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1
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
2
wait(1 / 60)
3
Effects = { }
4
local Player = game.Players.XxXexe5
5
local Character = Player.Character
6
local Humanoid = Character.Humanoid
7
local mouse = Player:GetMouse()
8
local m = Instance.new('Model', Character)
9
m.Name = "WeaponModel"
10
local LeftArm = Character["Left Arm"]
11
local RightArm = Character["Right Arm"]
12
local LeftLeg = Character["Left Leg"]
13
local RightLeg = Character["Right Leg"]
14
local Head = Character.Head
15
local Torso = Character.Torso
16
local cam = game.Workspace.CurrentCamera
17
local RootPart = Character.HumanoidRootPart
18
local RootJoint = RootPart.RootJoint
19
local equipped = false
20
local attack = false
21
local Anim = 'Idle'
22
local idle = 0
23
local attacktype = 1
24
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
25
local velocity = RootPart.Velocity.y
26
local sine = 0
27
local change = 1
28
local grabbed = false
29
local cn = CFrame.new
30
local mr = math.rad
31
local angles = CFrame.Angles
32
local ud = UDim2.new
33
local c3 = Color3.new
34
35-
  Player = game.Players.battleman22222
35+
  Player = game.Players.XxXexe5
36
  local s = Instance.new("Sound",Player.Character)
37
s.Volume = 3
38
s.Looped = true
39
s.Pitch = 1
40
s.SoundId = "rbxassetid://220211718"
41
s:Play()
42
--472006887 Doom Choir
43
--598378876 War of Change
44
--194431946 Carol of the Bells
45
--251935616 Child-of-Light-Boss-Battle-Theme-3-With-Choir
46
--571756774 Angel
47
--545677173 Red Army Choir 
48
--738743040 Choir Of The Fayth
49
50
Humanoid.Animator.Parent = nil
51
Character.Animate.Parent = nil
52
--245913129
53
Character.Humanoid.WalkSpeed = 8
54
Character.Humanoid.JumpPower = 30
55
Character.Humanoid.NameDisplayDistance = 0
56
local naeeym = Instance.new("BillboardGui",Character)
57
naeeym.Size = UDim2.new(0,100,0,40)
58
naeeym.StudsOffset = Vector3.new(0,2,0)
59
naeeym.Adornee = Character.Head
60
local tecks = Instance.new("TextLabel",naeeym)
61
tecks.BackgroundTransparency = 1
62
tecks.BorderSizePixel = 0
63
tecks.Text = "Agent"
64
tecks.Font = "Garamond"
65
tecks.FontSize = "Size36"
66
tecks.TextStrokeTransparency = 0.5
67
tecks.TextColor3 = Color3.new(0,0,0)
68
rrer = BrickColor.new("Really red")
69
tecks.TextStrokeColor3 = rrer.Color
70
tecks.Size = UDim2.new(1,0,0.5,0)
71
local licht = Instance.new("PointLight",Character.Torso)
72
licht.Color = tecks.TextStrokeColor3
73
licht.Range = 60
74
licht.Brightness = 1
75
licht.Enabled = false
76
77
local newMotor = function(part0, part1, c0, c1)
78
	local w = Instance.new('Motor', part0)
79
	w.Part0 = part0
80
	w.Part1 = part1
81
	w.C0 = c0
82
	w.C1 = c1
83
	return w
84
end
85
86
function clerp(a, b, t)
87
	return a:lerp(b, t)
88
end
89
90
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
91
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
92
93
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
94
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
95
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
96
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
97
RootJoint.C1 = CFrame.new(0, 0, 0)
98
RootJoint.C0 = CFrame.new(0, 0, 0)
99
Torso.Neck.C1 = CFrame.new(0, 0, 0)
100
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
101
102
local rarmc1 = RW.C1
103
local larmc1 = LW.C1
104
local rlegc1 = RH.C1
105
local llegc1 = LH.C1
106
107
local resetc1 = false
108
109
shirt = Instance.new("Shirt", Character)
110
shirt.Name = "Shirt"
111
pants = Instance.new("Pants", Character)
112
pants.Name = "Pants"
113
Character.Shirt.ShirtTemplate = "rbxassetid://760717023" 
114
Character.Pants.PantsTemplate = "rbxassetid://770508500"
115
116
--806209251 , 806130572
117
118
function PlayAnimationFromTable(table, speed, bool)
119
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
120
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
121
	RW.C0 = clerp(RW.C0, table[3], speed) 
122
	LW.C0 = clerp(LW.C0, table[4], speed) 
123
	RH.C0 = clerp(RH.C0, table[5], speed) 
124
	LH.C0 = clerp(LH.C0, table[6], speed) 
125
	if bool == true then
126
		if resetc1 == false then
127
			resetc1 = true
128
			RootJoint.C1 = RootJoint.C1
129
			Torso.Neck.C1 = Torso.Neck.C1
130
			RW.C1 = rarmc1
131
			LW.C1 = larmc1
132
			RH.C1 = rlegc1
133
			LH.C1 = llegc1
134
		end
135
	end
136
end
137
138
--[[Credits to SazErenos for his Artificial Heartbeat]]--
139
140
ArtificialHB = Instance.new("BindableEvent", script)
141
ArtificialHB.Name = "Heartbeat"
142
143
script:WaitForChild("Heartbeat")
144
145
frame = 1 / 30
146
tf = 0
147
allowframeloss = false
148
tossremainder = false
149
lastframe = tick()
150
script.Heartbeat:Fire()
151
152
game:GetService("RunService").Heartbeat:connect(function(s, p)
153
	tf = tf + s
154
	if tf >= frame then
155
		if allowframeloss then
156
			script.Heartbeat:Fire()
157
			lastframe = tick()
158
		else
159
			for i = 1, math.floor(tf / frame) do
160
				script.Heartbeat:Fire()
161
			end
162
			lastframe = tick()
163
		end
164
		if tossremainder then
165
			tf = 0
166
		else
167
			tf = tf - frame * math.floor(tf / frame)
168
		end
169
	end
170
end)
171
172
function swait(num)
173
	if num == 0 or num == nil then
174
		ArtificialHB.Event:wait()
175
	else
176
		for i = 0, num do
177
			ArtificialHB.Event:wait()
178
		end
179
	end
180
end
181
182
local RbxUtility = LoadLibrary("RbxUtility")
183
local Create = RbxUtility.Create
184
185
function RemoveOutlines(part)
186
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
187
end
188
	
189
CFuncs = {	
190
	["Part"] = {
191
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
192
			local Part = Create("Part"){
193
				Parent = Parent,
194
				Reflectance = Reflectance,
195
				Transparency = Transparency,
196
				CanCollide = false,
197
				Locked = true,
198
				BrickColor = BrickColor.new(tostring(BColor)),
199
				Name = Name,
200
				Size = Size,
201
				Material = Material,
202
			}
203
			RemoveOutlines(Part)
204
			return Part
205
		end;
206
	};
207
	
208
	["Mesh"] = {
209
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
210
			local Msh = Create(Mesh){
211
				Parent = Part,
212
				Offset = OffSet,
213
				Scale = Scale,
214
			}
215
			if Mesh == "SpecialMesh" then
216
				Msh.MeshType = MeshType
217
				Msh.MeshId = MeshId
218
			end
219
			return Msh
220
		end;
221
	};
222
	
223
	["Mesh"] = {
224
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
225
			local Msh = Create(Mesh){
226
				Parent = Part,
227
				Offset = OffSet,
228
				Scale = Scale,
229
			}
230
			if Mesh == "SpecialMesh" then
231
				Msh.MeshType = MeshType
232
				Msh.MeshId = MeshId
233
			end
234
			return Msh
235
		end;
236
	};
237
	
238
	["Weld"] = {
239
		Create = function(Parent, Part0, Part1, C0, C1)
240
			local Weld = Create("Weld"){
241
				Parent = Parent,
242
				Part0 = Part0,
243
				Part1 = Part1,
244
				C0 = C0,
245
				C1 = C1,
246
			}
247
			return Weld
248
		end;
249
	};
250
251
	["Sound"] = {
252
		Create = function(id, par, vol, pit) 
253
			coroutine.resume(coroutine.create(function()
254
				local S = Create("Sound"){
255
					Volume = vol,
256
					Pitch = pit or 1,
257
					SoundId = id,
258
					Parent = par or workspace,
259
				}
260
				Instance.new("DistortionSoundEffect", S).Level = 1
261
				wait() 
262
				S:play() 
263
				game:GetService("Debris"):AddItem(S, 10)
264
			end))
265
		end;
266
	};
267
	
268
	["ParticleEmitter"] = {
269
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
270
			local fp = Create("ParticleEmitter"){
271
				Parent = Parent,
272
				Color = ColorSequence.new(Color1, Color2),
273
				LightEmission = LightEmission,
274
				Size = Size,
275
				Texture = Texture,
276
				Transparency = Transparency,
277
				ZOffset = ZOffset,
278
				Acceleration = Accel,
279
				Drag = Drag,
280
				LockedToPart = LockedToPart,
281
				VelocityInheritance = VelocityInheritance,
282
				EmissionDirection = EmissionDirection,
283
				Enabled = Enabled,
284
				Lifetime = LifeTime,
285
				Rate = Rate,
286
				Rotation = Rotation,
287
				RotSpeed = RotSpeed,
288
				Speed = Speed,
289
				VelocitySpread = VelocitySpread,
290
			}
291
			return fp
292
		end;
293
	};
294
}
295
296
function rayCast(Position, Direction, Range, Ignore)
297
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
298
end 
299
300
local function GetNearest(obj, distance)
301
	local last, lastx = distance + 1
302
	for i, v in pairs(workspace:GetChildren()) do
303
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
304
			local t = v.Torso
305
			local dist = (t.Position - obj.Position).magnitude
306
			if dist <= distance then
307
				if dist < last then
308
					last = dist
309
					lastx = v
310
				end
311
			end
312
		end
313
	end
314
	return lastx
315
end
316
317
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
318
319
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
320
	for i, v in pairs(hit:GetChildren()) do 
321
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
322
			local find = v:FindFirstChild("DebounceHit")
323
			if not find then
324
				if v.Parent:findFirstChild("Head") then
325
					local BillG = Create("BillboardGui"){
326
						Parent = v.Parent.Head,
327
						Size = UDim2.new(1, 0, 1, 0),
328
						Adornee = v.Parent.Head,
329
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
330
					}
331
					local TL = Create("TextLabel"){
332
						Parent = BillG,
333
						Size = UDim2.new(3, 3, 3, 3),
334
						BackgroundTransparency = 1,
335
						Text = tostring(damage).."-",
336
						TextColor3 = Color1.Color,
337
						TextStrokeColor3 = Color2.Color,
338
						TextStrokeTransparency = 0,
339
						TextXAlignment = Enum.TextXAlignment.Center,
340
						TextYAlignment = Enum.TextYAlignment.Center,
341
						FontSize = Enum.FontSize.Size18,
342
						Font = "ArialBold",
343
					}
344
					coroutine.resume(coroutine.create(function()
345
						swait(1)
346
						for i = 0, 1, .1 do
347
							swait(.1)
348
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
349
						end
350
						BillG:Destroy()
351
					end))
352
				end
353
				v.Health = v.Health - damage
354
				local bool = Create("BoolValue"){
355
					Parent = v,
356
					Name = "DebounceHit",
357
				}
358
				if HSound ~= nil and HPitch ~= nil then
359
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
360
				end
361
				game:GetService("Debris"):AddItem(bool, cooldown)
362
			end
363
		end
364
	end
365
end
366
367
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
368
	for _, c in pairs(workspace:children()) do
369
		local hum = c:findFirstChild("Humanoid")
370
		if hum ~= nil then
371
			local head = c:findFirstChild("Torso")
372
			if head ~= nil then
373
				local targ = head.Position - Part.Position
374
				local mag = targ.magnitude
375
				if mag <= magni and c.Name ~= Player.Name then 
376
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
377
				end
378
			end
379
		end
380
	end
381
end
382
383
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
384
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
385
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
386
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
387
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
388
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
389
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
390
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
391
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
392
Part.Mesh.TextureId = "rbxassetid://435840335"
393
394
EffectModel = Instance.new("Model", Character)
395
EffectModel.Name = "Effects"
396
397
Effects = {
398
	["Block"] = {
399
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
400
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
401
			prt.Anchored = true
402
			prt.CFrame = cframe
403
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
404
			game:GetService("Debris"):AddItem(prt, 10)
405
			if Type == 1 or Type == nil then
406
				table.insert(Effects, {
407
					prt,
408
					"Block1",
409
					delay,
410
					x3,
411
					y3,
412
					z3,
413
					msh
414
				})
415
			elseif Type == 2 then
416
				table.insert(Effects, {
417
					prt,
418
					"Block2",
419
					delay,
420
					x3,
421
					y3,
422
					z3,
423
					msh
424
				})
425
			end
426
		end;
427
	};
428
	
429
	["Cylinder"] = {
430
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
431
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
432
			prt.Anchored = true
433
			prt.CFrame = cframe
434
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
435
			game:GetService("Debris"):AddItem(prt, 2)
436
			Effects[#Effects + 1] = {
437
				prt,
438
				"Cylinder",
439
				delay,
440
				x3,
441
				y3,
442
				z3
443
			}
444
		end;
445
	};
446
	
447
	["Sphere"] = {
448
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
449
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
450
			prt.Anchored = true
451
			prt.CFrame = cframe
452
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
453
			game:GetService("Debris"):AddItem(prt, 10)
454
			table.insert(Effects, {
455
				prt,
456
				"Cylinder",
457
				delay,
458
				x3,
459
				y3,
460
				z3,
461
				msh
462
			})
463
		end;
464
	};
465
	
466
	["Elec"] = {
467
		Create = function(cff, x, y, z)
468
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
469
			prt.Anchored = true
470
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
471
			prt.CFrame = CFrame.new(prt.Position)
472
			game:GetService("Debris"):AddItem(prt, 2)
473
			local xval = math.random() / 2
474
			local yval = math.random() / 2
475
			local zval = math.random() / 2
476
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
477
			table.insert(Effects, {
478
				prt,
479
				"Elec",
480
				0.1,
481
				x,
482
				y,
483
				z,
484
				xval,
485
				yval,
486
				zval
487
			})
488
		end;
489
490
	};
491
	
492
	["Ring"] = {
493
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
494
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
495
			prt.Anchored = true
496
			prt.CFrame = cframe
497
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
498
			game:GetService("Debris"):AddItem(prt, 10)
499
			table.insert(Effects, {
500
				prt,
501
				"Cylinder",
502
				delay,
503
				x3,
504
				y3,
505
				z3,
506
				msh
507
			})
508
		end;
509
	};
510
511
512
	["Wave"] = {
513
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
514
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
515
			prt.Anchored = true
516
			prt.CFrame = cframe
517
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
518
			game:GetService("Debris"):AddItem(prt, 10)
519
			table.insert(Effects, {
520
				prt,
521
				"Cylinder",
522
				delay,
523
				x3,
524
				y3,
525
				z3,
526
				msh
527
			})
528
		end;
529
	};
530
531
	["Break"] = {
532
		Create = function(brickcolor, cframe, x1, y1, z1)
533
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
534
			prt.Anchored = true
535
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
536
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
537
			local num = math.random(10, 50) / 1000
538
			game:GetService("Debris"):AddItem(prt, 10)
539
			table.insert(Effects, {
540
				prt,
541
				"Shatter",
542
				num,
543
				prt.CFrame,
544
				math.random() - math.random(),
545
				0,
546
				math.random(50, 100) / 100
547
			})
548
		end;
549
	};
550
}
551
552
Shoot2 = function(orgpos)
553
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
554
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
555
	table.insert(Effects, {
556
		MouseLook.lookVector,
557
		"Shoot2",
558
		50,
559
		orgpos,
560
		5,
561
		7,
562
		0,
563
		1,
564
		2
565
	})
566
end
567
568
function attackone()
569
	attack = true
570
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
571
	for i = 0, 1, 0.025 do
572
		swait()
573
		PlayAnimationFromTable({
574
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
575
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
576
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
577
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
578
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
579
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
580
		}, .3, false)
581
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
582
	end
583
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
584
	CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
585
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
586
	Shoot2(Barrel.Position)
587
	for i = 0, 1, 0.15 do
588
		swait()
589
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
590
		PlayAnimationFromTable({
591
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
592
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
593
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
594
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
595
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
596
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
597
		}, .6, false)
598
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
599
	end
600
	for i = 0, 1, 0.15 do
601
		swait()
602
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
603
		PlayAnimationFromTable({
604
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
605
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
606
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
607
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
608
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
609
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
610
		}, .2, false)
611
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
612
	end
613
	for i = 0, 1, 0.05 do
614
		swait()
615
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
616
		PlayAnimationFromTable({
617
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
618
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
619
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
620
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
621
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
622
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
623
		}, .3, false)
624
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
625
	end
626
	for i = 0, 1, 0.13 do
627
		swait()
628
		PlayAnimationFromTable({
629
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
630
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
631
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
632
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
633
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
634
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
635
		}, .3, false)
636
	end
637
	attack = false
638
end
639
640
--[[Attacks]]--
641
642
mouse.Button1Down:connect(function()
643
	if attack == false and attacktype == 1 then
644
		attackone()
645
	end
646
end)
647
648
mouse.KeyDown:connect(function(k)
649
	k = k:lower()
650
	if attack == false and k == '' then
651
	
652
	end
653
end)
654
655
while true do
656
	swait()
657
	for i, v in pairs(Character:GetChildren()) do
658
		if v:IsA("Part") then
659
			v.Material = "SmoothPlastic"
660
		elseif v:IsA("Accessory") then
661
			v:WaitForChild("Handle").Material = "SmoothPlastic"
662
		end
663
	end
664
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
665
	velocity = RootPart.Velocity.y
666
	sine = sine + change
667
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
668
	if equipped == true or equipped == false then
669
		if RootPart.Velocity.y > 1 and hit == nil then 
670
			Anim = "Jump"
671
			if attack == false then
672
				PlayAnimationFromTable({
673
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
674
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
675
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
676
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
677
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
678
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
679
				}, .3, false)
680
			end
681
		elseif RootPart.Velocity.y < -1 and hit == nil then 
682
			Anim = "Fall"
683
			if attack == false then
684
				PlayAnimationFromTable({
685
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
686
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
687
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
688
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
689
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
690
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
691
				}, .3, false)
692
			end
693
		elseif Torsovelocity < 1 and hit ~= nil then
694
			Anim = "Idle"
695
			if attack == false then
696
				change = 1
697
				PlayAnimationFromTable({
698
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
699
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
700
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
701
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
702
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
703
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
704
				}, .3, false)
705
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
706
			end
707
		elseif Torsovelocity > 2 and hit ~= nil then
708
			Anim = "Walk"
709
			if attack == false then
710
				change = 3
711
				PlayAnimationFromTable({
712
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
713
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
714
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
715
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
716
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
717
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
718
				}, .3, false)
719
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
720
			end
721
		end
722
	end
723
	if 0 < #Effects then
724
		for e = 1, #Effects do
725
			if Effects[e] ~= nil then
726
				local Thing = Effects[e]
727
				if Thing ~= nil then
728
					local Part = Thing[1]
729
					local Mode = Thing[2]
730
					local Delay = Thing[3]
731
					local IncX = Thing[4]
732
					local IncY = Thing[5]
733
					local IncZ = Thing[6]
734
					if Thing[2] == "Shoot" then
735
						local Look = Thing[1]
736
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
737
						local mag = (Thing[4] - pos).magnitude
738
						Thing[9] = Thing[9] + 0.5
739
						Thing[5] = Thing[5] + 0.2
740
						Thing[6] = Thing[6] + 0.2
741
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
742
						Thing[4] = Thing[4] + Look * 15
743
						Thing[3] = Thing[3] - 1
744
						if hit ~= nil then
745
							Thing[3] = 0
746
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
747
							ref.Anchored = true
748
							ref.CFrame = CFrame.new(pos)
749
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
750
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
751
							game:GetService("Debris"):AddItem(ref, 1)
752
						end
753
						if Thing[3] <= 0 then
754
							table.remove(Effects, e)
755
						end
756
					end
757
					do
758
						if Thing[2] == "Shoot2" then
759
							local Look = Thing[1]
760
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
761
							local mag = (Thing[4] - pos).magnitude
762
							Thing[9] = Thing[9] + 0.5
763
							Thing[5] = Thing[5] + 0.2
764
							Thing[6] = Thing[6] + 0.2
765
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
766
							Thing[4] = Thing[4] + Look * 3
767
							Thing[3] = Thing[3] + 5
768
							if hit ~= nil then
769
								Thing[3] = 0
770
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
771
								ref.Anchored = true
772
								ref.CFrame = CFrame.new(pos)
773
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
774
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
775
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
776
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
777
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
778
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
779
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
780
								local e = Instance.new("Explosion", ref)
781
								e.Position = ref.Position
782
								e.BlastRadius = 400
783
								e.DestroyJointRadiusPercent = 20
784
								e.Visible = false
785
								e.ExplosionType = "CratersAndDebris"
786
								game:GetService("Debris"):AddItem(ref, 10)
787
							end
788
							if Thing[3] <= 0 then
789
								table.remove(Effects, e)
790
							end
791
						end
792
						do
793
							do
794
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
795
									if Thing[1].Transparency <= 1 then
796
										if Thing[2] == "Block1" then
797
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
798
											Mesh = Thing[7]
799
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
800
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
801
										else
802
											if Thing[2] == "Block2" then
803
												Thing[1].CFrame = Thing[1].CFrame
804
												Mesh = Thing[7]
805
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
806
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
807
											else
808
												if Thing[2] == "Block3" then
809
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
810
													Mesh = Thing[7]
811
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
812
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
813
												else
814
													if Thing[2] == "Cylinder" then
815
														Mesh = Thing[7]
816
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
817
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
818
													else
819
														if Thing[2] == "Cylinder2" then
820
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
821
															Mesh = Thing[7]
822
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
823
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
824
														else
825
															if Thing[2] == "Blood" then
826
																Mesh = Thing[7]
827
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
828
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
829
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
830
															else
831
																if Thing[2] == "Elec" then
832
																	Mesh = Thing[10]
833
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
834
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
835
																else
836
																	if Thing[2] == "Disappear" then
837
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
838
																	end
839
																end
840
															end
841
														end
842
													end
843
												end
844
											end
845
										end
846
									else
847
										Part.Parent = nil
848
										table.remove(Effects, e)
849
									end
850
								end
851
							end
852
						end
853
					end
854
				end
855
			end
856
		end
857
	end
858
end