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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | script.Name = "BANISHER" | |
7 | --//====================================================\\-- | |
8 | --|| CREATED BY SHACKLUSTER | |
9 | --|| EDIT BY NAME CLAN | |
10 | --|| TRANSFORM TO BANISHER GUN V.4 | |
11 | --|| BY nguyenducloi123 | |
12 | --\\====================================================//-- | |
13 | ||
14 | wait(0.2) | |
15 | ||
16 | Player = game:GetService("Players").LocalPlayer | |
17 | PlayerGui = Player.PlayerGui | |
18 | chara = Player.Character | |
19 | Character = Player.Character | |
20 | Cam = workspace.CurrentCamera | |
21 | Backpack = Player.Backpack | |
22 | Character = Player.Character | |
23 | Humanoid = Character.Humanoid | |
24 | Mouse = Player:GetMouse() | |
25 | RootPart = Character["HumanoidRootPart"] | |
26 | Torso = Character["Torso"] | |
27 | Head = Character["Head"] | |
28 | RightArm = Character["Right Arm"] | |
29 | LeftArm = Character["Left Arm"] | |
30 | RightLeg = Character["Right Leg"] | |
31 | LeftLeg = Character["Left Leg"] | |
32 | RootJoint = RootPart["RootJoint"] | |
33 | Neck = Torso["Neck"] | |
34 | RightShoulder = Torso["Right Shoulder"] | |
35 | LeftShoulder = Torso["Left Shoulder"] | |
36 | RightHip = Torso["Right Hip"] | |
37 | LeftHip = Torso["Left Hip"] | |
38 | local sick = Instance.new("Sound",Character) | |
39 | sick.Parent = Character | |
40 | - | sick.SoundId = "rbxassetid://472032669" |
40 | + | sick.SoundId = "rbxassetid://4477802422" |
41 | sick.Looped = true | |
42 | sick.Pitch = 1 | |
43 | sick.Volume = 7 | |
44 | sick:Play() | |
45 | local flange = Instance.new("FlangeSoundEffect", sick) | |
46 | flange.Depth = 1 | |
47 | flange.Mix = 1 | |
48 | flange.Rate = 3 | |
49 | Character.Archivable = true | |
50 | Humanoid.DisplayDistanceType = "None" | |
51 | ||
52 | local naeeym = Instance.new("BillboardGui",chara) | |
53 | naeeym.Size = UDim2.new(0,100,0,40) | |
54 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
55 | - | tecks.Text = "Super-Evolved Banish" |
55 | + | |
56 | local tecks = Instance.new("TextLabel",naeeym) | |
57 | tecks.BackgroundTransparency = 1 | |
58 | tecks.BorderSizePixel = 0 | |
59 | tecks.Text = "😡 Edgy Gun 😡" | |
60 | tecks.Font = "Fantasy" | |
61 | tecks.FontSize = "Size24" | |
62 | tecks.TextStrokeTransparency = 0 | |
63 | tecks.TextStrokeColor3 = Color3.new(170,0,0) | |
64 | tecks.TextColor3 = Color3.new(1,0,0) | |
65 | tecks.Size = UDim2.new(1,0,0.5,0) | |
66 | ||
67 | IT = Instance.new | |
68 | CF = CFrame.new | |
69 | VT = Vector3.new | |
70 | RAD = math.rad | |
71 | C3 = Color3.new | |
72 | UD2 = UDim2.new | |
73 | BRICKC = BrickColor.new | |
74 | ANGLES = CFrame.Angles | |
75 | EULER = CFrame.fromEulerAnglesXYZ | |
76 | COS = math.cos | |
77 | ACOS = math.acos | |
78 | SIN = math.sin | |
79 | ASIN = math.asin | |
80 | ABS = math.abs | |
81 | MRANDOM = math.random | |
82 | FLOOR = math.floor | |
83 | ||
84 | --//=================================\\ | |
85 | --|| USEFUL VALUES | |
86 | --\\=================================// | |
87 | ||
88 | Animation_Speed = 3 | |
89 | local FORCERESET = false | |
90 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
91 | local Speed = 16 | |
92 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
93 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
94 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
95 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
96 | local DAMAGEMULTIPLIER = 1 | |
97 | local ANIM = "Idle" | |
98 | local ATTACK = false | |
99 | local EQUIPPED = false | |
100 | local HOLD = false | |
101 | local COMBO = 1 | |
102 | local Rooted = false | |
103 | local Gun = IT("Model") | |
104 | Gun.Name = "Gun" | |
105 | local SINE = 0 | |
106 | local KEYHOLD = false | |
107 | local CHANGE = 2 / Animation_Speed | |
108 | local WALKINGANIM = false | |
109 | local VALUE1 = false | |
110 | local VALUE2 = false | |
111 | local ROBLOXIDLEANIMATION = IT("Animation") | |
112 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
113 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
114 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
115 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
116 | WEAPONGUI.Name = "BanishV3Gui" | |
117 | local Weapon = IT("Model") | |
118 | Weapon.Name = "Adds" | |
119 | local Effects = IT("Folder", Weapon) | |
120 | Effects.Name = "Effects" | |
121 | local ANIMATOR = Humanoid.Animator | |
122 | local ANIMATE = Character:FindFirstChild("Animate") | |
123 | local UNANCHOR = true | |
124 | local TOBANISH = {} | |
125 | script.Parent = PlayerGui | |
126 | ||
127 | --//=================================\\ | |
128 | --\\=================================// | |
129 | ||
130 | ||
131 | - | Class_Name = "Sharpshooter" |
131 | + | |
132 | - | Weapon_Name = "Add-ons" |
132 | + | |
133 | --\\=================================// | |
134 | - | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon. |
134 | + | |
135 | - | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon. |
135 | + | |
136 | ||
137 | - | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities. |
137 | + | Player_Size = 1.5 --Size of the player. |
138 | - | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. |
138 | + | |
139 | - | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. |
139 | + | |
140 | - | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. |
140 | + | |
141 | - | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. |
141 | + | |
142 | local Effects2 = {} | |
143 | - | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. |
143 | + | |
144 | - | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. |
144 | + | |
145 | - | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. |
145 | + | |
146 | - | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. |
146 | + | |
147 | - | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. |
147 | + | |
148 | ||
149 | --//=================================\\ | |
150 | - | Player_Size = 1 --Size of the player. |
150 | + | |
151 | --\\=================================// | |
152 | ||
153 | ArtificialHB = Instance.new("BindableEvent", script) | |
154 | ArtificialHB.Name = "ArtificialHB" | |
155 | ||
156 | script:WaitForChild("ArtificialHB") | |
157 | ||
158 | frame = Frame_Speed | |
159 | tf = 0 | |
160 | allowframeloss = false | |
161 | tossremainder = false | |
162 | lastframe = tick() | |
163 | script.ArtificialHB:Fire() | |
164 | ||
165 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
166 | tf = tf + s | |
167 | if tf >= frame then | |
168 | if allowframeloss then | |
169 | script.ArtificialHB:Fire() | |
170 | lastframe = tick() | |
171 | else | |
172 | for i = 1, math.floor(tf / frame) do | |
173 | script.ArtificialHB:Fire() | |
174 | end | |
175 | lastframe = tick() | |
176 | end | |
177 | if tossremainder then | |
178 | tf = 0 | |
179 | else | |
180 | tf = tf - frame * math.floor(tf / frame) | |
181 | end | |
182 | end | |
183 | end) | |
184 | ||
185 | --//=================================\\ | |
186 | --\\=================================// | |
187 | ||
188 | --//=================================\\ | |
189 | --|| SOME FUNCTIONS | |
190 | --\\=================================// | |
191 | ||
192 | function Clerp(a, b, t) | |
193 | local qa = {QuaternionFromCFrame(a)} | |
194 | local qb = {QuaternionFromCFrame(b)} | |
195 | local ax, ay, az = a.x, a.y, a.z | |
196 | local bx, by, bz = b.x, b.y, b.z | |
197 | local _t = 1 - t | |
198 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
199 | end | |
200 | ||
201 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
202 | local frame = IT("Frame") | |
203 | frame.BackgroundTransparency = TRANSPARENCY | |
204 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
205 | frame.Position = POSITION | |
206 | frame.Size = SIZE | |
207 | frame.BackgroundColor3 = COLOR | |
208 | frame.BorderColor3 = BORDERCOLOR | |
209 | frame.Name = NAME | |
210 | frame.Parent = PARENT | |
211 | return frame | |
212 | end | |
213 | ||
214 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
215 | local label = IT("TextLabel") | |
216 | label.BackgroundTransparency = 1 | |
217 | label.Size = UD2(1, 0, 1, 0) | |
218 | label.Position = UD2(0, 0, 0, 0) | |
219 | label.TextColor3 = TEXTCOLOR | |
220 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
221 | label.TextTransparency = TRANSPARENCY | |
222 | label.FontSize = TEXTFONTSIZE | |
223 | label.Font = TEXTFONT | |
224 | label.BorderSizePixel = BORDERSIZEPIXEL | |
225 | label.TextScaled = false | |
226 | label.Text = TEXT | |
227 | label.Name = NAME | |
228 | label.Parent = PARENT | |
229 | return label | |
230 | end | |
231 | ||
232 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
233 | if FLOOR ~= nil then | |
234 | coroutine.resume(coroutine.create(function() | |
235 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
236 | PART.CFrame = CF(POSITION) | |
237 | for i = 1, 45 do | |
238 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
239 | RingPiece.Material = FLOOR.Material | |
240 | RingPiece.Color = FLOOR.Color | |
241 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
242 | Debris:AddItem(RingPiece,SWAIT) | |
243 | end | |
244 | PART:remove() | |
245 | end)) | |
246 | end | |
247 | end | |
248 | ||
249 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
250 | if FLOOR ~= nil then | |
251 | for i = 1, AMOUNT do | |
252 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
253 | DEBREE.Material = FLOOR.Material | |
254 | DEBREE.Color = FLOOR.Color | |
255 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
256 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
257 | coroutine.resume(coroutine.create(function() | |
258 | Swait(15) | |
259 | DEBREE.Parent = workspace | |
260 | DEBREE.CanCollide = true | |
261 | Debris:AddItem(DEBREE,SWAIT) | |
262 | end)) | |
263 | end | |
264 | end | |
265 | end | |
266 | ||
267 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
268 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
269 | end | |
270 | ||
271 | function PositiveAngle(NUMBER) | |
272 | if NUMBER >= 0 then | |
273 | NUMBER = 0 | |
274 | end | |
275 | return NUMBER | |
276 | end | |
277 | ||
278 | function NegativeAngle(NUMBER) | |
279 | if NUMBER <= 0 then | |
280 | NUMBER = 0 | |
281 | end | |
282 | return NUMBER | |
283 | end | |
284 | ||
285 | function Swait(NUMBER) | |
286 | if NUMBER == 0 or NUMBER == nil then | |
287 | ArtificialHB.Event:wait() | |
288 | else | |
289 | for i = 1, NUMBER do | |
290 | ArtificialHB.Event:wait() | |
291 | end | |
292 | end | |
293 | end | |
294 | ||
295 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
296 | local NEWMESH = IT(MESH) | |
297 | if MESH == "SpecialMesh" then | |
298 | NEWMESH.MeshType = MESHTYPE | |
299 | if MESHID ~= "nil" and MESHID ~= "" then | |
300 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
301 | end | |
302 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
303 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
304 | end | |
305 | end | |
306 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
307 | NEWMESH.Scale = SCALE | |
308 | NEWMESH.Parent = PARENT | |
309 | return NEWMESH | |
310 | end | |
311 | ||
312 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
313 | local NEWPART = IT("Part") | |
314 | NEWPART.formFactor = FORMFACTOR | |
315 | NEWPART.Reflectance = REFLECTANCE | |
316 | NEWPART.Transparency = TRANSPARENCY | |
317 | NEWPART.CanCollide = false | |
318 | NEWPART.Locked = true | |
319 | NEWPART.Anchored = true | |
320 | if ANCHOR == false then | |
321 | NEWPART.Anchored = false | |
322 | end | |
323 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
324 | NEWPART.Name = NAME | |
325 | NEWPART.Size = SIZE | |
326 | NEWPART.Position = Torso.Position | |
327 | NEWPART.Material = MATERIAL | |
328 | NEWPART:BreakJoints() | |
329 | NEWPART.Parent = PARENT | |
330 | return NEWPART | |
331 | end | |
332 | ||
333 | local function weldBetween(a, b) | |
334 | local weldd = Instance.new("ManualWeld") | |
335 | weldd.Part0 = a | |
336 | weldd.Part1 = b | |
337 | weldd.C0 = CFrame.new() | |
338 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
339 | weldd.Parent = a | |
340 | return weldd | |
341 | end | |
342 | ||
343 | ||
344 | function QuaternionFromCFrame(cf) | |
345 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
346 | local trace = m00 + m11 + m22 | |
347 | if trace > 0 then | |
348 | local s = math.sqrt(1 + trace) | |
349 | local recip = 0.5 / s | |
350 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
351 | else | |
352 | local i = 0 | |
353 | if m11 > m00 then | |
354 | i = 1 | |
355 | end | |
356 | if m22 > (i == 0 and m00 or m11) then | |
357 | i = 2 | |
358 | end | |
359 | if i == 0 then | |
360 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
361 | local recip = 0.5 / s | |
362 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
363 | elseif i == 1 then | |
364 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
365 | local recip = 0.5 / s | |
366 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
367 | elseif i == 2 then | |
368 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
369 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
370 | end | |
371 | end | |
372 | end | |
373 | ||
374 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
375 | local xs, ys, zs = x + x, y + y, z + z | |
376 | local wx, wy, wz = w * xs, w * ys, w * zs | |
377 | local xx = x * xs | |
378 | local xy = x * ys | |
379 | local xz = x * zs | |
380 | local yy = y * ys | |
381 | local yz = y * zs | |
382 | local zz = z * zs | |
383 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
384 | end | |
385 | ||
386 | function QuaternionSlerp(a, b, t) | |
387 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
388 | local startInterp, finishInterp; | |
389 | if cosTheta >= 0.0001 then | |
390 | if (1 - cosTheta) > 0.0001 then | |
391 | local theta = ACOS(cosTheta) | |
392 | local invSinTheta = 1 / SIN(theta) | |
393 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
394 | finishInterp = SIN(t * theta) * invSinTheta | |
395 | else | |
396 | startInterp = 1 - t | |
397 | finishInterp = t | |
398 | end | |
399 | else | |
400 | if (1 + cosTheta) > 0.0001 then | |
401 | local theta = ACOS(-cosTheta) | |
402 | local invSinTheta = 1 / SIN(theta) | |
403 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
404 | finishInterp = SIN(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = t - 1 | |
407 | finishInterp = t | |
408 | end | |
409 | end | |
410 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
411 | end | |
412 | ||
413 | function Clerp(a, b, t) | |
414 | local qa = {QuaternionFromCFrame(a)} | |
415 | local qb = {QuaternionFromCFrame(b)} | |
416 | local ax, ay, az = a.x, a.y, a.z | |
417 | local bx, by, bz = b.x, b.y, b.z | |
418 | local _t = 1 - t | |
419 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
420 | end | |
421 | ||
422 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
423 | local frame = IT("Frame") | |
424 | frame.BackgroundTransparency = TRANSPARENCY | |
425 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
426 | frame.Position = POSITION | |
427 | frame.Size = SIZE | |
428 | frame.BackgroundColor3 = COLOR | |
429 | frame.BorderColor3 = BORDERCOLOR | |
430 | frame.Name = NAME | |
431 | frame.Parent = PARENT | |
432 | return frame | |
433 | end | |
434 | ||
435 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
436 | local label = IT("TextLabel") | |
437 | label.BackgroundTransparency = 1 | |
438 | label.Size = UD2(1, 0, 1, 0) | |
439 | label.Position = UD2(0, 0, 0, 0) | |
440 | label.TextColor3 = TEXTCOLOR | |
441 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
442 | label.TextTransparency = TRANSPARENCY | |
443 | label.FontSize = TEXTFONTSIZE | |
444 | label.Font = TEXTFONT | |
445 | label.BorderSizePixel = BORDERSIZEPIXEL | |
446 | label.TextScaled = false | |
447 | label.Text = TEXT | |
448 | label.Name = NAME | |
449 | label.Parent = PARENT | |
450 | return label | |
451 | end | |
452 | ||
453 | function NoOutlines(PART) | |
454 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
455 | end | |
456 | ||
457 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
458 | local NEWWELD = IT(TYPE) | |
459 | NEWWELD.Part0 = PART0 | |
460 | NEWWELD.Part1 = PART1 | |
461 | NEWWELD.C0 = C0 | |
462 | NEWWELD.C1 = C1 | |
463 | NEWWELD.Parent = PARENT | |
464 | return NEWWELD | |
465 | end | |
466 | ||
467 | local S = IT("Sound") | |
468 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
469 | local NEWSOUND = nil | |
470 | coroutine.resume(coroutine.create(function() | |
471 | NEWSOUND = S:Clone() | |
472 | NEWSOUND.Parent = PARENT | |
473 | NEWSOUND.Volume = VOLUME | |
474 | NEWSOUND.Pitch = PITCH | |
475 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
476 | NEWSOUND:play() | |
477 | if DOESLOOP == true then | |
478 | NEWSOUND.Looped = true | |
479 | else | |
480 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
481 | NEWSOUND:remove() | |
482 | end | |
483 | end)) | |
484 | return NEWSOUND | |
485 | end | |
486 | ||
487 | function CFrameFromTopBack(at, top, back) | |
488 | local right = top:Cross(back) | |
489 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
490 | end | |
491 | ||
492 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
493 | function WACKYEFFECT(Table) | |
494 | local TYPE = (Table.EffectType or "Sphere") | |
495 | local SIZE = (Table.Size or VT(1,1,1)) | |
496 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
497 | local TRANSPARENCY = (Table.Transparency or 0) | |
498 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
499 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
500 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
501 | local ROTATION1 = (Table.RotationX or 0) | |
502 | local ROTATION2 = (Table.RotationY or 0) | |
503 | local ROTATION3 = (Table.RotationZ or 0) | |
504 | local MATERIAL = (Table.Material or "Neon") | |
505 | local COLOR = (Table.Color or C3(1,1,1)) | |
506 | local TIME = (Table.Time or 45) | |
507 | local SOUNDID = (Table.SoundID or nil) | |
508 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
509 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
510 | coroutine.resume(coroutine.create(function() | |
511 | local PLAYSSOUND = false | |
512 | local SOUND = nil | |
513 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
514 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
515 | PLAYSSOUND = true | |
516 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
517 | end | |
518 | EFFECT.Color = COLOR | |
519 | local MSH = nil | |
520 | if TYPE == "Sphere" then | |
521 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
522 | elseif TYPE == "Block" then | |
523 | MSH = IT("BlockMesh",EFFECT) | |
524 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
525 | elseif TYPE == "Wave" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
527 | elseif TYPE == "Ring" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
529 | elseif TYPE == "Slash" then | |
530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
531 | elseif TYPE == "Round Slash" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
533 | elseif TYPE == "Swirl" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
535 | elseif TYPE == "Skull" then | |
536 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
537 | elseif TYPE == "Crystal" then | |
538 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
539 | end | |
540 | if MSH ~= nil then | |
541 | local MOVESPEED = nil | |
542 | if MOVEDIRECTION ~= nil then | |
543 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
544 | end | |
545 | local GROWTH = SIZE - ENDSIZE | |
546 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
547 | if TYPE == "Block" then | |
548 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
549 | else | |
550 | EFFECT.CFrame = CFRAME | |
551 | end | |
552 | for LOOP = 1, TIME+1 do | |
553 | Swait() | |
554 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
555 | if TYPE == "Wave" then | |
556 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
557 | end | |
558 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
559 | if TYPE == "Block" then | |
560 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
561 | else | |
562 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
563 | end | |
564 | if MOVEDIRECTION ~= nil then | |
565 | local ORI = EFFECT.Orientation | |
566 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
567 | EFFECT.Orientation = ORI | |
568 | end | |
569 | end | |
570 | if PLAYSSOUND == false then | |
571 | EFFECT:remove() | |
572 | else | |
573 | SOUND.Stopped:Connect(function() | |
574 | EFFECT:remove() | |
575 | end) | |
576 | end | |
577 | else | |
578 | if PLAYSSOUND == false then | |
579 | EFFECT:remove() | |
580 | else | |
581 | repeat Swait() until SOUND.Playing == false | |
582 | EFFECT:remove() | |
583 | end | |
584 | end | |
585 | end)) | |
586 | end | |
587 | ||
588 | local DECAL = IT("Decal") | |
589 | function MakeRing() | |
590 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true) | |
591 | local MSH = IT("BlockMesh", RING) | |
592 | local TOP = DECAL:Clone() | |
593 | local BOTTOM = DECAL:Clone() | |
594 | TOP.Parent = RING | |
595 | BOTTOM.Parent = RING | |
596 | TOP.Face = "Top" | |
597 | BOTTOM.Face = "Bottom" | |
598 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
599 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
600 | local function REMOVE() | |
601 | coroutine.resume(coroutine.create(function() | |
602 | local SIZE = MSH.Scale.X | |
603 | for i = 1, 35 do | |
604 | Swait() | |
605 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
606 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
607 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
608 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
609 | end | |
610 | RING:remove() | |
611 | end)) | |
612 | end | |
613 | return RING, MSH, REMOVE | |
614 | end | |
615 | ||
616 | function MakeForm(PART,TYPE) | |
617 | if TYPE == "Cyl" then | |
618 | local MSH = IT("CylinderMesh",PART) | |
619 | elseif TYPE == "Ball" then | |
620 | local MSH = IT("SpecialMesh",PART) | |
621 | MSH.MeshType = "Sphere" | |
622 | elseif TYPE == "Wedge" then | |
623 | local MSH = IT("SpecialMesh",PART) | |
624 | MSH.MeshType = "Wedge" | |
625 | end | |
626 | end | |
627 | ||
628 | function SpawnTrail(FROM,TO,BIG) | |
629 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
630 | MakeForm(TRAIL,"Cyl") | |
631 | local DIST = (FROM - TO).Magnitude | |
632 | if BIG == true then | |
633 | TRAIL.Size = VT(0.5,DIST,0.5) | |
634 | else | |
635 | TRAIL.Size = VT(0.25,DIST,0.25) | |
636 | end | |
637 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
638 | coroutine.resume(coroutine.create(function() | |
639 | for i = 1, 5 do | |
640 | Swait() | |
641 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
642 | end | |
643 | TRAIL:remove() | |
644 | end)) | |
645 | end | |
646 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
647 | function WACKYEFFECT(Table) | |
648 | local TYPE = (Table.EffectType or "Sphere") | |
649 | local SIZE = (Table.Size or VT(1,1,1)) | |
650 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
651 | local TRANSPARENCY = (Table.Transparency or 0) | |
652 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
653 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
654 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
655 | local ROTATION1 = (Table.RotationX or 0) | |
656 | local ROTATION2 = (Table.RotationY or 0) | |
657 | local ROTATION3 = (Table.RotationZ or 0) | |
658 | local MATERIAL = (Table.Material or "Neon") | |
659 | local COLOR = (Table.Color or C3(1,1,1)) | |
660 | local TIME = (Table.Time or 45) | |
661 | local SOUNDID = (Table.SoundID or nil) | |
662 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
663 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
664 | coroutine.resume(coroutine.create(function() | |
665 | local PLAYSSOUND = false | |
666 | local SOUND = nil | |
667 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true) | |
668 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
669 | PLAYSSOUND = true | |
670 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
671 | end | |
672 | EFFECT.Color = COLOR | |
673 | local MSH = nil | |
674 | if TYPE == "Sphere" then | |
675 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
676 | elseif TYPE == "Block" then | |
677 | MSH = IT("BlockMesh",EFFECT) | |
678 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
679 | elseif TYPE == "Wave" then | |
680 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
681 | elseif TYPE == "Ring" then | |
682 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
683 | elseif TYPE == "Slash" then | |
684 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
685 | elseif TYPE == "Round Slash" then | |
686 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
687 | elseif TYPE == "Swirl" then | |
688 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
689 | elseif TYPE == "Skull" then | |
690 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
691 | elseif TYPE == "Crystal" then | |
692 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
693 | end | |
694 | if MSH ~= nil then | |
695 | local MOVESPEED = nil | |
696 | if MOVEDIRECTION ~= nil then | |
697 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
698 | end | |
699 | local GROWTH = SIZE - ENDSIZE | |
700 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
701 | if TYPE == "Block" then | |
702 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
703 | else | |
704 | EFFECT.CFrame = CFRAME | |
705 | end | |
706 | for LOOP = 1, TIME+1 do | |
707 | Swait() | |
708 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
709 | if TYPE == "Wave" then | |
710 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
711 | end | |
712 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
713 | if TYPE == "Block" then | |
714 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
715 | else | |
716 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
717 | end | |
718 | if MOVEDIRECTION ~= nil then | |
719 | local ORI = EFFECT.Orientation | |
720 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
721 | EFFECT.Orientation = ORI | |
722 | end | |
723 | end | |
724 | if PLAYSSOUND == false then | |
725 | EFFECT:remove() | |
726 | else | |
727 | SOUND.Stopped:Connect(function() | |
728 | EFFECT:remove() | |
729 | end) | |
730 | end | |
731 | else | |
732 | if PLAYSSOUND == false then | |
733 | EFFECT:remove() | |
734 | else | |
735 | repeat Swait() until SOUND.Playing == false | |
736 | EFFECT:remove() | |
737 | end | |
738 | end | |
739 | end)) | |
740 | end | |
741 | ||
742 | function MakeForm(PART,TYPE) | |
743 | if TYPE == "Cyl" then | |
744 | local MSH = IT("CylinderMesh",PART) | |
745 | elseif TYPE == "Ball" then | |
746 | local MSH = IT("SpecialMesh",PART) | |
747 | MSH.MeshType = "Sphere" | |
748 | elseif TYPE == "Wedge" then | |
749 | local MSH = IT("SpecialMesh",PART) | |
750 | MSH.MeshType = "Wedge" | |
751 | end | |
752 | end | |
753 | ||
754 | function SpawnTrail(FROM,TO,BIG) | |
755 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
756 | MakeForm(TRAIL,"Cyl") | |
757 | local DIST = (FROM - TO).Magnitude | |
758 | if BIG == true then | |
759 | TRAIL.Size = VT(0.5,DIST,0.5) | |
760 | else | |
761 | TRAIL.Size = VT(0.25,DIST,0.25) | |
762 | end | |
763 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
764 | coroutine.resume(coroutine.create(function() | |
765 | for i = 1, 5 do | |
766 | Swait() | |
767 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
768 | end | |
769 | TRAIL:remove() | |
770 | end)) | |
771 | end | |
772 | ||
773 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
774 | local TORSO = Torso | |
775 | local HUM = Humanoid | |
776 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
777 | coroutine.wrap(function() | |
778 | VT = Vector3.new | |
779 | MRANDOM = math.random | |
780 | local A = TIME | |
781 | local B = INTENSITY | |
782 | local C = true | |
783 | local HUMANOID = Humanoid | |
784 | local TIMER = A or 35 | |
785 | local SHAKE = B or 5 | |
786 | local FADE = C or true | |
787 | if HUMANOID then | |
788 | local FADER = SHAKE / TIMER | |
789 | for i = 1, TIMER do | |
790 | wait() | |
791 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
792 | end | |
793 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
794 | end | |
795 | ||
796 | end)() | |
797 | end | |
798 | end | |
799 | ||
800 | function chatfunc(text) | |
801 | local chat = coroutine.wrap(function() | |
802 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
803 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
804 | end | |
805 | local Bill = Instance.new("BillboardGui",Character) | |
806 | Bill.Size = UDim2.new(0,100,0,40) | |
807 | Bill.StudsOffset = Vector3.new(0,3,0) | |
808 | Bill.Adornee = Character.Head | |
809 | Bill.Name = "TalkingBillBoard" | |
810 | local Hehe = Instance.new("TextLabel",Bill) | |
811 | Hehe.BackgroundTransparency = 1 | |
812 | Hehe.BorderSizePixel = 0 | |
813 | Hehe.Text = "" | |
814 | Hehe.Font = "Bodoni" | |
815 | Hehe.TextSize = 40 | |
816 | Hehe.TextStrokeTransparency = 0 | |
817 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
818 | coroutine.resume(coroutine.create(function() | |
819 | while Hehe ~= nil do | |
820 | Swait() | |
821 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
822 | Hehe.Rotation = math.random(-2.5,2.5) | |
823 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
824 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
825 | end | |
826 | end)) | |
827 | for i = 1,string.len(text),1 do | |
828 | Swait() | |
829 | Hehe.Text = string.sub(text,1,i) | |
830 | end | |
831 | Swait(90)--Re[math.random(1, 93)] | |
832 | for i = 0, 1, .025 do | |
833 | Swait() | |
834 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
835 | Hehe.TextStrokeTransparency = i | |
836 | Hehe.TextTransparency = i | |
837 | end | |
838 | Bill:Destroy() | |
839 | end) | |
840 | chat() | |
841 | end | |
842 | ||
843 | Debris = game:GetService("Debris") | |
844 | ||
845 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
846 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
847 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
848 | end | |
849 | ||
850 | function turnto(position) | |
851 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
852 | end | |
853 | ||
854 | --//=================================\\ | |
855 | --|| RAGDOLL STUFF | |
856 | --\\=================================// | |
857 | ||
858 | function recurse(root,callback,i) | |
859 | i= i or 0 | |
860 | for _,v in pairs(root:GetChildren()) do | |
861 | i = i + 1 | |
862 | callback(i,v) | |
863 | ||
864 | if #v:GetChildren() > 0 then | |
865 | i = recurse(v,callback,i) | |
866 | end | |
867 | end | |
868 | ||
869 | return i | |
870 | end | |
871 | ||
872 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
873 | attachmentName = attachmentName.."RigAttachment" | |
874 | local constraint = Instance.new(className.."Constraint") | |
875 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
876 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
877 | constraint.Name = "RagdollConstraint"..part1.Name | |
878 | ||
879 | for _,propertyData in next,properties or {} do | |
880 | constraint[propertyData[1]] = propertyData[2] | |
881 | end | |
882 | ||
883 | constraint.Parent = character | |
884 | end | |
885 | ||
886 | function getAttachment0(character, attachmentName) | |
887 | for _,child in next,character:GetChildren() do | |
888 | local attachment = child:FindFirstChild(attachmentName) | |
889 | if attachment then | |
890 | return attachment | |
891 | end | |
892 | end | |
893 | end | |
894 | ||
895 | function ArtificialHitbox(Part) | |
896 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
897 | HITBOX.CanCollide = true | |
898 | HITBOX.CFrame = Part.CFrame | |
899 | weldBetween(Part,HITBOX) | |
900 | end | |
901 | ||
902 | function R15Ragdoll(character,KeepArms) | |
903 | character:BreakJoints() | |
904 | coroutine.resume(coroutine.create(function() | |
905 | recurse(character, function(_,v) | |
906 | if v:IsA("Attachment") then | |
907 | v.Axis = Vector3.new(0, 1, 0) | |
908 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
909 | v.Rotation = Vector3.new(0, 0, 0) | |
910 | end | |
911 | end) | |
912 | for _,child in next,character:GetChildren() do | |
913 | if child:IsA("Accoutrement") then | |
914 | for _,part in next,child:GetChildren() do | |
915 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
916 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
917 | local attachment0 = getAttachment0(character,attachment1.Name) | |
918 | if attachment0 and attachment1 then | |
919 | local constraint = Instance.new("HingeConstraint") | |
920 | constraint.Attachment0 = attachment0 | |
921 | constraint.Attachment1 = attachment1 | |
922 | constraint.LimitsEnabled = true | |
923 | constraint.UpperAngle = 0 | |
924 | constraint.LowerAngle = 0 | |
925 | constraint.Parent = character | |
926 | end | |
927 | ArtificialHitbox(part) | |
928 | elseif part.Name == "HumanoidRootPart" then | |
929 | part:remove() | |
930 | end | |
931 | end | |
932 | end | |
933 | end | |
934 | ||
935 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
936 | {"LimitsEnabled",true}; | |
937 | {"UpperAngle",5}; | |
938 | }) | |
939 | if character:FindFirstChild("Head") then | |
940 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
941 | {"LimitsEnabled",true}; | |
942 | {"UpperAngle",15}; | |
943 | }) | |
944 | end | |
945 | ||
946 | local handProperties = { | |
947 | {"LimitsEnabled", true}; | |
948 | {"UpperAngle",0}; | |
949 | {"LowerAngle",0}; | |
950 | } | |
951 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
952 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
953 | ||
954 | local shinProperties = { | |
955 | {"LimitsEnabled", true}; | |
956 | {"UpperAngle", 0}; | |
957 | {"LowerAngle", -75}; | |
958 | } | |
959 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
960 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
961 | ||
962 | local footProperties = { | |
963 | {"LimitsEnabled", true}; | |
964 | {"UpperAngle", 15}; | |
965 | {"LowerAngle", -45}; | |
966 | } | |
967 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
968 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
969 | if KeepArms == true then | |
970 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
971 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
972 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
973 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
974 | end | |
975 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
976 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
977 | Debris:AddItem(character,5) | |
978 | end)) | |
979 | end | |
980 | ||
981 | function Ragdoll(Character2,CharTorso,KeepArms) | |
982 | coroutine.resume(coroutine.create(function() | |
983 | Character2:BreakJoints() | |
984 | local hum = Character2:findFirstChild("Humanoid") | |
985 | hum:remove() | |
986 | local function Scan(ch) | |
987 | local e | |
988 | for e = 1,#ch do | |
989 | Scan(ch[e]:GetChildren()) | |
990 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
991 | ch[e]:remove() | |
992 | end | |
993 | end | |
994 | end | |
995 | local NEWHUM = IT("Humanoid") | |
996 | NEWHUM.Name = "Corpse" | |
997 | NEWHUM.Health = 0 | |
998 | NEWHUM.MaxHealth = 0 | |
999 | NEWHUM.PlatformStand = true | |
1000 | NEWHUM.Parent = Character2 | |
1001 | NEWHUM.DisplayDistanceType = "None" | |
1002 | ||
1003 | local ch = Character2:GetChildren() | |
1004 | local i | |
1005 | for i = 1,#ch do | |
1006 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1007 | ch[i]:remove() | |
1008 | end | |
1009 | end | |
1010 | ||
1011 | local Torso2 = Character2.Torso | |
1012 | local movevector = Vector3.new() | |
1013 | ||
1014 | if Torso2 then | |
1015 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1016 | local Head = Character2:FindFirstChild("Head") | |
1017 | if Head then | |
1018 | local Neck = Instance.new("Weld") | |
1019 | Neck.Name = "Neck" | |
1020 | Neck.Part0 = Torso2 | |
1021 | Neck.Part1 = Head | |
1022 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1023 | Neck.C1 = CFrame.new() | |
1024 | Neck.Parent = Torso2 | |
1025 | ||
1026 | end | |
1027 | local Limb = Character2:FindFirstChild("Right Arm") | |
1028 | if Limb and KeepArms == true then | |
1029 | ||
1030 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1031 | local Joint = Instance.new("Glue") | |
1032 | Joint.Name = "RightShoulder" | |
1033 | Joint.Part0 = Torso2 | |
1034 | Joint.Part1 = Limb | |
1035 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1036 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1037 | Joint.Parent = Torso2 | |
1038 | ||
1039 | local B = Instance.new("Part") | |
1040 | B.TopSurface = 0 | |
1041 | B.BottomSurface = 0 | |
1042 | B.formFactor = "Symmetric" | |
1043 | B.Size = Vector3.new(1, 1, 1) | |
1044 | B.Transparency = 1 | |
1045 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1046 | B.Parent = Character2 | |
1047 | local W = Instance.new("Weld") | |
1048 | W.Part0 = Limb | |
1049 | W.Part1 = B | |
1050 | W.C0 = CFrame.new(0, -0.5, 0) | |
1051 | W.Parent = Limb | |
1052 | ||
1053 | end | |
1054 | local Limb = Character2:FindFirstChild("Left Arm") | |
1055 | if Limb and KeepArms == true then | |
1056 | ||
1057 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1058 | local Joint = Instance.new("Glue") | |
1059 | Joint.Name = "LeftShoulder" | |
1060 | Joint.Part0 = Torso2 | |
1061 | Joint.Part1 = Limb | |
1062 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1063 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1064 | Joint.Parent = Torso2 | |
1065 | ||
1066 | local B = Instance.new("Part") | |
1067 | B.TopSurface = 0 | |
1068 | B.BottomSurface = 0 | |
1069 | B.formFactor = "Symmetric" | |
1070 | B.Size = Vector3.new(1, 1, 1) | |
1071 | B.Transparency = 1 | |
1072 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1073 | B.Parent = Character2 | |
1074 | local W = Instance.new("Weld") | |
1075 | W.Part0 = Limb | |
1076 | W.Part1 = B | |
1077 | W.C0 = CFrame.new(0, -0.5, 0) | |
1078 | W.Parent = Limb | |
1079 | ||
1080 | end | |
1081 | local Limb = Character2:FindFirstChild("Right Leg") | |
1082 | if Limb then | |
1083 | ||
1084 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1085 | local Joint = Instance.new("Glue") | |
1086 | Joint.Name = "RightHip" | |
1087 | Joint.Part0 = Torso2 | |
1088 | Joint.Part1 = Limb | |
1089 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1090 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1091 | Joint.Parent = Torso2 | |
1092 | ||
1093 | local B = Instance.new("Part") | |
1094 | B.TopSurface = 0 | |
1095 | B.BottomSurface = 0 | |
1096 | B.formFactor = "Symmetric" | |
1097 | B.Size = Vector3.new(1, 1, 1) | |
1098 | B.Transparency = 1 | |
1099 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1100 | B.Parent = Character2 | |
1101 | local W = Instance.new("Weld") | |
1102 | W.Part0 = Limb | |
1103 | W.Part1 = B | |
1104 | W.C0 = CFrame.new(0, -0.5, 0) | |
1105 | W.Parent = Limb | |
1106 | ||
1107 | end | |
1108 | local Limb = Character2:FindFirstChild("Left Leg") | |
1109 | if Limb then | |
1110 | ||
1111 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1112 | local Joint = Instance.new("Glue") | |
1113 | Joint.Name = "LeftHip" | |
1114 | Joint.Part0 = Torso2 | |
1115 | Joint.Part1 = Limb | |
1116 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1117 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1118 | Joint.Parent = Torso2 | |
1119 | ||
1120 | local B = Instance.new("Part") | |
1121 | B.TopSurface = 0 | |
1122 | B.BottomSurface = 0 | |
1123 | B.formFactor = "Symmetric" | |
1124 | B.Size = Vector3.new(1, 1, 1) | |
1125 | B.Transparency = 1 | |
1126 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1127 | B.Parent = Character2 | |
1128 | local W = Instance.new("Weld") | |
1129 | W.Part0 = Limb | |
1130 | W.Part1 = B | |
1131 | W.C0 = CFrame.new(0, -0.5, 0) | |
1132 | W.Parent = Limb | |
1133 | ||
1134 | end | |
1135 | --[ | |
1136 | local Bar = Instance.new("Part") | |
1137 | Bar.TopSurface = 0 | |
1138 | Bar.BottomSurface = 0 | |
1139 | Bar.formFactor = "Symmetric" | |
1140 | Bar.Size = Vector3.new(1, 1, 1) | |
1141 | Bar.Transparency = 1 | |
1142 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1143 | Bar.Parent = Character2 | |
1144 | local Weld = Instance.new("Weld") | |
1145 | Weld.Part0 = Torso2 | |
1146 | Weld.Part1 = Bar | |
1147 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1148 | Weld.Parent = Torso2 | |
1149 | --]] | |
1150 | end | |
1151 | Character2.Parent = workspace | |
1152 | Debris:AddItem(Character2,5) | |
1153 | ||
1154 | return Character2,Torso2 | |
1155 | end)) | |
1156 | end | |
1157 | ||
1158 | --//=================================\\ | |
1159 | --|| WEAPON CREATION | |
1160 | --\\=================================// | |
1161 | ||
1162 | local Particle = IT("ParticleEmitter",nil) | |
1163 | Particle.Enabled = false | |
1164 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1165 | Particle.LightEmission = 0.5 | |
1166 | Particle.Rate = 250 | |
1167 | Particle.ZOffset = 0.2 | |
1168 | Particle.Rotation = NumberRange.new(-180, 180) | |
1169 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1170 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1171 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0)) | |
1172 | ||
1173 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1174 | function ParticleEmitter(Table) | |
1175 | local PRTCL = Particle:Clone() | |
1176 | local Speed = Table.Speed or 5 | |
1177 | local Drag = Table.Drag or 0 | |
1178 | local Size1 = Table.Size1 or 1 | |
1179 | local Size2 = Table.Size2 or 5 | |
1180 | local Lifetime1 = Table.Lifetime1 or 1 | |
1181 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1182 | local Parent = Table.Parent or Torso | |
1183 | local Emit = Table.Emit or 100 | |
1184 | local Offset = Table.Offset or 360 | |
1185 | local Acel = Table.Acel or VT(0,0,0) | |
1186 | local Enabled = Table.Enabled or false | |
1187 | PRTCL.Parent = Parent | |
1188 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1189 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1190 | PRTCL.Speed = NumberRange.new(Speed) | |
1191 | PRTCL.VelocitySpread = Offset | |
1192 | PRTCL.Drag = Drag | |
1193 | PRTCL.Acceleration = Acel | |
1194 | if Enabled == false then | |
1195 | PRTCL:Emit(Emit) | |
1196 | Debris:AddItem(PRTCL,Lifetime2) | |
1197 | else | |
1198 | PRTCL.Enabled = true | |
1199 | end | |
1200 | return PRTCL | |
1201 | end | |
1202 | ||
1203 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1204 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1205 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1206 | MakeForm(Part,"Wedge") | |
1207 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1208 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1209 | MakeForm(Part,"Wedge") | |
1210 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1211 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1212 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1213 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1214 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1215 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1216 | MakeForm(Part,"Cyl") | |
1217 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1218 | for i = 1, 8 do | |
1219 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1220 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1221 | end | |
1222 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1223 | MakeForm(Part,"Cyl") | |
1224 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1225 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1226 | MakeForm(Part,"Ball") | |
1227 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1228 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1229 | MakeForm(Part,"Wedge") | |
1230 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1231 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1232 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1233 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1234 | MakeForm(Part,"Cyl") | |
1235 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1236 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1237 | MakeForm(Part,"Cyl") | |
1238 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1239 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1240 | MakeForm(Part,"Cyl") | |
1241 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1242 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1243 | MakeForm(Part,"Wedge") | |
1244 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1245 | local LASTPART = Handle | |
1246 | for i = 1, 10 do | |
1247 | if LASTPART == Handle then | |
1248 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1249 | LASTPART = Part | |
1250 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1251 | else | |
1252 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1253 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1254 | LASTPART = Part | |
1255 | end | |
1256 | end | |
1257 | ||
1258 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1259 | MakeForm(Barrel,"Cyl") | |
1260 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1261 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1262 | MakeForm(Part,"Cyl") | |
1263 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1264 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1265 | MakeForm(Part,"Wedge") | |
1266 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1267 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1268 | MakeForm(Hole,"Cyl") | |
1269 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1270 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1271 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1272 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1273 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1274 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1275 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1276 | coroutine.resume(coroutine.create(function() | |
1277 | while wait() do | |
1278 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1279 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1280 | end | |
1281 | end)) | |
1282 | ||
1283 | ParticleEmitter({Speed = 0.35, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(1,5,1)}) | |
1284 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1285 | ||
1286 | for _, c in pairs(Weapon:GetDescendants()) do | |
1287 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1288 | c.Material = "Glass" | |
1289 | c.Color = C3(0,0,0) | |
1290 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1291 | c.Color = C3(1,0,0) | |
1292 | c.Material = "Neon" | |
1293 | end | |
1294 | end | |
1295 | ||
1296 | Weapon.Parent = Character | |
1297 | for _, c in pairs(Weapon:GetChildren()) do | |
1298 | if c.ClassName == "Part" then | |
1299 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1300 | end | |
1301 | end | |
1302 | ||
1303 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1304 | local SKILLFONT = "Fantasy" | |
1305 | local SKILLTEXTSIZE = 5 | |
1306 | ||
1307 | Humanoid.Died:connect(function() | |
1308 | ATTACK = true | |
1309 | end) | |
1310 | ||
1311 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1312 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1313 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1314 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1315 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1316 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1317 | ||
1318 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dab power", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1319 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] BANG", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1320 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] insert edgy text here", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1321 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Bullet On Sky", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1322 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] oh yeah yeah", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1323 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] yes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
1324 | ||
1325 | function printbye(Name) | |
1326 | local MESSAGES = {"Stay until It's Over...... "} | |
1327 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1328 | end | |
1329 | ||
1330 | workspace.ChildAdded:connect(function(instance) | |
1331 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
1331 | + | |
1332 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
1332 | + | |
1333 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Go to Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
1333 | + | |
1334 | coroutine.resume(coroutine.create(function() | |
1335 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Laugh", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
1335 | + | |
1336 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") |
1336 | + | |
1337 | Debris:AddItem(instance,0.0005) | |
1338 | end)) | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | end) | |
1343 | ||
1344 | --//=================================\\ | |
1345 | --|| DAMAGING | |
1346 | --\\=================================// | |
1347 | ||
1348 | function ApplyDamage(Humanoid,Damage,OneShot) | |
1349 | Damage = Damage * DAMAGEMULTIPLIER | |
1350 | local DEAD = false | |
1351 | if Humanoid.Health < 2000 and OneShot == false then | |
1352 | if Humanoid.Health - Damage > 0 then | |
1353 | Humanoid.Health = Humanoid.Health - Damage | |
1354 | else | |
1355 | Humanoid.Parent:BreakJoints() | |
1356 | DEAD = true | |
1357 | end | |
1358 | else | |
1359 | DEAD = true | |
1360 | Humanoid.Parent:BreakJoints() | |
1361 | end | |
1362 | if DEAD == true then | |
1363 | local PARTS = {} | |
1364 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
1365 | if CHILD:IsA("BasePart") then | |
1366 | table.insert(PARTS,CHILD) | |
1367 | end | |
1368 | end | |
1369 | coroutine.resume(coroutine.create(function() | |
1370 | wait(2) | |
1371 | repeat | |
1372 | Swait() | |
1373 | local PIECE = nil | |
1374 | if MRANDOM(1,5) == 1 then | |
1375 | for E = 1, #PARTS do | |
1376 | if MRANDOM(1,5) == 1 then | |
1377 | PIECE = PARTS[E] | |
1378 | table.remove(PARTS,E) | |
1379 | break | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | if PIECE ~= nil then | |
1384 | if PIECE.Name == "Head" then | |
1385 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1386 | else | |
1387 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
1388 | end | |
1389 | PIECE:remove() | |
1390 | end | |
1391 | until #PARTS == 0 | |
1392 | end)) | |
1393 | end | |
1394 | end | |
1395 | ||
1396 | ||
1397 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1398 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1399 | defence.Name = ("HitBy"..Player.Name) | |
1400 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1401 | Damage = Damage * DAMAGEMULTIPLIER | |
1402 | if Humanoid.Health ~= 0 then | |
1403 | local CritChance = MRANDOM(1,100) | |
1404 | if Damage > Humanoid.Health then | |
1405 | Damage = math.ceil(Humanoid.Health) | |
1406 | if Damage == 0 then | |
1407 | Damage = 0.1 | |
1408 | end | |
1409 | end | |
1410 | Humanoid.Health = Humanoid.Health - Damage | |
1411 | end | |
1412 | end | |
1413 | ||
1414 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
1415 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1416 | defence.Name = ("HitBy"..Player.Name) | |
1417 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1418 | Damage = Damage * DAMAGEMULTIPLIER | |
1419 | if Humanoid.Health ~= 0 then | |
1420 | local CritChance = MRANDOM(1,100) | |
1421 | if Damage > Humanoid.Health then | |
1422 | Damage = math.ceil(Humanoid.Health) | |
1423 | if Damage == 0 then | |
1424 | Damage = 0.1 | |
1425 | end | |
1426 | end | |
1427 | Humanoid.Health = Humanoid.Health - Damage | |
1428 | end | |
1429 | end | |
1430 | ||
1431 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1432 | local CHILDREN = workspace:GetDescendants() | |
1433 | for index, CHILD in pairs(CHILDREN) do | |
1434 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1435 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1436 | if HUM then | |
1437 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1438 | if TORSO then | |
1439 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1440 | if INSTAKILL == true then | |
1441 | CHILD:BreakJoints() | |
1442 | else | |
1443 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1444 | ApplyDamage(HUM,DMG,TORSO) | |
1445 | end | |
1446 | if FLING > 0 then | |
1447 | for _, c in pairs(CHILD:GetChildren()) do | |
1448 | if c:IsA("BasePart") then | |
1449 | local bv = Instance.new("BodyVelocity") | |
1450 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1451 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1452 | bv.Parent = c | |
1453 | Debris:AddItem(bv,0.05) | |
1454 | end | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | ||
1464 | function CameraEnshaking(Length, Intensity) | |
1465 | coroutine.resume(coroutine.create(function() | |
1466 | local intensity = 1 * Intensity | |
1467 | local rotM = 0.01 * Intensity | |
1468 | for i = 0, Length, 0.1 do | |
1469 | Swait() | |
1470 | intensity = intensity - 0.05 * Intensity / Length | |
1471 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1472 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
1473 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
1474 | end | |
1475 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1476 | end)) | |
1477 | end | |
1478 | ||
1479 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
1480 | local CHILDREN = workspace:GetDescendants() | |
1481 | for index, CHILD in pairs(CHILDREN) do | |
1482 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1483 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1484 | if HUM then | |
1485 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1486 | if TORSO then | |
1487 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1488 | if BRUTAL == true then | |
1489 | Kill(CHILD) | |
1490 | else | |
1491 | CHILD:BreakJoints() | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | end | |
1496 | end | |
1497 | end | |
1498 | end | |
1499 | ||
1500 | function Kill(Char) | |
1501 | local NewCharacter = IT("Model",Effects) | |
1502 | NewCharacter.Name = "Ow im ded ;-;" | |
1503 | for _, c in pairs(Char:GetDescendants()) do | |
1504 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1505 | c:BreakJoints() | |
1506 | c.Material = "Glass" | |
1507 | c.Color = C3(1,0,0) | |
1508 | c.CanCollide = true | |
1509 | c.Transparency = 0.3 | |
1510 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1511 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1512 | end | |
1513 | if c.Name == "Head" then | |
1514 | c:ClearAllChildren() | |
1515 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1516 | end | |
1517 | if c.ClassName == "MeshPart" then | |
1518 | c.TextureID = "" | |
1519 | end | |
1520 | if c:FindFirstChildOfClass("BodyPosition") then | |
1521 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1522 | end | |
1523 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1524 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1525 | end | |
1526 | c.Parent = NewCharacter | |
1527 | c.Name = "DeadPart" | |
1528 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1529 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1530 | end | |
1531 | end | |
1532 | Char:remove() | |
1533 | Debris:AddItem(NewCharacter,5) | |
1534 | end | |
1535 | ||
1536 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1537 | local CHILDREN = workspace:GetDescendants() | |
1538 | for index, CHILD in pairs(CHILDREN) do | |
1539 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1540 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1541 | if HUM then | |
1542 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1543 | if TORSO then | |
1544 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1545 | if BRUTAL == true then | |
1546 | Kill(CHILD) | |
1547 | else | |
1548 | CHILD:BreakJoints() | |
1549 | end | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | end | |
1555 | end | |
1556 | ||
1557 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1558 | local CHILDREN = workspace:GetDescendants() | |
1559 | for index, CHILD in pairs(CHILDREN) do | |
1560 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1561 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1562 | if HUM then | |
1563 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1564 | if TORSO then | |
1565 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1566 | if BRUTAL == true then | |
1567 | Kill(CHILD) | |
1568 | else | |
1569 | CHILD:BreakJoints() | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | function Banish(Foe) | |
1579 | if Foe then | |
1580 | coroutine.resume(coroutine.create(function() | |
1581 | --if game.Players:FindFirstChild(Foe.Name) then | |
1582 | table.insert(TOBANISH,Foe.Name) | |
1583 | printbye(Foe.Name) | |
1584 | --end | |
1585 | Foe.Archivable = true | |
1586 | local CLONE = Foe:Clone() | |
1587 | Foe:Destroy() | |
1588 | CLONE.Parent = Effects | |
1589 | CLONE:BreakJoints() | |
1590 | local MATERIALS = {"Glass","Neon"} | |
1591 | for _, c in pairs(CLONE:GetDescendants()) do | |
1592 | if c:IsA("BasePart") then | |
1593 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1594 | CreateSound(138271815, c, 10, 1, false) | |
1595 | end | |
1596 | c.Anchored = true | |
1597 | c.Transparency = c.Transparency + 0.2 | |
1598 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1599 | c.Color = C3(1,0,0) | |
1600 | if c.ClassName == "MeshPart" then | |
1601 | c.TextureID = "" | |
1602 | end | |
1603 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1604 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1605 | end | |
1606 | if c:FindFirstChildOfClass("Decal") then | |
1607 | c:FindFirstChildOfClass("Decal"):remove() | |
1608 | end | |
1609 | c.Name = "Banished" | |
1610 | c.CanCollide = false | |
1611 | else | |
1612 | c:remove() | |
1613 | end | |
1614 | end | |
1615 | local A = false | |
1616 | for i = 1, 35 do | |
1617 | if A == false then | |
1618 | A = true | |
1619 | elseif A == true then | |
1620 | A = false | |
1621 | end | |
1622 | for _, c in pairs(CLONE:GetDescendants()) do | |
1623 | if c:IsA("BasePart") then | |
1624 | c.Anchored = true | |
1625 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1626 | c.Transparency = c.Transparency + 0.8/35 | |
1627 | if A == false then | |
1628 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1629 | elseif A == true then | |
1630 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1631 | end | |
1632 | end | |
1633 | end | |
1634 | Swait() | |
1635 | end | |
1636 | CLONE:remove() | |
1637 | end)) | |
1638 | end | |
1639 | end | |
1640 | ||
1641 | ||
1642 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1643 | local CHILDREN = workspace:GetDescendants() | |
1644 | for index, CHILD in pairs(CHILDREN) do | |
1645 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1646 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1647 | if HUM then | |
1648 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1649 | if TORSO then | |
1650 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1651 | if ISBANISH == true then | |
1652 | Banish(CHILD) | |
1653 | else | |
1654 | if ISBANISH == "Gravity" then | |
1655 | HUM.PlatformStand = true | |
1656 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1657 | local grav = Instance.new("BodyPosition",TORSO) | |
1658 | grav.D = 15 | |
1659 | grav.P = 20000 | |
1660 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1661 | grav.position = TORSO.Position | |
1662 | grav.Name = "V3BanishForce"..Player.Name | |
1663 | else | |
1664 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1665 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1666 | end | |
1667 | else | |
1668 | HUM.PlatformStand = false | |
1669 | end | |
1670 | end | |
1671 | elseif ISBANISH == "Gravity" then | |
1672 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1673 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1674 | HUM.PlatformStand = false | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | ||
1683 | function SpawnSmite(POS) | |
1684 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1685 | local EMITPOS = HITPOS | |
1686 | if HITFLOOR ~= nil then | |
1687 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1688 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1689 | EMITPOS = HITPOS | |
1690 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1691 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1692 | EMITPOS = HITPOS | |
1693 | end | |
1694 | end | |
1695 | if HITFLOOR ~= nil then | |
1696 | ApplyAoE(EMITPOS,10) | |
1697 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1698 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1699 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1700 | for i = 1, 5 do | |
1701 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1702 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | ||
1707 | --//=================================\\ | |
1708 | --|| ATTACK FUNCTIONS AND STUFF | |
1709 | --\\=================================// | |
1710 | ||
1711 | function eh() | |
1712 | ATTACK = true | |
1713 | Rooted = false | |
1714 | Speed = 20 | |
1715 | Swait() | |
1716 | local CHILDREN = workspace:GetDescendants() | |
1717 | for index, CHILD in pairs(CHILDREN) do | |
1718 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1719 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1720 | if HUM then | |
1721 | local TORSO = CHILD:FindFirstChild("Head") | |
1722 | if TORSO then | |
1723 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1724 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1725 | TORSO:remove() | |
1726 | if CHILD:FindFirstChild("Torso") then | |
1727 | Ragdoll(CHILD,Torso,true) | |
1728 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1729 | R15Ragdoll(CHILD,true) | |
1730 | end | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1737 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1738 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1739 | Swait() | |
1740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
1741 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1746 | end | |
1747 | Speed = 20 | |
1748 | ATTACK = false | |
1749 | Rooted = false | |
1750 | end | |
1751 | ||
1752 | function Taunt() | |
1753 | ATTACK = true | |
1754 | Rooted = true | |
1755 | CreateSound("1238240145", Torso, 6, 0.9) | |
1756 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1757 | Swait() | |
1758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1762 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1764 | end | |
1765 | ATTACK = false | |
1766 | Rooted = false | |
1767 | end | |
1768 | ||
1769 | function Shot() | |
1770 | ATTACK = true | |
1771 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1771 | + | Rooted = false |
1772 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
1772 | + | for i=0, 0.2, 0.05 / Animation_Speed do |
1773 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1773 | + | Swait() |
1774 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1774 | + | turnto(Mouse.Hit.p) |
1775 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1775 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) |
1776 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1776 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) |
1777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4) | |
1778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4) | |
1779 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
1780 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1780 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) |
1781 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
1781 | + | end |
1782 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1782 | + | repeat |
1783 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1783 | + | for i=0, 0.2, 0.05 / Animation_Speed do |
1784 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1784 | + | Swait() |
1785 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1785 | + | turnto(Mouse.Hit.p) |
1786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1789 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1789 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1790 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
1790 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1791 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1791 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1792 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1792 | + | end |
1793 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1793 | + | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) |
1794 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1794 | + | SpawnTrail(Hole.Position,POS) |
1795 | if HIT ~= nil then | |
1796 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1797 | Banish(HIT.Parent) | |
1798 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1798 | + | end |
1799 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
1799 | + | end |
1800 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1800 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
1801 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1801 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
1802 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1802 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
1803 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1803 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) |
1804 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
1805 | for i=0, 0.2, 0.05 / Animation_Speed do | |
1806 | Swait() | |
1807 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1807 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
1808 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
1808 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
1809 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1809 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
1810 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1810 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
1811 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1811 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1812 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1812 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
1813 | end | |
1814 | until KEYHOLD == false | |
1815 | ATTACK = false | |
1816 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1816 | + | Rooted = false |
1817 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) |
1817 | + | |
1818 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
1818 | + | |
1819 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
1819 | + | |
1820 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1820 | + | |
1821 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
1821 | + | |
1822 | for i=0, 0.2, 0.05 / Animation_Speed do | |
1823 | Swait() | |
1824 | turnto(Mouse.Hit.p) | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1831 | end | |
1832 | repeat | |
1833 | for i=0, 0.2, 0.05 / Animation_Speed do | |
1834 | Swait() | |
1835 | turnto(Mouse.Hit.p) | |
1836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1842 | end | |
1843 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1844 | SpawnTrail(Hole.Position,POS) | |
1845 | if HIT ~= nil then | |
1846 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1847 | Kill(HIT.Parent) | |
1848 | end | |
1849 | end | |
1850 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1851 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1852 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1853 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1854 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
1855 | - | Banish(HIT.Parent) |
1855 | + | |
1856 | Swait() | |
1857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1863 | end | |
1864 | until KEYHOLD == false | |
1865 | ATTACK = false | |
1866 | Rooted = false | |
1867 | end | |
1868 | ||
1869 | function AttackTemplate() | |
1870 | ATTACK = true | |
1871 | Rooted = false | |
1872 | for i=0, 1, 0.1 / Animation_Speed do | |
1873 | Swait() | |
1874 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1878 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1880 | end | |
1881 | ATTACK = false | |
1882 | Rooted = false | |
1883 | end | |
1884 | ||
1885 | function Finisher() | |
1886 | local TARGET = Mouse.Target | |
1887 | if TARGET ~= nil then | |
1888 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1889 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1890 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1891 | if ROOT and HUM.Health > 0 then | |
1892 | local FOE = Mouse.Target.Parent | |
1893 | ATTACK = true | |
1894 | Rooted = true | |
1895 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
1896 | ROOT.Anchored = true | |
1897 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
1898 | CreateSound(362990415, Torso, 5, 1.08, false) | |
1899 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1900 | Swait() | |
1901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1907 | end | |
1908 | HUM.PlatformStand = true | |
1909 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
1910 | coroutine.resume(coroutine.create(function() | |
1911 | Swait() | |
1912 | ROOT.Anchored = true | |
1913 | end)) | |
1914 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1915 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1916 | Swait() | |
1917 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1923 | end | |
1924 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1925 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1926 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1927 | Swait() | |
1928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1934 | end | |
1935 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1936 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1937 | local AMMO = 6 | |
1938 | local FIRING = true | |
1939 | local SHOOTING = false | |
1940 | local TIMER = 70 | |
1941 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
1942 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1943 | Swait() | |
1944 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
1945 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
1946 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4) | |
1947 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4) | |
1948 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
1949 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
1950 | end | |
1951 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1952 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1953 | for i = 1, 6 do | |
1954 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
1955 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
1956 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1957 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1958 | HUM.Health = HUM.Health/1.5 | |
1959 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1960 | Swait() | |
1961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1965 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1967 | end | |
1968 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1969 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1970 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1971 | Swait() | |
1972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1978 | end | |
1979 | end | |
1980 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1981 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1982 | ApplyDamage(HUM,0,true) | |
1983 | FOE:BreakJoints() | |
1984 | ROOT.Anchored = false | |
1985 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1986 | Swait() | |
1987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1993 | end | |
1994 | ATTACK = false | |
1995 | Rooted = false | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | end | |
2000 | ||
2001 | ||
2002 | --//=================================\\ | |
2003 | --|| ASSIGN THINGS TO KEYS | |
2004 | --\\=================================// | |
2005 | ||
2006 | function MouseDown(Mouse) | |
2007 | if ATTACK == false then | |
2008 | end | |
2009 | end | |
2010 | ||
2011 | function MouseUp(Mouse) | |
2012 | HOLD = false | |
2013 | end | |
2014 | ||
2015 | function KeyDown(Key) | |
2016 | KEYHOLD = true | |
2017 | if Key == "z" and ATTACK == false then | |
2018 | Shot() | |
2019 | end | |
2020 | ||
2021 | if Key == "v" and ATTACK == false then | |
2022 | Shot2() | |
2023 | end | |
2024 | ||
2025 | if Key == "x" and ATTACK == false then | |
2026 | Finisher() | |
2027 | end | |
2028 | ||
2029 | if Key == "f" and ATTACK == false then | |
2030 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2031 | Swait() | |
2032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2033 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
2035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
2036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
2038 | end | |
2039 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2040 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
2041 | TOBANISH = {} | |
2042 | end | |
2043 | ||
2044 | if Key == "t" and ATTACK == false then | |
2045 | Taunt() | |
2046 | end | |
2047 | ||
2048 | if Key == "c" and ATTACK == false then | |
2049 | eh() | |
2050 | end | |
2051 | end | |
2052 | ||
2053 | function KeyUp(Key) | |
2054 | KEYHOLD = false | |
2055 | end | |
2056 | ||
2057 | Mouse.Button1Down:connect(function(NEWKEY) | |
2058 | MouseDown(NEWKEY) | |
2059 | end) | |
2060 | Mouse.Button1Up:connect(function(NEWKEY) | |
2061 | MouseUp(NEWKEY) | |
2062 | end) | |
2063 | Mouse.KeyDown:connect(function(NEWKEY) | |
2064 | KeyDown(NEWKEY) | |
2065 | end) | |
2066 | Mouse.KeyUp:connect(function(NEWKEY) | |
2067 | KeyUp(NEWKEY) | |
2068 | end) | |
2069 | ||
2070 | --//=================================\\ | |
2071 | --\\=================================// | |
2072 | ||
2073 | ||
2074 | function unanchor() | |
2075 | if UNANCHOR == true then | |
2076 | g = Character:GetChildren() | |
2077 | for i = 1, #g do | |
2078 | if g[i].ClassName == "Part" then | |
2079 | g[i].Anchored = false | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | end | |
2084 | ||
2085 | ||
2086 | --//=================================\\ | |
2087 | --|| WRAP THE WHOLE SCRIPT UP | |
2088 | --\\=================================// | |
2089 | ||
2090 | Humanoid.Changed:connect(function(Jump) | |
2091 | if Jump == "Jump" and (Disable_Jump == true) then | |
2092 | Humanoid.Jump = false | |
2093 | end | |
2094 | end) | |
2095 | ||
2096 | local FF = IT("ForceField",Character) | |
2097 | FF.Visible = false | |
2098 | ||
2099 | INSTANT = false | |
2100 | Speed = 20 | |
2101 | ||
2102 | while true do | |
2103 | Swait() | |
2104 | SINE = SINE + CHANGE | |
2105 | ANIMATE.Parent = nil | |
2106 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2107 | IDLEANIMATION:Play() | |
2108 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2109 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2110 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
2111 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2112 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2113 | if ATTACK == false and VALUE2 == false then | |
2114 | end | |
2115 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2116 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
2117 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
2118 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
2119 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
2120 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2121 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
2122 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
2123 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
2124 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
2125 | end | |
2126 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2127 | ANIM = "Jump" | |
2128 | if ATTACK == false then | |
2129 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2133 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2135 | end | |
2136 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2137 | ANIM = "Fall" | |
2138 | if ATTACK == false then | |
2139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2145 | end | |
2146 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2147 | ANIM = "Idle" | |
2148 | if ATTACK == false then | |
2149 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2153 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2155 | end | |
2156 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2157 | ANIM = "Walk" | |
2158 | if ATTACK == false then | |
2159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
2161 | if MRANDOM(1,7) == 1 then | |
2162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
2163 | end | |
2164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2166 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2168 | end | |
2169 | end | |
2170 | end | |
2171 | --end | |
2172 | Humanoid.DisplayDistanceType = "None" | |
2173 | SHAKECAM(999999, 25, 25) | |
2174 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2174 | + | |
2175 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2175 | + | |
2176 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2176 | + | |
2177 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
2177 | + | |
2178 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
2178 | + | |
2179 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2179 | + | |
2180 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2180 | + | |
2181 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2181 | + | |
2182 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2182 | + | |
2183 | Humanoid.WalkSpeed = 0 | |
2184 | end | |
2185 | local MATHS = {"0","1"} | |
2186 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
2187 | Humanoid.PlatformStand = false | |
2188 | script.Parent = PlayerGui | |
2189 | Character.Parent = workspace | |
2190 | Humanoid.Parent = Character | |
2191 | --//=================================\\ | |
2192 | --\\=================================// | |
2193 | ||
2194 | ||
2195 | ||
2196 | ||
2197 | ||
2198 | --//====================================================\\-- | |
2199 | --|| END OF SCRIPT | |
2200 | --\\====================================================//-- |