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wait(0.5)
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count = 120 --Time until server shuts down
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msg = "Warning Server Self Destructing,Please evacuate"
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m.Text = ("RIP server")
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---DO NOT EDIT BELOW!
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game.Workspace.Gravity = -10
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function Paint(Brick)
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for i,v in pairs(game.Workspace:GetChildren()) do
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if v:IsA("Part")then
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	Brick.BrickColor = BrickColor.new("Really black")
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v.BrickColor = BrickColor.new('Bright voilet')
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Brick.Material = "CorrodedMetal"
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v.Name = ("locked")
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Brick.CFrame=CFrame.new(Brick.Position,Vector3.new(math.random(),math.random(),math.random()))
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v.Locked = true
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v.Anchored = false
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function Search(Object)
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	print(Object)
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	coroutine.resume(coroutine.create(Paint), Object)
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	local Children = Object:GetChildren()
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	for X = 1, # Children do
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		Search(Children[X])
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	end
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end
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Search(game.Workspace)
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m = Instance.new("Message")
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m.Parent = game.Workspace
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for i = 1,count do
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wait(1)
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m.Text = "" ..count .."(" ..msg ..")"
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count = count - 1
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end
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m.Text = "Server Self-Destructed"
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function shutdown() 
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while true do
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wait()
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a = game.Players:GetChildren()
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for i = 1, #a do
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a[i]:remove() 
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end
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end
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end 
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if count == 0 then
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shutdown()
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end