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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | ||
147 | do | |
148 | local filteredMessages = { ['___'] = '___' }; | |
149 | local onPropertyChanged = function (obj) | |
150 | if (obj:isDescendantOf (workspace)) then | |
151 | local objText = obj.Text; | |
152 | ||
153 | if (objText ~= '___' and objText:find '(%S)') then | |
154 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
155 | obj.Text = filteredMessages [objText]; | |
156 | elseif (not filteredMessages [objText]) then | |
157 | obj.Text = '___'; | |
158 | ||
159 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); | |
160 | ||
161 | filteredMessages [objText] = filtered; | |
162 | filteredMessages [filtered] = filtered; | |
163 | ||
164 | obj.Text = filtered; | |
165 | end; | |
166 | end; | |
167 | end; | |
168 | end; | |
169 | ||
170 | local newInstance = Instance.new; | |
171 | Instance = { | |
172 | new = function (class, parent) | |
173 | local obj = newInstance (class, parent); | |
174 | ||
175 | if (pcall (function()return obj.Text;end)) then | |
176 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
177 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
178 | end; | |
179 | ||
180 | return obj; | |
181 | end; | |
182 | }; | |
183 | ||
184 | local filteredMessages = { ['___'] = '___' }; | |
185 | local onPropertyChanged = function (obj) | |
186 | if (obj:isDescendantOf (workspace)) then | |
187 | local objText = obj.Text; | |
188 | ||
189 | if (objText ~= '___' and objText:find '(%S)') then | |
190 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
191 | obj.Text = filteredMessages [objText]; | |
192 | elseif (not filteredMessages [objText]) then | |
193 | obj.Text = '___'; | |
194 | ||
195 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); | |
196 | ||
197 | filteredMessages [objText] = filtered; | |
198 | filteredMessages [filtered] = filtered; | |
199 | ||
200 | obj.Text = filtered; | |
201 | end; | |
202 | end; | |
203 | end; | |
204 | end; | |
205 | ||
206 | local newInstance = Instance.new; | |
207 | Instance = { | |
208 | new = function (class, parent) | |
209 | local obj = newInstance (class, parent); | |
210 | ||
211 | if (pcall (function()return obj.Text;end)) then | |
212 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
213 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
214 | end; | |
215 | ||
216 | return obj; | |
217 | end; | |
218 | }; | |
219 | end; | |
220 | ||
221 | ||
222 | plr = game.Players.LocalPlayer | |
223 | char = game.Players.LocalPlayer.Character | |
224 | wait(0.016666666666666666) | |
225 | ||
226 | mse = plr:GetMouse() | |
227 | local Head = char.Head | |
228 | local Players=game:service'Players' | |
229 | local Player=Players.LocalPlayer | |
230 | local Mouse=Player:GetMouse'' | |
231 | ||
232 | char.Humanoid.MaxHealth = math.huge | |
233 | char.Humanoid.Health = math.huge | |
234 | ||
235 | ||
236 | ||
237 | Par1=Instance.new('ParticleEmitter',char['Torso']) | |
238 | Par1.LightEmission=100 | |
239 | Par1.LightInfluence=5 | |
240 | Par1.LockedToPart=true | |
241 | Par1.Texture='rbxassetid://74675986' | |
242 | ||
243 | Par1.Transparency=NumberSequence.new(0.9) | |
244 | Par1.Lifetime=NumberRange.new(0.3) | |
245 | Par1.Rate=500 | |
246 | ||
247 | Par1.Enabled = false | |
248 | ||
249 | ||
250 | ||
251 | ||
252 | ||
253 | ||
254 | ||
255 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
256 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
257 | bbg.Size = UDim2.new(0,200,0,50) | |
258 | bbg.StudsOffset = Vector3.new(0,3,0) | |
259 | bbgTl = Instance.new("TextLabel",bbg) | |
260 | bbgTl.BackgroundTransparency = 1 | |
261 | bbgTl.Size = UDim2.new(10,0,1,0) | |
262 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
263 | bbgTl.Font = "Fantasy" | |
264 | bbgTl.Text = " " | |
265 | bbgTl.TextSize = 25 | |
266 | bbgTl.TextStrokeColor3 = Color3.new(100,0,100) | |
267 | bbgTl.TextColor3 = Color3.new(0,0,100) | |
268 | bbgTl.TextStrokeTransparency = 0 | |
269 | bbgTl.TextWrapped = true | |
270 | plr.Chatted:connect(function(msg) | |
271 | bbgTl.Text = msg | |
272 | wait(1) | |
273 | TextFade() | |
274 | end | |
275 | ) | |
276 | ||
277 | function TextFade() | |
278 | ||
279 | bbgTl.TextTransparency = 0.1 | |
280 | bbgTl.TextStrokeTransparency = 0.1 | |
281 | wait(0.1) | |
282 | bbgTl.TextTransparency = 0.2 | |
283 | bbgTl.TextStrokeTransparency = 0.2 | |
284 | wait(0.1) | |
285 | bbgTl.TextTransparency = 0.3 | |
286 | bbgTl.TextStrokeTransparency = 0.3 | |
287 | wait(0.1) | |
288 | bbgTl.TextTransparency = 0.4 | |
289 | bbgTl.TextStrokeTransparency = 0.4 | |
290 | wait(0.1) | |
291 | bbgTl.TextTransparency = 0.5 | |
292 | bbgTl.TextStrokeTransparency = 0.5 | |
293 | wait(0.1) | |
294 | bbgTl.TextTransparency = 0.6 | |
295 | bbgTl.TextStrokeTransparency = 0.6 | |
296 | wait(0.1) | |
297 | bbgTl.TextTransparency = 0.7 | |
298 | bbgTl.TextStrokeTransparency = 0.7 | |
299 | wait(0.1) | |
300 | bbgTl.TextTransparency = 0.8 | |
301 | bbgTl.TextStrokeTransparency = 0.8 | |
302 | wait(0.1) | |
303 | bbgTl.TextTransparency = 0.9 | |
304 | bbgTl.TextStrokeTransparency = 0.9 | |
305 | wait(0.1) | |
306 | bbgTl.Text = " " | |
307 | wait(0.00000000000000001) | |
308 | bbgTl.TextTransparency = 0 | |
309 | bbgTl.TextStrokeTransparency = 0 | |
310 | end | |
311 | ||
312 | local Orin = "rbxassetid://1156642909" | |
313 | Head.face.Texture = Orin | |
314 | spawn(function() | |
315 | while wait() do | |
316 | char["Body Colors"].HeadColor = BrickColor.new("Light brick yellow") | |
317 | char["Body Colors"].TorsoColor = BrickColor.new("Light brick yellow") | |
318 | char["Body Colors"].LeftArmColor = BrickColor.new("Light brick yellow") | |
319 | char["Body Colors"].RightArmColor = BrickColor.new("Light brick yellow") | |
320 | char["Body Colors"].LeftLegColor = BrickColor.new("Light brick yellow") | |
321 | char["Body Colors"].RightLegColor = BrickColor.new("Light brick yellow") | |
322 | end | |
323 | end) | |
324 | ||
325 | char.Shirt:Remove() | |
326 | char.Pants:Remove() | |
327 | ||
328 | shirt = Instance.new("Shirt", char) | |
329 | shirt.Name = "Shirt" | |
330 | pants = Instance.new("Pants", char) | |
331 | pants.Name = "Pants" | |
332 | char.Shirt.ShirtTemplate = "rbxassetid://1091712911" | |
333 | char.Pants.PantsTemplate = "rbxassetid://1448269749" | |
334 | for i, v in pairs(char:GetChildren()) do | |
335 | if v.ClassName == "Accessory" then | |
336 | v:Remove() | |
337 | end | |
338 | end | |
339 | ||
340 | Hat3 = Instance.new("Model") | |
341 | Hat3.Parent = char | |
342 | Hat3.Name = "Hat3" | |
343 | rh = Instance.new("Part") | |
344 | rh.Parent = Hat3 | |
345 | rh.BrickColor = BrickColor.new("Really black") | |
346 | rh.Locked = true | |
347 | rh.CanCollide = false | |
348 | mesh = Instance.new("SpecialMesh") | |
349 | rh.formFactor = "Symmetric" | |
350 | mesh.MeshType = "FileMesh" | |
351 | mesh.MeshId = "rbxassetid://1476257758" | |
352 | mesh.TextureId = "rbxassetid://871411385" | |
353 | mesh.Parent = rh | |
354 | local weld = Instance.new("Weld") | |
355 | weld.Parent = rh | |
356 | weld.Part0 = rh | |
357 | weld.Part1 = char.Head | |
358 | weld.C0 = CFrame.new(-0.05, -0.2, 0.1)*CFrame.Angles(0, 0, 0) | |
359 | mesh.Scale = Vector3.new(1.05,1, 0.8) | |
360 | Hat3.Part.Transparency = 0 | |
361 | ||
362 | Hat = Instance.new("Model") | |
363 | Hat.Parent = char | |
364 | Hat.Name = "Hat" | |
365 | rh = Instance.new("Part") | |
366 | rh.Parent = Hat | |
367 | rh.BrickColor = BrickColor.new("Really black") | |
368 | rh.Locked = true | |
369 | rh.CanCollide = false | |
370 | mesh = Instance.new("SpecialMesh") | |
371 | rh.formFactor = "Symmetric" | |
372 | mesh.MeshType = "FileMesh" | |
373 | mesh.MeshId = "rbxassetid://874044556" | |
374 | mesh.TextureId = "rbxassetid://875114591" | |
375 | mesh.Parent = rh | |
376 | local weld = Instance.new("Weld") | |
377 | weld.Parent = rh | |
378 | weld.Part0 = rh | |
379 | weld.Part1 =char.Head | |
380 | weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0) | |
381 | mesh.Scale = Vector3.new(0.04,0.038, 0.04) | |
382 | ||
383 | muscle = Instance.new("Model") | |
384 | muscle.Parent = char | |
385 | muscle.Name = "muscle" | |
386 | rh = Instance.new("Part") | |
387 | rh.Parent = muscle | |
388 | rh.BrickColor = BrickColor.new("Alder") | |
389 | rh.Locked = true | |
390 | rh.CanCollide = false | |
391 | mesh = Instance.new("SpecialMesh") | |
392 | rh.formFactor = "Symmetric" | |
393 | mesh.MeshType = "FileMesh" | |
394 | mesh.MeshId = "rbxassetid://958074736" | |
395 | mesh.Parent = rh | |
396 | local weld = Instance.new("Weld") | |
397 | weld.Parent = rh | |
398 | weld.Part0 = rh | |
399 | weld.Part1 =char.Torso | |
400 | weld.C0 = CFrame.new(0, 0.1, 0.5)*CFrame.Angles(12.4, 0, 0) | |
401 | mesh.Scale = Vector3.new(0.009,0.01,0.01) | |
402 | ||
403 | ||
404 | ||
405 | ||
406 | scarf = Instance.new("Model") | |
407 | scarf.Parent = char | |
408 | scarf.Name = "scarf" | |
409 | rh = Instance.new("Part") | |
410 | rh.Parent = scarf | |
411 | rh.BrickColor = BrickColor.new("White") | |
412 | rh.Locked = true | |
413 | rh.CanCollide = false | |
414 | mesh = Instance.new("SpecialMesh") | |
415 | rh.formFactor = "Symmetric" | |
416 | mesh.MeshType = "FileMesh" | |
417 | mesh.MeshId = "rbxassetid://873798502" | |
418 | ||
419 | mesh.Parent = rh | |
420 | local weld = Instance.new("Weld") | |
421 | weld.Parent = rh | |
422 | weld.Part0 = rh | |
423 | weld.Part1 =char.Torso | |
424 | weld.C0 = CFrame.new(0, -1., 0)*CFrame.Angles(0, 0, 0) | |
425 | mesh.Scale = Vector3.new(0.0155,0.0155,0.0155) | |
426 | ||
427 | rs = Instance.new("Model") | |
428 | rs.Parent = char | |
429 | rs.Name = "rs" | |
430 | rh = Instance.new("Part") | |
431 | rh.Parent = rs | |
432 | rh.BrickColor = BrickColor.new("Bright yellow") | |
433 | rh.Locked = true | |
434 | rh.CanCollide = false | |
435 | mesh = Instance.new("SpecialMesh") | |
436 | rh.formFactor = "Symmetric" | |
437 | mesh.MeshType = "FileMesh" | |
438 | mesh.MeshId = "rbxassetid://874040321" | |
439 | mesh.TextureId = "rbxassetid://875114591" | |
440 | mesh.Parent = rh | |
441 | local weld = Instance.new("Weld") | |
442 | weld.Parent = rh | |
443 | weld.Part0 = rh | |
444 | weld.Part1 =char["Right Arm"] | |
445 | weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) | |
446 | mesh.Scale = Vector3.new(0.012,0.012,0.012) | |
447 | ||
448 | ls = Instance.new("Model") | |
449 | ls.Parent = char | |
450 | ls.Name = "ls" | |
451 | rh = Instance.new("Part") | |
452 | rh.Parent = ls | |
453 | rh.BrickColor = BrickColor.new("Bright yellow") | |
454 | rh.Locked = true | |
455 | rh.CanCollide = false | |
456 | mesh = Instance.new("SpecialMesh") | |
457 | rh.formFactor = "Symmetric" | |
458 | mesh.MeshType = "FileMesh" | |
459 | mesh.MeshId = "rbxassetid://874041559" | |
460 | mesh.TextureId = "rbxassetid://875114591" | |
461 | mesh.Parent = rh | |
462 | local weld = Instance.new("Weld") | |
463 | weld.Parent = rh | |
464 | weld.Part0 = rh | |
465 | weld.Part1 =char["Left Arm"] | |
466 | weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) | |
467 | mesh.Scale = Vector3.new(0.012,0.012,0.012) | |
468 | ||
469 | cloth = Instance.new("Model") | |
470 | cloth.Parent = char | |
471 | cloth.Name = "cloth" | |
472 | rh = Instance.new("Part") | |
473 | rh.Parent = cloth | |
474 | rh.BrickColor = BrickColor.new("Quill grey") | |
475 | rh.Locked = true | |
476 | rh.CanCollide = false | |
477 | mesh = Instance.new("SpecialMesh") | |
478 | rh.formFactor = "Symmetric" | |
479 | mesh.MeshType = "FileMesh" | |
480 | mesh.MeshId = "rbxassetid://874045262" | |
481 | ||
482 | mesh.Parent = rh | |
483 | local weld = Instance.new("Weld") | |
484 | weld.Parent = rh | |
485 | weld.Part0 = rh | |
486 | weld.Part1 =char.Torso | |
487 | weld.C0 = CFrame.new(0, 1.6, 0.2)*CFrame.Angles(-0.5, 0, 0) | |
488 | mesh.Scale = Vector3.new(0.0065,0.008,0.008) | |
489 | ||
490 | ear1 = Instance.new("Model") | |
491 | ear1.Parent = char | |
492 | ear1.Name = "ear1" | |
493 | rh = Instance.new("Part") | |
494 | rh.Parent = ear1 | |
495 | rh.BrickColor = BrickColor.new("Pastel Blue") | |
496 | rh.Locked = true | |
497 | rh.CanCollide = false | |
498 | mesh = Instance.new("SpecialMesh") | |
499 | rh.formFactor = "Symmetric" | |
500 | mesh.MeshType = "FileMesh" | |
501 | mesh.MeshId = "rbxassetid://431119824" | |
502 | mesh.Parent = rh | |
503 | local weld = Instance.new("Weld") | |
504 | weld.Parent = rh | |
505 | weld.Part0 = rh | |
506 | weld.Part1 =char.Head | |
507 | weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, 64, 0) | |
508 | mesh.Scale = Vector3.new(0.025,0.025, 0.025) | |
509 | ||
510 | ear2 = Instance.new("Model") | |
511 | ear2.Parent = char | |
512 | ear2.Name = "ear2" | |
513 | rh = Instance.new("Part") | |
514 | rh.Parent = ear2 | |
515 | rh.BrickColor = BrickColor.new("Pastel Blue") | |
516 | rh.Locked = true | |
517 | rh.CanCollide = false | |
518 | mesh = Instance.new("SpecialMesh") | |
519 | rh.formFactor = "Symmetric" | |
520 | mesh.MeshType = "FileMesh" | |
521 | mesh.MeshId = "rbxassetid://431119824" | |
522 | mesh.Parent = rh | |
523 | local weld = Instance.new("Weld") | |
524 | weld.Parent = rh | |
525 | weld.Part0 = rh | |
526 | weld.Part1 =char.Head | |
527 | weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, -64, 0) | |
528 | mesh.Scale = Vector3.new(0.025,0.025, 0.025) | |
529 | ||
530 | belt = Instance.new("Model") | |
531 | belt.Parent = char | |
532 | belt.Name = "belt" | |
533 | rh = Instance.new("Part") | |
534 | rh.Parent = belt | |
535 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
536 | rh.Locked = true | |
537 | rh.CanCollide = false | |
538 | mesh = Instance.new("SpecialMesh") | |
539 | rh.formFactor = "Symmetric" | |
540 | mesh.MeshType = "FileMesh" | |
541 | mesh.MeshId = "rbxassetid://965627950" | |
542 | mesh.Parent = rh | |
543 | local weld = Instance.new("Weld") | |
544 | weld.Parent = rh | |
545 | weld.Part0 = rh | |
546 | weld.Part1 =char.Torso | |
547 | weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -4.7, 0) | |
548 | mesh.Scale = Vector3.new(0.65, 0.1, 0.65) | |
549 | ||
550 | belt2 = Instance.new("Model") | |
551 | belt2.Parent = char | |
552 | belt2.Name = "belt2" | |
553 | rh = Instance.new("Part") | |
554 | rh.Parent = belt2 | |
555 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
556 | rh.Locked = true | |
557 | rh.CanCollide = false | |
558 | mesh = Instance.new("SpecialMesh") | |
559 | rh.formFactor = "Symmetric" | |
560 | mesh.MeshType = "FileMesh" | |
561 | mesh.MeshId = "rbxassetid://475668276" | |
562 | mesh.Parent = rh | |
563 | local weld = Instance.new("Weld") | |
564 | weld.Parent = rh | |
565 | weld.Part0 = rh | |
566 | weld.Part1 =char.Torso | |
567 | weld.C0 = CFrame.new(-1.05, -1, 0)*CFrame.Angles(0, 0, 1.5) | |
568 | mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) | |
569 | ||
570 | belt3 = Instance.new("Model") | |
571 | belt3.Parent = char | |
572 | belt3.Name = "belt3" | |
573 | rh = Instance.new("Part") | |
574 | rh.Parent = belt3 | |
575 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
576 | rh.Locked = true | |
577 | rh.CanCollide = false | |
578 | mesh = Instance.new("SpecialMesh") | |
579 | rh.formFactor = "Symmetric" | |
580 | mesh.MeshType = "FileMesh" | |
581 | mesh.MeshId = "rbxassetid://475668276" | |
582 | mesh.Parent = rh | |
583 | local weld = Instance.new("Weld") | |
584 | weld.Parent = rh | |
585 | weld.Part0 = rh | |
586 | weld.Part1 =char.Torso | |
587 | weld.C0 = CFrame.new(1.05, -1, 0)*CFrame.Angles(0, 0, -1.5) | |
588 | mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) | |
589 | ||
590 | cloth2 = Instance.new("Model") | |
591 | cloth2.Parent = char | |
592 | cloth2.Name = "cloth2" | |
593 | rh = Instance.new("Part") | |
594 | rh.Parent = cloth2 | |
595 | rh.BrickColor = BrickColor.new("Quill grey") | |
596 | rh.Locked = true | |
597 | rh.CanCollide = false | |
598 | mesh = Instance.new("SpecialMesh") | |
599 | rh.formFactor = "Symmetric" | |
600 | mesh.MeshType = "FileMesh" | |
601 | mesh.MeshId = "rbxassetid://874045262" | |
602 | ||
603 | mesh.Parent = rh | |
604 | local weld = Instance.new("Weld") | |
605 | weld.Parent = rh | |
606 | weld.Part0 = rh | |
607 | weld.Part1 =char.Torso | |
608 | weld.C0 = CFrame.new(0, 1.6, -0.2)*CFrame.Angles(0.2, 0, 0) | |
609 | mesh.Scale = Vector3.new(0.0065,0.008,0.008) | |
610 | ||
611 | gr = Instance.new("Model") | |
612 | gr.Parent = char | |
613 | gr.Name = "gr" | |
614 | rh = Instance.new("Part") | |
615 | rh.Parent = gr | |
616 | rh.BrickColor = BrickColor.new("Daisy orange") | |
617 | rh.Locked = true | |
618 | rh.CanCollide = false | |
619 | mesh = Instance.new("SpecialMesh") | |
620 | rh.formFactor = "Symmetric" | |
621 | mesh.MeshType = "FileMesh" | |
622 | mesh.MeshId = "rbxassetid://1476756293" | |
623 | mesh.Parent = rh | |
624 | local weld = Instance.new("Weld") | |
625 | weld.Parent = rh | |
626 | weld.Part0 = rh | |
627 | weld.Part1 =char["Right Arm"] | |
628 | weld.C0 = CFrame.new(-0.6, 0.8, 0)*CFrame.Angles(0, 0, 0) | |
629 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
630 | ||
631 | gl = Instance.new("Model") | |
632 | gl.Parent = char | |
633 | gl.Name = "gl" | |
634 | rh = Instance.new("Part") | |
635 | rh.Parent = gl | |
636 | rh.BrickColor = BrickColor.new("Daisy orange") | |
637 | rh.Locked = true | |
638 | rh.CanCollide = false | |
639 | mesh = Instance.new("SpecialMesh") | |
640 | rh.formFactor = "Symmetric" | |
641 | mesh.MeshType = "FileMesh" | |
642 | mesh.MeshId = "rbxassetid://1476756293" | |
643 | mesh.Parent = rh | |
644 | local weld = Instance.new("Weld") | |
645 | weld.Parent = rh | |
646 | weld.Part0 = rh | |
647 | weld.Part1 =char["Left Arm"] | |
648 | weld.C0 = CFrame.new(0.6, 0.8, 0)*CFrame.Angles(0, 0, 0) | |
649 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
650 | ||
651 | ap1 = Instance.new("Model") | |
652 | ap1.Parent = char | |
653 | ap1.Name = "ap1" | |
654 | rh = Instance.new("Part") | |
655 | rh.Parent = ap1 | |
656 | rh.BrickColor = BrickColor.new("White") | |
657 | rh.Locked = true | |
658 | rh.CanCollide = false | |
659 | mesh = Instance.new("SpecialMesh") | |
660 | rh.formFactor = "Symmetric" | |
661 | mesh.MeshType = "FileMesh" | |
662 | mesh.MeshId = "rbxassetid://965627950" | |
663 | mesh.Parent = rh | |
664 | local weld = Instance.new("Weld") | |
665 | weld.Parent = rh | |
666 | weld.Part0 = rh | |
667 | weld.Part1 =char["Right Arm"] | |
668 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 3.1, 0) | |
669 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
670 | ||
671 | ap2 = Instance.new("Model") | |
672 | ap2.Parent = char | |
673 | ap2.Name = "ap2" | |
674 | rh = Instance.new("Part") | |
675 | rh.Parent = ap2 | |
676 | rh.BrickColor = BrickColor.new("White") | |
677 | rh.Locked = true | |
678 | rh.CanCollide = false | |
679 | mesh = Instance.new("SpecialMesh") | |
680 | rh.formFactor = "Symmetric" | |
681 | mesh.MeshType = "FileMesh" | |
682 | mesh.MeshId = "rbxassetid://965627950" | |
683 | mesh.Parent = rh | |
684 | local weld = Instance.new("Weld") | |
685 | weld.Parent = rh | |
686 | weld.Part0 = rh | |
687 | weld.Part1 =char["Left Arm"] | |
688 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
689 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
690 | ||
691 | circ1 = Instance.new("Model") | |
692 | circ1.Parent = char | |
693 | circ1.Name = "circ1" | |
694 | rh = Instance.new("Part") | |
695 | rh.Parent = circ1 | |
696 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
697 | rh.Locked = true | |
698 | rh.CanCollide = false | |
699 | mesh = Instance.new("SpecialMesh") | |
700 | rh.formFactor = "Symmetric" | |
701 | mesh.MeshType = "FileMesh" | |
702 | mesh.MeshId = "rbxassetid://475668276" | |
703 | mesh.Parent = rh | |
704 | local weld = Instance.new("Weld") | |
705 | weld.Parent = rh | |
706 | weld.Part0 = rh | |
707 | weld.Part1 =char["Right Arm"] | |
708 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(0, 0, 1.5) | |
709 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
710 | ||
711 | circ2 = Instance.new("Model") | |
712 | circ2.Parent = char | |
713 | circ2.Name = "circ2" | |
714 | rh = Instance.new("Part") | |
715 | rh.Parent = circ2 | |
716 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
717 | rh.Locked = true | |
718 | rh.CanCollide = false | |
719 | mesh = Instance.new("SpecialMesh") | |
720 | rh.formFactor = "Symmetric" | |
721 | mesh.MeshType = "FileMesh" | |
722 | mesh.MeshId = "rbxassetid://475668276" | |
723 | mesh.Parent = rh | |
724 | local weld = Instance.new("Weld") | |
725 | weld.Parent = rh | |
726 | weld.Part0 = rh | |
727 | weld.Part1 =char["Left Arm"] | |
728 | weld.C0 = CFrame.new(-0.35, -0.6, 0)*CFrame.Angles(0, 0, -1.5) | |
729 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
730 | ||
731 | ||
732 | ||
733 | ap3 = Instance.new("Model") | |
734 | ap3.Parent = char | |
735 | ap3.Name = "ap3" | |
736 | rh = Instance.new("Part") | |
737 | rh.Parent = ap3 | |
738 | rh.BrickColor = BrickColor.new("White") | |
739 | rh.Locked = true | |
740 | rh.CanCollide = false | |
741 | mesh = Instance.new("SpecialMesh") | |
742 | rh.formFactor = "Symmetric" | |
743 | mesh.MeshType = "FileMesh" | |
744 | mesh.MeshId = "rbxassetid://965627950" | |
745 | mesh.Parent = rh | |
746 | local weld = Instance.new("Weld") | |
747 | weld.Parent = rh | |
748 | weld.Part0 = rh | |
749 | weld.Part1 =char["Right Leg"] | |
750 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) | |
751 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
752 | ||
753 | ap4 = Instance.new("Model") | |
754 | ap4.Parent = char | |
755 | ap4.Name = "ap4" | |
756 | rh = Instance.new("Part") | |
757 | rh.Parent = ap4 | |
758 | rh.BrickColor = BrickColor.new("White") | |
759 | rh.Locked = true | |
760 | rh.CanCollide = false | |
761 | mesh = Instance.new("SpecialMesh") | |
762 | rh.formFactor = "Symmetric" | |
763 | mesh.MeshType = "FileMesh" | |
764 | mesh.MeshId = "rbxassetid://965627950" | |
765 | mesh.Parent = rh | |
766 | local weld = Instance.new("Weld") | |
767 | weld.Parent = rh | |
768 | weld.Part0 = rh | |
769 | weld.Part1 =char["Left Leg"] | |
770 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) | |
771 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
772 | ||
773 | circ3 = Instance.new("Model") | |
774 | circ3.Parent = char | |
775 | circ3.Name = "circ3" | |
776 | rh = Instance.new("Part") | |
777 | rh.Parent = circ3 | |
778 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
779 | rh.Locked = true | |
780 | rh.CanCollide = false | |
781 | mesh = Instance.new("SpecialMesh") | |
782 | rh.formFactor = "Symmetric" | |
783 | mesh.MeshType = "FileMesh" | |
784 | mesh.MeshId = "rbxassetid://475668276" | |
785 | mesh.Parent = rh | |
786 | local weld = Instance.new("Weld") | |
787 | weld.Parent = rh | |
788 | weld.Part0 = rh | |
789 | weld.Part1 =char["Right Leg"] | |
790 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) | |
791 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
792 | ||
793 | circ4 = Instance.new("Model") | |
794 | circ4.Parent = char | |
795 | circ4.Name = "circ4" | |
796 | rh = Instance.new("Part") | |
797 | rh.Parent = circ4 | |
798 | rh.BrickColor = BrickColor.new("Tr. Yellow") | |
799 | rh.Locked = true | |
800 | rh.CanCollide = false | |
801 | mesh = Instance.new("SpecialMesh") | |
802 | rh.formFactor = "Symmetric" | |
803 | mesh.MeshType = "FileMesh" | |
804 | mesh.MeshId = "rbxassetid://475668276" | |
805 | mesh.Parent = rh | |
806 | local weld = Instance.new("Weld") | |
807 | weld.Parent = rh | |
808 | weld.Part0 = rh | |
809 | weld.Part1 =char["Left Leg"] | |
810 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) | |
811 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
812 | ||
813 | boot1 = Instance.new("Model") | |
814 | boot1.Parent = char | |
815 | boot1.Name = "boot1" | |
816 | rh = Instance.new("Part") | |
817 | rh.Parent = boot1 | |
818 | rh.BrickColor = BrickColor.new("White") | |
819 | rh.Locked = true | |
820 | rh.CanCollide = false | |
821 | mesh = Instance.new("SpecialMesh") | |
822 | rh.formFactor = "Symmetric" | |
823 | mesh.MeshType = "FileMesh" | |
824 | mesh.MeshId = "rbxassetid://1154325543" | |
825 | mesh.Parent = rh | |
826 | local weld = Instance.new("Weld") | |
827 | weld.Parent = rh | |
828 | weld.Part0 = rh | |
829 | weld.Part1 =char["Right Leg"] | |
830 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
831 | mesh.Scale = Vector3.new(0.2, 0.23, 0.2) | |
832 | ||
833 | boot2 = Instance.new("Model") | |
834 | boot2.Parent = char | |
835 | boot2.Name = "boot2" | |
836 | rh = Instance.new("Part") | |
837 | rh.Parent = boot2 | |
838 | rh.BrickColor = BrickColor.new("White") | |
839 | rh.Locked = true | |
840 | rh.CanCollide = false | |
841 | mesh = Instance.new("SpecialMesh") | |
842 | rh.formFactor = "Symmetric" | |
843 | mesh.MeshType = "FileMesh" | |
844 | mesh.MeshId = "rbxassetid://1154325543" | |
845 | mesh.Parent = rh | |
846 | local weld = Instance.new("Weld") | |
847 | weld.Parent = rh | |
848 | weld.Part0 = rh | |
849 | weld.Part1 =char["Left Leg"] | |
850 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
851 | mesh.Scale = Vector3.new(0.2, 0.23, 0.2) | |
852 | ||
853 | glo1 = Instance.new("Model") | |
854 | glo1.Parent = char | |
855 | glo1.Name = "glo1" | |
856 | rh = Instance.new("Part") | |
857 | rh.Parent = glo1 | |
858 | rh.BrickColor = BrickColor.new("White") | |
859 | rh.Locked = true | |
860 | rh.CanCollide = false | |
861 | mesh = Instance.new("SpecialMesh") | |
862 | rh.formFactor = "Symmetric" | |
863 | mesh.MeshType = "FileMesh" | |
864 | mesh.MeshId = "rbxassetid://688763512" | |
865 | mesh.Parent = rh | |
866 | local weld = Instance.new("Weld") | |
867 | weld.Parent = rh | |
868 | weld.Part0 = rh | |
869 | weld.Part1 =char["Right Arm"] | |
870 | weld.C0 = CFrame.new(-0.3, 0.6, 0)*CFrame.Angles(0, 0, 0) | |
871 | mesh.Scale = Vector3.new(0.3, 0.55, 0.55) | |
872 | ||
873 | glo1B = Instance.new("Model") | |
874 | glo1B.Parent = char | |
875 | glo1B.Name = "glo1B" | |
876 | rh = Instance.new("Part") | |
877 | rh.Parent = glo1B | |
878 | rh.BrickColor = BrickColor.new("White") | |
879 | rh.Locked = true | |
880 | rh.CanCollide = false | |
881 | mesh = Instance.new("SpecialMesh") | |
882 | rh.formFactor = "Symmetric" | |
883 | mesh.MeshType = "FileMesh" | |
884 | mesh.MeshId = "rbxassetid://688763512" | |
885 | mesh.Parent = rh | |
886 | local weld = Instance.new("Weld") | |
887 | weld.Parent = rh | |
888 | weld.Part0 = rh | |
889 | weld.Part1 =char["Right Arm"] | |
890 | weld.C0 = CFrame.new(0.25, 0.38, 0)*CFrame.Angles(0, 0, 0) | |
891 | mesh.Scale = Vector3.new(0.3, 0.325, 0.55) | |
892 | ||
893 | glo2 = Instance.new("Model") | |
894 | glo2.Parent = char | |
895 | glo2.Name = "glo2" | |
896 | rh = Instance.new("Part") | |
897 | rh.Parent = glo2 | |
898 | rh.BrickColor = BrickColor.new("White") | |
899 | rh.Locked = true | |
900 | rh.CanCollide = false | |
901 | mesh = Instance.new("SpecialMesh") | |
902 | rh.formFactor = "Symmetric" | |
903 | mesh.MeshType = "FileMesh" | |
904 | mesh.MeshId = "rbxassetid://688763512" | |
905 | mesh.Parent = rh | |
906 | local weld = Instance.new("Weld") | |
907 | weld.Parent = rh | |
908 | weld.Part0 = rh | |
909 | weld.Part1 =char["Left Arm"] | |
910 | weld.C0 = CFrame.new(0.3, 0.6, 0)*CFrame.Angles(0, 0, 0) | |
911 | mesh.Scale = Vector3.new(0.3, 0.55, 0.55) | |
912 | ||
913 | glo2B = Instance.new("Model") | |
914 | glo2B.Parent = char | |
915 | glo2B.Name = "glo2B" | |
916 | rh = Instance.new("Part") | |
917 | rh.Parent = glo2B | |
918 | rh.BrickColor = BrickColor.new("White") | |
919 | rh.Locked = true | |
920 | rh.CanCollide = false | |
921 | mesh = Instance.new("SpecialMesh") | |
922 | rh.formFactor = "Symmetric" | |
923 | mesh.MeshType = "FileMesh" | |
924 | mesh.MeshId = "rbxassetid://688763512" | |
925 | mesh.Parent = rh | |
926 | local weld = Instance.new("Weld") | |
927 | weld.Parent = rh | |
928 | weld.Part0 = rh | |
929 | weld.Part1 =char["Left Arm"] | |
930 | weld.C0 = CFrame.new(-0.25, 0.38, 0)*CFrame.Angles(0, 0, 0) | |
931 | mesh.Scale = Vector3.new(0.3, 0.325, 0.55) | |
932 | ||
933 | ap5 = Instance.new("Model") | |
934 | ap5.Parent = char | |
935 | ap5.Name = "ap5" | |
936 | rh = Instance.new("Part") | |
937 | rh.Parent = ap5 | |
938 | rh.BrickColor = BrickColor.new("Fire Yellow") | |
939 | rh.Locked = true | |
940 | rh.CanCollide = false | |
941 | mesh = Instance.new("SpecialMesh") | |
942 | rh.formFactor = "Symmetric" | |
943 | mesh.MeshType = "FileMesh" | |
944 | mesh.MeshId = "rbxassetid://619487063" | |
945 | mesh.Parent = rh | |
946 | local weld = Instance.new("Weld") | |
947 | weld.Parent = rh | |
948 | weld.Part0 = rh | |
949 | weld.Part1 =char["Right Arm"] | |
950 | weld.C0 = CFrame.new(-0.05, 0.3, 0)*CFrame.Angles(0, 0, 0) | |
951 | mesh.Scale = Vector3.new(0.006, 0.002, 0.01) | |
952 | ||
953 | ap6 = Instance.new("Model") | |
954 | ap6.Parent = char | |
955 | ap6.Name = "ap6" | |
956 | rh = Instance.new("Part") | |
957 | rh.Parent = ap6 | |
958 | rh.BrickColor = BrickColor.new("Fire Yellow") | |
959 | rh.Locked = true | |
960 | rh.CanCollide = false | |
961 | mesh = Instance.new("SpecialMesh") | |
962 | rh.formFactor = "Symmetric" | |
963 | mesh.MeshType = "FileMesh" | |
964 | mesh.MeshId = "rbxassetid://619487063" | |
965 | mesh.Parent = rh | |
966 | local weld = Instance.new("Weld") | |
967 | weld.Parent = rh | |
968 | weld.Part0 = rh | |
969 | weld.Part1 =char["Left Arm"] | |
970 | weld.C0 = CFrame.new(0.05, 0.3, 0)*CFrame.Angles(0, 0, 0) | |
971 | mesh.Scale = Vector3.new(0.006, 0.002, 0.01) | |
972 | ||
973 | ||
974 | mse.KeyDown:connect(function(key) | |
975 | key = key:lower() | |
976 | if key == "k" then | |
977 | yyd = CFuncs.Sound.Create("921051148") | |
978 | yyd.TimePosition = 0.5 | |
979 | yyd.Volume = 7 | |
980 | ||
981 | ||
982 | bbgTl.Text = "Gimme a break." | |
983 | wait(1) | |
984 | TextFade() | |
985 | end | |
986 | end | |
987 | ) | |
988 | ||
989 | ||
990 | mse.KeyDown:connect(function(key) | |
991 | key = key:lower() | |
992 | if key == "n" then | |
993 | ||
994 | teme = CFuncs.Sound.Create("499396245") | |
995 | teme.Volume = 7 | |
996 | bbgTl.Text = "You..!" | |
997 | wait(1) | |
998 | TextFade() | |
999 | end | |
1000 | end | |
1001 | ) | |
1002 | ||
1003 | ||
1004 | mse.KeyDown:connect(function(key) | |
1005 | key = key:lower() | |
1006 | if key == "l" then | |
1007 | ||
1008 | kono = CFuncs.Sound.Create("645811027") | |
1009 | kono.Volume = 7 | |
1010 | bbgTl.Text = "T-This power..!" | |
1011 | wait(1.5) | |
1012 | TextFade() | |
1013 | end | |
1014 | end | |
1015 | ) | |
1016 | ||
1017 | ||
1018 | mse.KeyDown:connect(function(key) | |
1019 | key = key:lower() | |
1020 | if key == "j" then | |
1021 | ||
1022 | kk = CFuncs.Sound.Create("1212328051") | |
1023 | kk.Volume = 7 | |
1024 | bbgTl.Text = "You really p#ssed me off." | |
1025 | wait(2) | |
1026 | TextFade() | |
1027 | ||
1028 | end | |
1029 | end | |
1030 | ) | |
1031 | mse.KeyDown:connect(function(key) | |
1032 | key = key:lower() | |
1033 | if key == "," and canworld == true then | |
1034 | ||
1035 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Pause() | |
1036 | st1 = CFuncs.Sound.Create("873240542") | |
1037 | st1.Volume = 7 | |
1038 | bbgTl.Text = "You truly are the lowest scum in history.." | |
1039 | wait(2.5) | |
1040 | TextFade() | |
1041 | wait(0.75) | |
1042 | st2 = CFuncs.Sound.Create("873240410") | |
1043 | st2.Volume = 7 | |
1044 | bbgTl.Text = "The debt you owe.." | |
1045 | wait(0.5) | |
1046 | TextFade() | |
1047 | wait(0.5) | |
1048 | st3 = CFuncs.Sound.Create("1207959412") | |
1049 | st3.Volume = 7 | |
1050 | bbgTl.Text = "can't be paid with money!" | |
1051 | --OBLIGITORY ORA | |
1052 | wait(2.4) | |
1053 | ||
1054 | TextFade() | |
1055 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Resume() | |
1056 | end | |
1057 | end | |
1058 | ) | |
1059 | ||
1060 | mse.KeyDown:connect(function(key) | |
1061 | key = key:lower() | |
1062 | if key == "p" then | |
1063 | ||
1064 | jk = CFuncs.Sound.Create("1212328340") | |
1065 | bbgTl.Text = "I will personally kick your [OOPS KID FRIENDLY SORRY]!" | |
1066 | wait(4) | |
1067 | TextFade() | |
1068 | ||
1069 | end | |
1070 | end | |
1071 | ) | |
1072 | ||
1073 | mse.KeyDown:connect(function(key) | |
1074 | key = key:lower() | |
1075 | if key == "h" and cooldown == false then | |
1076 | ||
1077 | cooldown = true | |
1078 | judge = CFuncs.Sound.Create("1300588094") | |
1079 | judge.Volume = 10 | |
1080 | bbgTl.Text = "I shall be the judge!" | |
1081 | wait(0.5) | |
1082 | ||
1083 | TextFade() | |
1084 | judge:Destroy() | |
1085 | cooldown = false | |
1086 | end | |
1087 | end | |
1088 | ) | |
1089 | ||
1090 | mse.KeyDown:connect(function(key) | |
1091 | key = key:lower() | |
1092 | if key == "r" and cooldown == false then | |
1093 | ||
1094 | cooldown = true | |
1095 | standjudge = CFuncs.Sound.Create("1300588094") | |
1096 | standjudge.Volume = 10 | |
1097 | standjudge.TimePosition = 8.9 | |
1098 | bbgTl.Text = "Your judge.. will be my Stand!" | |
1099 | wait(3) | |
1100 | ||
1101 | TextFade() | |
1102 | ||
1103 | cooldown = false | |
1104 | end | |
1105 | end | |
1106 | ) | |
1107 | ||
1108 | mse.KeyDown:connect(function(key) | |
1109 | key = key:lower() | |
1110 | if key == ";" then | |
1111 | ||
1112 | wagh = CFuncs.Sound.Create("998999809") | |
1113 | wagh.Volume = 10 | |
1114 | ||
1115 | bbgTl.Text = "*inaudible*" | |
1116 | wait(2) | |
1117 | TextFade() | |
1118 | end | |
1119 | end | |
1120 | ) | |
1121 | ||
1122 | mse.KeyDown:connect(function(key) | |
1123 | key = key:lower() | |
1124 | if key == "." then | |
1125 | yaro = CFuncs.Sound.Create("869850439") | |
1126 | yaro.Volume = 5 | |
1127 | bbgTl.Text = "You b#$+@rd!" | |
1128 | wait(1.4) | |
1129 | TextFade() | |
1130 | end | |
1131 | end) | |
1132 | ||
1133 | ||
1134 | canworld = true | |
1135 | mse.KeyDown:connect(function(key) | |
1136 | key = key:lower() | |
1137 | if key == "g" then | |
1138 | if canworld == false then return end | |
1139 | if canworld then | |
1140 | canworld = false | |
1141 | local ScreenGui = Instance.new("ScreenGui", plr.PlayerGui) | |
1142 | local ImageLabel = Instance.new("ImageLabel") | |
1143 | ImageLabel.Parent = ScreenGui | |
1144 | ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) | |
1145 | ImageLabel.BackgroundTransparency = 1 | |
1146 | ImageLabel.Position = UDim2.new(0, 0, 0, 0) | |
1147 | ImageLabel.Size = UDim2.new(0, 300, 0, 200) | |
1148 | ImageLabel.Image = "rbxassetid://1562289224" | |
1149 | for i = 1,10 do | |
1150 | ImageLabel.Position = ImageLabel.Position - UDim2.new(0,25,0,15) + UDim2.new(0,math.random(-20,20),0,math.random(-20,20)) | |
1151 | ImageLabel.Size = ImageLabel.Size + UDim2.new(0,100,0,100) | |
1152 | wait() | |
1153 | end | |
1154 | ScreenGui:remove() | |
1155 | sptw = CFuncs.Sound.Create("1515909034") | |
1156 | sptw.Volume = 8 | |
1157 | sptw.TimePosition = 0.05 | |
1158 | bbgTl.Text = "Star Platinum: The World!" | |
1159 | wait(1.5) | |
1160 | lasers = CFuncs.Sound.Create("926382097") | |
1161 | lasers.Volume = 5 | |
1162 | ||
1163 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Pause() | |
1164 | ||
1165 | wait(1.5) | |
1166 | ||
1167 | ||
1168 | local function weld(lol) | |
1169 | local weld = Instance.new("Weld", plr.Character.Torso) | |
1170 | weld.Part0 = plr.Character.Torso | |
1171 | weld.Part1 = lol | |
1172 | weld.C0 = plr.Character.Torso.CFrame:inverse() | |
1173 | weld.C1 = lol.CFrame:inverse() | |
1174 | end | |
1175 | wait() | |
1176 | ||
1177 | for i, v in pairs(game.Players:GetChildren()) do | |
1178 | h = v.Character:FindFirstChild("Head") | |
1179 | if h then | |
1180 | h.Anchored = true | |
1181 | plr.Character:FindFirstChild("Head").Anchored = false | |
1182 | end | |
1183 | t = v.Character:FindFirstChild("Torso") | |
1184 | if t then | |
1185 | t.Anchored = true | |
1186 | plr.Character:FindFirstChild("Torso").Anchored = false | |
1187 | end | |
1188 | RA = v.Character:FindFirstChild("Right Arm") | |
1189 | if RA then | |
1190 | RA.Anchored = true | |
1191 | plr.Character:FindFirstChild("Right Arm").Anchored = false | |
1192 | end | |
1193 | LA = v.Character:FindFirstChild("Left Arm") | |
1194 | if LA then | |
1195 | LA.Anchored = true | |
1196 | plr.Character:FindFirstChild("Left Arm").Anchored = false | |
1197 | end | |
1198 | RL = v.Character:FindFirstChild("Right Leg") | |
1199 | if RL then | |
1200 | RL.Anchored = true | |
1201 | plr.Character:FindFirstChild("Right Leg").Anchored = false | |
1202 | end | |
1203 | LL = v.Character:FindFirstChild("Left Leg") | |
1204 | if LL then | |
1205 | LL.Anchored = true | |
1206 | plr.Character:FindFirstChild("Left Leg").Anchored = false | |
1207 | end | |
1208 | end | |
1209 | ||
1210 | ||
1211 | ||
1212 | ||
1213 | game.Lighting.TimeOfDay="00:00:00" | |
1214 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1215 | wait(0.1) | |
1216 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1217 | wait(0.1) | |
1218 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1219 | wait(0.1) | |
1220 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1221 | wait(0.1) | |
1222 | game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355) | |
1223 | tiock = CFuncs.Sound.Create("627730102") | |
1224 | tiock.Looped = true | |
1225 | ||
1226 | --game.Debris:AddItem(cce, 5) | |
1227 | ||
1228 | wait() | |
1229 | ||
1230 | end | |
1231 | --wait(5) | |
1232 | bbgTl.Text = " " | |
1233 | wait(5) | |
1234 | ||
1235 | ||
1236 | ||
1237 | tiock:Stop() | |
1238 | tokiu = CFuncs.Sound.Create("923033530") | |
1239 | tokiu.Volume = 5 | |
1240 | bbgTl.Text = "..Time resumes once again." | |
1241 | wait(1.5) | |
1242 | brmpbrmp = CFuncs.Sound.Create("757514877") | |
1243 | brmpbrmp.Volume = 5 | |
1244 | for i, v in pairs(game.Players:GetChildren()) do | |
1245 | h = v.Character:FindFirstChild("Head") | |
1246 | if h then | |
1247 | h.Anchored = false | |
1248 | end | |
1249 | t = v.Character:FindFirstChild("Torso") | |
1250 | if t then | |
1251 | t.Anchored = false | |
1252 | end | |
1253 | RA = v.Character:FindFirstChild("Right Arm") | |
1254 | if RA then | |
1255 | RA.Anchored = false | |
1256 | end | |
1257 | LA = v.Character:FindFirstChild("Left Arm") | |
1258 | if LA then | |
1259 | LA.Anchored = false | |
1260 | end | |
1261 | RL = v.Character:FindFirstChild("Right Leg") | |
1262 | if RL then | |
1263 | RL.Anchored = false | |
1264 | end | |
1265 | LL = v.Character:FindFirstChild("Left Leg") | |
1266 | if LL then | |
1267 | LL.Anchored = false | |
1268 | end | |
1269 | end | |
1270 | ||
1271 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
1272 | wait(0.1) | |
1273 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
1274 | wait(0.1) | |
1275 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
1276 | wait(0.1) | |
1277 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
1278 | ||
1279 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
1280 | game.Lighting.TimeOfDay="15:00:00" | |
1281 | ||
1282 | canworld = true | |
1283 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Resume() | |
1284 | ||
1285 | bbgTl.Text = " " | |
1286 | end | |
1287 | end | |
1288 | ) | |
1289 | ||
1290 | function clerp(a,b,c,d) | |
1291 | for i = 0,d,.01 do | |
1292 | a.CFrame = CFrame.new(b:lerp(c,i)) | |
1293 | wait() | |
1294 | end | |
1295 | end | |
1296 | function slerp(a2,b2,c2,d2) | |
1297 | for i2 = 0,d2,.01 do | |
1298 | a2.CFrame = CFrame.new(b2:lerp(c2,i2)) | |
1299 | wait() | |
1300 | end | |
1301 | end | |
1302 | part = nil | |
1303 | cooldown = false | |
1304 | Mouse.KeyDown:connect(function(key) | |
1305 | if key == "e" and part == nil and cooldown == false and canworld == true then | |
1306 | ||
1307 | game.Lighting.OutdoorAmbient=Color3.new(0,14,135) | |
1308 | game.Lighting.TimeOfDay="00:00:00" | |
1309 | wait(0.000004) | |
1310 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
1311 | game.Lighting.TimeOfDay="15:00:00" | |
1312 | plr.Character.Torso.CFrame = CFrame.new(Vector3.new(Mouse.hit.p.X,Mouse.hit.p.Y+1.5,Mouse.hit.p.Z),plr.Character.Torso.CFrame.p) | |
1313 | bam = CFuncs.Sound.Create("872436640") | |
1314 | bam.Volume = 10 | |
1315 | cooldown = true | |
1316 | wait(1.1) | |
1317 | bam:Destroy() | |
1318 | cooldown = false | |
1319 | ||
1320 | end | |
1321 | end | |
1322 | ) | |
1323 | ||
1324 | Effects = {} | |
1325 | local Player = game.Players.localPlayer | |
1326 | local Character = Player.Character | |
1327 | Character.Archivable = true | |
1328 | AdvancingFortress = Character:Clone() | |
1329 | AdvancingFortress.Parent = char | |
1330 | torso = AdvancingFortress.Torso | |
1331 | hum = AdvancingFortress.Humanoid | |
1332 | AdvancingFortress.Name = "Advancing Fortress" | |
1333 | pl = AdvancingFortress | |
1334 | local FOrin = "rbxassetid://1561375999" | |
1335 | AdvancingFortress.Head.face.Texture = FOrin | |
1336 | ||
1337 | HOLYFUCKTHATSSOMEGOODMUSICDAMN = Instance.new("Sound", hum) | |
1338 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.SoundId = "rbxassetid://907949539" | |
1339 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Volume = 7 | |
1340 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Looped = true | |
1341 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Play() | |
1342 | muted = false | |
1343 | ||
1344 | mse.KeyDown:connect(function(key) | |
1345 | key = key:lower() | |
1346 | if key == "t" and muted == false then | |
1347 | ||
1348 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Volume = 0 | |
1349 | muted = true | |
1350 | end | |
1351 | end) | |
1352 | ||
1353 | ||
1354 | pl.Shirt:Remove() | |
1355 | pl.Pants:Remove() | |
1356 | ||
1357 | FShirt = Instance.new("Shirt", pl) | |
1358 | FShirt.Name = "FShirt" | |
1359 | FPants = Instance.new("Pants", pl) | |
1360 | FPants.Name = "FPants" | |
1361 | pl.FShirt.ShirtTemplate = "rbxassetid://572240895" | |
1362 | pl.FPants.PantsTemplate = "rbxassetid://572240895" | |
1363 | ||
1364 | ||
1365 | ||
1366 | Character["Advancing Fortress"].Hat3:Destroy() | |
1367 | ||
1368 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
1369 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
1370 | ||
1371 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
1372 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
1373 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
1374 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
1375 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
1376 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
1377 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
1378 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
1379 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
1380 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
1381 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
1382 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
1383 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
1384 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
1385 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
1386 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
1387 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
1388 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
1389 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
1390 | Character["Advancing Fortress"].glo1B.Part.Transparency = 1 | |
1391 | Character["Advancing Fortress"].glo2B.Part.Transparency = 1 | |
1392 | Character["Advancing Fortress"].ap5.Part.Transparency = 1 | |
1393 | Character["Advancing Fortress"].ap6.Part.Transparency = 1 | |
1394 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
1395 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
1396 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
1397 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
1398 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
1399 | AdvancingFortress.Head.face.Transparency = 1 | |
1400 | ||
1401 | ||
1402 | Character.Hat:Destroy() | |
1403 | Character.boot1:Destroy() | |
1404 | Character.boot2:Destroy() | |
1405 | Character.glo1:Destroy() | |
1406 | Character.glo2:Destroy() | |
1407 | Character.scarf:Destroy() | |
1408 | Character.cloth:Destroy() | |
1409 | Character.rs:Destroy() | |
1410 | Character.ls:Destroy() | |
1411 | Character.ear1:Destroy() | |
1412 | Character.ear2:Destroy() | |
1413 | Character.belt:Destroy() | |
1414 | Character.belt2:Destroy() | |
1415 | Character.belt3:Destroy() | |
1416 | Character.cloth2:Destroy() | |
1417 | Character.ap1:Destroy() | |
1418 | Character.ap2:Destroy() | |
1419 | Character.ap3:Destroy() | |
1420 | Character.ap4:Destroy() | |
1421 | Character.muscle:Destroy() | |
1422 | Character.circ1:Destroy() | |
1423 | Character.circ2:Destroy() | |
1424 | Character.circ3:Destroy() | |
1425 | Character.circ4:Destroy() | |
1426 | Character.gr:Destroy() | |
1427 | Character.gl:Destroy() | |
1428 | Character.ap5:Destroy() | |
1429 | Character.ap6:Destroy() | |
1430 | Character.glo1B:Destroy() | |
1431 | Character.glo2B:Destroy() | |
1432 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1433 | if v:IsA("BasePart") then | |
1434 | v.Transparency = 1 | |
1435 | end | |
1436 | end | |
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | local Humanoid = AdvancingFortress.Humanoid | |
1442 | local Mouse = Player:GetMouse() | |
1443 | local LeftArm = AdvancingFortress["Left Arm"] | |
1444 | local RightArm = AdvancingFortress["Right Arm"] | |
1445 | local LeftLeg = AdvancingFortress["Left Leg"] | |
1446 | local RightLeg = AdvancingFortress["Right Leg"] | |
1447 | local Head = AdvancingFortress.Head | |
1448 | local Torso = AdvancingFortress.Torso | |
1449 | local Camera = game.Workspace.CurrentCamera | |
1450 | local RootPart = AdvancingFortress.HumanoidRootPart | |
1451 | local RootJoint = RootPart.RootJoint | |
1452 | local attack = false | |
1453 | local Anim = "Idle" | |
1454 | local attacktype = 1 | |
1455 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1456 | local velocity = RootPart.Velocity.y | |
1457 | local sine = 0 | |
1458 | local change = 1 | |
1459 | local Create = LoadLibrary("RbxUtility").Create | |
1460 | local TimeStop = false | |
1461 | local m = Create("Model")({ | |
1462 | Parent = AdvancingFortress, | |
1463 | Name = "WeaponModel" | |
1464 | }) | |
1465 | ||
1466 | AdvancingFortress.Head.Name = "FHead" | |
1467 | AdvancingFortress.Torso.Name = "FTorso" | |
1468 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
1469 | Humanoid.Animator.Parent = nil | |
1470 | AdvancingFortress.Animate.Parent = nil | |
1471 | local function newMotor(part0, part1, c0, c1) | |
1472 | local w = Create("Weld")({ | |
1473 | Parent = part0, | |
1474 | Part0 = part0, | |
1475 | Part1 = part1, | |
1476 | C0 = c0, | |
1477 | C1 = c1 | |
1478 | }) | |
1479 | return w | |
1480 | end | |
1481 | function clerp(a, b, t) | |
1482 | return a:lerp(b, t) | |
1483 | end | |
1484 | ||
1485 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1486 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1487 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1488 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1489 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
1490 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
1491 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
1492 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
1493 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
1494 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
1495 | local rarmc1 = RW.C1 | |
1496 | local larmc1 = LW.C1 | |
1497 | local rlegc1 = RH.C1 | |
1498 | local llegc1 = LH.C1 | |
1499 | local resetc1 = false | |
1500 | function PlayAnimationFromTable(table, speed, bool) | |
1501 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
1502 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
1503 | RW.C0 = clerp(RW.C0, table[3], speed) | |
1504 | LW.C0 = clerp(LW.C0, table[4], speed) | |
1505 | RH.C0 = clerp(RH.C0, table[5], speed) | |
1506 | LH.C0 = clerp(LH.C0, table[6], speed) | |
1507 | if bool == true and resetc1 == false then | |
1508 | resetc1 = true | |
1509 | RootJoint.C1 = RootJoint.C1 | |
1510 | Torso.Neck.C1 = Torso.Neck.C1 | |
1511 | RW.C1 = rarmc1 | |
1512 | LW.C1 = larmc1 | |
1513 | RH.C1 = rlegc1 | |
1514 | LH.C1 = llegc1 | |
1515 | end | |
1516 | end | |
1517 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
1518 | script:WaitForChild("Heartbeat") | |
1519 | frame = 0.03333333333333333 | |
1520 | tf = 0 | |
1521 | allowframeloss = false | |
1522 | tossremainder = false | |
1523 | lastframe = tick() | |
1524 | script.Heartbeat:Fire() | |
1525 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1526 | tf = tf + s | |
1527 | if tf >= frame then | |
1528 | if allowframeloss then | |
1529 | script.Heartbeat:Fire() | |
1530 | lastframe = tick() | |
1531 | else | |
1532 | for i = 1, math.floor(tf / frame) do | |
1533 | script.Heartbeat:Fire() | |
1534 | end | |
1535 | lastframe = tick() | |
1536 | end | |
1537 | if tossremainder then | |
1538 | tf = 0 | |
1539 | else | |
1540 | tf = tf - frame * math.floor(tf / frame) | |
1541 | end | |
1542 | end | |
1543 | end) | |
1544 | function swait(num) | |
1545 | if num == 0 or num == nil then | |
1546 | ArtificialHB.Event:wait() | |
1547 | else | |
1548 | for i = 0, num do | |
1549 | ArtificialHB.Event:wait() | |
1550 | end | |
1551 | end | |
1552 | end | |
1553 | function RemoveOutlines(part) | |
1554 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1555 | end | |
1556 | CFuncs = { | |
1557 | Part = { | |
1558 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1559 | local Part = Create("Part")({ | |
1560 | Parent = Parent, | |
1561 | Reflectance = Reflectance, | |
1562 | Transparency = Transparency, | |
1563 | CanCollide = false, | |
1564 | Locked = true, | |
1565 | BrickColor = BrickColor.new(tostring(BColor)), | |
1566 | Name = Name, | |
1567 | Size = Size, | |
1568 | Material = Material | |
1569 | }) | |
1570 | RemoveOutlines(Part) | |
1571 | return Part | |
1572 | end | |
1573 | }, | |
1574 | Mesh = { | |
1575 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1576 | local Msh = Create(Mesh)({ | |
1577 | Parent = Part, | |
1578 | Offset = OffSet, | |
1579 | Scale = Scale | |
1580 | }) | |
1581 | if Mesh == "SpecialMesh" then | |
1582 | Msh.MeshType = MeshType | |
1583 | Msh.MeshId = MeshId | |
1584 | end | |
1585 | return Msh | |
1586 | end | |
1587 | }, | |
1588 | Weld = { | |
1589 | Create = function(Parent, Part0, Part1, C0, C1) | |
1590 | local Weld = Create("Weld")({ | |
1591 | Parent = Parent, | |
1592 | Part0 = Part0, | |
1593 | Part1 = Part1, | |
1594 | C0 = C0, | |
1595 | C1 = C1 | |
1596 | }) | |
1597 | return Weld | |
1598 | end | |
1599 | }, | |
1600 | Sound = { | |
1601 | Create = function(id, par, vol, pit) | |
1602 | local Sound = Create("Sound")({ | |
1603 | Volume = vol, | |
1604 | Pitch = pit or 1, | |
1605 | SoundId = "rbxassetid://" .. id, | |
1606 | Parent = par or workspace | |
1607 | }) | |
1608 | Sound:play() | |
1609 | game:GetService("Debris"):AddItem(Sound, 130) | |
1610 | return Sound | |
1611 | end | |
1612 | }, | |
1613 | Decal = { | |
1614 | Create = function(Color, Texture, Transparency, Name, Parent) | |
1615 | local Decal = Create("Decal")({ | |
1616 | Color3 = Color, | |
1617 | Texture = "rbxassetid://" .. Texture, | |
1618 | Transparency = Transparency, | |
1619 | Name = Name, | |
1620 | Parent = Parent | |
1621 | }) | |
1622 | return Decal | |
1623 | end | |
1624 | }, | |
1625 | BillboardGui = { | |
1626 | Create = function(Parent, Image, Position, Size) | |
1627 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
1628 | BillPar.CFrame = CFrame.new(Position) | |
1629 | local Bill = Create("BillboardGui")({ | |
1630 | Parent = BillPar, | |
1631 | Adornee = BillPar, | |
1632 | Size = UDim2.new(1, 0, 1, 0), | |
1633 | SizeOffset = Vector2.new(Size, Size) | |
1634 | }) | |
1635 | local d = Create("ImageLabel", Bill)({ | |
1636 | Parent = Bill, | |
1637 | BackgroundTransparency = 1, | |
1638 | Size = UDim2.new(1, 0, 1, 0), | |
1639 | Image = "rbxassetid://" .. Image | |
1640 | }) | |
1641 | return BillPar | |
1642 | end | |
1643 | }, | |
1644 | ParticleEmitter = { | |
1645 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1646 | local Particle = Create("ParticleEmitter")({ | |
1647 | Parent = Parent, | |
1648 | Color = ColorSequence.new(Color1, Color2), | |
1649 | LightEmission = LightEmission, | |
1650 | Size = Size, | |
1651 | Texture = Texture, | |
1652 | Transparency = Transparency, | |
1653 | ZOffset = ZOffset, | |
1654 | Acceleration = Accel, | |
1655 | Drag = Drag, | |
1656 | LockedToPart = LockedToPart, | |
1657 | VelocityInheritance = VelocityInheritance, | |
1658 | EmissionDirection = EmissionDirection, | |
1659 | Enabled = Enabled, | |
1660 | Lifetime = LifeTime, | |
1661 | Rate = Rate, | |
1662 | Rotation = Rotation, | |
1663 | RotSpeed = RotSpeed, | |
1664 | Speed = Speed, | |
1665 | VelocitySpread = VelocitySpread | |
1666 | }) | |
1667 | return Particle | |
1668 | end | |
1669 | }, | |
1670 | CreateTemplate = {} | |
1671 | } | |
1672 | function rayCast(Position, Direction, Range, Ignore) | |
1673 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1674 | end | |
1675 | function FindNearestTorso(pos) | |
1676 | local list = game.Workspace:children() | |
1677 | local torso | |
1678 | local dist = 1000 | |
1679 | local temp, human, temp2 | |
1680 | for x = 1, #list do | |
1681 | temp2 = list[x] | |
1682 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1683 | temp = temp2:findFirstChild("Torso") | |
1684 | human = temp2:findFirstChild("Humanoid") | |
1685 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
1686 | local dohit = true | |
1687 | if dohit == true then | |
1688 | torso = temp | |
1689 | dist = (temp.Position - pos).magnitude | |
1690 | end | |
1691 | end | |
1692 | end | |
1693 | end | |
1694 | return torso, dist | |
1695 | end | |
1696 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1697 | if hit.Parent == nil then | |
1698 | return | |
1699 | end | |
1700 | local h = hit.Parent:FindFirstChild("Humanoid") | |
1701 | for _, v in pairs(hit.Parent:children()) do | |
1702 | if v:IsA("Humanoid") then | |
1703 | h = v | |
1704 | end | |
1705 | end | |
1706 | ||
1707 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1708 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1709 | return | |
1710 | end | |
1711 | local c = Create("ObjectValue")({ | |
1712 | Name = "creator", | |
1713 | Value = game:service("Players").LocalPlayer, | |
1714 | Parent = h | |
1715 | }) | |
1716 | game:GetService("Debris"):AddItem(c, 0.5) | |
1717 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1718 | local Damage = math.random(minim, maxim) | |
1719 | local blocked = false | |
1720 | local block = hit.Parent:findFirstChild("Block") | |
1721 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1722 | blocked = true | |
1723 | block.Value = block.Value - 1 | |
1724 | print(block.Value) | |
1725 | end | |
1726 | ||
1727 | if canworld == true then | |
1728 | h.Health = h.Health - Damage | |
1729 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Light blue").Color) | |
1730 | elseif canworld == false then | |
1731 | repeat | |
1732 | wait() | |
1733 | until canworld == true | |
1734 | h.Health = h.Health - Damage | |
1735 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Light blue").Color) | |
1736 | end | |
1737 | if Type == "Knockdown" then | |
1738 | local hum = hit.Parent.Humanoid | |
1739 | hum.PlatformStand = true | |
1740 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1741 | swait(1) | |
1742 | HHumanoid.PlatformStand = false | |
1743 | end), hum) | |
1744 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1745 | local bodvol = Create("BodyVelocity")({ | |
1746 | velocity = angle * knockback, | |
1747 | P = 5000, | |
1748 | maxForce = Vector3.new(8000, 8000, 8000), | |
1749 | Parent = hit | |
1750 | }) | |
1751 | local rl = Create("BodyAngularVelocity")({ | |
1752 | P = 3000, | |
1753 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1754 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1755 | Parent = hit | |
1756 | }) | |
1757 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1758 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1759 | elseif Type == "Normal" then | |
1760 | local vp = Create("BodyVelocity")({ | |
1761 | P = 500, | |
1762 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1763 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1764 | }) | |
1765 | if knockback > 0 then | |
1766 | vp.Parent = hit.Parent.Torso | |
1767 | end | |
1768 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1769 | elseif Type == "Up" then | |
1770 | local bodyVelocity = Create("BodyVelocity")({ | |
1771 | velocity = Vector3.new(0, 20, 0), | |
1772 | P = 5000, | |
1773 | maxForce = Vector3.new(8000, 8000, 8000), | |
1774 | Parent = hit | |
1775 | }) | |
1776 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1777 | elseif Type == "DarkUp" then | |
1778 | coroutine.resume(coroutine.create(function() | |
1779 | for i = 0, 1, 0.1 do | |
1780 | swait() | |
1781 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
1782 | end | |
1783 | end)) | |
1784 | local bodyVelocity = Create("BodyVelocity")({ | |
1785 | velocity = Vector3.new(0, 20, 0), | |
1786 | P = 5000, | |
1787 | maxForce = Vector3.new(8000, 8000, 8000), | |
1788 | Parent = hit | |
1789 | }) | |
1790 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1791 | elseif Type == "Snare" then | |
1792 | local bp = Create("BodyPosition")({ | |
1793 | P = 2000, | |
1794 | D = 100, | |
1795 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1796 | position = hit.Parent.Torso.Position, | |
1797 | Parent = hit.Parent.Torso | |
1798 | }) | |
1799 | game:GetService("Debris"):AddItem(bp, 1) | |
1800 | elseif Type == "Freeze" then | |
1801 | local BodPos = Create("BodyPosition")({ | |
1802 | P = 50000, | |
1803 | D = 1000, | |
1804 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1805 | position = hit.Parent.Torso.Position, | |
1806 | Parent = hit.Parent.Torso | |
1807 | }) | |
1808 | local BodGy = Create("BodyGyro")({ | |
1809 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1810 | P = 20000, | |
1811 | Parent = hit.Parent.Torso, | |
1812 | cframe = hit.Parent.Torso.CFrame | |
1813 | }) | |
1814 | hit.Parent.Torso.Anchored = true | |
1815 | coroutine.resume(coroutine.create(function(Part) | |
1816 | swait(1.5) | |
1817 | Part.Anchored = false | |
1818 | end), hit.Parent.Torso) | |
1819 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1820 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1821 | end | |
1822 | local debounce = Create("BoolValue")({ | |
1823 | Name = "DebounceHit", | |
1824 | Parent = hit.Parent, | |
1825 | Value = true | |
1826 | }) | |
1827 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1828 | c = Create("ObjectValue")({ | |
1829 | Name = "creator", | |
1830 | Value = Player, | |
1831 | Parent = h | |
1832 | }) | |
1833 | game:GetService("Debris"):AddItem(c, 0.5) | |
1834 | end | |
1835 | end | |
1836 | function ShowDamage(Pos, Text, Time, Color) | |
1837 | local Rate = 0.03333333333333333 | |
1838 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1839 | local Text = Text or "" | |
1840 | local Time = Time or 2 | |
1841 | local Color = Color or Color3.new(1, 0, 1) | |
1842 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1843 | EffectPart.Anchored = true | |
1844 | local BillboardGui = Create("BillboardGui")({ | |
1845 | Size = UDim2.new(3, 0, 3, 0), | |
1846 | Adornee = EffectPart, | |
1847 | Parent = EffectPart | |
1848 | }) | |
1849 | local TextLabel = Create("TextLabel")({ | |
1850 | BackgroundTransparency = 1, | |
1851 | Size = UDim2.new(1, 0, 1, 0), | |
1852 | Text = Text, | |
1853 | Font = "SciFi", | |
1854 | TextColor3 = Color, | |
1855 | TextScaled = true, | |
1856 | Parent = BillboardGui | |
1857 | }) | |
1858 | game.Debris:AddItem(EffectPart, Time) | |
1859 | EffectPart.Parent = game:GetService("Workspace") | |
1860 | delay(0, function() | |
1861 | local Frames = Time / Rate | |
1862 | for Frame = 1, Frames do | |
1863 | wait(Rate) | |
1864 | local Percent = Frame / Frames | |
1865 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1866 | TextLabel.TextTransparency = Percent | |
1867 | end | |
1868 | if EffectPart and EffectPart.Parent then | |
1869 | EffectPart:Destroy() | |
1870 | end | |
1871 | end) | |
1872 | end | |
1873 | local STDamage = false | |
1874 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
1875 | for _, c in pairs(workspace:children()) do | |
1876 | local hum = c:findFirstChild("Humanoid") | |
1877 | if hum ~= nil then | |
1878 | local head = c:findFirstChild("Torso") | |
1879 | if head ~= nil then | |
1880 | local targ = head.Position - Part.Position | |
1881 | local mag = targ.magnitude | |
1882 | if Magnitude >= mag and c.Name ~= Player.Name then | |
1883 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
1884 | if STDamage == true then | |
1885 | for i = 1, 3 do | |
1886 | Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
1887 | end | |
1888 | for i = 1, 10 do | |
1889 | CamShake(1, 70000) | |
1890 | Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1) | |
1891 | end | |
1892 | ||
1893 | elseif STDamage == false then | |
1894 | CamShake(1, 90000) | |
1895 | Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
1896 | for i = 1, 2 do | |
1897 | Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 0.4, 0.4, 0.4) | |
1898 | ||
1899 | end | |
1900 | end | |
1901 | end | |
1902 | end | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | ||
1907 | ||
1908 | ||
1909 | ||
1910 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
1911 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
1912 | ---- | |
1913 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
1914 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
1915 | ---- | |
1916 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
1917 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
1918 | ||
1919 | ||
1920 | ||
1921 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
1922 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
1923 | ---- | |
1924 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
1925 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
1926 | ||
1927 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
1928 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
1929 | ||
1930 | ||
1931 | ---- | |
1932 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
1933 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
1934 | ||
1935 | ||
1936 | ---- | |
1937 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
1938 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
1939 | ||
1940 | ||
1941 | ---- | |
1942 | Shield = CFuncs.Part.Create(m, "Neon", 0, 1, "Really black", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
1943 | ||
1944 | Shield.Parent = nil | |
1945 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
1946 | Effects = { | |
1947 | Block = { | |
1948 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1949 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1950 | prt.Anchored = true | |
1951 | prt.CFrame = cframe | |
1952 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1953 | game:GetService("Debris"):AddItem(prt, 10) | |
1954 | if Type == 1 or Type == nil then | |
1955 | table.insert(Effects, { | |
1956 | prt, | |
1957 | "Block1", | |
1958 | delay, | |
1959 | x3, | |
1960 | y3, | |
1961 | z3, | |
1962 | msh | |
1963 | }) | |
1964 | elseif Type == 2 then | |
1965 | table.insert(Effects, { | |
1966 | prt, | |
1967 | "Block2", | |
1968 | delay, | |
1969 | x3, | |
1970 | y3, | |
1971 | z3, | |
1972 | msh | |
1973 | }) | |
1974 | end | |
1975 | end | |
1976 | }, | |
1977 | Cylinder = { | |
1978 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1979 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1980 | prt.Anchored = true | |
1981 | prt.CFrame = cframe | |
1982 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1983 | game:GetService("Debris"):AddItem(prt, 2) | |
1984 | Effects[#Effects + 1] = { | |
1985 | prt, | |
1986 | "Cylinder", | |
1987 | delay, | |
1988 | x3, | |
1989 | y3, | |
1990 | z3 | |
1991 | } | |
1992 | end | |
1993 | }, | |
1994 | Head = { | |
1995 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1996 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1997 | prt.Anchored = true | |
1998 | prt.CFrame = cframe | |
1999 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2000 | game:GetService("Debris"):AddItem(prt, 10) | |
2001 | table.insert(Effects, { | |
2002 | prt, | |
2003 | "Cylinder", | |
2004 | delay, | |
2005 | x3, | |
2006 | y3, | |
2007 | z3, | |
2008 | msh | |
2009 | }) | |
2010 | end | |
2011 | }, | |
2012 | Sphere = { | |
2013 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2014 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2015 | prt.Anchored = true | |
2016 | prt.CFrame = cframe | |
2017 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2018 | game:GetService("Debris"):AddItem(prt, 10) | |
2019 | table.insert(Effects, { | |
2020 | prt, | |
2021 | "Cylinder", | |
2022 | delay, | |
2023 | x3, | |
2024 | y3, | |
2025 | z3, | |
2026 | msh | |
2027 | }) | |
2028 | end | |
2029 | }, | |
2030 | Sphere2 = { | |
2031 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2032 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2033 | prt.Anchored = true | |
2034 | prt.CFrame = cframe | |
2035 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2036 | game:GetService("Debris"):AddItem(prt, 10) | |
2037 | table.insert(Effects, { | |
2038 | prt, | |
2039 | "Cylinder", | |
2040 | delay, | |
2041 | x3, | |
2042 | y3, | |
2043 | z3, | |
2044 | msh | |
2045 | }) | |
2046 | end | |
2047 | }, | |
2048 | Elec = { | |
2049 | Create = function(cff, x, y, z) | |
2050 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Light blue"), "Part", Vector3.new(1, 1, 1)) | |
2051 | prt.Anchored = true | |
2052 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
2053 | prt.CFrame = CFrame.new(prt.Position) | |
2054 | game:GetService("Debris"):AddItem(prt, 2) | |
2055 | local xval = math.random() / 2 | |
2056 | local yval = math.random() / 2 | |
2057 | local zval = math.random() / 2 | |
2058 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
2059 | table.insert(Effects, { | |
2060 | prt, | |
2061 | "Elec", | |
2062 | 0.1, | |
2063 | x, | |
2064 | y, | |
2065 | z, | |
2066 | xval, | |
2067 | yval, | |
2068 | zval | |
2069 | }) | |
2070 | end | |
2071 | }, | |
2072 | Ring = { | |
2073 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2074 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2075 | prt.Anchored = true | |
2076 | prt.CFrame = cframe | |
2077 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2078 | game:GetService("Debris"):AddItem(prt, 10) | |
2079 | table.insert(Effects, { | |
2080 | prt, | |
2081 | "Cylinder", | |
2082 | delay, | |
2083 | x3, | |
2084 | y3, | |
2085 | z3, | |
2086 | msh | |
2087 | }) | |
2088 | end | |
2089 | }, | |
2090 | Wave = { | |
2091 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2092 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2093 | prt.Anchored = true | |
2094 | prt.CFrame = cframe | |
2095 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2096 | game:GetService("Debris"):AddItem(prt, 10) | |
2097 | table.insert(Effects, { | |
2098 | prt, | |
2099 | "Cylinder", | |
2100 | delay, | |
2101 | x3, | |
2102 | y3, | |
2103 | z3, | |
2104 | msh | |
2105 | }) | |
2106 | end | |
2107 | }, | |
2108 | Break = { | |
2109 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2110 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2111 | prt.Anchored = true | |
2112 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2113 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2114 | local num = math.random(10, 50) / 1000 | |
2115 | game:GetService("Debris"):AddItem(prt, 10) | |
2116 | table.insert(Effects, { | |
2117 | prt, | |
2118 | "Shatter", | |
2119 | num, | |
2120 | prt.CFrame, | |
2121 | math.random() - math.random(), | |
2122 | 0, | |
2123 | math.random(50, 100) / 100 | |
2124 | }) | |
2125 | end | |
2126 | }, | |
2127 | Fire = { | |
2128 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
2129 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2130 | prt.Anchored = true | |
2131 | prt.CFrame = cframe | |
2132 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2133 | game:GetService("Debris"):AddItem(prt, 10) | |
2134 | table.insert(Effects, { | |
2135 | prt, | |
2136 | "Fire", | |
2137 | delay, | |
2138 | 1, | |
2139 | 1, | |
2140 | 1, | |
2141 | msh | |
2142 | }) | |
2143 | end | |
2144 | }, | |
2145 | FireWave = { | |
2146 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2147 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
2148 | prt.Anchored = true | |
2149 | prt.CFrame = cframe | |
2150 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2151 | local d = Create("Decal")({ | |
2152 | Parent = prt, | |
2153 | Texture = "rbxassetid://26356434", | |
2154 | Face = "Top" | |
2155 | }) | |
2156 | local d = Create("Decal")({ | |
2157 | Parent = prt, | |
2158 | Texture = "rbxassetid://26356434", | |
2159 | Face = "Bottom" | |
2160 | }) | |
2161 | game:GetService("Debris"):AddItem(prt, 10) | |
2162 | table.insert(Effects, { | |
2163 | prt, | |
2164 | "FireWave", | |
2165 | 1, | |
2166 | 30, | |
2167 | math.random(400, 600) / 100, | |
2168 | msh | |
2169 | }) | |
2170 | end | |
2171 | }, | |
2172 | Lightning = { | |
2173 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
2174 | local magz = (p0 - p1).magnitude | |
2175 | local curpos = p0 | |
2176 | local trz = { | |
2177 | -ofs, | |
2178 | ofs | |
2179 | } | |
2180 | for i = 1, tym do | |
2181 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
2182 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2183 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2184 | li.Material = "Neon" | |
2185 | if tym == i then | |
2186 | local magz2 = (curpos - p1).magnitude | |
2187 | li.Size = Vector3.new(th, th, magz2) | |
2188 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2189 | table.insert(Effects, { | |
2190 | li, | |
2191 | "Disappear", | |
2192 | last | |
2193 | }) | |
2194 | else | |
2195 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2196 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2197 | game.Debris:AddItem(li, 10) | |
2198 | table.insert(Effects, { | |
2199 | li, | |
2200 | "Disappear", | |
2201 | last | |
2202 | }) | |
2203 | end | |
2204 | end | |
2205 | end | |
2206 | }, | |
2207 | EffectTemplate = {} | |
2208 | } | |
2209 | local Invisible = true | |
2210 | function Reappear() | |
2211 | for _, i in pairs(AdvancingFortress:children()) do | |
2212 | if i:IsA("BasePart") then | |
2213 | coroutine.resume(coroutine.create(function(Part) | |
2214 | for i = 0, 1, 0.3 do | |
2215 | swait() | |
2216 | Part.Transparency = -i | |
2217 | end | |
2218 | Part.Transparency = 0 | |
2219 | end), i) | |
2220 | end | |
2221 | end | |
2222 | for _, i in pairs(m:children()) do | |
2223 | if i:IsA("BasePart") then | |
2224 | coroutine.resume(coroutine.create(function(Part) | |
2225 | for i = 0, 1, 0.3 do | |
2226 | swait() | |
2227 | Part.Transparency = i | |
2228 | end | |
2229 | Part.Transparency = 0 | |
2230 | end), i) | |
2231 | end | |
2232 | end | |
2233 | end | |
2234 | function ReappearArmorOnly() | |
2235 | for _, i in pairs(m:children()) do | |
2236 | if i:IsA("BasePart") then | |
2237 | coroutine.resume(coroutine.create(function(Part) | |
2238 | for i = 0, 1, 0.3 do | |
2239 | swait() | |
2240 | Part.Transparency = i | |
2241 | end | |
2242 | Part.Transparency = 0 | |
2243 | end), i) | |
2244 | end | |
2245 | end | |
2246 | end | |
2247 | function Disappear() | |
2248 | for _, i in pairs(AdvancingFortress:children()) do | |
2249 | if i:IsA("BasePart") then | |
2250 | coroutine.resume(coroutine.create(function(Part) | |
2251 | for i = 0, 1, 0.3 do | |
2252 | swait() | |
2253 | Part.Transparency = i | |
2254 | end | |
2255 | Part.Transparency = 1 | |
2256 | end), i) | |
2257 | end | |
2258 | end | |
2259 | for _, i in pairs(m:children()) do | |
2260 | if i:IsA("BasePart") then | |
2261 | coroutine.resume(coroutine.create(function(Part) | |
2262 | for i = 0, 1, 0.3 do | |
2263 | swait() | |
2264 | Part.Transparency = i | |
2265 | end | |
2266 | Part.Transparency = 1 | |
2267 | end), i) | |
2268 | end | |
2269 | end | |
2270 | end | |
2271 | function DisappearArmorOnly() | |
2272 | for _, i in pairs(m:children()) do | |
2273 | if i:IsA("BasePart") then | |
2274 | coroutine.resume(coroutine.create(function(Part) | |
2275 | for i = 0, 1, 0.3 do | |
2276 | swait() | |
2277 | Part.Transparency = i | |
2278 | end | |
2279 | Part.Transparency = 1 | |
2280 | end), i) | |
2281 | end | |
2282 | end | |
2283 | end | |
2284 | function CamShake(time, freq) | |
2285 | coroutine.resume(coroutine.create(function() | |
2286 | local cam = game:GetService("Workspace").CurrentCamera | |
2287 | local time = 10 | |
2288 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
2289 | if math.random(1, 2) == 1 then | |
2290 | seed = Vector3.new(-seed.x, seed.y, 0) | |
2291 | end | |
2292 | if math.random(1, 2) == 1 then | |
2293 | seed = Vector3.new(seed.x, -seed.y, 0) | |
2294 | end | |
2295 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
2296 | for i = 1, time do | |
2297 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
2298 | wait() | |
2299 | end | |
2300 | end)) | |
2301 | end | |
2302 | mse.KeyDown:connect(function(key) | |
2303 | key = key:lower() | |
2304 | if key == "q" and Invisible == false then | |
2305 | canworld = true | |
2306 | sf = CFuncs.Sound.Create("1125531635") | |
2307 | sf.Volume = 10 | |
2308 | wait(1.5) | |
2309 | sf:Destroy() | |
2310 | end | |
2311 | end | |
2312 | ) | |
2313 | local bigg = false | |
2314 | function PE() | |
2315 | pep = Instance.new("ParticleEmitter") | |
2316 | pep.Name = "pep" | |
2317 | pep.Lifetime = NumberRange.new(1) | |
2318 | pep.Rate = 5 | |
2319 | pep.Texture = "rbxassetid://298768656" | |
2320 | pep.VelocitySpread = 60 | |
2321 | pep.Parent = char.Head | |
2322 | end | |
2323 | local ora = false | |
2324 | function ORA() | |
2325 | attack = true | |
2326 | local S = CFuncs.Sound.Create("627578508", Torso, 1, 1) | |
2327 | S.Volume = 10 | |
2328 | S.Looped = true | |
2329 | if ora == true then | |
2330 | while ora == true do | |
2331 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
2332 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2333 | for i = 0, 1, 0.8 do | |
2334 | swait() | |
2335 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2336 | PlayAnimationFromTable({ | |
2337 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2338 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2339 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2340 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2341 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2342 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2343 | }, 0.8, false) | |
2344 | end | |
2345 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
2346 | MagnitudeDamage(HitboxR, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2347 | for i = 0, 1, 0.8 do | |
2348 | swait() | |
2349 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2350 | PlayAnimationFromTable({ | |
2351 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2352 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2353 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2354 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2355 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2356 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2357 | }, 0.8, false) | |
2358 | end | |
2359 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
2360 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2361 | for i = 0, 1, 0.8 do | |
2362 | swait() | |
2363 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2364 | PlayAnimationFromTable({ | |
2365 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2366 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2367 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2368 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2369 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2370 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2371 | }, 0.8, false) | |
2372 | end | |
2373 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
2374 | MagnitudeDamage(HitboxR, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2375 | for i = 0, 1, 0.8 do | |
2376 | swait() | |
2377 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
2378 | PlayAnimationFromTable({ | |
2379 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2380 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2381 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2382 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2383 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2384 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2385 | }, 0.8, false) | |
2386 | end | |
2387 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
2388 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
2389 | end | |
2390 | end | |
2391 | S:Stop() | |
2392 | local S2 = CFuncs.Sound.Create("933302532", Torso, 1.5, 1) | |
2393 | ||
2394 | S2.Volume = 7 | |
2395 | ||
2396 | for i = 0, 1, 0.13 do | |
2397 | swait() | |
2398 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
2399 | PlayAnimationFromTable({ | |
2400 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2401 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2402 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2403 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2404 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2405 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2406 | }, 0.2, false) | |
2407 | end | |
2408 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2409 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
2410 | MagnitudeDamage(HitboxR, 7, 40, 40, 40, "Normal", "610359590", 1) | |
2411 | for i = 0, 1, 0.1 do | |
2412 | swait() | |
2413 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
2414 | PlayAnimationFromTable({ | |
2415 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2416 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2417 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2418 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2419 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2420 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2421 | }, 0.6, false) | |
2422 | end | |
2423 | attack = false | |
2424 | end | |
2425 | function CastleCrusherFist() | |
2426 | attack = true | |
2427 | STDamage = true | |
2428 | local S3 = CFuncs.Sound.Create("271120244", Torso, 1, 1) | |
2429 | ||
2430 | for i = 0, 1, 0.1 do | |
2431 | S3.Volume = 7 | |
2432 | swait() | |
2433 | Effects.Block.Create(BrickColor.new("Light blue"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1) | |
2434 | Effects.Break.Create(BrickColor.new("Light blue"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2435 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
2436 | PlayAnimationFromTable({ | |
2437 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2438 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2439 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2440 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2441 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2442 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2443 | }, 0.2, false) | |
2444 | end | |
2445 | MagnitudeDamage(HitboxR, 100, 40, 170, 190, "Normal", "610359515", 1) | |
2446 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2447 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
2448 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
2449 | for i = 0, 1, 0.08 do | |
2450 | swait() | |
2451 | Effects.Block.Create(BrickColor.new("Light blue"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
2452 | Effects.Break.Create(BrickColor.new("Light blue"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2453 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
2454 | PlayAnimationFromTable({ | |
2455 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2456 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2457 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2458 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2459 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2460 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2461 | }, 0.6, false) | |
2462 | end | |
2463 | STDamage = false | |
2464 | attack = false | |
2465 | end | |
2466 | ||
2467 | function weld5(part0, part1, c0, c1) | |
2468 | local weeld = Instance.new("Weld", part0) | |
2469 | weeld.Part0 = part0 | |
2470 | weeld.Part1 = part1 | |
2471 | weeld.C0 = c0 | |
2472 | weeld.C1 = c1 | |
2473 | return weeld | |
2474 | end | |
2475 | local Grab = false | |
2476 | function GRABEMBOIGRABEM() | |
2477 | attack = true | |
2478 | gp = nil | |
2479 | con1 = HitboxR.Touched:connect(function(hit) | |
2480 | local ht = hit.Parent | |
2481 | local hum1 = ht:FindFirstChild("Humanoid") | |
2482 | if Grab == false then | |
2483 | if hum1 ~= nil and hit.Parent ~= Character then | |
2484 | hum1.PlatformStand = true | |
2485 | gp = ht | |
2486 | Grab = true | |
2487 | local asd = weld5(RightArm, ht:FindFirstChild("Head"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
2488 | asd.Parent = RightArm | |
2489 | asd.Name = "asd" | |
2490 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
2491 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
2492 | elseif hum1 == nil then | |
2493 | con1:disconnect() | |
2494 | wait() | |
2495 | return | |
2496 | end | |
2497 | end | |
2498 | end) | |
2499 | for i = 0, 1, 0.2 do | |
2500 | swait() | |
2501 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
2502 | PlayAnimationFromTable({ | |
2503 | CFrame.new(3, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2504 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2505 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2506 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2507 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2508 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2509 | }, 0.3, false) | |
2510 | end | |
2511 | for i = 0, 1, 0.1 do | |
2512 | swait() | |
2513 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
2514 | PlayAnimationFromTable({ | |
2515 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2516 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2517 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2518 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2519 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2520 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2521 | }, 0.3, false) | |
2522 | end | |
2523 | if Grab == true then | |
2524 | for i = 1, 5 do | |
2525 | for i = 0, 1, 0.35 do | |
2526 | swait() | |
2527 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
2528 | PlayAnimationFromTable({ | |
2529 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2530 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2531 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2532 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2533 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2534 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2535 | }, 0.4, false) | |
2536 | end | |
2537 | Effects.Block.Create(BrickColor.new("White"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1) | |
2538 | ||
2539 | for i = 0, 1, 0.3 do | |
2540 | swait() | |
2541 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
2542 | PlayAnimationFromTable({ | |
2543 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2544 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2545 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2546 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2547 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2548 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2549 | }, 0.7, false) | |
2550 | end | |
2551 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
2552 | if hit ~= nil then | |
2553 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
2554 | Effects.Block.Create(BrickColor.new("Light blue"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
2555 | Effects.Wave.Create(BrickColor.new("White"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
2556 | Effects.Sphere.Create(BrickColor.new("Light blue"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
2557 | Effects.Break.Create(BrickColor.new("Light blue"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
2558 | end | |
2559 | end | |
2560 | end | |
2561 | for i, v in pairs(RightArm:GetChildren()) do | |
2562 | if v.Name == "asd" and v:IsA("Weld") then | |
2563 | v:Remove() | |
2564 | end | |
2565 | end | |
2566 | Grab = false | |
2567 | con1:disconnect() | |
2568 | attack = false | |
2569 | end | |
2570 | local IsWearingArmor = false | |
2571 | function Armor(Mode) | |
2572 | attack = true | |
2573 | if IsWearingArmor == false and Mode == "On" then | |
2574 | IsWearingArmor = true | |
2575 | Disappear() | |
2576 | swait(10) | |
2577 | ReappearArmorOnly() | |
2578 | Character.Humanoid.MaxHealth = math.huge | |
2579 | Character.Humanoid.Health = math.huge | |
2580 | HHandleWeld.Part0 = Character.Head | |
2581 | THandleWeld.Part0 = Character.Torso | |
2582 | AHandleRWeld.Part0 = Character["Right Arm"] | |
2583 | AHandleLWeld.Part0 = Character["Left Arm"] | |
2584 | LHandleRWeld.Part0 = Character["Right Leg"] | |
2585 | LHandleLWeld.Part0 = Character["Left Leg"] | |
2586 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2587 | if v:IsA("BasePart") then | |
2588 | v.Transparency = 1 | |
2589 | end | |
2590 | end | |
2591 | for i, v in pairs(Character:GetChildren()) do | |
2592 | if v:IsA("Accessory") then | |
2593 | v.Handle.Transparency = 1 | |
2594 | for i, v in pairs(Character:GetChildren()) do | |
2595 | if v:IsA("Model") then | |
2596 | v.Handle.Transparency = 1 | |
2597 | end | |
2598 | end | |
2599 | end | |
2600 | end | |
2601 | elseif IsWearingArmor == true and Mode == "Off" then | |
2602 | IsWearingArmor = false | |
2603 | DisappearArmorOnly() | |
2604 | for i, v in pairs(Character:GetChildren()) do | |
2605 | if v:IsA("Accessory") then | |
2606 | v.Handle.Transparency = 0 | |
2607 | for i, v in pairs(Character:GetChildren()) do | |
2608 | if v:IsA("Model") then | |
2609 | v.Handle.Transparency = 0 | |
2610 | end | |
2611 | end | |
2612 | end | |
2613 | end | |
2614 | swait(10) | |
2615 | Reappear() | |
2616 | Character.Humanoid.MaxHealth = math.huge | |
2617 | Character.Humanoid.Health = math.huge | |
2618 | ||
2619 | HHandleWeld.Part0 = Head | |
2620 | THandleWeld.Part0 = Torso | |
2621 | AHandleRWeld.Part0 = RightArm | |
2622 | AHandleLWeld.Part0 = LeftArm | |
2623 | LHandleRWeld.Part0 = RightLeg | |
2624 | LHandleLWeld.Part0 = LeftLeg | |
2625 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
2626 | if v:IsA("BasePart") then | |
2627 | v.Transparency = 0 | |
2628 | end | |
2629 | end | |
2630 | end | |
2631 | attack = false | |
2632 | end | |
2633 | local ShieldMode = false | |
2634 | local ShieldCharge = false | |
2635 | function HoloHexShield() | |
2636 | attack = true | |
2637 | Shield.Parent = m | |
2638 | Shield.CanCollide = true | |
2639 | if ShieldMode == true then | |
2640 | while ShieldMode == true do | |
2641 | swait() | |
2642 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
2643 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2644 | PlayAnimationFromTable({ | |
2645 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2646 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2647 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2648 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2649 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2650 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2651 | }, 0.3, false) | |
2652 | end | |
2653 | end | |
2654 | Shield.CanCollide = false | |
2655 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
2656 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
2657 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
2658 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2659 | for i = 0, 1, 0.05 do | |
2660 | swait() | |
2661 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
2662 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
2663 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
2664 | PlayAnimationFromTable({ | |
2665 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2666 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2667 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2668 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2669 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2670 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2671 | }, 0.5, false) | |
2672 | end | |
2673 | Shield.Parent = nil | |
2674 | attack = false | |
2675 | end | |
2676 | Mouse.Button1Down:connect(function() | |
2677 | if attack == false and Invisible == false and IsWearingArmor == false and attacktype == 1 then | |
2678 | attacktype = 2 | |
2679 | attackone() | |
2680 | elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 2 then | |
2681 | attacktype = 1 | |
2682 | attacktwo() | |
2683 | end | |
2684 | end) | |
2685 | game.Lighting.Outlines = false | |
2686 | function attackone() | |
2687 | attack = true | |
2688 | for i = 0, 1, 0.12 do | |
2689 | swait() | |
2690 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2691 | PlayAnimationFromTable({ | |
2692 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2693 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2694 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2695 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2696 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2697 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2698 | }, 0.3, false) | |
2699 | end | |
2700 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
2701 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
2702 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
2703 | for i = 0, 1, 0.11 do | |
2704 | swait() | |
2705 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2706 | PlayAnimationFromTable({ | |
2707 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2708 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2709 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2710 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2711 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2712 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2713 | }, 0.45, false) | |
2714 | end | |
2715 | attack = false | |
2716 | end | |
2717 | function attacktwo() | |
2718 | attack = true | |
2719 | for i = 0, 1, 0.12 do | |
2720 | swait() | |
2721 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2722 | PlayAnimationFromTable({ | |
2723 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2724 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2725 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2726 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2727 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2728 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2729 | }, 0.34, false) | |
2730 | end | |
2731 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
2732 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
2733 | aroa = CFuncs.Sound.Create("1125531040") | |
2734 | aroa.Volume = 5 | |
2735 | ||
2736 | ||
2737 | ||
2738 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
2739 | for i = 0, 1, 0.12 do | |
2740 | swait() | |
2741 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
2742 | PlayAnimationFromTable({ | |
2743 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2744 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2745 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2746 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2747 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2748 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
2749 | }, 0.45, false) | |
2750 | end | |
2751 | ||
2752 | attack = false | |
2753 | wait(1) | |
2754 | aroa:Destroy() | |
2755 | end | |
2756 | function findNearestTorso(pos) | |
2757 | local list = game.Workspace:children() | |
2758 | local torso | |
2759 | local dist = 1000 | |
2760 | local temp, human, temp2 | |
2761 | for x = 1, #list do | |
2762 | temp2 = list[x] | |
2763 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
2764 | temp = temp2:findFirstChild("Torso") | |
2765 | human = temp2:findFirstChild("Humanoid") | |
2766 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
2767 | local dohit = true | |
2768 | if dohit == true then | |
2769 | torso = temp | |
2770 | dist = (temp.Position - pos).magnitude | |
2771 | end | |
2772 | end | |
2773 | end | |
2774 | end | |
2775 | return torso, dist | |
2776 | end | |
2777 | function TrueAim(aim) | |
2778 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
2779 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
2780 | if aim ~= nil then | |
2781 | tehcf = aim | |
2782 | end | |
2783 | table.insert(Effects, { | |
2784 | tehcf, | |
2785 | "Shoot", | |
2786 | 30, | |
2787 | HitboxR.Position, | |
2788 | 10, | |
2789 | 15, | |
2790 | 0, | |
2791 | 3, | |
2792 | HitboxR, | |
2793 | target | |
2794 | }) | |
2795 | ||
2796 | end | |
2797 | ||
2798 | ||
2799 | ||
2800 | ||
2801 | ||
2802 | ||
2803 | ||
2804 | function SutaFinga() | |
2805 | attack = true | |
2806 | Humanoid.WalkSpeed = 20 | |
2807 | for i = 0, 1, 0.1 do | |
2808 | swait() | |
2809 | Effects.Elec.Create(HitboxR.CFrame, 0, 0, 0) | |
2810 | PlayAnimationFromTable({ | |
2811 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0), | |
2812 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0), | |
2813 | CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55), | |
2814 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0), | |
2815 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
2816 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false) | |
2817 | end | |
2818 | local RA = Instance.new("Part",RightArm) | |
2819 | RA.Size = Vector3.new(1.1,2.1,1.1) | |
2820 | ||
2821 | RA.BrickColor = BrickColor.new("White") | |
2822 | RA.Material = "Neon" | |
2823 | ||
2824 | RA.Transparency = 0 | |
2825 | local RA2 = Instance.new("Weld",RA) | |
2826 | RA2.Part0 = RightArm | |
2827 | RA2.Part1 = RA | |
2828 | RA2.C0 = CFrame.new(0,0,0) | |
2829 | ||
2830 | for i = 1,2 do ----15 | |
2831 | for i = 1,5 do | |
2832 | RA.Transparency = RA.Transparency + 0.1 | |
2833 | game:GetService("RunService").RenderStepped:wait() | |
2834 | end | |
2835 | wait(0.1) | |
2836 | for i = 1,5 do | |
2837 | RA.Transparency = RA.Transparency - 0.1 | |
2838 | game:GetService("RunService").RenderStepped:wait() | |
2839 | end | |
2840 | end | |
2841 | for i = 1,10 do | |
2842 | RA.Transparency = RA.Transparency + 0.1 | |
2843 | game:GetService("RunService").RenderStepped:wait() | |
2844 | end | |
2845 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
2846 | RightArm.Transparency = 1 | |
2847 | local owo = Instance.new("Model",Torso) | |
2848 | Instance.new("Humanoid",owo) | |
2849 | stretch = CFuncs.Sound.Create("463010917") | |
2850 | stretch.Volume = 5 | |
2851 | local R = Instance.new("Part",owo) | |
2852 | R.Size = Vector3.new(1,2,1) | |
2853 | R.TopSurface = 0 | |
2854 | R.BottomSurface = 0 | |
2855 | R.Name = 'Right Arm' | |
2856 | R.BrickColor = RightArm.BrickColor | |
2857 | R.CanCollide = false | |
2858 | R.Anchored = true | |
2859 | R.CFrame = RightArm.CFrame*CFrame.new(0,0,0) | |
2860 | R.Touched:connect(function(hit) | |
2861 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
2862 | if not ZZ then ZZ = true | |
2863 | hit.Parent.Humanoid:TakeDamage(40) | |
2864 | ||
2865 | local Fl = Instance.new("BodyVelocity",hit.Parent.Torso) | |
2866 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2867 | Fl.velocity = RootPart.CFrame.lookVector*130 | |
2868 | wait(0.1) | |
2869 | Fl:remove() | |
2870 | wait(0.00001) | |
2871 | ZZ = false | |
2872 | end | |
2873 | end | |
2874 | end) | |
2875 | coroutine.resume(coroutine.create(function() | |
2876 | for i = 1,20 do | |
2877 | R.Size = R.Size + Vector3.new(0,0.8,0) | |
2878 | R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0) | |
2879 | game:GetService("RunService").RenderStepped:wait() | |
2880 | end | |
2881 | end)) | |
2882 | for i = 0,1,0.1 do | |
2883 | swait() | |
2884 | PlayAnimationFromTable({ | |
2885 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0), | |
2886 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0), | |
2887 | CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), | |
2888 | CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0), | |
2889 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
2890 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1) | |
2891 | }, .5, false) | |
2892 | end | |
2893 | wait(1) | |
2894 | for i = 1,20 do | |
2895 | R.Size = R.Size - Vector3.new(0,0.8,0) | |
2896 | R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0) | |
2897 | game:GetService("RunService").RenderStepped:wait() | |
2898 | end | |
2899 | RightArm.Transparency = 0 | |
2900 | R:Destroy() | |
2901 | RA:Destroy() | |
2902 | stretch:Destroy() | |
2903 | ||
2904 | ||
2905 | ||
2906 | Humanoid.WalkSpeed = 20 | |
2907 | attack = false | |
2908 | ||
2909 | ||
2910 | end | |
2911 | ||
2912 | ||
2913 | ||
2914 | Mouse.KeyDown:connect(function(k) | |
2915 | k = k:lower() | |
2916 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
2917 | ora = true | |
2918 | ORA() | |
2919 | elseif k == "m" and bigg == false then | |
2920 | bigg = true | |
2921 | PE() | |
2922 | elseif k == "m" and bigg == true then | |
2923 | bigg = false | |
2924 | pep:Destroy() | |
2925 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
2926 | GRABEMBOIGRABEM() | |
2927 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
2928 | SutaFinga() | |
2929 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
2930 | Invisible = true | |
2931 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
2932 | Par1.Enabled = false | |
2933 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
2934 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
2935 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
2936 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
2937 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
2938 | Character["Advancing Fortress"].FHead.face.Transparency = 1 | |
2939 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
2940 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
2941 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
2942 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
2943 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
2944 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
2945 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
2946 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
2947 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
2948 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
2949 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
2950 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
2951 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
2952 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
2953 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
2954 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
2955 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
2956 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
2957 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
2958 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
2959 | Character["Advancing Fortress"].glo1B.Part.Transparency = 1 | |
2960 | Character["Advancing Fortress"].glo2B.Part.Transparency = 1 | |
2961 | Character["Advancing Fortress"].ap5.Part.Transparency = 1 | |
2962 | Character["Advancing Fortress"].ap6.Part.Transparency = 1 | |
2963 | Effects.Sphere.Create(BrickColor.new("Light blue"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
2964 | Effects.Block.Create(BrickColor.new("Light blue"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
2965 | Disappear() | |
2966 | ||
2967 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false and cooldown == false then | |
2968 | Invisible = false | |
2969 | summon = CFuncs.Sound.Create("463010917", Torso, 1, 1) | |
2970 | summon.Volume = 7 | |
2971 | cooldown = true | |
2972 | Character["Advancing Fortress"].Hat.Part.Transparency = 0 | |
2973 | Par1.Enabled = true | |
2974 | Character["Advancing Fortress"].scarf.Part.Transparency = 0 | |
2975 | Character["Advancing Fortress"].cloth.Part.Transparency = 0 | |
2976 | Character["Advancing Fortress"].cloth2.Part.Transparency = 0 | |
2977 | Character["Advancing Fortress"].rs.Part.Transparency = 0 | |
2978 | Character["Advancing Fortress"].ls.Part.Transparency = 0 | |
2979 | Character["Advancing Fortress"].FHead.face.Transparency = 0 | |
2980 | Character["Advancing Fortress"].ear1.Part.Transparency = 0 | |
2981 | Character["Advancing Fortress"].ear2.Part.Transparency = 0 | |
2982 | Character["Advancing Fortress"].belt.Part.Transparency = 0 | |
2983 | Character["Advancing Fortress"].belt2.Part.Transparency = 0 | |
2984 | Character["Advancing Fortress"].belt3.Part.Transparency = 0 | |
2985 | Character["Advancing Fortress"].gr.Part.Transparency = 0 | |
2986 | Character["Advancing Fortress"].gl.Part.Transparency = 0 | |
2987 | Character["Advancing Fortress"].ap1.Part.Transparency = 0 | |
2988 | Character["Advancing Fortress"].ap2.Part.Transparency = 0 | |
2989 | Character["Advancing Fortress"].ap3.Part.Transparency = 0 | |
2990 | Character["Advancing Fortress"].ap4.Part.Transparency = 0 | |
2991 | Character["Advancing Fortress"].muscle.Part.Transparency = 0 | |
2992 | Character["Advancing Fortress"].circ1.Part.Transparency = 0 | |
2993 | Character["Advancing Fortress"].circ2.Part.Transparency = 0 | |
2994 | Character["Advancing Fortress"].circ3.Part.Transparency = 0 | |
2995 | Character["Advancing Fortress"].circ4.Part.Transparency = 0 | |
2996 | Character["Advancing Fortress"].boot1.Part.Transparency = 0 | |
2997 | Character["Advancing Fortress"].boot2.Part.Transparency = 0 | |
2998 | Character["Advancing Fortress"].glo1.Part.Transparency = 0 | |
2999 | Character["Advancing Fortress"].glo2.Part.Transparency = 0 | |
3000 | Character["Advancing Fortress"].glo1B.Part.Transparency = 0 | |
3001 | Character["Advancing Fortress"].glo2B.Part.Transparency = 0 | |
3002 | Character["Advancing Fortress"].ap5.Part.Transparency = 0 | |
3003 | Character["Advancing Fortress"].ap6.Part.Transparency = 0 | |
3004 | Effects.Sphere.Create(BrickColor.new("Light blue"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
3005 | for i = 1, 2 do | |
3006 | Effects.Block.Create(BrickColor.new("Light blue"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
3007 | end | |
3008 | for i = 1, 20 do | |
3009 | Effects.Break.Create(BrickColor.new("Light blue"), Torso.CFrame, 1, 1, 1) | |
3010 | end | |
3011 | Reappear() | |
3012 | staplachinuh = CFuncs.Sound.Create("469817479") | |
3013 | staplachinuh.TimePosition = 0.4 | |
3014 | staplachinuh.Volume = 7 | |
3015 | wait(0.96) | |
3016 | staplachinuh:Destroy() | |
3017 | cooldown = false | |
3018 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
3019 | ShieldMode = true | |
3020 | HoloHexShield() | |
3021 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
3022 | CastleCrusherFist() | |
3023 | end | |
3024 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
3025 | Armor("On") | |
3026 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
3027 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
3028 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
3029 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
3030 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
3031 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
3032 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
3033 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
3034 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
3035 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
3036 | Character["Advancing Fortress"].FHead.face.Transparency = 1 | |
3037 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
3038 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
3039 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
3040 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
3041 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
3042 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
3043 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
3044 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
3045 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
3046 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
3047 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
3048 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
3049 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
3050 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
3051 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
3052 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
3053 | Character["Advancing Fortress"].glo1B.Part.Transparency = 1 | |
3054 | Character["Advancing Fortress"].glo2B.Part.Transparency = 1 | |
3055 | Character["Advancing Fortress"].ap5.Part.Transparency = 1 | |
3056 | Character["Advancing Fortress"].ap6.Part.Transparency = 1 | |
3057 | end | |
3058 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
3059 | Armor("Off") | |
3060 | Character["Advancing Fortress"].Hat.Part.Transparency = 0 | |
3061 | Character["Advancing Fortress"].boot1.Part.Transparency = 0 | |
3062 | Character["Advancing Fortress"].boot2.Part.Transparency = 0 | |
3063 | Character["Advancing Fortress"].glo1.Part.Transparency = 0 | |
3064 | Character["Advancing Fortress"].glo2.Part.Transparency = 0 | |
3065 | Character["Advancing Fortress"].scarf.Part.Transparency = 0 | |
3066 | Character["Advancing Fortress"].cloth.Part.Transparency = 0 | |
3067 | Character["Advancing Fortress"].cloth2.Part.Transparency = 0 | |
3068 | Character["Advancing Fortress"].rs.Part.Transparency = 0 | |
3069 | Character["Advancing Fortress"].ls.Part.Transparency = 0 | |
3070 | Character["Advancing Fortress"].FHead.face.Transparency = 0 | |
3071 | Character["Advancing Fortress"].ear1.Part.Transparency = 0 | |
3072 | Character["Advancing Fortress"].ear2.Part.Transparency = 0 | |
3073 | Character["Advancing Fortress"].belt.Part.Transparency = 0 | |
3074 | Character["Advancing Fortress"].belt2.Part.Transparency = 0 | |
3075 | Character["Advancing Fortress"].belt3.Part.Transparency = 0 | |
3076 | Character["Advancing Fortress"].gr.Part.Transparency = 0 | |
3077 | Character["Advancing Fortress"].gl.Part.Transparency = 0 | |
3078 | Character["Advancing Fortress"].ap1.Part.Transparency = 0 | |
3079 | Character["Advancing Fortress"].ap2.Part.Transparency = 0 | |
3080 | Character["Advancing Fortress"].ap3.Part.Transparency = 0 | |
3081 | Character["Advancing Fortress"].ap4.Part.Transparency = 0 | |
3082 | Character["Advancing Fortress"].muscle.Part.Transparency = 0 | |
3083 | Character["Advancing Fortress"].circ1.Part.Transparency = 0 | |
3084 | Character["Advancing Fortress"].circ2.Part.Transparency = 0 | |
3085 | Character["Advancing Fortress"].circ3.Part.Transparency = 0 | |
3086 | Character["Advancing Fortress"].circ4.Part.Transparency = 0 | |
3087 | Character["Advancing Fortress"].glo1B.Part.Transparency = 0 | |
3088 | Character["Advancing Fortress"].glo2B.Part.Transparency = 0 | |
3089 | Character["Advancing Fortress"].ap5.Part.Transparency = 0 | |
3090 | Character["Advancing Fortress"].ap6.Part.Transparency = 0 | |
3091 | end | |
3092 | end) | |
3093 | Mouse.KeyUp:connect(function(k) | |
3094 | k = k:lower() | |
3095 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
3096 | ora = false | |
3097 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
3098 | ShieldMode = false | |
3099 | end | |
3100 | end) | |
3101 | coroutine.resume(coroutine.create(function(Part, Part2) | |
3102 | while Part.Parent ~= nil do | |
3103 | swait(math.random(100, 150)) | |
3104 | for i = 0, 1, 0.2 do | |
3105 | wait() | |
3106 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
3107 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
3108 | end | |
3109 | for i = 0, 1, 0.2 do | |
3110 | swait() | |
3111 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
3112 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
3113 | end | |
3114 | end | |
3115 | end), Eye1, Eye2) | |
3116 | while true do | |
3117 | swait() | |
3118 | for i, v in pairs(Character:children()) do | |
3119 | if v:IsA("Part") and IsWearingArmor == true then | |
3120 | v.Anchored = false | |
3121 | end | |
3122 | end | |
3123 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
3124 | if v:IsA("Part") then | |
3125 | v.Material = "SmoothPlastic" | |
3126 | ||
3127 | v.CanCollide = false | |
3128 | ||
3129 | elseif v:IsA("Humanoid") then | |
3130 | v.PlatformStand = true | |
3131 | ||
3132 | ||
3133 | ||
3134 | ||
3135 | end | |
3136 | end | |
3137 | HHandle.Transparency = 1 | |
3138 | THandle.Transparency = 1 | |
3139 | AHandleR.Transparency = 1 | |
3140 | AHandleL.Transparency = 1 | |
3141 | LHandleR.Transparency = 1 | |
3142 | LHandleL.Transparency = 1 | |
3143 | RootPart.Transparency = 1 | |
3144 | HitboxR.Transparency = 1 | |
3145 | HitboxL.Transparency = 1 | |
3146 | Head.BrickColor = BrickColor.new("Pastel Blue") | |
3147 | Torso.BrickColor = BrickColor.new("Pastel Blue") | |
3148 | RightArm.BrickColor = BrickColor.new("Pastel Blue") | |
3149 | LeftArm.BrickColor = BrickColor.new("Pastel Blue") | |
3150 | RightLeg.BrickColor = BrickColor.new("Pastel Blue") | |
3151 | LeftLeg.BrickColor = BrickColor.new("Pastel Blue") | |
3152 | RootPart.Anchored = true | |
3153 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3154 | velocity = Character.HumanoidRootPart.Velocity.y | |
3155 | sine = sine + change | |
3156 | Shield.Anchored = true | |
3157 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
3158 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3159 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
3160 | Anim = "Jump" | |
3161 | if attack == false then | |
3162 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3163 | PlayAnimationFromTable({ | |
3164 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
3165 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
3166 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3167 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3168 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3169 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3170 | }, 0.3, false) | |
3171 | end | |
3172 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
3173 | Anim = "Fall" | |
3174 | if attack == false then | |
3175 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3176 | PlayAnimationFromTable({ | |
3177 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
3178 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
3179 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3180 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3181 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3182 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3183 | }, 0.3, false) | |
3184 | end | |
3185 | elseif Torsovelocity < 1 and hit ~= nil then | |
3186 | Anim = "Idle" | |
3187 | if attack == false then | |
3188 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3189 | PlayAnimationFromTable({ | |
3190 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
3191 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
3192 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3193 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3194 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3195 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3196 | }, 0.3, false) | |
3197 | end | |
3198 | elseif Torsovelocity > 2 and hit ~= nil then | |
3199 | Anim = "Walk" | |
3200 | if attack == false then | |
3201 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
3202 | PlayAnimationFromTable({ | |
3203 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
3204 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
3205 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3206 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3207 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3208 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
3209 | }, 0.3, false) | |
3210 | end | |
3211 | ||
3212 | ||
3213 | ||
3214 | end | |
3215 | if 0 < #Effects then | |
3216 | for e = 1, #Effects do | |
3217 | if Effects[e] ~= nil then | |
3218 | local Thing = Effects[e] | |
3219 | if Thing ~= nil then | |
3220 | local Part = Thing[1] | |
3221 | local Mode = Thing[2] | |
3222 | local Delay = Thing[3] | |
3223 | local IncX = Thing[4] | |
3224 | local IncY = Thing[5] | |
3225 | local IncZ = Thing[6] | |
3226 | if Thing[2] == "Shoot" then | |
3227 | local Look = Thing[1] | |
3228 | local move = 30 | |
3229 | if Thing[8] == 3 then | |
3230 | move = 10 | |
3231 | end | |
3232 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
3233 | if Thing[10] ~= nil then | |
3234 | da = pos | |
3235 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
3236 | cfa = CFrame.new(Thing[4], pos) | |
3237 | tehCF = cfa:lerp(cf2, 0.2) | |
3238 | Thing[1] = tehCF.lookVector | |
3239 | end | |
3240 | local mag = (Thing[4] - pos).magnitude | |
3241 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
3242 | if Thing[8] == 2 then | |
3243 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
3244 | end | |
3245 | Thing[4] = Thing[4] + Look * move | |
3246 | Thing[3] = Thing[3] - 1 | |
3247 | if 2 < Thing[5] then | |
3248 | Thing[5] = Thing[5] - 0.3 | |
3249 | Thing[6] = Thing[6] - 0.3 | |
3250 | end | |
3251 | if hit ~= nil then | |
3252 | Thing[3] = 0 | |
3253 | if Thing[8] == 1 or Thing[8] == 3 then | |
3254 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
3255 | elseif Thing[8] == 2 then | |
3256 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
3257 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
3258 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Light blue"), "Reference", Vector3.new()) | |
3259 | ref.Anchored = true | |
3260 | ref.CFrame = CFrame.new(pos) | |
3261 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
3262 | game:GetService("Debris"):AddItem(ref, 0.2) | |
3263 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
3264 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
3265 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
3266 | end | |
3267 | end | |
3268 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Light blue"), "Reference", Vector3.new()) | |
3269 | ref.Anchored = true | |
3270 | ref.CFrame = CFrame.new(pos) | |
3271 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
3272 | game:GetService("Debris"):AddItem(ref, 1) | |
3273 | end | |
3274 | if Thing[3] <= 0 then | |
3275 | table.remove(Effects, e) | |
3276 | end | |
3277 | end | |
3278 | if Thing[2] == "FireWave" then | |
3279 | if Thing[3] <= Thing[4] then | |
3280 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
3281 | Thing[3] = Thing[3] + 1 | |
3282 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
3283 | else | |
3284 | Part.Parent = nil | |
3285 | table.remove(Effects, e) | |
3286 | end | |
3287 | end | |
3288 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
3289 | if Thing[1].Transparency <= 1 then | |
3290 | if Thing[2] == "Block1" then | |
3291 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3292 | Mesh = Thing[7] | |
3293 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3294 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3295 | elseif Thing[2] == "Block2" then | |
3296 | Thing[1].CFrame = Thing[1].CFrame | |
3297 | Mesh = Thing[7] | |
3298 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3299 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3300 | elseif Thing[2] == "Fire" then | |
3301 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
3302 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3303 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3304 | elseif Thing[2] == "Cylinder" then | |
3305 | Mesh = Thing[7] | |
3306 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3307 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3308 | elseif Thing[2] == "Blood" then | |
3309 | Mesh = Thing[7] | |
3310 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
3311 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3312 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3313 | elseif Thing[2] == "Elec" then | |
3314 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3315 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3316 | elseif Thing[2] == "Disappear" then | |
3317 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3318 | elseif Thing[2] == "Shatter" then | |
3319 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3320 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3321 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3322 | Thing[6] = Thing[6] + Thing[5] | |
3323 | end | |
3324 | else | |
3325 | Part.Parent = nil | |
3326 | table.remove(Effects, e) | |
3327 | ||
3328 | ||
3329 | end | |
3330 | end | |
3331 | end | |
3332 | end | |
3333 | end | |
3334 | end | |
3335 | end |