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1 | p = game.Players.LocalPlayer | |
2 | char = p.Character | |
3 | local char = p.Character | |
4 | torso = char.Torso | |
5 | neck = char.Torso.Neck | |
6 | hum = char.Humanoid | |
7 | Player = game:GetService("Players").LocalPlayer | |
8 | Character = Player.Character | |
9 | tors = Character.Torso | |
10 | root = Character.HumanoidRootPart | |
11 | lleg = Character["Left Leg"] | |
12 | hed = Character.Head | |
13 | rleg = Character["Right Leg"] | |
14 | rarm = Character["Right Arm"] | |
15 | larm = Character["Left Arm"] | |
16 | ||
17 | ypcall(function() | |
18 | for i,v in pairs(Character:children()) do | |
19 | if v:IsA("Hat") then | |
20 | v:Destroy() | |
21 | end | |
22 | end | |
23 | for i,v in pairs(Character:children()) do | |
24 | if v:IsA("Accessory") then | |
25 | v:Destroy() | |
26 | end | |
27 | end | |
28 | for i,v in pairs(Character:children()) do | |
29 | if v:IsA("Hair") then | |
30 | v:Destroy() | |
31 | end | |
32 | end | |
33 | end) | |
34 | ||
35 | CV="Hot pink" | |
36 | ||
37 | local txt = Instance.new("BillboardGui", char) | |
38 | txt.Adornee = char .Head | |
39 | txt.Name = "_status" | |
40 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
41 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
42 | local text = Instance.new("TextLabel", txt) | |
43 | text.Size = UDim2.new(10, 0, 7, 0) | |
44 | text.FontSize = "Size24" | |
45 | text.TextScaled = true | |
46 | text.TextTransparency = 0 | |
47 | text.BackgroundTransparency = 1 | |
48 | text.TextTransparency = 0 | |
49 | text.TextStrokeTransparency = 0 | |
50 | text.Font = "Highway" | |
51 | text.TextStrokeColor3 = BrickColor.new("Really black").Color | |
52 | ||
53 | v=Instance.new("Part") | |
54 | v.Name = "ColorBrick" | |
55 | v.Parent=p.Character | |
56 | v.FormFactor="Symmetric" | |
57 | v.Anchored=true | |
58 | v.CanCollide=false | |
59 | v.BottomSurface="Smooth" | |
60 | v.TopSurface="Smooth" | |
61 | v.Size=Vector3.new(10,5,3) | |
62 | v.Transparency=1 | |
63 | v.CFrame=char.Torso.CFrame | |
64 | v.BrickColor=BrickColor.new(CV) | |
65 | v.Transparency=1 | |
66 | text.TextColor3 = BrickColor.new("Deep orange").Color | |
67 | v.Shape="Block" | |
68 | text.Text = "Prominence, The Sun God" | |
69 | ||
70 | hed.face.Texture = "http://www.roblox.com/asset/?id=0" | |
71 | hed.Transparency = 1 | |
72 | rleg.Transparency = 1 | |
73 | rarm.Transparency = 1 | |
74 | larm.Transparency = 1 | |
75 | lleg.Transparency = 1 | |
76 | tors.Transparency = 1 | |
77 | ||
78 | Player = game:GetService("Players").LocalPlayer | |
79 | Character = Player.Character | |
80 | rarm = Character["Right Arm"] | |
81 | larm = Character["Left Arm"] | |
82 | vt = Vector3.new | |
83 | bc = BrickColor.new | |
84 | wit = bc("Deep orange").Color | |
85 | ||
86 | local prth = Instance.new("Part",Character) | |
87 | prth.Size = vt(1.25,1.25,1.25) | |
88 | prth.CanCollide = false | |
89 | prth.Material = "Neon" | |
90 | prth.Transparency = 0.5 | |
91 | prth.BrickColor = bc("Deep orange") | |
92 | local wldh = Instance.new("Weld",Character) | |
93 | wldh.Part0 = hed | |
94 | wldh.Part1 = prth | |
95 | ||
96 | local prtrm = Instance.new("Part",Character) | |
97 | prtrm.Size = vt(2.1,2.1,1.1) | |
98 | prtrm.CanCollide = false | |
99 | prtrm.Transparency = 0.5 | |
100 | prtrm.Material = "Neon" | |
101 | prtrm.BrickColor = bc("Deep orange") | |
102 | local wldm = Instance.new("Weld",Character) | |
103 | wldm.Part0 = root | |
104 | wldm.Part1 = prtrm | |
105 | ||
106 | local prtr = Instance.new("Part",Character) | |
107 | prtr.Size = vt(1.1,2.1,1.1) | |
108 | prtr.CanCollide = false | |
109 | prtr.Transparency = 0.5 | |
110 | prtr.Material = "Neon" | |
111 | prtr.BrickColor = bc("Deep orange") | |
112 | local prtrl = Instance.new("Part",Character) | |
113 | prtrl.Size = vt(1.1,2.1,1.1) | |
114 | prtrl.CanCollide = false | |
115 | prtrl.Transparency = 0.5 | |
116 | prtrl.Material = "Neon" | |
117 | prtrl.BrickColor = bc("Deep orange") | |
118 | local eff = Instance.new("ParticleEmitter",prtr) | |
119 | eff.LightEmission = 1 | |
120 | eff.Texture = "rbxassetid://284205403" | |
121 | eff.Color = ColorSequence.new(wit) | |
122 | eff.Size = NumberSequence.new(0.5,1) | |
123 | eff.Acceleration = vt(0,25,0) | |
124 | eff.Speed = NumberRange.new(-5) | |
125 | eff.LockedToPart = false | |
126 | eff.Transparency = NumberSequence.new(0.95) | |
127 | eff.Lifetime = NumberRange.new(0.5) | |
128 | eff.Rate = 100000 | |
129 | eff.VelocitySpread = 25 | |
130 | local wld = Instance.new("Weld",Character) | |
131 | wld.Part0 = rarm | |
132 | wld.Part1 = prtr | |
133 | local wldl = Instance.new("Weld",Character) | |
134 | wldl.Part0 = rleg | |
135 | wldl.Part1 = prtrl | |
136 | ||
137 | local prtr2 = Instance.new("Part",Character) | |
138 | prtr2.Size = vt(1.1,2.1,1.1) | |
139 | prtr2.CanCollide = false | |
140 | prtr2.Transparency = 0.5 | |
141 | prtr2.Material = "Neon" | |
142 | prtr2.BrickColor = bc("Deep orange") | |
143 | local prtrl2 = Instance.new("Part",Character) | |
144 | prtrl2.Size = vt(1.1,2.1,1.1) | |
145 | prtrl2.CanCollide = false | |
146 | prtrl2.Transparency = 0.5 | |
147 | prtrl2.Material = "Neon" | |
148 | prtrl2.BrickColor = bc("Deep orange") | |
149 | local eff2 = Instance.new("ParticleEmitter",prtr2) | |
150 | eff2.LightEmission = 1 | |
151 | eff2.Texture = "rbxassetid://284205403" | |
152 | eff2.Color = ColorSequence.new(wit) | |
153 | eff2.Size = NumberSequence.new(0.5,1) | |
154 | eff2.Acceleration = vt(0,25,0) | |
155 | eff2.Speed = NumberRange.new(-5) | |
156 | eff2.LockedToPart = false | |
157 | eff2.Transparency = NumberSequence.new(0.95) | |
158 | eff2.Lifetime = NumberRange.new(0.5) | |
159 | eff2.Rate = 100000 | |
160 | eff2.VelocitySpread = 25 | |
161 | local wld2 = Instance.new("Weld",Character) | |
162 | wld2.Part0 = larm | |
163 | wld2.Part1 = prtr2 | |
164 | local wldl2 = Instance.new("Weld",Character) | |
165 | wldl2.Part0 = lleg | |
166 | wldl2.Part1 = prtrl2 | |
167 | ||
168 | local mouse = game.Players.LocalPlayer:GetMouse() | |
169 | tors = game.Players.LocalPlayer.Character.Torso | |
170 | vt = Vector3.new | |
171 | bc = BrickColor.new | |
172 | ||
173 | local Effect = Instance.new("Part",game.Lighting) | |
174 | Effect.BrickColor = bc("Deep orange") | |
175 | Effect.Transparency = 1 | |
176 | Effect.Anchored = true | |
177 | Effect.CanCollide = false | |
178 | Effect.Material = "Neon" | |
179 | Effect.Shape = "Ball" | |
180 | Effect.Size = vt(5,5,5) | |
181 | local fire1 = Instance.new("Fire",Effect) | |
182 | fire1.Name = "Fire" | |
183 | fire1.Heat = 0 | |
184 | fire1.Size = 30 | |
185 | fire1.SecondaryColor = bc("Really black").Color | |
186 | fire1.Color = bc("Deep orange").Color | |
187 | local fire2 = Instance.new("Fire",Effect) | |
188 | fire2.Name = "Fire2" | |
189 | fire2.Heat = 0 | |
190 | fire2.Size = 25 | |
191 | fire2.SecondaryColor = bc("Really black").Color | |
192 | fire2.Color = bc("Neon orange").Color | |
193 | ||
194 | function Explode(rad,par) | |
195 | local expart = Instance.new("Part",script.Parent) | |
196 | local expart2 = Instance.new("Part",script.Parent) | |
197 | local snd = Instance.new("Sound",expart) | |
198 | snd.SoundId = "rbxassetid://258057783" | |
199 | snd.Volume = 2.5 | |
200 | local partMesh = Instance.new("SpecialMesh",expart) | |
201 | partMesh.MeshType = "Sphere" | |
202 | local partMesh2 = Instance.new("SpecialMesh",expart2) | |
203 | partMesh2.MeshType = "Sphere" | |
204 | local expld = Instance.new("Explosion", script.Parent) | |
205 | expld.BlastRadius = rad | |
206 | expld.Position = par.Position | |
207 | partMesh.Scale = vt(rad,rad,rad) | |
208 | expart.Size = vt(1,1,1)*1.5 | |
209 | expart.Transparency = 0.5 | |
210 | expart.Anchored = true | |
211 | expart.Material = "Neon" | |
212 | expart.BrickColor = bc("Deep orange") | |
213 | expart.CFrame = par.CFrame | |
214 | partMesh2.Scale = vt(rad,rad,rad) | |
215 | expart2.Size = vt(1.15,1.15,1.15)*1.5 | |
216 | expart2.Transparency = 0.5 | |
217 | expart2.Anchored = true | |
218 | expart2.Material = "Neon" | |
219 | expart2.BrickColor = bc("Bright orange") | |
220 | expart2.CFrame = par.CFrame | |
221 | snd:Play() | |
222 | for i = 0, 100 do | |
223 | expart.Transparency = expart.Transparency + 0.005 | |
224 | partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25) | |
225 | expart.CFrame = expart.CFrame | |
226 | expart2.Transparency = expart.Transparency + 0.005 | |
227 | partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25) | |
228 | expart2.CFrame = expart.CFrame | |
229 | wait(0) | |
230 | end | |
231 | snd.Parent = nil | |
232 | expart.Parent = nil | |
233 | expart2.Parent = nil | |
234 | expld.Parent = nil | |
235 | end | |
236 | ||
237 | function Explode2(rad,par) | |
238 | local expart = Instance.new("Part",script.Parent) | |
239 | local expart2 = Instance.new("Part",script.Parent) | |
240 | local snd = Instance.new("Sound",expart) | |
241 | snd.SoundId = "rbxassetid://165969964" | |
242 | snd.Volume = 3 | |
243 | local partMesh = Instance.new("SpecialMesh",expart) | |
244 | partMesh.MeshType = "Sphere" | |
245 | local partMesh2 = Instance.new("SpecialMesh",expart2) | |
246 | partMesh2.MeshType = "Sphere" | |
247 | local expld = Instance.new("Explosion", script.Parent) | |
248 | expld.BlastRadius = rad | |
249 | expld.Position = par.Position | |
250 | partMesh.Scale = vt(rad,rad,rad) | |
251 | expart.Size = vt(1,1,1)*1.5 | |
252 | expart.Transparency = 0.5 | |
253 | expart.Anchored = true | |
254 | expart.Material = "Neon" | |
255 | expart.BrickColor = bc("Deep orange") | |
256 | expart.CFrame = par.CFrame | |
257 | partMesh2.Scale = vt(rad,rad,rad) | |
258 | expart2.Size = vt(1.15,1.15,1.15)*1.5 | |
259 | expart2.Transparency = 0.5 | |
260 | expart2.Anchored = true | |
261 | expart2.Material = "Neon" | |
262 | expart2.BrickColor = bc("Bright orange") | |
263 | expart2.CFrame = par.CFrame | |
264 | snd:Play() | |
265 | for i = 0, 100 do | |
266 | expart.Transparency = expart.Transparency + 0.005 | |
267 | partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25) | |
268 | expart.CFrame = expart.CFrame | |
269 | expart2.Transparency = expart.Transparency + 0.005 | |
270 | partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25) | |
271 | expart2.CFrame = expart.CFrame | |
272 | wait(0) | |
273 | end | |
274 | snd.Parent = nil | |
275 | expart.Parent = nil | |
276 | expart2.Parent = nil | |
277 | expld.Parent = nil | |
278 | end | |
279 | ||
280 | mouse.KeyDown:connect(function(k) | |
281 | ||
282 | k = k:lower() | |
283 | if k == "q" then | |
284 | local spart = Effect:Clone() | |
285 | spart.Parent = game.Players.LocalPlayer.Character | |
286 | spart.Transparency = 0 | |
287 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*5 | |
288 | wait() | |
289 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*15 | |
290 | wait() | |
291 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*25 | |
292 | wait() | |
293 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*35 | |
294 | wait() | |
295 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*45 | |
296 | wait() | |
297 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*55 | |
298 | wait() | |
299 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*65 | |
300 | wait() | |
301 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*75 | |
302 | wait() | |
303 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*85 | |
304 | wait() | |
305 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*95 | |
306 | wait() | |
307 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*105 | |
308 | spart.Transparency = 1 | |
309 | spart.Fire2:Destroy() | |
310 | spart.Fire:Destroy() | |
311 | Explode(25,spart) | |
312 | spart:Destroy() | |
313 | end | |
314 | if k == "e" then | |
315 | local spart = Effect:Clone() | |
316 | spart.Parent = game.Players.LocalPlayer.Character | |
317 | spart.Transparency = 0 | |
318 | spart.Anchored = false | |
319 | spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*0 | |
320 | spart.Position = spart.Position + vt(0,100,0) | |
321 | spart.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*150 | |
322 | wait(1) | |
323 | spart.Transparency = 1 | |
324 | spart.Fire2:Destroy() | |
325 | spart.Fire:Destroy() | |
326 | Explode2(75,spart) | |
327 | spart:Destroy() | |
328 | end | |
329 | if k == "r" then | |
330 | local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character) | |
331 | game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*275 | |
332 | wait(0.75) | |
333 | game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*-165 | |
334 | Explode(30,game.Players.LocalPlayer.Character.Torso) | |
335 | wait(0.5) | |
336 | ff:Destroy() | |
337 | end | |
338 | if k == "f" then | |
339 | local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character) | |
340 | for i = 0, 10 do | |
341 | game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0) | |
342 | wait(0) | |
343 | end | |
344 | for i = 0, 5 do | |
345 | game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,1,0) | |
346 | wait(0) | |
347 | end | |
348 | game.Players.LocalPlayer.Character.Torso.Anchored = true | |
349 | wait(1.5) | |
350 | game.Players.LocalPlayer.Character.Torso.Anchored = false | |
351 | for i = 0, 10 do | |
352 | game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,-1,0) | |
353 | wait(0) | |
354 | end | |
355 | wait(0.25) | |
356 | Explode2(62.5,game.Players.LocalPlayer.Character.Torso) | |
357 | wait(0.5) | |
358 | ff:Destroy() | |
359 | end | |
360 | end) | |
361 | ||
362 | local time = tick() | |
363 | ||
364 | local plr = game:GetService("Players").LocalPlayer | |
365 | local mouse,char = plr:GetMouse(),plr.Character | |
366 | ||
367 | local amountGhosts = 5 | |
368 | ||
369 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end | |
370 | ||
371 | local toggle,cd,mcd = false,false,false | |
372 | local ghosts = {} | |
373 | local temptab = {} | |
374 | ||
375 | char:WaitForChild("Animate"):Destroy() | |
376 | char.Humanoid:WaitForChild("Animator"):Destroy() | |
377 | ||
378 | local state = "idle" | |
379 | ||
380 | local gt = false | |
381 | ||
382 | local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit | |
383 | gyro.MaxTorque = Vector3.new(0,0,0) | |
384 | gyro.D = 0 | |
385 | gyro.P = 100000000 | |
386 | ||
387 | ||
388 | local wCol = BrickColor.new("Really red") | |
389 | local wCol2 = BrickColor.new("Really black") | |
390 | local gCol = BrickColor.new("Toothpaste") | |
391 | local gCol2 = BrickColor.new("Institutional white") | |
392 | ||
393 | function searchAll(m,clear) | |
394 | if clear then | |
395 | if clear == true then | |
396 | for i,v in pairs(temptab) do | |
397 | table.remove(temptab,1) | |
398 | end | |
399 | end | |
400 | end | |
401 | for i,v in pairs(m:GetChildren()) do | |
402 | if v then | |
403 | local s = v:Clone() | |
404 | for _,b in pairs(s:GetChildren()) do | |
405 | b:Destroy() | |
406 | end | |
407 | if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then | |
408 | if s.Name ~= "HumanoidRootPart" then | |
409 | s.Anchored = true | |
410 | s.CanCollide = false | |
411 | s.Transparency = 0.95 | |
412 | s.TopSurface = "Smooth" | |
413 | s.BottomSurface = "Smooth" | |
414 | s.FrontSurface = "Smooth" | |
415 | s.RightSurface = "Smooth" | |
416 | s.BackSurface = "Smooth" | |
417 | s.LeftSurface = "Smooth" | |
418 | if s.Material ~= Enum.Material.Neon then | |
419 | if gt == true then | |
420 | s.BrickColor = wCol2 | |
421 | else | |
422 | s.BrickColor = gCol2 | |
423 | end | |
424 | else | |
425 | if gt == true then | |
426 | s.BrickColor = wCol | |
427 | else | |
428 | s.BrickColor = gCol | |
429 | end | |
430 | end | |
431 | for _,c in pairs(v:GetChildren()) do | |
432 | if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then | |
433 | c:Clone().Parent = s | |
434 | end | |
435 | end | |
436 | local objValue = Instance.new("ObjectValue",s) | |
437 | objValue.Name = "Target" | |
438 | objValue.Value = v | |
439 | table.insert(temptab,s) | |
440 | end | |
441 | --elseif s:IsA("CharacterMesh") then | |
442 | --table.insert(temptab,s) | |
443 | end | |
444 | --searchAll(v) | |
445 | end | |
446 | end | |
447 | return temptab | |
448 | end | |
449 | ||
450 | function CreateGhost() | |
451 | local ghost = Instance.new("Model",game.Workspace) | |
452 | searchAll(char,true) | |
453 | ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name | |
454 | --Instance.new("Humanoid",ghost) | |
455 | for i,v in pairs(temptab) do | |
456 | v:Clone().Parent = ghost | |
457 | end | |
458 | table.insert(ghosts,ghost) | |
459 | end | |
460 | ||
461 | function ClearGhosts() | |
462 | for i,v in pairs(ghosts) do | |
463 | v:Destroy() | |
464 | end | |
465 | for i,v in pairs(ghosts) do | |
466 | table.remove(ghosts,1) | |
467 | end | |
468 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do | |
469 | if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then | |
470 | v:Destroy() | |
471 | end | |
472 | end | |
473 | end | |
474 | ||
475 | Instance.new("ForceField",char).Visible = false | |
476 | ||
477 | local e1 = Instance.new("Part",char) | |
478 | e1.Size = Vector3.new(0.2,0.2,0.2) | |
479 | e1.TopSurface = "Smooth" | |
480 | e1.BottomSurface = "Smooth" | |
481 | e1.Material = "Neon" | |
482 | e1.Transparency = 1 | |
483 | e1.Anchored = true | |
484 | e1.CanCollide = false | |
485 | e1.BrickColor = gCol | |
486 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6) | |
487 | local em1 = Instance.new("SpecialMesh",e1) | |
488 | em1.MeshType = "Sphere" | |
489 | local e2 = Instance.new("Part",char) | |
490 | e2.Size = Vector3.new(0.2,0.2,0.2) | |
491 | e2.TopSurface = "Smooth" | |
492 | e2.BottomSurface = "Smooth" | |
493 | e2.Transparency = 1 | |
494 | e2.Material = "Neon" | |
495 | e2.Anchored = true | |
496 | e2.CanCollide = false | |
497 | e2.BrickColor = gCol | |
498 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6) | |
499 | local em2 = Instance.new("SpecialMesh",e2) | |
500 | em2.MeshType = "Sphere" | |
501 | ||
502 | toggle = true | |
503 | for i=1,amountGhosts do | |
504 | CreateGhost() | |
505 | end | |
506 | char.Parent = game:GetService("Workspace").CurrentCamera | |
507 | char:FindFirstChild("Head").Transparency = 1 | |
508 | char:FindFirstChild("Torso").Transparency = 1 | |
509 | char:FindFirstChild("Right Arm").Transparency = 1 | |
510 | char:FindFirstChild("Left Arm").Transparency = 1 | |
511 | char:FindFirstChild("Right Leg").Transparency = 1 | |
512 | char:FindFirstChild("Left Leg").Transparency = 1 | |
513 | for i,v in pairs(char:GetChildren()) do | |
514 | if v:IsA("Accessory") then | |
515 | v:FindFirstChild("Handle").Transparency = 1 | |
516 | end | |
517 | end | |
518 | char:FindFirstChild("Head"):FindFirstChild("face"):Destroy() | |
519 | ||
520 | local p1 = Instance.new("Part",workspace) | |
521 | local m1 = Instance.new("SpecialMesh",p1) | |
522 | m1.MeshType = "Sphere" | |
523 | m1.Scale = Vector3.new(5,5,5) | |
524 | p1.Size = Vector3.new(1,1,1) | |
525 | p1.Anchored = true | |
526 | p1.CanCollide = false | |
527 | p1.TopSurface = "Smooth" | |
528 | p1.BottomSurface = "Smooth" | |
529 | p1.BrickColor = gCol | |
530 | p1.Material = "Neon" | |
531 | local p2 = Instance.new("Part",workspace) | |
532 | local m2 = Instance.new("SpecialMesh",p2) | |
533 | m2.MeshType = "Sphere" | |
534 | m2.Scale = Vector3.new(8,8,8) | |
535 | p2.Size = Vector3.new(1,1,1) | |
536 | p2.Anchored = true | |
537 | p2.CanCollide = false | |
538 | p2.TopSurface = "Smooth" | |
539 | p2.BottomSurface = "Smooth" | |
540 | p2.BrickColor = gCol2 | |
541 | p2.Material = "Neon" | |
542 | local p3 = Instance.new("Part",workspace) | |
543 | local m3 = Instance.new("BlockMesh",p3) | |
544 | m3.Scale = Vector3.new(7,7,7) | |
545 | p3.Size = Vector3.new(1,1,1) | |
546 | p3.Transparency = 0.4 | |
547 | p3.Anchored = true | |
548 | p3.CanCollide = false | |
549 | p3.TopSurface = "Smooth" | |
550 | p3.BottomSurface = "Smooth" | |
551 | p3.BrickColor = gCol | |
552 | p3.Material = "Neon" | |
553 | local p4 = Instance.new("Part",workspace) | |
554 | local m4 = Instance.new("BlockMesh",p4) | |
555 | m4.Scale = Vector3.new(10,10,10) | |
556 | p4.Size = Vector3.new(1,1,1) | |
557 | p4.Transparency = 0.4 | |
558 | p4.Anchored = true | |
559 | p4.CanCollide = false | |
560 | p4.TopSurface = "Smooth" | |
561 | p4.BottomSurface = "Smooth" | |
562 | p4.BrickColor = gCol2 | |
563 | p4.Material = "Neon" | |
564 | local currentframe = 0 | |
565 | local frmR | |
566 | ||
567 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
568 | currentframe = currentframe + 1 | |
569 | if currentframe < 1*60 then | |
570 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
571 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
572 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
573 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
574 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
575 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
576 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
577 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
578 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
579 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
580 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
581 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
582 | else | |
583 | p1:Destroy() | |
584 | p2:Destroy() | |
585 | p3:Destroy() | |
586 | p4:Destroy() | |
587 | frmR:disconnect() | |
588 | end | |
589 | end) | |
590 | ||
591 | char.Humanoid.MaxHealth = math.huge | |
592 | wait() | |
593 | char.Humanoid.Health = math.huge | |
594 | ||
595 | - | --[[mouse.KeyDown:connect(function(key) |
595 | + | |
596 | if key == "r" then | |
597 | print("R!") | |
598 | if cd == false then | |
599 | print("No cooldown!") | |
600 | cd = true | |
601 | if toggle == false then | |
602 | print("Entering godmode") | |
603 | toggle = true | |
604 | Instance.new("ForceField",char) | |
605 | for i=1,amountGhosts do | |
606 | CreateGhost() | |
607 | end | |
608 | char.Parent = game:GetService("Workspace").CurrentCamera | |
609 | char:FindFirstChild("Head").Transparency = 1 | |
610 | char:FindFirstChild("Torso").Transparency = 1 | |
611 | char:FindFirstChild("Right Arm").Transparency = 1 | |
612 | char:FindFirstChild("Left Arm").Transparency = 1 | |
613 | char:FindFirstChild("Right Leg").Transparency = 1 | |
614 | char:FindFirstChild("Left Leg").Transparency = 1 | |
615 | for i,v in pairs(char:GetChildren()) do | |
616 | if v:IsA("Accessory") then | |
617 | v:FindFirstChild("Handle").Transparency = 1 | |
618 | end | |
619 | end | |
620 | else | |
621 | print("Exiting godmode") | |
622 | toggle = false | |
623 | for i,v in pairs(ghosts) do | |
624 | v:Destroy() | |
625 | end | |
626 | char.Parent = game:GetService("Workspace") | |
627 | char:FindFirstChild("ForceField"):Destroy() | |
628 | char:FindFirstChild("Head").Transparency = 0 | |
629 | char:FindFirstChild("Torso").Transparency = 0 | |
630 | char:FindFirstChild("Right Arm").Transparency = 0 | |
631 | char:FindFirstChild("Left Arm").Transparency = 0 | |
632 | char:FindFirstChild("Right Leg").Transparency = 0 | |
633 | char:FindFirstChild("Left Leg").Transparency = 0 | |
634 | for i,v in pairs(char:GetChildren()) do | |
635 | if v:IsA("Accessory") then | |
636 | v:FindFirstChild("Handle").Transparency = 0 | |
637 | end | |
638 | end | |
639 | end | |
640 | cd = false | |
641 | end | |
642 | end | |
643 | - | end)]] |
643 | + | |
644 | ||
645 | mouse.KeyDown:connect(function(key) | |
646 | spawn(function() | |
647 | if key == "f" and toggle == true and mcd == false then | |
648 | if #ghosts < amountGhosts then | |
649 | print(#ghosts.."<") | |
650 | mcd = true | |
651 | ||
652 | ClearGhosts() | |
653 | ||
654 | for i=1,amountGhosts do | |
655 | CreateGhost() | |
656 | end | |
657 | local p1 = Instance.new("Part",workspace) | |
658 | local m1 = Instance.new("SpecialMesh",p1) | |
659 | m1.MeshType = "Sphere" | |
660 | m1.Scale = Vector3.new(7,7,7) | |
661 | p1.Size = Vector3.new(1,1,1) | |
662 | p1.Anchored = true | |
663 | p1.CanCollide = false | |
664 | p1.TopSurface = "Smooth" | |
665 | p1.BottomSurface = "Smooth" | |
666 | if gt == false then | |
667 | p1.BrickColor = gCol | |
668 | else | |
669 | p1.BrickColor = wCol | |
670 | end | |
671 | p1.Material = "Neon" | |
672 | local p2 = Instance.new("Part",workspace) | |
673 | local m2 = Instance.new("SpecialMesh",p2) | |
674 | m2.MeshType = "Sphere" | |
675 | m2.Scale = Vector3.new(9,9,9) | |
676 | p2.Size = Vector3.new(1,1,1) | |
677 | p2.Anchored = true | |
678 | p2.CanCollide = false | |
679 | p2.TopSurface = "Smooth" | |
680 | p2.BottomSurface = "Smooth" | |
681 | if gt == false then | |
682 | p2.BrickColor = gCol2 | |
683 | else | |
684 | p2.BrickColor = wCol2 | |
685 | end | |
686 | p2.Material = "Neon" | |
687 | local currentframe = 0 | |
688 | local frmR | |
689 | ||
690 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
691 | currentframe = currentframe + 1 | |
692 | if currentframe < 0.25*60 then | |
693 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
694 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
695 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
696 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
697 | else | |
698 | p1:Destroy() | |
699 | p2:Destroy() | |
700 | mcd = false | |
701 | frmR:disconnect() | |
702 | end | |
703 | end) | |
704 | else | |
705 | mcd = true | |
706 | ||
707 | ClearGhosts() | |
708 | ||
709 | local p1 = Instance.new("Part",workspace) | |
710 | local m1 = Instance.new("SpecialMesh",p1) | |
711 | m1.MeshType = "Sphere" | |
712 | m1.Scale = Vector3.new(7,7,7) | |
713 | p1.Size = Vector3.new(1,1,1) | |
714 | p1.Anchored = true | |
715 | p1.CanCollide = false | |
716 | p1.TopSurface = "Smooth" | |
717 | p1.BottomSurface = "Smooth" | |
718 | if gt == false then | |
719 | p1.BrickColor = gCol | |
720 | else | |
721 | p1.BrickColor = wCol | |
722 | end | |
723 | p1.Material = "Neon" | |
724 | local p2 = Instance.new("Part",workspace) | |
725 | local m2 = Instance.new("SpecialMesh",p2) | |
726 | m2.MeshType = "Sphere" | |
727 | m2.Scale = Vector3.new(9,9,9) | |
728 | p2.Size = Vector3.new(1,1,1) | |
729 | p2.Anchored = true | |
730 | p2.CanCollide = false | |
731 | p2.TopSurface = "Smooth" | |
732 | p2.BottomSurface = "Smooth" | |
733 | if gt == false then | |
734 | p2.BrickColor = gCol2 | |
735 | else | |
736 | p2.BrickColor = wCol2 | |
737 | end | |
738 | p2.Material = "Neon" | |
739 | local currentframe = 0 | |
740 | local frmR | |
741 | ||
742 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
743 | currentframe = currentframe + 1 | |
744 | if currentframe < 0.25*60 then | |
745 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
746 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
747 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
748 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
749 | else | |
750 | p1:Destroy() | |
751 | p2:Destroy() | |
752 | mcd = false | |
753 | frmR:disconnect() | |
754 | end | |
755 | end) | |
756 | end | |
757 | elseif key == "g" and toggle == true and mcd == false then | |
758 | if gt == true then | |
759 | gt = false | |
760 | local p1 = Instance.new("Part",workspace) | |
761 | local m1 = Instance.new("SpecialMesh",p1) | |
762 | m1.MeshType = "Sphere" | |
763 | m1.Scale = Vector3.new(5,5,5) | |
764 | p1.Size = Vector3.new(1,1,1) | |
765 | p1.Anchored = true | |
766 | p1.CanCollide = false | |
767 | p1.TopSurface = "Smooth" | |
768 | p1.BottomSurface = "Smooth" | |
769 | p1.BrickColor = gCol | |
770 | p1.Material = "Neon" | |
771 | local p2 = Instance.new("Part",workspace) | |
772 | local m2 = Instance.new("SpecialMesh",p2) | |
773 | m2.MeshType = "Sphere" | |
774 | m2.Scale = Vector3.new(8,8,8) | |
775 | p2.Size = Vector3.new(1,1,1) | |
776 | p2.Anchored = true | |
777 | p2.CanCollide = false | |
778 | p2.TopSurface = "Smooth" | |
779 | p2.BottomSurface = "Smooth" | |
780 | p2.BrickColor = gCol2 | |
781 | p2.Material = "Neon" | |
782 | local p3 = Instance.new("Part",workspace) | |
783 | local m3 = Instance.new("BlockMesh",p3) | |
784 | m3.Scale = Vector3.new(7,7,7) | |
785 | p3.Size = Vector3.new(1,1,1) | |
786 | p3.Transparency = 0.4 | |
787 | p3.Anchored = true | |
788 | p3.CanCollide = false | |
789 | p3.TopSurface = "Smooth" | |
790 | p3.BottomSurface = "Smooth" | |
791 | p3.BrickColor = gCol | |
792 | p3.Material = "Neon" | |
793 | local p4 = Instance.new("Part",workspace) | |
794 | local m4 = Instance.new("BlockMesh",p4) | |
795 | m4.Scale = Vector3.new(10,10,10) | |
796 | p4.Size = Vector3.new(1,1,1) | |
797 | p4.Transparency = 0.4 | |
798 | p4.Anchored = true | |
799 | p4.CanCollide = false | |
800 | p4.TopSurface = "Smooth" | |
801 | p4.BottomSurface = "Smooth" | |
802 | p4.BrickColor = gCol2 | |
803 | p4.Material = "Neon" | |
804 | ||
805 | ClearGhosts() | |
806 | ||
807 | for i=1,amountGhosts do | |
808 | CreateGhost() | |
809 | end | |
810 | ||
811 | local currentframe = 0 | |
812 | local frmR | |
813 | ||
814 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
815 | currentframe = currentframe + 1 | |
816 | if currentframe < 1*60 then | |
817 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
818 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
819 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
820 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
821 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
822 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
823 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
824 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
825 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
826 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
827 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
828 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
829 | else | |
830 | p1:Destroy() | |
831 | p2:Destroy() | |
832 | p3:Destroy() | |
833 | p4:Destroy() | |
834 | frmR:disconnect() | |
835 | end | |
836 | end) | |
837 | else | |
838 | gt = true | |
839 | local p1 = Instance.new("Part",workspace) | |
840 | local m1 = Instance.new("SpecialMesh",p1) | |
841 | m1.MeshType = "Sphere" | |
842 | m1.Scale = Vector3.new(5,5,5) | |
843 | p1.Size = Vector3.new(1,1,1) | |
844 | p1.Anchored = true | |
845 | p1.CanCollide = false | |
846 | p1.TopSurface = "Smooth" | |
847 | p1.BottomSurface = "Smooth" | |
848 | p1.BrickColor = wCol | |
849 | p1.Material = "Neon" | |
850 | local p2 = Instance.new("Part",workspace) | |
851 | local m2 = Instance.new("SpecialMesh",p2) | |
852 | m2.MeshType = "Sphere" | |
853 | m2.Scale = Vector3.new(8,8,8) | |
854 | p2.Size = Vector3.new(1,1,1) | |
855 | p2.Anchored = true | |
856 | p2.CanCollide = false | |
857 | p2.TopSurface = "Smooth" | |
858 | p2.BottomSurface = "Smooth" | |
859 | p2.BrickColor = wCol2 | |
860 | p2.Material = "Neon" | |
861 | local p3 = Instance.new("Part",workspace) | |
862 | local m3 = Instance.new("BlockMesh",p3) | |
863 | m3.Scale = Vector3.new(7,7,7) | |
864 | p3.Size = Vector3.new(1,1,1) | |
865 | p3.Transparency = 0.4 | |
866 | p3.Anchored = true | |
867 | p3.CanCollide = false | |
868 | p3.TopSurface = "Smooth" | |
869 | p3.BottomSurface = "Smooth" | |
870 | p3.BrickColor = wCol | |
871 | p3.Material = "Neon" | |
872 | local p4 = Instance.new("Part",workspace) | |
873 | local m4 = Instance.new("BlockMesh",p4) | |
874 | m4.Scale = Vector3.new(10,10,10) | |
875 | p4.Size = Vector3.new(1,1,1) | |
876 | p4.Transparency = 0.4 | |
877 | p4.Anchored = true | |
878 | p4.CanCollide = false | |
879 | p4.TopSurface = "Smooth" | |
880 | p4.BottomSurface = "Smooth" | |
881 | p4.BrickColor = wCol2 | |
882 | p4.Material = "Neon" | |
883 | ||
884 | ClearGhosts() | |
885 | ||
886 | for i=1,amountGhosts do | |
887 | CreateGhost() | |
888 | end | |
889 | ||
890 | local currentframe = 0 | |
891 | local frmR | |
892 | ||
893 | frmR = game:GetService("RunService").RenderStepped:connect(function() | |
894 | currentframe = currentframe + 1 | |
895 | if currentframe < 1*60 then | |
896 | p1.CFrame = char:WaitForChild("Torso").CFrame | |
897 | p2.CFrame = char:WaitForChild("Torso").CFrame | |
898 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
899 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
900 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
901 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
902 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
903 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
904 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
905 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
906 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
907 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
908 | else | |
909 | p1:Destroy() | |
910 | p2:Destroy() | |
911 | p3:Destroy() | |
912 | p4:Destroy() | |
913 | frmR:disconnect() | |
914 | end | |
915 | end) | |
916 | end | |
917 | end | |
918 | end) | |
919 | end) | |
920 | ||
921 | local frm = 0 | |
922 | ||
923 | local toRemove = {} | |
924 | ||
925 | game:GetService("RunService").RenderStepped:connect(function() | |
926 | frm = frm + 1 | |
927 | if char.Parent == game:GetService("Workspace").CurrentCamera then | |
928 | ||
929 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55) | |
930 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55) | |
931 | ||
932 | local delay = 0.9 | |
933 | ||
934 | for i,v in pairs(ghosts) do | |
935 | for _,b in pairs(v:GetChildren()) do | |
936 | if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then | |
937 | b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay) | |
938 | end | |
939 | end | |
940 | delay = delay - (0.5/(#ghosts+1)) | |
941 | end | |
942 | ||
943 | --[[if math.floor(frm/8) == frm/8 then | |
944 | local isub = 0 | |
945 | for i,v in pairs(ghosts) do | |
946 | if #v:GetChildren() < 6 then | |
947 | v:Destroy() | |
948 | table.remove(ghosts,i - isub) | |
949 | isub = isub + 1 | |
950 | CreateGhost() | |
951 | end | |
952 | end | |
953 | end]] | |
954 | end | |
955 | ||
956 | --Animation states | |
957 | ||
958 | local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4) | |
959 | local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true) | |
960 | ||
961 | if state ~= "busy" then | |
962 | if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then | |
963 | state = "idle" | |
964 | elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then | |
965 | state = "running" | |
966 | --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then | |
967 | state = "falling" | |
968 | elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then | |
969 | state = "jumping"]] | |
970 | end | |
971 | char.Humanoid.WalkSpeed = 50 | |
972 | char.Humanoid.JumpPower = 70 | |
973 | end | |
974 | ||
975 | --Actual animations | |
976 | ||
977 | if state == "idle" then | |
978 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06) | |
979 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
980 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
981 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
982 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
983 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
984 | elseif state == "running" then | |
985 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06) | |
986 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
987 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
988 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
989 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
990 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
991 | end | |
992 | end) | |
993 | ||
994 | char.Humanoid.Died:connect(function() | |
995 | toggle = false | |
996 | ||
997 | ClearGhosts() | |
998 | ||
999 | char.Parent = game.Workspace | |
1000 | char.Parent = game:GetService("Workspace") | |
1001 | char:FindFirstChild("ForceField"):Destroy() | |
1002 | char:FindFirstChild("Head").Transparency = 0 | |
1003 | char:FindFirstChild("Torso").Transparency = 0 | |
1004 | char:FindFirstChild("Right Arm").Transparency = 0 | |
1005 | char:FindFirstChild("Left Arm").Transparency = 0 | |
1006 | char:FindFirstChild("Right Leg").Transparency = 0 | |
1007 | char:FindFirstChild("Left Leg").Transparency = 0 | |
1008 | for i,v in pairs(char:GetChildren()) do | |
1009 | if v:IsA("Accessory") then | |
1010 | v:FindFirstChild("Handle").Transparency = 0 | |
1011 | end | |
1012 | end | |
1013 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end | |
1014 | plr:LoadCharacter() | |
1015 | end) | |
1016 | ||
1017 | local msgidGlob = 0 | |
1018 | local state = true | |
1019 | local font = "Arcade" | |
1020 | local tcol = Color3.fromRGB(255,217,0) | |
1021 | local tscol = Color3.fromRGB(0,0,0) | |
1022 | local fsiz = 28 | |
1023 | local tr = true | |
1024 | local tsr = false | |
1025 | local fade = 2 | |
1026 | ||
1027 | local p = Instance.new("Part",game.Workspace) | |
1028 | p.Size = Vector3.new(0.2,0.2,0.2) | |
1029 | p.Transparency = 1 | |
1030 | p.Anchored = true | |
1031 | p.CanCollide = false | |
1032 | p.Name = "Msg" | |
1033 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0) | |
1034 | ||
1035 | local r = 255 | |
1036 | local b = 0 | |
1037 | local g = 0 | |
1038 | ||
1039 | plr.Chatted:connect(function(c) | |
1040 | msgidGlob = msgidGlob + 1 | |
1041 | local curMsgId = msgidGlob | |
1042 | if string.lower(c) == "!disable" then | |
1043 | state = false | |
1044 | elseif string.lower(c) == "!enable" then | |
1045 | state = true | |
1046 | elseif string.lower(string.sub(c,1,6)) == "!font " then | |
1047 | local old = font | |
1048 | font = string.sub(c,7,#c) or old | |
1049 | elseif string.lower(string.sub(c,1,8)) == "!tcolor " then | |
1050 | if string.lower(string.sub(c,9,#c)) == "rainbow" then | |
1051 | tr = true | |
1052 | else | |
1053 | tr = false | |
1054 | local old = tcol | |
1055 | tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old | |
1056 | end | |
1057 | elseif string.lower(string.sub(c,1,9)) == "!tscolor " then | |
1058 | if string.sub(c,10,#c) == "rainbow" then | |
1059 | tsr = true | |
1060 | else | |
1061 | tsr = false | |
1062 | local old = tscol | |
1063 | tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old | |
1064 | end | |
1065 | elseif string.lower(string.sub(c,1,6)) == "!size " then | |
1066 | local old = fsiz | |
1067 | fsiz = string.sub(c,7,#c) or old | |
1068 | elseif string.lower(string.sub(c,1,6)) == "!fade " then | |
1069 | local old = fade | |
1070 | fade = string.sub(c,7,#c) or old | |
1071 | end | |
1072 | if plr.Character and state == true then | |
1073 | if plr.Character:FindFirstChild("Head") then | |
1074 | for i,v in pairs(p:GetChildren()) do | |
1075 | if v:IsA("BillboardGui") and v.Name == "J2CMSG" then | |
1076 | v:Destroy() | |
1077 | end | |
1078 | end | |
1079 | local bbgui = Instance.new("BillboardGui",p) | |
1080 | bbgui.Name = "J2CMSG" | |
1081 | bbgui.AlwaysOnTop = true | |
1082 | bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0) | |
1083 | bbgui.Size = UDim2.new(0.2,0,0.14,0) | |
1084 | local tl = Instance.new("TextLabel",bbgui) | |
1085 | tl.BackgroundTransparency = 1 | |
1086 | tl.BorderSizePixel = 0 | |
1087 | tl.Size = UDim2.new(1,0,10,0) | |
1088 | tl.Position = UDim2.new(0,0,-5,0) | |
1089 | tl.Font = font or "SciFi" | |
1090 | tl.FontSize = "Size"..fsiz or "Size36" | |
1091 | tl.TextColor3 = tcol | |
1092 | tl.TextScaled = false | |
1093 | tl.TextWrapped = false | |
1094 | tl.TextStrokeColor3 = tscol | |
1095 | tl.TextStrokeTransparency = 0 | |
1096 | ||
1097 | game:GetService("RunService").RenderStepped:connect(function() | |
1098 | if tr then | |
1099 | if tl.Parent ~= nil then | |
1100 | tl.TextColor3 = Color3.fromRGB(r,g,b) | |
1101 | end | |
1102 | end | |
1103 | end) | |
1104 | ||
1105 | for i=1,#c do | |
1106 | if msgidGlob == curMsgId then | |
1107 | tl.Text = string.sub(c,1,i) | |
1108 | if string.sub(c,i,i) ~= " " then | |
1109 | local s = Instance.new("Sound",p) | |
1110 | s.SoundId = "rbxassetid://418252437" | |
1111 | s.Volume = 1 | |
1112 | s.Pitch = 1 | |
1113 | s:Play() | |
1114 | game.Debris:AddItem(s,2) | |
1115 | end | |
1116 | wait() | |
1117 | end | |
1118 | end | |
1119 | wait(fade) | |
1120 | if msgidGlob == curMsgId then | |
1121 | for i=1,10 do | |
1122 | if msgidGlob == curMsgId then | |
1123 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
1124 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
1125 | tl.Position = tl.Position + UDim2.new(0,0,0,-3) | |
1126 | wait() | |
1127 | end | |
1128 | end | |
1129 | if msgidGlob == curMsgId then | |
1130 | bbgui:Destroy() | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | end) | |
1136 | ||
1137 | coroutine.resume(coroutine.create(function() | |
1138 | while wait() do | |
1139 | for i=0,255,10 do g = i wait() end | |
1140 | for i=255,0,-10 do r = i wait() end | |
1141 | for i=0,255,10 do b = i wait() end | |
1142 | for i=255,0,-10 do g = i wait() end | |
1143 | for i=0,255,10 do r = i wait() end | |
1144 | for i=255,0,-10 do b = i wait() end | |
1145 | end | |
1146 | end)) | |
1147 | ||
1148 | game:GetService("RunService").RenderStepped:connect(function() | |
1149 | if p.Parent ~= nil then | |
1150 | p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16) | |
1151 | else | |
1152 | p = Instance.new("Part",game.Workspace) | |
1153 | p.Size = Vector3.new(0.2,0.2,0.2) | |
1154 | p.Transparency = 1 | |
1155 | p.Anchored = true | |
1156 | p.CanCollide = false | |
1157 | p.Name = "Msg" | |
1158 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0) | |
1159 | end | |
1160 | end) | |
1161 | ||
1162 | print("Ghost loaded! Time elapsed: "..tick() - time) |