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1
--//====================================================\\--
2
--||			   CREATED BY MEWY23
3
--\\====================================================//--
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7
wait(0.2)
8
9
10
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
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Neck = Torso["Neck"]
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RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
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RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32-
sick.SoundId = "rbxassetid://434297181"
32+
sick.SoundId = ""
33
sick.Looped = true
34
sick.Pitch = 1
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sick.Volume = 1
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sick:Play()
37
38
local FF = Instance.new("ForceField",Character)
39
FF.Visible = false
40
41
IT = Instance.new
42
CF = CFrame.new
43
VT = Vector3.new
44
RAD = math.rad
45
C3 = Color3.new
46
UD2 = UDim2.new
47
BRICKC = BrickColor.new
48
ANGLES = CFrame.Angles
49
EULER = CFrame.fromEulerAnglesXYZ
50
COS = math.cos
51
ACOS = math.acos
52
SIN = math.sin
53
ASIN = math.asin
54
ABS = math.abs
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MRANDOM = math.random
56
FLOOR = math.floor
57
58
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
59
	local NEWMESH = IT(MESH)
60
	if MESH == "SpecialMesh" then
61
		NEWMESH.MeshType = MESHTYPE
62
		if MESHID ~= "nil" and MESHID ~= "" then
63
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
64
		end
65
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
66
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
67
		end
68
	end
69
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
70
	NEWMESH.Scale = SCALE
71
	NEWMESH.Parent = PARENT
72
	return NEWMESH
73
end
74
75
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
76
	local NEWPART = IT("Part")
77
	NEWPART.formFactor = FORMFACTOR
78
	NEWPART.Reflectance = REFLECTANCE
79
	NEWPART.Transparency = TRANSPARENCY
80
	NEWPART.CanCollide = false
81
	NEWPART.Locked = true
82
	NEWPART.Anchored = true
83
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
84
	NEWPART.Name = NAME
85
	NEWPART.Size = SIZE
86
	NEWPART.Position = Torso.Position
87
	NEWPART.Material = MATERIAL
88
	NEWPART:BreakJoints()
89
	NEWPART.Parent = PARENT
90
	return NEWPART
91
end
92
93
94
--//=================================\\
95
--||		  CUSTOMIZATION
96
--\\=================================//
97
98
Class_Name = "Template"
99
Weapon_Name = "Add-ons"
100
101
Custom_Colors = {
102
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
103
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
104
105
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
106
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
107
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
108
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
109
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
110
111
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
112
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
113
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
114
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
115
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
116
}
117
118
119
Player_Size = 1 --Size of the player.
120
Animation_Speed = 3
121
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
122
123
local Speed = 16
124
local Effects2 = {}
125
126
--//=================================\\
127
--|| 	  END OF CUSTOMIZATION
128
--\\=================================//
129
130
	local function weldBetween(a, b)
131
	    local weldd = Instance.new("ManualWeld")
132
	    weldd.Part0 = a
133
	    weldd.Part1 = b
134
	    weldd.C0 = CFrame.new()
135
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
136
	    weldd.Parent = a
137
	    return weldd
138
	end
139
140
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
141
local acs = Instance.new("Part")
142
acs.CanCollide = false
143
acs.Anchored = false
144
acs.Size = Vector3.new(0,0,0)
145
acs.CFrame = attachmentpart.CFrame
146
acs.Parent = Character
147
acs.BrickColor = color
148
    local meshs = Instance.new("SpecialMesh")
149
    meshs.MeshId = mesh
150
    meshs.TextureId = texture
151
    meshs.Parent = acs
152
    meshs.Scale = scale
153
    meshs.Offset = offset
154
weldBetween(attachmentpart,acs)
155
end
156
157
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
158
if TYPE == "Gem" then
159
	local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
160
	acs.Anchored = false
161
    acs.CanCollide = false
162
	acs.CFrame = PART.CFrame
163
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
164
weldBetween(PART,acs)
165
elseif TYPE == "Skull" then
166
	local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
167
	acs.Anchored = false
168
    acs.CanCollide = false
169
	acs.CFrame = PART.CFrame
170
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
171
weldBetween(PART,acs)
172
elseif TYPE == "Eye" then
173
	local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
174
	acs.Anchored = false
175
    acs.CanCollide = false
176
	acs.CFrame = PART.CFrame
177
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
178
weldBetween(PART,acs)
179
end
180
end
181
182
local FIREHAND = IT("Attachment",RightArm)
183
FIREHAND.Position = VT(0,-1.2,0)
184
185
--//=================================\\
186
--|| 	      USEFUL VALUES
187
--\\=================================//
188
189
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
190
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
191
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
192
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
193
local CO1 = 0
194
local CO2 = 0
195
local CO3 = 0
196
local CO4 = 0
197
local CHANGEDEFENSE = 0
198
local CHANGEDAMAGE = 0
199
local CHANGEMOVEMENT = 0
200
local ANIM = "Idle"
201
local ATTACK = false
202
local EQUIPPED = false
203
local HOLD = false
204
local COMBO = 1
205
local LASTPOINT = nil
206
local BLCF = nil
207
local SCFR = nil
208
local STAGGERHITANIM = false
209
local STAGGERANIM = false
210
local STUNANIM = false
211
local CRITCHANCENUMBER = 0
212
local IDLENUMBER = 0
213
local DONUMBER = 0
214
local HANDIDLE = false
215
local SINE = 0
216
local CHANGE = 2 / Animation_Speed
217
local WALKINGANIM = false
218
local WALK = 0
219
local DISABLEJUMPING = false
220
local HASBEENBLOCKED = false
221
local STUNDELAYNUMBER = 0
222
local MANADELAYNUMBER = 0
223
local SECONDARYMANADELAYNUMBER = 0
224
local ROBLOXIDLEANIMATION = IT("Animation")
225
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
226
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
227
--ROBLOXIDLEANIMATION.Parent = Humanoid
228
local WEAPONGUI = IT("ScreenGui", nil)
229
WEAPONGUI.Name = "Weapon GUI"
230
local WEAPONTOOL = IT("HopperBin", nil)
231
WEAPONTOOL.Name = Weapon_Name
232
local Weapon = IT("Model")
233
Weapon.Name = Weapon_Name
234
local Effects = IT("Folder", Weapon)
235
Effects.Name = "Effects"
236
local ANIMATOR = Humanoid.Animator
237
local ANIMATE = Character.Animate
238
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
239
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
240
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
241
local HITBLOCKSOUNDS = {"199148933", "199148947"}
242
local UNANCHOR = true
243
local CIRCLESOUND = "462809305"
244
local FIREBALL = "463598785"
245
local EXPLOSION = "416328540"
246
local RING1 = "462798941"
247
local RING2 = "462798912"
248
249
--//=================================\\
250
--\\=================================//
251
252
--//=================================\\
253
--||			  STATS
254
--\\=================================//
255
256
if Character:FindFirstChild("Stats") ~= nil then
257
Character:FindFirstChild("Stats").Parent = nil
258
end
259
260
local Stats = IT("Folder", nil)
261
Stats.Name = "Stats"
262
local ChangeStat = IT("Folder", Stats)
263
ChangeStat.Name = "ChangeStat"
264
local Defense = IT("NumberValue", Stats)
265
Defense.Name = "Defense"
266
Defense.Value = 1
267
local Movement = IT("NumberValue", Stats)
268
Movement.Name = "Movement"
269
Movement.Value = 1
270
local Damage = IT("NumberValue", Stats)
271
Damage.Name = "Damage"
272
Damage.Value = 1
273
local Mana = IT("NumberValue", Stats)
274
Mana.Name = "Mana"
275
Mana.Value = 0
276
local SecondaryMana = IT("NumberValue", Stats)
277
SecondaryMana.Name = "SecondaryMana"
278
SecondaryMana.Value = 0
279
local CanCrit = IT("BoolValue", Stats)
280
CanCrit.Name = "CanCrit"
281
CanCrit.Value = false
282
local CritChance = IT("NumberValue", Stats)
283
CritChance.Name = "CritChance"
284
CritChance.Value = 20
285
local CanPenetrateArmor = IT("BoolValue", Stats)
286
CanPenetrateArmor.Name = "CanPenetrateArmor"
287
CanPenetrateArmor.Value = false
288
local AntiTeamKill = IT("BoolValue", Stats)
289
AntiTeamKill.Name = "AntiTeamKill"
290
AntiTeamKill.Value = false
291
local Rooted = IT("BoolValue", Stats)
292
Rooted.Name = "Rooted"
293
Rooted.Value = false
294
local Block = IT("BoolValue", Stats)
295
Block.Name = "Block"
296
Block.Value = false
297
local RecentEnemy = IT("ObjectValue", Stats)
298
RecentEnemy.Name = "RecentEnemy"
299
RecentEnemy.Value = nil
300
local StaggerHit = IT("BoolValue", Stats)
301
StaggerHit.Name = "StaggerHit"
302
StaggerHit.Value = false
303
local Stagger = IT("BoolValue", Stats)
304
Stagger.Name = "Stagger"
305
Stagger.Value = false
306
local Stun = IT("BoolValue", Stats)
307
Stun.Name = "Stun"
308
Stun.Value = false
309
local StunValue = IT("NumberValue", Stats)
310
StunValue.Name = "StunValue"
311
StunValue.Value = 0
312
313
314
--//=================================\\
315
--\\=================================//
316
317
318
319
320
321
--//=================================\\
322
--|| 	     DEBUFFS / BUFFS
323
--\\=================================//
324
325
local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
326
DEFENSECHANGE1.Name = "ChangeDefense"
327
DEFENSECHANGE1.Value = 0
328
329
local MOVEMENTCHANGE1 = IT("NumberValue", nil)
330
MOVEMENTCHANGE1.Name = "ChangeMovement"
331
MOVEMENTCHANGE1.Value = 0
332
333
--//=================================\\
334
--\\=================================//
335
336
337
338
339
340
--//=================================\\
341
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
342
--\\=================================//
343
344
ArtificialHB = Instance.new("BindableEvent", script)
345
ArtificialHB.Name = "ArtificialHB"
346
347
script:WaitForChild("ArtificialHB")
348
349
frame = Frame_Speed
350
tf = 0
351
allowframeloss = false
352
tossremainder = false
353
lastframe = tick()
354
script.ArtificialHB:Fire()
355
356
game:GetService("RunService").Heartbeat:connect(function(s, p)
357
	tf = tf + s
358
	if tf >= frame then
359
		if allowframeloss then
360
			script.ArtificialHB:Fire()
361
			lastframe = tick()
362
		else
363
			for i = 1, math.floor(tf / frame) do
364
				script.ArtificialHB:Fire()
365
			end
366
		lastframe = tick()
367
		end
368
		if tossremainder then
369
			tf = 0
370
		else
371
			tf = tf - frame * math.floor(tf / frame)
372
		end
373
	end
374
end)
375
376
--//=================================\\
377
--\\=================================//
378
379
380
381
382
383
--//=================================\\
384
--|| 	      SOME FUNCTIONS
385
--\\=================================//
386
387
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
388
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
389
end
390
391
function PositiveAngle(NUMBER)
392
	if NUMBER >= 0 then
393
		NUMBER = 0
394
	end
395
	return NUMBER
396
end
397
398
function NegativeAngle(NUMBER)
399
	if NUMBER <= 0 then
400
		NUMBER = 0
401
	end
402
	return NUMBER
403
end
404
405
function Swait(NUMBER)
406
	if NUMBER == 0 or NUMBER == nil then
407
		ArtificialHB.Event:wait()
408
	else
409
		for i = 1, NUMBER do
410
			ArtificialHB.Event:wait()
411
		end
412
	end
413
end
414
415
function QuaternionFromCFrame(cf)
416
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
417
	local trace = m00 + m11 + m22
418
	if trace > 0 then 
419
		local s = math.sqrt(1 + trace)
420
		local recip = 0.5 / s
421
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
422
	else
423
		local i = 0
424
		if m11 > m00 then
425
			i = 1
426
		end
427
		if m22 > (i == 0 and m00 or m11) then
428
			i = 2
429
		end
430
		if i == 0 then
431
			local s = math.sqrt(m00 - m11 - m22 + 1)
432
			local recip = 0.5 / s
433
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
434
		elseif i == 1 then
435
			local s = math.sqrt(m11 - m22 - m00 + 1)
436
			local recip = 0.5 / s
437
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
438
		elseif i == 2 then
439
			local s = math.sqrt(m22 - m00 - m11 + 1)
440
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
441
		end
442
	end
443
end
444
 
445
function QuaternionToCFrame(px, py, pz, x, y, z, w)
446
	local xs, ys, zs = x + x, y + y, z + z
447
	local wx, wy, wz = w * xs, w * ys, w * zs
448
	local xx = x * xs
449
	local xy = x * ys
450
	local xz = x * zs
451
	local yy = y * ys
452
	local yz = y * zs
453
	local zz = z * zs
454
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
455
end
456
 
457
function QuaternionSlerp(a, b, t)
458
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
459
	local startInterp, finishInterp;
460
	if cosTheta >= 0.0001 then
461
		if (1 - cosTheta) > 0.0001 then
462
			local theta = ACOS(cosTheta)
463
			local invSinTheta = 1 / SIN(theta)
464
			startInterp = SIN((1 - t) * theta) * invSinTheta
465
			finishInterp = SIN(t * theta) * invSinTheta
466
		else
467
			startInterp = 1 - t
468
			finishInterp = t
469
		end
470
	else
471
		if (1 + cosTheta) > 0.0001 then
472
			local theta = ACOS(-cosTheta)
473
			local invSinTheta = 1 / SIN(theta)
474
			startInterp = SIN((t - 1) * theta) * invSinTheta
475
			finishInterp = SIN(t * theta) * invSinTheta
476
		else
477
			startInterp = t - 1
478
			finishInterp = t
479
		end
480
	end
481
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
482
end
483
484
function Clerp(a, b, t)
485
	local qa = {QuaternionFromCFrame(a)}
486
	local qb = {QuaternionFromCFrame(b)}
487
	local ax, ay, az = a.x, a.y, a.z
488
	local bx, by, bz = b.x, b.y, b.z
489
	local _t = 1 - t
490
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
491
end
492
493
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
494
	local frame = IT("Frame")
495
	frame.BackgroundTransparency = TRANSPARENCY
496
	frame.BorderSizePixel = BORDERSIZEPIXEL
497
	frame.Position = POSITION
498
	frame.Size = SIZE
499
	frame.BackgroundColor3 = COLOR
500
	frame.BorderColor3 = BORDERCOLOR
501
	frame.Name = NAME
502
	frame.Parent = PARENT
503
	return frame
504
end
505
506
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
507
	local label = IT("TextLabel")
508
	label.BackgroundTransparency = 1
509
	label.Size = UD2(1, 0, 1, 0)
510
	label.Position = UD2(0, 0, 0, 0)
511
	label.TextColor3 = C3(255, 255, 255)
512
	label.TextStrokeTransparency = STROKETRANSPARENCY
513
	label.TextTransparency = TRANSPARENCY
514
	label.FontSize = TEXTFONTSIZE
515
	label.Font = TEXTFONT
516
	label.BorderSizePixel = BORDERSIZEPIXEL
517
	label.TextScaled = true
518
	label.Text = TEXT
519
	label.Name = NAME
520
	label.Parent = PARENT
521
	return label
522
end
523
524
function NoOutlines(PART)
525
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
526
end
527
528
529
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
530
	local NEWWELD = IT(TYPE)
531
	NEWWELD.Part0 = PART0
532
	NEWWELD.Part1 = PART1
533
	NEWWELD.C0 = C0
534
	NEWWELD.C1 = C1
535
	NEWWELD.Parent = PARENT
536
	return NEWWELD
537
end
538
539
function CreateSound(ID, PARENT, VOLUME, PITCH)
540
	coroutine.resume(coroutine.create(function()
541
		local NEWSOUND = IT("Sound", PARENT)
542
		NEWSOUND.Volume = VOLUME
543
		NEWSOUND.Pitch = PITCH
544
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
545
		Swait()
546
		NEWSOUND:play()
547
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
548
	end))
549
end
550
551
function CFrameFromTopBack(at, top, back)
552
	local right = top:Cross(back)
553
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
554
end
555
556
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
557
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
558
	local mesh = IT("SpecialMesh",wave)
559
	mesh.MeshType = "FileMesh"
560
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
561
	mesh.Scale = VT(size,size,size)
562
	mesh.Offset = VT(0,0,-size/8)
563
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
564
	coroutine.resume(coroutine.create(function(PART)
565
		for i = 1, waitt do
566
			Swait()
567
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
568
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
569
			if doesrotate == true then
570
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
571
			end
572
			wave.Transparency = wave.Transparency + (0.5/waitt)
573
			if wave.Transparency > 0.99 then
574
				wave:remove()
575
			end
576
		end
577
	end))
578
end
579
580
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
581
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
582
	local mesh = IT("SpecialMesh",wave)
583
	mesh.MeshType = "FileMesh"
584
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
585
	mesh.Scale = VT(size,size,size)
586
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
587
	coroutine.resume(coroutine.create(function(PART)
588
		for i = 1, waitt do
589
			Swait()
590
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
591
			if doesrotate == true then
592
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
593
			end
594
			wave.Transparency = wave.Transparency + (0.5/waitt)
595
			if wave.Transparency > 0.99 then
596
				wave:remove()
597
			end
598
		end
599
	end))
600
end
601
602
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
603
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
604
	local mesh = IT("SpecialMesh",wave)
605
	mesh.MeshType = "FileMesh"
606
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
607
	mesh.Scale = VT(size,size,size)
608
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
609
	coroutine.resume(coroutine.create(function(PART)
610
		for i = 1, waitt do
611
			Swait()
612
			if doesrotate == true then
613
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
614
			end
615
			wave.Transparency = wave.Transparency + (0.5/waitt)
616
			if wave.Transparency > 0.99 then
617
				wave.Parent = nil
618
			end
619
		end
620
	end))
621
	return wave
622
end
623
624
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
625
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
626
	local mesh = IT("SpecialMesh",wave)
627
	mesh.MeshType = "FileMesh"
628
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
629
	mesh.Scale = VT(size,size,size)
630
	mesh.Offset = VT(0,0,0)
631
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
632
	coroutine.resume(coroutine.create(function(PART)
633
		for i = 1, waitt do
634
			Swait()
635
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
636
			if doesrotate == true then
637
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
638
			end
639
			wave.Transparency = wave.Transparency + (0.5/waitt)
640
			if wave.Transparency > 0.99 then
641
				wave:remove()
642
			end
643
		end
644
	end))
645
end
646
647
function MagicSphere(size,waitt,part,offset,color)
648
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
649
	local mesh = IT("SpecialMesh",wave)
650
	mesh.MeshType = "FileMesh"
651
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
652
	mesh.Scale = VT(size,size,size)
653
	mesh.Offset = VT(0,0,0)
654
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
655
	coroutine.resume(coroutine.create(function(PART)
656
		for i = 1, waitt do
657
			Swait()
658
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
659
			wave.Transparency = wave.Transparency + (1/waitt)
660
			if wave.Transparency > 0.99 then
661
				wave:remove()
662
			end
663
		end
664
	end))
665
end
666
667
function MagicBlock(size,waitt,part,offset,color)
668
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
669
	local mesh = IT("BlockMesh",wave)
670
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
671
	coroutine.resume(coroutine.create(function(PART)
672
		for i = 1, waitt do
673
			Swait()
674
			mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
675
			wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
676
			wave.Transparency = wave.Transparency + (1/waitt)
677
			if wave.Transparency > 0.99 then
678
				wave:remove()
679
			end
680
		end
681
	end))
682
end
683
684
local EyeSizes={
685
	NumberSequenceKeypoint.new(0,0.5,0),
686
	NumberSequenceKeypoint.new(1,0.2,0)
687
}
688
local EyeTrans={
689
	NumberSequenceKeypoint.new(0,0,0),
690
	NumberSequenceKeypoint.new(1,1,0)
691
}
692
local PE=Instance.new("ParticleEmitter")
693
PE.LightEmission=0.8
694
PE.Size=NumberSequence.new(EyeSizes)
695
PE.Transparency=NumberSequence.new(EyeTrans)
696
PE.Rotation=NumberRange.new(0,360)
697
PE.LockedToPart = false
698
PE.Speed = NumberRange.new(0,0,0)
699
PE.ZOffset = 0.3
700
PE.Rate = 999
701
PE.VelocitySpread = 90000
702
PE.Name = "Particles"
703
704
function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
705
	local particle = nil
706
	coroutine.resume(coroutine.create(function(PART)
707
		particle = PE:Clone()
708
		Swait()
709
		particle.Rate = 999
710
		particle.Parent = art
711
		particle.Acceleration = accel
712
		if type == "Fire" then
713
			local EyeSizes={
714
				NumberSequenceKeypoint.new(0,size,size/2),
715
				NumberSequenceKeypoint.new(1,size/4,size/8)
716
			}
717
			particle.Size = NumberSequence.new(EyeSizes)
718
		elseif type == "Smoke" then
719
			local EyeSizes={
720
				NumberSequenceKeypoint.new(0,0.5,0),
721
				NumberSequenceKeypoint.new(1,5,0.5)
722
			}
723
			particle.Size = NumberSequence.new(EyeSizes)
724
		elseif type == "Solid" then
725
			local EyeSizes={
726
				NumberSequenceKeypoint.new(0,0.5,0),
727
				NumberSequenceKeypoint.new(1,0.5,0)
728
			}
729
			particle.Size = NumberSequence.new(EyeSizes)
730
		end
731
		particle.Lifetime=NumberRange.new(lifetime)
732
		particle.Drag = drag
733
		if locked == true then
734
			particle.LockedToPart = true
735
		end
736
		particle.Speed = NumberRange.new(speed,speed,speed)
737
		particle.Texture = "http://www.roblox.com/asset/?id=296874871"
738
		particle.Enabled = isenabledbydefault
739
		particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
740
	end))
741
return particle
742
end
743
744
local Decal = IT("Decal")
745
746
function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
747
	local sinkhole = IT("Part")
748
	sinkhole.Size = VT(size,0,size)
749
	sinkhole.CFrame = cframe
750
	--sinkhole.Orientation = VT(0,0,0)
751
	sinkhole.Parent = Effects
752
	sinkhole.Material = "Neon"
753
	sinkhole.Color = C3(1,0,0)
754
	sinkhole.Anchored = true
755
	sinkhole.CanCollide = false
756
	sinkhole.Transparency = 1
757
	local decal = Decal:Clone()
758
	decal.Parent = sinkhole
759
	decal.Face = "Top"
760
	decal.Texture = "http://www.roblox.com/asset/?id=1217786509"
761
	local decal2 = Decal:Clone()
762
	decal2.Parent = sinkhole
763
	decal2.Face = "Bottom"
764
	decal2.Texture = "http://www.roblox.com/asset/?id=1217788749"
765
	coroutine.resume(coroutine.create(function(PART)
766
		for i = 1, waitt do
767
			Swait()
768
			if doesrotate == true then
769
				sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
770
			end
771
			if alwaysfade == true then
772
				decal.Transparency = decal.Transparency + (1/waitt)
773
				decal2.Transparency = decal.Transparency + (1/waitt)
774
			end
775
			if i > waitt-11 and (alwaysfade ~= true) then
776
				decal.Transparency = decal.Transparency + 0.1
777
				decal2.Transparency = decal.Transparency + 0.1
778
			end
779
		end
780
		sinkhole.Parent = nil
781
	end))
782
	return sinkhole
783
end
784
785
function CreateMagicRingTilSize(cframe,size,waitt)
786
	for i = 1, size do
787
		CreateMagicCircle(i/5,false,0,3,cframe,true)
788
		Swait()
789
	end
790
	CreateMagicCircle(size/5,false,0,waitt,cframe,false)
791
end
792
793
--//=================================\\
794
--\\=================================//
795
796
797
--//=================================\\
798
--||	     WEAPON CREATION
799
--\\=================================//
800
801
if Player_Size ~= 1 then
802
	for _, v in pairs (Weapon:GetChildren()) do
803
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
804
			local p1 = v.Part1
805
			v.Part1 = nil
806
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
807
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
808
			v.Part1 = p1
809
		elseif v.ClassName == "Part" then
810
			for _, b in pairs (v:GetChildren()) do
811
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
812
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
813
				end
814
			end
815
		end
816
	end
817
end
818
819
for _, c in pairs(Weapon:GetChildren()) do
820
	if c.ClassName == "Part" then
821
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
822
	end
823
end
824
825
Weapon.Parent = Character
826
827
Humanoid.Died:connect(function()
828
	ATTACK = true
829
end)
830
831
print(Class_Name.." loaded.")
832
833
--//=================================\\
834
--\\=================================//
835
836
837
838
839
840
--//=================================\\
841
--||	     DAMAGE FUNCTIONS
842
--\\=================================//
843
844
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
845
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
846
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
847
	local BODYGYRO = IT("BodyGyro", STATPART)
848
	local BODYPOSITION = IT("BodyPosition", STATPART)
849
	BODYPOSITION.P = 2000
850
	BODYPOSITION.D = 100
851
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
852
	if LABELTYPE == "Normal" then
853
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
854
	elseif LABELTYPE == "Debuff" then
855
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
856
	elseif LABELTYPE == "Interruption" then
857
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
858
	end
859
	game:GetService("Debris"):AddItem(STATPART ,5)
860
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
861
	BILLBOARDGUI.Adornee = STATPART
862
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
863
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
864
	BILLBOARDGUI.AlwaysOnTop = false
865
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
866
	TEXTLABEL.BackgroundTransparency = 1
867
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
868
	TEXTLABEL.Text = TEXT
869
	TEXTLABEL.Font = "SciFi"
870
	TEXTLABEL.FontSize="Size42"
871
	TEXTLABEL.TextColor3 = COLOR
872
	TEXTLABEL.TextStrokeTransparency = 1
873
	TEXTLABEL.TextScaled = true
874
	TEXTLABEL.TextWrapped = true
875
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
876
		wait(0.2)
877
		for i=1, 5 do
878
			wait()
879
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
880
		end
881
		wait(1.2)
882
		for i=1, 5 do
883
			wait()
884
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
885
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
886
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
887
		end
888
		THEPART.Parent = nil
889
	end),STATPART, BODYPOSITION, TEXTLABEL)
890
end
891
892
893
--//=================================\\
894
--||			DAMAGING
895
--\\=================================//
896
897
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
898
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
899
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
900
		local dmg = math.random(min,max)
901
		if humanoid.Health > 0 then
902
			if beserk == true then
903
				humanoid.Health = 0
904
			else
905
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
906
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
907
				if math.random(1,100) < critrate+1 then
908
					humanoid.Health = humanoid.Health - dmg*critmultiplier
909
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
910
				else
911
					humanoid.Health = humanoid.Health - dmg
912
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
913
				end
914
				local defence = Instance.new("BoolValue",hit.Parent)
915
				defence.Name = ("HitBy"..Player.Name)
916
				game:GetService("Debris"):AddItem(defence, 0.5)
917
			end
918
		end
919
	end
920
end
921
922
function killnearest(position,range,maxstrength)
923
	for i,v in ipairs(workspace:GetChildren()) do
924
	local body = v:GetChildren()
925
		for part = 1, #body do
926
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
927
				if(body[part].Position - position).Magnitude < range then
928
					if v.ClassName == "Model" then
929
						v:BreakJoints()
930
					end
931
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
932
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
933
				end
934
			end
935
		end
936
		if v.ClassName == "Part" then
937
			if v.Anchored == false and (v.Position - position).Magnitude < range then
938
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
939
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
940
			end
941
		end
942
	end
943
end
944
945
--//=================================\\
946
--||	ATTACK FUNCTIONS AND STUFF
947
--\\=================================//
948
949
function chatfunc(text,waitt)
950
local chat = coroutine.wrap(function()
951
if Character:FindFirstChild("TalkingBillBoard")~= nil then
952
Character:FindFirstChild("TalkingBillBoard"):destroy()
953
end
954
local naeeym2 = Instance.new("BillboardGui",Character)
955
naeeym2.Size = UDim2.new(0,100,0,40)
956
naeeym2.StudsOffset = Vector3.new(0,2,0)
957
naeeym2.Adornee = Character.Head
958
naeeym2.Name = "TalkingBillBoard"
959
naeeym2.AlwaysOnTop = true
960
local tecks2 = Instance.new("TextLabel",naeeym2)
961
tecks2.BackgroundTransparency = 1
962
tecks2.BorderSizePixel = 0
963
tecks2.Text = ""
964
tecks2.Font = "Fantasy"
965
tecks2.TextSize = 30
966
tecks2.TextStrokeTransparency = 1
967
tecks2.TextColor3 = Color3.new(255/255, 176/255, 0)
968
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
969
tecks2.Size = UDim2.new(1,0,0.5,0)
970
local tecks3 = Instance.new("TextLabel",naeeym2)
971
tecks3.BackgroundTransparency = 1
972
tecks3.BorderSizePixel = 0
973
tecks3.Text = ""
974
tecks3.Font = "Fantasy"
975
tecks3.TextSize = 30
976
tecks3.TextStrokeTransparency = 1
977
tecks3.TextColor3 = Color3.new(255/255, 176/255, 0)
978
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
979
tecks3.Size = UDim2.new(1,0,0.5,0)
980
for i = 1,string.len(text),1 do
981
tecks2.Text = string.sub(text,1,i)
982
tecks3.Text = string.sub(text,1,i)
983
wait(0.01)
984
end
985
wait(waitt)
986
naeeym2:Destroy()
987
end)
988
chat()
989
end
990
991
function turnto(pos,part)
992
	part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
993
end
994
995
function createfireball(size,enabled)
996
	local FIREBALL = IT("Part",Effects)
997
	FIREBALL.Shape = "Ball"
998
	FIREBALL.Size = VT(size,size,size)
999
	FIREBALL.Material = "Neon"
1000
	FIREBALL.BrickColor = BRICKC("Deep orange")
1001
	local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5)
1002
	return FIREBALL,PARTICLES
1003
end
1004
1005
function Fireball()
1006
	ATTACK = true
1007
	chatfunc("Sun...",100)
1008
	for i=0, 1.5, 0.1 / Animation_Speed do
1009
		Swait()
1010
		turnto(Mouse.Hit.p,RootPart)
1011
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
1012
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
1013
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1014
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1015
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1016
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1017
	end
1018
	local aimpos = Mouse.Hit.p
1019
	CreateSound(CIRCLESOUND, RightArm, 2, 1)
1020
	CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25)
1021
	chatfunc("Comet!",2)
1022
	local FIRE,PARTICLES = createfireball(3,true)
1023
	CreateSound(FIREBALL, FIRE, 2, 1)
1024
	FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0)
1025
	local bv = Instance.new("BodyVelocity") 
1026
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1027
	bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
1028
	bv.Parent = FIRE
1029
	bv.Name = "MOVE"
1030
	local HIT = false
1031
	local harm = FIRE.Touched:Connect(function(hit)
1032
		if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1033
			HIT = true
1034
			coroutine.resume(coroutine.create(function()
1035
				FIRE.Anchored = true
1036
				FIRE.CanCollide = false
1037
				PARTICLES.Enabled = false
1038
				CreateSound(EXPLOSION, FIRE, 10, 1)
1039
				local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85)
1040
				BURST:Emit(750)
1041
				killnearest(FIRE.Position,35,75)
1042
				for i = 1, 35 do
1043
					Swait()
1044
					FIRE.Size = FIRE.Size + VT(2,2,2)
1045
					FIRE.Transparency = FIRE.Transparency + (1/35)
1046
				end
1047
				Swait(250)
1048
				FIRE:remove()
1049
			end))
1050
		end
1051
	end)
1052
	ATTACK = false
1053
end
1054
1055
function SolarPunch()
1056
	ATTACK = true
1057
	for i=0, 0.5, 0.1 / Animation_Speed do
1058
		Swait()
1059
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
1060
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1061
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1062
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1063
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1064
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1065
	end
1066
	local GRAB = nil
1067
	local HIT = false
1068
	local hitting = RightArm.Touched:connect(function(hit) 
1069
		if GRAB == nil then
1070
			if hit.Parent:FindFirstChild("Humanoid") then
1071
				if hit.Parent.Humanoid.Health ~= 0 then
1072
					HIT = true
1073
					GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1074
					MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
1075
					GRAB.Anchored = true
1076
					CreateSound("131237241", GRAB, 3, 1)
1077
				end
1078
			end
1079
		end
1080
	end)
1081
	for i=0, 1, 0.1 / Animation_Speed do
1082
        Swait()
1083
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
1084
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
1085
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1086
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1087
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1088
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1089
		if HIT == true then
1090
			break
1091
		end
1092
	end
1093
	hitting:disconnect()
1094
	if GRAB ~= nil then
1095
		Rooted = true
1096
		local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2)
1097
		turnto(RootPart.Position,GRAB)
1098
		RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0))
1099
		for i=0, 3, 0.1 / Animation_Speed*4 do
1100
			if GRAB ~= nil then
1101
			Swait()
1102
			turnto(GRAB.Position,RootPart)
1103
			turnto(RootPart.Position,GRAB)
1104
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
1105
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
1106
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
1107
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
1108
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
1109
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
1110
			end
1111
		end
1112
		chatfunc("Solar...",100)
1113
		CreateSound(CIRCLESOUND, GRAB, 2, 1)
1114
		CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
1115
		BURST.Enabled = false
1116
		local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25)
1117
		for i=0, 1, 0.1 / Animation_Speed*6 do
1118
			if GRAB ~= nil then
1119
			Swait()
1120
			turnto(GRAB.Position,RootPart)
1121
			turnto(RootPart.Position,GRAB)
1122
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
1123
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
1124
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
1125
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
1126
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1127
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1128
			end
1129
		end
1130
		chatfunc("Fist!",2)
1131
		if GRAB ~= nil then
1132
		CreateSound(EXPLOSION, GRAB, 10, 1)
1133
		BURST:Emit(300)
1134
		GRAB.Parent:BreakJoints()
1135
		Swait(150)
1136
		end
1137
	end
1138
	FIREHAND:ClearAllChildren()
1139
	GRAB = nil
1140
	Rooted = false
1141
	HIT = nil
1142
	ATTACK = false
1143
end
1144
1145
function SunEruption()
1146
	ATTACK = true
1147
	Rooted = true
1148
	chatfunc("Sun...",100)
1149
	for i=0, 1, 0.1 / Animation_Speed do
1150
		Swait()
1151
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1152
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1153
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1154
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1155
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
1156
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
1157
	end
1158
	CreateSound(CIRCLESOUND, LeftLeg, 2, 1)
1159
	CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25)
1160
	chatfunc("Eruption!",2)
1161
	local Animation_Speed2 = Animation_Speed/8
1162
	for i=0, 1, 0.1 / Animation_Speed2 do
1163
		Swait()
1164
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1165
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1166
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
1167
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1168
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
1169
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
1170
	end
1171
	RootPart.Anchored = true
1172
	local FIRE,PARTICLES = createfireball(6,false)
1173
	FIRE.CFrame = LeftLeg.CFrame
1174
	PARTICLES:remove()
1175
	CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false)
1176
	coroutine.resume(coroutine.create(function()
1177
		FIRE.Anchored = true
1178
		FIRE.CanCollide = false
1179
		CreateSound(EXPLOSION, FIRE, 10, 1)
1180
		local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75)
1181
		BURST:Emit(750)
1182
		local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55)
1183
		BURST:Emit(750)
1184
		killnearest(FIRE.Position,45,75)
1185
		local mesh = IT("CylinderMesh",FIRE)
1186
		mesh.Scale = VT(1,10000,1)
1187
		for i = 1, 35 do
1188
			Swait()
1189
			FIRE.Size = FIRE.Size + VT(1,1,1)
1190
			FIRE.Transparency = FIRE.Transparency + (1/35)
1191
		end
1192
		Swait(250)
1193
		FIRE:remove()
1194
	end))
1195
	RootPart.Anchored = false
1196
	Rooted = false
1197
	ATTACK = false
1198
end
1199
1200
function SolarImpact()
1201
	ATTACK = true
1202
	for i=0, 0.5, 0.1 / Animation_Speed do
1203
		Swait()
1204
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
1205
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1206
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1207
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1208
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1209
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1210
	end
1211
	local GRAB = nil
1212
	local HIT = false
1213
	local hitting = RightArm.Touched:connect(function(hit) 
1214
		if GRAB == nil then
1215
			if hit.Parent:FindFirstChild("Humanoid") then
1216
				if hit.Parent.Humanoid.Health ~= 0 then
1217
					HIT = true
1218
					GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1219
					MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
1220
					GRAB.Anchored = true
1221
					CreateSound("131237241", GRAB, 3, 1)
1222
				end
1223
			end
1224
		end
1225
	end)
1226
	for i=0, 1, 0.1 / Animation_Speed do
1227
        Swait()
1228
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
1229
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
1230
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1231
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1232
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1233
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1234
		if HIT == true then
1235
			break
1236
		end
1237
	end
1238
	hitting:disconnect()
1239
	if GRAB ~= nil then
1240
		Rooted = true
1241
		turnto(RootPart.Position,GRAB)
1242
		RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0))
1243
		for i=0, 2, 0.1 / Animation_Speed do
1244
			Swait()
1245
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1246
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1247
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1248
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1249
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1250
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1251
		end
1252
		CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
1253
		CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange")
1254
		CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange")
1255
		local bv = Instance.new("BodyVelocity") 
1256
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1257
		bv.velocity = Vector3.new(0,300,0)
1258
		bv.Parent = Torso
1259
		bv.Name = "DASH"
1260
		game:GetService("Debris"):AddItem(bv, 0.5)
1261
		coroutine.resume(coroutine.create(function()
1262
			for i=0, 2, 0.1 / Animation_Speed do
1263
				Swait()
1264
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1265
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1266
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1267
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1268
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1269
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1270
			end
1271
		end))
1272
		Swait(125)
1273
		UNANCHOR = false
1274
		RootPart.Anchored = true
1275
		chatfunc("Solar...",100)
1276
		for i=0, 0.5, 0.1 / Animation_Speed do
1277
			Swait()
1278
			turnto(GRAB.Position,RootPart)
1279
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1280
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1281
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1282
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1283
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1284
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1285
			--HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1286
		end
1287
		local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15)
1288
	 local A1 = IT("Attachment",Torso)
1289
	    A1.Position = Vector3.new(0, 0.5, 0)
1290
	  local A2 = IT("Attachment",Torso)
1291
	    A2.Position = Vector3.new(0, -0.5, 0)
1292
	  local Trail = IT("Trail",Torso)
1293
	    Trail.LightEmission = 1
1294
	    Trail.FaceCamera = true
1295
	    Trail.Texture = "rbxassetid://945758042"
1296
	    Trail.Attachment0 = A1
1297
	    Trail.Attachment1 = A2
1298
	    Trail.Lifetime = 0.6
1299
	    Trail.MinLength = 0
1300
	    Trail.Transparency = NumberSequence.new(0)
1301
	    Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
1302
		CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
1303
		Swait(30)
1304
		TRAIL.Enabled = false
1305
		for i=0, 3, 0.1 / Animation_Speed do
1306
			turnto(GRAB.Position,RootPart)
1307
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1308
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1309
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1310
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1311
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1312
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1313
		end
1314
		RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0))
1315
		chatfunc("Impact!",2)
1316
		CreateSound(EXPLOSION, Torso, 10, 1)
1317
		killnearest(Torso.Position,5,0)
1318
		local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25)
1319
		BURST:Emit(750)
1320
		Swait(150)
1321
		Trail:remove()
1322
		BURST:remove()
1323
		UNANCHOR = true
1324
		TRAIL:remove()
1325
	end
1326
	FIREHAND:ClearAllChildren()
1327
	GRAB = nil
1328
	Rooted = false
1329
	HIT = nil
1330
	ATTACK = false
1331
end
1332
1333
function SolarDemise()
1334
	Rooted = true
1335
	for i=0, 2, 0.1 / Animation_Speed do
1336
		Swait()
1337
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1338
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1339
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1340
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1341
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1342
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1343
	end
1344
	CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
1345
	CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange")
1346
	CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange")
1347
	local bv = Instance.new("BodyVelocity") 
1348
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1349
	bv.velocity = Vector3.new(0,300,0)
1350
	bv.Parent = Torso
1351
	bv.Name = "DASH"
1352
	game:GetService("Debris"):AddItem(bv, 0.5)
1353
	Swait(125)
1354
	ATTACK = true
1355
	UNANCHOR = false
1356
	RootPart.Anchored = true
1357
	for i=0, 1, 0.1 / Animation_Speed do
1358
		Swait()
1359
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1360
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1361
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1362
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1363
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
1364
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
1365
	end
1366
	chatfunc("SOLAR...",500)
1367
	CreateSound(CIRCLESOUND, Effects, 10, 0.5)
1368
	local Animation_Speed2 = Animation_Speed/8
1369
	CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750)
1370
	chatfunc("FLARES!",5)
1371
	for i = 1, 35 do
1372
		for i=0, 1, 0.1 / Animation_Speed2 do
1373
			Swait()
1374
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1375
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1378
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
1379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
1380
		end
1381
		local FIRE,PARTICLES = createfireball(7,true)
1382
		CreateSound(FIREBALL, FIRE, 2, 1)
1383
		FIRE.CFrame = RootPart.CFrame*CF(0,-7,0)
1384
		local bv = Instance.new("BodyVelocity") 
1385
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1386
		bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350
1387
		bv.Parent = FIRE
1388
		bv.Name = "MOVE"
1389
		local HIT = false
1390
		local harm = FIRE.Touched:Connect(function(hit)
1391
			if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1392
				HIT = true
1393
				coroutine.resume(coroutine.create(function()
1394
					FIRE.Anchored = true
1395
					FIRE.CanCollide = false
1396
					PARTICLES.Enabled = false
1397
					CreateSound(EXPLOSION, FIRE, 10, 1)
1398
					local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145)
1399
					BURST:Emit(750)
1400
					killnearest(FIRE.Position,65,75)
1401
					for i = 1, 35 do
1402
						Swait()
1403
						FIRE.Size = FIRE.Size + VT(3,3,3)
1404
						FIRE.Transparency = FIRE.Transparency + (1/35)
1405
					end
1406
					Swait(250)
1407
					FIRE:remove()
1408
				end))
1409
			end
1410
		end)
1411
		for i=0, 1, 0.1 / Animation_Speed2 do
1412
			Swait()
1413
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1414
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1415
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
1416
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1417
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
1418
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
1419
		end
1420
	end
1421
	UNANCHOR = true
1422
	ATTACK = false
1423
	Rooted = false
1424
	--ATTACK = false
1425
end
1426
1427
--//=================================\\
1428
--||	  ASSIGN THINGS TO KEYS
1429
--\\=================================//
1430
1431
Humanoid.Changed:connect(function(Jump)
1432
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1433
		Humanoid.Jump = false
1434
	end
1435
end)
1436
1437
function MouseDown(Mouse)
1438
	if ATTACK == false then
1439
	end
1440
end
1441
1442
function MouseUp(Mouse)
1443
HOLD = false
1444
end
1445
1446
function KeyDown(Key)
1447
	if Rooted == false then
1448
		if Key == "q" and ATTACK == false then
1449
			Fireball()
1450
		end
1451
	
1452
		if Key == "e" and ATTACK == false then
1453
			SolarPunch()
1454
		end
1455
	
1456
		if Key == "r" and ATTACK == false then
1457
			SunEruption()
1458
		end
1459
	
1460
		if Key == "f" and ATTACK == false then
1461
			SolarImpact()
1462
		end
1463
	
1464
		if Key == "x" and ATTACK == false then
1465
			SolarDemise()
1466
		end
1467
1468
		if Key == "7" and ATTACK == false then
1469
			CreateSound("907333294", Head, 5, 1.1)
1470
		end
1471
1472
		if Key == "8" and ATTACK == false then
1473
			CreateSound("907333406", Head, 5, 1.1)
1474
		end
1475
1476
		if Key == "9" and ATTACK == false then
1477
			CreateSound("907329293", Head, 5, 1.1)
1478
		end
1479
	end
1480
end
1481
1482
function KeyUp(Key)
1483
end
1484
1485
	Mouse.Button1Down:connect(function(NEWKEY)
1486
		MouseDown(NEWKEY)
1487
	end)
1488
	Mouse.Button1Up:connect(function(NEWKEY)
1489
		MouseUp(NEWKEY)
1490
	end)
1491
	Mouse.KeyDown:connect(function(NEWKEY)
1492
		KeyDown(NEWKEY)
1493
	end)
1494
	Mouse.KeyUp:connect(function(NEWKEY)
1495
		KeyUp(NEWKEY)
1496
	end)
1497
1498
--//=================================\\
1499
--\\=================================//
1500
1501
1502
function unanchor()
1503
	if UNANCHOR == true then
1504
		g = Character:GetChildren()
1505
		for i = 1, #g do
1506
			if g[i].ClassName == "Part" then
1507
				g[i].Anchored = false
1508
			end
1509
		end
1510
	end
1511
end
1512
1513
1514
--//=================================\\
1515
--||	WRAP THE WHOLE SCRIPT UP
1516
--\\=================================//
1517
1518
Humanoid.Changed:connect(function(Jump)
1519
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1520
		Humanoid.Jump = false
1521
	end
1522
end)
1523
1524
		ANIMATE.Parent = nil
1525
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1526
		IDLEANIMATION:Play()
1527
		Rooted = false
1528
1529
local eye = IT("Part",Weapon)
1530
eye.Size = VT(0.2,0.2,0.2)
1531
eye.Shape = "Ball"
1532
eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55)
1533
eye.Material = "Neon"
1534
eye.BrickColor = BRICKC("Deep orange")
1535
weldBetween(Head,eye)
1536
CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0)
1537
1538
local eye = IT("Part",Weapon)
1539
eye.Size = VT(0.15,0.15,0.15)
1540
eye.Shape = "Ball"
1541
eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55)
1542
eye.BrickColor = BRICKC("Black")
1543
weldBetween(Head,eye)
1544
1545
while true do
1546
	Swait()
1547
	SINE = SINE + CHANGE
1548
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1549
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1550
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1551
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1552
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1553
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1554
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1555
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1556
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1557
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1558
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1559
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1560
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1561
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1562
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1563
		end
1564
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1565
			ANIM = "Jump"
1566
			if ATTACK == false then
1567
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1568
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1569
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1570
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1571
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1572
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1573
	        end
1574
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1575
			ANIM = "Fall"
1576
			if ATTACK == false then
1577
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1578
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1579
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1580
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1581
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1582
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1583
			end
1584
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1585
			ANIM = "Idle"
1586
			if ATTACK == false then
1587
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1588
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1589
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1590
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1591
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1592
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1593
			end
1594
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1595
			ANIM = "Walk"
1596
			WALK = WALK + 1 / Animation_Speed
1597
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1598
				WALK = 0
1599
				if WALKINGANIM == true then
1600
					WALKINGANIM = false
1601
				elseif WALKINGANIM == false then
1602
					WALKINGANIM = true
1603
				end
1604
			end
1605
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1606
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1607
			if ATTACK == false then
1608
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1609
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1610
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1611
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1612
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1613
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1614
			end
1615
		end
1616
if #Effects2>0 then
1617
for e=1,#Effects2 do
1618
if Effects2[e]~=nil then
1619
local Thing=Effects2[e]
1620
if Thing~=nil then
1621
local Part=Thing[1]
1622
local Mode=Thing[2]
1623
local Delay=Thing[3]
1624
local IncX=Thing[4]
1625
local IncY=Thing[5]
1626
local IncZ=Thing[6]
1627
local Part2=Thing[8]
1628
if Thing[1].Transparency<=1 then
1629
if Thing[2]=="Block1" then
1630
Thing[1].CFrame=Thing[1].CFrame
1631
Mesh=Thing[1].Mesh
1632
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1633
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1634
elseif Thing[2]=="Cylinder" then
1635
Mesh=Thing[1].Mesh
1636
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1637
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1638
elseif Thing[2]=="Blood" then
1639
Mesh=Thing[7]
1640
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1641
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1642
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1643
elseif Thing[2]=="Elec" then
1644
Mesh=Thing[1].Mesh
1645
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1646
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1647
elseif Thing[2]=="Disappear" then
1648
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1649
end
1650
else
1651
Part.Parent=nil
1652
table.remove(Effects2,e)
1653
end
1654
end
1655
end
1656
end
1657
end
1658
unanchor()
1659
Humanoid.MaxHealth = "inf"
1660
Humanoid.Health = "inf"
1661
if Rooted == false then
1662
	Disable_Jump = false
1663
	Humanoid.WalkSpeed = Speed
1664
elseif Rooted == true then
1665
	Disable_Jump = true
1666
	Humanoid.WalkSpeed = 0
1667
end
1668
if Head:FindFirstChild("face") then
1669
	Head.face:remove()
1670
end
1671
end
1672
1673
--//=================================\\
1674
--\\=================================//
1675
1676
1677
1678
1679
1680
--//====================================================\\--
1681
--||			  		 END OF SCRIPT
1682
--\\====================================================//--