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1 | - | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | - | script.Parent = owner.Character |
3 | + | local Player,game,owner = owner,game |
4 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
4 | + | local RealPlayer = Player |
5 | - | local function NewFakeEvent() |
5 | + | |
6 | - | local Bind = Instance.new("BindableEvent") |
6 | + | print("FE Compatibility code by Mokiros") |
7 | - | local Fake;Fake = {Connections = {}, |
7 | + | local rp = RealPlayer |
8 | - | fakeEvent=true; |
8 | + | script.Parent = rp.Character |
9 | - | Connect=function(self,Func) |
9 | + | |
10 | - | Bind.Event:connect(Func) |
10 | + | --RemoteEvent for communicating |
11 | - | self.Connections[Bind] = true |
11 | + | local Event = Instance.new("RemoteEvent") |
12 | - | return setmetatable({Connected = true},{ |
12 | + | Event.Name = "UserInput_Event" |
13 | - | __index = function (self,Index) |
13 | + | |
14 | - | if Index:lower() == "disconnect" then |
14 | + | --Fake event to make stuff like Mouse.KeyDown work |
15 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
15 | + | local function fakeEvent() |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | - | return Fake[Index] |
17 | + | t.connect = t.Connect |
18 | - | end; |
18 | + | return t |
19 | - | __tostring = function() return "Connection" end; |
19 | + | |
20 | - | }) |
20 | + | |
21 | - | end} |
21 | + | --Creating fake input objects with fake variables |
22 | - | Fake.connect = Fake.Connect;return Fake; |
22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
25 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
25 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
26 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
26 | + | end} |
27 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
27 | + | --Merged 2 functions into one by checking amount of arguments |
28 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
28 | + | CAS.UnbindAction = CAS.BindAction |
29 | - | local function TriggerEvent(self,Event,...) |
29 | + | |
30 | - | local Trigger = Mouse[Event] |
30 | + | --This function will trigger the events that have been :Connect()'ed |
31 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
31 | + | local function te(self,ev,...) |
32 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
32 | + | local t = m[ev] |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
35 | + | f(...) |
36 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
36 | + | |
37 | - | if FiredBy.Name ~= owner.Name then return end |
37 | + | |
38 | - | if Input.MouseEvent then |
38 | + | |
39 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
39 | + | m.TrigEvent = te |
40 | - | else |
40 | + | UIS.TrigEvent = te |
41 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
41 | + | |
42 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
42 | + | Event.OnServerEvent:Connect(function(plr,io) |
43 | - | for _,Action in pairs(ContextActionService.Actions) do |
43 | + | if plr~=rp then return end |
44 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
44 | + | m.Target = io.Target |
45 | m.Hit = io.Hit | |
46 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
46 | + | if not io.isMouse then |
47 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
47 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
50 | + | |
51 | - | Event.Parent = NLS([[ |
51 | + | if io.UserInputType == Enum.UserInputType.MouseButton2 then |
52 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
52 | + | return m:TrigEvent(b and "Button2Down" or "Button2Up") |
53 | - | local Input = function(Input,gameProcessedEvent) |
53 | + | |
54 | - | if gameProcessedEvent then return end |
54 | + | for _,t in pairs(CAS.Actions) do |
55 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
55 | + | for _,k in pairs(t.Keys) do |
56 | if k==io.KeyCode then | |
57 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
57 | + | t.Function(t.Name,io.UserInputState,io) |
58 | - | local Hit,Target |
58 | + | |
59 | - | while wait(1/30) do |
59 | + | |
60 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
60 | + | |
61 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
61 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | - | ]],owner.Character) |
64 | + | |
65 | Event.Parent = NLS([==[ | |
66 | - | RealGame = game;game = setmetatable({},{ |
66 | + | local Player = game:GetService("Players").LocalPlayer |
67 | - | __index = function (self,Index) |
67 | + | local Event = script:WaitForChild("UserInput_Event") |
68 | - | local Sandbox = function (Thing) |
68 | + | |
69 | - | if Thing:IsA("Player") then |
69 | + | local Mouse = Player:GetMouse() |
70 | - | local RealPlayer = Thing |
70 | + | local UIS = game:GetService("UserInputService") |
71 | - | return setmetatable({},{ |
71 | + | local input = function(io,a) |
72 | - | __index = function (self,Index) |
72 | + | if a then return end |
73 | - | local Type = type(RealPlayer[Index]) |
73 | + | --Since InputObject is a client-side instance, we create and pass table instead |
74 | - | if Type == "function" then |
74 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
75 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
75 | + | |
76 | - | return function (self)return InternalData["Mouse"] end |
76 | + | UIS.InputBegan:Connect(input) |
77 | - | end |
77 | + | UIS.InputEnded:Connect(input) |
78 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
78 | + | |
79 | - | end |
79 | + | local h,t |
80 | - | return RealPlayer[Index] |
80 | + | --Give the server mouse data 30 times every second, but only if the values changed |
81 | - | end; |
81 | + | --If player is not moving their mouse, client won't fire events |
82 | - | __tostring = function(self) return RealPlayer.Name end |
82 | + | while wait(1/30) do |
83 | - | }) |
83 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | - | local Type = type(RealGame[Index]) |
86 | + | |
87 | - | if Type == "function" then |
87 | + | end]==],Player.Character) |
88 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
88 | + | |
89 | - | return function (self,Service) |
89 | + | ----Sandboxed game object that allows the usage of client-side methods and services |
90 | - | local FakeServices = { |
90 | + | --Real game object |
91 | - | ["players"] = function() |
91 | + | local _rg = game |
92 | - | return setmetatable({},{ |
92 | + | |
93 | - | __index = function (self2,Index2) |
93 | + | --Metatable for fake service |
94 | - | local RealService = RealGame:GetService(Service) |
94 | + | local fsmt = { |
95 | - | local Type2 = type(Index2) |
95 | + | __index = function(self,k) |
96 | - | if Type2 == "function" then |
96 | + | local s = rawget(self,"_RealService") |
97 | - | return function (self,...) return RealService[Index2](RealService,...)end |
97 | + | if s then |
98 | - | else |
98 | + | return typeof(s[k])=="function" |
99 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
99 | + | and function(_,...)return s[k](s,...)end or s[k] |
100 | - | return RealService[Index2] |
100 | + | |
101 | - | end |
101 | + | end, |
102 | - | end; |
102 | + | __newindex = function(self,k,v) |
103 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
103 | + | local s = rawget(self,"_RealService") |
104 | - | }) |
104 | + | if s then s[k]=v end |
105 | - | end; |
105 | + | |
106 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
106 | + | } |
107 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
107 | + | local function FakeService(t,RealService) |
108 | - | ["runservice"] = function() |
108 | + | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
109 | - | return setmetatable({},{ |
109 | + | return setmetatable(t,fsmt) |
110 | - | __index = function(self2,Index2) |
110 | + | |
111 | - | local RealService = RealGame:GetService(Service) |
111 | + | |
112 | - | local Type2 = type(Index2) |
112 | + | --Fake game object |
113 | - | if Type2 == "function" then |
113 | + | local g = { |
114 | - | return function (self,...) return RealService[Index2](RealService,...) end |
114 | + | GetService = function(self,s) |
115 | - | else |
115 | + | return rawget(self,s) or _rg:GetService(s) |
116 | - | local RunServices = { |
116 | + | end, |
117 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
117 | + | Players = FakeService({ |
118 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
118 | + | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
119 | - | } |
119 | + | },"Players"), |
120 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
120 | + | UserInputService = FakeService(UIS,"UserInputService"), |
121 | - | return RealService[Index2] |
121 | + | ContextActionService = FakeService(CAS,"ContextActionService"), |
122 | - | end |
122 | + | RunService = FakeService({ |
123 | - | end |
123 | + | _btrs = {}, |
124 | - | }) |
124 | + | RenderStepped = _rg:GetService("RunService").Heartbeat, |
125 | - | end |
125 | + | BindToRenderStep = function(self,name,_,fun) |
126 | - | } |
126 | + | self._btrs[name] = self.Heartbeat:Connect(fun) |
127 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
127 | + | end, |
128 | - | return RealGame:GetService(Service) |
128 | + | UnbindFromRenderStep = function(self,name) |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
131 | + | },"RunService") |
132 | - | else |
132 | + | } |
133 | - | if game:GetService(Index) then return game:GetService(Index) end |
133 | + | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
134 | - | return RealGame[Index] |
134 | + | g.service = g.GetService |
135 | FakeService(g,game) | |
136 | --Changing owner to fake player object to support owner:GetMouse() | |
137 | - | return nil |
137 | + | game,owner = g,g.Players.LocalPlayer |
138 | end | |
139 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") |
139 | + | |
140 | --//=================================================================\\-- | |
141 | --|| CREATED BY SHACKLUSTER | EDITED BY maximum442 AND SHYIME | |
142 | --\\=================================================================//-- | |
143 | ||
144 | wait(0.2) | |
145 | ||
146 | Player = game:GetService("Players").LocalPlayer | |
147 | PlayerGui = Player.PlayerGui | |
148 | Cam = workspace.CurrentCamera | |
149 | Backpack = Player.Backpack | |
150 | Character = Player.Character | |
151 | Humanoid = Character.Humanoid | |
152 | Mouse = Player:GetMouse() | |
153 | RootPart = Character["HumanoidRootPart"] | |
154 | Torso = Character["Torso"] | |
155 | Head = Character["Head"] | |
156 | RightArm = Character["Right Arm"] | |
157 | LeftArm = Character["Left Arm"] | |
158 | RightLeg = Character["Right Leg"] | |
159 | LeftLeg = Character["Left Leg"] | |
160 | RootJoint = RootPart["RootJoint"] | |
161 | Neck = Torso["Neck"] | |
162 | RightShoulder = Torso["Right Shoulder"] | |
163 | LeftShoulder = Torso["Left Shoulder"] | |
164 | RightHip = Torso["Right Hip"] | |
165 | LeftHip = Torso["Left Hip"] | |
166 | SIZE = 1 | |
167 | ||
168 | IT = Instance.new | |
169 | CF = CFrame.new | |
170 | VT = Vector3.new | |
171 | RAD = math.rad | |
172 | C3 = Color3.new | |
173 | UD2 = UDim2.new | |
174 | BRICKC = BrickColor.new | |
175 | ANGLES = CFrame.Angles | |
176 | EULER = CFrame.fromEulerAnglesXYZ | |
177 | COS = math.cos | |
178 | ACOS = math.acos | |
179 | SIN = math.sin | |
180 | ASIN = math.asin | |
181 | ABS = math.abs | |
182 | MRANDOM = math.random | |
183 | FLOOR = math.floor | |
184 | ||
185 | --//=================================\\ | |
186 | --|| USEFUL VALUES | |
187 | --\\=================================// | |
188 | ||
189 | Animation_Speed = 3 | |
190 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
191 | local Speed = 20 | |
192 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
193 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
194 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
195 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
196 | local DAMAGEMULTIPLIER = 1 | |
197 | local ANIM = "Idle" | |
198 | local ATTACK = false | |
199 | local EQUIPPED = false | |
200 | local HOLD = false | |
201 | local COMBO = 1 | |
202 | local Rooted = false | |
203 | local SINE = 0 | |
204 | local KEYHOLD = false | |
205 | local CHANGE = 2 / Animation_Speed | |
206 | local WALKINGANIM = false | |
207 | local VALUE1 = false | |
208 | local VALUE2 = false | |
209 | local ROBLOXIDLEANIMATION = IT("Animation") | |
210 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
211 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
212 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
213 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
214 | WEAPONGUI.Name = "Weapon GUI" | |
215 | local Effects = IT("Folder", Character) | |
216 | Effects.Name = "Effects" | |
217 | local ANIMATOR = Humanoid.Animator | |
218 | local ANIMATE = Character.Animate | |
219 | local UNANCHOR = true | |
220 | local GHOSTS = {} | |
221 | ANIMATE:remove() | |
222 | Character.Archivable = true | |
223 | script.Parent = WEAPONGUI | |
224 | local GHOSTBASE = Character:Clone() | |
225 | GHOSTBASE.Parent = nil | |
226 | GHOSTBASE.Name = "Shingo" | |
227 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
228 | if c.ClassName == "Part" and c.Transparency < 1 then | |
229 | c.Color = C3(0,0,0) | |
230 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
231 | c:remove() | |
232 | end | |
233 | end | |
234 | end | |
235 | local sick = Instance.new("Sound",Torso) | |
236 | sick.SoundId = "rbxassetid://262950484" | |
237 | sick.Looped = true | |
238 | sick.Pitch = 1 | |
239 | sick.Volume = 3 | |
240 | sick:Play() | |
241 | local Effects = IT("Folder", Character) | |
242 | Effects.Name = "Effects" | |
243 | Character.Archivable = false | |
244 | ||
245 | --//=================================\\ | |
246 | --\\=================================// | |
247 | ||
248 | local Player = game:service'Players'.LocalPlayer | |
249 | repeat wait() until Player.Character | |
250 | local Character = Player.Character | |
251 | local Char, Plr = Character, Player | |
252 | local Mouse = Player:GetMouse() | |
253 | ||
254 | ||
255 | ||
256 | local Char = Plr.Character | |
257 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
258 | local RArm = Char["Right Arm"] | |
259 | local LArm = Char["Left Arm"] | |
260 | local RLeg = Char["Right Leg"] | |
261 | local LLeg = Char["Left Leg"] | |
262 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
263 | local Torso = Char.Torso | |
264 | local Head = Char.Head | |
265 | ||
266 | Player = game.Players.LocalPlayer | |
267 | Character = Player.Character | |
268 | local txt = Instance.new("BillboardGui", Character) | |
269 | txt.Adornee = Character.Head | |
270 | txt.Name = "_status" | |
271 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
272 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
273 | local text = Instance.new("TextLabel", txt) | |
274 | text.Size = UDim2.new(10, 0, 7, 0) | |
275 | text.FontSize = "Size24" | |
276 | text.TextScaled = true | |
277 | text.TextTransparency = 0 | |
278 | text.BackgroundTransparency = 1 | |
279 | text.TextTransparency = 0 | |
280 | text.TextStrokeTransparency = 0 | |
281 | text.Font = "SciFi" | |
282 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
283 | text.Text = "" | |
284 | ||
285 | ||
286 | ||
287 | local face = Head:FindFirstChild'face' | |
288 | if(not face)then | |
289 | NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"}) | |
290 | else | |
291 | face.Texture = "rbxassetid://1281412824" | |
292 | end | |
293 | ||
294 | --//=================================\\ | |
295 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
296 | --\\=================================// | |
297 | ||
298 | ArtificialHB = Instance.new("BindableEvent", script) | |
299 | ArtificialHB.Name = "ArtificialHB" | |
300 | ||
301 | script:WaitForChild("ArtificialHB") | |
302 | ||
303 | frame = Frame_Speed | |
304 | tf = 0 | |
305 | allowframeloss = false | |
306 | tossremainder = false | |
307 | lastframe = tick() | |
308 | script.ArtificialHB:Fire() | |
309 | ||
310 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
311 | tf = tf + s | |
312 | if tf >= frame then | |
313 | if allowframeloss then | |
314 | script.ArtificialHB:Fire() | |
315 | lastframe = tick() | |
316 | else | |
317 | for i = 1, math.floor(tf / frame) do | |
318 | script.ArtificialHB:Fire() | |
319 | end | |
320 | lastframe = tick() | |
321 | end | |
322 | if tossremainder then | |
323 | tf = 0 | |
324 | else | |
325 | tf = tf - frame * math.floor(tf / frame) | |
326 | end | |
327 | end | |
328 | end) | |
329 | ||
330 | --//=================================\\ | |
331 | --\\=================================// | |
332 | Player_Name = game.Players.LocalPlayer.Name | |
333 | Player = game.Players.LocalPlayer | |
334 | Character = Player.Character | |
335 | local txt = Instance.new("BillboardGui", Character) | |
336 | txt.Adornee = Character.Head | |
337 | txt.Name = "_status" | |
338 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
339 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
340 | local text = Instance.new("TextLabel", txt) | |
341 | text.Size = UDim2.new(10, 0, 7, 0) | |
342 | text.FontSize = "Size24" | |
343 | text.TextScaled = true | |
344 | text.TextTransparency = 0 | |
345 | text.BackgroundTransparency = 1 | |
346 | text.TextTransparency = 0 | |
347 | text.TextStrokeTransparency = 0 | |
348 | text.Font = "Antique" | |
349 | text.TextStrokeColor3 = BrickColor.new("Magenta").Color | |
350 | text.Text = Player_Name.. " The King Of InSaNiTY" | |
351 | ||
352 | warn("Edit made by maximum442 and SHYIME") | |
353 | warn("We're still updating it") | |
354 | warn("So if there is some problem contact me(maximum)") | |
355 | warn("Frosty's discord is Frosty#2229") | |
356 | warn("SHYIME's Discord is shimi#9518") | |
357 | --//=================================\\ | |
358 | --|| SOME FUNCTIONS | |
359 | --\\=================================// | |
360 | ||
361 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
362 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
363 | end | |
364 | ||
365 | function PositiveAngle(NUMBER) | |
366 | if NUMBER >= 0 then | |
367 | NUMBER = 0 | |
368 | end | |
369 | return NUMBER | |
370 | end | |
371 | ||
372 | function NegativeAngle(NUMBER) | |
373 | if NUMBER <= 0 then | |
374 | NUMBER = 0 | |
375 | end | |
376 | return NUMBER | |
377 | end | |
378 | ||
379 | function Swait(NUMBER) | |
380 | if NUMBER == 0 or NUMBER == nil then | |
381 | ArtificialHB.Event:wait() | |
382 | else | |
383 | for i = 1, NUMBER do | |
384 | ArtificialHB.Event:wait() | |
385 | end | |
386 | end | |
387 | end | |
388 | ||
389 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
390 | local NEWMESH = IT(MESH) | |
391 | if MESH == "SpecialMesh" then | |
392 | NEWMESH.MeshType = MESHTYPE | |
393 | if MESHID ~= "nil" and MESHID ~= "" then | |
394 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
395 | end | |
396 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
397 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
398 | end | |
399 | end | |
400 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
401 | NEWMESH.Scale = SCALE | |
402 | NEWMESH.Parent = PARENT | |
403 | return NEWMESH | |
404 | end | |
405 | ||
406 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
407 | local NEWPART = IT("Part") | |
408 | NEWPART.formFactor = FORMFACTOR | |
409 | NEWPART.Reflectance = REFLECTANCE | |
410 | NEWPART.Transparency = TRANSPARENCY | |
411 | NEWPART.CanCollide = false | |
412 | NEWPART.Locked = true | |
413 | NEWPART.Anchored = true | |
414 | if ANCHOR == false then | |
415 | NEWPART.Anchored = false | |
416 | end | |
417 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
418 | NEWPART.Name = NAME | |
419 | NEWPART.Size = SIZE | |
420 | NEWPART.Position = Torso.Position | |
421 | NEWPART.Material = MATERIAL | |
422 | NEWPART:BreakJoints() | |
423 | NEWPART.Parent = PARENT | |
424 | return NEWPART | |
425 | end | |
426 | ||
427 | local function weldBetween(a, b) | |
428 | local weldd = Instance.new("ManualWeld") | |
429 | weldd.Part0 = a | |
430 | weldd.Part1 = b | |
431 | weldd.C0 = CFrame.new() | |
432 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
433 | weldd.Parent = a | |
434 | return weldd | |
435 | end | |
436 | ||
437 | ||
438 | function QuaternionFromCFrame(cf) | |
439 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
440 | local trace = m00 + m11 + m22 | |
441 | if trace > 0 then | |
442 | local s = math.sqrt(1 + trace) | |
443 | local recip = 0.5 / s | |
444 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
445 | else | |
446 | local i = 0 | |
447 | if m11 > m00 then | |
448 | i = 1 | |
449 | end | |
450 | if m22 > (i == 0 and m00 or m11) then | |
451 | i = 2 | |
452 | end | |
453 | if i == 0 then | |
454 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
455 | local recip = 0.5 / s | |
456 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
457 | elseif i == 1 then | |
458 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
459 | local recip = 0.5 / s | |
460 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
461 | elseif i == 2 then | |
462 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
463 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
464 | end | |
465 | end | |
466 | end | |
467 | ||
468 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
469 | local xs, ys, zs = x + x, y + y, z + z | |
470 | local wx, wy, wz = w * xs, w * ys, w * zs | |
471 | local xx = x * xs | |
472 | local xy = x * ys | |
473 | local xz = x * zs | |
474 | local yy = y * ys | |
475 | local yz = y * zs | |
476 | local zz = z * zs | |
477 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
478 | end | |
479 | ||
480 | function QuaternionSlerp(a, b, t) | |
481 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
482 | local startInterp, finishInterp; | |
483 | if cosTheta >= 0.0001 then | |
484 | if (1 - cosTheta) > 0.0001 then | |
485 | local theta = ACOS(cosTheta) | |
486 | local invSinTheta = 1 / SIN(theta) | |
487 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
488 | finishInterp = SIN(t * theta) * invSinTheta | |
489 | else | |
490 | startInterp = 1 - t | |
491 | finishInterp = t | |
492 | end | |
493 | else | |
494 | if (1 + cosTheta) > 0.0001 then | |
495 | local theta = ACOS(-cosTheta) | |
496 | local invSinTheta = 1 / SIN(theta) | |
497 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
498 | finishInterp = SIN(t * theta) * invSinTheta | |
499 | else | |
500 | startInterp = t - 1 | |
501 | finishInterp = t | |
502 | end | |
503 | end | |
504 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
505 | end | |
506 | ||
507 | function Clerp(a, b, t) | |
508 | local qa = {QuaternionFromCFrame(a)} | |
509 | local qb = {QuaternionFromCFrame(b)} | |
510 | local ax, ay, az = a.x, a.y, a.z | |
511 | local bx, by, bz = b.x, b.y, b.z | |
512 | local _t = 1 - t | |
513 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
514 | end | |
515 | ||
516 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
517 | local frame = IT("Frame") | |
518 | frame.BackgroundTransparency = TRANSPARENCY | |
519 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
520 | frame.Position = POSITION | |
521 | frame.Size = SIZE | |
522 | frame.BackgroundColor3 = COLOR | |
523 | frame.BorderColor3 = BORDERCOLOR | |
524 | frame.Name = NAME | |
525 | frame.Parent = PARENT | |
526 | return frame | |
527 | end | |
528 | ||
529 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
530 | local label = IT("TextLabel") | |
531 | label.BackgroundTransparency = 1 | |
532 | label.Size = UD2(1, 0, 1, 0) | |
533 | label.Position = UD2(0, 0, 0, 0) | |
534 | label.TextColor3 = TEXTCOLOR | |
535 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
536 | label.TextTransparency = TRANSPARENCY | |
537 | label.FontSize = TEXTFONTSIZE | |
538 | label.Font = TEXTFONT | |
539 | label.BorderSizePixel = BORDERSIZEPIXEL | |
540 | label.TextScaled = false | |
541 | label.Text = TEXT | |
542 | label.Name = NAME | |
543 | label.Parent = PARENT | |
544 | return label | |
545 | end | |
546 | ||
547 | function NoOutlines(PART) | |
548 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
549 | end | |
550 | ||
551 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
552 | local NEWWELD = IT(TYPE) | |
553 | NEWWELD.Part0 = PART0 | |
554 | NEWWELD.Part1 = PART1 | |
555 | NEWWELD.C0 = C0 | |
556 | NEWWELD.C1 = C1 | |
557 | NEWWELD.Parent = PARENT | |
558 | return NEWWELD | |
559 | end | |
560 | ||
561 | local S = IT("Sound") | |
562 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
563 | local NEWSOUND = nil | |
564 | coroutine.resume(coroutine.create(function() | |
565 | NEWSOUND = S:Clone() | |
566 | NEWSOUND.Parent = PARENT | |
567 | NEWSOUND.Volume = VOLUME | |
568 | NEWSOUND.Pitch = PITCH | |
569 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
570 | NEWSOUND:play() | |
571 | if DOESLOOP == true then | |
572 | NEWSOUND.Looped = true | |
573 | else | |
574 | repeat wait(1) until NEWSOUND.Playing == false | |
575 | NEWSOUND:remove() | |
576 | end | |
577 | end)) | |
578 | return NEWSOUND | |
579 | end | |
580 | ||
581 | function CFrameFromTopBack(at, top, back) | |
582 | local right = top:Cross(back) | |
583 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
584 | end | |
585 | ||
586 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
587 | function WACKYEFFECT(Table) | |
588 | local TYPE = (Table.EffectType or "Sphere") | |
589 | local SIZE = (Table.Size or VT(1,1,1)) | |
590 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
591 | local TRANSPARENCY = (Table.Transparency or 0) | |
592 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
593 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
594 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
595 | local ROTATION1 = (Table.RotationX or 0) | |
596 | local ROTATION2 = (Table.RotationY or 0) | |
597 | local ROTATION3 = (Table.RotationZ or 0) | |
598 | local MATERIAL = (Table.Material or "Neon") | |
599 | local COLOR = (Table.Color or C3(0,0,0)) | |
600 | local TIME = (Table.Time or 45) | |
601 | local SOUNDID = (Table.SoundID or nil) | |
602 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
603 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
604 | coroutine.resume(coroutine.create(function() | |
605 | local PLAYSSOUND = false | |
606 | local SOUND = nil | |
607 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
608 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
609 | PLAYSSOUND = true | |
610 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
611 | end | |
612 | EFFECT.Color = COLOR | |
613 | local MSH = nil | |
614 | if TYPE == "Sphere" then | |
615 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
616 | elseif TYPE == "Block" then | |
617 | MSH = IT("BlockMesh",EFFECT) | |
618 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
619 | elseif TYPE == "Wave" then | |
620 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
621 | elseif TYPE == "Ring" then | |
622 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
623 | elseif TYPE == "Slash" then | |
624 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
625 | elseif TYPE == "Round Slash" then | |
626 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
627 | elseif TYPE == "Swirl" then | |
628 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
629 | elseif TYPE == "Skull" then | |
630 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
631 | elseif TYPE == "Crystal" then | |
632 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
633 | end | |
634 | if MSH ~= nil then | |
635 | local MOVESPEED = nil | |
636 | if MOVEDIRECTION ~= nil then | |
637 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
638 | end | |
639 | local GROWTH = SIZE - ENDSIZE | |
640 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
641 | if TYPE == "Block" then | |
642 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
643 | else | |
644 | EFFECT.CFrame = CFRAME | |
645 | end | |
646 | for LOOP = 1, TIME+1 do | |
647 | Swait() | |
648 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
649 | if TYPE == "Wave" then | |
650 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
651 | end | |
652 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
653 | if TYPE == "Block" then | |
654 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
655 | else | |
656 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
657 | end | |
658 | if MOVEDIRECTION ~= nil then | |
659 | local ORI = EFFECT.Orientation | |
660 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
661 | EFFECT.Orientation = ORI | |
662 | end | |
663 | end | |
664 | if PLAYSSOUND == false then | |
665 | EFFECT:remove() | |
666 | else | |
667 | SOUND.Stopped:Connect(function() | |
668 | EFFECT:remove() | |
669 | end) | |
670 | end | |
671 | else | |
672 | if PLAYSSOUND == false then | |
673 | EFFECT:remove() | |
674 | else | |
675 | repeat Swait() until SOUND.Playing == false | |
676 | EFFECT:remove() | |
677 | end | |
678 | end | |
679 | end)) | |
680 | end | |
681 | ||
682 | function MakeForm(PART,TYPE) | |
683 | if TYPE == "Cyl" then | |
684 | local MSH = IT("CylinderMesh",PART) | |
685 | elseif TYPE == "Ball" then | |
686 | local MSH = IT("SpecialMesh",PART) | |
687 | MSH.MeshType = "Sphere" | |
688 | elseif TYPE == "Wedge" then | |
689 | local MSH = IT("SpecialMesh",PART) | |
690 | MSH.MeshType = "Wedge" | |
691 | end | |
692 | end | |
693 | ||
694 | Debris = game:GetService("Debris") | |
695 | ||
696 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
697 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
698 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
699 | end | |
700 | ||
701 | function Kill(Char) | |
702 | local NewCharacter = IT("Model",Effects) | |
703 | NewCharacter.Name = "rekt player" | |
704 | for _, c in pairs(Char:GetDescendants()) do | |
705 | if c:IsA("BasePart") and c.Transparency == 0 then | |
706 | if c.Parent == Char then | |
707 | getbloody(c,5) | |
708 | end | |
709 | c:BreakJoints() | |
710 | c.Material = "Glass" | |
711 | c.Color = C3(0,0,0) | |
712 | c.CanCollide = false | |
713 | c.Transparency = 0.005 | |
714 | if c:FindFirstChildOfClass("SpecialMesh") then | |
715 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
716 | end | |
717 | if c.Name == "Head" then | |
718 | c:ClearAllChildren() | |
719 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
720 | end | |
721 | if c.ClassName == "MeshPart" then | |
722 | c.TextureID = "" | |
723 | end | |
724 | if c:FindFirstChildOfClass("BodyPosition") then | |
725 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
726 | end | |
727 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
728 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
729 | end | |
730 | c.Parent = NewCharacter | |
731 | c.Name = "DeadPart" | |
732 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
733 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
734 | end | |
735 | end | |
736 | Char:remove() | |
737 | Debris:AddItem(NewCharacter,5) | |
738 | end | |
739 | ||
740 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
741 | local CHILDREN = workspace:GetDescendants() | |
742 | for index, CHILD in pairs(CHILDREN) do | |
743 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
744 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
745 | if HUM then | |
746 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
747 | if TORSO then | |
748 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
749 | if BRUTAL == true then | |
750 | Kill(CHILD) | |
751 | else | |
752 | CHILD:BreakJoints() | |
753 | end | |
754 | end | |
755 | end | |
756 | end | |
757 | end | |
758 | end | |
759 | end | |
760 | ||
761 | function Morning_Star() | |
762 | ATTACK = true | |
763 | Rooted = true | |
764 | for i=0, 1, 0.1 / Animation_Speed do | |
765 | Swait() | |
766 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
769 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
772 | end | |
773 | coroutine.resume(coroutine.create(function() | |
774 | local POS = Mouse.Hit.p | |
775 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0)) | |
776 | MakeForm(RAY,"Cyl") | |
777 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0)) | |
778 | MakeForm(SPHERE,"Ball") | |
779 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
780 | MakeForm(SHIELD,"Ball") | |
781 | SHIELD.CFrame = CF(POS) | |
782 | RAY.CFrame = CF(POS) | |
783 | SPHERE.CFrame = CF(POS) | |
784 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
785 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
786 | for i = 1, 200 do | |
787 | Swait() | |
788 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
789 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
790 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
791 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
792 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
793 | end | |
794 | for i = 1, 45 do | |
795 | Swait() | |
796 | RAY.Transparency = RAY.Transparency + 1/45 | |
797 | SPHERE.Transparency = RAY.Transparency | |
798 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
799 | end | |
800 | RAY:remove() | |
801 | SHIELD:remove() | |
802 | SPHERE:remove() | |
803 | end)) | |
804 | for i=0, 1, 0.1 / Animation_Speed do | |
805 | Swait() | |
806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
812 | end | |
813 | ATTACK = false | |
814 | Rooted = false | |
815 | end | |
816 | ||
817 | function Prison_Key() | |
818 | if Mouse.Target ~= nil then | |
819 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
820 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
821 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
822 | local GYRO = IT("BodyGyro",RootPart) | |
823 | GYRO.D = 750 | |
824 | GYRO.P = 20000 | |
825 | GYRO.MaxTorque = VT(0,40000000,0) | |
826 | local grav = Instance.new("BodyPosition",TORSO) | |
827 | grav.D = 15 | |
828 | grav.P = 20000 | |
829 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
830 | grav.position = TORSO.Position | |
831 | local GYRO2 = IT("BodyGyro",TORSO) | |
832 | GYRO2.D = 750 | |
833 | GYRO2.P = 20000 | |
834 | GYRO2.MaxTorque = VT(0,40000000,0) | |
835 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
836 | grav.Name = "Jail" | |
837 | local LOCKPARTS = {} | |
838 | ATTACK = true | |
839 | Rooted = false | |
840 | local LOCK = IT("Model",Effects) | |
841 | LOCK.Name = "Lock" | |
842 | local LOCK2 = IT("Model",LOCK) | |
843 | LOCK2.Name = "Metal" | |
844 | --CREATE LOCK-- | |
845 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1)) | |
846 | LOCK.PrimaryPart = BASE | |
847 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
848 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3)) | |
849 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
850 | MakeForm(PRT,"Cyl") | |
851 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
852 | PRT.Color = C3(0,0,0) | |
853 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
854 | MakeForm(PRT,"Cyl") | |
855 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
856 | PRT.Color = C3(0,0,0) | |
857 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
858 | for i = 1, 45 do | |
859 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
860 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
861 | end | |
862 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
863 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
864 | LOCK2.PrimaryPart = PRT | |
865 | --------------- | |
866 | local CHILDREN = LOCK:GetDescendants() | |
867 | for index, CHILD in pairs(CHILDREN) do | |
868 | if CHILD:IsA("BasePart") then | |
869 | CHILD.Transparency = 1 | |
870 | end | |
871 | end | |
872 | for i = 1, 75 do | |
873 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
874 | Swait() | |
875 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
876 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
877 | local CHILDREN = LOCK:GetDescendants() | |
878 | for index, CHILD in pairs(CHILDREN) do | |
879 | if CHILD:IsA("BasePart") then | |
880 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
881 | end | |
882 | end | |
883 | end | |
884 | HUM.DisplayDistanceType = "None" | |
885 | local KEY = IT("Model",Effects) | |
886 | KEY.Name = "Key" | |
887 | --CREATE KEY-- | |
888 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
889 | KEY.PrimaryPart = KBASE | |
890 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
891 | local WLD = weldBetween(RightArm,KBASE) | |
892 | for i = 1, 45 do | |
893 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
894 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
895 | weldBetween(KBASE,PRT) | |
896 | end | |
897 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
898 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
899 | weldBetween(KBASE,PRT) | |
900 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
901 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
902 | weldBetween(KBASE,PRT) | |
903 | -------------- | |
904 | Rooted = true | |
905 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
906 | coroutine.resume(coroutine.create(function() | |
907 | for i = 1, 10 do | |
908 | Swait() | |
909 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
910 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
911 | end | |
912 | CreateSound(1149318312,BASE,5,1,false) | |
913 | CreateSound(160772554,BASE,3,1,false) | |
914 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
915 | for i = 1, 4 do | |
916 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
917 | end | |
918 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
919 | wait(1) | |
920 | TORSO.Parent.Parent = LOCK | |
921 | for i = 1, 75 do | |
922 | Swait() | |
923 | local CHILDREN = KEY:GetDescendants() | |
924 | for index, CHILD in pairs(CHILDREN) do | |
925 | if CHILD:IsA("BasePart") then | |
926 | CHILD.Transparency = i/25 | |
927 | end | |
928 | end | |
929 | local CHILDREN = LOCK:GetDescendants() | |
930 | for index, CHILD in pairs(CHILDREN) do | |
931 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
932 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
933 | elseif CHILD.ClassName == "Decal" then | |
934 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
935 | end | |
936 | end | |
937 | end | |
938 | TORSO.Parent:ClearAllChildren() | |
939 | KEY:remove() | |
940 | LOCK:remove() | |
941 | end)) | |
942 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
943 | GYRO:remove() | |
944 | ATTACK = false | |
945 | Rooted = false | |
946 | end | |
947 | end | |
948 | end | |
949 | ||
950 | local HATWELD = nil | |
951 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
952 | PLAYMAINANIMINANIM = false | |
953 | if WhichPose == "Cast1" then | |
954 | for i=0, Time, 0.1 / Animation_Speed do | |
955 | Swait() | |
956 | if Magic == true then | |
957 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
958 | end | |
959 | if Gyro ~= nil and Gyro ~= false then | |
960 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
961 | end | |
962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
968 | end | |
969 | elseif WhichPose == "Cast2" then | |
970 | for i=0, Time, 0.1 / Animation_Speed do | |
971 | Swait() | |
972 | if Magic == true then | |
973 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
974 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
975 | end | |
976 | if Gyro ~= nil and Gyro ~= false then | |
977 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
978 | end | |
979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
985 | end | |
986 | elseif WhichPose == "RightArmUp" then | |
987 | for i=0, Time, 0.1 / Animation_Speed do | |
988 | Swait() | |
989 | if Magic == true then | |
990 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
991 | end | |
992 | if Gyro ~= nil and Gyro ~= false then | |
993 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
994 | end | |
995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1001 | end | |
1002 | elseif WhichPose == "Taunt" then | |
1003 | for i=0, Time, 0.1 / Animation_Speed do | |
1004 | Swait() | |
1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1011 | end | |
1012 | HATWELD.Part0 = RightArm | |
1013 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1014 | CreateSound(221057812,Torso,10,1,false) | |
1015 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1016 | Swait() | |
1017 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1021 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1023 | end | |
1024 | for i=0, Time, 0.1 / Animation_Speed do | |
1025 | Swait() | |
1026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1032 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1033 | end | |
1034 | HATWELD.Part0 = Head | |
1035 | HATWELD.C0 = CF(0,0.35,0) | |
1036 | elseif WhichPose == "Prepare key" then | |
1037 | for i=0, Time, 0.1 / Animation_Speed do | |
1038 | Swait() | |
1039 | if Gyro ~= nil and Gyro ~= false then | |
1040 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1041 | end | |
1042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1048 | end | |
1049 | elseif WhichPose == "Turn key" then | |
1050 | for i=0, Time, 0.1 / Animation_Speed do | |
1051 | Swait() | |
1052 | if Gyro ~= nil and Gyro ~= false then | |
1053 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1054 | end | |
1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1061 | end | |
1062 | end | |
1063 | PLAYMAINANIM = true | |
1064 | end | |
1065 | ||
1066 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
1067 | if FLOOR ~= nil then | |
1068 | for i = 1, AMOUNT do | |
1069 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
1070 | DEBREE.Material = FLOOR.Material | |
1071 | DEBREE.Color = FLOOR.Color | |
1072 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1073 | if DOES360 == true then | |
1074 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1075 | else | |
1076 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
1077 | end | |
1078 | coroutine.resume(coroutine.create(function() | |
1079 | Swait(15) | |
1080 | DEBREE.Parent = workspace | |
1081 | DEBREE.CanCollide = true | |
1082 | Debris:AddItem(DEBREE,SWAIT) | |
1083 | end)) | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | ||
1088 | function SpawnTrail(FROM,TO) | |
1089 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1090 | MakeForm(TRAIL,"Cyl") | |
1091 | local DIST = (FROM - TO).Magnitude | |
1092 | TRAIL.Size = VT(0.1,DIST,0.1) | |
1093 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1094 | coroutine.resume(coroutine.create(function() | |
1095 | for i = 1, 5 do | |
1096 | Swait() | |
1097 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1098 | end | |
1099 | TRAIL:remove() | |
1100 | end)) | |
1101 | end | |
1102 | ||
1103 | local Decal = IT("Decal") | |
1104 | function SpawnBulletHole(POSITION) | |
1105 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2)) | |
1106 | local decal = Decal:Clone() | |
1107 | decal.Parent = O1 | |
1108 | decal.Face = "Top" | |
1109 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1110 | local decal2 = Decal:Clone() | |
1111 | decal2.Parent = O1 | |
1112 | decal2.Face = "Bottom" | |
1113 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1114 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
1115 | Debris:AddItem(O1,5) | |
1116 | end | |
1117 | ||
1118 | local asd = Instance.new("ParticleEmitter") | |
1119 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1120 | asd.LightEmission = .1 | |
1121 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1122 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)}) | |
1123 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1124 | asd.Transparency = bbb | |
1125 | asd.Size = aaa | |
1126 | asd.ZOffset = .9 | |
1127 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1128 | asd.LockedToPart = false | |
1129 | asd.EmissionDirection = "Back" | |
1130 | asd.Lifetime = NumberRange.new(1, 2) | |
1131 | asd.Rotation = NumberRange.new(-100, 100) | |
1132 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1133 | asd.Speed = NumberRange.new(10) | |
1134 | asd.Enabled = false | |
1135 | asd.VelocitySpread = 999 | |
1136 | ||
1137 | function getbloody(victim,amount) | |
1138 | local PART = IT("Part",Effects) | |
1139 | PART.Transparency = 1 | |
1140 | PART.Size = victim.Size | |
1141 | PART.Anchored = true | |
1142 | PART.CanCollide = false | |
1143 | PART.CFrame = CF(victim.Position) | |
1144 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1145 | Debris:AddItem(PART,5) | |
1146 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1147 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1148 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1149 | local prtcl = asd:Clone() | |
1150 | prtcl.Parent = PART | |
1151 | prtcl:Emit(amount*10) | |
1152 | end | |
1153 | ||
1154 | function BulletDetection(FROM,TO) | |
1155 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1156 | coroutine.resume(coroutine.create(function() | |
1157 | if AIMHIT ~= nil then | |
1158 | if AIMHIT.Parent ~= Character then | |
1159 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1160 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
1161 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
1162 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
1163 | if AIMHIT.Parent.ClassName == "Accessory" then | |
1164 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
1165 | AIMHIT.Parent.Parent:BreakJoints() | |
1166 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
1167 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
1168 | AIMHIT.Parent.Parent.Head:remove() | |
1169 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1170 | end | |
1171 | else | |
1172 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT) | |
1173 | end | |
1174 | elseif AIMHIT.Name == "Head" then | |
1175 | getbloody(AIMHIT,15) | |
1176 | AIMHIT.Parent:BreakJoints() | |
1177 | AIMHIT:remove() | |
1178 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1179 | end | |
1180 | end | |
1181 | else | |
1182 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
1183 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
1184 | end | |
1185 | end | |
1186 | end | |
1187 | end)) | |
1188 | return AIMHIT,AIMPOS,NORMAL | |
1189 | end | |
1190 | ||
1191 | ||
1192 | function Shatter(Part) | |
1193 | if Part.Transparency == 0 then | |
1194 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
1195 | Debris:AddItem(SOUNDPART,5) | |
1196 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
1197 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
1198 | local SIZESET = SIZE/4 | |
1199 | local XOffset = Part.Size.X*1.5/SIZESET | |
1200 | local YOffset = Part.Size.Y*1.5/SIZESET | |
1201 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
1202 | for x = 1, math.ceil(XOffset) do | |
1203 | for y = 1, math.ceil(YOffset) do | |
1204 | for z = 1, math.ceil(ZOffset) do | |
1205 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
1206 | SHARD.CanCollide = true | |
1207 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
1208 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
1209 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
1210 | end | |
1211 | end | |
1212 | end | |
1213 | end | |
1214 | Part:remove() | |
1215 | end | |
1216 | ||
1217 | function MakeForm(PART,TYPE) | |
1218 | if TYPE == "Cyl" then | |
1219 | local MSH = IT("CylinderMesh",PART) | |
1220 | elseif TYPE == "Ball" then | |
1221 | local MSH = IT("SpecialMesh",PART) | |
1222 | MSH.MeshType = "Sphere" | |
1223 | elseif TYPE == "Wedge" then | |
1224 | local MSH = IT("SpecialMesh",PART) | |
1225 | MSH.MeshType = "Wedge" | |
1226 | end | |
1227 | end | |
1228 | ||
1229 | Debris = game:GetService("Debris") | |
1230 | ||
1231 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1232 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1233 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1234 | end | |
1235 | ||
1236 | function turnto(position) | |
1237 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1238 | end | |
1239 | ||
1240 | ||
1241 | function MakeForm(PART,TYPE) | |
1242 | if TYPE == "Cyl" then | |
1243 | local MSH = IT("CylinderMesh",PART) | |
1244 | elseif TYPE == "Ball" then | |
1245 | local MSH = IT("SpecialMesh",PART) | |
1246 | MSH.MeshType = "Sphere" | |
1247 | elseif TYPE == "Wedge" then | |
1248 | local MSH = IT("SpecialMesh",PART) | |
1249 | MSH.MeshType = "Wedge" | |
1250 | end | |
1251 | end | |
1252 | ||
1253 | Debris = game:GetService("Debris") | |
1254 | ||
1255 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1256 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1257 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1258 | end | |
1259 | ||
1260 | function turnto(position) | |
1261 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1262 | end | |
1263 | ||
1264 | ||
1265 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1266 | if FLOOR ~= nil then | |
1267 | coroutine.resume(coroutine.create(function() | |
1268 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1269 | PART.CFrame = CF(POSITION) | |
1270 | for i = 1, 45 do | |
1271 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1272 | RingPiece.Material = FLOOR.Material | |
1273 | RingPiece.Color = FLOOR.Color | |
1274 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1275 | Debris:AddItem(RingPiece,SWAIT) | |
1276 | end | |
1277 | PART:remove() | |
1278 | end)) | |
1279 | end | |
1280 | end | |
1281 | ||
1282 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1283 | if FLOOR ~= nil then | |
1284 | for i = 1, AMOUNT do | |
1285 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1286 | DEBREE.Material = FLOOR.Material | |
1287 | DEBREE.Color = FLOOR.Color | |
1288 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1289 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1290 | coroutine.resume(coroutine.create(function() | |
1291 | Swait(15) | |
1292 | DEBREE.Parent = workspace | |
1293 | DEBREE.CanCollide = true | |
1294 | Debris:AddItem(DEBREE,SWAIT) | |
1295 | end)) | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | ||
1300 | ||
1301 | ||
1302 | --//=================================\\ | |
1303 | --|| WEAPON CREATION | |
1304 | --\\=================================// | |
1305 | ||
1306 | for i = 1, 35 do | |
1307 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false) | |
1308 | FACE.Color = C3(0,0,0) | |
1309 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1310 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1311 | end | |
1312 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false) | |
1313 | MakeForm(EYE,"Ball") | |
1314 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1315 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false) | |
1316 | MakeForm(EYE2,"Ball") | |
1317 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1318 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false) | |
1319 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0)) | |
1320 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1321 | ||
1322 | local BODY = {} | |
1323 | ||
1324 | for _, c in pairs(Character:GetDescendants()) do | |
1325 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1326 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1327 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1328 | end | |
1329 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1330 | elseif c:IsA("JointInstance") then | |
1331 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1332 | end | |
1333 | end | |
1334 | ||
1335 | for e = 1, #BODY do | |
1336 | if BODY[e] ~= nil then | |
1337 | local STUFF = BODY[e] | |
1338 | local PART = STUFF[1] | |
1339 | local PARENT = STUFF[2] | |
1340 | local MATERIAL = STUFF[3] | |
1341 | local COLOR = STUFF[4] | |
1342 | local TRANSPARENCY = STUFF[5] | |
1343 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1344 | PART.Material = MATERIAL | |
1345 | PART.Color = COLOR | |
1346 | PART.Transparency = TRANSPARENCY | |
1347 | end | |
1348 | PART.AncestryChanged:Connect(function() | |
1349 | PART.Parent = PARENT | |
1350 | end) | |
1351 | end | |
1352 | end | |
1353 | ||
1354 | function refit() | |
1355 | Character.Parent = workspace | |
1356 | for e = 1, #BODY do | |
1357 | if BODY[e] ~= nil then | |
1358 | local STUFF = BODY[e] | |
1359 | local PART = STUFF[1] | |
1360 | local PARENT = STUFF[2] | |
1361 | local MATERIAL = STUFF[3] | |
1362 | local COLOR = STUFF[4] | |
1363 | local TRANSPARENCY = STUFF[5] | |
1364 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1365 | PART.Material = MATERIAL | |
1366 | PART.Color = COLOR | |
1367 | PART.Transparency = TRANSPARENCY | |
1368 | end | |
1369 | if PART.Parent ~= PARENT then | |
1370 | Humanoid:remove() | |
1371 | PART.Parent = PARENT | |
1372 | Humanoid = IT("Humanoid",Character) | |
1373 | end | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | ||
1378 | local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color | |
1379 | local SKILLFONT = "SciFi" | |
1380 | local SKILLTEXTSIZE = 7 | |
1381 | ||
1382 | Humanoid.Died:connect(function() | |
1383 | refit() | |
1384 | end) | |
1385 | ||
1386 | function Blink() | |
1387 | coroutine.resume(coroutine.create(function() | |
1388 | if EYE ~= nil then | |
1389 | for i = 1, 5 do | |
1390 | Swait() | |
1391 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
1392 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1393 | end | |
1394 | for i = 1, 7 do | |
1395 | Swait() | |
1396 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
1397 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1398 | end | |
1399 | EYE.Mesh.Scale = VT(1,1,1) | |
1400 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1401 | end | |
1402 | end)) | |
1403 | end | |
1404 | ||
1405 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
1406 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
1407 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1408 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1409 | ||
1410 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
1411 | local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4") | |
1412 | ||
1413 | local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME) | |
1414 | AMMOIMAGE2.Size = UD2(1,0,1,0) | |
1415 | AMMOIMAGE2.BackgroundTransparency = 1 | |
1416 | AMMOIMAGE2.BorderSizePixel = 0 | |
1417 | AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583" | |
1418 | ||
1419 | for i = 1, 35 do | |
1420 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1421 | FACE.Color = BrickColor.new("Magenta").Color | |
1422 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1423 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1424 | end | |
1425 | ||
1426 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1427 | MakeForm(Eye,"Ball") | |
1428 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1429 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1430 | MakeForm(Eye,"Ball") | |
1431 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1432 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1433 | MakeForm(Eye,"Ball") | |
1434 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1435 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1436 | MakeForm(Eye,"Ball") | |
1437 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1438 | ||
1439 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false) | |
1440 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1441 | for i = 1, 3 do | |
1442 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1443 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1444 | MakeForm(Part,"Cyl") | |
1445 | end | |
1446 | for i = 1, 3 do | |
1447 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1448 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
1449 | MakeForm(Part,"Cyl") | |
1450 | end | |
1451 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1452 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1453 | MakeForm(Part,"Wedge") | |
1454 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1455 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1456 | MakeForm(Part,"Wedge") | |
1457 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1458 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1459 | MakeForm(Part,"Wedge") | |
1460 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1461 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1462 | MakeForm(Part,"Wedge") | |
1463 | ||
1464 | ||
1465 | ||
1466 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false) | |
1467 | MakeForm(HAT1,"Cyl") | |
1468 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1469 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false) | |
1470 | BELT.Color = BrickColor.new("Magenta").Color | |
1471 | MakeForm(BELT,"Cyl") | |
1472 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1473 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false) | |
1474 | MakeForm(HAT2,"Cyl") | |
1475 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1476 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false) | |
1477 | BELT.Color = BrickColor.new("Magenta").Color | |
1478 | MakeForm(BELT,"Cyl") | |
1479 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1480 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1481 | MakeForm(GEM,"Ball") | |
1482 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1483 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1484 | MakeForm(GEM,"Ball") | |
1485 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1486 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1487 | MakeForm(GEM,"Ball") | |
1488 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1489 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1490 | MakeForm(GEM,"Ball") | |
1491 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | ||
1497 | --//=================================\\ | |
1498 | --|| DAMAGE FUNCTIONS | |
1499 | --\\=================================// | |
1500 | ||
1501 | function StatLabel(CFRAME, TEXT, COLOR) | |
1502 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1503 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1504 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1505 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1506 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1507 | BILLBOARDGUI.Adornee = STATPART | |
1508 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1509 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1510 | BILLBOARDGUI.AlwaysOnTop = false | |
1511 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1512 | TEXTLABEL.BackgroundTransparency = 1 | |
1513 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1514 | TEXTLABEL.Text = TEXT | |
1515 | TEXTLABEL.Font = SKILLFONT | |
1516 | TEXTLABEL.FontSize="Size42" | |
1517 | TEXTLABEL.TextColor3 = COLOR | |
1518 | TEXTLABEL.TextStrokeTransparency = 0 | |
1519 | TEXTLABEL.TextScaled = true | |
1520 | TEXTLABEL.TextWrapped = true | |
1521 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1522 | for i = 1, 10 do | |
1523 | Swait() | |
1524 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1525 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
1526 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1527 | end | |
1528 | THEPART.Parent = nil | |
1529 | end),STATPART, TEXTLABEL) | |
1530 | end | |
1531 | ||
1532 | --//=================================\\ | |
1533 | --|| DAMAGING | |
1534 | --\\=================================// | |
1535 | ||
1536 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1537 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1538 | defence.Name = ("HitBy"..Player.Name) | |
1539 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1540 | Damage = Damage * DAMAGEMULTIPLIER | |
1541 | if Humanoid.Health ~= 0 then | |
1542 | local CritChance = MRANDOM(1,100) | |
1543 | if Damage > Humanoid.Health then | |
1544 | Damage = math.ceil(Humanoid.Health) | |
1545 | if Damage == 0 then | |
1546 | Damage = 0.1 | |
1547 | end | |
1548 | end | |
1549 | Humanoid.Health = Humanoid.Health - Damage | |
1550 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1551 | end | |
1552 | end | |
1553 | ||
1554 | function Ghostify(POSITION,RANGE) | |
1555 | local CHILDREN = workspace:GetDescendants() | |
1556 | for index, CHILD in pairs(CHILDREN) do | |
1557 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1558 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1559 | if HUM then | |
1560 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1561 | if TORSO then | |
1562 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1563 | local GHOST = GHOSTBASE:Clone() | |
1564 | GHOST.Parent = Effects | |
1565 | GHOST.Torso.CFrame = TORSO.CFrame | |
1566 | table.insert(GHOSTS,GHOST) | |
1567 | CHILD:remove() | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | ||
1575 | --//=================================\\ | |
1576 | --|| ATTACK FUNCTIONS AND STUFF | |
1577 | --\\=================================// | |
1578 | ||
1579 | function Shell() | |
1580 | ATTACK = false | |
1581 | Rooted = false | |
1582 | local GYRO = IT("BodyGyro",RootPart) | |
1583 | GYRO.D = 750 | |
1584 | GYRO.P = 20000 | |
1585 | GYRO.MaxTorque = VT(0,40000000,0) | |
1586 | for i=0, 1, 0.1 / Animation_Speed do | |
1587 | Swait() | |
1588 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1589 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1591 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1592 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1593 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1594 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1595 | end | |
1596 | GYRO:remove() | |
1597 | CreateSound(130113322, Gun, 5, 1, false) | |
1598 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
1599 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
1600 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1601 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1602 | Swait() | |
1603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1607 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1609 | end | |
1610 | ATTACK = false | |
1611 | Rooted = false | |
1612 | end | |
1613 | ||
1614 | function Taunt() | |
1615 | ATTACK = true | |
1616 | Rooted = false | |
1617 | TAUNT = true | |
1618 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1619 | Swait() | |
1620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1623 | end | |
1624 | for i=0, 3, 0.1 / Animation_Speed do | |
1625 | Swait() | |
1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1629 | end | |
1630 | CreateSound(363808674, Torso, 10, 1.3) | |
1631 | for i=0, 1, 0.1 / Animation_Speed do | |
1632 | Swait() | |
1633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1636 | end | |
1637 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1638 | CreateSound(649634100, Torso, 10, 0.8) | |
1639 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1640 | Swait() | |
1641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1644 | end | |
1645 | ATTACK = false | |
1646 | Rooted = false | |
1647 | TAUNT = false | |
1648 | end | |
1649 | ||
1650 | function SinfulShell() | |
1651 | ATTACK = true | |
1652 | Rooted = false | |
1653 | local GYRO = IT("BodyGyro",RootPart) | |
1654 | GYRO.D = 750 | |
1655 | GYRO.P = 20000 | |
1656 | GYRO.MaxTorque = VT(0,40000000,0) | |
1657 | for i=0, 1, 0.1 / Animation_Speed do | |
1658 | Swait() | |
1659 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1666 | end | |
1667 | GYRO:remove() | |
1668 | CreateSound(132456187, Gun, 5, 1, false) | |
1669 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1670 | coroutine.resume(coroutine.create(function() | |
1671 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0)) | |
1672 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0)) | |
1673 | Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0) | |
1674 | local AIMPOINT = Mouse.Hit.p | |
1675 | local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p | |
1676 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
1677 | local IMPACTED = false | |
1678 | CreateSound(1393698948, Bullet, 10, 1, true) | |
1679 | for E = 1, 50 do | |
1680 | if IMPACTED == true then | |
1681 | break | |
1682 | end | |
1683 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
1684 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
1685 | for i = 1, 5 do | |
1686 | Swait() | |
1687 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1688 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
1689 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
1690 | if AIMHIT ~= nil then | |
1691 | IMPACTED = true | |
1692 | break | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1697 | for i = 1, 7 do | |
1698 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1699 | end | |
1700 | Ghostify(Bullet.Position,10) | |
1701 | Bullet:remove() | |
1702 | end)) | |
1703 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1704 | Swait() | |
1705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1711 | end | |
1712 | ATTACK = false | |
1713 | Rooted = false | |
1714 | end | |
1715 | ||
1716 | ||
1717 | ||
1718 | ||
1719 | function Astral_Hop() | |
1720 | ATTACK = true | |
1721 | Rooted = false | |
1722 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1723 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1724 | local decal = Decal:Clone() | |
1725 | decal.Parent = O1 | |
1726 | decal.Face = "Top" | |
1727 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1728 | local decal2 = Decal:Clone() | |
1729 | decal2.Parent = O1 | |
1730 | decal2.Face = "Bottom" | |
1731 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1732 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1733 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1734 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1735 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1736 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1737 | local decal = Decal:Clone() | |
1738 | decal.Parent = O2 | |
1739 | decal.Face = "Top" | |
1740 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1741 | local decal2 = Decal:Clone() | |
1742 | decal2.Parent = O2 | |
1743 | decal2.Face = "Bottom" | |
1744 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1745 | CreateSound("153613030", O1, 10, 0.7) | |
1746 | CreateSound("153613030", O2, 10, 0.7) | |
1747 | for i = 1, 75 do | |
1748 | Swait() | |
1749 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1750 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1751 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1752 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1759 | ||
1760 | end | |
1761 | ||
1762 | ||
1763 | Rooted = true | |
1764 | UNANCHOR = false | |
1765 | RootPart.Anchored = true | |
1766 | VALUE1 = true | |
1767 | for i = 1, 15 do | |
1768 | Swait() | |
1769 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1776 | end | |
1777 | RootPart.CFrame = ROOT.CFrame | |
1778 | ROOT:remove() | |
1779 | for i = 1, 15 do | |
1780 | Swait() | |
1781 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1782 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1786 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1787 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1788 | end | |
1789 | VALUE1 = false | |
1790 | coroutine.resume(coroutine.create(function() | |
1791 | for i = 1, 75 do | |
1792 | Swait() | |
1793 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1794 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1795 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1796 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1797 | end | |
1798 | O1:remove() | |
1799 | O2:remove() | |
1800 | end)) | |
1801 | UNANCHOR = true | |
1802 | RootPart.Anchored = false | |
1803 | ATTACK = false | |
1804 | Rooted = false | |
1805 | end | |
1806 | ||
1807 | ||
1808 | function Technobeam() | |
1809 | ATTACK = true | |
1810 | Rooted = false | |
1811 | local GYRO = IT("BodyGyro",RootPart) | |
1812 | GYRO.D = 100 | |
1813 | GYRO.P = 2000 | |
1814 | GYRO.MaxTorque = VT(0,4000000,0) | |
1815 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1816 | CreateSound("93724183", RightArm, 5, 1, false) | |
1817 | for i=1, 35 do | |
1818 | Swait() | |
1819 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1820 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | end | |
1828 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0)) | |
1829 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
1830 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1831 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1832 | Shatter(hit) | |
1833 | end | |
1834 | end) | |
1835 | local I = 0 | |
1836 | repeat | |
1837 | Swait() | |
1838 | I = I + 1 | |
1839 | if I <= 10 then | |
1840 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
1841 | end | |
1842 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
1843 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
1844 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
1845 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
1846 | BEAM.Size = VT(2,2,DISTANCE) | |
1847 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1848 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1849 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1850 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1855 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1857 | if ENDHIT ~= nil then | |
1858 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
1859 | Shatter(ENDHIT) | |
1860 | end | |
1861 | end | |
1862 | until LOOP.Playing == false | |
1863 | GYRO:remove() | |
1864 | BEAM:remove() | |
1865 | ATTACK = false | |
1866 | Rooted = false | |
1867 | end | |
1868 | ||
1869 | function SpawnSmite(POS) | |
1870 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1871 | local EMITPOS = HITPOS | |
1872 | if HITFLOOR ~= nil then | |
1873 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1874 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1875 | EMITPOS = HITPOS | |
1876 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1877 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1878 | EMITPOS = HITPOS | |
1879 | end | |
1880 | end | |
1881 | if HITFLOOR ~= nil then | |
1882 | ApplyAoE(EMITPOS,10) | |
1883 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1884 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1885 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1886 | for i = 1, 5 do | |
1887 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1888 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1889 | end | |
1890 | end | |
1891 | end | |
1892 | ||
1893 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1894 | coroutine.resume(coroutine.create(function() | |
1895 | local METEOR = IT("Model",Effects) | |
1896 | METEOR.Name = "Meteorite" | |
1897 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
1898 | METEOR.PrimaryPart = CENTER | |
1899 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
1900 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1901 | for i = 1, 15 do | |
1902 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
1903 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1904 | end | |
1905 | if ISDEBREE ~= true then | |
1906 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1907 | else | |
1908 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1909 | end | |
1910 | local IMPACT = false | |
1911 | CreateSound(463593339, CENTER, 10, 0.6) | |
1912 | if SIZE >= 3.5 then | |
1913 | for i = 1, MRANDOM(3,7) do | |
1914 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1915 | end | |
1916 | end | |
1917 | for i = 1, 200 do | |
1918 | Swait() | |
1919 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1920 | if HITFLOOR == nil then | |
1921 | local ORI = CENTER.Orientation | |
1922 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1923 | else | |
1924 | if HITFLOOR.Anchored == true then | |
1925 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1926 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175) | |
1927 | end | |
1928 | IMPACT = true | |
1929 | break | |
1930 | end | |
1931 | end | |
1932 | if IMPACT == true then | |
1933 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1934 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1935 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1936 | ApplyAoE(CENTER.Position,30*SIZE) | |
1937 | end | |
1938 | METEOR:remove() | |
1939 | end)) | |
1940 | end | |
1941 | ||
1942 | function Smite() | |
1943 | ATTACK = true | |
1944 | Rooted = false | |
1945 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1946 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1947 | Swait() | |
1948 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1951 | end | |
1952 | local POWER = 0 | |
1953 | repeat | |
1954 | Swait() | |
1955 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1958 | POWER = POWER + 0.5 | |
1959 | if POWER >= 85 then | |
1960 | POWER = 85 | |
1961 | end | |
1962 | until KEYHOLD == false | |
1963 | if POWER < 0.6 then | |
1964 | SpawnSmite(Mouse.Hit.p) | |
1965 | else | |
1966 | if POWER < 15 then | |
1967 | POWER = 15 | |
1968 | end | |
1969 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1970 | end | |
1971 | ATTACK = false | |
1972 | Rooted = false | |
1973 | end | |
1974 | ||
1975 | ||
1976 | ||
1977 | function Corrupted_Explosion() | |
1978 | ATTACK = true | |
1979 | Rooted = true | |
1980 | for i=0, 1, 0.1 / Animation_Speed do | |
1981 | Swait() | |
1982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
1983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
1984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
1986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1988 | end | |
1989 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1990 | Swait() | |
1991 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1992 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
1993 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1994 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1995 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1996 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1997 | end | |
1998 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
1999 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2000 | MakeForm(BEAM,"Ball") | |
2001 | MakeForm(BEAM2,"Ball") | |
2002 | BEAM.CFrame = CF(RootPart.Position) | |
2003 | BEAM2.CFrame = CF(RootPart.Position) | |
2004 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
2005 | for i=1, 100 do | |
2006 | Swait() | |
2007 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
2008 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
2009 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
2010 | BEAM.CFrame = CF(RootPart.Position) | |
2011 | BEAM2.CFrame = CF(RootPart.Position) | |
2012 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2019 | end | |
2020 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2021 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2022 | BEAM2:remove() | |
2023 | BEAM:remove() | |
2024 | ATTACK = false | |
2025 | Rooted = false | |
2026 | end | |
2027 | ||
2028 | ||
2029 | ||
2030 | --//=================================\\ | |
2031 | --|| ASSIGN THINGS TO KEYS | |
2032 | --\\=================================// | |
2033 | ||
2034 | function MouseDown(Mouse) | |
2035 | if ATTACK == false then | |
2036 | end | |
2037 | end | |
2038 | ||
2039 | function MouseUp(Mouse) | |
2040 | HOLD = false | |
2041 | end | |
2042 | ||
2043 | function KeyDown(Key) | |
2044 | KEYHOLD = true | |
2045 | if Key == "z" and ATTACK == false then | |
2046 | Shell() | |
2047 | end | |
2048 | ||
2049 | if Key == "q" and ATTACK == false then | |
2050 | Astral_Hop() | |
2051 | end | |
2052 | ||
2053 | if Key == "e" and ATTACK == false then | |
2054 | Corrupted_Explosion() | |
2055 | end | |
2056 | ||
2057 | ||
2058 | ||
2059 | if Key == "b" and ATTACK == false then | |
2060 | Technobeam() | |
2061 | end | |
2062 | ||
2063 | if Key == "t" and ATTACK == false then | |
2064 | Taunt() | |
2065 | end | |
2066 | ||
2067 | ||
2068 | ||
2069 | if Key == "c" and ATTACK == false then | |
2070 | Smite() | |
2071 | end | |
2072 | ||
2073 | ||
2074 | if Key == "x" and ATTACK == false then | |
2075 | SinfulShell() | |
2076 | end | |
2077 | ||
2078 | if Key == "f" and ATTACK == false then | |
2079 | Prison_Key() | |
2080 | end | |
2081 | ||
2082 | if Key == "g" and ATTACK == false then | |
2083 | Morning_Star() | |
2084 | end | |
2085 | end | |
2086 | ||
2087 | function KeyUp(Key) | |
2088 | KEYHOLD = false | |
2089 | end | |
2090 | ||
2091 | Mouse.Button1Down:connect(function(NEWKEY) | |
2092 | MouseDown(NEWKEY) | |
2093 | end) | |
2094 | Mouse.Button1Up:connect(function(NEWKEY) | |
2095 | MouseUp(NEWKEY) | |
2096 | end) | |
2097 | Mouse.KeyDown:connect(function(NEWKEY) | |
2098 | KeyDown(NEWKEY) | |
2099 | end) | |
2100 | Mouse.KeyUp:connect(function(NEWKEY) | |
2101 | KeyUp(NEWKEY) | |
2102 | end) | |
2103 | ||
2104 | --//=================================\\ | |
2105 | --\\=================================// | |
2106 | ||
2107 | ||
2108 | function unanchor() | |
2109 | if UNANCHOR == true then | |
2110 | g = Character:GetChildren() | |
2111 | for i = 1, #g do | |
2112 | if g[i].ClassName == "Part" then | |
2113 | g[i].Anchored = false | |
2114 | end | |
2115 | end | |
2116 | end | |
2117 | end | |
2118 | ||
2119 | ||
2120 | --//=================================\\ | |
2121 | --|| WRAP THE WHOLE SCRIPT UP | |
2122 | --\\=================================// | |
2123 | ||
2124 | Humanoid.Changed:connect(function(Jump) | |
2125 | if Jump == "Jump" and (Disable_Jump == true) then | |
2126 | Humanoid.Jump = false | |
2127 | end | |
2128 | end) | |
2129 | ||
2130 | local BLINKLOOP = 0 | |
2131 | ||
2132 | while true do | |
2133 | Swait() | |
2134 | script.Parent = WEAPONGUI | |
2135 | ANIMATE.Parent = nil | |
2136 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2137 | v:Stop(); | |
2138 | end | |
2139 | Humanoid.JumpPower = 75 | |
2140 | SINE = SINE + CHANGE | |
2141 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2142 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2143 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2144 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
2145 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2146 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2147 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2148 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2149 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2150 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2151 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2152 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2153 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2154 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2155 | end | |
2156 | if HITFLOOR == nil then | |
2157 | ANIM = "Midair" | |
2158 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2159 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2160 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2161 | local HIT = IT("Folder",JUMPHIT) | |
2162 | HIT.Name = "Stomped" | |
2163 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2164 | RootPart.Velocity = VT(0,80,0) | |
2165 | GoombaStomp(JUMPHIT.Parent) | |
2166 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2167 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2168 | if HEAD then | |
2169 | if HEAD:FindFirstChild("Stomped") == nil then | |
2170 | local HIT = IT("Folder",HEAD) | |
2171 | HIT.Name = "Stomped" | |
2172 | CreateSound(165013277, HEAD, 10, 1, false) | |
2173 | RootPart.Velocity = VT(0,80,0) | |
2174 | GoombaStomp(HEAD.Parent) | |
2175 | end | |
2176 | end | |
2177 | end | |
2178 | end | |
2179 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2180 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2181 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2182 | local HIT = IT("Folder",JUMPHIT) | |
2183 | HIT.Name = "Stomped" | |
2184 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2185 | RootPart.Velocity = VT(0,80,0) | |
2186 | GoombaStomp(JUMPHIT.Parent) | |
2187 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2188 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2189 | if HEAD then | |
2190 | if HEAD:FindFirstChild("Stomped") == nil then | |
2191 | local HIT = IT("Folder",HEAD) | |
2192 | HIT.Name = "Stomped" | |
2193 | CreateSound(165013277, HEAD, 10, 1, false) | |
2194 | RootPart.Velocity = VT(0,80,0) | |
2195 | GoombaStomp(HEAD.Parent) | |
2196 | end | |
2197 | end | |
2198 | end | |
2199 | end | |
2200 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2201 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2202 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2203 | local HIT = IT("Folder",JUMPHIT) | |
2204 | HIT.Name = "Stomped" | |
2205 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2206 | RootPart.Velocity = VT(0,80,0) | |
2207 | GoombaStomp(JUMPHIT.Parent) | |
2208 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2209 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2210 | if HEAD then | |
2211 | if HEAD:FindFirstChild("Stomped") == nil then | |
2212 | local HIT = IT("Folder",HEAD) | |
2213 | HIT.Name = "Stomped" | |
2214 | CreateSound(165013277, HEAD, 10, 1, false) | |
2215 | RootPart.Velocity = VT(0,80,0) | |
2216 | GoombaStomp(HEAD.Parent) | |
2217 | end | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | if ATTACK == false then | |
2222 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2228 | end | |
2229 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2230 | ANIM = "Idle" | |
2231 | JUMPED = false | |
2232 | if ATTACK == false then | |
2233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
2235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2239 | end | |
2240 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2241 | ANIM = "Walk" | |
2242 | JUMPED = false | |
2243 | if ATTACK == false then | |
2244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
2246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
2249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
2250 | end | |
2251 | end | |
2252 | ||
2253 | unanchor() | |
2254 | Humanoid.MaxHealth = "inf" | |
2255 | Humanoid.Health = "inf" | |
2256 | if Rooted == false then | |
2257 | Disable_Jump = false | |
2258 | Humanoid.WalkSpeed = Speed | |
2259 | elseif Rooted == true then | |
2260 | Disable_Jump = true | |
2261 | Humanoid.WalkSpeed = 0 | |
2262 | end | |
2263 | sick.SoundId = "rbxassetid://591604546" | |
2264 | sick.Looped = true | |
2265 | sick.Pitch = 1 | |
2266 | sick.Volume = 10 | |
2267 | sick.Playing = true | |
2268 | sick.Parent = Torso | |
2269 | if Head:FindFirstChild("face") then | |
2270 | Head.face.Texture = "rbxassetid://142478285" | |
2271 | end | |
2272 | BLINKLOOP = BLINKLOOP + 1 | |
2273 | if BLINKLOOP >=650 then | |
2274 | BLINKLOOP = 0 | |
2275 | Blink() | |
2276 | end | |
2277 | if #GHOSTS>0 then | |
2278 | for e=1,#GHOSTS do | |
2279 | if GHOSTS[e]~=nil then | |
2280 | local Thing=GHOSTS[e] | |
2281 | if Thing~=nil then | |
2282 | if Thing:FindFirstChild("Head") then | |
2283 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
2284 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433" | |
2285 | end | |
2286 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
2287 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
2288 | end | |
2289 | end | |
2290 | local TORSO = Thing:FindFirstChild("Torso") | |
2291 | if TORSO then | |
2292 | TORSO.Anchored = false | |
2293 | local ROOT = Thing.HumanoidRootPart | |
2294 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
2295 | local Neck1 = TORSO:FindFirstChild("Neck") | |
2296 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
2297 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
2298 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
2299 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
2300 | if ROOT and RootJoint1 then | |
2301 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
2302 | if VELOCITY < 1 then | |
2303 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2304 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2305 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2306 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2307 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2308 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2309 | elseif VELOCITY > 1 then | |
2310 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2311 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2312 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2313 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2314 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2315 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2316 | end | |
2317 | end | |
2318 | local Human = Thing.Humanoid | |
2319 | if Human then | |
2320 | Human.HipHeight = 0.3 | |
2321 | for _, c in pairs(Thing:GetChildren()) do | |
2322 | if c.ClassName == "Part" and c.Transparency < 1 then | |
2323 | c.Color = C3(0,0,0) | |
2324 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
2325 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2326 | c:remove() | |
2327 | end | |
2328 | end | |
2329 | if Human then | |
2330 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
2331 | IDLEANIMATION:Play() | |
2332 | end | |
2333 | local list = game.Workspace:children() | |
2334 | local torso = nil | |
2335 | local dist = 50 | |
2336 | local temp = nil | |
2337 | local human = nil | |
2338 | local temp2 = nil | |
2339 | local OwnerInDanger = false | |
2340 | for x = 1, #list do | |
2341 | temp2 = list[x] | |
2342 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2343 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2344 | human = temp2:findFirstChildOfClass("Humanoid") | |
2345 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2346 | if (temp.Position - Torso.Position).magnitude < 15 then | |
2347 | OwnerInDanger = true | |
2348 | newdist = (temp.Position - TORSO.Position).magnitude | |
2349 | dist = (Torso.Position - temp.Position).magnitude | |
2350 | Human:MoveTo(temp.Position) | |
2351 | torso = temp | |
2352 | if newdist < 7 then | |
2353 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
2354 | CreateSound(814168787, temp, 1, 2, false) | |
2355 | ApplyDamage(human,MRANDOM(15,35),temp) | |
2356 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2357 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2358 | end | |
2359 | end | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | if OwnerInDanger == false then | |
2364 | for x = 1, #list do | |
2365 | temp2 = list[x] | |
2366 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2367 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2368 | human = temp2:findFirstChildOfClass("Humanoid") | |
2369 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2370 | if (temp.Position - Torso.Position).magnitude < dist then | |
2371 | newdist = (temp.Position - TORSO.Position).magnitude | |
2372 | Human:MoveTo(temp.Position) | |
2373 | torso = temp | |
2374 | if newdist < 15 then | |
2375 | if MRANDOM(1,35) == 1 then | |
2376 | CreateSound(438665935, temp, 1, 3, false) | |
2377 | ApplyDamage(human,MRANDOM(2,20),temp) | |
2378 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2379 | end | |
2380 | end | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | end | |
2386 | if torso == nil then | |
2387 | Human.WalkSpeed = Speed -0.2 | |
2388 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
2389 | Human:MoveTo(TORSO.Position) | |
2390 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
2391 | Human:MoveTo(Torso.Position) | |
2392 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
2393 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
2394 | end | |
2395 | else | |
2396 | if OwnerInDanger == false then | |
2397 | Human.WalkSpeed = Speed*1.2 | |
2398 | else | |
2399 | Human.WalkSpeed = Speed*5 | |
2400 | end | |
2401 | end | |
2402 | if Human.Health == 0 then | |
2403 | Thing:remove() | |
2404 | table.remove(GHOSTS,e) | |
2405 | else | |
2406 | Human.Health = Human.Health + 0.5 | |
2407 | end | |
2408 | else | |
2409 | Thing:remove() | |
2410 | table.remove(GHOSTS,e) | |
2411 | end | |
2412 | else | |
2413 | Thing:remove() | |
2414 | table.remove(GHOSTS,e) | |
2415 | end | |
2416 | end | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | refit() | |
2421 | end | |
2422 | ||
2423 | --//=================================\\ | |
2424 | --\\=================================// | |
2425 | ||
2426 | ||
2427 | ||
2428 | ||
2429 | ||
2430 | --//====================================================\\-- | |
2431 | --|| END OF THE SCRIPT | |
2432 | --\\====================================================//-- |