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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | + | |
6 | - | --[[NIGHTOWLACE_WEAPONRY]]-- |
6 | + | |
7 | local char = Player.Character | |
8 | local mouse = Player:GetMouse() | |
9 | local m = Instance.new('Model', Character) | |
10 | m.Name = "WeaponModel" | |
11 | local LeftArm = Character["Left Arm"] | |
12 | local RightArm = Character["Right Arm"] | |
13 | local LeftLeg = Character["Left Leg"] | |
14 | local RightLeg = Character["Right Leg"] | |
15 | local Head = Character.Head | |
16 | local Torso = Character.Torso | |
17 | local cam = game.Workspace.CurrentCamera | |
18 | local RootPart = Character.HumanoidRootPart | |
19 | local RootJoint = RootPart.RootJoint | |
20 | local equipped = false | |
21 | local attack = false | |
22 | local Anim = 'Idle' | |
23 | local idle = 0 | |
24 | local attacktype = 1 | |
25 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
26 | local velocity = RootPart.Velocity.y | |
27 | local sine = 0 | |
28 | local change = 1 | |
29 | local FPS = 0 | |
30 | local grabbed = false | |
31 | local cn = CFrame.new | |
32 | local mr = math.rad | |
33 | local angles = CFrame.Angles | |
34 | local ud = UDim2.new | |
35 | local c3 = Color3.new | |
36 | ||
37 | Humanoid.Animator:Destroy() | |
38 | ||
39 | Character.Animate:Destroy() | |
40 | ||
41 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
42 | ||
43 | ArtificialHB = Instance.new("BindableEvent", script) | |
44 | ArtificialHB.Name = "Heartbeat" | |
45 | ||
46 | script:WaitForChild("Heartbeat") | |
47 | ||
48 | frame = 1 / 30 | |
49 | tf = 0 | |
50 | allowframeloss = false | |
51 | tossremainder = false | |
52 | lastframe = tick() | |
53 | script.Heartbeat:Fire() | |
54 | ||
55 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
56 | tf = tf + s | |
57 | if tf >= frame then | |
58 | if allowframeloss then | |
59 | script.Heartbeat:Fire() | |
60 | lastframe = tick() | |
61 | else | |
62 | for i = 1, math.floor(tf / frame) do | |
63 | script.Heartbeat:Fire() | |
64 | end | |
65 | lastframe = tick() | |
66 | end | |
67 | if tossremainder then | |
68 | tf = 0 | |
69 | else | |
70 | tf = tf - frame * math.floor(tf / frame) | |
71 | end | |
72 | end | |
73 | end) | |
74 | -------------------------------------- | |
75 | plr=game:service'Players'.LocalPlayer | |
76 | chr=plr.Character | |
77 | local ms = plr:GetMouse() | |
78 | CV="Bright red" | |
79 | ||
80 | local txt = Instance.new("BillboardGui", chr) | |
81 | txt.Adornee = chr.Head | |
82 | txt.Name = "_status" | |
83 | txt.Size = UDim2.new(4, 0, 2.5, 0) | |
84 | txt.StudsOffset = Vector3.new(-4, 2, 0) | |
85 | local text = Instance.new("TextLabel", txt) | |
86 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
87 | text.FontSize = "Size24" | |
88 | text.TextScaled = true | |
89 | text.TextTransparency = 0 | |
90 | text.BackgroundTransparency = 1 | |
91 | text.TextTransparency = 0 | |
92 | text.TextStrokeTransparency = 0 | |
93 | text.Font = "Garamond" | |
94 | text.TextStrokeColor3 = Color3.new(128,128,128) | |
95 | text.Text = "Dragonborn" | |
96 | -------------------------------------- | |
97 | plr=game:service'Players'.LocalPlayer | |
98 | chr=plr.Character | |
99 | local ms = plr:GetMouse() | |
100 | CV="Bright red" | |
101 | ||
102 | local txt = Instance.new("BillboardGui", chr) | |
103 | txt.Adornee = chr.Head | |
104 | txt.Name = "_status" | |
105 | txt.Size = UDim2.new(4, 0, 2.5, 0) | |
106 | txt.StudsOffset = Vector3.new(-4, 1.5, 0) | |
107 | local text = Instance.new("TextLabel", txt) | |
108 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
109 | text.FontSize = "Size24" | |
110 | text.TextScaled = false | |
111 | text.TextTransparency = 0 | |
112 | text.BackgroundTransparency = 1 | |
113 | text.TextTransparency = 0 | |
114 | text.TextStrokeTransparency = 0 | |
115 | text.Font = "Garamond" | |
116 | text.TextStrokeColor3 = Color3.new(128,128,128) | |
117 | text.Text = "by bannaboy43" | |
118 | ---------------------shout--------------------------------------------------------- | |
119 | local plr = game:GetService"Players".LocalPlayer;local mouse = plr:GetMouse() | |
120 | repeat wait() until plr.Character;local char = plr.Character;local hr = char:WaitForChild"HumanoidRootPart";local plrHum;repeat wait()plrHum = char:FindFirstChildWhichIsA"Humanoid" until plrHum~=nil;local keydown = false;local playing = false;rt = 0 ;m = Instance.new"Part";meshID = 'rbxassetid://1471350128' ;gc = game.Workspace.CurrentCamera;BLAST_FORCE = 2000 | |
121 | local s;fire = function()local pos = hr.CFrame + hr.CFrame.lookVector *5 + Vector3.new(0,1.5,0)for i =1,1 do local m2 = m:Clone();local mesh = Instance.new("FileMesh")mesh.MeshId = 'rbxassetid://1471350128';mesh.Parent= m2;m2.Size = Vector3.new(5,5,.5);local bv = Instance.new'BodyVelocity'; | |
122 | bv.MaxForce= Vector3.new(math.huge,math.huge,math.huge);m2.CFrame = pos;bv.Velocity = m2.CFrame.lookVector *180;m2.Locked = true;m2.CanCollide = false;m2.Anchored = false;bv.Parent = m2;m2.Parent = workspace;coroutine.resume(coroutine.create(function()for a =1,5 do m2.Size = Vector3.new(a*2,a*2,.5)mesh.Scale = Vector3.new(a*2,a*2,.5)wait();end;end));m2.Touched:connect(function(hit) | |
123 | if hit.Name ~= "Baseplate" and hit.Name ~="Base" then | |
124 | hit.Anchored = false;hit:BreakJoints()local blastForce = Instance.new('BodyForce', hit) blastForce.force = m2.CFrame.lookVector * BLAST_FORCE * hit:GetMass() | |
125 | game.Debris:AddItem(blastForce,.1)end;end)wait()game.Debris:AddItem(m2,2)end;--[[GETOUT OF ME CODE M8]]end;deb = function ()hr.Anchored = false;wait(rt)keydown = false end;mouse.KeyDown:connect(function(key)key = key:lower()if key == 't' and keydown == false then local m2 =m:Clone()s=nil;m2.Locked = true;m2.Size = Vector3.new(5,5,.5)keydown = true;while keydown == true do hr.Anchored = true | |
126 | hr.CFrame = CFrame.new(hr.Position,mouse.Hit.p)m2.Size = m2.Size + Vector3.new(.5,.5,0) | |
127 | m2.CFrame = hr.CFrame+ hr.CFrame.lookVector *2;s = m2.Size;wait()end;game.Debris:AddItem(m2,0.11)end;end) | |
128 | ku = function(key)key = key:lower()if key == 't' and keydown ~= nil then local s = Instance.new("Sound");s.SoundId = 'rbxassetid://149576324';s.Volume =4;s.Parent = workspace s:Play();wait(1)coroutine.resume(coroutine.create(fire))keydown = nil;deb();end;end;mouse.KeyUp:connect(ku) | |
129 | ----------------------Clothes------------------------------- | |
130 | --[Quicksilver edit by Bannaboy43 (only make edits cant stcipt ihml if this gets leaked tell people to send me scripts to make edits) | |
131 | wait(1 / 60) | |
132 | p = game.Players.LocalPlayer | |
133 | char = p.Character | |
134 | torso = char.Torso | |
135 | neck = char.Torso.Neck | |
136 | hum = char.Humanoid | |
137 | ||
138 | wait() | |
139 | hum.Health =hum.MaxHealth | |
140 | char.Head.face.Texture = "rbxassetid://166951215" | |
141 | ||
142 | ||
143 | ||
144 | z = Instance.new("Sound", char) | |
145 | z.SoundId = "rbxassetid://168474998" -- Put Music ID Here. | |
146 | z.Looped = true | |
147 | z.Volume = 2 | |
148 | wait(.1) | |
149 | z:Play() | |
150 | ||
151 | ||
152 | Hat = Instance.new("Model") | |
153 | Hat.Parent = char | |
154 | Hat.Name = "Hat" | |
155 | rh = Instance.new("Part") | |
156 | rh.Parent = Hat | |
157 | rh.BrickColor = BrickColor.new("Brown") | |
158 | rh.Locked = true | |
159 | rh.CanCollide = false | |
160 | mesh = Instance.new("SpecialMesh") | |
161 | rh.formFactor = "Symmetric" | |
162 | mesh.MeshType = "FileMesh" | |
163 | mesh.MeshId = "rbxassetid://323386572" | |
164 | mesh.Parent = rh | |
165 | local weld = Instance.new("Weld") | |
166 | weld.Parent = rh | |
167 | weld.Part0 = rh | |
168 | weld.Part1 =char.Head | |
169 | weld.C0 = CFrame.new(0,.16,.35)*CFrame.Angles(0, 0, 0) | |
170 | mesh.Scale = Vector3.new(1,1,1) | |
171 | ---------------------------------------------------- | |
172 | -------------Head--------------------------------- | |
173 | char:FindFirstChildOfClass'Humanoid'.JumpPower = 100 | |
174 | ||
175 | Head = Instance.new("Part", char) | |
176 | Head.Size = Vector3.new(1,1,1) | |
177 | Headmesh = Instance.new("SpecialMesh", Head) | |
178 | Headmesh.MeshId = "rbxassetid://2264333" | |
179 | Headmesh.Scale = Vector3.new(0.417, 0.35, 0.36) | |
180 | Headmesh.TextureId = "rbxassetid://3770870" | |
181 | Head.Transparency = 0 | |
182 | Head.CanCollide = false | |
183 | Head.Name = "plrHead" | |
184 | Head.Anchored = false | |
185 | Head.BrickColor = BrickColor.new("Really black") | |
186 | Weld = Instance.new("Weld", char) | |
187 | Weld.Part0 = char["Head"] | |
188 | Weld.Part1 = Head | |
189 | Weld.C1 = CFrame.new(0,-.5,0)*CFrame.Angles(0,(0),0) | |
190 | -------------Shield--------------------------------- | |
191 | char:FindFirstChildOfClass'Humanoid'.JumpPower = 100 | |
192 | ||
193 | Shield = Instance.new("Part", char) | |
194 | Shield.Size = Vector3.new(1,.4,.4) | |
195 | Shieldmesh = Instance.new("SpecialMesh", Shield) | |
196 | Shieldmesh.MeshId = "rbxassetid://467133867" | |
197 | Shieldmesh.Scale = Vector3.new(0.06, 0.06, 0.06) | |
198 | Shieldmesh.TextureId = "rbxassetid://467133879" | |
199 | Shield.Transparency = 0 | |
200 | Shield.CanCollide = false | |
201 | Shield.Name = "plrShield" | |
202 | Shield.Anchored = false | |
203 | Shield.BrickColor = BrickColor.new("Really black") | |
204 | Weld = Instance.new("Weld", char) | |
205 | Weld.Part0 = char["Left Arm"] | |
206 | Weld.Part1 = Shield | |
207 | Weld.C1 = CFrame.new(0,.0,.5)*CFrame.Angles(0,(-80.5),110) | |
208 | -----------------------tail---------------------- | |
209 | tail = Instance.new("Part", char) | |
210 | tail.Size = Vector3.new(.5,.5,.5) | |
211 | tailmesh = Instance.new("SpecialMesh", tail) | |
212 | tailmesh.MeshId = "rbxassetid://591111070" | |
213 | tailmesh.Scale = Vector3.new(.005,.0051,.0071) | |
214 | tailmesh.TextureId = "rbxassetid://591111076" | |
215 | tail.Transparency = 0 | |
216 | tail.CanCollide = false | |
217 | tail.Name = "plrtail" | |
218 | tail.Anchored = false | |
219 | tail.BrickColor = BrickColor.new("Really black") | |
220 | Weld = Instance.new("Weld", char) | |
221 | Weld.Part0 = char["Right Arm"] | |
222 | Weld.Part1 = tail | |
223 | Weld.C1 = CFrame.new(1,-2,.2)*CFrame.Angles(90,(0),80) | |
224 | for _, a in pairs(char:children()) do | |
225 | if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Pants' or a:IsA'Shirt' then | |
226 | a:Destroy() | |
227 | end | |
228 | end | |
229 | local s = Instance.new('Shirt', char) | |
230 | s.ShirtTemplate = "rbxassetid://65784880" | |
231 | local p = Instance.new('Pants', char) | |
232 | p.PantsTemplate = "rbxassetid://65830858" | |
233 | ||
234 | Instance.new("ForceField",char).Visible = false | |
235 | local poo = Instance.new("IntValue",Character) | |
236 | poo.Name = "haha nope" | |
237 | char.Humanoid.MaxHealth = math.huge | |
238 | wait() | |
239 | char.Humanoid.Health = math.huge | |
240 | Instance.new("ForceField",char).Visible = false | |
241 | ||
242 | ||
243 | function swait(num) | |
244 | if num == 0 or num == nil then | |
245 | ArtificialHB.Event:wait() | |
246 | else | |
247 | for i = 0, num do | |
248 | ArtificialHB.Event:wait() | |
249 | end | |
250 | end | |
251 | end | |
252 | ||
253 | local RbxUtility = LoadLibrary("RbxUtility") | |
254 | local Create = RbxUtility.Create | |
255 | ||
256 | --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- | |
257 | ||
258 | function RemoveOutlines(part) | |
259 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
260 | end | |
261 | ||
262 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
263 | local Part = Create("Part"){ | |
264 | Parent = Parent, | |
265 | Reflectance = Reflectance, | |
266 | Transparency = Transparency, | |
267 | CanCollide = false, | |
268 | Locked = true, | |
269 | BrickColor = BrickColor.new(tostring(BColor)), | |
270 | Name = Name, | |
271 | Size = Size, | |
272 | Material = Material, | |
273 | } | |
274 | RemoveOutlines(Part) | |
275 | return Part | |
276 | end | |
277 | ||
278 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
279 | local Msh = Create(Mesh){ | |
280 | Parent = Part, | |
281 | Offset = OffSet, | |
282 | Scale = Scale, | |
283 | } | |
284 | if Mesh == "SpecialMesh" then | |
285 | Msh.MeshType = MeshType | |
286 | Msh.MeshId = MeshId | |
287 | end | |
288 | return Msh | |
289 | end | |
290 | ||
291 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
292 | local Weld = Create("Weld"){ | |
293 | Parent = Parent, | |
294 | Part0 = Part0, | |
295 | Part1 = Part1, | |
296 | C0 = C0, | |
297 | C1 = C1, | |
298 | } | |
299 | return Weld | |
300 | end | |
301 | ||
302 | function CreateBillBoardGui(Img, Pos, Siz) | |
303 | local billpar = Create("Part"){ | |
304 | Transparency = 1, | |
305 | Size = Vector3.new(1, 1, 1), | |
306 | Anchored = true, | |
307 | CanCollide = false, | |
308 | CFrame = CFrame.new(Pos), | |
309 | Name = "BillboardGuiPart", | |
310 | } | |
311 | local bill = Create("BillboardGui"){ | |
312 | Parent = billpar, | |
313 | Adornee = billpar, | |
314 | Size = UDim2.new(1, 0, 1, 0), | |
315 | SizeOffset = Vector2.new(Siz, Siz), | |
316 | } | |
317 | local d = Create("ImageLabel"){ | |
318 | Parent = bill, | |
319 | BackgroundTransparency = 1, | |
320 | Size = UDim2.new(1, 0, 1, 0), | |
321 | Image = Img, | |
322 | } | |
323 | return billpar | |
324 | end | |
325 | ||
326 | function rayCast(Position, Direction, Range, Ignore) | |
327 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
328 | end | |
329 | ||
330 | function CreateSound(id, par, vol, pit) | |
331 | coroutine.resume(coroutine.create(function() | |
332 | local S = Create("Sound"){ | |
333 | Volume = vol, | |
334 | Pitch = pit or 1, | |
335 | SoundId = id, | |
336 | Parent = par or workspace, | |
337 | } | |
338 | swait() | |
339 | S:play() | |
340 | game:GetService("Debris"):AddItem(S, 6) | |
341 | end)) | |
342 | end | |
343 | ||
344 | local function GetNearest(obj, distance) | |
345 | local last, lastx = distance + 1 | |
346 | for i, v in pairs(workspace:GetChildren()) do | |
347 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
348 | local t = v.Torso | |
349 | local dist = (t.Position - obj.Position).magnitude | |
350 | if dist <= distance then | |
351 | if dist < last then | |
352 | last = dist | |
353 | lastx = v | |
354 | end | |
355 | end | |
356 | end | |
357 | end | |
358 | return lastx | |
359 | end | |
360 | ||
361 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
362 | ||
363 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
364 | for i, v in pairs(hit:GetChildren()) do | |
365 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
366 | local find = v:FindFirstChild("DebounceHit") | |
367 | if not find then | |
368 | if v.Parent:findFirstChild("Head") then | |
369 | local BillG = Create("BillboardGui"){ | |
370 | Parent = v.Parent.Head, | |
371 | Size = UDim2.new(1, 0, 1, 0), | |
372 | Adornee = v.Parent.Head, | |
373 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
374 | } | |
375 | local TL = Create("TextLabel"){ | |
376 | Parent = BillG, | |
377 | Size = UDim2.new(3, 3, 3, 3), | |
378 | BackgroundTransparency = 1, | |
379 | Text = tostring(damage).."-", | |
380 | TextColor3 = Color1.Color, | |
381 | TextStrokeColor3 = Color2.Color, | |
382 | TextStrokeTransparency = 0, | |
383 | TextXAlignment = Enum.TextXAlignment.Center, | |
384 | TextYAlignment = Enum.TextYAlignment.Center, | |
385 | FontSize = Enum.FontSize.Size18, | |
386 | Font = "ArialBold", | |
387 | } | |
388 | coroutine.resume(coroutine.create(function() | |
389 | swait(1) | |
390 | for i = 0, 1, .1 do | |
391 | swait(.1) | |
392 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
393 | end | |
394 | BillG:Destroy() | |
395 | end)) | |
396 | end | |
397 | v.Health = v.Health - damage | |
398 | local bool = Create("BoolValue"){ | |
399 | Parent = v, | |
400 | Name = "DebounceHit", | |
401 | } | |
402 | if HSound ~= nil and HPitch ~= nil then | |
403 | CreateSound(HSound, hit, 1, HPitch) | |
404 | end | |
405 | game:GetService("Debris"):AddItem(bool, cooldown) | |
406 | end | |
407 | end | |
408 | end | |
409 | end | |
410 | ||
411 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
412 | for _, c in pairs(workspace:children()) do | |
413 | local hum = c:findFirstChild("Humanoid") | |
414 | if hum ~= nil then | |
415 | local head = c:findFirstChild("Torso") | |
416 | if head ~= nil then | |
417 | local targ = head.Position - Part.Position | |
418 | local mag = targ.magnitude | |
419 | if mag <= magni and c.Name ~= Player.Name then | |
420 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
421 | end | |
422 | end | |
423 | end | |
424 | end | |
425 | end | |
426 | ||
427 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.247690827, 0.247690827, 1.3622998)) | |
428 | HandleWeld = CreateWeld(m, RightArm, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.969390154, 0.0237579346, 0.0184631348, 5.57207386e-007, 1.00000489, 3.67389002e-005, -1.00000536, 5.56462226e-007, 2.02237861e-005, 2.02239025e-005, -3.67386638e-005, 1.00000536)) | |
429 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.99999994, 1)) | |
430 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.247690827, 0.247690827, 0.866918027)) | |
431 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 2.33122311e-012, -2.54655963e-010, -2.33122289e-012, 1, 1.36422748e-010, 2.54655963e-010, -1.36422748e-010, 1)) | |
432 | BladePivotConnectorL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePivotConnectorL", Vector3.new(0.371536285, 0.247690827, 0.371536225)) | |
433 | BladePivotConnectorLweld = CreateWeld(m, FakeHandle, BladePivotConnectorL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.308720708, -0.0040512085, 3.4677887, -1, 1.3214737e-005, 6.75022966e-005, -1.31907673e-005, -1, 0.000355066528, 6.75069823e-005, 0.000355065626, 1)) | |
434 | CreateMesh("CylinderMesh", BladePivotConnectorL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1)) | |
435 | BladePivotConnectorR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePivotConnectorR", Vector3.new(0.371536285, 0.247690827, 0.371536225)) | |
436 | BladePivotConnectorRweld = CreateWeld(m, FakeHandle, BladePivotConnectorR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.310429096, -0.00403594971, 3.46793175, -1, 1.32228588e-005, 6.72361348e-005, -1.31989655e-005, -1, 0.000355331489, 6.72408278e-005, 0.000355330587, 1)) | |
437 | CreateMesh("CylinderMesh", BladePivotConnectorR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1)) | |
438 | BladePivotHandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Handle", Vector3.new(0.371536285, 0.247690827, 0.371536225)) | |
439 | BladePivotHandleRWeld = CreateWeld(m, BladePivotConnectorR, BladePivotHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.64916229e-005, -0.000183105469, 0.000383377075, 1, 4.25061514e-011, 4.30332108e-008, -4.25060057e-011, 1, -3.40511042e-009, -4.30332108e-008, 3.40511042e-009, 1)) | |
440 | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "HitboxR", Vector3.new(1.6099906, 0.247690886, 7.05918884)) | |
441 | HitboxRweld = CreateWeld(m, BladePivotHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.492876291, -0.00238800049, 2.10687065, -0.999999881, -9.14376017e-007, -0.000473333028, 5.87026818e-007, -0.999999762, 0.000691582798, -0.000473333552, 0.000691582507, 0.999999642)) | |
442 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1)) | |
443 | ||
444 | numLerp = function(start, goal, alpha) | |
445 | return (((goal - start) * alpha) + start) | |
446 | end | |
447 | ||
448 | CFrameZero = function() | |
449 | return CFrame.new(Vector3.new()) | |
450 | end | |
451 | ||
452 | CFAngles = function(Vector) | |
453 | return CFrame.Angles(math.rad(Vector.x), math.rad(Vector.y), math.rad(Vector.z)) | |
454 | end | |
455 | ||
456 | AnimStat = { | |
457 | lerpSpeed = .2; | |
458 | } | |
459 | ||
460 | Joints = { | |
461 | Character.HumanoidRootPart.RootJoint; | |
462 | Character.Torso.Neck; | |
463 | Character.Torso['Right Shoulder']; | |
464 | Character.Torso['Left Shoulder']; | |
465 | Character.Torso['Right Hip']; | |
466 | Character.Torso['Left Hip']; | |
467 | FakeHandleWeld; | |
468 | BladePivotHandleRWeld; | |
469 | BladePivotHandleLWeld; | |
470 | } | |
471 | ||
472 | JointTargets = { | |
473 | CFrameZero(); | |
474 | CFrameZero(); | |
475 | CFrameZero(); | |
476 | CFrameZero(); | |
477 | CFrameZero(); | |
478 | CFrameZero(); | |
479 | CFrameZero(); | |
480 | CFrameZero(); | |
481 | CFrameZero(); | |
482 | } | |
483 | ||
484 | setJointCFrames = function(table) | |
485 | for i = 1, #table do | |
486 | JointTargets[i] = table[i] | |
487 | end | |
488 | end | |
489 | ||
490 | setLerp = function(speed) | |
491 | AnimStat.lerpSpeed = speed | |
492 | end | |
493 | ||
494 | for i, v in pairs (Joints) do | |
495 | v.C1 = CFrameZero() | |
496 | end | |
497 | ||
498 | --[[ Credits to Fenrier for the Effect Functions. ]]-- | |
499 | ||
500 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
501 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
502 | prt.Anchored = true | |
503 | prt.CFrame = cframe | |
504 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
505 | game:GetService("Debris"):AddItem(prt, 10) | |
506 | if Type == 1 or Type == nil then | |
507 | table.insert(Effects, { | |
508 | prt, | |
509 | "Block1", | |
510 | delay, | |
511 | x3, | |
512 | y3, | |
513 | z3, | |
514 | msh | |
515 | }) | |
516 | elseif Type == 2 then | |
517 | table.insert(Effects, { | |
518 | prt, | |
519 | "Block2", | |
520 | delay, | |
521 | x3, | |
522 | y3, | |
523 | z3, | |
524 | msh | |
525 | }) | |
526 | end | |
527 | end | |
528 | ||
529 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
530 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
531 | prt.Anchored = true | |
532 | prt.CFrame = cframe | |
533 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
534 | game:GetService("Debris"):AddItem(prt, 10) | |
535 | table.insert(Effects, { | |
536 | prt, | |
537 | "Cylinder", | |
538 | delay, | |
539 | x3, | |
540 | y3, | |
541 | z3, | |
542 | msh | |
543 | }) | |
544 | end | |
545 | ||
546 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
547 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
548 | prt.Anchored = true | |
549 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
550 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
551 | game:GetService("Debris"):AddItem(prt, 10) | |
552 | table.insert(Effects, { | |
553 | prt, | |
554 | "Cylinder", | |
555 | delay, | |
556 | x3, | |
557 | y3, | |
558 | z3, | |
559 | msh | |
560 | }) | |
561 | end | |
562 | ||
563 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
564 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
565 | prt.Anchored = true | |
566 | prt.CFrame = cframe | |
567 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
568 | game:GetService("Debris"):AddItem(prt, 10) | |
569 | table.insert(Effects, { | |
570 | prt, | |
571 | "Cylinder", | |
572 | delay, | |
573 | x3, | |
574 | y3, | |
575 | z3, | |
576 | msh | |
577 | }) | |
578 | end | |
579 | ||
580 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
581 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
582 | prt.Anchored = true | |
583 | prt.CFrame = cframe | |
584 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
585 | game:GetService("Debris"):AddItem(prt, 10) | |
586 | table.insert(Effects, { | |
587 | prt, | |
588 | "Cylinder", | |
589 | delay, | |
590 | x3, | |
591 | y3, | |
592 | z3, | |
593 | msh | |
594 | }) | |
595 | end | |
596 | ||
597 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
598 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
599 | prt.Anchored = true | |
600 | prt.CFrame = cframe | |
601 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
602 | game:GetService("Debris"):AddItem(prt, 10) | |
603 | table.insert(Effects, { | |
604 | prt, | |
605 | "Cylinder", | |
606 | delay, | |
607 | x3, | |
608 | y3, | |
609 | z3, | |
610 | msh | |
611 | }) | |
612 | end | |
613 | ||
614 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
615 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
616 | prt.Anchored = true | |
617 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
618 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
619 | local num = math.random(10, 50) / 1000 | |
620 | game:GetService("Debris"):AddItem(prt, 10) | |
621 | table.insert(Effects, { | |
622 | prt, | |
623 | "Shatter", | |
624 | num, | |
625 | prt.CFrame, | |
626 | math.random() - math.random(), | |
627 | 0, | |
628 | math.random(50, 100) / 100 | |
629 | }) | |
630 | end | |
631 | ||
632 | function SlashEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
633 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.5, .5, .5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
634 | prt.Anchored = true | |
635 | prt.CFrame = cframe | |
636 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
637 | game:GetService("Debris"):AddItem(prt, 2) | |
638 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
639 | for i = 0, 1, delay do | |
640 | swait() | |
641 | Part.Transparency = i | |
642 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
643 | end | |
644 | Part.Parent = nil | |
645 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
646 | end | |
647 | ||
648 | --[[ Attack Functions ]]-- | |
649 | ||
650 | function attackone() | |
651 | attack = true | |
652 | con1 = HitboxR.Touched:connect(function(hit) | |
653 | ||
654 | Damage(hit.Parent, math.random(70, 30), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7) | |
655 | con1:disconnect() | |
656 | end) | |
657 | setLerp(.4) | |
658 | setJointCFrames({ | |
659 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -55, 0)); | |
660 | CFrame.new(Vector3.new(-0.016, 1.535, -0.152)) * CFAngles(Vector3.new(-6.792, 46.287, 3.09)); | |
661 | CFrame.new(Vector3.new(1.897, 0.454, 0.282)) * CFAngles(Vector3.new(3.21, -25.942, 75.245)); | |
662 | CFrame.new(Vector3.new(-1.695, 0.525, -0.692)) * CFAngles(Vector3.new(55.331, -44.297, -39.112)); | |
663 | CFrame.new(Vector3.new(0.694, -2.013, 0.178)) * CFAngles(Vector3.new(-15.703, 22.753, 3.174)); | |
664 | CFrame.new(Vector3.new(-0.729, -1.978, -0.179)) * CFAngles(Vector3.new(-3.654, 43.988, -4.411)); | |
665 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -180, 0)); | |
666 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
667 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
668 | }) | |
669 | swait(8) | |
670 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxR, 1, .7) | |
671 | setLerp(.4) | |
672 | setJointCFrames({ | |
673 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 80, 0)); | |
674 | CFrame.new(Vector3.new(0.055, 1.532, -0.139)) * CFAngles(Vector3.new(-14.049, -49.103, -7.262)); | |
675 | CFrame.new(Vector3.new(1.645, 0.377, -0.714)) * CFAngles(Vector3.new(-23.518, 65.061, 99.396)); | |
676 | CFrame.new(Vector3.new(-1.753, 0.235, 0.263)) * CFAngles(Vector3.new(-5.081, 26.84, -51.509)); | |
677 | CFrame.new(Vector3.new(0.673, -2.02, 0.012)) * CFAngles(Vector3.new(-4.758, -45.926, -3.011)); | |
678 | CFrame.new(Vector3.new(-0.758, -1.974, 0.079)) * CFAngles(Vector3.new(-3.046, -29.709, -5.439)); | |
679 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0)); | |
680 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
681 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
682 | }) | |
683 | swait(8) | |
684 | con1:disconnect() | |
685 | attack = false | |
686 | end | |
687 | ||
688 | function attacktwo() | |
689 | attack = true | |
690 | setLerp(.4) | |
691 | con1 = HitboxR.Touched:connect(function(hit) | |
692 | ||
693 | Damage(hit.Parent, math.random(80,200), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7) | |
694 | con1:disconnect() | |
695 | end) | |
696 | setJointCFrames({ | |
697 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 80, 0)); | |
698 | CFrame.new(Vector3.new(0.045, 1.538, -0.134)) * CFAngles(Vector3.new(-14.279, -47.198, -11.634)); | |
699 | CFrame.new(Vector3.new(1.233, 0.062, -0.828)) * CFAngles(Vector3.new(156.018, 77.026, -95.941)); | |
700 | CFrame.new(Vector3.new(-1.734, 0.437, 0.461)) * CFAngles(Vector3.new(-12.866, 40.384, -62.165)); | |
701 | CFrame.new(Vector3.new(0.733, -2.017, -0.047)) * CFAngles(Vector3.new(2.611, -45.958, 2.288)); | |
702 | CFrame.new(Vector3.new(-0.725, -1.977, 0.098)) * CFAngles(Vector3.new(-3.046, -29.709, -5.439)); | |
703 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0)); | |
704 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
705 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
706 | }) | |
707 | swait(8) | |
708 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxL, 1, 0.8) | |
709 | setLerp(.4) | |
710 | setJointCFrames({ | |
711 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -80, 0)); | |
712 | CFrame.new(Vector3.new(-0.004, 1.538, -0.131)) * CFAngles(Vector3.new(-13.606, 44.565, 8.582)); | |
713 | CFrame.new(Vector3.new(1.647, 0.805, 0.363)) * CFAngles(Vector3.new(-1.54, -23.757, 110.54)); | |
714 | CFrame.new(Vector3.new(-1.811, 0.399, -0.458)) * CFAngles(Vector3.new(18.743, -30.056, -65.737)); | |
715 | CFrame.new(Vector3.new(0.526, -2.02, -0.187)) * CFAngles(Vector3.new(0.776, 6.763, 1.602)); | |
716 | CFrame.new(Vector3.new(-0.87, -1.965, -0.04)) * CFAngles(Vector3.new(4.644, 46.466, -6.865)); | |
717 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 50, 0)); | |
718 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
719 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
720 | }) | |
721 | swait(8) | |
722 | con1:disconnect() | |
723 | attack = false | |
724 | end | |
725 | ||
726 | function attackthree() | |
727 | attack = true | |
728 | con1 = HitboxR.Touched:connect(function(hit) | |
729 | ||
730 | Damage(hit.Parent, math.random(80,200), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7) | |
731 | con1:disconnect() | |
732 | end) | |
733 | setLerp(.4) | |
734 | setJointCFrames({ | |
735 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -40, 0)); | |
736 | CFrame.new(Vector3.new(-0.037, 1.497, 0.024)) * CFAngles(Vector3.new(-3.139, 26.26, 0)); | |
737 | CFrame.new(Vector3.new(1.373, 1.389, 0.289)) * CFAngles(Vector3.new(-160.264, -19.457, -5.426)); | |
738 | CFrame.new(Vector3.new(-0.722, 0.382, -0.902)) * CFAngles(Vector3.new(81.391, -9.118, 43.625)); | |
739 | CFrame.new(Vector3.new(0.659, -1.981, 0.222)) * CFAngles(Vector3.new(-13.126, 23.083, 7.411)); | |
740 | CFrame.new(Vector3.new(-0.708, -2.001, -0.268)) * CFAngles(Vector3.new(-3.063, 30.058, -0.495)); | |
741 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -20, 0)); | |
742 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
743 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
744 | }) | |
745 | swait(8) | |
746 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxL, 1, 0.5) | |
747 | setLerp(.5) | |
748 | setJointCFrames({ | |
749 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
750 | CFrame.new(Vector3.new(-0.014, 1.49, -0.137)) * CFAngles(Vector3.new(-12.751, -0.538, -1.417)); | |
751 | CFrame.new(Vector3.new(0.925, 0.154, -0.894)) * CFAngles(Vector3.new(57.567, 6.384, -4.734)); | |
752 | CFrame.new(Vector3.new(-1.77, 0.206, 0.357)) * CFAngles(Vector3.new(-45.001, 0, -24.978)); | |
753 | CFrame.new(Vector3.new(0.659, -1.5, 0.392)) * CFAngles(Vector3.new(-21.248, -8.267, 6.821)); | |
754 | CFrame.new(Vector3.new(-0.521, -1.5, -0.295)) * CFAngles(Vector3.new(-3.255, 7.413, -0.432)); | |
755 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-5, 70, 5)); | |
756 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
757 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
758 | }) | |
759 | swait(8) | |
760 | con1:disconnect() | |
761 | attack = false | |
762 | end | |
763 | ||
764 | function attackfour() | |
765 | attack = true | |
766 | con1 = HitboxR.Touched:connect(function(hit) | |
767 | ||
768 | Damage(hit.Parent, math.random(80,200), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7) | |
769 | con1:disconnect() | |
770 | end) | |
771 | setLerp(.4) | |
772 | setJointCFrames({ | |
773 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 80, 0)); | |
774 | CFrame.new(Vector3.new(0.018, 1.492, -0.132)) * CFAngles(Vector3.new(-18.019, -58.875, -16.889)); | |
775 | CFrame.new(Vector3.new(0.925, 0.154, -0.894)) * CFAngles(Vector3.new(158.964, 59.715, -91.349)); | |
776 | CFrame.new(Vector3.new(-1.773, 0.315, 0.248)) * CFAngles(Vector3.new(-45, -0.001, -36.715)); | |
777 | CFrame.new(Vector3.new(0.743, -2.019, -0.029)) * CFAngles(Vector3.new(-0.445, -47.718, 6.45)); | |
778 | CFrame.new(Vector3.new(-0.947, -1.957, 0.19)) * CFAngles(Vector3.new(-42.216, -38.563, -31.271)); | |
779 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 30, 0)); | |
780 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
781 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
782 | }) | |
783 | swait(8) | |
784 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxR, 1, .7) | |
785 | setLerp(.4) | |
786 | setJointCFrames({ | |
787 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -80, 0)); | |
788 | CFrame.new(Vector3.new(-0.035, 1.492, -0.137)) * CFAngles(Vector3.new(-11.809, 38.617, 6.104)); | |
789 | CFrame.new(Vector3.new(1.792, 0.699, 0.122)) * CFAngles(Vector3.new(-3.214, -14.186, 98.936)); | |
790 | CFrame.new(Vector3.new(-0.828, 0.513, -0.966)) * CFAngles(Vector3.new(-172.955, -33.64, 103.96)); | |
791 | CFrame.new(Vector3.new(0.827, -1.995, 0.166)) * CFAngles(Vector3.new(-7.088, 23.2, 12.015)); | |
792 | CFrame.new(Vector3.new(-0.669, -1.931, -0.225)) * CFAngles(Vector3.new(-9.979, 41.79, 2.021)); | |
793 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 50, 0)); | |
794 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
795 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
796 | }) | |
797 | swait(8) | |
798 | con1:disconnect() | |
799 | attack = false | |
800 | end | |
801 | ||
802 | local charge = false | |
803 | ||
804 | local Counter = false | |
805 | ||
806 | function SLAY() | |
807 | attack = true | |
808 | Character.Humanoid.WalkSpeed = 5 | |
809 | while true do | |
810 | swait() | |
811 | if charge == true then | |
812 | setLerp(.8) | |
813 | setJointCFrames({ | |
814 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
815 | CFrame.new(Vector3.new(-0.012, 1.5, 0.01)) * CFAngles(Vector3.new(-0.001, 1.446, 0)); | |
816 | CFrame.new(Vector3.new(1.301, 0.767, -0.661)) * CFAngles(Vector3.new(105.91, 59.1, -6.255)); | |
817 | CFrame.new(Vector3.new(-1.498, 0.012, -0.513)) * CFAngles(Vector3.new(51.137, -7.204, -5.77)); | |
818 | CFrame.new(Vector3.new(0.567, -2.005, 0.316)) * CFAngles(Vector3.new(-21.791, -13.545, 2.883)); | |
819 | CFrame.new(Vector3.new(-0.547, -1.998, -0.177)) * CFAngles(Vector3.new(-0.605, 13.112, -1.803)); | |
820 | CFrame.new(Vector3.new(0, -.2, .2)) * CFAngles(Vector3.new(50, -3, -90)); | |
821 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
822 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
823 | }) | |
824 | elseif charge == false then | |
825 | break | |
826 | end | |
827 | end | |
828 | con1 = HitboxR.Touched:connect(function(hit) | |
829 | CreateSound("http://roblox.com/asset/?id=206082273", hit.Parent.Head, 1, 1) | |
830 | Damage(hit.Parent, math.random(), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7) | |
831 | for i = 1, 10 do | |
832 | BreakEffect(BrickColor.new("Really red"), hit.Parent:WaitForChild("Head").CFrame, 0.5, math.random(5, 20), 0.5) | |
833 | end | |
834 | con1:disconnect() | |
835 | end) | |
836 | if charge == false then | |
837 | setLerp(.4) | |
838 | setJointCFrames({ | |
839 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(20, 0, 0)); | |
840 | CFrame.new(Vector3.new(-0.011, 1.493, -0.041)) * CFAngles(Vector3.new(-10, 0.331, 0)); | |
841 | CFrame.new(Vector3.new(0.579, 1.57, -0.851)) * CFAngles(Vector3.new(147.19, 9.426, -29.255)); | |
842 | CFrame.new(Vector3.new(-0.578, 1.542, -0.913)) * CFAngles(Vector3.new(148.824, -2.845, 30.01)); | |
843 | CFrame.new(Vector3.new(0.567, -2.005, .4)) * CFAngles(Vector3.new(-50, -9.094, 1.886)); | |
844 | CFrame.new(Vector3.new(-0.611, -1.998, .4)) * CFAngles(Vector3.new(-50, 5.328, -4.905)); | |
845 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-2, -8, 50)); | |
846 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
847 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
848 | }) | |
849 | swait(7) | |
850 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxR, 1, .7) | |
851 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxL, 1, .8) | |
852 | setLerp(.5) | |
853 | setJointCFrames({ | |
854 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
855 | CFrame.new(Vector3.new(-0.011, 1.509, -0.151)) * CFAngles(Vector3.new(-14.66, 0.331, 0)); | |
856 | CFrame.new(Vector3.new(0.649, 0.02, -0.851)) * CFAngles(Vector3.new(57.19, 9.426, -29.255)); | |
857 | CFrame.new(Vector3.new(-0.648, -0.048, -0.913)) * CFAngles(Vector3.new(58.824, -2.845, 30.01)); | |
858 | CFrame.new(Vector3.new(0.567, -2.005, 0.336)) * CFAngles(Vector3.new(-28.626, -9.094, 1.886)); | |
859 | CFrame.new(Vector3.new(-0.611, -1.998, -0.439)) * CFAngles(Vector3.new(-4.339, 10.351, -5.303)); | |
860 | CFrame.new(Vector3.new(0, 0, -.1)) * CFAngles(Vector3.new(-80, 55, 80)); | |
861 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
862 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
863 | }) | |
864 | swait(5) | |
865 | end | |
866 | Counter = false | |
867 | Humanoid.JumpPower = 50 | |
868 | attack = false | |
869 | con1:disconnect() | |
870 | Character.Humanoid.WalkSpeed = 16 | |
871 | end | |
872 | ||
873 | --[[Attacks]]-- | |
874 | ||
875 | mouse.Button1Down:connect(function() | |
876 | if attack == false and attacktype == 1 then | |
877 | attacktype = 2 | |
878 | attackone() | |
879 | elseif attack == false and attacktype == 2 then | |
880 | attacktype = 3 | |
881 | attacktwo() | |
882 | elseif attack == false and attacktype == 3 then | |
883 | attacktype = 4 | |
884 | attackthree() | |
885 | elseif attack == false and attacktype == 4 then | |
886 | attacktype = 1 | |
887 | attackfour() | |
888 | end | |
889 | end) | |
890 | ||
891 | mouse.KeyDown:connect(function(k) | |
892 | k = k:lower() | |
893 | if attack == false and k == 'r' and charge == false then | |
894 | charge = true | |
895 | SLAY() | |
896 | end | |
897 | end) | |
898 | ||
899 | mouse.KeyUp:connect(function(k) | |
900 | k = k:lower() | |
901 | if attack == true and k == 'r' and charge == true then | |
902 | charge = false | |
903 | end | |
904 | end) | |
905 | ||
906 | --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- | |
907 | ||
908 | while true do | |
909 | swait() | |
910 | FPS = 1 / game:GetService("RunService").Heartbeat:wait() | |
911 | local FPSLerp = AnimStat.lerpSpeed / (FPS / 60) | |
912 | for i = 1, #Joints do | |
913 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
914 | Joints[i].C1 = CFrameZero() | |
915 | end | |
916 | for i, v in pairs(Character:GetChildren()) do | |
917 | if v:IsA("Part") then | |
918 | v.Material = "SmoothPlastic" | |
919 | elseif v:IsA("Hat") then | |
920 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
921 | end | |
922 | end | |
923 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
924 | velocity = RootPart.Velocity.y | |
925 | sine = sine + change | |
926 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
927 | if equipped == true or equipped == false then | |
928 | if RootPart.Velocity.y > 1 and hit == nil then | |
929 | Anim = "Jump" | |
930 | if attack == false then | |
931 | setLerp(.3) | |
932 | setJointCFrames({ | |
933 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
934 | CFrame.new(Vector3.new(-0.007, 1.536, -0.105)) * CFAngles(Vector3.new(-12.077, -3.507, 0)); | |
935 | CFrame.new(Vector3.new(1.771, 0.317, -0.117)) * CFAngles(Vector3.new(10.537, 3.207, 31.739)); | |
936 | CFrame.new(Vector3.new(-1.772, 0.325, -0.278)) * CFAngles(Vector3.new(18.191, -10.425, -37.978)); | |
937 | CFrame.new(Vector3.new(0.515, -1.34, -0.448)) * CFAngles(Vector3.new(-10.97, -6.145, 0.586)); | |
938 | CFrame.new(Vector3.new(-0.522, -1.922, 0.127)) * CFAngles(Vector3.new(-19.103, 6.555, 0.301)); | |
939 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(190, 30, 0)); | |
940 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
941 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
942 | }) | |
943 | end | |
944 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
945 | Anim = "Fall" | |
946 | if attack == false then | |
947 | setLerp(.3) | |
948 | setJointCFrames({ | |
949 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
950 | CFrame.new(Vector3.new(-0.007, 1.555, -0.309)) * CFAngles(Vector3.new(-21.347, -3.507, 0)); | |
951 | CFrame.new(Vector3.new(1.692, 0.513, 0.379)) * CFAngles(Vector3.new(-4.37, -23.033, 59.089)); | |
952 | CFrame.new(Vector3.new(-1.891, 0.751, -0.161)) * CFAngles(Vector3.new(18.191, -10.425, -67.978)); | |
953 | CFrame.new(Vector3.new(0.53, -1.739, -0.475)) * CFAngles(Vector3.new(4.108, -5.783, 2.161)); | |
954 | CFrame.new(Vector3.new(-0.562, -1.846, -0.263)) * CFAngles(Vector3.new(11.068, 5.824, -3.029)); | |
955 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(190, -20, 0)); | |
956 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
957 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
958 | }) | |
959 | end | |
960 | elseif Torsovelocity < 1 and hit ~= nil then | |
961 | Anim = "Idle" | |
962 | if attack == false then | |
963 | change = 1 | |
964 | setLerp(.3) | |
965 | setJointCFrames({ | |
966 | CFrame.new(Vector3.new(0, -.1 + .1 * math.sin(sine / 27), 0)) * CFAngles(Vector3.new(0, -40, 0)); | |
967 | CFrame.new(Vector3.new(-0.038, 1.5, 0.016)) * CFAngles(Vector3.new(-2 - 3 * math.sin(sine / 26), 37.43, 0)); | |
968 | CFrame.new(Vector3.new(1.5, 0, -0.161)) * CFAngles(Vector3.new(10.537, 3.207, 16.739 - 3 * math.sin(sine / 26))); | |
969 | CFrame.new(Vector3.new(-1.498, 0.012, -0.113)) * CFAngles(Vector3.new(6.417, -1.04, -9.162 + 3 * math.sin(sine / 26))); | |
970 | CFrame.new(Vector3.new(0.567, -1.9 - .1 * math.sin(sine / 27), 0.086)) * CFAngles(Vector3.new(0.242, 24.101, 3.041 + 1 * math.sin(sine / 28))); | |
971 | CFrame.new(Vector3.new(-0.651, -1.9 - .1 * math.sin(sine / 27), -0.089)) * CFAngles(Vector3.new(-0.001, 30, -3.028 - 1 * math.sin(sine / 28))); | |
972 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(190, 2, 0)); | |
973 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
974 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
975 | }) | |
976 | end | |
977 | elseif Torsovelocity > 2 and hit ~= nil then | |
978 | Anim = "Walk" | |
979 | if attack == false then | |
980 | setLerp(.3) | |
981 | change = 2.5 | |
982 | setJointCFrames({ | |
983 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-10, 0 + 2 * math.sin(sine / 8), 0)); | |
984 | CFrame.new(Vector3.new(0, 1.5, 0)) * CFAngles(Vector3.new(5, 0 - 2 * math.sin(sine / 8), -0.001)); | |
985 | CFrame.new(Vector3.new(1.5, 0, -.22)) * CFAngles(Vector3.new(20 + 1 * math.sin(sine / 8), 0, 10 + 1 * math.sin(sine / 17))); | |
986 | CFrame.new(Vector3.new(-1.45 + .05 * math.sin(sine / 10), 0 , -.2 * math.sin(sine / 10))) * CFAngles(Vector3.new(10 * math.sin(sine / 10), 0, 1 * math.sin(sine / 10))); | |
987 | CFrame.new(Vector3.new(0.5, -1.9 - 0.4 * math.cos(sine / 8) / 2, 0 + 1.4 * math.sin(sine / 8) / 2)) * CFAngles(Vector3.new(-40 * math.sin(sine / 8), 0, 2)); | |
988 | CFrame.new(Vector3.new(-0.5, -1.9 + 0.4 * math.cos(sine / 8) / 2, 0 - 1.4 * math.sin(sine / 8) / 2)) * CFAngles(Vector3.new(40 * math.sin(sine / 8), 0, -2)); | |
989 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(180, -2 - 1 * math.sin(sine / 8), 0)); | |
990 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
991 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
992 | }) | |
993 | end | |
994 | end | |
995 | end | |
996 | if #Effects > 0 then | |
997 | for e = 1, #Effects do | |
998 | if Effects[e] ~= nil then | |
999 | local Thing = Effects[e] | |
1000 | if Thing ~= nil then | |
1001 | local Part = Thing[1] | |
1002 | local Mode = Thing[2] | |
1003 | local Delay = Thing[3] | |
1004 | local IncX = Thing[4] | |
1005 | local IncY = Thing[5] | |
1006 | local IncZ = Thing[6] | |
1007 | if Thing[1].Transparency <= 1 then | |
1008 | if Thing[2] == "Block1" then | |
1009 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1010 | Mesh = Thing[1].Mesh | |
1011 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1012 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1013 | elseif Thing[2] == "Block2" then | |
1014 | Thing[1].CFrame = Thing[1].CFrame | |
1015 | Mesh = Thing[7] | |
1016 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1017 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1018 | elseif Thing[2] == "Cylinder" then | |
1019 | Mesh = Thing[1].Mesh | |
1020 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1021 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1022 | elseif Thing[2] == "Blood" then | |
1023 | Mesh = Thing[7] | |
1024 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1025 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1026 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1027 | elseif Thing[2] == "Elec" then | |
1028 | Mesh = Thing[1].Mesh | |
1029 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1031 | elseif Thing[2] == "Disappear" then | |
1032 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1033 | elseif Thing[2] == "Shatter" then | |
1034 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1035 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1036 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1037 | Thing[6] = Thing[6] + Thing[5] | |
1038 | end | |
1039 | else | |
1040 | Part.Parent = nil | |
1041 | table.remove(Effects, e) | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | end | |
1047 | end |