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1 | - | plr=game:service'Players'.LocalPlayer ch,char=plr.Character,plr.Character hum=ch.Humanoid tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint m,mouse=plr:GetMouse(),plr:GetMouse() cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new head=ch.Head cam=workspace.CurrentCamera rj.C0=cfn() rj.C1=cfn() getSound=function(id) game:service'ContentProvider':Preload('rbxassetid'..tostring(id)) local s=int("Sound",ch.Head) s.SoundId='rbxassetid://' .. tostring(id) s.Volume=1 return s end if ch:findFirstChild("Portal Gun") then ch['Portal Gun']:Destroy() end local tube=int("Model",ch) tube.Name='Portal Gun' Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p1 w.Part1 = p0 w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) w.MaxVelocity = .1 return w end function clerp(c1,c2,sp) local R1,R2,R3 = c1:toEulerAnglesXYZ() local R21,R22,R23 = c2:toEulerAnglesXYZ() return CFrame.new( c1.X + (c2.X-c1.X)*sp, c1.Y + (c2.Y-c1.Y)*sp, c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles( R1 + (R21-R1)*sp, R2 + (R22-R2)*sp, R3 + (R23-R3)*sp ) end tweenTable={} Tween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() if not Step then Step=0.1 end table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) end if a then coroutine.wrap(func)() else func() end end) end weld=function(p0,p1,c0) local w=Instance.new("Weld",p0) w.Part0=p0 w.Part1=p1 w.C0=c0 return w end cp=function(parent,color,size,anchored,cancollide) local newp=Instance.new("Part",parent) newp.TopSurface='SmoothNoOutlines' newp.BottomSurface='SmoothNoOutlines' newp.FrontSurface='SmoothNoOutlines' newp.BackSurface='SmoothNoOutlines' newp.RightSurface='SmoothNoOutlines' newp.LeftSurface='SmoothNoOutlines' newp.FormFactor="Custom" newp.BrickColor=bc(color) newp.Size=size newp.Anchored=anchored newp.CanCollide=cancollide newp:BreakJoints() return newp end initializeJoints=function() rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' labr.Position = torso.Position lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' ww = Instance.new("Weld",tube) ww.Part0,ww.Part1 = ch['Left Arm'],labr ww.C1 = CFrame.new(0,-.5,0) end cyl=function(prt) local c=int("CylinderMesh",prt) return c end blo=function(prt) local c=int("BlockMesh",prt) return c end local band=cp(tube,'Mid gray',Vector3.new(1.01,0.35,1.01)) band.Material='Metal' weld(ch['Right Arm'],band,cfn()) local neon=cp(tube,'Bright blue',Vector3.new(1.02,0.15,1.02)) neon.Material='Neon' weld(band,neon,cfn()) current=1 local bluep=nil local orap=nil createPortal=function(typ,cfram) local col=nil if current==1 then col='Bright blue' else col='Bright orange' end local newp=cp(tube,col,Vector3.new(6,0.2,6)) newp.Material='Neon' newp.Anchored=false local cm=cyl(newp) cm.Scale=Vector3.new(0,1,0) newp.CFrame=cfram if current==1 then ypcall(function() bluep:Destroy() bluep=nil end) bluep=newp current=2 else ypcall(function() orap:Destroy() orap=nil end) orap=newp current=1 end spawn(function() for i=1,5 do wait() cm.Scale=cm.Scale+Vector3.new(0.3,0,0.3) end end) return newp end deb=false m.KeyDown:connect(function(key) if key=='e' then local ray = Ray.new(neon.CFrame.p, (mouse.Hit.p - neon.CFrame.p).unit*300) local hit, position = workspace:FindPartOnRay(ray, ch) local hit=m.Target local position=m.Hit.p local portal=createPortal(1,CFrame.new(position.x,position.y,position.z)) portal.Touched:connect(function(p) if p:IsDescendantOf(ch) and deb==false then deb=true if tostring(portal.BrickColor)=='Bright blue' then ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-1.3,0) for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-3,0) end ch.HumanoidRootPart.CFrame=orap.CFrame for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,1.3,0) end else ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-1.3,0) for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-3,0) end ch.HumanoidRootPart.CFrame=bluep.CFrame for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,1.3,0) end end if not ch.HumanoidRootPart:FindFirstChild('BodyForce') then local bf=Instance.new('BodyForce') if tostring(portal.BrickColor)=='Bright blue' then bf.force=(orap.CFrame*CFrame.Angles(math.rad(90),0,0)).lookVector*15000 else bf.force=(bluep.CFrame*CFrame.Angles(math.rad(90),0,0)).lookVector*15000 end print(bf.force) bf.Parent=plr.Character.HumanoidRootPart print(bf.Parent) game.Debris:AddItem(bf,0.2) end wait(0.25) deb=false end end) local w = Instance.new("Weld") w.Part0 = mouse.Target w.Part1 = portal w.C0 = mouse.Target.CFrame:inverse() w.C1 = portal.CFrame:inverse() w.Parent = portal if position.y>ch.Torso.CFrame.y then print(m.TargetSurface) if m.TargetSurface==Enum.NormalId.Left then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,math.rad(90)) elseif m.TargetSurface==Enum.NormalId.Back then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(90),0,0) elseif m.TargetSurface==Enum.NormalId.Front then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,0) elseif m.TargetSurface==Enum.NormalId.Right then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,math.rad(-90)) elseif m.TargetSurface==Enum.NormalId.Bottom then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,0)*CFrame.Angles(math.rad(-90),0,0) end end portal.Anchored=true end end) torso.Velocity=portalDirection.unit * torso.Velocity.magnitude game:service'RunService'.RenderStepped:connect(function() for _,v in pairs(tweenTable) do if v.Weld.C1==Stop then table.remove(tweenTable,_) else if v.th<0.9 then v.th=v.th+v.Step i=v.th v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i), (v.Z1 * (1 - i)) + (v.Z2 * i) ) else v.Weld.C1 = v.Stop end end end end) |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | ||
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | do | |
5 | print("FE Compatibility code by Mokiros | Showcase By Bacon Hair!") | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent and t.Function then | |
32 | t.Function(...) | |
33 | end | |
34 | end | |
35 | m.TrigEvent = te | |
36 | UIS.TrigEvent = te | |
37 | ||
38 | Event.OnServerEvent:Connect(function(plr,io) | |
39 | if plr~=Player then return end | |
40 | if io.isMouse then | |
41 | m.Target = io.Target | |
42 | m.Hit = io.Hit | |
43 | else | |
44 | local b = io.UserInputState == Enum.UserInputState.Begin | |
45 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
47 | end | |
48 | for _,t in pairs(CAS.Actions) do | |
49 | for _,k in pairs(t.Keys) do | |
50 | if k==io.KeyCode then | |
51 | t.Function(t.Name,io.UserInputState,io) | |
52 | end | |
53 | end | |
54 | end | |
55 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
57 | end | |
58 | end) | |
59 | Event.Parent = NLS([==[ | |
60 | local Player = game:GetService("Players").LocalPlayer | |
61 | local Event = script:WaitForChild("UserInput_Event") | |
62 | ||
63 | local UIS = game:GetService("UserInputService") | |
64 | local input = function(io,a) | |
65 | if a then return end | |
66 | --Since InputObject is a client-side instance, we create and pass table instead | |
67 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
68 | end | |
69 | UIS.InputBegan:Connect(input) | |
70 | UIS.InputEnded:Connect(input) | |
71 | ||
72 | local Mouse = Player:GetMouse() | |
73 | local h,t | |
74 | --Give the server mouse data 30 times every second, but only if the values changed | |
75 | --If player is not moving their mouse, client won't fire events | |
76 | while wait(1/30) do | |
77 | if h~=Mouse.Hit or t~=Mouse.Target then | |
78 | h,t=Mouse.Hit,Mouse.Target | |
79 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
80 | end | |
81 | end]==],Player.Character) | |
82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
83 | endif game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
84 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
85 | do | |
86 | print("FE Compatibility code by Mokiros | Showcase By Bacon Hair!") | |
87 | script.Parent = Player.Character | |
88 | ||
89 | --RemoteEvent for communicating | |
90 | local Event = Instance.new("RemoteEvent") | |
91 | Event.Name = "UserInput_Event" | |
92 | ||
93 | --Fake event to make stuff like Mouse.KeyDown work | |
94 | local function fakeEvent() | |
95 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
96 | t.connect = t.Connect | |
97 | return t | |
98 | end | |
99 | ||
100 | --Creating fake input objects with fake variables | |
101 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
102 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
103 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
104 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
105 | end} | |
106 | --Merged 2 functions into one by checking amount of arguments | |
107 | CAS.UnbindAction = CAS.BindAction | |
108 | ||
109 | --This function will trigger the events that have been :Connect()'ed | |
110 | local function te(self,ev,...) | |
111 | local t = m[ev] | |
112 | if t and t._fakeEvent and t.Function then | |
113 | t.Function(...) | |
114 | end | |
115 | end | |
116 | m.TrigEvent = te | |
117 | UIS.TrigEvent = te | |
118 | ||
119 | Event.OnServerEvent:Connect(function(plr,io) | |
120 | if plr~=Player then return end | |
121 | if io.isMouse then | |
122 | m.Target = io.Target | |
123 | m.Hit = io.Hit | |
124 | else | |
125 | local b = io.UserInputState == Enum.UserInputState.Begin | |
126 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
127 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
128 | end | |
129 | for _,t in pairs(CAS.Actions) do | |
130 | for _,k in pairs(t.Keys) do | |
131 | if k==io.KeyCode then | |
132 | t.Function(t.Name,io.UserInputState,io) | |
133 | end | |
134 | end | |
135 | end | |
136 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
137 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
138 | end | |
139 | end) | |
140 | Event.Parent = NLS([==[ | |
141 | local Player = game:GetService("Players").LocalPlayer | |
142 | local Event = script:WaitForChild("UserInput_Event") | |
143 | ||
144 | local UIS = game:GetService("UserInputService") | |
145 | local input = function(io,a) | |
146 | if a then return end | |
147 | --Since InputObject is a client-side instance, we create and pass table instead | |
148 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
149 | end | |
150 | UIS.InputBegan:Connect(input) | |
151 | UIS.InputEnded:Connect(input) | |
152 | ||
153 | local Mouse = Player:GetMouse() | |
154 | local h,t | |
155 | --Give the server mouse data 30 times every second, but only if the values changed | |
156 | --If player is not moving their mouse, client won't fire events | |
157 | while wait(1/30) do | |
158 | if h~=Mouse.Hit or t~=Mouse.Target then | |
159 | h,t=Mouse.Hit,Mouse.Target | |
160 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
161 | end | |
162 | end]==],Player.Character) | |
163 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
164 | end | |
165 | ||
166 | ||
167 | ||
168 | ||
169 | ||
170 | ||
171 | ||
172 | ||
173 | ||
174 | --PortalGun-- | |
175 | ||
176 | plr=owner | |
177 | tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new head=ch.Head cam=workspace.CurrentCamera rj.C0=cfn() rj.C1=cfn() getSound=function(id) game:service'ContentProvider':Preload('rbxassetid'..tostring(id)) local s=int("Sound",ch.Head) s.SoundId='rbxassetid://' .. tostring(id) s.Volume=1 return s end if ch:findFirstChild("Portal Gun") then ch['Portal Gun']:Destroy() end local tube=int("Model",ch) tube.Name='Portal Gun' Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p1 w.Part1 = p0 w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) w.MaxVelocity = .1 return w end function clerp(c1,c2,sp) local R1,R2,R3 = c1:toEulerAnglesXYZ() local R21,R22,R23 = c2:toEulerAnglesXYZ() return CFrame.new( c1.X + (c2.X-c1.X)*sp, c1.Y + (c2.Y-c1.Y)*sp, c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles( R1 + (R21-R1)*sp, R2 + (R22-R2)*sp, R3 + (R23-R3)*sp ) end tweenTable={} Tween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() if not Step then Step=0.1 end table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) end if a then coroutine.wrap(func)() else func() end end) end weld=function(p0,p1,c0) local w=Instance.new("Weld",p0) w.Part0=p0 w.Part1=p1 w.C0=c0 return w end cp=function(parent,color,size,anchored,cancollide) local newp=Instance.new("Part",parent) newp.TopSurface='SmoothNoOutlines' newp.BottomSurface='SmoothNoOutlines' newp.FrontSurface='SmoothNoOutlines' newp.BackSurface='SmoothNoOutlines' newp.RightSurface='SmoothNoOutlines' newp.LeftSurface='SmoothNoOutlines' newp.FormFactor="Custom" newp.BrickColor=bc(color) newp.Size=size newp.Anchored=anchored newp.CanCollide=cancollide newp:BreakJoints() return newp end initializeJoints=function() rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' labr.Position = torso.Position lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' ww = Instance.new("Weld",tube) ww.Part0,ww.Part1 = ch['Left Arm'],labr ww.C1 = CFrame.new(0,-.5,0) end cyl=function(prt) local c=int("CylinderMesh",prt) return c end blo=function(prt) local c=int("BlockMesh",prt) return c end local band=cp(tube,'Mid gray',Vector3.new(1.01,0.35,1.01)) band.Material='Metal' weld(ch['Right Arm'],band,cfn()) local neon=cp(tube,'Bright blue',Vector3.new(1.02,0.15,1.02)) neon.Material='Neon' weld(band,neon,cfn()) current=1 local bluep=nil local orap=nil createPortal=function(typ,cfram) local col=nil if current==1 then col='Bright blue' else col='Bright orange' end local newp=cp(tube,col,Vector3.new(6,0.2,6)) newp.Material='Neon' newp.Anchored=false local cm=cyl(newp) cm.Scale=Vector3.new(0,1,0) newp.CFrame=cfram if current==1 then ypcall(function() bluep:Destroy() bluep=nil end) bluep=newp current=2 else ypcall(function() orap:Destroy() orap=nil end) orap=newp current=1 end spawn(function() for i=1,5 do wait() cm.Scale=cm.Scale+Vector3.new(0.3,0,0.3) end end) return newp end deb=false m.KeyDown:connect(function(key) if key=='e' then local ray = Ray.new(neon.CFrame.p, (mouse.Hit.p - neon.CFrame.p).unit*300) local hit, position = workspace:FindPartOnRay(ray, ch) local hit=m.Target local position=m.Hit.p local portal=createPortal(1,CFrame.new(position.x,position.y,position.z)) portal.Touched:connect(function(p) if p:IsDescendantOf(ch) and deb==false then deb=true if tostring(portal.BrickColor)=='Bright blue' then ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-1.3,0) for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-3,0) end ch.HumanoidRootPart.CFrame=orap.CFrame for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,1.3,0) end else ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-1.3,0) for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,-3,0) end ch.HumanoidRootPart.CFrame=bluep.CFrame for i=1,5 do wait() ch.HumanoidRootPart.CFrame=ch.HumanoidRootPart.CFrame*CFrame.new(0,1.3,0) end end if not ch.HumanoidRootPart:FindFirstChild('BodyForce') then local bf=Instance.new('BodyForce') if tostring(portal.BrickColor)=='Bright blue' then bf.force=(orap.CFrame*CFrame.Angles(math.rad(90),0,0)).lookVector*15000 else bf.force=(bluep.CFrame*CFrame.Angles(math.rad(90),0,0)).lookVector*15000 end print(bf.force) bf.Parent=plr.Character.HumanoidRootPart print(bf.Parent) game.Debris:AddItem(bf,0.2) end wait(0.25) deb=false end end) local w = Instance.new("Weld") w.Part0 = mouse.Target w.Part1 = portal w.C0 = mouse.Target.CFrame:inverse() w.C1 = portal.CFrame:inverse() w.Parent = portal if position.y>ch.Torso.CFrame.y then print(m.TargetSurface) if m.TargetSurface==Enum.NormalId.Left then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,math.rad(90)) elseif m.TargetSurface==Enum.NormalId.Back then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(90),0,0) elseif m.TargetSurface==Enum.NormalId.Front then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,0) elseif m.TargetSurface==Enum.NormalId.Right then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,math.rad(-90)) elseif m.TargetSurface==Enum.NormalId.Bottom then portal.CFrame=portal.CFrame*CFrame.Angles(math.rad(-90),0,0)*CFrame.Angles(math.rad(-90),0,0) end end portal.Anchored=true end end) torso.Velocity=portalDirection.unit * torso.Velocity.magnitude game:service'RunService'.RenderStepped:connect(function() for _,v in pairs(tweenTable) do if v.Weld.C1==Stop then table.remove(tweenTable,_) else if v.th<0.9 then v.th=v.th+v.Step i=v.th v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i), (v.Z1 * (1 - i)) + (v.Z2 * i) ) else v.Weld.C1 = v.Stop end end end end) |