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local Plr = owner
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local char = owner.Character
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local plr = owner
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-- [[ Color Functions ]] --
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h = math.random(0, 100)
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color = Color3.fromHSV(h / 100, 1, 0.9)
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lastbeat = 0
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lastloud = 0
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-- [[ Cone ]] --
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local cone = Instance.new("Part")
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cone.Anchored = true
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cone.CanCollide = false
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cone.Locked = true
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cone.Size = Vector3.new(0.5, 0.5, 0.5)
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cone.Parent = char
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local conem = Instance.new("SpecialMesh")
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conem.MeshType = Enum.MeshType.FileMesh
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conem.MeshId = "rbxassetid://0"
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conem.MeshId = "rbxassetid://120647846"
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conem.Scale = Vector3.new(1, 1, 1)
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conem.Parent = cone
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--[[ Particles ]]--
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local partic = Instance.new("ParticleEmitter")
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partic.Rate = 50
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partic.EmissionDirection = Enum.NormalId.Right
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partic.Texture = "rbxassetid://443789987"
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partic.LightEmission = 5
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partic.LightInfluence = 1
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partic.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
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partic.Parent = cone
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--[[ Light ]]--
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local lite = Instance.new("PointLight")
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lite.Range = 0
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lite.Brightness = 0
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lite.Parent = char.HumanoidRootPart
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--[[ Sound ]]--
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local sound = Instance.new("Sound")
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sound.Parent = char.HumanoidRootPart
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sound.Volume = 10
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sound.Name = "Music"
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sound.Looped = true
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plr.Chatted:connect(function(msg)
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        if msg:sub(1, 6):lower()=='visual' then
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                local val = Instance.new("NumberValue", char)
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                val.Value = tonumber(msg:sub(7))
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                local id = val.Value
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                sound:Stop()
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                sound.SoundId = 'rbxassetid://'..id
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                sound:Play()
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                sound.Looped = true
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                wait()
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        elseif msg:sub(1,5):lower()=='pitch' then
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                local val2 = Instance.new("NumberValue", char)
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                val2.Value = tonumber(msg:sub(6))
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                local Pitch = val2.Value
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                sound.Pitch = Pitch
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        elseif msg:sub(1,3):lower()=='vol' then
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                local val3 = Instance.new("NumberValue", char)
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                val3.Value = tonumber(msg:sub(5))
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                local Volume = val3.Value
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                sound.Volume = Volume
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end
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end)
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--[[ Remote ]]--
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local Remote = Instance.new("RemoteEvent", char) 
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Remote.Name = "Event"
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local PlaybackSound = 0
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--[[ Visual ]]--
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local spin = 0
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Remote.OnServerEvent:connect(function(plr, Playback)
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spin = spin + 0.08 + Playback/10000
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	local beat = math.abs(PlaybackSound - lastloud)
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		if beat > lastbeat then
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			lastbeat = beat
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		else
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			lastbeat = lastbeat - 10
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			if lastbeat < 0 then
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				lastbeat = 0
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			end
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		end
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		h = (h + beat / 250) % 100
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		lastloud = PlaybackSound
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		color = Color3.fromHSV(h / 100, 5, 0.5 + lastbeat / 50)
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lite.Range = 10 + Playback/25
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lite.Brightness = 5 + Playback/5
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lite.Color = lite.Color:lerp(Color3.fromHSV(h / 100, 1, 1), 0.25)
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cone.CFrame = cone.CFrame:lerp(char.Head.CFrame * CFrame.new(0, 5, 0) * CFrame.Angles(0, spin, 0), 0.25)
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cone.Color = cone.Color:lerp(Color3.fromHSV(h / 100, 1, 1), 0.25)
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conem.Scale = conem.Scale:lerp(Vector3.new(1 + Playback/250, 1 + Playback/250, 1 + Playback/250), 0.25)
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partic.Speed = NumberRange.new(5 + Playback/1000)
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partic.Lifetime = NumberRange.new(5 + Playback/1000)
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partic.Drag = 5 - Playback/50
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partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0 + Playback/1000), NumberSequenceKeypoint.new(1, 0.25 + Playback/1000)})
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partic.Color = ColorSequence.new(Color3.fromHSV(h / 100, 1, 1), Color3.fromHSV(h / 100, 1, 1))
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partic.RotSpeed = NumberRange.new(0 - sound.PlaybackLoudness/-250, 0 + sound.PlaybackLoudness/250)
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partic.SpreadAngle = Vector2.new(0 - sound.PlaybackLoudness/-25, 0 + sound.PlaybackLoudness/25)
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PlaybackSound = Playback
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end)
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--[[ Fire Remote ]]--
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NLS([==[
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    while wait() do
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        game:service'Players'.LocalPlayer.Character.Event:FireServer(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Music.PlaybackLoudness)
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    end
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]==], char)
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--[[ Debounce ]]--
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function debounce(func)
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    local isRunning = false
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    return function(...)
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        if not isRunning then
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            isRunning = true
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            func(...)
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            isRunning = false
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        end
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    end
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end
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local BillboardGui = Instance.new("BillboardGui")
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local TextLabel = Instance.new("TextLabel")
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local vol = 1
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local song = 0
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local pitch = 1
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local timepos = nil
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local mus = Instance.new("Sound",char)
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mus:Destroy()
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BillboardGui.Name = "tag"
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BillboardGui.Parent = char.Head
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BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
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BillboardGui.AlwaysOnTop = false
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BillboardGui.ExtentsOffset = Vector3.new(0, 3, 0)
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BillboardGui.LightInfluence = 1
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BillboardGui.Size = UDim2.new(0, 200, 0, 50)
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TextLabel.Parent = BillboardGui
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TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
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TextLabel.BackgroundTransparency = 1
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TextLabel.Size = UDim2.new(0, 200, 0, 50)
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TextLabel.Font = Enum.Font.SourceSans
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TextLabel.Text = ".Tame vis."
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TextLabel.TextColor3 = Color3.new(126, 255, 240)
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TextLabel.TextScaled = true
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TextLabel.TextSize = 14
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TextLabel.TextWrapped = true
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	Plr.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, Plr) end)
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local hum = char:FindFirstChildOfClass("Humanoid")
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local idleanim = Instance.new("Animation")
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idleanim.Name = "Roblox Idle Animation"
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idleanim.AnimationId = "http://www.roblox.com/asset/?id=180435571"
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local idleanimplay = hum:LoadAnimation(idleanim)
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idleanimplay:Play()
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wait(0.1)
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if char:FindFirstChild("Animate") then
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	char.Animate:Destroy()
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end
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local remote = Instance.new("RemoteEvent", char)
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remote.Name = "ReplicationEvent"
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local client = NLS([==[
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	local mouse = game:GetService("Players").LocalPlayer:GetMouse()
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	local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
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	spawn(function()
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		while game:GetService("RunService").Heartbeat:Wait() do
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			remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
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		end
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	end)
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	game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping)
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		if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then
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			remote:FireServer(1, input.KeyCode)
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		end
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	end)
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    mouse.Button1Down:Connect(function()
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        remote:FireServer(2)
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    end)
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]==], char)
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local RS = char.Torso["Right Shoulder"]
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local LS = char.Torso["Left Shoulder"]
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local RH = char.Torso["Right Hip"]
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local LH = char.Torso["Left Hip"]
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local rootj = char.HumanoidRootPart.RootJoint
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local normalanim = true
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local animpose = "Idle"
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local sine = 0
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local RSnor = RS.C0
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local LSnor = LS.C0
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local RHnor = RH.C0
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local LHnor = LH.C0
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local rootjnor = rootj.C0
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local ff = Instance.new("ForceField",char)
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ff.Visible = false
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---------------------------------
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-----------Wrapping up-----------
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---------------------------------
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while game:GetService("RunService").Heartbeat:Wait() do
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hum.Health = 9999999
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hum.MaxHealth = 9999999
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hum.PlatformStand = false
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hum.Sit = false
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for i,v in pairs(char:GetChildren()) do
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if v.ClassName == "Accessory" then
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v.Handle.Anchored = false
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end
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if v.ClassName == "Part" then
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v.Anchored = false
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end
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end
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	if normalanim then
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		sine = sine + 1
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	end
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	if remote.Parent == char then
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		remote.Name = "ReplicationEvent"
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	else
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		remote = Instance.new("RemoteEvent", char)
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	end
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	local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char)
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	if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then
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		animpose = "Walking"
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	elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then
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		animpose = "Jumping"
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	elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then
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		animpose = "Falling"
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	else
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		animpose = "Idle"
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	end
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	if animpose == "Idle" and normalanim then
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        rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(-1.3, 0, 0), 0.15)
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       rootj.C0 = rootj.C0 * CFrame.new(math.sin(sine / 10) / 7, 0, math.sin(sine / 5) / 10)
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        RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(0.3, 0, 0), 0.15)
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        LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(0.3, 0, 0), 0.15)
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        RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(-0.1, 0, 0), 0.15)
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        LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(-0.1, 0, 0), 0.15)
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	elseif animpose == "Walking" and normalanim then
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      rootj.C0 = rootj.C0:Lerp(rootjnor, 0.15)
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        RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0)
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        LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0)
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        RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0)
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        LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(0, 0, math.sin(sine / 5)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 20, 0)
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	elseif animpose == "Jumping" and normalanim then
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		rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(-0.5, 0, 0), 0.15)
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		RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.3, 0, 0), 0.15)
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		LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.3, 0, 0), 0.15)
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		RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(-0.3, 0, 0), 0.15)
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		LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(-0.3, 0, 0), 0.15)
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	elseif animpose == "Falling" and normalanim then
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		rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(0.5, 0, 0), 0.15)
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		RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.6, 0, 0), 0.15)
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		LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.6, 0, 0), 0.15)
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		RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(-0.2, 0, 0), 0.15)
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		LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(-0.2, 0, 0), 0.15)
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	end
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    if mus.Parent == char then
298
        mus.SoundId = "rbxassetid://"..song
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        timepos = mus.TimePosition
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mus.Pitch = pitch
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        mus.Volume = vol
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    else
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        mus = Instance.new("Sound", char)
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mus.Playing = true
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mus.Looped = true
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        mus.TimePosition = timepos
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end
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end