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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") |
140 | + | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("SCR1PT");print("dummy running teh script) |
141 | ||
142 | script.Parent = workspace.CurrentCamera | |
143 | - | local plr = game:GetService("Players").LocalPlayer |
143 | + | local plr = owner |
144 | ||
145 | local tool = Instance.new("Tool",plr:WaitForChild("Backpack")) | |
146 | tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
147 | - | tool.Name = "bluE" |
147 | + | tool.Name = "wrench" |
148 | ||
149 | local part = Instance.new("Part",tool) | |
150 | part.Name = "Handle" | |
151 | part.Size = Vector3.new(4,6,4) | |
152 | part.TopSurface = "Smooth" | |
153 | part.BottomSurface = "Smooth" | |
154 | part.CanCollide = false | |
155 | part:BreakJoints() | |
156 | ||
157 | local mesh = Instance.new("SpecialMesh",part) | |
158 | mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499" | |
159 | mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421" | |
160 | mesh.Scale = Vector3.new(2,2,2) | |
161 | ||
162 | local sound = Instance.new("Sound",part) | |
163 | sound.SoundId = "rbxassetid://511340819" | |
164 | sound.Volume = 3 | |
165 | ||
166 | local sound2 = Instance.new("Sound",part) | |
167 | sound2.SoundId = "rbxassetid://280667448" | |
168 | sound2.Volume = 5 | |
169 | ||
170 | local sound3 = Instance.new("Sound",part) | |
171 | sound3.SoundId = "rbxassetid://139100774" | |
172 | sound3.Volume = 10 | |
173 | ||
174 | local sound4 = Instance.new("Sound",part) | |
175 | sound4.SoundId = "rbxassetid://258057783" | |
176 | sound4.Volume = 10 | |
177 | ||
178 | local sound5 = Instance.new("Sound",part) | |
179 | sound5.SoundId = "rbxassetid://130932305" | |
180 | sound5.Volume = 10 | |
181 | ||
182 | local sound6 = Instance.new("Sound",part) | |
183 | sound6.SoundId = "rbxassetid://906084456" | |
184 | sound6.Volume = 10 | |
185 | sound6.TimePosition = 2 | |
186 | ||
187 | function firstHum(target) | |
188 | for i,v in pairs(target:GetChildren()) do | |
189 | if v:IsA("Humanoid") then | |
190 | return v | |
191 | end | |
192 | end | |
193 | return nil | |
194 | end | |
195 | ||
196 | local slap = false | |
197 | local cd = false | |
198 | ||
199 | plr:GetMouse().Button1Down:connect(function() | |
200 | if tool.Parent == plr.Character then | |
201 | if slap == false then | |
202 | slap = true | |
203 | sound2:Play() | |
204 | local str = Instance.new("StringValue") | |
205 | str.Name = "toolanim" | |
206 | str.Value = "Slash" | |
207 | str.Parent = tool | |
208 | wait(1) | |
209 | slap = false | |
210 | end | |
211 | end | |
212 | end) | |
213 | ||
214 | part.Touched:connect(function(hit) | |
215 | if slap == true then | |
216 | if cd == false then | |
217 | if not hit:IsDescendantOf(plr.Character) then | |
218 | if hit.Parent:IsA("Model") then | |
219 | local fhum = firstHum(hit.Parent) | |
220 | if fhum then | |
221 | cd = true | |
222 | fhum.PlatformStand = true | |
223 | sound:Play() | |
224 | local con1 | |
225 | con1 = game:GetService("RunService").Heartbeat:connect(function() | |
226 | fhum.PlatformStand = true | |
227 | end) | |
228 | wait(0.1) | |
229 | local vel = Instance.new("BodyVelocity",hit) | |
230 | vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50 | |
231 | vel.MaxForce = Vector3.new(10000000,10000000,10000000) | |
232 | wait(1) | |
233 | cd = false | |
234 | vel:Destroy() | |
235 | local vel2 = Instance.new("BodyVelocity",hit) | |
236 | vel2.Velocity = Vector3.new(0,12.5,0) | |
237 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
238 | local p2 = Instance.new("Part",hit) | |
239 | p2.Anchored = true | |
240 | p2.Transparency = 0.6 | |
241 | p2.CanCollide = false | |
242 | p2.Size = Vector3.new(0.2,0.2,0.2) | |
243 | p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) | |
244 | p2.BrickColor = BrickColor.new("New Yeller") | |
245 | p2.Material = "Neon" | |
246 | local m2 = Instance.new("CylinderMesh",p2) | |
247 | m2.Scale = Vector3.new(60,10000,60) | |
248 | local scln = sound3:Clone() | |
249 | scln.Parent = hit | |
250 | scln:Play() | |
251 | local con2 | |
252 | con2 = game:GetService("RunService").Heartbeat:connect(function() | |
253 | p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) | |
254 | end) | |
255 | wait(7) | |
256 | vel2.Velocity = Vector3.new(0,0,0) | |
257 | wait(0.5) | |
258 | scln:Stop() | |
259 | local scln3 = sound5:Clone() | |
260 | scln3.Parent = hit | |
261 | scln3:Play() | |
262 | wait(1) | |
263 | local bav = Instance.new("BodyAngularVelocity",hit) | |
264 | bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) | |
265 | vel2.Velocity = Vector3.new(0,-250,0) | |
266 | p2.BrickColor = BrickColor.new("Really red") | |
267 | local scln6 = sound6:Clone() | |
268 | scln6.Parent = hit | |
269 | scln6:Play() | |
270 | local continue = false | |
271 | local htc | |
272 | htc = hit.Touched:connect(function(hitp) | |
273 | if not hitp:IsDescendantOf(hit.Parent) then | |
274 | continue = true | |
275 | scln6:Stop() | |
276 | vel2:Destroy() | |
277 | con2:Disconnect() | |
278 | con1:Disconnect() | |
279 | htc:Disconnect() | |
280 | p2:Destroy() | |
281 | end | |
282 | end) | |
283 | repeat wait() until continue == true | |
284 | local ctab = {} | |
285 | for i=1,4 do | |
286 | local p = Instance.new("Part",hit) | |
287 | p.Size = Vector3.new(30,30,30) | |
288 | p.Anchored = true | |
289 | p.CanCollide = false | |
290 | p.TopSurface = "Smooth" | |
291 | p.BottomSurface = "Smooth" | |
292 | p.Color = Color3.fromRGB(255,math.random(0,255),0) | |
293 | p.CFrame = hit.CFrame | |
294 | local con | |
295 | con = game:GetService("RunService").Heartbeat:connect(function() | |
296 | p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
297 | p.Transparency = p.Transparency + 0.01 | |
298 | if p.Transparency >= 1 then | |
299 | con:Disconnect() | |
300 | end | |
301 | end) | |
302 | table.insert(ctab,con) | |
303 | end | |
304 | Instance.new("Explosion",workspace).Position = hit.Position | |
305 | local scln2 = sound4:Clone() | |
306 | scln2.Parent = hit | |
307 | scln2:Play() | |
308 | vel2:Destroy() | |
309 | hit.Parent:BreakJoints() | |
310 | repeat wait() until not hit:IsDescendantOf(workspace) | |
311 | con2:Disconnect() | |
312 | end | |
313 | end | |
314 | end | |
315 | end | |
316 | end | |
317 | end) |