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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | --//=================================================================\\-- | |
305 | --|| CREATED BY SHACKLUSTER | EDITED BY maximum442 AND SHYIME | |
306 | --\\=================================================================//-- | |
307 | ||
308 | wait(0.2) | |
309 | ||
310 | Player = game:GetService("Players").LocalPlayer | |
311 | PlayerGui = Player.PlayerGui | |
312 | Cam = workspace.CurrentCamera | |
313 | Backpack = Player.Backpack | |
314 | Character = Player.Character | |
315 | Humanoid = Character.Humanoid | |
316 | Mouse = Player:GetMouse() | |
317 | RootPart = Character["HumanoidRootPart"] | |
318 | Torso = Character["Torso"] | |
319 | Head = Character["Head"] | |
320 | RightArm = Character["Right Arm"] | |
321 | LeftArm = Character["Left Arm"] | |
322 | RightLeg = Character["Right Leg"] | |
323 | LeftLeg = Character["Left Leg"] | |
324 | RootJoint = RootPart["RootJoint"] | |
325 | Neck = Torso["Neck"] | |
326 | RightShoulder = Torso["Right Shoulder"] | |
327 | LeftShoulder = Torso["Left Shoulder"] | |
328 | RightHip = Torso["Right Hip"] | |
329 | LeftHip = Torso["Left Hip"] | |
330 | SIZE = 1 | |
331 | ||
332 | IT = Instance.new | |
333 | CF = CFrame.new | |
334 | VT = Vector3.new | |
335 | RAD = math.rad | |
336 | C3 = Color3.new | |
337 | UD2 = UDim2.new | |
338 | BRICKC = BrickColor.new | |
339 | ANGLES = CFrame.Angles | |
340 | EULER = CFrame.fromEulerAnglesXYZ | |
341 | COS = math.cos | |
342 | ACOS = math.acos | |
343 | SIN = math.sin | |
344 | ASIN = math.asin | |
345 | ABS = math.abs | |
346 | MRANDOM = math.random | |
347 | FLOOR = math.floor | |
348 | ||
349 | --//=================================\\ | |
350 | --|| USEFUL VALUES | |
351 | --\\=================================// | |
352 | ||
353 | Animation_Speed = 3 | |
354 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
355 | local Speed = 20 | |
356 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
357 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
358 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
359 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
360 | local DAMAGEMULTIPLIER = 1 | |
361 | local ANIM = "Idle" | |
362 | local ATTACK = false | |
363 | local EQUIPPED = false | |
364 | local HOLD = false | |
365 | local COMBO = 1 | |
366 | local Rooted = false | |
367 | local SINE = 0 | |
368 | local KEYHOLD = false | |
369 | local CHANGE = 2 / Animation_Speed | |
370 | local WALKINGANIM = false | |
371 | local VALUE1 = false | |
372 | local VALUE2 = false | |
373 | local ROBLOXIDLEANIMATION = IT("Animation") | |
374 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
375 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
376 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
377 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
378 | WEAPONGUI.Name = "Weapon GUI" | |
379 | local Effects = IT("Folder", Character) | |
380 | Effects.Name = "Effects" | |
381 | local ANIMATOR = Humanoid.Animator | |
382 | local ANIMATE = Character.Animate | |
383 | local UNANCHOR = true | |
384 | local GHOSTS = {} | |
385 | ANIMATE:remove() | |
386 | Character.Archivable = true | |
387 | script.Parent = WEAPONGUI | |
388 | local GHOSTBASE = Character:Clone() | |
389 | GHOSTBASE.Parent = nil | |
390 | GHOSTBASE.Name = "Shingo" | |
391 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
392 | if c.ClassName == "Part" and c.Transparency < 1 then | |
393 | c.Color = C3(0,0,0) | |
394 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
395 | c:remove() | |
396 | end | |
397 | end | |
398 | end | |
399 | local sick = Instance.new("Sound",Torso) | |
400 | sick.SoundId = "rbxassetid://262950484" | |
401 | sick.Looped = true | |
402 | sick.Pitch = 1 | |
403 | sick.Volume = 3 | |
404 | sick:Play() | |
405 | local Effects = IT("Folder", Character) | |
406 | Effects.Name = "Effects" | |
407 | Character.Archivable = false | |
408 | ||
409 | --//=================================\\ | |
410 | --\\=================================// | |
411 | ||
412 | local Player = game:service'Players'.LocalPlayer | |
413 | repeat wait() until Player.Character | |
414 | local Character = Player.Character | |
415 | local Char, Plr = Character, Player | |
416 | local Mouse = Player:GetMouse() | |
417 | ||
418 | ||
419 | ||
420 | local Char = Plr.Character | |
421 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
422 | local RArm = Char["Right Arm"] | |
423 | local LArm = Char["Left Arm"] | |
424 | local RLeg = Char["Right Leg"] | |
425 | local LLeg = Char["Left Leg"] | |
426 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
427 | local Torso = Char.Torso | |
428 | local Head = Char.Head | |
429 | ||
430 | Player = game.Players.LocalPlayer | |
431 | Character = Player.Character | |
432 | local txt = Instance.new("BillboardGui", Character) | |
433 | txt.Adornee = Character.Head | |
434 | txt.Name = "_status" | |
435 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
436 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
437 | local text = Instance.new("TextLabel", txt) | |
438 | text.Size = UDim2.new(10, 0, 7, 0) | |
439 | text.FontSize = "Size24" | |
440 | text.TextScaled = true | |
441 | text.TextTransparency = 0 | |
442 | text.BackgroundTransparency = 1 | |
443 | text.TextTransparency = 0 | |
444 | text.TextStrokeTransparency = 0 | |
445 | text.Font = "SciFi" | |
446 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
447 | text.Text = "" | |
448 | ||
449 | ||
450 | ||
451 | local face = Head:FindFirstChild'face' | |
452 | if(not face)then | |
453 | NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"}) | |
454 | else | |
455 | face.Texture = "rbxassetid://1281412824" | |
456 | end | |
457 | ||
458 | --//=================================\\ | |
459 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
460 | --\\=================================// | |
461 | ||
462 | ArtificialHB = Instance.new("BindableEvent", script) | |
463 | ArtificialHB.Name = "ArtificialHB" | |
464 | ||
465 | script:WaitForChild("ArtificialHB") | |
466 | ||
467 | frame = Frame_Speed | |
468 | tf = 0 | |
469 | allowframeloss = false | |
470 | tossremainder = false | |
471 | lastframe = tick() | |
472 | script.ArtificialHB:Fire() | |
473 | ||
474 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
475 | tf = tf + s | |
476 | if tf >= frame then | |
477 | if allowframeloss then | |
478 | script.ArtificialHB:Fire() | |
479 | lastframe = tick() | |
480 | else | |
481 | for i = 1, math.floor(tf / frame) do | |
482 | script.ArtificialHB:Fire() | |
483 | end | |
484 | lastframe = tick() | |
485 | end | |
486 | if tossremainder then | |
487 | tf = 0 | |
488 | else | |
489 | tf = tf - frame * math.floor(tf / frame) | |
490 | end | |
491 | end | |
492 | end) | |
493 | ||
494 | --//=================================\\ | |
495 | --\\=================================// | |
496 | Player_Name = game.Players.LocalPlayer.Name | |
497 | Player = game.Players.LocalPlayer | |
498 | Character = Player.Character | |
499 | local txt = Instance.new("BillboardGui", Character) | |
500 | txt.Adornee = Character.Head | |
501 | txt.Name = "_status" | |
502 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
503 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
504 | local text = Instance.new("TextLabel", txt) | |
505 | text.Size = UDim2.new(10, 0, 7, 0) | |
506 | text.FontSize = "Size24" | |
507 | text.TextScaled = true | |
508 | text.TextTransparency = 0 | |
509 | text.BackgroundTransparency = 1 | |
510 | text.TextTransparency = 0 | |
511 | text.TextStrokeTransparency = 0 | |
512 | text.Font = "Antique" | |
513 | text.TextStrokeColor3 = BrickColor.new("Magenta").Color | |
514 | text.Text = Player_Name.. " The King Of InSaNiTY" | |
515 | ||
516 | - | Player.Chatted:connect(chat) |
516 | + | |
517 | warn("We're still updating it") | |
518 | warn("So if there is some problem contact me(maximum)") | |
519 | warn("Frosty's discord is Frosty#2229") | |
520 | warn("SHYIME's Discord is shimi#9518") | |
521 | --//=================================\\ | |
522 | --|| SOME FUNCTIONS | |
523 | --\\=================================// | |
524 | ||
525 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
526 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
527 | end | |
528 | ||
529 | function PositiveAngle(NUMBER) | |
530 | if NUMBER >= 0 then | |
531 | NUMBER = 0 | |
532 | end | |
533 | return NUMBER | |
534 | end | |
535 | ||
536 | function NegativeAngle(NUMBER) | |
537 | if NUMBER <= 0 then | |
538 | NUMBER = 0 | |
539 | end | |
540 | return NUMBER | |
541 | end | |
542 | ||
543 | function Swait(NUMBER) | |
544 | if NUMBER == 0 or NUMBER == nil then | |
545 | ArtificialHB.Event:wait() | |
546 | else | |
547 | for i = 1, NUMBER do | |
548 | ArtificialHB.Event:wait() | |
549 | end | |
550 | end | |
551 | end | |
552 | ||
553 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
554 | local NEWMESH = IT(MESH) | |
555 | if MESH == "SpecialMesh" then | |
556 | NEWMESH.MeshType = MESHTYPE | |
557 | if MESHID ~= "nil" and MESHID ~= "" then | |
558 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
559 | end | |
560 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
561 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
562 | end | |
563 | end | |
564 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
565 | NEWMESH.Scale = SCALE | |
566 | NEWMESH.Parent = PARENT | |
567 | return NEWMESH | |
568 | end | |
569 | ||
570 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
571 | local NEWPART = IT("Part") | |
572 | NEWPART.formFactor = FORMFACTOR | |
573 | NEWPART.Reflectance = REFLECTANCE | |
574 | NEWPART.Transparency = TRANSPARENCY | |
575 | NEWPART.CanCollide = false | |
576 | NEWPART.Locked = true | |
577 | NEWPART.Anchored = true | |
578 | if ANCHOR == false then | |
579 | NEWPART.Anchored = false | |
580 | end | |
581 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
582 | NEWPART.Name = NAME | |
583 | NEWPART.Size = SIZE | |
584 | NEWPART.Position = Torso.Position | |
585 | NEWPART.Material = MATERIAL | |
586 | NEWPART:BreakJoints() | |
587 | NEWPART.Parent = PARENT | |
588 | return NEWPART | |
589 | end | |
590 | ||
591 | local function weldBetween(a, b) | |
592 | local weldd = Instance.new("ManualWeld") | |
593 | weldd.Part0 = a | |
594 | weldd.Part1 = b | |
595 | weldd.C0 = CFrame.new() | |
596 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
597 | weldd.Parent = a | |
598 | return weldd | |
599 | end | |
600 | ||
601 | ||
602 | function QuaternionFromCFrame(cf) | |
603 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
604 | local trace = m00 + m11 + m22 | |
605 | if trace > 0 then | |
606 | local s = math.sqrt(1 + trace) | |
607 | local recip = 0.5 / s | |
608 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
609 | else | |
610 | local i = 0 | |
611 | if m11 > m00 then | |
612 | i = 1 | |
613 | end | |
614 | if m22 > (i == 0 and m00 or m11) then | |
615 | i = 2 | |
616 | end | |
617 | if i == 0 then | |
618 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
619 | local recip = 0.5 / s | |
620 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
621 | elseif i == 1 then | |
622 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
623 | local recip = 0.5 / s | |
624 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
625 | elseif i == 2 then | |
626 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
627 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
628 | end | |
629 | end | |
630 | end | |
631 | ||
632 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
633 | local xs, ys, zs = x + x, y + y, z + z | |
634 | local wx, wy, wz = w * xs, w * ys, w * zs | |
635 | local xx = x * xs | |
636 | local xy = x * ys | |
637 | local xz = x * zs | |
638 | local yy = y * ys | |
639 | local yz = y * zs | |
640 | local zz = z * zs | |
641 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
642 | end | |
643 | ||
644 | function QuaternionSlerp(a, b, t) | |
645 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
646 | local startInterp, finishInterp; | |
647 | if cosTheta >= 0.0001 then | |
648 | if (1 - cosTheta) > 0.0001 then | |
649 | local theta = ACOS(cosTheta) | |
650 | local invSinTheta = 1 / SIN(theta) | |
651 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
652 | finishInterp = SIN(t * theta) * invSinTheta | |
653 | else | |
654 | startInterp = 1 - t | |
655 | finishInterp = t | |
656 | end | |
657 | else | |
658 | if (1 + cosTheta) > 0.0001 then | |
659 | local theta = ACOS(-cosTheta) | |
660 | local invSinTheta = 1 / SIN(theta) | |
661 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
662 | finishInterp = SIN(t * theta) * invSinTheta | |
663 | else | |
664 | startInterp = t - 1 | |
665 | finishInterp = t | |
666 | end | |
667 | end | |
668 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
669 | end | |
670 | ||
671 | function Clerp(a, b, t) | |
672 | local qa = {QuaternionFromCFrame(a)} | |
673 | local qb = {QuaternionFromCFrame(b)} | |
674 | local ax, ay, az = a.x, a.y, a.z | |
675 | local bx, by, bz = b.x, b.y, b.z | |
676 | local _t = 1 - t | |
677 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
678 | end | |
679 | ||
680 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
681 | local frame = IT("Frame") | |
682 | frame.BackgroundTransparency = TRANSPARENCY | |
683 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
684 | frame.Position = POSITION | |
685 | frame.Size = SIZE | |
686 | frame.BackgroundColor3 = COLOR | |
687 | frame.BorderColor3 = BORDERCOLOR | |
688 | frame.Name = NAME | |
689 | frame.Parent = PARENT | |
690 | return frame | |
691 | end | |
692 | ||
693 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
694 | local label = IT("TextLabel") | |
695 | label.BackgroundTransparency = 1 | |
696 | label.Size = UD2(1, 0, 1, 0) | |
697 | label.Position = UD2(0, 0, 0, 0) | |
698 | label.TextColor3 = TEXTCOLOR | |
699 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
700 | label.TextTransparency = TRANSPARENCY | |
701 | label.FontSize = TEXTFONTSIZE | |
702 | label.Font = TEXTFONT | |
703 | label.BorderSizePixel = BORDERSIZEPIXEL | |
704 | label.TextScaled = false | |
705 | label.Text = TEXT | |
706 | label.Name = NAME | |
707 | label.Parent = PARENT | |
708 | return label | |
709 | end | |
710 | ||
711 | function NoOutlines(PART) | |
712 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
713 | end | |
714 | ||
715 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
716 | local NEWWELD = IT(TYPE) | |
717 | NEWWELD.Part0 = PART0 | |
718 | NEWWELD.Part1 = PART1 | |
719 | NEWWELD.C0 = C0 | |
720 | NEWWELD.C1 = C1 | |
721 | NEWWELD.Parent = PARENT | |
722 | return NEWWELD | |
723 | end | |
724 | ||
725 | local S = IT("Sound") | |
726 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
727 | local NEWSOUND = nil | |
728 | coroutine.resume(coroutine.create(function() | |
729 | NEWSOUND = S:Clone() | |
730 | NEWSOUND.Parent = PARENT | |
731 | NEWSOUND.Volume = VOLUME | |
732 | NEWSOUND.Pitch = PITCH | |
733 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
734 | NEWSOUND:play() | |
735 | if DOESLOOP == true then | |
736 | NEWSOUND.Looped = true | |
737 | else | |
738 | repeat wait(1) until NEWSOUND.Playing == false | |
739 | NEWSOUND:remove() | |
740 | end | |
741 | end)) | |
742 | return NEWSOUND | |
743 | end | |
744 | ||
745 | function CFrameFromTopBack(at, top, back) | |
746 | local right = top:Cross(back) | |
747 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
748 | end | |
749 | ||
750 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
751 | function WACKYEFFECT(Table) | |
752 | local TYPE = (Table.EffectType or "Sphere") | |
753 | local SIZE = (Table.Size or VT(1,1,1)) | |
754 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
755 | local TRANSPARENCY = (Table.Transparency or 0) | |
756 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
757 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
758 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
759 | local ROTATION1 = (Table.RotationX or 0) | |
760 | local ROTATION2 = (Table.RotationY or 0) | |
761 | local ROTATION3 = (Table.RotationZ or 0) | |
762 | local MATERIAL = (Table.Material or "Neon") | |
763 | local COLOR = (Table.Color or C3(0,0,0)) | |
764 | local TIME = (Table.Time or 45) | |
765 | local SOUNDID = (Table.SoundID or nil) | |
766 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
767 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
768 | coroutine.resume(coroutine.create(function() | |
769 | local PLAYSSOUND = false | |
770 | local SOUND = nil | |
771 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
772 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
773 | PLAYSSOUND = true | |
774 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
775 | end | |
776 | EFFECT.Color = COLOR | |
777 | local MSH = nil | |
778 | if TYPE == "Sphere" then | |
779 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
780 | elseif TYPE == "Block" then | |
781 | MSH = IT("BlockMesh",EFFECT) | |
782 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
783 | elseif TYPE == "Wave" then | |
784 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
785 | elseif TYPE == "Ring" then | |
786 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
787 | elseif TYPE == "Slash" then | |
788 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
789 | elseif TYPE == "Round Slash" then | |
790 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
791 | elseif TYPE == "Swirl" then | |
792 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
793 | elseif TYPE == "Skull" then | |
794 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
795 | elseif TYPE == "Crystal" then | |
796 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
797 | end | |
798 | if MSH ~= nil then | |
799 | local MOVESPEED = nil | |
800 | if MOVEDIRECTION ~= nil then | |
801 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
802 | end | |
803 | local GROWTH = SIZE - ENDSIZE | |
804 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
805 | if TYPE == "Block" then | |
806 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
807 | else | |
808 | EFFECT.CFrame = CFRAME | |
809 | end | |
810 | for LOOP = 1, TIME+1 do | |
811 | Swait() | |
812 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
813 | if TYPE == "Wave" then | |
814 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
815 | end | |
816 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
817 | if TYPE == "Block" then | |
818 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
819 | else | |
820 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
821 | end | |
822 | if MOVEDIRECTION ~= nil then | |
823 | local ORI = EFFECT.Orientation | |
824 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
825 | EFFECT.Orientation = ORI | |
826 | end | |
827 | end | |
828 | if PLAYSSOUND == false then | |
829 | EFFECT:remove() | |
830 | else | |
831 | SOUND.Stopped:Connect(function() | |
832 | EFFECT:remove() | |
833 | end) | |
834 | end | |
835 | else | |
836 | if PLAYSSOUND == false then | |
837 | EFFECT:remove() | |
838 | else | |
839 | repeat Swait() until SOUND.Playing == false | |
840 | EFFECT:remove() | |
841 | end | |
842 | end | |
843 | end)) | |
844 | end | |
845 | ||
846 | function MakeForm(PART,TYPE) | |
847 | if TYPE == "Cyl" then | |
848 | local MSH = IT("CylinderMesh",PART) | |
849 | elseif TYPE == "Ball" then | |
850 | local MSH = IT("SpecialMesh",PART) | |
851 | MSH.MeshType = "Sphere" | |
852 | elseif TYPE == "Wedge" then | |
853 | local MSH = IT("SpecialMesh",PART) | |
854 | MSH.MeshType = "Wedge" | |
855 | end | |
856 | end | |
857 | ||
858 | Debris = game:GetService("Debris") | |
859 | ||
860 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
861 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
862 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
863 | end | |
864 | ||
865 | function Kill(Char) | |
866 | local NewCharacter = IT("Model",Effects) | |
867 | NewCharacter.Name = "rekt player" | |
868 | for _, c in pairs(Char:GetDescendants()) do | |
869 | if c:IsA("BasePart") and c.Transparency == 0 then | |
870 | if c.Parent == Char then | |
871 | getbloody(c,5) | |
872 | end | |
873 | c:BreakJoints() | |
874 | c.Material = "Glass" | |
875 | c.Color = C3(0,0,0) | |
876 | c.CanCollide = false | |
877 | c.Transparency = 0.005 | |
878 | if c:FindFirstChildOfClass("SpecialMesh") then | |
879 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
880 | end | |
881 | if c.Name == "Head" then | |
882 | c:ClearAllChildren() | |
883 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
884 | end | |
885 | if c.ClassName == "MeshPart" then | |
886 | c.TextureID = "" | |
887 | end | |
888 | if c:FindFirstChildOfClass("BodyPosition") then | |
889 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
890 | end | |
891 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
892 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
893 | end | |
894 | c.Parent = NewCharacter | |
895 | c.Name = "DeadPart" | |
896 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
897 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
898 | end | |
899 | end | |
900 | Char:remove() | |
901 | Debris:AddItem(NewCharacter,5) | |
902 | end | |
903 | ||
904 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
905 | local CHILDREN = workspace:GetDescendants() | |
906 | for index, CHILD in pairs(CHILDREN) do | |
907 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
908 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
909 | if HUM then | |
910 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
911 | if TORSO then | |
912 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
913 | if BRUTAL == true then | |
914 | Kill(CHILD) | |
915 | else | |
916 | CHILD:BreakJoints() | |
917 | end | |
918 | end | |
919 | end | |
920 | end | |
921 | end | |
922 | end | |
923 | end | |
924 | ||
925 | function Morning_Star() | |
926 | ATTACK = true | |
927 | Rooted = true | |
928 | for i=0, 1, 0.1 / Animation_Speed do | |
929 | Swait() | |
930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
936 | end | |
937 | coroutine.resume(coroutine.create(function() | |
938 | local POS = Mouse.Hit.p | |
939 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0)) | |
940 | MakeForm(RAY,"Cyl") | |
941 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0)) | |
942 | MakeForm(SPHERE,"Ball") | |
943 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
944 | MakeForm(SHIELD,"Ball") | |
945 | SHIELD.CFrame = CF(POS) | |
946 | RAY.CFrame = CF(POS) | |
947 | SPHERE.CFrame = CF(POS) | |
948 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
949 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
950 | for i = 1, 200 do | |
951 | Swait() | |
952 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
953 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
954 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
955 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
956 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
957 | end | |
958 | for i = 1, 45 do | |
959 | Swait() | |
960 | RAY.Transparency = RAY.Transparency + 1/45 | |
961 | SPHERE.Transparency = RAY.Transparency | |
962 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
963 | end | |
964 | RAY:remove() | |
965 | SHIELD:remove() | |
966 | SPHERE:remove() | |
967 | end)) | |
968 | for i=0, 1, 0.1 / Animation_Speed do | |
969 | Swait() | |
970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | end | |
977 | ATTACK = false | |
978 | Rooted = false | |
979 | end | |
980 | ||
981 | function Prison_Key() | |
982 | if Mouse.Target ~= nil then | |
983 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
984 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
985 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
986 | local GYRO = IT("BodyGyro",RootPart) | |
987 | GYRO.D = 750 | |
988 | GYRO.P = 20000 | |
989 | GYRO.MaxTorque = VT(0,40000000,0) | |
990 | local grav = Instance.new("BodyPosition",TORSO) | |
991 | grav.D = 15 | |
992 | grav.P = 20000 | |
993 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
994 | grav.position = TORSO.Position | |
995 | local GYRO2 = IT("BodyGyro",TORSO) | |
996 | GYRO2.D = 750 | |
997 | GYRO2.P = 20000 | |
998 | GYRO2.MaxTorque = VT(0,40000000,0) | |
999 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1000 | grav.Name = "Jail" | |
1001 | local LOCKPARTS = {} | |
1002 | ATTACK = true | |
1003 | Rooted = false | |
1004 | local LOCK = IT("Model",Effects) | |
1005 | LOCK.Name = "Lock" | |
1006 | local LOCK2 = IT("Model",LOCK) | |
1007 | LOCK2.Name = "Metal" | |
1008 | --CREATE LOCK-- | |
1009 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1)) | |
1010 | LOCK.PrimaryPart = BASE | |
1011 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1012 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3)) | |
1013 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1014 | MakeForm(PRT,"Cyl") | |
1015 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
1016 | PRT.Color = C3(0,0,0) | |
1017 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1018 | MakeForm(PRT,"Cyl") | |
1019 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
1020 | PRT.Color = C3(0,0,0) | |
1021 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1022 | for i = 1, 45 do | |
1023 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1024 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1025 | end | |
1026 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1027 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1028 | LOCK2.PrimaryPart = PRT | |
1029 | --------------- | |
1030 | local CHILDREN = LOCK:GetDescendants() | |
1031 | for index, CHILD in pairs(CHILDREN) do | |
1032 | if CHILD:IsA("BasePart") then | |
1033 | CHILD.Transparency = 1 | |
1034 | end | |
1035 | end | |
1036 | for i = 1, 75 do | |
1037 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1038 | Swait() | |
1039 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1040 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1041 | local CHILDREN = LOCK:GetDescendants() | |
1042 | for index, CHILD in pairs(CHILDREN) do | |
1043 | if CHILD:IsA("BasePart") then | |
1044 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | HUM.DisplayDistanceType = "None" | |
1049 | local KEY = IT("Model",Effects) | |
1050 | KEY.Name = "Key" | |
1051 | --CREATE KEY-- | |
1052 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
1053 | KEY.PrimaryPart = KBASE | |
1054 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1055 | local WLD = weldBetween(RightArm,KBASE) | |
1056 | for i = 1, 45 do | |
1057 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
1058 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1059 | weldBetween(KBASE,PRT) | |
1060 | end | |
1061 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
1062 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1063 | weldBetween(KBASE,PRT) | |
1064 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
1065 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1066 | weldBetween(KBASE,PRT) | |
1067 | -------------- | |
1068 | Rooted = true | |
1069 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1070 | coroutine.resume(coroutine.create(function() | |
1071 | for i = 1, 10 do | |
1072 | Swait() | |
1073 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1074 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1075 | end | |
1076 | CreateSound(1149318312,BASE,5,1,false) | |
1077 | CreateSound(160772554,BASE,3,1,false) | |
1078 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1079 | for i = 1, 4 do | |
1080 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1081 | end | |
1082 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1083 | wait(1) | |
1084 | TORSO.Parent.Parent = LOCK | |
1085 | for i = 1, 75 do | |
1086 | Swait() | |
1087 | local CHILDREN = KEY:GetDescendants() | |
1088 | for index, CHILD in pairs(CHILDREN) do | |
1089 | if CHILD:IsA("BasePart") then | |
1090 | CHILD.Transparency = i/25 | |
1091 | end | |
1092 | end | |
1093 | local CHILDREN = LOCK:GetDescendants() | |
1094 | for index, CHILD in pairs(CHILDREN) do | |
1095 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1096 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1097 | elseif CHILD.ClassName == "Decal" then | |
1098 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1099 | end | |
1100 | end | |
1101 | end | |
1102 | TORSO.Parent:ClearAllChildren() | |
1103 | KEY:remove() | |
1104 | LOCK:remove() | |
1105 | end)) | |
1106 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1107 | GYRO:remove() | |
1108 | ATTACK = false | |
1109 | Rooted = false | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | ||
1114 | local HATWELD = nil | |
1115 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
1116 | PLAYMAINANIMINANIM = false | |
1117 | if WhichPose == "Cast1" then | |
1118 | for i=0, Time, 0.1 / Animation_Speed do | |
1119 | Swait() | |
1120 | if Magic == true then | |
1121 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1122 | end | |
1123 | if Gyro ~= nil and Gyro ~= false then | |
1124 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1125 | end | |
1126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
1128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1132 | end | |
1133 | elseif WhichPose == "Cast2" then | |
1134 | for i=0, Time, 0.1 / Animation_Speed do | |
1135 | Swait() | |
1136 | if Magic == true then | |
1137 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1138 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1139 | end | |
1140 | if Gyro ~= nil and Gyro ~= false then | |
1141 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1142 | end | |
1143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1149 | end | |
1150 | elseif WhichPose == "RightArmUp" then | |
1151 | for i=0, Time, 0.1 / Animation_Speed do | |
1152 | Swait() | |
1153 | if Magic == true then | |
1154 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1155 | end | |
1156 | if Gyro ~= nil and Gyro ~= false then | |
1157 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1158 | end | |
1159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1165 | end | |
1166 | elseif WhichPose == "Taunt" then | |
1167 | for i=0, Time, 0.1 / Animation_Speed do | |
1168 | Swait() | |
1169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1175 | end | |
1176 | HATWELD.Part0 = RightArm | |
1177 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1178 | CreateSound(221057812,Torso,10,1,false) | |
1179 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1180 | Swait() | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1187 | end | |
1188 | for i=0, Time, 0.1 / Animation_Speed do | |
1189 | Swait() | |
1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1196 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
1197 | end | |
1198 | HATWELD.Part0 = Head | |
1199 | HATWELD.C0 = CF(0,0.35,0) | |
1200 | elseif WhichPose == "Prepare key" then | |
1201 | for i=0, Time, 0.1 / Animation_Speed do | |
1202 | Swait() | |
1203 | if Gyro ~= nil and Gyro ~= false then | |
1204 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1205 | end | |
1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1212 | end | |
1213 | elseif WhichPose == "Turn key" then | |
1214 | for i=0, Time, 0.1 / Animation_Speed do | |
1215 | Swait() | |
1216 | if Gyro ~= nil and Gyro ~= false then | |
1217 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
1218 | end | |
1219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
1220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
1221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1225 | end | |
1226 | end | |
1227 | PLAYMAINANIM = true | |
1228 | end | |
1229 | ||
1230 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
1231 | if FLOOR ~= nil then | |
1232 | for i = 1, AMOUNT do | |
1233 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
1234 | DEBREE.Material = FLOOR.Material | |
1235 | DEBREE.Color = FLOOR.Color | |
1236 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1237 | if DOES360 == true then | |
1238 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1239 | else | |
1240 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
1241 | end | |
1242 | coroutine.resume(coroutine.create(function() | |
1243 | Swait(15) | |
1244 | DEBREE.Parent = workspace | |
1245 | DEBREE.CanCollide = true | |
1246 | Debris:AddItem(DEBREE,SWAIT) | |
1247 | end)) | |
1248 | end | |
1249 | end | |
1250 | end | |
1251 | ||
1252 | function SpawnTrail(FROM,TO) | |
1253 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
1254 | MakeForm(TRAIL,"Cyl") | |
1255 | local DIST = (FROM - TO).Magnitude | |
1256 | TRAIL.Size = VT(0.1,DIST,0.1) | |
1257 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1258 | coroutine.resume(coroutine.create(function() | |
1259 | for i = 1, 5 do | |
1260 | Swait() | |
1261 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1262 | end | |
1263 | TRAIL:remove() | |
1264 | end)) | |
1265 | end | |
1266 | ||
1267 | local Decal = IT("Decal") | |
1268 | function SpawnBulletHole(POSITION) | |
1269 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2)) | |
1270 | local decal = Decal:Clone() | |
1271 | decal.Parent = O1 | |
1272 | decal.Face = "Top" | |
1273 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1274 | local decal2 = Decal:Clone() | |
1275 | decal2.Parent = O1 | |
1276 | decal2.Face = "Bottom" | |
1277 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
1278 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
1279 | Debris:AddItem(O1,5) | |
1280 | end | |
1281 | ||
1282 | local asd = Instance.new("ParticleEmitter") | |
1283 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1284 | asd.LightEmission = .1 | |
1285 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1286 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)}) | |
1287 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1288 | asd.Transparency = bbb | |
1289 | asd.Size = aaa | |
1290 | asd.ZOffset = .9 | |
1291 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1292 | asd.LockedToPart = false | |
1293 | asd.EmissionDirection = "Back" | |
1294 | asd.Lifetime = NumberRange.new(1, 2) | |
1295 | asd.Rotation = NumberRange.new(-100, 100) | |
1296 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1297 | asd.Speed = NumberRange.new(10) | |
1298 | asd.Enabled = false | |
1299 | asd.VelocitySpread = 999 | |
1300 | ||
1301 | function getbloody(victim,amount) | |
1302 | local PART = IT("Part",Effects) | |
1303 | PART.Transparency = 1 | |
1304 | PART.Size = victim.Size | |
1305 | PART.Anchored = true | |
1306 | PART.CanCollide = false | |
1307 | PART.CFrame = CF(victim.Position) | |
1308 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1309 | Debris:AddItem(PART,5) | |
1310 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1311 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1312 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1313 | local prtcl = asd:Clone() | |
1314 | prtcl.Parent = PART | |
1315 | prtcl:Emit(amount*10) | |
1316 | end | |
1317 | ||
1318 | function BulletDetection(FROM,TO) | |
1319 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1320 | coroutine.resume(coroutine.create(function() | |
1321 | if AIMHIT ~= nil then | |
1322 | if AIMHIT.Parent ~= Character then | |
1323 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1324 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
1325 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
1326 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
1327 | if AIMHIT.Parent.ClassName == "Accessory" then | |
1328 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
1329 | AIMHIT.Parent.Parent:BreakJoints() | |
1330 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
1331 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
1332 | AIMHIT.Parent.Parent.Head:remove() | |
1333 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1334 | end | |
1335 | else | |
1336 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT) | |
1337 | end | |
1338 | elseif AIMHIT.Name == "Head" then | |
1339 | getbloody(AIMHIT,15) | |
1340 | AIMHIT.Parent:BreakJoints() | |
1341 | AIMHIT:remove() | |
1342 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
1343 | end | |
1344 | end | |
1345 | else | |
1346 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
1347 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
1348 | end | |
1349 | end | |
1350 | end | |
1351 | end)) | |
1352 | return AIMHIT,AIMPOS,NORMAL | |
1353 | end | |
1354 | ||
1355 | ||
1356 | function Shatter(Part) | |
1357 | if Part.Transparency == 0 then | |
1358 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
1359 | Debris:AddItem(SOUNDPART,5) | |
1360 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false) | |
1361 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
1362 | local SIZESET = SIZE/4 | |
1363 | local XOffset = Part.Size.X*1.5/SIZESET | |
1364 | local YOffset = Part.Size.Y*1.5/SIZESET | |
1365 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
1366 | for x = 1, math.ceil(XOffset) do | |
1367 | for y = 1, math.ceil(YOffset) do | |
1368 | for z = 1, math.ceil(ZOffset) do | |
1369 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
1370 | SHARD.CanCollide = true | |
1371 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
1372 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
1373 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | Part:remove() | |
1379 | end | |
1380 | ||
1381 | function MakeForm(PART,TYPE) | |
1382 | if TYPE == "Cyl" then | |
1383 | local MSH = IT("CylinderMesh",PART) | |
1384 | elseif TYPE == "Ball" then | |
1385 | local MSH = IT("SpecialMesh",PART) | |
1386 | MSH.MeshType = "Sphere" | |
1387 | elseif TYPE == "Wedge" then | |
1388 | local MSH = IT("SpecialMesh",PART) | |
1389 | MSH.MeshType = "Wedge" | |
1390 | end | |
1391 | end | |
1392 | ||
1393 | Debris = game:GetService("Debris") | |
1394 | ||
1395 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1396 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1397 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1398 | end | |
1399 | ||
1400 | function turnto(position) | |
1401 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1402 | end | |
1403 | ||
1404 | ||
1405 | function MakeForm(PART,TYPE) | |
1406 | if TYPE == "Cyl" then | |
1407 | local MSH = IT("CylinderMesh",PART) | |
1408 | elseif TYPE == "Ball" then | |
1409 | local MSH = IT("SpecialMesh",PART) | |
1410 | MSH.MeshType = "Sphere" | |
1411 | elseif TYPE == "Wedge" then | |
1412 | local MSH = IT("SpecialMesh",PART) | |
1413 | MSH.MeshType = "Wedge" | |
1414 | end | |
1415 | end | |
1416 | ||
1417 | Debris = game:GetService("Debris") | |
1418 | ||
1419 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1420 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1421 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1422 | end | |
1423 | ||
1424 | function turnto(position) | |
1425 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1426 | end | |
1427 | ||
1428 | ||
1429 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1430 | if FLOOR ~= nil then | |
1431 | coroutine.resume(coroutine.create(function() | |
1432 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1433 | PART.CFrame = CF(POSITION) | |
1434 | for i = 1, 45 do | |
1435 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1436 | RingPiece.Material = FLOOR.Material | |
1437 | RingPiece.Color = FLOOR.Color | |
1438 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1439 | Debris:AddItem(RingPiece,SWAIT) | |
1440 | end | |
1441 | PART:remove() | |
1442 | end)) | |
1443 | end | |
1444 | end | |
1445 | ||
1446 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1447 | if FLOOR ~= nil then | |
1448 | for i = 1, AMOUNT do | |
1449 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1450 | DEBREE.Material = FLOOR.Material | |
1451 | DEBREE.Color = FLOOR.Color | |
1452 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1453 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1454 | coroutine.resume(coroutine.create(function() | |
1455 | Swait(15) | |
1456 | DEBREE.Parent = workspace | |
1457 | DEBREE.CanCollide = true | |
1458 | Debris:AddItem(DEBREE,SWAIT) | |
1459 | end)) | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | ||
1464 | ||
1465 | ||
1466 | --//=================================\\ | |
1467 | --|| WEAPON CREATION | |
1468 | --\\=================================// | |
1469 | ||
1470 | for i = 1, 35 do | |
1471 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false) | |
1472 | FACE.Color = C3(0,0,0) | |
1473 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1474 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1475 | end | |
1476 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false) | |
1477 | MakeForm(EYE,"Ball") | |
1478 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1479 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false) | |
1480 | MakeForm(EYE2,"Ball") | |
1481 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1482 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false) | |
1483 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0)) | |
1484 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1485 | ||
1486 | local BODY = {} | |
1487 | ||
1488 | for _, c in pairs(Character:GetDescendants()) do | |
1489 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1490 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1491 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1492 | end | |
1493 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1494 | elseif c:IsA("JointInstance") then | |
1495 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1496 | end | |
1497 | end | |
1498 | ||
1499 | for e = 1, #BODY do | |
1500 | if BODY[e] ~= nil then | |
1501 | local STUFF = BODY[e] | |
1502 | local PART = STUFF[1] | |
1503 | local PARENT = STUFF[2] | |
1504 | local MATERIAL = STUFF[3] | |
1505 | local COLOR = STUFF[4] | |
1506 | local TRANSPARENCY = STUFF[5] | |
1507 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1508 | PART.Material = MATERIAL | |
1509 | PART.Color = COLOR | |
1510 | PART.Transparency = TRANSPARENCY | |
1511 | end | |
1512 | PART.AncestryChanged:Connect(function() | |
1513 | PART.Parent = PARENT | |
1514 | end) | |
1515 | end | |
1516 | end | |
1517 | ||
1518 | function refit() | |
1519 | Character.Parent = workspace | |
1520 | for e = 1, #BODY do | |
1521 | if BODY[e] ~= nil then | |
1522 | local STUFF = BODY[e] | |
1523 | local PART = STUFF[1] | |
1524 | local PARENT = STUFF[2] | |
1525 | local MATERIAL = STUFF[3] | |
1526 | local COLOR = STUFF[4] | |
1527 | local TRANSPARENCY = STUFF[5] | |
1528 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1529 | PART.Material = MATERIAL | |
1530 | PART.Color = COLOR | |
1531 | PART.Transparency = TRANSPARENCY | |
1532 | end | |
1533 | if PART.Parent ~= PARENT then | |
1534 | Humanoid:remove() | |
1535 | PART.Parent = PARENT | |
1536 | Humanoid = IT("Humanoid",Character) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | ||
1542 | local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color | |
1543 | local SKILLFONT = "SciFi" | |
1544 | local SKILLTEXTSIZE = 7 | |
1545 | ||
1546 | Humanoid.Died:connect(function() | |
1547 | refit() | |
1548 | end) | |
1549 | ||
1550 | function Blink() | |
1551 | coroutine.resume(coroutine.create(function() | |
1552 | if EYE ~= nil then | |
1553 | for i = 1, 5 do | |
1554 | Swait() | |
1555 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
1556 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1557 | end | |
1558 | for i = 1, 7 do | |
1559 | Swait() | |
1560 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
1561 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1562 | end | |
1563 | EYE.Mesh.Scale = VT(1,1,1) | |
1564 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
1565 | end | |
1566 | end)) | |
1567 | end | |
1568 | ||
1569 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
1570 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
1571 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1572 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1573 | ||
1574 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
1575 | local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4") | |
1576 | ||
1577 | local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME) | |
1578 | AMMOIMAGE2.Size = UD2(1,0,1,0) | |
1579 | AMMOIMAGE2.BackgroundTransparency = 1 | |
1580 | AMMOIMAGE2.BorderSizePixel = 0 | |
1581 | AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583" | |
1582 | ||
1583 | for i = 1, 35 do | |
1584 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1585 | FACE.Color = BrickColor.new("Magenta").Color | |
1586 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1587 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1588 | end | |
1589 | ||
1590 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1591 | MakeForm(Eye,"Ball") | |
1592 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1593 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
1594 | MakeForm(Eye,"Ball") | |
1595 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1596 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1597 | MakeForm(Eye,"Ball") | |
1598 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1599 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
1600 | MakeForm(Eye,"Ball") | |
1601 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1602 | ||
1603 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false) | |
1604 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1605 | for i = 1, 3 do | |
1606 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1607 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1608 | MakeForm(Part,"Cyl") | |
1609 | end | |
1610 | for i = 1, 3 do | |
1611 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
1612 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0)) | |
1613 | MakeForm(Part,"Cyl") | |
1614 | end | |
1615 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1616 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1617 | MakeForm(Part,"Wedge") | |
1618 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
1619 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1620 | MakeForm(Part,"Wedge") | |
1621 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1622 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0)) | |
1623 | MakeForm(Part,"Wedge") | |
1624 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
1625 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0)) | |
1626 | MakeForm(Part,"Wedge") | |
1627 | ||
1628 | ||
1629 | ||
1630 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false) | |
1631 | MakeForm(HAT1,"Cyl") | |
1632 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
1633 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false) | |
1634 | BELT.Color = BrickColor.new("Magenta").Color | |
1635 | MakeForm(BELT,"Cyl") | |
1636 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1637 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false) | |
1638 | MakeForm(HAT2,"Cyl") | |
1639 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1640 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false) | |
1641 | BELT.Color = BrickColor.new("Magenta").Color | |
1642 | MakeForm(BELT,"Cyl") | |
1643 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1644 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1645 | MakeForm(GEM,"Ball") | |
1646 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1647 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
1648 | MakeForm(GEM,"Ball") | |
1649 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1650 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1651 | MakeForm(GEM,"Ball") | |
1652 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1653 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
1654 | MakeForm(GEM,"Ball") | |
1655 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1656 | ||
1657 | ||
1658 | ||
1659 | ||
1660 | ||
1661 | --//=================================\\ | |
1662 | --|| DAMAGE FUNCTIONS | |
1663 | --\\=================================// | |
1664 | ||
1665 | function StatLabel(CFRAME, TEXT, COLOR) | |
1666 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1667 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1668 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1669 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1670 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1671 | BILLBOARDGUI.Adornee = STATPART | |
1672 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1673 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1674 | BILLBOARDGUI.AlwaysOnTop = false | |
1675 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1676 | TEXTLABEL.BackgroundTransparency = 1 | |
1677 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1678 | TEXTLABEL.Text = TEXT | |
1679 | TEXTLABEL.Font = SKILLFONT | |
1680 | TEXTLABEL.FontSize="Size42" | |
1681 | TEXTLABEL.TextColor3 = COLOR | |
1682 | TEXTLABEL.TextStrokeTransparency = 0 | |
1683 | TEXTLABEL.TextScaled = true | |
1684 | TEXTLABEL.TextWrapped = true | |
1685 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1686 | for i = 1, 10 do | |
1687 | Swait() | |
1688 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1689 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
1690 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1691 | end | |
1692 | THEPART.Parent = nil | |
1693 | end),STATPART, TEXTLABEL) | |
1694 | end | |
1695 | ||
1696 | --//=================================\\ | |
1697 | --|| DAMAGING | |
1698 | --\\=================================// | |
1699 | ||
1700 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1701 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1702 | defence.Name = ("HitBy"..Player.Name) | |
1703 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1704 | Damage = Damage * DAMAGEMULTIPLIER | |
1705 | if Humanoid.Health ~= 0 then | |
1706 | local CritChance = MRANDOM(1,100) | |
1707 | if Damage > Humanoid.Health then | |
1708 | Damage = math.ceil(Humanoid.Health) | |
1709 | if Damage == 0 then | |
1710 | Damage = 0.1 | |
1711 | end | |
1712 | end | |
1713 | Humanoid.Health = Humanoid.Health - Damage | |
1714 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
1715 | end | |
1716 | end | |
1717 | ||
1718 | function Ghostify(POSITION,RANGE) | |
1719 | local CHILDREN = workspace:GetDescendants() | |
1720 | for index, CHILD in pairs(CHILDREN) do | |
1721 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1722 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1723 | if HUM then | |
1724 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1725 | if TORSO then | |
1726 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1727 | local GHOST = GHOSTBASE:Clone() | |
1728 | GHOST.Parent = Effects | |
1729 | GHOST.Torso.CFrame = TORSO.CFrame | |
1730 | table.insert(GHOSTS,GHOST) | |
1731 | CHILD:remove() | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | ||
1739 | --//=================================\\ | |
1740 | --|| ATTACK FUNCTIONS AND STUFF | |
1741 | --\\=================================// | |
1742 | ||
1743 | function Shell() | |
1744 | ATTACK = false | |
1745 | Rooted = false | |
1746 | local GYRO = IT("BodyGyro",RootPart) | |
1747 | GYRO.D = 750 | |
1748 | GYRO.P = 20000 | |
1749 | GYRO.MaxTorque = VT(0,40000000,0) | |
1750 | for i=0, 1, 0.1 / Animation_Speed do | |
1751 | Swait() | |
1752 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1759 | end | |
1760 | GYRO:remove() | |
1761 | CreateSound(130113322, Gun, 5, 1, false) | |
1762 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
1763 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
1764 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1765 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1766 | Swait() | |
1767 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1773 | end | |
1774 | ATTACK = false | |
1775 | Rooted = false | |
1776 | end | |
1777 | ||
1778 | function Taunt() | |
1779 | ATTACK = true | |
1780 | Rooted = false | |
1781 | TAUNT = true | |
1782 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1783 | Swait() | |
1784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1787 | end | |
1788 | for i=0, 3, 0.1 / Animation_Speed do | |
1789 | Swait() | |
1790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1793 | end | |
1794 | CreateSound(363808674, Torso, 10, 1.3) | |
1795 | for i=0, 1, 0.1 / Animation_Speed do | |
1796 | Swait() | |
1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1800 | end | |
1801 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1802 | CreateSound(649634100, Torso, 10, 0.8) | |
1803 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1804 | Swait() | |
1805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1808 | end | |
1809 | ATTACK = false | |
1810 | Rooted = false | |
1811 | TAUNT = false | |
1812 | end | |
1813 | ||
1814 | function SinfulShell() | |
1815 | ATTACK = true | |
1816 | Rooted = false | |
1817 | local GYRO = IT("BodyGyro",RootPart) | |
1818 | GYRO.D = 750 | |
1819 | GYRO.P = 20000 | |
1820 | GYRO.MaxTorque = VT(0,40000000,0) | |
1821 | for i=0, 1, 0.1 / Animation_Speed do | |
1822 | Swait() | |
1823 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1830 | end | |
1831 | GYRO:remove() | |
1832 | CreateSound(132456187, Gun, 5, 1, false) | |
1833 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1834 | coroutine.resume(coroutine.create(function() | |
1835 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0)) | |
1836 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0)) | |
1837 | Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0) | |
1838 | local AIMPOINT = Mouse.Hit.p | |
1839 | local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p | |
1840 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
1841 | local IMPACTED = false | |
1842 | CreateSound(1393698948, Bullet, 10, 1, true) | |
1843 | for E = 1, 50 do | |
1844 | if IMPACTED == true then | |
1845 | break | |
1846 | end | |
1847 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
1848 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
1849 | for i = 1, 5 do | |
1850 | Swait() | |
1851 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1852 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
1853 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
1854 | if AIMHIT ~= nil then | |
1855 | IMPACTED = true | |
1856 | break | |
1857 | end | |
1858 | end | |
1859 | end | |
1860 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1861 | for i = 1, 7 do | |
1862 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1863 | end | |
1864 | Ghostify(Bullet.Position,10) | |
1865 | Bullet:remove() | |
1866 | end)) | |
1867 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1868 | Swait() | |
1869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
1871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
1875 | end | |
1876 | ATTACK = false | |
1877 | Rooted = false | |
1878 | end | |
1879 | ||
1880 | ||
1881 | ||
1882 | ||
1883 | function Astral_Hop() | |
1884 | ATTACK = true | |
1885 | Rooted = false | |
1886 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1887 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1888 | local decal = Decal:Clone() | |
1889 | decal.Parent = O1 | |
1890 | decal.Face = "Top" | |
1891 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1892 | local decal2 = Decal:Clone() | |
1893 | decal2.Parent = O1 | |
1894 | decal2.Face = "Bottom" | |
1895 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1896 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1897 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1898 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1899 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1900 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1901 | local decal = Decal:Clone() | |
1902 | decal.Parent = O2 | |
1903 | decal.Face = "Top" | |
1904 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1905 | local decal2 = Decal:Clone() | |
1906 | decal2.Parent = O2 | |
1907 | decal2.Face = "Bottom" | |
1908 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
1909 | CreateSound("153613030", O1, 10, 0.7) | |
1910 | CreateSound("153613030", O2, 10, 0.7) | |
1911 | for i = 1, 75 do | |
1912 | Swait() | |
1913 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1914 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1915 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1916 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1917 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1923 | ||
1924 | end | |
1925 | ||
1926 | ||
1927 | Rooted = true | |
1928 | UNANCHOR = false | |
1929 | RootPart.Anchored = true | |
1930 | VALUE1 = true | |
1931 | for i = 1, 15 do | |
1932 | Swait() | |
1933 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1940 | end | |
1941 | RootPart.CFrame = ROOT.CFrame | |
1942 | ROOT:remove() | |
1943 | for i = 1, 15 do | |
1944 | Swait() | |
1945 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1946 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1950 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1952 | end | |
1953 | VALUE1 = false | |
1954 | coroutine.resume(coroutine.create(function() | |
1955 | for i = 1, 75 do | |
1956 | Swait() | |
1957 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1958 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1959 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1960 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1961 | end | |
1962 | O1:remove() | |
1963 | O2:remove() | |
1964 | end)) | |
1965 | UNANCHOR = true | |
1966 | RootPart.Anchored = false | |
1967 | ATTACK = false | |
1968 | Rooted = false | |
1969 | end | |
1970 | ||
1971 | ||
1972 | function Technobeam() | |
1973 | ATTACK = true | |
1974 | Rooted = false | |
1975 | local GYRO = IT("BodyGyro",RootPart) | |
1976 | GYRO.D = 100 | |
1977 | GYRO.P = 2000 | |
1978 | GYRO.MaxTorque = VT(0,4000000,0) | |
1979 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1980 | CreateSound("93724183", RightArm, 5, 1, false) | |
1981 | for i=1, 35 do | |
1982 | Swait() | |
1983 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
1984 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1991 | end | |
1992 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0)) | |
1993 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false) | |
1994 | local TOCH = BEAM.Touched:Connect(function(hit) | |
1995 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
1996 | Shatter(hit) | |
1997 | end | |
1998 | end) | |
1999 | local I = 0 | |
2000 | repeat | |
2001 | Swait() | |
2002 | I = I + 1 | |
2003 | if I <= 10 then | |
2004 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
2005 | end | |
2006 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
2007 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
2008 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
2009 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
2010 | BEAM.Size = VT(2,2,DISTANCE) | |
2011 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2012 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
2013 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6}) | |
2014 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2021 | if ENDHIT ~= nil then | |
2022 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
2023 | Shatter(ENDHIT) | |
2024 | end | |
2025 | end | |
2026 | until LOOP.Playing == false | |
2027 | GYRO:remove() | |
2028 | BEAM:remove() | |
2029 | ATTACK = false | |
2030 | Rooted = false | |
2031 | end | |
2032 | ||
2033 | function SpawnSmite(POS) | |
2034 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
2035 | local EMITPOS = HITPOS | |
2036 | if HITFLOOR ~= nil then | |
2037 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2038 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2039 | EMITPOS = HITPOS | |
2040 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2041 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2042 | EMITPOS = HITPOS | |
2043 | end | |
2044 | end | |
2045 | if HITFLOOR ~= nil then | |
2046 | ApplyAoE(EMITPOS,10) | |
2047 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2048 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2049 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2050 | for i = 1, 5 do | |
2051 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
2052 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2053 | end | |
2054 | end | |
2055 | end | |
2056 | ||
2057 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
2058 | coroutine.resume(coroutine.create(function() | |
2059 | local METEOR = IT("Model",Effects) | |
2060 | METEOR.Name = "Meteorite" | |
2061 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
2062 | METEOR.PrimaryPart = CENTER | |
2063 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
2064 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2065 | for i = 1, 15 do | |
2066 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
2067 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2068 | end | |
2069 | if ISDEBREE ~= true then | |
2070 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2071 | else | |
2072 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2073 | end | |
2074 | local IMPACT = false | |
2075 | CreateSound(463593339, CENTER, 10, 0.6) | |
2076 | if SIZE >= 3.5 then | |
2077 | for i = 1, MRANDOM(3,7) do | |
2078 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
2079 | end | |
2080 | end | |
2081 | for i = 1, 200 do | |
2082 | Swait() | |
2083 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
2084 | if HITFLOOR == nil then | |
2085 | local ORI = CENTER.Orientation | |
2086 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2087 | else | |
2088 | if HITFLOOR.Anchored == true then | |
2089 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
2090 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175) | |
2091 | end | |
2092 | IMPACT = true | |
2093 | break | |
2094 | end | |
2095 | end | |
2096 | if IMPACT == true then | |
2097 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2098 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
2099 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2100 | ApplyAoE(CENTER.Position,30*SIZE) | |
2101 | end | |
2102 | METEOR:remove() | |
2103 | end)) | |
2104 | end | |
2105 | ||
2106 | function Smite() | |
2107 | ATTACK = true | |
2108 | Rooted = false | |
2109 | CreateSound(1368573150, RightArm, 3, 1.5) | |
2110 | for i=0, 0.6, 0.1 / Animation_Speed do | |
2111 | Swait() | |
2112 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2115 | end | |
2116 | local POWER = 0 | |
2117 | repeat | |
2118 | Swait() | |
2119 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2122 | POWER = POWER + 0.5 | |
2123 | if POWER >= 85 then | |
2124 | POWER = 85 | |
2125 | end | |
2126 | until KEYHOLD == false | |
2127 | if POWER < 0.6 then | |
2128 | SpawnSmite(Mouse.Hit.p) | |
2129 | else | |
2130 | if POWER < 15 then | |
2131 | POWER = 15 | |
2132 | end | |
2133 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
2134 | end | |
2135 | ATTACK = false | |
2136 | Rooted = false | |
2137 | end | |
2138 | ||
2139 | ||
2140 | ||
2141 | function Corrupted_Explosion() | |
2142 | ATTACK = true | |
2143 | Rooted = true | |
2144 | for i=0, 1, 0.1 / Animation_Speed do | |
2145 | Swait() | |
2146 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
2147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
2148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2152 | end | |
2153 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2154 | Swait() | |
2155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2161 | end | |
2162 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2163 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
2164 | MakeForm(BEAM,"Ball") | |
2165 | MakeForm(BEAM2,"Ball") | |
2166 | BEAM.CFrame = CF(RootPart.Position) | |
2167 | BEAM2.CFrame = CF(RootPart.Position) | |
2168 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
2169 | for i=1, 100 do | |
2170 | Swait() | |
2171 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
2172 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
2173 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
2174 | BEAM.CFrame = CF(RootPart.Position) | |
2175 | BEAM2.CFrame = CF(RootPart.Position) | |
2176 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2177 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
2178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
2179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2183 | end | |
2184 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2185 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2186 | BEAM2:remove() | |
2187 | BEAM:remove() | |
2188 | ATTACK = false | |
2189 | Rooted = false | |
2190 | end | |
2191 | ||
2192 | ||
2193 | ||
2194 | --//=================================\\ | |
2195 | --|| ASSIGN THINGS TO KEYS | |
2196 | --\\=================================// | |
2197 | ||
2198 | function MouseDown(Mouse) | |
2199 | if ATTACK == false then | |
2200 | end | |
2201 | end | |
2202 | ||
2203 | function MouseUp(Mouse) | |
2204 | HOLD = false | |
2205 | end | |
2206 | ||
2207 | function KeyDown(Key) | |
2208 | KEYHOLD = true | |
2209 | if Key == "z" and ATTACK == false then | |
2210 | Shell() | |
2211 | end | |
2212 | ||
2213 | if Key == "q" and ATTACK == false then | |
2214 | Astral_Hop() | |
2215 | end | |
2216 | ||
2217 | if Key == "e" and ATTACK == false then | |
2218 | Corrupted_Explosion() | |
2219 | end | |
2220 | ||
2221 | ||
2222 | ||
2223 | if Key == "b" and ATTACK == false then | |
2224 | Technobeam() | |
2225 | end | |
2226 | ||
2227 | if Key == "t" and ATTACK == false then | |
2228 | Taunt() | |
2229 | end | |
2230 | ||
2231 | ||
2232 | ||
2233 | if Key == "c" and ATTACK == false then | |
2234 | Smite() | |
2235 | end | |
2236 | ||
2237 | ||
2238 | if Key == "x" and ATTACK == false then | |
2239 | SinfulShell() | |
2240 | end | |
2241 | ||
2242 | if Key == "f" and ATTACK == false then | |
2243 | Prison_Key() | |
2244 | end | |
2245 | ||
2246 | if Key == "g" and ATTACK == false then | |
2247 | Morning_Star() | |
2248 | end | |
2249 | end | |
2250 | ||
2251 | function KeyUp(Key) | |
2252 | KEYHOLD = false | |
2253 | end | |
2254 | ||
2255 | Mouse.Button1Down:connect(function(NEWKEY) | |
2256 | MouseDown(NEWKEY) | |
2257 | end) | |
2258 | Mouse.Button1Up:connect(function(NEWKEY) | |
2259 | MouseUp(NEWKEY) | |
2260 | end) | |
2261 | Mouse.KeyDown:connect(function(NEWKEY) | |
2262 | KeyDown(NEWKEY) | |
2263 | end) | |
2264 | Mouse.KeyUp:connect(function(NEWKEY) | |
2265 | KeyUp(NEWKEY) | |
2266 | end) | |
2267 | ||
2268 | --//=================================\\ | |
2269 | --\\=================================// | |
2270 | ||
2271 | ||
2272 | function unanchor() | |
2273 | if UNANCHOR == true then | |
2274 | g = Character:GetChildren() | |
2275 | for i = 1, #g do | |
2276 | if g[i].ClassName == "Part" then | |
2277 | g[i].Anchored = false | |
2278 | end | |
2279 | end | |
2280 | end | |
2281 | end | |
2282 | ||
2283 | ||
2284 | --//=================================\\ | |
2285 | --|| WRAP THE WHOLE SCRIPT UP | |
2286 | --\\=================================// | |
2287 | ||
2288 | Humanoid.Changed:connect(function(Jump) | |
2289 | if Jump == "Jump" and (Disable_Jump == true) then | |
2290 | Humanoid.Jump = false | |
2291 | end | |
2292 | end) | |
2293 | ||
2294 | local BLINKLOOP = 0 | |
2295 | ||
2296 | while true do | |
2297 | Swait() | |
2298 | script.Parent = WEAPONGUI | |
2299 | ANIMATE.Parent = nil | |
2300 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2301 | v:Stop(); | |
2302 | end | |
2303 | Humanoid.JumpPower = 75 | |
2304 | SINE = SINE + CHANGE | |
2305 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2306 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2307 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2308 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
2309 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2310 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2311 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2312 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2313 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2314 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2315 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2316 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2317 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2318 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2319 | end | |
2320 | if HITFLOOR == nil then | |
2321 | ANIM = "Midair" | |
2322 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2323 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2324 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2325 | local HIT = IT("Folder",JUMPHIT) | |
2326 | HIT.Name = "Stomped" | |
2327 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2328 | RootPart.Velocity = VT(0,80,0) | |
2329 | GoombaStomp(JUMPHIT.Parent) | |
2330 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2331 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2332 | if HEAD then | |
2333 | if HEAD:FindFirstChild("Stomped") == nil then | |
2334 | local HIT = IT("Folder",HEAD) | |
2335 | HIT.Name = "Stomped" | |
2336 | CreateSound(165013277, HEAD, 10, 1, false) | |
2337 | RootPart.Velocity = VT(0,80,0) | |
2338 | GoombaStomp(HEAD.Parent) | |
2339 | end | |
2340 | end | |
2341 | end | |
2342 | end | |
2343 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2344 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2345 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2346 | local HIT = IT("Folder",JUMPHIT) | |
2347 | HIT.Name = "Stomped" | |
2348 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2349 | RootPart.Velocity = VT(0,80,0) | |
2350 | GoombaStomp(JUMPHIT.Parent) | |
2351 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2352 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2353 | if HEAD then | |
2354 | if HEAD:FindFirstChild("Stomped") == nil then | |
2355 | local HIT = IT("Folder",HEAD) | |
2356 | HIT.Name = "Stomped" | |
2357 | CreateSound(165013277, HEAD, 10, 1, false) | |
2358 | RootPart.Velocity = VT(0,80,0) | |
2359 | GoombaStomp(HEAD.Parent) | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | end | |
2364 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
2365 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
2366 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
2367 | local HIT = IT("Folder",JUMPHIT) | |
2368 | HIT.Name = "Stomped" | |
2369 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
2370 | RootPart.Velocity = VT(0,80,0) | |
2371 | GoombaStomp(JUMPHIT.Parent) | |
2372 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
2373 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
2374 | if HEAD then | |
2375 | if HEAD:FindFirstChild("Stomped") == nil then | |
2376 | local HIT = IT("Folder",HEAD) | |
2377 | HIT.Name = "Stomped" | |
2378 | CreateSound(165013277, HEAD, 10, 1, false) | |
2379 | RootPart.Velocity = VT(0,80,0) | |
2380 | GoombaStomp(HEAD.Parent) | |
2381 | end | |
2382 | end | |
2383 | end | |
2384 | end | |
2385 | if ATTACK == false then | |
2386 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2392 | end | |
2393 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2394 | ANIM = "Idle" | |
2395 | JUMPED = false | |
2396 | if ATTACK == false then | |
2397 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
2399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2403 | end | |
2404 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2405 | ANIM = "Walk" | |
2406 | JUMPED = false | |
2407 | if ATTACK == false then | |
2408 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
2410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
2411 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2412 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
2413 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
2414 | end | |
2415 | end | |
2416 | ||
2417 | unanchor() | |
2418 | Humanoid.MaxHealth = "inf" | |
2419 | Humanoid.Health = "inf" | |
2420 | if Rooted == false then | |
2421 | Disable_Jump = false | |
2422 | Humanoid.WalkSpeed = Speed | |
2423 | elseif Rooted == true then | |
2424 | Disable_Jump = true | |
2425 | Humanoid.WalkSpeed = 0 | |
2426 | end | |
2427 | sick.SoundId = "rbxassetid://591604546" | |
2428 | sick.Looped = true | |
2429 | sick.Pitch = 1 | |
2430 | sick.Volume = 10 | |
2431 | sick.Playing = true | |
2432 | sick.Parent = Torso | |
2433 | if Head:FindFirstChild("face") then | |
2434 | Head.face.Texture = "rbxassetid://142478285" | |
2435 | end | |
2436 | BLINKLOOP = BLINKLOOP + 1 | |
2437 | if BLINKLOOP >=650 then | |
2438 | BLINKLOOP = 0 | |
2439 | Blink() | |
2440 | end | |
2441 | if #GHOSTS>0 then | |
2442 | for e=1,#GHOSTS do | |
2443 | if GHOSTS[e]~=nil then | |
2444 | local Thing=GHOSTS[e] | |
2445 | if Thing~=nil then | |
2446 | if Thing:FindFirstChild("Head") then | |
2447 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
2448 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433" | |
2449 | end | |
2450 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
2451 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
2452 | end | |
2453 | end | |
2454 | local TORSO = Thing:FindFirstChild("Torso") | |
2455 | if TORSO then | |
2456 | TORSO.Anchored = false | |
2457 | local ROOT = Thing.HumanoidRootPart | |
2458 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
2459 | local Neck1 = TORSO:FindFirstChild("Neck") | |
2460 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
2461 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
2462 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
2463 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
2464 | if ROOT and RootJoint1 then | |
2465 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
2466 | if VELOCITY < 1 then | |
2467 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2468 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2469 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2470 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2471 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2472 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2473 | elseif VELOCITY > 1 then | |
2474 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
2475 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
2476 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
2477 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
2478 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2479 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
2480 | end | |
2481 | end | |
2482 | local Human = Thing.Humanoid | |
2483 | if Human then | |
2484 | Human.HipHeight = 0.3 | |
2485 | for _, c in pairs(Thing:GetChildren()) do | |
2486 | if c.ClassName == "Part" and c.Transparency < 1 then | |
2487 | c.Color = C3(0,0,0) | |
2488 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
2489 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2490 | c:remove() | |
2491 | end | |
2492 | end | |
2493 | if Human then | |
2494 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
2495 | IDLEANIMATION:Play() | |
2496 | end | |
2497 | local list = game.Workspace:children() | |
2498 | local torso = nil | |
2499 | local dist = 50 | |
2500 | local temp = nil | |
2501 | local human = nil | |
2502 | local temp2 = nil | |
2503 | local OwnerInDanger = false | |
2504 | for x = 1, #list do | |
2505 | temp2 = list[x] | |
2506 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2507 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2508 | human = temp2:findFirstChildOfClass("Humanoid") | |
2509 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2510 | if (temp.Position - Torso.Position).magnitude < 15 then | |
2511 | OwnerInDanger = true | |
2512 | newdist = (temp.Position - TORSO.Position).magnitude | |
2513 | dist = (Torso.Position - temp.Position).magnitude | |
2514 | Human:MoveTo(temp.Position) | |
2515 | torso = temp | |
2516 | if newdist < 7 then | |
2517 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
2518 | CreateSound(814168787, temp, 1, 2, false) | |
2519 | ApplyDamage(human,MRANDOM(15,35),temp) | |
2520 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2521 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2522 | end | |
2523 | end | |
2524 | end | |
2525 | end | |
2526 | end | |
2527 | if OwnerInDanger == false then | |
2528 | for x = 1, #list do | |
2529 | temp2 = list[x] | |
2530 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
2531 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2532 | human = temp2:findFirstChildOfClass("Humanoid") | |
2533 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2534 | if (temp.Position - Torso.Position).magnitude < dist then | |
2535 | newdist = (temp.Position - TORSO.Position).magnitude | |
2536 | Human:MoveTo(temp.Position) | |
2537 | torso = temp | |
2538 | if newdist < 15 then | |
2539 | if MRANDOM(1,35) == 1 then | |
2540 | CreateSound(438665935, temp, 1, 3, false) | |
2541 | ApplyDamage(human,MRANDOM(2,20),temp) | |
2542 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2543 | end | |
2544 | end | |
2545 | end | |
2546 | end | |
2547 | end | |
2548 | end | |
2549 | end | |
2550 | if torso == nil then | |
2551 | Human.WalkSpeed = Speed -0.2 | |
2552 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
2553 | Human:MoveTo(TORSO.Position) | |
2554 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
2555 | Human:MoveTo(Torso.Position) | |
2556 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
2557 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
2558 | end | |
2559 | else | |
2560 | if OwnerInDanger == false then | |
2561 | Human.WalkSpeed = Speed*1.2 | |
2562 | else | |
2563 | Human.WalkSpeed = Speed*5 | |
2564 | end | |
2565 | end | |
2566 | if Human.Health == 0 then | |
2567 | Thing:remove() | |
2568 | table.remove(GHOSTS,e) | |
2569 | else | |
2570 | Human.Health = Human.Health + 0.5 | |
2571 | end | |
2572 | else | |
2573 | Thing:remove() | |
2574 | table.remove(GHOSTS,e) | |
2575 | end | |
2576 | else | |
2577 | Thing:remove() | |
2578 | table.remove(GHOSTS,e) | |
2579 | end | |
2580 | end | |
2581 | end | |
2582 | end | |
2583 | end | |
2584 | refit() | |
2585 | end | |
2586 | ||
2587 | --//=================================\\ | |
2588 | --\\=================================// | |
2589 | ||
2590 | ||
2591 | ||
2592 | ||
2593 | ||
2594 | --//====================================================\\-- | |
2595 | --|| END OF THE SCRIPT | |
2596 | --\\====================================================//-- |