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1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410 | |
2 | --REGULAR SCRIPT: Go to line 4 and 5 and put your name where it says "YOUR NAME HERE" | |
3 | ||
4 | - | local name = "xiaxiaokid" |
4 | + | local name = "XxXexe5" |
5 | - | local me = game.Players.xiaxiaokid |
5 | + | local me = game.Players.XxXexe5 |
6 | local char = me.Character | |
7 | selected = false | |
8 | attacking = false | |
9 | attack = false | |
10 | dela = 0.4 | |
11 | normdmg = 9 | |
12 | avgdmg = normdmg | |
13 | normal = 14 | |
14 | speed = 14 | |
15 | normchance = 9333333333333 | |
16 | criticalchance = normchance | |
17 | splashdist = 14333333333333333333333333333333333333333333333333 | |
18 | plat = 1 | |
19 | healcols = {"Bright blue", "Light blue", "Medium blue", "White"} | |
20 | if char:findFirstChild("Sword",true) ~= nil then | |
21 | char:findFirstChild("Sword",true).Parent = nil | |
22 | end | |
23 | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) | |
24 | part.Parent = parent | |
25 | part.formFactor = form | |
26 | part.CanCollide = collide | |
27 | part.Transparency = tran | |
28 | part.Reflectance = ref | |
29 | part.Size = Vector3.new(x,y,z) | |
30 | part.BrickColor = BrickColor.new(color) | |
31 | part.TopSurface = 0 | |
32 | part.BottomSurface = 0 | |
33 | part.Anchored = anchor | |
34 | part.Locked = true | |
35 | part:BreakJoints() | |
36 | end | |
37 | function weld(w, p, p1, a, b, c, x, y, z) | |
38 | w.Parent = p | |
39 | w.Part0 = p | |
40 | w.Part1 = p1 | |
41 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
42 | end | |
43 | function mesh(mesh, parent, x, y, z, type) | |
44 | mesh.Parent = parent | |
45 | mesh.Scale = Vector3.new(x, y, z) | |
46 | mesh.MeshType = type | |
47 | end | |
48 | function getcharparts(path) | |
49 | local objs = {} | |
50 | for _,v in pairs(path:children()) do | |
51 | if v:IsA("Model") and v.Name ~= name then | |
52 | for _,k in pairs(v:children()) do | |
53 | if k.Name == "Torso" then | |
54 | table.insert(objs,k) | |
55 | end | |
56 | end | |
57 | end | |
58 | end | |
59 | return objs | |
60 | end | |
61 | sword = Instance.new("Model",me.Character) | |
62 | sword.Name = "Sword" | |
63 | --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- | |
64 | rarm = char:findFirstChild("Right Arm") | |
65 | larm = char:findFirstChild("Left Arm") | |
66 | torso = char:findFirstChild("Torso") | |
67 | hum = char:findFirstChild("Humanoid") | |
68 | main = Instance.new("Part") | |
69 | prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom") | |
70 | mme = Instance.new("SpecialMesh") | |
71 | mesh(mme,main,1,1,1,"Head") | |
72 | part1 = Instance.new("Part") | |
73 | prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom") | |
74 | p1m = Instance.new("BlockMesh",part1) | |
75 | w1 = Instance.new("Weld") | |
76 | weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0) | |
77 | part2 = Instance.new("Part") | |
78 | prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom") | |
79 | p2m = Instance.new("BlockMesh",part2) | |
80 | w2 = Instance.new("Weld") | |
81 | weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0) | |
82 | part3 = Instance.new("Part") | |
83 | prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom") | |
84 | p3m = Instance.new("BlockMesh",part3) | |
85 | w3 = Instance.new("Weld") | |
86 | weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0) | |
87 | part4 = Instance.new("Part") | |
88 | prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom") | |
89 | p4m = Instance.new("BlockMesh",part4) | |
90 | w4 = Instance.new("Weld") | |
91 | weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0) | |
92 | part5 = Instance.new("Part") | |
93 | prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom") | |
94 | p5m = Instance.new("BlockMesh",part5) | |
95 | w5 = Instance.new("Weld") | |
96 | weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0) | |
97 | part6 = Instance.new("Part") | |
98 | prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom") | |
99 | p6m = Instance.new("SpecialMesh") | |
100 | mesh(p6m,part6,1.3,1.2,1.3,"Sphere") | |
101 | w6 = Instance.new("Weld") | |
102 | weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0) | |
103 | blade1 = Instance.new("Part") | |
104 | prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom") | |
105 | b1m = Instance.new("SpecialMesh") | |
106 | mesh(b1m,blade1,1,1,1,"Torso") | |
107 | bw1 = Instance.new("Weld") | |
108 | weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0) | |
109 | uns = Instance.new("Sound",blade1) | |
110 | uns.Volume = 1 | |
111 | uns.Pitch = 1 | |
112 | uns.SoundId = "rbxasset://sounds\\unsheath.wav" | |
113 | slash = Instance.new("Sound",blade1) | |
114 | slash.Volume = 1 | |
115 | slash.Pitch = 1 | |
116 | slash.SoundId = "rbxasset://sounds\\swordslash.wav" | |
117 | shea = Instance.new("Sound",blade1) | |
118 | shea.Volume = 1 | |
119 | shea.Pitch = -0.9 | |
120 | shea.SoundId = "rbxasset://sounds\\unsheath.wav" | |
121 | spi = Instance.new("Sound",blade1) | |
122 | spi.Volume = 1 | |
123 | spi.Pitch = 1 | |
124 | spi.SoundId = "http://www.roblox.com/asset/?id=28144268" | |
125 | charge = Instance.new("Sound",blade1) | |
126 | charge.Volume = 1 | |
127 | charge.Pitch = 0.5 | |
128 | charge.SoundId = "http://www.roblox.com/asset/?id=2692844" | |
129 | boom = Instance.new("Sound",blade1) | |
130 | boom.Volume = 1 | |
131 | boom.Pitch = 2.2 | |
132 | boom.SoundId = "rbxasset://sounds\\Rocket shot.wav" | |
133 | blade2 = Instance.new("Part") | |
134 | prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom") | |
135 | b2m = Instance.new("BlockMesh",blade2) | |
136 | bw2 = Instance.new("Weld") | |
137 | weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0) | |
138 | blade3 = Instance.new("Part") | |
139 | prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom") | |
140 | b3m = Instance.new("SpecialMesh") | |
141 | mesh(b3m,blade3,1,1,1,"Wedge") | |
142 | bw3 = Instance.new("Weld") | |
143 | weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0) | |
144 | blade4 = Instance.new("Part") | |
145 | prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom") | |
146 | b4m = Instance.new("SpecialMesh") | |
147 | mesh(b4m,blade4,1,1,1,"Wedge") | |
148 | bw4 = Instance.new("Weld") | |
149 | weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0) | |
150 | blade5 = Instance.new("Part") | |
151 | prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom") | |
152 | b5m = Instance.new("BlockMesh",blade5) | |
153 | bw5 = Instance.new("Weld") | |
154 | weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0) | |
155 | part7 = Instance.new("Part") | |
156 | prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom") | |
157 | p7m = Instance.new("SpecialMesh") | |
158 | mesh(p7m,part7,1.3,1.2,1.3,"Sphere") | |
159 | w7 = Instance.new("Weld") | |
160 | weld(w7, main, part7, 0, 0, 0, 0, 3, 0) | |
161 | tup1 = Instance.new("Part") | |
162 | prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom") | |
163 | tw1 = Instance.new("Weld") | |
164 | weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0) | |
165 | holdpart = Instance.new("Part") | |
166 | prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom") | |
167 | hu = Instance.new("Weld") | |
168 | weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0) | |
169 | holdweld = Instance.new("Weld") | |
170 | weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0) | |
171 | weaponweld = Instance.new("Weld") | |
172 | weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0) | |
173 | --Arm connections----------Arm connections----------Arm connections----------Arm connections-------- | |
174 | rb = Instance.new("Part") | |
175 | prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric") | |
176 | rh = Instance.new("Weld") | |
177 | weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0) | |
178 | lb = Instance.new("Part") | |
179 | prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric") | |
180 | lh = Instance.new("Weld") | |
181 | weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0) | |
182 | rw = Instance.new("Weld") | |
183 | weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) | |
184 | lw = Instance.new("Weld") | |
185 | weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0) | |
186 | neck = torso.Neck | |
187 | neor = neck.C1 | |
188 | rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1) | |
189 | leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1) | |
190 | function selectmotion() | |
191 | weaponweld.C0 = CFrame.new(0,0,0) | |
192 | rw.C0 = CFrame.new(0,0,0) | |
193 | lw.C0 = CFrame.new(0,0,0) | |
194 | rw.Part1 = rarm | |
195 | lw.Part1 = larm | |
196 | for i=1, 15 do | |
197 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0) | |
198 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04) | |
199 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0) | |
200 | wait() | |
201 | end | |
202 | weaponweld.Part1 = main | |
203 | holdweld.Part1 = nil | |
204 | wait(0.14) | |
205 | uns:play() | |
206 | for i=1, 4 do | |
207 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0) | |
208 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26) | |
209 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0) | |
210 | wait() | |
211 | end | |
212 | for i=1, 10 do | |
213 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0) | |
214 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05) | |
215 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0) | |
216 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0) | |
217 | wait() | |
218 | end | |
219 | wait(0.1) | |
220 | for i=1, 6 do | |
221 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0) | |
222 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05) | |
223 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0) | |
224 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0) | |
225 | wait() | |
226 | end | |
227 | rw.C0 = rightfight | |
228 | lw.C0 = leftfight | |
229 | neck.C1 = neor | |
230 | weaponweld.C0 = CFrame.new(0,0,0) | |
231 | selected = true | |
232 | end | |
233 | function deselmotion() | |
234 | for i=1, 12 do | |
235 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0) | |
236 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04) | |
237 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0) | |
238 | wait() | |
239 | end | |
240 | shea:play() | |
241 | weaponweld.Part1 = nil | |
242 | holdweld.Part1 = tup1 | |
243 | wait(0.1) | |
244 | for i=1, 8 do | |
245 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0) | |
246 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0) | |
247 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0) | |
248 | wait() | |
249 | end | |
250 | rw.Part1 = nil | |
251 | lw.Part1 = nil | |
252 | rw.C0 = CFrame.new(0,0,0) | |
253 | lw.C0 = CFrame.new(0,0,0) | |
254 | neck.C1 = neor | |
255 | weaponweld.C0 = CFrame.new(0,0,0) | |
256 | selected = false | |
257 | end | |
258 | ----Effects--------------------------Effects--------------------------Effects--------------------------Effects---------------------- | |
259 | function fade(brick,mesh,scale,tran,speed) | |
260 | coroutine.resume(coroutine.create(function() | |
261 | for i=tran,1,speed do | |
262 | wait() | |
263 | brick.Transparency = i | |
264 | mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale) | |
265 | end | |
266 | brick:remove() | |
267 | end)) | |
268 | end | |
269 | function block(part,avg,cols) | |
270 | for i=1, math.random(1,3) do | |
271 | local s = (avg*1.4)*100 | |
272 | local s2 = (avg/5)*100 | |
273 | local size = math.random(s2,s)/100 | |
274 | local p = Instance.new("Part",me.Character) | |
275 | prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom") | |
276 | p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) | |
277 | coroutine.resume(coroutine.create(function() | |
278 | for i=p.Transparency, 1, 0.2 do | |
279 | wait(0.15) | |
280 | p.Transparency = i | |
281 | local cf = p.CFrame | |
282 | p.Size = Vector3.new(size,size,size) | |
283 | p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) | |
284 | size = size - 0.2 | |
285 | end | |
286 | p:remove() | |
287 | end)) | |
288 | end | |
289 | end | |
290 | function blocks(part,avg,cols) | |
291 | for i=1, math.random(1,3) do | |
292 | local s = (avg*1.4)*100 | |
293 | local s2 = (avg/5)*100 | |
294 | local size = math.random(s2,s)/100 | |
295 | local p = Instance.new("Part",me.Character) | |
296 | local pos = p.CFrame | |
297 | local pos2 = pos * CFrame.new(0,12,-15) | |
298 | local pos3 = pos2 * CFrame.new(0,-12,-12) | |
299 | local bv = Instance.new("BodyPosition",p) | |
300 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
301 | bv.position = pos2.p | |
302 | local bg = Instance.new("BodyGyro",p) | |
303 | bg.cframe = CFrame.new(pos.p,pos3.p) | |
304 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
305 | bg.P = 30000 | |
306 | prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom") | |
307 | p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) | |
308 | coroutine.resume(coroutine.create(function() | |
309 | for i=p.Transparency, 1, 0.2 do | |
310 | wait(0.15) | |
311 | p.Transparency = i | |
312 | local cf = p.CFrame | |
313 | p.Size = Vector3.new(size,size,size) | |
314 | p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) | |
315 | size = size - 0.2 | |
316 | end | |
317 | p:remove() | |
318 | end)) | |
319 | end | |
320 | end | |
321 | function blading(part,color) | |
322 | local p = Instance.new("Part",me.Character) | |
323 | prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom") | |
324 | p.CFrame = part.CFrame | |
325 | coroutine.resume(coroutine.create(function() | |
326 | for i=p.Transparency, 1, 0.04 do | |
327 | wait() | |
328 | p.Transparency = i | |
329 | end | |
330 | p:remove() | |
331 | end)) | |
332 | end | |
333 | function spikes(part,color) | |
334 | local p = Instance.new("Part",me.Character) | |
335 | prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom") | |
336 | p.CFrame = part.CFrame * CFrame.new(0,-3,0) | |
337 | local mww = Instance.new("SpecialMesh") | |
338 | mesh(mww,p,6,5,6,"FileMesh") | |
339 | mww.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
340 | fade(p,mww,0.55,p.Transparency,0.08) | |
341 | end | |
342 | function spikes2(part,color) | |
343 | local p = Instance.new("Part",me.Character) | |
344 | prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom") | |
345 | p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0) | |
346 | local mww = Instance.new("SpecialMesh") | |
347 | mesh(mww,p,8,7,8,"FileMesh") | |
348 | mww.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
349 | fade(p,mww,0.55,p.Transparency,0.06) | |
350 | end | |
351 | function bal(part,color,dist) | |
352 | local p = Instance.new("Part",me.Character) | |
353 | prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom") | |
354 | p.CFrame = part.CFrame | |
355 | local mww = Instance.new("SpecialMesh") | |
356 | mesh(mww,p,dist,dist,dist,"Sphere") | |
357 | fade(p,mww,3,p.Transparency,0.06) | |
358 | end | |
359 | --Kill function----------------------Kill function----------------------Kill function-------------------- | |
360 | function blast(dmg,part,crit) | |
361 | local randomposx = math.random(-30,30) | |
362 | local randomposy = math.random(-50,-10) | |
363 | local bil = Instance.new("BillboardGui",part) | |
364 | bil.Adornee = bil.Parent | |
365 | bil.Size = UDim2.new(0,110,0,70) | |
366 | local img = Instance.new("ImageLabel",bil) | |
367 | img.Size = UDim2.new(1,0,1,0) | |
368 | img.Image = "http://www.roblox.com/asset/?id=42621332" | |
369 | img.Position = UDim2.new(0,randomposx,0,randomposy) | |
370 | img.BackgroundTransparency = 1 | |
371 | local txt = Instance.new("TextLabel",img) | |
372 | txt.Size = UDim2.new(1,0,1,0) | |
373 | txt.BackgroundTransparency = 1 | |
374 | txt.Text = dmg | |
375 | txt.TextColor3 = Color3.new(0,0,0) | |
376 | txt.FontSize = "Size18" | |
377 | if crit then | |
378 | img.Image = "http://www.roblox.com/asset/?id=42621315" | |
379 | txt.FontSize = "Size24" | |
380 | txt.TextColor3 = Color3.new(0.6,0,0) | |
381 | end | |
382 | coroutine.resume(coroutine.create(function() | |
383 | wait(0.2) | |
384 | for i=1, math.random(30,50) do | |
385 | img.Position = UDim2.new(0,randomposx,0,randomposy) | |
386 | randomposy = randomposy - 4 | |
387 | wait() | |
388 | end | |
389 | bil:remove() | |
390 | end)) | |
391 | end | |
392 | deb = true | |
393 | function kill(hit,mod) | |
394 | if deb and attack and hit.Parent.Name ~= name then | |
395 | local ch = hit.Parent | |
396 | if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then | |
397 | deb = false | |
398 | local dm = math.random(0,avgdmg*2) | |
399 | local cri = false | |
400 | local cripro = math.random(1,criticalchance) | |
401 | if cripro == 1 then | |
402 | cri = true | |
403 | dm = math.random(avgdmg*1.5,avgdmg*4.5) | |
404 | end | |
405 | ch["Humanoid"].Health = ch["Humanoid"].Health - dm | |
406 | blast(dm,ch.Head,cri) | |
407 | if cri then | |
408 | coroutine.resume(coroutine.create(function() | |
409 | local lol = math.random(1,plat) | |
410 | if lol == 1 then | |
411 | ch["Humanoid"].PlatformStand = true | |
412 | ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
413 | wait(0.9) | |
414 | ch["Humanoid"].PlatformStand = false | |
415 | if mod == true then | |
416 | ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
417 | ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30)) | |
418 | end | |
419 | end | |
420 | end)) | |
421 | end | |
422 | wait(dela) | |
423 | deb = true | |
424 | end | |
425 | end | |
426 | end | |
427 | function ris(hit,mod) | |
428 | if deb and attack and hit.Parent.Name ~= name then | |
429 | local ch = hit.Parent | |
430 | if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then | |
431 | deb = false | |
432 | local dm = math.random(0,avgdmg*2) | |
433 | local cri = false | |
434 | local cripro = math.random(1,criticalchance) | |
435 | if cripro == 1 then | |
436 | cri = true | |
437 | dm = math.random(avgdmg*1.5,avgdmg*4.5) | |
438 | end | |
439 | ch["Humanoid"].Health = ch["Humanoid"].Health - dm | |
440 | blast(dm,ch.Head,cri) | |
441 | if cri then | |
442 | coroutine.resume(coroutine.create(function() | |
443 | local lol = math.random(1,plat) | |
444 | if lol == 1 then | |
445 | ch["Humanoid"].PlatformStand = true | |
446 | ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
447 | wait(0.9) | |
448 | ch["Humanoid"].PlatformStand = false | |
449 | if mod == true then | |
450 | ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100)) | |
451 | ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100)) | |
452 | end | |
453 | end | |
454 | end)) | |
455 | end | |
456 | wait(dela) | |
457 | deb = true | |
458 | end | |
459 | end | |
460 | end | |
461 | blade3.Touched:connect(kill) | |
462 | blade4.Touched:connect(kill) | |
463 | blade2.Touched:connect(kill) | |
464 | blade1.Touched:connect(kill) | |
465 | blade5.Touched:connect(kill) | |
466 | blade5.Touched:connect(ris) | |
467 | ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------ | |
468 | -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
469 | -- blading(blade2,"Bright red") | |
470 | function att() | |
471 | attacking = true | |
472 | for i=1,8 do | |
473 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0) | |
474 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) | |
475 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) | |
476 | wait() | |
477 | end | |
478 | slash:play() | |
479 | wait(0.13) | |
480 | attack = true | |
481 | for i=1,6 do | |
482 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0) | |
483 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) | |
484 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) | |
485 | block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
486 | wait() | |
487 | end | |
488 | attack = false | |
489 | wait(0.08) | |
490 | for i=1,3 do | |
491 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) | |
492 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) | |
493 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) | |
494 | wait() | |
495 | end | |
496 | rw.C0 = rightfight | |
497 | lw.C0 = leftfight | |
498 | neck.C1 = neor | |
499 | weaponweld.C0 = CFrame.new(0,0,0) | |
500 | attacking = false | |
501 | end | |
502 | function stab() | |
503 | attacking = true | |
504 | for i=1,8 do | |
505 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0) | |
506 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) | |
507 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) | |
508 | wait() | |
509 | end | |
510 | slash:play() | |
511 | avgdmg = 15 | |
512 | criticalchance = 95 | |
513 | wait(0.13) | |
514 | attack = true | |
515 | for i=1,6 do | |
516 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0) | |
517 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) | |
518 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) | |
519 | block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
520 | bal(blade5,"Tr. Blue",25) | |
521 | wait() | |
522 | end | |
523 | attack = false | |
524 | wait(0.08) | |
525 | for i=1,3 do | |
526 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) | |
527 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) | |
528 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) | |
529 | blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
530 | bal(blade5,"Tr. Blue",25) | |
531 | wait() | |
532 | end | |
533 | rw.C0 = rightfight | |
534 | lw.C0 = leftfight | |
535 | neck.C1 = neor | |
536 | weaponweld.C0 = CFrame.new(0,0,0) | |
537 | attacking = false | |
538 | end | |
539 | function attas() | |
540 | attacking = true | |
541 | local pos = torso.CFrame | |
542 | local pos2 = pos * CFrame.new(0,12,-15) | |
543 | local pos3 = pos2 * CFrame.new(0,-12,-12) | |
544 | for i=1,6 do | |
545 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0) | |
546 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) | |
547 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) | |
548 | spikes(torso,"Light blue") | |
549 | spikes2(torso,"Bright blue") | |
550 | bal(torso,"Tr. Blue",25) | |
551 | wait() | |
552 | end | |
553 | slash:play() | |
554 | avgdmg = 15 | |
555 | criticalchance = 65 | |
556 | wait(0.13) | |
557 | attack = true | |
558 | local bv = Instance.new("BodyPosition",torso) | |
559 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
560 | bv.position = pos2.p | |
561 | local bg = Instance.new("BodyGyro",torso) | |
562 | bg.cframe = CFrame.new(pos.p,pos3.p) | |
563 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
564 | bg.P = 30000 | |
565 | for i=1,6 do | |
566 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0) | |
567 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0) | |
568 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0) | |
569 | block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
570 | wait() | |
571 | end | |
572 | attack = false | |
573 | wait(0.08) | |
574 | for i=1,3 do | |
575 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) | |
576 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) | |
577 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) | |
578 | wait() | |
579 | end | |
580 | rw.C0 = rightfight | |
581 | lw.C0 = leftfight | |
582 | bv:remove() | |
583 | bg:remove() | |
584 | neck.C1 = neor | |
585 | weaponweld.C0 = CFrame.new(0,0,0) | |
586 | attacking = false | |
587 | end | |
588 | function spin() | |
589 | attacking = true | |
590 | hum.WalkSpeed = 0 | |
591 | for i=1,7 do | |
592 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0) | |
593 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0) | |
594 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
595 | wait() | |
596 | end | |
597 | spi:play() | |
598 | wait(0.3) | |
599 | spi:play() | |
600 | dela = 0.1 | |
601 | avgdmg = 6 | |
602 | criticalchance = 12 | |
603 | local bv = Instance.new("BodyVelocity",torso) | |
604 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
605 | bv.velocity = torso.CFrame.lookVector * 22 | |
606 | local bav = Instance.new("BodyAngularVelocity",torso) | |
607 | bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
608 | bav.angularvelocity = Vector3.new(0,36,0) | |
609 | bav.P = 15000 | |
610 | attack = true | |
611 | for i=1, 30 do | |
612 | wait() | |
613 | spikes(torso,"Medium blue") | |
614 | end | |
615 | bv:remove() | |
616 | bav:remove() | |
617 | hum.WalkSpeed = normal | |
618 | attack = false | |
619 | avgdmg = normdmg | |
620 | for i=1,5 do | |
621 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0) | |
622 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0) | |
623 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
624 | wait() | |
625 | end | |
626 | dela = 0.4 | |
627 | rw.C0 = rightfight | |
628 | lw.C0 = leftfight | |
629 | neck.C1 = neor | |
630 | weaponweld.C0 = CFrame.new(0,0,0) | |
631 | attacking = false | |
632 | criticalchance = normchance | |
633 | end | |
634 | function spins() | |
635 | attacking = true | |
636 | hum.WalkSpeed = 0 | |
637 | for i=1,7 do | |
638 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0) | |
639 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0) | |
640 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
641 | bal(torso,"Tr. Blue",25) | |
642 | wait() | |
643 | end | |
644 | spi:play() | |
645 | wait(0.3) | |
646 | spi:play() | |
647 | dela = 0.1 | |
648 | avgdmg = 6 | |
649 | criticalchance = 12 | |
650 | local bv = Instance.new("BodyVelocity",torso) | |
651 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
652 | bv.velocity = torso.CFrame.lookVector * 22 | |
653 | local bav = Instance.new("BodyAngularVelocity",torso) | |
654 | bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
655 | bav.angularvelocity = Vector3.new(0,36,0) | |
656 | bav.P = 15000 | |
657 | attack = true | |
658 | for i=1, 30 do | |
659 | wait() | |
660 | spikes(torso,"Medium blue") | |
661 | end | |
662 | bv:remove() | |
663 | bav:remove() | |
664 | hum.WalkSpeed = normal | |
665 | attack = false | |
666 | avgdmg = normdmg | |
667 | for i=1,5 do | |
668 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0) | |
669 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0) | |
670 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
671 | wait() | |
672 | end | |
673 | dela = 0.4 | |
674 | rw.C0 = rightfight | |
675 | lw.C0 = leftfight | |
676 | neck.C1 = neor | |
677 | weaponweld.C0 = CFrame.new(0,0,0) | |
678 | attacking = false | |
679 | criticalchance = normchance | |
680 | end | |
681 | function rise() | |
682 | attacking = true | |
683 | local pos = torso.CFrame | |
684 | local pos2 = pos * CFrame.new(0,5,-15) | |
685 | local pos3 = pos2 * CFrame.new(0,-3,-12) | |
686 | hum.WalkSpeed = 0 | |
687 | for i=1,7 do | |
688 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0) | |
689 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0) | |
690 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
691 | bal(torso,"Tr. Blue",25) | |
692 | wait() | |
693 | end | |
694 | spi:play() | |
695 | wait(0.3) | |
696 | spi:play() | |
697 | dela = 0.1 | |
698 | avgdmg = 6 | |
699 | criticalchance = 12 | |
700 | local bv = Instance.new("BodyPosition",torso) | |
701 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
702 | bv.position = pos2.p | |
703 | local bg = Instance.new("BodyGyro",torso) | |
704 | bg.cframe = CFrame.new(pos.p,pos3.p) | |
705 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
706 | bg.P = 30000 | |
707 | attack = true | |
708 | for i=1, 30 do | |
709 | wait() | |
710 | spikes2(torso,"Medium blue") | |
711 | end | |
712 | bv:remove() | |
713 | bg:remove() | |
714 | hum.WalkSpeed = normal | |
715 | attack = false | |
716 | avgdmg = normdmg | |
717 | for i=1,5 do | |
718 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0) | |
719 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0) | |
720 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
721 | wait() | |
722 | end | |
723 | dela = 0.4 | |
724 | rw.C0 = rightfight | |
725 | lw.C0 = leftfight | |
726 | neck.C1 = neor | |
727 | weaponweld.C0 = CFrame.new(0,0,0) | |
728 | attacking = false | |
729 | criticalchance = normchance | |
730 | end | |
731 | function sprint() | |
732 | attacking = true | |
733 | hum.WalkSpeed = 0 | |
734 | local pos = torso.CFrame | |
735 | local pos2 = pos * CFrame.new(0,12,-15) | |
736 | local pos3 = pos2 * CFrame.new(0,-12,-12) | |
737 | for i=1,6 do | |
738 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
739 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
740 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0) | |
741 | wait() | |
742 | end | |
743 | avgdmg = 14 | |
744 | local bv = Instance.new("BodyPosition",torso) | |
745 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
746 | bv.position = pos2.p | |
747 | local bg = Instance.new("BodyGyro",torso) | |
748 | bg.cframe = CFrame.new(pos.p,pos3.p) | |
749 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
750 | bg.P = 30000 | |
751 | for i=1, 7 do | |
752 | wait() | |
753 | spikes2(torso,"Medium blue") | |
754 | end | |
755 | wait(0.1) | |
756 | coroutine.resume(coroutine.create(function() | |
757 | for i=1, 17 do | |
758 | wait() | |
759 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04) | |
760 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05) | |
761 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0) | |
762 | end | |
763 | end)) | |
764 | coroutine.resume(coroutine.create(function() | |
765 | for i=0.4, 5.3,0.07 do | |
766 | wait(0.04) | |
767 | block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
768 | end | |
769 | end)) | |
770 | charge:play() | |
771 | coroutine.resume(coroutine.create(function() | |
772 | wait(2.5) | |
773 | for i=1, 11 do | |
774 | wait() | |
775 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0) | |
776 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0) | |
777 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0) | |
778 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0) | |
779 | end | |
780 | end)) | |
781 | criticalchance = 1 | |
782 | plat = 1 | |
783 | dela = 0 | |
784 | wait(3.8) | |
785 | boom:play() | |
786 | attack = true | |
787 | coroutine.resume(coroutine.create(function() | |
788 | for i=1, 5 do | |
789 | wait() | |
790 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) | |
791 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) | |
792 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) | |
793 | end | |
794 | end)) | |
795 | bv.position = pos3.p | |
796 | for i=1, 7 do | |
797 | wait() | |
798 | spikes2(torso,"Medium blue") | |
799 | end | |
800 | coroutine.resume(coroutine.create(function() | |
801 | for i=1, 12 do | |
802 | wait() | |
803 | bal(blade5,"Medium blue",splashdist*2) | |
804 | end | |
805 | end)) | |
806 | local parts = getcharparts(workspace) | |
807 | for _,v in pairs(parts) do | |
808 | if (v.Position - blade5.Position).magnitude < 14 then | |
809 | kill(v,true) | |
810 | end | |
811 | end | |
812 | wait(0.3) | |
813 | attack = false | |
814 | bv:remove() | |
815 | bg:remove() | |
816 | hum.WalkSpeed = normal | |
817 | avgdmg = normdmg | |
818 | rw.C0 = rightfight | |
819 | lw.C0 = leftfight | |
820 | neck.C1 = neor | |
821 | weaponweld.C0 = CFrame.new(0,0,0) | |
822 | attacking = false | |
823 | criticalchance = normchance | |
824 | plat = 2 | |
825 | end | |
826 | function sprint2() | |
827 | attacking = true | |
828 | hum.WalkSpeed = 0 | |
829 | local pos = torso.CFrame | |
830 | local pos2 = pos * CFrame.new(0,15,-15) | |
831 | local pos3 = pos2 * CFrame.new(0,-13,-12) | |
832 | for i=1,6 do | |
833 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
834 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
835 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0) | |
836 | wait() | |
837 | end | |
838 | avgdmg = 14 | |
839 | local bv = Instance.new("BodyPosition",torso) | |
840 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
841 | bv.position = pos2.p | |
842 | local bg = Instance.new("BodyGyro",torso) | |
843 | bg.cframe = CFrame.new(pos.p,pos3.p) | |
844 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
845 | bg.P = 30000 | |
846 | for i=1, 4 do | |
847 | wait() | |
848 | spikes2(torso,"Medium blue") | |
849 | spikes2(torso,"Light blue") | |
850 | spikes2(torso,"Bright blue") | |
851 | end | |
852 | wait(0.1) | |
853 | coroutine.resume(coroutine.create(function() | |
854 | for i=1, 34 do | |
855 | wait() | |
856 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04) | |
857 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05) | |
858 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0) | |
859 | end | |
860 | end)) | |
861 | coroutine.resume(coroutine.create(function() | |
862 | for i=0.4, 5.3,0.07 do | |
863 | wait(0.04) | |
864 | block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
865 | end | |
866 | end)) | |
867 | charge:play() | |
868 | coroutine.resume(coroutine.create(function() | |
869 | wait(2.5) | |
870 | for i=1, 11 do | |
871 | wait() | |
872 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0) | |
873 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0) | |
874 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0) | |
875 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0) | |
876 | end | |
877 | end)) | |
878 | criticalchance = 1 | |
879 | plat = 1 | |
880 | dela = 0 | |
881 | wait(3.8) | |
882 | boom:play() | |
883 | attack = true | |
884 | coroutine.resume(coroutine.create(function() | |
885 | for i=1, 5 do | |
886 | wait() | |
887 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) | |
888 | lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) | |
889 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) | |
890 | end | |
891 | end)) | |
892 | bv.position = pos3.p | |
893 | for i=1, 7 do | |
894 | wait() | |
895 | spikes2(torso,"Medium blue") | |
896 | end | |
897 | coroutine.resume(coroutine.create(function() | |
898 | for i=1, 12 do | |
899 | wait() | |
900 | bal(blade5,"Medium blue",splashdist*2) | |
901 | end | |
902 | end)) | |
903 | local parts = getcharparts(workspace) | |
904 | for _,v in pairs(parts) do | |
905 | if (v.Position - blade5.Position).magnitude < 14 then | |
906 | kill(v,true) | |
907 | end | |
908 | end | |
909 | wait(0.3) | |
910 | attack = false | |
911 | bv:remove() | |
912 | bg:remove() | |
913 | hum.WalkSpeed = normal | |
914 | avgdmg = normdmg | |
915 | rw.C0 = rightfight | |
916 | lw.C0 = leftfight | |
917 | neck.C1 = neor | |
918 | weaponweld.C0 = CFrame.new(0,0,0) | |
919 | attacking = false | |
920 | criticalchance = normchance | |
921 | plat = 2 | |
922 | end | |
923 | function combo() | |
924 | att() | |
925 | attas() | |
926 | sprint() | |
927 | spin() | |
928 | end | |
929 | function run() | |
930 | spin() | |
931 | spin() | |
932 | spin() | |
933 | end | |
934 | function rush() | |
935 | attacking = true | |
936 | for i=1,8 do | |
937 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0) | |
938 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0) | |
939 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) | |
940 | wait(0.1) | |
941 | end | |
942 | slash:play() | |
943 | wait(0.13) | |
944 | attack = true | |
945 | local bv = Instance.new("BodyVelocity",torso) | |
946 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
947 | bv.velocity = torso.CFrame.lookVector * 220 | |
948 | local bav = Instance.new("BodyAngularVelocity",torso) | |
949 | bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
950 | bav.angularvelocity = Vector3.new(0,36,0) | |
951 | bav.P = 15000 | |
952 | for i=1,6 do | |
953 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0) | |
954 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) | |
955 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) | |
956 | block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
957 | wait() | |
958 | end | |
959 | attack = false | |
960 | wait(0.08) | |
961 | for i=1,3 do | |
962 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) | |
963 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) | |
964 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) | |
965 | block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
966 | wait() | |
967 | end | |
968 | rw.C0 = rightfight | |
969 | lw.C0 = leftfight | |
970 | bv:remove() | |
971 | bav:remove() | |
972 | neck.C1 = neor | |
973 | weaponweld.C0 = CFrame.new(0,0,0) | |
974 | attacking = false | |
975 | end | |
976 | function masta() | |
977 | attacking = true | |
978 | for i=1,8 do | |
979 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0) | |
980 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0) | |
981 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) | |
982 | bal(torso,"Tr. Blue",25) | |
983 | spikes2(torso,"Medium blue") | |
984 | block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
985 | wait(0.1) | |
986 | end | |
987 | slash:play() | |
988 | avgdmg = 37 | |
989 | criticalchance = 125 | |
990 | wait(0.13) | |
991 | attack = true | |
992 | local bv = Instance.new("BodyVelocity",torso) | |
993 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
994 | bv.velocity = torso.CFrame.lookVector * 220 | |
995 | local bav = Instance.new("BodyAngularVelocity",torso) | |
996 | bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
997 | bav.angularvelocity = Vector3.new(0,36,0) | |
998 | bav.P = 15000 | |
999 | for i=1,6 do | |
1000 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0) | |
1001 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) | |
1002 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) | |
1003 | bal(torso,"Tr. Blue",25) | |
1004 | spikes2(torso,"Medium blue") | |
1005 | block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
1006 | wait() | |
1007 | end | |
1008 | attack = false | |
1009 | wait(0.08) | |
1010 | for i=1,3 do | |
1011 | rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) | |
1012 | weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) | |
1013 | neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) | |
1014 | bal(torso,"Tr. Blue",25) | |
1015 | spikes2(torso,"Medium blue") | |
1016 | block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) | |
1017 | wait() | |
1018 | end | |
1019 | rw.C0 = rightfight | |
1020 | lw.C0 = leftfight | |
1021 | bv:remove() | |
1022 | bav:remove() | |
1023 | neck.C1 = neor | |
1024 | weaponweld.C0 = CFrame.new(0,0,0) | |
1025 | attacking = false | |
1026 | end | |
1027 | if script.Parent.className ~= "HopperBin" then | |
1028 | local h = Instance.new("HopperBin",me.Backpack) | |
1029 | h.Name = "SoulSword" | |
1030 | script.Parent = h | |
1031 | end | |
1032 | local bin = script.Parent | |
1033 | function sel(mouse) | |
1034 | neck.C1 = neor | |
1035 | if (selected == false) then | |
1036 | selectmotion() | |
1037 | end | |
1038 | mouse.Button1Down:connect(function() | |
1039 | if (attacking == false) then | |
1040 | att() | |
1041 | end | |
1042 | end) | |
1043 | mouse.KeyDown:connect(function(kuu) | |
1044 | local kai = kuu:lower() | |
1045 | if attacking == false then | |
1046 | if (kai == "q") then | |
1047 | spin() | |
1048 | elseif (kai == "e") then | |
1049 | att() | |
1050 | elseif (kai == "r") then | |
1051 | sprint() | |
1052 | elseif (kai == "l") then | |
1053 | stab() | |
1054 | elseif (kai == "t") then | |
1055 | attas() | |
1056 | elseif (kai == "z") then | |
1057 | masta() | |
1058 | elseif (kai == "y") then | |
1059 | spins() | |
1060 | elseif (kai == "g") then | |
1061 | combo() | |
1062 | elseif (kai == "p") then | |
1063 | rise() | |
1064 | elseif (kai == "j") then | |
1065 | sprint2() | |
1066 | elseif (kai == "h") then | |
1067 | run() | |
1068 | elseif (kai == "f") then | |
1069 | rush() | |
1070 | end | |
1071 | end | |
1072 | end) | |
1073 | while selected do | |
1074 | wait(0.8) | |
1075 | local k = math.random(1,5) | |
1076 | if k == 1 then | |
1077 | if hum.Health < 50 then | |
1078 | for i=1, math.random(4,24) do | |
1079 | wait(0.1) | |
1080 | local col = healcols[math.random(1,#healcols)] | |
1081 | local sa = math.random(30,90)/100 | |
1082 | local p = Instance.new("Part") | |
1083 | prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric") | |
1084 | p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12)) | |
1085 | local mes = Instance.new("SpecialMesh") | |
1086 | mesh(mes,p,sa,sa,sa,"Sphere") | |
1087 | local bg = Instance.new("BodyPosition",p) | |
1088 | bg.maxForce = Vector3.new(1000000,1000000,1000000) | |
1089 | bg.P = 100000 | |
1090 | bg.position = torso.Position | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | repeat | |
1093 | bg.position = torso.Position | |
1094 | wait() | |
1095 | until (p.Position - torso.Position).magnitude < 1.8 | |
1096 | hum.Health = hum.Health + 1.2 | |
1097 | p:remove() | |
1098 | end)) | |
1099 | end | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | function desel() | |
1105 | neck.C1 = neor | |
1106 | if selected then | |
1107 | deselmotion() | |
1108 | end | |
1109 | end | |
1110 | bin.Selected:connect(sel) | |
1111 | bin.Deselected:connect(desel) | |
1112 | print 'Hello world!' |