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1 | --//====================================================\\-- | |
2 | --|| CREATED BY MEWY23 | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | - | sick.SoundId = "rbxassetid://434297181" |
32 | + | sick.SoundId = "" |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 1 | |
36 | sick:Play() | |
37 | ||
38 | local FF = Instance.new("ForceField",Character) | |
39 | FF.Visible = false | |
40 | ||
41 | IT = Instance.new | |
42 | CF = CFrame.new | |
43 | VT = Vector3.new | |
44 | RAD = math.rad | |
45 | C3 = Color3.new | |
46 | UD2 = UDim2.new | |
47 | BRICKC = BrickColor.new | |
48 | ANGLES = CFrame.Angles | |
49 | EULER = CFrame.fromEulerAnglesXYZ | |
50 | COS = math.cos | |
51 | ACOS = math.acos | |
52 | SIN = math.sin | |
53 | ASIN = math.asin | |
54 | ABS = math.abs | |
55 | MRANDOM = math.random | |
56 | FLOOR = math.floor | |
57 | ||
58 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
59 | local NEWMESH = IT(MESH) | |
60 | if MESH == "SpecialMesh" then | |
61 | NEWMESH.MeshType = MESHTYPE | |
62 | if MESHID ~= "nil" and MESHID ~= "" then | |
63 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
64 | end | |
65 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
66 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
67 | end | |
68 | end | |
69 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
70 | NEWMESH.Scale = SCALE | |
71 | NEWMESH.Parent = PARENT | |
72 | return NEWMESH | |
73 | end | |
74 | ||
75 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
76 | local NEWPART = IT("Part") | |
77 | NEWPART.formFactor = FORMFACTOR | |
78 | NEWPART.Reflectance = REFLECTANCE | |
79 | NEWPART.Transparency = TRANSPARENCY | |
80 | NEWPART.CanCollide = false | |
81 | NEWPART.Locked = true | |
82 | NEWPART.Anchored = true | |
83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
84 | NEWPART.Name = NAME | |
85 | NEWPART.Size = SIZE | |
86 | NEWPART.Position = Torso.Position | |
87 | NEWPART.Material = MATERIAL | |
88 | NEWPART:BreakJoints() | |
89 | NEWPART.Parent = PARENT | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | ||
94 | --//=================================\\ | |
95 | --|| CUSTOMIZATION | |
96 | --\\=================================// | |
97 | ||
98 | Class_Name = "Template" | |
99 | Weapon_Name = "Add-ons" | |
100 | ||
101 | Custom_Colors = { | |
102 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
103 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
104 | ||
105 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
106 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
107 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
108 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
109 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
110 | ||
111 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
112 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
113 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
114 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
115 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
116 | } | |
117 | ||
118 | ||
119 | Player_Size = 1 --Size of the player. | |
120 | Animation_Speed = 3 | |
121 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
122 | ||
123 | local Speed = 16 | |
124 | local Effects2 = {} | |
125 | ||
126 | --//=================================\\ | |
127 | --|| END OF CUSTOMIZATION | |
128 | --\\=================================// | |
129 | ||
130 | local function weldBetween(a, b) | |
131 | local weldd = Instance.new("ManualWeld") | |
132 | weldd.Part0 = a | |
133 | weldd.Part1 = b | |
134 | weldd.C0 = CFrame.new() | |
135 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
136 | weldd.Parent = a | |
137 | return weldd | |
138 | end | |
139 | ||
140 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
141 | local acs = Instance.new("Part") | |
142 | acs.CanCollide = false | |
143 | acs.Anchored = false | |
144 | acs.Size = Vector3.new(0,0,0) | |
145 | acs.CFrame = attachmentpart.CFrame | |
146 | acs.Parent = Character | |
147 | acs.BrickColor = color | |
148 | local meshs = Instance.new("SpecialMesh") | |
149 | meshs.MeshId = mesh | |
150 | meshs.TextureId = texture | |
151 | meshs.Parent = acs | |
152 | meshs.Scale = scale | |
153 | meshs.Offset = offset | |
154 | weldBetween(attachmentpart,acs) | |
155 | end | |
156 | ||
157 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
158 | if TYPE == "Gem" then | |
159 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
160 | acs.Anchored = false | |
161 | acs.CanCollide = false | |
162 | acs.CFrame = PART.CFrame | |
163 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
164 | weldBetween(PART,acs) | |
165 | elseif TYPE == "Skull" then | |
166 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
167 | acs.Anchored = false | |
168 | acs.CanCollide = false | |
169 | acs.CFrame = PART.CFrame | |
170 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
171 | weldBetween(PART,acs) | |
172 | elseif TYPE == "Eye" then | |
173 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
174 | acs.Anchored = false | |
175 | acs.CanCollide = false | |
176 | acs.CFrame = PART.CFrame | |
177 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
178 | weldBetween(PART,acs) | |
179 | end | |
180 | end | |
181 | ||
182 | local FIREHAND = IT("Attachment",RightArm) | |
183 | FIREHAND.Position = VT(0,-1.2,0) | |
184 | ||
185 | --//=================================\\ | |
186 | --|| USEFUL VALUES | |
187 | --\\=================================// | |
188 | ||
189 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
190 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
191 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
192 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
193 | local CO1 = 0 | |
194 | local CO2 = 0 | |
195 | local CO3 = 0 | |
196 | local CO4 = 0 | |
197 | local CHANGEDEFENSE = 0 | |
198 | local CHANGEDAMAGE = 0 | |
199 | local CHANGEMOVEMENT = 0 | |
200 | local ANIM = "Idle" | |
201 | local ATTACK = false | |
202 | local EQUIPPED = false | |
203 | local HOLD = false | |
204 | local COMBO = 1 | |
205 | local LASTPOINT = nil | |
206 | local BLCF = nil | |
207 | local SCFR = nil | |
208 | local STAGGERHITANIM = false | |
209 | local STAGGERANIM = false | |
210 | local STUNANIM = false | |
211 | local CRITCHANCENUMBER = 0 | |
212 | local IDLENUMBER = 0 | |
213 | local DONUMBER = 0 | |
214 | local HANDIDLE = false | |
215 | local SINE = 0 | |
216 | local CHANGE = 2 / Animation_Speed | |
217 | local WALKINGANIM = false | |
218 | local WALK = 0 | |
219 | local DISABLEJUMPING = false | |
220 | local HASBEENBLOCKED = false | |
221 | local STUNDELAYNUMBER = 0 | |
222 | local MANADELAYNUMBER = 0 | |
223 | local SECONDARYMANADELAYNUMBER = 0 | |
224 | local ROBLOXIDLEANIMATION = IT("Animation") | |
225 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
226 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
227 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
228 | local WEAPONGUI = IT("ScreenGui", nil) | |
229 | WEAPONGUI.Name = "Weapon GUI" | |
230 | local WEAPONTOOL = IT("HopperBin", nil) | |
231 | WEAPONTOOL.Name = Weapon_Name | |
232 | local Weapon = IT("Model") | |
233 | Weapon.Name = Weapon_Name | |
234 | local Effects = IT("Folder", Weapon) | |
235 | Effects.Name = "Effects" | |
236 | local ANIMATOR = Humanoid.Animator | |
237 | local ANIMATE = Character.Animate | |
238 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
239 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
240 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
241 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
242 | local UNANCHOR = true | |
243 | local CIRCLESOUND = "462809305" | |
244 | local FIREBALL = "463598785" | |
245 | local EXPLOSION = "416328540" | |
246 | local RING1 = "462798941" | |
247 | local RING2 = "462798912" | |
248 | ||
249 | --//=================================\\ | |
250 | --\\=================================// | |
251 | ||
252 | --//=================================\\ | |
253 | --|| STATS | |
254 | --\\=================================// | |
255 | ||
256 | if Character:FindFirstChild("Stats") ~= nil then | |
257 | Character:FindFirstChild("Stats").Parent = nil | |
258 | end | |
259 | ||
260 | local Stats = IT("Folder", nil) | |
261 | Stats.Name = "Stats" | |
262 | local ChangeStat = IT("Folder", Stats) | |
263 | ChangeStat.Name = "ChangeStat" | |
264 | local Defense = IT("NumberValue", Stats) | |
265 | Defense.Name = "Defense" | |
266 | Defense.Value = 1 | |
267 | local Movement = IT("NumberValue", Stats) | |
268 | Movement.Name = "Movement" | |
269 | Movement.Value = 1 | |
270 | local Damage = IT("NumberValue", Stats) | |
271 | Damage.Name = "Damage" | |
272 | Damage.Value = 1 | |
273 | local Mana = IT("NumberValue", Stats) | |
274 | Mana.Name = "Mana" | |
275 | Mana.Value = 0 | |
276 | local SecondaryMana = IT("NumberValue", Stats) | |
277 | SecondaryMana.Name = "SecondaryMana" | |
278 | SecondaryMana.Value = 0 | |
279 | local CanCrit = IT("BoolValue", Stats) | |
280 | CanCrit.Name = "CanCrit" | |
281 | CanCrit.Value = false | |
282 | local CritChance = IT("NumberValue", Stats) | |
283 | CritChance.Name = "CritChance" | |
284 | CritChance.Value = 20 | |
285 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
286 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
287 | CanPenetrateArmor.Value = false | |
288 | local AntiTeamKill = IT("BoolValue", Stats) | |
289 | AntiTeamKill.Name = "AntiTeamKill" | |
290 | AntiTeamKill.Value = false | |
291 | local Rooted = IT("BoolValue", Stats) | |
292 | Rooted.Name = "Rooted" | |
293 | Rooted.Value = false | |
294 | local Block = IT("BoolValue", Stats) | |
295 | Block.Name = "Block" | |
296 | Block.Value = false | |
297 | local RecentEnemy = IT("ObjectValue", Stats) | |
298 | RecentEnemy.Name = "RecentEnemy" | |
299 | RecentEnemy.Value = nil | |
300 | local StaggerHit = IT("BoolValue", Stats) | |
301 | StaggerHit.Name = "StaggerHit" | |
302 | StaggerHit.Value = false | |
303 | local Stagger = IT("BoolValue", Stats) | |
304 | Stagger.Name = "Stagger" | |
305 | Stagger.Value = false | |
306 | local Stun = IT("BoolValue", Stats) | |
307 | Stun.Name = "Stun" | |
308 | Stun.Value = false | |
309 | local StunValue = IT("NumberValue", Stats) | |
310 | StunValue.Name = "StunValue" | |
311 | StunValue.Value = 0 | |
312 | ||
313 | ||
314 | --//=================================\\ | |
315 | --\\=================================// | |
316 | ||
317 | ||
318 | ||
319 | ||
320 | ||
321 | --//=================================\\ | |
322 | --|| DEBUFFS / BUFFS | |
323 | --\\=================================// | |
324 | ||
325 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
326 | DEFENSECHANGE1.Name = "ChangeDefense" | |
327 | DEFENSECHANGE1.Value = 0 | |
328 | ||
329 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
330 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
331 | MOVEMENTCHANGE1.Value = 0 | |
332 | ||
333 | --//=================================\\ | |
334 | --\\=================================// | |
335 | ||
336 | ||
337 | ||
338 | ||
339 | ||
340 | --//=================================\\ | |
341 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
342 | --\\=================================// | |
343 | ||
344 | ArtificialHB = Instance.new("BindableEvent", script) | |
345 | ArtificialHB.Name = "ArtificialHB" | |
346 | ||
347 | script:WaitForChild("ArtificialHB") | |
348 | ||
349 | frame = Frame_Speed | |
350 | tf = 0 | |
351 | allowframeloss = false | |
352 | tossremainder = false | |
353 | lastframe = tick() | |
354 | script.ArtificialHB:Fire() | |
355 | ||
356 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
357 | tf = tf + s | |
358 | if tf >= frame then | |
359 | if allowframeloss then | |
360 | script.ArtificialHB:Fire() | |
361 | lastframe = tick() | |
362 | else | |
363 | for i = 1, math.floor(tf / frame) do | |
364 | script.ArtificialHB:Fire() | |
365 | end | |
366 | lastframe = tick() | |
367 | end | |
368 | if tossremainder then | |
369 | tf = 0 | |
370 | else | |
371 | tf = tf - frame * math.floor(tf / frame) | |
372 | end | |
373 | end | |
374 | end) | |
375 | ||
376 | --//=================================\\ | |
377 | --\\=================================// | |
378 | ||
379 | ||
380 | ||
381 | ||
382 | ||
383 | --//=================================\\ | |
384 | --|| SOME FUNCTIONS | |
385 | --\\=================================// | |
386 | ||
387 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
388 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
389 | end | |
390 | ||
391 | function PositiveAngle(NUMBER) | |
392 | if NUMBER >= 0 then | |
393 | NUMBER = 0 | |
394 | end | |
395 | return NUMBER | |
396 | end | |
397 | ||
398 | function NegativeAngle(NUMBER) | |
399 | if NUMBER <= 0 then | |
400 | NUMBER = 0 | |
401 | end | |
402 | return NUMBER | |
403 | end | |
404 | ||
405 | function Swait(NUMBER) | |
406 | if NUMBER == 0 or NUMBER == nil then | |
407 | ArtificialHB.Event:wait() | |
408 | else | |
409 | for i = 1, NUMBER do | |
410 | ArtificialHB.Event:wait() | |
411 | end | |
412 | end | |
413 | end | |
414 | ||
415 | function QuaternionFromCFrame(cf) | |
416 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
417 | local trace = m00 + m11 + m22 | |
418 | if trace > 0 then | |
419 | local s = math.sqrt(1 + trace) | |
420 | local recip = 0.5 / s | |
421 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
422 | else | |
423 | local i = 0 | |
424 | if m11 > m00 then | |
425 | i = 1 | |
426 | end | |
427 | if m22 > (i == 0 and m00 or m11) then | |
428 | i = 2 | |
429 | end | |
430 | if i == 0 then | |
431 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
432 | local recip = 0.5 / s | |
433 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
434 | elseif i == 1 then | |
435 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
436 | local recip = 0.5 / s | |
437 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
438 | elseif i == 2 then | |
439 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
440 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
441 | end | |
442 | end | |
443 | end | |
444 | ||
445 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
446 | local xs, ys, zs = x + x, y + y, z + z | |
447 | local wx, wy, wz = w * xs, w * ys, w * zs | |
448 | local xx = x * xs | |
449 | local xy = x * ys | |
450 | local xz = x * zs | |
451 | local yy = y * ys | |
452 | local yz = y * zs | |
453 | local zz = z * zs | |
454 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
455 | end | |
456 | ||
457 | function QuaternionSlerp(a, b, t) | |
458 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
459 | local startInterp, finishInterp; | |
460 | if cosTheta >= 0.0001 then | |
461 | if (1 - cosTheta) > 0.0001 then | |
462 | local theta = ACOS(cosTheta) | |
463 | local invSinTheta = 1 / SIN(theta) | |
464 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
465 | finishInterp = SIN(t * theta) * invSinTheta | |
466 | else | |
467 | startInterp = 1 - t | |
468 | finishInterp = t | |
469 | end | |
470 | else | |
471 | if (1 + cosTheta) > 0.0001 then | |
472 | local theta = ACOS(-cosTheta) | |
473 | local invSinTheta = 1 / SIN(theta) | |
474 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
475 | finishInterp = SIN(t * theta) * invSinTheta | |
476 | else | |
477 | startInterp = t - 1 | |
478 | finishInterp = t | |
479 | end | |
480 | end | |
481 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
482 | end | |
483 | ||
484 | function Clerp(a, b, t) | |
485 | local qa = {QuaternionFromCFrame(a)} | |
486 | local qb = {QuaternionFromCFrame(b)} | |
487 | local ax, ay, az = a.x, a.y, a.z | |
488 | local bx, by, bz = b.x, b.y, b.z | |
489 | local _t = 1 - t | |
490 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
491 | end | |
492 | ||
493 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
494 | local frame = IT("Frame") | |
495 | frame.BackgroundTransparency = TRANSPARENCY | |
496 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
497 | frame.Position = POSITION | |
498 | frame.Size = SIZE | |
499 | frame.BackgroundColor3 = COLOR | |
500 | frame.BorderColor3 = BORDERCOLOR | |
501 | frame.Name = NAME | |
502 | frame.Parent = PARENT | |
503 | return frame | |
504 | end | |
505 | ||
506 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
507 | local label = IT("TextLabel") | |
508 | label.BackgroundTransparency = 1 | |
509 | label.Size = UD2(1, 0, 1, 0) | |
510 | label.Position = UD2(0, 0, 0, 0) | |
511 | label.TextColor3 = C3(255, 255, 255) | |
512 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
513 | label.TextTransparency = TRANSPARENCY | |
514 | label.FontSize = TEXTFONTSIZE | |
515 | label.Font = TEXTFONT | |
516 | label.BorderSizePixel = BORDERSIZEPIXEL | |
517 | label.TextScaled = true | |
518 | label.Text = TEXT | |
519 | label.Name = NAME | |
520 | label.Parent = PARENT | |
521 | return label | |
522 | end | |
523 | ||
524 | function NoOutlines(PART) | |
525 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
526 | end | |
527 | ||
528 | ||
529 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
530 | local NEWWELD = IT(TYPE) | |
531 | NEWWELD.Part0 = PART0 | |
532 | NEWWELD.Part1 = PART1 | |
533 | NEWWELD.C0 = C0 | |
534 | NEWWELD.C1 = C1 | |
535 | NEWWELD.Parent = PARENT | |
536 | return NEWWELD | |
537 | end | |
538 | ||
539 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
540 | coroutine.resume(coroutine.create(function() | |
541 | local NEWSOUND = IT("Sound", PARENT) | |
542 | NEWSOUND.Volume = VOLUME | |
543 | NEWSOUND.Pitch = PITCH | |
544 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
545 | Swait() | |
546 | NEWSOUND:play() | |
547 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
548 | end)) | |
549 | end | |
550 | ||
551 | function CFrameFromTopBack(at, top, back) | |
552 | local right = top:Cross(back) | |
553 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
554 | end | |
555 | ||
556 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
557 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
558 | local mesh = IT("SpecialMesh",wave) | |
559 | mesh.MeshType = "FileMesh" | |
560 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
561 | mesh.Scale = VT(size,size,size) | |
562 | mesh.Offset = VT(0,0,-size/8) | |
563 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
564 | coroutine.resume(coroutine.create(function(PART) | |
565 | for i = 1, waitt do | |
566 | Swait() | |
567 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
568 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
569 | if doesrotate == true then | |
570 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
571 | end | |
572 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
573 | if wave.Transparency > 0.99 then | |
574 | wave:remove() | |
575 | end | |
576 | end | |
577 | end)) | |
578 | end | |
579 | ||
580 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
581 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
582 | local mesh = IT("SpecialMesh",wave) | |
583 | mesh.MeshType = "FileMesh" | |
584 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
585 | mesh.Scale = VT(size,size,size) | |
586 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
587 | coroutine.resume(coroutine.create(function(PART) | |
588 | for i = 1, waitt do | |
589 | Swait() | |
590 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
591 | if doesrotate == true then | |
592 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
593 | end | |
594 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
595 | if wave.Transparency > 0.99 then | |
596 | wave:remove() | |
597 | end | |
598 | end | |
599 | end)) | |
600 | end | |
601 | ||
602 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
603 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
604 | local mesh = IT("SpecialMesh",wave) | |
605 | mesh.MeshType = "FileMesh" | |
606 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
607 | mesh.Scale = VT(size,size,size) | |
608 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
609 | coroutine.resume(coroutine.create(function(PART) | |
610 | for i = 1, waitt do | |
611 | Swait() | |
612 | if doesrotate == true then | |
613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
614 | end | |
615 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
616 | if wave.Transparency > 0.99 then | |
617 | wave.Parent = nil | |
618 | end | |
619 | end | |
620 | end)) | |
621 | return wave | |
622 | end | |
623 | ||
624 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
625 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
626 | local mesh = IT("SpecialMesh",wave) | |
627 | mesh.MeshType = "FileMesh" | |
628 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
629 | mesh.Scale = VT(size,size,size) | |
630 | mesh.Offset = VT(0,0,0) | |
631 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
632 | coroutine.resume(coroutine.create(function(PART) | |
633 | for i = 1, waitt do | |
634 | Swait() | |
635 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
636 | if doesrotate == true then | |
637 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
638 | end | |
639 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
640 | if wave.Transparency > 0.99 then | |
641 | wave:remove() | |
642 | end | |
643 | end | |
644 | end)) | |
645 | end | |
646 | ||
647 | function MagicSphere(size,waitt,part,offset,color) | |
648 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
649 | local mesh = IT("SpecialMesh",wave) | |
650 | mesh.MeshType = "FileMesh" | |
651 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
652 | mesh.Scale = VT(size,size,size) | |
653 | mesh.Offset = VT(0,0,0) | |
654 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
655 | coroutine.resume(coroutine.create(function(PART) | |
656 | for i = 1, waitt do | |
657 | Swait() | |
658 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
659 | wave.Transparency = wave.Transparency + (1/waitt) | |
660 | if wave.Transparency > 0.99 then | |
661 | wave:remove() | |
662 | end | |
663 | end | |
664 | end)) | |
665 | end | |
666 | ||
667 | function MagicBlock(size,waitt,part,offset,color) | |
668 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
669 | local mesh = IT("BlockMesh",wave) | |
670 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
671 | coroutine.resume(coroutine.create(function(PART) | |
672 | for i = 1, waitt do | |
673 | Swait() | |
674 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
675 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
676 | wave.Transparency = wave.Transparency + (1/waitt) | |
677 | if wave.Transparency > 0.99 then | |
678 | wave:remove() | |
679 | end | |
680 | end | |
681 | end)) | |
682 | end | |
683 | ||
684 | local EyeSizes={ | |
685 | NumberSequenceKeypoint.new(0,0.5,0), | |
686 | NumberSequenceKeypoint.new(1,0.2,0) | |
687 | } | |
688 | local EyeTrans={ | |
689 | NumberSequenceKeypoint.new(0,0,0), | |
690 | NumberSequenceKeypoint.new(1,1,0) | |
691 | } | |
692 | local PE=Instance.new("ParticleEmitter") | |
693 | PE.LightEmission=0.8 | |
694 | PE.Size=NumberSequence.new(EyeSizes) | |
695 | PE.Transparency=NumberSequence.new(EyeTrans) | |
696 | PE.Rotation=NumberRange.new(0,360) | |
697 | PE.LockedToPart = false | |
698 | PE.Speed = NumberRange.new(0,0,0) | |
699 | PE.ZOffset = 0.3 | |
700 | PE.Rate = 999 | |
701 | PE.VelocitySpread = 90000 | |
702 | PE.Name = "Particles" | |
703 | ||
704 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
705 | local particle = nil | |
706 | coroutine.resume(coroutine.create(function(PART) | |
707 | particle = PE:Clone() | |
708 | Swait() | |
709 | particle.Rate = 999 | |
710 | particle.Parent = art | |
711 | particle.Acceleration = accel | |
712 | if type == "Fire" then | |
713 | local EyeSizes={ | |
714 | NumberSequenceKeypoint.new(0,size,size/2), | |
715 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
716 | } | |
717 | particle.Size = NumberSequence.new(EyeSizes) | |
718 | elseif type == "Smoke" then | |
719 | local EyeSizes={ | |
720 | NumberSequenceKeypoint.new(0,0.5,0), | |
721 | NumberSequenceKeypoint.new(1,5,0.5) | |
722 | } | |
723 | particle.Size = NumberSequence.new(EyeSizes) | |
724 | elseif type == "Solid" then | |
725 | local EyeSizes={ | |
726 | NumberSequenceKeypoint.new(0,0.5,0), | |
727 | NumberSequenceKeypoint.new(1,0.5,0) | |
728 | } | |
729 | particle.Size = NumberSequence.new(EyeSizes) | |
730 | end | |
731 | particle.Lifetime=NumberRange.new(lifetime) | |
732 | particle.Drag = drag | |
733 | if locked == true then | |
734 | particle.LockedToPart = true | |
735 | end | |
736 | particle.Speed = NumberRange.new(speed,speed,speed) | |
737 | particle.Texture = "http://www.roblox.com/asset/?id=296874871" | |
738 | particle.Enabled = isenabledbydefault | |
739 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
740 | end)) | |
741 | return particle | |
742 | end | |
743 | ||
744 | local Decal = IT("Decal") | |
745 | ||
746 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
747 | local sinkhole = IT("Part") | |
748 | sinkhole.Size = VT(size,0,size) | |
749 | sinkhole.CFrame = cframe | |
750 | --sinkhole.Orientation = VT(0,0,0) | |
751 | sinkhole.Parent = Effects | |
752 | sinkhole.Material = "Neon" | |
753 | sinkhole.Color = C3(1,0,0) | |
754 | sinkhole.Anchored = true | |
755 | sinkhole.CanCollide = false | |
756 | sinkhole.Transparency = 1 | |
757 | local decal = Decal:Clone() | |
758 | decal.Parent = sinkhole | |
759 | decal.Face = "Top" | |
760 | decal.Texture = "http://www.roblox.com/asset/?id=1217786509" | |
761 | local decal2 = Decal:Clone() | |
762 | decal2.Parent = sinkhole | |
763 | decal2.Face = "Bottom" | |
764 | decal2.Texture = "http://www.roblox.com/asset/?id=1217788749" | |
765 | coroutine.resume(coroutine.create(function(PART) | |
766 | for i = 1, waitt do | |
767 | Swait() | |
768 | if doesrotate == true then | |
769 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
770 | end | |
771 | if alwaysfade == true then | |
772 | decal.Transparency = decal.Transparency + (1/waitt) | |
773 | decal2.Transparency = decal.Transparency + (1/waitt) | |
774 | end | |
775 | if i > waitt-11 and (alwaysfade ~= true) then | |
776 | decal.Transparency = decal.Transparency + 0.1 | |
777 | decal2.Transparency = decal.Transparency + 0.1 | |
778 | end | |
779 | end | |
780 | sinkhole.Parent = nil | |
781 | end)) | |
782 | return sinkhole | |
783 | end | |
784 | ||
785 | function CreateMagicRingTilSize(cframe,size,waitt) | |
786 | for i = 1, size do | |
787 | CreateMagicCircle(i/5,false,0,3,cframe,true) | |
788 | Swait() | |
789 | end | |
790 | CreateMagicCircle(size/5,false,0,waitt,cframe,false) | |
791 | end | |
792 | ||
793 | --//=================================\\ | |
794 | --\\=================================// | |
795 | ||
796 | ||
797 | --//=================================\\ | |
798 | --|| WEAPON CREATION | |
799 | --\\=================================// | |
800 | ||
801 | if Player_Size ~= 1 then | |
802 | for _, v in pairs (Weapon:GetChildren()) do | |
803 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
804 | local p1 = v.Part1 | |
805 | v.Part1 = nil | |
806 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
807 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
808 | v.Part1 = p1 | |
809 | elseif v.ClassName == "Part" then | |
810 | for _, b in pairs (v:GetChildren()) do | |
811 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
812 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
813 | end | |
814 | end | |
815 | end | |
816 | end | |
817 | end | |
818 | ||
819 | for _, c in pairs(Weapon:GetChildren()) do | |
820 | if c.ClassName == "Part" then | |
821 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
822 | end | |
823 | end | |
824 | ||
825 | Weapon.Parent = Character | |
826 | ||
827 | Humanoid.Died:connect(function() | |
828 | ATTACK = true | |
829 | end) | |
830 | ||
831 | print(Class_Name.." loaded.") | |
832 | ||
833 | --//=================================\\ | |
834 | --\\=================================// | |
835 | ||
836 | ||
837 | ||
838 | ||
839 | ||
840 | --//=================================\\ | |
841 | --|| DAMAGE FUNCTIONS | |
842 | --\\=================================// | |
843 | ||
844 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
845 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
846 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
847 | local BODYGYRO = IT("BodyGyro", STATPART) | |
848 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
849 | BODYPOSITION.P = 2000 | |
850 | BODYPOSITION.D = 100 | |
851 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
852 | if LABELTYPE == "Normal" then | |
853 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
854 | elseif LABELTYPE == "Debuff" then | |
855 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
856 | elseif LABELTYPE == "Interruption" then | |
857 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
858 | end | |
859 | game:GetService("Debris"):AddItem(STATPART ,5) | |
860 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
861 | BILLBOARDGUI.Adornee = STATPART | |
862 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
863 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
864 | BILLBOARDGUI.AlwaysOnTop = false | |
865 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
866 | TEXTLABEL.BackgroundTransparency = 1 | |
867 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
868 | TEXTLABEL.Text = TEXT | |
869 | TEXTLABEL.Font = "SciFi" | |
870 | TEXTLABEL.FontSize="Size42" | |
871 | TEXTLABEL.TextColor3 = COLOR | |
872 | TEXTLABEL.TextStrokeTransparency = 1 | |
873 | TEXTLABEL.TextScaled = true | |
874 | TEXTLABEL.TextWrapped = true | |
875 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
876 | wait(0.2) | |
877 | for i=1, 5 do | |
878 | wait() | |
879 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
880 | end | |
881 | wait(1.2) | |
882 | for i=1, 5 do | |
883 | wait() | |
884 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
885 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
886 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
887 | end | |
888 | THEPART.Parent = nil | |
889 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
890 | end | |
891 | ||
892 | ||
893 | --//=================================\\ | |
894 | --|| DAMAGING | |
895 | --\\=================================// | |
896 | ||
897 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
898 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
899 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
900 | local dmg = math.random(min,max) | |
901 | if humanoid.Health > 0 then | |
902 | if beserk == true then | |
903 | humanoid.Health = 0 | |
904 | else | |
905 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
906 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
907 | if math.random(1,100) < critrate+1 then | |
908 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
909 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
910 | else | |
911 | humanoid.Health = humanoid.Health - dmg | |
912 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
913 | end | |
914 | local defence = Instance.new("BoolValue",hit.Parent) | |
915 | defence.Name = ("HitBy"..Player.Name) | |
916 | game:GetService("Debris"):AddItem(defence, 0.5) | |
917 | end | |
918 | end | |
919 | end | |
920 | end | |
921 | ||
922 | function killnearest(position,range,maxstrength) | |
923 | for i,v in ipairs(workspace:GetChildren()) do | |
924 | local body = v:GetChildren() | |
925 | for part = 1, #body do | |
926 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
927 | if(body[part].Position - position).Magnitude < range then | |
928 | if v.ClassName == "Model" then | |
929 | v:BreakJoints() | |
930 | end | |
931 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
932 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
933 | end | |
934 | end | |
935 | end | |
936 | if v.ClassName == "Part" then | |
937 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
938 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
939 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
940 | end | |
941 | end | |
942 | end | |
943 | end | |
944 | ||
945 | --//=================================\\ | |
946 | --|| ATTACK FUNCTIONS AND STUFF | |
947 | --\\=================================// | |
948 | ||
949 | function chatfunc(text,waitt) | |
950 | local chat = coroutine.wrap(function() | |
951 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
952 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
953 | end | |
954 | local naeeym2 = Instance.new("BillboardGui",Character) | |
955 | naeeym2.Size = UDim2.new(0,100,0,40) | |
956 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
957 | naeeym2.Adornee = Character.Head | |
958 | naeeym2.Name = "TalkingBillBoard" | |
959 | naeeym2.AlwaysOnTop = true | |
960 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
961 | tecks2.BackgroundTransparency = 1 | |
962 | tecks2.BorderSizePixel = 0 | |
963 | tecks2.Text = "" | |
964 | tecks2.Font = "Fantasy" | |
965 | tecks2.TextSize = 30 | |
966 | tecks2.TextStrokeTransparency = 1 | |
967 | tecks2.TextColor3 = Color3.new(255/255, 176/255, 0) | |
968 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
969 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
970 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
971 | tecks3.BackgroundTransparency = 1 | |
972 | tecks3.BorderSizePixel = 0 | |
973 | tecks3.Text = "" | |
974 | tecks3.Font = "Fantasy" | |
975 | tecks3.TextSize = 30 | |
976 | tecks3.TextStrokeTransparency = 1 | |
977 | tecks3.TextColor3 = Color3.new(255/255, 176/255, 0) | |
978 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
979 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
980 | for i = 1,string.len(text),1 do | |
981 | tecks2.Text = string.sub(text,1,i) | |
982 | tecks3.Text = string.sub(text,1,i) | |
983 | wait(0.01) | |
984 | end | |
985 | wait(waitt) | |
986 | naeeym2:Destroy() | |
987 | end) | |
988 | chat() | |
989 | end | |
990 | ||
991 | function turnto(pos,part) | |
992 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
993 | end | |
994 | ||
995 | function createfireball(size,enabled) | |
996 | local FIREBALL = IT("Part",Effects) | |
997 | FIREBALL.Shape = "Ball" | |
998 | FIREBALL.Size = VT(size,size,size) | |
999 | FIREBALL.Material = "Neon" | |
1000 | FIREBALL.BrickColor = BRICKC("Deep orange") | |
1001 | local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5) | |
1002 | return FIREBALL,PARTICLES | |
1003 | end | |
1004 | ||
1005 | function Fireball() | |
1006 | ATTACK = true | |
1007 | chatfunc("Sun...",100) | |
1008 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1009 | Swait() | |
1010 | turnto(Mouse.Hit.p,RootPart) | |
1011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
1012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1015 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1017 | end | |
1018 | local aimpos = Mouse.Hit.p | |
1019 | CreateSound(CIRCLESOUND, RightArm, 2, 1) | |
1020 | CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25) | |
1021 | chatfunc("Comet!",2) | |
1022 | local FIRE,PARTICLES = createfireball(3,true) | |
1023 | CreateSound(FIREBALL, FIRE, 2, 1) | |
1024 | FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0) | |
1025 | local bv = Instance.new("BodyVelocity") | |
1026 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1027 | bv.velocity = CF(FIRE.Position,aimpos).lookVector*50 | |
1028 | bv.Parent = FIRE | |
1029 | bv.Name = "MOVE" | |
1030 | local HIT = false | |
1031 | local harm = FIRE.Touched:Connect(function(hit) | |
1032 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1033 | HIT = true | |
1034 | coroutine.resume(coroutine.create(function() | |
1035 | FIRE.Anchored = true | |
1036 | FIRE.CanCollide = false | |
1037 | PARTICLES.Enabled = false | |
1038 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
1039 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85) | |
1040 | BURST:Emit(750) | |
1041 | killnearest(FIRE.Position,35,75) | |
1042 | for i = 1, 35 do | |
1043 | Swait() | |
1044 | FIRE.Size = FIRE.Size + VT(2,2,2) | |
1045 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
1046 | end | |
1047 | Swait(250) | |
1048 | FIRE:remove() | |
1049 | end)) | |
1050 | end | |
1051 | end) | |
1052 | ATTACK = false | |
1053 | end | |
1054 | ||
1055 | function SolarPunch() | |
1056 | ATTACK = true | |
1057 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1058 | Swait() | |
1059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1063 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1065 | end | |
1066 | local GRAB = nil | |
1067 | local HIT = false | |
1068 | local hitting = RightArm.Touched:connect(function(hit) | |
1069 | if GRAB == nil then | |
1070 | if hit.Parent:FindFirstChild("Humanoid") then | |
1071 | if hit.Parent.Humanoid.Health ~= 0 then | |
1072 | HIT = true | |
1073 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1074 | MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color) | |
1075 | GRAB.Anchored = true | |
1076 | CreateSound("131237241", GRAB, 3, 1) | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | end) | |
1081 | for i=0, 1, 0.1 / Animation_Speed do | |
1082 | Swait() | |
1083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
1084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
1085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1087 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1089 | if HIT == true then | |
1090 | break | |
1091 | end | |
1092 | end | |
1093 | hitting:disconnect() | |
1094 | if GRAB ~= nil then | |
1095 | Rooted = true | |
1096 | local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2) | |
1097 | turnto(RootPart.Position,GRAB) | |
1098 | RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
1099 | for i=0, 3, 0.1 / Animation_Speed*4 do | |
1100 | if GRAB ~= nil then | |
1101 | Swait() | |
1102 | turnto(GRAB.Position,RootPart) | |
1103 | turnto(RootPart.Position,GRAB) | |
1104 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8) | |
1105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8) | |
1106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1108 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8) | |
1109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8) | |
1110 | end | |
1111 | end | |
1112 | chatfunc("Solar...",100) | |
1113 | CreateSound(CIRCLESOUND, GRAB, 2, 1) | |
1114 | CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75) | |
1115 | BURST.Enabled = false | |
1116 | local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25) | |
1117 | for i=0, 1, 0.1 / Animation_Speed*6 do | |
1118 | if GRAB ~= nil then | |
1119 | Swait() | |
1120 | turnto(GRAB.Position,RootPart) | |
1121 | turnto(RootPart.Position,GRAB) | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1128 | end | |
1129 | end | |
1130 | chatfunc("Fist!",2) | |
1131 | if GRAB ~= nil then | |
1132 | CreateSound(EXPLOSION, GRAB, 10, 1) | |
1133 | BURST:Emit(300) | |
1134 | GRAB.Parent:BreakJoints() | |
1135 | Swait(150) | |
1136 | end | |
1137 | end | |
1138 | FIREHAND:ClearAllChildren() | |
1139 | GRAB = nil | |
1140 | Rooted = false | |
1141 | HIT = nil | |
1142 | ATTACK = false | |
1143 | end | |
1144 | ||
1145 | function SunEruption() | |
1146 | ATTACK = true | |
1147 | Rooted = true | |
1148 | chatfunc("Sun...",100) | |
1149 | for i=0, 1, 0.1 / Animation_Speed do | |
1150 | Swait() | |
1151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1155 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1157 | end | |
1158 | CreateSound(CIRCLESOUND, LeftLeg, 2, 1) | |
1159 | CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25) | |
1160 | chatfunc("Eruption!",2) | |
1161 | local Animation_Speed2 = Animation_Speed/8 | |
1162 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1163 | Swait() | |
1164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
1170 | end | |
1171 | RootPart.Anchored = true | |
1172 | local FIRE,PARTICLES = createfireball(6,false) | |
1173 | FIRE.CFrame = LeftLeg.CFrame | |
1174 | PARTICLES:remove() | |
1175 | CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false) | |
1176 | coroutine.resume(coroutine.create(function() | |
1177 | FIRE.Anchored = true | |
1178 | FIRE.CanCollide = false | |
1179 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
1180 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75) | |
1181 | BURST:Emit(750) | |
1182 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55) | |
1183 | BURST:Emit(750) | |
1184 | killnearest(FIRE.Position,45,75) | |
1185 | local mesh = IT("CylinderMesh",FIRE) | |
1186 | mesh.Scale = VT(1,10000,1) | |
1187 | for i = 1, 35 do | |
1188 | Swait() | |
1189 | FIRE.Size = FIRE.Size + VT(1,1,1) | |
1190 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
1191 | end | |
1192 | Swait(250) | |
1193 | FIRE:remove() | |
1194 | end)) | |
1195 | RootPart.Anchored = false | |
1196 | Rooted = false | |
1197 | ATTACK = false | |
1198 | end | |
1199 | ||
1200 | function SolarImpact() | |
1201 | ATTACK = true | |
1202 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1203 | Swait() | |
1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1210 | end | |
1211 | local GRAB = nil | |
1212 | local HIT = false | |
1213 | local hitting = RightArm.Touched:connect(function(hit) | |
1214 | if GRAB == nil then | |
1215 | if hit.Parent:FindFirstChild("Humanoid") then | |
1216 | if hit.Parent.Humanoid.Health ~= 0 then | |
1217 | HIT = true | |
1218 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1219 | MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color) | |
1220 | GRAB.Anchored = true | |
1221 | CreateSound("131237241", GRAB, 3, 1) | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | end) | |
1226 | for i=0, 1, 0.1 / Animation_Speed do | |
1227 | Swait() | |
1228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
1229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed) | |
1230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1232 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1234 | if HIT == true then | |
1235 | break | |
1236 | end | |
1237 | end | |
1238 | hitting:disconnect() | |
1239 | if GRAB ~= nil then | |
1240 | Rooted = true | |
1241 | turnto(RootPart.Position,GRAB) | |
1242 | RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
1243 | for i=0, 2, 0.1 / Animation_Speed do | |
1244 | Swait() | |
1245 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1249 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1251 | end | |
1252 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10) | |
1253 | CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange") | |
1254 | CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange") | |
1255 | local bv = Instance.new("BodyVelocity") | |
1256 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1257 | bv.velocity = Vector3.new(0,300,0) | |
1258 | bv.Parent = Torso | |
1259 | bv.Name = "DASH" | |
1260 | game:GetService("Debris"):AddItem(bv, 0.5) | |
1261 | coroutine.resume(coroutine.create(function() | |
1262 | for i=0, 2, 0.1 / Animation_Speed do | |
1263 | Swait() | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1270 | end | |
1271 | end)) | |
1272 | Swait(125) | |
1273 | UNANCHOR = false | |
1274 | RootPart.Anchored = true | |
1275 | chatfunc("Solar...",100) | |
1276 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1277 | Swait() | |
1278 | turnto(GRAB.Position,RootPart) | |
1279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1283 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1285 | --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1286 | end | |
1287 | local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15) | |
1288 | local A1 = IT("Attachment",Torso) | |
1289 | A1.Position = Vector3.new(0, 0.5, 0) | |
1290 | local A2 = IT("Attachment",Torso) | |
1291 | A2.Position = Vector3.new(0, -0.5, 0) | |
1292 | local Trail = IT("Trail",Torso) | |
1293 | Trail.LightEmission = 1 | |
1294 | Trail.FaceCamera = true | |
1295 | Trail.Texture = "rbxassetid://945758042" | |
1296 | Trail.Attachment0 = A1 | |
1297 | Trail.Attachment1 = A2 | |
1298 | Trail.Lifetime = 0.6 | |
1299 | Trail.MinLength = 0 | |
1300 | Trail.Transparency = NumberSequence.new(0) | |
1301 | Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color) | |
1302 | CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75) | |
1303 | Swait(30) | |
1304 | TRAIL.Enabled = false | |
1305 | for i=0, 3, 0.1 / Animation_Speed do | |
1306 | turnto(GRAB.Position,RootPart) | |
1307 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1310 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1311 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1312 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1313 | end | |
1314 | RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
1315 | chatfunc("Impact!",2) | |
1316 | CreateSound(EXPLOSION, Torso, 10, 1) | |
1317 | killnearest(Torso.Position,5,0) | |
1318 | local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25) | |
1319 | BURST:Emit(750) | |
1320 | Swait(150) | |
1321 | Trail:remove() | |
1322 | BURST:remove() | |
1323 | UNANCHOR = true | |
1324 | TRAIL:remove() | |
1325 | end | |
1326 | FIREHAND:ClearAllChildren() | |
1327 | GRAB = nil | |
1328 | Rooted = false | |
1329 | HIT = nil | |
1330 | ATTACK = false | |
1331 | end | |
1332 | ||
1333 | function SolarDemise() | |
1334 | Rooted = true | |
1335 | for i=0, 2, 0.1 / Animation_Speed do | |
1336 | Swait() | |
1337 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1341 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1343 | end | |
1344 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10) | |
1345 | CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange") | |
1346 | CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange") | |
1347 | local bv = Instance.new("BodyVelocity") | |
1348 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1349 | bv.velocity = Vector3.new(0,300,0) | |
1350 | bv.Parent = Torso | |
1351 | bv.Name = "DASH" | |
1352 | game:GetService("Debris"):AddItem(bv, 0.5) | |
1353 | Swait(125) | |
1354 | ATTACK = true | |
1355 | UNANCHOR = false | |
1356 | RootPart.Anchored = true | |
1357 | for i=0, 1, 0.1 / Animation_Speed do | |
1358 | Swait() | |
1359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1363 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1365 | end | |
1366 | chatfunc("SOLAR...",500) | |
1367 | CreateSound(CIRCLESOUND, Effects, 10, 0.5) | |
1368 | local Animation_Speed2 = Animation_Speed/8 | |
1369 | CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750) | |
1370 | chatfunc("FLARES!",5) | |
1371 | for i = 1, 35 do | |
1372 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1373 | Swait() | |
1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1380 | end | |
1381 | local FIRE,PARTICLES = createfireball(7,true) | |
1382 | CreateSound(FIREBALL, FIRE, 2, 1) | |
1383 | FIRE.CFrame = RootPart.CFrame*CF(0,-7,0) | |
1384 | local bv = Instance.new("BodyVelocity") | |
1385 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1386 | bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350 | |
1387 | bv.Parent = FIRE | |
1388 | bv.Name = "MOVE" | |
1389 | local HIT = false | |
1390 | local harm = FIRE.Touched:Connect(function(hit) | |
1391 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1392 | HIT = true | |
1393 | coroutine.resume(coroutine.create(function() | |
1394 | FIRE.Anchored = true | |
1395 | FIRE.CanCollide = false | |
1396 | PARTICLES.Enabled = false | |
1397 | CreateSound(EXPLOSION, FIRE, 10, 1) | |
1398 | local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145) | |
1399 | BURST:Emit(750) | |
1400 | killnearest(FIRE.Position,65,75) | |
1401 | for i = 1, 35 do | |
1402 | Swait() | |
1403 | FIRE.Size = FIRE.Size + VT(3,3,3) | |
1404 | FIRE.Transparency = FIRE.Transparency + (1/35) | |
1405 | end | |
1406 | Swait(250) | |
1407 | FIRE:remove() | |
1408 | end)) | |
1409 | end | |
1410 | end) | |
1411 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1412 | Swait() | |
1413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1417 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
1419 | end | |
1420 | end | |
1421 | UNANCHOR = true | |
1422 | ATTACK = false | |
1423 | Rooted = false | |
1424 | --ATTACK = false | |
1425 | end | |
1426 | ||
1427 | --//=================================\\ | |
1428 | --|| ASSIGN THINGS TO KEYS | |
1429 | --\\=================================// | |
1430 | ||
1431 | Humanoid.Changed:connect(function(Jump) | |
1432 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1433 | Humanoid.Jump = false | |
1434 | end | |
1435 | end) | |
1436 | ||
1437 | function MouseDown(Mouse) | |
1438 | if ATTACK == false then | |
1439 | end | |
1440 | end | |
1441 | ||
1442 | function MouseUp(Mouse) | |
1443 | HOLD = false | |
1444 | end | |
1445 | ||
1446 | function KeyDown(Key) | |
1447 | if Rooted == false then | |
1448 | if Key == "q" and ATTACK == false then | |
1449 | Fireball() | |
1450 | end | |
1451 | ||
1452 | if Key == "e" and ATTACK == false then | |
1453 | SolarPunch() | |
1454 | end | |
1455 | ||
1456 | if Key == "r" and ATTACK == false then | |
1457 | SunEruption() | |
1458 | end | |
1459 | ||
1460 | if Key == "f" and ATTACK == false then | |
1461 | SolarImpact() | |
1462 | end | |
1463 | ||
1464 | if Key == "x" and ATTACK == false then | |
1465 | SolarDemise() | |
1466 | end | |
1467 | ||
1468 | if Key == "7" and ATTACK == false then | |
1469 | CreateSound("907333294", Head, 5, 1.1) | |
1470 | end | |
1471 | ||
1472 | if Key == "8" and ATTACK == false then | |
1473 | CreateSound("907333406", Head, 5, 1.1) | |
1474 | end | |
1475 | ||
1476 | if Key == "9" and ATTACK == false then | |
1477 | CreateSound("907329293", Head, 5, 1.1) | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | ||
1482 | function KeyUp(Key) | |
1483 | end | |
1484 | ||
1485 | Mouse.Button1Down:connect(function(NEWKEY) | |
1486 | MouseDown(NEWKEY) | |
1487 | end) | |
1488 | Mouse.Button1Up:connect(function(NEWKEY) | |
1489 | MouseUp(NEWKEY) | |
1490 | end) | |
1491 | Mouse.KeyDown:connect(function(NEWKEY) | |
1492 | KeyDown(NEWKEY) | |
1493 | end) | |
1494 | Mouse.KeyUp:connect(function(NEWKEY) | |
1495 | KeyUp(NEWKEY) | |
1496 | end) | |
1497 | ||
1498 | --//=================================\\ | |
1499 | --\\=================================// | |
1500 | ||
1501 | ||
1502 | function unanchor() | |
1503 | if UNANCHOR == true then | |
1504 | g = Character:GetChildren() | |
1505 | for i = 1, #g do | |
1506 | if g[i].ClassName == "Part" then | |
1507 | g[i].Anchored = false | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | ||
1513 | ||
1514 | --//=================================\\ | |
1515 | --|| WRAP THE WHOLE SCRIPT UP | |
1516 | --\\=================================// | |
1517 | ||
1518 | Humanoid.Changed:connect(function(Jump) | |
1519 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1520 | Humanoid.Jump = false | |
1521 | end | |
1522 | end) | |
1523 | ||
1524 | ANIMATE.Parent = nil | |
1525 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1526 | IDLEANIMATION:Play() | |
1527 | Rooted = false | |
1528 | ||
1529 | local eye = IT("Part",Weapon) | |
1530 | eye.Size = VT(0.2,0.2,0.2) | |
1531 | eye.Shape = "Ball" | |
1532 | eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55) | |
1533 | eye.Material = "Neon" | |
1534 | eye.BrickColor = BRICKC("Deep orange") | |
1535 | weldBetween(Head,eye) | |
1536 | CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0) | |
1537 | ||
1538 | local eye = IT("Part",Weapon) | |
1539 | eye.Size = VT(0.15,0.15,0.15) | |
1540 | eye.Shape = "Ball" | |
1541 | eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55) | |
1542 | eye.BrickColor = BRICKC("Black") | |
1543 | weldBetween(Head,eye) | |
1544 | ||
1545 | while true do | |
1546 | Swait() | |
1547 | SINE = SINE + CHANGE | |
1548 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1549 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1550 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1551 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1552 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1553 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1554 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1555 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1556 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1557 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1558 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1559 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1560 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1561 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1562 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1563 | end | |
1564 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1565 | ANIM = "Jump" | |
1566 | if ATTACK == false then | |
1567 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1571 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1573 | end | |
1574 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1575 | ANIM = "Fall" | |
1576 | if ATTACK == false then | |
1577 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1580 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1581 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1583 | end | |
1584 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1585 | ANIM = "Idle" | |
1586 | if ATTACK == false then | |
1587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1588 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1589 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1590 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1591 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1592 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1593 | end | |
1594 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1595 | ANIM = "Walk" | |
1596 | WALK = WALK + 1 / Animation_Speed | |
1597 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1598 | WALK = 0 | |
1599 | if WALKINGANIM == true then | |
1600 | WALKINGANIM = false | |
1601 | elseif WALKINGANIM == false then | |
1602 | WALKINGANIM = true | |
1603 | end | |
1604 | end | |
1605 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1606 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1607 | if ATTACK == false then | |
1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1614 | end | |
1615 | end | |
1616 | if #Effects2>0 then | |
1617 | for e=1,#Effects2 do | |
1618 | if Effects2[e]~=nil then | |
1619 | local Thing=Effects2[e] | |
1620 | if Thing~=nil then | |
1621 | local Part=Thing[1] | |
1622 | local Mode=Thing[2] | |
1623 | local Delay=Thing[3] | |
1624 | local IncX=Thing[4] | |
1625 | local IncY=Thing[5] | |
1626 | local IncZ=Thing[6] | |
1627 | local Part2=Thing[8] | |
1628 | if Thing[1].Transparency<=1 then | |
1629 | if Thing[2]=="Block1" then | |
1630 | Thing[1].CFrame=Thing[1].CFrame | |
1631 | Mesh=Thing[1].Mesh | |
1632 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1633 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1634 | elseif Thing[2]=="Cylinder" then | |
1635 | Mesh=Thing[1].Mesh | |
1636 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1637 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1638 | elseif Thing[2]=="Blood" then | |
1639 | Mesh=Thing[7] | |
1640 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1641 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1642 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1643 | elseif Thing[2]=="Elec" then | |
1644 | Mesh=Thing[1].Mesh | |
1645 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1646 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1647 | elseif Thing[2]=="Disappear" then | |
1648 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1649 | end | |
1650 | else | |
1651 | Part.Parent=nil | |
1652 | table.remove(Effects2,e) | |
1653 | end | |
1654 | end | |
1655 | end | |
1656 | end | |
1657 | end | |
1658 | unanchor() | |
1659 | Humanoid.MaxHealth = "inf" | |
1660 | Humanoid.Health = "inf" | |
1661 | if Rooted == false then | |
1662 | Disable_Jump = false | |
1663 | Humanoid.WalkSpeed = Speed | |
1664 | elseif Rooted == true then | |
1665 | Disable_Jump = true | |
1666 | Humanoid.WalkSpeed = 0 | |
1667 | end | |
1668 | if Head:FindFirstChild("face") then | |
1669 | Head.face:remove() | |
1670 | end | |
1671 | end | |
1672 | ||
1673 | --//=================================\\ | |
1674 | --\\=================================// | |
1675 | ||
1676 | ||
1677 | ||
1678 | ||
1679 | ||
1680 | --//====================================================\\-- | |
1681 | --|| END OF SCRIPT | |
1682 | --\\====================================================//-- |