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1
--bird wings Gifted by harrypotterfan249, Local Script!
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--Jump Two Time
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--Down Press Q
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script.Parent = nil
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function fly()
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for i,v in pairs(script:GetChildren()) do
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        pcall(function() v.Value = "" end)
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        game:GetService("Debris"):AddItem(v,.1)
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end
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function weld(p0,p1,c0,c1,par)
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        local w = Instance.new("Weld",p0 or par)
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        w.Part0 = p0
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        w.Part1 = p1
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        w.C0 = c0 or CFrame.new()
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        w.C1 = c1 or CFrame.new()
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        return w
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end
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local motors = {}
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function motor(p0,p1,c0,c1,des,vel,par)
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        local w = Instance.new("Motor6D",p0 or par)
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        w.Part0 = p0
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        w.Part1 = p1
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        w.C0 = c0 or CFrame.new()
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        w.C1 = c1 or CFrame.new()
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        w.MaxVelocity = tonumber(vel) or .05
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        w.DesiredAngle = tonumber(des) or 0
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        return w
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end
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function lerp(a,b,c)
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    return a+(b-a)*c
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end
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function clerp(c1,c2,al)
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        local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
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        local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
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        for i,v in pairs(com1) do
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                com1[i] = lerp(v,com2[i],al)
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        end
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        return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
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end
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function ccomplerp(c1,c2,al)
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        local com1 = {c1:components()}
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        local com2 = {c2:components()}
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        for i,v in pairs(com1) do
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                com1[i] = lerp(v,com2[i],al)
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        end
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        return CFrame.new(unpack(com1))
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end
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function tickwave(time,length,offset)
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        return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
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end
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function invcol(c)
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        c = c.Color
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        return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
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end
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local oc = oc or function(...) return ... end
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local plr = game.Players.LocalPlayer
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local char = plr.Character
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local tor = char.Torso
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local hum = char.Humanoid
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hum.PlatformStand = false
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pcall(function()
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        char.Wings:Destroy()
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end)
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pcall(function()
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        char.Angel:Destroy() -- hat
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end)
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local mod = Instance.new("Model",char)
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mod.Name = "Wings"
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local special = {
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        --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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        antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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        --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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        taart = {"Royal purple",nil,.4,.4,true},
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        mitta = {"Black",nil,0,0,false},
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        penjuin3 = {"White",nil,0,0,false},
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        thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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        nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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        littleau999 = {"Reddish brown",1030,0,0,false},
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        unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
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        oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
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        krodmiss = {"Really black",nil,0,0,false},
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}
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local topcolor = invcol(char.Torso.BrickColor)
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local feacolor = char.Torso.BrickColor
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local ptrans = 0
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local pref = 0
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local fire = false
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local fmcol = Color3.new()
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local fscol = Color3.new()
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local spec = special[plr.Name:lower()]
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if spec then
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        topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
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end
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local part = Instance.new("Part")
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part.FormFactor = "Custom"
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part.Size = Vector3.new(.2,.2,.2)
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part.TopSurface,part.BottomSurface = 0,0
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part.CanCollide = false
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part.BrickColor = topcolor
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part.Transparency = ptrans
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part.Reflectance = pref
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local ef = Instance.new("Fire",fire and part or nil)
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ef.Size = .15
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ef.Color = fmcol or Color3.new()
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ef.SecondaryColor = fscol or Color3.new()
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part:BreakJoints()
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function newpart()
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        local clone = part:Clone()
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        clone.Parent = mod
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        clone:BreakJoints()
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        return clone
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end
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local feath = newpart()
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feath.BrickColor = feacolor
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feath.Transparency = 0
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Instance.new("SpecialMesh",feath).MeshType = "Sphere"
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function newfeather()
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        local clone = feath:Clone()
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        clone.Parent = mod
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        clone:BreakJoints()
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        return clone
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end
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---------- RIGHT WING
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local r1 = newpart()
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r1.Size = Vector3.new(.3,1.5,.3)*1.2
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local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
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local r2 = newpart()
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r2.Size = Vector3.new(.4,1.8,.4)*1.2
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local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
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local r3 = newpart()
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r3.Size = Vector3.new(.3,2.2,.3)*1.2
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local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
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local r4 = newpart()
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r4.Size = Vector3.new(.25,1.2,.25)*1.2
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local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
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local feather = newfeather()
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feather.Mesh.Scale = Vector3.new(1,1,1)
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feather.Size = Vector3.new(.4,3,.3)
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weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
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feather = newfeather()
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feather.Mesh.Scale = Vector3.new(1,1,1)
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feather.Size = Vector3.new(.4,2.3,.3)
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weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
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feather = newfeather()
288
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feather.Mesh.Scale = Vector3.new(1,1,1)
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feather.Size = Vector3.new(.35,2.2,.25)
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weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
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local rf3 = {}
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for i=0,7 do
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        feather = newfeather()
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        feather.Mesh.Scale = Vector3.new(1,1,1)
302
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        feather.Size = Vector3.new(.45,2.2,.35)
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        table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
306
307
end
308
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local rf2 = {}
310
311
for i=0,6 do
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        feather = newfeather()
314
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        feather.Mesh.Scale = Vector3.new(1,1,1)
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317
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
318
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        table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
320
321
end
322
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local rf1 = {}
324
325
for i=0,6 do
326
327
        feather = newfeather()
328
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        feather.Mesh.Scale = Vector3.new(1,1,1)
330
331
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
332
333
        table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
334
335
end
336
337
---------- LEFT WING
338
339
local l1 = newpart()
340
341
l1.Size = Vector3.new(.3,1.5,.3)*1.2
342
343
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
344
345
local l2 = newpart()
346
347
l2.Size = Vector3.new(.4,1.8,.4)*1.2
348
349
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
350
351
local l3 = newpart()
352
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l3.Size = Vector3.new(.3,2.2,.3)*1.2
354
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local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
356
357
local l4 = newpart()
358
359
l4.Size = Vector3.new(.25,1.2,.25)*1.2
360
361
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
362
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local feather = newfeather()
364
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feather.Mesh.Scale = Vector3.new(1,1,1)
366
367
feather.Size = Vector3.new(.4,3,.3)
368
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weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
370
371
feather = newfeather()
372
373
feather.Mesh.Scale = Vector3.new(1,1,1)
374
375
feather.Size = Vector3.new(.4,2.3,.3)
376
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weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
378
379
feather = newfeather()
380
381
feather.Mesh.Scale = Vector3.new(1,1,1)
382
383
feather.Size = Vector3.new(.35,2.2,.25)
384
385
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
386
387
local lf3 = {}
388
389
for i=0,7 do
390
391
        feather = newfeather()
392
393
        feather.Mesh.Scale = Vector3.new(1,1,1)
394
395
        feather.Size = Vector3.new(.45,2.2,.35)
396
397
        table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
398
399
end
400
401
local lf2 = {}
402
403
for i=0,6 do
404
405
        feather = newfeather()
406
407
        feather.Mesh.Scale = Vector3.new(1,1,1)
408
409
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
410
411
        table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
412
413
end
414
415
local lf1 = {}
416
417
for i=0,6 do
418
419
        feather = newfeather()
420
421
        feather.Mesh.Scale = Vector3.new(1,1,1)
422
423
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
424
425
        table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
426
427
end
428
429
local rwing = {rm1,rm2,rm3,rm4}
430
431
local lwing = {lm1,lm2,lm3,lm4}
432
433
local oc0 = {}
434
435
for i,v in pairs(rwing) do
436
437
        oc0[v] = v.C0
438
439
end
440
441
for i,v in pairs(lwing) do
442
443
        oc0[v] = v.C0
444
445
end
446
447
function gotResized()
448
449
        if lastsize then
450
451
                if tor.Size == lastsize then return end -- This shouldn't happen?
452
453
                local scaleVec = tor.Size/lastsize
454
455
                for i,v in pairs(oc0) do
456
457
                        oc0[i] = v-v.p+scaleVec*v.p
458
459
                end
460
461
                lastsize = tor.Size
462
463
        end
464
465
        lastsize = tor.Size
466
467
end
468
469
tor.Changed:connect(function(p)
470
471
        if p == "Size" then
472
473
                gotResized()
474
475
        end
476
477
end)
478
479
gotResized()
480
481
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
482
483
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
484
485
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
486
487
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
488
489
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
490
491
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
492
493
494
function setwings(tab,time)
495
496
        time = time or 10
497
498
        for i=1,4 do
499
500
                rwing[i].DesiredAngle = tab[i]
501
502
                lwing[i].DesiredAngle = tab[i]
503
504
                rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
505
506
                lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
507
508
                local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
509
510
                local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
511
512
        end
513
514
        for i,v in pairs(rf1) do
515
516
                v.DesiredAngle = tab[9]
517
518
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
519
520
        end
521
522
        for i,v in pairs(lf1) do
523
524
                v.DesiredAngle = tab[9]
525
526
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
527
528
        end
529
530
        for i,v in pairs(rf2) do
531
532
                v.DesiredAngle = tab[10]
533
534
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
535
536
        end
537
538
        for i,v in pairs(lf2) do
539
540
                v.DesiredAngle = tab[10]
541
542
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
543
544
        end
545
546
        for i,v in pairs(rf3) do
547
548
                v.DesiredAngle = tab[11]
549
550
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
551
552
        end
553
554
        for i,v in pairs(lf3) do
555
556
                v.DesiredAngle = tab[11]
557
558
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
559
560
        end
561
562
end
563
564
setwings(outhigh,1)
565
566
flying = false
567
568
moving = false
569
570
for i,v in pairs(tor:GetChildren()) do
571
572
        if v.ClassName:lower():match("body") then
573
574
                v:Destroy()
575
576
        end
577
578
end
579
580
local ctor = tor:Clone()
581
582
ctor:ClearAllChildren()
583
584
ctor.Name = "cTorso"
585
586
ctor.Transparency = 1
587
588
ctor.CanCollide = false
589
590
ctor.FormFactor = "Custom"
591
592
ctor.Size = Vector3.new(.2,.2,.2)
593
594
ctor.Parent = mod
595
596
weld(tor,ctor)
597
598
local bg = Instance.new("BodyGyro",ctor)
599
600
bg.maxTorque = Vector3.new()
601
602
bg.P = 15000
603
604
bg.D = 1000
605
606
local bv = Instance.new("BodyVelocity",ctor)
607
608
bv.maxForce = Vector3.new()
609
610
bv.P = 15000
611
612
vel = Vector3.new()
613
614
cf = CFrame.new()
615
616
flspd = 0
617
618
619
keysdown = {}
620
621
keypressed = {}
622
623
ktime = {}
624
625
descendtimer = 0
626
627
jumptime = tick()
628
629
hum.Jumping:connect(function()
630
631
        jumptime = tick()
632
633
end)
634
635
cam = workspace.CurrentCamera
636
637
kd = plr:GetMouse().KeyDown:connect(oc(function(key) 
638
639
        keysdown[key] = true 
640
641
        keypressed[key] = true 
642
643
        if key == "q" then 
644
645
                descendtimer = tick() 
646
647
        elseif key == " " and not hum.Jump then 
648
649
                jumptime = tick()
650
651
        elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
652
653
                reqrotx = key == "a" and math.pi*2 or -math.pi*2
654
655
        end
656
657
        ktime[key] = tick() 
658
659
end))
660
661
ku = plr:GetMouse().KeyUp:connect(function(key) 
662
663
        keysdown[key] = false 
664
665
        if key == " " then 
666
667
                descendtimer = tick() 
668
669
        end 
670
671
end)
672
673
function mid(a,b,c)
674
675
        return math.max(a,math.min(b,c or -a))
676
677
end
678
679
function bn(a)
680
681
        return a and 1 or 0
682
683
end
684
685
function gm(tar)
686
687
        local m = 0
688
689
        for i,v in pairs(tar:GetChildren()) do
690
691
                if v:IsA("BasePart") then
692
693
                        m = m + v:GetMass()
694
695
                end
696
697
                        m = m + gm(v)
698
699
        end
700
701
        return m
702
703
end
704
705
reqrotx = 0
706
707
local grav = 196.2
708
709
local con
710
711
con = game:GetService("RunService").Stepped:connect(oc(function()
712
713
        --[[if not mod:IsDescendantOf(workspace) then
714
715
                pcall(function() kd:disconnect() end)
716
717
                pcall(function() ku:disconnect() end)
718
719
                bg:Destroy()
720
721
                bv:Destroy()
722
723
                con:disconnect()
724
725
                script:Destroy()
726
727
                return
728
729
        end]]
730
731
        local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
732
733
        local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
734
735
        if flying then
736
737
                local lfldir = fldir
738
739
                fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
740
741
                local lmoving = moving
742
743
                moving = fldir.magnitude > .1
744
745
                if lmoving and not moving then
746
747
                        idledir = lfldir*Vector3.new(1,0,1)
748
749
                        descendtimer = tick()
750
751
                end
752
753
                local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
754
755
                if moving and keysdown["0"] and lmoving then
756
757
                        fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
758
759
                end
760
761
                local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
762
763
                local descending = (not moving and keysdown["q"] and not keysdown[" "])
764
765
                cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
766
767
                local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
768
769
                hum.PlatformStand = true
770
771
                bg.maxTorque = Vector3.new(1,1,1)*9e5
772
773
                local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
774
775
                bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
776
777
                reqrotx = reqrotx - reqrotx/10
778
779
                bv.maxForce = Vector3.new(1,1,1)*9e4*.5
780
781
                local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
782
783
                local ani = tickwave(1.5-anioff,1)
784
785
                bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 
786
787
                vel = moving and cf.lookVector*flspd or Vector3.new()
788
789
                flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
790
791
                setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
792
793
                for i=1,4 do
794
795
                        --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
796
797
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
798
799
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
800
801
                end
802
803
                local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
804
805
                if hit and down.Y < -.85 and tick()-flystart > 1 then
806
807
                        flying = false
808
809
                        hum.PlatformStand = false
810
811
                        tor.Velocity = Vector3.new()
812
813
                end
814
815
        else
816
817
                bg.maxTorque = Vector3.new()
818
819
                bv.maxForce = Vector3.new()
820
821
                local ani = tickwave(walking and .8 or 4.5,1)
822
823
                setwings(idle,10)
824
825
                local x,y,z = fspd/160,uspd/700,sspd/900
826
827
                for i=1,4 do
828
829
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
830
831
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
832
833
                end
834
835
                if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
836
837
                        vel = Vector3.new(0,50,0)
838
839
                        bv.velocity = vel
840
841
                        idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
842
843
                        cf = tor.CFrame * CFrame.Angles(-.01,0,0)
844
845
                        tor.CFrame = cf
846
847
                        bg.cframe = cf
848
849
                        flystart = tick()
850
851
                        flying = true
852
853
                end
854
855
        end
856
857
        keypressed = {}
858
859
end))
860
861
862
863
end fly()
864
865
--Bird Wings By Rosemarijohn2