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1
-- The Box of Wonder --
2
3
wait()
4
script.Parent = nil
5
LoudVolume = false
6
Submerged = false
7
Music = true
8
script.Name = "CardboardBox"
9
Player = game.Players.LocalPlayer
10
c = game.Players.LocalPlayer.Character
11
Head = c.Head
12
anim = c.Humanoid.Animator
13
Humanoid = c:findFirstChild("Humanoid")
14
b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
15
rage = false
16
p = game.Players.LocalPlayer
17
Music = false
18
W = nil
19
local Effects = {}
20
attack = false
21
local attacking = false
22
vt = Vector3.new
23
bc = BrickColor.new
24
br = BrickColor.random
25
it = Instance.new
26
cf = CFrame.new
27
euler = CFrame.fromEulerAnglesXYZ
28
angles = CFrame.Angles
29
matr = math.random
30
mouse = Player:GetMouse()
31
32
  RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
33
  RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
34
  LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
35
  LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
36
  RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
37
  RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
38
  LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
39
  LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
40
  NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
41
  NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
42
  RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
43
  RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
44
  RS = c.Torso:FindFirstChild("Right Shoulder")
45
  LS = c.Torso:FindFirstChild("Left Shoulder")
46
  RH = c.Torso:FindFirstChild("Right Hip")
47
  LH = c.Torso:FindFirstChild("Left Hip")
48
  RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
49
  N = c.Torso:FindFirstChild("Neck")
50
  cf = CFrame.new
51
  ang = CFrame.Angles
52
  rd = math.rad
53
  rd2 = math.random
54
55
  function lerpz(joint, prop, cfrmz, alp)
56
    joint[prop] = joint[prop]:lerp(cfrmz, alp)
57
  end
58
  function resetlerp()
59
    RJ.C0 = RJC0
60
    RJ.C1 = RJC1
61
    N.C0 = NC0
62
    N.C1 = NC1
63
    RS.C0 = RSC0
64
    RS.C1 = RSC1
65
    LS.C0 = LSC0
66
    LS.C1 = LSC1
67
    RH.C0 = RHC0
68
    RH.C1 = RHC1
69
    LH.C0 = LHC0
70
	LH.C1 = LHC1
71
  end
72
73-
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://1676172776" S.Volume = 3 S.Looped = true
73+
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://" S.Volume = 3 S.Looped = true
74
function NukeShockwaves(Size, CFramez)
75
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
76
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
77
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
78
Spawn(function()
79
for i = 1,math.huge do
80
if Shock.Transparency >= 1 then break end
81
Shock.Transparency = Shock.Transparency + 0.05
82
wait()
83
end
84
end)
85
end
86
87
function swait(num)
88
if num==0 or num==nil then
89
game:service'RunService'.Heartbeat:wait(0)
90
else
91
for i=0,num do
92
game:service'RunService'.Heartbeat:wait(0)
93
end
94
end
95
end
96
97
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
98
local P = Instance.new("Part",c)P.Size = Vector3.new(3,3,3)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P 
99
P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.FrontSurface = "SmoothNoOutlines" P.BackSurface = "SmoothNoOutlines" 
100
P.LeftSurface = "SmoothNoOutlines" P.RightSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Really black") P.Material = "Marble"
101
local M = Instance.new("BlockMesh",P)
102
local tra = Instance.new("ParticleEmitter",P) tra.Color = ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture = "rbxassetid://73623723"
103
tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime = NumberRange.new(1,2) tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new(1,0.35,0)})
104
tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
105
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1 tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false
106
function SelfDestructBox()
107-
local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
107+
local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://" Sound.Volume = 4 Sound:Play()
108
P.Touched:connect(function(Hit)
109
if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end
110
for i,v in pairs(game.Workspace:children()) do
111
if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
112
if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then
113
v:findFirstChild("Humanoid"):TakeDamage(100)
114
end
115
end
116
end
117
Hit = true c.Parent = nil
118
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
119
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
120
Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere"
121
P:remove()
122
local Pos = Shock.Position
123-
local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
123+
local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
124
for i = 1,4 do
125
SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2)
126
swait()
127
end
128
for i = 1,30 do
129
SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-2,2)/10)
130
NukeShockwaves(i*3,CFrame.new(Shock.Position))
131
swait()
132
end
133
for i = 1,30 do
134
Shock.Transparency = Shock.Transparency + 1/30
135
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
136
swait()
137
end
138
end)
139
end
140
141
sine = 0
142
143
Sadness = false
144
145
InBox = false local Speed
146
function HideInBox()
147
if InBox == false then Humanoid.WalkSpeed = 6 S:Play()
148
Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1
149
for i = 1,10 do
150
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
151
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
152
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
153
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
154
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
155
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
156
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
157
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
158
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
159
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
160
swait()
161
end
162
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
163
v2.Transparency = 1	end end end end tra.Enabled = true
164
while InBox == true do
165
if Sadness == true then
166
tra.Enabled = false
167
else
168
tra.Enabled = true
169
end
170
if attack == false then
171
local Beat = 1+(S.PlaybackLoudness)/2500
172
M.Scale = Vector3.new(Beat,Beat,Beat)
173
if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
174
sine = sine + 1 Humanoid.HipHeight = -0.5
175
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
176
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
177
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
178
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
179
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
180
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
181
lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
182
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
183
lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
184
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
185
else Humanoid.HipHeight = -1.5
186
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
187
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
188
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
189
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
190
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
191
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
192
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
193
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
194
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
195
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)	
196
end
197
end
198
swait()
199
end
200
else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed = 16 c.Head.Transparency = 0 S:Stop()
201
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
202
v2.Transparency = 0	end end end end tra.Enabled = false
203
M.Scale = Vector3.new(1,1,1)
204
for i = 1,10 do
205
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
206
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
207
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
208
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
209
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
210
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
211
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
212
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
213
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
214
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
215
swait()
216
end	
217
end
218
end
219
220
WeegeeAttax = false
221
function WeegeeAttack()
222
WeegeeAttax = true
223
while WeegeeAttax == true do
224
swait()
225
for i,v in pairs (game.Workspace:children()) do
226
if v.Name == "Weegee" then
227
if v:findFirstChild("BodyVelocity")==nil then
228
local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
229
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
230
else
231
v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
232
end
233
v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
234
v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0)
235
end
236
end
237
end
238
for i,v in pairs (game.Workspace:children()) do
239
if v.Name == "Weegee" then
240
if v:findFirstChild("BodyVelocity")~=nil then
241
v:findFirstChild("BodyVelocity"):remove()
242
end
243
end
244
end
245
end
246
247
function Retreat() 
248
if Inflated == false then
249
anim.Parent = nil
250-
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play() 
250+
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://" S.Volume = 1 S:Play() 
251
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
252
v2.Transparency = 1	end end end end
253
for i = 1,4 do
254
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
255
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
256
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
257
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
258
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
259
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
260
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
261
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
262
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
263
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)	
264
swait()
265
end	
266
for i = 1,100 do
267
Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
268
W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
269
swait()
270
end
271
W.C0 = CFrame.Angles(0,0,0)
272
if InBox == false then
273
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
274
v2.Transparency = 0	end end end end anim.Parent = Humanoid
275
for i = 1,10 do
276
swait()
277
end
278
end	
279
else
280
anim.Parent = nil
281-
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play() 
281+
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://" S.Volume = 1 S:Play() 
282
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
283
v2.Transparency = 1	end end end end
284
if InBox == false then
285
for i = 1,4 do
286
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
287
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
288
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
289
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
290
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
291
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
292
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
293
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
294
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
295
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)	
296
swait()
297
end	
298
end
299
for i = 1,100 do
300
c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
301
W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
302
swait()
303
end
304
if InBox == false then
305
resetlerp()
306
end
307
W.C0 = CFrame.Angles(0,0,0)
308
if InBox == false then
309
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
310
v2.Transparency = 0	end end end end anim.Parent = Humanoid
311
for i = 1,10 do
312
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
313
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
314
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
315
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
316
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
317
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
318
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
319
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
320
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
321
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
322
swait()
323
end
324
end		
325
end
326
end
327
Inflated = false
328
function Inflate()
329
if Inflated == false then
330
local Charge = 0  S.Volume = 10
331
for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated = true Humanoid.HipHeight = Humanoid.HipHeight + 0.05
332
P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P 
333
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0)
334
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
335
lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
336
lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
337
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
338
lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
339
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
340
lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
341
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
342
lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
343
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
344
swait()
345
end
346
local hit = false
347
P.Touched:connect(function(Hit)
348
if hit == true then return end
349
if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then
350
hit = true P.Anchored = true
351
for i = 1,8 do
352-
local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume = 10 S2:Play()
352+
local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://" S2.Volume = 10 S2:Play()
353-
local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
353+
local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
354
end
355
end
356
end)
357
else
358
local Charge = 0
359
for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated = false Humanoid.HipHeight = Humanoid.HipHeight - 0.15
360
P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P 
361
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0)
362
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
363
lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
364
lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
365
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
366
lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
367
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
368
lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
369
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
370
lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
371
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
372
swait()
373
end
374
resetlerp() P.Size = Vector3.new(3,3,3) W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P  S.Volume = 1
375
end
376
end
377
378
function Sadnessz()
379
if Sadness == false then
380
Song = "Sadness" Sadness = true
381-
S.SoundId = "rbxassetid://655029578"
381+
S.SoundId = "rbxassetid://"
382
local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
383
local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale = Vector3.new(7,4,7) local Ch = 0
384
while Sadness == true do
385
local Rain = Instance.new("Part",c)Rain.Size = Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor = BrickColor.new("Light blue")
386
local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05) Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
387
local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
388
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
389
Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0))
390
Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10)
391
swait()
392
end
393
Cl:remove()
394
else
395
Sadness = false
396
end
397
end
398
399
Song = "TomodachiMarket" 
400
function Playlist()
401
S.TimePosition = 0
402
if Song == "TomodachiMarket" then
403
Song = "SmexyJazz"
404-
S.SoundId = "rbxassetid://603146550"
404+
S.SoundId = "rbxassetid://"
405
elseif Song == "SmexyJazz" then
406
Song = "Elevator"
407-
S.SoundId = "rbxassetid://1674203484"
407+
S.SoundId = "rbxassetid://"
408
elseif Song == "Elevator" then
409
Song = "Henesys"
410-
S.SoundId = "rbxassetid://845577713"
410+
S.SoundId = "rbxassetid://"
411
elseif Song == "Henesys" then
412
Song = "WhiteChristmas"
413-
S.SoundId = "rbxassetid://973281733"
413+
S.SoundId = "rbxassetid://"
414
elseif Song == "WhiteChristmas" then
415
Song = "Guitar"
416-
S.SoundId = "rbxassetid://667661063"
416+
S.SoundId = "rbxassetid://"
417
elseif Song == "Guitar" then
418
Song = "SuperSanic"
419-
S.SoundId = "rbxassetid://1514073985"
419+
S.SoundId = "rbxassetid://"
420
elseif Song == "SuperSanic" then
421
Song = "WiiChannel"
422-
S.SoundId = "rbxassetid://252169264"
422+
S.SoundId = "rbxassetid://"
423
elseif Song == "WiiChannel" then
424
Song = "8-Bitbowser"
425-
S.SoundId = "rbxassetid://427736550"
425+
S.SoundId = "rbxassetid://"
426
elseif Song == "8-Bitbowser" then
427
Song = "Dragonforce"
428-
S.SoundId = "rbxassetid://1145245034"
428+
S.SoundId = "rbxassetid://"
429
elseif Song == "Dragonforce" then
430
Song = "Gerudo Valley"
431-
S.SoundId = "rbxassetid://1621589101"
431+
S.SoundId = "rbxassetid://"
432
elseif Song == "Gerudo Valley" then
433
Song = "EggsForBart"
434-
S.SoundId = "rbxassetid://1042053236"
434+
S.SoundId = "rbxassetid://"
435
elseif Song == "EggsForBart" or Song == "Sadness" then
436
Song = "TomodachiMarket"
437-
S.SoundId = "rbxassetid://894702010"
437+
S.SoundId = "rbxassetid://"
438
end
439
end
440
Headlightz = false
441
function Headlights()
442
attack = true  
443
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
444
v2.Transparency = 0	end end end end tra.Enabled = true
445
c.Head.Transparency = 0
446
447
for i = 1,8 do
448
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
449
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
450
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
451
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
452
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
453
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
454
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
455
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
456
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
457
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
458
swait()
459
end
460
for i = 1,6 do
461
lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5)
462
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
463
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5)
464
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
465
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5)
466
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
467
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
468
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
469
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
470
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
471
swait()
472
end
473
if Headlightz == false then 
474
Headlightz = true
475
local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor = BrickColor.new("Crimson")He1.Material = "Neon"
476
local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor = BrickColor.new("Crimson")He2.Material = "Neon"
477
local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 = CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
478
local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 * CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
479
local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-0.7,0,-1.5)
480
local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 * CFrame.Angles(math.rad(90),0,0)
481
elseif Headlightz == true  then
482
Headlightz = false c:findFirstChild("Headlight1"):remove() c:findFirstChild("Headlight2"):remove()
483
end
484
for i = 1,3 do
485
lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5)
486
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
487
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5)
488
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
489
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5)
490
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
491
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
492
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
493
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
494
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
495
swait()
496
end
497
for i = 1,3 do
498
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
499
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
500
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
501
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
502
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
503
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
504
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
505
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
506
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
507
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
508
swait()
509
end
510
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
511
v2.Transparency = 1	end end end end tra.Enabled = true
512
c.Head.Transparency = 1
513
attack = false
514
end
515
516
local PEAR = Instance.new("Model",nil)
517
function PullInBox()
518
attack = true  
519
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
520
v2.Transparency = 0	end end end end tra.Enabled = true
521
c.Head.Transparency = 0
522
for i = 1,4 do
523
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
524
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
525
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
526
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
527
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
528
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
529
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
530
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
531
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
532
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
533
swait()
534
end
535
local Hit = false
536
local FE = c["Right Arm"].Touched:connect(function(Part)
537
if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then
538
Part.Parent = PEAR
539
end
540
end)
541
for i = 1,2 do
542
lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5)
543
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
544
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5)
545
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
546
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
547
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
548
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
549
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
550
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
551
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
552
swait()
553
end
554
for i = 1,2 do
555
lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5)
556
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
557
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
558
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
559
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
560
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
561
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
562
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
563
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
564
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
565
swait()
566
end
567
for i = 1,4 do
568
lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5)
569
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5)
570
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
571
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
572
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
573
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
574
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
575
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
576
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
577
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
578
swait()
579
end
580
for i = 1,4 do
581
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
582
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
583
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
584
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
585
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
586
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
587
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
588
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
589
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
590
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
591
swait()
592
end
593
FE:disconnect()
594
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
595
v2.Transparency = 1	end end end end tra.Enabled = true
596
c.Head.Transparency = 1
597
attack = false
598
end
599
600
function ThrowStuff()
601
P.Anchored = true
602
for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false v.CanCollide = true
603-
local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play() 
603+
local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play() 
604
v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
605
local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
606
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
607
swait()
608
end
609
P.Anchored = false
610
end
611
612
function Weegee()
613-
local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
613+
local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
614
local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM = Instance.new("SpecialMesh",We) We.Name = "Weegee"
615
WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001) WeM.TextureId = "rbxassetid://430819580"
616
We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
617
local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
618
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
619
end
620
mouse.KeyDown:connect(function(key)
621
if attack == true then return end
622
if InBox == true and Inflated == false and Sadness == false then
623
if key == "x" then
624
Headlights()
625
end
626
if key == "q" then
627
PullInBox()
628
end
629
if key == "e" then
630
ThrowStuff()
631
end
632
if key == "b" then
633
Weegee()
634
end
635
elseif InBox == true and Sadness == true then
636
if key == "b" then
637
MoneyPls()
638
end	
639
elseif InBox == false then
640
if key == "x" then
641
Inflate()
642
end
643
end
644
if key == "c" then
645
Sadnessz()
646
end
647
if key == "z" then
648
HideInBox()
649
end
650
if key == "v" then
651
WeegeeAttack()
652
end
653
if key == "f" then
654
Retreat()
655
end
656
if key == "n" then
657
Playlist()
658
end
659
if key == "m" then
660
SelfDestructBox()
661
end
662
end)
663
664
mouse.KeyUp:connect(function(key)
665
if key == "v" then
666
WeegeeAttax = false
667
end
668
end)
669
670
game:GetService("RunService").RenderStepped:connect(function()
671
Humanoid.MaxHealth = Humanoid.MaxHealth*2
672
Humanoid.Health = Humanoid.MaxHealth*2
673
if attack == false then
674
for i,v in pairs (c:children()) do
675
if v.ClassName == "Accessory" then
676
for i,v2 in pairs (v:children()) do
677
if v2.ClassName == "Part" then
678
v2.Anchored = false
679
end
680
end
681
end
682
end
683
for i,v in pairs (c:children()) do
684
if v.ClassName == "Part" then
685
v.Anchored = false
686
end
687
end
688
end
689
end)