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1
name = "TameDoNotClick"
2
me = game.Players[name]
3
char = me.Character
4
5-
allowed = {"retram","TameDoNotClick","SincereProDeadZ","","seth173498","erichaaaaaaaaa","Microsorex","hurtjake6","Candy_Crazed","GAMEKILLERTOY","p00tp0t","123jl123","TiresomePro"}
5+
allowed = {"retram","TameDoNotClick","SincereProDeadZ","","Who?","Who?","Who?","Who?","Who?","Who?","Who?","Who?","Who?"}
6
7
basec = BrickColor.new("Bright green")
8
wallc = BrickColor.new("Brown")
9
windc = BrickColor.new("Light blue")
10
mod = Instance.new("Model")
11
mod.Parent = workspace
12-
mod.Name = "xSoulsHouse"
12+
mod.Name = "boi"
13
14
startpoint = CFrame.new(0,700,0)
15
16
base = Instance.new("Part")
17
base.Parent = mod
18
base.formFactor = 0
19
base.Size = Vector3.new(250,2,250)
20
base.CFrame = startpoint * CFrame.new(50,0,50)
21
base.BrickColor = basec
22
base.Anchored = true
23
basemesh = Instance.new("CylinderMesh")
24
basemesh.Parent = base
25
26
ig = base:clone()
27
ig.Parent = mod
28
ig.Size = Vector3.new(63,2,63)
29
ig.BrickColor = wallc
30
ig.CFrame = startpoint * CFrame.new(0,0.03,0)
31
32
for i=0, 4.74, 0.79 do
33
local d = Instance.new("Part")
34
d.Parent = mod
35
d.formFactor = 0
36
d.Size = Vector3.new(5,25,27)
37
d.CFrame = startpoint * CFrame.new(0,12.5,0)
38
d.CFrame = d.CFrame * CFrame.Angles(0,i,0) * CFrame.new(30,0,0)
39
d.BrickColor = wallc
40
d.Anchored = true
41
d.TopSurface = 0
42
d.BottomSurface = 0
43
end
44
for i=0, 5.53, 0.79 do
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local f = Instance.new("Part")
46
f.Parent = mod
47
f.formFactor = 0
48
f.Size = Vector3.new(37,3,27)
49
f.CFrame = startpoint * CFrame.new(0,26,0)
50
f.CFrame = f.CFrame * CFrame.Angles(0,i,0) * CFrame.new(14,0,0)
51
f.BrickColor = wallc
52
f.Anchored = true
53
f.TopSurface = 0
54
f.BottomSurface = 0
55
end
56
for i=-12.5, 12.5, 25 do
57
local gh = Instance.new("Part")
58
gh.Parent = mod
59
gh.formFactor = 0
60
gh.Size = Vector3.new(15,15,3)
61
gh.CFrame = startpoint * CFrame.new(26,8,26)
62
gh.CFrame = gh.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
63
gh.BrickColor = wallc
64
gh.Anchored = true
65
gh.TopSurface = 0
66
gh.BottomSurface = 0
67
end
68
for i=-12.5, 12.5, 25 do
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local gh = Instance.new("Part")
70
gh.Parent = mod
71
gh.formFactor = 0
72
gh.Size = Vector3.new(15,15,3)
73
gh.CFrame = startpoint * CFrame.new(45,8,45)
74
gh.CFrame = gh.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
75
gh.BrickColor = wallc
76
gh.Anchored = true
77
gh.TopSurface = 0
78
gh.BottomSurface = 0
79
end
80
for i=-12.5, 12.5, 25 do
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local gh = Instance.new("Part")
82
gh.Parent = mod
83
gh.formFactor = 0
84
gh.Size = Vector3.new(14,3,3)
85
gh.CFrame = startpoint * CFrame.new(36,2,36)
86
gh.CFrame = gh.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
87
gh.BrickColor = wallc
88
gh.Anchored = true
89
gh.TopSurface = 0
90
gh.BottomSurface = 0
91
local g = Instance.new("Part")
92
g.Parent = mod
93
g.formFactor = 0
94
g.Size = Vector3.new(14,5,3)
95
g.CFrame = startpoint * CFrame.new(36,13,36)
96
g.CFrame = g.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
97
g.BrickColor = wallc
98
g.Anchored = true
99
g.TopSurface = 0
100
g.BottomSurface = 0
101
local h = Instance.new("Part")
102
h.Parent = mod
103
h.formFactor = 0
104
h.Size = Vector3.new(14,11,2)
105
h.CFrame = startpoint * CFrame.new(36,6.5,36)
106
h.CFrame = h.CFrame * CFrame.Angles(0,-0.79,0) * CFrame.new(0,0,i)
107
h.BrickColor = windc
108
h.Transparency = 0.5
109
h.Reflectance = 0.2
110
h.Anchored = true
111
h.TopSurface = 0
112
h.BottomSurface = 0
113
end
114
local j = Instance.new("Part")
115
j.Parent = mod
116
j.formFactor = 0
117
j.Size = Vector3.new(40,3,28)
118
j.CFrame = startpoint * CFrame.new(36,16.5,36)
119
j.CFrame = j.CFrame * CFrame.Angles(0,-0.79,0)
120
j.BrickColor = wallc
121
j.Anchored = true
122
j.TopSurface = 0
123
j.BottomSurface = 0
124
local ghh = Instance.new("Part")
125
ghh.Parent = mod
126
ghh.formFactor = 0
127
ghh.Size = Vector3.new(4,10,28)
128
ghh.CFrame = startpoint * CFrame.new(22,21,22)
129
ghh.CFrame = ghh.CFrame * CFrame.Angles(0,-0.79,0)
130
ghh.BrickColor = wallc
131
ghh.Anchored = true
132
ghh.TopSurface = 0
133
ghh.BottomSurface = 0
134
for i=-1.58, 3, 0.79 do
135
local d = Instance.new("Part")
136
d.Parent = mod
137
d.formFactor = 0
138
d.Size = Vector3.new(5,25,27)
139
d.CFrame = startpoint * CFrame.new(90,12.5,55)
140
d.CFrame = d.CFrame * CFrame.Angles(0,i,0) * CFrame.new(30,0,0)
141
d.BrickColor = wallc
142
d.Anchored = true
143
d.TopSurface = 0
144
d.BottomSurface = 0
145
end
146
local d = Instance.new("Part")
147
d.Parent = mod
148
d.formFactor = 0
149
d.Size = Vector3.new(5,25,47)
150
d.CFrame = startpoint * CFrame.new(59,12.5,71)
151
d.CFrame = d.CFrame * CFrame.Angles(0,4.1,0)
152
d.BrickColor = wallc
153
d.Anchored = true
154
d.TopSurface = 0
155
d.BottomSurface = 0
156
local bewm = ig:clone()
157
bewm.Parent = mod
158
bewm.Size = Vector3.new(63,2,63)
159
bewm.BrickColor = wallc
160
bewm.CFrame = startpoint * CFrame.new(90,0.03,55)
161
local bah = bewm:clone()
162
bah.Parent = mod
163
bah.Mesh:remove()
164
bah.Size = Vector3.new(65,2,23)
165
bah.CFrame = startpoint * CFrame.new(44,0.03,44) * CFrame.Angles(0,-0.79,0)
166
bah.TopSurface = 0
167
bah.BottomSurface = 0
168
for i=0, 5.53, 0.79 do
169
local f = Instance.new("Part")
170
f.Parent = mod
171
f.formFactor = 0
172
f.Size = Vector3.new(37,3,27)
173
f.CFrame = startpoint * CFrame.new(90,26,55)
174
f.CFrame = f.CFrame * CFrame.Angles(0,i,0) * CFrame.new(14,0,0)
175
f.BrickColor = wallc
176
f.Anchored = true
177
f.TopSurface = 0
178
f.BottomSurface = 0
179
end
180
local gff = Instance.new("Part")
181
gff.Parent = mod
182
gff.formFactor = 0
183
gff.Size = Vector3.new(26,11,2)
184
gff.CFrame = startpoint * CFrame.new(60,20.5,42)
185
gff.CFrame = gff.CFrame * CFrame.Angles(0,-1.58,0) * CFrame.new(14,0,0)
186
gff.BrickColor = wallc
187
gff.Anchored = true
188
gff.TopSurface = 0
189
gff.BottomSurface = 0
190
191
local gfjh = Instance.new("WedgePart")
192
gfjh.Parent = mod
193
gfjh.formFactor = 0
194
gfjh.Size = Vector3.new(4,28,27)
195
gfjh.CFrame = startpoint * CFrame.new(59.5,17,59.5)
196
gfjh.CFrame = gfjh.CFrame * CFrame.Angles(0,-2.4,1.57) * CFrame.new(0,0,0)
197
gfjh.BrickColor = wallc
198
gfjh.Anchored = true
199
gfjh.TopSurface = 0
200
gfjh.BottomSurface = 0
201
202
203
tempbrick = {}
204
205
for i=0.3, 7.3, 0.3 do
206
local oo = Instance.new("Part")
207
oo.Parent = mod
208
oo.formFactor = 0
209
oo.Size = Vector3.new(3,1,1)
210
oo.TopSurface = 0
211
oo.BottomSurface = 0
212
oo.Anchored = true
213
oo.BrickColor = BrickColor.new("Black")
214
oo.CFrame = workspace.Base.CFrame * CFrame.new(31,6,0)
215
oo.CFrame = oo.CFrame * CFrame.Angles(i,0,0) * CFrame.new(0,5,0)
216
local gj = Instance.new("Fire")
217
gj.Parent = oo
218
gj.Heat = 10
219
gj.Size = 4
220
gj.Enabled = false
221
coroutine.resume(coroutine.create(function()
222
	while true do
223
		wait(0.2)
224
		local p = math.random(1,6)
225
		if p == 1 then
226
			gj.Enabled = true
227
			wait(1)
228
			gj.Enabled = false
229
		end
230
	end
231
end))
232
end
233
234
ook = Instance.new("Part")
235
ook.Parent = mod
236
ook.formFactor = 0
237
ook.Size = Vector3.new(1,6,6)
238
ook.TopSurface = 0
239
ook.BottomSurface = 0
240
ook.Anchored = true
241
ook.BrickColor = windc
242
ook.Reflectance = 0.6
243
ook.Transparency = 0.7
244
ook.CanCollide = false
245
ook.CFrame = workspace.Base.CFrame * CFrame.new(30,6,0)
246
ook.CFrame = ook.CFrame * CFrame.Angles(0,0,0) * CFrame.new(0,0,0)
247
mj = Instance.new("SpecialMesh")
248
mj.Parent = ook
249
mj.MeshType = "Sphere"
250
mj.Scale = Vector3.new(1.4,1.4,1.4)
251
252
ok = Instance.new("Part")
253
ok.Parent = mod
254
ok.formFactor = 0
255
ok.Size = Vector3.new(11,2,11)
256
ok.Anchored = true
257
ok.BrickColor = wallc
258
ok.Transparency = 0
259
ok.CFrame = workspace.Base.CFrame * CFrame.new(31.5,6,0)
260
ok.CFrame = ok.CFrame * CFrame.Angles(0,0,1.57) * CFrame.new(0,0,0)
261
mdj = Instance.new("CylinderMesh")
262
mdj.Parent = ok
263
mdj.Scale = Vector3.new(0.95,0.95,0.95)
264
265
allo = Instance.new("Part")
266
allo.Parent = mod
267
allo.Anchored = true
268
allo.CFrame = workspace.Base.CFrame * CFrame.new(31.5,13,0)
269
allo.Transparency = 1
270
allo.CanCollide = false
271
bill = Instance.new("BillboardGui")
272
bill.Parent = allo
273
bill.Adornee = bill.Parent
274
bill.Size = UDim2.new(0,100,0,100)
275
txt1 = Instance.new("TextLabel")
276
txt1.Parent = bill
277
txt1.Position = UDim2.new(0,50,0,-50)
278
txt1.BackgroundTransparency = 1
279
txt1.FontSize = "Size24"
280
txt1.Text = "xSoulStealerxs private house"
281
txt2 = txt1:clone()
282
txt2.Parent = bill
283
txt2.Position = UDim2.new(0,50,0,-20)
284
txt2.FontSize = "Size14"
285
286
fa = txt2:clone()
287
fa.Position = UDim2.new(0,50,0,0)
288
fa.Text = ""
289
290
allstring = ""
291
allstring2 = ""
292
local numb = 0
293
for i=1, #allowed do
294
	numb = numb + 1
295
	if numb >= 7 then
296
		allstring2 = allstring2..allowed[numb]..", "
297
	end
298
end
299
300
for i=1, #allowed do
301
	if i >= 7 then
302
		fa.Parent = bill
303
	else
304
		allstring = allstring..allowed[i]..", "
305
	end
306
end
307
txt2.Text = "Allowed: "..allstring
308
fa.Text = allstring2
309
310
ook.Touched:connect(function(hit)
311
	local pls = game.Players:findFirstChild(hit.Parent.Name)
312
	if pls ~= nil then
313
		for _,v in pairs(allowed) do
314
			if pls.Name:lower() == v:lower() then
315
				pls.Character.Torso.CFrame = startpoint * CFrame.new(0,4,0)
316
			end
317
		end
318
	end
319
end)
320
321
for i=0.3, 7.3, 0.3 do
322
local oo = Instance.new("Part")
323
oo.Parent = mod
324
oo.formFactor = 0
325
oo.Size = Vector3.new(3,1,1)
326
oo.TopSurface = 0
327
oo.BottomSurface = 0
328
oo.Anchored = true
329
oo.BrickColor = BrickColor.new("Black")
330
oo.CFrame = startpoint * CFrame.new(26,7,0)
331
oo.CFrame = oo.CFrame * CFrame.Angles(i,0,0) * CFrame.new(0,5,0)
332
local gj = Instance.new("Fire")
333
gj.Parent = oo
334
gj.Heat = 10
335
gj.Size = 4
336
gj.Enabled = false
337
coroutine.resume(coroutine.create(function()
338
	while true do
339
		wait(0.2)
340
		local p = math.random(1,6)
341
		if p == 1 then
342
			gj.Enabled = true
343
			wait(1)
344
			gj.Enabled = false
345
		end
346
	end
347
end))
348
end
349
350
hi = Instance.new("Part")
351
hi.Parent = mod
352
hi.formFactor = 0
353
hi.Size = Vector3.new(1,6,6)
354
hi.TopSurface = 0
355
hi.BottomSurface = 0
356
hi.Anchored = true
357
hi.BrickColor = windc
358
hi.Reflectance = 0.6
359
hi.Transparency = 0.7
360
hi.CanCollide = false
361
hi.CFrame = startpoint * CFrame.new(25,7,0)
362
hi.CFrame = hi.CFrame * CFrame.Angles(0,0,0) * CFrame.new(0,0,0)
363
mk = Instance.new("SpecialMesh")
364
mk.Parent = hi
365
mk.MeshType = "Sphere"
366
mk.Scale = Vector3.new(1.4,1.4,1.4)
367
368
ok = Instance.new("Part")
369
ok.Parent = mod
370
ok.formFactor = 0
371
ok.Size = Vector3.new(11,2,11)
372
ok.Anchored = true
373
ok.BrickColor = wallc
374
ok.Transparency = 0
375
ok.CFrame = startpoint * CFrame.new(26.5,7,0)
376
ok.CFrame = ok.CFrame * CFrame.Angles(0,0,1.57) * CFrame.new(0,0,0)
377
mdj = Instance.new("CylinderMesh")
378
mdj.Parent = ok
379
mdj.Scale = Vector3.new(0.95,0.95,0.95)
380
381
hi.Touched:connect(function(hit)
382
	local pls = game.Players:findFirstChild(hit.Parent.Name)
383
	if pls ~= nil then
384
		pls.Character.Torso.CFrame = workspace.Base.CFrame * CFrame.new(0,4,0)
385
	end
386
end)
387
388
me.Chatted:connect(function(msg)
389
	if msg == "del" then
390
		mod:remove()
391
	end
392
end)