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- or go back to the newest paste.
1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | ||
148 | ||
149 | repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil; | |
150 | wait(0.4) | |
151 | for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do | |
152 | if v ~= script then | |
153 | v:Destroy() | |
154 | end | |
155 | end | |
156 | ||
157 | local player = game:service("Players").LocalPlayer | |
158 | local mouse = player:GetMouse() | |
159 | local cam = workspace.CurrentCamera | |
160 | local char = player.Character | |
161 | local Torsoz = char:findFirstChild("Torso") | |
162 | local NV = Vector3.new() | |
163 | local Main | |
164 | local W,S = false,false | |
165 | local DoublePress = {nil,0} | |
166 | script.Parent = char | |
167 | ||
168 | local TrailParts = {} | |
169 | local Acceleration = 0.08 | |
170 | local Speed = 0 | |
171 | local MinSpeed = 0 | |
172 | local MaxSpeed = 3.2 | |
173 | local DesiredDirection = cam.CoordinateFrame.lookVector | |
174 | local Direction = DesiredDirection | |
175 | local Roll = 0 | |
176 | local AllowTrails = true | |
177 | ||
178 | script.Name = "AdvFlight" | |
179 | ||
180 | local P = Instance.new("Part") | |
181 | P.Anchored = true | |
182 | P.CanCollide = false | |
183 | P.Name = "Part" | |
184 | P.formFactor = "Custom" | |
185 | P.Size = Vector3.new(0.2,0.2,0.2) | |
186 | P.Locked = true | |
187 | P.TopSurface = 10 | |
188 | P.BottomSurface = 10 | |
189 | P.FrontSurface = 10 | |
190 | P.BackSurface = 10 | |
191 | P.LeftSurface = 10 | |
192 | P.RightSurface = 10 | |
193 | P.Material = "Pebble" | |
194 | P.BrickColor = BrickColor.new("White") | |
195 | ||
196 | local shipp | |
197 | local shadow | |
198 | local campart | |
199 | ||
200 | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) | |
201 | collidedlist = collidedlist or {char} | |
202 | startpos = startpos or pos | |
203 | distleft = distleft or dir.unit * dir.magnitude | |
204 | endpos = endpos or pos + distleft | |
205 | local ray = Ray.new(pos, distleft) | |
206 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
207 | if hitz ~= nil then | |
208 | if hitz.CanCollide == false then | |
209 | table.insert(collidedlist, hitz) | |
210 | local newpos = enz | |
211 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
212 | if newdistleft ~= NV then | |
213 | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) | |
214 | end | |
215 | end | |
216 | end | |
217 | return hitz, enz, ray | |
218 | end | |
219 | ||
220 | function FindSurface(part, position) | |
221 | local obj = part.CFrame:pointToObjectSpace(position) | |
222 | local siz = part.Size/2 | |
223 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
224 | local vec = Vector3.FromNormalId(v) | |
225 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
226 | local vz = (obj)/(siz*vec) | |
227 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
228 | return wvec,vec | |
229 | end | |
230 | end | |
231 | if part.className == "WedgePart" then | |
232 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
233 | end | |
234 | end | |
235 | ||
236 | function HSV(H,S,V) | |
237 | H = H % 360 | |
238 | local C = V * S | |
239 | local H2 = H/60 | |
240 | local X = C * (1 - math.abs((H2 %2) -1)) | |
241 | local color = Color3.new(0,0,0) | |
242 | if H2 <= 0 then | |
243 | color = Color3.new(C,0,0) | |
244 | elseif 0 <= H2 and H2 <= 1 then | |
245 | color = Color3.new(C,X,0) | |
246 | elseif 1 <= H2 and H2 <= 2 then | |
247 | color = Color3.new(X,C,0) | |
248 | elseif 2 <= H2 and H2 <= 3 then | |
249 | color = Color3.new(0,C,X) | |
250 | elseif 3 <= H2 and H2 <= 4 then | |
251 | color = Color3.new(0,X,C) | |
252 | elseif 4 <= H2 and H2 <= 5 then | |
253 | color = Color3.new(X,0,C) | |
254 | elseif 5 <= H2 and H2 <= 6 then | |
255 | color = Color3.new(C,0,X) | |
256 | end | |
257 | local m = V - C | |
258 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
259 | end | |
260 | ||
261 | function Build(shiptype) | |
262 | AllowTrails = true | |
263 | for i, v in pairs(char:children()) do | |
264 | if v.className == "Model" and v.Name == "Ship" then | |
265 | v:remove() | |
266 | end | |
267 | end | |
268 | for i, v in pairs(TrailParts) do | |
269 | for _,V in pairs(v[3]) do | |
270 | V:Destroy() | |
271 | end | |
272 | end | |
273 | local mdl = Instance.new("Model", char) | |
274 | mdl.Name = "Ship" | |
275 | ||
276 | ------------------------ Speeder Ship Type ----------------------------- | |
277 | if shiptype == "Speeder" then | |
278 | ||
279 | shipp = P:Clone() | |
280 | shipp.Parent = mdl | |
281 | shipp.Size = Vector3.new(1,1,2.2) | |
282 | local shipwing1 = P:Clone() | |
283 | shipwing1.Parent = mdl | |
284 | shipwing1.Size = Vector3.new(0.6,1.2,2) | |
285 | local mesh = Instance.new("SpecialMesh", shipwing1) | |
286 | mesh.MeshType = "Wedge" | |
287 | local shipwing2 = shipwing1:Clone() | |
288 | shipwing2.Parent = mdl | |
289 | campart = P:Clone() | |
290 | campart.Transparency = 1 | |
291 | local shipwing21 = P:Clone() | |
292 | shipwing21.Parent = mdl | |
293 | shipwing21.Size = Vector3.new(0.32,1.1,2.6) | |
294 | local mesh = Instance.new("SpecialMesh", shipwing21) | |
295 | mesh.MeshType = "Wedge" | |
296 | local shipwing22 = shipwing21:Clone() | |
297 | shipwing22.Parent = mdl | |
298 | campart = P:Clone() | |
299 | campart.Transparency = 1 | |
300 | ||
301 | local shipwi = P:Clone() | |
302 | shipwi.Parent = mdl | |
303 | shipwi.Size = Vector3.new(1,1,1.2) | |
304 | local mesh = Instance.new("SpecialMesh", shipwi) | |
305 | mesh.MeshType = "Wedge" | |
306 | local shipwi2 = P:Clone() | |
307 | shipwi2.Parent = mdl | |
308 | shipwi2.Size = Vector3.new(0.7,0.7,0.84) | |
309 | shipwi2.Material = "SmoothPlastic" | |
310 | shipwi2.BrickColor = BrickColor.new("Pastel blue") | |
311 | shipwi2.Reflectance = 0.6 | |
312 | local mesh = Instance.new("SpecialMesh", shipwi2) | |
313 | mesh.MeshType = "Wedge" | |
314 | ||
315 | shadow = P:Clone() | |
316 | shadow.Parent = mdl | |
317 | shadow.Name = "Shadow" | |
318 | shadow.Material = "SmoothPlastic" | |
319 | shadow.BrickColor = BrickColor.new("Really black") | |
320 | local mesh = Instance.new("SpecialMesh",shadow) | |
321 | mesh.MeshType = "Sphere" | |
322 | ||
323 | TrailParts = {} | |
324 | table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18}) | |
325 | table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) | |
326 | table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15}) | |
327 | for _, V in pairs(TrailParts) do | |
328 | for i = 1, V[7] do | |
329 | local p = P:Clone() | |
330 | local mesh = Instance.new("SpecialMesh", p) | |
331 | mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" | |
332 | mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" | |
333 | p.BrickColor = BrickColor.new("Dark stone grey") | |
334 | table.insert(V[3],p) | |
335 | end | |
336 | end | |
337 | ||
338 | function ReposParts() | |
339 | shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) | |
340 | shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) | |
341 | shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) | |
342 | shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) | |
343 | shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) | |
344 | shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) | |
345 | campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) | |
346 | end | |
347 | cam.CameraSubject = campart | |
348 | cam.CameraType = "Track" | |
349 | ||
350 | shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p | |
351 | ReposParts() | |
352 | ||
353 | end | |
354 | ||
355 | AllowTrails = true | |
356 | end | |
357 | Build("Speeder") | |
358 | ||
359 | function B1D() | |
360 | Build("Speeder") | |
361 | end | |
362 | ||
363 | function RollThatSht(direc) | |
364 | if Roll == 0 then | |
365 | for i = 1, 50 do | |
366 | Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc | |
367 | wait(0.02) | |
368 | end | |
369 | Roll = 0 | |
370 | end | |
371 | end | |
372 | ||
373 | function KD(key) | |
374 | if key == "w" then | |
375 | W = true | |
376 | elseif key == "s" then | |
377 | S = true | |
378 | end | |
379 | ||
380 | local rollpls = 0 | |
381 | if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then | |
382 | DoublePress = {nil,0} | |
383 | if key == "a" then | |
384 | rollpls = -1 | |
385 | elseif key == "d" then | |
386 | rollpls = 1 | |
387 | end | |
388 | end | |
389 | ||
390 | DoublePress = {key,tick()} | |
391 | if rollpls ~= 0 then | |
392 | RollThatSht(rollpls) | |
393 | end | |
394 | end | |
395 | ||
396 | function KU(key) | |
397 | if key == "w" then | |
398 | W = false | |
399 | elseif key == "s" then | |
400 | S = false | |
401 | end | |
402 | end | |
403 | ||
404 | function Equip() | |
405 | end | |
406 | ||
407 | function Unequip() | |
408 | end | |
409 | ||
410 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
411 | mouse.Button1Down:connect(B1D) | |
412 | mouse.KeyDown:connect(KD) | |
413 | mouse.KeyUp:connect(KU) | |
414 | ||
415 | ||
416 | ||
417 | local count = 0 | |
418 | local hue = 0 | |
419 | --game:GetService("RunService").Stepped:connect(function() | |
420 | while wait(0.02) do | |
421 | ||
422 | ------ Speed -------- | |
423 | local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) | |
424 | if W == true then | |
425 | Speed = Speed + valu | |
426 | elseif S == true then | |
427 | Speed = Speed - valu | |
428 | end | |
429 | if Speed > MaxSpeed then | |
430 | Speed = MaxSpeed | |
431 | elseif Speed < MinSpeed then | |
432 | Speed = MinSpeed | |
433 | end | |
434 | ||
435 | ------ left/right tilt --------- | |
436 | local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) | |
437 | local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) | |
438 | local swing = 0 | |
439 | if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then | |
440 | swing = target-current | |
441 | else | |
442 | swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) | |
443 | end | |
444 | ||
445 | DesiredDirection = cam.CoordinateFrame.lookVector | |
446 | ------ direction smoothening ------ | |
447 | local dir = DesiredDirection.unit | |
448 | if Direction ~= dir then | |
449 | if (Direction - dir).magnitude < 0.01 then | |
450 | Direction = dir | |
451 | else | |
452 | local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 | |
453 | Direction = (Direction + dist).unit | |
454 | end | |
455 | end | |
456 | ||
457 | shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) | |
458 | ReposParts() | |
459 | ||
460 | ------ shadow ------ | |
461 | local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) | |
462 | local angles = CFrame.new() | |
463 | if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then | |
464 | local wvec,vec = FindSurface(ghitz,genz) | |
465 | angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) | |
466 | elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then | |
467 | angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) | |
468 | end | |
469 | shadow.CFrame = CFrame.new(genz) * angles | |
470 | shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) | |
471 | shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) | |
472 | ||
473 | ------- Trails ----------------------- | |
474 | if AllowTrails == true then | |
475 | count = (count+1)%1 | |
476 | hue = (hue+1) % 360 | |
477 | local rgb = HSV(hue,0.65,0.85) | |
478 | for _,v in pairs(TrailParts) do | |
479 | local to = (v[1].CFrame * v[5]).p | |
480 | if Speed > MinSpeed + 0.2 then | |
481 | v[2] = (v[2]%#v[3]) + 1 | |
482 | v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) | |
483 | v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) | |
484 | v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) | |
485 | v[3][v[2]].Transparency = 0.15 | |
486 | v[3][v[2]].Parent = game.Players.LocalPlayer.Character | |
487 | else | |
488 | v[2] = (v[2]%#v[3]) + 1 | |
489 | v[3][v[2]].Parent = nil | |
490 | end | |
491 | ||
492 | v[4] = to | |
493 | end | |
494 | end | |
495 | ||
496 | end |