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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | wait(0) | |
143 | Player = game.Players.LocalPlayer | |
144 | ||
145 | local count = 0 | |
146 | local countspeed = 1 | |
147 | local sine = 0 | |
148 | local sinespeed = 1 | |
149 | local angle = nil | |
150 | local global_wait = 0 | |
151 | local showtag = false | |
152 | ||
153 | ||
154 | --dance booleans-- | |
155 | local jerk = false | |
156 | local party = false | |
157 | local canttouch = false | |
158 | local happy = false | |
159 | local spin = false | |
160 | local thriller = false | |
161 | local barrel = false | |
162 | local sax = false | |
163 | local spooky = false | |
164 | local stride = false | |
165 | local shuffle = false | |
166 | local rock = false | |
167 | local gagnam = false | |
168 | local snoop = false | |
169 | local darude = false | |
170 | local taco = false | |
171 | ------------------ | |
172 | --dance accessory-- | |
173 | local barrelbrick = nil | |
174 | local saxtool = nil | |
175 | ------------------- | |
176 | --custom animate-- | |
177 | local walk = false | |
178 | local jump = false | |
179 | local sit = false | |
180 | local run = false | |
181 | ------------------ | |
182 | --walk keys-- | |
183 | local W = false | |
184 | local A = false | |
185 | local S = false | |
186 | local D = false | |
187 | ------------- | |
188 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
189 | local miniweld = nil | |
190 | local rootpart = nil | |
191 | ||
192 | local Mouse = nil | |
193 | local Animate = nil | |
194 | local Music = nil | |
195 | local Asset = "http://www.roblox.com/asset/?id=" | |
196 | local Animating = nil | |
197 | local humanoid = nil | |
198 | local face = nil | |
199 | ||
200 | local head = nil | |
201 | local torso = nil | |
202 | local ra = nil | |
203 | local la = nil | |
204 | local rl = nil | |
205 | local ll = nil | |
206 | local rs = nil | |
207 | local ls = nil | |
208 | local rh = nil | |
209 | local lh = nil | |
210 | local neck = nil | |
211 | local rj = nil | |
212 | ||
213 | local char = nil | |
214 | local Hat1 = nil | |
215 | local Hat2 = nil | |
216 | local a,b = nil | |
217 | ||
218 | ----------musics----------------- | |
219 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
220 | --------------------------------- | |
221 | ||
222 | local mesh,meshids,textureids,w | |
223 | ||
224 | function fm(parent,meshid,x,y,z,meshtexture) | |
225 | if meshid == "cylinder" then | |
226 | mesh = Instance.new("CylinderMesh",parent) | |
227 | mesh.Scale = Vector3.new(x,y,z) | |
228 | return mesh | |
229 | else | |
230 | mesh = Instance.new("SpecialMesh",parent) | |
231 | if meshid ~= "sphere" then | |
232 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
233 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
234 | end | |
235 | else mesh.MeshType = 3 end | |
236 | mesh.Scale = Vector3.new(x,y,z) | |
237 | if meshtexture ~= nil then | |
238 | if type(meshtexture) == "number" then | |
239 | mesh.TextureId = "rbxassetid://"..meshtexture | |
240 | else | |
241 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
242 | end | |
243 | return mesh | |
244 | end | |
245 | end | |
246 | ||
247 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
248 | if typee ~= nil then | |
249 | c = Instance.new("WedgePart",m) | |
250 | else | |
251 | c = Instance.new("Part",m) | |
252 | end | |
253 | c.TopSurface,c.BottomSurface = 0,0 | |
254 | c.Locked = true | |
255 | c.formFactor = "Custom" | |
256 | c.Size = Vector3.new(x,y,z) | |
257 | if color ~= "random" then | |
258 | c.BrickColor = BrickColor.new(color) | |
259 | else | |
260 | c.BrickColor = BrickColor:random() | |
261 | end | |
262 | c.Transparency = transparency | |
263 | c.CanCollide = cancollide | |
264 | if anchored ~= nil then | |
265 | c.Anchored = anchored | |
266 | end | |
267 | if parent ~= nil then | |
268 | c.Parent = parent | |
269 | end | |
270 | return c | |
271 | end | |
272 | ||
273 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
274 | w = Instance.new("Motor",m) | |
275 | if parent ~= nil then w.Parent = parent end | |
276 | w.Part0,w.Part1 = part0,part1 | |
277 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
278 | return w | |
279 | end | |
280 | ||
281 | function SetAnimation(id,humanoid) | |
282 | if Animating ~= nil then | |
283 | Animating:Stop() | |
284 | end | |
285 | Animate.AnimationId = Asset .. id | |
286 | Animating = humanoid:LoadAnimation(Animate) | |
287 | Animating:Play() | |
288 | end | |
289 | ||
290 | function AnimationStop() | |
291 | jerk = false | |
292 | party = false | |
293 | canttouch = false | |
294 | happy = false | |
295 | spin = false | |
296 | thriller = false | |
297 | barrel = false | |
298 | sax = false | |
299 | spooky = false | |
300 | stride = false | |
301 | shuffle = false | |
302 | rock = false | |
303 | gagnam = false | |
304 | snoop = false | |
305 | darude = false | |
306 | taco = false | |
307 | if barrelbrick ~= nil then | |
308 | barrelbrick:Remove() | |
309 | barrelbrick = nil | |
310 | end | |
311 | if saxtool ~= nil then | |
312 | saxtool:Remove() | |
313 | saxtool = nil | |
314 | end | |
315 | if sandstorm ~= nil then | |
316 | sandstorm:Remove() | |
317 | sandstorm = nil | |
318 | end | |
319 | end | |
320 | ||
321 | local Musical | |
322 | function SetMusic(id,volume) | |
323 | Musical = Instance.new("Sound",char.Head) | |
324 | if volume == nil then | |
325 | Musical.Volume = 1 | |
326 | else | |
327 | Musical.Volume = volume | |
328 | end | |
329 | Musical.Looped = true | |
330 | Musical.SoundId = Asset .. id | |
331 | return Musical | |
332 | end | |
333 | ||
334 | function GenerateGui() | |
335 | a=Instance.new("ScreenGui") | |
336 | a.Name = "KrystalDance By KrystalTeam" | |
337 | b=Instance.new("ImageLabel",a) | |
338 | b.BackgroundTransparency = 1 | |
339 | b.Size = UDim2.new(0,250,0,100) | |
340 | b.Position = UDim2.new(0,0,1,0) | |
341 | b.Image = Asset .. "269467798" | |
342 | b.Name = "Logo" | |
343 | c=Instance.new("Sound",a) | |
344 | c.Name = "Intro" | |
345 | c.Volume = 1 | |
346 | c.SoundId = Asset .. "236146895" | |
347 | c.Looped = false | |
348 | return a | |
349 | end | |
350 | ||
351 | function Generate(player) | |
352 | char = player.Character | |
353 | Hat1 = P(1,1,1,'Black',0,false,false) | |
354 | Hat2 = P(1,1,1,'Black',0,false,false) | |
355 | wait() | |
356 | a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
357 | b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
358 | wait() | |
359 | if char:FindFirstChild("Head") then | |
360 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
361 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
362 | if char.head:FindFirstChild("face") ~= nil then | |
363 | face = char.head:FindFirstChild("face") | |
364 | face.Texture = "rbxasset://textures/face.png" | |
365 | end | |
366 | c=char.Head:clone() | |
367 | c.Name = "FalseHead" | |
368 | c.CanCollide = false | |
369 | c.Parent = char | |
370 | We(c,char.Head,0,0,0,0,0,0) | |
371 | char.Head.Transparency = 1 | |
372 | for i,v in pairs(char:GetChildren()) do | |
373 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
374 | v:Remove() | |
375 | end | |
376 | if v.ClassName == "BodyColors" then | |
377 | v.HeadColor = BrickColor.new("White") | |
378 | v.LeftArmColor = BrickColor.new("Really black") | |
379 | v.LeftLegColor = BrickColor.new("Really black") | |
380 | v.RightArmColor = BrickColor.new("Really black") | |
381 | v.RightLegColor = BrickColor.new("Really black") | |
382 | v.TorsoColor = BrickColor.new("Really black") | |
383 | end | |
384 | if v.ClassName == "Part" then | |
385 | if v.Name == "Head" or v.Name == "FalseHead" then | |
386 | v.BrickColor = BrickColor.new("White") | |
387 | else | |
388 | v.BrickColor = BrickColor.new("Really black") | |
389 | end | |
390 | end | |
391 | end | |
392 | ----------musics--------------- | |
393 | M1=SetMusic(537593870) | |
394 | M2=SetMusic(453268170) | |
395 | M3=SetMusic(410479975) | |
396 | M4=SetMusic(499438758) | |
397 | M5=SetMusic(399781334) | |
398 | M6=SetMusic(501548847) | |
399 | M7=SetMusic(295832100) | |
400 | M8=SetMusic(450162583) | |
401 | M9=SetMusic(408995834) | |
402 | M10=SetMusic(357055865) | |
403 | M11=SetMusic(357055865) | |
404 | M12=SetMusic(190783034) | |
405 | M13=SetMusic(190783034) | |
406 | M14=SetMusic(302016363) | |
407 | M15=SetMusic(416385309) | |
408 | M16=SetMusic(299062008) | |
409 | ------------------------------- | |
410 | ||
411 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
412 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
413 | end | |
414 | if showtag == true then | |
415 | local bbg = Instance.new("BillboardGui",c) | |
416 | bbg.Adornee = c | |
417 | bbg.Name = "satuttava" | |
418 | bbg.Size = UDim2.new(6,0,2,0) | |
419 | bbg.StudsOffset = Vector3.new(0,2,0) | |
420 | local box = Instance.new("TextLabel",bbg) | |
421 | box.Size = UDim2.new(1,0,1,0) | |
422 | box.BackgroundColor = BrickColor.new("White") | |
423 | box.TextColor3 = Color3.new(255,0,0) | |
424 | box.TextStrokeTransparency = 0.5 | |
425 | box.Font = 3 | |
426 | box.Text = Player.Name | |
427 | box.BackgroundTransparency = 1 | |
428 | box.Position = UDim2.new(0,0,0,0) | |
429 | box.TextScaled = true | |
430 | end | |
431 | if char:FindFirstChild("Humanoid") ~= nil then | |
432 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
433 | wait() | |
434 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
435 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
436 | humanoid = char:FindFirstChild("Humanoid") | |
437 | if humanoid:FindFirstChild("Animator") ~= nil then | |
438 | humanoid:FindFirstChild("Animator"):Remove() | |
439 | --Instance.new("Animator",humanoid) | |
440 | end | |
441 | if char:FindFirstChild("Animate") ~= nil then | |
442 | char:FindFirstChild("Animate"):Remove() | |
443 | end | |
444 | end | |
445 | Mouse = player:GetMouse() | |
446 | Music = Instance.new("Sound",char.Head) | |
447 | Music.Volume = 1 | |
448 | Music.Looped = true | |
449 | Music.SoundId = Asset | |
450 | Animate = Instance.new("Animation",char.Head) | |
451 | Animate.AnimationId = Asset | |
452 | ||
453 | ||
454 | ||
455 | head = char:FindFirstChild("Head") | |
456 | torso = char:FindFirstChild("Torso") | |
457 | ra = char:findFirstChild("Right Arm") | |
458 | la = char:findFirstChild("Left Arm") | |
459 | rl = char:findFirstChild("Right Leg") | |
460 | ll = char:findFirstChild("Left Leg") | |
461 | rs = torso:findFirstChild("Right Shoulder") | |
462 | ls = torso:findFirstChild("Left Shoulder") | |
463 | rh = torso:findFirstChild("Right Hip") | |
464 | lh = torso:findFirstChild("Left Hip") | |
465 | neck = torso:findFirstChild("Neck") | |
466 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
467 | ||
468 | state = humanoid:GetState() | |
469 | local ca = nil | |
470 | ca=GenerateGui() | |
471 | ca.Parent = player.PlayerGui | |
472 | if ca:FindFirstChild("Logo") ~= nil then | |
473 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
474 | if ca:FindFirstChild("Intro") ~= nil then | |
475 | ca:FindFirstChild("Intro"):Play() | |
476 | coroutine.resume(coroutine.create(function() | |
477 | for i=0,30 do | |
478 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
479 | wait(0.5) | |
480 | if i >= 30 then | |
481 | break | |
482 | end | |
483 | end | |
484 | end)) | |
485 | end | |
486 | end | |
487 | ||
488 | if humanoid ~= nil then | |
489 | humanoid.Changed:connect(function(pro) | |
490 | if pro == "MoveDirection" or pro == "Jump" then | |
491 | if Music.IsPlaying == true then | |
492 | AnimationStop() | |
493 | end | |
494 | end | |
495 | end) | |
496 | humanoid.Died:connect(function() | |
497 | AnimationStop() | |
498 | end) | |
499 | ||
500 | Mouse.KeyUp:connect(function(key) | |
501 | if key == "w" then | |
502 | W = false | |
503 | end | |
504 | if key == "a" then | |
505 | A = false | |
506 | end | |
507 | if key == "s" then | |
508 | S = false | |
509 | end | |
510 | if key == "d" then | |
511 | D = false | |
512 | end | |
513 | if string.byte(key) == 48 then | |
514 | run = false | |
515 | end | |
516 | end) | |
517 | ||
518 | Mouse.KeyDown:connect(function(key) | |
519 | if key == "w" then | |
520 | W = true | |
521 | AnimationStop() | |
522 | end | |
523 | if key == "a" then | |
524 | A = true | |
525 | AnimationStop() | |
526 | end | |
527 | if key == "s" then | |
528 | S = true | |
529 | AnimationStop() | |
530 | end | |
531 | if key == "d" then | |
532 | D = true | |
533 | AnimationStop() | |
534 | end | |
535 | end) | |
536 | ||
537 | ||
538 | ||
539 | Mouse.KeyDown:connect(function(key) | |
540 | KeyUsed(key) | |
541 | end) | |
542 | end | |
543 | end | |
544 | print'KrystalDance By: KrystalTeam as fully Loaded!' | |
545 | end | |
546 | ||
547 | function KeyUsed(key) | |
548 | if humanoid ~= nil then | |
549 | if humanoid.Health > 0 then | |
550 | if string.byte(key) == 32 then | |
551 | jump = true | |
552 | AnimationStop() | |
553 | --sit = false | |
554 | end | |
555 | if string.byte(key) == 50 then | |
556 | AnimationStop() | |
557 | if sit == true then | |
558 | sit = false | |
559 | else | |
560 | sit = true | |
561 | end | |
562 | end | |
563 | if string.byte(key) == 48 then | |
564 | run = true | |
565 | end | |
566 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
567 | if key == "Q" or key == "q" then | |
568 | AnimationStop() | |
569 | canttouch = true | |
570 | M1:Play() | |
571 | end | |
572 | if key == "E" or key == "e" then | |
573 | AnimationStop() | |
574 | party = true | |
575 | M2:Play() | |
576 | end | |
577 | if key == "R" or key == "r" then | |
578 | AnimationStop() | |
579 | jerk = true | |
580 | M3:Play() | |
581 | end | |
582 | if key == "T" or key == "t" then | |
583 | AnimationStop() | |
584 | happy = true | |
585 | M4:Play() | |
586 | end | |
587 | if key == "Y" or key == "y" then | |
588 | AnimationStop() | |
589 | spin = true | |
590 | M5:Play() | |
591 | end | |
592 | if key == "U" or key == "u" then | |
593 | AnimationStop() | |
594 | thriller = true | |
595 | M6:Play() | |
596 | end | |
597 | if key == "F" or key == "f" then | |
598 | AnimationStop() | |
599 | barrel = true | |
600 | M7:Play() | |
601 | if barrelbrick == nil and barrel == true then | |
602 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
603 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
604 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
605 | end | |
606 | end | |
607 | if key == "P" or key == "p" then | |
608 | AnimationStop() | |
609 | sax = true | |
610 | M8:Play() | |
611 | if saxtool == nil and sax == true then | |
612 | saxtool = P(1,2,2,'Black',0,false,false) | |
613 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
614 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
615 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
616 | end | |
617 | end | |
618 | if key == "G" or key == "g" then | |
619 | AnimationStop() | |
620 | spooky = true | |
621 | M9:Play() | |
622 | end | |
623 | if key == "H" or key == "h" then | |
624 | AnimationStop() | |
625 | stride = true | |
626 | M10:Play() | |
627 | end | |
628 | if key == "J" or key == "j" then | |
629 | AnimationStop() | |
630 | shuffle = true | |
631 | M11:Play() | |
632 | end | |
633 | if key == "K" or key == "k" then | |
634 | AnimationStop() | |
635 | rock = true | |
636 | M12:Play() | |
637 | end | |
638 | if key == "L" or key == "l" then | |
639 | AnimationStop() | |
640 | gagnam = true | |
641 | M13:Play() | |
642 | end | |
643 | if key == "Z" or key == "z" then | |
644 | AnimationStop() | |
645 | snoop = true | |
646 | M14:Play() | |
647 | end | |
648 | if key == "X" or key == "x" then | |
649 | AnimationStop() | |
650 | darude = true | |
651 | M15:Play() | |
652 | if sandstorm == nil and darude == true then | |
653 | sandstorm = P(1,1,1,'Black',0,false,false) | |
654 | sandstorm.Transparency = 1 | |
655 | a=Instance.new("Smoke",sandstorm) | |
656 | a.Color = Color3.new(255/255,255/255,175/255) | |
657 | a.Size = 0.4 | |
658 | a.RiseVelocity = 3 | |
659 | a.Opacity = 0.75 | |
660 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
661 | b.C1 = CFrame.new(0, -2, 0) | |
662 | end | |
663 | end | |
664 | if key == "C" or key == "c" then | |
665 | AnimationStop() | |
666 | taco = true | |
667 | M16:Play() | |
668 | end | |
669 | end | |
670 | end | |
671 | end | |
672 | end | |
673 | ||
674 | Generate(Player) | |
675 | ||
676 | game:service'RunService'.Stepped:connect(function() | |
677 | count = (count % 100) + countspeed | |
678 | angle = math.pi * math.sin(math.pi*2/100*count) | |
679 | countspeed = 1 | |
680 | ||
681 | state = humanoid:GetState() | |
682 | if state ~= Enum.HumanoidStateType.Freefall then | |
683 | jump = false | |
684 | else | |
685 | jump = true | |
686 | sit = false | |
687 | AnimationStop() | |
688 | end | |
689 | ||
690 | local mesh1anan = Instance.new("SpecialMesh") | |
691 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
692 | mesh1anan.Scale = Vector3.new(3,3,3) | |
693 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869" | |
694 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834" | |
695 | if taco == true then | |
696 | if char ~= nil then | |
697 | local locationanan = char:GetModelCFrame() | |
698 | local tacoa = Instance.new("Part") | |
699 | tacoa.CanCollide = false | |
700 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
701 | local meshanananan = mesh1anan:clone() | |
702 | meshanananan.Parent = tacoa | |
703 | meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20) | |
704 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
705 | tacoa.Parent = workspace | |
706 | game:GetService("Debris"):AddItem(tacoa,4) | |
707 | end | |
708 | end | |
709 | ||
710 | ||
711 | ||
712 | ||
713 | if canttouch == false then | |
714 | M1:Stop() | |
715 | end | |
716 | if party == false then | |
717 | M2:Stop() | |
718 | end | |
719 | if jerk == false then | |
720 | M3:Stop() | |
721 | end | |
722 | if happy == false then | |
723 | M4:Stop() | |
724 | end | |
725 | if spin == false then | |
726 | M5:Stop() | |
727 | end | |
728 | if thriller == false then | |
729 | M6:Stop() | |
730 | end | |
731 | if barrel == false then | |
732 | M7:Stop() | |
733 | end | |
734 | if sax == false then | |
735 | M8:Stop() | |
736 | end | |
737 | if spooky == false then | |
738 | M9:Stop() | |
739 | end | |
740 | if stride == false then | |
741 | M10:Stop() | |
742 | end | |
743 | if shuffle == false then | |
744 | M11:Stop() | |
745 | end | |
746 | if rock == false then | |
747 | M12:Stop() | |
748 | end | |
749 | if gagnam == false then | |
750 | M13:Stop() | |
751 | end | |
752 | if snoop == false then | |
753 | M14:Stop() | |
754 | end | |
755 | if darude == false then | |
756 | M15:Stop() | |
757 | end | |
758 | if taco == false then | |
759 | M16:Stop() | |
760 | end | |
761 | ||
762 | if run == true and sit == false then | |
763 | humanoid.WalkSpeed = 25 | |
764 | elseif sit == true then | |
765 | humanoid.WalkSpeed = 0 | |
766 | else | |
767 | humanoid.WalkSpeed = 16 | |
768 | end | |
769 | ||
770 | if global_wait == 380 then global_wait = 0 end | |
771 | ||
772 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
773 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
774 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
775 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
776 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
777 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
778 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
779 | end | |
780 | ||
781 | ||
782 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
783 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
784 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
785 | if hitz then | |
786 | if rootpart:FindFirstChild("Weld") == nil then | |
787 | miniweld = Instance.new("Weld", rootpart) | |
788 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
789 | miniweld.Part0 = hitz | |
790 | miniweld.Part1 = rootpart | |
791 | humanoid.PlatformStand = true | |
792 | end | |
793 | end | |
794 | else | |
795 | if rootpart:FindFirstChild("Weld") ~= nil then | |
796 | rootpart:FindFirstChild("Weld"):Destroy() | |
797 | humanoid.PlatformStand = false | |
798 | end | |
799 | end | |
800 | ||
801 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
802 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
803 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
804 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
805 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
806 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
807 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
808 | end | |
809 | ||
810 | if jump == true and sit == false then | |
811 | countspeed = 2 | |
812 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
813 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
814 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
815 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
816 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
817 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
818 | end | |
819 | ||
820 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
821 | if run == true then | |
822 | countspeed = 4 | |
823 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
824 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
825 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
826 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
827 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
828 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
829 | else | |
830 | countspeed = 2 | |
831 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
832 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
833 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
834 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
835 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
836 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
837 | end | |
838 | end | |
839 | ||
840 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
841 | if jerk == true and jump == false and sit == false then | |
842 | countspeed = 2 | |
843 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
844 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
845 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
846 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
847 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
848 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
849 | elseif party == true and jump == false and sit == false then | |
850 | countspeed = 4 | |
851 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
852 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
853 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
854 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
855 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
856 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
857 | elseif canttouch == true and jump == false and sit == false then | |
858 | countspeed = 2 | |
859 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
860 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
861 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
862 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
863 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
864 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
865 | elseif happy == true and jump == false and sit == false then | |
866 | countspeed = 4 | |
867 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
868 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
869 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
870 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
871 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
872 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
873 | elseif spin == true and jump == false and sit == false then | |
874 | global_wait = (global_wait % 360) + 4 | |
875 | countspeed = 4 | |
876 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
877 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
878 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
879 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
880 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
881 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
882 | elseif thriller == true and jump == false and sit == false then | |
883 | countspeed = 2 | |
884 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
885 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
886 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
887 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
888 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
889 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
890 | elseif barrel == true and jump == false and sit == false then | |
891 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
892 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
893 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
894 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
895 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
896 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
897 | elseif sax == true and jump == false and sit == false then | |
898 | countspeed = 2 | |
899 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
900 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
901 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
902 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
903 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
904 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
905 | elseif spooky == true and jump == false and sit == false then | |
906 | countspeed = 3 | |
907 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
908 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
909 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
910 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
911 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
912 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
913 | elseif stride == true and jump == false and sit == false then | |
914 | countspeed = 2.5 | |
915 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
916 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
917 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
918 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
919 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
920 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
921 | elseif shuffle == true and jump == false and sit == false then | |
922 | countspeed = 2 | |
923 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
924 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
925 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
926 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
927 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
928 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
929 | elseif rock == true and jump == false and sit == false then | |
930 | countspeed = 4 | |
931 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
932 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
933 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
934 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
935 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
936 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
937 | elseif gagnam == true and jump == false and sit == false then | |
938 | countspeed = 4 | |
939 | ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
940 | rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
941 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
942 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
943 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
944 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
945 | elseif snoop == true and jump == false and sit == false then | |
946 | countspeed = 2 | |
947 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
948 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
949 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
950 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
951 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
952 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
953 | elseif darude == true and jump == false and sit == false then | |
954 | countspeed = 3 | |
955 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
956 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
957 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
958 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
959 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
960 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
961 | elseif taco == true and jump == false and sit == false then | |
962 | countspeed = 4 | |
963 | global_wait = (global_wait % 360) + 4 | |
964 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
965 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
966 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
967 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
968 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
969 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
970 | end | |
971 | end | |
972 | end) |