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if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
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----------------------------------------
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 -- Originally made by Alfederate :D -- 
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----------------------------------------
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 -- there's no time to explain! --
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local new=Instance.new
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local rad=math.rad
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local cf=CFrame.new
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local v3=Vector3.new
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local ang=function(x,y,z)
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return CFrame.Angles(rad(x),rad(y),rad(z))
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end
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local player=game:service'Players'.LocalPlayer
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local char=player.Character
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local cam=workspace.Camera
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local mouse=player:GetMouse()
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local weld=function(a,b,c0,c1)
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m=Instance.new('Motor',a)
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m.Part0=a
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m.Part1=b
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m.C0=c0
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m.C1=c1
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return m
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end
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snd='rbxassetid://229425359'
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beamm=Instance.new('Model',workspace)
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beamm.Name='beam'
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laser=false
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rs=Instance.new('Part',char)
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rs.Transparency=1
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rs.CanCollide=false
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rs.TopSurface,rs.BottomSurface=0,0
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rs.FormFactor=3
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rs.Size=Vector3.new(.5,.5,.5)
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ls=rs:Clone()
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ls.Parent=char
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rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
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lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
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raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
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law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
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s1=Instance.new('Sound',char)
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s1.Volume=1
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s1.Pitch=1.2
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s1.Looped=true
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s1.SoundId=snd
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particles={}
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local wep=new('Part',char)
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wep.FormFactor=3
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wep.CanCollide=false
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wep.Size=v3(1,3,1)
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wep.TopSurface,wep.BottomSurface=0,0
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local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
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local beam=wep:Clone()
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beam:ClearAllChildren()
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beam.Material='Neon'
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beam.BrickColor=BrickColor.new('Toothpaste')
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beam.Size=Vector3.new(3,3,1)
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beam.Transparency=.5
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beam.Anchored=true
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local ms=Instance.new('BlockMesh',beam)
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local inner=beam:Clone()
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inner.Transparency=0
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inner.Material='SmoothPlastic'
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inner.BrickColor=BrickColor.new('Navy blue')
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local ms2=inner.Mesh
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local expl=inner:Clone()
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expl.Mesh:Destroy()
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expl.Material='Neon'
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expl.BrickColor=BrickColor.new('Toothpaste')
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expl.Size=Vector3.new(11,11,11)
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expl.Transparency=.55
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pl=Instance.new('PointLight',expl)
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pl.Color=expl.BrickColor.Color
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pl.Range=pl.Range*2
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pl.Name='light'
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local br=pl.Range
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local exa=expl:Clone()
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exa.Size=Vector3.new(4,4,4)
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pl2=exa.light
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local part=exa:Clone()
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part.Size=Vector3.new(1.5,1.5,1.5)
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pl3=part.light
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pms=Instance.new('BlockMesh',part)
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char.Humanoid.Died:connect(function()
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laser=false
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beam.Parent=nil
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inner.Parent=nil
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expl.Parent=nil
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exa.Parent=nil
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s1:stop()
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end)
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mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
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laser=true
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s1.Volume=1
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s1:play()
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end end)
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mouse.Button1Up:connect(function()
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laser=false
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beam.Parent=nil
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inner.Parent=nil
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expl.Parent=nil
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exa.Parent=nil
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s1:stop()
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end)
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parti=0
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game:service'RunService'.Stepped:connect(function()
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parti=parti+1
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for i,v in pairs(particles) do
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v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
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v.Transparency=v.Transparency+.08
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if v.Transparency >= 1 then
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v:Destroy()
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table.remove(particles,i)
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else
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v.Parent=beamm
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end
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end
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a=cam.CoordinateFrame.p
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b=mouse.Hit.p
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mhitr=Ray.new(a,(b-a).unit*999)
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mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
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raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
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law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
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if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
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char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
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end
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if laser then
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beamm.Parent=workspace
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beam.Parent=beamm
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inner.Parent=beamm
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expl.Parent=beamm
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exa.Parent=beamm
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s1.Volume=s1.Volume-.002
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ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
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hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
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if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
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Instance.new('Explosion',workspace).Position=pos
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end
298
if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
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e=Instance.new('Explosion',workspace)
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e.Position=pos
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e.BlastRadius=14
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e.BlastPressure=1e4
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end
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if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
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hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
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end
307
308
if parti==math.floor(parti) then
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par=part:Clone()
310
table.insert(particles,par)
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par.Parent=beamm
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par.Transparency=1-s1.Volume
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par.light.Range=br*s1.Volume
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par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
315
end
316
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mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
318
ms.Scale=v3(s1.Volume,s1.Volume,mag)
319
ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
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beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
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inner.CFrame=beam.CFrame
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pl.Range=br*s1.Volume
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pl2.Range=br*s1.Volume
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expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
325
expl.Transparency=math.random(40,60)/100
326
expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
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exa.Size=v3(4,4,4)*s1.Volume
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exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
329
char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
330
end
331
end)