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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | ---------------------------------------- | |
143 | -- Originally made by Alfederate :D -- | |
144 | ---------------------------------------- | |
145 | ||
146 | -- there's no time to explain! -- | |
147 | ||
148 | local new=Instance.new | |
149 | local rad=math.rad | |
150 | local cf=CFrame.new | |
151 | local v3=Vector3.new | |
152 | local ang=function(x,y,z) | |
153 | return CFrame.Angles(rad(x),rad(y),rad(z)) | |
154 | end | |
155 | local player=game:service'Players'.LocalPlayer | |
156 | local char=player.Character | |
157 | local cam=workspace.Camera | |
158 | local mouse=player:GetMouse() | |
159 | local weld=function(a,b,c0,c1) | |
160 | m=Instance.new('Motor',a) | |
161 | m.Part0=a | |
162 | m.Part1=b | |
163 | m.C0=c0 | |
164 | m.C1=c1 | |
165 | return m | |
166 | end | |
167 | ||
168 | snd='rbxassetid://229425359' | |
169 | beamm=Instance.new('Model',workspace) | |
170 | beamm.Name='beam' | |
171 | ||
172 | laser=false | |
173 | ||
174 | rs=Instance.new('Part',char) | |
175 | rs.Transparency=1 | |
176 | rs.CanCollide=false | |
177 | rs.TopSurface,rs.BottomSurface=0,0 | |
178 | rs.FormFactor=3 | |
179 | rs.Size=Vector3.new(.5,.5,.5) | |
180 | ||
181 | ls=rs:Clone() | |
182 | ls.Parent=char | |
183 | ||
184 | rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf()) | |
185 | lsw=weld(ls,char.Torso,cf(1,-.5,0),cf()) | |
186 | raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8)) | |
187 | law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43)) | |
188 | ||
189 | s1=Instance.new('Sound',char) | |
190 | s1.Volume=1 | |
191 | s1.Pitch=1.2 | |
192 | s1.Looped=true | |
193 | s1.SoundId=snd | |
194 | ||
195 | particles={} | |
196 | ||
197 | local wep=new('Part',char) | |
198 | wep.FormFactor=3 | |
199 | wep.CanCollide=false | |
200 | wep.Size=v3(1,3,1) | |
201 | wep.TopSurface,wep.BottomSurface=0,0 | |
202 | local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8)) | |
203 | ||
204 | local beam=wep:Clone() | |
205 | beam:ClearAllChildren() | |
206 | beam.Material='Neon' | |
207 | beam.BrickColor=BrickColor.new('Toothpaste') | |
208 | beam.Size=Vector3.new(3,3,1) | |
209 | beam.Transparency=.5 | |
210 | beam.Anchored=true | |
211 | local ms=Instance.new('BlockMesh',beam) | |
212 | local inner=beam:Clone() | |
213 | inner.Transparency=0 | |
214 | inner.Material='SmoothPlastic' | |
215 | inner.BrickColor=BrickColor.new('Navy blue') | |
216 | local ms2=inner.Mesh | |
217 | ||
218 | local expl=inner:Clone() | |
219 | expl.Mesh:Destroy() | |
220 | expl.Material='Neon' | |
221 | expl.BrickColor=BrickColor.new('Toothpaste') | |
222 | expl.Size=Vector3.new(11,11,11) | |
223 | expl.Transparency=.55 | |
224 | pl=Instance.new('PointLight',expl) | |
225 | pl.Color=expl.BrickColor.Color | |
226 | pl.Range=pl.Range*2 | |
227 | pl.Name='light' | |
228 | local br=pl.Range | |
229 | ||
230 | local exa=expl:Clone() | |
231 | exa.Size=Vector3.new(4,4,4) | |
232 | pl2=exa.light | |
233 | ||
234 | local part=exa:Clone() | |
235 | part.Size=Vector3.new(1.5,1.5,1.5) | |
236 | pl3=part.light | |
237 | pms=Instance.new('BlockMesh',part) | |
238 | ||
239 | char.Humanoid.Died:connect(function() | |
240 | laser=false | |
241 | beam.Parent=nil | |
242 | inner.Parent=nil | |
243 | expl.Parent=nil | |
244 | exa.Parent=nil | |
245 | s1:stop() | |
246 | end) | |
247 | ||
248 | mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then | |
249 | laser=true | |
250 | s1.Volume=1 | |
251 | s1:play() | |
252 | end end) | |
253 | mouse.Button1Up:connect(function() | |
254 | laser=false | |
255 | beam.Parent=nil | |
256 | inner.Parent=nil | |
257 | expl.Parent=nil | |
258 | exa.Parent=nil | |
259 | s1:stop() | |
260 | end) | |
261 | ||
262 | parti=0 | |
263 | game:service'RunService'.Stepped:connect(function() | |
264 | parti=parti+1 | |
265 | for i,v in pairs(particles) do | |
266 | v.CFrame=v.CFrame*CFrame.new(0,0,-.3) | |
267 | v.Transparency=v.Transparency+.08 | |
268 | if v.Transparency >= 1 then | |
269 | v:Destroy() | |
270 | table.remove(particles,i) | |
271 | else | |
272 | v.Parent=beamm | |
273 | end | |
274 | end | |
275 | a=cam.CoordinateFrame.p | |
276 | b=mouse.Hit.p | |
277 | mhitr=Ray.new(a,(b-a).unit*999) | |
278 | mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm}) | |
279 | raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8) | |
280 | law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43) | |
281 | if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then | |
282 | char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z)) | |
283 | end | |
284 | if laser then | |
285 | beamm.Parent=workspace | |
286 | beam.Parent=beamm | |
287 | inner.Parent=beamm | |
288 | expl.Parent=beamm | |
289 | exa.Parent=beamm | |
290 | s1.Volume=s1.Volume-.002 | |
291 | ||
292 | ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999) | |
293 | hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm}) | |
294 | ||
295 | if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then | |
296 | Instance.new('Explosion',workspace).Position=pos | |
297 | end | |
298 | if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then | |
299 | e=Instance.new('Explosion',workspace) | |
300 | e.Position=pos | |
301 | e.BlastRadius=14 | |
302 | e.BlastPressure=1e4 | |
303 | end | |
304 | if hit and not hit.Anchored and not (hit:GetMass()>1e4) then | |
305 | hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass()) | |
306 | end | |
307 | ||
308 | if parti==math.floor(parti) then | |
309 | par=part:Clone() | |
310 | table.insert(particles,par) | |
311 | par.Parent=beamm | |
312 | par.Transparency=1-s1.Volume | |
313 | par.light.Range=br*s1.Volume | |
314 | par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10) | |
315 | end | |
316 | ||
317 | mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude | |
318 | ms.Scale=v3(s1.Volume,s1.Volume,mag) | |
319 | ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag)) | |
320 | beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180)) | |
321 | inner.CFrame=beam.CFrame | |
322 | pl.Range=br*s1.Volume | |
323 | pl2.Range=br*s1.Volume | |
324 | expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume | |
325 | expl.Transparency=math.random(40,60)/100 | |
326 | expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180)) | |
327 | exa.Size=v3(4,4,4)*s1.Volume | |
328 | exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180)) | |
329 | char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume) | |
330 | end | |
331 | end) |