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--   _     _                                       _ _ _   
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--  (_)   (_)                                     | (_) |  
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--   _ _____  __ _  __ _  ___ _ __ ___     ___  __| |_| |_ 
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--  | |_  / |/ _` |/ _` |/ _ \ '_ ` _ \   / _ \/ _` | | __|
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--  | |/ /| | (_| | (_| |  __/ | | | | | |  __/ (_| | | |_ 
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--  |_/___|_|\__, |\__,_|\___|_| |_| |_|  \___|\__,_|_|\__|
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--            __/ |                                        
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--           |___/    ★·.·´¯`·.·★ ᴛʜᴇ ᴠᴏɪᴅ ᴡᴀʀᴅᴇɴ ★·.·´¯`·.·★
8+
9
Humanoid = Character.Humanoid
10
Mouse = Player:GetMouse()
11
RootPart = Character["HumanoidRootPart"]
12
Torso = Character["Torso"]
13
Head = Character["Head"]
14
RightArm = Character["Right Arm"]
15
LeftArm = Character["Left Arm"]
16
RightLeg = Character["Right Leg"]
17
LeftLeg = Character["Left Leg"]
18
RootJoint = RootPart["RootJoint"]
19
Neck = Torso["Neck"]
20
RightShoulder = Torso["Right Shoulder"]
21
LeftShoulder = Torso["Left Shoulder"]
22
RightHip = Torso["Right Hip"]
23
LeftHip = Torso["Left Hip"]
24
local sick = Instance.new("Sound",Character)
25
sick.SoundId = "rbxassetid://1427189017"
26
sick.Looped = true
27
sick.Pitch = 1
28
sick.Volume = 1
29
sick:Play()
30
31
IT = Instance.new
32
CF = CFrame.new
33
VT = Vector3.new
34
RAD = math.rad
35
C3 = Color3.new
36
UD2 = UDim2.new
37
BRICKC = BrickColor.new
38
ANGLES = CFrame.Angles
39
EULER = CFrame.fromEulerAnglesXYZ
40
COS = math.cos
41
ACOS = math.acos
42
SIN = math.sin
43
ASIN = math.asin
44
ABS = math.abs
45
MRANDOM = math.random
46
FLOOR = math.floor
47
48
--//=================================\\
49
--|| 	      USEFUL VALUES
50
--\\=================================//
51
52
Animation_Speed = 3
53
Player_Size = 1 --Size of the player.
54
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
55
local Speed = 25
56
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
58
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
59
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
60
local DAMAGEMULTIPLIER = 1
61
local ANIM = "Idle"
62
local ATTACK = false
63
local EQUIPPED = false
64
local HOLD = false
65
local COMBO = 1
66
local Rooted = false
67
local SINE = 0
68
local KEYHOLD = false
69
local CHANGE = 2 / Animation_Speed
70
local WALKINGANIM = false
71
local VALUE1 = false
72
local VALUE2 = false
73
local ROBLOXIDLEANIMATION = IT("Animation")
74
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
75
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
76
--ROBLOXIDLEANIMATION.Parent = Humanoid
77
local WEAPONGUI = IT("ScreenGui", PlayerGui)
78
WEAPONGUI.Name = "Weapon GUI"
79
local Effects = IT("Folder", Character)
80
Effects.Name = "Effects"
81
local ANIMATOR = Humanoid.Animator
82
local ANIMATE = Character.Animate
83
local UNANCHOR = true
84
local PLAYMAINANIM = true
85
local BOLTSOUNDS = {419011101,305734380}
86
local SIZE = 1
87
local UNANCHOR = true
88
local TRUEFORM = false
89
local HITFLOOR, HITPOS = nil
90
local FLIGHT = false
91
--//=================================\\
92
--\\=================================//
93
94
95
96
--//=================================\\
97
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
98
--\\=================================//
99
100
ArtificialHB = Instance.new("BindableEvent", script)
101
ArtificialHB.Name = "ArtificialHB"
102
103
script:WaitForChild("ArtificialHB")
104
105
frame = Frame_Speed
106
tf = 0
107
allowframeloss = false
108
tossremainder = false
109
lastframe = tick()
110
script.ArtificialHB:Fire()
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.ArtificialHB:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.ArtificialHB:Fire()
121
			end
122
		lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
132
--//=================================\\
133
--\\=================================//
134
135
--//=================================\\
136
--|| 	      SOME FUNCTIONS
137
--\\=================================//
138
139
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
140
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
141
end
142
143
function PositiveAngle(NUMBER)
144
	if NUMBER >= 0 then
145
		NUMBER = 0
146
	end
147
	return NUMBER
148
end
149
150
function NegativeAngle(NUMBER)
151
	if NUMBER <= 0 then
152
		NUMBER = 0
153
	end
154
	return NUMBER
155
end
156
157
function Swait(NUMBER)
158
	if NUMBER == 0 or NUMBER == nil then
159
		ArtificialHB.Event:wait()
160
	else
161
		for i = 1, NUMBER do
162
			ArtificialHB.Event:wait()
163
		end
164
	end
165
end
166
167
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
168
	local NEWMESH = IT(MESH)
169
	if MESH == "SpecialMesh" then
170
		NEWMESH.MeshType = MESHTYPE
171
		if MESHID ~= "nil" and MESHID ~= "" then
172
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
173
		end
174
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
175
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
176
		end
177
	end
178
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
179
	NEWMESH.Scale = SCALE
180
	NEWMESH.Parent = PARENT
181
	return NEWMESH
182
end
183
184
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
185
	local NEWPART = IT("Part")
186
	NEWPART.formFactor = FORMFACTOR
187
	NEWPART.Reflectance = REFLECTANCE
188
	NEWPART.Transparency = TRANSPARENCY
189
	NEWPART.CanCollide = false
190
	NEWPART.Locked = true
191
	NEWPART.Anchored = true
192
	if ANCHOR == false then
193
		NEWPART.Anchored = false
194
	end
195
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
196
	NEWPART.Name = NAME
197
	NEWPART.Size = SIZE
198
	NEWPART.Position = Torso.Position
199
	NEWPART.Material = MATERIAL
200
	NEWPART:BreakJoints()
201
	NEWPART.Parent = PARENT
202
	return NEWPART
203
end
204
205
	local function weldBetween(a, b)
206
	    local weldd = Instance.new("ManualWeld")
207
	    weldd.Part0 = a
208
	    weldd.Part1 = b
209
	    weldd.C0 = CFrame.new()
210
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
211
	    weldd.Parent = a
212
	    return weldd
213
	end
214
215
216
function QuaternionFromCFrame(cf)
217
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
218
	local trace = m00 + m11 + m22
219
	if trace > 0 then 
220
		local s = math.sqrt(1 + trace)
221
		local recip = 0.5 / s
222
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
223
	else
224
		local i = 0
225
		if m11 > m00 then
226
			i = 1
227
		end
228
		if m22 > (i == 0 and m00 or m11) then
229
			i = 2
230
		end
231
		if i == 0 then
232
			local s = math.sqrt(m00 - m11 - m22 + 1)
233
			local recip = 0.5 / s
234
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
235
		elseif i == 1 then
236
			local s = math.sqrt(m11 - m22 - m00 + 1)
237
			local recip = 0.5 / s
238
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
239
		elseif i == 2 then
240
			local s = math.sqrt(m22 - m00 - m11 + 1)
241
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
242
		end
243
	end
244
end
245
 
246
function QuaternionToCFrame(px, py, pz, x, y, z, w)
247
	local xs, ys, zs = x + x, y + y, z + z
248
	local wx, wy, wz = w * xs, w * ys, w * zs
249
	local xx = x * xs
250
	local xy = x * ys
251
	local xz = x * zs
252
	local yy = y * ys
253
	local yz = y * zs
254
	local zz = z * zs
255
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
256
end
257
 
258
function QuaternionSlerp(a, b, t)
259
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
260
	local startInterp, finishInterp;
261
	if cosTheta >= 0.0001 then
262
		if (1 - cosTheta) > 0.0001 then
263
			local theta = ACOS(cosTheta)
264
			local invSinTheta = 1 / SIN(theta)
265
			startInterp = SIN((1 - t) * theta) * invSinTheta
266
			finishInterp = SIN(t * theta) * invSinTheta
267
		else
268
			startInterp = 1 - t
269
			finishInterp = t
270
		end
271
	else
272
		if (1 + cosTheta) > 0.0001 then
273
			local theta = ACOS(-cosTheta)
274
			local invSinTheta = 1 / SIN(theta)
275
			startInterp = SIN((t - 1) * theta) * invSinTheta
276
			finishInterp = SIN(t * theta) * invSinTheta
277
		else
278
			startInterp = t - 1
279
			finishInterp = t
280
		end
281
	end
282
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
283
end
284
285
function Clerp(a, b, t)
286
	local qa = {QuaternionFromCFrame(a)}
287
	local qb = {QuaternionFromCFrame(b)}
288
	local ax, ay, az = a.x, a.y, a.z
289
	local bx, by, bz = b.x, b.y, b.z
290
	local _t = 1 - t
291
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
292
end
293
294
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
295
	local frame = IT("Frame")
296
	frame.BackgroundTransparency = TRANSPARENCY
297
	frame.BorderSizePixel = BORDERSIZEPIXEL
298
	frame.Position = POSITION
299
	frame.Size = SIZE
300
	frame.BackgroundColor3 = COLOR
301
	frame.BorderColor3 = BORDERCOLOR
302
	frame.Name = NAME
303
	frame.Parent = PARENT
304
	return frame
305
end
306
307
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
308
	local label = IT("TextLabel")
309
	label.BackgroundTransparency = 1
310
	label.Size = UD2(1, 0, 1, 0)
311
	label.Position = UD2(0, 0, 0, 0)
312
	label.TextColor3 = TEXTCOLOR
313
	label.TextStrokeTransparency = STROKETRANSPARENCY
314
	label.TextTransparency = TRANSPARENCY
315
	label.FontSize = TEXTFONTSIZE
316
	label.Font = TEXTFONT
317
	label.BorderSizePixel = BORDERSIZEPIXEL
318
	label.TextScaled = false
319
	label.Text = TEXT
320
	label.Name = NAME
321
	label.Parent = PARENT
322
	return label
323
end
324
325
function NoOutlines(PART)
326
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
327
end
328
329
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
330
	local NEWWELD = IT(TYPE)
331
	NEWWELD.Part0 = PART0
332
	NEWWELD.Part1 = PART1
333
	NEWWELD.C0 = C0
334
	NEWWELD.C1 = C1
335
	NEWWELD.Parent = PARENT
336
	return NEWWELD
337
end
338
339
local S = IT("Sound")
340
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
341
	local NEWSOUND = nil
342
	coroutine.resume(coroutine.create(function()
343
		NEWSOUND = S:Clone()
344
		NEWSOUND.Parent = PARENT
345
		NEWSOUND.Volume = VOLUME
346
		NEWSOUND.Pitch = PITCH
347
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
348
		NEWSOUND:play()
349
		if DOESLOOP == true then
350
			NEWSOUND.Looped = true
351
		else
352
			repeat wait(1) until NEWSOUND.Playing == false
353
			NEWSOUND:remove()
354
		end
355
	end))
356
	return NEWSOUND
357
end
358
359
function CFrameFromTopBack(at, top, back)
360
	local right = top:Cross(back)
361
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
362
end
363
364
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
365
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
366
	local mesh = IT("SpecialMesh",wave)
367
	mesh.MeshType = "FileMesh"
368
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
369
	mesh.Scale = VT(size,size,size)
370
	mesh.Offset = VT(0,0,-size/8)
371
	wave.CFrame = cframe
372
	coroutine.resume(coroutine.create(function(PART)
373
		for i = 1, waitt do
374
			Swait()
375
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
376
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
377
			if doesrotate == true then
378
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
379
			end
380
			wave.Transparency = wave.Transparency + (0.5/waitt)
381
			if wave.Transparency > 0.99 then
382
				wave:remove()
383
			end
384
		end
385
	end))
386
end
387
388
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
389
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
390
	local mesh = IT("SpecialMesh",wave)
391
	mesh.MeshType = "FileMesh"
392
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
393
	mesh.Scale = VT(size,size,size)
394
	wave.CFrame = cframe
395
	coroutine.resume(coroutine.create(function(PART)
396
		for i = 1, waitt do
397
			Swait()
398
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
399
			if doesrotate == true then
400
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
401
			end
402
			wave.Transparency = wave.Transparency + (0.5/waitt)
403
			if wave.Transparency > 0.99 then
404
				wave:remove()
405
			end
406
		end
407
	end))
408
end
409
410
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
411
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
412
	local mesh = IT("SpecialMesh",wave)
413
	mesh.MeshType = "FileMesh"
414
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
415
	mesh.Scale = VT(size,size,size)
416
	wave.CFrame = cframe
417
	coroutine.resume(coroutine.create(function(PART)
418
		for i = 1, waitt do
419
			Swait()
420
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
421
			if doesrotate == true then
422
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
423
			end
424
			wave.Transparency = wave.Transparency + (0.5/waitt)
425
			if wave.Transparency > 0.99 then
426
				wave:remove()
427
			end
428
		end
429
	end))
430
end
431
432
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
433
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
434
	local mesh = IT("SpecialMesh",wave)
435
	mesh.MeshType = "FileMesh"
436
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
437
	mesh.Scale = SIZE
438
	mesh.Offset = VT(0,0,-SIZE.X/8)
439
	wave.CFrame = CFRAME
440
	coroutine.resume(coroutine.create(function(PART)
441
		for i = 1, WAIT do
442
			Swait()
443
			mesh.Scale = mesh.Scale + GROW
444
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
445
			if DOESROT == true then
446
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
447
			end
448
			wave.Transparency = wave.Transparency + (0.5/WAIT)
449
			if wave.Transparency > 0.99 then
450
				wave:remove()
451
			end
452
		end
453
	end))
454
end
455
456
function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
457
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
458
	local mesh = IT("SpecialMesh",wave)
459
	mesh.MeshType = "FileMesh"
460
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
461
	mesh.Scale = SIZE
462
	mesh.Offset = VT(0,0,0)
463
	wave.CFrame = CFRAME
464
	coroutine.resume(coroutine.create(function(PART)
465
		for i = 1, WAIT do
466
			Swait()
467
			mesh.Scale = mesh.Scale + GROW
468
			if DOESROT == true then
469
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
470
			end
471
			wave.Transparency = wave.Transparency + (0.5/WAIT)
472
			if wave.Transparency > 0.99 then
473
				wave:remove()
474
			end
475
		end
476
	end))
477
end
478
479
function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
480
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
481
	local mesh = IT("SpecialMesh",wave)
482
	mesh.MeshType = "Sphere"
483
	mesh.Scale = SIZE
484
	mesh.Offset = VT(0,0,0)
485
	wave.CFrame = CFRAME
486
	coroutine.resume(coroutine.create(function(PART)
487
		for i = 1, WAIT do
488
			Swait()
489
			mesh.Scale = mesh.Scale + GROW
490
			wave.Transparency = wave.Transparency + (1/WAIT)
491
			if wave.Transparency > 0.99 then
492
				wave:remove()
493
			end
494
		end
495
	end))
496
end
497
498
499
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
500
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
501
	local mesh = IT("SpecialMesh",wave)
502
	mesh.MeshType = "FileMesh"
503
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
504
	mesh.Scale = VT(size,size,size)
505
	mesh.Offset = VT(0,0,0)
506
	wave.CFrame = cframe
507
	coroutine.resume(coroutine.create(function(PART)
508
		for i = 1, waitt do
509
			Swait()
510
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
511
			if doesrotate == true then
512
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
513
			end
514
			wave.Transparency = wave.Transparency + (0.5/waitt)
515
			if wave.Transparency > 0.99 then
516
				wave:remove()
517
			end
518
		end
519
	end))
520
end
521
522
function MagicSphere(size,waitt,cframe,color)
523
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
524
	local mesh = IT("SpecialMesh",wave)
525
	mesh.MeshType = "Sphere"
526
	mesh.Scale = VT(size,size,size)
527
	mesh.Offset = VT(0,0,0)
528
	wave.CFrame = cframe
529
	coroutine.resume(coroutine.create(function(PART)
530
		for i = 1, waitt do
531
			Swait()
532
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
533
			wave.Transparency = wave.Transparency + (1/waitt)
534
			if wave.Transparency > 0.99 then
535
				wave:remove()
536
			end
537
		end
538
	end))
539
end
540
541
function MagicSphere2(size,waitt,cframe,color)
542
	local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
543
	local mesh = IT("SpecialMesh",wave)
544
	mesh.MeshType = "Sphere"
545
	mesh.Scale = VT(size,size,size)
546
	mesh.Offset = VT(0,0,0)
547
	wave.CFrame = cframe
548
	coroutine.resume(coroutine.create(function(PART)
549
		for i = 1, waitt do
550
			Swait()
551
			mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
552
			wave.Transparency = wave.Transparency - (1/waitt)
553
		end
554
		wave:remove()
555
	end))
556
end
557
558
function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
559
	local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
560
	prt.Anchored=true
561
	prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
562
	local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
563
	coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
564
		CF=Part.CFrame
565
		Numbb=0
566
		randnumb=math.random()-math.random()
567
		for i=0,1,0.05 do
568
			wait()
569
			CF=CF*CF(0,1,0)
570
			--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
571
			Part.CFrame=CF*EULER(Numbb,0,0)
572
			Part.Transparency=i
573
			Numbb=Numbb+randnumb
574
		end
575
		Part.Parent=nil
576
	end),prt)
577
end
578
579
function MagicBlock(size,waitt,cframe,color)
580
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
581
	local mesh = IT("BlockMesh",wave)
582
	wave.CFrame = cframe
583
	coroutine.resume(coroutine.create(function(PART)
584
		for i = 1, waitt do
585
			Swait()
586
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
587
			wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
588
			wave.Transparency = wave.Transparency + (1/waitt)
589
			if wave.Transparency > 0.99 then
590
				wave:remove()
591
			end
592
		end
593
	end))
594
end
595
596
local EyeSizes={
597
	NumberSequenceKeypoint.new(0,2,0),
598
	NumberSequenceKeypoint.new(1,0,0)
599
}
600
local EyeTrans={
601
	NumberSequenceKeypoint.new(0,0.5,0),
602
	NumberSequenceKeypoint.new(1,1,0)
603
}
604
local PE=Instance.new("ParticleEmitter",nil)
605
PE.LightEmission=.8
606
PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Eggplant").Color)
607
PE.Size=NumberSequence.new(EyeSizes)
608
PE.Transparency=NumberSequence.new(EyeTrans)
609
PE.Lifetime=NumberRange.new(0.35,1)
610
PE.Rotation=NumberRange.new(0,360)
611
PE.Rate=100
612
PE.VelocitySpread = 10000
613
PE.Acceleration = Vector3.new(0,85,0)
614
PE.Drag = 5
615
PE.Speed = NumberRange.new(0.1,5)
616
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
617
PE.ZOffset = 0.5
618
PE.Name = "PE"
619
PE.Enabled = false
620
621
function Fire(art)
622
	local PARTICLES = PE:Clone()
623
	PARTICLES.Parent = art
624
	PARTICLES.Enabled = true
625
	return PARTICLES
626
end
627
628
function CFrameFromTopBack(at, top, back)
629
	local right = top:Cross(back)
630
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
631
end
632
633
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
634
function WACKYEFFECT(Table)
635
	local TYPE = (Table.EffectType or "Sphere")
636
	local SIZE = (Table.Size or VT(1,1,1))
637
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
638
	local TRANSPARENCY = (Table.Transparency or 0)
639
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
640
	local CFRAME = (Table.CFrame or Torso.CFrame)
641
	local MOVEDIRECTION = (Table.MoveToPos or nil)
642
	local ROTATION1 = (Table.RotationX or 0)
643
	local ROTATION2 = (Table.RotationY or 0)
644
	local ROTATION3 = (Table.RotationZ or 0)
645
	local MATERIAL = (Table.Material or "Neon")
646
	local COLOR = (Table.Color or C3(1,1,1))
647
	local TIME = (Table.Time or 45)
648
	local SOUNDID = (Table.SoundID or nil)
649
	local SOUNDPITCH = (Table.SoundPitch or nil)
650
	local SOUNDVOLUME = (Table.SoundVolume or nil)
651
	coroutine.resume(coroutine.create(function()
652
		local PLAYSSOUND = false
653
		local SOUND = nil
654
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
655
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
656
			PLAYSSOUND = true
657
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
658
		end
659
		EFFECT.Color = COLOR
660
		local MSH = nil
661
		if TYPE == "Sphere" then
662
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
663
		elseif TYPE == "Block" or TYPE == "Box" then
664
			MSH = IT("BlockMesh",EFFECT)
665
			MSH.Scale = SIZE
666
		elseif TYPE == "Wave" then
667
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
668
		elseif TYPE == "Ring" then
669
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
670
		elseif TYPE == "Slash" then
671
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
672
		elseif TYPE == "Round Slash" then
673
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
674
		elseif TYPE == "Swirl" then
675
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
676
		elseif TYPE == "Skull" then
677
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
678
		elseif TYPE == "Crystal" then
679
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
680
		end
681
		if MSH ~= nil then
682
			local MOVESPEED = nil
683
			if MOVEDIRECTION ~= nil then
684
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
685
			end
686
			local GROWTH = SIZE - ENDSIZE
687
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
688
			if TYPE == "Block" then
689
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
690
			else
691
				EFFECT.CFrame = CFRAME
692
			end
693
			for LOOP = 1, TIME+1 do
694
				Swait()
695
				MSH.Scale = MSH.Scale - GROWTH/TIME
696
				if TYPE == "Wave" then
697
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
698
				end
699
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
700
				if TYPE == "Block" then
701
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
702
				else
703
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
704
				end
705
				if MOVEDIRECTION ~= nil then
706
					local ORI = EFFECT.Orientation
707
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
708
					EFFECT.Orientation = ORI
709
				end
710
			end
711
			if PLAYSSOUND == false then
712
				EFFECT:remove()
713
			else
714
				repeat wait(1) until SOUND.Playing == false
715
				EFFECT:remove()
716
			end
717
		else
718
			if PLAYSSOUND == false then
719
				EFFECT:remove()
720
			else
721
				repeat Swait() until SOUND.Playing == false
722
				EFFECT:remove()
723
			end
724
		end
725
	end))
726
end
727
728
function MakeForm(PART,TYPE)
729
	if TYPE == "Cyl" then
730
		local MSH = IT("CylinderMesh",PART)
731
	elseif TYPE == "Ball" then
732
		local MSH = IT("SpecialMesh",PART)
733
		MSH.MeshType = "Sphere"
734
	elseif TYPE == "Wedge" then
735
		local MSH = IT("SpecialMesh",PART)
736
		MSH.MeshType = "Wedge"
737
	end
738
end
739
740
function createaddongen(limb,position,size)
741
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
742
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
743
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
744
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
745
end
746
747
function creategauntlet(limb)
748
	--main--
749
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
750
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
751
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
752
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
753
	MakeForm(part,"Wedge")
754
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
755
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
756
	MakeForm(part,"Wedge")
757
	local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
758
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
759
	--neon addons
760
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
761
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
762
	--misc--
763
	createaddongen(limb,0.25,0.75)
764
	createaddongen(limb,-0.2,0.25)
765
	createaddongen(limb,-0.35,0.25)
766
	createaddongen(limb,-0.65,0.45)
767
end
768
769
770
Debris = game:GetService("Debris")
771
772
function CastProperRay(StartPos, EndPos, Distance, Ignore)
773
	local DIRECTION = CF(StartPos,EndPos).lookVector
774
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
775
end
776
777
local HATWELD = nil
778
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
779
	PLAYMAINANIM = false
780
	if WhichPose == "Cast1" then
781
		for i=0, Time, 0.1 / Animation_Speed do
782
			Swait()
783
			if Magic == true then
784
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
785
			end
786
			if Gyro ~= nil and Gyro ~= false then
787
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
788
			end
789
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
790
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
791
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
792
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
793
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
794
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
795
		end
796
	elseif WhichPose == "Cast2" then
797
		for i=0, Time, 0.1 / Animation_Speed do
798
			Swait()
799
			if Magic == true then
800
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
801
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
802
			end
803
			if Gyro ~= nil and Gyro ~= false then
804
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
805
			end
806
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
807
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
808
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
809
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
810
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
811
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
812
		end
813
	elseif WhichPose == "RightArmUp" then
814
		for i=0, Time, 0.1 / Animation_Speed do
815
			Swait()
816
			if Magic == true then
817
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
818
			end
819
			if Gyro ~= nil and Gyro ~= false then
820
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
821
			end
822
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
823
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
824
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
825
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
826
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
827
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
828
		end
829
	elseif WhichPose == "Taunt" then
830
		for i=0, Time, 0.1 / Animation_Speed do
831
			Swait()
832
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
833
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
834
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
835
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
836
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
837
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
838
		end
839
		HATWELD.Part0 = RightArm
840
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
841
		CreateSound(319332735,Torso,10,1,false)
842
		for i=0, Time*2, 0.1 / Animation_Speed do
843
			Swait()
844
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
845
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
846
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
847
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
848
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
849
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
850
		end
851
		for i=0, Time, 0.1 / Animation_Speed do
852
			Swait()
853
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
854
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
855
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
856
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
857
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
858
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
859
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
860
		end
861
		HATWELD.Part0 = Head
862
		HATWELD.C0 = CF(0,0.35,0)
863
	elseif WhichPose == "Prepare key" then
864
		for i=0, Time, 0.1 / Animation_Speed do
865
			Swait()
866
			if Gyro ~= nil and Gyro ~= false then
867
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
868
			end
869
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
870
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
871
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
872
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
873
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
874
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
875
		end
876
	elseif WhichPose == "Turn key" then
877
		for i=0, Time, 0.1 / Animation_Speed do
878
			Swait()
879
			if Gyro ~= nil and Gyro ~= false then
880
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
881
			end
882
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
883
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
884
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
885
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
886
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
887
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
888
		end
889
	end
890
	PLAYMAINANIM = true
891
end
892
893
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
894
function Lightning(Table)
895
	local Color = Table.Color or C3(1,1,1)
896
	local StartPos = Table.Start or Torso.Position
897
	local EndPos = Table.End or Mouse.Hit.p
898
	local SegmentLength = Table.SegmentL or 2
899
	local Thickness = Table.Thickness or 0.1
900
	local Dissapear = Table.DoesFade or false
901
	local Parent = Table.Ignore or Character
902
	local MaxDist = Table.MaxDist or 400
903
	local Branches = Table.Branches or false
904
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
905
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
906
	local LIGHTNINGMODEL = IT("Model",Effects)
907
	LIGHTNINGMODEL.Name = "Lightning"
908
	local LastBolt = nil
909
	for E = 1, DISTANCE do
910
		local ExtraSize = (DISTANCE-E)/15
911
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
912
		PART.Color = Color
913
		MakeForm(PART,"Cyl")
914
		if LastBolt == nil then
915
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
916
		else
917
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
918
		end
919
		LastBolt = PART
920
		if Branches == true then
921
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
922
			if CHOICE == 1 then
923
				local LASTBRANCH = nil
924
				for i = 1, MRANDOM(2,5) do
925
					local ExtraSize2 = ((DISTANCE-E)/25)/i
926
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
927
					PART.Color = Color
928
					MakeForm(PART,"Cyl")
929
					if LASTBRANCH == nil then
930
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
931
					else
932
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
933
					end
934
					LASTBRANCH = PART
935
				end
936
			end
937
		end
938
	end
939
	if Dissapear == true then
940
		coroutine.resume(coroutine.create(function()
941
			for i = 1, 10 do
942
				Swait()
943
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
944
					if c.ClassName == "Part" then
945
						c.Transparency = i/10
946
					end
947
				end
948
			end
949
			LIGHTNINGMODEL:remove()
950
		end))
951
	elseif Dissapear == false then
952
		Debris:AddItem(LIGHTNINGMODEL,0.1)
953
	end
954
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
955
end
956
957
--//=================================\\
958
--||	     WEAPON CREATION
959
--\\=================================//
960
for i = 1, 15 do
961
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
962
	FACE.Color = C3(0,0,0)
963
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
964
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
965
end
966
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
967
MakeForm(HAT1,"Cyl")
968
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
969
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
970
BELT.Color = C3(15/255,15/255,15/255)
971
MakeForm(BELT,"Cyl")
972
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
973
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
974
MakeForm(HAT2,"Cyl")
975
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
976
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
977
BELT.Color = C3(15/255,15/255,15/255)
978
MakeForm(BELT,"Cyl")
979
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
980
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
981
MakeForm(GEM,"Ball")
982
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
983
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.25,0.25,0.1),false)
984
MakeForm(GEM,"Ball")
985
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
986
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
987
MakeForm(GEM,"Ball")
988
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
989
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Gem", VT(0.1,0.25,0.25),false)
990
MakeForm(GEM,"Ball")
991
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
992
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
993
BELT.Color = C3(15/255,15/255,15/255)
994
MakeForm(BELT,"Cyl")
995
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
996
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
997
BELT.Color = C3(15/255,15/255,15/255)
998
MakeForm(BELT,"Cyl")
999
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
1000
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1001
BELT.Color = C3(15/255,15/255,15/255)
1002
MakeForm(BELT,"Cyl")
1003
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
1004
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
1005
BELT.Color = C3(15/255,15/255,15/255)
1006
MakeForm(BELT,"Cyl")
1007
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
1008
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
1009
MakeForm(BELT,"Ball")
1010
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
1011
1012
local lightning = Instance.new("ParticleEmitter",Torso)
1013
lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
1014
lightning.LightEmission = 0
1015
lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
1016
lightning.LockedToPart = true
1017
lightning.Rate = 20
1018
lightning.Lifetime = NumberRange.new(0.1,0.10)
1019
lightning.Rotation = NumberRange.new(0,360)
1020
lightning.Size = NumberSequence.new(3,3,3)
1021
lightning.Transparency = NumberSequence.new(0,0)
1022
lightning.Speed = NumberRange.new(0,0)
1023
lightning.RotSpeed = NumberRange.new(0,0)
1024
lightning.ZOffset = 5
1025
lightning.Parent = Character.Torso
1026
lightning.Enabled = false
1027
1028
local eeeffecto = Instance.new("ParticleEmitter",Torso)
1029
eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
1030
eeeffecto.LightEmission = 0
1031
eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1))
1032
eeeffecto.LockedToPart = true
1033
eeeffecto.Rate = 10
1034
eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
1035
eeeffecto.Rotation = NumberRange.new(0,0)
1036
eeeffecto.Size = NumberSequence.new(9,9,9)
1037
eeeffecto.Transparency = NumberSequence.new(0,0)
1038
eeeffecto.Speed = NumberRange.new(0,0)
1039
eeeffecto.RotSpeed = NumberRange.new(0,0)
1040
eeeffecto.Parent = Character.Torso
1041
eeeffecto.Enabled = false
1042
1043
Humanoid.DisplayDistanceType = "None"
1044
local naeeym2 = IT("BillboardGui",Character)
1045
naeeym2.AlwaysOnTop = true
1046
naeeym2.Size = UDim2.new(6,40,3,20)
1047
naeeym2.StudsOffset = Vector3.new(0,3,0)
1048
naeeym2.MaxDistance = 200
1049
naeeym2.Adornee = Character.Head
1050
naeeym2.Name = "Name"
1051
local tecks2 = IT("TextLabel",naeeym2)
1052
tecks2.BackgroundTransparency = 1
1053
tecks2.TextScaled = true
1054
tecks2.BorderSizePixel = 0
1055
tecks2.Text = "Warden of the Void"
1056
tecks2.Font = "Antique"
1057
tecks2.TextSize = 40
1058
tecks2.TextStrokeTransparency = 0.5
1059
tecks2.TextColor3 = Color3.new(0,0,0)
1060
tecks2.TextStrokeColor3 = BRICKC"Eggplant".Color
1061
tecks2.Size = UDim2.new(1,0,0.5,0)
1062
tecks2.Parent = naeeym2
1063
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.15,0.15,0.15),false)
1064
MakeForm(EYE,"Ball")
1065
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
1066
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "FaceGradient", VT(0.05,0.14,0.05),false)
1067
EYE.Color = C3(0,0,0)
1068
MakeForm(EYE,"Ball")
1069
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
1070
local top = Instance.new("Shirt")
1071
top.ShirtTemplate = "rbxassetid://476542397"
1072
top.Parent = Character
1073
top.Name = "Cloth"
1074
local bottom = Instance.new("Pants")
1075
bottom.PantsTemplate = "rbxassetid://476542637"
1076
bottom.Parent = Character
1077
bottom.Name = "Cloth"
1078
for _, c in pairs(Character:GetChildren()) do
1079
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
1080
		c.Material = "Neon"
1081
		if c:FindFirstChildOfClass("ParticleEmitter") then
1082
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
1083
		end
1084
		c.Color = C3(1,1,1)
1085
		if c == Head then
1086
			if c:FindFirstChild("face") then
1087
				c.face:remove()
1088
			end
1089
		end
1090
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1091
		c:remove()
1092
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1093
		c:remove()
1094
	end
1095
end
1096
local BODY = {}
1097
for _, c in pairs(Character:GetDescendants()) do
1098
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1099
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1100
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1101
		end
1102
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1103
	elseif c:IsA("JointInstance") then
1104
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1105
	end
1106
end
1107
for e = 1, #BODY do
1108
    if BODY[e] ~= nil then
1109
        local STUFF = BODY[e]
1110
        local PART = STUFF[1]
1111
        local PARENT = STUFF[2]
1112
        local MATERIAL = STUFF[3]
1113
        local COLOR = STUFF[4]
1114
        local TRANSPARENCY = STUFF[5]
1115
        if PART.ClassName == "Part" and PART ~= RootPart then
1116
            PART.Material = MATERIAL
1117
            PART.Color = COLOR
1118
            PART.Transparency = TRANSPARENCY
1119
        end
1120
        PART.AncestryChanged:Connect(function()
1121
            PART.Parent = PARENT
1122
        end)
1123
    end
1124
end
1125
function refit()
1126
    Character.Parent = workspace
1127
    for e = 1, #BODY do
1128
        if BODY[e] ~= nil then
1129
            local STUFF = BODY[e]
1130
            local PART = STUFF[1]
1131
            local PARENT = STUFF[2]
1132
            local MATERIAL = STUFF[3]
1133
            local COLOR = STUFF[4]
1134
            local TRANSPARENCY = STUFF[5]
1135
            if PART.ClassName == "Part" and PART ~= RootPart then
1136
                PART.Material = MATERIAL
1137
                PART.Color = COLOR
1138
                PART.Transparency = TRANSPARENCY
1139
            end
1140
            if PART.Parent ~= PARENT then
1141
                Humanoid:remove()
1142
                PART.Parent = PARENT
1143
                Humanoid = IT("Humanoid",Character)
1144
            end
1145
        end
1146
    end
1147
end
1148
local SKILLTEXTCOLOR = BRICKC"Eggplant".Color
1149
local SKILLFONT = "Bodoni"
1150
local SKILLTEXTSIZE = 7
1151
1152
local SKILLTEXTCOLOR2 = BRICKC"Royal purple".Color
1153
local SKILLFONT = "Bodoni"
1154
local SKILLTEXTSIZE = 7
1155
1156
Humanoid.Died:connect(function()
1157
	refit()
1158
end)
1159
1160
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1161
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1162
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1163
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1164
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1165
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
1166
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
1167
local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
1168
local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
1169
local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
1170
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
1171
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
1172
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
1173
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
1174
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
1175
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Void Hop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
1176
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[G] Trap into the Void", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
1177
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[P] Rift World", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
1178
local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
1179
local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Q] Void Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10")
1180
1181
--//=================================\\
1182
--||			DAMAGING
1183
--\\=================================//
1184
1185
function ApplyAoE(POSITION,RANGE,FLING,BURN)
1186
	local CHILDREN = workspace:GetDescendants()
1187
	for index, CHILD in pairs(CHILDREN) do
1188
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1189
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1190
			if HUM then
1191
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1192
				if TORSO then
1193
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
1194
						CHILD:BreakJoints()
1195
						if FLING ~= 0 then
1196
							for _, c in pairs(CHILD:GetChildren()) do
1197
								if c:IsA("BasePart") and c.Transparency == 0 then
1198
									if BURN == true then
1199
										Fire(c)
1200
									end
1201
									local bv = Instance.new("BodyVelocity") 
1202
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1203
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
1204
									bv.Parent = c
1205
									Debris:AddItem(bv,0.05)
1206
								end
1207
							end
1208
						end
1209
					end
1210
				end
1211
			end
1212
		end
1213
	end
1214
end
1215
1216
--//=================================\\
1217
--||	   text above head lel
1218
--\\=================================//
1219
1220
function chatfunc(text)
1221
	local chat = coroutine.wrap(function()
1222
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1223
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1224
	end
1225
	local Bill = Instance.new("BillboardGui",Character)
1226
	Bill.Size = UDim2.new(0,100,0,40)
1227
	Bill.StudsOffset = Vector3.new(0,5.5,0)
1228
	Bill.Adornee = Character.Head
1229
	Bill.Name = "TalkingBillBoard"
1230
	local Hehe = Instance.new("TextLabel",Bill)
1231
	Hehe.BackgroundTransparency = 1
1232
	Hehe.BorderSizePixel = 0
1233
	Hehe.Text = ""
1234
	Hehe.Font = "Antique"
1235
	Hehe.TextSize = 50
1236
	Hehe.TextStrokeTransparency = 0
1237
	Hehe.Size = UDim2.new(1,0,0.5,0)
1238
	coroutine.resume(coroutine.create(function()
1239
		while Hehe ~= nil do
1240
			Swait()	
1241
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1242
			Hehe.Rotation = math.random(-5,5)
1243
			Hehe.TextColor3 = Color3.new(0,0,0)
1244
			Hehe.TextStrokeColor3 = BRICKC"Eggplant".Color
1245
		end
1246
	end))
1247
	for i = 1,string.len(text),1 do
1248
		Swait()
1249
		Hehe.Text = string.sub(text,1,i)
1250
	end
1251
	Swait(90)--Re[math.random(1, 93)]
1252
	for i = 0, 1, .025 do
1253
		Swait()
1254
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1255
		Hehe.TextStrokeTransparency = i
1256
		Hehe.TextTransparency = i
1257
	end
1258
	Bill:Destroy()
1259
	end)
1260
chat()
1261
end
1262
1263
function onChatted(msg)
1264
	chatfunc(msg)
1265
end
1266
1267
Player.Chatted:connect(onChatted)
1268
1269
1270
--//=================================\\
1271
--||	ATTACK FUNCTIONS AND STUFF
1272
--\\=================================//
1273
1274
--------------VOID BOX-------------------
1275
1276
function VoidBox()
1277
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1278
	if HITFLOOR ~= nil then
1279
		ATTACK = false
1280
		Rooted = false
1281
		local RINGSPIN = true
1282
		local CONSTRUCTING = true
1283
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
1284
		RING.Color = C3(0,0,0)
1285
		MakeForm(RING,"Cyl")
1286
		RING.CFrame = CF(HITPOS)
1287
		CreateSound(402981977, RING, 5, 1.2, false)
1288
		coroutine.resume(coroutine.create(function()
1289
			repeat
1290
				Swait()
1291
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1292
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1293
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1294
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1295
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1296
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
			until CONSTRUCTING == false
1299
			repeat 
1300
				Swait() 
1301
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1302
			until RINGSPIN == false
1303
			for i = 1, 25 do
1304
				Swait()
1305
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1306
				RING.Size = RING.Size - VT(0.15,0,0.15)
1307
				--DECAL.Transparency = DECAL.Transparency + 1/25
1308
				RING.Transparency = RING.Transparency + 1/25
1309
			end
1310
			RING:remove()
1311
		end))
1312
		for i = 1, 15 do
1313
			Swait()
1314
			RING.Size = RING.Size + VT(0.75,0,0.75)
1315
			RING.Transparency = RING.Transparency - 1/15
1316
		end
1317
		local BOXSPIN = true
1318
		local PANDORASBOX = IT("Model",Effects2)
1319
		PANDORASBOX.Name = "Pandora's Box"
1320
		local BOX = IT("Model",PANDORASBOX)
1321
		BOX.Name = "Body"
1322
		local LID = IT("Model",PANDORASBOX)
1323
		LID.Name = "Lid"
1324
		--BUILDING THE BOX--
1325
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
1326
			BASE.Color = C3(0,0,0)
1327
			PANDORASBOX.PrimaryPart = BASE
1328
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1329
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1330
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1331
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1332
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1333
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1334
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1335
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,1.9,0.2))
1336
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1337
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1338
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1339
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1340
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1341
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1342
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1343
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1344
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1345
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1346
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1347
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1348
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1349
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1350
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1351
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1352
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1353
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
1354
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1355
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,1.9,0.1))
1356
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1357
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
1358
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1359
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(0.1,1.9,2.1))
1360
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1361
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
1362
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1363
			-------------
1364
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Eggplant", "Marble", VT(2.1,0.1,2.1))
1365
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1366
			LID.PrimaryPart = LIDPART
1367
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1368
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1369
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(2.1,0.2,0.2))
1370
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1371
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1372
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1373
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Magenta", "Marble", VT(0.2,0.2,2.1))
1374
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1375
			local DECAL = IT("Decal",LIDPART)
1376
			DECAL.Face = "Top"
1377
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1378
			DECAL.Color3 = C3(0,0,0)
1379
		--BUILDING THE BOX--
1380
		coroutine.resume(coroutine.create(function()
1381
			repeat
1382
				Swait()
1383
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1384
			until BOXSPIN == false
1385
		end))
1386
		for i = 1, 25 do
1387
			Swait()
1388
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1389
		end
1390
		wait(0.5)
1391
		BOXSPIN = false
1392
		CONSTRUCTING = false	
1393
		coroutine.resume(coroutine.create(function()
1394
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1395
			--[[for i = 1, 45 do
1396
				Swait()
1397
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1398
			end-
1399
			LID:remove()]]--
1400
			for _, c in pairs(LID:GetChildren()) do
1401
				if c.ClassName == "Part" then
1402
					c.Anchored = false
1403
					c.CanCollide = true
1404
					if c ~= LIDPART then
1405
						weldBetween(LIDPART,c)
1406
					end
1407
				end
1408
			end
1409
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1410
			Debris:AddItem(LID,15)
1411
			wait(0.5)
1412
			local RANDOMEFFECT = MRANDOM(1,4)
1413
			if RANDOMEFFECT == 1 then
1414
				for i = 1, 45 do
1415
					wait((2-(i/15))/15)
1416
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1417
				end	
1418
				wait(1)
1419
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1420
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1421
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1422
				for i = 1, 5 do
1423
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1424
				end
1425
				ApplyAoE(BASE.Position,50,1,200,375,false)
1426
				ApplyAoE(BASE.Position,250,35,75,175,false)
1427
			elseif RANDOMEFFECT == 2 then
1428
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Field", VT(0.3,0.3,0.3))
1429
				FIELD.CFrame = BASE.CFrame
1430
				MakeForm(FIELD,"Ball")
1431
				for i = 1, 50 do
1432
					Swait()
1433
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1434
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1435
				end
1436
				wait(0.2)
1437
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1438
				coroutine.resume(coroutine.create(function()
1439
					for i = 1, 75 do
1440
						Swait()
1441
						LOOP.Volume = LOOP.Volume + 10/75
1442
						LOOP.Parent = FIELD
1443
						local CHILDREN = workspace:GetDescendants()
1444
						for index, CHILD in pairs(CHILDREN) do
1445
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1446
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1447
								if HUM then
1448
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1449
									if TORSO then
1450
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1451
											HUM.Health = HUM.Health - 0.1
1452
											TORSO.Velocity = VT(0,5,0)
1453
											HUM.PlatformStand = true
1454
											if TORSO.RotVelocity.Magnitude < 15 then
1455
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1456
											end
1457
										end
1458
									end
1459
								end
1460
							end
1461
						end
1462
						FIELD.Size = FIELD.Size + VT(3,3,3)
1463
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1464
					end
1465
					for i = 1, 500 do
1466
						Swait()
1467
						LOOP.Parent = FIELD
1468
						local CHILDREN = workspace:GetDescendants()
1469
						for index, CHILD in pairs(CHILDREN) do
1470
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1471
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1472
								if HUM then
1473
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1474
									if TORSO then
1475
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1476
											TORSO.Velocity = VT(0,5,0)
1477
											HUM.Health = HUM.Health - 0.1
1478
											HUM.PlatformStand = true
1479
											if TORSO.RotVelocity.Magnitude < 15 then
1480
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1481
											end
1482
										end
1483
									end
1484
								end
1485
							end
1486
						end
1487
					end
1488
					for i = 1, 25 do
1489
						Swait()
1490
						LOOP.Volume = LOOP.Volume + 10/25
1491
						LOOP.Parent = FIELD
1492
						local CHILDREN = workspace:GetDescendants()
1493
						for index, CHILD in pairs(CHILDREN) do
1494
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1495
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1496
								if HUM then
1497
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1498
									if TORSO then
1499
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1500
											TORSO.Velocity = VT(0,5,0)
1501
											HUM.Health = HUM.Health - 0.1
1502
											HUM.PlatformStand = false
1503
											if TORSO.RotVelocity.Magnitude < 15 then
1504
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1505
											end
1506
										end
1507
									end
1508
								end
1509
							end
1510
						end
1511
						FIELD.Size = FIELD.Size - VT(3,3,3)
1512
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1513
					end	
1514
					FIELD:remove()
1515
				end))
1516
			elseif RANDOMEFFECT == 3 then
1517
				for i = 1, 10 do
1518
					wait(0.15)
1519
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1520
					coroutine.resume(coroutine.create(function()
1521
						local MINION = CLONE:Clone()
1522
						MINION.Parent = Effects
1523
						MINION.Name = "Shadow"
1524
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1525
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1526
						for _, c in pairs(MINION:GetChildren()) do
1527
							if c.ClassName == "Part" then
1528
								c.Material = "Neon"
1529
								c.Color = C3(0,0,0)
1530
								c.Transparency = 0.25
1531
								if c.Name == "Head" then
1532
									c:ClearAllChildren()
1533
									local MSH = IT("BlockMesh",c)
1534
									MSH.Scale = VT(0.5,1,1)
1535
								end
1536
							end
1537
						end
1538
						local TORSO = MINION.Torso
1539
						local HUMAN = MINION.Humanoid
1540
						HUMAN.WalkSpeed = 100
1541
						HUMAN.MaxHealth = math.huge
1542
						HUMAN.Health = math.huge
1543
						HUMAN.DisplayDistanceType = "None"
1544
						HUMAN.Died:connect(function()
1545
							MINION:remove()
1546
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1547
						end)
1548
						wait(1)
1549
						local findNearestTorso = function(POS)
1550
							local list = game.Workspace:GetDescendants()
1551
							local torso = nil
1552
							local dist = 9999
1553
							local temp = nil
1554
							local human = nil
1555
							local temp2 = nil
1556
							for x = 1, #list do
1557
								temp2 = list[x]
1558
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1559
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1560
									human = temp2:findFirstChildOfClass("Humanoid")
1561
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1562
										if (temp.Position - POS).magnitude < dist then
1563
											torso = temp
1564
											dist = (temp.Position - POS).magnitude
1565
										end
1566
									end
1567
								end
1568
							end
1569
							return torso, dist
1570
						end
1571
						for i = 1, 40 do
1572
							if HUMAN.Health == 0 then
1573
								break
1574
							end
1575
							wait(0.3)
1576
							local target,dist= findNearestTorso(TORSO.Position)
1577
							if target then
1578
								HUMAN:MoveTo(target.Position)
1579
								if dist < 999 then
1580
									CreateSound(348663022, TORSO, 10, 1, true)
1581
									wait(0.5)
1582
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1583
									--ANIM:Play()
1584
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1585
									ApplyAoE(TORSO.Position,10,0,0,85,false)
1586
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1587
									for i = 1, 5 do
1588
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1589
									end
1590
									break
1591
								end
1592
							end
1593
						end
1594
						MINION:remove()
1595
					end))
1596
				end
1597
			elseif RANDOMEFFECT == 4 then
1598
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1599
				FIELD.Color = C3(0,0,0)
1600
				FIELD.CFrame = BASE.CFrame
1601
				MakeForm(FIELD,"Ball")
1602
				FIELD.CanCollide = true
1603
				for i = 1, 50 do
1604
					Swait()
1605
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1606
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1607
				end
1608
				wait(0.2)
1609
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1610
				coroutine.resume(coroutine.create(function()
1611
					local E = 0
1612
					for i = 1, 75 do
1613
						E = E + 1
1614
						Swait()
1615
						if E >= 35 then
1616
							E = 0
1617
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1618
						end
1619
						LOOP.Volume = LOOP.Volume + 10/75
1620
						LOOP.Parent = FIELD
1621
						local CHILDREN = workspace:GetDescendants()
1622
						for index, CHILD in pairs(CHILDREN) do
1623
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1624
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1625
								if HUM then
1626
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1627
									if TORSO then
1628
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1629
											for _, c in pairs(CHILD:GetChildren()) do
1630
												if c:IsA("BasePart") then
1631
													local bv = Instance.new("BodyVelocity") 
1632
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1633
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1634
													bv.Parent = c
1635
													Debris:AddItem(bv,0.05)
1636
												end
1637
											end
1638
											HUM.Health = HUM.Health - 0.3
1639
										end
1640
									end
1641
								end
1642
							end
1643
						end
1644
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1645
					end
1646
					for i = 1, 180 do
1647
						E = E + 1
1648
						Swait()
1649
						if E >= 35 then
1650
							E = 0
1651
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1652
						end
1653
						LOOP.Parent = FIELD
1654
						local CHILDREN = workspace:GetDescendants()
1655
						for index, CHILD in pairs(CHILDREN) do
1656
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1657
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1658
								if HUM then
1659
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1660
									if TORSO then
1661
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1662
											for _, c in pairs(CHILD:GetChildren()) do
1663
												if c:IsA("BasePart") then
1664
													local bv = Instance.new("BodyVelocity") 
1665
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1666
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1667
													bv.Parent = c
1668
													Debris:AddItem(bv,0.05)
1669
												end
1670
											end
1671
											HUM.Health = HUM.Health - 0.3
1672
										end
1673
									end
1674
								end
1675
							end
1676
						end
1677
					end
1678
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1679
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1680
					for i = 1, 5 do
1681
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1682
					end
1683
					FIELD:remove()
1684
				end))
1685
			elseif RANDOMEFFECT == 5 then
1686
			end
1687
			wait(0.5)
1688
			for i = 1, 25 do
1689
				Swait()
1690
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1691
			end
1692
			PANDORASBOX:remove()
1693
			RINGSPIN = false
1694
		end))
1695
		ATTACK = false
1696
		Rooted = false
1697
	end
1698
end
1699
--------------VOID STAR-------------------
1700
1701
--Explosion--
1702
function Expld(rad,pos)
1703
local ex = Instance.new("Explosion",game.Workspace)
1704
ex.BlastRadius = rad
1705
ex.BlastPressure = 0
1706
ex.Position = pos
1707
ex.Visible = false
1708
ex.Hit:connect(function(hit)
1709
if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then
1710
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
1711
end
1712
end)
1713
end
1714
1715
local asd = Instance.new("ParticleEmitter")
1716
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
1717
asd.LightEmission = .1
1718
asd.Texture = "http://www.roblox.com/asset/?ID=249481494"
1719
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
1720
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1721
asd.Transparency = bbb
1722
asd.Size = aaa
1723
asd.ZOffset = .9
1724
asd.Acceleration = Vector3.new(0, -15, 0)
1725
asd.LockedToPart = false
1726
asd.EmissionDirection = "Back"
1727
asd.Lifetime = NumberRange.new(1, 2)
1728
asd.Rotation = NumberRange.new(-100, 100)
1729
asd.RotSpeed = NumberRange.new(-100, 100)
1730
asd.Speed = NumberRange.new(10)
1731
asd.Enabled = false
1732
asd.VelocitySpread = 999
1733
1734
function getbloody(victim,amount)
1735
	local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
1736
	PART.CFrame = victim.CFrame
1737
	local HITPLAYERSOUNDS = {"356551938","264486467"}
1738
	Debris:AddItem(PART,5)
1739
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1740
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1741
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1742
	local prtcl = asd:Clone()
1743
	prtcl.Parent = PART
1744
	prtcl:Emit(amount*10)
1745
end
1746
1747
function Kill(Char)
1748
	local NewCharacter = IT("Model",Effects)
1749
	NewCharacter.Name = "Ow im ded lul ;-;"
1750
	for _, c in pairs(Char:GetDescendants()) do
1751
		if c:IsA("BasePart") and c.Transparency == 0 then
1752
			if c.Parent == Char then
1753
				getbloody(c,5)
1754
			end
1755
			c:BreakJoints()
1756
			c.Material = "Glass"
1757
			c.Color = C3(0.5,0,0)
1758
			c.CanCollide = true
1759
			c.Transparency = 0.3
1760
			if c:FindFirstChildOfClass("SpecialMesh") then
1761
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1762
			end
1763
			if c.Name == "Head" then
1764
				c:ClearAllChildren()
1765
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
1766
			end
1767
			if c.ClassName == "MeshPart" then
1768
				c.TextureID = ""
1769
			end
1770
			if c:FindFirstChildOfClass("BodyPosition") then
1771
				c:FindFirstChildOfClass("BodyPosition"):remove()
1772
			end
1773
			if c:FindFirstChildOfClass("ParticleEmitter") then
1774
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1775
			end
1776
			c.Parent = NewCharacter
1777
			c.Name = "DeadPart"
1778
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
1779
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
1780
		end
1781
	end
1782
	Char:remove()
1783
	Debris:AddItem(NewCharacter,5)
1784
end
1785
1786
1787
function ApplyAoE3(POSITION,RANGE,BRUTAL)
1788
	local CHILDREN = workspace:GetDescendants()
1789
	for index, CHILD in pairs(CHILDREN) do
1790
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1791
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1792
			if HUM then
1793
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1794
				if TORSO then
1795
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1796
						if BRUTAL == true then
1797
							Kill(CHILD)
1798
						else
1799
							CHILD:BreakJoints()
1800
						end
1801
					end
1802
				end
1803
			end
1804
		end
1805
	end
1806
end
1807
1808
function VoidStar()
1809
    ATTACK = true
1810
	Rooted = true
1811
	for i=0, 1, 0.1 / Animation_Speed do
1812
		Swait()
1813
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1814
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1815
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1816
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1817
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1818
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1819
	end	
1820
	coroutine.resume(coroutine.create(function()
1821
		local POS = Mouse.Hit.p
1822
		local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,2000,0))
1823
		MakeForm(RAY,"Cyl")
1824
		local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Strike", VT(0,0,0))
1825
		MakeForm(SPHERE,"Ball")
1826
		local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
1827
		MakeForm(SHIELD,"Ball")
1828
		SHIELD.CFrame = CF(POS)
1829
		RAY.CFrame = CF(POS)
1830
		SPHERE.CFrame = CF(POS)
1831
		CreateSound(440145570, SPHERE, 10, 0.8, false)
1832
		CreateSound(415700134, SPHERE, 10, 0.8, false)
1833
		for i = 1, 200 do
1834
			Swait()
1835
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(123,0,123), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1836
			RAY.Size = RAY.Size + VT(0.05,0,0.05)
1837
			SPHERE.Size = SPHERE.Size + VT(2,2,2)
1838
			SHIELD.Size = SPHERE.Size + VT(3,3,3)
1839
			ApplyAoE3(SPHERE.Position,SPHERE.Size.X/2,true)
1840
		end	
1841
		for i = 1, 45 do
1842
			Swait()
1843
			RAY.Transparency = RAY.Transparency + 1/45
1844
			SPHERE.Transparency = RAY.Transparency 
1845
			SHIELD.Transparency = SPHERE.Transparency + 1/45
1846
		end
1847
		RAY:remove()
1848
		SHIELD:remove()
1849
		SPHERE:remove()
1850
	end))
1851
	for i=0, 1, 0.1 / Animation_Speed do
1852
		Swait()
1853
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1854
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1855
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1856
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1857
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1858
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1859
	end
1860
	ATTACK = false
1861
	Rooted = false
1862
end
1863
1864
--------------RIFT WORLD-------------------
1865
1866
function RiftForm()
1867
	ATTACK = true
1868
	Rooted = false
1869
	UNANCHOR = false
1870
	RootPart.Anchored = true
1871
	for i=0, 5, 0.1 / Animation_Speed do
1872
		Swait()
1873
		RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
1874
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1875
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1876
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1877
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1878
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1879
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1880
	end
1881
	CreateSound("1368598393", Effects, 10, 1)
1882
	for i=0, 2, 0.1 / Animation_Speed do
1883
		Swait()
1884
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1885
		MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
1886
		MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5))
1887
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1888
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1889
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1890
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1891
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1892
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1893
	end
1894
	CreateSound("1368583274", Effects, 10, 1)
1895
	for i=0, 6, 0.1 / Animation_Speed do
1896
		Swait()
1897
		CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
1898
		CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
1899
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1900
		MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55))
1901
		MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2))
1902
		MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55))
1903
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1904
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1905
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1906
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1907
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1908
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1909
	end
1910
	CreateSound("907329532", Effects, 10, 0.9)
1911
	Swait(175)
1912
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0))
1913
	CreateSound("1368605755", Effects, 10, 1)
1914
	CreateSound("1368637781", Effects, 10, 1)
1915
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5))
1916
	TRUEFORM = true
1917
	for i=0, 1, 0.1 / Animation_Speed do
1918
	CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0))
1919
		CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
1920
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1921
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1922
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1923
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1924
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
1925
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
1926
	end
1927
	UNANCHOR = true
1928
	RootPart.Anchored = false
1929
	ATTACK = false
1930
	Rooted = false
1931
end
1932
1933
-- LIMIT BROKEN
1934
1935
local DECAL = IT("Decal")
1936
function MakeRing()
1937
	local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
1938
	local MSH = IT("BlockMesh", RING)
1939
	local TOP = DECAL:Clone()
1940
	local BOTTOM = DECAL:Clone()
1941
	TOP.Parent = RING
1942
	BOTTOM.Parent = RING
1943
	TOP.Face = "Top"
1944
	BOTTOM.Face = "Bottom"
1945
	TOP.Texture = "http://www.roblox.com/asset/?id=1259031636"
1946
	BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636"
1947
	local function REMOVE()
1948
		coroutine.resume(coroutine.create(function()
1949
			local SIZE = MSH.Scale.X
1950
			for i = 1, 35 do
1951
				Swait()
1952
				MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
1953
				TOP.Transparency = TOP.Transparency + 0.02857142857142857
1954
				BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
1955
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
1956
			end
1957
			RING:remove()
1958
		end))
1959
	end
1960
	return RING, MSH, REMOVE
1961
end
1962
1963
function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
1964
	local TORSO = Torso
1965
	local HUM = Humanoid
1966
	if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
1967
		coroutine.wrap(function()
1968
			VT = Vector3.new
1969
			MRANDOM = math.random
1970
			local A = TIME
1971
			local B = INTENSITY
1972
			local C = true
1973
			local HUMANOID = Humanoid
1974
			local TIMER = A or 35
1975
			local SHAKE = B or 5
1976
			local FADE = C or true
1977
			if HUMANOID then
1978
				local FADER = SHAKE / TIMER
1979
				for i = 1, TIMER do
1980
					wait()
1981
					HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
1982
				end
1983
				HUMANOID.CameraOffset = VT(0, 0, 0)
1984
			end
1985
1986
		end)()
1987
	end
1988
end
1989
1990
function NS(...)
1991
	local tab = {...}
1992
	local fat = {}
1993
	for i = 1, #tab do
1994
		local v = tab[i]
1995
		table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
1996
	end
1997
	return NumberSequence.new(fat);	
1998
end
1999
2000
local hed = Character:WaitForChild("Head")
2001
2002
cors = {}
2003
mas = Instance.new("Model",game:GetService("Lighting"))
2004
ParticleEmitter1 = Instance.new("ParticleEmitter")
2005
ParticleEmitter1.Name = "Death"
2006
ParticleEmitter1.Texture = "rbxassetid://249481494"
2007
ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
2008
ParticleEmitter1.EmissionDirection = "Top"
2009
ParticleEmitter1.Parent = mas
2010
ParticleEmitter1.Enabled = false
2011
ParticleEmitter1.Speed = NumberRange.new(8)
2012
ParticleEmitter1.Size = NumberSequence.new(8,0)
2013
ParticleEmitter1.Transparency = NumberSequence.new(0,1)
2014
ParticleEmitter1.Drag = 1.2
2015
ParticleEmitter1.LockedToPart = true
2016
ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
2017
ParticleEmitter1.Rate = 195
2018
ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
2019
ParticleEmitter1.LightEmission = 0
2020
ParticleEmitter1.Rotation = NumberRange.new(-360,360)
2021
ParticleEmitter1.VelocitySpread = 100.2	
2022
ParticleEmitter1.ZOffset = 2.5
2023
2024
2025
for i,v in pairs(mas:GetChildren()) do
2026
	v.Parent = script
2027
	pcall(function() v:MakeJoints() end)
2028
end
2029
mas:Destroy()
2030
for i,v in pairs(cors) do
2031
	spawn(function()
2032
		pcall(v)
2033
	end)
2034
end
2035
2036
local DParticles = script.Death
2037
DParticles:remove()
2038
DParticles.Name = "ArchangelDeathParticles"
2039
local BODY = {}
2040
for _, c in pairs(Character:GetDescendants()) do
2041
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2042
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2043
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2044
		end
2045
		table.insert(BODY, {
2046
			c,
2047
			c.Parent,
2048
			c.Material,
2049
			c.Color,
2050
			c.Transparency
2051
		})
2052
	elseif c:IsA("JointInstance") then
2053
		table.insert(BODY, {
2054
			c,
2055
			c.Parent,
2056
			nil,
2057
			nil,
2058
			nil
2059
		})
2060
	end
2061
end
2062
2063
function ApplyAoE2(POSITION, RANGE)
2064
	local PARTS = {}
2065
	for index, CHILD in pairs(workspace:GetDescendants()) do
2066
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2067
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2068
			if HUM then
2069
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2070
				if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
2071
					CHILD:BreakJoints()
2072
					for index, PART in pairs(CHILD:GetChildren()) do
2073
						if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
2074
							local P = DParticles:Clone()
2075
							P.Parent = PART
2076
							P.Enabled = true
2077
							P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
2078
							PART.Anchored = true
2079
							table.insert(PARTS, {PART, P})
2080
						end
2081
					end
2082
				end
2083
			end
2084
		elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
2085
			local FOLDER = IT("Folder", CHILD)
2086
			FOLDER.Name = "ewdfrfgrwefd"
2087
			local P = DParticles:Clone()
2088
			P.Parent = CHILD
2089
			P.Enabled = true
2090
			CHILD:BreakJoints()
2091
			CHILD.CanCollide = false
2092
			CHILD.Anchored = true
2093
			P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
2094
			P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
2095
			table.insert(PARTS, {CHILD, P})
2096
		end
2097
	end
2098
	coroutine.resume(coroutine.create(function()
2099
		if #PARTS > 0 then
2100
			for i = 1, 85 do
2101
				Swait()
2102
				for E = 1, #PARTS do
2103
					local F = PARTS[E]
2104
					local A = F[1]
2105
					local B = F[2]
2106
					A.Transparency = A.Transparency + 0.011764705882352941
2107
					B.Rate = math.ceil(B.Rate * 1.2)
2108
					for index, E in pairs(A:GetChildren()) do
2109
						if E:IsA("Decal") or E:IsA("Texture") then
2110
							E.Transparency = E.Transparency + 0.011764705882352941
2111
						elseif E:IsA("JointInstance") then
2112
							E:remove()
2113
						elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
2114
							E.Enabled = false
2115
						end
2116
					end
2117
				end
2118
			end
2119
			for E = 1, #PARTS do
2120
				local F = PARTS[E]
2121
				local A = F[1]
2122
				local B = F[2]
2123
				B.Enabled = false
2124
				Debris:AddItem(A, 3)
2125
			end
2126
		end
2127
	end))
2128
end
2129
2130
function VoidThunder2()
2131
	ATTACK = true
2132
	Rooted = true
2133
	local GYRO = IT("BodyGyro", RootPart)
2134
	GYRO.D = 20
2135
	GYRO.P = 4000
2136
	GYRO.MaxTorque = VT(0, 40000, 0)
2137
	local RING, MESH, DELET = MakeRing()
2138
	local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2139
	RING.CFrame = CF(HITPOS)
2140
	for i = 0, 0.6, 0.1 / Animation_Speed do
2141
		GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
2142
		Swait()
2143
		MESH.Scale = MESH.Scale + VT(53, 0, 53)
2144
		RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2145
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
2146
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2147
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2148
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2149
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2150
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2151
	end
2152
	coroutine.resume(coroutine.create(function()
2153
		local CFRAME = RootPart.CFrame
2154
		for i = 1, 100 do
2155
			CFRAME = CFRAME * CF(0, 0, -35)
2156
			do
2157
				local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
2158
				if HITFLOOR then
2159
					Swait()
2160
					do
2161
						local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
2162
						coroutine.resume(coroutine.create(function()
2163
							local RING, MESH, DELET = MakeRing()
2164
							RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
2165
							for i = 1, 25 do
2166
								Swait()
2167
								MESH.Scale = MESH.Scale + VT(42, 0, 42)
2168
								RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2169
							end
2170
							ApplyAoE2(RING.Position, 65)
2171
							SHAKECAM(RING.Position, 80, 12, 15)
2172
							local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
2173
							WACKYEFFECT({
2174
								Time = 25,
2175
								EffectType = "Sphere",
2176
								Size = VT(22, 22, 22),
2177
								Size2 = VT(85, 85, 85),
2178
								Transparency = 0,
2179
								Transparency2 = 1,
2180
								CFrame = CF(RING.Position),
2181
								MoveToPos = nil,
2182
								RotationX = 0,
2183
								RotationY = 0,
2184
								RotationZ = 0,
2185
								Material = "Neon",
2186
								Color = C3(0,0,0),
2187
							})
2188
							for e = 1, 3 do
2189
								WACKYEFFECT({
2190
									EffectType = "Wave",
2191
									Size = VT(25, 0, 25),
2192
									Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
2193
									Transparency = 0,
2194
									Transparency2 = 1,
2195
									CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
2196
									MoveToPos = nil,
2197
									RotationX = 0,
2198
									RotationY = 3,
2199
									RotationZ = 0,
2200
									Material = "Neon",
2201
									Color = C3(0,0,0),
2202
									SoundID = nil,
2203
									SoundPitch = nil,
2204
									SoundVolume = nil
2205
								})
2206
								WACKYEFFECT({
2207
									Time = 35,
2208
									EffectType = "Sphere",
2209
									Size = VT(22, 45, 22),
2210
									Size2 = VT(25, 45 + e * 75, 25),
2211
									Transparency = 0,
2212
									Transparency2 = 1,
2213
									CFrame = CF(RING.Position) * TURN,
2214
									MoveToPos = nil,
2215
									RotationX = 0,
2216
									RotationY = 0,
2217
									RotationZ = 0,
2218
									Material = "Neon",
2219
									Color = C3(0,0,0),
2220
									SoundID = nil,
2221
									SoundPitch = MRANDOM(9, 12) / 10,
2222
									SoundVolume = 10
2223
								})
2224
							end
2225
							wait(0.3)
2226
							DELET()
2227
						end))
2228
					end
2229
				end
2230
			end
2231
		end
2232
	end))
2233
	Rooted = false
2234
	for i = 0, 0.2, 0.1 / Animation_Speed do
2235
		Swait()
2236
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
2237
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
2238
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2239
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2240
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2241
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2242
	end
2243
	DELET()
2244
	GYRO:remove()
2245
	ATTACK = false
2246
	Rooted = false
2247
end
2248
2249
function Nuke()
2250
	ATTACK = true
2251
	Rooted = true
2252
	local CHARGE = false
2253
	local BLASTS = {468991944, 468991990}
2254
	coroutine.resume(coroutine.create(function()
2255
		repeat
2256
			Swait()
2257
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
2258
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
2259
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2260
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2261
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2262
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2263
		until CHARGE == true
2264
		for i = 0, 0.4, 0.1 / Animation_Speed do
2265
			Swait()
2266
			WACKYEFFECT({
2267
				Time = 15,
2268
				EffectType = "Sphere",
2269
				Size = VT(120, 120, 120),
2270
				Size2 = VT(0, 0, 0),
2271
				Transparency = 1,
2272
				Transparency2 = 0.7,
2273
				CFrame = CF(RootPart.Position),
2274
				MoveToPos = nil,
2275
				RotationX = 0,
2276
				RotationY = 0,
2277
				RotationZ = 0,
2278
				Material = "Neon",
2279
				Color = C3(123, 0, 123),
2280
				SoundID = nil,
2281
				SoundPitch = nil,
2282
				SoundVolume = nil
2283
			})
2284
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
2285
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2286
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2287
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2288
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2289
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2290
		end
2291
		coroutine.resume(coroutine.create(function()
2292
			local POS = RootPart.Position
2293
			wait(0.2)
2294
			for i = 1, 5 do
2295
				WACKYEFFECT({
2296
					Time = 65,
2297
					EffectType = "Sphere",
2298
					Size = VT(4, 4, 4),
2299
					Size2 = VT(0, 0, 1000),
2300
					Transparency = 1,
2301
					Transparency2 = 0,
2302
					CFrame = CF(POS),
2303
					MoveToPos = nil,
2304
					RotationX = MRANDOM(-2, 2),
2305
					RotationY = MRANDOM(-12, 12),
2306
					RotationZ = MRANDOM(-2, 2),
2307
					Material = "Neon",
2308
					Color = C3(123, 0, 123),
2309
					SoundID = nil,
2310
					SoundPitch = nil,
2311
					SoundVolume = nil
2312
				})
2313
			end
2314
			wait(1)
2315
			SHAKECAM(POS, 9999999999, 25, 25)
2316
			ApplyAoE2(POS, 450)
2317
			WACKYEFFECT({
2318
				Time = 85,
2319
				EffectType = "Sphere",
2320
				Size = VT(240, 240, 240),
2321
				Size2 = VT(700, 700, 700),
2322
				Transparency = 0,
2323
				Transparency2 = 1,
2324
				CFrame = CF(POS),
2325
				MoveToPos = nil,
2326
				RotationX = 0,
2327
				RotationY = 0,
2328
				RotationZ = 0,
2329
				Material = "Neon",
2330
				Color = C3(123, 0, 123),
2331
				SoundID = nil,
2332
				SoundPitch = 1,
2333
				SoundVolume = 10
2334
			})
2335
			for i = 1, 20 do
2336
				WACKYEFFECT({
2337
					Time = 85,
2338
					EffectType = "Sphere",
2339
					Size = VT(240, 240, 240),
2340
					Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3),
2341
					Transparency = 0.8,
2342
					Transparency2 = 1,
2343
					CFrame = CF(POS),
2344
					MoveToPos = nil,
2345
					RotationX = 0,
2346
					RotationY = 0,
2347
					RotationZ = 0,
2348
					Material = "Neon",
2349
					Color = C3(123, 0, 123),
2350
					SoundID = nil,
2351
					SoundPitch = 1,
2352
					SoundVolume = 10
2353
				})
2354
				WACKYEFFECT({
2355
					Time = 100,
2356
					EffectType = "Wave",
2357
					Size = VT(50, 4, 50),
2358
					Size2 = VT(800, 0, 800) * 1.2,
2359
					Transparency = 0,
2360
					Transparency2 = 1,
2361
					CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2362
					MoveToPos = nil,
2363
					RotationX = 0,
2364
					RotationY = 0,
2365
					RotationZ = 0,
2366
					Material = "Neon",
2367
					Color = C3(123, 0, 123),
2368
					SoundID = nil,
2369
					SoundPitch = nil,
2370
					SoundVolume = nil
2371
				})
2372
			end
2373
			local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
2374
			for i = 1, 5 do
2375
				CreateSound(438666077, Effects, 15, 1 - i / 15, false)
2376
				WACKYEFFECT({
2377
					Time = 120,
2378
					EffectType = "Wave",
2379
					Size = VT(300, 2, 300),
2380
					Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2,
2381
					Transparency = 0,
2382
					Transparency2 = 1,
2383
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
2384
					MoveToPos = nil,
2385
					RotationX = 0,
2386
					RotationY = 0,
2387
					RotationZ = 0,
2388
					Material = "Neon",
2389
					Color = C3(123, 0, 123),
2390
					SoundID = nil,
2391
					SoundPitch = nil,
2392
					SoundVolume = nil
2393
				})
2394
			end
2395
		end))
2396
		for i = 0, 1, 0.1 / Animation_Speed do
2397
			Swait()
2398
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
2399
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2400
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2401
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2402
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2403
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2404
		end
2405
		ATTACK = false
2406
		Rooted = false
2407
	end))
2408
	for i = 1, 30 do
2409
		wait(0.01)
2410
		local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
2411
		local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
2412
		if HITFLOOR then
2413
			ApplyAoE2(HITPOS, 65)
2414
			local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
2415
			WACKYEFFECT({
2416
				Time = 25,
2417
				EffectType = "Sphere",
2418
				Size = VT(44, 44, 44),
2419
				Size2 = VT(170, 170, 170),
2420
				Transparency = 0,
2421
				Transparency2 = 1,
2422
				CFrame = CF(HITPOS),
2423
				MoveToPos = nil,
2424
				RotationX = 0,
2425
				RotationY = 0,
2426
				RotationZ = 0,
2427
				Material = "Neon",
2428
				Color = C3(123, 0, 123),
2429
				SoundID = BLASTS[MRANDOM(1, #BLASTS)],
2430
				SoundPitch = MRANDOM(9, 12) / 10,
2431
				SoundVolume = 10
2432
			})
2433
			for e = 1, 3 do
2434
				WACKYEFFECT({
2435
					EffectType = "Wave",
2436
					Size = VT(50, 0, 50),
2437
					Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6),
2438
					Transparency = 0,
2439
					Transparency2 = 1,
2440
					CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
2441
					MoveToPos = nil,
2442
					RotationX = 0,
2443
					RotationY = 3,
2444
					RotationZ = 0,
2445
					Material = "Neon",
2446
					Color = C3(123, 0, 123),
2447
					SoundID = nil,
2448
					SoundPitch = nil,
2449
					SoundVolume = nil
2450
				})
2451
				WACKYEFFECT({
2452
					Time = 35,
2453
					EffectType = "Sphere",
2454
					Size = VT(44, 90, 44),
2455
					Size2 = VT(50, 90 + e * 150, 50),
2456
					Transparency = 0,
2457
					Transparency2 = 1,
2458
					CFrame = CF(HITPOS) * TURN,
2459
					MoveToPos = nil,
2460
					RotationX = 0,
2461
					RotationY = 0,
2462
					RotationZ = 0,
2463
					Material = "Neon",
2464
					Color = C3(123, 0, 123),
2465
					SoundID = nil,
2466
					SoundPitch = MRANDOM(9, 12) / 10,
2467
					SoundVolume = 10
2468
				})
2469
			end
2470
		end
2471
	end
2472
	CHARGE = true
2473
end
2474
2475
function Beam()
2476
	ATTACK = true
2477
	Rooted = true
2478
	local GYRO = IT("BodyGyro", RootPart)
2479
	GYRO.D = 20
2480
	GYRO.P = 4000
2481
	GYRO.MaxTorque = VT(0, 40000, 0)
2482
	local RING, MESH, DELET = MakeRing()
2483
	local POS = RootPart.Position + VT(0, 25, 0)
2484
	RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
2485
	CreateSound(459523787, RING, 8, 1, false)
2486
	local BLASTS = {468991944, 468991990}
2487
	coroutine.resume(coroutine.create(function()
2488
		local E = 0
2489
		repeat
2490
			E = E + 5
2491
			GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
2492
			Swait()
2493
			RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
2494
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
2495
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
2496
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2497
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2498
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2499
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2500
		until ATTACK == false
2501
		GYRO:remove()
2502
		DELET()
2503
	end))
2504
	for i = 1, 50 do
2505
		Swait()
2506
		MESH.Scale = MESH.Scale + VT(33, 0, 33)
2507
	end
2508
	for i = 1, 25 do
2509
		Swait()
2510
		WACKYEFFECT({
2511
			Time = 15,
2512
			EffectType = "Sphere",
2513
			Size = VT(16, 16, 16),
2514
			Size2 = VT(0, 0, 0),
2515
			Transparency = 1,
2516
			Transparency2 = 0,
2517
			CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
2518
			MoveToPos = RING.Position,
2519
			RotationX = 0,
2520
			RotationY = 0,
2521
			RotationZ = 0,
2522
			Material = "Neon",
2523
			Color = C3(123, 0, 123),
2524
			SoundID = nil,
2525
			SoundPitch = nil,
2526
			SoundVolume = nil
2527
		})
2528
	end
2529
	local LOOP = 0
2530
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Eggplant"), "Beam", VT(0, 0, 0), true)
2531
	MakeForm(BEAM, "Cyl")
2532
	CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
2533
	repeat
2534
		local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
2535
		if DISTANCE < 2000 then
2536
			BEAM.Size = VT(40 + 8 * COS(SINE / 4), DISTANCE, 40 + 8 * COS(SINE / 4))
2537
			BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
2538
			ApplyAoE2(Mouse.Hit.p, 35)
2539
			WACKYEFFECT({
2540
				Time = 35,
2541
				EffectType = "Sphere",
2542
				Size = VT(40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4), 40 + 8 * COS(SINE / 4)) * 2,
2543
				Size2 = VT(20, 300, 20),
2544
				Transparency = 0,
2545
				Transparency2 = 1,
2546
				CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2547
				MoveToPos = nil,
2548
				RotationX = 0,
2549
				RotationY = 0,
2550
				RotationZ = 0,
2551
				Material = "Neon",
2552
				Color = C3(123, 0, 123),
2553
				SoundID = nil,
2554
				SoundPitch = MRANDOM(9, 12) / 10,
2555
				SoundVolume = 10
2556
			})
2557
			Swait()
2558
			LOOP = LOOP + 1
2559
		end
2560
	until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
2561
	coroutine.resume(coroutine.create(function()
2562
		for i = 1, 15 do
2563
			Swait()
2564
			BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
2565
			BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
2566
		end
2567
		BEAM:remove()
2568
	end))
2569
	ATTACK = false
2570
	Rooted = false
2571
end
2572
--
2573
2574
function RiftWorld()
2575
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2576
	CHOICE = 6
2577
     back = CreateSound(395371531, Character, 9999, 0.7, true)
2578
     chatfunc("Welcome to my w o r l d...")
2579
	local sillsky = Instance.new('Sky', game:GetService'Lighting')
2580
sillsky.SkyboxBk = "rbxassetid://149397692"
2581
sillsky.SkyboxDn = "rbxassetid://149397686"
2582
sillsky.SkyboxFt = "rbxassetid://149397697"
2583
sillsky.SkyboxLf = "rbxassetid://149397684"
2584
sillsky.SkyboxRt = "rbxassetid://149397688"
2585
sillsky.SkyboxUp = "rbxassetid://149397702"
2586
sillsky.StarCount = 0
2587
sillsky.SunAngularSize = 0
2588
sillsky.MoonAngularSize = 0
2589
sillsky.MoonTextureId = ""
2590
sillsky.CelestialBodiesShown = false
2591
game.Lighting.FogColor = Color3.new(0,0,0)
2592
game.Lighting.FogEnd = 1400
2593
	if HITFLOOR ~= nil then
2594
		ATTACK = false
2595
		Rooted = false
2596
		local RINGSPIN = true
2597
		local CONSTRUCTING = true
2598
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0))
2599
		RING.Color = C3(0,0,0)
2600
		MakeForm(RING,"Cyl")
2601
		RING.CFrame = CF(HITPOS)
2602
		coroutine.resume(coroutine.create(function()
2603
			repeat
2604
				Swait()
2605
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2606
			until CONSTRUCTING == false
2607
			repeat 
2608
				Swait() 
2609
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2610
			until RINGSPIN == false
2611
			for i = 1, 25 do
2612
				Swait()
2613
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
2614
				RING.Size = RING.Size - VT(0.15,0,0.15)
2615
				--DECAL.Transparency = DECAL.Transparency + 1/25
2616
				RING.Transparency = RING.Transparency + 1/25
2617
			end
2618
			RING:remove()
2619
		end))
2620
		for i = 1, 15 do
2621
			Swait()
2622
			RING.Size = RING.Size + VT(0,0,0)
2623
			RING.Transparency = RING.Transparency - 1/15
2624
		end
2625
		end
2626
	local RANDOMEFFECT = MRANDOM(1)
2627
	local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2))
2628
			BASE.Color = C3(0,0,0)
2629
			BASE.Transparency = 1
2630
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
2631
	if RANDOMEFFECT == 1 then
2632
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
2633
				FIELD.CFrame = BASE.CFrame
2634
				MakeForm(FIELD,"Ball")
2635
				for i = 1, 50 do
2636
					Swait()
2637
					FIELD.Size = VT(0,0,0)
2638
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
2639
				end
2640
				end
2641
				wait(0.2)
2642
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3))
2643
				FIELD.CFrame = BASE.CFrame
2644
				local LOOP = CreateSound(1393698948, Character, 0, 1, true)
2645
				coroutine.resume(coroutine.create(function()
2646
					for i = 1, 75 do
2647
                        Swait()
2648
						LOOP.Volume = LOOP.Volume + 10/75
2649
						LOOP.Parent = FIELD
2650
						local CHILDREN = workspace:GetDescendants()
2651
						for index, CHILD in pairs(CHILDREN) do
2652
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2653
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2654
								if HUM then
2655
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2656
									if TORSO then
2657
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
2658
											HUM.Health = HUM.Health - 0
2659
											TORSO.Velocity = VT(0,5,0)
2660
											HUM.PlatformStand = true
2661
											if TORSO.RotVelocity.Magnitude < 15 then
2662
										 		TORSO.Anchored = true
2663
											end
2664
										end
2665
									end
2666
								end
2667
							end
2668
						end
2669
						FIELD.Size = FIELD.Size + VT(90,90,90)
2670
						FIELD.Transparency = FIELD.Transparency + 0.8/75
2671
					end
2672
				for i = 1, 500 do
2673
                        Swait()
2674
						LOOP.Parent = FIELD
2675
						local CHILDREN = workspace:GetDescendants()
2676
						for index, CHILD in pairs(CHILDREN) do
2677
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2678
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2679
								if HUM then
2680
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2681
									if TORSO then
2682
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
2683
											TORSO.Velocity = VT(0,5,0)
2684
											HUM.Health = HUM.Health - 0
2685
											HUM.PlatformStand = true
2686
											if TORSO.RotVelocity.Magnitude < 15 then
2687
										 		TORSO.Anchored = false
2688
											end
2689
										end
2690
									end
2691
								end
2692
							end
2693
						end
2694
					end
2695
 CHOICE = MRANDOM (1,5)
2696
					for i = 1, 25 do
2697
						Swait()
2698
						LOOP.Volume = LOOP.Volume + 10/25
2699
						LOOP.Parent = FIELD
2700
						local CHILDREN = workspace:GetDescendants()
2701
						for index, CHILD in pairs(CHILDREN) do
2702
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2703
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2704
								if HUM then
2705
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2706
									if TORSO then
2707
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
2708
											TORSO.Velocity = VT(0,5,0)
2709
											HUM.Health = HUM.Health - 0
2710
											HUM.PlatformStand = false
2711
											if TORSO.RotVelocity.Magnitude < 15 then
2712
										 		TORSO.Anchored = false
2713
										end
2714
									end
2715
								end
2716
							end
2717
						end
2718
						FIELD.Size = FIELD.Size - VT(3,3,3)
2719
						FIELD.Transparency = FIELD.Transparency + 0.2/25
2720
						     end
2721
						end
2722
				end))	
2723
				FIELD:Remove()
2724
           ATTACK = false
2725
		Rooted = false
2726
end
2727
2728
--------------VOID BEAM-------------------
2729
2730
function killnearest(position,range,maxstrength)
2731
	for i,v in ipairs(workspace:GetChildren()) do
2732
	local body = v:GetChildren()
2733
		for part = 1, #body do
2734
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2735
				if(body[part].Position - position).Magnitude < range then
2736
					if v.ClassName == "Model" then
2737
						v:BreakJoints()
2738
					end
2739
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
2740
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
2741
				end
2742
			end
2743
		end
2744
		if v.ClassName == "Part" then
2745
			if v.Anchored == false and (v.Position - position).Magnitude < range then
2746
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
2747
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
2748
			end
2749
		end
2750
	end
2751
end
2752
2753
function CheckTableForString(Table, String)
2754
	for i, v in pairs(Table) do
2755
		if string.find(string.lower(String), string.lower(v)) then
2756
			return true
2757
		end
2758
	end
2759
	return false
2760
end
2761
2762
function CheckIntangible(Hit)
2763
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
2764
	if Hit and Hit.Parent then
2765
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
2766
			return true
2767
		end
2768
	end
2769
	return false
2770
end
2771
2772
Debris = game:GetService("Debris")
2773
2774
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
2775
	local Direction = CFrame.new(StartPos, Vec).lookVector
2776
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
2777
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
2778
	if RayHit and CheckIntangible(RayHit) then
2779
		if DelayIfHit then
2780
			wait()
2781
		end
2782
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
2783
	end
2784
	return RayHit, RayPos, RayNormal
2785
end
2786
2787
function turnto(position)
2788
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
2789
end
2790
2791
function VoidBeam()
2792
	ATTACK = true
2793
	Rooted = true
2794
	for i=0, 1, 0.1 / Animation_Speed do
2795
		Swait()
2796
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2797
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2798
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2799
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2800
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2801
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2802
	end
2803
	CreateSound("348663022", Torso, 5, 1)
2804
	local StartPos = RootPart.CFrame * CF(0,10,0).p
2805
	for i = 1, 5 do
2806
		MagicSphere2(25,25,CF(StartPos),"Eggplant")
2807
		Swait(15)
2808
	end
2809
	local soundeffect = IT("Sound",Torso)
2810
	soundeffect.SoundId = "rbxassetid://487186990"
2811
	soundeffect.Looped = true
2812
	soundeffect.Volume = 10
2813
	soundeffect.Playing = true
2814
	repeat
2815
		turnto(Mouse.Hit.p)
2816
		MagicSphere2(25,25,CF(StartPos),"Eggplant")
2817
		MagicSphere(25/10,25,CF(StartPos),"Eggplant")
2818
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
2819
		local distance = (StartPos - RayPos).magnitude
2820
		local RayBeam = IT("Part",Effects)
2821
		RayBeam.Material = "Neon"
2822
		RayBeam.Anchored = true
2823
		RayBeam.BrickColor = BRICKC"Eggplant"
2824
		local mesh = IT("SpecialMesh",RayBeam)
2825
		mesh.MeshType = "Cylinder"
2826
		RayBeam.Size = Vector3.new(distance+10, 5, 5)
2827
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
2828
		MagicSphere(15,5,CF(RayPos),"Eggplant")
2829
		killnearest(RayPos,15,100)
2830
		for i = 1, 3 do
2831
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
2832
		end
2833
		Swait()
2834
		if KEYHOLD == false then
2835
			coroutine.resume(coroutine.create(function()
2836
				for i = 1, 5 do
2837
					RayBeam.Transparency = RayBeam.Transparency + 1/5
2838
					Swait()
2839
				end
2840
				RayBeam:remove()
2841
			end))
2842
		else
2843
			RayBeam:remove()
2844
		end
2845
	until KEYHOLD == false
2846
	soundeffect:remove()
2847
	ATTACK = false
2848
	Rooted = false
2849
end
2850
----------------------------------
2851
function Teleport()
2852
	ATTACK = true
2853
	Rooted = false
2854
	for i=0, 0.5, 0.1 / Animation_Speed do
2855
		Swait()
2856
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2857
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
2858
	end
2859
	for e = 1, #BODY do
2860
		if BODY[e] ~= nil then
2861
			local STUFF = BODY[e]
2862
			local PART = STUFF[1]
2863
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
2864
				local PRT = PART:Clone()
2865
				PRT.Anchored = true
2866
				PRT.CanCollide = false
2867
				PRT.Material = "Neon"
2868
				PRT.Color = C3(123,0,123)
2869
				PRT.Name = "WarpEffect"
2870
				PRT.Parent = Effects
2871
				PRT.CFrame = PART.CFrame
2872
				PRT:BreakJoints()
2873
				if PRT:FindFirstChildOfClass("Sound") then
2874
					PRT:FindFirstChildOfClass("Sound"):remove()
2875
				end
2876
				if PRT:FindFirstChildOfClass("Decal") then
2877
					PRT:FindFirstChildOfClass("Decal"):remove()
2878
				end
2879
				coroutine.resume(coroutine.create(function()
2880
					for i = 1, 100 do
2881
						Swait()
2882
						PRT.Transparency = PRT.Transparency + 1/100
2883
					end
2884
					PRT:remove()
2885
				end))
2886
			end
2887
		end
2888
	end
2889
	CreateSound(289556450, Torso, 10, 1)
2890
	local POS = RootPart.Orientation
2891
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
2892
	RootPart.Orientation = POS
2893
	RootJoint.Parent = RootPart
2894
	for i=0, 0.5, 0.1 / Animation_Speed do
2895
		Swait()
2896
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2897
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
2898
	end
2899
	for i=0, 0.1, 0.1 / Animation_Speed do
2900
		Swait()
2901
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
2902
	end
2903
	ATTACK = false
2904
	Rooted = false
2905
end
2906
2907
function Warden_Zap()
2908
	ATTACK = true
2909
	Rooted = false
2910
	local GYRO = IT("BodyGyro",RootPart)
2911
	GYRO.D = 750
2912
	GYRO.P = 20000
2913
	GYRO.MaxTorque = VT(0,40000000,0)
2914
	CreateSound(348663022,RightArm,1.5,2,false)
2915
	Pose("Cast1",0.8,1,true,GYRO)
2916
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 9999, Branches = false})
2917
	local Hitpos = LightningTable.End
2918
	ApplyAoE(Hitpos,10,35)
2919
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2920
	for i = 1, 4 do
2921
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2922
	end
2923
	Pose("Cast1",0.8,1,true)
2924
	GYRO:remove()
2925
	ATTACK = false
2926
	Rooted = false
2927
end
2928
2929
function VoidThunder()
2930
	ATTACK = true
2931
	Rooted = false
2932
	local GYRO = IT("BodyGyro",RootPart)
2933
	GYRO.D = 750
2934
	GYRO.P = 20000
2935
	GYRO.MaxTorque = VT(0,40000000,0)
2936
	CreateSound(469345336,Torso,3,2,false)
2937
	Pose("Cast2",1.5,2,true,GYRO)
2938
	coroutine.resume(coroutine.create(function()
2939
		local FRAME = RootPart.CFrame
2940
		for i = 1, 25 do
2941
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
2942
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
2943
			local Hitpos = LightningTable.End
2944
			ApplyAoE(Hitpos,20,15)
2945
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
2946
			for i = 1, 4 do
2947
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2948
			end
2949
			wait(0.05)
2950
		end
2951
	end))
2952
	Pose("Cast2",1.5,0.7,true)
2953
	GYRO:remove()
2954
	ATTACK = false
2955
	Rooted = false
2956
end
2957
2958
function Inferno_Ring()
2959
	ATTACK = true
2960
	Rooted = false
2961
	local GYRO = IT("BodyGyro",RootPart)
2962
	GYRO.D = 750
2963
	GYRO.P = 20000
2964
	GYRO.MaxTorque = VT(0,40000000,0)
2965
	local FIRE = IT("Model",Effects)
2966
	FIRE.Name = "Fire"
2967
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Magenta", "Center", VT(0,0,0))
2968
	FIRE.PrimaryPart = MAIN
2969
	local FIRES = {}
2970
	for i = 1, 45 do
2971
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dark indigo", "RingPart", VT(3,3,3))
2972
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
2973
		local F = Fire(PRT)
2974
		table.insert(FIRES,F)
2975
	end
2976
	repeat
2977
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
2978
		Pose("Cast1",1.5,0.01,false,GYRO)
2979
	until HOLD == true
2980
	coroutine.resume(coroutine.create(function()
2981
		for i = 1, 4 do
2982
			ApplyAoE(MAIN.Position,21,-15,true)
2983
			CreateSound(463598785,MAIN,3,1,false)
2984
			for E = 1, #FIRES do
2985
				if FIRES[E] ~= nil then
2986
					FIRES[E].Acceleration = VT(0,300,0)
2987
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
2988
				end
2989
			end
2990
			wait(0.3)
2991
		end
2992
		for E = 1, #FIRES do
2993
			if FIRES[E] ~= nil then
2994
				FIRES[E].Enabled = false
2995
			end
2996
		end
2997
		Debris:AddItem(FIRE,5)
2998
	end))
2999
	CreateSound(138474143,RightArm,3,1,false)
3000
	Pose("RightArmUp",1.5,0.5,true)
3001
	GYRO:remove()
3002
	ATTACK = false
3003
	Rooted = false
3004
end
3005
3006
function Warden_Wall()
3007
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
3008
	if HITFLOOR ~= nil then
3009
		if HITFLOOR.Anchored == true then
3010
			local WALL = HITFLOOR:Clone()
3011
			WALL.Size = VT(45,45,5)
3012
			WALL.Parent = Effects
3013
			WALL.Name = "Wall"
3014
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
3015
			CreateSound(130972023,WALL,5,0.8,false)
3016
			ATTACK = true
3017
			Rooted = true
3018
			local HIT = WALL.Touched:Connect(function(hit)
3019
				if hit.Parent ~= Character then
3020
					hit:BreakJoints()
3021
				end
3022
			end)
3023
			coroutine.resume(coroutine.create(function()
3024
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3025
				for i = 1, 90 do
3026
					Swait()
3027
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
3028
				end
3029
				HIT:disconnect()
3030
				wait(5)
3031
				for i = 1, 46 do
3032
					Swait()
3033
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
3034
				end
3035
				WALL:remove()
3036
			end))
3037
			Pose("RightArmUp",1.5,1.2,true)
3038
			ATTACK = false
3039
			Rooted = false
3040
		end
3041
	end
3042
end
3043
3044
function Prison_Key()
3045
	if Mouse.Target ~= nil then
3046
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
3047
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
3048
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
3049
			local GYRO = IT("BodyGyro",RootPart)
3050
			GYRO.D = 750
3051
			GYRO.P = 20000
3052
			GYRO.MaxTorque = VT(0,40000000,0)
3053
			local grav = Instance.new("BodyPosition",TORSO)
3054
			grav.D = 15
3055
			grav.P = 20000
3056
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
3057
			grav.position = TORSO.Position
3058
			local GYRO2 = IT("BodyGyro",TORSO)
3059
			GYRO2.D = 750
3060
			GYRO2.P = 20000
3061
			GYRO2.MaxTorque = VT(0,40000000,0)
3062
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
3063
			grav.Name = "Jail"
3064
			local LOCKPARTS = {}
3065
			ATTACK = true
3066
			Rooted = false
3067
			local LOCK = IT("Model",Effects)
3068
			LOCK.Name = "Lock"
3069
			local LOCK2 = IT("Model",LOCK)
3070
			LOCK2.Name = "Metal"
3071
			--CREATE LOCK--
3072
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
3073
				LOCK.PrimaryPart = BASE
3074
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
3075
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
3076
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
3077
				MakeForm(PRT,"Cyl")
3078
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
3079
				PRT.Color = C3(0,0,0)
3080
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
3081
				MakeForm(PRT,"Cyl")
3082
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
3083
				PRT.Color = C3(0,0,0)
3084
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
3085
				for i = 1, 45 do
3086
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
3087
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
3088
				end
3089
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
3090
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
3091
				LOCK2.PrimaryPart = PRT
3092
			---------------
3093
			local CHILDREN = LOCK:GetDescendants()
3094
			for index, CHILD in pairs(CHILDREN) do
3095
				if CHILD:IsA("BasePart") then
3096
					CHILD.Transparency = 1
3097
				end
3098
			end
3099
			for i = 1, 75 do
3100
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
3101
				Swait()
3102
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
3103
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
3104
				local CHILDREN = LOCK:GetDescendants()
3105
				for index, CHILD in pairs(CHILDREN) do
3106
					if CHILD:IsA("BasePart") then
3107
						CHILD.Transparency = CHILD.Transparency - 1/75
3108
					end
3109
				end
3110
			end
3111
			HUM.DisplayDistanceType = "None"
3112
			local KEY = IT("Model",Effects)
3113
			KEY.Name = "Key"
3114
			--CREATE KEY--
3115
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "KeyBase", VT(0.1, 1, 0.1),false)
3116
				KEY.PrimaryPart = KBASE
3117
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
3118
				local WLD = weldBetween(RightArm,KBASE)
3119
				for i = 1, 45 do
3120
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.1, 0.1, 0.1),false)
3121
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
3122
					weldBetween(KBASE,PRT)
3123
				end
3124
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
3125
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
3126
				weldBetween(KBASE,PRT)
3127
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Eggplant", "Key", VT(0.3, 0.1, 0.1),false)
3128
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
3129
				weldBetween(KBASE,PRT)
3130
			--------------
3131
			Rooted = true
3132
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
3133
			coroutine.resume(coroutine.create(function()
3134
				for i = 1, 10 do
3135
					Swait()
3136
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
3137
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
3138
				end
3139
				CreateSound(1149318312,BASE,5,1,false)
3140
				CreateSound(160772554,BASE,3,1,false)
3141
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
3142
				for i = 1, 4 do
3143
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3144
				end
3145
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Eggplant".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
3146
				wait(1)
3147
				TORSO.Parent.Parent = LOCK
3148
				for i = 1, 75 do
3149
					Swait()
3150
					local CHILDREN = KEY:GetDescendants()
3151
					for index, CHILD in pairs(CHILDREN) do
3152
						if CHILD:IsA("BasePart") then
3153
							CHILD.Transparency = i/25
3154
						end
3155
					end
3156
					local CHILDREN = LOCK:GetDescendants()
3157
					for index, CHILD in pairs(CHILDREN) do
3158
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
3159
							CHILD.Transparency = CHILD.Transparency + 1/75
3160
						elseif CHILD.ClassName == "Decal" then
3161
							CHILD.Transparency = CHILD.Transparency + 1/75
3162
						end
3163
					end
3164
				end
3165
				TORSO.Parent:ClearAllChildren()
3166
				KEY:remove()
3167
				LOCK:remove()
3168
			end))
3169
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
3170
			GYRO:remove()
3171
			ATTACK = false
3172
			Rooted = false
3173
		end
3174
	end
3175
end
3176
3177
function Hat()
3178
	ATTACK = true
3179
	Rooted = false
3180
	Pose("Taunt",0.4,1.2,false)
3181
	ATTACK = false
3182
	Rooted = false
3183
end
3184
3185
--//=================================\\
3186
--||	  ASSIGN THINGS TO KEYS
3187
--\\=================================//
3188
3189
function MouseDown(Mouse)
3190
	HOLD = true
3191
	if ATTACK == false then
3192
	end
3193
end
3194
3195
function CastProperRay2(StartPos, Vec, Length, Ignore)
3196
	local Direction = CFrame.new(StartPos, Vec).lookVector
3197
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
3198
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
3199
	return RayHit, RayPos, RayNormal
3200
end
3201
3202
function MouseUp(Mouse)
3203
HOLD = false
3204
end
3205
3206
function KeyDown(Key)
3207
	KEYHOLD = true
3208
    if TRUEFORM == false then
3209
3210
     if Key == "z" and ATTACK == false then
3211
		Warden_Zap()
3212
	end
3213
3214
    if Key == "f" and ATTACK == false then
3215
		Teleport()
3216
	end
3217
    
3218
    if Key == "g" and ATTACK == false then
3219
		Prison_Key()
3220
	end
3221
3222
    if Key == "e" and ATTACK == false then
3223
		VoidStar()
3224
	end
3225
3226
    if Key == "q" and ATTACK == false then
3227
		VoidBox()
3228
	end
3229
3230
    if Key == "b" and ATTACK == false then
3231
		VoidThunder()
3232
	end
3233
3234
	if Key == "c" and ATTACK == false then
3235
		Inferno_Ring()
3236
	end
3237
3238
	if Key == "v" and ATTACK == false then
3239
		Warden_Wall()
3240
	end
3241
3242
	if Key == "x" and ATTACK == false then
3243
		VoidBeam()
3244
	end
3245
3246
	if Key == "t" and ATTACK == false then
3247
		Hat()
3248
    end
3249
3250
    if Key == "p" and ATTACK == false then
3251
		RiftForm()
3252
        lightning.Enabled = true
3253
		eeeffecto.Enabled = true
3254
        SKILL2TEXT:remove()
3255
        SKILL5TEXT:remove()
3256
        SKILL9TEXT:remove()
3257
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rift Thunder", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
3258
        SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Rift Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
3259
        SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Rift Star", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
3260
        RiftWorld()
3261
    end
3262
else
3263
	if Key == "p" and ATTACK == false then
3264
        TRUEFORM = false
3265
        lightning.Enabled = false
3266
		eeeffecto.Enabled = false
3267
        SKILL2TEXT:remove()
3268
        SKILL5TEXT:remove()
3269
        SKILL9TEXT:remove()
3270
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Void Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
3271
        SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Void Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
3272
        SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Void Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
3273
        local sillsky = Instance.new('Sky', game:GetService'Lighting')
3274
        back:remove()
3275
        sillsky:remove()
3276
        game.Lighting.FogEnd = 90000000
3277
        CreateSound(464600985, Character, 99999, 0.8, false)
3278
    end
3279
3280
    if Key == "z" and ATTACK == false then
3281
		Warden_Zap()
3282
	end
3283
3284
    if Key == "f" and ATTACK == false then
3285
		Teleport()
3286
	end
3287
    
3288
    if Key == "g" and ATTACK == false then
3289
		Prison_Key()
3290
	end
3291
3292
    if Key == "e" and ATTACK == false then
3293
		Nuke()
3294
	end
3295
3296
    if Key == "q" and ATTACK == false then
3297
		VoidBox()
3298
	end
3299
3300
    if Key == "b" and ATTACK == false then
3301
		VoidThunder2()
3302
	end
3303
3304
	if Key == "c" and ATTACK == false then
3305
		Inferno_Ring()
3306
	end
3307
3308
	if Key == "v" and ATTACK == false then
3309
		Warden_Wall()
3310
	end
3311
3312
	if Key == "x" and ATTACK == false then
3313
		Beam()
3314
	end
3315
3316
	if Key == "t" and ATTACK == false then
3317
		Hat()
3318
end
3319
end
3320
end
3321
3322
function KeyUp(Key)
3323
	KEYHOLD = false
3324
end
3325
3326
	Mouse.Button1Down:connect(function(NEWKEY)
3327
		MouseDown(NEWKEY)
3328
	end)
3329
	Mouse.Button1Up:connect(function(NEWKEY)
3330
		MouseUp(NEWKEY)
3331
	end)
3332
	Mouse.KeyDown:connect(function(NEWKEY)
3333
		KeyDown(NEWKEY)
3334
	end)
3335
	Mouse.KeyUp:connect(function(NEWKEY)
3336
		KeyUp(NEWKEY)
3337
	end)
3338
3339
--//=================================\\
3340
--\\=================================//
3341
3342
3343
function unanchor()
3344
	if UNANCHOR == true then
3345
		g = Character:GetChildren()
3346
		for i = 1, #g do
3347
			if g[i].ClassName == "Part" then
3348
				g[i].Anchored = false
3349
			end
3350
		end
3351
	end
3352
end
3353
3354
3355
3356
--//=================================\\
3357
--||	WRAP THE WHOLE SCRIPT UP
3358
--\\=================================//
3359
3360
local FF = IT("ForceField",Character)
3361
FF.Visible = false
3362
3363
Humanoid.Changed:connect(function(Jump)
3364
	if Jump == "Jump" and (Disable_Jump == true) then
3365
		Humanoid.Jump = false
3366
	end
3367
end)
3368
3369
while true do
3370
    Swait()
3371
    script.Parent = WEAPONGUI
3372
    Humanoid.Parent = Character
3373
    if Humanoid then
3374
        local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3375
        IDLEANIMATION:Play()
3376
    end
3377
    if ANIMATE.Parent == Character then
3378
        ANIMATE:Destroy()
3379
    end
3380
    SINE = SINE + CHANGE
3381
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3382
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3383
	Humanoid.HipHeight = 1
3384
	Humanoid.Name = "VoidWarden"
3385
	Humanoid.PlatformStand = false
3386
	if PLAYMAINANIM == true then
3387
		if TORSOVELOCITY < 1 then
3388
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3389
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3390
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3391
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3392
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
3393
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3394
		elseif TORSOVELOCITY > 1 then
3395
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3396
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3397
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3398
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3399
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
3400
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
3401
		end
3402
	end
3403
	unanchor()
3404
	Humanoid.MaxHealth = 1.0E298
3405
	Humanoid.Health = 1.0E298
3406
	if Rooted == false then
3407
		Disable_Jump = false
3408
		Humanoid.WalkSpeed = Speed
3409
	elseif Rooted == true then
3410
		Disable_Jump = true
3411
		Humanoid.WalkSpeed = 0
3412
	end
3413
	for _, c in pairs(Character:GetChildren()) do
3414
		if c.ClassName == "Part" and c.Name ~= "Eye" then
3415
			c.Material = "Neon"
3416
			if c:FindFirstChildOfClass("ParticleEmitter") then
3417
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
3418
			end
3419
			c.Color = C3(1,1,1)
3420
			if c == Head then
3421
				if c:FindFirstChild("face") then
3422
					c.face:remove()
3423
				end
3424
			end
3425
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
3426
			c:remove()
3427
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
3428
			c:remove()
3429
		end
3430
	end
3431
	sick.SoundId = "rbxassetid://1427189017"
3432
	sick.Looped = true
3433
	sick.Pitch = 1
3434
	sick.Volume = 3
3435
	sick:Resume()
3436
	sick.Parent = Torso
3437
	refit()
3438
	if Head:FindFirstChildOfClass("Sound") then
3439
		Head:FindFirstChildOfClass("Sound"):remove()
3440
   end
3441
end
3442
3443
if Humanoid.Health < 1.0E298 then
3444
refit()
3445
Humanoid.MaxHealth = 1.0E298
3446
Humanoid.Health = Humanoid.Health + 1.0E298
3447
 
3448
end
3449
3450
3451
--//=================================\\
3452
--\\=================================//
3453
3454
3455
3456
3457
3458
--//====================================================\\--
3459
--||			  		 END OF SCRIPT
3460
--\\====================================================//--