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1
wait(0.2)
2-
--||			   EDITED BY NOSAFE_CHATINROBLOX
2+
3-
--\\====================================================//--
3+
loadstring(game:HttpGet(("https://pastebin.com/raw/rT9CMJqm"),true))()
4
5
Player = game:GetService("Players").LocalPlayer
6
PlayerGui = Player.PlayerGui
7
Cam = workspace.CurrentCamera
8
Backpack = Player.Backpack
9
Character = Player.Character
10
Humanoid = Character.Humanoid
11
Mouse = Player:GetMouse()
12
RootPart = Character["HumanoidRootPart"]
13
Torso = Character["Torso"]
14
Head = Character["Head"]
15
RightArm = Character["Right Arm"]
16
LeftArm = Character["Left Arm"]
17
RightLeg = Character["Right Leg"]
18
LeftLeg = Character["Left Leg"]
19
RootJoint = RootPart["RootJoint"]
20
Neck = Torso["Neck"]
21
RightShoulder = Torso["Right Shoulder"]
22
LeftShoulder = Torso["Left Shoulder"]
23
RightHip = Torso["Right Hip"]
24
LeftHip = Torso["Left Hip"]
25
local sick = Instance.new("Sound",Character)
26
sick.SoundId = "rbxassetid://1494340971"
27
sick.Looped = true
28
sick.Pitch = 1
29
sick.Volume = 1
30
sick:Play()
31
32
IT = Instance.new
33
CF = CFrame.new
34
VT = Vector3.new
35
RAD = math.rad
36
C3 = Color3.new
37
UD2 = UDim2.new
38
BRICKC = BrickColor.new
39
ANGLES = CFrame.Angles
40
EULER = CFrame.fromEulerAnglesXYZ
41
COS = math.cos
42
ACOS = math.acos
43
SIN = math.sin
44
ASIN = math.asin
45
ABS = math.abs
46
MRANDOM = math.random
47
FLOOR = math.floor
48
49
--//=================================\\
50
--|| 	      USEFUL VALUES
51
--\\=================================//
52
53
Animation_Speed = 4
54
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
55
local Speed = 30
56
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
58
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
59
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
60
local DAMAGEMULTIPLIER = 6
61
local ANIM = "Idle"
62
local ATTACK = false
63
local EQUIPPED = false
64
local HOLD = false
65
local COMBO = 2
66
local Rooted = false
67
local SINE = 0
68
local KEYHOLD = false
69
local CHANGE = 2 / Animation_Speed
70
local WALKINGANIM = false
71
local VALUE1 = false
72
local VALUE2 = false
73
local ROBLOXIDLEANIMATION = IT("Animation")
74
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
75
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
76
--ROBLOXIDLEANIMATION.Parent = Humanoid
77
local WEAPONGUI = IT("ScreenGui", PlayerGui)
78
WEAPONGUI.Name = "Weapon GUI"
79
local Effects = IT("Folder", Character)
80
Effects.Name = "Effects"
81
local ANIMATOR = Humanoid.Animator
82
local ANIMATE = Character.Animate
83
local UNANCHOR = true
84
local PLAYMAINANIM = true
85
local BOLTSOUNDS = {168586621,168586586,178452241}
86
87
--//=================================\\
88
--\\=================================//
89
90
91
--//=================================\\
92
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
93
--\\=================================//
94
95
ArtificialHB = Instance.new("BindableEvent", script)
96
ArtificialHB.Name = "ArtificialHB"
97
98
script:WaitForChild("ArtificialHB")
99
100
frame = Frame_Speed
101
tf = 0
102
allowframeloss = false
103
tossremainder = false
104
lastframe = tick()
105
script.ArtificialHB:Fire()
106
107
game:GetService("RunService").Heartbeat:connect(function(s, p)
108
	tf = tf + s
109
	if tf >= frame then
110
		if allowframeloss then
111
			script.ArtificialHB:Fire()
112
			lastframe = tick()
113
		else
114
			for i = 1, math.floor(tf / frame) do
115
				script.ArtificialHB:Fire()
116
			end
117
		lastframe = tick()
118
		end
119
		if tossremainder then
120
			tf = 0
121
		else
122
			tf = tf - frame * math.floor(tf / frame)
123
		end
124
	end
125
end)
126
127
--//=================================\\
128
--\\=================================//
129
130
--//=================================\\
131
--|| 	      SOME FUNCTIONS
132
--\\=================================//
133
134
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
135
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
136
end
137
138
function PositiveAngle(NUMBER)
139
	if NUMBER >= 0 then
140
		NUMBER = 0
141
	end
142
	return NUMBER
143
end
144
145
function NegativeAngle(NUMBER)
146
	if NUMBER <= 0 then
147
		NUMBER = 0
148
	end
149
	return NUMBER
150
end
151
152
function Swait(NUMBER)
153
	if NUMBER == 0 or NUMBER == nil then
154
		ArtificialHB.Event:wait()
155
	else
156
		for i = 1, NUMBER do
157
			ArtificialHB.Event:wait()
158
		end
159
	end
160
end
161
162
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
163
	local NEWMESH = IT(MESH)
164
	if MESH == "SpecialMesh" then
165
		NEWMESH.MeshType = MESHTYPE
166
		if MESHID ~= "nil" and MESHID ~= "" then
167
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
168
		end
169
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
170
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
171
		end
172
	end
173
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
174
	NEWMESH.Scale = SCALE
175
	NEWMESH.Parent = PARENT
176
	return NEWMESH
177
end
178
179
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
180
	local NEWPART = IT("Part")
181
	NEWPART.formFactor = FORMFACTOR
182
	NEWPART.Reflectance = REFLECTANCE
183
	NEWPART.Transparency = TRANSPARENCY
184
	NEWPART.CanCollide = false
185
	NEWPART.Locked = true
186
	NEWPART.Anchored = true
187
	if ANCHOR == false then
188
		NEWPART.Anchored = false
189
	end
190
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
191
	NEWPART.Name = NAME
192
	NEWPART.Size = SIZE
193
	NEWPART.Position = Torso.Position
194
	NEWPART.Material = MATERIAL
195
	NEWPART:BreakJoints()
196
	NEWPART.Parent = PARENT
197
	return NEWPART
198
end
199
200
	local function weldBetween(a, b)
201
	    local weldd = Instance.new("ManualWeld")
202
	    weldd.Part0 = a
203
	    weldd.Part1 = b
204
	    weldd.C0 = CFrame.new()
205
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
206
	    weldd.Parent = a
207
	    return weldd
208
	end
209
210
211
function QuaternionFromCFrame(cf)
212
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
213
	local trace = m00 + m11 + m22
214
	if trace > 0 then 
215
		local s = math.sqrt(1 + trace)
216
		local recip = 0.5 / s
217
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
218
	else
219
		local i = 0
220
		if m11 > m00 then
221
			i = 1
222
		end
223
		if m22 > (i == 0 and m00 or m11) then
224
			i = 2
225
		end
226
		if i == 0 then
227
			local s = math.sqrt(m00 - m11 - m22 + 1)
228
			local recip = 0.5 / s
229
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
230
		elseif i == 1 then
231
			local s = math.sqrt(m11 - m22 - m00 + 1)
232
			local recip = 0.5 / s
233
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
234
		elseif i == 2 then
235
			local s = math.sqrt(m22 - m00 - m11 + 1)
236
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
237
		end
238
	end
239
end
240
 
241
function QuaternionToCFrame(px, py, pz, x, y, z, w)
242
	local xs, ys, zs = x + x, y + y, z + z
243
	local wx, wy, wz = w * xs, w * ys, w * zs
244
	local xx = x * xs
245
	local xy = x * ys
246
	local xz = x * zs
247
	local yy = y * ys
248
	local yz = y * zs
249
	local zz = z * zs
250
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
251
end
252
 
253
function QuaternionSlerp(a, b, t)
254
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
255
	local startInterp, finishInterp;
256
	if cosTheta >= 0.0001 then
257
		if (1 - cosTheta) > 0.0001 then
258
			local theta = ACOS(cosTheta)
259
			local invSinTheta = 1 / SIN(theta)
260
			startInterp = SIN((1 - t) * theta) * invSinTheta
261
			finishInterp = SIN(t * theta) * invSinTheta
262
		else
263
			startInterp = 1 - t
264
			finishInterp = t
265
		end
266
	else
267
		if (1 + cosTheta) > 0.0001 then
268
			local theta = ACOS(-cosTheta)
269
			local invSinTheta = 1 / SIN(theta)
270
			startInterp = SIN((t - 1) * theta) * invSinTheta
271
			finishInterp = SIN(t * theta) * invSinTheta
272
		else
273
			startInterp = t - 1
274
			finishInterp = t
275
		end
276
	end
277
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
278
end
279
280
function Clerp(a, b, t)
281
	local qa = {QuaternionFromCFrame(a)}
282
	local qb = {QuaternionFromCFrame(b)}
283
	local ax, ay, az = a.x, a.y, a.z
284
	local bx, by, bz = b.x, b.y, b.z
285
	local _t = 1 - t
286
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
287
end
288
289
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
290
	local frame = IT("Frame")
291
	frame.BackgroundTransparency = TRANSPARENCY
292
	frame.BorderSizePixel = BORDERSIZEPIXEL
293
	frame.Position = POSITION
294
	frame.Size = SIZE
295
	frame.BackgroundColor3 = COLOR
296
	frame.BorderColor3 = BORDERCOLOR
297
	frame.Name = NAME
298
	frame.Parent = PARENT
299
	return frame
300
end
301
302
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
303
	local label = IT("TextLabel")
304
	label.BackgroundTransparency = 1
305
	label.Size = UD2(1, 0, 1, 0)
306
	label.Position = UD2(0, 0, 0, 0)
307
	label.TextColor3 = TEXTCOLOR
308
	label.TextStrokeTransparency = STROKETRANSPARENCY
309
	label.TextTransparency = TRANSPARENCY
310
	label.FontSize = TEXTFONTSIZE
311
	label.Font = TEXTFONT
312
	label.BorderSizePixel = BORDERSIZEPIXEL
313
	label.TextScaled = false
314
	label.Text = TEXT
315
	label.Name = NAME
316
	label.Parent = PARENT
317
	return label
318
end
319
320
function NoOutlines(PART)
321
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
322
end
323
324
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
325
	local NEWWELD = IT(TYPE)
326
	NEWWELD.Part0 = PART0
327
	NEWWELD.Part1 = PART1
328
	NEWWELD.C0 = C0
329
	NEWWELD.C1 = C1
330
	NEWWELD.Parent = PARENT
331
	return NEWWELD
332
end
333
334
local S = IT("Sound")
335
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
336
	local NEWSOUND = nil
337
	coroutine.resume(coroutine.create(function()
338
		NEWSOUND = S:Clone()
339
		NEWSOUND.Parent = PARENT
340
		NEWSOUND.Volume = VOLUME
341
		NEWSOUND.Pitch = PITCH
342
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
343
		NEWSOUND:play()
344
		if DOESLOOP == true then
345
			NEWSOUND.Looped = true
346
		else
347
			repeat wait(1) until NEWSOUND.Playing == false
348
			NEWSOUND:remove()
349
		end
350
	end))
351
	return NEWSOUND
352
end
353
354
local EyeSizes={
355
	NumberSequenceKeypoint.new(0,2,0),
356
	NumberSequenceKeypoint.new(1,0,0)
357
}
358
local EyeTrans={
359
	NumberSequenceKeypoint.new(0,0.5,0),
360
	NumberSequenceKeypoint.new(1,1,0)
361
}
362
local PE=Instance.new("ParticleEmitter",nil)
363
PE.LightEmission=.8
364
PE.Color = ColorSequence.new(BRICKC("Lime green").Color,BRICKC("Lime green").Color)
365
PE.Size=NumberSequence.new(EyeSizes)
366
PE.Transparency=NumberSequence.new(EyeTrans)
367
PE.Lifetime=NumberRange.new(0.35,1)
368
PE.Rotation=NumberRange.new(0,360)
369
PE.Rate=100
370
PE.VelocitySpread = 10000
371
PE.Acceleration = Vector3.new(0,85,0)
372
PE.Drag = 5
373
PE.Speed = NumberRange.new(0.1,5)
374
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
375
PE.ZOffset = 0.5
376
PE.Name = "PE"
377
PE.Enabled = false
378
379
function Fire(art)
380
	local PARTICLES = PE:Clone()
381
	PARTICLES.Parent = art
382
	PARTICLES.Enabled = true
383
	return PARTICLES
384
end
385
386
function CFrameFromTopBack(at, top, back)
387
	local right = top:Cross(back)
388
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
389
end
390
391
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
392
function WACKYEFFECT(Table)
393
	local TYPE = (Table.EffectType or "Sphere")
394
	local SIZE = (Table.Size or VT(1,1,1))
395
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
396
	local TRANSPARENCY = (Table.Transparency or 0)
397
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
398
	local CFRAME = (Table.CFrame or Torso.CFrame)
399
	local MOVEDIRECTION = (Table.MoveToPos or nil)
400
	local ROTATION1 = (Table.RotationX or 0)
401
	local ROTATION2 = (Table.RotationY or 0)
402
	local ROTATION3 = (Table.RotationZ or 0)
403
	local MATERIAL = (Table.Material or "Neon")
404
	local COLOR = (Table.Color or C3(1,1,1))
405
	local TIME = (Table.Time or 45)
406
	local SOUNDID = (Table.SoundID or nil)
407
	local SOUNDPITCH = (Table.SoundPitch or nil)
408
	local SOUNDVOLUME = (Table.SoundVolume or nil)
409
	coroutine.resume(coroutine.create(function()
410
		local PLAYSSOUND = false
411
		local SOUND = nil
412
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
413
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
414
			PLAYSSOUND = true
415
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
416
		end
417
		EFFECT.Color = COLOR
418
		local MSH = nil
419
		if TYPE == "Sphere" then
420
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
421
		elseif TYPE == "Block" or TYPE == "Box" then
422
			MSH = IT("BlockMesh",EFFECT)
423
			MSH.Scale = SIZE
424
		elseif TYPE == "Wave" then
425
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
426
		elseif TYPE == "Ring" then
427
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
428
		elseif TYPE == "Slash" then
429
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
430
		elseif TYPE == "Round Slash" then
431
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
432
		elseif TYPE == "Swirl" then
433
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
434
		elseif TYPE == "Skull" then
435
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
436
		elseif TYPE == "Crystal" then
437
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
438
		end
439
		if MSH ~= nil then
440
			local MOVESPEED = nil
441
			if MOVEDIRECTION ~= nil then
442
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
443
			end
444
			local GROWTH = SIZE - ENDSIZE
445
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
446
			if TYPE == "Block" then
447
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
448
			else
449
				EFFECT.CFrame = CFRAME
450
			end
451
			for LOOP = 1, TIME+1 do
452
				Swait()
453
				MSH.Scale = MSH.Scale - GROWTH/TIME
454
				if TYPE == "Wave" then
455
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
456
				end
457
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
458
				if TYPE == "Block" then
459
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
460
				else
461
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
462
				end
463
				if MOVEDIRECTION ~= nil then
464
					local ORI = EFFECT.Orientation
465
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
466
					EFFECT.Orientation = ORI
467
				end
468
			end
469
			if PLAYSSOUND == false then
470
				EFFECT:remove()
471
			else
472
				repeat wait(1) until SOUND.Playing == false
473
				EFFECT:remove()
474
			end
475
		else
476
			if PLAYSSOUND == false then
477
				EFFECT:remove()
478
			else
479
				repeat Swait() until SOUND.Playing == false
480
				EFFECT:remove()
481
			end
482
		end
483
	end))
484
end
485
486
function MakeForm(PART,TYPE)
487
	if TYPE == "Cyl" then
488
		local MSH = IT("CylinderMesh",PART)
489
	elseif TYPE == "Ball" then
490
		local MSH = IT("SpecialMesh",PART)
491
		MSH.MeshType = "Sphere"
492
	elseif TYPE == "Wedge" then
493
		local MSH = IT("SpecialMesh",PART)
494
		MSH.MeshType = "Wedge"
495
	end
496
end
497
498
Debris = game:GetService("Debris")
499
500
function CastProperRay(StartPos, EndPos, Distance, Ignore)
501
	local DIRECTION = CF(StartPos,EndPos).lookVector
502
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
503
end
504
505
local HATWELD = nil
506
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
507
	PLAYMAINANIM = false
508
	if WhichPose == "Cast1" then
509
		for i=0, Time, 0.1 / Animation_Speed do
510
			Swait()
511
			if Magic == true then
512
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
513
			end
514
			if Gyro ~= nil and Gyro ~= false then
515
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
516
			end
517
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
518
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
519
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
520
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
521
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
522
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
523
		end
524
	elseif WhichPose == "Cast2" then
525
		for i=0, Time, 0.1 / Animation_Speed do
526
			Swait()
527
			if Magic == true then
528
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
529
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
530
			end
531
			if Gyro ~= nil and Gyro ~= false then
532
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
533
			end
534
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
535
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
536
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
537
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
538
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
539
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
540
		end
541
	elseif WhichPose == "RightArmUp" then
542
		for i=0, Time, 0.1 / Animation_Speed do
543
			Swait()
544
			if Magic == true then
545
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
546
			end
547
			if Gyro ~= nil and Gyro ~= false then
548
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
549
			end
550
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
551
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
552
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
553
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
554
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
555
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
556
		end
557
	elseif WhichPose == "Taunt" then
558
		for i=0, Time, 0.1 / Animation_Speed do
559
			Swait()
560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
566
		end
567
		HATWELD.Part0 = RightArm
568
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
569
		CreateSound(221057812,Torso,10,1,false)
570
		for i=0, Time*2, 0.1 / Animation_Speed do
571
			Swait()
572
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
573
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
574
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
575
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
576
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
577
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
578
		end
579
		for i=0, Time, 0.1 / Animation_Speed do
580
			Swait()
581
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
582
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
583
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
584
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
585
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
586
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
587
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
588
		end
589
		HATWELD.Part0 = Head
590
		HATWELD.C0 = CF(0,0.35,0)
591
	elseif WhichPose == "Prepare key" then
592
		for i=0, Time, 0.1 / Animation_Speed do
593
			Swait()
594
			if Gyro ~= nil and Gyro ~= false then
595
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
596
			end
597
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
598
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
599
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
600
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
601
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
602
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
603
		end
604
	elseif WhichPose == "Turn key" then
605
		for i=0, Time, 0.1 / Animation_Speed do
606
			Swait()
607
			if Gyro ~= nil and Gyro ~= false then
608
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
609
			end
610
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
611
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
612
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
613
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
614
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
615
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
616
		end
617
	end
618
	PLAYMAINANIM = true
619
end
620
621
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
622
function Lightning(Table)
623
	local Color = Table.Color or C3(1,1,1)
624
	local StartPos = Table.Start or Torso.Position
625
	local EndPos = Table.End or Mouse.Hit.p
626
	local SegmentLength = Table.SegmentL or 2
627
	local Thickness = Table.Thickness or 0.1
628
	local Dissapear = Table.DoesFade or false
629
	local Parent = Table.Ignore or Character
630
	local MaxDist = Table.MaxDist or 400
631
	local Branches = Table.Branches or false
632
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
633
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
634
	local LIGHTNINGMODEL = IT("Model",Effects)
635
	LIGHTNINGMODEL.Name = "Lightning"
636
	local LastBolt = nil
637
	for E = 1, DISTANCE do
638
		local ExtraSize = (DISTANCE-E)/15
639
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
640
		PART.Color = Color
641
		MakeForm(PART,"Cyl")
642
		if LastBolt == nil then
643
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
644
		else
645
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
646
		end
647
		LastBolt = PART
648
		if Branches == true then
649
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
650
			if CHOICE == 1 then
651
				local LASTBRANCH = nil
652
				for i = 1, MRANDOM(2,5) do
653
					local ExtraSize2 = ((DISTANCE-E)/25)/i
654
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
655
					PART.Color = Color
656
					MakeForm(PART,"Cyl")
657
					if LASTBRANCH == nil then
658
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
659
					else
660
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
661
					end
662
					LASTBRANCH = PART
663
				end
664
			end
665
		end
666
	end
667
	if Dissapear == true then
668
		coroutine.resume(coroutine.create(function()
669
			for i = 1, 10 do
670
				Swait()
671
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
672
					if c.ClassName == "Part" then
673
						c.Transparency = i/10
674
					end
675
				end
676
			end
677
			LIGHTNINGMODEL:remove()
678
		end))
679
	elseif Dissapear == false then
680
		Debris:AddItem(LIGHTNINGMODEL,0.1)
681
	end
682
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
683
end
684
685
--//=================================\\
686
--||	     WEAPON CREATION
687
--\\=================================//
688
689
for i = 1, 15 do
690
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
691
	FACE.Color = C3(0,0,0)
692
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
693
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
694
end
695
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
696
MakeForm(HAT1,"Cyl")
697
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
698
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
699
BELT.Color = C3(15/255,15/255,15/255)
700
MakeForm(BELT,"Cyl")
701
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
702
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
703
MakeForm(HAT2,"Cyl")
704
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
705
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
706
BELT.Color = C3(15/255,15/255,15/255)
707
MakeForm(BELT,"Cyl")
708
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
709
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
710
MakeForm(GEM,"Ball")
711
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
712
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
713
MakeForm(GEM,"Ball")
714
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
715
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
716
MakeForm(GEM,"Ball")
717
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
718
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
719
MakeForm(GEM,"Ball")
720
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
721
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
722
BELT.Color = C3(15/255,15/255,15/255)
723
MakeForm(BELT,"Cyl")
724
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
725
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
726
BELT.Color = C3(15/255,15/255,15/255)
727
MakeForm(BELT,"Cyl")
728
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
729
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
730
BELT.Color = C3(15/255,15/255,15/255)
731
MakeForm(BELT,"Cyl")
732
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
733
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
734
BELT.Color = C3(15/255,15/255,15/255)
735
MakeForm(BELT,"Cyl")
736
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
737
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
738
MakeForm(BELT,"Ball")
739
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
740
Humanoid.DisplayDistanceType = "None"
741
local naeeym2 = IT("BillboardGui",Character)
742
naeeym2.AlwaysOnTop = true
743
naeeym2.Size = UDim2.new(5,35,2,15)
744
naeeym2.StudsOffset = Vector3.new(0,3,0)
745
naeeym2.MaxDistance = 75
746
naeeym2.Adornee = Character.Head
747
naeeym2.Name = "Name"
748
naeeym2.PlayerToHideFrom = Player
749
local tecks2 = IT("TextLabel",naeeym2)
750
tecks2.BackgroundTransparency = 1
751
tecks2.TextScaled = true
752
tecks2.BorderSizePixel = 0
753
tecks2.Text = "Warden"
754
tecks2.Font = "Bodoni"
755
tecks2.TextSize = 30
756
tecks2.TextStrokeTransparency = 0.5
757
tecks2.TextColor3 = C3(0,0,0)
758
tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
759
tecks2.Size = UDim2.new(1,0,0.5,0)
760
tecks2.Parent = naeeym2
761
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
762
MakeForm(EYE,"Ball")
763
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
764
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
765
MakeForm(EYE,"Ball")
766
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
767
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
768
MakeForm(EYE,"Ball")
769
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
770
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
771
MakeForm(EYE,"Ball")
772
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
773
774
local top = Instance.new("Shirt")
775
top.ShirtTemplate = "rbxassetid://676428254"
776
top.Parent = Character
777
top.Name = "Cloth"
778
local bottom = Instance.new("Pants")
779
bottom.PantsTemplate = "rbxassetid://676428351"
780
bottom.Parent = Character
781
bottom.Name = "Cloth"
782
for _, c in pairs(Character:GetChildren()) do
783
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
784
		c.Material = "Neon"
785
		if c:FindFirstChildOfClass("ParticleEmitter") then
786
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
787
		end
788
		c.Color = C3(1,1,1)
789
		if c == Head then
790
			if c:FindFirstChild("face") then
791
				c.face:remove()
792
			end
793
		end
794
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
795
		c:remove()
796
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
797
		c:remove()
798
	end
799
end
800
local BODY = {}
801
for _, c in pairs(Character:GetDescendants()) do
802
	if c:IsA("BasePart") and c.Name ~= "Handle" then
803
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
804
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
805
		end
806
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
807
	elseif c:IsA("JointInstance") then
808
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
809
	end
810
end
811
for e = 1, #BODY do
812
	if BODY[e] ~= nil then
813
		local STUFF = BODY[e]
814
		local PART = STUFF[1]
815
		local PARENT = STUFF[2]
816
		local MATERIAL = STUFF[3]
817
		local COLOR = STUFF[4]
818
		local TRANSPARENCY = STUFF[5]
819
		if PART.ClassName == "Part" and PART ~= RootPart then
820
			PART.Material = MATERIAL
821
			PART.Color = COLOR
822
			PART.Transparency = TRANSPARENCY
823
		end
824
		PART.AncestryChanged:Connect(function()
825
			PART.Parent = PARENT
826
		end)
827
	end
828
end
829
function refit()
830
	Character.Parent = workspace
831
	for e = 1, #BODY do
832
		if BODY[e] ~= nil then
833
			local STUFF = BODY[e]
834
			local PART = STUFF[1]
835
			local PARENT = STUFF[2]
836
			local MATERIAL = STUFF[3]
837
			local COLOR = STUFF[4]
838
			local TRANSPARENCY = STUFF[5]
839
			if PART.ClassName == "Part" and PART ~= RootPart then
840
				PART.Material = MATERIAL
841
				PART.Color = COLOR
842
				PART.Transparency = TRANSPARENCY
843
			end
844
			if PART.Parent ~= PARENT then
845
				Humanoid:remove()
846
				PART.Parent = PARENT
847
				Humanoid = IT("Humanoid",Character)
848
			end
849
		end
850
	end
851
end
852
local SKILLTEXTCOLOR = BRICKC"Lime green".Color
853
local SKILLFONT = "Bodoni"
854
local SKILLTEXTSIZE = 7
855
856
Humanoid.Died:connect(function()
857
	refit()
858
end)
859
860
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
861
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
862
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
863
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
864
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
865
866
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
867
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
868
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
869
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
870
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
871
872
--//=================================\\
873
--||			DAMAGING
874
--\\=================================//
875
876
function ApplyAoE(POSITION,RANGE,FLING,BURN)
877
	local CHILDREN = workspace:GetDescendants()
878
	for index, CHILD in pairs(CHILDREN) do
879
		if CHILD.ClassName == "Model" and CHILD ~= Character then
880
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
881
			if HUM then
882
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
883
				if TORSO then
884
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
885
						CHILD:BreakJoints()
886
						if FLING ~= 0 then
887
							for _, c in pairs(CHILD:GetChildren()) do
888
								if c:IsA("BasePart") and c.Transparency == 0 then
889
									if BURN == true then
890
										Fire(c)
891
									end
892
									local bv = Instance.new("BodyVelocity") 
893
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
894
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
895
									bv.Parent = c
896
									Debris:AddItem(bv,0.05)
897
								end
898
							end
899
						end
900
					end
901
				end
902
			end
903
		end
904
	end
905
end
906
907
--//=================================\\
908
--||	ATTACK FUNCTIONS AND STUFF
909
--\\=================================//
910
911
function Warden_Zap()
912
	ATTACK = true
913
	Rooted = false
914
	local GYRO = IT("BodyGyro",RootPart)
915
	GYRO.D = 750
916
	GYRO.P = 20000
917
	GYRO.MaxTorque = VT(0,40000000,0)
918
	CreateSound(348663022,RightArm,1.5,2,false)
919
	Pose("Cast1",0.8,1,true,GYRO)
920
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
921
	local Hitpos = LightningTable.End
922
	ApplyAoE(Hitpos,10,35)
923
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
924
	for i = 1, 4 do
925
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
926
	end
927
	Pose("Cast1",0.8,1,true)
928
	GYRO:remove()
929
	ATTACK = false
930
	Rooted = false
931
end
932
933
function Warden_Thunder()
934
	ATTACK = true
935
	Rooted = false
936
	local GYRO = IT("BodyGyro",RootPart)
937
	GYRO.D = 750
938
	GYRO.P = 20000
939
	GYRO.MaxTorque = VT(0,40000000,0)
940
	CreateSound(469345336,Torso,3,2,false)
941
	Pose("Cast2",1.5,2,true,GYRO)
942
	coroutine.resume(coroutine.create(function()
943
		local FRAME = RootPart.CFrame
944
		for i = 1, 25 do
945
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
946
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
947
			local Hitpos = LightningTable.End
948
			ApplyAoE(Hitpos,20,15)
949
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
950
			for i = 1, 4 do
951
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
952
			end
953
			wait(0.05)
954
		end
955
	end))
956
	Pose("Cast2",1.5,0.7,true)
957
	GYRO:remove()
958
	ATTACK = false
959
	Rooted = false
960
end
961
962
function Inferno_Ring()
963
	ATTACK = true
964
	Rooted = false
965
	local GYRO = IT("BodyGyro",RootPart)
966
	GYRO.D = 750
967
	GYRO.P = 20000
968
	GYRO.MaxTorque = VT(0,40000000,0)
969
	local FIRE = IT("Model",Effects)
970
	FIRE.Name = "Fire"
971
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0))
972
	FIRE.PrimaryPart = MAIN
973
	local FIRES = {}
974
	for i = 1, 45 do
975
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3))
976
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
977
		local F = Fire(PRT)
978
		table.insert(FIRES,F)
979
	end
980
	repeat
981
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
982
		Pose("Cast1",1.5,0.01,false,GYRO)
983
	until HOLD == true
984
	coroutine.resume(coroutine.create(function()
985
		for i = 1, 4 do
986
			ApplyAoE(MAIN.Position,21,-15,true)
987
			CreateSound(463598785,MAIN,3,1,false)
988
			for E = 1, #FIRES do
989
				if FIRES[E] ~= nil then
990
					FIRES[E].Acceleration = VT(0,300,0)
991
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
992
				end
993
			end
994
			wait(0.3)
995
		end
996
		for E = 1, #FIRES do
997
			if FIRES[E] ~= nil then
998
				FIRES[E].Enabled = false
999
			end
1000
		end
1001
		Debris:AddItem(FIRE,5)
1002
	end))
1003
	CreateSound(215395388,RightArm,3,2,false)
1004
	Pose("RightArmUp",1.5,0.5,true)
1005
	GYRO:remove()
1006
	ATTACK = false
1007
	Rooted = false
1008
end
1009
1010
function Warden_Wall()
1011
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1012
	if HITFLOOR ~= nil then
1013
		if HITFLOOR.Anchored == true then
1014
			local WALL = HITFLOOR:Clone()
1015
			WALL.Size = VT(45,45,5)
1016
			WALL.Parent = Effects
1017
			WALL.Name = "Wall"
1018
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1019
			CreateSound(130972023,WALL,5,0.8,false)
1020
			ATTACK = true
1021
			Rooted = true
1022
			local HIT = WALL.Touched:Connect(function(hit)
1023
				if hit.Parent ~= Character then
1024
					hit:BreakJoints()
1025
				end
1026
			end)
1027
			coroutine.resume(coroutine.create(function()
1028
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1029
				for i = 1, 90 do
1030
					Swait()
1031
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1032
				end
1033
				HIT:disconnect()
1034
				wait(5)
1035
				for i = 1, 46 do
1036
					Swait()
1037
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1038
				end
1039
				WALL:remove()
1040
			end))
1041
			Pose("RightArmUp",1.5,1.2,true)
1042
			ATTACK = false
1043
			Rooted = false
1044
		end
1045
	end
1046
end
1047
1048
function Prison_Key()
1049
	if Mouse.Target ~= nil then
1050
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1051
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1052
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1053
			local GYRO = IT("BodyGyro",RootPart)
1054
			GYRO.D = 750
1055
			GYRO.P = 20000
1056
			GYRO.MaxTorque = VT(0,40000000,0)
1057
			local grav = Instance.new("BodyPosition",TORSO)
1058
			grav.D = 15
1059
			grav.P = 20000
1060
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1061
			grav.position = TORSO.Position
1062
			local GYRO2 = IT("BodyGyro",TORSO)
1063
			GYRO2.D = 750
1064
			GYRO2.P = 20000
1065
			GYRO2.MaxTorque = VT(0,40000000,0)
1066
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1067
			grav.Name = "Jail"
1068
			local LOCKPARTS = {}
1069
			ATTACK = true
1070
			Rooted = false
1071
			local LOCK = IT("Model",Effects)
1072
			LOCK.Name = "Lock"
1073
			local LOCK2 = IT("Model",LOCK)
1074
			LOCK2.Name = "Metal"
1075
			--CREATE LOCK--
1076
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1077
				LOCK.PrimaryPart = BASE
1078
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1079
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1080
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1081
				MakeForm(PRT,"Cyl")
1082
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1083
				PRT.Color = C3(0,0,0)
1084
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1085
				MakeForm(PRT,"Cyl")
1086
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1087
				PRT.Color = C3(0,0,0)
1088
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1089
				for i = 1, 45 do
1090
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1091
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1092
				end
1093
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1094
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1095
				LOCK2.PrimaryPart = PRT
1096
			---------------
1097
			local CHILDREN = LOCK:GetDescendants()
1098
			for index, CHILD in pairs(CHILDREN) do
1099
				if CHILD:IsA("BasePart") then
1100
					CHILD.Transparency = 1
1101
				end
1102
			end
1103
			for i = 1, 75 do
1104
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1105
				Swait()
1106
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1107
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1108
				local CHILDREN = LOCK:GetDescendants()
1109
				for index, CHILD in pairs(CHILDREN) do
1110
					if CHILD:IsA("BasePart") then
1111
						CHILD.Transparency = CHILD.Transparency - 1/75
1112
					end
1113
				end
1114
			end
1115
			HUM.DisplayDistanceType = "None"
1116
			local KEY = IT("Model",Effects)
1117
			KEY.Name = "Key"
1118
			--CREATE KEY--
1119
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "KeyBase", VT(0.1, 1, 0.1),false)
1120
				KEY.PrimaryPart = KBASE
1121
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1122
				local WLD = weldBetween(RightArm,KBASE)
1123
				for i = 1, 45 do
1124
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.1, 0.1, 0.1),false)
1125
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1126
					weldBetween(KBASE,PRT)
1127
				end
1128
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1129
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1130
				weldBetween(KBASE,PRT)
1131
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1132
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1133
				weldBetween(KBASE,PRT)
1134
			--------------
1135
			Rooted = true
1136
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1137
			coroutine.resume(coroutine.create(function()
1138
				for i = 1, 10 do
1139
					Swait()
1140
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1141
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1142
				end
1143
				CreateSound(1149318312,BASE,5,1,false)
1144
				CreateSound(160772554,BASE,3,1,false)
1145
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1146
				for i = 1, 4 do
1147
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1148
				end
1149
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1150
				wait(1)
1151
				TORSO.Parent.Parent = LOCK
1152
				for i = 1, 75 do
1153
					Swait()
1154
					local CHILDREN = KEY:GetDescendants()
1155
					for index, CHILD in pairs(CHILDREN) do
1156
						if CHILD:IsA("BasePart") then
1157
							CHILD.Transparency = i/25
1158
						end
1159
					end
1160
					local CHILDREN = LOCK:GetDescendants()
1161
					for index, CHILD in pairs(CHILDREN) do
1162
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1163
							CHILD.Transparency = CHILD.Transparency + 1/75
1164
						elseif CHILD.ClassName == "Decal" then
1165
							CHILD.Transparency = CHILD.Transparency + 1/75
1166
						end
1167
					end
1168
				end
1169
				TORSO.Parent:ClearAllChildren()
1170
				KEY:remove()
1171
				LOCK:remove()
1172
			end))
1173
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1174
			GYRO:remove()
1175
			ATTACK = false
1176
			Rooted = false
1177
		end
1178
	end
1179
end
1180
1181
function Hat()
1182
	ATTACK = true
1183
	Rooted = false
1184
	Pose("Taunt",0.4,1.2,false)
1185
	ATTACK = false
1186
	Rooted = false
1187
end
1188
1189
--//=================================\\
1190
--||	  ASSIGN THINGS TO KEYS
1191
--\\=================================//
1192
1193
function MouseDown(Mouse)
1194
	HOLD = true
1195
	if ATTACK == false then
1196
	end
1197
end
1198
1199
function MouseUp(Mouse)
1200
HOLD = false
1201
end
1202
1203
function KeyDown(Key)
1204
	KEYHOLD = true
1205
	if Key == "z" and ATTACK == false then
1206
		Warden_Zap()
1207
	end
1208
1209
	if Key == "b" and ATTACK == false then
1210
		Warden_Thunder()
1211
	end
1212
1213
	if Key == "c" and ATTACK == false then
1214
		Inferno_Ring()
1215
	end
1216
1217
	if Key == "v" and ATTACK == false then
1218
		Warden_Wall()
1219
	end
1220
1221
	if Key == "x" and ATTACK == false then
1222
		Prison_Key()
1223
	end
1224
1225
	if Key == "t" and ATTACK == false then
1226
		Hat()
1227
	end
1228
end
1229
1230
function KeyUp(Key)
1231
	KEYHOLD = false
1232
end
1233
1234
	Mouse.Button1Down:connect(function(NEWKEY)
1235
		MouseDown(NEWKEY)
1236
	end)
1237
	Mouse.Button1Up:connect(function(NEWKEY)
1238
		MouseUp(NEWKEY)
1239
	end)
1240
	Mouse.KeyDown:connect(function(NEWKEY)
1241
		KeyDown(NEWKEY)
1242
	end)
1243
	Mouse.KeyUp:connect(function(NEWKEY)
1244
		KeyUp(NEWKEY)
1245
	end)
1246
1247
--//=================================\\
1248
--\\=================================//
1249
1250
1251
function unanchor()
1252
	if UNANCHOR == true then
1253
		g = Character:GetChildren()
1254
		for i = 1, #g do
1255
			if g[i].ClassName == "Part" then
1256
				g[i].Anchored = false
1257
			end
1258
		end
1259
	end
1260
end
1261
1262
1263
--//=================================\\
1264
--||	WRAP THE WHOLE SCRIPT UP
1265
--\\=================================//
1266
1267
Humanoid.Changed:connect(function(Jump)
1268
	if Jump == "Jump" and (Disable_Jump == true) then
1269
		Humanoid.Jump = false
1270
	end
1271
end)
1272
1273
while true do
1274
	Swait()
1275
	script.Parent = WEAPONGUI
1276
	Humanoid.Parent = Character
1277
	if Humanoid then
1278
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1279
		IDLEANIMATION:Play()
1280
	end
1281
	if ANIMATE.Parent == Character then
1282
		ANIMATE:Destroy()
1283
	end
1284
	SINE = SINE + CHANGE
1285
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1286
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1287
	Humanoid.HipHeight = 1
1288
	Humanoid.Name = "Warden"
1289
	Humanoid.PlatformStand = false
1290
	if PLAYMAINANIM == true then
1291
		if TORSOVELOCITY < 1 then
1292
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1293
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1294
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1295
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1296
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1297
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
		elseif TORSOVELOCITY > 1 then
1299
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1300
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1301
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1302
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1303
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1304
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1305
		end
1306
	end
1307
	unanchor()
1308
	Humanoid.MaxHealth = "inf"
1309
	Humanoid.Health = "inf"
1310
	if Rooted == false then
1311
		Disable_Jump = false
1312
		Humanoid.WalkSpeed = Speed
1313
	elseif Rooted == true then
1314
		Disable_Jump = true
1315
		Humanoid.WalkSpeed = 0
1316
	end
1317
	for _, c in pairs(Character:GetChildren()) do
1318
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1319
			c.Material = "Neon"
1320
			if c:FindFirstChildOfClass("ParticleEmitter") then
1321
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1322
			end
1323
			c.Color = C3(1,1,1)
1324
			if c == Head then
1325
				if c:FindFirstChild("face") then
1326
					c.face:remove()
1327
				end
1328
			end
1329
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1330
			c:remove()
1331
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1332
			c:remove()
1333
		end
1334
	end
1335
	sick.SoundId = "rbxassetid://1494340971"
1336
	sick.Looped = true
1337
	sick.Pitch = 1
1338
	sick.Volume = 3
1339
	sick:Resume()
1340
	sick.Parent = Torso
1341
	refit()
1342
	if Head:FindFirstChildOfClass("Sound") then
1343
		Head:FindFirstChildOfClass("Sound"):remove()
1344
	end
1345
end
1346
1347
--//=================================\\
1348
--\\=================================//
1349
1350
1351
1352
1353
1354
--//====================================================\\--
1355
--||			  		 END OF SCRIPT
1356
--\\====================================================//--