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1-
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2-
do
2+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3-
	script.Parent = owner.Character
3+
local Player,game,owner = owner,game
4-
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
4+
local RealPlayer = Player
5-
	local function NewFakeEvent()
5+
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6-
		local Bind = Instance.new("BindableEvent")
6+
7-
		local Fake;Fake = {Connections = {},
7+
8-
		fakeEvent=true;
8+
9-
		Connect=function(self,Func)
9+
10-
			Bind.Event:connect(Func)
10+
11-
			self.Connections[Bind] = true
11+
12-
			return setmetatable({Connected = true},{
12+
13-
			__index = function (self,Index)
13+
14-
				if Index:lower() == "disconnect" then
14+
15-
					return function() Fake.Connections[Bind] = false;self.Connected = false end
15+
16
Player = game:GetService("Players").LocalPlayer
17-
				return Fake[Index]
17+
18-
			end;
18+
19-
			__tostring = function() return "Connection" end;
19+
20-
		})
20+
21-
		end}
21+
22-
		Fake.connect = Fake.Connect;return Fake;
22+
23
Humanoid = Character.Humanoid
24-
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
24+
25-
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
25+
26-
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
26+
27-
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
27+
28-
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
28+
29-
	local function TriggerEvent(self,Event,...)
29+
30-
		local Trigger = Mouse[Event]
30+
31-
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
31+
32-
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
32+
33
cf=CFrame.new
34
euler=CFrame.fromEulerAnglesXYZ
35-
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
35+
36-
	Event.OnServerEvent:Connect(function(FiredBy,Input)
36+
37-
		if FiredBy.Name ~= owner.Name then return end
37+
38-
		if Input.MouseEvent then
38+
39-
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
39+
40
local Effects={}
41-
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
41+
42-
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
42+
43-
			for _,Action in pairs(ContextActionService.Actions) do
43+
44-
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
44+
45
local necko=euler(0,0,0)*cf(0,3,0)
46-
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
46+
47-
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
47+
48
local hitfloor,posfloor=nil,nil
49-
	end)
49+
50-
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
50+
51-
	Event.Parent = NLS([[
51+
52-
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
52+
53-
		local Input = function(Input,gameProcessedEvent)
53+
54-
			if gameProcessedEvent then return end
54+
55-
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
55+
56
if workspace:findFirstChild("Neflhelm",true) ~= nil then 
57-
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
57+
58-
		local Hit,Target
58+
59-
		while wait(1/30) do
59+
60-
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
60+
61-
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
61+
62
end
63
64-
	]],owner.Character)
64+
65
if num==0 or num==nil then
66-
RealGame = game;game = setmetatable({},{
66+
67-
	__index = function (self,Index)
67+
68-
		local Sandbox = function (Thing)
68+
69-
			if Thing:IsA("Player") then
69+
70-
				local RealPlayer = Thing
70+
71-
				return setmetatable({},{
71+
72-
					__index = function (self,Index)
72+
73-
						local Type = type(RealPlayer[Index])
73+
74-
						if Type == "function" then
74+
75-
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
75+
76-
								return function (self)return InternalData["Mouse"] end
76+
77-
							end
77+
78-
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
78+
79-
						end
79+
80-
						return RealPlayer[Index]
80+
81-
					end;
81+
82-
					__tostring = function(self) return RealPlayer.Name end
82+
83-
				})
83+
84
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
85
lastframe = tick()
86-
		if RealGame[Index] then
86+
87-
			local Type = type(RealGame[Index])
87+
88-
			if Type == "function" then
88+
89-
				if Index:lower() == "getservice" or Index:lower() == "service" then
89+
90-
					return function (self,Service)
90+
91-
						local FakeServices = {
91+
92-
							["players"] = function()
92+
93-
								return setmetatable({},{
93+
94-
									__index = function (self2,Index2)
94+
95-
										local RealService = RealGame:GetService(Service)
95+
96-
										local Type2 = type(Index2)
96+
97-
										if Type2 == "function" then
97+
98-
											return function (self,...) return RealService[Index2](RealService,...)end
98+
99-
										else
99+
100-
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
100+
101-
											return RealService[Index2]
101+
102-
										end
102+
103-
									end;
103+
104-
									__tostring = function(self) return RealGame:GetService(Service).Name end
104+
105-
								})
105+
106-
							end;
106+
107-
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
107+
108-
							["userinputservice"] = function() return InternalData["UserInputService"] end;
108+
109-
							["runservice"] = function()
109+
110-
								return setmetatable({},{
110+
111-
									__index = function(self2,Index2)
111+
112-
										local RealService = RealGame:GetService(Service)
112+
113-
										local Type2 = type(Index2)
113+
114-
										if Type2 == "function" then
114+
115-
											return function (self,...) return RealService[Index2](RealService,...) end
115+
116-
										else
116+
117-
											local RunServices = {
117+
118-
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
118+
119-
												["renderstepped"] = function() return RealService["Stepped"] end
119+
120-
											}
120+
121-
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
121+
122-
											return RealService[Index2]
122+
123-
										end
123+
124-
									end
124+
125-
								})
125+
126-
							end
126+
127-
						}
127+
128-
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
128+
129-
						return RealGame:GetService(Service)
129+
130
if m22 > (i == 0 and m00 or m11) then 
131
i = 2 
132-
				return function (self,...) return RealGame[Index](RealGame,...) end
132+
133
if i == 0 then 
134-
				if game:GetService(Index) then return game:GetService(Index) end
134+
135-
				return RealGame[Index]
135+
136
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
137
elseif i == 1 then 
138-
		return nil
138+
139
local recip = 0.5/s 
140-
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
140+
141
elseif i == 2 then 
142
local s = math.sqrt(m22-m00-m11+1) 
143
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
144
end 
145
end 
146
end
147
148
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
149
local xs, ys, zs = x + x, y + y, z + z 
150
local wx, wy, wz = w*xs, w*ys, w*zs 
151
local xx = x*xs 
152
local xy = x*ys 
153
local xz = x*zs 
154
local yy = y*ys 
155
local yz = y*zs 
156
local zz = z*zs 
157
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
158
end
159
160
function QuaternionSlerp(a, b, t) 
161
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
162
local startInterp, finishInterp; 
163
if cosTheta >= 0.0001 then 
164
if (1 - cosTheta) > 0.0001 then 
165
local theta = math.acos(cosTheta) 
166
local invSinTheta = 1/math.sin(theta) 
167
startInterp = math.sin((1-t)*theta)*invSinTheta 
168
finishInterp = math.sin(t*theta)*invSinTheta  
169
else 
170
startInterp = 1-t 
171
finishInterp = t 
172
end 
173
else 
174
if (1+cosTheta) > 0.0001 then 
175
local theta = math.acos(-cosTheta) 
176
local invSinTheta = 1/math.sin(theta) 
177
startInterp = math.sin((t-1)*theta)*invSinTheta 
178
finishInterp = math.sin(t*theta)*invSinTheta 
179
else 
180
startInterp = t-1 
181
finishInterp = t 
182
end 
183
end 
184
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
185
end
186
187
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
188
local fp=it("Part")
189
fp.formFactor=formfactor 
190
fp.Parent=parent
191
fp.Reflectance=reflectance
192
fp.Transparency=transparency
193
fp.CanCollide=false 
194
fp.Locked=true
195
fp.BrickColor=brickcolor
196
fp.Name=name
197
fp.Size=size
198
NoOutline(fp)
199
fp.Material="SmoothPlastic"
200
fp:BreakJoints()
201
return fp 
202
end 
203
204
function mesh(Mesh,part,meshtype,meshid,offset,scale)
205
local mesh=it(Mesh) 
206
mesh.Parent=part
207
if Mesh=="SpecialMesh" then
208
mesh.MeshType=meshtype
209
if meshid~="nil" then
210
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
211
end
212
end
213
mesh.Offset=offset
214
mesh.Scale=scale
215
return mesh
216
end
217
218
function weld(parent,part0,part1,c0)
219
local weld=it("Motor") 
220
weld.Parent=parent
221
weld.Part0=part0 
222
weld.Part1=part1 
223
weld.C0=c0
224
return weld
225
end
226
227
function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
228
local gui=it(GuiType) 
229
gui.Parent=parent
230
gui.BackgroundTransparency=backtrans
231
gui.BackgroundColor3=backcol
232
gui.SizeConstraint="RelativeXY" 
233
gui.Position=pos
234
gui.Size=size
235
if GuiType=="TextLabel" then
236
gui.Text=text
237
gui.TextXAlignment="Center" 
238
gui.TextYAlignment="Center" 
239
gui.Font="SourceSans"
240
gui.FontSize="Size14"
241
gui.TextWrapped=false
242
gui.TextStrokeTransparency=0
243
gui.TextColor=BrickColor.new("White")
244
elseif GuiType=="ImageLabel" then
245
gui.Image="rbxassetid://"..image
246
gui.ImageColor3=backcol
247
end
248
return gui
249
end
250
251
local nr=NumberRange.new
252
local ns=NumberSequence.new
253
local cs=ColorSequence.new
254
local nsk=NumberSequenceKeypoint.new
255
256
function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
257
local fp=it("ParticleEmitter")
258
fp.Parent=parent
259
fp.Color=cs(col1,col2)
260
fp.LightEmission=lightemis
261
fp.Size=size
262
fp.Texture=texture
263
fp.Transparency=transparency
264
fp.ZOffset=zoffset
265
fp.Acceleration=accel
266
fp.Drag=drag
267
fp.LockedToPart=ltp
268
fp.VelocityInheritance=velinher
269
fp.EmissionDirection=emisdir
270
fp.Enabled=enabled
271
fp.Lifetime=lifetime
272
fp.Rate=rate
273
fp.Rotation=rotation
274
fp.RotSpeed=rotspeed
275
fp.Speed=speed
276
fp.VelocitySpread=velspread
277
return fp 
278
end
279
280
--[[local Head=part(0,Character,0,0,BrickColor.new("Pearl"),"Head",vt(2,2,2)) Head.Material="Sand"
281
local Torso=part(0,Character,0,0,BrickColor.new("Pearl"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
282
Head.Size = vt(2,2,2)
283
Torso.Size = vt(2,2,2)
284
Head.BrickColor = BrickColor.new("Pearl")
285
Torso.BrickColor = BrickColor.new("Pearl")
286
Head.Material = "Sand"
287
Torso.Material = "Sand"
288
Head.face:Destroy()
289
workspace.CurrentCamera.CameraSubject = Torso
290
local Back=part(0,Character,0,0,BrickColor.new("Pearl"),"Back",vt(2,2,2)) Back.Material="Sand"
291
local Lower1=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
292
local Lower2=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
293
294
--local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
295
--RootPart.CanCollide=false
296
297
local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
298
local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
299
local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
300
local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
301
local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
302
303
--[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
304
Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
305
local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
306
--Neck.C1=cf(0,-1.5,0)
307
Neck.C1=cf(0,-80,0)
308
--Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
309
local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
310
local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
311
local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
312
local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
313
--Torso.CFrame=cf(0,20,0)
314
RootPart.Anchored=true
315
for d=10,180,10 do
316
for i=10,360,10 do
317
local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
318
local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
319
--local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
320
local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
321
end
322
end
323
324
Humanoid.Animator:Destroy()
325
Character.Animate:Destroy()
326
327
local armor=Instance.new("Model")
328
armor.Parent=Character
329
armor.Name="Body"
330
--RootPart.Parent=armor
331
332
prt1=part(3,armor,0,0,BrickColor.new("Pearl"),"Part01",vt(2,2,2)) prt1.Material="Sand"
333
prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
334
prt3=part(3,armor,0,0,BrickColor.new("red"),"Part03",vt(2,2,2)) prt3.Material="Neon"
335
prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
336
prt5=part(3,armor,0,0,BrickColor.new("red"),"Part05",vt(2,2,2)) prt5.Material="Neon"
337
prt6=part(3,armor,0,0,BrickColor.new("Pearl"),"Part06",vt(2,2,2)) prt6.Material="Sand"
338
prt7=part(3,armor,0,0,BrickColor.new("Pearl"),"Part07",vt(2,2,2)) prt7.Material="Sand"
339
prt8=part(3,armor,0,0,BrickColor.new("Pearl"),"Part08",vt(2,2,2)) prt8.Material="Sand"
340
prt9=part(3,armor,0,0,BrickColor.new("Pearl"),"Part09",vt(2,2,2)) prt9.Material="Sand"
341
prt10=part(3,armor,0,0,BrickColor.new("Pearl"),"Part10",vt(2,2,2)) prt10.Material="Sand"
342
prt11=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part11",vt(2,2,2))
343
prt12=part(3,armor,.4,0,BrickColor.new("red"),"Part12",vt(2,2,2))
344
prt13=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part13",vt(2,2,2))
345
prt14=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part14",vt(2,2,2))
346
prt15=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part15",vt(2,2,2))
347
prt16=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part16",vt(2,2,2))
348
prt17=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part17",vt(2,2,2))
349
prt18=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part18",vt(2,2,2))
350
prt19=part(3,armor,0,0,BrickColor.new("Pearl"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
351
prt20=part(3,armor,0,0,BrickColor.new("Pearl"),"Part20",vt(2,2,2)) prt20.Material="Sand"
352
prt21=part(3,armor,0,0,BrickColor.new("Pearl"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
353
prt22=part(3,armor,0,0,BrickColor.new("Pearl"),"Part22",vt(2,2,2)) prt22.Material="Sand"
354
prt23=part(3,armor,0,0,BrickColor.new("Pearl"),"Part23",vt(2,2,2)) prt23.Material="Sand"
355
prt24=part(3,armor,0,0,BrickColor.new("Pearl"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
356
prt25=part(3,armor,0,0,BrickColor.new("Pearl"),"Part25",vt(2,2,2)) prt25.Material="Sand"
357
prt26=part(3,armor,0,0,BrickColor.new("Pearl"),"Part26",vt(2,2,2)) prt26.Material="Sand"
358
prt27=part(3,armor,0,0,BrickColor.new("Pearl"),"Part27",vt(2,2,2)) prt27.Material="Sand"
359
prt28=part(3,armor,0,0,BrickColor.new("Pearl"),"Part28",vt(2,2,2)) prt28.Material="Sand"
360
prt29=part(3,armor,0,0,BrickColor.new("Pearl"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
361
prt30=part(3,armor,0,0,BrickColor.new("Pearl"),"Part30",vt(2,2,2)) prt30.Material="Sand"
362
prt31=part(3,armor,0,0,BrickColor.new("Pearl"),"Part31",vt(2,2,2)) prt31.Material="Sand"
363
prt32=part(3,armor,0,0,BrickColor.new("Pearl"),"Part32",vt(2,2,2)) prt32.Material="Sand"
364
prt33=part(3,armor,0,0,BrickColor.new("Pearl"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
365
prt34=part(3,armor,0,0,BrickColor.new("Pearl"),"Part34",vt(2,2,2)) prt34.Material="Sand"
366
prt35=part(3,armor,0,0,BrickColor.new("Pearl"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
367
prt36=part(3,armor,0,0,BrickColor.new("Pearl"),"Part36",vt(2,2,2)) prt36.Material="Sand"
368
prt37=part(3,armor,0,0,BrickColor.new("Pearl"),"Part37",vt(2,2,2)) prt37.Material="Sand"
369
prt38=part(3,armor,0,0,BrickColor.new("Pearl"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
370
prt39=part(3,armor,0,0,BrickColor.new("Pearl"),"Part39",vt(2,2,2)) prt39.Material="Sand"
371
prt40=part(3,armor,0,0,BrickColor.new("Pearl"),"Part40",vt(2,2,2)) prt40.Material="Sand"
372
prt41=part(3,armor,0,0,BrickColor.new("Pearl"),"Part41",vt(2,2,2)) prt41.Material="Sand"
373
prt42=part(3,armor,0,0,BrickColor.new("Pearl"),"Part42",vt(2,2,2)) prt42.Material="Sand"
374
prt43=part(3,armor,0,0,BrickColor.new("Pearl"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
375
prt44=part(3,armor,0,0,BrickColor.new("Pearl"),"Part44",vt(2,2,2)) prt44.Material="Sand"
376
prt45=part(3,armor,0,0,BrickColor.new("Pearl"),"Part45",vt(2,2,2)) prt45.Material="Sand"
377
prt46=part(3,armor,0,0,BrickColor.new("Pearl"),"Part46",vt(2,2,2)) prt46.Material="Sand"
378
379
msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
380
msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
381
msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
382
msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
383
msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
384
msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
385
msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
386
msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
387
msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
388
msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
389
msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
390
msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
391
msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
392
msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
393
msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
394
msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
395
msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
396
msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
397
msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
398
msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
399
msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
400
msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
401
msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
402
msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
403
msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
404
msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
405
msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
406
msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
407
msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
408
msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
409
msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
410
msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
411
msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
412
msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
413
msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
414
msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
415
msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
416
msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
417
msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
418
msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
419
msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
420
msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
421
msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
422
msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
423
msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
424
msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
425
426
local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
427
local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
428
local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
429
local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
430
local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
431
local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
432
local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
433
local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
434
local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
435
local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
436
local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
437
local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
438
local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
439
local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
440
local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
441
local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
442
local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
443
local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
444
local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
445
local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
446
local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
447
local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
448
local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
449
local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
450
local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
451
local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
452
local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
453
local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
454
local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
455
local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
456
local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
457
local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
458
local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
459
local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
460
local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
461
local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
462
local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
463
local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
464
local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
465
local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
466
local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
467
local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
468
local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
469
local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
470
local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
471
local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
472
473
--[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
474
wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
475
wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
476
wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
477
478
wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
479
wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
480
wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
481
wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
482
483
local effects=it("Model",Character)
484
effects.Name="Effects"
485
486
local refs2={}
487
local createref=true
488
if workspace:findFirstChild("SnowfRef",true) ~= nil then 
489
createref=false
490
end 
491
local refs=it("Model",nil)
492
refs.Name="SnowfRef"
493
494
--circle size 170,170,170
495
496
Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
497
Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
498
Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
499
Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
500
Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
501
Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
502
Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
503
Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
504
Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
505
Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
506
Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
507
Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
508
509
if createref==false then
510
refs=workspace.SnowfRef
511
Ref1=refs.Ref1
512
Ref2=refs.Ref2
513
Ref3=refs.Ref3
514
Ref4=refs.Ref4
515
Ref5=refs.Ref5
516
Ref6=refs.Ref6
517
Ref7=refs.Ref7
518
Ref8=refs.Ref8
519
Ref9=refs.Ref9
520
Ref10=refs.Ref10
521
Ref11=refs.Ref11
522
Ref12=refs.Ref12
523
else
524
--refs.Parent=workspace
525
end
526
527
--[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
528
R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
529
R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
530
R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
531
R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
532
R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
533
R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
534
R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
535
R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
536
R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
537
R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
538
R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
539
table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
540
table.insert(refs2,{Ref2,Head,cf(0,0,0)})
541
table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
542
table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
543
table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
544
table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
545
table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
546
table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
547
table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
548
table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
549
table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
550
table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
551
552
for _,c in pairs(armor:children()) do
553
table.insert(armorparts,c)
554
end
555
--[[for _,c in pairs(modelzorz:children()) do
556
table.insert(weaponparts,c)
557
end]]
558
for _,c in pairs(prt1:children()) do
559
table.insert(weaponwelds,c)
560
end
561
local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
562
--hitbox.Anchored=true
563
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
564
hitbox2.Anchored=true
565
local hitboxCF=cf(0,0,0)
566
567
--TehHealth=500+(#game.Players:GetChildren()*20)
568
local CurrentHealth=3000
569
Humanoid.MaxHealth=CurrentHealth
570
Humanoid.Health=CurrentHealth
571
local Stats=Instance.new("BoolValue")
572
Stats.Name="Stats"
573
Stats.Parent=Character
574
local Alive=Instance.new("BoolValue")
575
Alive.Name="Alive"
576
Alive.Parent=Character
577
Alive.Value=true
578
local Atk=Instance.new("NumberValue")
579
Atk.Name="Damage"
580
Atk.Parent=Stats
581
Atk.Value=1
582
local Def=Instance.new("NumberValue")
583
Def.Name="Defense"
584
Def.Parent=Stats
585
Def.Value=1
586
local Mvmt=Instance.new("NumberValue")
587
Mvmt.Name="Movement"
588
Mvmt.Parent=Stats
589
Mvmt.Value=1
590
local Block=Instance.new("BoolValue")
591
Block.Name="Block"
592
Block.Parent=Stats
593
Block.Value=false
594
local Stun=Instance.new("NumberValue")
595
Stun.Name="Stun"
596
Stun.Parent=Stats
597
Stun.Value=0
598
local StunT=Instance.new("NumberValue")
599
StunT.Name="StunThreshold"
600
StunT.Parent=Stats
601
StunT.Value=800
602
local Rooted=Instance.new("BoolValue")
603
Rooted.Name="Rooted"
604
Rooted.Parent=Stats
605
Rooted.Value=false
606
local Stunned=Instance.new("BoolValue")
607
Stunned.Name="Stunned"
608
Stunned.Parent=Stats
609
Stunned.Value=false
610
local Stagger=Instance.new("BoolValue")
611
Stagger.Name="Stagger"
612
Stagger.Parent=Stats
613
Stagger.Value=false
614
local StaggerHit=Instance.new("BoolValue")
615
StaggerHit.Name="StaggerHit"
616
StaggerHit.Parent=Stats
617
StaggerHit.Value=false
618
local Decrease=Instance.new("BoolValue")
619
Decrease.Name="Decrease"
620
Decrease.Parent=Stats
621
Decrease.Value=false
622
local mana=Instance.new("NumberValue")
623
mana.Name="Mana"
624
mana.Parent=Stats
625
mana.Value=0
626
local boss=Instance.new("BoolValue")
627
boss.Name="Boss"
628
boss.Parent=Stats
629
boss.Value=true
630
local ungrab=Instance.new("BoolValue")
631
ungrab.Name="Ungrabbable"
632
ungrab.Parent=Stats
633
ungrab.Value=true
634
635
local Cryst1=it("Model",nil)
636
Cryst1.Name="Crystal"
637
local C1Head=part(0,Cryst1,0,0,BrickColor.new("red"),"Head",vt(5,10,5)) C1Head.Anchored=true
638
local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
639
local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("red"),"Torso",vt()) C1Torso.Anchored=true
640
local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
641
local C1S=Stats:Clone() C1S.Parent=Cryst1
642
local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
643
local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
644
local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
645
local C2S=Stats:Clone() C2S.Parent=Cryst2
646
local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
647
local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
648
local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
649
local C3S=Stats:Clone() C3S.Parent=Cryst3
650
local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
651
local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
652
local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
653
local C4S=Stats:Clone() C4S.Parent=Cryst4
654
local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
655
local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
656
local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
657
local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
658
local C1Hum=it("Humanoid")
659
local C2Hum=it("Humanoid")
660
local C3Hum=it("Humanoid")
661
local C4Hum=it("Humanoid")
662
local C1a=false
663
local C2a=false
664
local C3a=false
665
local C4a=false
666
667
so = function(id,par,vol,pit) 
668
local sou = Instance.new("Sound",par or workspace)
669
sou.Volume=vol
670
sou.Pitch=pit or 1
671
sou.SoundId="http://www.roblox.com/asset/?id="..id
672
--swait() 
673
sou:play() 
674
game:GetService("Debris"):AddItem(sou,6)
675
end
676
677
local function CFrameFromTopBack(at, top, back)
678
local right = top:Cross(back)
679
return CFrame.new(at.x, at.y, at.z,
680
right.x, top.x, back.x,
681
right.y, top.y, back.y,
682
right.z, top.z, back.z)
683
end
684
685
function Triangle(a, b, c)
686
local edg1 = (c-a):Dot((b-a).unit)
687
local edg2 = (a-b):Dot((c-b).unit)
688
local edg3 = (b-c):Dot((a-c).unit)
689
if edg1 <= (b-a).magnitude and edg1 >= 0 then
690
a, b, c = a, b, c
691
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
692
a, b, c = b, c, a
693
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
694
a, b, c = c, a, b
695
else 
696
assert(false, "unreachable")
697
end
698
699
local len1 = (c-a):Dot((b-a).unit)
700
local len2 = (b-a).magnitude - len1
701
local width = (a + (b-a).unit*len1 - c).magnitude
702
703
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
704
705
local list = {}
706
707
if len1 > 0.01 then
708
local w1 = Instance.new('WedgePart', m)
709
w1.Name = "Triangle"
710
game:GetService("Debris"):AddItem(w1,5)
711
w1.Material = "SmoothPlastic"
712
w1.FormFactor = 'Custom'
713
w1.BrickColor = BrickColor.new("Teal")
714
w1.Transparency = 0
715
w1.Reflectance = 0
716
w1.Material = "SmoothPlastic"
717
w1.CanCollide = false
718
NoOutline(w1)
719
local sz = Vector3.new(0.2, width, len1)
720
w1.Size = sz
721
local sp = Instance.new("SpecialMesh",w1)
722
sp.MeshType = "Wedge"
723
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
724
w1:BreakJoints()
725
w1.Anchored = true
726
w1.Parent = workspace
727
w1.Transparency = 0.7
728
table.insert(Effects,{w1,"Disappear",.05})
729
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
730
table.insert(list,w1)
731
end
732
733
if len2 > 0.01 then
734
local w2 = Instance.new('WedgePart', m)
735
w2.Name = "Triangle"
736
game:GetService("Debris"):AddItem(w2,5)
737
w2.Material = "SmoothPlastic"
738
w2.FormFactor = 'Custom'
739
w2.BrickColor = BrickColor.new("Teal")
740
w2.Transparency = 0
741
w2.Reflectance = 0
742
w2.Material = "SmoothPlastic"
743
w2.CanCollide = false
744
NoOutline(w2)
745
local sz = Vector3.new(0.2, width, len2)
746
w2.Size = sz
747
local sp = Instance.new("SpecialMesh",w2)
748
sp.MeshType = "Wedge"
749
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
750
w2:BreakJoints()
751
w2.Anchored = true
752
w2.Parent = workspace
753
w2.Transparency = 0.7
754
table.insert(Effects,{w2,"Disappear",.05})
755
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
756
table.insert(list,w2)
757
end
758
return unpack(list)
759
end
760
761
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
762
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
763
prt.Anchored=true
764
prt.CFrame=cframe
765
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
766
game:GetService("Debris"):AddItem(prt,10)
767
if Type==1 or Type==nil then
768
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
769
elseif Type==2 then
770
table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
771
end
772
end
773
774
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
775
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
776
prt.Anchored=true
777
prt.CFrame=cframe
778
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
779
game:GetService("Debris"):AddItem(prt,10)
780
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
781
end
782
783
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
784
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
785
prt.Anchored=true
786
prt.CFrame=cframe
787
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
788
game:GetService("Debris"):AddItem(prt,10)
789
table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
790
end
791
792
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
793
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
794
prt.Anchored=true
795
prt.CFrame=cframe*cf(x2,y2,z2)
796
local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
797
game:GetService("Debris"):AddItem(prt,10)
798
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
799
end
800
801
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
802
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
803
prt.Anchored=true
804
prt.CFrame=cframe
805
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
806
game:GetService("Debris"):AddItem(prt,10)
807
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
808
end
809
810
function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
811
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
812
prt.Anchored=true
813
prt.CFrame=cframe
814
local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
815
game:GetService("Debris"):AddItem(prt,10)
816
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
817
end
818
819
function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
820
local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
821
prt.Anchored=true
822
prt.CFrame=cframe
823
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
824
game:GetService("Debris"):AddItem(prt,10)
825
table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
826
end
827
828
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
829
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
830
prt.Anchored=true
831
prt.CFrame=cframe
832
local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
833
game:GetService("Debris"):AddItem(prt,10)
834
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
835
end
836
837
function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
838
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
839
prt.Anchored=true
840
prt.CFrame=cframe
841
local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
842
game:GetService("Debris"):AddItem(prt,10)
843
table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
844
end
845
846
function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
847
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
848
prt.Anchored=true
849
prt.CFrame=cframe
850
local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
851
game:GetService("Debris"):AddItem(prt,10)
852
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
853
end
854
855
function BreakEffect(brickcolor,cframe,x1,y1,z1)
856
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
857
prt.Anchored=true
858
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
859
game:GetService("Debris"):AddItem(prt,10)
860
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
861
local num=math.random(10,50)/1000
862
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
863
--table.insert(Effects,{prt,"Shatter",.02,msh})
864
--[[
865
1=prt
866
2=Shatter
867
3=.02
868
4=Thing[1].CFrame
869
5=randnum
870
6=Numbb
871
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
872
CF=Part.CFrame
873
Numbb=0
874
randnumb=math.random()-math.random()
875
for i=0,1,0.05 do
876
wait()
877
CF=CF*cf(0,1,0)
878
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
879
Part.CFrame=CF*euler(Numbb,0,0)
880
Part.Transparency=i
881
Numbb=Numbb+randnumb
882
end
883
Part.Parent=nil
884
end),prt,CF,Numbb,randnumb)]]
885
end
886
887
function BreakEffect2(brickcolor,cframe,x1,y1,z1)
888
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
889
prt.Anchored=true
890
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
891
game:GetService("Debris"):AddItem(prt,10)
892
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
893
local num=math.random(10,50)/1000
894
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
895
end
896
897
898
--Break effect. Credits to whoever made it
899
local MaxPieces = 10
900
local Explode = true
901
local Connection = nil
902
function IsWhole(Number)
903
	return math.ceil(Number) == Number
904
end
905
function ChangeAxis(Vector,Axis,Value)
906
	if(Axis == "x")then
907
		return Vector3.new(Value,Vector.y,Vector.z)
908
	end
909
	if(Axis == "y")then
910
		return Vector3.new(Vector.x,Value,Vector.z)
911
	end
912
	if(Axis == "z")then
913
		return Vector3.new(Vector.x,Vector.y,Value)
914
	end
915
end
916
function Break(mouse)
917
	local Targ = mouse
918
	local oldParent = mouse.Parent
919
	local FF = 1
920
	if(Targ.formFactor == Enum.FormFactor.Symmetric)then
921
		FF = 1 
922
	end
923
	if(Targ.formFactor == Enum.FormFactor.Brick)then
924
		FF = 1.2
925
	end
926
	if(Targ.formFactor == Enum.FormFactor.Plate)then
927
		FF = 0.4 
928
	end
929
	local New = Targ:Clone()
930
	local Rotation = Targ.CFrame - Targ.CFrame.p
931
	local SizeFactorX = 1
932
	local SizeFactorY = FF
933
	local SizeFactorZ = 1
934
	local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
935
	while Extra > 1 do
936
		SizeFactorX = SizeFactorX * 2
937
		SizeFactorY = SizeFactorY * 2
938
		SizeFactorZ = SizeFactorZ * 2
939
		if(SizeFactorX > Targ.Size.x)then
940
			SizeFactorX = Targ.Size.x
941
		end
942
		if(SizeFactorY > Targ.Size.y)then
943
			SizeFactorY = Targ.Size.y
944
		end
945
		if(SizeFactorZ > Targ.Size.z)then
946
			SizeFactorZ = Targ.Size.z
947
		end
948
		Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
949
	end
950
	local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
951
	New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
952
	New.Anchored = false
953
	local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
954
	local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
955
	local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
956
	----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
957
	----print("OverShoot",OverShootX,OverShootY,OverShootZ)
958
	for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
959
		if(OverShootZ > 0)then
960
			if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
961
				z = z - ((1 - OverShootZ) / 2)
962
				New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
963
			else
964
				New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
965
			end
966
		end
967
		for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
968
			if(OverShootY > 0)then
969
				if(y == math.ceil(Targ.Size.y/SizeFactorY))then
970
					y = y - ((1 - OverShootY) / 2)
971
					New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
972
				else
973
					New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
974
				end
975
			end
976
			for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
977
				if(OverShootX > 0)then
978
					if(x == math.ceil(Targ.Size.x/SizeFactorX))then
979
						x = x - ((1 - OverShootX) / 2)
980
						New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
981
					else
982
						New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
983
					end
984
				end
985
				local N = New:Clone()
986
				N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
987
				--N.Parent = oldParent
988
				N.Parent = workspace
989
				N.CanCollide = false
990
				N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
991
				N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
992
				game:GetService("Debris"):AddItem(N,5)
993
			end
994
		end
995
	end
996
	Targ:Remove()
997
end
998
999
1000
1001
local BodGy=Instance.new("BodyGyro")
1002
BodGy.maxTorque=Vector3.new(0,4e+005,0)
1003
BodGy.P=2000
1004
BodGy.D=100
1005
BodGy.Name="SiegmundGyro"
1006
CF=RootPart.CFrame
1007
BodGy.Parent=RootPart
1008
BodGy.cframe=CF
1009
1010
sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
1011
transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
1012
local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
1013
sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
1014
transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
1015
local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
1016
sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
1017
transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
1018
1019
--[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
1020
RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
1021
RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
1022
RW.C1=cf(0,1.5,0)*euler(0,0,0)
1023
LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
1024
LW.C1=cf(0,1.5,0)*euler(0,0,0)
1025
RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
1026
RH.C1=cf(0,3,0)*euler(0,0,0)
1027
LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
1028
LH.C1=cf(0,3,0)*euler(0,0,0)]]
1029
-- idle pose
1030
--[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1031
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
1032
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1033
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
1034
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
1035
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1036
1037
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1038
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
1039
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
1040
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
1041
1042
--[[ old idle
1043
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
1044
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1045
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
1046
wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
1047
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1048
1049
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1050
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
1051
wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
1052
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
1053
]]
1054
1055
--[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
1056
wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1057
wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
1058
wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
1059
wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
1060
1061
wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1062
wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
1063
wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
1064
wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
1065
msh3.Scale=vt(4,0,8.5)
1066
msh5.Scale=vt(4,0,8.5)
1067
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1068
RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
1069
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1070
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
1071
wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
1072
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1073
1074
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1075
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
1076
wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
1077
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
1078
--[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77)) 
1079
Ice1.Material="Ice" 
1080
Ice1.Anchored=true 
1081
Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
1082
local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
1083
Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
1084
local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
1085
Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
1086
local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57)) 
1087
Ice4.Material="Ice" 
1088
Ice4.Anchored=true 
1089
Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
1090
--I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
1091
--I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
1092
--local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
1093
1094
--[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
1095
Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
1096
--local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
1097
for i=0,1,0.05 do
1098
swait()
1099
msh3.Scale=vt(4,1+7.5*i,8.5)
1100
msh5.Scale=vt(4,1+7.5*i,8.5)
1101
end
1102
msh3.Scale=vt(4,8.5,8.5)
1103
msh5.Scale=vt(4,8.5,8.5)
1104
stunanim=true
1105
attack=true
1106
stunanim=false
1107
attack=false
1108
--[[for i=0,1,0.02 do
1109
swait()
1110
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
1111
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
1112
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
1113
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
1114
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
1115
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
1116
1117
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
1118
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
1119
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
1120
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
1121
end]]
1122
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1123
--print("START BOSS BATTLE")
1124
1125
function TriIceShards()
1126
--for i=1,math.random(1,4) do
1127
local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1128
local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1129
local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1130
local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1131
local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
1132
i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1133
icepart1.CFrame=dacf
1134
local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
1135
i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1136
icepart2.CFrame=dacf2
1137
local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
1138
i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1139
icepart3.CFrame=dacf3
1140
local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1141
local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
1142
local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1143
local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
1144
local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1145
local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
1146
for i=0,1,0.1 do
1147
swait()
1148
icepart1.CFrame=dacf
1149
icepart2.CFrame=dacf2
1150
icepart3.CFrame=dacf3
1151
dacf=dacf*cf(0,math.random(500,1000)/10,0)
1152
dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
1153
dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
1154
end
1155
local target1,distance1=findRandomTorso(icepart1.Position)
1156
local target2,distance2=findRandomTorso(icepart2.Position)
1157
local target3,distance3=findRandomTorso(icepart3.Position)
1158
MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
1159
MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
1160
MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
1161
if target1~=nil then
1162
so("333475957",icepart1,1,.9)
1163
local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1164
table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
1165
else
1166
icepart1.Parent=nil
1167
end
1168
if target2~=nil then
1169
so("333475957",icepart2,1,.9)
1170
local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1171
table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
1172
else
1173
icepart2.Parent=nil
1174
end
1175
if target3~=nil then
1176
so("333475957",icepart3,1,.9)
1177
local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
1178
table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
1179
else
1180
icepart3.Parent=nil
1181
end
1182
--end
1183
end
1184
1185
function TriIceShards2()
1186
--for i=1,math.random(1,4) do
1187
local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1188
--[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
1189
eul3=math.random(200,1000)/1000
1190
eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
1191
local dacf=Torso.CFrame*euler(-eul1,0,eul2)
1192
local dacf2=Torso.CFrame*euler(-eul3,0,0)
1193
local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
1194
local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1195
local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1196
local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1197
local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
1198
i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1199
icepart1.CFrame=dacf
1200
local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
1201
i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1202
icepart2.CFrame=dacf2
1203
local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
1204
i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1205
icepart3.CFrame=dacf3
1206
local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1207
local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
1208
local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1209
local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
1210
local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1211
local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
1212
for i=0,1,0.1 do
1213
swait()
1214
icepart1.CFrame=dacf
1215
icepart2.CFrame=dacf2
1216
icepart3.CFrame=dacf3
1217
dacf=dacf*cf(0,math.random(500,1000)/10,0)
1218
dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
1219
dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
1220
end
1221
local target1,distance1=findNearestTorso(Head.Position)
1222
local target2,distance2=findNearestTorso(Head.Position)
1223
local target3,distance3=findNearestTorso(Head.Position)
1224
MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
1225
MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
1226
MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
1227
if target1~=nil then
1228
so("333475957",icepart1,1,.9)
1229
local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1230
table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
1231
else
1232
icepart1.Parent=nil
1233
end
1234
if target2~=nil then
1235
so("333475957",icepart2,1,.9)
1236
local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1237
table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
1238
else
1239
icepart2.Parent=nil
1240
end
1241
if target3~=nil then
1242
so("333475957",icepart3,1,.9)
1243
local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
1244
table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
1245
else
1246
icepart3.Parent=nil
1247
end
1248
--end
1249
end
1250
1251
function TriOrbs()
1252
--for i=1,math.random(1,4) do
1253
local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1254
local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1255
local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1256
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1257
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1258
icepart1.CFrame=dacf
1259
local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
1260
i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1261
icepart2.CFrame=dacf2
1262
local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
1263
i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1264
icepart3.CFrame=dacf3
1265
local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1266
local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1267
local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1268
for i=0,1,0.1 do
1269
swait()
1270
icepart1.CFrame=dacf
1271
icepart2.CFrame=dacf2
1272
icepart3.CFrame=dacf3
1273
dacf=dacf*cf(0,math.random(400,800)/10,0)
1274
dacf2=dacf2*cf(0,math.random(400,800)/10,0)
1275
dacf3=dacf3*cf(0,math.random(400,800)/10,0)
1276
end
1277
local target1,distance1=findRandomTorso(icepart1.Position)
1278
local target2,distance2=findRandomTorso(icepart2.Position)
1279
local target3,distance3=findRandomTorso(icepart3.Position)
1280
local test1,dist1=findNearestTorso(Head.Position)
1281
local pos1,pos2,pos3=nil,nil,nil
1282
local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
1283
local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
1284
local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
1285
if target1~=nil then
1286
pos1=target1.Position
1287
refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1288
end
1289
if target2~=nil then
1290
pos2=target2.Position
1291
refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1292
end
1293
if target3~=nil then
1294
pos3=target3.Position
1295
refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1296
end
1297
local move=40
1298
for i=0,1,0.1 do
1299
swait()
1300
move=40-40*i
1301
if target1~=nil then
1302
refpart1.CFrame=cf(refpart1.Position,target1.Position)
1303
MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1304
icepart1.CFrame=dacf
1305
dacf=dacf*cf(0,move,0)
1306
end
1307
if target2~=nil then
1308
refpart2.CFrame=cf(refpart2.Position,target2.Position)
1309
MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1310
icepart2.CFrame=dacf2
1311
dacf2=dacf2*cf(0,move,0)
1312
end
1313
if target3~=nil then
1314
refpart3.CFrame=cf(refpart3.Position,target3.Position)
1315
MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1316
icepart3.CFrame=dacf3
1317
dacf3=dacf3*cf(0,move,0)
1318
end
1319
end
1320
local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
1321
local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
1322
local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
1323
local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
1324
local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
1325
local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
1326
local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1327
ref.Anchored=true
1328
ref.CFrame=cf(0,0,0)
1329
game:GetService("Debris"):AddItem(ref,1)
1330
local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1331
ref1.Anchored=true
1332
ref1.CFrame=cf(0,0,0)
1333
game:GetService("Debris"):AddItem(ref1,5)
1334
local ice1=0
1335
local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1336
ref2.Anchored=true
1337
ref2.CFrame=cf(0,0,0)
1338
game:GetService("Debris"):AddItem(ref2,5)
1339
local ice2=2
1340
local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1341
ref3.Anchored=true
1342
ref3.CFrame=cf(0,0,0)
1343
game:GetService("Debris"):AddItem(ref3,5)
1344
local ice3=4
1345
for i=0,3,0.05 do
1346
swait()
1347
ice1=ice1+1
1348
ice2=ice2+1
1349
ice3=ice3+1
1350
if target1~=nil then
1351
if i>1 then
1352
refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
1353
end
1354
local cfnew=cf(icepart1.Position,refpart1.Position)
1355
local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
1356
local mag1=(icepart1.Position-pos1).magnitude 
1357
laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
1358
lmsh1.Scale=vt(10,mag1*5,10)
1359
MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
1360
ref.CFrame=cf(pos1)
1361
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1362
ref1.CFrame=cf(ref.Position)
1363
if ice1%2==0 then
1364
so("333476017",ref1,.3,1.4)
1365
end
1366
end
1367
if target2~=nil then
1368
if i>1 then
1369
refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
1370
end
1371
local cfnew=cf(icepart2.Position,refpart2.Position)
1372
local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
1373
local mag2=(icepart2.Position-pos2).magnitude 
1374
laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
1375
lmsh2.Scale=vt(10,mag2*5,10)
1376
MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
1377
ref.CFrame=cf(pos2)
1378
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1379
ref2.CFrame=cf(ref.Position)
1380
if ice2%2==0 then
1381
so("333476017",ref2,.3,1.4)
1382
end
1383
end
1384
if target3~=nil then
1385
if i>1 then
1386
refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
1387
end
1388
local cfnew=cf(icepart3.Position,refpart3.Position)
1389
local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
1390
local mag3=(icepart3.Position-pos3).magnitude 
1391
laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
1392
lmsh3.Scale=vt(10,mag3*5,10)
1393
MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
1394
ref.CFrame=cf(pos3)
1395
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1396
ref3.CFrame=cf(ref.Position)
1397
if ice3%2==0 then
1398
so("333476017",ref3,.3,1.4)
1399
end
1400
end
1401
end
1402
if target1~=nil then
1403
local pos1=laser1.CFrame
1404
local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
1405
MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
1406
end
1407
if target2~=nil then
1408
local pos2=laser2.CFrame
1409
local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
1410
MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
1411
end
1412
if target3~=nil then
1413
local pos3=laser3.CFrame
1414
local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
1415
MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
1416
end
1417
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
1418
MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
1419
MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
1420
icepart1.Parent=nil
1421
icepart2.Parent=nil
1422
icepart3.Parent=nil
1423
refpart1.Parent=nil
1424
refpart2.Parent=nil
1425
refpart3.Parent=nil
1426
laser1.Parent=nil
1427
laser2.Parent=nil
1428
laser3.Parent=nil
1429
ref.Parent=nil
1430
end
1431
1432
function TriOrbs2()
1433
--for i=1,math.random(1,4) do
1434
local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1435
local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1436
local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1437
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1438
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1439
icepart1.CFrame=dacf
1440
local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
1441
i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1442
icepart2.CFrame=dacf2
1443
local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
1444
i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1445
icepart3.CFrame=dacf3
1446
local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1447
local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1448
local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1449
for i=0,1,0.1 do
1450
swait()
1451
icepart1.CFrame=dacf
1452
icepart2.CFrame=dacf2
1453
icepart3.CFrame=dacf3
1454
dacf=dacf*cf(0,math.random(400,800)/10,0)
1455
dacf2=dacf2*cf(0,math.random(400,800)/10,0)
1456
dacf3=dacf3*cf(0,math.random(400,800)/10,0)
1457
end
1458
local target1,distance1=findNearestTorso(Head.Position)
1459
local target2,distance2=findNearestTorso(Head.Position)
1460
local target3,distance3=findNearestTorso(Head.Position)
1461
local test1,dist1=findNearestTorso(Head.Position)
1462
local pos1,pos2,pos3=nil,nil,nil
1463
local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
1464
local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
1465
local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
1466
if target1~=nil then
1467
pos1=target1.Position
1468
refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1469
end
1470
if target2~=nil then
1471
pos2=target2.Position
1472
refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1473
end
1474
if target3~=nil then
1475
pos3=target3.Position
1476
refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1477
end
1478
local move=40
1479
for i=0,1,0.1 do
1480
swait()
1481
move=40-40*i
1482
if target1~=nil then
1483
refpart1.CFrame=cf(refpart1.Position,target1.Position)
1484
MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1485
icepart1.CFrame=dacf
1486
dacf=dacf*cf(0,move,0)
1487
end
1488
if target2~=nil then
1489
refpart2.CFrame=cf(refpart2.Position,target2.Position)
1490
MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1491
icepart2.CFrame=dacf2
1492
dacf2=dacf2*cf(0,move,0)
1493
end
1494
if target3~=nil then
1495
refpart3.CFrame=cf(refpart3.Position,target3.Position)
1496
MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1497
icepart3.CFrame=dacf3
1498
dacf3=dacf3*cf(0,move,0)
1499
end
1500
end
1501
local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
1502
local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
1503
local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
1504
local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
1505
local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
1506
local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
1507
local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1508
ref.Anchored=true
1509
ref.CFrame=cf(0,0,0)
1510
game:GetService("Debris"):AddItem(ref,1)
1511
local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1512
ref1.Anchored=true
1513
ref1.CFrame=cf(0,0,0)
1514
game:GetService("Debris"):AddItem(ref1,5)
1515
local ice1=0
1516
local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1517
ref2.Anchored=true
1518
ref2.CFrame=cf(0,0,0)
1519
game:GetService("Debris"):AddItem(ref2,5)
1520
local ice2=2
1521
local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1522
ref3.Anchored=true
1523
ref3.CFrame=cf(0,0,0)
1524
game:GetService("Debris"):AddItem(ref3,5)
1525
local ice3=4
1526
for i=0,3,0.1 do
1527
swait()
1528
ice1=ice1+1
1529
ice2=ice2+1
1530
ice3=ice3+1
1531
if target1~=nil then
1532
if i>1 then
1533
refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
1534
end
1535
local cfnew=cf(icepart1.Position,refpart1.Position)
1536
local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
1537
local mag1=(icepart1.Position-pos1).magnitude 
1538
laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
1539
lmsh1.Scale=vt(10,mag1*5,10)
1540
MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
1541
ref.CFrame=cf(pos1)
1542
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1543
ref1.CFrame=cf(ref.Position)
1544
if ice1%2==0 then
1545
so("333476017",ref1,.3,1.4)
1546
end
1547
end
1548
if target2~=nil then
1549
if i>1 then
1550
refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
1551
end
1552
local cfnew=cf(icepart2.Position,refpart2.Position)
1553
local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
1554
local mag2=(icepart2.Position-pos2).magnitude 
1555
laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
1556
lmsh2.Scale=vt(10,mag2*5,10)
1557
MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
1558
ref.CFrame=cf(pos2)
1559
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1560
ref2.CFrame=cf(ref.Position)
1561
if ice2%2==0 then
1562
so("333476017",ref2,.3,1.4)
1563
end
1564
end
1565
if target3~=nil then
1566
if i>1 then
1567
refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
1568
end
1569
local cfnew=cf(icepart3.Position,refpart3.Position)
1570
local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
1571
local mag3=(icepart3.Position-pos3).magnitude 
1572
laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
1573
lmsh3.Scale=vt(10,mag3*5,10)
1574
MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
1575
ref.CFrame=cf(pos3)
1576
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1577
ref3.CFrame=cf(ref.Position)
1578
if ice3%2==0 then
1579
so("333476017",ref3,.3,1.4)
1580
end
1581
end
1582
end
1583
if target1~=nil then
1584
local pos1=laser1.CFrame
1585
local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
1586
MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
1587
end
1588
if target2~=nil then
1589
local pos2=laser2.CFrame
1590
local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
1591
MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
1592
end
1593
if target3~=nil then
1594
local pos3=laser3.CFrame
1595
local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
1596
MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
1597
end
1598
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
1599
MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
1600
MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
1601
icepart1.Parent=nil
1602
icepart2.Parent=nil
1603
icepart3.Parent=nil
1604
refpart1.Parent=nil
1605
refpart2.Parent=nil
1606
refpart3.Parent=nil
1607
laser1.Parent=nil
1608
laser2.Parent=nil
1609
laser3.Parent=nil
1610
ref.Parent=nil
1611
end
1612
1613
function IceMortar()
1614
for i=1,math.random(2,3) do
1615
local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
1616
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1617
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
1618
icepart1.CFrame=dacf
1619
local inc=100
1620
for i=0,1,0.1 do
1621
swait()
1622
icepart1.CFrame=dacf
1623
dacf=dacf*cf(0,inc,0)
1624
inc=100-100*i
1625
end
1626
local cfinc=99999
1627
MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
1628
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
1629
icepart1.Transparency=1
1630
so("334325056",icepart1,1,1)
1631
game:GetService("Debris"):AddItem(icepart1,1)
1632
local target1,distance1=findRandomTorso(icepart1.Position)
1633
local test1,dist1=findNearestTorso(Head.Position)
1634
if target1~=nil then
1635
cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
1636
local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
1637
local d1=part(3,effects,0,.5,BrickColor.new("red"),"Effect",vt())
1638
d1.Anchored=true
1639
d1.CFrame=cf(pos2)
1640
msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
1641
d2=d1:Clone()
1642
d2.Parent=d1
1643
d2.CFrame=cf(d1.Position)
1644
d2.BrickColor=BrickColor.new("White")
1645
d2.Mesh.Scale=vt(0,5,0)
1646
table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
1647
end
1648
end
1649
end
1650
1651
function TurnSlam()
1652
attack=true
1653
local target,distance=findRandomTorso(RootPart.Position)
1654
if target~=nil or target==nil then
1655
local x,y,z = 0,0,0
1656
for i=0,1,0.02 do
1657
swait()
1658
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
1659
wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
1660
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
1661
wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
1662
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
1663
1664
wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
1665
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
1666
wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
1667
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
1668
if Stun.Value>=StunT.Value then
1669
break
1670
end
1671
end
1672
for i=0,1,0.01 do
1673
swait()
1674
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
1675
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
1676
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
1677
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
1678
wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
1679
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
1680
1681
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
1682
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
1683
wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
1684
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
1685
if Stun.Value>=StunT.Value then
1686
break
1687
end
1688
end
1689
shockwave=false
1690
ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1691
ref1a.Anchored=true
1692
ref1a.CFrame=cf(0,-50,0)
1693
game:GetService("Debris"):AddItem(ref1a,3)
1694
ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1695
ref2a.Anchored=true
1696
ref2a.CFrame=cf(0,-50,0)
1697
game:GetService("Debris"):AddItem(ref2a,3)
1698
incda=80
1699
for i=0,3,0.03 do
1700
swait()
1701
dan=.1
1702
if shockwave==true then
1703
incda=incda+10
1704
if i<1.5 then
1705
MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1706
MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1707
end
1708
end
1709
if i>1 then
1710
dan=.05
1711
if shockwave==false then
1712
for i=1,2 do
1713
so("157878578",ref1a,1,0.4) 
1714
so("2101148",ref1a,1,0.6) 
1715
end
1716
for i=1,2 do
1717
so("157878578",ref2a,1,0.4) 
1718
so("2101148",ref2a,1,0.6) 
1719
end
1720
shockwave=true
1721
refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1722
refcam.Anchored=true
1723
refcam.CFrame=cf(prt31.Position)
1724
refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
1725
game:GetService("Debris"):AddItem(refcam,1)
1726
hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1727
MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1728
ref1a.CFrame=cf(posfl1)
1729
hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1730
MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1731
ref2a.CFrame=cf(posfl2)
1732
end
1733
else
1734
MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
1735
MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
1736
end
1737
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
1738
wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
1739
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
1740
wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
1741
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
1742
1743
wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
1744
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
1745
wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
1746
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
1747
if Stun.Value>=StunT.Value then
1748
break
1749
end
1750
end
1751
meleecooldown=0
1752
mcdadd=.05
1753
if CurrentHealth<=1500 then
1754
mcdadd=1
1755
end
1756
--mcdadd=1
1757
end
1758
attack=false
1759
end
1760
1761
function GrandPunch()
1762
attack=true
1763
local target,distance=findRandomTorso(RootPart.Position)
1764
if target~=nil or target==nil then
1765
local x,y,z = 0,0,0
1766
for i=0,1,0.01 do
1767
swait()
1768
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
1769
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
1770
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
1771
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
1772
wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
1773
wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
1774
1775
wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
1776
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
1777
wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
1778
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
1779
if Stun.Value>=StunT.Value then
1780
break
1781
end
1782
end
1783
da=0
1784
local oldpos=prt31.Position
1785
for i=0,1.5,0.01 do
1786
swait()
1787
da=da+1
1788
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
1789
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
1790
wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
1791
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
1792
--wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
1793
wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
1794
wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
1795
1796
wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
1797
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
1798
wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
1799
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
1800
if i<.5 then
1801
if da%4==0 then
1802
MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
1803
MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
1804
oldpos=prt31.Position
1805
end
1806
end
1807
if Stun.Value>=StunT.Value then
1808
break
1809
end
1810
end
1811
meleecooldown=0
1812
mcdadd=.1
1813
if CurrentHealth<=1500 then
1814
mcdadd=1
1815
end
1816
--mcdadd=50
1817
end
1818
attack=false
1819
end
1820
1821
--[[ punch
1822
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
1823
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
1824
wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
1825
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
1826
]]
1827
1828
function FrostSlam()
1829
attack=true
1830
local target,distance=findRandomTorso(RootPart.Position)
1831
if target~=nil or target==nil then
1832
local x,y,z = 0,0,0
1833
for i=0,1,0.008 do
1834
swait()
1835
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
1836
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
1837
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
1838
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
1839
wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
1840
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
1841
1842
wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
1843
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
1844
wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
1845
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
1846
if Stun.Value>=StunT.Value then
1847
break
1848
end
1849
end
1850
da=0
1851
local oldpos=prt45.Position
1852
shockwave=false
1853
ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1854
ref2a.Anchored=true
1855
ref2a.CFrame=cf(0,-50,0)
1856
game:GetService("Debris"):AddItem(ref2a,3)
1857
incda=80
1858
for i=0,10,0.02 do
1859
swait()
1860
da=da+1
1861
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
1862
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
1863
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
1864
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
1865
wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
1866
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
1867
1868
wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
1869
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
1870
wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
1871
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
1872
if i>1 and i<8 then
1873
if da%10==0 then
1874
local do1=0
1875
local do2=0
1876
local rand1=math.random(1,2)
1877
if rand1==1 then do1=math.random(5000,15000)/100
1878
elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
1879
local rand2=math.random(1,2)
1880
if rand2==1 then do2=math.random(5000,15000)/100
1881
elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
1882
cfda=ref2a.Position+vt(do1,10,do2)
1883
local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
1884
local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
1885
d1.Anchored=true
1886
d1.CFrame=cf(pos2)
1887
msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
1888
d2=d1:Clone()
1889
d2.Parent=d1
1890
d2.CFrame=cf(d1.Position)
1891
d2.BrickColor=BrickColor.new("White")
1892
d2.Mesh.Scale=vt(0,5,0)
1893
table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
1894
end
1895
end
1896
if i>1 and i<1.3 then
1897
incda=incda+10
1898
MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1899
end
1900
if i<1 then
1901
if da%4==0 then
1902
MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
1903
MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
1904
oldpos=prt45.Position
1905
end
1906
else
1907
if shockwave==false then
1908
shockwave=true
1909
so("157878578",ref2a,1,0.4) 
1910
so("2101148",ref2a,1,0.6) 
1911
hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1912
refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1913
refaa.Anchored=true
1914
refaa.CFrame=cf(posfl2)
1915
game:GetService("Debris"):AddItem(refaa,1)
1916
MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1917
ref2a.CFrame=cf(posfl2)
1918
end
1919
end
1920
if Stun.Value>=StunT.Value then
1921
break
1922
end
1923
end
1924
--print(incda)
1925
meleecooldown=0
1926
mcdadd=.08
1927
if CurrentHealth<=1500 then
1928
mcdadd=1
1929
end
1930
end
1931
attack=false
1932
end
1933
1934
function StunAnim()
1935
attack=true
1936
for i=0,1,0.06 do
1937
swait()
1938
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
1939
RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
1940
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
1941
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
1942
wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
1943
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
1944
1945
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
1946
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
1947
wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
1948
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
1949
if Humanoid.Health<=0 then
1950
break
1951
end
1952
end
1953
for i=0,1,0.04 do
1954
swait()
1955
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
1956
RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
1957
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
1958
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
1959
wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
1960
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
1961
1962
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
1963
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
1964
wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
1965
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
1966
if Humanoid.Health<=0 then
1967
break
1968
end
1969
end
1970
for i=0,1,0.01 do
1971
swait()
1972
msh3.Scale=vt(4,8.5-8*i,8.5)
1973
msh5.Scale=vt(4,8.5-8*i,8.5)
1974
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
1975
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
1976
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
1977
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
1978
wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
1979
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
1980
1981
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
1982
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
1983
wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
1984
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
1985
if Humanoid.Health<=0 then
1986
break
1987
end
1988
end
1989
msh3.Scale=vt(4,.5,8.5)
1990
msh5.Scale=vt(4,.5,8.5)
1991
--swait(100)
1992
local numb=1300
1993
if CurrentHealth<=1500 then
1994
numb=1000
1995
end
1996
local removedeb=8
1997
for i=0,numb do
1998
swait()
1999
removedeb=removedeb+1
2000
if removedeb>8 then
2001
removedeb=0
2002
for _,c in pairs(Character:children()) do
2003
if c.Name=="DebounceHit" then c.Parent=nil end
2004
end
2005
end
2006
if Humanoid.Health<=0 then
2007
break
2008
end
2009
end
2010
for i=0,1,0.1 do
2011
swait()
2012
msh3.Scale=vt(4,.5+8*i,8.5)
2013
msh5.Scale=vt(4,.5+8*i,8.5)
2014
end
2015
msh3.Scale=vt(4,8.5,8.5)
2016
msh5.Scale=vt(4,8.5,8.5)
2017
for i=0,1,0.02 do
2018
swait()
2019
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
2020
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2021
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
2022
wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
2023
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2024
2025
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2026
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
2027
wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
2028
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2029
if Humanoid.Health<=0 then
2030
break
2031
end
2032
end
2033
for i=0,1,0.03 do
2034
swait()
2035
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
2036
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
2037
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
2038
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
2039
wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
2040
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2041
2042
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
2043
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
2044
wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
2045
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2046
if Humanoid.Health<=0 then
2047
break
2048
end
2049
end
2050
for i=0,1,0.008 do
2051
swait()
2052
if i<.4 then
2053
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
2054
else
2055
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
2056
end
2057
RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
2058
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
2059
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
2060
wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
2061
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2062
2063
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
2064
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
2065
wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
2066
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2067
if Humanoid.Health<=0 then
2068
break
2069
end
2070
end
2071
attack=false
2072
end
2073
2074
function SummonCrystals()
2075
attack=true
2076
for i=0,1,0.01 do
2077
swait()
2078
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
2079
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
2080
--[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
2081
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
2082
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
2083
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
2084
2085
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
2086
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
2087
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
2088
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
2089
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
2090
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
2091
wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
2092
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
2093
2094
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
2095
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
2096
wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
2097
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
2098
end
2099
for i=0,1,0.04 do
2100
swait()
2101
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
2102
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
2103
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2104
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
2105
wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
2106
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2107
2108
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2109
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
2110
wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
2111
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2112
end
2113
Cryst1.Parent=workspace
2114
C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2115
C1Torso.CFrame=C1Head.CFrame
2116
C1Neck.Parent=C1Head
2117
C1S.Parent=Cryst1
2118
C1Hum.Parent=Cryst1
2119
C1Hum.MaxHealth=200
2120
C1Hum.Health=200
2121
C1Hum.Parent=Cryst1
2122
C1Hum:TakeDamage(1)
2123
C1a=true
2124
for _,c in pairs(Cryst1:children()) do
2125
if c.Name=="DebounceHit" then c.Parent=nil end
2126
end
2127
Cryst2.Parent=workspace
2128
C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2129
C2Torso.CFrame=C2Head.CFrame
2130
C2Neck.Parent=C2Head
2131
C2S.Parent=Cryst2
2132
C2Hum.Parent=Cryst2
2133
C2Hum.MaxHealth=200
2134
C2Hum.Health=200
2135
C2Hum.Parent=Cryst2
2136
C2Hum:TakeDamage(1)
2137
C2a=true
2138
for _,c in pairs(Cryst2:children()) do
2139
if c.Name=="DebounceHit" then c.Parent=nil end
2140
end
2141
Cryst3.Parent=workspace
2142
C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2143
C3Torso.CFrame=C3Head.CFrame
2144
C3Neck.Parent=C3Head
2145
C3S.Parent=Cryst3
2146
C3Hum.Parent=Cryst3
2147
C3Hum.MaxHealth=200
2148
C3Hum.Health=200
2149
C3Hum.Parent=Cryst3
2150
C3Hum:TakeDamage(1)
2151
C3a=true
2152
for _,c in pairs(Cryst3:children()) do
2153
if c.Name=="DebounceHit" then c.Parent=nil end
2154
end
2155
Cryst4.Parent=workspace
2156
C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2157
C4Torso.CFrame=C4Head.CFrame
2158
C4Neck.Parent=C4Head
2159
C4S.Parent=Cryst4
2160
C4Hum.Parent=Cryst4
2161
C4Hum.MaxHealth=200
2162
C4Hum.Health=200
2163
C4Hum.Parent=Cryst4
2164
C4Hum:TakeDamage(1)
2165
C4a=true
2166
for _,c in pairs(Cryst4:children()) do
2167
if c.Name=="DebounceHit" then c.Parent=nil end
2168
end
2169
MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
2170
MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
2171
MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
2172
MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
2173
crystals=true
2174
if CurrentHealth>1500 then
2175
else
2176
end
2177
swait(50)
2178
attack=false
2179
end
2180
2181
function HeavySlam()
2182
attack=true
2183
for i=0,1,0.05 do
2184
swait()
2185
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
2186
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
2187
Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
2188
RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
2189
RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
2190
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2191
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
2192
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2193
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
2194
RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
2195
end
2196
for i=0,1,0.04 do
2197
swait()
2198
wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
2199
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
2200
Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
2201
RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
2202
RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
2203
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2204
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
2205
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2206
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
2207
RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
2208
end
2209
so("161006212",prt9,1,.6)
2210
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end) 
2211
hitbox.Parent=modelzorz
2212
hitbox.Size=vt(2,20,8)
2213
hitboxCF=prt9.CFrame*cf(0,0,0)
2214
hitbox.CFrame=hitboxCF
2215
blcf=nil
2216
scfr=nil
2217
for i=0,1,0.02 do
2218
swait()
2219
--[[local blcf = prt9.CFrame*cf(0,0,0)
2220
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
2221
local h = 14
2222
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2223
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2224
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2225
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2226
scfr = blcf
2227
elseif not scfr then
2228
scfr = blcf
2229
end]]
2230
hitboxCF=prt9.CFrame*cf(0,0,0)
2231
hitbox.CFrame=hitboxCF
2232
wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
2233
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
2234
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
2235
RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
2236
RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
2237
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
2238
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
2239
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
2240
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
2241
RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
2242
if i>=.16 and i<=.17 then
2243
hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
2244
if hit~=nil then
2245
ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
2246
ref.Anchored=true
2247
ref.CFrame=cf(pos)
2248
so("199145477",prt9,1,.8) 
2249
game:GetService("Debris"):AddItem(ref,1)
2250
--MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
2251
MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
2252
MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
2253
end
2254
end
2255
end
2256
con1:disconnect()
2257
hitbox.Parent=nil
2258
attack=false
2259
end
2260
2261
local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
2262
magref.Anchored=true
2263
magref.CFrame=cf(0,0,0)
2264
magref.Parent=nil
2265
local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
2266
2267
function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
2268
--magref.CFrame=cf(Part.Position)
2269
--mrmsh.Scale=vt(magni*10,magni*10,magni*10)
2270
for _,c in pairs(workspace:children()) do
2271
local hum=c:findFirstChild("Humanoid")
2272
if hum~=nil then
2273
local head=nil
2274
for _,d in pairs(c:children()) do
2275
--if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
2276
if d.className=="Part" then
2277
head=d
2278
if head~=nil then
2279
local targ=head.Position-Part.Position
2280
local mag=targ.magnitude
2281
if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then 
2282
if stun==nil then
2283
stun=math.random(5,10)
2284
end
2285
local Rang=nil
2286
if Ranged==false then
2287
Rang=true
2288
end
2289
local stag=nil
2290
if shbash==true then
2291
stag=true
2292
end
2293
Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
2294
--Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
2295
end
2296
end
2297
end
2298
end
2299
end
2300
end
2301
end
2302
2303
function DecreaseStat(Model,Stat,Amount,Duration)
2304
if Model:findFirstChild("Stats")~=nil then
2305
if Model.Stats[Stat]~=nil then
2306
Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
2307
d=Instance.new("NumberValue",Model.Stats.Decrease)
2308
dur=Instance.new("NumberValue",d)
2309
dur.Name="Duration"
2310
dur.Value=Duration
2311
game:GetService("Debris"):AddItem(d,40)
2312
if Stat=="Damage" then
2313
d.Name="DecreaseAtk"
2314
elseif Stat=="Defense" then
2315
d.Name="DecreaseDef"
2316
elseif Stat=="Movement" then
2317
d.Name="DecreaseMvmt"
2318
end
2319
if Model:findFirstChild("Torso")~=nil then
2320
display=""
2321
if Stat=="Damage" then
2322
if Amount>0 then
2323
display="-Damage"
2324
else
2325
display="+Damage"
2326
end
2327
elseif Stat=="Defense" then
2328
if Amount>0 then
2329
display="-Defense"
2330
else
2331
display="+Defense"
2332
end
2333
elseif Stat=="Movement" then
2334
if Amount>0 then
2335
display="-Movement"
2336
else
2337
display="+Movement"
2338
end
2339
end
2340
showDamage(Model,display,"Debuff")
2341
end
2342
d.Value=Amount
2343
table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
2344
end
2345
end
2346
end
2347
2348
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
2349
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
2350
end 
2351
2352
function findNearestTorso(pos)
2353
	local list = game.Workspace:children()
2354
	local torso = nil
2355
	local dist = 10000
2356
	local temp = nil
2357
	local human = nil
2358
	local temp2 = nil
2359
	for x = 1, #list do
2360
		temp2 = list[x]
2361
		if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
2362
			temp = temp2:findFirstChild("Torso")
2363
			human = temp2:findFirstChild("Humanoid")
2364
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2365
				if (temp.Position - pos).magnitude < dist then
2366
					local dohit=true
2367
					if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
2368
					if temp2:findFirstChild("Alive")==nil then dohit=false end
2369
					if dohit==true then
2370
					torso = temp
2371
					dist = (temp.Position - pos).magnitude
2372
					end
2373
				end
2374
			end
2375
		end
2376
	end
2377
	return torso,dist
2378
end
2379
2380
function findRandomTorso(pos)
2381
	local list = game.Workspace:children()
2382
	local torso = nil
2383
	local dist = 10000
2384
	local temp = nil
2385
	local human = nil
2386
	local temp2 = nil
2387
	local list2 = {}
2388
	for x = 1, #list do
2389
		temp2 = list[x]
2390
		if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
2391
			temp = temp2:findFirstChild("Torso")
2392
			human = temp2:findFirstChild("Humanoid")
2393
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2394
				if pos.magnitude < dist then
2395
					local dohit=true
2396
					if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
2397
					if temp2:findFirstChild("Alive")==nil then dohit=false end
2398
					if dohit==true then
2399
					torso = temp
2400
					table.insert(list2,temp)
2401
					end
2402
				end
2403
			end
2404
		end
2405
	end
2406
	if #list2>0 then
2407
	rand=math.random(1,#list2)
2408
	return list2[rand],dist
2409
	else
2410
	return nil,dist
2411
	end
2412
end
2413
2414
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
2415
if hit.Parent==nil then
2416
return
2417
end
2418
h=hit.Parent:FindFirstChild("Humanoid")
2419
--[[for _,v in pairs(hit.Parent:children()) do
2420
if v:IsA("Humanoid") then
2421
h=v
2422
end
2423
end]]
2424
--[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
2425
h=hit.Parent.Parent:FindFirstChild("Humanoid")
2426
end]]
2427
if hit.Parent.className=="Hat" then
2428
hit=hit.Parent.Parent:findFirstChild("Head")
2429
end
2430
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
2431
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
2432
if Sound=="GreatHit" then
2433
so("200632875",hit,1,1)
2434
end
2435
game:GetService("Debris"):AddItem(c,.5)
2436
minim=minim*Atk.Value
2437
maxim=maxim*Atk.Value
2438
Damage=0
2439
if minim==maxim or minim>maxim then
2440
Damage=maxim
2441
else
2442
Damage=math.random(minim,maxim)
2443
end
2444
blocked=false
2445
enblock=nil
2446
Stats=hit.Parent:findFirstChild("Stats")
2447
if Stats~=nil then
2448
enblock=Stats:findFirstChild("Block")
2449
if enblock~=nil then
2450
if enblock.Value==true then
2451
blocked=true
2452
end
2453
end
2454
if Stats:findFirstChild("Defense")~=nil then
2455
Damage=Damage/(Stats.Defense.Value)
2456
if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
2457
hitnum=math.random(1,5)
2458
if hitnum==1 then so("199149321",hit,1,.7)
2459
elseif hitnum==2 then so("199149338",hit,1,.7)
2460
elseif hitnum==3 then so("199149367",hit,1,.7)
2461
elseif hitnum==4 then so("199149409",hit,1,.7)
2462
elseif hitnum==5 then so("199149452",hit,1,.7)
2463
end
2464
elseif ranged==false or ranged==nil and blocked~=true then
2465
hitnum=math.random(1,6)
2466
if hitnum==1 then so("199149137",hit,1,.7)
2467
elseif hitnum==2 then so("199149186",hit,1,.7)
2468
elseif hitnum==3 then so("199149221",hit,1,.7)
2469
elseif hitnum==4 then so("199149235",hit,1,.7)
2470
elseif hitnum==5 then so("199149269",hit,1,.7)
2471
elseif hitnum==6 then so("199149297",hit,1,.7)
2472
end
2473
end
2474
end
2475
if Stats:findFirstChild("Stun")~=nil then
2476
if blocked==true then
2477
incstun=math.floor(incstun/2)
2478
end
2479
Stats.Stun.Value=Stats.Stun.Value+incstun
2480
end
2481
if Stats:findFirstChild("Stagger")~=nil then
2482
if stagger==true then
2483
Stats.Stagger.Value=true
2484
end
2485
end
2486
end
2487
if blocked==true then
2488
showDamage(hit.Parent,"Block","Damage")
2489
hitnum=math.random(1,2)
2490
if hitnum==1 then so("199148933",hit,1,1)
2491
elseif hitnum==2 then so("199148947",hit,1,1)
2492
end
2493
enblock.Value=false
2494
else
2495
Damage=math.floor(Damage)
2496
h:TakeDamage(Damage)
2497
--[[coroutine.resume(coroutine.create(function(Hum,Dam)
2498
damageFunc:InvokeServer(nil,h,Damage)
2499
--print(Dam)
2500
end),h,Damage)]]
2501
showDamage(hit.Parent,Damage,"Damage")
2502
if DecreaseState~=nil then
2503
if DecreaseState=="Shatter" then
2504
DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
2505
DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
2506
else
2507
DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
2508
end
2509
end
2510
if Type=="Knockdown" then
2511
hum=hit.Parent.Humanoid
2512
hum.PlatformStand=true
2513
coroutine.resume(coroutine.create(function(HHumanoid)
2514
swait(1)
2515
HHumanoid.PlatformStand=false
2516
end),hum)
2517
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2518
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
2519
local bodvol=Instance.new("BodyVelocity")
2520
bodvol.velocity=angle*knockback
2521
bodvol.P=5000
2522
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2523
bodvol.Parent=hit
2524
rl=Instance.new("BodyAngularVelocity")
2525
rl.P=3000
2526
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
2527
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2528
rl.Parent=hit
2529
game:GetService("Debris"):AddItem(bodvol,.5)
2530
game:GetService("Debris"):AddItem(rl,.5)
2531
elseif Type=="Shatter" then
2532
for i=1,10 do
2533
BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
2534
end
2535
elseif Type=="Knockdown2" then
2536
hum=hit.Parent.Humanoid
2537
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2538
local bodvol=Instance.new("BodyVelocity")
2539
bodvol.velocity=angle*knockback
2540
bodvol.P=5000
2541
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2542
bodvol.Parent=hit
2543
game:GetService("Debris"):AddItem(bodvol,.5)
2544
elseif Type=="Normal" then
2545
vp=Instance.new("BodyVelocity")
2546
vp.P=500
2547
vp.maxForce=Vector3.new(math.huge,0,math.huge)
2548
if KnockbackType==1 then
2549
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
2550
elseif KnockbackType==2 then
2551
vp.velocity=Property.CFrame.lookVector*knockback
2552
end
2553
game:GetService("Debris"):AddItem(vp,.5)
2554
if knockback>0 then
2555
vp.Parent=hit.Parent.Torso
2556
end
2557
end
2558
end
2559
debounce=Instance.new("BoolValue")
2560
debounce.Name="DebounceHit"
2561
debounce.Parent=hit.Parent
2562
debounce.Value=true
2563
game:GetService("Debris"):AddItem(debounce,Delay)
2564
CRIT=false
2565
end
2566
end
2567
2568
showDamage=function(Char,Dealt,Type)
2569
m=Instance.new("Model")
2570
m.Name="Effect"
2571
c=Instance.new("Part")
2572
c.Transparency=1
2573
c.Name="Head"
2574
c.TopSurface=0
2575
c.BottomSurface=0
2576
c.formFactor="Plate"
2577
c.Size=Vector3.new(1,.4,1)
2578
b=Instance.new("BillboardGui",c)
2579
b.Size=UDim2.new(5,0,5,0)
2580
b.AlwaysOnTop=true
2581
damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
2582
if Type=="Damage" then
2583
damgui.Font="SourceSans"
2584
if Dealt=="Block" then
2585
damgui.TextColor3=BrickColor.new("red").Color
2586
elseif Dealt<3 then
2587
damgui.TextColor3=BrickColor.new("White").Color
2588
elseif Dealt>=3 and Dealt<20 then
2589
damgui.TextColor3=BrickColor.new("Bright yellow").Color
2590
else
2591
damgui.TextColor3=BrickColor.new("Really red").Color
2592
damgui.Font="SourceSansBold"
2593
end
2594
elseif Type=="Debuff" then
2595
damgui.TextColor3=BrickColor.new("White").Color
2596
elseif Type=="Interrupt" then
2597
damgui.TextColor3=BrickColor.new("New Yeller").Color
2598
end
2599
--damgui.FontSize="Size48"
2600
damgui.TextScaled=true
2601
ms=Instance.new("CylinderMesh")
2602
ms.Scale=Vector3.new(.8,.8,.8)
2603
ms.Parent=c
2604
c.Reflectance=0
2605
Instance.new("BodyGyro").Parent=c
2606
c.Parent=m
2607
if Char:findFirstChild("Head")~=nil then
2608
c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
2609
elseif Char.Parent:findFirstChild("Head")~=nil then
2610
c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
2611
end
2612
f=Instance.new("BodyPosition")
2613
f.P=2000
2614
f.D=100
2615
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2616
if Type=="Damage" then
2617
f.position=c.Position+Vector3.new(0,3,0)
2618
elseif Type=="Debuff" or Type=="Interrupt" then
2619
f.position=c.Position+Vector3.new(0,5,0)
2620
end
2621
f.Parent=c
2622
game:GetService("Debris"):AddItem(m,5)
2623
table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
2624
c.CanCollide=false
2625
m.Parent=effects
2626
c.CanCollide=false
2627
end
2628
2629
Player:GetMouse().KeyDown:connect(function(kek)
2630
kek = kek:lower()
2631
if kek == "z" then
2632
TurnSlam()
2633
end
2634
if kek == "x" then
2635
GrandPunch()
2636
end
2637
if kek == "c" then
2638
FrostSlam()
2639
end
2640
if kek == "v" then
2641
TriIceShards()
2642
end
2643
if kek == "q" then
2644
TriOrbs()
2645
end
2646
if kek == "e" then
2647
IceMortar()
2648
end
2649
if kek == "r" then
2650
TriIceShards2()
2651
end
2652
if kek == "f" then
2653
TriOrbs2()
2654
end
2655
end)
2656
2657
local stunnum=0
2658
local animnum=0
2659
local idle=1
2660
local animlimit=120
2661
local attacking=false
2662
while Humanoid.Health>0 do
2663
swait()
2664
for _,c in pairs(C1S:children()) do
2665
if c.Name=="Defense" then c.Value=1 end
2666
if c.Name=="Decrease" then
2667
for _,d in pairs(c:children()) do
2668
d.Parent=nil
2669
end
2670
end
2671
end
2672
for _,c in pairs(C2S:children()) do
2673
if c.Name=="Defense" then c.Value=1 end
2674
if c.Name=="Decrease" then
2675
for _,d in pairs(c:children()) do
2676
d.Parent=nil
2677
end
2678
end
2679
end
2680
for _,c in pairs(C3S:children()) do
2681
if c.Name=="Defense" then c.Value=1 end
2682
if c.Name=="Decrease" then
2683
for _,d in pairs(c:children()) do
2684
d.Parent=nil
2685
end
2686
end
2687
end
2688
for _,c in pairs(C4S:children()) do
2689
if c.Name=="Defense" then c.Value=1 end
2690
if c.Name=="Decrease" then
2691
for _,d in pairs(c:children()) do
2692
d.Parent=nil
2693
end
2694
end
2695
end
2696
if stunanim==false then
2697
Humanoid.Health=CurrentHealth
2698
else
2699
CurrentHealth=Humanoid.Health
2700
end
2701
for i=1,#refs2 do
2702
refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
2703
end
2704
if meleecooldown<100 then
2705
meleecooldown=meleecooldown+mcdadd
2706
end
2707
hitbox2.Parent=hitbox.Parent
2708
hitbox2.Size=hitbox.Size
2709
hitbox2.CFrame=hitboxCF
2710
--[[target,distance=findNearestTorso(Torso.Position)
2711
if target~=nil then
2712
local test1,dist1=findNearestTorso(Head.Position)
2713
if dist1<200 then
2714
if math.random(1,50)==1 and stunanim==false then --close projectile attack
2715
coroutine.resume(coroutine.create(function()
2716
atktype=math.random(1,4)
2717
if atktype==1 then
2718
TriIceShards2()
2719
elseif atktype==2 then
2720
TriIceShards2()
2721
elseif atktype==3 then
2722
TriIceShards2()
2723
elseif atktype==4 then
2724
TriOrbs2()
2725
end
2726
end))
2727
end
2728
end
2729
local rand=math.random(1,30)
2730
if CurrentHealth<1500 then
2731
rand=math.random(1,20)
2732
end
2733
if rand==1 and stunanim==false then --projectile attack
2734
coroutine.resume(coroutine.create(function()
2735
atktype=math.random(1,4)
2736
if atktype==1 then
2737
TriIceShards()
2738
elseif atktype==2 then
2739
TriIceShards()
2740
elseif atktype==3 then
2741
TriOrbs()
2742
elseif atktype==4 then
2743
IceMortar()
2744
end
2745
end))
2746
end
2747
if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
2748
coroutine.resume(coroutine.create(function()
2749
atktype=math.random(1,3)
2750
if atktype==1 then
2751
TurnSlam()
2752
elseif atktype==2 then
2753
GrandPunch()
2754
elseif atktype==3 then
2755
FrostSlam()
2756
end
2757
end))
2758
end
2759
end
2760
if C1a==true then
2761
if C1Hum.Health<=0 then
2762
C1a=false
2763
summoncrystals=0
2764
Stun.Value=Stun.Value+160
2765
MagicCrystal(BrickColor.new("red"),cf(C1Head.Position),10,20,10,3,3,3,.1)
2766
Cryst1.Parent=nil
2767
end
2768
end
2769
if C2a==true then
2770
if C2Hum.Health<=0 then
2771
C2a=false
2772
summoncrystals=0
2773
Stun.Value=Stun.Value+160
2774
MagicCrystal(BrickColor.new("red"),cf(C2Head.Position),10,20,10,3,3,3,.1)
2775
Cryst2.Parent=nil
2776
end
2777
end
2778
if C3a==true then
2779
if C3Hum.Health<=0 then
2780
C3a=false
2781
summoncrystals=0
2782
Stun.Value=Stun.Value+160
2783
MagicCrystal(BrickColor.new("red"),cf(C3Head.Position),10,20,10,3,3,3,.1)
2784
Cryst3.Parent=nil
2785
end
2786
end
2787
if C4a==true then
2788
if C4Hum.Health<=0 then
2789
C4a=false
2790
summoncrystals=0
2791
Stun.Value=Stun.Value+160
2792
MagicCrystal(BrickColor.new("red"),cf(C4Head.Position),10,20,10,3,3,3,.1)
2793
Cryst4.Parent=nil
2794
end
2795
end
2796
if C1a==false and C2a==false and C3a==false and C4a==false then
2797
if CurrentHealth>1500 then
2798
else
2799
end
2800
crystals=false
2801
end
2802
if CurrentHealth<=1500 then
2803
end
2804
summoncrystals=summoncrystals+.1
2805
if summoncrystals>100 and crystals==false and attack==false then
2806
coroutine.resume(coroutine.create(function()
2807
while attack==true do
2808
swait()
2809
end
2810
SummonCrystals()
2811
end))
2812
end]]
2813
Humanoid.WalkSpeed=0
2814
if Stun.Value>=StunT.Value and stunanim==false and attack==false then
2815
coroutine.resume(coroutine.create(function()
2816
stunanim=true
2817
while attack==true do
2818
swait()
2819
Stun.Value=StunT.Value
2820
end
2821
summoncrystals=0
2822
StunAnim()
2823
Stun.Value=0
2824
stunanim=false
2825
end))
2826
end
2827
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2828
local velderp=RootPart.Velocity.y
2829
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
2830
for _,c in pairs(Decrease:children()) do
2831
c.Parent=nil
2832
if c:findFirstChild("Duration")~=nil then
2833
c.Duration.Value=c.Duration.Value-9999
2834
if c.Duration.Value<=0 then
2835
c.Parent=nil
2836
end
2837
end
2838
if c.Name=="DecreaseAtk" then
2839
decreaseatk=decreaseatk+c.Value
2840
elseif c.Name=="DecreaseDef" then
2841
decreasedef=decreasedef+c.Value
2842
elseif c.Name=="DecreaseMvmt" then
2843
decreasemvmt=decreasemvmt+c.Value
2844
end
2845
end
2846
Atk.Value=2-decreaseatk
2847
if Atk.Value<=0 then
2848
Atk.Value=0
2849
end
2850
Def.Value=2-decreasedef
2851
if Def.Value<=0 then
2852
Def.Value=0.01
2853
end
2854
Mvmt.Value=0-decreasemvmt
2855
if Mvmt.Value<=0 then
2856
Mvmt.Value=0
2857
end
2858
decreaseatk=0
2859
decreasedef=0
2860
decreasemvmt=0
2861
AtkVal=Atk.Value*100
2862
AtkVal=math.floor(AtkVal)
2863
AtkVal=AtkVal/100
2864
DefVal=Def.Value*100
2865
DefVal=math.floor(DefVal)
2866
DefVal=DefVal/100
2867
MvmtVal=Mvmt.Value*100
2868
MvmtVal=math.floor(MvmtVal)
2869
MvmtVal=MvmtVal/100
2870
if MvmtVal<=0 then
2871
MvmtVal=0
2872
end
2873
animnum=animnum+1
2874
if animnum>=animlimit*5 then
2875
idle=1
2876
animnum=0
2877
elseif animnum>=animlimit*4 then
2878
idle=1
2879
animnum=0
2880
elseif animnum>=animlimit*3 then
2881
idle=4
2882
elseif animnum>=animlimit*2 then
2883
idle=3
2884
elseif animnum>=animlimit*1 then
2885
idle=2
2886
end
2887
if attack==false then --idle anim
2888
if idle==1 or idle==2 then
2889
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
2890
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
2891
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
2892
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
2893
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
2894
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
2895
2896
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
2897
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
2898
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
2899
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
2900
else
2901
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
2902
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
2903
wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
2904
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
2905
wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
2906
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
2907
2908
wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
2909
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
2910
wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
2911
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
2912
end
2913
end
2914
if #Effects>0 then
2915
--table.insert(Effects,{prt,"Block1",delay})
2916
for e=1,#Effects do
2917
if Effects[e]~=nil then
2918
--for j=1,#Effects[e] do
2919
local Thing=Effects[e]
2920
if Thing~=nil then
2921
local Part=Thing[1]
2922
local Mode=Thing[2]
2923
local Delay=Thing[3]
2924
local IncX=Thing[4]
2925
local IncY=Thing[5]
2926
local IncZ=Thing[6]
2927
if Thing[2]=="DecreaseStat" then
2928
--table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
2929
Thing[5]=Thing[5]-1
2930
if Thing[5]<=0 then
2931
if Thing[1]:findFirstChild("Stats")~=nil then
2932
if Thing[1].Stats:findFirstChild("Decrease")~=nil then
2933
--Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
2934
end
2935
end
2936
Thing[6].Parent=nil
2937
table.remove(Effects,e)
2938
end
2939
end
2940
if Thing[2]=="CylinderClang" then
2941
if Thing[3]<=1 then
2942
Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) 
2943
Thing[7]=Thing[1].CFrame
2944
effect("New Yeller",0,Thing[8],Thing[7])
2945
Thing[8]=Thing[7]
2946
Thing[3]=Thing[3]+Thing[4]
2947
else
2948
Part.Parent=nil
2949
table.remove(Effects,e)
2950
end
2951
end
2952
if Thing[2]=="showDamage" then
2953
if Thing[6]<Thing[5] then
2954
Thing[6]=Thing[6]+1
2955
elseif Thing[6]<Thing[7] then
2956
Thing[4].position=Thing[4].position+vt(0,-.2,0)
2957
Thing[6]=Thing[6]+1
2958
elseif Thing[6]<Thing[8] then
2959
Thing[6]=Thing[6]+1
2960
elseif Thing[6]<Thing[9] then
2961
Thing[6]=Thing[6]+1
2962
Thing[4].position=Thing[4].position+vt(0,.2,0)
2963
Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
2964
Thing[3].TextTransparency=Thing[3].TextTransparency+.1
2965
else
2966
Thing[1].Parent=nil
2967
table.remove(Effects,e)
2968
end
2969
end
2970
if Thing[2]=="ShootIce" then
2971
local Look=Thing[1]
2972
local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
2973
local mag=(Thing[4]-pos).magnitude 
2974
--MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
2975
Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
2976
Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
2977
Thing[3]=Thing[3]-1
2978
Thing[9]=Thing[9]+.2
2979
if hit~=nil then
2980
Thing[3]=0
2981
--DecreaseStat(hit.Parent,"Movement",.02,50,false)
2982
--Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
2983
ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
2984
ref.Anchored=true
2985
ref.CFrame=cf(pos)
2986
--MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
2987
game:GetService("Debris"):AddItem(ref,1)
2988
ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
2989
ref2.Anchored=true
2990
ref2.CFrame=cf(pos)
2991
--MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
2992
so("199146181",ref2,1,1.6)
2993
game:GetService("Debris"):AddItem(ref2,5)
2994
--MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
2995
freeze=true
2996
MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
2997
MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
2998
freeze=false
2999
for i=1,8 do
3000
BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
3001
end
3002
end
3003
if Thing[3]<=0 then
3004
Thing[8].Transparency=1
3005
Thing[11].Enabled=false
3006
Thing[12].Enabled=false
3007
game:GetService("Debris"):AddItem(Thing[8],5)
3008
table.remove(Effects,e)
3009
end
3010
end
3011
if Thing[2]=="SatelliteStrike" then
3012
if Thing[5]<200 then
3013
Thing[5]=Thing[5]+2
3014
Thing[4].Scale=vt(Thing[5],5,Thing[5])
3015
else
3016
refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3017
refda.Anchored=true
3018
refda.CFrame=cf(Thing[1].Position)
3019
game:GetService("Debris"):AddItem(refda,1)
3020
so("334325056",refda,1,1)
3021
so("199145739",refda,.8,2)
3022
MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
3023
MagicHead(BrickColor.new("red"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
3024
MagicBlock(BrickColor.new("red"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
3025
for i=1,15 do
3026
local freezepart=part(3,effects,0.5,0.5,BrickColor.new("red"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
3027
freezepart.Anchored=true
3028
freezepart.CanCollide=true
3029
freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3030
game:GetService("Debris"):AddItem(freezepart,5)
3031
end
3032
Thing[1].Parent=nil
3033
--MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
3034
table.remove(Effects,e)
3035
end
3036
end
3037
if Thing[2]=="SatelliteStrike2" then
3038
if Thing[5]<300 then
3039
Thing[5]=Thing[5]+2
3040
Thing[4].Scale=vt(Thing[5],5,Thing[5])
3041
else
3042
refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3043
refda.Anchored=true
3044
refda.CFrame=cf(Thing[1].Position)
3045
game:GetService("Debris"):AddItem(refda,1)
3046
refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3047
refda2.Anchored=true
3048
refda2.CFrame=refda.CFrame*cf(0,-10,0)
3049
game:GetService("Debris"):AddItem(refda2,1)
3050
so("178452221",refda,1,1.2)
3051
so("334325056",refda,1,1)
3052
MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
3053
--MagicHead(BrickColor.new("red"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
3054
MagicBlock(BrickColor.new("red"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
3055
MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
3056
--[[for i=1,15 do
3057
local freezepart=part(3,effects,0.5,0.5,BrickColor.new("red"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
3058
freezepart.Anchored=true
3059
freezepart.CanCollide=true
3060
freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3061
game:GetService("Debris"):AddItem(freezepart,5)
3062
end]]
3063
Thing[1].Parent=nil
3064
--MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
3065
table.remove(Effects,e)
3066
end
3067
end
3068
if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
3069
if Thing[1].Transparency<=1 then
3070
if Thing[2]=="Block1" then
3071
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3072
Mesh=Thing[7]
3073
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3074
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3075
elseif Thing[2]=="Block2" then
3076
Thing[1].CFrame=Thing[1].CFrame
3077
Mesh=Thing[7]
3078
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3079
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3080
elseif Thing[2]=="Cylinder" then
3081
Mesh=Thing[7]
3082
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3083
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3084
elseif Thing[2]=="Cylinder2" then
3085
Mesh=Thing[7]
3086
if Thing[1].Transparency<=.5 then
3087
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3088
Thing[8]=Thing[8]+.2
3089
Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
3090
else
3091
Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
3092
Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
3093
end
3094
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3095
elseif Thing[2]=="Shatter" then
3096
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3097
Thing[4]=Thing[4]*cf(0,Thing[7],0)
3098
Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
3099
--Thing[1].CFrame=Thing[1].CFrame
3100
Thing[6]=Thing[6]+Thing[5]
3101
elseif Thing[2]=="Blood" then
3102
Mesh=Thing[7]
3103
Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
3104
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3105
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3106
elseif Thing[2]=="Elec" then
3107
Mesh=Thing[7]
3108
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
3109
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3110
elseif Thing[2]=="Disappear" then
3111
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3112
end
3113
else
3114
table.remove(Effects,e)
3115
end
3116
end
3117
end
3118
--end
3119
end
3120
end
3121
end
3122
end
3123
refs.Parent=nil
3124
effects.Parent=nil
3125
Humanoid.Parent=nil
3126
for _,c in pairs(Character:children()) do
3127
if c.className=="Part" then
3128
--[[c:BreakJoints()
3129
c.CanCollide=true
3130
c.Anchored=false]]
3131
c.Anchored=true
3132
end
3133
end
3134
for _,c in pairs(armor:children()) do
3135
if c.className=="Part" then
3136
--[[c:BreakJoints()
3137
c.CanCollide=true
3138
c.Anchored=false]]
3139
c.Anchored=true
3140
end
3141
end
3142
for _,c in pairs(Character:children()) do
3143
if c.className=="Part" then
3144
if c.Name~="Left Arm" then
3145
swait()
3146
end
3147
c:BreakJoints()
3148
c.CanCollide=false
3149
c.Anchored=false
3150
end
3151
end
3152
for _,c in pairs(armor:children()) do
3153
if c.className=="Part" then
3154
swait()
3155
c:BreakJoints()
3156
c.CanCollide=false
3157
c.Anchored=false
3158
end
3159
end
3160
--[[ 
3161
Copyrighted (C) Fenrier 2015
3162
]]