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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--                             --henlo there
4
                                                                                         --This was fixed by MRSHEEPY123. Here are some of the things I did/removed in the script (sorry if it upsets you)
5
                                                                                         --The move "X" is basically a suicide move in this version as it makes you vanish and you do not come back
6
                                                                                         --Removed Fire Particles. They broke and I did not have a solution to fix that issue.
7
                                                                                         --Removed the package your character would have. It now uses your own character's current package.
8
                                                                                         --Added Text like the working one Shackluster used.
9
                                                                                         --I sadly had to remove some moves as they would not work. :(
10
                                                                                         --Enjoy it anyways :) (its still rare ;p)
11
12
wait(1)
13
14
Player = game:GetService("Players").LocalPlayer
15
PlayerGui = Player.PlayerGui
16
Cam = workspace.CurrentCamera
17
Backpack = Player.Backpack
18
repeat wait() until Player.Character
19
Character = Player.Character
20
repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
21
Humanoid = Character:FindFirstChildOfClass("Humanoid")
22
Mouse = Player:GetMouse()
23
RootPart = Character["HumanoidRootPart"]
24
Torso = Character["Torso"]
25
Head = Character["Head"]
26
RightArm = Character["Right Arm"]
27
LeftArm = Character["Left Arm"]
28
RightLeg = Character["Right Leg"]
29
LeftLeg = Character["Left Leg"]
30
RootJoint = RootPart["RootJoint"]
31
Neck = Torso["Neck"]
32
RightShoulder = Torso["Right Shoulder"]
33
LeftShoulder = Torso["Left Shoulder"]
34
RightHip = Torso["Right Hip"]
35
LeftHip = Torso["Left Hip"]
36
37
IT = Instance.new
38
CF = CFrame.new
39
VT = Vector3.new
40
RAD = math.rad
41
C3 = Color3.new
42
UD2 = UDim2.new
43
BRICKC = BrickColor.new
44
ANGLES = CFrame.Angles
45
EULER = CFrame.fromEulerAnglesXYZ
46
COS = math.cos
47
ACOS = math.acos
48
SIN = math.sin
49
ASIN = math.asin
50
ABS = math.abs
51
MRANDOM = math.random
52
FLOOR = math.floor
53
54
local naeeym2 = Instance.new("BillboardGui",Character)
55
naeeym2.AlwaysOnTop = true
56
naeeym2.Size = UDim2.new(7,35,3,15)
57
naeeym2.StudsOffset = Vector3.new(0,2,0)
58
naeeym2.MaxDistance = 75
59
naeeym2.Adornee = Character.Head
60
naeeym2.Name = "Name2"
61
local tecks2 = Instance.new("TextLabel",naeeym2)
62
tecks2.BackgroundTransparency = 1
63
tecks2.TextScaled = true
64
tecks2.BorderSizePixel = 0
65
tecks2.Text = "The Searing Emperor"
66
tecks2.Font = "ArialBold"
67
tecks2.TextSize = 30
68
tecks2.TextStrokeTransparency = 0
69
tecks2.TextColor3 = Color3.fromRGB(119, 36, 130)
70
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
71
tecks2.Size = UDim2.new(1,0,0.5,0)
72
tecks2.Parent = naeeym2
73
74
local naeeym3 = Instance.new("BillboardGui",Character)
75
naeeym3.AlwaysOnTop = true
76
naeeym3.Size = UDim2.new(7,35,3,15)
77
naeeym3.StudsOffset = Vector3.new(2,3,0)
78
naeeym3.MaxDistance = 75
79
naeeym3.Adornee = Character.Head
80
naeeym3.Name = "Name3"
81
local tecks3 = Instance.new("TextLabel",naeeym2)
82
tecks3.BackgroundTransparency = 1
83
tecks3.TextScaled = true
84
tecks3.BorderSizePixel = 0
85
tecks3.Text = "ShackIuster"
86
tecks3.Font = "ArialBold"
87
tecks3.TextSize = 30
88
tecks3.TextStrokeTransparency = 0
89
tecks3.TextColor3 = Color3.fromRGB(140, 140, 140)
90
tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
91
tecks3.Size = UDim2.new(0.5,0,0.2,0)
92
tecks3.Parent = naeeym3
93
94
--//=================================\\
95
--|| 	      USEFUL VALUES
96
--\\=================================//
97
98
Animation_Speed = 3
99
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
100
local Speed = 16
101
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
102
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
103
local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
104
local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
105
local DAMAGEMULTIPLIER = 10
106
local ANIM = "Idle"
107
local ATTACK = false
108
local EQUIPPED = false
109
local HOLD = false
110
local COMBO = 1
111
local Rooted = false
112
local SINE = 90
113
local KEYHOLD = false
114
local CHANGE = 2 / Animation_Speed
115
local WALKINGANIM = false
116
local VALUE1 = false
117
local VALUE2 = false
118
local ROBLOXIDLEANIMATION = IT("Animation")
119
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
120
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
121
--ROBLOXIDLEANIMATION.Parent = Humanoid
122
local WEAPONGUI = IT("ScreenGui", PlayerGui)
123
WEAPONGUI.Name = "Weapon GUI"
124
local Effects = IT("Folder", Character)
125
Effects.Name = "Effects"
126
local SpecialEffects = IT("Folder", Character)
127
SpecialEffects.Name = "SpecialEffects"
128
local ANIMATOR = Humanoid.Animator
129
local ANIMATE = Character.Animate
130
local UNANCHOR = true
131
local REGENRATE = 1
132
local FULLREGEN = true
133
local POSEIDON = true
134
local EXPLOSIONSMALLSOUND = 439342426
135
local EXPLOSIONMEDIUMSOUND = 605005842
136
local EXPLOSIONLARGESOUND = 565538688
137
local CHARGE = 278641993
138
local POSEIDONSOUND = 374289727
139
local FIREBALLSOUND = 414517770
140
local BURNSOUND = 565777213
141
local FIREFIELD = false
142
local SEARING = false
143
local BODYPOS = nil
144
local GYRO = nil
145
local DIRECTTURN = false
146
local APPLYGYRO = true
147
local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
148
local CHOSENSONG = MRANDOM(1,#SONGS)
149
150
--//=================================\\
151
--\\=================================//
152
153
154
--//=================================\\
155
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
156
--\\=================================//
157
158
ArtificialHB = Instance.new("BindableEvent", script)
159
ArtificialHB.Name = "ArtificialHB"
160
161
script:WaitForChild("ArtificialHB")
162
163
frame = Frame_Speed
164
tf = 0
165
allowframeloss = false
166
tossremainder = false
167
lastframe = tick()
168
script.ArtificialHB:Fire()
169
170
game:GetService("RunService").Heartbeat:connect(function(s, p)
171
	tf = tf + s
172
	if tf >= frame then
173
		if allowframeloss then
174
			script.ArtificialHB:Fire()
175
			lastframe = tick()
176
		else
177
			for i = 1, math.floor(tf / frame) do
178
				script.ArtificialHB:Fire()
179
			end
180
		lastframe = tick()
181
		end
182
		if tossremainder then
183
			tf = 0
184
		else
185
			tf = tf - frame * math.floor(tf / frame)
186
		end
187
	end
188
end)
189
190
--//=================================\\
191
--\\=================================//
192
193
--//=================================\\
194
--|| 	      SOME FUNCTIONS
195
--\\=================================//
196
197
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
198
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
199
end
200
201
function PositiveAngle(NUMBER)
202
	if NUMBER >= 0 then
203
		NUMBER = 0
204
	end
205
	return NUMBER
206
end
207
208
function NegativeAngle(NUMBER)
209
	if NUMBER <= 0 then
210
		NUMBER = 0
211
	end
212
	return NUMBER
213
end
214
215
function Swait(NUMBER)
216
	if NUMBER == 0 or NUMBER == nil then
217
		ArtificialHB.Event:wait()
218
	else
219
		for i = 1, NUMBER do
220
			ArtificialHB.Event:wait()
221
		end
222
	end
223
end
224
225
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
226
	local NEWMESH = IT(MESH)
227
	if MESH == "SpecialMesh" then
228
		NEWMESH.MeshType = MESHTYPE
229
		if MESHID ~= "nil" and MESHID ~= "" then
230
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
231
		end
232
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
233
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
234
		end
235
	end
236
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
237
	NEWMESH.Scale = SCALE
238
	NEWMESH.Parent = PARENT
239
	return NEWMESH
240
end
241
242
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
243
	local NEWPART = IT("Part")
244
	NEWPART.formFactor = FORMFACTOR
245
	NEWPART.Reflectance = REFLECTANCE
246
	NEWPART.Transparency = TRANSPARENCY
247
	NEWPART.CanCollide = false
248
	NEWPART.Locked = true
249
	NEWPART.Anchored = true
250
	if ANCHOR == false then
251
		NEWPART.Anchored = false
252
	end
253
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
254
	NEWPART.Name = NAME
255
	NEWPART.Size = SIZE
256
	NEWPART.Position = Torso.Position
257
	NEWPART.Material = MATERIAL
258
	NEWPART:BreakJoints()
259
	NEWPART.Parent = PARENT
260
	return NEWPART
261
end
262
263
	local function weldBetween(a, b)
264
	    local weldd = Instance.new("ManualWeld")
265
	    weldd.Part0 = a
266
	    weldd.Part1 = b
267
	    weldd.C0 = CFrame.new()
268
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
269
	    weldd.Parent = a
270
	    return weldd
271
	end
272
273
274
function QuaternionFromCFrame(cf)
275
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
276
	local trace = m00 + m11 + m22
277
	if trace > 0 then 
278
		local s = math.sqrt(1 + trace)
279
		local recip = 0.5 / s
280
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
281
	else
282
		local i = 0
283
		if m11 > m00 then
284
			i = 1
285
		end
286
		if m22 > (i == 0 and m00 or m11) then
287
			i = 2
288
		end
289
		if i == 0 then
290
			local s = math.sqrt(m00 - m11 - m22 + 1)
291
			local recip = 0.5 / s
292
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
293
		elseif i == 1 then
294
			local s = math.sqrt(m11 - m22 - m00 + 1)
295
			local recip = 0.5 / s
296
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
297
		elseif i == 2 then
298
			local s = math.sqrt(m22 - m00 - m11 + 1)
299
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
300
		end
301
	end
302
end
303
 
304
function QuaternionToCFrame(px, py, pz, x, y, z, w)
305
	local xs, ys, zs = x + x, y + y, z + z
306
	local wx, wy, wz = w * xs, w * ys, w * zs
307
	local xx = x * xs
308
	local xy = x * ys
309
	local xz = x * zs
310
	local yy = y * ys
311
	local yz = y * zs
312
	local zz = z * zs
313
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
314
end
315
 
316
function QuaternionSlerp(a, b, t)
317
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
318
	local startInterp, finishInterp;
319
	if cosTheta >= 0.0001 then
320
		if (1 - cosTheta) > 0.0001 then
321
			local theta = ACOS(cosTheta)
322
			local invSinTheta = 1 / SIN(theta)
323
			startInterp = SIN((1 - t) * theta) * invSinTheta
324
			finishInterp = SIN(t * theta) * invSinTheta
325
		else
326
			startInterp = 1 - t
327
			finishInterp = t
328
		end
329
	else
330
		if (1 + cosTheta) > 0.0001 then
331
			local theta = ACOS(-cosTheta)
332
			local invSinTheta = 1 / SIN(theta)
333
			startInterp = SIN((t - 1) * theta) * invSinTheta
334
			finishInterp = SIN(t * theta) * invSinTheta
335
		else
336
			startInterp = t - 1
337
			finishInterp = t
338
		end
339
	end
340
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
341
end
342
343
function Clerp(a, b, t)
344
	local qa = {QuaternionFromCFrame(a)}
345
	local qb = {QuaternionFromCFrame(b)}
346
	local ax, ay, az = a.x, a.y, a.z
347
	local bx, by, bz = b.x, b.y, b.z
348
	local _t = 1 - t
349
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
350
end
351
352
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
353
	local frame = IT("Frame")
354
	frame.BackgroundTransparency = TRANSPARENCY
355
	frame.BorderSizePixel = BORDERSIZEPIXEL
356
	frame.Position = POSITION
357
	frame.Size = SIZE
358
	frame.BackgroundColor3 = COLOR
359
	frame.BorderColor3 = BORDERCOLOR
360
	frame.Name = NAME
361
	frame.Parent = PARENT
362
	return frame
363
end
364
365
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
366
	local label = IT("TextLabel")
367
	label.BackgroundTransparency = 1
368
	label.Size = UD2(1, 0, 1, 0)
369
	label.Position = UD2(0, 0, 0, 0)
370
	label.TextColor3 = TEXTCOLOR
371
	label.TextStrokeTransparency = STROKETRANSPARENCY
372
	label.TextTransparency = TRANSPARENCY
373
	label.FontSize = TEXTFONTSIZE
374
	label.Font = TEXTFONT
375
	label.BorderSizePixel = BORDERSIZEPIXEL
376
	label.TextScaled = false
377
	label.Text = TEXT
378
	label.Name = NAME
379
	label.Parent = PARENT
380
	return label
381
end
382
383
function NoOutlines(PART)
384
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
385
end
386
387
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
388
	local NEWWELD = IT(TYPE)
389
	NEWWELD.Part0 = PART0
390
	NEWWELD.Part1 = PART1
391
	NEWWELD.C0 = C0
392
	NEWWELD.C1 = C1
393
	NEWWELD.Parent = PARENT
394
	return NEWWELD
395
end
396
397
local S = IT("Sound")
398
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
399
	local NEWSOUND = nil
400
	coroutine.resume(coroutine.create(function()
401
		NEWSOUND = S:Clone()
402
		NEWSOUND.Parent = PARENT
403
		NEWSOUND.Volume = VOLUME
404
		NEWSOUND.Pitch = PITCH
405
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
406
		NEWSOUND:play()
407
		if DOESLOOP == true then
408
			NEWSOUND.Looped = true
409
		else
410
			repeat wait(1) until NEWSOUND.Playing == false
411
			NEWSOUND:remove()
412
		end
413
	end))
414
	return NEWSOUND
415
end
416
417
function CFrameFromTopBack(at, top, back)
418
	local right = top:Cross(back)
419
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
420
end
421
422
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
423
function WACKYEFFECT(Table)
424
	local TYPE = (Table.EffectType or "Sphere")
425
	local SIZE = (Table.Size or VT(1,1,1))
426
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
427
	local TRANSPARENCY = (Table.Transparency or 0)
428
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
429
	local CFRAME = (Table.CFrame or Torso.CFrame)
430
	local MOVEDIRECTION = (Table.MoveToPos or nil)
431
	local ROTATION1 = (Table.RotationX or 0)
432
	local ROTATION2 = (Table.RotationY or 0)
433
	local ROTATION3 = (Table.RotationZ or 0)
434
	local MATERIAL = (Table.Material or "Neon")
435
	local COLOR = (Table.Color or C3(1,1,1))
436
	local TIME = (Table.Time or 45)
437
	local SOUNDID = (Table.SoundID or nil)
438
	local SOUNDPITCH = (Table.SoundPitch or nil)
439
	local SOUNDVOLUME = (Table.SoundVolume or nil)
440
	coroutine.resume(coroutine.create(function()
441
		local PLAYSSOUND = false
442
		local SOUND = nil
443
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
444
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
445
			PLAYSSOUND = true
446
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
447
		end
448
		EFFECT.Color = COLOR
449
		local MSH = nil
450
		if TYPE == "Sphere" then
451
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
452
		elseif TYPE == "Block" then
453
			MSH = IT("BlockMesh",EFFECT)
454
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
455
		elseif TYPE == "Wave" then
456
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
457
		elseif TYPE == "Ring" then
458
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
459
		elseif TYPE == "Slash" then
460
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
461
		elseif TYPE == "Round Slash" then
462
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
463
		elseif TYPE == "Swirl" then
464
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
465
		elseif TYPE == "Skull" then
466
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
467
		elseif TYPE == "Crystal" then
468
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
469
		end
470
		if MSH ~= nil then
471
			local MOVESPEED = nil
472
			if MOVEDIRECTION ~= nil then
473
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
474
			end
475
			local GROWTH = SIZE - ENDSIZE
476
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
477
			if TYPE == "Block" then
478
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
479
			else
480
				EFFECT.CFrame = CFRAME
481
			end
482
			for LOOP = 1, TIME+1 do
483
				Swait()
484
				MSH.Scale = MSH.Scale - GROWTH/TIME
485
				if TYPE == "Wave" then
486
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
487
				end
488
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
489
				if TYPE == "Block" then
490
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
491
				else
492
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
493
				end
494
				if MOVEDIRECTION ~= nil then
495
					local ORI = EFFECT.Orientation
496
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
497
					EFFECT.Orientation = ORI
498
				end
499
			end
500
			if PLAYSSOUND == false then
501
				EFFECT:remove()
502
			else
503
				repeat Swait() until SOUND.Playing == false
504
				EFFECT:remove()
505
			end
506
		else
507
			if PLAYSSOUND == false then
508
				EFFECT:remove()
509
			else
510
				repeat Swait() until SOUND.Playing == false
511
				EFFECT:remove()
512
			end
513
		end
514
	end))
515
end
516
517
function MakeForm(PART,TYPE)
518
	if TYPE == "Cyl" then
519
		local MSH = IT("CylinderMesh",PART)
520
	elseif TYPE == "Ball" then
521
		local MSH = IT("SpecialMesh",PART)
522
		MSH.MeshType = "Sphere"
523
	elseif TYPE == "Wedge" then
524
		local MSH = IT("SpecialMesh",PART)
525
		MSH.MeshType = "Wedge"
526
	end
527
end
528
529
Debris = game:GetService("Debris")
530
531
function CastProperRay(StartPos, EndPos, Distance, Ignore)
532
	local DIRECTION = CF(StartPos,EndPos).lookVector
533
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
534
end
535
536
--//=================================\\
537
--||	     WEAPON CREATION
538
--\\=================================//
539
540
541
local REGENSOUND = 487215897
542
for _, c in pairs(Character:GetDescendants()) do
543
	if c and c.Parent then
544
		if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
545
			local ACCESSORY = c.Parent
546
			c.Parent = Character
547
			if c then
548
				if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
549
					weldBetween(Head,c)
550
				else
551
					weldBetween(Torso,c)
552
				end
553
			end
554
			ACCESSORY:remove()
555
		end
556
	end
557
end
558
wait()
559
local BODY = {}
560
for _, c in pairs(Character:GetDescendants()) do
561
	if c:IsA("BasePart") then
562
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
563
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
564
		end
565
		local REGENVALUE = IT("BoolValue",c)
566
		REGENVALUE.Name = "IsRegening"
567
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
568
	elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
569
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
570
	end
571
end
572
function FullBodyRegen()
573
	if FULLREGEN == false then
574
		FULLREGEN = true
575
		Character.Parent = workspace
576
		CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
577
		UNANCHOR = false
578
		for e = 1, #BODY do
579
			if BODY[e] ~= nil then
580
				local STUFF = BODY[e]
581
				local PART = STUFF[1]
582
				local PARENT = STUFF[2]
583
				local MATERIAL = STUFF[3]
584
				local COLOR = STUFF[4]
585
				local TRANSPARENCY = STUFF[5]
586
				local SIZE = STUFF[6]
587
				local NAME = STUFF[7]
588
				local VALUE = STUFF[8]
589
				PART.Parent = PARENT
590
				Humanoid.MaxHealth = "inf"
591
				Humanoid.Health = "inf"
592
				Humanoid.Parent = nil
593
				Humanoid = IT("Humanoid",Character)
594
				Humanoid.Died:Connect(FullBodyRegen)
595
				PART.Parent = PARENT
596
				if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
597
				VALUE.Value = true
598
				coroutine.resume(coroutine.create(function()
599
					PART.Transparency = 1
600
					CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
601
					local REGEN = script.Regen:Clone()
602
					REGEN.Parent = PART
603
					REGEN.Speed = NumberRange.new(30)
604
					REGEN:Emit(100)
605
					local REGENING = script.Regen:Clone()
606
					REGENING.Parent = PART
607
					REGENING.Enabled = true
608
					REGENING.Speed = NumberRange.new(35)
609
					wait()
610
					local RANGE = 35
611
					for i = 1, math.ceil(REGENRATE*25) do
612
						wait()
613
						ApplyAoE(PART.Position,6,1,1,0,false)
614
						REGENING.Speed = NumberRange.new(RANGE)
615
						RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
616
					end
617
					REGEN.Speed = NumberRange.new(6)
618
					REGEN:Emit(60)
619
					wait(REGENRATE/3)
620
					RootPart.Velocity = VT(0,0,0)
621
					UNANCHOR = true
622
					PART.Transparency = 0
623
					REGEN.Rate = 50
624
					REGEN.Enabled = true
625
					REGENING.Enabled = false
626
					wait(REGENRATE/1.5)
627
					VALUE.Value = false
628
					Debris:AddItem(REGENING,5)
629
					FULLREGEN = false
630
					REGEN.Enabled = false
631
					Debris:AddItem(REGEN,5)
632
				end))
633
				end
634
			end
635
		end
636
	end
637
end
638
639
function Regen()
640
	Character.Parent = workspace
641
	for e = 1, #BODY do
642
		if BODY[e] ~= nil then
643
			local STUFF = BODY[e]
644
			local PART = STUFF[1]
645
			local PARENT = STUFF[2]
646
			local MATERIAL = STUFF[3]
647
			local COLOR = STUFF[4]
648
			local TRANSPARENCY = STUFF[5]
649
			--local SIZE = STUFF[6]
650
			local NAME = STUFF[7]
651
			local VALUE = STUFF[8]
652
			if PART.ClassName == "Part" and PART ~= RootPart then
653
				PART.Material = MATERIAL
654
				PART.Name = NAME
655
			end
656
			if PART.Parent ~= PARENT then
657
				PART.Parent = PARENT
658
				if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
659
					if VALUE.Value == false then
660
						VALUE.Value = true
661
						coroutine.resume(coroutine.create(function()
662
							PART.Transparency = 1
663
							wait(REGENRATE)
664
							CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
665
							local REGENING = script.Regen:Clone()
666
							REGENING.Parent = PART
667
							REGENING.Enabled = true
668
							for i = 1, math.ceil(REGENRATE*10) do
669
								wait()
670
								ApplyAoE(PART.Position,6,1,1,0,false)
671
							end
672
							wait(REGENRATE)	
673
							PART.Transparency = 0
674
							wait(REGENRATE/5)	
675
							REGENING.Enabled = false
676
							VALUE.Value = false
677
							Debris:AddItem(REGENING,5)
678
						end))
679
					end
680
				elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
681
					local VALUE = PARENT.IsRegening	
682
					if VALUE == false then
683
						VALUE.Value = true
684
						local PART = PART.Part1
685
						coroutine.resume(coroutine.create(function()
686
							PART.Transparency = 1
687
							wait(REGENRATE)
688
							CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
689
							local REGENING = script.Regen:Clone()
690
							REGENING.Parent = PART
691
							REGENING.Enabled = true
692
							for i = 1, math.ceil(REGENRATE*10) do
693
								wait()
694
								ApplyAoE(PART.Position,6,1,1,0,false)
695
							end
696
							wait(REGENRATE)		
697
							PART.Transparency = 1
698
							wait(REGENRATE/5)	
699
							REGENING.Enabled = true
700
							VALUE.Value = false
701
						end))	
702
					end
703
				end	
704
			end
705
		end
706
	end
707
end
708
709
local b = IT("BodyForce",RootPart)
710
b.Name = "LowGrav"
711
b.force = Vector3.new(0,1500,0)
712
713
local SKILLTEXTCOLOR = C3(0,0,0)
714
local SKILLFONT = "Fantasy"
715
local SKILLTEXTSIZE = 7
716
717
local BACKATTACHMENT1 = IT("Attachment",Torso)
718
BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
719
local BACKATTACHMENT2 = IT("Attachment",Torso)
720
BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
721
722
Humanoid.Died:Connect(FullBodyRegen)
723
724
--//=================================\\
725
--||			DAMAGING
726
--\\=================================//
727
728
function ApplyDamage(Humanoid,Damage)
729
	if Humanoid.Health == math.huge then
730
		Humanoid.Parent:BreakJoints()
731
	else
732
		local MULTIPLY = Humanoid.MaxHealth/100
733
		Damage = Damage * DAMAGEMULTIPLIER
734
		if Humanoid.Health ~= 0 then
735
			Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
736
		end
737
	end
738
end
739
740
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
741
	local CHILDREN = workspace:GetDescendants()
742
	for index, CHILD in pairs(CHILDREN) do
743
		if CHILD.ClassName == "Model" and CHILD ~= Character then
744
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
745
			if HUM then
746
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
747
				if TORSO then
748
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
749
						if INSTAKILL == true or HUM.MaxHealth == math.huge then
750
							CHILD:BreakJoints()
751
						else
752
							local DMG = MRANDOM(MINDMG,MAXDMG)
753
							ApplyDamage(HUM,DMG)
754
						end
755
						if FLING > 0 then
756
							for _, c in pairs(CHILD:GetChildren()) do
757
								if c:IsA("BasePart") then
758
									local bv = Instance.new("BodyVelocity") 
759
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
760
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
761
									bv.Parent = c
762
									Debris:AddItem(bv,0.05)
763
								end
764
							end
765
						end
766
					end
767
				end
768
			end
769
		end
770
	end
771
end
772
773
--//=================================\\
774
--||	ATTACK FUNCTIONS AND STUFF
775
--\\=================================//
776
777
function Fireball()
778
	ATTACK = true
779
	Rooted = true
780
	local GYRO = IT("BodyGyro",RootPart)
781
	GYRO.D = 20
782
	GYRO.P = 4000
783
	GYRO.MaxTorque = VT(40000,40000,40000)
784
	local POSITION = IT("BodyPosition",RootPart)
785
	POSITION.Position = RootPart.Position+VT(0,2,0)
786
	POSITION.D = 450
787
	POSITION.P = 40000
788
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
789
	CreateSound(CHARGE,RightArm,6,1,false)
790
	coroutine.resume(coroutine.create(function()
791
		repeat
792
			Swait()
793
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
794
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
795
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
796
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
797
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
798
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
799
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
800
		until ATTACK == false
801
		GYRO:remove()
802
		POSITION:remove()
803
	end))
804
	wait(1)
805
	repeat
806
		coroutine.resume(coroutine.create(function()
807
			local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
808
			FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
809
			CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
810
			for i = 1, 250 do
811
				Swait()
812
				local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
813
				FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
814
				if HIT then
815
					ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
816
					for i = 1, 3 do
817
						WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
818
					end
819
					for i = 1, 3 do
820
						WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
821
					end
822
					for i = 1, 5 do
823
						WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
824
					end
825
					break
826
				end
827
			end
828
			Debris:AddItem(FIREBALL,7)
829
		end))
830
		wait(0.1)
831
	until KEYHOLD == false
832
	wait(0.2)
833
	ATTACK = false
834
	Rooted = false
835
end
836
837
function SearingOrb()
838
	ATTACK = true
839
	Rooted = true
840
	local POSITION = IT("BodyPosition",RootPart)
841
	POSITION.Position = RootPart.Position+VT(0,2,0)
842
	POSITION.D = 450
843
	POSITION.P = 40000
844
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
845
	CreateSound(CHARGE,Torso,6,1,false)
846
	local NEWANIM = false
847
	coroutine.resume(coroutine.create(function()
848
		repeat
849
			Swait()
850
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
851
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
852
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
853
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
854
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
855
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
856
		until ATTACK == false or NEWANIM == true
857
		if NEWANIM == true then
858
			local GYRO = IT("BodyGyro",RootPart)
859
			GYRO.D = 20
860
			GYRO.P = 4000
861
			GYRO.MaxTorque = VT(40000,40000,40000)
862
			repeat
863
				Swait()
864
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
865
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
866
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
867
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
868
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
869
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
870
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
871
			until ATTACK == false
872
			GYRO:remove()
873
		end
874
		POSITION:remove()
875
	end))
876
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
877
	MakeForm(ORB,"Ball")
878
	ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
879
	local A = IT("Attachment",ORB)
880
	local LOOP = 0
881
	for i = 1, 500 do
882
		Swait()
883
		LOOP = LOOP + 1
884
		if LOOP >= 30 then
885
			LOOP = 0
886
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
887
		end
888
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
889
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
890
	end
891
	wait(1)
892
	if KEYHOLD == false then
893
		coroutine.resume(coroutine.create(function()
894
			ORB.Transparency = 1
895
			Debris:AddItem(ORB,10)
896
			ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
897
			CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
898
			CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
899
			for i = 1, 3 do
900
				WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
901
			end
902
			for i = 1, 3 do
903
				WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
904
			end
905
			for i = 1, 15 do
906
				WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
907
			end
908
		end))
909
	else
910
		for i = 1, 100 do
911
			Swait()
912
			ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
913
			ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
914
		end
915
		ORB.Transparency = 1
916
		Debris:AddItem(ORB,10)
917
		CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
918
		for _, c in pairs(Character:GetChildren()) do
919
			if c:IsA("BasePart") then
920
			end
921
		end
922
		NEWANIM = true
923
		wait(0.5)
924
		for i = 1, 15 do
925
			wait(0.1)
926
			coroutine.resume(coroutine.create(function()
927
				local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
928
				FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
929
				CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
930
				for i = 1, 250 do
931
					Swait()
932
					local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
933
					FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
934
					if HIT then
935
						CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
936
						local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
937
						local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
938
						FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
939
						FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
940
						coroutine.resume(coroutine.create(function()
941
							for i = 1, 15 do
942
								wait(1)
943
								ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
944
							end
945
							Debris:AddItem(FIELD,5)
946
							Debris:AddItem(FIELD2,5)
947
						end))
948
						break
949
					end
950
				end
951
				Debris:AddItem(FIREBALL,7)
952
			end))
953
		end
954
	end
955
	wait(0.3)
956
	ATTACK = false
957
	Rooted = false
958
end
959
960
function Shroud()
961
	if Mouse.Target ~= nil then
962
		if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
963
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
964
			local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
965
			if TORSO and HUM.Health > 0 then
966
				local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
967
				if DISTANCE < 100 then
968
					ATTACK = true
969
					POSEIDON = false
970
					Rooted = true
971
					local GYRO = IT("BodyGyro",RootPart)
972
					GYRO.D = 20
973
					GYRO.P = 4000
974
					GYRO.MaxTorque = VT(40000,40000,40000)
975
					local POSITION = IT("BodyPosition",RootPart)
976
					POSITION.Position = RootPart.Position+VT(0,2,0)
977
					POSITION.D = 450
978
					POSITION.P = 40000
979
					POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
980
					local TARGETTING = true
981
					local HIT = false
982
983
					CreateSound(CHARGE,Torso,6,1,false)
984
					coroutine.resume(coroutine.create(function()
985
						repeat
986
							GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
987
							Swait()
988
							RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
989
							Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
990
							RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
991
							LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
992
							RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
993
							LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
994
						until TARGETTING == false
995
						repeat
996
							GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
997
							POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
998
							DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
999
							Swait()
1000
							RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1001
							Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1002
							RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1003
							LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1004
							RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1005
							LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1006
						until HIT == true
1007
						POSITION:remove()
1008
						GYRO:remove()
1009
					end))
1010
					wait(0.5)
1011
					repeat wait() until HOLD == true
1012
					for _, c in pairs(Character:GetChildren()) do
1013
						if c:IsA("BasePart") then
1014
1015
						end
1016
					end
1017
					for _, c in pairs(Character:GetChildren()) do
1018
						if c:IsA("BasePart") then
1019
							c.Transparency = 1
1020
						end
1021
					end
1022
					TARGETTING = false
1023
					for i = 1, 100 do
1024
						wait()
1025
						if DISTANCE < 5 or DISTANCE >= 200 then
1026
							break
1027
						end
1028
					end
1029
					HIT = true
1030
						end
1031
						for _, c in pairs(HUM.Parent:GetChildren()) do
1032
							end
1033
						end
1034
						CreateSound(FIREBALLSOUND,Torso,6,1,false)
1035
						RootPart.CFrame = TORSO.CFrame
1036
						local WELD = weldBetween(RootPart,TORSO)
1037
						repeat wait() until HOLD == true
1038
						CreateSound(416328540,Torso,6,1,false)
1039
						WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1040
						local bv = Instance.new("BodyVelocity") 
1041
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1042
						bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
1043
						bv.Parent = TORSO
1044
						for i = 1, 70 do
1045
							wait(0.1)
1046
							if TORSO.Parent == nil then
1047
								break
1048
							end
1049
							WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1050
						end
1051
						UNANCHOR = false
1052
						bv:remove()
1053
						wait(1)
1054
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1055
						CreateSound(FIREBALLSOUND,Torso,6,1,false)
1056
						UNANCHOR = true
1057
						local bv = Instance.new("BodyVelocity") 
1058
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1059
						bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
1060
						bv.Parent = TORSO
1061
						local LANDED = false
1062
						for i = 1, 500 do
1063
							wait()
1064
							Ignore = {Character,HUM.Parent}
1065
							WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1066
							local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1067
							local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
1068
							if HITFLOOR or FULLREGEN == true then
1069
								LANDED = true
1070
								break
1071
							end
1072
							if TORSO.Parent == nil then
1073
								break
1074
							end
1075
						end
1076
						if TORSO.Parent ~= nil then
1077
							UNANCHOR = false
1078
							bv:remove()
1079
							wait(1)
1080
							WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1081
							CreateSound(FIREBALLSOUND,Torso,6,1,false)
1082
							UNANCHOR = true
1083
							local bv = Instance.new("BodyVelocity") 
1084
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1085
							bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
1086
							bv.Parent = TORSO
1087
							local LANDED = false
1088
							for i = 1, 500 do
1089
								wait()
1090
								Ignore = {Character,HUM.Parent}
1091
								WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1092
								local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1093
								local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
1094
								if HITFLOOR or FULLREGEN == true then
1095
									LANDED = true
1096
									break
1097
								end
1098
								if TORSO.Parent == nil then
1099
									break
1100
								end
1101
							end
1102
							bv:remove()
1103
							if LANDED == true then
1104
								UNANCHOR = false
1105
								for i = 1, 10 do
1106
									ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1107
								end
1108
								CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
1109
								CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
1110
								for i = 1, 15 do
1111
									WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1112
								end
1113
								WELD:remove()
1114
								wait(0.3)
1115
								UNANCHOR = true
1116
							else
1117
								WELD:remove()
1118
							end
1119
						end
1120
					end
1121
					for _, c in pairs(Character:GetChildren()) do
1122
						if c:IsA("BasePart") and c ~= RootPart then
1123
							c.Transparency = 0
1124
						end
1125
					end
1126
					RootPart.Velocity = VT(0,0,0)
1127
					ATTACK = false
1128
					Rooted = false
1129
				end
1130
			end
1131
1132
function Spitter()
1133
	ATTACK = true
1134
	Rooted = true
1135
	local GYRO = IT("BodyGyro",RootPart)
1136
	GYRO.D = 20
1137
	GYRO.P = 4000
1138
	GYRO.MaxTorque = VT(40000,40000,40000)
1139
	local POSITION = IT("BodyPosition",RootPart)
1140
	POSITION.Position = RootPart.Position+VT(0,2,0)
1141
	POSITION.D = 450
1142
	POSITION.P = 40000
1143
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1144
	CreateSound(CHARGE,RightArm,6,0.8,false)
1145
	coroutine.resume(coroutine.create(function()
1146
		repeat
1147
			Swait()
1148
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1149
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1150
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1151
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1152
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1153
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1154
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
		until ATTACK == false
1156
		GYRO:remove()
1157
		POSITION:remove()
1158
	end))
1159
	local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
1160
	MakeForm(FIREBALL,"Ball")
1161
	FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
1162
	local CORE = IT("Attachment",FIREBALL)
1163
	local LOOP = 0
1164
	repeat
1165
		Swait()
1166
		LOOP = LOOP + 1
1167
		if LOOP == 20 then
1168
			LOOP = 0
1169
			WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1170
		end
1171
		if FIREBALL.Size.X < 20 then
1172
			FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
1173
		end
1174
		FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
1175
	until KEYHOLD == false and FIREBALL.Size.X >= 10
1176
	CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
1177
	coroutine.resume(coroutine.create(function()
1178
		FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
1179
		local RANGE = 75
1180
		for i = 1, 600 do
1181
			LOOP = LOOP + 1
1182
			if LOOP == 20 then
1183
				LOOP = 0
1184
				ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
1185
				WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1186
			end
1187
			Swait()
1188
			FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
1189
			local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
1190
			if HIT then
1191
				ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1192
				CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
1193
				CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
1194
				for i = 1, 3 do
1195
					WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1196
				end
1197
				for i = 1, 3 do
1198
					WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1199
				end
1200
				for i = 1, 15 do
1201
					WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1202
				end
1203
				break
1204
			end
1205
		end
1206
		for i = 1, 10 do
1207
			Swait()
1208
			FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
1209
		end
1210
		Debris:AddItem(FIREBALL,5)
1211
	end))
1212
	wait(0.5)
1213
	ATTACK = false
1214
	Rooted = false
1215
end
1216
1217
function Devastor()
1218
	ATTACK = true
1219
	Rooted = true
1220
	local POSITION = IT("BodyPosition",RootPart)
1221
	POSITION.Position = RootPart.Position+VT(0,2,0)
1222
	POSITION.D = 450
1223
	POSITION.P = 40000
1224
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1225
	CreateSound(CHARGE,Torso,6,1,false)
1226
	local NEWANIM = false
1227
	coroutine.resume(coroutine.create(function()
1228
		repeat
1229
			Swait()
1230
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1231
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1232
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1233
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1234
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1235
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1236
		until ATTACK == false or NEWANIM == true
1237
		if NEWANIM == true then
1238
			local GYRO = IT("BodyGyro",RootPart)
1239
			GYRO.D = 20
1240
			GYRO.P = 4000
1241
			GYRO.MaxTorque = VT(40000,40000,40000)
1242
			repeat
1243
				Swait()
1244
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1245
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
1246
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
1247
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1248
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1249
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1251
			until ATTACK == false
1252
			GYRO:remove()
1253
		end
1254
		POSITION:remove()
1255
	end))
1256
	local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
1257
	MakeForm(ORB,"Ball")
1258
	ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
1259
	local A = IT("Attachment",ORB)
1260
	local LOOP = 0
1261
	for i = 1, 200 do
1262
		Swait()
1263
		LOOP = LOOP + 1
1264
		if LOOP >= 30 then
1265
			LOOP = 0
1266
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1267
		end
1268
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1269
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1270
	end
1271
	RightArm.Transparency = 1
1272
	LeftArm.Transparency = 1
1273
	for _, c in pairs(Character:GetChildren()) do
1274
		if c:IsA("BasePart") then
1275
		end
1276
	end
1277
	CreateSound(CHARGE,Torso,6,0.5,false)
1278
	for i = 1, 200 do
1279
		Swait()
1280
		LOOP = LOOP + 1
1281
		if LOOP >= 30 then
1282
			LOOP = 0
1283
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1284
		end
1285
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1286
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1287
	end
1288
	for _, c in pairs(Character:GetChildren()) do
1289
		if c:IsA("BasePart") then
1290
			c.Transparency = 1
1291
		end
1292
	end
1293
	for i = 1, 400 do
1294
		Swait()
1295
		LOOP = LOOP + 1
1296
		if LOOP >= 30 then
1297
			LOOP = 0
1298
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1299
		end
1300
		ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
1301
		ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
1302
	end
1303
	wait(0.5)
1304
	CreateSound(FIREBALLSOUND,Effects,4,1,false)
1305
	coroutine.resume(coroutine.create(function()
1306
		ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
1307
		for i = 1, 1200 do
1308
			Swait()
1309
			ORB.CFrame = ORB.CFrame*CF(0,0,-1)
1310
			local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
1311
			if HIT then
1312
				break
1313
			end
1314
		end
1315
		for i = 1, 6 do
1316
			ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
1317
			CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
1318
			CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
1319
			for i = 1, 3 do
1320
				WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1321
			end
1322
			for i = 1, 3 do
1323
				WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
1324
			end
1325
			for i = 1, 15 do
1326
				WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1327
			end
1328
			wait(1)
1329
		end
1330
		for i = 1, 10 do
1331
			Swait()
1332
			ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
1333
		end
1334
		Debris:AddItem(ORB,5)
1335
	end))
1336
	wait(1)
1337
	FullBodyRegen()
1338
	ATTACK = false
1339
	Rooted = false
1340
end
1341
1342
--//=================================\\
1343
--||	 	 	MISC
1344
--\\=================================//
1345
1346
function Jupiter()
1347
	ATTACK = true
1348
	Rooted = true
1349
	local POSITION = IT("BodyPosition",RootPart)
1350
	POSITION.Position = RootPart.Position+VT(0,0.2,0)
1351
	POSITION.D = 450
1352
	POSITION.P = 40000
1353
	POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1354
	coroutine.resume(coroutine.create(function()
1355
		repeat
1356
			Swait()
1357
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
1358
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1359
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1360
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1361
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1362
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
1363
		until ATTACK == false
1364
	end))
1365
	wait(0.5)
1366
	repeat wait() until KEYHOLD == false
1367
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
1368
	POSITION:remove()
1369
	RootPart.Velocity = VT(0,150,0)
1370
	ATTACK = false
1371
	Rooted = false
1372
end
1373
1374
function Taunt()
1375
	ATTACK = true
1376
	Rooted = true
1377
	local TAUNT = CreateSound(159882303,Torso,10,1,false)
1378
	coroutine.resume(coroutine.create(function()
1379
		repeat
1380
			Swait()
1381
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1382
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1383
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1384
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1385
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1386
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1387
		until ATTACK == false
1388
	end))
1389
	repeat wait() until TAUNT.Playing == false
1390
	ATTACK = false
1391
	Rooted = false
1392
end
1393
1394
--//=================================\\
1395
--||	  ASSIGN THINGS TO KEYS
1396
--\\=================================//
1397
1398
function MouseDown(Mouse)
1399
	HOLD = true
1400
	if ATTACK == false then
1401
	end
1402
end
1403
1404
function MouseUp(Mouse)
1405
	HOLD = false
1406
end
1407
1408
local MUSIC = CreateSound(285883918,Character,3,1,true)
1409
1410
function KeyDown(Key)
1411
	KEYHOLD = true
1412
	if ATTACK == false and FULLREGEN == false then
1413
		if Key == "z" then
1414
			Fireball()
1415
		end
1416
	
1417
		if Key == "v" and SEARING == false then
1418
			SearingOrb()
1419
		end
1420
1421
		if Key == "q" and SEARING == false then
1422
			Shroud()
1423
		end
1424
1425
		if Key == "x" and SEARING == false then
1426
			Jupiter()
1427
			wait(2)
1428
			Devastor()
1429
		end
1430
	
1431
		if Key == "e" then
1432
			Spitter()
1433
		end
1434
1435
		if Key == "j" then
1436
			Jupiter()
1437
		end
1438
1439
		if Key == "t" and SEARING == false then
1440
			Taunt()
1441
		end
1442
1443
		if Key == "h" then
1444
			if POSEIDON == false then
1445
				POSEIDON = true
1446
				CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
1447
			else
1448
				POSEIDON = false
1449
			end
1450
		end
1451
	end
1452
1453
	if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
1454
		repeat
1455
			VALUE2 = true
1456
			Swait()
1457
			BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
1458
		until KEYHOLD == false
1459
		VALUE2 = false
1460
	end
1461
1462
	if string.byte(Key) == 50 and ATTACK == false then
1463
		if Speed == 16 then
1464
			Speed = 45
1465
		elseif Speed == 45 then
1466
			Speed = 16
1467
		end
1468
	end
1469
1470
	if Key == "1" then
1471
		MUSIC:Play()
1472
		CHOSENSONG = CHOSENSONG + 1
1473
		if CHOSENSONG > #SONGS then
1474
			CHOSENSONG = 1
1475
		end
1476
	end
1477
end
1478
1479
function KeyUp(Key)
1480
	KEYHOLD = false
1481
end
1482
1483
	Mouse.Button1Down:connect(function(NEWKEY)
1484
		MouseDown(NEWKEY)
1485
	end)
1486
	Mouse.Button1Up:connect(function(NEWKEY)
1487
		MouseUp(NEWKEY)
1488
	end)
1489
	Mouse.KeyDown:connect(function(NEWKEY)
1490
		KeyDown(NEWKEY)
1491
	end)
1492
	Mouse.KeyUp:connect(function(NEWKEY)
1493
		KeyUp(NEWKEY)
1494
	end)
1495
1496
--//=================================\\
1497
--\\=================================//
1498
1499
function unanchor()
1500
	if UNANCHOR == true then
1501
		for _, c in pairs(Character:GetChildren()) do
1502
			if c:IsA("BasePart") then
1503
				c.Anchored = false
1504
			end
1505
		end
1506
	else
1507
		for _, c in pairs(Character:GetChildren()) do
1508
			if c:IsA("BasePart") then
1509
				c.Anchored = true
1510
			end
1511
		end
1512
	end
1513
end
1514
1515
--//=================================\\
1516
--||	WRAP THE WHOLE SCRIPT UP
1517
--\\=================================//
1518
1519
Humanoid.Changed:connect(function(Jump)
1520
	if Jump == "Jump" and (Disable_Jump == true) then
1521
		Humanoid.Jump = false
1522
	end
1523
end)
1524
1525
local LOOP = 0
1526
1527
while true do
1528
	Swait()
1529
	if Character:FindFirstChildOfClass("Humanoid") == nil then
1530
		Humanoid = IT("Humanoid",Character)
1531
	end
1532
	Effects.Parent = Character
1533
	script.Parent = WEAPONGUI
1534
	ANIMATE.Parent = nil
1535
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1536
	    v:Stop();
1537
	end
1538
	SINE = SINE + CHANGE
1539
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1540
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1541
	Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
1542
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1543
	local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
1544
	local WALKSPEEDVALUE = 5
1545
	if SEARING == false then
1546
		if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
1547
			if Humanoid.WalkSpeed <= 20 then
1548
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1549
				Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1550
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1551
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1552
			elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
1553
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
1554
				Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1555
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1556
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
1557
			end
1558
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
1559
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1560
			Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1561
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1562
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1563
		end
1564
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1565
			ANIM = "Jump"
1566
			if ATTACK == false then
1567
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1568
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1569
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1570
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1571
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1572
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1573
		    end
1574
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1575
			ANIM = "Fall"
1576
			if ATTACK == false then
1577
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
1578
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
1579
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1580
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1581
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1582
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1583
			end
1584
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1585
			ANIM = "Idle"
1586
			if ATTACK == false then
1587
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1588
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1589
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1590
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1591
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1592
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1593
			end
1594
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1595
			ANIM = "Walk"
1596
			if ATTACK == false then
1597
				if Humanoid.WalkSpeed <= 20 then
1598
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1599
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1600
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
1601
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
1602
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1603
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1604
				elseif Humanoid.WalkSpeed > 20 then
1605
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1606
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1607
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1608
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1609
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
1610
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
1611
				end
1612
			end
1613
		end
1614
	elseif SEARING == true then
1615
		if APPLYGYRO == true then
1616
			if VALUE2 == false and DIRECTTURN == false then
1617
				if GYRO ~= nil then
1618
					GYRO.MaxTorque = VT(0,40000,0)
1619
					GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1620
				end
1621
			else
1622
				if GYRO ~= nil then
1623
					GYRO.MaxTorque = VT(80000,40000,80000)
1624
					GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1625
				end
1626
			end
1627
		end
1628
		if VALUE2 == false and ATTACK == false then
1629
			ANIM = "IdleFlight"
1630
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1631
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1632
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1633
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1634
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1635
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1636
		elseif VALUE2 == true and ATTACK == false then
1637
			ANIM = "Flight"
1638
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
1641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1642
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1643
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1644
		end
1645
	end
1646
	unanchor()
1647
	Humanoid.MaxHealth = "inf"
1648
	Humanoid.Health = "inf"
1649
	if Rooted == false then
1650
		Disable_Jump = false
1651
		Humanoid.WalkSpeed = Speed
1652
	elseif Rooted == true then
1653
		Disable_Jump = true
1654
		Humanoid.WalkSpeed = 0
1655
	end
1656
	Regen()
1657
	if Head:FindFirstChild("face") then
1658
		Head.face.Texture = "rbxassetid://608798717"
1659
		Head.face.Transparency = Head.Transparency
1660
	end
1661
	for _, c in pairs(Character:GetDescendants()) do
1662
		if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
1663
			c:remove()
1664
		end
1665
		if c and c.Parent then
1666
			if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
1667
				local ACCESSORY = c.Parent
1668
				c.Parent = Character
1669
				local REGENVALUE = IT("BoolValue",c)
1670
				REGENVALUE.Name = "IsRegening"
1671
				table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
1672
				if c then
1673
					if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
1674
						local WELD = weldBetween(Head,c)
1675
						table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
1676
					else
1677
						local WELD = weldBetween(Torso,c)
1678
						table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
1679
					end
1680
				end
1681
				ACCESSORY:remove()
1682
			end
1683
		end
1684
	end
1685
	for _, c in pairs(Character:GetChildren()) do
1686
		if SEARING == true and c:IsA("BasePart") then
1687
			c.Transparency = 1
1688
		end
1689
	end
1690
	MUSIC.Parent = Character
1691
	MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
1692
	MUSIC.Pitch = 1
1693
	if CHOSENSONG ~= 5 then
1694
		MUSIC.Volume = 2
1695
	else
1696
		MUSIC.Volume = 4
1697
	end 
1698
	MUSIC.Playing = true
1699
	if POSEIDON == true and FULLREGEN == false then
1700
		LOOP = LOOP + 1
1701
		local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
1702
		FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
1703
		FLOOR.CanCollide = true
1704
		Debris:AddItem(FLOOR,0.2)
1705
		local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
1706
		FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
1707
		FLOOR.CanCollide = true
1708
		Debris:AddItem(FLOOR,0.2)
1709
		if LOOP >= 5 then
1710
			LOOP = 0
1711
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1712
		end
1713
	end
1714
	RootJoint.Parent = RootPart
1715
	Humanoid.DisplayDistanceType = "None"
1716
	Humanoid.Name = "Searing Emperor"
1717
end
1718
1719
--//=================================\\
1720
--\\=================================//
1721
1722
1723
1724
1725
1726
--//====================================================\\--
1727
--||			  		 END OF SCRIPT
1728
--\\====================================================//--