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local failping = 0 -- format: Will ping on Failed node execution 0 = Dont Ping, 1 = Ping
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local ship = peripheral.find("warpdriveShipCore")
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if ship == nil then
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    ship = peripheral.find("warpdriveShipController")
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end
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8-
if not (ship.isInHyperspace() or ship.isInSpace()) then
8+
if ship == nil then
9-
    error("Ship needs to be in space or hyperspace!")
9+
    error("No ship peripheral found.")
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end
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local initialx, initialy, initialz = ship.getLocalPosition()
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local navdatafile = ".navdata"
13-
        print("We are currently in " .. (ship.isInHyperspace() and "HYPERSPACE" or "SPACE") .. " at " .. initialx .. " " .. initialy .. " " .. initialz)
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local navdata = {} -- format: {{dx,dy,dz},{dx,dy,dz},...} -- these are ship coords (forward, up, right)
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while true do
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        print("We are currently at " .. initialx .. " " .. initialy .. " " .. initialz)
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        if fs.exists(navdatafile) then
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            local h = fs.open(navdatafile, "r")
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            local text = h.readAll()
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            navdata = textutils.unserialize(text)
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            h.close()
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            print("Waiting for ship core cooldown to be done before starting node execution...")
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			os.pullEvent("shipCoreCooldownDone")
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        end
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        if #navdata <= 0 then -- if navdata wasn't loaded
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            print("Enter target pos: x y z")
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            local input = read()
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local txs, tys, tzs = input:gmatch("(%-?%d+) (%-?%d+) (%-?%d+)")()
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local tx = tonumber(txs)
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local ty = tonumber(tys)
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local tz = tonumber(tzs)
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if tx == nil or ty == nil or tz == "" then
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    error("Please use the proper number format.")
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end
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local ship_len_back, ship_len_left, ship_len_down = ship.dim_negative()
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local ship_len_front, ship_len_right, ship_len_up = ship.dim_positive()
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function dst(x1, y1, z1, x2, y2, z2)
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    local dx = x2 - x1
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    local dy = y2 - y1
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    local dz = z2 - z1
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    return math.sqrt(dx * dx + dy * dy + dz * dz)
48-
local stayInHyper = true -- Assuming you always want to stay in hyperspace
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if ty - ship_len_down <= 0 or ty + ship_len_up >= 256 then
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    error("Target y position needs to be inside " .. ship_len_down .. " and " .. 256 - ship_len_up .. ".")
52-
print("Target dimension: " .. (stayInHyper and "HYPERSPACE" or "SPACE"))
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print("----------------------------------")
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print("Is this information correct?")
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print("Target coords: ", tx, ty, tz)
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print("Total distance: " .. math.floor(dst(initialx, initialy, initialz, tx, ty, tz)) .. " blocks")
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print("----------------------------------")
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print("Computing navigation steps...")
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    local shipdeltafront, shipdeltaright 
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    local shipdeltaup = ty-initialy
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    local orix,_,oriz = ship.getOrientation()
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    if orix == 1 then
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        shipdeltafront = tx-initialx
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        shipdeltaright = tz-initialz
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    elseif orix == -1 then
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        shipdeltafront = -tx+initialx
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        shipdeltaright = -tz+initialz
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    elseif oriz == 1 then
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        shipdeltafront = tz-initialz
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        shipdeltaright = -tx+initialx
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    elseif oriz == -1 then
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        shipdeltafront = -tz+initialz
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        shipdeltaright = tx-initialx
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    else 
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        error("Unexpected ship orientation!")
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    end
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    print("We need to move "..shipdeltafront.." block(s) forward, "..shipdeltaup.." block(s) upward and "..shipdeltaright.." block(s) to the right.")
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    local minforward = ship_len_front+ship_len_back
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    local minup = ship_len_up+ship_len_down
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    local minright = ship_len_right+ship_len_left
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    ship.command("MANUAL",false)
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    local success, maxdist = ship.getMaxJumpDistance()
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    if not success then error("unable to get the ships max jump distance: "..maxdist) end
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    if maxdist <= 0 then error("max jump distance is zero") end
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    print("Max jump length = "..maxdist)
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    function computeMove(mindist,remaining,ignoreconstraint) -- returns a move to make along that axis
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        if remaining == 0 then return 0 end
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        local remsign = (remaining < 0) and -1 or 1
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96
        if math.abs(remaining) < mindist and not ignoreconstraint then -- if the move would be impossible because it is too short, move further away
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            return -remsign * mindist
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        end
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        return remsign * math.min(math.abs(remaining),maxdist)  
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    end
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102
    repeat
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        local move = {} 
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        move[2] = computeMove(minup+1,shipdeltaup,true) --y     
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        shipdeltaup = shipdeltaup - move[2]
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        move[1] = computeMove(minforward+1,shipdeltafront,math.abs(move[2]) > minup) --x
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        if not (math.abs(move[2]) > minup) and  shipdeltafront == 0 and shipdeltaright == 0 and shipdeltaup ~= 0 and move[1] == 0 then
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            move[1] = minforward+1
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        end
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        shipdeltafront = shipdeltafront - move[1]
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        move[3] = computeMove(minright+1,shipdeltaright, math.abs(move[2]) > minup or math.abs(move[1]) > minforward) --z
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        shipdeltaright = shipdeltaright - move[3]
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        navdata[#navdata+1] = move
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        print("Computed move: #"..#navdata..": "..move[1].." block(s) forward, "..move[2].." block(s) upward and "..move[3].." block(s) to the right.")
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        print("Remaining: "..shipdeltafront..":"..shipdeltaup..":"..shipdeltaright)
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120
    until shipdeltafront == 0 and shipdeltaup == 0 and shipdeltaright == 0
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    print("Navigational path plotted using "..#navdata.." jump(s).")
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end
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for i=1,#navdata do
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    local move = navdata[i]
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    print("Executing next node... There are "..#navdata.." node(s) left to execute.")
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    table.remove(navdata,1)
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    if fs.exists(navbackup) then
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    fs.delete(navbackup)
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end
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 if #navdata > 0 then
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  local text = textutils.serialize(navdata) 
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        local h = fs.open(navdatafile, "w")
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        h.write(text)
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        h.close()
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        fs.copy(navdatafile, navbackup)
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    else
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        fs.delete(navdatafile)
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    end
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    ship.command("MANUAL", false)
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    ship.movement(move[1],move[2],move[3])
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    ship.rotationSteps(0)
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    ship.command("MANUAL", true)
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    for i=60,0,-1 do    
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        term.setCursorPos(1,select(2,term.getCursorPos()))
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        term.write("Waiting for the ship to jump..."..i.."   ")
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        sleep(1)
149
    end
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number = #navdata + 1
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fs.delete(navdatafile)
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fs.copy(navbackup, navdatafile)
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print("The ship did not jump.")
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if failping >= 0 then
155
end
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sleep(3)
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os.reboot()
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end
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end
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