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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
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7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
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Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
28
IT = Instance.new
29
CF = CFrame.new
30
VT = Vector3.new
31
RAD = math.rad
32
C3 = Color3.new
33
UD2 = UDim2.new
34
BRICKC = BrickColor.new
35
ANGLES = CFrame.Angles
36
EULER = CFrame.fromEulerAnglesXYZ
37
COS = math.cos
38
ACOS = math.acos
39
SIN = math.sin
40
ASIN = math.asin
41
ABS = math.abs
42
MRANDOM = math.random
43
FLOOR = math.floor
44
45
--//=================================\\
46
--|| 	      USEFUL VALUES
47
--\\=================================//
48
49
Animation_Speed = 3
50
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
51
local Speed = 16
52
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
53
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
54
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
55
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
56
local DAMAGEMULTIPLIER = 1
57
local ANIM = "Idle"
58
local ATTACK = false
59
local EQUIPPED = false
60
local HOLD = false
61
local COMBO = 1
62
local Rooted = false
63
local SINE = 0
64
local KEYHOLD = false
65
local CHANGE = 2 / Animation_Speed
66
local WALKINGANIM = false
67
local VALUE1 = false
68
local VALUE2 = false
69
local ROBLOXIDLEANIMATION = IT("Animation")
70
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
71
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
72
--ROBLOXIDLEANIMATION.Parent = Humanoid
73
local WEAPONGUI = IT("ScreenGui", PlayerGui)
74
WEAPONGUI.Name = "Weapon GUI"
75
local Weapon = IT("Model")
76
Weapon.Name = "Adds"
77
local Effects = IT("Folder", Weapon)
78
Effects.Name = "Effects"
79
local ANIMATOR = Humanoid.Animator
80
local ANIMATE = Character.Animate
81
local UNANCHOR = true
82
local ENERGYSOUND = 1417051162
83
local BEAMSOUND = 1417056781
84
local EXPLOSIONSOUND = 1417056081
85
86
--//=================================\\
87
--\\=================================//
88
89
90
--//=================================\\
91
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
92
--\\=================================//
93
94
ArtificialHB = Instance.new("BindableEvent", script)
95
ArtificialHB.Name = "ArtificialHB"
96
97
script:WaitForChild("ArtificialHB")
98
99
frame = Frame_Speed
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
lastframe = tick()
104
script.ArtificialHB:Fire()
105
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
	tf = tf + s
108
	if tf >= frame then
109
		if allowframeloss then
110
			script.ArtificialHB:Fire()
111
			lastframe = tick()
112
		else
113
			for i = 1, math.floor(tf / frame) do
114
				script.ArtificialHB:Fire()
115
			end
116
		lastframe = tick()
117
		end
118
		if tossremainder then
119
			tf = 0
120
		else
121
			tf = tf - frame * math.floor(tf / frame)
122
		end
123
	end
124
end)
125
126
--//=================================\\
127
--\\=================================//
128
129
--//=================================\\
130
--|| 	      SOME FUNCTIONS
131
--\\=================================//
132
133
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
134
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
135
end
136
137
function PositiveAngle(NUMBER)
138
	if NUMBER >= 0 then
139
		NUMBER = 0
140
	end
141
	return NUMBER
142
end
143
144
function NegativeAngle(NUMBER)
145
	if NUMBER <= 0 then
146
		NUMBER = 0
147
	end
148
	return NUMBER
149
end
150
151
function Swait(NUMBER)
152
	if NUMBER == 0 or NUMBER == nil then
153
		ArtificialHB.Event:wait()
154
	else
155
		for i = 1, NUMBER do
156
			ArtificialHB.Event:wait()
157
		end
158
	end
159
end
160
161
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
162
	local NEWMESH = IT(MESH)
163
	if MESH == "SpecialMesh" then
164
		NEWMESH.MeshType = MESHTYPE
165
		if MESHID ~= "nil" and MESHID ~= "" then
166
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
167
		end
168
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
169
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
170
		end
171
	end
172
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
173
	NEWMESH.Scale = SCALE
174
	NEWMESH.Parent = PARENT
175
	return NEWMESH
176
end
177
178
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
179
	local NEWPART = IT("Part")
180
	NEWPART.formFactor = FORMFACTOR
181
	NEWPART.Reflectance = REFLECTANCE
182
	NEWPART.Transparency = TRANSPARENCY
183
	NEWPART.CanCollide = false
184
	NEWPART.Locked = true
185
	NEWPART.Anchored = true
186
	if ANCHOR == false then
187
		NEWPART.Anchored = false
188
	end
189
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
190
	NEWPART.Name = NAME
191
	NEWPART.Size = SIZE
192
	NEWPART.Position = Torso.Position
193
	NEWPART.Material = MATERIAL
194
	NEWPART:BreakJoints()
195
	NEWPART.Parent = PARENT
196
	return NEWPART
197
end
198
199
	local function weldBetween(a, b)
200
	    local weldd = Instance.new("ManualWeld")
201
	    weldd.Part0 = a
202
	    weldd.Part1 = b
203
	    weldd.C0 = CFrame.new()
204
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
205
	    weldd.Parent = a
206
	    return weldd
207
	end
208
209
210
function QuaternionFromCFrame(cf)
211
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
212
	local trace = m00 + m11 + m22
213
	if trace > 0 then 
214
		local s = math.sqrt(1 + trace)
215
		local recip = 0.5 / s
216
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
217
	else
218
		local i = 0
219
		if m11 > m00 then
220
			i = 1
221
		end
222
		if m22 > (i == 0 and m00 or m11) then
223
			i = 2
224
		end
225
		if i == 0 then
226
			local s = math.sqrt(m00 - m11 - m22 + 1)
227
			local recip = 0.5 / s
228
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
229
		elseif i == 1 then
230
			local s = math.sqrt(m11 - m22 - m00 + 1)
231
			local recip = 0.5 / s
232
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
233
		elseif i == 2 then
234
			local s = math.sqrt(m22 - m00 - m11 + 1)
235
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
236
		end
237
	end
238
end
239
 
240
function QuaternionToCFrame(px, py, pz, x, y, z, w)
241
	local xs, ys, zs = x + x, y + y, z + z
242
	local wx, wy, wz = w * xs, w * ys, w * zs
243
	local xx = x * xs
244
	local xy = x * ys
245
	local xz = x * zs
246
	local yy = y * ys
247
	local yz = y * zs
248
	local zz = z * zs
249
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
250
end
251
 
252
function QuaternionSlerp(a, b, t)
253
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
254
	local startInterp, finishInterp;
255
	if cosTheta >= 0.0001 then
256
		if (1 - cosTheta) > 0.0001 then
257
			local theta = ACOS(cosTheta)
258
			local invSinTheta = 1 / SIN(theta)
259
			startInterp = SIN((1 - t) * theta) * invSinTheta
260
			finishInterp = SIN(t * theta) * invSinTheta
261
		else
262
			startInterp = 1 - t
263
			finishInterp = t
264
		end
265
	else
266
		if (1 + cosTheta) > 0.0001 then
267
			local theta = ACOS(-cosTheta)
268
			local invSinTheta = 1 / SIN(theta)
269
			startInterp = SIN((t - 1) * theta) * invSinTheta
270
			finishInterp = SIN(t * theta) * invSinTheta
271
		else
272
			startInterp = t - 1
273
			finishInterp = t
274
		end
275
	end
276
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
277
end
278
279
function Clerp(a, b, t)
280
	local qa = {QuaternionFromCFrame(a)}
281
	local qb = {QuaternionFromCFrame(b)}
282
	local ax, ay, az = a.x, a.y, a.z
283
	local bx, by, bz = b.x, b.y, b.z
284
	local _t = 1 - t
285
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
286
end
287
288
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
289
	local frame = IT("Frame")
290
	frame.BackgroundTransparency = TRANSPARENCY
291
	frame.BorderSizePixel = BORDERSIZEPIXEL
292
	frame.Position = POSITION
293
	frame.Size = SIZE
294
	frame.BackgroundColor3 = COLOR
295
	frame.BorderColor3 = BORDERCOLOR
296
	frame.Name = NAME
297
	frame.Parent = PARENT
298
	return frame
299
end
300
301
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
302
	local label = IT("TextLabel")
303
	label.BackgroundTransparency = 1
304
	label.Size = UD2(1, 0, 1, 0)
305
	label.Position = UD2(0, 0, 0, 0)
306
	label.TextColor3 = TEXTCOLOR
307
	label.TextStrokeTransparency = STROKETRANSPARENCY
308
	label.TextTransparency = TRANSPARENCY
309
	label.FontSize = TEXTFONTSIZE
310
	label.Font = TEXTFONT
311
	label.BorderSizePixel = BORDERSIZEPIXEL
312
	label.TextScaled = false
313
	label.Text = TEXT
314
	label.Name = NAME
315
	label.Parent = PARENT
316
	return label
317
end
318
319
function NoOutlines(PART)
320
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
321
end
322
323
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
324
	local NEWWELD = IT(TYPE)
325
	NEWWELD.Part0 = PART0
326
	NEWWELD.Part1 = PART1
327
	NEWWELD.C0 = C0
328
	NEWWELD.C1 = C1
329
	NEWWELD.Parent = PARENT
330
	return NEWWELD
331
end
332
333
local S = IT("Sound")
334
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
335
	local NEWSOUND = nil
336
	coroutine.resume(coroutine.create(function()
337
		NEWSOUND = S:Clone()
338
		NEWSOUND.Parent = PARENT
339
		NEWSOUND.Volume = VOLUME
340
		NEWSOUND.Pitch = PITCH
341
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
342
		NEWSOUND:play()
343
		if DOESLOOP == true then
344
			NEWSOUND.Looped = true
345
		else
346
			repeat wait(1) until NEWSOUND.Playing == false
347
			NEWSOUND:remove()
348
		end
349
	end))
350
	return NEWSOUND
351
end
352
353
function CFrameFromTopBack(at, top, back)
354
	local right = top:Cross(back)
355
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
356
end
357
358
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
359
function WACKYEFFECT(Table)
360
	local TYPE = (Table.EffectType or "Sphere")
361
	local SIZE = (Table.Size or VT(1,1,1))
362
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
363
	local TRANSPARENCY = (Table.Transparency or 0)
364
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
365
	local CFRAME = (Table.CFrame or Torso.CFrame)
366
	local MOVEDIRECTION = (Table.MoveToPos or nil)
367
	local ROTATION1 = (Table.RotationX or 0)
368
	local ROTATION2 = (Table.RotationY or 0)
369
	local ROTATION3 = (Table.RotationZ or 0)
370
	local MATERIAL = (Table.Material or "Neon")
371
	local COLOR = (Table.Color or C3(1,1,1))
372
	local TIME = (Table.Time or 45)
373
	local SOUNDID = (Table.SoundID or nil)
374
	local SOUNDPITCH = (Table.SoundPitch or nil)
375
	local SOUNDVOLUME = (Table.SoundVolume or nil)
376
	coroutine.resume(coroutine.create(function()
377
		local PLAYSSOUND = false
378
		local SOUND = nil
379
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
380
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
381
			PLAYSSOUND = true
382
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
383
		end
384
		EFFECT.Color = COLOR
385
		local MSH = nil
386
		if TYPE == "Sphere" then
387
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
388
		elseif TYPE == "Block" then
389
			MSH = IT("BlockMesh",EFFECT)
390
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
391
		elseif TYPE == "Wave" then
392
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
393
		elseif TYPE == "Ring" then
394
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
395
		elseif TYPE == "Slash" then
396
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
397
		elseif TYPE == "Round Slash" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
399
		elseif TYPE == "Swirl" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Skull" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
403
		elseif TYPE == "Crystal" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
405
		end
406
		if MSH ~= nil then
407
			local MOVESPEED = nil
408
			if MOVEDIRECTION ~= nil then
409
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
410
			end
411
			local GROWTH = SIZE - ENDSIZE
412
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
413
			if TYPE == "Block" then
414
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
415
			else
416
				EFFECT.CFrame = CFRAME
417
			end
418
			for LOOP = 1, TIME+1 do
419
				Swait()
420
				MSH.Scale = MSH.Scale - GROWTH/TIME
421
				if TYPE == "Wave" then
422
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
423
				end
424
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
425
				if TYPE == "Block" then
426
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
427
				else
428
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
429
				end
430
				if MOVEDIRECTION ~= nil then
431
					local ORI = EFFECT.Orientation
432
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
433
					EFFECT.Orientation = ORI
434
				end
435
			end
436
			if PLAYSSOUND == false then
437
				EFFECT:remove()
438
			else
439
				repeat Swait() until SOUND.Playing == false
440
				EFFECT:remove()
441
			end
442
		else
443
			if PLAYSSOUND == false then
444
				EFFECT:remove()
445
			else
446
				repeat Swait() until SOUND.Playing == false
447
				EFFECT:remove()
448
			end
449
		end
450
	end))
451
end
452
453
function MakeForm(PART,TYPE)
454
	if TYPE == "Cyl" then
455
		local MSH = IT("CylinderMesh",PART)
456
	elseif TYPE == "Ball" then
457
		local MSH = IT("SpecialMesh",PART)
458
		MSH.MeshType = "Sphere"
459
	elseif TYPE == "Wedge" then
460
		local MSH = IT("SpecialMesh",PART)
461
		MSH.MeshType = "Wedge"
462
	end
463
end
464
465
Debris = game:GetService("Debris")
466
467
function CastProperRay(StartPos, EndPos, Distance, Ignore)
468
	local DIRECTION = CF(StartPos,EndPos).lookVector
469
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
470
end
471
472
function turnto(position)
473
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
474
end
475
476
--//=================================\\
477
--||	     WEAPON CREATION
478
--\\=================================//
479
480
local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
481
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
482
for i = 1, 3 do
483
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
484
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
485
	MakeForm(Part,"Cyl")
486
end
487
for i = 1, 3 do
488
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
489
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
490
	MakeForm(Part,"Cyl")
491
end
492
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
493
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
494
MakeForm(Part,"Wedge")
495
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
496
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
497
MakeForm(Part,"Wedge")
498
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
499
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
500
MakeForm(Part,"Wedge")
501
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
502
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
503
MakeForm(Part,"Wedge")
504
505
for _, c in pairs(Weapon:GetChildren()) do
506
	if c.ClassName == "Part" then
507
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
508
		local AURA = c:Clone()
509
		AURA:BreakJoints()
510
		AURA.Parent = c
511
		AURA.CFrame = c.CFrame
512
		AURA.Size = AURA.Size*1.001
513
		AURA.Transparency = 0.3
514
		AURA.BrickColor = BRICKC"Gold"
515
		AURA.Material = "Neon"
516
		weldBetween(c,AURA)
517
	end
518
end
519
520
local SKILLTEXTCOLOR = BRICKC"Gold".Color
521
local SKILLFONT = "Bodoni"
522
local SKILLTEXTSIZE = 7
523
524
Weapon.Parent = Character
525
526
Humanoid.Died:connect(function()
527
	ATTACK = true
528
end)
529
530
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
531
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
532
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
533
534
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
535
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
536
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
537
538
--//=================================\\
539
--||	     DAMAGE FUNCTIONS
540
--\\=================================//
541
542
function StatLabel(CFRAME, TEXT, COLOR)
543
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
544
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
545
	local BODYGYRO = IT("BodyGyro", STATPART)
546
	game:GetService("Debris"):AddItem(STATPART ,5)
547
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
548
	BILLBOARDGUI.Adornee = STATPART
549
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
550
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
551
	BILLBOARDGUI.AlwaysOnTop = false
552
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
553
	TEXTLABEL.BackgroundTransparency = 1
554
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
555
	TEXTLABEL.Text = TEXT
556
	TEXTLABEL.Font = SKILLFONT
557
	TEXTLABEL.FontSize="Size42"
558
	TEXTLABEL.TextColor3 = COLOR
559
	TEXTLABEL.TextStrokeTransparency = 0
560
	TEXTLABEL.TextScaled = true
561
	TEXTLABEL.TextWrapped = true
562
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
563
		for i = 1, 50 do
564
			Swait()
565
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
566
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
567
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
568
		end
569
		THEPART.Parent = nil
570
	end),STATPART, TEXTLABEL)
571
end
572
573
--//=================================\\
574
--||			DAMAGING
575
--\\=================================//
576
577
function ApplyDamage(Humanoid,Damage,TorsoPart)
578
	local defence = Instance.new("BoolValue",Humanoid.Parent)
579
	defence.Name = ("HitBy"..Player.Name)
580
	game:GetService("Debris"):AddItem(defence, 0.001)
581
	Damage = Damage * DAMAGEMULTIPLIER
582
	if Humanoid.Health ~= 0 then
583
		local CritChance = MRANDOM(1,100)
584
		if Damage > Humanoid.Health then
585
			Damage = math.ceil(Humanoid.Health)
586
			if Damage == 0 then
587
				Damage = 0.1
588
			end
589
		end
590
		Humanoid.Health = Humanoid.Health - Damage
591
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
592
	end
593
end
594
595
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
596
	local CHILDREN = workspace:GetDescendants()
597
	for index, CHILD in pairs(CHILDREN) do
598
		if CHILD.ClassName == "Model" and CHILD ~= Character then
599
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
600
			if HUM then
601
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
602
				if TORSO then
603
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
604
						if STUNS == true then
605
							coroutine.resume(coroutine.create(function()
606
								if HUM:FindFirstChild("StunValue") == nil then
607
									StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
608
									HUM.PlatformStand = true
609
									local STUNVALUE = IT("NumberValue",HUM)
610
									STUNVALUE.Name = "StunValue"
611
									STUNVALUE.Value = 8
612
									repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
613
									HUM.PlatformStand = false
614
									STUNVALUE:remove()
615
								else
616
									HUM.StunValue.Value = 8
617
								end
618
							end))
619
						end
620
						local DMG = MRANDOM(MINDMG,MAXDMG)
621
						ApplyDamage(HUM,DMG,TORSO)
622
						if FLING > 0 then
623
							for _, c in pairs(CHILD:GetChildren()) do
624
								if c:IsA("BasePart") then
625
									local bv = Instance.new("BodyVelocity") 
626
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
627
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
628
									bv.Parent = c
629
									Debris:AddItem(bv,0.05)
630
								end
631
							end
632
						end
633
					end
634
				end
635
			end
636
		end
637
	end
638
end
639
640
--//=================================\\
641
--||	ATTACK FUNCTIONS AND STUFF
642
--\\=================================//
643
644
function Charge(TIME,GYRO)
645
	local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
646
	local G = nil
647
	if GYRO == true then
648
		G = IT("BodyGyro",RootPart)
649
		G.D = 250
650
		G.P = 200000
651
		G.MaxTorque = VT(math.huge,math.huge,math.huge)
652
	end
653
	for i=0, TIME, 0.1 / Animation_Speed do
654
		Swait()
655
		if G then
656
			G.cframe = CF(RootPart.Position,Mouse.Hit.p)
657
		end
658
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
659
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
660
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
661
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
662
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
663
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
664
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
665
	end
666
	SND:remove()
667
	if G then
668
		return G
669
	end
670
end
671
672
function Aether_Beam()
673
	ATTACK = true
674
	Rooted = false
675
	local GRAV = IT("BodyPosition",RootPart)
676
	GRAV.D = 75
677
	GRAV.P = 20000
678
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
679
	GRAV.Position = RootPart.Position
680
	local GYRO = Charge(2,true)
681
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
682
	MakeForm(BEAM,"Ball")
683
	CreateSound(BEAMSOUND,BEAM,10,1,false)
684
	CreateSound(BEAMSOUND,BEAM,10,0.9,false)
685
	CreateSound(BEAMSOUND,BEAM,10,0.8,false)
686
	for i = 1, 150 do
687
		Swait()
688
		BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
689
		ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
690
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
691
		BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
692
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
693
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
694
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
695
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
696
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
697
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
698
	end
699
	GRAV:remove()
700
	BEAM:remove()
701
	GYRO:remove()
702
	ATTACK = false
703
	Rooted = false
704
end
705
706
function Aether_Explosion()
707
	ATTACK = true
708
	Rooted = true
709
	for i=0, 1, 0.1 / Animation_Speed do
710
		Swait()
711
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
712
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
713
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
714
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
715
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
716
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
717
	end
718
	for i=0, 0.4, 0.1 / Animation_Speed do
719
		Swait()
720
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
721
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
722
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
723
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
724
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
725
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
726
	end
727
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
728
	local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
729
	MakeForm(BEAM,"Ball")
730
	MakeForm(BEAM2,"Ball")
731
	BEAM.CFrame = CF(RootPart.Position)
732
	BEAM2.CFrame = CF(RootPart.Position)
733
	CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
734
	for i=1, 100 do
735
		Swait()
736
		BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
737
		BEAM2.Size = BEAM2.Size + VT(2,2,2)
738
		ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false)
739
		BEAM.CFrame = CF(RootPart.Position)
740
		BEAM2.CFrame = CF(RootPart.Position)
741
		WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
742
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
743
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
744
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
745
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
746
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
747
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
748
	end
749
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
750
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
751
	BEAM2:remove()
752
	BEAM:remove()
753
	ATTACK = false
754
	Rooted = false
755
end
756
757
function Aether_Immobilization()
758
	ATTACK = true
759
	Rooted = true
760
	Charge(2,false)
761
	local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
762
	local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
763
	for i = 1, 60 do
764
		Swait()
765
		ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
766
		SND.Pitch = SND.Pitch - 1/60
767
		SND2.Pitch = SND.Pitch
768
		WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
769
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
770
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
771
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
772
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
773
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
774
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
775
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
776
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
777
	end
778
	SND:remove()
779
	SND2:remove()
780
	ATTACK = false
781
	Rooted = false
782
end
783
784
--//=================================\\
785
--||	  ASSIGN THINGS TO KEYS
786
--\\=================================//
787
788
function MouseDown(Mouse)
789
	if ATTACK == false then
790
	end
791
end
792
793
function MouseUp(Mouse)
794
HOLD = false
795
end
796
797
function KeyDown(Key)
798
	KEYHOLD = true
799
	if Key == "z" and ATTACK == false then
800
		Aether_Beam()
801
	end
802
803
	if Key == "b" and ATTACK == false then
804
		Aether_Explosion()
805
	end
806
807
	if Key == "c" and ATTACK == false then
808
		Aether_Immobilization()
809
	end
810
end
811
812
function KeyUp(Key)
813
	KEYHOLD = false
814
end
815
816
	Mouse.Button1Down:connect(function(NEWKEY)
817
		MouseDown(NEWKEY)
818
	end)
819
	Mouse.Button1Up:connect(function(NEWKEY)
820
		MouseUp(NEWKEY)
821
	end)
822
	Mouse.KeyDown:connect(function(NEWKEY)
823
		KeyDown(NEWKEY)
824
	end)
825
	Mouse.KeyUp:connect(function(NEWKEY)
826
		KeyUp(NEWKEY)
827
	end)
828
829
--//=================================\\
830
--\\=================================//
831
832
function unanchor()
833
	if UNANCHOR == true then
834
		g = Character:GetChildren()
835
		for i = 1, #g do
836
			if g[i].ClassName == "Part" then
837
				g[i].Anchored = false
838
			end
839
		end
840
	end
841
end
842
843
--//=================================\\
844
--||	WRAP THE WHOLE SCRIPT UP
845
--\\=================================//
846
847
Humanoid.Changed:connect(function(Jump)
848
	if Jump == "Jump" and (Disable_Jump == true) then
849
		Humanoid.Jump = false
850
	end
851
end)
852
853
while true do
854
	Swait()
855
	script.Parent = WEAPONGUI
856
	ANIMATE.Parent = nil
857
	if Humanoid then
858
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
859
		IDLEANIMATION:Play()
860
	end
861
	SINE = SINE + CHANGE
862
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
863
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
864
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
865
	local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
866
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
867
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
868
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
869
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
870
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
871
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
872
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
873
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
874
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
875
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
876
	end
877
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
878
		ANIM = "Jump"
879
		if ATTACK == false then
880
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
881
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
882
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
883
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
884
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
885
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
886
	    end
887
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
888
		ANIM = "Fall"
889
		if ATTACK == false then
890
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
891
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
892
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
893
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
894
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
895
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
896
		end
897
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
898
		ANIM = "Idle"
899
		if ATTACK == false then
900
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
901
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
902
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
903
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
904
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
905
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
906
		end
907
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
908
		ANIM = "Walk"
909
		if ATTACK == false then
910
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
911
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
912
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
913
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
914
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
915
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
916
		end
917
	end
918
	unanchor()
919
	Humanoid.MaxHealth = "inf"
920
	Humanoid.Health = "inf"
921
	if Rooted == false then
922
		Disable_Jump = false
923
		Humanoid.WalkSpeed = Speed
924
	elseif Rooted == true then
925
		Disable_Jump = true
926
		Humanoid.WalkSpeed = 0
927
	end
928
end
929
930
--//=================================\\
931
--\\=================================//
932
933
934
935
936
937
--//====================================================\\--
938
--||			  		 END OF SCRIPT
939
--\\====================================================//--