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1 | wait(0) | |
2 | - | Player = game.Players.LocalPlayer |
2 | + | Player = owner |
3 | -- This script has been converted to FE by iPxter | |
4 | ||
5 | ||
6 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
7 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
8 | do | |
9 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
10 | script.Parent = Player.Character | |
11 | ||
12 | --RemoteEvent for communicating | |
13 | local Event = Instance.new("RemoteEvent") | |
14 | Event.Name = "UserInput_Event" | |
15 | ||
16 | --Fake event to make stuff like Mouse.KeyDown work | |
17 | local function fakeEvent() | |
18 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
19 | t.connect = t.Connect | |
20 | return t | |
21 | end | |
22 | ||
23 | --Creating fake input objects with fake variables | |
24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
28 | end} | |
29 | --Merged 2 functions into one by checking amount of arguments | |
30 | CAS.UnbindAction = CAS.BindAction | |
31 | ||
32 | --This function will trigger the events that have been :Connect()'ed | |
33 | local function te(self,ev,...) | |
34 | local t = m[ev] | |
35 | if t and t._fakeEvent and t.Function then | |
36 | t.Function(...) | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=Player then return end | |
44 | if io.isMouse then | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | else | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local Mouse = Player:GetMouse() | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
87 | end | |
88 | ||
89 | local count = 0 | |
90 | local countspeed = 1 | |
91 | local sine = 0 | |
92 | local sinespeed = 1 | |
93 | local angle = nil | |
94 | local global_wait = 0 | |
95 | local showtag = false | |
96 | ||
97 | ||
98 | --dance booleans-- | |
99 | local jerk = false | |
100 | local party = false | |
101 | local canttouch = false | |
102 | local happy = false | |
103 | local spin = false | |
104 | local thriller = false | |
105 | local barrel = false | |
106 | local sax = false | |
107 | local spooky = false | |
108 | local stride = false | |
109 | local shuffle = false | |
110 | local rock = false | |
111 | local gagnam = false | |
112 | local snoop = false | |
113 | local darude = false | |
114 | local taco = false | |
115 | ------------------ | |
116 | --dance accessory-- | |
117 | local barrelbrick = nil | |
118 | local saxtool = nil | |
119 | ------------------- | |
120 | --custom animate-- | |
121 | local walk = false | |
122 | local jump = false | |
123 | local sit = false | |
124 | local run = false | |
125 | ------------------ | |
126 | --walk keys-- | |
127 | local W = false | |
128 | local A = false | |
129 | local S = false | |
130 | local D = false | |
131 | ------------- | |
132 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
133 | local miniweld = nil | |
134 | local rootpart = nil | |
135 | ||
136 | local Mouse = nil | |
137 | local Animate = nil | |
138 | local Music = nil | |
139 | local Asset = "http://www.roblox.com/asset/?id=" | |
140 | local Animating = nil | |
141 | local humanoid = nil | |
142 | local face = nil | |
143 | ||
144 | local head = nil | |
145 | local torso = nil | |
146 | local ra = nil | |
147 | local la = nil | |
148 | local rl = nil | |
149 | local ll = nil | |
150 | local rs = nil | |
151 | local ls = nil | |
152 | local rh = nil | |
153 | local lh = nil | |
154 | local neck = nil | |
155 | local rj = nil | |
156 | ||
157 | local char = nil | |
158 | local Hat1 = nil | |
159 | local Hat2 = nil | |
160 | local a,b = nil | |
161 | ||
162 | ----------musics----------------- | |
163 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
164 | --------------------------------- | |
165 | ||
166 | local mesh,meshids,textureids,w | |
167 | ||
168 | function fm(parent,meshid,x,y,z,meshtexture) | |
169 | if meshid == "cylinder" then | |
170 | mesh = Instance.new("CylinderMesh",parent) | |
171 | mesh.Scale = Vector3.new(x,y,z) | |
172 | return mesh | |
173 | else | |
174 | mesh = Instance.new("SpecialMesh",parent) | |
175 | if meshid ~= "sphere" then | |
176 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
177 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
178 | end | |
179 | else mesh.MeshType = 3 end | |
180 | mesh.Scale = Vector3.new(x,y,z) | |
181 | if meshtexture ~= nil then | |
182 | if type(meshtexture) == "number" then | |
183 | mesh.TextureId = "rbxassetid://"..meshtexture | |
184 | else | |
185 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
186 | end | |
187 | return mesh | |
188 | end | |
189 | end | |
190 | ||
191 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
192 | if typee ~= nil then | |
193 | c = Instance.new("WedgePart",m) | |
194 | else | |
195 | c = Instance.new("Part",m) | |
196 | end | |
197 | c.TopSurface,c.BottomSurface = 0,0 | |
198 | c.Locked = true | |
199 | c.formFactor = "Custom" | |
200 | c.Size = Vector3.new(x,y,z) | |
201 | if color ~= "random" then | |
202 | c.BrickColor = BrickColor.new(color) | |
203 | else | |
204 | c.BrickColor = BrickColor:random() | |
205 | end | |
206 | c.Transparency = transparency | |
207 | c.CanCollide = cancollide | |
208 | if anchored ~= nil then | |
209 | c.Anchored = anchored | |
210 | end | |
211 | if parent ~= nil then | |
212 | c.Parent = parent | |
213 | end | |
214 | return c | |
215 | end | |
216 | ||
217 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
218 | w = Instance.new("Motor",m) | |
219 | if parent ~= nil then w.Parent = parent end | |
220 | w.Part0,w.Part1 = part0,part1 | |
221 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
222 | return w | |
223 | end | |
224 | ||
225 | function SetAnimation(id,humanoid) | |
226 | if Animating ~= nil then | |
227 | Animating:Stop() | |
228 | end | |
229 | Animate.AnimationId = Asset .. id | |
230 | Animating = humanoid:LoadAnimation(Animate) | |
231 | Animating:Play() | |
232 | end | |
233 | ||
234 | function AnimationStop() | |
235 | jerk = false | |
236 | party = false | |
237 | canttouch = false | |
238 | happy = false | |
239 | spin = false | |
240 | thriller = false | |
241 | barrel = false | |
242 | sax = false | |
243 | spooky = false | |
244 | stride = false | |
245 | shuffle = false | |
246 | rock = false | |
247 | gagnam = false | |
248 | snoop = false | |
249 | darude = false | |
250 | taco = false | |
251 | if barrelbrick ~= nil then | |
252 | barrelbrick:Remove() | |
253 | barrelbrick = nil | |
254 | end | |
255 | if saxtool ~= nil then | |
256 | saxtool:Remove() | |
257 | saxtool = nil | |
258 | end | |
259 | if sandstorm ~= nil then | |
260 | sandstorm:Remove() | |
261 | sandstorm = nil | |
262 | end | |
263 | end | |
264 | ||
265 | local Musical | |
266 | function SetMusic(id,volume) | |
267 | Musical = Instance.new("Sound",char.Head) | |
268 | if volume == nil then | |
269 | Musical.Volume = 1 | |
270 | else | |
271 | Musical.Volume = volume | |
272 | end | |
273 | Musical.Looped = true | |
274 | Musical.SoundId = Asset .. id | |
275 | return Musical | |
276 | end | |
277 | ||
278 | function GenerateGui() | |
279 | a=Instance.new("ScreenGui") | |
280 | a.Name = "Memer" | |
281 | b=Instance.new("ImageLabel",a) | |
282 | b.BackgroundTransparency = 1 | |
283 | b.Size = UDim2.new(0,250,0,100) | |
284 | b.Position = UDim2.new(0,0,1,0) | |
285 | b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804" | |
286 | b.Name = "Logo" | |
287 | c=Instance.new("Sound",a) | |
288 | c.Name = "Intro" | |
289 | c.Volume = 1 | |
290 | c.SoundId = Asset .. "rbxassetid://533871935" | |
291 | c.Looped = false | |
292 | return a | |
293 | end | |
294 | ||
295 | function Generate(player) | |
296 | char = player.Character | |
297 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
298 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
299 | wait() | |
300 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
301 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
302 | wait() | |
303 | if char:FindFirstChild("Head") then | |
304 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
305 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
306 | if char.Head:FindFirstChild("face") ~= nil then | |
307 | face = char.Head:FindFirstChild("face") | |
308 | face.Texture = "rbxasset://textures/face.png" | |
309 | end | |
310 | c=char.Head:clone() | |
311 | c.Name = "FalseHead" | |
312 | c.CanCollide = false | |
313 | c.Parent = char | |
314 | We(c,char.Head,0,0,0,0,0,0) | |
315 | char.Head.Transparency = 1 | |
316 | for i,v in pairs(char:GetChildren()) do | |
317 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
318 | v:Remove() | |
319 | end | |
320 | if v.ClassName == "BodyColors" then | |
321 | - | Mouse = player:GetMouse() |
321 | + | |
322 | v.LeftArmColor = BrickColor.new("Bright yellow") | |
323 | v.LeftLegColor = BrickColor.new("Br. yellowish green") | |
324 | v.RightArmColor = BrickColor.new("Bright yellow") | |
325 | v.RightLegColor = BrickColor.new("Br. yellowish green") | |
326 | v.TorsoColor = BrickColor.new("Bright Blue") | |
327 | end | |
328 | if v.ClassName == "Part" then | |
329 | if v.Name == "Head" or v.Name == "FalseHead" then | |
330 | v.BrickColor = BrickColor.new("Bright yellow") | |
331 | else | |
332 | v.BrickColor = BrickColor.new("Bright yellow") | |
333 | end | |
334 | end | |
335 | end | |
336 | ----------musics--------------- | |
337 | M1=SetMusic(543702250) | |
338 | M1.Volume = 50 | |
339 | M2=SetMusic(820966725) | |
340 | M2.Volume = 50 | |
341 | M3=SetMusic(751374741) | |
342 | M3.Volume = 50 | |
343 | M4=SetMusic(817453657) | |
344 | M4.Volume = 100 | |
345 | M5=SetMusic(628281291) | |
346 | M5.Volume = 50 | |
347 | M6=SetMusic(910534715) | |
348 | M6.Volume = 50 | |
349 | M7=SetMusic(910559823) | |
350 | M7.Volume = 50 | |
351 | M8=SetMusic(789335602) | |
352 | M8.Volume = 50 | |
353 | M9=SetMusic(629082553) | |
354 | M9.Volume = 50 | |
355 | M10=SetMusic(629080094) | |
356 | M10.Volume = 50 | |
357 | M11=SetMusic(883136454) | |
358 | M11.Volume = 50 | |
359 | M12=SetMusic(836189427) | |
360 | M12.Volume = 100 | |
361 | M13=SetMusic(767315631) | |
362 | M13.Volume = 50 | |
363 | M14=SetMusic(915874715) | |
364 | M14.Volume = 50 | |
365 | M15=SetMusic(915874715) | |
366 | M15.Volume = 50 | |
367 | M16=SetMusic(790112060) | |
368 | M16.Volume = 50 | |
369 | boi=SetMusic(597084853) | |
370 | ------------------------------- | |
371 | ||
372 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
373 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
374 | end | |
375 | if showtag == true then | |
376 | local bbg = Instance.new("BillboardGui",c) | |
377 | bbg.Adornee = c | |
378 | bbg.Name = "satuttava" | |
379 | bbg.Size = UDim2.new(6,0,2,0) | |
380 | bbg.StudsOffset = Vector3.new(0,2,0) | |
381 | local box = Instance.new("TextLabel",bbg) | |
382 | box.Size = UDim2.new(1,0,1,0) | |
383 | box.BackgroundColor = BrickColor.new("White") | |
384 | box.TextColor3 = Color3.new(255,0,0) | |
385 | box.TextStrokeTransparency = 0.5 | |
386 | box.Font = "Arcade" | |
387 | box.Text = Player.Name | |
388 | box.BackgroundTransparency = 1 | |
389 | box.Position = UDim2.new(0,0,0,0) | |
390 | box.TextScaled = true | |
391 | end | |
392 | if char:FindFirstChild("Humanoid") ~= nil then | |
393 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
394 | wait() | |
395 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
396 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
397 | humanoid = char:FindFirstChild("Humanoid") | |
398 | if humanoid:FindFirstChild("Animator") ~= nil then | |
399 | humanoid:FindFirstChild("Animator"):Remove() | |
400 | --Instance.new("Animator",humanoid) | |
401 | end | |
402 | if char:FindFirstChild("Animate") ~= nil then | |
403 | char:FindFirstChild("Animate"):Remove() | |
404 | end | |
405 | end | |
406 | Music = Instance.new("Sound",char.Head) | |
407 | Music.Volume = 1 | |
408 | Music.Looped = true | |
409 | Music.SoundId = Asset | |
410 | Animate = Instance.new("Animation",char.Head) | |
411 | Animate.AnimationId = Asset | |
412 | ||
413 | ||
414 | ||
415 | head = char:FindFirstChild("Head") | |
416 | torso = char:FindFirstChild("Torso") | |
417 | ra = char:findFirstChild("Right Arm") | |
418 | la = char:findFirstChild("Left Arm") | |
419 | rl = char:findFirstChild("Right Leg") | |
420 | ll = char:findFirstChild("Left Leg") | |
421 | rs = torso:findFirstChild("Right Shoulder") | |
422 | ls = torso:findFirstChild("Left Shoulder") | |
423 | rh = torso:findFirstChild("Right Hip") | |
424 | lh = torso:findFirstChild("Left Hip") | |
425 | neck = torso:findFirstChild("Neck") | |
426 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
427 | ||
428 | state = humanoid:GetState() | |
429 | local ca = nil | |
430 | ca=GenerateGui() | |
431 | ca.Parent = player.PlayerGui | |
432 | if ca:FindFirstChild("Logo") ~= nil then | |
433 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
434 | if ca:FindFirstChild("Intro") ~= nil then | |
435 | ca:FindFirstChild("Intro"):Play() | |
436 | coroutine.resume(coroutine.create(function() | |
437 | for i=0,30 do | |
438 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
439 | wait(0.5) | |
440 | if i >= 30 then | |
441 | break | |
442 | end | |
443 | end | |
444 | end)) | |
445 | end | |
446 | end | |
447 | ||
448 | if humanoid ~= nil then | |
449 | humanoid.Changed:connect(function(pro) | |
450 | if pro == "MoveDirection" or pro == "Jump" then | |
451 | if Music.IsPlaying == true then | |
452 | AnimationStop() | |
453 | end | |
454 | end | |
455 | end) | |
456 | humanoid.Died:connect(function() | |
457 | AnimationStop() | |
458 | end) | |
459 | ||
460 | Mouse.KeyUp:connect(function(key) | |
461 | if key == "w" then | |
462 | W = false | |
463 | end | |
464 | if key == "a" then | |
465 | A = false | |
466 | end | |
467 | if key == "s" then | |
468 | S = false | |
469 | end | |
470 | if key == "d" then | |
471 | D = false | |
472 | end | |
473 | if string.byte(key) == 48 then | |
474 | run = false | |
475 | end | |
476 | end) | |
477 | ||
478 | Mouse.KeyDown:connect(function(key) | |
479 | if key == "w" then | |
480 | W = true | |
481 | AnimationStop() | |
482 | end | |
483 | if key == "a" then | |
484 | A = true | |
485 | AnimationStop() | |
486 | end | |
487 | if key == "s" then | |
488 | S = true | |
489 | AnimationStop() | |
490 | end | |
491 | if key == "d" then | |
492 | D = true | |
493 | AnimationStop() | |
494 | end | |
495 | end) | |
496 | ||
497 | ||
498 | ||
499 | Mouse.KeyDown:connect(function(key) | |
500 | KeyUsed(key) | |
501 | end) | |
502 | end | |
503 | end | |
504 | print'fuck you!' | |
505 | end | |
506 | ||
507 | function KeyUsed(key) | |
508 | if humanoid ~= nil then | |
509 | if humanoid.Health > 0 then | |
510 | if string.byte(key) == 32 then | |
511 | jump = true | |
512 | AnimationStop() | |
513 | --sit = false | |
514 | end | |
515 | if string.byte(key) == 50 then | |
516 | AnimationStop() | |
517 | if sit == true then | |
518 | sit = false | |
519 | else | |
520 | sit = true | |
521 | end | |
522 | end | |
523 | if string.byte(key) == 48 then | |
524 | run = true | |
525 | end | |
526 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
527 | if key == "Q" or key == "q" then | |
528 | AnimationStop() | |
529 | canttouch = true | |
530 | M1:Play() | |
531 | end | |
532 | if key == "E" or key == "e" then | |
533 | AnimationStop() | |
534 | party = true | |
535 | M2:Play() | |
536 | end | |
537 | if key == "R" or key == "r" then | |
538 | AnimationStop() | |
539 | jerk = true | |
540 | M3:Play() | |
541 | end | |
542 | if key == "T" or key == "t" then | |
543 | AnimationStop() | |
544 | happy = true | |
545 | M4:Play() | |
546 | end | |
547 | if key == "Y" or key == "y" then | |
548 | AnimationStop() | |
549 | spin = true | |
550 | M5:Play() | |
551 | end | |
552 | if key == "U" or key == "u" then | |
553 | AnimationStop() | |
554 | thriller = true | |
555 | M6:Play() | |
556 | end | |
557 | if key == "F" or key == "f" then | |
558 | AnimationStop() | |
559 | barrel = true | |
560 | M7:Play() | |
561 | if barrelbrick == nil and barrel == true then | |
562 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
563 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
564 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
565 | end | |
566 | end | |
567 | if key == "P" or key == "p" then | |
568 | AnimationStop() | |
569 | sax = true | |
570 | M8:Play() | |
571 | if saxtool == nil and sax == true then | |
572 | saxtool = P(1,2,2,'Black',0,false,false) | |
573 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
574 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
575 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
576 | end | |
577 | end | |
578 | if key == "G" or key == "g" then | |
579 | AnimationStop() | |
580 | spooky = true | |
581 | M9:Play() | |
582 | end | |
583 | if key == "H" or key == "h" then | |
584 | AnimationStop() | |
585 | stride = true | |
586 | M10:Play() | |
587 | end | |
588 | if key == "J" or key == "j" then | |
589 | AnimationStop() | |
590 | shuffle = true | |
591 | M11:Play() | |
592 | end | |
593 | if key == "K" or key == "k" then | |
594 | AnimationStop() | |
595 | rock = true | |
596 | M12:Play() | |
597 | end | |
598 | if key == "L" or key == "l" then | |
599 | AnimationStop() | |
600 | gagnam = true | |
601 | M13:Play() | |
602 | end | |
603 | if key == "Z" or key == "z" then | |
604 | AnimationStop() | |
605 | snoop = true | |
606 | M14:Play() | |
607 | end | |
608 | if key == "X" or key == "x" then | |
609 | AnimationStop() | |
610 | darude = true | |
611 | M15:Play() | |
612 | if sandstorm == nil and darude == true then | |
613 | sandstorm = P(1,1,1,'Black',0,false,false) | |
614 | sandstorm.Transparency = 1 | |
615 | a=Instance.new("Smoke",sandstorm) | |
616 | a.Color = Color3.new(255/255,255/255,175/255) | |
617 | a.Size = 0.4 | |
618 | a.RiseVelocity = 3 | |
619 | a.Opacity = 0.75 | |
620 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
621 | b.C1 = CFrame.new(0, -2, 0) | |
622 | end | |
623 | end | |
624 | if key == "C" or key == "c" then | |
625 | AnimationStop() | |
626 | taco = true | |
627 | M16:Play() | |
628 | boi:Stop() | |
629 | end | |
630 | end | |
631 | end | |
632 | end | |
633 | end | |
634 | ||
635 | Generate(Player) | |
636 | ||
637 | game:service'RunService'.Stepped:connect(function() | |
638 | count = (count % 100) + countspeed | |
639 | angle = math.pi * math.sin(math.pi*2/100*count) | |
640 | countspeed = 1 | |
641 | ||
642 | state = humanoid:GetState() | |
643 | if state ~= Enum.HumanoidStateType.Freefall then | |
644 | jump = false | |
645 | else | |
646 | jump = true | |
647 | sit = false | |
648 | AnimationStop() | |
649 | end | |
650 | ||
651 | local mesh1anan = Instance.new("SpecialMesh") | |
652 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
653 | mesh1anan.Scale = Vector3.new(0.3,0.3,0.3) | |
654 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147" | |
655 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159" | |
656 | mesh1anan.Scale = Vector3.new(0.1,0.1,0.1) | |
657 | ||
658 | if taco == true then | |
659 | if char ~= nil then | |
660 | local locationanan = char:GetModelCFrame() | |
661 | local tacoa = Instance.new("Part") | |
662 | tacoa.CanCollide = false | |
663 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
664 | local meshanananan = mesh1anan:clone() | |
665 | meshanananan.Parent = tacoa | |
666 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
667 | tacoa.Parent = workspace | |
668 | game:GetService("Debris"):AddItem(tacoa,4) | |
669 | end | |
670 | end | |
671 | ||
672 | ||
673 | ||
674 | ||
675 | if canttouch == false then | |
676 | M1:Stop() | |
677 | end | |
678 | if party == false then | |
679 | M2:Stop() | |
680 | end | |
681 | if jerk == false then | |
682 | M3:Stop() | |
683 | end | |
684 | if happy == false then | |
685 | M4:Stop() | |
686 | end | |
687 | if spin == false then | |
688 | M5:Stop() | |
689 | end | |
690 | if thriller == false then | |
691 | M6:Stop() | |
692 | end | |
693 | if barrel == false then | |
694 | M7:Stop() | |
695 | end | |
696 | if sax == false then | |
697 | M8:Stop() | |
698 | end | |
699 | if spooky == false then | |
700 | M9:Stop() | |
701 | end | |
702 | if stride == false then | |
703 | M10:Stop() | |
704 | end | |
705 | if shuffle == false then | |
706 | M11:Stop() | |
707 | end | |
708 | if rock == false then | |
709 | M12:Stop() | |
710 | end | |
711 | if gagnam == false then | |
712 | M13:Stop() | |
713 | end | |
714 | if snoop == false then | |
715 | M14:Stop() | |
716 | end | |
717 | if darude == false then | |
718 | M15:Stop() | |
719 | end | |
720 | if taco == false then | |
721 | M16:Stop() | |
722 | boi:Stop() | |
723 | end | |
724 | ||
725 | if run == true and sit == false then | |
726 | humanoid.WalkSpeed = 25 | |
727 | elseif sit == true then | |
728 | humanoid.WalkSpeed = 0 | |
729 | else | |
730 | humanoid.WalkSpeed = 16 | |
731 | end | |
732 | ||
733 | if global_wait == 380 then global_wait = 0 end | |
734 | ||
735 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
736 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
737 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
738 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
739 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
740 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
741 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
742 | end | |
743 | ||
744 | ||
745 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
746 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
747 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
748 | if hitz then | |
749 | if rootpart:FindFirstChild("Weld") == nil then | |
750 | miniweld = Instance.new("Weld", rootpart) | |
751 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
752 | miniweld.Part0 = hitz | |
753 | miniweld.Part1 = rootpart | |
754 | humanoid.PlatformStand = true | |
755 | end | |
756 | end | |
757 | else | |
758 | if rootpart:FindFirstChild("Weld") ~= nil then | |
759 | rootpart:FindFirstChild("Weld"):Destroy() | |
760 | humanoid.PlatformStand = false | |
761 | end | |
762 | end | |
763 | ||
764 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
765 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
766 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
767 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
768 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
769 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
770 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
771 | end | |
772 | ||
773 | if jump == true and sit == false then | |
774 | countspeed = 2 | |
775 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
776 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
777 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
778 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
779 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
780 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
781 | end | |
782 | ||
783 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
784 | if run == true then | |
785 | countspeed = 4 | |
786 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
787 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
788 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
789 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
790 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
791 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
792 | else | |
793 | countspeed = 2 | |
794 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
795 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
796 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
797 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
798 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
799 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
800 | end | |
801 | end | |
802 | ||
803 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
804 | if jerk == true and jump == false and sit == false then | |
805 | countspeed = 2 | |
806 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
807 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
808 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
809 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
810 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
811 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
812 | elseif party == true and jump == false and sit == false then | |
813 | countspeed = 4 | |
814 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
815 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
816 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
817 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
818 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
819 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
820 | elseif canttouch == true and jump == false and sit == false then | |
821 | countspeed = 2 | |
822 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
823 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
824 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
825 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
826 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
827 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
828 | elseif happy == true and jump == false and sit == false then | |
829 | countspeed = 4 | |
830 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
831 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
832 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
833 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
834 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
835 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
836 | elseif spin == true and jump == false and sit == false then | |
837 | global_wait = (global_wait % 360) + 4 | |
838 | countspeed = 4 | |
839 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
840 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
841 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
842 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
843 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
844 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
845 | elseif thriller == true and jump == false and sit == false then | |
846 | countspeed = 2 | |
847 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
848 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
849 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
850 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
851 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
852 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
853 | elseif barrel == true and jump == false and sit == false then | |
854 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
855 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
856 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
857 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
858 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
859 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
860 | elseif sax == true and jump == false and sit == false then | |
861 | countspeed = 2 | |
862 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
863 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
864 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
865 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
866 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
867 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
868 | elseif spooky == true and jump == false and sit == false then | |
869 | countspeed = 3 | |
870 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
871 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
872 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
873 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
874 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
875 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
876 | elseif stride == true and jump == false and sit == false then | |
877 | countspeed = 2.5 | |
878 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
879 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
880 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
881 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
882 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
883 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
884 | elseif shuffle == true and jump == false and sit == false then | |
885 | countspeed = 2 | |
886 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
887 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
888 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
889 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
890 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
891 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
892 | elseif rock == true and jump == false and sit == false then | |
893 | countspeed = 4 | |
894 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
895 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
896 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
897 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
898 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
899 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
900 | elseif gagnam == true and jump == false and sit == false then | |
901 | countspeed = 5 | |
902 | ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
903 | rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
904 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
905 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
906 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
907 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
908 | elseif snoop == true and jump == false and sit == false then | |
909 | countspeed = 2 | |
910 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
911 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
912 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
913 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
914 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
915 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
916 | elseif darude == true and jump == false and sit == false then | |
917 | countspeed = 3 | |
918 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
919 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
920 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
921 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
922 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
923 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
924 | elseif taco == true and jump == false and sit == false then | |
925 | countspeed = 20 | |
926 | global_wait = (global_wait % 360) + 4 | |
927 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
928 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
929 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
930 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
931 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
932 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
933 | end | |
934 | end | |
935 | end) |