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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Covered By Red_Jack142 | FE Made By Red_Jack142") | |
5 | print("Have Fun!") | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent and t.Function then | |
32 | t.Function(...) | |
33 | end | |
34 | end | |
35 | m.TrigEvent = te | |
36 | UIS.TrigEvent = te | |
37 | ||
38 | Event.OnServerEvent:Connect(function(plr,io) | |
39 | if plr~=Player then return end | |
40 | if io.isMouse then | |
41 | m.Target = io.Target | |
42 | m.Hit = io.Hit | |
43 | else | |
44 | local b = io.UserInputState == Enum.UserInputState.Begin | |
45 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
47 | end | |
48 | for _,t in pairs(CAS.Actions) do | |
49 | for _,k in pairs(t.Keys) do | |
50 | if k==io.KeyCode then | |
51 | t.Function(t.Name,io.UserInputState,io) | |
52 | end | |
53 | end | |
54 | end | |
55 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
57 | end | |
58 | end) | |
59 | Event.Parent = NLS([==[ | |
60 | local Player = owner | |
61 | local Event = script:WaitForChild("UserInput_Event") | |
62 | ||
63 | local UIS = game:GetService("UserInputService") | |
64 | local input = function(io,a) | |
65 | if a then return end | |
66 | --Since InputObject is a client-side instance, we create and pass table instead | |
67 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
68 | end | |
69 | UIS.InputBegan:Connect(input) | |
70 | UIS.InputEnded:Connect(input) | |
71 | ||
72 | local Mouse = Player:GetMouse() | |
73 | local h,t | |
74 | --Give the server mouse data 30 times every second, but only if the values changed | |
75 | --If player is not moving their mouse, client won't fire events | |
76 | while wait(1/30) do | |
77 | if h~=Mouse.Hit or t~=Mouse.Target then | |
78 | h,t=Mouse.Hit,Mouse.Target | |
79 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
80 | end | |
81 | end]==],Player.Character) | |
82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
83 | end | |
84 | ||
85 | ||
86 | script.Name = "Banisher Gun V3 / 1" | |
87 | print("Risen From The Dead To Be Born Again To Make A Difference||Made By AxeuerAlt") | |
88 | --//====================================================\\-- | |
89 | --|| CREATED BY SHACKLUSTER | |
90 | --\\====================================================//-- | |
91 | ||
92 | print("Crimson Wrath Banisher Loaded.") | |
93 | ||
94 | script:ClearAllChildren() | |
95 | wait(0.2) | |
96 | ||
97 | Player = owner | |
98 | PlayerGui = Player.PlayerGui | |
99 | Cam = workspace.CurrentCamera | |
100 | Backpack = Player.Backpack | |
101 | Character = Player.Character | |
102 | Humanoid = Character.Humanoid | |
103 | RootPart = Character["HumanoidRootPart"] | |
104 | Torso = Character["Torso"] | |
105 | Head = Character["Head"] | |
106 | RightArm = Character["Right Arm"] | |
107 | LeftArm = Character["Left Arm"] | |
108 | RightLeg = Character["Right Leg"] | |
109 | LeftLeg = Character["Left Leg"] | |
110 | RootJoint = RootPart["RootJoint"] | |
111 | Neck = Torso["Neck"] | |
112 | RightShoulder = Torso["Right Shoulder"] | |
113 | LeftShoulder = Torso["Left Shoulder"] | |
114 | RightHip = Torso["Right Hip"] | |
115 | LeftHip = Torso["Left Hip"] | |
116 | local TIME = 0 | |
117 | local sick = Instance.new("Sound",Torso) | |
118 | ||
119 | IT = Instance.new | |
120 | CF = CFrame.new | |
121 | VT = Vector3.new | |
122 | RAD = math.rad | |
123 | C3 = Color3.new | |
124 | UD2 = UDim2.new | |
125 | BRICKC = BrickColor.new | |
126 | ANGLES = CFrame.Angles | |
127 | EULER = CFrame.fromEulerAnglesXYZ | |
128 | COS = math.cos | |
129 | ACOS = math.acos | |
130 | SIN = math.sin | |
131 | ASIN = math.asin | |
132 | ABS = math.abs | |
133 | MRANDOM = math.random | |
134 | FLOOR = math.floor | |
135 | ||
136 | --//=================================\\ | |
137 | --|| USEFUL VALUES | |
138 | --\\=================================// | |
139 | ||
140 | Animation_Speed = 3 | |
141 | local FORCERESET = false | |
142 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
143 | local Speed = 16 | |
144 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
145 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
146 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
147 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
148 | local DAMAGEMULTIPLIER = 1 | |
149 | local ANIM = "Idle" | |
150 | local ATTACK = false | |
151 | local EQUIPPED = false | |
152 | local HOLD = false | |
153 | local COMBO = 1 | |
154 | local Rooted = false | |
155 | local SINE = 0 | |
156 | local KEYHOLD = false | |
157 | local CHANGE = 2 / Animation_Speed | |
158 | local WALKINGANIM = false | |
159 | local VALUE1 = false | |
160 | local VALUE2 = false | |
161 | local WALKINGANIM = false | |
162 | local WALK = 0 | |
163 | local ROBLOXIDLEANIMATION = IT("Animation") | |
164 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
165 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
166 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
167 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
168 | WEAPONGUI.Name = "BanishV3Gui" | |
169 | local Weapon = IT("Model") | |
170 | Weapon.Name = "Adds" | |
171 | local Effects = IT("Folder", Weapon) | |
172 | Effects.Name = "Effects" | |
173 | local ANIMATOR = Humanoid.Animator | |
174 | local ANIMATE = Character:FindFirstChild("Animate") | |
175 | local UNANCHOR = true | |
176 | local TOBANISH = {} | |
177 | script.Parent = PlayerGui | |
178 | Player_Size = 1 | |
179 | local i = 1 | |
180 | local SOULWELL = 666 | |
181 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
182 | local I = 1 | |
183 | ||
184 | ||
185 | --//=================================\\ | |
186 | --\\=================================// | |
187 | ||
188 | ||
189 | --//=================================\\ | |
190 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
191 | --\\=================================// | |
192 | ||
193 | ArtificialHB = Instance.new("BindableEvent", script) | |
194 | ArtificialHB.Name = "ArtificialHB" | |
195 | ||
196 | script:WaitForChild("ArtificialHB") | |
197 | ||
198 | frame = Frame_Speed | |
199 | tf = 0 | |
200 | allowframeloss = false | |
201 | tossremainder = false | |
202 | lastframe = tick() | |
203 | script.ArtificialHB:Fire() | |
204 | ||
205 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
206 | tf = tf + s | |
207 | if tf >= frame then | |
208 | if allowframeloss then | |
209 | script.ArtificialHB:Fire() | |
210 | lastframe = tick() | |
211 | else | |
212 | for i = 1, math.floor(tf / frame) do | |
213 | script.ArtificialHB:Fire() | |
214 | end | |
215 | lastframe = tick() | |
216 | end | |
217 | if tossremainder then | |
218 | tf = 0 | |
219 | else | |
220 | tf = tf - frame * math.floor(tf / frame) | |
221 | end | |
222 | end | |
223 | end) | |
224 | ||
225 | --//=================================\\ | |
226 | --\\=================================// | |
227 | ||
228 | --//=================================\\ | |
229 | --|| SOME FUNCTIONS | |
230 | --\\=================================// | |
231 | ||
232 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
233 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
234 | end | |
235 | ||
236 | function PositiveAngle(NUMBER) | |
237 | if NUMBER >= 0 then | |
238 | NUMBER = 0 | |
239 | end | |
240 | return NUMBER | |
241 | end | |
242 | ||
243 | function NegativeAngle(NUMBER) | |
244 | if NUMBER <= 0 then | |
245 | NUMBER = 0 | |
246 | end | |
247 | return NUMBER | |
248 | end | |
249 | ||
250 | function Swait(NUMBER) | |
251 | if NUMBER == 0 or NUMBER == nil then | |
252 | ArtificialHB.Event:wait() | |
253 | else | |
254 | for i = 1, NUMBER do | |
255 | ArtificialHB.Event:wait() | |
256 | end | |
257 | end | |
258 | end | |
259 | ||
260 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
261 | local NEWMESH = IT(MESH) | |
262 | if MESH == "SpecialMesh" then | |
263 | NEWMESH.MeshType = MESHTYPE | |
264 | if MESHID ~= "nil" and MESHID ~= "" then | |
265 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
266 | end | |
267 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
268 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
269 | end | |
270 | end | |
271 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
272 | NEWMESH.Scale = SCALE | |
273 | NEWMESH.Parent = PARENT | |
274 | return NEWMESH | |
275 | end | |
276 | ||
277 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
278 | local NEWPART = IT("Part") | |
279 | NEWPART.formFactor = FORMFACTOR | |
280 | NEWPART.Reflectance = REFLECTANCE | |
281 | NEWPART.Transparency = TRANSPARENCY | |
282 | NEWPART.CanCollide = false | |
283 | NEWPART.Locked = true | |
284 | NEWPART.Anchored = true | |
285 | if ANCHOR == false then | |
286 | NEWPART.Anchored = false | |
287 | end | |
288 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
289 | NEWPART.Name = NAME | |
290 | NEWPART.Size = SIZE | |
291 | NEWPART.Position = Torso.Position | |
292 | NEWPART.Material = MATERIAL | |
293 | NEWPART:BreakJoints() | |
294 | NEWPART.Parent = PARENT | |
295 | return NEWPART | |
296 | end | |
297 | ||
298 | local function weldBetween(a, b) | |
299 | local weldd = Instance.new("ManualWeld") | |
300 | weldd.Part0 = a | |
301 | weldd.Part1 = b | |
302 | weldd.C0 = CFrame.new() | |
303 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
304 | weldd.Parent = a | |
305 | return weldd | |
306 | end | |
307 | ||
308 | ||
309 | function QuaternionFromCFrame(cf) | |
310 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
311 | local trace = m00 + m11 + m22 | |
312 | if trace > 0 then | |
313 | local s = math.sqrt(1 + trace) | |
314 | local recip = 0.5 / s | |
315 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
316 | else | |
317 | local i = 0 | |
318 | if m11 > m00 then | |
319 | i = 1 | |
320 | end | |
321 | if m22 > (i == 0 and m00 or m11) then | |
322 | i = 2 | |
323 | end | |
324 | if i == 0 then | |
325 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
326 | local recip = 0.5 / s | |
327 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
328 | elseif i == 1 then | |
329 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
330 | local recip = 0.5 / s | |
331 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
332 | elseif i == 2 then | |
333 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
334 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
335 | end | |
336 | end | |
337 | end | |
338 | ||
339 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
340 | local xs, ys, zs = x + x, y + y, z + z | |
341 | local wx, wy, wz = w * xs, w * ys, w * zs | |
342 | local xx = x * xs | |
343 | local xy = x * ys | |
344 | local xz = x * zs | |
345 | local yy = y * ys | |
346 | local yz = y * zs | |
347 | local zz = z * zs | |
348 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
349 | end | |
350 | ||
351 | function QuaternionSlerp(a, b, t) | |
352 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
353 | local startInterp, finishInterp; | |
354 | if cosTheta >= 0.0001 then | |
355 | if (1 - cosTheta) > 0.0001 then | |
356 | local theta = ACOS(cosTheta) | |
357 | local invSinTheta = 1 / SIN(theta) | |
358 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
359 | finishInterp = SIN(t * theta) * invSinTheta | |
360 | else | |
361 | startInterp = 1 - t | |
362 | finishInterp = t | |
363 | end | |
364 | else | |
365 | if (1 + cosTheta) > 0.0001 then | |
366 | local theta = ACOS(-cosTheta) | |
367 | local invSinTheta = 1 / SIN(theta) | |
368 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
369 | finishInterp = SIN(t * theta) * invSinTheta | |
370 | else | |
371 | startInterp = t - 1 | |
372 | finishInterp = t | |
373 | end | |
374 | end | |
375 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
376 | end | |
377 | ||
378 | function Clerp(a, b, t) | |
379 | local qa = {QuaternionFromCFrame(a)} | |
380 | local qb = {QuaternionFromCFrame(b)} | |
381 | local ax, ay, az = a.x, a.y, a.z | |
382 | local bx, by, bz = b.x, b.y, b.z | |
383 | local _t = 1 - t | |
384 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
385 | end | |
386 | ||
387 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
388 | local frame = IT("Frame") | |
389 | frame.BackgroundTransparency = TRANSPARENCY | |
390 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
391 | frame.Position = POSITION | |
392 | frame.Size = SIZE | |
393 | frame.BackgroundColor3 = COLOR | |
394 | frame.BorderColor3 = BORDERCOLOR | |
395 | frame.Name = NAME | |
396 | frame.Parent = PARENT | |
397 | return frame | |
398 | end | |
399 | ||
400 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
401 | local label = IT("TextLabel") | |
402 | label.BackgroundTransparency = 1 | |
403 | label.Size = UD2(1, 0, 1, 0) | |
404 | label.Position = UD2(0, 0, 0, 0) | |
405 | label.TextColor3 = TEXTCOLOR | |
406 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
407 | label.TextTransparency = TRANSPARENCY | |
408 | label.FontSize = TEXTFONTSIZE | |
409 | label.Font = TEXTFONT | |
410 | label.BorderSizePixel = BORDERSIZEPIXEL | |
411 | label.TextScaled = false | |
412 | label.Text = TEXT | |
413 | label.Name = NAME | |
414 | label.Parent = PARENT | |
415 | return label | |
416 | end | |
417 | ||
418 | function NoOutlines(PART) | |
419 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
420 | end | |
421 | ||
422 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
423 | local NEWWELD = IT(TYPE) | |
424 | NEWWELD.Part0 = PART0 | |
425 | NEWWELD.Part1 = PART1 | |
426 | NEWWELD.C0 = C0 | |
427 | NEWWELD.C1 = C1 | |
428 | NEWWELD.Parent = PARENT | |
429 | return NEWWELD | |
430 | end | |
431 | ||
432 | local S = IT("Sound") | |
433 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
434 | local NEWSOUND = nil | |
435 | coroutine.resume(coroutine.create(function() | |
436 | NEWSOUND = S:Clone() | |
437 | NEWSOUND.Parent = PARENT | |
438 | NEWSOUND.Volume = VOLUME | |
439 | NEWSOUND.Pitch = PITCH | |
440 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
441 | NEWSOUND:play() | |
442 | if DOESLOOP == true then | |
443 | NEWSOUND.Looped = true | |
444 | else | |
445 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
446 | NEWSOUND:remove() | |
447 | end | |
448 | end)) | |
449 | return NEWSOUND | |
450 | end | |
451 | ||
452 | function CFrameFromTopBack(at, top, back) | |
453 | local right = top:Cross(back) | |
454 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
455 | end | |
456 | ||
457 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
458 | function WACKYEFFECT(Table) | |
459 | local TYPE = (Table.EffectType or "Sphere") | |
460 | local SIZE = (Table.Size or VT(1,1,1)) | |
461 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
462 | local TRANSPARENCY = (Table.Transparency or 0) | |
463 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
464 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
465 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
466 | local ROTATION1 = (Table.RotationX or 0) | |
467 | local ROTATION2 = (Table.RotationY or 0) | |
468 | local ROTATION3 = (Table.RotationZ or 0) | |
469 | local MATERIAL = (Table.Material or "Neon") | |
470 | local COLOR = (Table.Color or C3(1,1,1)) | |
471 | local TIME = (Table.Time or 45) | |
472 | local SOUNDID = (Table.SoundID or nil) | |
473 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
474 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
475 | coroutine.resume(coroutine.create(function() | |
476 | local PLAYSSOUND = false | |
477 | local SOUND = nil | |
478 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
479 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
480 | PLAYSSOUND = true | |
481 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
482 | end | |
483 | EFFECT.Color = COLOR | |
484 | local MSH = nil | |
485 | if TYPE == "Sphere" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
487 | elseif TYPE == "Block" then | |
488 | MSH = IT("BlockMesh",EFFECT) | |
489 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
490 | elseif TYPE == "Wave" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
492 | elseif TYPE == "Ring" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
494 | elseif TYPE == "Slash" then | |
495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
496 | elseif TYPE == "Round Slash" then | |
497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
498 | elseif TYPE == "Swirl" then | |
499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
500 | elseif TYPE == "Skull" then | |
501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
502 | elseif TYPE == "Crystal" then | |
503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
504 | end | |
505 | if MSH ~= nil then | |
506 | local MOVESPEED = nil | |
507 | if MOVEDIRECTION ~= nil then | |
508 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
509 | end | |
510 | local GROWTH = SIZE - ENDSIZE | |
511 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
512 | if TYPE == "Block" then | |
513 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
514 | else | |
515 | EFFECT.CFrame = CFRAME | |
516 | end | |
517 | for LOOP = 1, TIME+1 do | |
518 | Swait() | |
519 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
520 | if TYPE == "Wave" then | |
521 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
522 | end | |
523 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
524 | if TYPE == "Block" then | |
525 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
526 | else | |
527 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
528 | end | |
529 | if MOVEDIRECTION ~= nil then | |
530 | local ORI = EFFECT.Orientation | |
531 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
532 | EFFECT.Orientation = ORI | |
533 | end | |
534 | end | |
535 | if PLAYSSOUND == false then | |
536 | EFFECT:remove() | |
537 | else | |
538 | SOUND.Stopped:Connect(function() | |
539 | EFFECT:remove() | |
540 | end) | |
541 | end | |
542 | else | |
543 | if PLAYSSOUND == false then | |
544 | EFFECT:remove() | |
545 | else | |
546 | repeat Swait() until SOUND.Playing == false | |
547 | EFFECT:remove() | |
548 | end | |
549 | end | |
550 | end)) | |
551 | end | |
552 | ||
553 | function MakeForm(PART,TYPE) | |
554 | if TYPE == "Cyl" then | |
555 | local MSH = IT("CylinderMesh",PART) | |
556 | elseif TYPE == "Ball" then | |
557 | local MSH = IT("SpecialMesh",PART) | |
558 | MSH.MeshType = "Sphere" | |
559 | elseif TYPE == "Wedge" then | |
560 | local MSH = IT("SpecialMesh",PART) | |
561 | MSH.MeshType = "Wedge" | |
562 | end | |
563 | end | |
564 | ||
565 | function SpawnTrail(FROM,TO,BIG) | |
566 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
567 | MakeForm(TRAIL,"Cyl") | |
568 | local DIST = (FROM - TO).Magnitude | |
569 | if BIG == true then | |
570 | TRAIL.Size = VT(0.5,DIST,0.5) | |
571 | else | |
572 | TRAIL.Size = VT(0.25,DIST,0.25) | |
573 | end | |
574 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
575 | coroutine.resume(coroutine.create(function() | |
576 | for i = 1, 25 do | |
577 | Swait() | |
578 | TRAIL.Transparency = TRAIL.Transparency + 0.05 | |
579 | end | |
580 | TRAIL:remove() | |
581 | end)) | |
582 | end | |
583 | ||
584 | Debris = game:GetService("Debris") | |
585 | ||
586 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
587 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
588 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
589 | end | |
590 | ||
591 | function turnto(position) | |
592 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
593 | end | |
594 | ||
595 | function SpawnSoul(Humanoid) | |
596 | coroutine.resume(coroutine.create(function() | |
597 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso") | |
598 | local SOULMODEL = IT("Model",Effects) | |
599 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Spirit" | |
600 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
601 | SOUL.CFrame = CF(TORSO.Position) | |
602 | local A1 = IT("Attachment",SOUL) | |
603 | A1.Position = Vector3.new(0, 0.25, 0) | |
604 | local A2 = IT("Attachment",SOUL) | |
605 | A2.Position = Vector3.new(0, -0.25, 0) | |
606 | local Trail = IT("Trail",SOUL) | |
607 | Trail.LightEmission = 0.3 | |
608 | Trail.FaceCamera = true | |
609 | Trail.Texture = "rbxassetid://945758042" | |
610 | Trail.Attachment0 = A1 | |
611 | Trail.Attachment1 = A2 | |
612 | Trail.Lifetime = 0.5 | |
613 | Trail.MinLength = 0 | |
614 | Trail.Transparency = NumberSequence.new(0) | |
615 | Trail.Color = ColorSequence.new(SOUL.Color) | |
616 | MakeForm(SOUL,"Ball") | |
617 | local DISTANCE = nil | |
618 | local HUM = IT("Humanoid",SOULMODEL) | |
619 | repeat | |
620 | Swait() | |
621 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
622 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
623 | until DISTANCE < 0.4 | |
624 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
625 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(6.5,6.5,6.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2}) | |
626 | SOUL.Transparency = 1 | |
627 | A1.Parent = Torso | |
628 | A2.Parent = Torso | |
629 | Trail.Parent = Torso | |
630 | Debris:AddItem(SOULMODEL,10) | |
631 | SOULWELL = SOULWELL + 1 | |
632 | for i = 1, 100 do | |
633 | Swait() | |
634 | Trail.Transparency = NumberSequence.new(i/100) | |
635 | end | |
636 | A1:remove() | |
637 | A2:remove() | |
638 | Trail:remove() | |
639 | end)) | |
640 | end | |
641 | ||
642 | ||
643 | ||
644 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
645 | if FLOOR ~= nil then | |
646 | coroutine.resume(coroutine.create(function() | |
647 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
648 | PART.CFrame = CF(POSITION) | |
649 | for i = 1, 45 do | |
650 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
651 | RingPiece.Material = FLOOR.Material | |
652 | RingPiece.Color = FLOOR.Color | |
653 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
654 | Debris:AddItem(RingPiece,SWAIT) | |
655 | end | |
656 | PART:remove() | |
657 | end)) | |
658 | end | |
659 | end | |
660 | ||
661 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
662 | if FLOOR ~= nil then | |
663 | for i = 1, AMOUNT do | |
664 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
665 | DEBREE.Material = FLOOR.Material | |
666 | DEBREE.Color = FLOOR.Color | |
667 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
668 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
669 | coroutine.resume(coroutine.create(function() | |
670 | Swait(15) | |
671 | DEBREE.Parent = workspace | |
672 | DEBREE.CanCollide = true | |
673 | Debris:AddItem(DEBREE,SWAIT) | |
674 | end)) | |
675 | end | |
676 | end | |
677 | end | |
678 | ||
679 | function chatfunc(text, waitt) | |
680 | local chat = coroutine.wrap(function() | |
681 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
682 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
683 | end | |
684 | local naeeym2 = Instance.new("BillboardGui", Character) | |
685 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
686 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
687 | naeeym2.Adornee = Character.Head | |
688 | naeeym2.Name = "TalkingBillBoard" | |
689 | naeeym2.AlwaysOnTop = true | |
690 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
691 | tecks2.BackgroundTransparency = 1 | |
692 | tecks2.BorderSizePixel = 0 | |
693 | tecks2.Text = "" | |
694 | tecks2.Font = "Antique" | |
695 | tecks2.TextSize = 30 | |
696 | tecks2.TextStrokeTransparency = 1 | |
697 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
698 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
699 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
700 | for i = 1, string.len(text) do | |
701 | if naeeym2.Parent ~= nil then | |
702 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10) | |
703 | end | |
704 | tecks2.Text = string.sub(text, 1, i) | |
705 | Swait(3) | |
706 | end | |
707 | wait(waitt / 10) | |
708 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 |
708 | + | |
709 | for i = 1, 10 do | |
710 | tecks2.TextTransparency = tecks2.TextTransparency + 0 | |
711 | Swait() | |
712 | end | |
713 | naeeym2:Destroy() | |
714 | end)) | |
715 | end) | |
716 | chat() | |
717 | end | |
718 | ||
719 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
720 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
721 | local mesh = IT("SpecialMesh", wave) | |
722 | mesh.MeshType = "FileMesh" | |
723 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
724 | mesh.Scale = SIZE | |
725 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
726 | wave.CFrame = CFRAME | |
727 | coroutine.resume(coroutine.create(function(PART) | |
728 | for i = 1, WAIT do | |
729 | Swait() | |
730 | mesh.Scale = mesh.Scale + GROW | |
731 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
732 | if DOESROT == true then | |
733 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
734 | end | |
735 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
736 | if wave.Transparency > 0.99 then | |
737 | wave:remove() | |
738 | end | |
739 | end | |
740 | end)) | |
741 | end | |
742 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
743 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
744 | local mesh = IT("SpecialMesh", wave) | |
745 | mesh.MeshType = "FileMesh" | |
746 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
747 | mesh.Scale = SIZE | |
748 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
749 | wave.CFrame = CFRAME | |
750 | coroutine.resume(coroutine.create(function(PART) | |
751 | for i = 1, WAIT do | |
752 | Swait() | |
753 | mesh.Scale = mesh.Scale + GROW | |
754 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
755 | if DOESROT == true then | |
756 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
757 | end | |
758 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
759 | if wave.Transparency > 0.99 then | |
760 | wave:remove() | |
761 | end | |
762 | end | |
763 | end)) | |
764 | end | |
765 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
766 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
767 | local mesh = IT("SpecialMesh", wave) | |
768 | mesh.MeshType = "FileMesh" | |
769 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
770 | mesh.Scale = SIZE | |
771 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
772 | wave.CFrame = CFRAME | |
773 | coroutine.resume(coroutine.create(function(PART) | |
774 | for i = 1, WAIT do | |
775 | Swait() | |
776 | mesh.Scale = mesh.Scale + GROW | |
777 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
778 | if DOESROT == true then | |
779 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
780 | end | |
781 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
782 | if wave.Transparency > 0.99 then | |
783 | wave:remove() | |
784 | end | |
785 | end | |
786 | end)) | |
787 | end | |
788 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
789 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
790 | local mesh = IT("SpecialMesh", wave) | |
791 | mesh.MeshType = "FileMesh" | |
792 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
793 | mesh.Scale = SIZE | |
794 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
795 | wave.CFrame = CFRAME | |
796 | coroutine.resume(coroutine.create(function(PART) | |
797 | for i = 1, WAIT do | |
798 | Swait() | |
799 | mesh.Scale = mesh.Scale + GROW | |
800 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
801 | if DOESROT == true then | |
802 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
803 | end | |
804 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
805 | if wave.Transparency > 0.99 then | |
806 | wave:remove() | |
807 | end | |
808 | end | |
809 | end)) | |
810 | end | |
811 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
812 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
813 | local mesh = IT("SpecialMesh", wave) | |
814 | mesh.MeshType = "FileMesh" | |
815 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
816 | mesh.Scale = SIZE | |
817 | wave.CFrame = CFRAME | |
818 | coroutine.resume(coroutine.create(function(PART) | |
819 | for i = 1, WAIT do | |
820 | Swait() | |
821 | mesh.Scale = mesh.Scale + GROW | |
822 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
823 | if DOESROT == true then | |
824 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
825 | end | |
826 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
827 | if wave.Transparency > 0.99 then | |
828 | wave:remove() | |
829 | end | |
830 | end | |
831 | end)) | |
832 | end | |
833 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
834 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
835 | local mesh = IT("SpecialMesh", wave) | |
836 | mesh.MeshType = "FileMesh" | |
837 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
838 | mesh.Scale = SIZE | |
839 | wave.CFrame = CFRAME | |
840 | coroutine.resume(coroutine.create(function(PART) | |
841 | for i = 1, WAIT do | |
842 | Swait() | |
843 | mesh.Scale = mesh.Scale + GROW | |
844 | if DOESROT == true then | |
845 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
846 | end | |
847 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
848 | if wave.Transparency > 0.99 then | |
849 | wave:remove() | |
850 | end | |
851 | end | |
852 | end)) | |
853 | end | |
854 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
855 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
856 | local mesh = IT("SpecialMesh", wave) | |
857 | mesh.MeshType = "FileMesh" | |
858 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
859 | mesh.Scale = SIZE | |
860 | mesh.Offset = VT(0, 0, 0) | |
861 | wave.CFrame = CFRAME | |
862 | coroutine.resume(coroutine.create(function(PART) | |
863 | for i = 1, WAIT do | |
864 | Swait() | |
865 | mesh.Scale = mesh.Scale + GROW | |
866 | if DOESROT == true then | |
867 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
868 | end | |
869 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
870 | if wave.Transparency > 0.99 then | |
871 | wave:remove() | |
872 | end | |
873 | end | |
874 | end)) | |
875 | end | |
876 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
877 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
878 | local mesh = IT("SpecialMesh", wave) | |
879 | mesh.MeshType = "Sphere" | |
880 | mesh.Scale = SIZE | |
881 | mesh.Offset = VT(0, 0, 0) | |
882 | wave.CFrame = CFRAME | |
883 | coroutine.resume(coroutine.create(function(PART) | |
884 | for i = 1, WAIT do | |
885 | Swait() | |
886 | mesh.Scale = mesh.Scale + GROW | |
887 | wave.Transparency = wave.Transparency + 1 / WAIT | |
888 | if wave.Transparency > 0.99 then | |
889 | wave:remove() | |
890 | end | |
891 | end | |
892 | end)) | |
893 | end | |
894 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
895 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
896 | local mesh = IT("BlockMesh", wave) | |
897 | wave.CFrame = CFRAME | |
898 | coroutine.resume(coroutine.create(function(PART) | |
899 | for i = 1, WAIT do | |
900 | Swait() | |
901 | mesh.Scale = mesh.Scale + GROW | |
902 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
903 | wave.Transparency = wave.Transparency + 1 / WAIT | |
904 | if wave.Transparency > 0.99 then | |
905 | wave:remove() | |
906 | end | |
907 | end | |
908 | end)) | |
909 | end | |
910 | ||
911 | --//=================================\\ | |
912 | --|| WEAPON CREATION | |
913 | --\\=================================// | |
914 | ||
915 | ||
916 | ||
917 | ||
918 | local larm = Character["Left Arm"] | |
919 | local rarm = Character["Right Arm"] | |
920 | local lleg = Character["Left Leg"] | |
921 | local rleg = Character["Right Leg"] | |
922 | local hed = Character.Head | |
923 | local torso = Character.Torso | |
924 | local hum = Character.Humanoid | |
925 | local root = Character.HumanoidRootPart | |
926 | ||
927 | ||
928 | ||
929 | local AURU = Instance.new('ParticleEmitter') | |
930 | AURU.Name = "Aura" | |
931 | AURU.Texture = "rbxassetid://1200947142" | |
932 | AURU.Parent = root | |
933 | AURU.LightEmission = 0.6 | |
934 | AURU.Transparency = NumberSequence.new(0.1,1) | |
935 | AURU.Color = ColorSequence.new(BrickColor.new("Crimson").Color) | |
936 | AURU.Size = NumberSequence.new(10,20) | |
937 | AURU.LockedToPart = true | |
938 | AURU.Lifetime = NumberRange.new(1) | |
939 | AURU.Rate = 530 | |
940 | AURU.Speed = NumberRange.new(40) | |
941 | AURU.Rotation = NumberRange.new(-360,360) | |
942 | AURU.EmissionDirection = "Top" | |
943 | AURU.ZOffset = -1 | |
944 | wait(0.1) | |
945 | AURU.Rate = 1200 | |
946 | AURU.VelocitySpread = 100 | |
947 | wait(0.5) | |
948 | AURU.Rate = 0 | |
949 | local Aura = Instance.new("ParticleEmitter",rarm) | |
950 | Aura.Texture = "rbxassetid://1207853932" | |
951 | Aura.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
952 | Aura.EmissionDirection = "Top" | |
953 | Aura.Speed = NumberRange.new(1) | |
954 | Aura.Size = NumberSequence.new(1.2) | |
955 | Aura.Transparency = NumberSequence.new(0,1) | |
956 | - | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) |
956 | + | Aura.Drag = 0.4 |
957 | Aura.LightInfluence = 0 | |
958 | Aura.LockedToPart = true | |
959 | Aura.Lifetime = NumberRange.new(1.2) | |
960 | Aura.Rate = 48 | |
961 | Aura.LightEmission = 1 | |
962 | Aura.Rotation = NumberRange.new(-360,360) | |
963 | Aura.VelocitySpread = 0 | |
964 | Aura.Acceleration = Vector3.new(0,0,0) | |
965 | Aura.ZOffset = 0.2 | |
966 | local Aura2 = Instance.new("ParticleEmitter",larm) | |
967 | Aura2.Texture = "rbxassetid://1207853932" | |
968 | Aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
969 | Aura2.EmissionDirection = "Top" | |
970 | Aura2.Speed = NumberRange.new(1) | |
971 | Aura2.Size = NumberSequence.new(1.2) | |
972 | Aura2.Transparency = NumberSequence.new(0,1) | |
973 | Aura2.Drag = 0.4 | |
974 | Aura2.LightInfluence = 0 | |
975 | Aura2.LockedToPart = true | |
976 | Aura2.Lifetime = NumberRange.new(1.2) | |
977 | Aura2.Rate = 48 | |
978 | Aura2.LightEmission = 1 | |
979 | Aura2.Rotation = NumberRange.new(-360,360) | |
980 | Aura2.VelocitySpread = 0 | |
981 | Aura2.Acceleration = Vector3.new(0,0,0) | |
982 | Aura2.ZOffset = 0.2 | |
983 | local Aura3 = Instance.new("ParticleEmitter",torso) | |
984 | Aura3.Texture = "rbxassetid://1207853932" | |
985 | Aura3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
986 | Aura3.EmissionDirection = "Top" | |
987 | Aura3.Speed = NumberRange.new(1) | |
988 | Aura3.Size = NumberSequence.new(1.2) | |
989 | Aura3.Transparency = NumberSequence.new(0,1) | |
990 | Aura3.Drag = 0.4 | |
991 | Aura3.LightInfluence = 0 | |
992 | Aura3.LockedToPart = true | |
993 | Aura3.Lifetime = NumberRange.new(1.2) | |
994 | Aura3.Rate = 48 | |
995 | Aura3.LightEmission = 1 | |
996 | Aura3.Rotation = NumberRange.new(-360,360) | |
997 | Aura3.VelocitySpread = 0 | |
998 | Aura3.Acceleration = Vector3.new(0,0,0) | |
999 | Aura3.ZOffset = 0.2 | |
1000 | local Aura4 = Instance.new("ParticleEmitter",hed) | |
1001 | Aura4.Texture = "rbxassetid://1207853932" | |
1002 | Aura4.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
1003 | Aura4.EmissionDirection = "Top" | |
1004 | Aura4.Speed = NumberRange.new(1) | |
1005 | Aura4.Size = NumberSequence.new(1.2) | |
1006 | Aura4.Transparency = NumberSequence.new(0,1) | |
1007 | Aura4.Drag = 0.4 | |
1008 | Aura4.LightInfluence = 0 | |
1009 | Aura4.LockedToPart = true | |
1010 | Aura4.Lifetime = NumberRange.new(1.2) | |
1011 | Aura4.Rate = 48 | |
1012 | Aura4.LightEmission = 1 | |
1013 | Aura4.Rotation = NumberRange.new(-360,360) | |
1014 | Aura4.VelocitySpread = 0 | |
1015 | Aura4.Acceleration = Vector3.new(0,0,0) | |
1016 | Aura4.ZOffset = 0.2 | |
1017 | local Aura5 = Instance.new("ParticleEmitter",torso) | |
1018 | Aura5.Texture = "rbxassetid://242255193" | |
1019 | Aura5.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
1020 | Aura5.EmissionDirection = "Top" | |
1021 | Aura5.Speed = NumberRange.new(1) | |
1022 | Aura5.Size = NumberSequence.new(3) | |
1023 | Aura5.Transparency = NumberSequence.new(0.9,1) | |
1024 | Aura5.Drag = 0.4 | |
1025 | Aura5.LightInfluence = 0 | |
1026 | Aura5.LockedToPart = true | |
1027 | Aura5.Lifetime = NumberRange.new(4) | |
1028 | Aura5.Rate = 28 | |
1029 | Aura5.LightEmission = 1 | |
1030 | Aura5.Rotation = NumberRange.new(-360,360) | |
1031 | Aura5.VelocitySpread = 1 | |
1032 | Aura5.Acceleration = Vector3.new(0,0,0) | |
1033 | Aura5.ZOffset = 2 | |
1034 | local Aura6 = Instance.new("ParticleEmitter",lleg) | |
1035 | Aura6.Texture = "rbxassetid://1207853932" | |
1036 | Aura6.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
1037 | Aura6.EmissionDirection = "Top" | |
1038 | Aura6.Speed = NumberRange.new(1) | |
1039 | Aura6.Size = NumberSequence.new(1.2) | |
1040 | Aura6.Transparency = NumberSequence.new(0,1) | |
1041 | Aura6.Drag = 0.4 | |
1042 | Aura6.LightInfluence = 0 | |
1043 | Aura6.LockedToPart = true | |
1044 | Aura6.Lifetime = NumberRange.new(1.2) | |
1045 | Aura6.Rate = 48 | |
1046 | Aura6.LightEmission = 1 | |
1047 | Aura6.Rotation = NumberRange.new(-360,360) | |
1048 | Aura6.VelocitySpread = 0 | |
1049 | Aura6.Acceleration = Vector3.new(0,0,0) | |
1050 | Aura6.ZOffset = 0.2 | |
1051 | local Aura7 = Instance.new("ParticleEmitter",rleg) | |
1052 | Aura7.Texture = "rbxassetid://1207853932" | |
1053 | Aura7.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
1054 | Aura7.EmissionDirection = "Top" | |
1055 | Aura7.Speed = NumberRange.new(1) | |
1056 | Aura7.Size = NumberSequence.new(1.2) | |
1057 | Aura7.Transparency = NumberSequence.new(0,1) | |
1058 | Aura7.Drag = 0.4 | |
1059 | Aura7.LightInfluence = 0 | |
1060 | Aura7.LockedToPart = true | |
1061 | Aura7.Lifetime = NumberRange.new(1.2) | |
1062 | Aura7.Rate = 48 | |
1063 | Aura7.LightEmission = 1 | |
1064 | Aura7.Rotation = NumberRange.new(-360,360) | |
1065 | Aura7.VelocitySpread = 0 | |
1066 | Aura7.Acceleration = Vector3.new(0,0,0) | |
1067 | Aura7.ZOffset = 0.2 | |
1068 | ||
1069 | ||
1070 | ||
1071 | local Particle = IT("ParticleEmitter",nil) | |
1072 | Particle.Enabled = false | |
1073 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1074 | Particle.LightEmission = 0.5 | |
1075 | Particle.Rate = 150 | |
1076 | Particle.ZOffset = 0.2 | |
1077 | Particle.Rotation = NumberRange.new(-180, 180) | |
1078 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1079 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1080 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1081 | ||
1082 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1083 | function ParticleEmitter(Table) | |
1084 | local PRTCL = Particle:Clone() | |
1085 | local Speed = Table.Speed or 5 | |
1086 | local Drag = Table.Drag or 0 | |
1087 | local Size1 = Table.Size1 or 1 | |
1088 | local Size2 = Table.Size2 or 5 | |
1089 | local Lifetime1 = Table.Lifetime1 or 1 | |
1090 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1091 | local Parent = Table.Parent or Torso | |
1092 | local Emit = Table.Emit or 100 | |
1093 | local Offset = Table.Offset or 360 | |
1094 | local Acel = Table.Acel or VT(0,0,0) | |
1095 | local Enabled = Table.Enabled or false | |
1096 | PRTCL.Parent = Parent | |
1097 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1098 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1099 | PRTCL.Speed = NumberRange.new(Speed) | |
1100 | PRTCL.VelocitySpread = Offset | |
1101 | PRTCL.Drag = Drag | |
1102 | PRTCL.Acceleration = Acel | |
1103 | if Enabled == false then | |
1104 | PRTCL:Emit(Emit) | |
1105 | Debris:AddItem(PRTCL,Lifetime2) | |
1106 | else | |
1107 | PRTCL.Enabled = true | |
1108 | end | |
1109 | return PRTCL | |
1110 | end | |
1111 | ||
1112 | ||
1113 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
1114 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430286482", "541628413", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1115 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1116 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
1117 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1118 | ||
1119 | local Gun1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun1", VT(0, 0, 0), false) | |
1120 | local HandleMesh = CreateMesh("SpecialMesh", Gun1, "FileMesh", "0", "0", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
1121 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun1, RightArm, Gun1, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1122 | ||
1123 | ||
1124 | local BODY = {} | |
1125 | ||
1126 | for _, c in pairs(Character:GetDescendants()) do | |
1127 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1128 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1129 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1130 | end | |
1131 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1132 | elseif c:IsA("JointInstance") then | |
1133 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1134 | end | |
1135 | end | |
1136 | ||
1137 | for e = 1, #BODY do | |
1138 | if BODY[e] ~= nil then | |
1139 | local STUFF = BODY[e] | |
1140 | local PART = STUFF[1] | |
1141 | local PARENT = STUFF[2] | |
1142 | local MATERIAL = STUFF[3] | |
1143 | local COLOR = STUFF[4] | |
1144 | local TRANSPARENCY = STUFF[5] | |
1145 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1146 | PART.Material = MATERIAL | |
1147 | PART.Color = COLOR | |
1148 | PART.Transparency = TRANSPARENCY | |
1149 | end | |
1150 | PART.AncestryChanged:Connect(function() | |
1151 | PART.Parent = PARENT | |
1152 | end) | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | function refit() | |
1157 | Character.Parent = workspace | |
1158 | for e = 1, #BODY do | |
1159 | if BODY[e] ~= nil then | |
1160 | local STUFF = BODY[e] | |
1161 | local PART = STUFF[1] | |
1162 | local PARENT = STUFF[2] | |
1163 | local MATERIAL = STUFF[3] | |
1164 | local COLOR = STUFF[4] | |
1165 | local TRANSPARENCY = STUFF[5] | |
1166 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1167 | PART.Material = MATERIAL | |
1168 | PART.Color = COLOR | |
1169 | PART.Transparency = TRANSPARENCY | |
1170 | end | |
1171 | if PART.Parent ~= PARENT then | |
1172 | Humanoid:remove() | |
1173 | PART.Parent = PARENT | |
1174 | Humanoid = IT("Humanoid",Character) | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | ||
1180 | Weapon.Parent = Character | |
1181 | for _, c in pairs(Weapon:GetChildren()) do | |
1182 | if c.ClassName == "Part" then | |
1183 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1184 | end | |
1185 | end | |
1186 | ||
1187 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1188 | local SKILLFONT = "Antique" | |
1189 | local SKILLTEXTSIZE = 7 | |
1190 | ||
1191 | Humanoid.Died:connect(function() | |
1192 | ATTACK = false | |
1193 | end) | |
1194 | ||
1195 | ||
1196 | ||
1197 | ||
1198 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1199 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1200 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1201 | ||
1202 | local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame") | |
1203 | ||
1204 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
1205 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Banish Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
1206 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
1207 | ||
1208 | local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls") | |
1209 | ||
1210 | ||
1211 | ||
1212 | ||
1213 | function printbye(Name) | |
1214 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1215 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1216 | end | |
1217 | ||
1218 | workspace.ChildAdded:connect(function(instance) | |
1219 | for BANISH = 1, #TOBANISH do | |
1220 | if TOBANISH[BANISH] ~= nil then | |
1221 | if instance.Name == TOBANISH[BANISH] then | |
1222 | coroutine.resume(coroutine.create(function() | |
1223 | printbye(instance.Name) | |
1224 | instance:ClearAllChildren() | |
1225 | Debris:AddItem(instance,0.0005) | |
1226 | end)) | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | end) | |
1231 | ||
1232 | --//=================================\\ | |
1233 | --|| DAMAGING | |
1234 | --\\=================================// | |
1235 | ||
1236 | function Banish(Foe) | |
1237 | if Foe then | |
1238 | coroutine.resume(coroutine.create(function() | |
1239 | --if game.Players:FindFirstChild(Foe.Name) then | |
1240 | table.insert(TOBANISH,Foe.Name) | |
1241 | printbye(Foe.Name) | |
1242 | --end | |
1243 | Foe.Archivable = true | |
1244 | local CLONE = Foe:Clone() | |
1245 | Foe:Destroy() | |
1246 | CLONE.Parent = Effects | |
1247 | CLONE:BreakJoints() | |
1248 | local MATERIALS = {"Neon","Neon"} | |
1249 | for _, c in pairs(CLONE:GetDescendants()) do | |
1250 | if c:IsA("BasePart") then | |
1251 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1252 | CreateSound(340722848, c, 10, 1, false) | |
1253 | end | |
1254 | c.Anchored = true | |
1255 | c.Transparency = c.Transparency + 0.2 | |
1256 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1257 | c.Color = C3(1,0,0) | |
1258 | if c.ClassName == "MeshPart" then | |
1259 | c.TextureID = "" | |
1260 | end | |
1261 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1262 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1263 | end | |
1264 | if c:FindFirstChildOfClass("Decal") then | |
1265 | c:FindFirstChildOfClass("Decal"):remove() | |
1266 | end | |
1267 | c.Name = "Banished" | |
1268 | c.CanCollide = false | |
1269 | else | |
1270 | c:remove() | |
1271 | end | |
1272 | end | |
1273 | local A = false | |
1274 | for i = 1, 35 do | |
1275 | if A == false then | |
1276 | A = true | |
1277 | elseif A == true then | |
1278 | A = false | |
1279 | end | |
1280 | for _, c in pairs(CLONE:GetDescendants()) do | |
1281 | if c:IsA("BasePart") then | |
1282 | c.Anchored = true | |
1283 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1284 | c.Transparency = c.Transparency + 0.8/35 | |
1285 | if A == false then | |
1286 | c.CFrame = c.CFrame*CF(MRANDOM(-5,5)/5,MRANDOM(-5,5)/5,MRANDOM(-5,5)/5) | |
1287 | elseif A == true then | |
1288 | c.CFrame = c.CFrame*CF(MRANDOM(-5,5)/5,MRANDOM(-5,5)/5,MRANDOM(-5,5)/5) | |
1289 | end | |
1290 | end | |
1291 | end | |
1292 | Swait() | |
1293 | end | |
1294 | SpawnSoul(Humanoid) | |
1295 | Wait(0.1) | |
1296 | CLONE:remove() | |
1297 | ||
1298 | Foe:Kick("Banished OOF") | |
1299 | end)) | |
1300 | end | |
1301 | end | |
1302 | ||
1303 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1304 | local CHILDREN = workspace:GetDescendants() | |
1305 | for index, CHILD in pairs(CHILDREN) do | |
1306 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1307 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1308 | if HUM then | |
1309 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1310 | if TORSO then | |
1311 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1312 | if ISBANISH == true then | |
1313 | Banish(CHILD) | |
1314 | else | |
1315 | if ISBANISH == "Gravity" then | |
1316 | HUM.PlatformStand = true | |
1317 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1318 | local grav = Instance.new("BodyPosition",TORSO) | |
1319 | grav.D = 15 | |
1320 | grav.P = 20000 | |
1321 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1322 | grav.position = TORSO.Position | |
1323 | grav.Name = "V3BanishForce"..Player.Name | |
1324 | else | |
1325 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1326 | TORSO.RotVelocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1327 | end | |
1328 | else | |
1329 | HUM.PlatformStand = false | |
1330 | end | |
1331 | end | |
1332 | elseif ISBANISH == "Gravity" then | |
1333 | if TORSO:FindFirstChild("f"..Player.Name) then | |
1334 | TORSO:FindFirstChild("f"..Player.Name) | |
1335 | HUM.PlatformStand = false | |
1336 | SpawnSoul(Humanoid) | |
1337 | ||
1338 | end | |
1339 | end | |
1340 | end | |
1341 | end | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | ||
1346 | --//=================================\\ | |
1347 | --|| ATTACK FUNCTIONS AND STUFF | |
1348 | --\\=================================// | |
1349 | function Banisher_Bullet() | |
1350 | ATTACK = true | |
1351 | Rooted = false | |
1352 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1353 | Swait() | |
1354 | turnto(Mouse.Hit.p) | |
1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1361 | end | |
1362 | repeat | |
1363 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1364 | Swait() | |
1365 | turnto(Mouse.Hit.p) | |
1366 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1372 | end | |
1373 | local HIT,POS = CastProperRay(Gun1.Position, Mouse.Hit.p, 1000, Character) | |
1374 | SpawnTrail(Gun1.Position,POS) | |
1375 | if HIT ~= nil then | |
1376 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1377 | Banish(HIT.Parent) | |
1378 | ||
1379 | script.Parent.Touched:Connect(onTouch) | |
1380 | end | |
1381 | end | |
1382 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Slash", Size = VT(0.03,0.03,0.03), Size2 = VT(0.05,0,0.05), Transparency = 0, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1383 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = Gun1.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1384 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.4,0.4,0.4), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1385 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1386 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1387 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Ring", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1388 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(MRANDOM(12,13),MRANDOM(12,13),MRANDOM(12,13)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 608538233, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)}) | |
1389 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1390 | Swait() | |
1391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1397 | ||
1398 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1399 | SpawnTrail(Hole.Position,POS) | |
1400 | if HIT ~= nil then | |
1401 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1402 | table.insert(banned,HIT.Parent.Name) | |
1403 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
1404 | printbye(HIT.Parent.Name) | |
1405 | local plr = game.Players:GetPlayerFromCharacter(HIT.Parent) | |
1406 | if plr then | |
1407 | plr:Kick("You're Dead.") | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | end | |
1413 | end | |
1414 | until KEYHOLD == false | |
1415 | ATTACK = false | |
1416 | Rooted = false | |
1417 | end | |
1418 | function AttackTemplate() | |
1419 | ATTACK = true | |
1420 | Rooted = false | |
1421 | for i=0, 1, 0.1 / Animation_Speed do | |
1422 | Swait() | |
1423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1429 | end | |
1430 | ATTACK = false | |
1431 | Rooted = false | |
1432 | end | |
1433 | ||
1434 | function BanishLaser() | |
1435 | ATTACK = true | |
1436 | local GYRO = IT("BodyGyro",RootPart) | |
1437 | GYRO.D = 100 | |
1438 | GYRO.P = 2000 | |
1439 | GYRO.MaxTorque = VT(0,4000000,0) | |
1440 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1441 | for i=1, 35 do | |
1442 | Swait() | |
1443 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1444 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Gun1, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1445 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1446 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1447 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1448 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1449 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1450 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1451 | end | |
1452 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1453 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1454 | local MSH = IT("CylinderMesh",BEAM) | |
1455 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1456 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1457 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1458 | Banish(hit.Parent) | |
1459 | end | |
1460 | end | |
1461 | end) | |
1462 | local I = 0 | |
1463 | repeat | |
1464 | Swait() | |
1465 | I = I + 1 | |
1466 | if I <= 10 then | |
1467 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1468 | end | |
1469 | local STARTPOS = Gun1.CFrame.p | |
1470 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1471 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1472 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1473 | BEAM.Size = VT(1,DISTANCE,1) | |
1474 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1475 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1476 | WACKYEFFECT({Time = 35, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1477 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1478 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1485 | if ENDHIT ~= nil then | |
1486 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1487 | if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1488 | Banish(ENDHIT.Parent) | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | until LOOP.Playing == false | |
1493 | BEAM:remove() | |
1494 | GYRO:remove() | |
1495 | ATTACK = false | |
1496 | end | |
1497 | ||
1498 | function Teleport() | |
1499 | ATTACK = true | |
1500 | Rooted = false | |
1501 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1502 | Swait() | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1509 | end | |
1510 | for e = 1, #BODY do | |
1511 | if BODY[e] ~= nil then | |
1512 | local STUFF = BODY[e] | |
1513 | local PART = STUFF[1] | |
1514 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "Gun1" and PART.Name ~= "Gun" and PART.Transparency ~= 1 then | |
1515 | local PRT = PART:Clone() | |
1516 | PRT.Anchored = true | |
1517 | PRT.CanCollide = false | |
1518 | PRT.Material = "Neon" | |
1519 | PRT.Color = C3(1,0,0) | |
1520 | PRT.Name = "WarpEffect" | |
1521 | PRT.Parent = Effects | |
1522 | PRT.CFrame = PART.CFrame | |
1523 | PRT:BreakJoints() | |
1524 | if PRT:FindFirstChildOfClass("Sound") then | |
1525 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1526 | end | |
1527 | if PRT:FindFirstChildOfClass("Decal") then | |
1528 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1529 | end | |
1530 | coroutine.resume(coroutine.create(function() | |
1531 | for i = 1, 500 do | |
1532 | Swait() | |
1533 | PRT.Transparency = PRT.Transparency + 1/100 | |
1534 | end | |
1535 | PRT:remove() | |
1536 | end)) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | CreateSound(217767125, Torso, 10, 1) | |
1541 | local POS = RootPart.Orientation | |
1542 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1543 | local HIT,POS = CastProperRay(RootPart.Position, Mouse.Hit.p, 1000, Character) | |
1544 | SpawnTrail(Gun1.Position,POS) | |
1545 | RootPart.Orientation = POS | |
1546 | RootJoint.Parent = RootPart | |
1547 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1548 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(6,5,6), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 3}) | |
1549 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1550 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1551 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.2,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1}) | |
1552 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1553 | Swait() | |
1554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1560 | end | |
1561 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1562 | Swait() | |
1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1569 | end | |
1570 | ATTACK = false | |
1571 | Rooted = false | |
1572 | end | |
1573 | ||
1574 | ||
1575 | function BanishingRampage() | |
1576 | ATTACK = true | |
1577 | Rooted = false | |
1578 | chatfunc("...", 3) | |
1579 | wait(1) | |
1580 | chatfunc("Be gone.....", 3) | |
1581 | for i = 0, 2, 0.1 / Animation_Speed do | |
1582 | Swait() | |
1583 | turnto(Mouse.Hit.p) | |
1584 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1590 | end | |
1591 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1592 | repeat | |
1593 | Swait() | |
1594 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1595 | until HITFLOOR ~= nil | |
1596 | CreateSound("238353911", Gun1, 10, MRANDOM(9, 11) / 10) | |
1597 | for i = 1, 75 do | |
1598 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1599 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(8,3,8), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.3, SoundVolume = 6}) | |
1600 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1601 | end | |
1602 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1603 | CreateSound("138677306", Effects, 7, 1.2) | |
1604 | coroutine.resume(coroutine.create(function() | |
1605 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1606 | local SIZE = 1 | |
1607 | while true do | |
1608 | Swait() | |
1609 | for i = 1, 2 do | |
1610 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1611 | end | |
1612 | do | |
1613 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1614 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1615 | coroutine.resume(coroutine.create(function() | |
1616 | Swait(200) | |
1617 | Part.Anchored = false | |
1618 | end)) | |
1619 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1620 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1621 | coroutine.resume(coroutine.create(function() | |
1622 | Swait(200) | |
1623 | Part.Anchored = false | |
1624 | end)) | |
1625 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
1626 | ApplyAoE(CFRAME.p, SIZE, 0) | |
1627 | SIZE = SIZE + 2 | |
1628 | CFRAME = CFRAME * CF(0, 0, -2) | |
1629 | if SOUND.Playing == false then | |
1630 | break | |
1631 | end | |
1632 | end | |
1633 | end | |
1634 | end)) | |
1635 | MagicSphere(VT(0.1, 0.1, 0.1), 45, Gun1.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1636 | MagicSphere(VT(0.1, 0.1, 0.1), 45, Gun1.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1637 | for i = 0, 3, 0.1 / Animation_Speed do | |
1638 | Swait() | |
1639 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1645 | end | |
1646 | ATTACK = false | |
1647 | Rooted = false | |
1648 | end | |
1649 | ||
1650 | function SpawnChaos(POS,SIZE,ISDEBREE,ORIPOS) | |
1651 | coroutine.resume(coroutine.create(function() | |
1652 | local METEOR = IT("Model",Effects) | |
1653 | METEOR.Name = "Meteorite" | |
1654 | local CENTER = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "MeteorCenter", VT(5,5,5)*SIZE) | |
1655 | METEOR.PrimaryPart = CENTER | |
1656 | local PRT = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "MeteorCenter", VT(5,5,5)*SIZE) | |
1657 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1658 | for i = 1, 15 do | |
1659 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
1660 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1661 | end | |
1662 | if ISDEBREE ~= true then | |
1663 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1664 | else | |
1665 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1666 | end | |
1667 | local IMPACT = false | |
1668 | CreateSound(463593339, CENTER, 10, 0.6) | |
1669 | if SIZE >= 3.5 then | |
1670 | for i = 1, MRANDOM(3,7) do | |
1671 | SpawnChaos(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1672 | end | |
1673 | end | |
1674 | for i = 1, 200 do | |
1675 | Swait() | |
1676 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1677 | if HITFLOOR == nil then | |
1678 | local ORI = CENTER.Orientation | |
1679 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1680 | else | |
1681 | if HITFLOOR.Anchored == true then | |
1682 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1683 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1684 | end | |
1685 | IMPACT = true | |
1686 | break | |
1687 | end | |
1688 | end | |
1689 | if IMPACT == true then | |
1690 | WACKYEFFECT({EffectType = "Sphere", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1691 | WACKYEFFECT({EffectType = "Sphere", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1692 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1693 | ApplyAoE(CENTER.Position,30*25) | |
1694 | end | |
1695 | METEOR:remove() | |
1696 | end)) | |
1697 | end | |
1698 | ||
1699 | ||
1700 | ||
1701 | ||
1702 | ||
1703 | function SpectralBanishing() | |
1704 | ATTACK = true | |
1705 | Rooted = false | |
1706 | chatfunc("Your time has ended...", 20) | |
1707 | for i = 0, 5, 0.1 / Animation_Speed do | |
1708 | Swait() | |
1709 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1715 | end | |
1716 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
1717 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false) | |
1718 | local MSH = IT("CylinderMesh",BEAM) | |
1719 | local STARTPOS = Gun1.CFrame.p | |
1720 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1721 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1722 | BEAM.CFrame = CF(STARTPOS,ENDPOS) | |
1723 | BEAM.Size = VT(1,DISTANCE,1) | |
1724 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(44,44,44), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6}) | |
1725 | I = I + 1 | |
1726 | if I <= 10 then | |
1727 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1728 | end | |
1729 | Swait(10) | |
1730 | Swait(1) | |
1731 | SpawnChaos(Mouse.Hit.p,100/100) | |
1732 | Swait(1) | |
1733 | Swait(1) | |
1734 | SpawnChaos(Mouse.Hit.p,100/100) | |
1735 | Swait(1) | |
1736 | Swait(1) | |
1737 | SpawnChaos(Mouse.Hit.p,100/100) | |
1738 | Swait(1) | |
1739 | Swait(1) | |
1740 | SpawnChaos(Mouse.Hit.p,100/100) | |
1741 | Swait(1) | |
1742 | SpawnChaos(Mouse.Hit.p,100/100) | |
1743 | SpawnChaos(Mouse.Hit.p,100/100) | |
1744 | SpawnChaos(Mouse.Hit.p,100/100) | |
1745 | SpawnChaos(Mouse.Hit.p,100/100) | |
1746 | SpawnChaos(Mouse.Hit.p,100/100) | |
1747 | SpawnChaos(Mouse.Hit.p,100/100) | |
1748 | for i = 0, 2, 0.1 / Animation_Speed do | |
1749 | Swait() | |
1750 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1754 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1756 | end | |
1757 | - | sick.Volume = 1.25 |
1757 | + | |
1758 | ATTACK = false | |
1759 | - | sick.SoundId = "rbxassetid://1140442110" |
1759 | + | |
1760 | end | |
1761 | ||
1762 | ||
1763 | --//=================================\\ | |
1764 | --|| ASSIGN THINGS TO KEYS | |
1765 | --\\=================================// | |
1766 | ||
1767 | function MouseDown(Mouse) | |
1768 | if ATTACK == false then | |
1769 | end | |
1770 | end | |
1771 | ||
1772 | function MouseUp(Mouse) | |
1773 | HOLD = false | |
1774 | end | |
1775 | ||
1776 | function KeyDown(Key) | |
1777 | KEYHOLD = true | |
1778 | if Key == "z" and ATTACK == false then | |
1779 | Banisher_Bullet() | |
1780 | end | |
1781 | ||
1782 | if Key == "n" and ATTACK == false then | |
1783 | FakeBanish() | |
1784 | end | |
1785 | ||
1786 | if Key == "b" and ATTACK == false then | |
1787 | SpectralBanishing() | |
1788 | end | |
1789 | ||
1790 | if Key == "c" and ATTACK == false then | |
1791 | Teleport() | |
1792 | end | |
1793 | ||
1794 | if Key == "v" and ATTACK == false then | |
1795 | BanishingRampage() | |
1796 | end | |
1797 | ||
1798 | if Key == "x" and ATTACK == false then | |
1799 | BanishLaser() | |
1800 | end | |
1801 | end | |
1802 | ||
1803 | function KeyUp(Key) | |
1804 | KEYHOLD = false | |
1805 | end | |
1806 | ||
1807 | Mouse.Button1Down:connect(function(NEWKEY) | |
1808 | MouseDown(NEWKEY) | |
1809 | end) | |
1810 | Mouse.Button1Up:connect(function(NEWKEY) | |
1811 | MouseUp(NEWKEY) | |
1812 | end) | |
1813 | Mouse.KeyDown:connect(function(NEWKEY) | |
1814 | KeyDown(NEWKEY) | |
1815 | end) | |
1816 | Mouse.KeyUp:connect(function(NEWKEY) | |
1817 | KeyUp(NEWKEY) | |
1818 | end) | |
1819 | ||
1820 | --//=================================\\ | |
1821 | --\\=================================// | |
1822 | ||
1823 | ||
1824 | function unanchor() | |
1825 | if UNANCHOR == true then | |
1826 | g = Character:GetChildren() | |
1827 | for i = 1, #g do | |
1828 | if g[i].ClassName == "Part" then | |
1829 | g[i].Anchored = false | |
1830 | end | |
1831 | end | |
1832 | end | |
1833 | end | |
1834 | ||
1835 | ||
1836 | --//=================================\\ | |
1837 | --|| WRAP THE WHOLE SCRIPT UP | |
1838 | --\\=================================// | |
1839 | ||
1840 | Humanoid.Changed:connect(function(Jump) | |
1841 | if Jump == "Jump" and (Disable_Jump == true) then | |
1842 | Humanoid.Jump = false | |
1843 | end | |
1844 | end) | |
1845 | ||
1846 | local CONNECT = nil | |
1847 | ||
1848 | while true do | |
1849 | Swait() | |
1850 | ANIMATE.Parent = nil | |
1851 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1852 | Humanoid = IT("Humanoid",Character) | |
1853 | end | |
1854 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1855 | v:Stop(); | |
1856 | end | |
1857 | SINE = SINE + CHANGE | |
1858 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1859 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1860 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1861 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1862 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1863 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1864 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1865 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1866 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1867 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1868 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1869 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1870 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1871 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1872 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1873 | end | |
1874 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1875 | ANIM = "Jump" | |
1876 | if ATTACK == false then | |
1877 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1883 | end | |
1884 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1885 | ANIM = "Fall" | |
1886 | if ATTACK == false then | |
1887 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1893 | end | |
1894 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1895 | ANIM = "Idle" | |
1896 | if ATTACK == false then | |
1897 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1901 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1903 | end | |
1904 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1905 | ANIM = "Walk" | |
1906 | WALK = WALK + 1 / Animation_Speed | |
1907 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
1908 | WALK = 0 | |
1909 | if WALKINGANIM == true then | |
1910 | WALKINGANIM = false | |
1911 | elseif WALKINGANIM == false then | |
1912 | WALKINGANIM = true | |
1913 | end | |
1914 | end | |
1915 | if ATTACK == false then | |
1916 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1922 | end | |
1923 | end | |
1924 | unanchor() | |
1925 | Humanoid.MaxHealth = "inf" | |
1926 | Humanoid.Health = "inf" | |
1927 | if Rooted == false then | |
1928 | Disable_Jump = false | |
1929 | Humanoid.WalkSpeed = Speed | |
1930 | elseif Rooted == true then | |
1931 | Disable_Jump = true | |
1932 | Humanoid.WalkSpeed = 0 | |
1933 | end | |
1934 | if MRANDOM(1,25) == 1 then | |
1935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
1936 | end | |
1937 | sick.Parent = Torso | |
1938 | sick:resume() | |
1939 | sick.Volume = 4 | |
1940 | sick.Pitch = 1.01 | |
1941 | sick.SoundId = "rbxassetid://580426833" | |
1942 | sick.Name = "BanishV3Music" | |
1943 | SOULTEXT.Text = "Souls : ["..SOULWELL.."]" | |
1944 | if VALUE1 == false then | |
1945 | SKILL3TEXT.Text = "[C] Soul Rage" | |
1946 | else | |
1947 | SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage" | |
1948 | end | |
1949 | end | |
1950 | ||
1951 | ||
1952 | local nametag = Instance.new("BillboardGui",Head) | |
1953 | nametag.StudsOffset = Vector3.new(0,2,0) | |
1954 | nametag.Adornee = Character.Head | |
1955 | nametag.Size = UDim2.new(0,200,0,50) | |
1956 | ||
1957 | local text = Instance.new("TextLabel",nametag) | |
1958 | text.Size = UDim2.new(0,200,0,50) | |
1959 | text.BackgroundTransparency = 1 | |
1960 | text.Text = "Crimson Banisher" | |
1961 | text.TextColor3 = Color3.new(255,255,255) | |
1962 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
1963 | text.Font = Enum.Font.Fantasy | |
1964 | text.TextScaled = true | |
1965 | text.TextStrokeTransparency = 0 | |
1966 | coroutine.wrap(function() | |
1967 | while wait() do | |
1968 | wait(3) | |
1969 | text.Text = "GIVE UP" | |
1970 | wait() | |
1971 | text.Text = "Crimson Banisher"; | |
1972 | wait(2) | |
1973 | local str = "" | |
1974 | for i = 1, math.random(3,25) do | |
1975 | str = str..string.char(math.random(65,122)) | |
1976 | end | |
1977 | text.Text = str | |
1978 | wait() | |
1979 | str = "" | |
1980 | for i = 1, math.random(12,25) do | |
1981 | str = str..string.char(math.random(48,122)) | |
1982 | end | |
1983 | wait() | |
1984 | text.Text = str | |
1985 | wait() | |
1986 | text.Text = "Crimson Banisher"; | |
1987 | wait(1) | |
1988 | text.Text = "This is where it ends." | |
1989 | wait() | |
1990 | text.Text = "Burn in hell." | |
1991 | wait() | |
1992 | text.Text = "Crimson Banisher"; | |
1993 | wait(2) | |
1994 | text.Text = "You made me do this."; | |
1995 | wait() | |
1996 | text.Text = "edgy"; | |
1997 | wait() | |
1998 | for i = 1, math.random(12,25) do | |
1999 | str = str..string.char(math.random(48,57)) | |
2000 | end | |
2001 | text.Text = str | |
2002 | wait() | |
2003 | text.Text = "Crimson Banisher"; | |
2004 | wait(2) | |
2005 | end | |
2006 | end) | |
2007 | ||
2008 | local Ouch = false | |
2009 | local Dead = false | |
2010 | local Humanoid | |
2011 | while not Humanoid do | |
2012 | wait() | |
2013 | Humanoid = script.Parent:FindFirstChildWhichIsA("Humanoid") | |
2014 | end | |
2015 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
2016 | function HealthChanged(Left) | |
2017 | if Ouch then return end | |
2018 | if Left <= 0 then | |
2019 | wait() | |
2020 | if Humanoid.Health <= 0 then | |
2021 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then | |
2022 | Humanoid.Parent:FindFirstChild("Health").Disabled = true | |
2023 | end | |
2024 | Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
2025 | Humanoid.Health = Humanoid.Health + 25 | |
2026 | Ouch = true | |
2027 | local Pocket = {} | |
2028 | local C = Humanoid:GetChildren() | |
2029 | for i = 1,#C do | |
2030 | if C[i]:IsA("ObjectValue") then | |
2031 | local Clone = C[i]:Clone() | |
2032 | table.insert(Pocket,Clone) | |
2033 | end | |
2034 | end | |
2035 | wait(10) | |
2036 | if Dead then return end | |
2037 | Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll) | |
2038 | Humanoid.Health = Humanoid.Health - 25 | |
2039 | for i = 1,#Pocket do | |
2040 | Pocket[i].Parent = Humanoid | |
2041 | game.Debris:AddItem(Pocket[i],2) | |
2042 | end | |
2043 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,true) | |
2044 | wait() | |
2045 | if Dead then return end | |
2046 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
2047 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then | |
2048 | Humanoid.Parent:FindFirstChild("Health").Disabled = false | |
2049 | end | |
2050 | end | |
2051 | Ouch = false | |
2052 | end | |
2053 | end | |
2054 | Humanoid.HealthChanged:connect(HealthChanged) | |
2055 | function Removed(item) | |
2056 | if Ouch then return end | |
2057 | if item.Name == "Neck" then | |
2058 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then | |
2059 | Humanoid.Parent:FindFirstChild("Health").Disabled = true | |
2060 | end | |
2061 | Ouch = true | |
2062 | Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
2063 | wait(10) | |
2064 | if Dead then return end | |
2065 | Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll) | |
2066 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,true) | |
2067 | wait() | |
2068 | if Dead then return end | |
2069 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
2070 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then | |
2071 | Humanoid.Parent:FindFirstChild("Health").Disabled = false | |
2072 | end | |
2073 | end | |
2074 | Ouch = false | |
2075 | end | |
2076 | Humanoid.Parent.DescendantRemoving:connect(Removed) | |
2077 | function Died() | |
2078 | Dead = true | |
2079 | script.Disabled = true | |
2080 | script:Destroy() | |
2081 | end | |
2082 | Humanoid.Died:connect(Died) | |
2083 | while wait(0.1) do | |
2084 | if Humanoid and Ouch then | |
2085 | Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
2086 | end | |
2087 | end | |
2088 | --//=================================\\ | |
2089 | --\\=================================// | |
2090 | ||
2091 | ||
2092 | ||
2093 | ||
2094 | ||
2095 | --//====================================================\\-- | |
2096 | --|| END OF SCRIPT | |
2097 | --\\====================================================//-- |