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1 | --//====================================================\\-- | |
2 | --|| Original script BRANNON1964802. Edit by someguy(quu) | |
3 | --\\====================================================//-- | |
4 | ||
5 | --[[c=script.Parent:getChildren() | |
6 | for i = 1, #c do | |
7 | if c[i].className=="BodyColors" then | |
8 | c[i]:Remove() | |
9 | end | |
10 | end]]-- | |
11 | local e = script.Parent:FindFirstChild("Body Colors") | |
12 | if e then | |
13 | e:Destroy() | |
14 | end | |
15 | ||
16 | wait(1 / 60) | |
17 | ||
18 | intro = true | |
19 | Player = game:GetService("Players").LocalPlayer | |
20 | PlayerGui = Player.PlayerGui | |
21 | Cam = workspace.CurrentCamera | |
22 | Backpack = Player.Backpack | |
23 | Character = Player.Character | |
24 | Humanoid = Character.Humanoid | |
25 | Mouse = Player:GetMouse() | |
26 | RootPart = Character["HumanoidRootPart"] | |
27 | Torso = Character["Torso"] | |
28 | Head = Character["Head"] | |
29 | RightArm = Character["Right Arm"] | |
30 | LeftArm = Character["Left Arm"] | |
31 | RightLeg = Character["Right Leg"] | |
32 | LeftLeg = Character["Left Leg"] | |
33 | RootJoint = RootPart["RootJoint"] | |
34 | Neck = Torso["Neck"] | |
35 | RightShoulder = Torso["Right Shoulder"] | |
36 | LeftShoulder = Torso["Left Shoulder"] | |
37 | RightHip = Torso["Right Hip"] | |
38 | LeftHip = Torso["Left Hip"] | |
39 | Humanoid.WalkSpeed = 0 | |
40 | Humanoid.JumpPower = 0 | |
41 | Humanoid.MaxHealth = "inf" | |
42 | Humanoid.Health = "inf" | |
43 | k = Instance.new("Sound",Character) | |
44 | k.Volume = 0.6 | |
45 | k.PlaybackSpeed = 1 | |
46 | k.Pitch = 1 | |
47 | k.SoundId = "rbxassetid://381671754" | |
48 | k:Play() | |
49 | k.Name = "TalkSound" | |
50 | k.Playing = false | |
51 | ||
52 | function chatfunc(text) | |
53 | local chat = coroutine.wrap(function() | |
54 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
55 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
56 | end | |
57 | local naeeym2 = Instance.new("BillboardGui",Character) | |
58 | naeeym2.Size = UDim2.new(0,100,0,40) | |
59 | naeeym2.StudsOffset = Vector3.new(0,8,0) | |
60 | naeeym2.Adornee = Character.Head | |
61 | naeeym2.Name = "TalkingBillBoard" | |
62 | naeeym2.AlwaysOnTop = true | |
63 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
64 | tecks2.BackgroundTransparency = 1 | |
65 | tecks2.BorderSizePixel = 0 | |
66 | tecks2.Text = "" | |
67 | tecks2.Font = "Fantasy" | |
68 | tecks2.TextSize = 30 | |
69 | tecks2.TextStrokeTransparency = 0 | |
70 | tecks2.TextColor3 = Color3.new(0,0,0) | |
71 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
72 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
73 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
74 | tecks3.BackgroundTransparency = 1 | |
75 | tecks3.BorderSizePixel = 0 | |
76 | tecks3.Text = "" | |
77 | tecks3.Font = "Fantasy" | |
78 | tecks3.TextSize = 30 | |
79 | tecks3.TextStrokeTransparency = 0 | |
80 | tecks3.TextColor3 = Color3.new(0,0,0) | |
81 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
82 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
83 | for i = 1,string.len(text),1 do | |
84 | k:Play() | |
85 | tecks2.Text = string.sub(text,1,i) | |
86 | tecks3.Text = string.sub(text,1,i) | |
87 | wait(0.01) | |
88 | end | |
89 | wait(2) | |
90 | for i = 1, 50 do | |
91 | wait() | |
92 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
93 | tecks2.Rotation = tecks2.Rotation - .8 | |
94 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
95 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
96 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
97 | tecks3.Rotation = tecks2.Rotation + .8 | |
98 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
99 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
100 | end | |
101 | naeeym2:Destroy() | |
102 | end) | |
103 | chat() | |
104 | end | |
105 | function onChatted(msg) | |
106 | chatfunc(msg) | |
107 | end | |
108 | Player.Chatted:connect(onChatted) | |
109 | ||
110 | wait(1) | |
111 | if intro == true then | |
112 | local bdycolors = Character["Body Colors"] | |
113 | for i,v in pairs(Character:GetChildren()) do | |
114 | if v.ClassName == "Shirt" or v.ClassName == "Pants" then | |
115 | v:Destroy() | |
116 | end | |
117 | end | |
118 | bdycolors.HeadColor = BrickColor.new("Bright yellow") | |
119 | bdycolors.LeftArmColor = BrickColor.new("Bright yellow") | |
120 | bdycolors.LeftLegColor = BrickColor.new("Br. yellowish green") | |
121 | bdycolors.RightArmColor = BrickColor.new("Bright yellow") | |
122 | bdycolors.RightLegColor = BrickColor.new("Br. yellowish green") | |
123 | bdycolors.TorsoColor = BrickColor.new("Bright blue") | |
124 | chatfunc("Hello, I'm a noob.") | |
125 | wait(3) | |
126 | chatfunc("I'm tired of being pushed around...") | |
127 | wait(3) | |
128 | chatfunc("I guess its time I show you a gift.") | |
129 | wait(2) | |
130 | end | |
131 | kkk = Instance.new("Sound",Character) | |
132 | - | kkk.Volume = 0.7 |
132 | + | kkk.Volume = 50 |
133 | kkk.PlaybackSpeed = 1 | |
134 | kkk.Pitch = 1 | |
135 | kkk.SoundId = "rbxassetid://276873987" | |
136 | kkk:Play() | |
137 | kkk.Name = "BackgroundMusic" | |
138 | kkk.Looped = true | |
139 | chatfunc("Quaking in your boots now?") | |
140 | Humanoid.DisplayDistanceType = "None" | |
141 | c= Character:getChildren() | |
142 | for i = 1, #c do | |
143 | if c[i].className=="CharacterMesh" then | |
144 | c[i]:Remove() | |
145 | end | |
146 | end | |
147 | wait(0.0005) | |
148 | Humanoid.WalkSpeed = 35 | |
149 | Humanoid.JumpPower = 85 | |
150 | ||
151 | ||
152 | IT = Instance.new | |
153 | CF = CFrame.new | |
154 | VT = Vector3.new | |
155 | RAD = math.rad | |
156 | C3 = Color3.new | |
157 | UD2 = UDim2.new | |
158 | BRICKC = BrickColor.new | |
159 | ANGLES = CFrame.Angles | |
160 | EULER = CFrame.fromEulerAnglesXYZ | |
161 | COS = math.cos | |
162 | ACOS = math.acos | |
163 | SIN = math.sin | |
164 | ASIN = math.asin | |
165 | ABS = math.abs | |
166 | MRANDOM = math.random | |
167 | FLOOR = math.floor | |
168 | ||
169 | ||
170 | function reap(t) | |
171 | if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then | |
172 | local s = Instance.new("Model") | |
173 | s.Name = t.Name | |
174 | local larm = t:FindFirstChild("Left Arm") | |
175 | local rarm = t:FindFirstChild("Right Arm") | |
176 | local lleg = t:FindFirstChild("Left Leg") | |
177 | local rleg = t:FindFirstChild("Right Leg") | |
178 | s.Parent = workspace | |
179 | local tors = Instance.new("Part") | |
180 | tors.Name = "Torso" | |
181 | tors.Size = t.Torso.Size | |
182 | tors.Parent = s | |
183 | tors.CFrame = t.Torso.CFrame | |
184 | local LL = Instance.new("Part") | |
185 | LL.Name = "Left Leg" | |
186 | LL.Size = lleg.Size | |
187 | LL.Parent = s | |
188 | LL.CFrame = lleg.CFrame | |
189 | LL.CanCollide = true | |
190 | local RL = Instance.new("Part") | |
191 | RL.Name = "Right Leg" | |
192 | RL.Size = rleg.Size | |
193 | RL.Parent = s | |
194 | RL.CFrame = rleg.CFrame | |
195 | RL.CanCollide = true | |
196 | local RA = Instance.new("Part") | |
197 | RA.Name = "Right Arm" | |
198 | RA.Size = rarm.Size | |
199 | RA.Parent = s | |
200 | RA.CFrame = rarm.CFrame | |
201 | RA.CanCollide = true | |
202 | local LA = Instance.new("Part") | |
203 | LA.Name = "Left Arm" | |
204 | LA.Size = larm.Size | |
205 | LA.Parent = s | |
206 | LA.CFrame = larm.CFrame | |
207 | LA.CanCollide = true | |
208 | local head = Instance.new("Part") | |
209 | head.Name = "Head" | |
210 | head.Size = t.Head.Size | |
211 | head.Parent = s | |
212 | head.CFrame = t.Head.CFrame | |
213 | local tor = Instance.new("CharacterMesh") | |
214 | tor.Parent = s | |
215 | tor.BodyPart = "Torso" | |
216 | tor.MeshId = "36780113" | |
217 | tor.OverlayTextureId = "494636944" | |
218 | local tor = Instance.new("CharacterMesh") | |
219 | tor.Parent = s | |
220 | tor.BodyPart = "RightLeg" | |
221 | tor.MeshId = "36780195" | |
222 | tor.OverlayTextureId = "494636944" | |
223 | local tor = Instance.new("CharacterMesh") | |
224 | tor.Parent = s | |
225 | tor.BodyPart = "LeftLeg" | |
226 | tor.MeshId = "36780079" | |
227 | tor.OverlayTextureId = "494636944" | |
228 | local tor = Instance.new("CharacterMesh") | |
229 | tor.Parent = s | |
230 | tor.BodyPart = "LeftArm" | |
231 | tor.MeshId = "36780032" | |
232 | tor.OverlayTextureId = "494636944" | |
233 | local tor = Instance.new("CharacterMesh") | |
234 | tor.Parent = s | |
235 | tor.BodyPart = "RightArm" | |
236 | tor.MeshId = "36780156" | |
237 | tor.OverlayTextureId = "494636944" | |
238 | local tor = Instance.new("SpecialMesh") | |
239 | tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z) | |
240 | tor.MeshType = "FileMesh" | |
241 | tor.MeshId = "http://www.roblox.com/asset/?id=181343290" | |
242 | tor.TextureId = "rbxassetid://494637850" | |
243 | tor.Parent = head | |
244 | local human = t.Humanoid | |
245 | human.Parent = s | |
246 | human.DisplayDistanceType = "None" | |
247 | t:Destroy() | |
248 | end | |
249 | end | |
250 | ||
251 | --//=================================\\ | |
252 | --|| CUSTOMIZATION | |
253 | --\\=================================// | |
254 | ||
255 | Class_Name = "Giant Noob" | |
256 | Weapon_Name = "Sword" | |
257 | ||
258 | Custom_Colors = { | |
259 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
260 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
261 | ||
262 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
263 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
264 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
265 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
266 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
267 | ||
268 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
269 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
270 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
271 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
272 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
273 | } | |
274 | ||
275 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
276 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
277 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
278 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
279 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
280 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
281 | ||
282 | Player_Size = 4 --Size of the player. | |
283 | Animation_Speed = 5 | |
284 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
285 | ||
286 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
287 | Enable_Stats = false --Enables or disables stats. | |
288 | Put_Stats_In_Character = false --Places stats in Character. | |
289 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
290 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
291 | Enable_Stagger = false --Enables or disables staggering. | |
292 | Enable_Stun = false --Enables or disables the stun mechanic. | |
293 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
294 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
295 | ||
296 | Start_Equipped = false --Starts the player equipped with their weapon. | |
297 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
298 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
299 | Disable_Animator = true --Disables the Animator in the humanoid. | |
300 | Disable_Animate = true --Disables the Animate script in the character. | |
301 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
302 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
303 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
304 | Disable_Jump = false --Disables jumping. | |
305 | Use_HopperBin = false --Uses a hopperbin to do things. | |
306 | ||
307 | Cooldown_1 = 0 --Cooldowns for abilites. | |
308 | Cooldown_2 = 0 | |
309 | Cooldown_3 = 0 | |
310 | Cooldown_4 = 0 | |
311 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
312 | Skill_2_Mana_Cost = 0 | |
313 | Skill_3_Mana_Cost = 0 | |
314 | Skill_4_Mana_Cost = 0 | |
315 | Max_Mana = 0 --Maximum amount of mana you can have. | |
316 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
317 | Mana_Name = "Mana" --Name for the mana bar. | |
318 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
319 | Max_Stun = 1 --Maximum amount of stun you can have. | |
320 | Recover_Mana = 0 --How much mana you gain. | |
321 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
322 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
323 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
324 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
325 | Lose_Stun = 0 --How much stun you lose. | |
326 | Stun_Wait = 0 --Delay between losing stun. | |
327 | Mana_Wait = 0 --Delay between gaining mana. | |
328 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
329 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
330 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
331 | Show_Stats = false --Hides or shows stats. | |
332 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
333 | ||
334 | --//=================================\\ | |
335 | --|| END OF CUSTOMIZATION | |
336 | --\\=================================// | |
337 | ||
338 | ||
339 | ||
340 | ||
341 | ||
342 | --//=================================\\ | |
343 | --|| USEFUL VALUES | |
344 | --\\=================================// | |
345 | ||
346 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
347 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
348 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
349 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
350 | local CO1 = 0 | |
351 | local CO2 = 0 | |
352 | local CO3 = 0 | |
353 | local CO4 = 0 | |
354 | local CHANGEDEFENSE = 0 | |
355 | local CHANGEDAMAGE = 0 | |
356 | local CHANGEMOVEMENT = 0 | |
357 | local ANIM = "Idle" | |
358 | local ATTACK = false | |
359 | local EQUIPPED = false | |
360 | local HOLD = false | |
361 | local COMBO = 2 | |
362 | local LASTPOINT = nil | |
363 | local BLCF = nil | |
364 | local SCFR = nil | |
365 | local STAGGERHITANIM = false | |
366 | local STAGGERANIM = false | |
367 | local STUNANIM = false | |
368 | local CRITCHANCENUMBER = 0 | |
369 | local IDLENUMBER = 0 | |
370 | local DONUMBER = 0 | |
371 | local HANDIDLE = false | |
372 | local SINE = 0 | |
373 | local CHANGE = 1 / Animation_Speed | |
374 | local WALKINGANIM = false | |
375 | local WALK = 0 | |
376 | local DISABLEJUMPING = false | |
377 | local HASBEENBLOCKED = false | |
378 | local STUNDELAYNUMBER = 0 | |
379 | local MANADELAYNUMBER = 0 | |
380 | local SECONDARYMANADELAYNUMBER = 0 | |
381 | local ROBLOXIDLEANIMATION = IT("Animation") | |
382 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
383 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
384 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
385 | local WEAPONGUI = IT("ScreenGui", nil) | |
386 | WEAPONGUI.Name = "Weapon GUI" | |
387 | local WEAPONTOOL = IT("HopperBin", nil) | |
388 | WEAPONTOOL.Name = Weapon_Name | |
389 | local Weapon = IT("Model") | |
390 | Weapon.Name = Weapon_Name | |
391 | local Effects = IT("Folder", Weapon) | |
392 | Effects.Name = "Effects" | |
393 | local ANIMATOR = Humanoid.Animator | |
394 | local ANIMATE = Character.Animate | |
395 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
396 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
397 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
398 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
399 | ||
400 | --//=================================\\ | |
401 | --\\=================================// | |
402 | ||
403 | ||
404 | ||
405 | ||
406 | ||
407 | --//=================================\\ | |
408 | --|| STATS | |
409 | --\\=================================// | |
410 | ||
411 | if Character:FindFirstChild("Stats") ~= nil then | |
412 | Character:FindFirstChild("Stats").Parent = nil | |
413 | end | |
414 | ||
415 | local Stats = IT("Folder", nil) | |
416 | Stats.Name = "Stats" | |
417 | local ChangeStat = IT("Folder", Stats) | |
418 | ChangeStat.Name = "ChangeStat" | |
419 | local Defense = IT("NumberValue", Stats) | |
420 | Defense.Name = "Defense" | |
421 | Defense.Value = 1 | |
422 | local Movement = IT("NumberValue", Stats) | |
423 | Movement.Name = "Movement" | |
424 | Movement.Value = 1 | |
425 | local Damage = IT("NumberValue", Stats) | |
426 | Damage.Name = "Damage" | |
427 | Damage.Value = 1 | |
428 | local Mana = IT("NumberValue", Stats) | |
429 | Mana.Name = "Mana" | |
430 | Mana.Value = 0 | |
431 | local SecondaryMana = IT("NumberValue", Stats) | |
432 | SecondaryMana.Name = "SecondaryMana" | |
433 | SecondaryMana.Value = 0 | |
434 | local CanCrit = IT("BoolValue", Stats) | |
435 | CanCrit.Name = "CanCrit" | |
436 | CanCrit.Value = false | |
437 | local CritChance = IT("NumberValue", Stats) | |
438 | CritChance.Name = "CritChance" | |
439 | CritChance.Value = 20 | |
440 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
441 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
442 | CanPenetrateArmor.Value = false | |
443 | local AntiTeamKill = IT("BoolValue", Stats) | |
444 | AntiTeamKill.Name = "AntiTeamKill" | |
445 | AntiTeamKill.Value = false | |
446 | local Rooted = IT("BoolValue", Stats) | |
447 | Rooted.Name = "Rooted" | |
448 | Rooted.Value = false | |
449 | local Block = IT("BoolValue", Stats) | |
450 | Block.Name = "Block" | |
451 | Block.Value = false | |
452 | local RecentEnemy = IT("ObjectValue", Stats) | |
453 | RecentEnemy.Name = "RecentEnemy" | |
454 | RecentEnemy.Value = nil | |
455 | local StaggerHit = IT("BoolValue", Stats) | |
456 | StaggerHit.Name = "StaggerHit" | |
457 | StaggerHit.Value = false | |
458 | local Stagger = IT("BoolValue", Stats) | |
459 | Stagger.Name = "Stagger" | |
460 | Stagger.Value = false | |
461 | local Stun = IT("BoolValue", Stats) | |
462 | Stun.Name = "Stun" | |
463 | Stun.Value = false | |
464 | local StunValue = IT("NumberValue", Stats) | |
465 | StunValue.Name = "StunValue" | |
466 | StunValue.Value = 0 | |
467 | ||
468 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
469 | Stats.Parent = Character | |
470 | end | |
471 | ||
472 | --//=================================\\ | |
473 | --\\=================================// | |
474 | ||
475 | ||
476 | ||
477 | ||
478 | ||
479 | --//=================================\\ | |
480 | --|| DEBUFFS / BUFFS | |
481 | --\\=================================// | |
482 | ||
483 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
484 | DEFENSECHANGE1.Name = "ChangeDefense" | |
485 | DEFENSECHANGE1.Value = 0 | |
486 | ||
487 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
488 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
489 | MOVEMENTCHANGE1.Value = 0 | |
490 | ||
491 | --//=================================\\ | |
492 | --\\=================================// | |
493 | ||
494 | ||
495 | ||
496 | ||
497 | ||
498 | --//=================================\\ | |
499 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
500 | --\\=================================// | |
501 | ||
502 | ArtificialHB = Instance.new("BindableEvent", script) | |
503 | ArtificialHB.Name = "ArtificialHB" | |
504 | ||
505 | script:WaitForChild("ArtificialHB") | |
506 | ||
507 | frame = Frame_Speed | |
508 | tf = 0 | |
509 | allowframeloss = false | |
510 | tossremainder = false | |
511 | lastframe = tick() | |
512 | script.ArtificialHB:Fire() | |
513 | ||
514 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
515 | tf = tf + s | |
516 | if tf >= frame then | |
517 | if allowframeloss then | |
518 | script.ArtificialHB:Fire() | |
519 | lastframe = tick() | |
520 | else | |
521 | for i = 1, math.floor(tf / frame) do | |
522 | script.ArtificialHB:Fire() | |
523 | end | |
524 | lastframe = tick() | |
525 | end | |
526 | if tossremainder then | |
527 | tf = 0 | |
528 | else | |
529 | tf = tf - frame * math.floor(tf / frame) | |
530 | end | |
531 | end | |
532 | end) | |
533 | ||
534 | --//=================================\\ | |
535 | --\\=================================// | |
536 | ||
537 | ||
538 | ||
539 | ||
540 | ||
541 | --//=================================\\ | |
542 | --|| SOME FUNCTIONS | |
543 | --\\=================================// | |
544 | ||
545 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
546 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
547 | end | |
548 | ||
549 | function PositiveAngle(NUMBER) | |
550 | if NUMBER >= 0 then | |
551 | NUMBER = 0 | |
552 | end | |
553 | return NUMBER | |
554 | end | |
555 | ||
556 | function NegativeAngle(NUMBER) | |
557 | if NUMBER <= 0 then | |
558 | NUMBER = 0 | |
559 | end | |
560 | return NUMBER | |
561 | end | |
562 | ||
563 | function Swait(NUMBER) | |
564 | if NUMBER == 0 or NUMBER == nil then | |
565 | ArtificialHB.Event:wait() | |
566 | else | |
567 | for i = 1, NUMBER do | |
568 | ArtificialHB.Event:wait() | |
569 | end | |
570 | end | |
571 | end | |
572 | ||
573 | function QuaternionFromCFrame(cf) | |
574 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
575 | local trace = m00 + m11 + m22 | |
576 | if trace > 0 then | |
577 | local s = math.sqrt(1 + trace) | |
578 | local recip = 0.5 / s | |
579 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
580 | else | |
581 | local i = 0 | |
582 | if m11 > m00 then | |
583 | i = 1 | |
584 | end | |
585 | if m22 > (i == 0 and m00 or m11) then | |
586 | i = 2 | |
587 | end | |
588 | if i == 0 then | |
589 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
590 | local recip = 0.5 / s | |
591 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
592 | elseif i == 1 then | |
593 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
594 | local recip = 0.5 / s | |
595 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
596 | elseif i == 2 then | |
597 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
598 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
599 | end | |
600 | end | |
601 | end | |
602 | ||
603 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
604 | local xs, ys, zs = x + x, y + y, z + z | |
605 | local wx, wy, wz = w * xs, w * ys, w * zs | |
606 | local xx = x * xs | |
607 | local xy = x * ys | |
608 | local xz = x * zs | |
609 | local yy = y * ys | |
610 | local yz = y * zs | |
611 | local zz = z * zs | |
612 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
613 | end | |
614 | ||
615 | function QuaternionSlerp(a, b, t) | |
616 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
617 | local startInterp, finishInterp; | |
618 | if cosTheta >= 0.0001 then | |
619 | if (1 - cosTheta) > 0.0001 then | |
620 | local theta = ACOS(cosTheta) | |
621 | local invSinTheta = 1 / SIN(theta) | |
622 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
623 | finishInterp = SIN(t * theta) * invSinTheta | |
624 | else | |
625 | startInterp = 1 - t | |
626 | finishInterp = t | |
627 | end | |
628 | else | |
629 | if (1 + cosTheta) > 0.0001 then | |
630 | local theta = ACOS(-cosTheta) | |
631 | local invSinTheta = 1 / SIN(theta) | |
632 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
633 | finishInterp = SIN(t * theta) * invSinTheta | |
634 | else | |
635 | startInterp = t - 1 | |
636 | finishInterp = t | |
637 | end | |
638 | end | |
639 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
640 | end | |
641 | ||
642 | function Clerp(a, b, t) | |
643 | local qa = {QuaternionFromCFrame(a)} | |
644 | local qb = {QuaternionFromCFrame(b)} | |
645 | local ax, ay, az = a.x, a.y, a.z | |
646 | local bx, by, bz = b.x, b.y, b.z | |
647 | local _t = 1 - t | |
648 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
649 | end | |
650 | ||
651 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
652 | local frame = IT("Frame") | |
653 | frame.BackgroundTransparency = TRANSPARENCY | |
654 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
655 | frame.Position = POSITION | |
656 | frame.Size = SIZE | |
657 | frame.BackgroundColor3 = COLOR | |
658 | frame.BorderColor3 = BORDERCOLOR | |
659 | frame.Name = NAME | |
660 | frame.Parent = PARENT | |
661 | return frame | |
662 | end | |
663 | ||
664 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
665 | local label = IT("TextLabel") | |
666 | label.BackgroundTransparency = 1 | |
667 | label.Size = UD2(1, 0, 1, 0) | |
668 | label.Position = UD2(0, 0, 0, 0) | |
669 | label.TextColor3 = C3(255, 255, 255) | |
670 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
671 | label.TextTransparency = TRANSPARENCY | |
672 | label.FontSize = TEXTFONTSIZE | |
673 | label.Font = TEXTFONT | |
674 | label.BorderSizePixel = BORDERSIZEPIXEL | |
675 | label.TextScaled = true | |
676 | label.Text = TEXT | |
677 | label.Name = NAME | |
678 | label.Parent = PARENT | |
679 | return label | |
680 | end | |
681 | ||
682 | function NoOutlines(PART) | |
683 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
684 | end | |
685 | ||
686 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
687 | local NEWPART = IT("Part") | |
688 | NEWPART.formFactor = FORMFACTOR | |
689 | NEWPART.Reflectance = REFLECTANCE | |
690 | NEWPART.Transparency = TRANSPARENCY | |
691 | NEWPART.CanCollide = false | |
692 | NEWPART.Locked = true | |
693 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
694 | NEWPART.Name = NAME | |
695 | NEWPART.Size = SIZE | |
696 | NEWPART.Position = Torso.Position | |
697 | NoOutlines(NEWPART) | |
698 | NEWPART.Material = MATERIAL | |
699 | NEWPART:BreakJoints() | |
700 | NEWPART.Parent = PARENT | |
701 | return NEWPART | |
702 | end | |
703 | ||
704 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
705 | local NEWMESH = IT(MESH) | |
706 | if MESH == "SpecialMesh" then | |
707 | NEWMESH.MeshType = MESHTYPE | |
708 | if MESHID ~= "nil" and MESHID ~= "" then | |
709 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=53351910" | |
710 | end | |
711 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
712 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=53352041" | |
713 | end | |
714 | end | |
715 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
716 | NEWMESH.Scale = Vector3.new(1,-1.15,1) | |
717 | NEWMESH.Parent = PARENT | |
718 | return NEWMESH | |
719 | end | |
720 | ||
721 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
722 | local NEWWELD = IT(TYPE) | |
723 | NEWWELD.Part0 = PART0 | |
724 | NEWWELD.Part1 = PART1 | |
725 | NEWWELD.C0 = C0 | |
726 | NEWWELD.C1 = C1 | |
727 | NEWWELD.Parent = PARENT | |
728 | return NEWWELD | |
729 | end | |
730 | ||
731 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
732 | coroutine.resume(coroutine.create(function() | |
733 | local NEWSOUND = IT("Sound", PARENT) | |
734 | NEWSOUND.Volume = VOLUME | |
735 | NEWSOUND.Pitch = PITCH | |
736 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
737 | Swait() | |
738 | NEWSOUND:play() | |
739 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
740 | end)) | |
741 | end | |
742 | ||
743 | function CFrameFromTopBack(at, top, back) | |
744 | local right = top:Cross(back) | |
745 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
746 | end | |
747 | ||
748 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
749 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
750 | local CURRENTPOSITION = POSITION1 | |
751 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
752 | coroutine.resume(coroutine.create(function() | |
753 | for i = 1, MULTIPLIERTIME do | |
754 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
755 | LIGHTNINGPART.Anchored = true | |
756 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
757 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
758 | if MULTIPLIERTIME == i then | |
759 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
760 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
761 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
762 | else | |
763 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
764 | end | |
765 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
766 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
767 | coroutine.resume(coroutine.create(function() | |
768 | while LIGHTNINGPART.Transparency ~= 1 do | |
769 | --local StartTransparency = tra | |
770 | for i=0, 1, LASTINGTIME do | |
771 | Swait() | |
772 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
773 | end | |
774 | end | |
775 | end)) | |
776 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
777 | end | |
778 | end)) | |
779 | end | |
780 | ||
781 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
782 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
783 | EFFECTPART.Anchored = true | |
784 | EFFECTPART.CFrame = CFRAME | |
785 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
786 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
787 | coroutine.resume(coroutine.create(function(PART, MESH) | |
788 | for i = 0, 1, delay do | |
789 | Swait() | |
790 | PART.CFrame = PART.CFrame * ROTATION | |
791 | PART.Transparency = i | |
792 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
793 | end | |
794 | PART.Parent = nil | |
795 | end), EFFECTPART, EFFECTMESH) | |
796 | end | |
797 | ||
798 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
799 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
800 | EFFECTPART.Anchored = true | |
801 | EFFECTPART.CFrame = CFRAME | |
802 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
803 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
804 | coroutine.resume(coroutine.create(function(PART, MESH) | |
805 | for i = 0, 1, delay do | |
806 | Swait() | |
807 | PART.CFrame = PART.CFrame * ROTATION | |
808 | PART.Transparency = i | |
809 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
810 | end | |
811 | PART.Parent = nil | |
812 | end), EFFECTPART, EFFECTMESH) | |
813 | end | |
814 | ||
815 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
816 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
817 | EFFECTPART.Anchored = true | |
818 | EFFECTPART.CFrame = CFRAME | |
819 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
820 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
821 | coroutine.resume(coroutine.create(function(PART, MESH) | |
822 | for i = 0, 1, delay do | |
823 | Swait() | |
824 | PART.CFrame = PART.CFrame * ROTATION | |
825 | PART.Transparency = i | |
826 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
827 | end | |
828 | PART.Parent = nil | |
829 | end), EFFECTPART, EFFECTMESH) | |
830 | end | |
831 | ||
832 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
833 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
834 | EFFECTPART.Anchored = true | |
835 | EFFECTPART.CFrame = CFRAME | |
836 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
837 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
838 | coroutine.resume(coroutine.create(function(PART, MESH) | |
839 | for i = 0, 1, delay do | |
840 | Swait() | |
841 | PART.CFrame = PART.CFrame * ROTATION | |
842 | PART.Transparency = i | |
843 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
844 | end | |
845 | PART.Parent = nil | |
846 | end), EFFECTPART, EFFECTMESH) | |
847 | end | |
848 | ||
849 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
850 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
851 | EFFECTPART.Anchored = true | |
852 | EFFECTPART.CFrame = CFRAME | |
853 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
854 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
855 | coroutine.resume(coroutine.create(function(PART, MESH) | |
856 | for i = 0, 1, delay do | |
857 | Swait() | |
858 | PART.CFrame = PART.CFrame * ROTATION | |
859 | PART.Transparency = i | |
860 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
861 | end | |
862 | PART.Parent = nil | |
863 | end), EFFECTPART, EFFECTMESH) | |
864 | end | |
865 | ||
866 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
867 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
868 | EFFECTPART.Anchored = true | |
869 | EFFECTPART.CFrame = CFRAME | |
870 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
871 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
872 | coroutine.resume(coroutine.create(function(PART, MESH) | |
873 | for i = 0, 1, delay do | |
874 | Swait() | |
875 | PART.CFrame = PART.CFrame * ROTATION | |
876 | PART.Transparency = i | |
877 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
878 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
879 | end | |
880 | PART.Parent = nil | |
881 | end), EFFECTPART, EFFECTMESH) | |
882 | end | |
883 | ||
884 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
885 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
886 | EFFECTPART.Anchored = true | |
887 | EFFECTPART.CFrame = CFRAME | |
888 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
889 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
890 | coroutine.resume(coroutine.create(function(PART, MESH) | |
891 | for i = 0, 1, delay do | |
892 | Swait() | |
893 | PART.CFrame = PART.CFrame * ROTATION | |
894 | PART.Transparency = i | |
895 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
896 | end | |
897 | PART.Parent = nil | |
898 | end), EFFECTPART, EFFECTMESH) | |
899 | end | |
900 | ||
901 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
902 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
903 | EFFECTPART.Anchored = true | |
904 | EFFECTPART.CFrame = CFRAME | |
905 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
906 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
907 | coroutine.resume(coroutine.create(function(PART, MESH) | |
908 | for i = 0, 1, delay do | |
909 | Swait() | |
910 | PART.CFrame = PART.CFrame * ROTATION | |
911 | PART.Transparency = i | |
912 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
913 | end | |
914 | PART.Parent = nil | |
915 | end), EFFECTPART, EFFECTMESH) | |
916 | end | |
917 | ||
918 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
919 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
920 | EFFECTPART.Anchored = true | |
921 | EFFECTPART.CFrame = CFRAME | |
922 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
923 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
924 | coroutine.resume(coroutine.create(function(PART, MESH) | |
925 | for i = 0, 1, delay do | |
926 | Swait() | |
927 | PART.CFrame = PART.CFrame * ROTATION | |
928 | PART.Transparency = i | |
929 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
930 | end | |
931 | PART.Parent = nil | |
932 | end), EFFECTPART, EFFECTMESH) | |
933 | end | |
934 | ||
935 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
936 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
937 | EFFECTPART.Anchored = true | |
938 | EFFECTPART.CFrame = CFRAME | |
939 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
940 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
941 | coroutine.resume(coroutine.create(function(PART, MESH) | |
942 | for i = 0, 1, delay do | |
943 | Swait() | |
944 | PART.CFrame = PART.CFrame * ROTATION | |
945 | PART.Transparency = i | |
946 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
947 | end | |
948 | PART.Parent = nil | |
949 | end), EFFECTPART, EFFECTMESH) | |
950 | end | |
951 | ||
952 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
953 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
954 | EFFECTPART.Anchored = true | |
955 | EFFECTPART.CFrame = CFRAME | |
956 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
957 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
958 | coroutine.resume(coroutine.create(function(PART, MESH) | |
959 | for i = 0, 1, delay do | |
960 | Swait() | |
961 | PART.CFrame = PART.CFrame * ROTATION | |
962 | PART.Transparency = i | |
963 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
964 | end | |
965 | PART.Parent = nil | |
966 | end), EFFECTPART, EFFECTMESH) | |
967 | end | |
968 | ||
969 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
970 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
971 | EFFECTPART.Anchored = true | |
972 | EFFECTPART.CFrame = CFRAME | |
973 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
974 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
975 | coroutine.resume(coroutine.create(function(PART, MESH) | |
976 | for i = 0, 1, delay do | |
977 | Swait() | |
978 | PART.CFrame = PART.CFrame * ROTATION | |
979 | PART.Transparency = i | |
980 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
981 | end | |
982 | PART.Parent = nil | |
983 | end), EFFECTPART, EFFECTMESH) | |
984 | end | |
985 | ||
986 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
987 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
988 | EFFECTPART.Anchored = true | |
989 | EFFECTPART.CFrame = CFRAME | |
990 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
991 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
992 | coroutine.resume(coroutine.create(function(PART, MESH) | |
993 | for i = 0, 1, delay do | |
994 | Swait() | |
995 | PART.CFrame = PART.CFrame * ROTATION | |
996 | PART.Transparency = i | |
997 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
998 | end | |
999 | PART.Parent = nil | |
1000 | end), EFFECTPART, EFFECTMESH) | |
1001 | end | |
1002 | ||
1003 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
1004 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1005 | EFFECTPART.Anchored = true | |
1006 | EFFECTPART.CFrame = CFRAME | |
1007 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
1008 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1009 | local XVALUE = MRANDOM() | |
1010 | local YVALUE = MRANDOM() | |
1011 | local ZVALUE = MRANDOM() | |
1012 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
1013 | for i = 0, 1, delay do | |
1014 | Swait() | |
1015 | PART.CFrame = PART.CFrame * ROTATION | |
1016 | PART.Transparency = i | |
1017 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
1018 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
1019 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
1020 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
1021 | end | |
1022 | PART.Parent = nil | |
1023 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
1024 | end | |
1025 | ||
1026 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
1027 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
1028 | if MAGNITUDECFRAME > (1 / 100) then | |
1029 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
1030 | EFFECTPART.Anchored = true | |
1031 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
1032 | local THEMESHTYPE = "BlockMesh" | |
1033 | if MESHTYPE == "Cylinder" then | |
1034 | THEMESHTYPE = "CylinderMesh" | |
1035 | end | |
1036 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
1037 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1038 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1039 | for i = 0, 1, delay do | |
1040 | Swait() | |
1041 | PART.CFrame = PART.CFrame * ROTATION | |
1042 | PART.Transparency = i | |
1043 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
1044 | end | |
1045 | PART.Parent = nil | |
1046 | end), EFFECTPART, EFFECTMESH) | |
1047 | end | |
1048 | end | |
1049 | ||
1050 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
1051 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
1052 | EFFECTPART.Anchored = true | |
1053 | EFFECTPART.CFrame = CFRAME | |
1054 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
1055 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1056 | local THELASTPOINT = CFRAME | |
1057 | coroutine.resume(coroutine.create(function(PART) | |
1058 | for i = 1, DURATION do | |
1059 | Swait() | |
1060 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
1061 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
1062 | THELASTPOINT = PART.CFrame | |
1063 | end | |
1064 | PART.Parent = nil | |
1065 | end), EFFECTPART) | |
1066 | end | |
1067 | ||
1068 | --local list={} | |
1069 | function Triangle(Color, Material, a, b, c, delay) | |
1070 | local edge1 = (c - a):Dot((b - a).unit) | |
1071 | local edge2 = (a - b):Dot((c - b).unit) | |
1072 | local edge3 = (b - c):Dot((a - c).unit) | |
1073 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
1074 | a, b, c=a, b, c | |
1075 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
1076 | a, b, c=b, c, a | |
1077 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
1078 | a, b, c=c, a, b | |
1079 | else | |
1080 | assert(false, "unreachable") | |
1081 | end | |
1082 | local len1 = (c - a):Dot((b - a).unit) | |
1083 | local len2 = (b - a).magnitude - len1 | |
1084 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1085 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1086 | if len1 > 1 / 100 then | |
1087 | local sz = VT(0.2, width, len1) | |
1088 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1089 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1090 | w1.Anchored = true | |
1091 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1092 | coroutine.resume(coroutine.create(function() | |
1093 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1094 | Swait() | |
1095 | w1.Transparency = i | |
1096 | end | |
1097 | w1.Parent = nil | |
1098 | end)) | |
1099 | game:GetService("Debris"):AddItem(w1, 10) | |
1100 | --table.insert(list, w1) | |
1101 | end | |
1102 | if len2 > 1 / 100 then | |
1103 | local sz = VT(0.2, width, len2) | |
1104 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1105 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1106 | w2.Anchored = true | |
1107 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1108 | coroutine.resume(coroutine.create(function() | |
1109 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1110 | Swait() | |
1111 | w2.Transparency = i | |
1112 | end | |
1113 | w2.Parent = nil | |
1114 | end)) | |
1115 | game:GetService("Debris"):AddItem(w2, 10) | |
1116 | --table.insert(list, w2) | |
1117 | end | |
1118 | --return unpack(list) | |
1119 | end | |
1120 | ||
1121 | --[[Usage: | |
1122 | local Pos = Part | |
1123 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1124 | local Color = "Institutional white" | |
1125 | local Material = "Neon" | |
1126 | local TheDelay = 0.01 | |
1127 | local Height = 4 | |
1128 | BLCF = Offset | |
1129 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1130 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1131 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1132 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1133 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1134 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1135 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1136 | SCFR = BLCF | |
1137 | elseif not SCFR then | |
1138 | SCFR = BLCF | |
1139 | end | |
1140 | -- | |
1141 | BLCF = nil | |
1142 | SCFR = nil | |
1143 | --]] | |
1144 | ||
1145 | --//=================================\\ | |
1146 | --\\=================================// | |
1147 | ||
1148 | ||
1149 | ||
1150 | ||
1151 | ||
1152 | --//=================================\\ | |
1153 | --|| RESIZE PLAYER | |
1154 | --\\=================================// | |
1155 | ||
1156 | if Player_Size ~= 1 then | |
1157 | RootPart.Size = RootPart.Size * Player_Size | |
1158 | Torso.Size = Torso.Size * Player_Size | |
1159 | Head.Size = Head.Size * Player_Size | |
1160 | RightArm.Size = RightArm.Size * Player_Size | |
1161 | LeftArm.Size = LeftArm.Size * Player_Size | |
1162 | RightLeg.Size = RightLeg.Size * Player_Size | |
1163 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1164 | RootJoint.Parent = RootPart | |
1165 | Neck.Parent = Torso | |
1166 | RightShoulder.Parent = Torso | |
1167 | LeftShoulder.Parent = Torso | |
1168 | RightHip.Parent = Torso | |
1169 | LeftHip.Parent = Torso | |
1170 | ||
1171 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1172 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1173 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1174 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1175 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1176 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1177 | if Disable_Moving_Arms == false then | |
1178 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1179 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1180 | else | |
1181 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1182 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1183 | end | |
1184 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1185 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1186 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1187 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1188 | end | |
1189 | ||
1190 | ||
1191 | --//=================================\\ | |
1192 | --\\=================================// | |
1193 | ||
1194 | ||
1195 | ||
1196 | ||
1197 | ||
1198 | --//=================================\\ | |
1199 | --|| WEAPON CREATION | |
1200 | --\\=================================// | |
1201 | ||
1202 | local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1203 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
1204 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1205 | ||
1206 | local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1207 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1208 | ||
1209 | local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1210 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1211 | ||
1212 | if Player_Size ~= 1 then | |
1213 | for _, v in pairs (Weapon:GetChildren()) do | |
1214 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1215 | local p1 = v.Part1 | |
1216 | v.Part1 = nil | |
1217 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1218 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1219 | v.Part1 = p1 | |
1220 | elseif v.ClassName == "Part" then | |
1221 | for _, b in pairs (v:GetChildren()) do | |
1222 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1223 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1224 | end | |
1225 | end | |
1226 | end | |
1227 | end | |
1228 | end | |
1229 | ||
1230 | for _, c in pairs(Weapon:GetChildren()) do | |
1231 | if c.ClassName == "Part" then | |
1232 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1233 | end | |
1234 | end | |
1235 | ||
1236 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1237 | HandleWeld.Part0 = RightArm | |
1238 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1239 | end | |
1240 | ||
1241 | Weapon.Parent = Character | |
1242 | ||
1243 | Humanoid.Died:connect(function() | |
1244 | ATTACK = true | |
1245 | end) | |
1246 | ||
1247 | print(Class_Name.." loaded.") | |
1248 | ||
1249 | --//=================================\\ | |
1250 | --\\=================================// | |
1251 | ||
1252 | ||
1253 | ||
1254 | ||
1255 | ||
1256 | --//=================================\\ | |
1257 | --|| DAMAGE FUNCTIONS | |
1258 | --\\=================================// | |
1259 | ||
1260 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1261 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1262 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1263 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1264 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1265 | - | BODYPOSITION.P = 2000 |
1265 | + | BODYPOSITION.P = math.huge |
1266 | - | BODYPOSITION.D = 100 |
1266 | + | BODYPOSITION.D = math.huge |
1267 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1268 | if LABELTYPE == "Normal" then | |
1269 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1270 | elseif LABELTYPE == "Debuff" then | |
1271 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1272 | elseif LABELTYPE == "Interruption" then | |
1273 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1274 | end | |
1275 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1276 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1277 | BILLBOARDGUI.Adornee = STATPART | |
1278 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1279 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1280 | BILLBOARDGUI.AlwaysOnTop = false | |
1281 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1282 | TEXTLABEL.BackgroundTransparency = 1 | |
1283 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1284 | TEXTLABEL.Text = "INF" | |
1285 | TEXTLABEL.Font = "SourceSans" | |
1286 | TEXTLABEL.FontSize="Size42" | |
1287 | TEXTLABEL.TextColor3 = COLOR | |
1288 | TEXTLABEL.TextStrokeTransparency = 0 | |
1289 | TEXTLABEL.TextScaled = true | |
1290 | TEXTLABEL.TextWrapped = true | |
1291 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1292 | wait(0.2) | |
1293 | for i=1, 5 do | |
1294 | wait() | |
1295 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1296 | end | |
1297 | wait(1.2) | |
1298 | for i=1, 5 do | |
1299 | wait() | |
1300 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1301 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1302 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1303 | end | |
1304 | THEPART.Parent = nil | |
1305 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1306 | end | |
1307 | ||
1308 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1309 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1310 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1311 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1312 | return | |
1313 | end | |
1314 | end | |
1315 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1316 | local NewStatChange = IT("NumberValue") | |
1317 | NewStatChange.Value = AMOUNT | |
1318 | if STAT == "Defense" then | |
1319 | NewStatChange.Name = "ChangeDefense" | |
1320 | elseif STAT == "Damage" then | |
1321 | NewStatChange.Name = "ChangeDamage" | |
1322 | elseif STAT == "Movement" then | |
1323 | NewStatChange.Name = "ChangeMovement" | |
1324 | end | |
1325 | if SHOWTHESTAT == true then | |
1326 | if AMOUNT < 0 then | |
1327 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1328 | elseif AMOUNT > 0 then | |
1329 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1330 | end | |
1331 | end | |
1332 | if DURATION ~= nil and DURATION ~= 0 then | |
1333 | local StatDuration = IT("NumberValue") | |
1334 | StatDuration.Name = "Duration" | |
1335 | StatDuration.Value = DURATION | |
1336 | StatDuration.Parent = NewStatChange | |
1337 | end | |
1338 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | ||
1343 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1344 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1345 | Humanoid.MaxHealth = "inf" | |
1346 | Humanoid.Health = "inf" | |
1347 | if HIT.Parent == nil then | |
1348 | return | |
1349 | end | |
1350 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1351 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1352 | if v:IsA("Humanoid") then | |
1353 | HITHUMANOID = v | |
1354 | end | |
1355 | end | |
1356 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1357 | StaggerHit.Value = true | |
1358 | if Play_Hitbox_Hit_Sound == true then | |
1359 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1360 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1361 | end | |
1362 | end | |
1363 | return | |
1364 | end | |
1365 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1366 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1367 | end | |
1368 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1369 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1370 | end | |
1371 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1372 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1373 | if HIT.Parent.DebounceHit.Value == true then | |
1374 | return | |
1375 | end | |
1376 | end | |
1377 | if AntiTeamKill.Value == true then | |
1378 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1379 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1380 | return | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | if HITEVENWHENDEAD == false then | |
1385 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1386 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1387 | return | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1392 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1393 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1394 | end | |
1395 | end | |
1396 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1397 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1398 | if STAGGER == true and Enable_Stagger == true then | |
1399 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1404 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1405 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1406 | HASBEENBLOCKED = true | |
1407 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1408 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1409 | if RANGED ~= true then | |
1410 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1411 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1412 | end | |
1413 | end | |
1414 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1415 | BlockDebounce.Name = "BlockDebounce" | |
1416 | BlockDebounce.Value = true | |
1417 | if RANGED ~= true then | |
1418 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1419 | else | |
1420 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1421 | end | |
1422 | end | |
1423 | if RANGED ~= true and Enable_Stagger == true then | |
1424 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1425 | Stagger.Value = true | |
1426 | end | |
1427 | return | |
1428 | end | |
1429 | end | |
1430 | end | |
1431 | if DECREASETHESTAT ~= nil then | |
1432 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1433 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1434 | end | |
1435 | end | |
1436 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1437 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1438 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1439 | if CanPenetrateArmor.Value == true then | |
1440 | DAMAGE = DAMAGE | |
1441 | else | |
1442 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1443 | end | |
1444 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1445 | DAMAGE = DAMAGE | |
1446 | end | |
1447 | end | |
1448 | if CanCrit.Value == true then | |
1449 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1450 | if CRITCHANCENUMBER == 1 then | |
1451 | DAMAGE = DAMAGE * 2 | |
1452 | end | |
1453 | end | |
1454 | DAMAGE = math.floor(DAMAGE) | |
1455 | if HASBEENBLOCKED == false then | |
1456 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1457 | end | |
1458 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1459 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
1460 | StaggerHit.Value = true | |
1461 | end | |
1462 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
1463 | CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH) | |
1464 | end | |
1465 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
1466 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
1467 | CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH) | |
1468 | end | |
1469 | end | |
1470 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
1471 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1472 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1473 | CreateSound("296102734", HIT, 1, 1) | |
1474 | else | |
1475 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1476 | end | |
1477 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
1478 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1479 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1480 | CreateSound("296102734", HIT, 1, 1) | |
1481 | else | |
1482 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1483 | end | |
1484 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
1485 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1486 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1487 | CreateSound("296102734", HIT, 1, 1) | |
1488 | else | |
1489 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
1490 | end | |
1491 | end | |
1492 | if TYPE == "Normal" then | |
1493 | local vp = IT("BodyVelocity") | |
1494 | vp.P=500 | |
1495 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1496 | if KNOCKBACKTYPE == 1 then | |
1497 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1498 | elseif KNOCKBACKTYPE == 2 then | |
1499 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1500 | end | |
1501 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1502 | vp.Parent = HIT--.Parent.Torso | |
1503 | end | |
1504 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1505 | end | |
1506 | HASBEENBLOCKED = false | |
1507 | RecentEnemy.Value = HIT.Parent | |
1508 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1509 | DebounceHit.Name = "DebounceHit" | |
1510 | DebounceHit.Value = true | |
1511 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1512 | end | |
1513 | HITHUMANOID.Health = 0 | |
1514 | reap(HIT.Parent) | |
1515 | end | |
1516 | ||
1517 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1518 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1519 | for _, c in pairs(workspace:GetChildren()) do | |
1520 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1521 | local HEAD = nil | |
1522 | if HUMANOID ~= nil then | |
1523 | for _, d in pairs(c:GetChildren()) do | |
1524 | if d.ClassName == "Model" and RANGED ~= true then | |
1525 | HEAD = d:FindFirstChild("Hitbox") | |
1526 | if HEAD ~= nil then | |
1527 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1528 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1529 | if Play_Hitbox_Hit_Sound == true then | |
1530 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1531 | HitRefpart.Anchored = true | |
1532 | HitRefpart.CFrame = CF(HEAD.Position) | |
1533 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1534 | end | |
1535 | if Enable_Stagger_Hit == true then | |
1536 | StaggerHit.Value = true | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | elseif d:IsA"BasePart" then | |
1541 | HEAD = d | |
1542 | if HEAD ~= nil then | |
1543 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1544 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1545 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | end | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | ||
1554 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1555 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1556 | if Player.Neutral == true then | |
1557 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1558 | end | |
1559 | for _, c in pairs(workspace:GetChildren()) do | |
1560 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1561 | local THEHEAD = nil | |
1562 | if HUMANOID ~= nil then | |
1563 | if c:FindFirstChild("Torso") ~= nil then | |
1564 | THEHEAD = c:FindFirstChild("Torso") | |
1565 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1566 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1567 | end | |
1568 | if THEHEAD ~= nil then | |
1569 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1570 | print("yes 1") | |
1571 | if APPLYTOOTHERSINSTEAD == true then | |
1572 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1573 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1574 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1575 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | elseif APPLYTOOTHERSINSTEAD == false then | |
1580 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1581 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1582 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1583 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | end | |
1592 | ||
1593 | --//=================================\\ | |
1594 | --\\=================================// | |
1595 | ||
1596 | ||
1597 | ||
1598 | ||
1599 | ||
1600 | --//=================================\\ | |
1601 | --|| WEAPON GUI | |
1602 | --\\=================================// | |
1603 | ||
1604 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1605 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1606 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1607 | ||
1608 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1609 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1610 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1611 | ||
1612 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1613 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1614 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1615 | ||
1616 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1617 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1618 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1619 | ||
1620 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1621 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1622 | ||
1623 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1624 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1625 | ||
1626 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1627 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1628 | ||
1629 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1630 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1631 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1632 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1633 | ||
1634 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1635 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1636 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1637 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1638 | ||
1639 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1640 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1641 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1642 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1643 | ||
1644 | if Enable_Gui == true then | |
1645 | WEAPONGUI.Parent = PlayerGui | |
1646 | end | |
1647 | ||
1648 | if Enable_Stats == true and Show_Stats == true then | |
1649 | DEFENSEFRAME.Parent = WEAPONGUI | |
1650 | DAMAGEFRAME.Parent = WEAPONGUI | |
1651 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1652 | end | |
1653 | ||
1654 | if Enable_Secondary_Bar == true then | |
1655 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1656 | end | |
1657 | ||
1658 | if Enable_Abilities == true then | |
1659 | SKILL1FRAME.Parent = WEAPONGUI | |
1660 | SKILL2FRAME.Parent = WEAPONGUI | |
1661 | SKILL3FRAME.Parent = WEAPONGUI | |
1662 | SKILL4FRAME.Parent = WEAPONGUI | |
1663 | end | |
1664 | ||
1665 | if Enable_Stun == true then | |
1666 | STUNFRAME.Parent = WEAPONGUI | |
1667 | end | |
1668 | ||
1669 | function UpdateGUI() | |
1670 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1671 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1672 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1673 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1674 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1675 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1676 | if Enable_Abilities == true then | |
1677 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1678 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1679 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1680 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1681 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1682 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1683 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1684 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1685 | end | |
1686 | if Enable_Stats == true and Show_Stats == true then | |
1687 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1688 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1689 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1690 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1691 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1692 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1693 | end | |
1694 | if Enable_Stun == true then | |
1695 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1696 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1697 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1698 | end | |
1699 | if Enable_Secondary_Bar == true then | |
1700 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1701 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1702 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1703 | end | |
1704 | end | |
1705 | ||
1706 | if Enable_Gui == true then | |
1707 | UpdateGUI() | |
1708 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1709 | if v.ClassName == "Frame" then | |
1710 | for _, b in pairs (v:GetChildren()) do | |
1711 | if b.ClassName == "TextLabel" then | |
1712 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1713 | wait(Menu_Update_Speed) | |
1714 | for i = 1, 0, -0.1 do | |
1715 | Swait() | |
1716 | THETEXTLABEL.TextTransparency = i | |
1717 | THETEXTLABEL.TextStrokeTransparency = i | |
1718 | end | |
1719 | THETEXTLABEL.TextTransparency = 0 | |
1720 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1721 | end), b) | |
1722 | end | |
1723 | end | |
1724 | end | |
1725 | end | |
1726 | end | |
1727 | ||
1728 | --//=================================\\ | |
1729 | --\\=================================// | |
1730 | ||
1731 | ||
1732 | ||
1733 | ||
1734 | ||
1735 | --//=================================\\ | |
1736 | --|| SKILL FUNCTIONS | |
1737 | --\\=================================// | |
1738 | ||
1739 | function UpdateSkillsAndStuff() | |
1740 | if Mana_Regen_Mode == "1" then | |
1741 | if Mana.Value >= Max_Mana then | |
1742 | Mana.Value = Max_Mana | |
1743 | elseif Mana.Value < 0 then | |
1744 | Mana.Value = 0 | |
1745 | else | |
1746 | if MANADELAYNUMBER <= Mana_Wait then | |
1747 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1748 | else | |
1749 | MANADELAYNUMBER = 0 | |
1750 | Mana.Value = Mana.Value + Recover_Mana | |
1751 | end | |
1752 | end | |
1753 | elseif Mana_Regen_Mode == "2" then | |
1754 | if Mana.Value <= Max_Mana then | |
1755 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1756 | elseif Mana.Value >= Max_Mana then | |
1757 | Mana.Value = Max_Mana | |
1758 | elseif Mana.Value < 0 then | |
1759 | Mana.Value = 0 | |
1760 | end | |
1761 | end | |
1762 | if Enable_Secondary_Bar == true then | |
1763 | if Secondary_Mana_Regen_Mode == "1" then | |
1764 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1765 | SecondaryMana.Value = Max_Secondary_Mana | |
1766 | elseif SecondaryMana.Value < 0 then | |
1767 | SecondaryMana.Value = 0 | |
1768 | else | |
1769 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1770 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1771 | else | |
1772 | SECONDARYMANADELAYNUMBER = 0 | |
1773 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1774 | end | |
1775 | end | |
1776 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1777 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1778 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1779 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1780 | SecondaryMana.Value = Max_Secondary_Mana | |
1781 | elseif SecondaryMana.Value < 0 then | |
1782 | SecondaryMana.Value = 0 | |
1783 | end | |
1784 | end | |
1785 | else | |
1786 | SecondaryMana.Value = 0 | |
1787 | end | |
1788 | if Enable_Stun == true then | |
1789 | if Stun_Lose_Mode == "1" then | |
1790 | if StunValue.Value > Max_Stun then | |
1791 | StunValue.Value = Max_Stun | |
1792 | elseif StunValue.Value <= 0 then | |
1793 | StunValue.Value = 0 | |
1794 | else | |
1795 | if STUNDELAYNUMBER <= Stun_Wait then | |
1796 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1797 | else | |
1798 | STUNDELAYNUMBER = 0 | |
1799 | StunValue.Value = StunValue.Value - Lose_Stun | |
1800 | end | |
1801 | end | |
1802 | elseif Stun_Lose_Mode == "2" then | |
1803 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1804 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1805 | elseif StunValue.Value > Max_Stun then | |
1806 | StunValue.Value = Max_Stun | |
1807 | elseif StunValue.Value <= 0 then | |
1808 | StunValue.Value = 0 | |
1809 | end | |
1810 | end | |
1811 | else | |
1812 | StunValue.Value = 0 | |
1813 | end | |
1814 | if Enable_Abilities == true then | |
1815 | if CO1 <= Cooldown_1 then | |
1816 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1817 | elseif CO1 >= Cooldown_1 then | |
1818 | CO1 = Cooldown_1 | |
1819 | end | |
1820 | if CO2 <= Cooldown_2 then | |
1821 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1822 | elseif CO2 >= Cooldown_2 then | |
1823 | CO2 = Cooldown_2 | |
1824 | end | |
1825 | if CO3 <= Cooldown_3 then | |
1826 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1827 | elseif CO3 >= Cooldown_3 then | |
1828 | CO3 = Cooldown_3 | |
1829 | end | |
1830 | if CO4 <= Cooldown_4 then | |
1831 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1832 | elseif CO4 >= Cooldown_4 then | |
1833 | CO4 = Cooldown_4 | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | ||
1838 | --//=================================\\ | |
1839 | --\\=================================// | |
1840 | ||
1841 | ||
1842 | ||
1843 | ||
1844 | ||
1845 | --//=================================\\ | |
1846 | --|| ATTACK FUNCTIONS AND STUFF | |
1847 | --\\=================================// | |
1848 | ||
1849 | function EquipWeapon() | |
1850 | --ATTACK = true | |
1851 | DEFENSECHANGE1.Parent = nil | |
1852 | MOVEMENTCHANGE1.Parent = ChangeStat | |
1853 | for i=0, 1, 0.5 / Animation_Speed do | |
1854 | Swait() | |
1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1861 | end | |
1862 | for i=0, 1, 0.08 / Animation_Speed do | |
1863 | Swait() | |
1864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1868 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1870 | end | |
1871 | HandleWeld.Part0 = RightArm | |
1872 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
1873 | CreateSound("174884033", HitboxPart, 1, 1.5) | |
1874 | for i=0, 1, 0.5 / Animation_Speed do | |
1875 | Swait() | |
1876 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1880 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1882 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1883 | end | |
1884 | LASTPOINT = EffectPart.CFrame | |
1885 | for i=0, 1, 0.08 / Animation_Speed do | |
1886 | Swait() | |
1887 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1) | |
1888 | LASTPOINT = EffectPart.CFrame | |
1889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1893 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
1894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1895 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1896 | end | |
1897 | LASTPOINT = nil | |
1898 | --ATTACK = false | |
1899 | end | |
1900 | ||
1901 | function UnequipWeapon() | |
1902 | --ATTACK = true | |
1903 | for i=0, 1, 0.5 / Animation_Speed do | |
1904 | Swait() | |
1905 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1909 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1911 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1912 | end | |
1913 | CreateSound("245542809", HitboxPart, 1, 1.2) | |
1914 | for i=0, 1, 0.08 / Animation_Speed do | |
1915 | Swait() | |
1916 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1922 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1923 | end | |
1924 | HandleWeld.Part0 = Torso | |
1925 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
1926 | for i=0, 1, 0.5 / Animation_Speed do | |
1927 | Swait() | |
1928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1932 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1934 | end | |
1935 | for i=0, 1, 0.08 / Animation_Speed do | |
1936 | Swait() | |
1937 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1938 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1940 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1943 | if Disable_Moving_Arms == false then | |
1944 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1945 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1946 | else | |
1947 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1948 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1949 | end | |
1950 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1952 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1953 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1954 | end | |
1955 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1956 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1957 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1958 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1959 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1960 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1961 | if Disable_Moving_Arms == false then | |
1962 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1963 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1964 | else | |
1965 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1966 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1967 | end | |
1968 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1969 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1970 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1971 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1972 | --ATTACK = false | |
1973 | DEFENSECHANGE1.Parent = ChangeStat | |
1974 | MOVEMENTCHANGE1.Parent = nil | |
1975 | end | |
1976 | ||
1977 | function StaggerHitAnimation() | |
1978 | ATTACK = true | |
1979 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
1980 | for i = 1, MRANDOM(2, 4) do | |
1981 | ClangEffect("Black", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1982 | end | |
1983 | end | |
1984 | for i = 0, 1, 0.1 / Animation_Speed do | |
1985 | Swait() | |
1986 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1990 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
1992 | if Stagger.Value == true or Stun.Value == true then | |
1993 | break | |
1994 | end | |
1995 | end | |
1996 | ATTACK = false | |
1997 | end | |
1998 | ||
1999 | function StaggerAnimation() | |
2000 | ATTACK = true | |
2001 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2002 | for i = 1, MRANDOM(2, 4) do | |
2003 | ClangEffect("White", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2004 | end | |
2005 | end | |
2006 | DISABLEJUMPING = true | |
2007 | COMBO = 1 | |
2008 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
2009 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
2010 | STAGGERVELOCITY.P = 500 | |
2011 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
2012 | if Rooted.Value == false then | |
2013 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
2014 | end | |
2015 | for i = 0, 1, 0.35 / Animation_Speed do | |
2016 | Swait() | |
2017 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2021 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
2023 | end | |
2024 | for i = 0, 1, 0.2 / Animation_Speed do | |
2025 | Swait() | |
2026 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2030 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
2032 | end | |
2033 | STAGGERVELOCITY.Parent = nil | |
2034 | for i = 1, 50 * Animation_Speed do | |
2035 | Swait() | |
2036 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
2037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
2038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2040 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
2041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
2042 | end | |
2043 | DISABLEJUMPING = false | |
2044 | ATTACK = false | |
2045 | end | |
2046 | ||
2047 | function StunAnimation() | |
2048 | ATTACK = true | |
2049 | DISABLEJUMPING = true | |
2050 | COMBO = 1 | |
2051 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
2052 | for i = 0, 1, 0.3 / Animation_Speed do | |
2053 | Swait() | |
2054 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2060 | end | |
2061 | for i = 0, 1, 0.3 / Animation_Speed do | |
2062 | Swait() | |
2063 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2067 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2069 | end | |
2070 | for i = 0, 1, 0.3 / Animation_Speed do | |
2071 | Swait() | |
2072 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2076 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
2078 | end | |
2079 | for i = 1, 70 * Animation_Speed do | |
2080 | Swait() | |
2081 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
2082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
2083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2085 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2087 | end | |
2088 | for i = 0, 1, 0.2 / Animation_Speed do | |
2089 | Swait() | |
2090 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
2091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2094 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
2095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2096 | end | |
2097 | DISABLEJUMPING = false | |
2098 | ATTACK = false | |
2099 | end | |
2100 | ||
2101 | function EAbility() | |
2102 | ATTACK = true | |
2103 | ATTACK = false | |
2104 | end | |
2105 | ||
2106 | function Attack1() | |
2107 | ATTACK = true | |
2108 | for i=0, 1, 0.1 / Animation_Speed do | |
2109 | Swait() | |
2110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2114 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2116 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2117 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2118 | break | |
2119 | end | |
2120 | end | |
2121 | chatfunc("Wragh!") | |
2122 | CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10) | |
2123 | local HASHITFLOOR = false | |
2124 | for i=0, 1, 0.1 / Animation_Speed do | |
2125 | Swait() | |
2126 | local Pos = HitboxPart | |
2127 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2128 | local Color = "Really black" | |
2129 | local Material = "Neon" | |
2130 | local TheDelay = 0.01 | |
2131 | local Height = 6.2 * Player_Size | |
2132 | BLCF = Offset | |
2133 | --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2134 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2135 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2136 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2137 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2138 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2139 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2140 | SCFR = BLCF | |
2141 | elseif not SCFR then | |
2142 | SCFR = BLCF | |
2143 | end]]-- | |
2144 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2145 | if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then | |
2146 | HASHITFLOOR = true | |
2147 | --print(SWORDHIT.Material) | |
2148 | if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then | |
2149 | CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10) | |
2150 | elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then | |
2151 | CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2152 | for i = 1, MRANDOM(2, 4) do | |
2153 | ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2154 | end | |
2155 | elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then | |
2156 | CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10) | |
2157 | end | |
2158 | end | |
2159 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2160 | if HASHITFLOOR == true then | |
2161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2165 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2167 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2168 | else | |
2169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2173 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2175 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2176 | end | |
2177 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2178 | break | |
2179 | end | |
2180 | end | |
2181 | BLCF = nil | |
2182 | SCFR = nil | |
2183 | ATTACK = false | |
2184 | end | |
2185 | ||
2186 | function Attack2() | |
2187 | ATTACK = true | |
2188 | for i=0, 1, 0.1 / Animation_Speed do | |
2189 | Swait() | |
2190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2196 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2197 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2198 | break | |
2199 | end | |
2200 | end | |
2201 | chatfunc("Hyuah!") | |
2202 | CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10) | |
2203 | for i=0, 1, 0.1 / Animation_Speed do | |
2204 | Swait() | |
2205 | local Pos = HitboxPart | |
2206 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2207 | local Color = "Really black" | |
2208 | local Material = "Neon" | |
2209 | local TheDelay = 0.01 | |
2210 | local Height = 6.2 * Player_Size | |
2211 | BLCF = Offset | |
2212 | --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2213 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2214 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2215 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2216 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2217 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2218 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2219 | SCFR = BLCF | |
2220 | elseif not SCFR then | |
2221 | SCFR = BLCF | |
2222 | end]]-- | |
2223 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2224 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2228 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2230 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2231 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2232 | break | |
2233 | end | |
2234 | end | |
2235 | BLCF = nil | |
2236 | SCFR = nil | |
2237 | ATTACK = false | |
2238 | end | |
2239 | ||
2240 | function SilenceRoar() | |
2241 | local exp = Instance.new("Part") | |
2242 | exp.Parent = workspace | |
2243 | exp.Size = Vector3.new(1,1,1) | |
2244 | exp.Anchored = true | |
2245 | exp.Transparency = 0.25 | |
2246 | exp.CanCollide = false | |
2247 | exp.CFrame = Head.CFrame | |
2248 | exp.BrickColor = BrickColor.new("Really black") | |
2249 | exp.Material = "Neon" | |
2250 | local meshe = Instance.new("SpecialMesh") | |
2251 | meshe.MeshType = "Sphere" | |
2252 | meshe.Parent = exp | |
2253 | for size = 1, 25 do | |
2254 | meshe.Scale = meshe.Scale + Vector3.new(5,5,5) | |
2255 | exp.Transparency = exp.Transparency + (1/25) | |
2256 | wait(0.00025) | |
2257 | end | |
2258 | exp:Destroy() | |
2259 | end | |
2260 | ||
2261 | function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
2262 | local POS1 = POSITION1 | |
2263 | local POS2 = POSITION2 | |
2264 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2265 | local FIREBALLSPEED = SPEED * Player_Size | |
2266 | local FIREBALLDURATION = DURATION | |
2267 | local FIREBALLCOLORS = {"Really black", "Black", "White"} | |
2268 | local FIREBALLHITSOUNDS = {"438666542", "314970790"} | |
2269 | coroutine.resume(coroutine.create(function() | |
2270 | repeat | |
2271 | Swait() | |
2272 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
2273 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
2274 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
2275 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
2276 | FIREBALLDURATION = 0 | |
2277 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2278 | FireballHitRefpart.Anchored = true | |
2279 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
2280 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
2281 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
2282 | for i = 1, MRANDOM(4, 8) do | |
2283 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2284 | end | |
2285 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2286 | MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
2287 | MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
2288 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
2289 | else | |
2290 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
2291 | end | |
2292 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
2293 | end)) | |
2294 | end | |
2295 | ||
2296 | function ShootLargeFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE) | |
2297 | local POS1 = POSITION1 | |
2298 | local POS2 = POSITION2 | |
2299 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2300 | local FIREBALLSPEED = SPEED * Player_Size | |
2301 | local FIREBALLDURATION = DURATION | |
2302 | local FIREBALLCOLORS = {"Really black", "Black", "White"} | |
2303 | local FIREBALLHITSOUNDS = {"178452241"} | |
2304 | coroutine.resume(coroutine.create(function() | |
2305 | repeat | |
2306 | Swait() | |
2307 | local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character) | |
2308 | POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED) | |
2309 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1) | |
2310 | if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then | |
2311 | FIREBALLDURATION = 0 | |
2312 | local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2313 | FireballHitRefpart.Anchored = true | |
2314 | FireballHitRefpart.CFrame = CF(FIREBALLPOS) | |
2315 | game:GetService("Debris"):AddItem(FireballHitRefpart, 5) | |
2316 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10) | |
2317 | for i = 1, MRANDOM(4, 8) do | |
2318 | MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2319 | end | |
2320 | MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05) | |
2321 | MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05) | |
2322 | MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05) | |
2323 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
2324 | else | |
2325 | FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed | |
2326 | end | |
2327 | until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0 | |
2328 | end)) | |
2329 | end | |
2330 | ||
2331 | function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
2332 | local POS1 = POSITION1 | |
2333 | local POS2 = POSITION2 | |
2334 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2335 | local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]} | |
2336 | local FIREPILLARCOLORS = {"White", "Black", "Really black"} | |
2337 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character) | |
2338 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2339 | FirePillarRefpart1.Anchored = true | |
2340 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
2341 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5) | |
2342 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
2343 | if FIREPILLAR2HIT ~= nil then | |
2344 | FirePillarRefpart1.Parent = nil | |
2345 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2346 | FirePillarRefpart2.Anchored = true | |
2347 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
2348 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5) | |
2349 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
2350 | for i = 1, MRANDOM(5, 10) do | |
2351 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2352 | end | |
2353 | for i = 1, MRANDOM(15, 20) do | |
2354 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
2355 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
2356 | end | |
2357 | MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME) | |
2358 | MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME) | |
2359 | MagicSphere("Black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME) | |
2360 | MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME) | |
2361 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true) | |
2362 | end | |
2363 | end | |
2364 | ||
2365 | function Attack3() | |
2366 | ATTACK = true | |
2367 | local FIREEFFECTCOLORS = {"Black", "Really black", "White"} | |
2368 | for i=0, 1, 0.1 / Animation_Speed do | |
2369 | Swait() | |
2370 | for i = 1, 2 do | |
2371 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2372 | end | |
2373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2377 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2379 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2380 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2381 | break | |
2382 | end | |
2383 | end | |
2384 | for i = 1, 15 do | |
2385 | CreateSound("160773067", LeftArm, 1.4, 1.5) | |
2386 | ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 5, 0.3, 5, 10) | |
2387 | MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2388 | MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2389 | MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2390 | wait(0.05) | |
2391 | end | |
2392 | for i=0, 1, 0.1 / Animation_Speed do | |
2393 | Swait() | |
2394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
2395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2400 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2401 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2402 | break | |
2403 | end | |
2404 | end | |
2405 | ATTACK = false | |
2406 | end | |
2407 | ||
2408 | function Attack4() | |
2409 | ATTACK = true | |
2410 | local FIREEFFECTCOLORS = {"Deep blue", "Deep blue", "Deep blue"} | |
2411 | for i=0, 1, 0.1 / Animation_Speed do | |
2412 | Swait() | |
2413 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2414 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2415 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2419 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2421 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2422 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2423 | break | |
2424 | end | |
2425 | end | |
2426 | chatfunc("Testing!") | |
2427 | CreateSound("160772554", LeftArm, 1, MRANDOM(11, 13) / 10) | |
2428 | FirePillar(RootPart.Position, Mouse.hit.p, 5, 25, 10, 5, 10, 0.025) | |
2429 | MagicBlock("Deep blue", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2430 | MagicBlock("Deep blue", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2431 | MagicBlock("Deep blue", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2432 | for i=0, 1, 0.1 / Animation_Speed do | |
2433 | Swait() | |
2434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2438 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
2439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
2440 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2441 | --[[ | |
2442 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
2443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2446 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2448 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2449 | --]] | |
2450 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2451 | break | |
2452 | end | |
2453 | end | |
2454 | ATTACK = false | |
2455 | end | |
2456 | ||
2457 | function Attack5() | |
2458 | local FIREEFFECTCOLORS = {"Deep blue", "Deep blue", "Deep blue"} | |
2459 | for i=0, 1, 0.1 / Animation_Speed do | |
2460 | Swait() | |
2461 | for i = 1, 2 do | |
2462 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * (Player_Size*2), 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2463 | end | |
2464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2468 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2470 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2471 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2472 | break | |
2473 | end | |
2474 | end | |
2475 | CreateSound("160745944", LeftArm, 1.4, 1.5) | |
2476 | ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10) | |
2477 | ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10) | |
2478 | ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10) | |
2479 | MagicBlock("Deep blue", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2480 | MagicBlock("Deep blue", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2481 | MagicBlock("Deep blue", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2482 | for i=0, 1, 0.1 / Animation_Speed do | |
2483 | Swait() | |
2484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
2485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2490 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2491 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2492 | break | |
2493 | end | |
2494 | end | |
2495 | end | |
2496 | ||
2497 | function Attack6() | |
2498 | ATTACK = true | |
2499 | for i=0, 1, 0.1/8 do | |
2500 | Swait() | |
2501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2507 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2508 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2509 | break | |
2510 | end | |
2511 | end | |
2512 | chatfunc("WRAAGH!") | |
2513 | CreateSound("553461718", HitboxPart, 5, MRANDOM(7, 9) / 10) | |
2514 | for i=0, 1, 0.1 / Animation_Speed do | |
2515 | Swait() | |
2516 | local Pos = HitboxPart | |
2517 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2518 | local Color = "Deep blue" | |
2519 | local Material = "Neon" | |
2520 | local TheDelay = 0.01 | |
2521 | local Height = 6.2 * Player_Size | |
2522 | BLCF = Offset | |
2523 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
2524 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
2525 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2526 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2527 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
2528 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
2529 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
2530 | SCFR = BLCF | |
2531 | elseif not SCFR then | |
2532 | SCFR = BLCF | |
2533 | end | |
2534 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 8, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2539 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2541 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2542 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2543 | break | |
2544 | end | |
2545 | end | |
2546 | BLCF = nil | |
2547 | SCFR = nil | |
2548 | ATTACK = false | |
2549 | end | |
2550 | ||
2551 | function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2552 | Humanoid.MaxHealth = "inf" | |
2553 | Humanoid.Health = "inf" | |
2554 | if HIT.Parent == nil then | |
2555 | return | |
2556 | end | |
2557 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
2558 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
2559 | if v:IsA("Humanoid") then | |
2560 | HITHUMANOID = v | |
2561 | end | |
2562 | end | |
2563 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
2564 | StaggerHit.Value = true | |
2565 | if Play_Hitbox_Hit_Sound == true then | |
2566 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
2567 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
2568 | end | |
2569 | end | |
2570 | return | |
2571 | end | |
2572 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2573 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
2574 | end | |
2575 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
2576 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
2577 | end | |
2578 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
2579 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
2580 | if HIT.Parent.DebounceHit.Value == true then | |
2581 | return | |
2582 | end | |
2583 | end | |
2584 | if AntiTeamKill.Value == true then | |
2585 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
2586 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
2587 | return | |
2588 | end | |
2589 | end | |
2590 | end | |
2591 | if HITEVENWHENDEAD == false then | |
2592 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
2593 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
2594 | return | |
2595 | end | |
2596 | end | |
2597 | end | |
2598 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2599 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
2600 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
2601 | end | |
2602 | end | |
2603 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2604 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
2605 | if STAGGER == true and Enable_Stagger == true then | |
2606 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
2607 | end | |
2608 | end | |
2609 | end | |
2610 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2611 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
2612 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
2613 | HASBEENBLOCKED = true | |
2614 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
2615 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
2616 | if RANGED ~= true then | |
2617 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
2618 | CreateSound(541909763, HIT, 1, HITBLOCKSOUNDPITCH) | |
2619 | end | |
2620 | end | |
2621 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
2622 | BlockDebounce.Name = "BlockDebounce" | |
2623 | BlockDebounce.Value = true | |
2624 | if RANGED ~= true then | |
2625 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
2626 | else | |
2627 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
2628 | end | |
2629 | end | |
2630 | if RANGED ~= true and Enable_Stagger == true then | |
2631 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
2632 | Stagger.Value = true | |
2633 | end | |
2634 | return | |
2635 | end | |
2636 | end | |
2637 | end | |
2638 | if DECREASETHESTAT ~= nil then | |
2639 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2640 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2641 | end | |
2642 | end | |
2643 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
2644 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2645 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
2646 | if CanPenetrateArmor.Value == true then | |
2647 | DAMAGE = DAMAGE | |
2648 | else | |
2649 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
2650 | end | |
2651 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
2652 | DAMAGE = DAMAGE | |
2653 | end | |
2654 | end | |
2655 | if CanCrit.Value == true then | |
2656 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
2657 | if CRITCHANCENUMBER == 1 then | |
2658 | end | |
2659 | end | |
2660 | DAMAGE = math.floor(DAMAGE) | |
2661 | if HASBEENBLOCKED == false then | |
2662 | end | |
2663 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
2664 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
2665 | StaggerHit.Value = true | |
2666 | end | |
2667 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
2668 | CreateSound(541909763, HIT, 1, HITARMORSOUNDPITCH) | |
2669 | end | |
2670 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
2671 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
2672 | CreateSound(541909763, HIT, 1, HITPLAYERSOUNDPITCH) | |
2673 | end | |
2674 | end | |
2675 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
2676 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2677 | CreateSound("541909763", HIT, 1, 1) | |
2678 | else | |
2679 | end | |
2680 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
2681 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2682 | else | |
2683 | end | |
2684 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
2685 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2686 | CreateSound("541909763", HIT, 1, 1) | |
2687 | else | |
2688 | end | |
2689 | end | |
2690 | if TYPE == "Normal" then | |
2691 | local vp = IT("BodyVelocity") | |
2692 | vp.P=500 | |
2693 | vp.maxForce = VT(math.huge, 0, math.huge) | |
2694 | if KNOCKBACKTYPE == 1 then | |
2695 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
2696 | elseif KNOCKBACKTYPE == 2 then | |
2697 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
2698 | end | |
2699 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
2700 | vp.Parent = HIT--.Parent.Torso | |
2701 | end | |
2702 | game:GetService("Debris"):AddItem(vp, 0.5) | |
2703 | end | |
2704 | HASBEENBLOCKED = false | |
2705 | RecentEnemy.Value = HIT.Parent | |
2706 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
2707 | DebounceHit.Name = "DebounceHit" | |
2708 | DebounceHit.Value = true | |
2709 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
2710 | end | |
2711 | c = HITHUMANOID.Parent:GetChildren() | |
2712 | for g = 1, #c do | |
2713 | if c[g].ClassName == "Script" then | |
2714 | c[g]:Destroy() | |
2715 | end | |
2716 | end | |
2717 | end | |
2718 | ||
2719 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2720 | function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2721 | for _, c in pairs(workspace:GetChildren()) do | |
2722 | local HUMANOID = c:FindFirstChild("Humanoid") | |
2723 | local HEAD = nil | |
2724 | if HUMANOID ~= nil then | |
2725 | for _, d in pairs(c:GetChildren()) do | |
2726 | if d.ClassName == "Model" and RANGED ~= true then | |
2727 | HEAD = d:FindFirstChild("Hitbox") | |
2728 | if HEAD ~= nil then | |
2729 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2730 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2731 | if Play_Hitbox_Hit_Sound == true then | |
2732 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2733 | HitRefpart.Anchored = true | |
2734 | HitRefpart.CFrame = CF(HEAD.Position) | |
2735 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
2736 | end | |
2737 | if Enable_Stagger_Hit == true then | |
2738 | StaggerHit.Value = true | |
2739 | end | |
2740 | end | |
2741 | end | |
2742 | elseif d:IsA"BasePart" then | |
2743 | HEAD = d | |
2744 | if HEAD ~= nil then | |
2745 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2746 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2747 | SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2748 | end | |
2749 | end | |
2750 | end | |
2751 | end | |
2752 | end | |
2753 | end | |
2754 | end | |
2755 | ||
2756 | function UniqueMove1() | |
2757 | ATTACK = true | |
2758 | for i=0, 1, 0.1 do | |
2759 | Swait() | |
2760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2764 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2766 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2767 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2768 | break | |
2769 | end | |
2770 | end | |
2771 | chatfunc("SILENCE!") | |
2772 | CreateSound("297472596", workspace, 1, MRANDOM(7, 9) / 10) | |
2773 | Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 20, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2774 | SilenceRoar() | |
2775 | ATTACK = false | |
2776 | end | |
2777 | ||
2778 | function Eliminate() | |
2779 | ATTACK = true | |
2780 | Humanoid.JumpPower = 0 | |
2781 | Humanoid.WalkSpeed = 0 | |
2782 | for i=0, 1, 0.1/5 do | |
2783 | Swait() | |
2784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(30), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2788 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2790 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2791 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2792 | break | |
2793 | end | |
2794 | end | |
2795 | chatfunc("DIE!") | |
2796 | wait(2) | |
2797 | CreateSound("438666141", workspace, 5, 1) | |
2798 | local exp = Instance.new("Part") | |
2799 | exp.Parent = workspace | |
2800 | exp.Size = Vector3.new(1,1,1) | |
2801 | exp.Anchored = true | |
2802 | exp.Transparency = 0.25 | |
2803 | exp.CanCollide = false | |
2804 | exp.CFrame = RootPart.CFrame | |
2805 | exp.BrickColor = BrickColor.new("Really black") | |
2806 | exp.Material = "Neon" | |
2807 | local exp2 = Instance.new("Part") | |
2808 | exp2.Parent = workspace | |
2809 | exp2.Size = Vector3.new(0.9, 0.9, 0.9) | |
2810 | exp2.Anchored = true | |
2811 | exp2.CanCollide = false | |
2812 | exp2.CFrame = RootPart.CFrame | |
2813 | exp2.BrickColor = BrickColor.new("White") | |
2814 | exp2.Material = "Neon" | |
2815 | local exp3 = Instance.new("Part") | |
2816 | exp3.Parent = workspace | |
2817 | exp3.Size = Vector3.new(1,1,1) | |
2818 | exp3.Anchored = true | |
2819 | exp3.Transparency = 0 | |
2820 | exp3.CanCollide = false | |
2821 | exp3.CFrame = RootPart.CFrame | |
2822 | exp3.BrickColor = BrickColor.new("Really black") | |
2823 | exp.Material = "Neon" | |
2824 | CreateSound("438666077", workspace, 15, 1) | |
2825 | local meshh = Instance.new("SpecialMesh") | |
2826 | meshh.MeshType = "Sphere" | |
2827 | meshh.Parent = exp | |
2828 | local mesh2 = Instance.new("SpecialMesh") | |
2829 | mesh2.MeshType = "Sphere" | |
2830 | mesh2.Parent = exp2 | |
2831 | local mesh3 = Instance.new("SpecialMesh") | |
2832 | mesh3.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2833 | mesh3.Parent = exp3 | |
2834 | mesh3.Scale = Vector3.new(1,10,1) | |
2835 | game.Lighting.FogEnd = 1000 | |
2836 | local sky = Instance.new("Sky") | |
2837 | sky.Parent = game.Lighting | |
2838 | sky.SkyboxBk = "rbxassetid://99174105" | |
2839 | sky.SkyboxDn = "rbxassetid://99174105" | |
2840 | sky.SkyboxFt = "rbxassetid://99174105" | |
2841 | sky.SkyboxLf = "rbxassetid://99174105" | |
2842 | sky.SkyboxRt = "rbxassetid://99174105" | |
2843 | sky.SkyboxUp = "rbxassetid://99174105" | |
2844 | local sc = 1 | |
2845 | sky.CelestialBodiesShown = false | |
2846 | game.Lighting.FogColor = Color3.new(0,0,0) | |
2847 | for size = 1, 25 do | |
2848 | game.Lighting.FogEnd = game.Lighting.FogEnd - 10 | |
2849 | meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc) | |
2850 | mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc) | |
2851 | mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc) | |
2852 | sc = sc + 0.2 | |
2853 | wait(0.00025) | |
2854 | end | |
2855 | for size = 1, 75 do | |
2856 | game.Lighting.FogEnd = game.Lighting.FogEnd - 10 | |
2857 | meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc) | |
2858 | mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc) | |
2859 | mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc) | |
2860 | sc = sc + 0.2 | |
2861 | wait(0.00025) | |
2862 | end | |
2863 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, exp, 500000000000 / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false) | |
2864 | exp:Destroy() | |
2865 | exp2:Destroy() | |
2866 | exp3:Destroy() | |
2867 | Humanoid.JumpPower = 85 | |
2868 | Humanoid.WalkSpeed = 35 | |
2869 | ATTACK = false | |
2870 | wait(2) | |
2871 | for sky = 1, 100 do | |
2872 | game.Lighting.FogEnd = game.Lighting.FogEnd + 10 | |
2873 | wait(0.00025) | |
2874 | end | |
2875 | game.Lighting.FogEnd = 100000 | |
2876 | sky:Destroy() | |
2877 | end | |
2878 | ||
2879 | function Move2() | |
2880 | ATTACK = true | |
2881 | ATTACK = false | |
2882 | end | |
2883 | ||
2884 | function Move3() | |
2885 | ATTACK = true | |
2886 | ATTACK = false | |
2887 | end | |
2888 | ||
2889 | function Move4() | |
2890 | ATTACK = true | |
2891 | ATTACK = false | |
2892 | end | |
2893 | ||
2894 | --//=================================\\ | |
2895 | --\\=================================// | |
2896 | ||
2897 | ||
2898 | ||
2899 | ||
2900 | ||
2901 | --//=================================\\ | |
2902 | --|| SET THINGS UP | |
2903 | --\\=================================// | |
2904 | ||
2905 | if Start_Equipped == true then | |
2906 | ATTACK = true | |
2907 | EQUIPPED = true | |
2908 | if Disable_Animate == true then | |
2909 | ANIMATE.Parent = nil | |
2910 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2911 | IDLEANIMATION:Play() | |
2912 | end | |
2913 | if Disable_Animator == true then | |
2914 | ANIMATOR.Parent = nil | |
2915 | end | |
2916 | if Disable_Moving_Arms == true then | |
2917 | RSH = Torso["Right Shoulder"] | |
2918 | LSH = Torso["Left Shoulder"] | |
2919 | RSH.Parent = nil | |
2920 | LSH.Parent = nil | |
2921 | if Use_Motors_Instead_Of_Welds == true then | |
2922 | RightShoulder = IT("Motor") | |
2923 | LeftShoulder = IT("Motor") | |
2924 | else | |
2925 | RightShoulder = IT("Weld") | |
2926 | LeftShoulder = IT("Weld") | |
2927 | end | |
2928 | RightShoulder.Name = "Right Shoulder" | |
2929 | RightShoulder.Part0 = Torso | |
2930 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2931 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2932 | RightShoulder.Part1 = Character["Right Arm"] | |
2933 | RightShoulder.Parent = Torso | |
2934 | LeftShoulder.Name = "Left Shoulder" | |
2935 | LeftShoulder.Part0 = Torso | |
2936 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2937 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
2938 | LeftShoulder.Part1 = Character["Left Arm"] | |
2939 | LeftShoulder.Parent = Torso | |
2940 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2941 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2942 | end | |
2943 | if Start_Equipped_With_Equipped_Animation == true then | |
2944 | Swait() | |
2945 | EquipWeapon() | |
2946 | end | |
2947 | ATTACK = false | |
2948 | end | |
2949 | ||
2950 | --//=================================\\ | |
2951 | --\\=================================// | |
2952 | ||
2953 | ||
2954 | ||
2955 | ||
2956 | ||
2957 | --//=================================\\ | |
2958 | --|| ASSIGN THINGS TO KEYS | |
2959 | --\\=================================// | |
2960 | ||
2961 | Humanoid.Changed:connect(function(Jump) | |
2962 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
2963 | Humanoid.Jump = false | |
2964 | end | |
2965 | end) | |
2966 | ||
2967 | function MouseDown(Mouse) | |
2968 | if ATTACK == true or EQUIPPED == false then | |
2969 | return | |
2970 | end | |
2971 | HOLD = true | |
2972 | if COMBO == 1 then | |
2973 | COMBO = 2 | |
2974 | Attack1() | |
2975 | elseif COMBO == 2 then | |
2976 | COMBO = 1 | |
2977 | Attack2() | |
2978 | end | |
2979 | coroutine.resume(coroutine.create(function() | |
2980 | for i=1, 50 do | |
2981 | if ATTACK == false then | |
2982 | Swait() | |
2983 | end | |
2984 | end | |
2985 | if ATTACK == false then | |
2986 | COMBO = 1 | |
2987 | end | |
2988 | end)) | |
2989 | end | |
2990 | ||
2991 | function MouseUp(Mouse) | |
2992 | HOLD = false | |
2993 | end | |
2994 | ||
2995 | function KeyDown(Key) | |
2996 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
2997 | ATTACK = true | |
2998 | COMBO = 1 | |
2999 | if EQUIPPED == false then | |
3000 | EQUIPPED = true | |
3001 | if Disable_Animate == true then | |
3002 | ANIMATE.Parent = nil | |
3003 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
3004 | IDLEANIMATION:Play() | |
3005 | end | |
3006 | if Disable_Animator == true then | |
3007 | ANIMATOR.Parent = nil | |
3008 | end | |
3009 | if Disable_Moving_Arms == true then | |
3010 | RSH = Torso["Right Shoulder"] | |
3011 | LSH = Torso["Left Shoulder"] | |
3012 | RSH.Parent = nil | |
3013 | LSH.Parent = nil | |
3014 | if Use_Motors_Instead_Of_Welds == true then | |
3015 | RightShoulder = IT("Motor") | |
3016 | LeftShoulder = IT("Motor") | |
3017 | else | |
3018 | RightShoulder = IT("Weld") | |
3019 | LeftShoulder = IT("Weld") | |
3020 | end | |
3021 | RightShoulder.Name = "Right Shoulder" | |
3022 | RightShoulder.Part0 = Torso | |
3023 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3024 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3025 | RightShoulder.Part1 = Character["Right Arm"] | |
3026 | RightShoulder.Parent = Torso | |
3027 | LeftShoulder.Name = "Left Shoulder" | |
3028 | LeftShoulder.Part0 = Torso | |
3029 | LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3030 | LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
3031 | LeftShoulder.Part1 = Character["Left Arm"] | |
3032 | LeftShoulder.Parent = Torso | |
3033 | RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3034 | LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
3035 | end | |
3036 | Swait() | |
3037 | EquipWeapon() | |
3038 | elseif EQUIPPED == true then | |
3039 | EQUIPPED = false | |
3040 | UnequipWeapon() | |
3041 | if Disable_Animator == true then | |
3042 | ANIMATOR.Parent = Humanoid | |
3043 | end | |
3044 | if Disable_Animate == true then | |
3045 | ANIMATE.Parent = Character | |
3046 | end | |
3047 | Swait() | |
3048 | if Disable_Moving_Arms == true then | |
3049 | RightShoulder.Parent = nil | |
3050 | LeftShoulder.Parent = nil | |
3051 | RSH.Parent = Torso | |
3052 | LSH.Parent = Torso | |
3053 | end | |
3054 | end | |
3055 | ATTACK = false | |
3056 | end | |
3057 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
3058 | chatfunc("Take this!") | |
3059 | Attack3() | |
3060 | end | |
3061 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then | |
3062 | Attack4() | |
3063 | end | |
3064 | if Key == "x" and EQUIPPED == true and ATTACK == false and Humanoid.Jump == false then | |
3065 | Eliminate() | |
3066 | end | |
3067 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
3068 | UniqueMove1() | |
3069 | end | |
3070 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
3071 | Attack6() | |
3072 | end | |
3073 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
3074 | if Key == "q" then | |
3075 | Mana.Value = Max_Mana | |
3076 | SecondaryMana.Value = Max_Secondary_Mana | |
3077 | CO1 = Cooldown_1 | |
3078 | CO2 = Cooldown_2 | |
3079 | CO3 = Cooldown_3 | |
3080 | CO4 = Cooldown_4 | |
3081 | end | |
3082 | if Key == "p" and EQUIPPED == true and ATTACK == false then | |
3083 | end | |
3084 | if Key == "[" then | |
3085 | Stagger.Value = true | |
3086 | end | |
3087 | if Key == "]" then | |
3088 | Stun.Value = true | |
3089 | end | |
3090 | end | |
3091 | end | |
3092 | ||
3093 | function KeyUp(Key) | |
3094 | end | |
3095 | ||
3096 | if Use_HopperBin == false then | |
3097 | ||
3098 | Mouse.Button1Down:connect(function(NEWKEY) | |
3099 | MouseDown(NEWKEY) | |
3100 | end) | |
3101 | Mouse.Button1Up:connect(function(NEWKEY) | |
3102 | MouseUp(NEWKEY) | |
3103 | end) | |
3104 | Mouse.KeyDown:connect(function(NEWKEY) | |
3105 | KeyDown(NEWKEY) | |
3106 | end) | |
3107 | Mouse.KeyUp:connect(function(NEWKEY) | |
3108 | KeyUp(NEWKEY) | |
3109 | end) | |
3110 | ||
3111 | elseif Use_HopperBin == true then | |
3112 | WEAPONTOOL.Parent = Backpack | |
3113 | script.Parent = WEAPONTOOL | |
3114 | function SelectTool(Mouse) | |
3115 | Mouse.Button1Down:connect(function() | |
3116 | MouseDown(Mouse) | |
3117 | end) | |
3118 | Mouse.Button1Up:connect(function() | |
3119 | MouseUp(Mouse) | |
3120 | end) | |
3121 | Mouse.KeyDown:connect(KeyDown) | |
3122 | Mouse.KeyUp:connect(KeyUp) | |
3123 | end | |
3124 | function DeselectTool(Mouse) | |
3125 | end | |
3126 | WEAPONTOOL.Selected:connect(SelectTool) | |
3127 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
3128 | end | |
3129 | ||
3130 | --//=================================\\ | |
3131 | --\\=================================// | |
3132 | ||
3133 | ||
3134 | ||
3135 | ||
3136 | ||
3137 | --//=================================\\ | |
3138 | --|| WRAP THE WHOLE SCRIPT UP | |
3139 | --\\=================================// | |
3140 | ||
3141 | while true do | |
3142 | Swait() | |
3143 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
3144 | HitboxPart.Name = "NilHitbox" | |
3145 | else | |
3146 | HitboxPart.Name = "Hitbox" | |
3147 | end | |
3148 | if Enable_Gui == true then | |
3149 | UpdateGUI() | |
3150 | end | |
3151 | UpdateSkillsAndStuff() | |
3152 | if Walkspeed_Depends_On_Movement_Value == true then | |
3153 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
3154 | Humanoid.WalkSpeed = 0 | |
3155 | else | |
3156 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
3157 | end | |
3158 | end | |
3159 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
3160 | StunValue.Value = 0 | |
3161 | Stun.Value = true | |
3162 | end | |
3163 | if Enable_Stagger_Hit == true then | |
3164 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
3165 | coroutine.resume(coroutine.create(function() | |
3166 | STAGGERHITANIM = true | |
3167 | while ATTACK == true do | |
3168 | Swait() | |
3169 | end | |
3170 | StaggerHitAnimation() | |
3171 | StaggerHit.Value = false | |
3172 | STAGGERHITANIM = false | |
3173 | end)) | |
3174 | end | |
3175 | else | |
3176 | StaggerHit.Value = false | |
3177 | end | |
3178 | if Enable_Stagger == true then | |
3179 | if Stagger.Value == true and STAGGERANIM == false then | |
3180 | coroutine.resume(coroutine.create(function() | |
3181 | STAGGERANIM = true | |
3182 | while ATTACK == true do | |
3183 | Swait() | |
3184 | end | |
3185 | StaggerAnimation() | |
3186 | Stagger.Value = false | |
3187 | STAGGERANIM = false | |
3188 | end)) | |
3189 | end | |
3190 | else | |
3191 | Stagger.Value = false | |
3192 | end | |
3193 | if Enable_Stun == true then | |
3194 | if Stun.Value == true and STUNANIM == false then | |
3195 | coroutine.resume(coroutine.create(function() | |
3196 | StunValue.Value = 0 | |
3197 | STUNANIM = true | |
3198 | while ATTACK == true do | |
3199 | Swait() | |
3200 | end | |
3201 | StunAnimation() | |
3202 | Stun.Value = false | |
3203 | STUNANIM = false | |
3204 | end)) | |
3205 | end | |
3206 | else | |
3207 | StunValue.Value = 0 | |
3208 | Stun.Value = false | |
3209 | end | |
3210 | if DONUMBER >= .5 then | |
3211 | HANDIDLE = true | |
3212 | elseif DONUMBER <= 0 then | |
3213 | HANDIDLE = false | |
3214 | end | |
3215 | if HANDIDLE == false then | |
3216 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
3217 | else | |
3218 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
3219 | end | |
3220 | if ATTACK == false then | |
3221 | IDLENUMBER = IDLENUMBER + 1 | |
3222 | else | |
3223 | IDLENUMBER = 0 | |
3224 | end | |
3225 | if Enable_Stats == true then | |
3226 | for _, v in pairs (ChangeStat:GetChildren()) do | |
3227 | if v:FindFirstChild("Duration") ~= nil then | |
3228 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
3229 | if v:FindFirstChild("Duration").Value <= 0 then | |
3230 | v.Parent = nil | |
3231 | end | |
3232 | end | |
3233 | if v.Name == "ChangeDefense" then | |
3234 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
3235 | elseif v.Name == "ChangeDamage" then | |
3236 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
3237 | elseif v.Name == "ChangeMovement" then | |
3238 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
3239 | end | |
3240 | end | |
3241 | Defense.Value = 1 + (CHANGEDEFENSE) | |
3242 | if Defense.Value <= 0.01 then | |
3243 | Defense.Value = 0.01 | |
3244 | end | |
3245 | Damage.Value = 1 + (CHANGEDAMAGE) | |
3246 | if Damage.Value <= 0 then | |
3247 | Damage.Value = 0 | |
3248 | end | |
3249 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
3250 | if Movement.Value <= 0 then | |
3251 | Movement.Value = 0 | |
3252 | end | |
3253 | CHANGEDEFENSE = 0 | |
3254 | CHANGEDAMAGE = 0 | |
3255 | CHANGEMOVEMENT = 0 | |
3256 | end | |
3257 | SINE = SINE + CHANGE | |
3258 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3259 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3260 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
3261 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3262 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3263 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
3264 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3265 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3266 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3267 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3268 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
3269 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3270 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3271 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3272 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3273 | end | |
3274 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3275 | ANIM = "Jump" | |
3276 | if EQUIPPED == true then | |
3277 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3281 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3283 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3284 | end | |
3285 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3286 | ANIM = "Fall" | |
3287 | if EQUIPPED == true and ATTACK == false then | |
3288 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3292 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3294 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3295 | end | |
3296 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3297 | ANIM = "Idle" | |
3298 | if EQUIPPED == true and ATTACK == false then | |
3299 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3303 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3305 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3306 | end | |
3307 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3308 | ANIM = "Walk" | |
3309 | WALK = WALK + 1 / Animation_Speed | |
3310 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
3311 | WALK = 0 | |
3312 | if WALKINGANIM == true then | |
3313 | WALKINGANIM = false | |
3314 | elseif WALKINGANIM == false then | |
3315 | WALKINGANIM = true | |
3316 | end | |
3317 | end | |
3318 | if EQUIPPED == true and ATTACK == false then | |
3319 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3323 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3325 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3326 | end | |
3327 | end | |
3328 | ||
3329 | end | |
3330 | ||
3331 | --//=================================\\ | |
3332 | --\\=================================// | |
3333 | ||
3334 | ||
3335 | local CurrentHealth = Humanoid.Health | |
3336 | local Defeated = false | |
3337 | Humanoid.HealthChanged:connect(function() | |
3338 | if Defeated then return end | |
3339 | local Health = math.min(Humanoid.Health-CurrentHealth) | |
3340 | - | if CurrentHealth-10000000 < -Health then |
3340 | + | if CurrentHealth-math.huge< -Health then |
3341 | - | Humanoid.MaxHealth = "inf" |
3341 | + | Humanoid.MaxHealth = math.huge |
3342 | - | Humanoid.Health = "inf" |
3342 | + | Humanoid.Health = math.huge |
3343 | end | |
3344 | CurrentHealth = Humanoid.Health | |
3345 | end) | |
3346 | ||
3347 | ||
3348 | --//====================================================\\-- | |
3349 | --|| END OF SCRIPT | |
3350 | --\\====================================================// |