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1 | local player = game:GetService("Players").LocalPlayer -- :GetService() is optional, if Players is renamed, this will still get Players, unlike game.Players | |
2 | local mouse = player:GetMouse() --GetMouse is deprecated but works and is more simpler than UserInputService in my opinion | |
3 | ||
4 | ||
5 | mouse.Button1Down:Connect(function() -- Whenever mouse is clicked | |
6 | local pos = mouse.Hit -- CFrame, the target for part to move towards | |
7 | local part = Instance.new("Part",workspace) | |
8 | part.CFrame = player.Character.Torso.CFrame | |
9 | part.Anchored = true -- Object is stationary, can only be moved when Position or CFrame is modified | |
10 | part.CanCollide = false -- Objects can go through the part | |
11 | part.Transparency = 0 | |
12 | while true do wait() | |
13 | part.CFrame = part.CFrame:lerp(pos, 0.1) | |
14 | part.Transparency = part.Transparency + .05 | |
15 | end | |
16 | - | if part.Transparency = 1 then |
16 | + | if part.Transparency >= 1 then |
17 | part:Destroy() | |
18 | end | |
19 | -- Write the code now to move the part towards the position 'pos' | |
20 | ||
21 | end) |