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1 | wait(0.2) | |
2 | - | local plr = game:service'Players'.game:GetService("Players").EnderPlayBro |
2 | + | local plr = game:service'Players'.game:GetService("Players").TameDoNotClick |
3 | print('Local User is '..plr.Name) | |
4 | print('SCRIPTNAME Loaded') | |
5 | print('SCRIPT DESCRIPTION') | |
6 | local char = plr.Character | |
7 | local hum = char.Humanoid | |
8 | local hed = char.Head | |
9 | local root = char.HumanoidRootPart | |
10 | local rootj = root.RootJoint | |
11 | local tors = char.Torso | |
12 | local ra = char["Right Arm"] | |
13 | local la = char["Left Arm"] | |
14 | local rl = char["Right Leg"] | |
15 | local ll = char["Left Leg"] | |
16 | local neck = tors["Neck"] | |
17 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
18 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
19 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
20 | local maincolor = BrickColor.new("Bright purple") | |
21 | ||
22 | ------------------------------------------------------- | |
23 | --Start Good Stuff-- | |
24 | ------------------------------------------------------- | |
25 | cam = game.Workspace.CurrentCamera | |
26 | CF = CFrame.new | |
27 | angles = CFrame.Angles | |
28 | attack = false | |
29 | Euler = CFrame.fromEulerAnglesXYZ | |
30 | Rad = math.rad | |
31 | IT = Instance.new | |
32 | BrickC = BrickColor.new | |
33 | Cos = math.cos | |
34 | Acos = math.acos | |
35 | Sin = math.sin | |
36 | Asin = math.asin | |
37 | Abs = math.abs | |
38 | Mrandom = math.random | |
39 | Floor = math.floor | |
40 | ------------------------------------------------------- | |
41 | --End Good Stuff-- | |
42 | ------------------------------------------------------- | |
43 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
44 | RSH, LSH = nil, nil | |
45 | RW = Instance.new("Weld") | |
46 | LW = Instance.new("Weld") | |
47 | RH = tors["Right Hip"] | |
48 | LH = tors["Left Hip"] | |
49 | RSH = tors["Right Shoulder"] | |
50 | LSH = tors["Left Shoulder"] | |
51 | RSH.Parent = nil | |
52 | LSH.Parent = nil | |
53 | RW.Name = "RW" | |
54 | RW.Part0 = tors | |
55 | RW.C0 = CF(1.5, 0.5, 0) | |
56 | RW.C1 = CF(0, 0.5, 0) | |
57 | RW.Part1 = ra | |
58 | RW.Parent = tors | |
59 | LW.Name = "LW" | |
60 | LW.Part0 = tors | |
61 | LW.C0 = CF(-1.5, 0.5, 0) | |
62 | LW.C1 = CF(0, 0.5, 0) | |
63 | LW.Part1 = la | |
64 | LW.Parent = tors | |
65 | Effects = {} | |
66 | ------------------------------------------------------- | |
67 | --Start HeartBeat-- | |
68 | ------------------------------------------------------- | |
69 | ArtificialHB = Instance.new("BindableEvent", script) | |
70 | ArtificialHB.Name = "Heartbeat" | |
71 | script:WaitForChild("Heartbeat") | |
72 | ||
73 | frame = 1 / 60 | |
74 | tf = 0 | |
75 | allowframeloss = false | |
76 | tossremainder = false | |
77 | ||
78 | ||
79 | lastframe = tick() | |
80 | script.Heartbeat:Fire() | |
81 | ||
82 | ||
83 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
84 | tf = tf + s | |
85 | if tf >= frame then | |
86 | if allowframeloss then | |
87 | script.Heartbeat:Fire() | |
88 | lastframe = tick() | |
89 | else | |
90 | for i = 1, math.floor(tf / frame) do | |
91 | script.Heartbeat:Fire() | |
92 | end | |
93 | lastframe = tick() | |
94 | end | |
95 | if tossremainder then | |
96 | tf = 0 | |
97 | else | |
98 | tf = tf - frame * math.floor(tf / frame) | |
99 | end | |
100 | end | |
101 | end) | |
102 | ------------------------------------------------------- | |
103 | --End HeartBeat-- | |
104 | ------------------------------------------------------- | |
105 | ||
106 | ------------------------------------------------------- | |
107 | --Start Important Functions-- | |
108 | ------------------------------------------------------- | |
109 | function swait(num) | |
110 | if num == 0 or num == nil then | |
111 | game:service("RunService").Stepped:wait(0) | |
112 | else | |
113 | for i = 0, num do | |
114 | game:service("RunService").Stepped:wait(0) | |
115 | end | |
116 | end | |
117 | end | |
118 | function thread(f) | |
119 | coroutine.resume(coroutine.create(f)) | |
120 | end | |
121 | function clerp(a, b, t) | |
122 | local qa = { | |
123 | QuaternionFromCFrame(a) | |
124 | } | |
125 | local qb = { | |
126 | QuaternionFromCFrame(b) | |
127 | } | |
128 | local ax, ay, az = a.x, a.y, a.z | |
129 | local bx, by, bz = b.x, b.y, b.z | |
130 | local _t = 1 - t | |
131 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
132 | end | |
133 | function QuaternionFromCFrame(cf) | |
134 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
135 | local trace = m00 + m11 + m22 | |
136 | if trace > 0 then | |
137 | local s = math.sqrt(1 + trace) | |
138 | local recip = 0.5 / s | |
139 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
140 | else | |
141 | local i = 0 | |
142 | if m00 < m11 then | |
143 | i = 1 | |
144 | end | |
145 | if m22 > (i == 0 and m00 or m11) then | |
146 | i = 2 | |
147 | end | |
148 | if i == 0 then | |
149 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
150 | local recip = 0.5 / s | |
151 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
152 | elseif i == 1 then | |
153 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
154 | local recip = 0.5 / s | |
155 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
156 | elseif i == 2 then | |
157 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
158 | local recip = 0.5 / s | |
159 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
160 | end | |
161 | end | |
162 | end | |
163 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
164 | local xs, ys, zs = x + x, y + y, z + z | |
165 | local wx, wy, wz = w * xs, w * ys, w * zs | |
166 | local xx = x * xs | |
167 | local xy = x * ys | |
168 | local xz = x * zs | |
169 | local yy = y * ys | |
170 | local yz = y * zs | |
171 | local zz = z * zs | |
172 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
173 | end | |
174 | function QuaternionSlerp(a, b, t) | |
175 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
176 | local startInterp, finishInterp | |
177 | if cosTheta >= 1.0E-4 then | |
178 | if 1 - cosTheta > 1.0E-4 then | |
179 | local theta = math.acos(cosTheta) | |
180 | local invSinTheta = 1 / Sin(theta) | |
181 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
182 | finishInterp = Sin(t * theta) * invSinTheta | |
183 | else | |
184 | startInterp = 1 - t | |
185 | finishInterp = t | |
186 | end | |
187 | elseif 1 + cosTheta > 1.0E-4 then | |
188 | local theta = math.acos(-cosTheta) | |
189 | local invSinTheta = 1 / Sin(theta) | |
190 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
191 | finishInterp = Sin(t * theta) * invSinTheta | |
192 | else | |
193 | startInterp = t - 1 | |
194 | finishInterp = t | |
195 | end | |
196 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
197 | end | |
198 | function rayCast(Position, Direction, Range, Ignore) | |
199 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
200 | end | |
201 | local RbxUtility = LoadLibrary("RbxUtility") | |
202 | local Create = RbxUtility.Create | |
203 | ||
204 | ------------------------------------------------------- | |
205 | --Start Damage Function-- | |
206 | ------------------------------------------------------- | |
207 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
208 | if hit.Parent == nil then | |
209 | return | |
210 | end | |
211 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
212 | for _, v in pairs(hit.Parent:children()) do | |
213 | if v:IsA("Humanoid") then | |
214 | h = v | |
215 | end | |
216 | end | |
217 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
218 | ||
219 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
220 | end | |
221 | ||
222 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
223 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
224 | if hit.Parent.DebounceHit.Value == true then | |
225 | return | |
226 | end | |
227 | end | |
228 | if insta == true then | |
229 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
230 | end | |
231 | local c = Create("ObjectValue"){ | |
232 | Name = "creator", | |
233 | - | Value = game:service("Players").game:GetService("Players").EnderPlayBro, |
233 | + | Value = game:service("Players").game:GetService("Players").TameDoNotClick, |
234 | Parent = h, | |
235 | } | |
236 | game:GetService("Debris"):AddItem(c, .5) | |
237 | if HitSound ~= nil and HitPitch ~= nil then | |
238 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
239 | end | |
240 | local Damage = math.random(minim, maxim) | |
241 | local blocked = false | |
242 | local block = hit.Parent:findFirstChild("Block") | |
243 | if block ~= nil then | |
244 | if block.className == "IntValue" then | |
245 | if block.Value > 0 then | |
246 | blocked = true | |
247 | block.Value = block.Value - 1 | |
248 | print(block.Value) | |
249 | end | |
250 | end | |
251 | end | |
252 | if blocked == false then | |
253 | h.Health = h.Health - Damage | |
254 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
255 | else | |
256 | h.Health = h.Health - (Damage / 2) | |
257 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
258 | end | |
259 | if Type == "Knockdown" then | |
260 | local hum = hit.Parent.Humanoid | |
261 | hum.PlatformStand = true | |
262 | coroutine.resume(coroutine.create(function(HHumanoid) | |
263 | swait(1) | |
264 | HHumanoid.PlatformStand = false | |
265 | end), hum) | |
266 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
267 | local bodvol = Create("BodyVelocity"){ | |
268 | velocity = angle * knockback, | |
269 | P = 5000, | |
270 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
271 | Parent = hit, | |
272 | } | |
273 | local rl = Create("BodyAngularVelocity"){ | |
274 | P = 3000, | |
275 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
276 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
277 | Parent = hit, | |
278 | } | |
279 | game:GetService("Debris"):AddItem(bodvol, .5) | |
280 | game:GetService("Debris"):AddItem(rl, .5) | |
281 | elseif Type == "Normal" then | |
282 | local vp = Create("BodyVelocity"){ | |
283 | P = 500, | |
284 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
285 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
286 | } | |
287 | if knockback > 0 then | |
288 | vp.Parent = hit.Parent.Torso | |
289 | end | |
290 | game:GetService("Debris"):AddItem(vp, .5) | |
291 | elseif Type == "Up" then | |
292 | local bodyVelocity = Create("BodyVelocity"){ | |
293 | velocity = Vector3.new(0, 20, 0), | |
294 | P = 5000, | |
295 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
296 | Parent = hit, | |
297 | } | |
298 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
299 | elseif Type == "DarkUp" then | |
300 | coroutine.resume(coroutine.create(function() | |
301 | for i = 0, 1, 0.1 do | |
302 | swait() | |
303 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
304 | end | |
305 | end)) | |
306 | local bodyVelocity = Create("BodyVelocity"){ | |
307 | velocity = Vector3.new(0, 20, 0), | |
308 | P = 5000, | |
309 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
310 | Parent = hit, | |
311 | } | |
312 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
313 | elseif Type == "Snare" then | |
314 | local bp = Create("BodyPosition"){ | |
315 | P = 2000, | |
316 | D = 100, | |
317 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
318 | position = hit.Parent.Torso.Position, | |
319 | Parent = hit.Parent.Torso, | |
320 | } | |
321 | game:GetService("Debris"):AddItem(bp, 1) | |
322 | elseif Type == "Freeze" then | |
323 | local BodPos = Create("BodyPosition"){ | |
324 | P = 50000, | |
325 | D = 1000, | |
326 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
327 | position = hit.Parent.Torso.Position, | |
328 | Parent = hit.Parent.Torso, | |
329 | } | |
330 | local BodGy = Create("BodyGyro") { | |
331 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
332 | P = 20e+003, | |
333 | Parent = hit.Parent.Torso, | |
334 | cframe = hit.Parent.Torso.CFrame, | |
335 | } | |
336 | hit.Parent.Torso.Anchored = true | |
337 | coroutine.resume(coroutine.create(function(Part) | |
338 | swait(1.5) | |
339 | Part.Anchored = false | |
340 | end), hit.Parent.Torso) | |
341 | game:GetService("Debris"):AddItem(BodPos, 3) | |
342 | game:GetService("Debris"):AddItem(BodGy, 3) | |
343 | end | |
344 | local debounce = Create("BoolValue"){ | |
345 | Name = "DebounceHit", | |
346 | Parent = hit.Parent, | |
347 | Value = true, | |
348 | } | |
349 | game:GetService("Debris"):AddItem(debounce, Delay) | |
350 | c = Create("ObjectValue"){ | |
351 | Name = "creator", | |
352 | Value = Player, | |
353 | Parent = h, | |
354 | } | |
355 | game:GetService("Debris"):AddItem(c, .5) | |
356 | end | |
357 | end | |
358 | ------------------------------------------------------- | |
359 | --End Damage Function-- | |
360 | ------------------------------------------------------- | |
361 | ||
362 | ------------------------------------------------------- | |
363 | --Start Damage Function Customization-- | |
364 | ------------------------------------------------------- | |
365 | function ShowDamage(Pos, Text, Time, Color) | |
366 | local Rate = (1 / 30) | |
367 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
368 | local Text = (Text or "") | |
369 | local Time = (Time or 2) | |
370 | local Color = (Color or Color3.new(255, 255, 1)) | |
371 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
372 | EffectPart.Anchored = true | |
373 | local BillboardGui = Create("BillboardGui"){ | |
374 | Size = UDim2.new(3, 0, 3, 0), | |
375 | Adornee = EffectPart, | |
376 | Parent = EffectPart, | |
377 | } | |
378 | local TextLabel = Create("TextLabel"){ | |
379 | BackgroundTransparency = 1, | |
380 | Size = UDim2.new(1, 0, 1, 0), | |
381 | Text = Text, | |
382 | Font = "Bodoni", | |
383 | TextColor3 = Color, | |
384 | TextScaled = true, | |
385 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
386 | Parent = BillboardGui, | |
387 | } | |
388 | game.Debris:AddItem(EffectPart, (Time)) | |
389 | EffectPart.Parent = game:GetService("Workspace") | |
390 | delay(0, function() | |
391 | local Frames = (Time / Rate) | |
392 | for Frame = 1, Frames do | |
393 | wait(Rate) | |
394 | local Percent = (Frame / Frames) | |
395 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
396 | TextLabel.TextTransparency = Percent | |
397 | end | |
398 | if EffectPart and EffectPart.Parent then | |
399 | EffectPart:Destroy() | |
400 | end | |
401 | end) | |
402 | end | |
403 | ------------------------------------------------------- | |
404 | --End Damage Function Customization-- | |
405 | ------------------------------------------------------- | |
406 | ||
407 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
408 | for _, c in pairs(workspace:children()) do | |
409 | local hum = c:findFirstChild("Humanoid") | |
410 | if hum ~= nil then | |
411 | local head = c:findFirstChild("Head") | |
412 | if head ~= nil then | |
413 | local targ = head.Position - Part.Position | |
414 | local mag = targ.magnitude | |
415 | if magni >= mag and c.Name ~= plr.Name then | |
416 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
417 | end | |
418 | end | |
419 | end | |
420 | end | |
421 | end | |
422 | ||
423 | ||
424 | CFuncs = { | |
425 | Part = { | |
426 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
427 | local Part = Create("Part")({ | |
428 | Parent = Parent, | |
429 | Reflectance = Reflectance, | |
430 | Transparency = Transparency, | |
431 | CanCollide = false, | |
432 | Locked = true, | |
433 | BrickColor = BrickColor.new(tostring(BColor)), | |
434 | Name = Name, | |
435 | Size = Size, | |
436 | Material = Material | |
437 | }) | |
438 | RemoveOutlines(Part) | |
439 | return Part | |
440 | end | |
441 | }, | |
442 | Mesh = { | |
443 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
444 | local Msh = Create(Mesh)({ | |
445 | Parent = Part, | |
446 | Offset = OffSet, | |
447 | Scale = Scale | |
448 | }) | |
449 | if Mesh == "SpecialMesh" then | |
450 | Msh.MeshType = MeshType | |
451 | Msh.MeshId = MeshId | |
452 | end | |
453 | return Msh | |
454 | end | |
455 | }, | |
456 | Mesh = { | |
457 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
458 | local Msh = Create(Mesh)({ | |
459 | Parent = Part, | |
460 | Offset = OffSet, | |
461 | Scale = Scale | |
462 | }) | |
463 | if Mesh == "SpecialMesh" then | |
464 | Msh.MeshType = MeshType | |
465 | Msh.MeshId = MeshId | |
466 | end | |
467 | return Msh | |
468 | end | |
469 | }, | |
470 | Weld = { | |
471 | Create = function(Parent, Part0, Part1, C0, C1) | |
472 | local Weld = Create("Weld")({ | |
473 | Parent = Parent, | |
474 | Part0 = Part0, | |
475 | Part1 = Part1, | |
476 | C0 = C0, | |
477 | C1 = C1 | |
478 | }) | |
479 | return Weld | |
480 | end | |
481 | }, | |
482 | Sound = { | |
483 | Create = function(id, par, vol, pit) | |
484 | coroutine.resume(coroutine.create(function() | |
485 | local S = Create("Sound")({ | |
486 | Volume = vol, | |
487 | Pitch = pit or 1, | |
488 | SoundId = id, | |
489 | Parent = par or workspace | |
490 | }) | |
491 | wait() | |
492 | S:play() | |
493 | game:GetService("Debris"):AddItem(S, 6) | |
494 | end)) | |
495 | end | |
496 | }, | |
497 | ParticleEmitter = { | |
498 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
499 | local fp = Create("ParticleEmitter")({ | |
500 | Parent = Parent, | |
501 | Color = ColorSequence.new(Color1, Color2), | |
502 | LightEmission = LightEmission, | |
503 | Size = Size, | |
504 | Texture = Texture, | |
505 | Transparency = Transparency, | |
506 | ZOffset = ZOffset, | |
507 | Acceleration = Accel, | |
508 | Drag = Drag, | |
509 | LockedToPart = LockedToPart, | |
510 | VelocityInheritance = VelocityInheritance, | |
511 | EmissionDirection = EmissionDirection, | |
512 | Enabled = Enabled, | |
513 | Lifetime = LifeTime, | |
514 | Rate = Rate, | |
515 | Rotation = Rotation, | |
516 | RotSpeed = RotSpeed, | |
517 | Speed = Speed, | |
518 | VelocitySpread = VelocitySpread | |
519 | }) | |
520 | return fp | |
521 | end | |
522 | } | |
523 | } | |
524 | function RemoveOutlines(part) | |
525 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
526 | end | |
527 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
528 | local Part = Create("Part")({ | |
529 | formFactor = FormFactor, | |
530 | Parent = Parent, | |
531 | Reflectance = Reflectance, | |
532 | Transparency = Transparency, | |
533 | CanCollide = false, | |
534 | Locked = true, | |
535 | BrickColor = BrickColor.new(tostring(BColor)), | |
536 | Name = Name, | |
537 | Size = Size, | |
538 | Material = Material | |
539 | }) | |
540 | RemoveOutlines(Part) | |
541 | return Part | |
542 | end | |
543 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
544 | local Msh = Create(Mesh)({ | |
545 | Parent = Part, | |
546 | Offset = OffSet, | |
547 | Scale = Scale | |
548 | }) | |
549 | if Mesh == "SpecialMesh" then | |
550 | Msh.MeshType = MeshType | |
551 | Msh.MeshId = MeshId | |
552 | end | |
553 | return Msh | |
554 | end | |
555 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
556 | local Weld = Create("Weld")({ | |
557 | Parent = Parent, | |
558 | Part0 = Part0, | |
559 | Part1 = Part1, | |
560 | C0 = C0, | |
561 | C1 = C1 | |
562 | }) | |
563 | return Weld | |
564 | end | |
565 | ||
566 | ||
567 | ------------------------------------------------------- | |
568 | --Start Effect Function-- | |
569 | ------------------------------------------------------- | |
570 | EffectModel = Instance.new("Model", char) | |
571 | Effects = { | |
572 | Block = { | |
573 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
574 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
575 | prt.Anchored = true | |
576 | prt.CFrame = cframe | |
577 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
578 | game:GetService("Debris"):AddItem(prt, 10) | |
579 | if Type == 1 or Type == nil then | |
580 | table.insert(Effects, { | |
581 | prt, | |
582 | "Block1", | |
583 | delay, | |
584 | x3, | |
585 | y3, | |
586 | z3, | |
587 | msh | |
588 | }) | |
589 | elseif Type == 2 then | |
590 | table.insert(Effects, { | |
591 | prt, | |
592 | "Block2", | |
593 | delay, | |
594 | x3, | |
595 | y3, | |
596 | z3, | |
597 | msh | |
598 | }) | |
599 | else | |
600 | table.insert(Effects, { | |
601 | prt, | |
602 | "Block3", | |
603 | delay, | |
604 | x3, | |
605 | y3, | |
606 | z3, | |
607 | msh | |
608 | }) | |
609 | end | |
610 | end | |
611 | }, | |
612 | Sphere = { | |
613 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
614 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
615 | prt.Anchored = true | |
616 | prt.CFrame = cframe | |
617 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
618 | game:GetService("Debris"):AddItem(prt, 10) | |
619 | table.insert(Effects, { | |
620 | prt, | |
621 | "Cylinder", | |
622 | delay, | |
623 | x3, | |
624 | y3, | |
625 | z3, | |
626 | msh | |
627 | }) | |
628 | end | |
629 | }, | |
630 | Cylinder = { | |
631 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
632 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
633 | prt.Anchored = true | |
634 | prt.CFrame = cframe | |
635 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
636 | game:GetService("Debris"):AddItem(prt, 10) | |
637 | table.insert(Effects, { | |
638 | prt, | |
639 | "Cylinder", | |
640 | delay, | |
641 | x3, | |
642 | y3, | |
643 | z3, | |
644 | msh | |
645 | }) | |
646 | end | |
647 | }, | |
648 | Wave = { | |
649 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
650 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
651 | prt.Anchored = true | |
652 | prt.CFrame = cframe | |
653 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
654 | game:GetService("Debris"):AddItem(prt, 10) | |
655 | table.insert(Effects, { | |
656 | prt, | |
657 | "Cylinder", | |
658 | delay, | |
659 | x3 / 60, | |
660 | y3 / 60, | |
661 | z3 / 60, | |
662 | msh | |
663 | }) | |
664 | end | |
665 | }, | |
666 | Ring = { | |
667 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
668 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
669 | prt.Anchored = true | |
670 | prt.CFrame = cframe | |
671 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
672 | game:GetService("Debris"):AddItem(prt, 10) | |
673 | table.insert(Effects, { | |
674 | prt, | |
675 | "Cylinder", | |
676 | delay, | |
677 | x3, | |
678 | y3, | |
679 | z3, | |
680 | msh | |
681 | }) | |
682 | end | |
683 | }, | |
684 | Break = { | |
685 | Create = function(brickcolor, cframe, x1, y1, z1) | |
686 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
687 | prt.Anchored = true | |
688 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
689 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
690 | local num = math.random(10, 50) / 1000 | |
691 | game:GetService("Debris"):AddItem(prt, 10) | |
692 | table.insert(Effects, { | |
693 | prt, | |
694 | "Shatter", | |
695 | num, | |
696 | prt.CFrame, | |
697 | math.random() - math.random(), | |
698 | 0, | |
699 | math.random(50, 100) / 100 | |
700 | }) | |
701 | end | |
702 | }, | |
703 | Spiral = { | |
704 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
705 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe | |
708 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
709 | game:GetService("Debris"):AddItem(prt, 10) | |
710 | table.insert(Effects, { | |
711 | prt, | |
712 | "Cylinder", | |
713 | delay, | |
714 | x3, | |
715 | y3, | |
716 | z3, | |
717 | msh | |
718 | }) | |
719 | end | |
720 | }, | |
721 | Push = { | |
722 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
723 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe | |
726 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | game:GetService("Debris"):AddItem(prt, 10) | |
728 | table.insert(Effects, { | |
729 | prt, | |
730 | "Cylinder", | |
731 | delay, | |
732 | x3, | |
733 | y3, | |
734 | z3, | |
735 | msh | |
736 | }) | |
737 | end | |
738 | } | |
739 | } | |
740 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
741 | local fp = IT("Part") | |
742 | fp.formFactor = formfactor | |
743 | fp.Parent = parent | |
744 | fp.Reflectance = reflectance | |
745 | fp.Transparency = transparency | |
746 | fp.CanCollide = false | |
747 | fp.Locked = true | |
748 | fp.BrickColor = brickcolor | |
749 | fp.Name = name | |
750 | fp.Size = size | |
751 | fp.Position = tors.Position | |
752 | RemoveOutlines(fp) | |
753 | fp.Material = "SmoothPlastic" | |
754 | fp:BreakJoints() | |
755 | return fp | |
756 | end | |
757 | ||
758 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
759 | local mesh = IT(Mesh) | |
760 | mesh.Parent = part | |
761 | if Mesh == "SpecialMesh" then | |
762 | mesh.MeshType = meshtype | |
763 | if meshid ~= "nil" then | |
764 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
765 | end | |
766 | end | |
767 | mesh.Offset = offset | |
768 | mesh.Scale = scale | |
769 | return mesh | |
770 | end | |
771 | ||
772 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
773 | local type = type | |
774 | local rng = Instance.new("Part", char) | |
775 | rng.Anchored = true | |
776 | rng.BrickColor = color | |
777 | rng.CanCollide = false | |
778 | rng.FormFactor = 3 | |
779 | rng.Name = "Ring" | |
780 | rng.Material = "Neon" | |
781 | rng.Size = Vector3.new(1, 1, 1) | |
782 | rng.Transparency = 0 | |
783 | rng.TopSurface = 0 | |
784 | rng.BottomSurface = 0 | |
785 | rng.CFrame = pos | |
786 | local rngm = Instance.new("SpecialMesh", rng) | |
787 | rngm.MeshType = MType | |
788 | rngm.Scale = scale | |
789 | local scaler2 = 1 | |
790 | if type == "Add" then | |
791 | scaler2 = 1 * value | |
792 | elseif type == "Divide" then | |
793 | scaler2 = 1 / value | |
794 | end | |
795 | coroutine.resume(coroutine.create(function() | |
796 | for i = 0, 10 / bonuspeed, 0.1 do | |
797 | swait() | |
798 | if type == "Add" then | |
799 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
800 | elseif type == "Divide" then | |
801 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
802 | end | |
803 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
804 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
805 | end | |
806 | rng:Destroy() | |
807 | end)) | |
808 | end | |
809 | ||
810 | function Eviscerate(dude) | |
811 | if dude.Name ~= char then | |
812 | local bgf = IT("BodyGyro", dude.Head) | |
813 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
814 | local val = IT("BoolValue", dude) | |
815 | val.Name = "IsHit" | |
816 | local ds = coroutine.wrap(function() | |
817 | dude:WaitForChild("Head"):BreakJoints() | |
818 | wait(0.5) | |
819 | target = nil | |
820 | coroutine.resume(coroutine.create(function() | |
821 | for i, v in pairs(dude:GetChildren()) do | |
822 | if v:IsA("Accessory") then | |
823 | v:Destroy() | |
824 | end | |
825 | if v:IsA("Humanoid") then | |
826 | v:Destroy() | |
827 | end | |
828 | if v:IsA("CharacterMesh") then | |
829 | v:Destroy() | |
830 | end | |
831 | if v:IsA("Model") then | |
832 | v:Destroy() | |
833 | end | |
834 | if v:IsA("Part") or v:IsA("MeshPart") then | |
835 | for x, o in pairs(v:GetChildren()) do | |
836 | if o:IsA("Decal") then | |
837 | o:Destroy() | |
838 | end | |
839 | end | |
840 | coroutine.resume(coroutine.create(function() | |
841 | v.Material = "Neon" | |
842 | v.CanCollide = false | |
843 | local PartEmmit1 = IT("ParticleEmitter", v) | |
844 | PartEmmit1.LightEmission = 1 | |
845 | PartEmmit1.Texture = "rbxassetid://284205403" | |
846 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
847 | PartEmmit1.Rate = 150 | |
848 | PartEmmit1.Lifetime = NumberRange.new(1) | |
849 | PartEmmit1.Size = NumberSequence.new({ | |
850 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
851 | NumberSequenceKeypoint.new(1, 0, 0) | |
852 | }) | |
853 | PartEmmit1.Transparency = NumberSequence.new({ | |
854 | NumberSequenceKeypoint.new(0, 0, 0), | |
855 | NumberSequenceKeypoint.new(1, 1, 0) | |
856 | }) | |
857 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
858 | PartEmmit1.VelocitySpread = 30000 | |
859 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
860 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
861 | local BodPoss = IT("BodyPosition", v) | |
862 | BodPoss.P = 3000 | |
863 | BodPoss.D = 1000 | |
864 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
865 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
866 | v.Color = maincolor.Color | |
867 | coroutine.resume(coroutine.create(function() | |
868 | for i = 0, 49 do | |
869 | swait(1) | |
870 | v.Transparency = v.Transparency + 0.08 | |
871 | end | |
872 | wait(0.5) | |
873 | PartEmmit1.Enabled = false | |
874 | wait(3) | |
875 | v:Destroy() | |
876 | dude:Destroy() | |
877 | end)) | |
878 | end)) | |
879 | end | |
880 | end | |
881 | end)) | |
882 | end) | |
883 | ds() | |
884 | end | |
885 | end | |
886 | ||
887 | function FindNearestHead(Position, Distance, SinglePlayer) | |
888 | if SinglePlayer then | |
889 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
890 | end | |
891 | local List = {} | |
892 | for i, v in pairs(workspace:GetChildren()) do | |
893 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
894 | table.insert(List, v) | |
895 | end | |
896 | end | |
897 | return List | |
898 | end | |
899 | ||
900 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
901 | local type = type | |
902 | local rng = Instance.new("Part", char) | |
903 | rng.Anchored = true | |
904 | rng.BrickColor = color | |
905 | rng.CanCollide = false | |
906 | rng.FormFactor = 3 | |
907 | rng.Name = "Ring" | |
908 | rng.Material = "Neon" | |
909 | rng.Size = Vector3.new(1, 1, 1) | |
910 | rng.Transparency = 0 | |
911 | rng.TopSurface = 0 | |
912 | rng.BottomSurface = 0 | |
913 | rng.CFrame = pos | |
914 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
915 | local rngm = Instance.new("SpecialMesh", rng) | |
916 | rngm.MeshType = MType | |
917 | rngm.Scale = Vector3.new(x1, y1, z1) | |
918 | local scaler2 = 1 | |
919 | local speeder = FastSpeed | |
920 | if type == "Add" then | |
921 | scaler2 = 1 * value | |
922 | elseif type == "Divide" then | |
923 | scaler2 = 1 / value | |
924 | end | |
925 | coroutine.resume(coroutine.create(function() | |
926 | for i = 0, 10 / bonuspeed, 0.1 do | |
927 | swait() | |
928 | if type == "Add" then | |
929 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
930 | elseif type == "Divide" then | |
931 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
932 | end | |
933 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
934 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
935 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
936 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
937 | end | |
938 | rng:Destroy() | |
939 | end)) | |
940 | end | |
941 | ||
942 | function SoulSteal(dude) | |
943 | if dude.Name ~= char then | |
944 | local bgf = IT("BodyGyro", dude.Head) | |
945 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
946 | local val = IT("BoolValue", dude) | |
947 | val.Name = "IsHit" | |
948 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
949 | local soulst = coroutine.wrap(function() | |
950 | local soul = Instance.new("Part",dude) | |
951 | soul.Size = Vector3.new(1,1,1) | |
952 | soul.CanCollide = false | |
953 | soul.Anchored = false | |
954 | soul.Position = torso.Position | |
955 | soul.Transparency = 1 | |
956 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
957 | PartEmmit1.LightEmission = 1 | |
958 | PartEmmit1.Texture = "rbxassetid://569507414" | |
959 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
960 | PartEmmit1.Rate = 250 | |
961 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
962 | PartEmmit1.Size = NumberSequence.new({ | |
963 | NumberSequenceKeypoint.new(0, 1, 0), | |
964 | NumberSequenceKeypoint.new(1, 0, 0) | |
965 | }) | |
966 | PartEmmit1.Transparency = NumberSequence.new({ | |
967 | NumberSequenceKeypoint.new(0, 0, 0), | |
968 | NumberSequenceKeypoint.new(1, 1, 0) | |
969 | }) | |
970 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
971 | PartEmmit1.VelocitySpread = 30000 | |
972 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
973 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
974 | local BodPoss = IT("BodyPosition", soul) | |
975 | BodPoss.P = 3000 | |
976 | BodPoss.D = 1000 | |
977 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
978 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
979 | wait(1.6) | |
980 | soul.Touched:connect(function(hit) | |
981 | if hit.Parent == char then | |
982 | soul:Destroy() | |
983 | end | |
984 | end) | |
985 | wait(1.2) | |
986 | while soul do | |
987 | swait() | |
988 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
989 | BodPoss.Position = tors.Position | |
990 | end | |
991 | end) | |
992 | soulst() | |
993 | end | |
994 | end | |
995 | function FaceMouse() | |
996 | local Cam = workspace.CurrentCamera | |
997 | return { | |
998 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
999 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1000 | } | |
1001 | end | |
1002 | ||
1003 | BTAUNT = Instance.new("Sound", tors) | |
1004 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2531124390" | |
1005 | BTAUNT.Volume = 10 | |
1006 | BTAUNT.Pitch = 1 | |
1007 | BTAUNT.Looped = true | |
1008 | BTAUNT.TimePosition = 0.2 | |
1009 | ------------------------------------------------------- | |
1010 | --End Effect Function-- | |
1011 | ------------------------------------------------------- | |
1012 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1013 | local NSound = nil | |
1014 | coroutine.resume(coroutine.create(function() | |
1015 | NSound = IT("Sound", PARENT) | |
1016 | NSound.Volume = VOLUME | |
1017 | NSound.Pitch = PITCH | |
1018 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1019 | swait() | |
1020 | NSound:play() | |
1021 | game:GetService("Debris"):AddItem(NSound, 50) | |
1022 | end)) | |
1023 | return NSound | |
1024 | end | |
1025 | function CameraEnshaking(Length, Intensity) | |
1026 | coroutine.resume(coroutine.create(function() | |
1027 | local intensity = 1 * Intensity | |
1028 | local rotM = 0.01 * Intensity | |
1029 | for i = 0, Length, 0.1 do | |
1030 | swait() | |
1031 | intensity = intensity - 0.05 * Intensity / Length | |
1032 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1033 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1034 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1035 | end | |
1036 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1037 | end)) | |
1038 | end | |
1039 | ------------------------------------------------------- | |
1040 | --End Important Functions-- | |
1041 | ------------------------------------------------------- | |
1042 | ||
1043 | ||
1044 | ------------------------------------------------------- | |
1045 | --Start Customization-- | |
1046 | ------------------------------------------------------- | |
1047 | local Player_Size = 1 | |
1048 | if Player_Size ~= 1 then | |
1049 | root.Size = root.Size * Player_Size | |
1050 | tors.Size = tors.Size * Player_Size | |
1051 | hed.Size = hed.Size * Player_Size | |
1052 | ra.Size = ra.Size * Player_Size | |
1053 | la.Size = la.Size * Player_Size | |
1054 | rl.Size = rl.Size * Player_Size | |
1055 | ll.Size = ll.Size * Player_Size | |
1056 | ---------------------------------------------------------------------------------- | |
1057 | rootj.Parent = root | |
1058 | neck.Parent = tors | |
1059 | RW.Parent = tors | |
1060 | LW.Parent = tors | |
1061 | RH.Parent = tors | |
1062 | LH.Parent = tors | |
1063 | ---------------------------------------------------------------------------------- | |
1064 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1065 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1066 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1067 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1068 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1069 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1070 | ---------------------------------------------------------------------------------- | |
1071 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1072 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1073 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1074 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1075 | --hat.Parent = Character | |
1076 | end | |
1077 | ---------------------------------------------------------------------------------- | |
1078 | ---------------------------------------------------------------------------------- | |
1079 | local equipped = false | |
1080 | local idle = 0 | |
1081 | local change = 1 | |
1082 | local val = 0 | |
1083 | local toim = 0 | |
1084 | local idleanim = 0.4 | |
1085 | local sine = 0 | |
1086 | local Sit = 1 | |
1087 | ---------------------------------------------------------------------------------- | |
1088 | hum.WalkSpeed = 8 | |
1089 | hum.JumpPower = 57 | |
1090 | hum.Animator.Parent = nil | |
1091 | ---------------------------------------------------------------------------------- | |
1092 | ||
1093 | ||
1094 | ------------------------------------------------------- | |
1095 | --End Customization-- | |
1096 | ------------------------------------------------------- | |
1097 | local Blobby = Instance.new("Part", char) | |
1098 | Blobby.Name = "Blob" | |
1099 | Blobby.CanCollide = false | |
1100 | Blobby.BrickColor = BrickColor.new("Really black") | |
1101 | Blobby.Transparency = 0 | |
1102 | Blobby.Material = "Plastic" | |
1103 | Blobby.Size = Vector3.new(1, 1, 2) | |
1104 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
1105 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
1106 | ||
1107 | local Weld = Instance.new("Weld", Blobby) | |
1108 | Weld.Part0 = ra | |
1109 | Weld.Part1 = Blobby | |
1110 | Weld.C1 = CFrame.new(0, -1.5, 1.1) | |
1111 | Weld.C0 = CFrame.Angles(Rad(-86),0,0) | |
1112 | ||
1113 | local M2 = Instance.new("SpecialMesh") | |
1114 | M2.Parent = Blobby | |
1115 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1116 | M2.TextureId = "http://www.roblox.com/asset/?id=181822225" | |
1117 | M2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
1118 | ||
1119 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
1120 | hed.face.Texture = Orin | |
1121 | function weld(a, b, acf) | |
1122 | local w = Instance.new("Weld", a) | |
1123 | w.Part0 = a | |
1124 | w.Part1 = b | |
1125 | w.C0 = acf | |
1126 | end | |
1127 | -------------------------------- | |
1128 | char.hed.face.Texture = "rbxassetid://89221257" | |
1129 | ||
1130 | --[[local naeeym2 = Instance.new("BillboardGui",char) | |
1131 | naeeym2.AlwaysOnTop = true | |
1132 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1133 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
1134 | naeeym2.Adornee = hed | |
1135 | naeeym2.Name = "Name" | |
1136 | --naeeym2.PlayerToHideFrom = Player | |
1137 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1138 | tecks2.BackgroundTransparency = 1 | |
1139 | tecks2.TextScaled = true | |
1140 | tecks2.BorderSizePixel = 0 | |
1141 | tecks2.Text = "Fight Me" | |
1142 | tecks2.Font = Enum.Font.Bodoni | |
1143 | tecks2.TextSize = 30 | |
1144 | tecks2.TextStrokeTransparency = 0 | |
1145 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1146 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
1147 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1148 | tecks2.Parent = naeeym2]] | |
1149 | ---------------------------------------------------------------------------------- | |
1150 | local AddInstance = function(Object, ...) | |
1151 | local Obj = Instance.new(Object) | |
1152 | for i,v in next,(...) do | |
1153 | Obj[i] = v | |
1154 | end | |
1155 | return Obj | |
1156 | end | |
1157 | ---------------------------------------------------- | |
1158 | ||
1159 | local Hair = Instance.new("Part", char) | |
1160 | Hair.Name = "Hair" | |
1161 | Hair.CanCollide = false | |
1162 | Hair.BrickColor = BrickColor.new("Brown") | |
1163 | Hair.Transparency = 0 | |
1164 | Hair.Material = "Plastic" | |
1165 | Hair.Size = Vector3.new(1, 1, 2) | |
1166 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
1167 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
1168 | ||
1169 | local Weld = Instance.new("Weld", Hair) | |
1170 | Weld.Part0 = hed | |
1171 | Weld.Part1 = Hair | |
1172 | Weld.C1 = CFrame.new(0, 0, 0) | |
1173 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1174 | ||
1175 | local M3 = Instance.new("SpecialMesh") | |
1176 | M3.Parent = Hair | |
1177 | M3.MeshId = "http://www.roblox.com/asset/?id=167554431" | |
1178 | M3.TextureId = "http://www.roblox.com/asset/?id=2632703832" | |
1179 | M3.Scale = Vector3.new(0.8, 0.8, 0.8) | |
1180 | ||
1181 | ||
1182 | local Reaper = AddInstance("Part",{ | |
1183 | Parent = hed, | |
1184 | CFrame = hed.CFrame, | |
1185 | formFactor = "Symmetric", | |
1186 | Size = Vector3.new(1, 1, 1), | |
1187 | CanCollide = false, | |
1188 | TopSurface = "Smooth", | |
1189 | BottomSurface = "Smooth", | |
1190 | Locked = true, | |
1191 | }) | |
1192 | local Weld = AddInstance("Weld",{ | |
1193 | Parent = Reaper, | |
1194 | Part0 = hed, | |
1195 | C0 = CFrame.new(0, 0.19, 0)*CFrame.Angles(0, 0, 0), | |
1196 | Part1 = Reaper, | |
1197 | }) | |
1198 | local Mesh = AddInstance("SpecialMesh",{ | |
1199 | Parent = Reaper, | |
1200 | MeshId = "rbxassetid://1884279271", | |
1201 | TextureId = "rbxassetid://2632703832", | |
1202 | Scale = Vector3.new(0.06,0.06,0.06), | |
1203 | VertexColor = Vector3.new(1, 1, 1), | |
1204 | }) | |
1205 | ------------------------------------------------------- | |
1206 | wait(1) | |
1207 | - | plr = game.Players.game:GetService("Players").EnderPlayBro |
1207 | + | plr = game.Players.game:GetService("Players").TameDoNotClick |
1208 | char = plr.Character | |
1209 | whitecolor = Color3.new(255,255,1) | |
1210 | epicmode = false | |
1211 | normal = true | |
1212 | for i,v in pairs(char:GetChildren()) do | |
1213 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
1214 | v:Destroy() | |
1215 | end | |
1216 | end | |
1217 | local shirt = Instance.new("Shirt",char) | |
1218 | shirt.ShirtTemplate = "rbxassetid://2565081518" | |
1219 | local pants = Instance.new("Pants",char) | |
1220 | pants.PantsTemplate = "rbxassetid://2557029743" | |
1221 | local bdycolors = char["Body Colors"] | |
1222 | bdycolors.HeadColor3 = whitecolor | |
1223 | bdycolors.LeftArmColor3 = whitecolor | |
1224 | bdycolors.LeftLegColor3 = whitecolor | |
1225 | bdycolors.RightArmColor3 = whitecolor | |
1226 | bdycolors.RightLegColor3 = whitecolor | |
1227 | bdycolors.TorsoColor3 = whitecolor | |
1228 | for i,v in pairs(char:GetChildren()) do | |
1229 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
1230 | v:Destroy() | |
1231 | end | |
1232 | end | |
1233 | ||
1234 | ||
1235 | ||
1236 | local BC = Character["Body Colors"] | |
1237 | BC.HeadColor = BrickColor.new("Deep blue") | |
1238 | BC.LeftArmColor = BrickColor.new("Deep blue") | |
1239 | BC.LeftLegColor = BrickColor.new("Deep blue") | |
1240 | BC.RightArmColor = BrickColor.new("Deep blue") | |
1241 | BC.RightLegColor = BrickColor.new("Deep blue") | |
1242 | BC.TorsoColor = BrickColor.new("Deep blue") | |
1243 | ||
1244 | Character = Player.Character | |
1245 | Humanoid = Character.Humanoid | |
1246 | --------- | |
1247 | - | plr = game.Players.game:GetService("Players").EnderPlayBro |
1247 | + | plr = game.Players.game:GetService("Players").TameDoNotClick |
1248 | chara = plr.Character | |
1249 | Create = Instance.new | |
1250 | Huge = math.huge | |
1251 | ||
1252 | ||
1253 | local shadowhead = Create("Part",chara.Head) | |
1254 | shadowhead.BrickColor = BrickColor.new("Really black") | |
1255 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
1256 | shadowhead.CanCollide = false | |
1257 | local shadowheadmesh = Create("SpecialMesh",shadowhead) | |
1258 | shadowheadmesh.MeshType = "Head" | |
1259 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
1260 | local weld2 = Create("Weld",shadowhead) | |
1261 | weld2.Part0 = shadowhead | |
1262 | weld2.Part1 = chara.Head | |
1263 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1264 | ||
1265 | ------------------------------------------------------- | |
1266 | --Start Attacks N Stuff-- | |
1267 | ------------------------------------------------------- | |
1268 | local naeeym2 = Instance.new("BillboardGui",char) | |
1269 | naeeym2.AlwaysOnTop = true | |
1270 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1271 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1272 | naeeym2.Adornee = hed | |
1273 | naeeym2.Name = "Name" | |
1274 | ||
1275 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1276 | tecks2.BackgroundTransparency = 1 | |
1277 | tecks2.TextScaled = true | |
1278 | tecks2.BorderSizePixel = 0 | |
1279 | tecks2.Font = "Fantasy" | |
1280 | tecks2.TextSize = 30 | |
1281 | tecks2.TextStrokeTransparency = 0 | |
1282 | tecks2.TextColor3 = BrickColor.new('Really black').Color | |
1283 | tecks2.TextStrokeColor3 = BrickColor.new('Bright purple').Color | |
1284 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1285 | tecks2.Parent = naeeym2 | |
1286 | textfag = tecks2 | |
1287 | tecks2.Text = "K R I S" | |
1288 | BTAUNT:Play() | |
1289 | coroutine.resume(coroutine.create(function() | |
1290 | while textfag ~= nil do | |
1291 | swait() | |
1292 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
1293 | textfag.Rotation = math.random(-3,3) | |
1294 | end | |
1295 | end)) | |
1296 | ||
1297 | ||
1298 | ||
1299 | function die() | |
1300 | attack = true | |
1301 | for i = 0, 2.6, 0.1 do | |
1302 | swait() | |
1303 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(50)), 0.15) | |
1304 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20)), 0.3) | |
1305 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1306 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1307 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(160), Rad(-.6), Rad(-30)), 0.2) | |
1308 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(160), Rad(-.6), Rad(30)), 0.1) | |
1309 | end | |
1310 | Cso("357417055", tors, 10, 1) | |
1311 | CameraEnshaking(2, 15) | |
1312 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1313 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1314 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) | |
1315 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
1316 | if v:FindFirstChild("Head") then | |
1317 | Eviscerate(v) | |
1318 | end | |
1319 | end | |
1320 | for i = 0, 3, 0.1 do | |
1321 | swait() | |
1322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, -1 + 0.04 * Sin(sine / 12) * Player_Size, -1 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
1323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
1324 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, 0.1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.5 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1325 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, 0.1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.5 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(30)), 0.15) | |
1326 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-30)), 0.3) | |
1327 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(30)), 0.1) | |
1328 | end | |
1329 | attack = false | |
1330 | end | |
1331 | ||
1332 | function dance() | |
1333 | attack = true | |
1334 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
1335 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
1336 | hum.WalkSpeed = 1.01 | |
1337 | for i = 0,88,0.1 do | |
1338 | swait() | |
1339 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
1340 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-30)), 0.3) | |
1341 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
1342 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1343 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 12)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
1344 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
1345 | end | |
1346 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1347 | M2.TextureId = "http://www.roblox.com/asset/?id=181822225" | |
1348 | hum.WalkSpeed = 16 | |
1349 | attack = false | |
1350 | end | |
1351 | ||
1352 | function aaa() | |
1353 | attack = true | |
1354 | hum.WalkSpeed = 0 | |
1355 | for i = 0,20, 0.1 do | |
1356 | swait() | |
1357 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.15) | |
1358 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(1 - 2.5 * Sin(sine / 19)), Rad(0), Rad(30)), 0.3) | |
1359 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1360 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
1361 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(15), Rad(20 - 4.5 * Sin(sine / 20))), 0.3) | |
1362 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(15), Rad(-30 + 4.5 * Sin(sine / 20))), 0.3) | |
1363 | end | |
1364 | M2.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
1365 | M2.TextureId = "http://www.roblox.com/asset/?id=181822225" | |
1366 | hum.WalkSpeed = 16 | |
1367 | attack = false | |
1368 | end | |
1369 | ||
1370 | ------------------------------------------------------- | |
1371 | --End Attacks N Stuff-- | |
1372 | ------------------------------------------------------- | |
1373 | mouse.KeyDown:connect(function(key) | |
1374 | if attack == false then | |
1375 | if key == "t" then | |
1376 | dance() | |
1377 | elseif key == 'y' then | |
1378 | aaa() | |
1379 | end | |
1380 | end | |
1381 | end) | |
1382 | ||
1383 | mouse.Button1Down:connect(function(key) | |
1384 | if attack == false then | |
1385 | die() | |
1386 | end | |
1387 | end) | |
1388 | ||
1389 | ||
1390 | ||
1391 | ------------------------------------------------------- | |
1392 | --Start Animations-- | |
1393 | ------------------------------------------------------- | |
1394 | print("By Makhail07") | |
1395 | while true do | |
1396 | swait() | |
1397 | sine = sine + change | |
1398 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1399 | local velderp = root.Velocity.y | |
1400 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1401 | if equipped == true or equipped == false then | |
1402 | if attack == false then | |
1403 | idle = idle + 1 | |
1404 | else | |
1405 | idle = 0 | |
1406 | end | |
1407 | if 1 < root.Velocity.y and hitfloor == nil then | |
1408 | Anim = "Jump" | |
1409 | if attack == false then | |
1410 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1411 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1412 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1413 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1414 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1415 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1416 | end | |
1417 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1418 | Anim = "Fall" | |
1419 | if attack == false then | |
1420 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1421 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1422 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1423 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1424 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1425 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1426 | end | |
1427 | elseif torvel < 1 and hitfloor ~= nil then | |
1428 | Anim = "Idle" | |
1429 | change = 1 | |
1430 | if attack == false then | |
1431 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(-30)), 0.15) | |
1432 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 6.5 * Cos(sine / 12)), Rad(0), Rad(30)), 0.3) | |
1433 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(110), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1434 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), 0.1 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-40), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
1435 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(50 + 1.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-30 + 1.5 * Sin(sine / 12))), 0.1) | |
1436 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(50 + 1.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(30 - 1.5 * Sin(sine / 12))), 0.1) | |
1437 | end | |
1438 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1439 | Anim = "Walk" | |
1440 | change = 1 | |
1441 | if attack == false then | |
1442 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1443 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1444 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1445 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1446 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(50 + 1.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-30 + 1.5 * Sin(sine / 12))), 0.1) | |
1447 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, -.6* Player_Size) * angles(Rad(50 + 1.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(30 - 1.5 * Sin(sine / 12))), 0.1) | |
1448 | end | |
1449 | elseif torvel >= 25 and hitfloor ~= nil then | |
1450 | Anim = "Sprint" | |
1451 | change = 1.35 | |
1452 | if attack == false then | |
1453 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1454 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1455 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1456 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1457 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1458 | end | |
1459 | end | |
1460 | end | |
1461 | if 0 < #Effects then | |
1462 | for e = 1, #Effects do | |
1463 | if Effects[e] ~= nil then | |
1464 | local Thing = Effects[e] | |
1465 | if Thing ~= nil then | |
1466 | local Part = Thing[1] | |
1467 | local Mode = Thing[2] | |
1468 | local Delay = Thing[3] | |
1469 | local IncX = Thing[4] | |
1470 | local IncY = Thing[5] | |
1471 | local IncZ = Thing[6] | |
1472 | if 1 >= Thing[1].Transparency then | |
1473 | if Thing[2] == "Block1" then | |
1474 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1475 | local Mesh = Thing[1].Mesh | |
1476 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1477 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1478 | elseif Thing[2] == "Block2" then | |
1479 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1480 | local Mesh = Thing[7] | |
1481 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1482 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1483 | elseif Thing[2] == "Block3" then | |
1484 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1485 | local Mesh = Thing[7] | |
1486 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1487 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1488 | elseif Thing[2] == "Cylinder" then | |
1489 | local Mesh = Thing[1].Mesh | |
1490 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1491 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1492 | elseif Thing[2] == "Blood" then | |
1493 | local Mesh = Thing[7] | |
1494 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1495 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1496 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1497 | elseif Thing[2] == "Elec" then | |
1498 | local Mesh = Thing[1].Mesh | |
1499 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1500 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1501 | elseif Thing[2] == "Disappear" then | |
1502 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1503 | elseif Thing[2] == "Shatter" then | |
1504 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1505 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1506 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1507 | Thing[6] = Thing[6] + Thing[5] | |
1508 | end | |
1509 | else | |
1510 | Part.Parent = nil | |
1511 | table.remove(Effects, e) | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | ------------------------------------------------------- | |
1519 | --End Animations And Script-- | |
1520 | ------------------------------------------------------- |