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1
local Player = game.Players.localPlayer
2
local Character = Player.Character
3-
local red = 255
3+
local red = 0
4-
local green = 255
4+
local green = 0
5
local blue = 255
6
local Humanoid = Character.Humanoid
7
local mouse = Player:GetMouse()
8
local m = Instance.new("Model", Character)
9
m.Name = "WeaponModel"
10
local LeftArm = Character["Left Arm"]
11
local RightArm = Character["Right Arm"]
12
local LeftLeg = Character["Left Leg"]
13
local RightLeg = Character["Right Leg"]
14
local Head = Character.Head
15
local Torso = Character.Torso
16
local cam = game.Workspace.CurrentCamera
17
local RootPart = Character.HumanoidRootPart
18
local RootJoint = RootPart.RootJoint
19
local equipped = false
20
local attack = false
21
local Anim = "Idle"
22
local idle = 0
23
local attacktype = 1
24
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
25
local velocity = RootPart.Velocity.y
26
local sine = 0
27
local change = 1
28
local grabbed = false
29
local cn = CFrame.new
30
local mr = math.rad
31
local angles = CFrame.Angles
32
local ud = UDim2.new
33
local c3 = Color3.new
34
local lim = 0
35
local st = 0
36
local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
37
local attacktype = 1
38
local ZTarget, RocketTarget = nil, nil
39
local euler = CFrame.fromEulerAnglesXYZ
40
function clerp(a,b,t) 
41
local qa = {QuaternionFromCFrame(a)}
42
local qb = {QuaternionFromCFrame(b)} 
43
local ax, ay, az = a.x, a.y, a.z 
44
local bx, by, bz = b.x, b.y, b.z
45
local _t = 1-t
46
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
47
end 
48
 
49
function QuaternionFromCFrame(cf) 
50
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
51
local trace = m00 + m11 + m22 
52
if trace > 0 then 
53
local s = math.sqrt(1 + trace) 
54
local recip = 0.5/s 
55
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
56
else 
57
local i = 0 
58
if m11 > m00 then
59
i = 1
60
end
61
if m22 > (i == 0 and m00 or m11) then 
62
i = 2 
63
end 
64
if i == 0 then 
65
local s = math.sqrt(m00-m11-m22+1) 
66
local recip = 0.5/s 
67
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
68
elseif i == 1 then 
69
local s = math.sqrt(m11-m22-m00+1) 
70
local recip = 0.5/s 
71
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
72
elseif i == 2 then 
73
local s = math.sqrt(m22-m00-m11+1) 
74
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
75
end 
76
end 
77
end
78
 
79
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
80
local xs, ys, zs = x + x, y + y, z + z 
81
local wx, wy, wz = w*xs, w*ys, w*zs 
82
local xx = x*xs 
83
local xy = x*ys 
84
local xz = x*zs 
85
local yy = y*ys 
86
local yz = y*zs 
87
local zz = z*zs 
88
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
89
end
90
 
91
function QuaternionSlerp(a, b, t) 
92
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
93
local startInterp, finishInterp; 
94
if cosTheta >= 0.0001 then 
95
if (1 - cosTheta) > 0.0001 then 
96
local theta = math.acos(cosTheta) 
97
local invSinTheta = 1/math.sin(theta) 
98
startInterp = math.sin((1-t)*theta)*invSinTheta 
99
finishInterp = math.sin(t*theta)*invSinTheta  
100
else 
101
startInterp = 1-t 
102
finishInterp = t 
103
end 
104
else 
105
if (1+cosTheta) > 0.0001 then 
106
local theta = math.acos(-cosTheta) 
107
local invSinTheta = 1/math.sin(theta) 
108
startInterp = math.sin((t-1)*theta)*invSinTheta 
109
finishInterp = math.sin(t*theta)*invSinTheta 
110
else 
111
startInterp = t-1 
112
finishInterp = t 
113
end 
114
end 
115
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
116
end
117
rayCast = function(Position, Direction, Range, Ignore)
118
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
119
end
120
local v = game.Players.localPlayer
121
local torso = v.Character.Torso
122
wait(1)
123
local p = Instance.new("Part", v.Character)
124
p.Name = "kit"
125
p.Anchored = true
126
p.Transparency = 0
127
p.Material = "Plastic"
128
p.CanCollide = false
129
p.TopSurface = 0
130
p.BottomSurface = 0
131
p.Size = Vector3.new(0.2, 0.2, 0.2)
132
p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
133
local msh = Instance.new("SpecialMesh", p)
134
msh.Scale = Vector3.new(-2, 2, 2)
135
msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
136
msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
137
msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
138
local pn = Instance.new("Part", v.Character.kit)
139
pn.Name = "tail"
140
pn.Anchored = true
141
pn.Transparency = 0
142
pn.Material = "Plastic"
143
pn.CanCollide = false
144
pn.TopSurface = 0
145
pn.BottomSurface = 0
146
pn.Size = Vector3.new(5, 3, 3)
147
pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
148
local mshn = Instance.new("SpecialMesh", pn)
149
mshn.Scale = Vector3.new(2, 2, 2)
150
mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
151
mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
152
mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
153
local pn3 = Instance.new("Part", v.Character.kit)
154
pn3.Name = "tail"
155
pn3.Anchored = true
156
pn3.Transparency = 0
157
pn3.Material = "Plastic"
158
pn3.CanCollide = false
159
pn3.TopSurface = 0
160
pn3.BottomSurface = 0
161
pn3.Size = Vector3.new(0.2, 0.2, 0.2)
162
pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
163
local mshn3 = Instance.new("SpecialMesh", pn3)
164
mshn3.Scale = Vector3.new(2, 2, 2)
165
mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
166
mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
167
mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
168
local pn4 = Instance.new("Part", v.Character.kit)
169
pn4.Name = "tail"
170
pn4.Anchored = true
171
pn4.Transparency = 0
172
pn4.Material = "Plastic"
173
pn4.CanCollide = false
174
pn4.TopSurface = 0
175
pn4.BottomSurface = 0
176
pn4.Size = Vector3.new(0.2, 0.2, 0.2)
177
pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
178
local mshn4 = Instance.new("SpecialMesh", pn4)
179
mshn4.Scale = Vector3.new(-2, 2, 2)
180
mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
181
mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
182
mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
183
local pn5 = Instance.new("Part", v.Character.kit)
184
pn5.Name = "tail"
185
pn5.Anchored = true
186
pn5.Transparency = 0
187
pn5.Material = "Plastic"
188
pn5.CanCollide = false
189
pn5.TopSurface = 0
190
pn5.BottomSurface = 0
191
pn5.Size = Vector3.new(0.2, 0.2, 0.2)
192
pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
193
local mshn5 = Instance.new("SpecialMesh", pn5)
194
mshn5.Scale = Vector3.new(2, 2, 2)
195
mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
196
mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
197
mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
198
local pn6 = Instance.new("Part", v.Character.kit)
199
pn6.Name = "tail"
200
pn6.Anchored = true
201
pn6.Transparency = 0
202
pn6.Material = "Plastic"
203
pn6.CanCollide = false
204
pn6.TopSurface = 0
205
pn6.BottomSurface = 0
206
pn6.Size = Vector3.new(0.2, 0.2, 0.2)
207
pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
208
local mshn6 = Instance.new("SpecialMesh", pn6)
209
mshn6.Scale = Vector3.new(2, 2, 2)
210
mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
211
mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
212
mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
213
local pn7 = Instance.new("Part", v.Character.kit)
214
pn7.Name = "tail"
215
pn7.Anchored = true
216
pn7.Transparency = 0
217
pn7.Material = "Plastic"
218
pn7.CanCollide = false
219
pn7.TopSurface = 0
220
pn7.BottomSurface = 0
221
pn7.Size = Vector3.new(0.2, 0.2, 0.2)
222
pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
223
local mshn7 = Instance.new("SpecialMesh", pn7)
224
mshn7.Scale = Vector3.new(2, 2, 2)
225
mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
226
mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
227
mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
228
local pn8 = Instance.new("Part", v.Character.kit)
229
pn8.Name = "tail"
230
pn8.Anchored = true
231
pn8.Transparency = 0
232
pn8.Material = "Plastic"
233
pn8.CanCollide = false
234
pn8.TopSurface = 0
235
pn8.BottomSurface = 0
236
pn8.Size = Vector3.new(0.2, 0.2, 0.2)
237
pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
238
local mshn8 = Instance.new("SpecialMesh", pn8)
239
mshn8.Scale = Vector3.new(-2, 2, 2)
240
mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
241
mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
242
mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
243
local pn9 = Instance.new("Part", v.Character.kit)
244
pn9.Name = "tail"
245
pn9.Anchored = true
246
pn9.Transparency = 0
247
pn9.Material = "Plastic"
248
pn9.CanCollide = false
249
pn9.TopSurface = 0
250
pn9.BottomSurface = 0
251
pn9.Size = Vector3.new(0.2, 0.2, 0.2)
252
pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
253
local mshn9 = Instance.new("SpecialMesh", pn9)
254
mshn9.Scale = Vector3.new(-2, 2, 2)
255
mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
256
mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
257
mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
258
local pn0 = Instance.new("Part", v.Character.kit)
259
pn0.Name = "ears"
260
pn0.Anchored = true
261
pn0.Transparency = 0
262
pn0.Material = "Plastic"
263
pn0.CanCollide = false
264
pn0.TopSurface = 0
265
pn0.BottomSurface = 0
266
pn0.Size = Vector3.new(0.2, 0.2, 0.2)
267
pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
268
local mshn0 = Instance.new("SpecialMesh", pn0)
269
mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
270
mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
271
mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
272
mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
273
p.Anchored = false
274
local motor1 = Instance.new("Weld", p)
275
motor1.Part0 = p
276
motor1.Part1 = torso
277
motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
278
motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
279
pn.Anchored = false
280
local motor2 = Instance.new("Weld", pn)
281
motor2.Part0 = pn
282
motor2.Part1 = torso
283
motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
284
motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
285
pn3.Anchored = false
286
local motor3 = Instance.new("Weld", pn3)
287
motor3.Part0 = pn3
288
motor3.Part1 = torso
289
motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
290
motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
291
pn4.Anchored = false
292
local motor4 = Instance.new("Weld", pn4)
293
motor4.Part0 = pn4
294
motor4.Part1 = torso
295
motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
296
motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
297
pn5.Anchored = false
298
local motor5 = Instance.new("Weld", pn5)
299
motor5.Part0 = pn5
300
motor5.Part1 = torso
301
motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
302
motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
303
pn6.Anchored = false
304
local motor6 = Instance.new("Weld", pn6)
305
motor6.Part0 = pn6
306
motor6.Part1 = torso
307
motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
308
motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
309
pn7.Anchored = false
310
local motor7 = Instance.new("Weld", pn7)
311
motor7.Part0 = pn7
312
motor7.Part1 = torso
313
motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
314
motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
315
pn8.Anchored = false
316
local motor8 = Instance.new("Weld", pn8)
317
motor8.Part0 = pn8
318
motor8.Part1 = torso
319
motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
320
motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
321
pn9.Anchored = false
322
local motor9 = Instance.new("Weld", pn9)
323
motor9.Part0 = pn9
324
motor9.Part1 = torso
325
motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
326
motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
327
pn0.Anchored = false
328
local motor0 = Instance.new("Weld", pn0)
329
motor0.Part0 = pn0
330
motor0.Part1 = v.Character.Head
331
motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
332
game:GetService("RunService").Stepped:connect(function()
333
  Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
334
  velocity = RootPart.Velocity.y
335
  sine = sine + change
336
  local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
337
  if equipped == true or equipped == false then
338
    if RootPart.Velocity.y > 1 and hit == nil then
339
      Anim = "Jump"
340
      if attack == false then
341
        motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
342
        motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
343
        motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
344
        motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
345
        motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
346
        motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
347
        motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
348
        motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
349
        motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
350
      end
351
    else
352
      if RootPart.Velocity.y < -1 and hit == nil then
353
        Anim = "Fall"
354
        if attack == false then
355
          motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
356
          motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
357
          motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
358
          motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
359
          motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
360
          motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
361
          motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
362
          motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
363
          motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
364
        end
365
      else
366
        if Torsovelocity < 1 and hit ~= nil then
367
          Anim = "Idle"
368
          if attack == false then
369
            change = 1
370
            motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
371
            motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
372
            motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
373
            motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
374
            motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
375
            motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
376
            motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
377
            motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
378
            motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
379
          end
380
        else
381
          if Torsovelocity > 2 and hit ~= nil then
382
            Anim = "Walk"
383
            if attack == false then
384
              motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
385
              motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
386
              motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
387
              motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
388
              motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
389
              motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
390
              motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
391
              motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
392
              motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
393
            end
394
          end
395
        end
396
      end
397
    end
398
  end
399
end)