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1 | Effects = {} --sound effects, for advanced players. | |
2 | local Player = game.Players.localPlayer | |
3 | local Character = Player.Character | |
4 | local Humanoid = Character.Humanoid | |
5 | z = Instance.new("Sound", Character) | |
6 | z.SoundId = "rbxassetid://319430400"-- | |
7 | z.Looped = true --False for a one-time song. | |
8 | z.Pitch = 1.0 | |
9 | z.Volume = 1.6 | |
10 | wait(.1) | |
11 | z:Play() | |
12 | ------------------------ | |
13 | game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Omega Rigormortis by basstracker1970 pastebin is memberhero", "Green") | |
14 | Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"} | |
15 | clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"} | |
16 | hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"} | |
17 | blocksounds = {"199148933", "199148947"} | |
18 | armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
19 | woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"} | |
20 | music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"} | |
21 | misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"} | |
22 | Player = game.Players.LocalPlayer | |
23 | Character = Player.Character | |
24 | PlayerGui = Player.PlayerGui | |
25 | Backpack = Player.Backpack | |
26 | Torso = Character.Torso | |
27 | Head = Character.Head | |
28 | Humanoid = Character.Humanoid | |
29 | LeftArm = Character["Left Arm"] | |
30 | LeftLeg = Character["Left Leg"] | |
31 | RightArm = Character["Right Arm"] | |
32 | RightLeg = Character["Right Leg"] | |
33 | LS = Torso["Left Shoulder"] | |
34 | LH = Torso["Left Hip"] | |
35 | RS = Torso["Right Shoulder"] | |
36 | RH = Torso["Right Hip"] | |
37 | Face = Head.face | |
38 | Neck = Torso.Neck | |
39 | it = Instance.new | |
40 | attacktype = 1 | |
41 | vt = Vector3.new | |
42 | cf = CFrame.new | |
43 | euler = CFrame.fromEulerAnglesXYZ | |
44 | angles = CFrame.Angles | |
45 | cloaked = false | |
46 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
47 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
48 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
49 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
50 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
51 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
52 | RootPart = Character.HumanoidRootPart | |
53 | RootJoint = RootPart.RootJoint | |
54 | RootCF = euler(-1.57, 0, 3.14) | |
55 | attack = false | |
56 | attackdebounce = false | |
57 | deb = false | |
58 | equipped = true | |
59 | hand = false | |
60 | MMouse = nil | |
61 | combo = 0 | |
62 | mana = 0 | |
63 | trispeed = 0.2 | |
64 | attackmode = "none" | |
65 | local idle = 0 | |
66 | local Anim = "Idle" | |
67 | local gun = false | |
68 | local shoot = false | |
69 | player = nil | |
70 | mana = 0 | |
71 | mouse = Player:GetMouse() | |
72 | RSH = nil | |
73 | RW = Instance.new("Weld") | |
74 | LW = Instance.new("Weld") | |
75 | RH = Torso["Right Hip"] | |
76 | LH = Torso["Left Hip"] | |
77 | RSH = Torso["Right Shoulder"] | |
78 | LSH = Torso["Left Shoulder"] | |
79 | TorsoColor = Torso.BrickColor | |
80 | Colorpart1 = Torso.BrickColor.r | |
81 | Colorpart2 = Torso.BrickColor.g | |
82 | Colorpart3 = Torso.BrickColor.b | |
83 | NoOutline = function(Part) | |
84 | Part.TopSurface = 10 | |
85 | end | |
86 | ||
87 | player = Player | |
88 | ch = Character | |
89 | RSH = ch.Torso["Right Shoulder"] | |
90 | LSH = ch.Torso["Left Shoulder"] | |
91 | RSH.Parent = nil | |
92 | LSH.Parent = nil | |
93 | RW.Name = "Right Shoulder" | |
94 | RW.Part0 = ch.Torso | |
95 | RW.C0 = cf(1.5, 0.5, 0) | |
96 | RW.C1 = cf(0, 0.5, 0) | |
97 | RW.Part1 = ch["Right Arm"] | |
98 | RW.Parent = ch.Torso | |
99 | LW.Name = "Left Shoulder" | |
100 | LW.Part0 = ch.Torso | |
101 | LW.C0 = cf(-1.5, 0.5, 0) | |
102 | LW.C1 = cf(0, 0.5, 0) | |
103 | LW.Part1 = ch["Left Arm"] | |
104 | LW.Parent = ch.Torso | |
105 | Player = game:GetService("Players").LocalPlayer | |
106 | Character = Player.Character | |
107 | Mouse = Player:GetMouse() | |
108 | local weldBetween = function(a, b) | |
109 | local weldd = Instance.new("ManualWeld") | |
110 | weldd.Part0 = a | |
111 | weldd.Part1 = b | |
112 | weldd.C0 = CFrame.new() | |
113 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
114 | weldd.Parent = a | |
115 | return weldd | |
116 | end | |
117 | ||
118 | fat = Instance.new("BindableEvent", script) | |
119 | fat.Name = "Heartbeat" | |
120 | script:WaitForChild("Heartbeat") | |
121 | frame = 0.033333333333333 | |
122 | tf = 0 | |
123 | allowframeloss = false | |
124 | tossremainder = false | |
125 | lastframe = tick() | |
126 | script.Heartbeat:Fire() | |
127 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
128 | tf = tf + s | |
129 | if frame <= tf then | |
130 | if allowframeloss then | |
131 | script.Heartbeat:Fire() | |
132 | lastframe = tick() | |
133 | else | |
134 | for i = 1, math.floor(tf / frame) do | |
135 | script.Heartbeat:Fire() | |
136 | end | |
137 | lastframe = tick() | |
138 | end | |
139 | if tossremainder then | |
140 | tf = 0 | |
141 | else | |
142 | tf = tf - frame * math.floor(tf / frame) | |
143 | end | |
144 | end | |
145 | end | |
146 | ) | |
147 | nooutline = function(part) | |
148 | part.TopSurface = 10 | |
149 | end | |
150 | ||
151 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
152 | local fp = it("Part") | |
153 | fp.formFactor = formfactor | |
154 | fp.Parent = parent | |
155 | fp.Reflectance = reflectance | |
156 | fp.Transparency = transparency | |
157 | fp.CanCollide = false | |
158 | fp.Locked = true | |
159 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
160 | fp.Name = name | |
161 | fp.Size = size | |
162 | fp.Position = Character.Torso.Position | |
163 | nooutline(fp) | |
164 | fp.Material = material | |
165 | fp:BreakJoints() | |
166 | return fp | |
167 | end | |
168 | ||
169 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
170 | local mesh = it(Mesh) | |
171 | mesh.Parent = part | |
172 | if Mesh == "SpecialMesh" then | |
173 | mesh.MeshType = meshtype | |
174 | mesh.MeshId = meshid | |
175 | end | |
176 | mesh.Offset = offset | |
177 | mesh.Scale = scale | |
178 | return mesh | |
179 | end | |
180 | ||
181 | weld = function(parent, part0, part1, c0, c1) | |
182 | local weld = it("Weld") | |
183 | weld.Parent = parent | |
184 | weld.Part0 = part0 | |
185 | weld.Part1 = part1 | |
186 | weld.C0 = c0 | |
187 | weld.C1 = c1 | |
188 | return weld | |
189 | end | |
190 | ||
191 | local m = Instance.new("Model", RightArm) | |
192 | m.Name = "Rigormortis\' Right Glove" | |
193 | GloveHandle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
194 | GloveHandleweld = weld(m, Character["Right Arm"], GloveHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1920929e-005, 0.000109910965, 0.00443553925, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)) | |
195 | mesh("SpecialMesh", GloveHandle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 5.25, 5.5)) | |
196 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
197 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.620000124, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
198 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1, 5.5)) | |
199 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
200 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.869999886, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
201 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1.5, 5.5)) | |
202 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
203 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0184423923, 0.00541090965, 1, 0, 0, 0, 0.258819193, -0.965925813, 0, 0.965925813, 0.258819193)) | |
204 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
205 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
206 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00707101822, 0.00707101822, 0.465586424, 0.707106769, 0.707106769, 0, -0.707106769, 0.707106769, 0, 0, 0, 1)) | |
207 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
208 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
209 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999999046, 0, 0.465586424, 0, 0.99999994, 0, -0.99999994, 0, 0, 0, 0, 1)) | |
210 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
211 | GloveEyePart = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "GloveEyePart", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
212 | GloveEyePartweld = weld(m, GloveHandle, GloveEyePart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.00999999, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
213 | GloveEyePartmesh = mesh("SpecialMesh", GloveEyePart, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 4)) | |
214 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
215 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0192146301, 0.000453591347, 1, 0, 0, 0, 0.50000006, -0.866025388, 0, 0.866025388, 0.50000006)) | |
216 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
217 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
218 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.00999999046, 0.465586424, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
219 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
220 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
221 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413562, 0.00707125664, 0.00707101822, 1.3767874e-007, -6.21808951e-008, -1, -0.70710659, 0.707106948, -1.4132209e-007, 0.707106948, 0.70710659, 5.33850653e-008)) | |
222 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
223 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
224 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0186772346, -0.004535079, 1, 0, 0, 0, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829)) | |
225 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
226 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
227 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413681, 0.00999999046, 0, -4.37113883e-008, -9.70964606e-008, -1, 0, 1, -9.70964606e-008, 1, -4.24422121e-015, -4.37113883e-008)) | |
228 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25)) | |
229 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
230 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.00921452045, 0.0168669224, 1, 0, 0, 0, -0.499999851, -0.866025507, 0, 0.866025507, -0.499999851)) | |
231 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
232 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
233 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0132659674, 0.0139074326, 1, 0, 0, 0, -0.258818924, -0.965925872, 0, 0.965925872, -0.258818924)) | |
234 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
235 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
236 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0168671608, -0.00921428204, 1, 0, 0, 0, 0.866025448, -0.499999911, 0, 0.499999911, 0.866025448)) | |
237 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
238 | LaserReferencePart = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Really black", "LaserReferencePart", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
239 | LaserReferencePartweld = weld(m, GloveHandle, LaserReferencePart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.980000019, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008, 0, 0, 0, 1)) | |
240 | mesh("SpecialMesh", LaserReferencePart, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 4, 4)) | |
241 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
242 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.974999905, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008, 0, 0, 0, 1)) | |
243 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 5, 5)) | |
244 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
245 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413681, 0.00707101822, -0.00707149506, -3.09086268e-008, -1.0640651e-007, -1, 0.707106948, 0.70710659, -9.70964535e-008, 0.70710659, -0.707106948, 5.33850901e-008)) | |
246 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
247 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
248 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549413562, 1.1920929e-007, 0.00999999046, 7.54979013e-008, 7.54978799e-008, -1, -1, 2.68220901e-007, -7.54978799e-008, 2.68220901e-007, 1, 7.54979013e-008)) | |
249 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25)) | |
250 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
251 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00707101822, 0.00707101822, 0.465586424, 0.707106709, -0.707106829, 0, 0.707106829, 0.707106709, 0, 0, 0, 1)) | |
252 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
253 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
254 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0164134502, 0.00999999046, 1, 0, 0, 0, 7.54979013e-008, -1, 0, 1, 7.54979013e-008)) | |
255 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
256 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
257 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, -0.00453495979, -0.0186769962, 1, 0, 0, 0, 0.707106709, 0.707106888, 0, -0.707106888, 0.707106709)) | |
258 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
259 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
260 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.000453591347, -0.0192143917, 1, 0, 0, 0, 0.866025329, 0.500000119, 0, -0.500000119, 0.866025329)) | |
261 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
262 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
263 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.00541114807, -0.0184421539, 1, 0, 0, 0, 0.965925813, 0.258819163, 0, -0.258819163, 0.965925813)) | |
264 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
265 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
266 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.00999999046, -0.0164134502, 1, 0, 0, 0, 1, 1.34110465e-007, 0, -1.34110465e-007, 1)) | |
267 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
268 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
269 | Partweld = weld(m, GloveHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549999952, 0.0139074326, -0.0132658482, 1, 0, 0, 0, 0.965925872, -0.258818865, 0, 0.258818865, 0.965925872)) | |
270 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
271 | Finger1Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
272 | Finger1Handleweld = weld(m, Character["Right Arm"], Finger1Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138371706, 1.14493585, -0.395564556, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1)) | |
273 | mesh("SpecialMesh", Finger1Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
274 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
275 | Partweld = weld(m, Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637054, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)) | |
276 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
277 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
278 | Partweld = weld(m, Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249999762, 0.200000167, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)) | |
279 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
280 | Glove1Finger1ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove1Finger1ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
281 | Glove1Finger1ClawFingerweld = weld(m, Finger1Handle, Glove1Finger1ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103747845, 0.500191927, -0.00441360474, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)) | |
282 | mesh("SpecialMesh", Glove1Finger1ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
283 | Finger2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
284 | Finger2Handleweld = weld(m, Character["Right Arm"], Finger2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138371706, 1.14493585, 0.00143527985, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1)) | |
285 | mesh("SpecialMesh", Finger2Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
286 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
287 | Partweld = weld(m, Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249999762, 0.200000167, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)) | |
288 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
289 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
290 | Partweld = weld(m, Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637054, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)) | |
291 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
292 | Glove1Finger2ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove1Finger2ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
293 | Glove1Finger2ClawFingerweld = weld(m, Finger2Handle, Glove1Finger2ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.499370575, -0.00141334534, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)) | |
294 | mesh("SpecialMesh", Glove1Finger2ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
295 | Finger3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
296 | Finger3Handleweld = weld(m, Character["Right Arm"], Finger3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138371706, 1.14493585, 0.403035164, 0.965925813, 0.258819014, 0, -0.258819044, 0.965925694, 0, 0, 0, 1)) | |
297 | mesh("SpecialMesh", Finger3Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
298 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
299 | Partweld = weld(m, Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637054, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)) | |
300 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
301 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
302 | Partweld = weld(m, Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249999762, 0.200000167, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)) | |
303 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
304 | Glove1Finger3ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove1Finger3ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
305 | Glove1Finger3ClawFingerweld = weld(m, Finger3Handle, Glove1Finger3ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.499370575, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)) | |
306 | mesh("SpecialMesh", Glove1Finger3ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
307 | Finger4Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
308 | Finger4Handleweld = weld(m, Character["Right Arm"], Finger4Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145614386, 1.14687657, -0.40422225, -0.965925813, 0.258819103, 4.72798973e-008, 0.258819133, 0.965925694, -1.68990979e-007, -8.94069672e-008, -1.50995788e-007, -1)) | |
309 | mesh("SpecialMesh", Finger4Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
310 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
311 | Partweld = weld(m, Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103527784, 0.38637042, 0, 0.866025329, -0.500000179, 0, 0.500000179, 0.866025329, 0, 0, 0, 1)) | |
312 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
313 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
314 | Partweld = weld(m, Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249997377, 0.200000048, 0, 0.965925753, -0.258819282, 0, 0.258819282, 0.965925753, 0, 0, 0, 1)) | |
315 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
316 | Glove1Finger4ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove4Finger1ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
317 | Glove1Finger4ClawFingerweld = weld(m, Finger4Handle, Glove1Finger4ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.134217024, 0.491147041, -0.00118684769, -0.866025329, 0.500000119, -1.2544109e-007, 0.500000119, 0.866025329, -1.22710517e-007, 4.72798973e-008, -1.68990979e-007, -1)) | |
318 | mesh("SpecialMesh", Glove1Finger4ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
319 | local m2 = Instance.new("Model", Head) | |
320 | m2.Name = "Rigormortis\' Hood" | |
321 | HoodHandle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really black", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
322 | HoodHandleweld = weld(m, Character.Head, HoodHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1920929e-005, -0.0898900032, 2.19345093e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
323 | mesh("SpecialMesh", HoodHandle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=64560031", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 1.10000002, 1.10000002)) | |
324 | Hoodpart2 = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Hoodpart2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
325 | Hoodpart2weld = weld(m, HoodHandle, Hoodpart2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, -0.0299999714, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
326 | mesh("SpecialMesh", Hoodpart2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=64560031", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 1.20000005, 1.10000002)) | |
327 | Eye1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "Eye1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
328 | Eye1weld = weld(m, HoodHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200000048, 0, 0.619999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
329 | Eye1mesh = mesh("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 2, 1)) | |
330 | Eye2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "Eye2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
331 | Eye2weld = weld(m, HoodHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200000048, 0.064807415, 0.616603374, 1, 0, 0, 0, 0.994521916, 0.104528464, 0, -0.104528464, 0.994521916)) | |
332 | Eye2mesh = mesh("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 2, 1)) | |
333 | local m3 = Instance.new("Model", LeftArm) | |
334 | m3.Name = "Rigormortis\' Left Glove" | |
335 | Glove2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
336 | Glove2Handleweld = weld(m, Character["Left Arm"], Glove2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21593475e-005, 0.000111103058, 0.00443267822, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)) | |
337 | mesh("SpecialMesh", Glove2Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 5.25, 5.5)) | |
338 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
339 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.620001078, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
340 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1, 5.5)) | |
341 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
342 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.870001078, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
343 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(5.5, 1.5, 5.5)) | |
344 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
345 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0184402466, 0.00540876389, 1, 0, 0, 0, 0.258819193, -0.965925813, 0, 0.965925813, 0.258819193)) | |
346 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
347 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
348 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00706958771, 0.00706958771, 0.465587616, 0.707106769, 0.707106769, 0, -0.707106769, 0.707106769, 0, 0, 0, 1)) | |
349 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
350 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
351 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999808311, 0, 0.465587616, 0, 0.99999994, 0, -0.99999994, 0, 0, 0, 0, 1)) | |
352 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
353 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
354 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.00999808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
355 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 4)) | |
356 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
357 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0192146301, 0.000451087952, 1, 0, 0, 0, 0.50000006, -0.866025388, 0, 0.866025388, 0.50000006)) | |
358 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
359 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
360 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.00999808311, 0.465587616, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
361 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
362 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
363 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0.00706958771, 0.00706955791, 1.3767874e-007, -6.21808951e-008, -1, -0.70710659, 0.707106948, -1.4132209e-007, 0.707106948, 0.70710659, 5.33850653e-008)) | |
364 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
365 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
366 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0186767578, -0.00453662872, 1, 0, 0, 0, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829)) | |
367 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
368 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
369 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0.00999832153, 0, -4.37113883e-008, -9.70964606e-008, -1, 0, 1, -9.70964606e-008, 1, -4.24422121e-015, -4.37113883e-008)) | |
370 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25)) | |
371 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
372 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.00921630859, 0.016866684, 1, 0, 0, 0, -0.499999851, -0.866025507, 0, 0.866025507, -0.499999851)) | |
373 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
374 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
375 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0132675171, 0.0139055252, 1, 0, 0, 0, -0.258818924, -0.965925872, 0, 0.965925872, -0.258818924)) | |
376 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
377 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
378 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.016866684, -0.00921630859, 1, 0, 0, 0, 0.866025448, -0.499999911, 0, 0.499999911, 0.866025448)) | |
379 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
380 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
381 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.979999065, -2.38418579e-007, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008, 0, 0, 0, 1)) | |
382 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 4, 4)) | |
383 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
384 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.974999905, -2.38418579e-007, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008, 0, 0, 0, 1)) | |
385 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 5, 5)) | |
386 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
387 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0.00706964731, -0.00706958771, -3.09086268e-008, -1.0640651e-007, -1, 0.707106948, 0.70710659, -9.70964535e-008, 0.70710659, -0.707106948, 5.33850901e-008)) | |
388 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
389 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
390 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.549407959, 0, 0.00999808311, 7.54979013e-008, 7.54978799e-008, -1, -1, 2.68220901e-007, -7.54978799e-008, 2.68220901e-007, 1, 7.54979013e-008)) | |
391 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 0.75, 0.25)) | |
392 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0.25, 0, "Br. yellowish orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
393 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00706958771, 0.00706982613, 0.465587616, 0.707106709, -0.707106829, 0, 0.707106829, 0.707106709, 0, 0, 0, 1)) | |
394 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 1)) | |
395 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
396 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0164146423, 0.00999808311, 1, 0, 0, 0, 7.54979013e-008, -1, 0, 1, 7.54979013e-008)) | |
397 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
398 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
399 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, -0.00453662872, -0.0186767578, 1, 0, 0, 0, 0.707106709, 0.707106888, 0, -0.707106888, 0.707106709)) | |
400 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
401 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
402 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.000451087952, -0.0192146301, 1, 0, 0, 0, 0.866025329, 0.500000119, 0, -0.500000119, 0.866025329)) | |
403 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
404 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
405 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.00540876389, -0.0184402466, 1, 0, 0, 0, 0.965925813, 0.258819163, 0, -0.258819163, 0.965925813)) | |
406 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
407 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
408 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.00999808311, -0.0164146423, 1, 0, 0, 0, 1, 1.34110465e-007, 0, -1.34110465e-007, 1)) | |
409 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
410 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, "Bright orange", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
411 | Partweld = weld(m, Glove2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550000191, 0.0139064789, -0.0132675171, 1, 0, 0, 0, 0.965925872, -0.258818865, 0, 0.258818865, 0.965925872)) | |
412 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.25, 1, 0.25)) | |
413 | Glove2Finger1Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
414 | Glove2Finger1Handleweld = weld(m, Character["Left Arm"], Glove2Finger1Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149578571, 1.14794111, 0.398792267, -0.965925813, 0.258819133, 0, 0.258819163, 0.965925694, 7.4505806e-008, 1.92835312e-008, 7.19670723e-008, -1)) | |
415 | mesh("SpecialMesh", Glove2Finger1Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
416 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
417 | Partweld = weld(m, Glove2Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526592, 0.386366367, 0, 0.866025448, -0.500000119, -3.72529136e-008, 0.500000119, 0.866025329, -9.98188199e-009, 3.72529101e-008, -9.98188909e-009, 1)) | |
418 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
419 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
420 | Partweld = weld(m, Glove2Finger1Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249929428, 0.199998975, 0, 0.965925813, -0.258819133, -1.92835294e-008, 0.258819133, 0.965925813, 2.79754886e-009, 1.79023978e-008, -7.6931741e-009, 1)) | |
421 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
422 | Glove2Finger1ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger1ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
423 | Glove2Finger1ClawFingerweld = weld(m, Glove2Finger1Handle, Glove2Finger1ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103525162, 0.49937129, 0, 0.866025448, -0.500000119, -3.72529136e-008, 0.500000119, 0.866025329, -9.98188199e-009, 3.72529101e-008, -9.98188909e-009, 1)) | |
424 | mesh("SpecialMesh", Glove2Finger1ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
425 | Glove2Finger2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
426 | Glove2Finger2Handleweld = weld(m, Character["Left Arm"], Glove2Finger2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149578094, 1.14794099, -0.00280952454, -0.965925813, 0.258819133, 0, 0.258819163, 0.965925694, 7.4505806e-008, 1.92835312e-008, 7.19670723e-008, -1)) | |
427 | mesh("SpecialMesh", Glove2Finger2Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
428 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
429 | Partweld = weld(m, Glove2Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249934196, 0.199998975, 1.90734863e-006, 0.965925813, -0.258819133, -1.92835294e-008, 0.258819133, 0.965925813, 2.79754886e-009, 1.79023978e-008, -7.6931741e-009, 1)) | |
430 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
431 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
432 | Partweld = weld(m, Glove2Finger2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526592, 0.386366367, 0, 0.866025448, -0.500000119, -3.72529136e-008, 0.500000119, 0.866025329, -9.98188199e-009, 3.72529101e-008, -9.98188909e-009, 1)) | |
433 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
434 | Glove2Finger2ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger2ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
435 | Glove2Finger2ClawFingerweld = weld(m, Glove2Finger2Handle, Glove2Finger2ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10352397, 0.499371529, -0.00141334534, 0.866025448, -0.500000119, -3.72529136e-008, 0.500000119, 0.866025329, -9.98188199e-009, 3.72529101e-008, -9.98188909e-009, 1)) | |
436 | mesh("SpecialMesh", Glove2Finger2ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
437 | Glove2Finger3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
438 | Glove2Finger3Handleweld = weld(m, Character["Left Arm"], Glove2Finger3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149578094, 1.14794099, -0.399812698, -0.965925813, 0.258819133, 0, 0.258819163, 0.965925694, 7.4505806e-008, 1.92835312e-008, 7.19670723e-008, -1)) | |
439 | mesh("SpecialMesh", Glove2Finger3Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
440 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
441 | Partweld = weld(m, Glove2Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526592, 0.386366367, 0, 0.866025448, -0.500000119, -3.72529136e-008, 0.500000119, 0.866025329, -9.98188199e-009, 3.72529101e-008, -9.98188909e-009, 1)) | |
442 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
443 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
444 | Partweld = weld(m, Glove2Finger3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0249962807, 0.199998975, 1.90734863e-006, 0.965925813, -0.258819133, -1.92835294e-008, 0.258819133, 0.965925813, 2.79754886e-009, 1.79023978e-008, -7.6931741e-009, 1)) | |
445 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
446 | Glove2Finger3ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger3ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
447 | Glove2Finger3ClawFingerweld = weld(m, Glove2Finger3Handle, Glove2Finger3ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103745937, 0.500193119, -0.00440788269, 0.866025448, -0.500000119, -3.72529136e-008, 0.500000119, 0.866025329, -9.98188199e-009, 3.72529101e-008, -9.98188909e-009, 1)) | |
448 | mesh("SpecialMesh", Glove2Finger3ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
449 | Glove2Finger4Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
450 | Glove2Finger4Handleweld = weld(m, Character["Left Arm"], Glove2Finger4Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.134407997, 1.14387655, 0.400022507, 0.965925813, 0.258819103, -8.94069672e-008, -0.258819133, 0.965925694, 2.38418579e-007, 1.48067784e-007, -2.071544e-007, 1)) | |
451 | mesh("SpecialMesh", Glove2Finger4Handle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
452 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
453 | Partweld = weld(m, Glove2Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.103526354, 0.386366606, 0, 0.866025329, -0.500000238, 1.07231074e-007, 0.500000238, 0.866025329, 3.19420792e-008, -1.0883587e-007, 2.59529003e-008, 1)) | |
454 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
455 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
456 | Partweld = weld(m, Glove2Finger4Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.025002718, 0.199998975, 0, 0.965925753, -0.258819312, 8.84631604e-008, 0.258819312, 0.965925753, 1.30108901e-008, -8.88163285e-008, 1.03283924e-008, 1)) | |
457 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1.25, 1.5)) | |
458 | Glove2Finger4ClawFinger = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0.25, 0, TorsoColor, "Glove2Finger4ClawFinger", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
459 | Glove2Finger4ClawFingerweld = weld(m, Glove2Finger4Handle, Glove2Finger4ClawFinger, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.134222269, 0.491146207, -0.00118637085, -0.866025329, 0.500000238, -1.96638027e-007, 0.500000238, 0.866025329, -8.72672246e-008, 1.26659884e-007, -1.73894662e-007, -1)) | |
460 | mesh("SpecialMesh", Glove2Finger4ClawFinger, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.209999993, 0.5, 0.209999993)) | |
461 | coroutine.resume(coroutine.create(function(Part, Weld) | |
462 | while Part.Parent ~= nil do | |
463 | wait(5) | |
464 | for i = 0, 1, 0.2 do | |
465 | wait() | |
466 | Eye1mesh.Scale = Vector3.new(0.5, 2 - 1.9 * i, 1) | |
467 | Eye2mesh.Scale = Vector3.new(0.5, 2 - 1.9 * i, 1) | |
468 | end | |
469 | for i = 0, 1, 0.2 do | |
470 | wait() | |
471 | Eye1mesh.Scale = Vector3.new(0.5, 0.1 + 1.9 * i, 1) | |
472 | Eye2mesh.Scale = Vector3.new(0.5, 0.1 + 1.9 * i, 1) | |
473 | end | |
474 | end | |
475 | end | |
476 | ), Eye1, Eye1weld) | |
477 | for i,v in pairs(Character:GetChildren()) do | |
478 | if v:IsA("Model") then | |
479 | for _,c in pairs(v:GetChildren()) do | |
480 | if c:IsA("Part") then | |
481 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
482 | end | |
483 | end | |
484 | end | |
485 | end | |
486 | for i,v in pairs(Character.Head:GetChildren()) do | |
487 | if v.className == "BlockMesh" then | |
488 | v:destroy() | |
489 | head = Instance.new("SpecialMesh", Head) | |
490 | head.MeshType = "Head" | |
491 | end | |
492 | end | |
493 | local CloakEffect = Instance.new("ParticleEmitter", Torso) | |
494 | CloakEffect.VelocitySpread = 360 | |
495 | CloakEffect.Lifetime = NumberRange.new(1) | |
496 | CloakEffect.Speed = NumberRange.new(20) | |
497 | CloakEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 1), NumberSequenceKeypoint.new(1, 0)}) | |
498 | CloakEffect.Enabled = false | |
499 | CloakEffect.RotSpeed = NumberRange.new(-360, 360) | |
500 | CloakEffect.Rate = 1000 | |
501 | CloakEffect.Rotation = NumberRange.new(-360, 360) | |
502 | CloakEffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0), NumberSequenceKeypoint.new(1, 1)}) | |
503 | CloakEffect.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
504 | CloakEffect.LightEmission = 1 | |
505 | CloakEffect.Texture = "http://www.roblox.com/asset/?id=243664672" | |
506 | CloakEffectLight = Instance.new("PointLight", Torso) | |
507 | CloakEffectLight.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3) | |
508 | CloakEffectLight.Range = 10 | |
509 | CloakEffectLight.Brightness = 10 | |
510 | CloakEffectLight.Enabled = false | |
511 | CloakEffectLight2 = Instance.new("PointLight", Torso) | |
512 | CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3) | |
513 | CloakEffectLight2.Range = 7.5 | |
514 | CloakEffectLight2.Brightness = 7.5 | |
515 | CloakEffectLight2.Enabled = false | |
516 | local CloakEffect2 = Instance.new("ParticleEmitter", Torso) | |
517 | CloakEffect2.VelocitySpread = 360 | |
518 | CloakEffect2.Lifetime = NumberRange.new(1) | |
519 | CloakEffect2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 6), NumberSequenceKeypoint.new(1, 5)}) | |
520 | CloakEffect2.Enabled = false | |
521 | CloakEffect2.RotSpeed = NumberRange.new(9000) | |
522 | CloakEffect2.Rate = 200 | |
523 | CloakEffect2.Rotation = NumberRange.new(-360, 360) | |
524 | CloakEffect2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0), NumberSequenceKeypoint.new(1, 1)}) | |
525 | CloakEffect2.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
526 | CloakEffect2.Texture = "http://www.roblox.com/asset/?id=321556991" | |
527 | local TrailEffect = Instance.new("ParticleEmitter", Torso) | |
528 | TrailEffect.Lifetime = NumberRange.new(1) | |
529 | TrailEffect.Speed = NumberRange.new(0) | |
530 | TrailEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0)}) | |
531 | TrailEffect.Enabled = false | |
532 | TrailEffect.RotSpeed = NumberRange.new(-360, 360) | |
533 | TrailEffect.Rate = 500 | |
534 | TrailEffect.Rotation = NumberRange.new(-360, 360) | |
535 | TrailEffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(1, 1)}) | |
536 | TrailEffect.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
537 | TrailEffect.LightEmission = 0.5 | |
538 | TrailEffect.Texture = "http://www.roblox.com/asset/?id=243728206" | |
539 | local GhostEffect = Instance.new("ParticleEmitter", Torso) | |
540 | GhostEffect.Lifetime = NumberRange.new(0.25, 0.5) | |
541 | GhostEffect.Speed = NumberRange.new(12.5, 15) | |
542 | GhostEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.3, 0.3), NumberSequenceKeypoint.new(1, 0, 0)}) | |
543 | GhostEffect.Acceleration = Vector3.new(0, 0, 0) | |
544 | GhostEffect.RotSpeed = NumberRange.new(9000) | |
545 | GhostEffect.Rate = 1000 | |
546 | GhostEffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0.25), NumberSequenceKeypoint.new(1, 1)}) | |
547 | GhostEffect.LightEmission = 0.75 | |
548 | GhostEffect.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1)) | |
549 | GhostEffect.Texture = "http://www.roblox.com/asset/?id=321556991" | |
550 | GhostEffect.VelocitySpread = 360 | |
551 | GhostEffect.LockedToPart = false | |
552 | GhostEffect.Enabled = false | |
553 | local Player = game.Players.localPlayer | |
554 | local Character = Player.Character | |
555 | local Humanoid = Character.Humanoid | |
556 | local mouse = Player:GetMouse() | |
557 | local LeftArm = Character["Left Arm"] | |
558 | local RightArm = Character["Right Arm"] | |
559 | local LeftLeg = Character["Left Leg"] | |
560 | local RightLeg = Character["Right Leg"] | |
561 | local Head = Character.Head | |
562 | local Torso = Character.Torso | |
563 | local cam = game.Workspace.CurrentCamera | |
564 | local RootPart = Character.HumanoidRootPart | |
565 | local equipped = false | |
566 | local attack = false | |
567 | local Anim = "Idle" | |
568 | local idle = 0 | |
569 | local sprint = false | |
570 | local battlestance = false | |
571 | local attacktype = 1 | |
572 | local state = "none" | |
573 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
574 | local velocity = RootPart.Velocity.y | |
575 | local sine = 0 | |
576 | local change = 1 | |
577 | local on = false | |
578 | local grabbed = false | |
579 | local skill1 = false | |
580 | local skill2 = false | |
581 | local skill3 = false | |
582 | local skill4 = false | |
583 | local cooldown1 = 0 | |
584 | local cooldown2 = 0 | |
585 | local cooldown3 = 0 | |
586 | local cooldown4 = 0 | |
587 | local co1 = 0 | |
588 | local co2 = 0 | |
589 | local co3 = 0 | |
590 | local co4 = 0 | |
591 | local inputserv = game:GetService("UserInputService") | |
592 | local typing = false | |
593 | local crit = false | |
594 | local critchance = 2 | |
595 | local critdamageaddmin = 3 | |
596 | local critdamageaddmax = 7 | |
597 | local maxstamina = 100 | |
598 | local stamina = 0 | |
599 | local maxjumpstamina = 100 | |
600 | local jumpstamina = 0 | |
601 | local maxstealth = 100 | |
602 | local stealth = 0 | |
603 | local skill1stam = 100 | |
604 | local skill2stam = 100 | |
605 | local skill3stam = 100 | |
606 | local skill4stam = 100 | |
607 | local recovermana = 100 | |
608 | local recoverstealth = 5 | |
609 | local recoverjumpstamina = 25 | |
610 | local defensevalue = 1 | |
611 | local speedvalue = 1 | |
612 | local mindamage = 5 | |
613 | local maxdamage = 45 | |
614 | local damagevalue = 1 | |
615 | local cf = CFrame.new | |
616 | local mr = math.rad | |
617 | local angles = CFrame.Angles | |
618 | local ud = UDim2.new | |
619 | local c3 = Color3.new | |
620 | local skillcolorscheme = c3(1, 1, 1) | |
621 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
622 | makeframe = function(par, trans, pos, size, color) | |
623 | local frame = Instance.new("Frame", par) | |
624 | frame.BackgroundTransparency = trans | |
625 | frame.BorderSizePixel = 0 | |
626 | frame.Position = pos | |
627 | frame.Size = size | |
628 | frame.BackgroundColor3 = color | |
629 | return frame | |
630 | end | |
631 | ||
632 | makelabel = function(par, text) | |
633 | local label = Instance.new("TextLabel", par) | |
634 | label.BackgroundTransparency = 1 | |
635 | label.Size = ud(1, 0, 1, 0) | |
636 | label.Position = ud(0, 0, 0, 0) | |
637 | label.TextColor3 = c3(255, 255, 255) | |
638 | label.TextStrokeTransparency = 0 | |
639 | label.FontSize = Enum.FontSize.Size32 | |
640 | label.Font = Enum.Font.SourceSansBold | |
641 | label.BorderSizePixel = 0 | |
642 | label.TextScaled = true | |
643 | label.Text = text | |
644 | end | |
645 | ||
646 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
647 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
648 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
649 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
650 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
651 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
652 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
653 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
654 | text1 = makelabel(framesk1, "[C] Omega Shatter") | |
655 | text2 = makelabel(framesk2, "[V] Black Hole") | |
656 | text3 = makelabel(framesk3, "[X] Teleport") | |
657 | text4 = makelabel(framesk4, "[Z] Omega Lunge") | |
658 | staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(0.23921568627451, 0.67058823529412, 1)) | |
659 | staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.23921568627451, 0.67058823529412, 1)) | |
660 | staminatext = makelabel(staminabar, "Mana") | |
661 | stealthbar = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.26, 0, 0.03, 0), c3(0.22745098039216, 0.49019607843137, 0.082352941176471)) | |
662 | stealthcover = makeframe(stealthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0, 0.7843137254902, 0)) | |
663 | stealthtext = makelabel(stealthbar, "Stealth") | |
664 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0)) | |
665 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451)) | |
666 | healthtext = makelabel(healthbar, "Health") | |
667 | jumpstaminabar = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0.03, 0), c3(1, 0.61960784313725, 0)) | |
668 | jumpstaminacover = makeframe(jumpstaminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0)) | |
669 | jumpstaminatext = makelabel(jumpstaminabar, "Jump Stamina") | |
670 | local stats = Instance.new("Folder", Character) | |
671 | stats.Name = "Stats" | |
672 | local block = Instance.new("BoolValue", stats) | |
673 | block.Name = "Block" | |
674 | block.Value = false | |
675 | local stun = Instance.new("BoolValue", stats) | |
676 | stun.Name = "Stun" | |
677 | stun.Value = false | |
678 | local defense = Instance.new("NumberValue", stats) | |
679 | defense.Name = "Defence" | |
680 | defense.Value = defensevalue | |
681 | local speed = Instance.new("NumberValue", stats) | |
682 | speed.Name = "Speed" | |
683 | speed.Value = speedvalue | |
684 | local damagea = Instance.new("NumberValue", stats) | |
685 | damagea.Name = "Damage" | |
686 | damagea.Value = damagevalue | |
687 | makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type) | |
688 | local p = Instance.new("Part", par or workspace) | |
689 | p.CFrame = pos1 | |
690 | p.Anchored = true | |
691 | p.Material = "Plastic" | |
692 | p.CanCollide = false | |
693 | p.TopSurface = 0 | |
694 | p.Size = Vector3.new(1, 1, 1) | |
695 | p.BottomSurface = 0 | |
696 | p.Transparency = trans | |
697 | p.FormFactor = "Custom" | |
698 | nooutline(p) | |
699 | local mesh = Instance.new("SpecialMesh", p) | |
700 | mesh.Scale = size | |
701 | if id ~= nil and type == nil then | |
702 | mesh.MeshId = "rbxassetid://" .. id | |
703 | else | |
704 | if id == nil and type ~= nil then | |
705 | mesh.MeshType = type | |
706 | else | |
707 | if id == nil and type == nil then | |
708 | mesh.MeshType = "Brick" | |
709 | end | |
710 | end | |
711 | end | |
712 | coroutine.wrap(function() | |
713 | for i = 0, delay1, 0.1 do | |
714 | wait(0.016666666666667) | |
715 | p.CFrame = p.CFrame | |
716 | mesh.Scale = mesh.Scale + howmuch | |
717 | p.Transparency = p.Transparency + trans1 | |
718 | end | |
719 | p:Destroy() | |
720 | end | |
721 | )() | |
722 | return p | |
723 | end | |
724 | ||
725 | clangy = function(cframe) | |
726 | wait(0.016666666666667) | |
727 | local clang = {} | |
728 | local dis = 0 | |
729 | local part = Instance.new("Part", nil) | |
730 | part.CFrame = cframe | |
731 | part.Anchored = true | |
732 | part.CanCollide = false | |
733 | part.BrickColor = BrickColor.new("New Yeller") | |
734 | part.FormFactor = "Custom" | |
735 | part.Name = "clanger" | |
736 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
737 | part.TopSurface = 10 | |
738 | part.BottomSurface = 10 | |
739 | part.RightSurface = 10 | |
740 | part.LeftSurface = 10 | |
741 | part.BackSurface = 10 | |
742 | part.FrontSurface = 10 | |
743 | part:BreakJoints() | |
744 | local mesh = Instance.new("BlockMesh", part) | |
745 | coroutine.wrap(function() | |
746 | for i = 1, 7 do | |
747 | do | |
748 | wait(0.016666666666667) | |
749 | dis = dis + 0.2 | |
750 | local partc = part:clone() | |
751 | partc.Parent = workspace | |
752 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
753 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
754 | table.insert(clang, partc) | |
755 | end | |
756 | end | |
757 | for i,v in pairs(clang) do | |
758 | coroutine.wrap(function() | |
759 | for i = 1, 10 do | |
760 | wait(0.01) | |
761 | v.Transparency = v.Transparency + 0.1 | |
762 | end | |
763 | v:destroy() | |
764 | end | |
765 | )() | |
766 | end | |
767 | end | |
768 | )() | |
769 | end | |
770 | ||
771 | circle = function(color, pos1) | |
772 | local p = Instance.new("Part", m) | |
773 | p.BrickColor = BrickColor.new(color) | |
774 | p.CFrame = pos1 | |
775 | p.Anchored = true | |
776 | p.Material = "Plastic" | |
777 | p.CanCollide = false | |
778 | p.TopSurface = 0 | |
779 | p.Size = Vector3.new(1, 1, 1) | |
780 | p.BottomSurface = 0 | |
781 | p.Transparency = 0.35 | |
782 | p.FormFactor = "Custom" | |
783 | local mesh = Instance.new("CylinderMesh", p) | |
784 | mesh.Scale = Vector3.new(0, 0, 0) | |
785 | coroutine.wrap(function() | |
786 | for i = 0, 5, 0.1 do | |
787 | wait(0.016666666666667) | |
788 | p.CFrame = p.CFrame | |
789 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5) | |
790 | p.Transparency = p.Transparency + 0.025 | |
791 | end | |
792 | p:Destroy() | |
793 | end | |
794 | )() | |
795 | end | |
796 | ||
797 | firespaz1 = function(color, pos1) | |
798 | local p = Instance.new("Part", m) | |
799 | p.BrickColor = BrickColor.new(color) | |
800 | p.CFrame = pos1 | |
801 | p.Anchored = true | |
802 | p.Material = "Plastic" | |
803 | p.CanCollide = false | |
804 | p.TopSurface = 0 | |
805 | p.Size = Vector3.new(1, 1, 1) | |
806 | p.BottomSurface = 0 | |
807 | p.Transparency = 0.5 | |
808 | p.FormFactor = "Custom" | |
809 | local mesh = Instance.new("BlockMesh", p) | |
810 | mesh.Scale = Vector3.new(1, 1, 1) | |
811 | coroutine.wrap(function() | |
812 | for i = 0, 15, 0.1 do | |
813 | wait(0.033333333333333) | |
814 | p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0) | |
815 | mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1) | |
816 | p.Transparency = p.Transparency + 0.025 | |
817 | end | |
818 | p:Destroy() | |
819 | end | |
820 | )() | |
821 | end | |
822 | ||
823 | pickrandom = function(tablesa) | |
824 | local randomized = tablesa[math.random(1, #tablesa)] | |
825 | return randomized | |
826 | end | |
827 | ||
828 | sound = function(id, pitch, volume, par, last) | |
829 | local s = Instance.new("Sound", par or Torso) | |
830 | s.SoundId = "rbxassetid://" .. id | |
831 | s.Pitch = pitch or 1 | |
832 | s.Volume = volume or 1 | |
833 | wait() | |
834 | s:play() | |
835 | game.Debris:AddItem(s, last or 120) | |
836 | end | |
837 | ||
838 | clangy = function(cframe) | |
839 | wait(0.016666666666667) | |
840 | local clang = {} | |
841 | local dis = 0 | |
842 | local part = Instance.new("Part", nil) | |
843 | part.CFrame = cframe | |
844 | part.Anchored = true | |
845 | part.CanCollide = false | |
846 | part.BrickColor = BrickColor.new("New Yeller") | |
847 | part.FormFactor = "Custom" | |
848 | part.Name = "clanger" | |
849 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
850 | part.TopSurface = 10 | |
851 | part.BottomSurface = 10 | |
852 | part.RightSurface = 10 | |
853 | part.LeftSurface = 10 | |
854 | part.BackSurface = 10 | |
855 | part.FrontSurface = 10 | |
856 | part:BreakJoints() | |
857 | local mesh = Instance.new("BlockMesh", part) | |
858 | coroutine.wrap(function() | |
859 | for i = 1, 7 do | |
860 | do | |
861 | wait(0.016666666666667) | |
862 | dis = dis + 0.2 | |
863 | local partc = part:clone() | |
864 | partc.Parent = workspace | |
865 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
866 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
867 | table.insert(clang, partc) | |
868 | end | |
869 | end | |
870 | for i,v in pairs(clang) do | |
871 | coroutine.wrap(function() | |
872 | for i = 1, 10 do | |
873 | wait(0.01) | |
874 | v.Transparency = v.Transparency + 0.1 | |
875 | end | |
876 | v:destroy() | |
877 | end | |
878 | )() | |
879 | end | |
880 | end | |
881 | )() | |
882 | end | |
883 | ||
884 | so = function(id, par, vol, pit) | |
885 | coroutine.resume(coroutine.create(function() | |
886 | local sou = Instance.new("Sound", par) | |
887 | sou.Volume = vol | |
888 | sou.Pitch = pit | |
889 | sou.SoundId = id | |
890 | wait() | |
891 | sou:play() | |
892 | game:GetService("Debris"):AddItem(sou, 10) | |
893 | end | |
894 | )) | |
895 | end | |
896 | ||
897 | getclosest = function(obj, dis, player) | |
898 | if player.Torso.CFrame.p - obj.magnitude >= dis then | |
899 | do return not player end | |
900 | do | |
901 | local list = {} | |
902 | for i,v in pairs(workspace:GetChildren()) do | |
903 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and v.Torso.Position - obj.magnitude <= dis then | |
904 | table.insert(list, v) | |
905 | end | |
906 | end | |
907 | do return list end | |
908 | ||
909 | end | |
910 | end | |
911 | end | |
912 | ||
913 | tag = function(hum, player) | |
914 | local creator = Instance.new("ObjectValue", hum) | |
915 | creator.Value = player | |
916 | creator.Name = "creator" | |
917 | end | |
918 | ||
919 | untag = function(hum) | |
920 | if hum ~= nil then | |
921 | local tag = hum:findFirstChild("creator") | |
922 | if tag ~= nil then | |
923 | tag.Parent = nil | |
924 | end | |
925 | end | |
926 | end | |
927 | ||
928 | tagplayer = function(h) | |
929 | coroutine.wrap(function() | |
930 | tag(h, player) | |
931 | wait(1) | |
932 | untag(h) | |
933 | end | |
934 | )() | |
935 | end | |
936 | ||
937 | randomizer = function(percent) | |
938 | local randomized = math.random(0, 100) | |
939 | if randomized <= percent then | |
940 | return true | |
941 | else | |
942 | if percent <= randomized then | |
943 | return false | |
944 | end | |
945 | end | |
946 | end | |
947 | ||
948 | turncrit = function() | |
949 | coroutine.resume(coroutine.create(function() | |
950 | print("CRITICAL!") | |
951 | crit = true | |
952 | wait(0.25) | |
953 | crit = false | |
954 | end | |
955 | )) | |
956 | end | |
957 | ||
958 | subtractstamina = function(k) | |
959 | if k <= stamina then | |
960 | stamina = stamina - k | |
961 | end | |
962 | end | |
963 | ||
964 | local weldBetween = function(a, b) | |
965 | local weldd = Instance.new("ManualWeld") | |
966 | weldd.Part0 = a | |
967 | weldd.Part1 = b | |
968 | weldd.C0 = CFrame.new() | |
969 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
970 | weldd.Parent = a | |
971 | return weldd | |
972 | end | |
973 | ||
974 | nooutline = function(part) | |
975 | part.TopSurface = 10 | |
976 | end | |
977 | ||
978 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
979 | local fp = it("Part") | |
980 | fp.formFactor = formfactor | |
981 | fp.Parent = parent | |
982 | fp.Reflectance = reflectance | |
983 | fp.Transparency = transparency | |
984 | fp.CanCollide = false | |
985 | fp.Locked = true | |
986 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
987 | fp.Name = name | |
988 | fp.Size = size | |
989 | fp.Position = Character.Torso.Position | |
990 | nooutline(fp) | |
991 | fp.Material = material | |
992 | fp:BreakJoints() | |
993 | return fp | |
994 | end | |
995 | ||
996 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
997 | local mesh = it(Mesh) | |
998 | mesh.Parent = part | |
999 | if Mesh == "SpecialMesh" then | |
1000 | mesh.MeshType = meshtype | |
1001 | mesh.MeshId = meshid | |
1002 | end | |
1003 | mesh.Offset = offset | |
1004 | mesh.Scale = scale | |
1005 | return mesh | |
1006 | end | |
1007 | ||
1008 | weld = function(parent, part0, part1, c0, c1) | |
1009 | local weld = it("Weld") | |
1010 | weld.Parent = parent | |
1011 | weld.Part0 = part0 | |
1012 | weld.Part1 = part1 | |
1013 | weld.C0 = c0 | |
1014 | weld.C1 = c1 | |
1015 | return weld | |
1016 | end | |
1017 | ||
1018 | local CFrameFromTopBack = function(at, top, back) | |
1019 | local right = top:Cross(back) | |
1020 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1021 | end | |
1022 | ||
1023 | Triangle = function(a, b, c) | |
1024 | local edg1 = c - a:Dot(b - a.unit) | |
1025 | local edg2 = a - b:Dot(c - b.unit) | |
1026 | local edg3 = b - c:Dot(a - c.unit) | |
1027 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
1028 | a = a | |
1029 | else | |
1030 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
1031 | ||
1032 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
1033 | a = b | |
1034 | else | |
1035 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
1036 | ||
1037 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
1038 | ||
1039 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
1040 | a = c | |
1041 | else | |
1042 | assert(false, "unreachable") | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | local len1 = c - a:Dot(b - a.unit) | |
1047 | local len2 = b - a.magnitude - len1 | |
1048 | local width = a + b - a.unit * len1 - c.magnitude | |
1049 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
1050 | local list = {} | |
1051 | local TrailColor = "Dark grey" | |
1052 | if len1 > 0.01 then | |
1053 | local w1 = Instance.new("WedgePart", m) | |
1054 | game:GetService("Debris"):AddItem(w1, 5) | |
1055 | w1.Material = "SmoothPlastic" | |
1056 | w1.FormFactor = "Custom" | |
1057 | w1.BrickColor = BrickColor.new(TrailColor) | |
1058 | w1.Transparency = 0 | |
1059 | w1.Reflectance = 0 | |
1060 | w1.Material = "SmoothPlastic" | |
1061 | w1.CanCollide = false | |
1062 | NoOutline(w1) | |
1063 | local sz = Vector3.new(0.2, width, len1) | |
1064 | w1.Size = sz | |
1065 | local sp = Instance.new("SpecialMesh", w1) | |
1066 | sp.MeshType = "Wedge" | |
1067 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1068 | w1:BreakJoints() | |
1069 | w1.Anchored = true | |
1070 | w1.Parent = workspace | |
1071 | w1.Transparency = 0.7 | |
1072 | table.insert(Effects, {w1, "Disappear", 0.01}) | |
1073 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1074 | table.insert(list, w1) | |
1075 | end | |
1076 | do | |
1077 | if len2 > 0.01 then | |
1078 | local w2 = Instance.new("WedgePart", m) | |
1079 | game:GetService("Debris"):AddItem(w2, 5) | |
1080 | w2.Material = "SmoothPlastic" | |
1081 | w2.FormFactor = "Custom" | |
1082 | w2.BrickColor = BrickColor.new(TrailColor) | |
1083 | w2.Transparency = 0 | |
1084 | w2.Reflectance = 0 | |
1085 | w2.Material = "SmoothPlastic" | |
1086 | w2.CanCollide = false | |
1087 | NoOutline(w2) | |
1088 | local sz = Vector3.new(0.2, width, len2) | |
1089 | w2.Size = sz | |
1090 | local sp = Instance.new("SpecialMesh", w2) | |
1091 | sp.MeshType = "Wedge" | |
1092 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1093 | w2:BreakJoints() | |
1094 | w2.Anchored = true | |
1095 | w2.Parent = workspace | |
1096 | w2.Transparency = 0.7 | |
1097 | table.insert(Effects, {w2, "Disappear", 0.01}) | |
1098 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1099 | table.insert(list, w2) | |
1100 | end | |
1101 | do | |
1102 | return unpack(list) | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | ||
1107 | so = function(id, par, vol, pit) | |
1108 | coroutine.resume(coroutine.create(function() | |
1109 | local sou = Instance.new("Sound", par or workspace) | |
1110 | sou.Volume = vol | |
1111 | sou.Pitch = pit or 1 | |
1112 | sou.SoundId = id | |
1113 | fat.Event:wait() | |
1114 | sou:play() | |
1115 | game:GetService("Debris"):AddItem(sou, 6) | |
1116 | end | |
1117 | )) | |
1118 | end | |
1119 | ||
1120 | clerp = function(a, b, t) | |
1121 | local qa = {QuaternionFromCFrame(a)} | |
1122 | local qb = {QuaternionFromCFrame(b)} | |
1123 | local ax, ay, az = a.x, a.y, a.z | |
1124 | local bx, by, bz = b.x, b.y, b.z | |
1125 | local _t = 1 - t | |
1126 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1127 | end | |
1128 | ||
1129 | local clerp = CFrame.new().lerp | |
1130 | QuaternionFromCFrame = function(cf) | |
1131 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1132 | local trace = m00 + m11 + m22 | |
1133 | if trace > 0 then | |
1134 | local s = math.sqrt(1 + trace) | |
1135 | local recip = 0.5 / s | |
1136 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1137 | else | |
1138 | do | |
1139 | local i = 0 | |
1140 | if m00 < m11 then | |
1141 | i = 1 | |
1142 | end | |
1143 | if i == 0 and m00 or m11 < m22 then | |
1144 | i = 2 | |
1145 | end | |
1146 | if i == 0 then | |
1147 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1148 | local recip = 0.5 / s | |
1149 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1150 | else | |
1151 | do | |
1152 | if i == 1 then | |
1153 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1154 | local recip = 0.5 / s | |
1155 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1156 | else | |
1157 | do | |
1158 | if i == 2 then | |
1159 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1160 | local recip = 0.5 / s | |
1161 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | ||
1171 | QuaternionToCFrame = function(px, py, pz, x, y, z, w) | |
1172 | local xs, ys, zs = x + x, y + y, z + z | |
1173 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1174 | local xx = x * xs | |
1175 | local xy = x * ys | |
1176 | local xz = x * zs | |
1177 | local yy = y * ys | |
1178 | local yz = y * zs | |
1179 | local zz = z * zs | |
1180 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1181 | end | |
1182 | ||
1183 | QuaternionSlerp = function(a, b, t) | |
1184 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1185 | local startInterp, finishInterp = nil, nil | |
1186 | if cosTheta >= 0.0001 then | |
1187 | if 1 - cosTheta > 0.0001 then | |
1188 | local theta = math.acos(cosTheta) | |
1189 | local invSinTheta = 1 / math.sin(theta) | |
1190 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1191 | finishInterp = math.sin(t * theta) * invSinTheta | |
1192 | else | |
1193 | do | |
1194 | startInterp = 1 - t | |
1195 | finishInterp = t | |
1196 | if 1 + cosTheta > 0.0001 then | |
1197 | local theta = math.acos(-cosTheta) | |
1198 | local invSinTheta = 1 / math.sin(theta) | |
1199 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1200 | finishInterp = math.sin(t * theta) * invSinTheta | |
1201 | else | |
1202 | do | |
1203 | startInterp = t - 1 | |
1204 | finishInterp = t | |
1205 | return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | end | |
1210 | end | |
1211 | end | |
1212 | ||
1213 | local PartOnRay = workspace.FindPartOnRay | |
1214 | local RayNew = Ray.new | |
1215 | rayCast = function(Pos, Dir, Max, Ignore) | |
1216 | return PartOnRay(workspace, RayNew(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1217 | end | |
1218 | ||
1219 | makegui = function(cframe, text) | |
1220 | local a = math.random(-10, 10) / 100 | |
1221 | local c = Instance.new("Part") | |
1222 | c.Transparency = 1 | |
1223 | Instance.new("BodyGyro").Parent = c | |
1224 | c.Parent = workspace | |
1225 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
1226 | local f = Instance.new("BodyPosition") | |
1227 | f.P = 2000 | |
1228 | f.D = 100 | |
1229 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1230 | f.position = c.Position + Vector3.new(0, 3, 0) | |
1231 | f.Parent = c | |
1232 | game:GetService("Debris"):AddItem(c, 6.5) | |
1233 | c.CanCollide = false | |
1234 | c.Parent = workspace | |
1235 | c.CanCollide = false | |
1236 | local bg = Instance.new("BillboardGui", c) | |
1237 | bg.Adornee = c | |
1238 | bg.Size = UDim2.new(1, 0, 1, 0) | |
1239 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
1240 | bg.AlwaysOnTop = false | |
1241 | local tl = Instance.new("TextLabel", bg) | |
1242 | tl.BackgroundTransparency = 1 | |
1243 | tl.Size = UDim2.new(1, 0, 1, 0) | |
1244 | tl.Text = text | |
1245 | tl.Font = "SourceSansBold" | |
1246 | tl.FontSize = "Size42" | |
1247 | if crit == true then | |
1248 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
1249 | else | |
1250 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
1251 | end | |
1252 | tl.TextStrokeTransparency = 0 | |
1253 | tl.TextScaled = true | |
1254 | tl.TextWrapped = true | |
1255 | coroutine.wrap(function() | |
1256 | wait(2) | |
1257 | for i = 1, 10 do | |
1258 | fat.Event:wait() | |
1259 | c.Transparency = 1 | |
1260 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
1261 | end | |
1262 | end | |
1263 | )() | |
1264 | end | |
1265 | ||
1266 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
1267 | if hit.Parent == nil then | |
1268 | return | |
1269 | end | |
1270 | local h = hit.Parent:FindFirstChild("Humanoid") | |
1271 | for _,v in pairs(hit.Parent:children()) do | |
1272 | if v:IsA("Humanoid") then | |
1273 | h = v | |
1274 | end | |
1275 | end | |
1276 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
1277 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
1278 | end | |
1279 | if hit.Parent.className == "Hat" then | |
1280 | hit = hit.Parent.Parent:findFirstChild("Head") | |
1281 | end | |
1282 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1283 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1284 | return | |
1285 | end | |
1286 | local blocked = false | |
1287 | block = hit.Parent:findFirstChild("Block") | |
1288 | if block ~= nil then | |
1289 | print(block.className) | |
1290 | if block.className == "NumberValue" and block.Value > 0 then | |
1291 | blocked = true | |
1292 | if decreaseblock == nil then | |
1293 | block.Value = block.Value - 1 | |
1294 | end | |
1295 | end | |
1296 | if block.className == "IntValue" and block.Value > 0 then | |
1297 | blocked = true | |
1298 | if decreaseblock ~= nil then | |
1299 | block.Value = block.Value - 1 | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | if blocked == false then | |
1304 | local D = math.random(minim, maxim) * damagea.Value | |
1305 | if h.Parent:FindFirstChild("Stats") then | |
1306 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
1307 | else | |
1308 | end | |
1309 | if not h.Parent:FindFirstChild("Stats") then | |
1310 | do | |
1311 | game.ReplicatedStorage.Remotes.HealthEvent:FireServer(h, D, 1) | |
1312 | TagService:NewTag(h.Parent, Player, "Rigormortis", D) | |
1313 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
1314 | local D = math.random(minim, maxim) * damagea.Value | |
1315 | if h.Parent:FindFirstChild("Stats") then | |
1316 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
1317 | else | |
1318 | end | |
1319 | if not h.Parent:FindFirstChild("Stats") then | |
1320 | do | |
1321 | game.ReplicatedStorage.Remotes.HealthEvent:FireServer(h, D / 2, 1) | |
1322 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
1323 | if Type == "Knockdown" then | |
1324 | local humanoid = hit.Parent.Humanoid | |
1325 | humanoid.PlatformStand = true | |
1326 | coroutine.resume(coroutine.create(function(Humanoid) | |
1327 | fat.Event:wait() | |
1328 | Humanoid.PlatformStand = false | |
1329 | end | |
1330 | ), humanoid) | |
1331 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1332 | local bodvol = Instance.new("BodyVelocity") | |
1333 | bodvol.velocity = angle * knockback | |
1334 | bodvol.P = 5000 | |
1335 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
1336 | bodvol.Parent = hit | |
1337 | rl = Instance.new("BodyAngularVelocity") | |
1338 | rl.P = 3000 | |
1339 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
1340 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1341 | rl.Parent = hit | |
1342 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1343 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1344 | else | |
1345 | do | |
1346 | if Type == "Normal" then | |
1347 | so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100) | |
1348 | vp = Instance.new("BodyVelocity") | |
1349 | vp.P = 500 | |
1350 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1351 | if KnockbackType == 1 then | |
1352 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1353 | else | |
1354 | if KnockbackType == 2 then | |
1355 | vp.velocity = Property.CFrame.lookVector * knockback | |
1356 | end | |
1357 | end | |
1358 | if knockback > 0 then | |
1359 | vp.Parent = hit.Parent.Torso | |
1360 | end | |
1361 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1362 | else | |
1363 | if Type == "SlashLifeSteal" then | |
1364 | so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100) | |
1365 | Humanoid.Health = Humanoid.Health + math.random(1, 2) / 2.5 | |
1366 | vp = Instance.new("BodyVelocity") | |
1367 | vp.P = 500 | |
1368 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1369 | if KnockbackType == 1 then | |
1370 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1371 | else | |
1372 | if KnockbackType == 2 then | |
1373 | vp.velocity = Property.CFrame.lookVector * knockback | |
1374 | end | |
1375 | end | |
1376 | if knockback > 0 then | |
1377 | vp.Parent = hit.Parent.Torso | |
1378 | end | |
1379 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1380 | else | |
1381 | if Type == "SlashLifeSteal2" then | |
1382 | so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100) | |
1383 | Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5 | |
1384 | vp = Instance.new("BodyVelocity") | |
1385 | vp.P = 500 | |
1386 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1387 | if KnockbackType == 1 then | |
1388 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1389 | else | |
1390 | if KnockbackType == 2 then | |
1391 | vp.velocity = Property.CFrame.lookVector * knockback | |
1392 | end | |
1393 | end | |
1394 | if knockback > 0 then | |
1395 | vp.Parent = hit.Parent.Torso | |
1396 | end | |
1397 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1398 | else | |
1399 | if Type == "BlackHoleDamage" then | |
1400 | Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5 | |
1401 | local floatingvelocity = Instance.new("BodyVelocity") | |
1402 | floatingvelocity.Parent = hit.Parent.Torso | |
1403 | floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0) | |
1404 | game:GetService("Debris"):AddItem(floatingvelocity, 1) | |
1405 | else | |
1406 | do | |
1407 | if Type == "BlackHoleDamage2" then | |
1408 | vp = Instance.new("BodyVelocity") | |
1409 | vp.P = 500 | |
1410 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1411 | if KnockbackType == 1 then | |
1412 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1413 | else | |
1414 | if KnockbackType == 2 then | |
1415 | vp.velocity = Property.CFrame.lookVector * knockback | |
1416 | end | |
1417 | end | |
1418 | if knockback > 0 then | |
1419 | vp.Parent = hit.Parent.Torso | |
1420 | end | |
1421 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1422 | else | |
1423 | if Type == "Up" then | |
1424 | local bodyVelocity = Instance.new("BodyVelocity") | |
1425 | bodyVelocity.velocity = vt(0, 60, 0) | |
1426 | bodyVelocity.P = 5000 | |
1427 | bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000) | |
1428 | bodyVelocity.Parent = hit | |
1429 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1430 | rl = Instance.new("BodyAngularVelocity") | |
1431 | rl.P = 3000 | |
1432 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
1433 | rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
1434 | rl.Parent = hit | |
1435 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1436 | else | |
1437 | do | |
1438 | if Type == "Snare" then | |
1439 | wait() | |
1440 | bp = Instance.new("BodyPosition") | |
1441 | bp.P = 2000 | |
1442 | bp.D = 100 | |
1443 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1444 | bp.position = hit.Parent.Torso.Position | |
1445 | bp.Parent = hit.Parent.Torso | |
1446 | game:GetService("Debris"):AddItem(bp, 1) | |
1447 | else | |
1448 | if Type == "Target" then | |
1449 | so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100) | |
1450 | vp = Instance.new("BodyVelocity") | |
1451 | vp.P = 500 | |
1452 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1453 | if KnockbackType == 1 then | |
1454 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1455 | else | |
1456 | if KnockbackType == 2 then | |
1457 | vp.velocity = Property.CFrame.lookVector * knockback | |
1458 | end | |
1459 | end | |
1460 | if knockback > 0 then | |
1461 | vp.Parent = hit.Parent.Torso | |
1462 | end | |
1463 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1464 | end | |
1465 | end | |
1466 | local debounce = Instance.new("BoolValue") | |
1467 | debounce.Name = "DebounceHit" | |
1468 | debounce.Parent = hit.Parent | |
1469 | debounce.Value = true | |
1470 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1471 | c = Instance.new("ObjectValue") | |
1472 | c.Name = "creator" | |
1473 | c.Value = Player | |
1474 | c.Parent = h | |
1475 | game:GetService("Debris"):AddItem(c, 0.5) | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | end | |
1483 | end | |
1484 | end | |
1485 | end | |
1486 | end | |
1487 | end | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | ||
1494 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1495 | for _,c in pairs(workspace:children()) do | |
1496 | local hum = c:findFirstChild("Humanoid") | |
1497 | if hum ~= nil then | |
1498 | local head = c:findFirstChild("Torso") | |
1499 | if head ~= nil then | |
1500 | local targ = head.Position - Part.Position | |
1501 | local mag = targ.magnitude | |
1502 | if mag <= magni and c.Name ~= Player.Name then | |
1503 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1) | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | ||
1510 | JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1511 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1512 | prt.Anchored = true | |
1513 | prt.CanCollide = false | |
1514 | prt.CFrame = cframe * angles(math.rad(90), 0, 0) | |
1515 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1516 | game:GetService("Debris"):AddItem(prt, 10) | |
1517 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1518 | for i = 0, 1, delay do | |
1519 | fat.Event:wait() | |
1520 | Part.CFrame = Part.CFrame | |
1521 | Part.Transparency = i | |
1522 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1523 | end | |
1524 | Part.Parent = nil | |
1525 | end | |
1526 | ), prt, msh) | |
1527 | end | |
1528 | ||
1529 | OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) | |
1530 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1531 | prt.Anchored = true | |
1532 | prt.CanCollide = false | |
1533 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1534 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1535 | game:GetService("Debris"):AddItem(prt, 10) | |
1536 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1537 | for i = 0, 1, delay do | |
1538 | fat.Event:wait() | |
1539 | Part.CFrame = Part.CFrame | |
1540 | Part.Transparency = i | |
1541 | Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) | |
1542 | end | |
1543 | Part.Parent = nil | |
1544 | end | |
1545 | ), prt, msh) | |
1546 | end | |
1547 | ||
1548 | BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1549 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1550 | prt.Anchored = true | |
1551 | prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1552 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1553 | game:GetService("Debris"):AddItem(prt, 10) | |
1554 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1555 | for i = 0, 1, delay do | |
1556 | fat.Event:wait() | |
1557 | Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))) | |
1558 | Part.Transparency = i | |
1559 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1560 | end | |
1561 | Part.Parent = nil | |
1562 | end | |
1563 | ), prt, msh) | |
1564 | end | |
1565 | ||
1566 | Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1567 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1568 | prt.Anchored = true | |
1569 | prt.CFrame = cframe | |
1570 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1571 | game:GetService("Debris"):AddItem(prt, 10) | |
1572 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1573 | for i = 0, 1, delay do | |
1574 | fat.Event:wait() | |
1575 | Part.CFrame = Part.CFrame | |
1576 | Part.Transparency = i | |
1577 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1578 | end | |
1579 | Part.Parent = nil | |
1580 | end | |
1581 | ), prt, msh) | |
1582 | end | |
1583 | ||
1584 | canwalk = true | |
1585 | canidle = true | |
1586 | cloaked = false | |
1587 | cloaked2 = false | |
1588 | portal = false | |
1589 | usedstealth = false | |
1590 | invisible = false | |
1591 | Face.Parent = nil | |
1592 | candoublejump = true | |
1593 | MMouse = mouse | |
1594 | TrailSound = Instance.new("Sound", Torso) | |
1595 | TrailSound.Pitch = 2 | |
1596 | TrailSound.Volume = 0.25 | |
1597 | TrailSound.Looped = true | |
1598 | TrailSound.SoundId = "http://www.roblox.com/asset/?id=338601253" | |
1599 | TrailSound2 = Instance.new("Sound", Torso) | |
1600 | TrailSound2.Pitch = 0.5 | |
1601 | TrailSound2.Volume = 0.25 | |
1602 | TrailSound2.Looped = true | |
1603 | TrailSound2.SoundId = "http://www.roblox.com/asset/?id=338601253" | |
1604 | Cloak = function() | |
1605 | cloaked = true | |
1606 | so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1) | |
1607 | for _,v in pairs(Torso.Parent:children()) do | |
1608 | do | |
1609 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1610 | coroutine.resume(coroutine.create(function() | |
1611 | for i = 0, 1, 0.1 do | |
1612 | wait() | |
1613 | TrailEffect.Enabled = true | |
1614 | speed.Value = 0.1 | |
1615 | CloakEffect.Enabled = true | |
1616 | CloakEffect2.Enabled = true | |
1617 | CloakEffectLight.Enabled = true | |
1618 | v.Transparency = v.Transparency + 0.1 | |
1619 | end | |
1620 | GhostEffect.Enabled = true | |
1621 | CloakEffectLight2.Enabled = true | |
1622 | defense.Value = 0.6 | |
1623 | Humanoid.CameraOffset = Vector3.new(0, 1, 0) | |
1624 | TrailSound:Play() | |
1625 | TrailSound2:Play() | |
1626 | TrailEffect.Enabled = true | |
1627 | v.CanCollide = false | |
1628 | speed.Value = 0.1 | |
1629 | v.Transparency = 1 | |
1630 | CloakEffect.Enabled = false | |
1631 | CloakEffect2.Enabled = false | |
1632 | CloakEffectLight.Enabled = false | |
1633 | end | |
1634 | )) | |
1635 | end | |
1636 | if v.className == "Hat" then | |
1637 | do | |
1638 | hatp = v.Handle | |
1639 | coroutine.resume(coroutine.create(function(hatty) | |
1640 | for i = 0, 1, 0.1 do | |
1641 | wait() | |
1642 | hatty.Transparency = hatty.Transparency + 0.1 | |
1643 | end | |
1644 | hatty.Transparency = 1 | |
1645 | end | |
1646 | ), hatp) | |
1647 | -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1648 | ||
1649 | -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_STMT | |
1650 | ||
1651 | end | |
1652 | end | |
1653 | end | |
1654 | end | |
1655 | for _,v in pairs(m:children()) do | |
1656 | if v.className == "Part" then | |
1657 | coroutine.resume(coroutine.create(function() | |
1658 | for i = 0, 1, 0.1 do | |
1659 | wait() | |
1660 | v.Transparency = v.Transparency + 0.1 | |
1661 | end | |
1662 | v.Transparency = 1 | |
1663 | end | |
1664 | )) | |
1665 | end | |
1666 | end | |
1667 | for _,v in pairs(m2:children()) do | |
1668 | if v.className == "Part" then | |
1669 | coroutine.resume(coroutine.create(function() | |
1670 | for i = 0, 1, 0.1 do | |
1671 | wait() | |
1672 | v.Transparency = v.Transparency + 0.1 | |
1673 | end | |
1674 | v.Transparency = 1 | |
1675 | end | |
1676 | )) | |
1677 | end | |
1678 | end | |
1679 | for _,v in pairs(m3:children()) do | |
1680 | if v.className == "Part" then | |
1681 | coroutine.resume(coroutine.create(function() | |
1682 | for i = 0, 1, 0.1 do | |
1683 | wait() | |
1684 | v.Transparency = v.Transparency + 0.1 | |
1685 | end | |
1686 | v.Transparency = 1 | |
1687 | end | |
1688 | )) | |
1689 | end | |
1690 | end | |
1691 | end | |
1692 | ||
1693 | UnCloak = function() | |
1694 | cloaked = false | |
1695 | so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1.2) | |
1696 | for _,v in pairs(Torso.Parent:children()) do | |
1697 | do | |
1698 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1699 | coroutine.resume(coroutine.create(function() | |
1700 | for i = 0, 1, 0.1 do | |
1701 | wait() | |
1702 | TrailEffect.Enabled = false | |
1703 | speed.Value = 1.25 | |
1704 | TrailEffect.Enabled = false | |
1705 | CloakEffect.Enabled = true | |
1706 | CloakEffect2.Enabled = true | |
1707 | CloakEffectLight.Enabled = true | |
1708 | v.Transparency = v.Transparency - 0.1 | |
1709 | end | |
1710 | GhostEffect.Enabled = false | |
1711 | CloakEffectLight2.Enabled = false | |
1712 | defense.Value = 0.9 | |
1713 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1714 | TrailSound:Stop() | |
1715 | TrailSound2:Stop() | |
1716 | speed.Value = 1.25 | |
1717 | v.Transparency = 0 | |
1718 | CloakEffect.Enabled = false | |
1719 | CloakEffect2.Enabled = false | |
1720 | CloakEffectLight.Enabled = false | |
1721 | end | |
1722 | )) | |
1723 | end | |
1724 | if v.className == "Hat" then | |
1725 | do | |
1726 | hatp = v.Handle | |
1727 | coroutine.resume(coroutine.create(function(hatty) | |
1728 | for i = 0, 1, 0.1 do | |
1729 | wait() | |
1730 | hatty.Transparency = hatty.Transparency - 0.1 | |
1731 | end | |
1732 | hatty.Transparency = 0 | |
1733 | end | |
1734 | ), hatp) | |
1735 | -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1736 | ||
1737 | -- DECOMPILER ERROR at PC49: LeaveBlock: unexpected jumping out IF_STMT | |
1738 | ||
1739 | end | |
1740 | end | |
1741 | end | |
1742 | end | |
1743 | for _,v in pairs(m:children()) do | |
1744 | if v.className == "Part" then | |
1745 | coroutine.resume(coroutine.create(function() | |
1746 | for i = 0, 1, 0.1 do | |
1747 | wait() | |
1748 | v.Transparency = v.Transparency - 0.1 | |
1749 | end | |
1750 | v.Transparency = 0 | |
1751 | end | |
1752 | )) | |
1753 | end | |
1754 | end | |
1755 | for _,v in pairs(m2:children()) do | |
1756 | if v.className == "Part" then | |
1757 | coroutine.resume(coroutine.create(function() | |
1758 | for i = 0, 1, 0.1 do | |
1759 | wait() | |
1760 | v.Transparency = v.Transparency - 0.1 | |
1761 | end | |
1762 | v.Transparency = 0 | |
1763 | end | |
1764 | )) | |
1765 | end | |
1766 | end | |
1767 | for _,v in pairs(m3:children()) do | |
1768 | if v.className == "Part" then | |
1769 | coroutine.resume(coroutine.create(function() | |
1770 | for i = 0, 1, 0.1 do | |
1771 | wait() | |
1772 | v.Transparency = v.Transparency - 0.1 | |
1773 | end | |
1774 | v.Transparency = 0 | |
1775 | end | |
1776 | )) | |
1777 | end | |
1778 | end | |
1779 | end | |
1780 | ||
1781 | Cloak2 = function() | |
1782 | cloaked2 = true | |
1783 | so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1) | |
1784 | for _,v in pairs(Torso.Parent:children()) do | |
1785 | do | |
1786 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1787 | coroutine.resume(coroutine.create(function() | |
1788 | for i = 0, 1, 0.1 do | |
1789 | wait() | |
1790 | CloakEffect.Enabled = true | |
1791 | CloakEffect2.Enabled = true | |
1792 | CloakEffectLight.Enabled = true | |
1793 | v.Transparency = v.Transparency + 0.1 | |
1794 | end | |
1795 | v.Transparency = 1 | |
1796 | CloakEffect.Enabled = false | |
1797 | CloakEffect2.Enabled = false | |
1798 | CloakEffectLight.Enabled = false | |
1799 | end | |
1800 | )) | |
1801 | end | |
1802 | if v.className == "Hat" then | |
1803 | do | |
1804 | hatp = v.Handle | |
1805 | coroutine.resume(coroutine.create(function(hatty) | |
1806 | for i = 0, 1, 0.1 do | |
1807 | wait() | |
1808 | hatty.Transparency = hatty.Transparency + 0.1 | |
1809 | end | |
1810 | hatty.Transparency = 1 | |
1811 | end | |
1812 | ), hatp) | |
1813 | -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1814 | ||
1815 | -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_STMT | |
1816 | ||
1817 | end | |
1818 | end | |
1819 | end | |
1820 | end | |
1821 | for _,v in pairs(m:children()) do | |
1822 | if v.className == "Part" then | |
1823 | coroutine.resume(coroutine.create(function() | |
1824 | for i = 0, 1, 0.1 do | |
1825 | wait() | |
1826 | v.Transparency = v.Transparency + 0.1 | |
1827 | end | |
1828 | v.Transparency = 1 | |
1829 | end | |
1830 | )) | |
1831 | end | |
1832 | end | |
1833 | for _,v in pairs(m2:children()) do | |
1834 | if v.className == "Part" then | |
1835 | coroutine.resume(coroutine.create(function() | |
1836 | for i = 0, 1, 0.1 do | |
1837 | wait() | |
1838 | v.Transparency = v.Transparency + 0.1 | |
1839 | end | |
1840 | v.Transparency = 1 | |
1841 | end | |
1842 | )) | |
1843 | end | |
1844 | end | |
1845 | for _,v in pairs(m3:children()) do | |
1846 | if v.className == "Part" then | |
1847 | coroutine.resume(coroutine.create(function() | |
1848 | for i = 0, 1, 0.1 do | |
1849 | wait() | |
1850 | v.Transparency = v.Transparency + 0.1 | |
1851 | end | |
1852 | v.Transparency = 1 | |
1853 | end | |
1854 | )) | |
1855 | end | |
1856 | end | |
1857 | end | |
1858 | ||
1859 | UnCloak2 = function() | |
1860 | cloaked2 = false | |
1861 | so("http://roblox.com/asset/?id=178452217", Torso, 0.5, 1.2) | |
1862 | for _,v in pairs(Torso.Parent:children()) do | |
1863 | do | |
1864 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1865 | coroutine.resume(coroutine.create(function() | |
1866 | for i = 0, 1, 0.1 do | |
1867 | wait() | |
1868 | CloakEffect.Enabled = true | |
1869 | CloakEffect2.Enabled = true | |
1870 | CloakEffectLight.Enabled = true | |
1871 | v.Transparency = v.Transparency - 0.1 | |
1872 | end | |
1873 | v.Transparency = 0 | |
1874 | CloakEffect.Enabled = false | |
1875 | CloakEffect2.Enabled = false | |
1876 | CloakEffectLight.Enabled = false | |
1877 | end | |
1878 | )) | |
1879 | end | |
1880 | if v.className == "Hat" then | |
1881 | do | |
1882 | hatp = v.Handle | |
1883 | coroutine.resume(coroutine.create(function(hatty) | |
1884 | for i = 0, 1, 0.1 do | |
1885 | wait() | |
1886 | hatty.Transparency = hatty.Transparency - 0.1 | |
1887 | end | |
1888 | hatty.Transparency = 0 | |
1889 | end | |
1890 | ), hatp) | |
1891 | -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1892 | ||
1893 | -- DECOMPILER ERROR at PC44: LeaveBlock: unexpected jumping out IF_STMT | |
1894 | ||
1895 | end | |
1896 | end | |
1897 | end | |
1898 | end | |
1899 | for _,v in pairs(m:children()) do | |
1900 | if v.className == "Part" then | |
1901 | coroutine.resume(coroutine.create(function() | |
1902 | for i = 0, 1, 0.1 do | |
1903 | wait() | |
1904 | v.Transparency = v.Transparency - 0.1 | |
1905 | end | |
1906 | v.Transparency = 0 | |
1907 | end | |
1908 | )) | |
1909 | end | |
1910 | end | |
1911 | for _,v in pairs(m2:children()) do | |
1912 | if v.className == "Part" then | |
1913 | coroutine.resume(coroutine.create(function() | |
1914 | for i = 0, 1, 0.1 do | |
1915 | wait() | |
1916 | v.Transparency = v.Transparency - 0.1 | |
1917 | end | |
1918 | v.Transparency = 0 | |
1919 | end | |
1920 | )) | |
1921 | end | |
1922 | end | |
1923 | for _,v in pairs(m3:children()) do | |
1924 | if v.className == "Part" then | |
1925 | coroutine.resume(coroutine.create(function() | |
1926 | for i = 0, 1, 0.1 do | |
1927 | wait() | |
1928 | v.Transparency = v.Transparency - 0.1 | |
1929 | end | |
1930 | v.Transparency = 0 | |
1931 | end | |
1932 | )) | |
1933 | end | |
1934 | end | |
1935 | end | |
1936 | ||
1937 | GottaFlip = function() | |
1938 | attack = true | |
1939 | for i = 0, 1, 0.5 do | |
1940 | fat.Event:wait() | |
1941 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1942 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(-90), math.rad(0)), 0.3) | |
1944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(90), math.rad(0)), 0.3) | |
1945 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1946 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1947 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1948 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1949 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1950 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1951 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1952 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1953 | end | |
1954 | for i = 0, 1, 0.08 do | |
1955 | fat.Event:wait() | |
1956 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1957 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1958 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(205), math.rad(-90), math.rad(0)), 0.3) | |
1959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(205), math.rad(90), math.rad(0)), 0.3) | |
1960 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1961 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1962 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1963 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1964 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1965 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1966 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1967 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1968 | end | |
1969 | for i = 0, 1, 0.02 do | |
1970 | fat.Event:wait() | |
1971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-90), math.rad(0)), 0.3) | |
1974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(90), math.rad(0)), 0.3) | |
1975 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1976 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1977 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1978 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1979 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1980 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
1981 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
1982 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
1983 | end | |
1984 | attack = false | |
1985 | end | |
1986 | ||
1987 | attackone = function() | |
1988 | if cloaked == true then | |
1989 | speed.Value = 1.25 | |
1990 | UnCloak() | |
1991 | end | |
1992 | attack = true | |
1993 | for i = 0, 1, 0.15 do | |
1994 | fat.Event:wait() | |
1995 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1996 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.3) | |
1997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(75)), 0.3) | |
1998 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(-20), math.rad(190), math.rad(-90)), 0.3) | |
1999 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2000 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2001 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2002 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2003 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2004 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2005 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2006 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2007 | end | |
2008 | con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit) | |
2009 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2010 | end | |
2011 | ) | |
2012 | con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit) | |
2013 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2014 | end | |
2015 | ) | |
2016 | con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit) | |
2017 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2018 | end | |
2019 | ) | |
2020 | con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit) | |
2021 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2022 | end | |
2023 | ) | |
2024 | so("http://roblox.com/asset/?id=338586299", LeftArm, 1, 1.1) | |
2025 | for i = 0, 1, 0.15 do | |
2026 | fat.Event:wait() | |
2027 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.45) | |
2028 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.45) | |
2029 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.45) | |
2030 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.45) | |
2031 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2032 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2033 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2034 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2035 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2036 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2037 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2038 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2039 | end | |
2040 | con1:disconnect() | |
2041 | con2:disconnect() | |
2042 | con3:disconnect() | |
2043 | con4:disconnect() | |
2044 | attack = false | |
2045 | end | |
2046 | ||
2047 | attacktwo = function() | |
2048 | if cloaked == true then | |
2049 | speed.Value = 1.25 | |
2050 | UnCloak() | |
2051 | end | |
2052 | attack = true | |
2053 | for i = 0, 1, 0.15 do | |
2054 | fat.Event:wait() | |
2055 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
2056 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3) | |
2057 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(-20), math.rad(160), math.rad(90)), 0.3) | |
2058 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-75)), 0.3) | |
2059 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2060 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2061 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2062 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2063 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2064 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2065 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2066 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2067 | end | |
2068 | con1 = Glove2Finger1ClawFinger.Touched:connect(function(hit) | |
2069 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2070 | end | |
2071 | ) | |
2072 | con2 = Glove2Finger2ClawFinger.Touched:connect(function(hit) | |
2073 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2074 | end | |
2075 | ) | |
2076 | con3 = Glove2Finger3ClawFinger.Touched:connect(function(hit) | |
2077 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2078 | end | |
2079 | ) | |
2080 | con4 = Glove2Finger4ClawFinger.Touched:connect(function(hit) | |
2081 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2082 | end | |
2083 | ) | |
2084 | so("http://roblox.com/asset/?id=338586318", RightArm, 1, 1.1) | |
2085 | for i = 0, 1, 0.15 do | |
2086 | fat.Event:wait() | |
2087 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.45) | |
2088 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.45) | |
2089 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(40)), 0.45) | |
2090 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.45) | |
2091 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2092 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2093 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2094 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2095 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2096 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2097 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2098 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2099 | end | |
2100 | con1:disconnect() | |
2101 | con2:disconnect() | |
2102 | con3:disconnect() | |
2103 | con4:disconnect() | |
2104 | attack = false | |
2105 | end | |
2106 | ||
2107 | attackthree = function() | |
2108 | if cloaked == true then | |
2109 | speed.Value = 1.25 | |
2110 | UnCloak() | |
2111 | end | |
2112 | canidle = false | |
2113 | canwalk = false | |
2114 | attack = true | |
2115 | for i = 0, 1, 0.6 do | |
2116 | fat.Event:wait() | |
2117 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
2118 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
2119 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.45) | |
2120 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.45) | |
2121 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2122 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2123 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2124 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2125 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2126 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2127 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2128 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2129 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2130 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2131 | end | |
2132 | for i = 0, 1, 0.15 do | |
2133 | fat.Event:wait() | |
2134 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2135 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2136 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(105), math.rad(45), math.rad(90)), 0.3) | |
2137 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(105), math.rad(-45), math.rad(-90)), 0.3) | |
2138 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2139 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2140 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2141 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2142 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2143 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2144 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2145 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2146 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2147 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2148 | end | |
2149 | canidle = true | |
2150 | canwalk = true | |
2151 | con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit) | |
2152 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2153 | end | |
2154 | ) | |
2155 | con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit) | |
2156 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2157 | end | |
2158 | ) | |
2159 | con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit) | |
2160 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2161 | end | |
2162 | ) | |
2163 | con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit) | |
2164 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2165 | end | |
2166 | ) | |
2167 | con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit) | |
2168 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2169 | end | |
2170 | ) | |
2171 | con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit) | |
2172 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2173 | end | |
2174 | ) | |
2175 | con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit) | |
2176 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2177 | end | |
2178 | ) | |
2179 | con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit) | |
2180 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2181 | end | |
2182 | ) | |
2183 | so("http://roblox.com/asset/?id=338586331", Torso, 1, 1.1) | |
2184 | for i = 0, 1, 0.15 do | |
2185 | fat.Event:wait() | |
2186 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
2187 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
2188 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(45), math.rad(-75)), 0.45) | |
2189 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(75), math.rad(-45), math.rad(75)), 0.45) | |
2190 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2191 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2192 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2193 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2194 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2195 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2196 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2197 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2198 | end | |
2199 | con1:disconnect() | |
2200 | con2:disconnect() | |
2201 | con3:disconnect() | |
2202 | con4:disconnect() | |
2203 | con5:disconnect() | |
2204 | con6:disconnect() | |
2205 | con7:disconnect() | |
2206 | con8:disconnect() | |
2207 | attack = false | |
2208 | end | |
2209 | ||
2210 | attackfour = function() | |
2211 | if cloaked == true then | |
2212 | speed.Value = 1.25 | |
2213 | UnCloak() | |
2214 | end | |
2215 | attack = true | |
2216 | for i = 0, 1, 0.15 do | |
2217 | fat.Event:wait() | |
2218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(75)), 0.3) | |
2219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-15)), 0.3) | |
2220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.3) | |
2221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
2222 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2223 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2224 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2225 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2226 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2227 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2228 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2229 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2230 | end | |
2231 | con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit) | |
2232 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2233 | end | |
2234 | ) | |
2235 | con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit) | |
2236 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2237 | end | |
2238 | ) | |
2239 | con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit) | |
2240 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2241 | end | |
2242 | ) | |
2243 | con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit) | |
2244 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2245 | end | |
2246 | ) | |
2247 | con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit) | |
2248 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2249 | end | |
2250 | ) | |
2251 | con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit) | |
2252 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2253 | end | |
2254 | ) | |
2255 | con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit) | |
2256 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2257 | end | |
2258 | ) | |
2259 | con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit) | |
2260 | Damagefunc(hit, 5, 10, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2261 | end | |
2262 | ) | |
2263 | so("http://roblox.com/asset/?id=338586299", Torso, 1, 1.3) | |
2264 | for i = 0, 1, 0.125 do | |
2265 | fat.Event:wait() | |
2266 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0 - 360 * i)), 0.45) | |
2267 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2268 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.45) | |
2269 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.45) | |
2270 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2271 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2272 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2273 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2274 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2275 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2276 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2277 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2278 | end | |
2279 | con1:disconnect() | |
2280 | con2:disconnect() | |
2281 | con3:disconnect() | |
2282 | con4:disconnect() | |
2283 | con5:disconnect() | |
2284 | con6:disconnect() | |
2285 | con7:disconnect() | |
2286 | con8:disconnect() | |
2287 | attack = false | |
2288 | end | |
2289 | ||
2290 | SpiralDispursion = function() | |
2291 | if cloaked == true then | |
2292 | speed.Value = 1.25 | |
2293 | UnCloak() | |
2294 | end | |
2295 | attack = true | |
2296 | con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit) | |
2297 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2298 | end | |
2299 | ) | |
2300 | con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit) | |
2301 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2302 | end | |
2303 | ) | |
2304 | con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit) | |
2305 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2306 | end | |
2307 | ) | |
2308 | con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit) | |
2309 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2310 | end | |
2311 | ) | |
2312 | con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit) | |
2313 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2314 | end | |
2315 | ) | |
2316 | con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit) | |
2317 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2318 | end | |
2319 | ) | |
2320 | con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit) | |
2321 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2322 | end | |
2323 | ) | |
2324 | con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit) | |
2325 | Damagefunc(hit, 7, 14, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2326 | end | |
2327 | ) | |
2328 | for i = 1, 4 do | |
2329 | so("http://roblox.com/asset/?id=338586331", Torso, 1, math.random(120, 140) / 100) | |
2330 | for i = 0, 1, 0.125 do | |
2331 | fat.Event:wait() | |
2332 | Torso.Velocity = RootPart.CFrame.lookVector * 25 | |
2333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(-180), math.rad(0 - 360 * i)), 0.45) | |
2334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2335 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(90)), 0.45) | |
2336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.45) | |
2337 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2338 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2339 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2340 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2341 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2342 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2343 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2344 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2345 | end | |
2346 | end | |
2347 | con1:disconnect() | |
2348 | con2:disconnect() | |
2349 | con3:disconnect() | |
2350 | con4:disconnect() | |
2351 | con5:disconnect() | |
2352 | con6:disconnect() | |
2353 | con7:disconnect() | |
2354 | con8:disconnect() | |
2355 | for i = 0, 1, 0.12 do | |
2356 | fat.Event:wait() | |
2357 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.3) | |
2358 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
2359 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2360 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
2361 | RH.C0 = clerp(RH.C0, cf(1, 0.5, -1) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2362 | LH.C0 = clerp(LH.C0, cf(-1, 0.5, -1) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2363 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2364 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2365 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2366 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2367 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2368 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2369 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2370 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2371 | end | |
2372 | attack = false | |
2373 | end | |
2374 | ||
2375 | GalacticLunge = function() | |
2376 | if cloaked == true then | |
2377 | speed.Value = 1.25 | |
2378 | UnCloak() | |
2379 | end | |
2380 | canidle = false | |
2381 | canwalk = false | |
2382 | attack = true | |
2383 | for i = 1, 1 do | |
2384 | for i = 0, 1, 0.125 do | |
2385 | fat.Event:wait() | |
2386 | Torso.Velocity = RootPart.CFrame.lookVector * 50 | |
2387 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.3) | |
2388 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2389 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(105), math.rad(45), math.rad(90)), 0.3) | |
2390 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(105), math.rad(-45), math.rad(-90)), 0.3) | |
2391 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2392 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2393 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2394 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2395 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2396 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2397 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2398 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2399 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2400 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2401 | end | |
2402 | end | |
2403 | for i = 0, 1, 0.4 do | |
2404 | fat.Event:wait() | |
2405 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2406 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2407 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(75), math.rad(45), math.rad(90)), 0.3) | |
2408 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(75), math.rad(-45), math.rad(-90)), 0.3) | |
2409 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2410 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2411 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2412 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2413 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2414 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2415 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2416 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2417 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2418 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2419 | end | |
2420 | canidle = true | |
2421 | canwalk = true | |
2422 | con1 = Glove1Finger1ClawFinger.Touched:connect(function(hit) | |
2423 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2424 | end | |
2425 | ) | |
2426 | con2 = Glove1Finger2ClawFinger.Touched:connect(function(hit) | |
2427 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2428 | end | |
2429 | ) | |
2430 | con3 = Glove1Finger3ClawFinger.Touched:connect(function(hit) | |
2431 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2432 | end | |
2433 | ) | |
2434 | con4 = Glove1Finger4ClawFinger.Touched:connect(function(hit) | |
2435 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2436 | end | |
2437 | ) | |
2438 | con5 = Glove2Finger1ClawFinger.Touched:connect(function(hit) | |
2439 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2440 | end | |
2441 | ) | |
2442 | con6 = Glove2Finger2ClawFinger.Touched:connect(function(hit) | |
2443 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2444 | end | |
2445 | ) | |
2446 | con7 = Glove2Finger3ClawFinger.Touched:connect(function(hit) | |
2447 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2448 | end | |
2449 | ) | |
2450 | con8 = Glove2Finger4ClawFinger.Touched:connect(function(hit) | |
2451 | Damagefunc(hit, 10, 20, 5, "SlashLifeSteal", RootPart, 0.2, 1) | |
2452 | end | |
2453 | ) | |
2454 | so("http://roblox.com/asset/?id=338586331", Torso, 1, math.random(120, 140) / 100) | |
2455 | for i = 0, 1, 0.15 do | |
2456 | fat.Event:wait() | |
2457 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
2458 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45) | |
2459 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(45), math.rad(-75)), 0.45) | |
2460 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(75), math.rad(-45), math.rad(75)), 0.45) | |
2461 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2462 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2463 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2464 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2465 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2466 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2467 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2468 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2469 | end | |
2470 | con1:disconnect() | |
2471 | con2:disconnect() | |
2472 | con3:disconnect() | |
2473 | con4:disconnect() | |
2474 | con5:disconnect() | |
2475 | con6:disconnect() | |
2476 | con7:disconnect() | |
2477 | con8:disconnect() | |
2478 | attack = false | |
2479 | end | |
2480 | ||
2481 | CelestialMatterDistortion = function() | |
2482 | if cloaked == true then | |
2483 | UnCloak() | |
2484 | end | |
2485 | invisible = true | |
2486 | attack = true | |
2487 | for i = 0, 1, 0.12 do | |
2488 | fat.Event:wait() | |
2489 | Humanoid.WalkSpeed = 16 * speed.Value | |
2490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2492 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
2493 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
2494 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2495 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2496 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2497 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2498 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2499 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2500 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2501 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2502 | end | |
2503 | Humanoid.WalkSpeed = 0 * speed.Value | |
2504 | canidle = false | |
2505 | canwalk = false | |
2506 | for i = 0, 1, 0.08 do | |
2507 | fat.Event:wait() | |
2508 | Humanoid.WalkSpeed = 0 * speed.Value | |
2509 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.1) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3) | |
2510 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(-45)), 0.3) | |
2511 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3) | |
2512 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
2513 | RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.45) * angles(math.rad(-35), math.rad(45), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
2514 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * angles(math.rad(45), math.rad(-105), math.rad(0)) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3) | |
2515 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2516 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2517 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2518 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2519 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2520 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2521 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2522 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2523 | end | |
2524 | Head.Transparency = 1 | |
2525 | Cloak2() | |
2526 | for i = 0, 1, 0.1 do | |
2527 | fat.Event:wait() | |
2528 | Humanoid.WalkSpeed = 0 * speed.Value | |
2529 | Head.Transparency = 1 | |
2530 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.1) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3) | |
2531 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(-45)), 0.3) | |
2532 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(45)), 0.3) | |
2533 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
2534 | RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.45) * angles(math.rad(-35), math.rad(45), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
2535 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * angles(math.rad(45), math.rad(-105), math.rad(0)) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3) | |
2536 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2537 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2538 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2539 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2540 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2541 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2542 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2543 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2544 | end | |
2545 | wait(0.5) | |
2546 | Head.Transparency = 1 | |
2547 | Humanoid.WalkSpeed = 16 * speed.Value | |
2548 | canidle = true | |
2549 | canwalk = true | |
2550 | attack = false | |
2551 | wait(5) | |
2552 | UnCloak2() | |
2553 | invisible = false | |
2554 | end | |
2555 | ||
2556 | DemolishingGroundPound = function() | |
2557 | if cloaked == true then | |
2558 | UnCloak() | |
2559 | end | |
2560 | canidle = false | |
2561 | canwalk = false | |
2562 | attack = true | |
2563 | Humanoid.WalkSpeed = 0 * speed.Value | |
2564 | for i = 0, 1, 0.08 do | |
2565 | fat.Event:wait() | |
2566 | Torso.Velocity = RootPart.CFrame.lookVector * 25 | |
2567 | Humanoid.WalkSpeed = 0 * speed.Value | |
2568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5 + 2 * i) * angles(math.rad(-15 - 15 * i), math.rad(0), math.rad(0)), 0.3) | |
2569 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30 + 15 * i), math.rad(0), math.rad(0)), 0.3) | |
2570 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75 + 0.25 * i, -0.5 + 0.5 * i) * angles(math.rad(135 + 30 * i), math.rad(0), math.rad(-15)), 0.3) | |
2571 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75 + 0.25 * i, -0.5 + 0.5 * i) * angles(math.rad(135 + 30 * i), math.rad(0), math.rad(15)), 0.3) | |
2572 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2573 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2574 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2575 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2576 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2577 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2578 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2579 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2580 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2581 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2582 | end | |
2583 | do | |
2584 | for i = 0, 1, 0.5 do | |
2585 | fat.Event:wait() | |
2586 | Humanoid.WalkSpeed = 0 * speed.Value | |
2587 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(135), math.rad(0), math.rad(0)), 0.6) | |
2588 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.6) | |
2589 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(205), math.rad(0), math.rad(-15)), 0.6) | |
2590 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(205), math.rad(0), math.rad(15)), 0.6) | |
2591 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6) | |
2592 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6) | |
2593 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2594 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2595 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2596 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2597 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2598 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2599 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2600 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2601 | end | |
2602 | end | |
2603 | hitfloor = nil | |
2604 | while hitfloor == nil do | |
2605 | fat.Event:wait() | |
2606 | hitfloor = rayCast(Head.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
2607 | end | |
2608 | Col = hitfloor.BrickColor | |
2609 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt()) | |
2610 | refpart.Anchored = true | |
2611 | refpart.Parent = workspace | |
2612 | refpart.CFrame = cf(posfloor) | |
2613 | game:GetService("Debris"):AddItem(refpart, 3) | |
2614 | for i = 1, 20 do | |
2615 | local Color = hitfloor.BrickColor | |
2616 | local Materials = hitfloor.Material | |
2617 | local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(10, 50) / 100, math.random(10, 50) / 100, math.random(10, 50) / 100)) | |
2618 | groundpart.Anchored = false | |
2619 | groundpart.Material = Materials | |
2620 | groundpart.CanCollide = true | |
2621 | groundpart.Friction = 0.1 | |
2622 | groundpart.Velocity = Vector3.new(math.random(-25, 25), math.random(50, 75), math.random(-25, 25)) | |
2623 | groundpart.CFrame = cf(posfloor) * cf(math.random(-250, 250) / 100, 0, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2624 | local actualgroundpart = part(3, workspace, "SmoothPlastic", 0, 0, Color, "Ground", vt(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100)) | |
2625 | actualgroundpart.Anchored = true | |
2626 | actualgroundpart.Material = Materials | |
2627 | actualgroundpart.CanCollide = false | |
2628 | actualgroundpart.Friction = 1 | |
2629 | actualgroundpart.CFrame = cf(posfloor) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2630 | game:GetService("Debris"):AddItem(actualgroundpart, 10) | |
2631 | game:GetService("Debris"):AddItem(groundpart, 10) | |
2632 | coroutine.resume(coroutine.create(function() | |
2633 | wait(5) | |
2634 | while 1 do | |
2635 | fat.Event:wait() | |
2636 | groundpart.Transparency = groundpart.Transparency + 0.025 | |
2637 | actualgroundpart.Transparency = actualgroundpart.Transparency + 0.05 | |
2638 | end | |
2639 | end | |
2640 | )) | |
2641 | end | |
2642 | so("http://roblox.com/asset/?id=200632875", Torso, 1, 1) | |
2643 | so("http://roblox.com/asset/?id=263610131", Torso, 1, 1) | |
2644 | so("http://roblox.com/asset/?id=263610111", Torso, 1, 1) | |
2645 | JumpEffect(Col, cf(refpart.Position), 1, 1, 1, 1, 1, 4, 0.05) | |
2646 | JumpEffect(Col, cf(refpart.Position), 1, 1, 1, 1, 1, 1, 0.025) | |
2647 | MagniDamage(refpart, 12, 15, 20, 10, "Normal") | |
2648 | for i = 0, 1, 0.4 do | |
2649 | fat.Event:wait() | |
2650 | Humanoid.WalkSpeed = 0 * speed.Value | |
2651 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(135 + 15 * i), math.rad(0), math.rad(0)), 0.6) | |
2652 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45 - 15 * i), math.rad(0), math.rad(0)), 0.6) | |
2653 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(205 + 15 * i), math.rad(0), math.rad(-15)), 0.6) | |
2654 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(205 + 15 * i), math.rad(0), math.rad(15)), 0.6) | |
2655 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6) | |
2656 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20 - 15 * i), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.6) | |
2657 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2658 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2659 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2660 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2661 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2662 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2663 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2664 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2665 | end | |
2666 | for i = 0, 1, 0.05 do | |
2667 | fat.Event:wait() | |
2668 | Humanoid.WalkSpeed = 0 * speed.Value | |
2669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.45) | |
2670 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.45) | |
2671 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(-15)), 0.45) | |
2672 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(15)), 0.45) | |
2673 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45) | |
2674 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.45) | |
2675 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2676 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2677 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2678 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2679 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2680 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2681 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2682 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2683 | end | |
2684 | for i = 0, 1, 0.15 do | |
2685 | fat.Event:wait() | |
2686 | Humanoid.WalkSpeed = 0 * speed.Value | |
2687 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.1) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.45) | |
2688 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.45) | |
2689 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(15)), 0.45) | |
2690 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-15)), 0.45) | |
2691 | RH.C0 = clerp(RH.C0, cf(0.9, -1, 0) * angles(math.rad(-15), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2692 | LH.C0 = clerp(LH.C0, cf(-1, 0.8, -0.8) * angles(math.rad(35), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2693 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2694 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2695 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2696 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2697 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2698 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2699 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2700 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2701 | end | |
2702 | Humanoid.WalkSpeed = 16 * speed.Value | |
2703 | canidle = true | |
2704 | canwalk = true | |
2705 | attack = false | |
2706 | end | |
2707 | ||
2708 | CometalBlast = function() | |
2709 | attack = true | |
2710 | canidle = false | |
2711 | canwalk = false | |
2712 | for i = 0, 1, 0.12 do | |
2713 | fat.Event:wait() | |
2714 | Humanoid.WalkSpeed = 0 * speed.Value | |
2715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.45) | |
2716 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.45) | |
2717 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-60)), 0.45) | |
2718 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-30)), 0.45) | |
2719 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45) | |
2720 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-45), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45) | |
2721 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2722 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2723 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2724 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2725 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2726 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2727 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2728 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2729 | end | |
2730 | so("http://roblox.com/asset/?id=199145659", LeftArm, 1, math.random(150, 200) / 100) | |
2731 | do | |
2732 | for i = 0, 1, 0.12 do | |
2733 | fat.Event:wait() | |
2734 | Humanoid.WalkSpeed = 0 * speed.Value | |
2735 | OrbEffect(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1) | |
2736 | BlockShockwave(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1) | |
2737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.45) | |
2738 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.45) | |
2739 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-60)), 0.45) | |
2740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-30)), 0.45) | |
2741 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45) | |
2742 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-45), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.45) | |
2743 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2744 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2745 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2746 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2747 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2748 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2749 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2750 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2751 | end | |
2752 | end | |
2753 | canidle = true | |
2754 | canwalk = true | |
2755 | for i = 0, 1, 0.08 do | |
2756 | fat.Event:wait() | |
2757 | Humanoid.WalkSpeed = 16 * speed.Value | |
2758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.45) | |
2759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.45) | |
2760 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(30)), 0.45) | |
2761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-15), math.rad(-90)), 0.45) | |
2762 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2763 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2764 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2765 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2766 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2767 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2768 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2769 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2770 | end | |
2771 | canidle = false | |
2772 | canwalk = false | |
2773 | refpart = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt()) | |
2774 | refpart.Anchored = true | |
2775 | refpart.CFrame = RootPart.CFrame * cf(0, 0, -10) | |
2776 | game:GetService("Debris"):AddItem(refpart, 3) | |
2777 | for i = 1, 20 do | |
2778 | local groundpart = part(3, workspace, "SmoothPlastic", 0, 0, TorsoColor, "Ground", vt(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100)) | |
2779 | groundpart.Anchored = false | |
2780 | groundpart.Material = "Neon" | |
2781 | groundpart.CanCollide = false | |
2782 | groundpart.Friction = 0.1 | |
2783 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(75, 100), math.random(-50, 50)) | |
2784 | groundpart.CFrame = cf(refpart.Position) * cf(math.random(-250, 250) / 100, 0, math.random(-250, 250) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2785 | game:GetService("Debris"):AddItem(groundpart, 5) | |
2786 | coroutine.resume(coroutine.create(function() | |
2787 | while 1 do | |
2788 | fat.Event:wait() | |
2789 | groundpart.Transparency = groundpart.Transparency + 0.025 | |
2790 | end | |
2791 | end | |
2792 | )) | |
2793 | end | |
2794 | so("http://roblox.com/asset/?id=199145534", refpart, 1, math.random(150, 200) / 100) | |
2795 | for i = 1, math.random(3, 6) do | |
2796 | OrbEffect(TorsoColor, cf(refpart.Position), 1, 1, 1, 1, 1, 1, 0.025) | |
2797 | Shockwave(TorsoColor, cf(refpart.Position), 1, 1, 1, 1, 1, 1, 0.025) | |
2798 | end | |
2799 | MagniDamage(refpart, 20, 8, 16, 20, "Normal") | |
2800 | Humanoid.Jump = true | |
2801 | Torso.Velocity = Vector3.new(0, 7.5, 0) | |
2802 | Torso.Velocity = RootPart.CFrame.lookVector * -75 | |
2803 | for i = 1, math.random(3, 6) do | |
2804 | OrbEffect(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.075) | |
2805 | BlockShockwave(TorsoColor, LeftArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.075) | |
2806 | end | |
2807 | for i = 0, 1, 0.08 do | |
2808 | fat.Event:wait() | |
2809 | Humanoid.WalkSpeed = 0 * speed.Value | |
2810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 2, 0) * angles(math.rad(-20 - 45 * i), math.rad(0), math.rad(0)), 0.45) | |
2811 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.45) | |
2812 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(45), math.rad(15)), 0.45) | |
2813 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(-45), math.rad(-15)), 0.45) | |
2814 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(45), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0)), 0.45) | |
2815 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(45), math.rad(-90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0)), 0.45) | |
2816 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2817 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2818 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2819 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2820 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2821 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2822 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2823 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2824 | end | |
2825 | canidle = true | |
2826 | canwalk = true | |
2827 | attack = false | |
2828 | end | |
2829 | ||
2830 | BlackHole = function() | |
2831 | if cloaked == true then | |
2832 | UnCloak() | |
2833 | end | |
2834 | canidle = false | |
2835 | canwalk = false | |
2836 | attack = true | |
2837 | Humanoid.Jump = true | |
2838 | so("http://roblox.com/asset/?id=199145761", Torso, 1, math.random(75, 125) / 100) | |
2839 | for i = 1, 2 do | |
2840 | for i = 0, 1, 0.12 do | |
2841 | fat.Event:wait() | |
2842 | Torso.Velocity = vt(0, 20, 0) | |
2843 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3) | |
2844 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2845 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
2846 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
2847 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2848 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2849 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2850 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2851 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2852 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2853 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2854 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2855 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2856 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2857 | BlockShockwave(TorsoColor, LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
2858 | BlockShockwave(TorsoColor, RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
2859 | end | |
2860 | end | |
2861 | so("http://roblox.com/asset/?id=199145659", RightArm, 1, math.random(100, 150) / 100) | |
2862 | for i = 0, 1, 0.04 do | |
2863 | fat.Event:wait() | |
2864 | Torso.Velocity = vt(0, 4, 0) | |
2865 | OrbEffect(TorsoColor, RightArm.CFrame * cf(0, -1, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.075) | |
2866 | BlockShockwave(TorsoColor, RightArm.CFrame * cf(0, -1, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.075) | |
2867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-45)), 0.3) | |
2868 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(45)), 0.3) | |
2869 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(105), math.rad(0), math.rad(75)), 0.3) | |
2870 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3) | |
2871 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-15), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2872 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(15), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2873 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2874 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2875 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2876 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2877 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2878 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2879 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2880 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2881 | BlockShockwave(TorsoColor, LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
2882 | BlockShockwave(TorsoColor, RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
2883 | end | |
2884 | portal = true | |
2885 | portalrefpart = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt()) | |
2886 | portalrefpart.Anchored = true | |
2887 | portalrefpart.CFrame = Head.CFrame * cf(0, 0, -15) | |
2888 | game:GetService("Debris"):AddItem(portalrefpart, 3) | |
2889 | portalrefpart2 = part(3, workspace, "SmoothPlastic", 0, 1, Col, "Effect", vt()) | |
2890 | portalrefpart2.Anchored = true | |
2891 | portalrefpart2.CFrame = Head.CFrame * cf(0, 0, -15) | |
2892 | game:GetService("Debris"):AddItem(portalrefpart2, 10) | |
2893 | so("http://roblox.com/asset/?id=203691653", portalrefpart, 1, math.random(100, 150) / 100) | |
2894 | so("http://roblox.com/asset/?id=203691562", portalrefpart, 1, math.random(100, 150) / 100) | |
2895 | for i = 1, math.random(3, 6) do | |
2896 | OrbEffect(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.025) | |
2897 | BlockShockwave(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.025) | |
2898 | end | |
2899 | coroutine.resume(coroutine.create(function() | |
2900 | while portalrefpart.Parent == workspace do | |
2901 | fat.Event:wait() | |
2902 | PWN = {} | |
2903 | --[[for _,v in pairs(workspace:children()) do | |
2904 | if v.className == "Model" and v:FindFirstChild("Humanoid") ~= nil and v.Humanoid.Health > 0 and v:FindFirstChild("Torso") ~= nil and v ~= Character and v.Torso.Position - portalrefpart.Position.magnitude <= 35 then | |
2905 | table.insert(PWN, v.Torso) | |
2906 | end | |
2907 | end]] | |
2908 | for _,t in pairs(PWN) do | |
2909 | Mag = portalrefpart.Position - t.Position.magnitude / 2 | |
2910 | rl = it("BodyAngularVelocity") | |
2911 | rl.P = 2000 | |
2912 | rl.maxTorque = vt(9999, 9999, 9999) | |
2913 | rl.angularvelocity = vt(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) / 10 | |
2914 | rl.Parent = t | |
2915 | game:GetService("Debris"):AddItem(rl, 0.1) | |
2916 | if Mag <= 2 then | |
2917 | do | |
2918 | vl = it("BodyVelocity") | |
2919 | vl.P = 2000 | |
2920 | vl.maxForce = vt(9999, 9999, 9999) | |
2921 | vl.velocity = t.Position - portalrefpart.Position.unit * -(50 / Mag) | |
2922 | vl.Parent = t | |
2923 | game:GetService("Debris"):AddItem(vl, 0.1) | |
2924 | -- DECOMPILER ERROR at PC144: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2925 | ||
2926 | -- DECOMPILER ERROR at PC144: LeaveBlock: unexpected jumping out IF_STMT | |
2927 | ||
2928 | end | |
2929 | end | |
2930 | end | |
2931 | so("http://roblox.com/asset/?id=203691610", portalrefpart, 1, math.random(100, 150) / 100) | |
2932 | MagniDamage(portalrefpart, 35, 1, 2, 1, "BlackHoleDamage") | |
2933 | OrbEffect(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.075) | |
2934 | BlockShockwave(TorsoColor, cf(portalrefpart.Position), 2, 2, 2, 2, 2, 2, 0.05) | |
2935 | end | |
2936 | if portalrefpart.Parent ~= workspace then | |
2937 | so("http://roblox.com/asset/?id=203691699", portalrefpart2, 1, math.random(100, 150) / 100) | |
2938 | for i = 0, 1, 0.08 do | |
2939 | fat.Event:wait() | |
2940 | for i = 1, math.random(3, 6) do | |
2941 | OrbEffect(TorsoColor, cf(portalrefpart2.Position), 20, 20, 20, -1.5, -1.5, -1.5, 0.075) | |
2942 | BlockShockwave(TorsoColor, cf(portalrefpart2.Position), 20, 20, 20, -1.5, -1.5, -1.5, 0.075) | |
2943 | end | |
2944 | end | |
2945 | wait(0.5) | |
2946 | so("http://roblox.com/asset/?id=203691510", portalrefpart2, 1, math.random(100, 150) / 100) | |
2947 | so("http://roblox.com/asset/?id=199145534", portalrefpart2, 1, math.random(100, 150) / 100) | |
2948 | MagniDamage(portalrefpart2, 50, 10, 20, 10, "BlackHoleDamage2") | |
2949 | for i = 1, math.random(3, 6) do | |
2950 | OrbEffect(TorsoColor, cf(portalrefpart2.Position), 0.1, 0.1, 0.1, 2, 2, 2, 0.025) | |
2951 | BlockShockwave(TorsoColor, cf(portalrefpart2.Position), 0.1, 0.1, 0.1, 2, 2, 2, 0.025) | |
2952 | end | |
2953 | end | |
2954 | end | |
2955 | )) | |
2956 | for i = 0, 1, 0.08 do | |
2957 | fat.Event:wait() | |
2958 | Torso.Velocity = vt(0, 4, 0) | |
2959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(45)), 0.3) | |
2960 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-45)), 0.3) | |
2961 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
2962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
2963 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(15), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2964 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2965 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2966 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2967 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2968 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
2969 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2970 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2971 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2972 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
2973 | BlockShockwave(TorsoColor, LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
2974 | BlockShockwave(TorsoColor, RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
2975 | end | |
2976 | canidle = true | |
2977 | canwalk = true | |
2978 | attack = false | |
2979 | end | |
2980 | ||
2981 | DoubleJump = function() | |
2982 | canidle = false | |
2983 | canwalk = false | |
2984 | attack = true | |
2985 | Torso.Velocity = vt(0, 70, 0) | |
2986 | JumpEffect("Light stone grey", cf(Torso.Position), 0.1, 0.1, 0.75, 0.75, 0.75, 0.5, 0.075) | |
2987 | so("http://roblox.com/asset/?id=161006221", Torso, 0.5, math.random(150, 200) / 100) | |
2988 | for i = 0, 1, 0.12 do | |
2989 | fat.Event:wait() | |
2990 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.3) | |
2991 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
2992 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2993 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
2994 | RH.C0 = clerp(RH.C0, cf(1, 0.5, -1) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2995 | LH.C0 = clerp(LH.C0, cf(-1, 0.5, -1) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
2996 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2997 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2998 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
2999 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3000 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3001 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3002 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3003 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
3004 | end | |
3005 | canidle = true | |
3006 | canwalk = true | |
3007 | attack = false | |
3008 | end | |
3009 | ||
3010 | mouse.Button1Down:connect(function() | |
3011 | if attack == false then | |
3012 | if attacktype == 1 then | |
3013 | attacktype = 2 | |
3014 | attackone() | |
3015 | else | |
3016 | if attacktype == 2 then | |
3017 | attacktype = 3 | |
3018 | attacktwo() | |
3019 | else | |
3020 | if attacktype == 3 then | |
3021 | attacktype = 4 | |
3022 | attackthree() | |
3023 | else | |
3024 | if attacktype == 4 then | |
3025 | attacktype = 1 | |
3026 | attackfour() | |
3027 | end | |
3028 | end | |
3029 | end | |
3030 | end | |
3031 | end | |
3032 | coroutine.resume(coroutine.create(function() | |
3033 | for i = 1, 50 do | |
3034 | if attack == false then | |
3035 | fat.Event:wait() | |
3036 | end | |
3037 | end | |
3038 | if attack == false then | |
3039 | attacktype = 1 | |
3040 | end | |
3041 | end | |
3042 | )) | |
3043 | end | |
3044 | ) | |
3045 | mouse.KeyDown:connect(function(k) | |
3046 | k = k:lower() | |
3047 | if k == "e" and attack == false and usedstealth == false and invisible == false then | |
3048 | if cloaked == false and stealth >= 50 then | |
3049 | usedstealth = true | |
3050 | Cloak() | |
3051 | wait(0.5) | |
3052 | usedstealth = false | |
3053 | else | |
3054 | if cloaked == true then | |
3055 | usedstealth = true | |
3056 | UnCloak() | |
3057 | wait(0.5) | |
3058 | usedstealth = false | |
3059 | end | |
3060 | end | |
3061 | while 1 do | |
3062 | while 1 do | |
3063 | if cloaked == true and stealth >= 0 then | |
3064 | fat.Event:wait() | |
3065 | stealth = stealth - 0.66666666666667 | |
3066 | if Humanoid.Health > 30 then | |
3067 | Torso.Velocity = RootPart.CFrame.lookVector * (25 * Humanoid.Health / 50) | |
3068 | -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3069 | ||
3070 | -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_STMT | |
3071 | ||
3072 | -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
3073 | ||
3074 | -- DECOMPILER ERROR at PC69: LeaveBlock: unexpected jumping out IF_STMT | |
3075 | ||
3076 | end | |
3077 | end | |
3078 | end | |
3079 | if Humanoid.Health < 30 then | |
3080 | Torso.Velocity = RootPart.CFrame.lookVector * 20 | |
3081 | end | |
3082 | end | |
3083 | if stealth <= 0 then | |
3084 | UnCloak() | |
3085 | end | |
3086 | end | |
3087 | if k == "z" then | |
3088 | if attack == false and cloaked == true and co1 <= cooldown1 and skill1stam <= stamina then | |
3089 | cooldown1 = 0 | |
3090 | subtractstamina(skill1stam) | |
3091 | SpiralDispursion() | |
3092 | else | |
3093 | if attack == false and cloaked == false and co1 <= cooldown1 and skill1stam <= stamina then | |
3094 | cooldown1 = cooldown1 / 2 | |
3095 | subtractstamina(skill1stam) | |
3096 | GalacticLunge() | |
3097 | end | |
3098 | end | |
3099 | end | |
3100 | if k == "x" and attack == false and stealth >= 30 and co2 <= cooldown2 and skill2stam <= stamina then | |
3101 | cooldown2 = 0 | |
3102 | subtractstamina(skill2stam) | |
3103 | stealth = stealth - 30 | |
3104 | CelestialMatterDistortion() | |
3105 | end | |
3106 | if k == "c" then | |
3107 | if attack == false and cloaked == true and co3 <= cooldown3 and skill3stam <= stamina then | |
3108 | cooldown3 = 0 | |
3109 | subtractstamina(skill3stam) | |
3110 | DemolishingGroundPound() | |
3111 | else | |
3112 | if attack == false and cloaked == false and co3 <= cooldown3 and skill3stam <= stamina then | |
3113 | cooldown3 = cooldown3 / 2 | |
3114 | subtractstamina(skill3stam) | |
3115 | CometalBlast() | |
3116 | end | |
3117 | end | |
3118 | end | |
3119 | if k == "v" and attack == false and co4 <= cooldown4 and skill4stam <= stamina then | |
3120 | cooldown4 = 0 | |
3121 | subtractstamina(skill4stam) | |
3122 | BlackHole() | |
3123 | end | |
3124 | if k == " " and attack == false and cloaked == false and Anim == "Jump" and jumpstamina == 100 then | |
3125 | DoubleJump() | |
3126 | jumpstamina = 0 | |
3127 | end | |
3128 | end | |
3129 | ) | |
3130 | mouse.KeyUp:connect(function(k) | |
3131 | k = k:lower() | |
3132 | end | |
3133 | ) | |
3134 | updateskills = function() | |
3135 | if cooldown1 <= co1 then | |
3136 | cooldown1 = cooldown1 + 0.033333333333333 | |
3137 | end | |
3138 | if cooldown2 <= co2 then | |
3139 | cooldown2 = cooldown2 + 0.033333333333333 | |
3140 | end | |
3141 | if cooldown3 <= co3 then | |
3142 | cooldown3 = cooldown3 + 0.033333333333333 | |
3143 | end | |
3144 | if cooldown4 <= co4 then | |
3145 | cooldown4 = cooldown4 + 0.033333333333333 | |
3146 | end | |
3147 | if stamina <= skill1stam then | |
3148 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
3149 | else | |
3150 | bar4.BackgroundColor3 = skillcolorscheme | |
3151 | end | |
3152 | if stamina <= skill2stam then | |
3153 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
3154 | else | |
3155 | bar3.BackgroundColor3 = skillcolorscheme | |
3156 | end | |
3157 | if stamina <= skill3stam then | |
3158 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
3159 | else | |
3160 | bar1.BackgroundColor3 = skillcolorscheme | |
3161 | end | |
3162 | if stamina <= skill4stam then | |
3163 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
3164 | else | |
3165 | bar2.BackgroundColor3 = skillcolorscheme | |
3166 | end | |
3167 | if stamina <= maxstamina then | |
3168 | stamina = stamina + recovermana / 30 | |
3169 | end | |
3170 | if stealth <= maxstealth then | |
3171 | stealth = stealth + recoverstealth / 30 | |
3172 | end | |
3173 | if jumpstamina <= maxjumpstamina then | |
3174 | jumpstamina = jumpstamina + recoverjumpstamina / 30 | |
3175 | if maxjumpstamina <= jumpstamina then | |
3176 | jumpstamina = 100 | |
3177 | end | |
3178 | if maxstealth <= stealth then | |
3179 | stealth = 100 | |
3180 | end | |
3181 | if co1 <= cooldown1 then | |
3182 | cooldown1 = 20 | |
3183 | end | |
3184 | if co2 <= cooldown2 then | |
3185 | cooldown2 = 30 | |
3186 | end | |
3187 | if co3 <= cooldown3 then | |
3188 | cooldown3 = 40 | |
3189 | end | |
3190 | if co4 <= cooldown4 then | |
3191 | cooldown4 = 100 | |
3192 | end | |
3193 | end | |
3194 | end | |
3195 | ||
3196 | Character.Humanoid.Died:connect(function() | |
3197 | for i,v in pairs(Character:GetChildren()) do | |
3198 | if v:IsA("Model") then | |
3199 | v:Clone() | |
3200 | v.Parent = workspace | |
3201 | v.Children.CanCollide = true | |
3202 | end | |
3203 | end | |
3204 | end | |
3205 | ) | |
3206 | game:GetService("RunService").Heartbeat:connect(function() | |
3207 | updateskills() | |
3208 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5) | |
3209 | staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5) | |
3210 | stealthcover:TweenSize(ud(1 * (stealth / maxstealth), 0, 1, 0), "Out", "Quad", 0.5) | |
3211 | jumpstaminacover:TweenSize(ud(1 * (jumpstamina / maxjumpstamina), 0, 1, 0), "Out", "Quad", 0.5) | |
3212 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
3213 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
3214 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
3215 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
3216 | end | |
3217 | ) | |
3218 | local sine = 0 | |
3219 | local change = 1 | |
3220 | local val = 0 | |
3221 | fat.Event:connect(function() | |
3222 | sine = sine + change | |
3223 | local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
3224 | local velderp = RootPart.Velocity.y | |
3225 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3226 | if equipped == true or equipped == false then | |
3227 | if attack == false then | |
3228 | idle = idle + 1 | |
3229 | else | |
3230 | idle = 0 | |
3231 | end | |
3232 | if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then | |
3233 | Anim = "Jump" | |
3234 | if attack == false and cloaked == false then | |
3235 | Humanoid.WalkSpeed = 16 * speed.Value | |
3236 | change = 2 | |
3237 | fat.Event:wait() | |
3238 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3239 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3240 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3) | |
3241 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3) | |
3242 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.5) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3243 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
3244 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3245 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3246 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3247 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3248 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3249 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3250 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3251 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3252 | else | |
3253 | if attack == false and cloaked == true then | |
3254 | fat.Event:wait() | |
3255 | Humanoid.WalkSpeed = 16 * speed.Value | |
3256 | change = 2 | |
3257 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
3258 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.3) | |
3259 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(20)), 0.3) | |
3260 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(30), math.rad(-20)), 0.3) | |
3261 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.1) * angles(math.rad(-15), math.rad(75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3262 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * angles(math.rad(-15), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3263 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3264 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3265 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3266 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3267 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3268 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3269 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3270 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3271 | end | |
3272 | end | |
3273 | else | |
3274 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3275 | Anim = "Fall" | |
3276 | if attack == false and cloaked == false then | |
3277 | fat.Event:wait() | |
3278 | Humanoid.WalkSpeed = 16 * speed.Value | |
3279 | change = 2 | |
3280 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
3281 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
3282 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.75, 0) * angles(math.rad(-10), math.rad(0), math.rad(135)), 0.3) | |
3283 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.75, 0) * angles(math.rad(-10), math.rad(0), math.rad(-135)), 0.3) | |
3284 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
3285 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
3286 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(-0.15, -0.15, -0.15) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.45) | |
3287 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(-0.25, -0.15, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.45) | |
3288 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(-0.45, -0.35, 0.1) * angles(math.rad(10), math.rad(0), math.rad(30)), 0.45) | |
3289 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-0.15, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.45) | |
3290 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0.15, -0.15, -0.15) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.45) | |
3291 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0.25, -0.15, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.45) | |
3292 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0.45, -0.35, 0.1) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.45) | |
3293 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0.15, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.45) | |
3294 | else | |
3295 | if attack == false and cloaked == true then | |
3296 | fat.Event:wait() | |
3297 | Humanoid.WalkSpeed = 16 * speed.Value | |
3298 | change = 2 | |
3299 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
3300 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.3) | |
3301 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(20)), 0.3) | |
3302 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(30), math.rad(-20)), 0.3) | |
3303 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.1) * angles(math.rad(-15), math.rad(75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3304 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * angles(math.rad(-15), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3305 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3306 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3307 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3308 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3309 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3310 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3311 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3312 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3313 | end | |
3314 | end | |
3315 | else | |
3316 | if torvel.x < 1 and torvel.z < 1 and hitfloor ~= nil then | |
3317 | Anim = "Idle" | |
3318 | if attack == false then | |
3319 | fat.Event:wait() | |
3320 | Humanoid.WalkSpeed = 16 * speed.Value | |
3321 | change = 2 | |
3322 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 15)) * angles(math.rad(10 - 2.5 * math.cos(sine / 15)), math.rad(0), math.rad(-45)), 0.3) | |
3323 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 2.5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(0 - 2.5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(45)), 0.3) | |
3324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55 + 0.05 * math.cos(sine / 15) + -math.sin(sine / 15) / 15, 0) * angles(math.rad(15), math.rad(0), math.rad(15 + 5 * math.cos(sine / 15))), 0.3) | |
3325 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.55 + 0.05 * math.cos(sine / 15) + math.sin(sine / 15) / 15, -0.5) * angles(math.rad(105 + 5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 15, math.rad(0), math.rad(45)), 0.3) | |
3326 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9 - 0.05 * math.cos(sine / 15), 0.1) * angles(math.rad(-10 - 2.5 * math.cos(sine / 15)), math.rad(75), math.rad(0)) * angles(math.rad(-5 - 2.5 * math.cos(sine / 15)), math.rad(0), math.rad(0)), 0.3) | |
3327 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.9 - 0.15 * math.cos(sine / 15), 0.1) * angles(math.rad(15 - 2.5 * math.cos(sine / 15)), math.rad(-60), math.rad(0)) * angles(math.rad(-10 + 2.5 * math.cos(sine / 15)), math.rad(0), math.rad(0)), 0.3) | |
3328 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
3329 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
3330 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
3331 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3332 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3333 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3334 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3335 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
3336 | else | |
3337 | if attack == true and canidle == true then | |
3338 | fat.Event:wait() | |
3339 | Humanoid.WalkSpeed = 16 * speed.Value | |
3340 | change = 2 | |
3341 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
3342 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) | |
3343 | end | |
3344 | end | |
3345 | else | |
3346 | if torvel.x > 2 or torvel.z > 2 and torvel.x < 22 or torvel.z <22 and hitfloor ~= nil then | |
3347 | Anim = "Walk" | |
3348 | if attack == false and cloaked == false then | |
3349 | fat.Event:wait() | |
3350 | Humanoid.WalkSpeed = 16 * speed.Value | |
3351 | change = 2 | |
3352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.25 + 0.2 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-60 + 5 * math.cos(sine / 7))), 0.3) | |
3353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0 + 0.05 * math.cos(sine / 3.5)) * angles(math.rad(0), math.rad(2.5 * math.cos(sine / 7)), math.rad(60 - 5 * math.cos(sine / 7)) + Head.RotVelocity.Y / 15), 0.3) | |
3354 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55 + 0.05 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7, 0) * angles(math.rad(10), math.rad(-30), math.rad(60 + 5 * math.cos(sine / 3.5))), 0.3) | |
3355 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.55 + 0.05 * math.cos(sine / 3.5) + math.sin(sine / 3.5) / 7, -0.5) * angles(math.rad(105 + 5 * math.cos(sine / 7)), math.rad(0), math.rad(45)), 0.3) | |
3356 | RH.C0 = clerp(RH.C0, cf(0.9 + 0.25 * math.cos(sine / 7) / 2, -1.1 - 0.25 * math.cos(sine / 7) / 2, 0.25 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 5 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(-20 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
3357 | LH.C0 = clerp(LH.C0, cf(-1 - 0.25 * math.cos(sine / 7) / 2, -0.65 + 0.25 * math.cos(sine / 7) / 2, -0.25 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 5 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(-30 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
3358 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(-0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45) | |
3359 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(-0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45) | |
3360 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(-0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45) | |
3361 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0.25, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.45) | |
3362 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3363 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3364 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(-1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.45) | |
3365 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(1.5, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.45) | |
3366 | else | |
3367 | if attack == true and canwalk == true then | |
3368 | fat.Event:wait() | |
3369 | Humanoid.WalkSpeed = 16 * speed.Value | |
3370 | change = 2 | |
3371 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-25 - 45 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3372 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-25 + 45 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3373 | end | |
3374 | end | |
3375 | else | |
3376 | if torvel.x >= 22 or torvel.z >= 22 and hitfloor ~= nil then | |
3377 | Anim = "Run" | |
3378 | if attack == false and cloaked == true then | |
3379 | fat.Event:wait() | |
3380 | Humanoid.WalkSpeed = 16 * speed.Value | |
3381 | change = 2 | |
3382 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
3383 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.3) | |
3384 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(-30), math.rad(20)), 0.3) | |
3385 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(30), math.rad(-20)), 0.3) | |
3386 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.1) * angles(math.rad(-15), math.rad(75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3387 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * angles(math.rad(-15), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3388 | Finger1Handleweld.C0 = clerp(Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3389 | Finger2Handleweld.C0 = clerp(Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3390 | Finger3Handleweld.C0 = clerp(Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3391 | Finger4Handleweld.C0 = clerp(Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3392 | Glove2Finger1Handleweld.C0 = clerp(Glove2Finger1Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3393 | Glove2Finger2Handleweld.C0 = clerp(Glove2Finger2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3394 | Glove2Finger3Handleweld.C0 = clerp(Glove2Finger3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3395 | Glove2Finger4Handleweld.C0 = clerp(Glove2Finger4Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45) | |
3396 | end | |
3397 | end | |
3398 | end | |
3399 | end | |
3400 | end | |
3401 | end | |
3402 | end | |
3403 | end | |
3404 | ) |