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1 | - | wait(0.1) |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end wait(0.1) | |
6 | ||
7 | local p = game.Players.LocalPlayer | |
8 | local ma = p.Character | |
9 | local p = game.Players.LocalPlayer | |
10 | local char = p.Character | |
11 | local mouse = p:GetMouse() | |
12 | local larm = char["Left Arm"] | |
13 | local rarm = char["Right Arm"] | |
14 | local lleg = char["Left Leg"] | |
15 | idk = false | |
16 | local CFAngles = CFrame.Angles | |
17 | rock = false | |
18 | local RbxUtility = LoadLibrary("RbxUtility") | |
19 | local vt = Vector3.new | |
20 | euler = CFrame.fromEulerAnglesXYZ | |
21 | local Create = RbxUtility.Create | |
22 | local Character = char | |
23 | sizem = 1.5 | |
24 | ||
25 | local yellow = false | |
26 | local red = false | |
27 | NoAnims = false | |
28 | local green = false | |
29 | ||
30 | local distance = 0 | |
31 | local rleg = char["Right Leg"] | |
32 | local hed = char.Head | |
33 | local torso = char.Torso | |
34 | local hum = char.Humanoid | |
35 | local cam = game.Workspace.CurrentCamera | |
36 | local root = char.HumanoidRootPart | |
37 | local deb = false | |
38 | local shot = 0 | |
39 | local debris=game:service"Debris" | |
40 | local l = game:GetService("Lighting") | |
41 | local rs = game:GetService("RunService").RenderStepped | |
42 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
43 | math.randomseed(os.time()) | |
44 | for i,v in pairs (hed:GetChildren()) do | |
45 | if v:IsA("Sound") then | |
46 | v:Destroy() | |
47 | end | |
48 | end | |
49 | ||
50 | ||
51 | local acos = math.acos | |
52 | local sqrt = math.sqrt | |
53 | local Vec3 = Vector3.new | |
54 | local fromAxisAngle = CFrame.fromAxisAngle | |
55 | ||
56 | local function toAxisAngle(CFr) | |
57 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
58 | local Angle = math.acos((R00+R11+R22-1)/2) | |
59 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
60 | A = A == 0 and 0.00001 or A | |
61 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
62 | B = B == 0 and 0.00001 or B | |
63 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
64 | C = C == 0 and 0.00001 or C | |
65 | local x = (R21-R12)/sqrt(A) | |
66 | local y = (R02-R20)/sqrt(B) | |
67 | local z = (R10-R01)/sqrt(C) | |
68 | return Vec3(x,y,z),Angle | |
69 | end | |
70 | ||
71 | ||
72 | char["Body Colors"].HeadColor = BrickColor.new("Really black") | |
73 | char["Body Colors"].TorsoColor = BrickColor.new("Really black") | |
74 | char["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
75 | char["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
76 | char["Body Colors"].LeftLegColor = BrickColor.new("Really black") | |
77 | char["Body Colors"].RightLegColor = BrickColor.new("Really black") | |
78 | ||
79 | function Lerp(c1,c2,al) | |
80 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
81 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
82 | for i,v in pairs(com1) do | |
83 | com1[i] = v+(com2[i]-v)*al | |
84 | end | |
85 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
86 | end | |
87 | ||
88 | rayModel = Instance.new("Model",char) | |
89 | ||
90 | ids = {463804032,282572614} | |
91 | ||
92 | pcall(function() | |
93 | torso.Sound:Destroy() | |
94 | end) | |
95 | ||
96 | local s = Instance.new("Sound",torso) | |
97 | s.SoundId = "rbxassetid://282572614" | |
98 | s.Volume = .8 | |
99 | s.Pitch = 1 | |
100 | s.Looped = true | |
101 | s:Play() | |
102 | ||
103 | hum.MaxHealth = 650 | |
104 | hum.Health = hum.MaxHealth | |
105 | hum.Health = math.huge | |
106 | ||
107 | Debounces = { | |
108 | CanAttack = true; | |
109 | NoIdl = false; | |
110 | Slashing = false; | |
111 | Slashed = false; | |
112 | RPunch = false; | |
113 | RPunched = false; | |
114 | LPunch = false; | |
115 | LPunched = false; | |
116 | attackNumber = 0; | |
117 | NoAnims = false; | |
118 | MaxEnergy = 285; | |
119 | FPS=0; | |
120 | Energy = 285; | |
121 | } | |
122 | ||
123 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
124 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
125 | local List = {} | |
126 | for i,v in pairs(workspace:GetChildren())do | |
127 | if v:IsA("Model")then | |
128 | if v:findFirstChild("Torso")then | |
129 | if v ~= char then | |
130 | if(v.Torso.Position -Position).magnitude <= Distance then | |
131 | table.insert(List,v) | |
132 | end | |
133 | end | |
134 | end | |
135 | end | |
136 | end | |
137 | return List | |
138 | end | |
139 | ||
140 | it=Instance.new | |
141 | ||
142 | function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
143 | coroutine.resume(coroutine.create(function() | |
144 | for i=1, math.huge, 4 do | |
145 | rs:wait() | |
146 | if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end | |
147 | if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end | |
148 | if prt == nil then print("Error:Code 1;Not found first part") end | |
149 | if obj == nil then print("Error:Code 2;Not found second part") end | |
150 | prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
151 | end | |
152 | end)) | |
153 | end | |
154 | ||
155 | function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
156 | local w = Instance.new("Weld",obj) | |
157 | w.Part0 = prt | |
158 | w.Part1 = obj | |
159 | w.Parent = obj | |
160 | w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
161 | end | |
162 | ||
163 | local AddNew = Instance.new | |
164 | ||
165 | function rainbowgui2(kek) | |
166 | coroutine.wrap(function() | |
167 | while true do | |
168 | for i = 0,2,0.01 do | |
169 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100) | |
170 | wait() | |
171 | end | |
172 | for i = 0,2,0.01 do | |
173 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
174 | wait() | |
175 | end | |
176 | for i = 1,2,0.01 do | |
177 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
178 | wait() | |
179 | end | |
180 | for i = 1,2,0.01 do | |
181 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
182 | wait() | |
183 | end | |
184 | for i = 1,2,0.01 do | |
185 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
186 | wait() | |
187 | end | |
188 | for i = 1,2,0.01 do | |
189 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
190 | wait() | |
191 | end | |
192 | wait() | |
193 | end | |
194 | end)() | |
195 | end | |
196 | ||
197 | ||
198 | ||
199 | function rainbowgui(kek) | |
200 | coroutine.wrap(function() | |
201 | while true do | |
202 | for i = 0,2,0.01 do | |
203 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100) | |
204 | wait() | |
205 | end | |
206 | for i = 0,2,0.01 do | |
207 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
208 | wait() | |
209 | end | |
210 | for i = 1,2,0.01 do | |
211 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
212 | wait() | |
213 | end | |
214 | for i = 1,2,0.01 do | |
215 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
216 | wait() | |
217 | end | |
218 | for i = 1,2,0.01 do | |
219 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
220 | wait() | |
221 | end | |
222 | for i = 1,2,0.01 do | |
223 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
224 | wait() | |
225 | end | |
226 | wait() | |
227 | end | |
228 | end)() | |
229 | end | |
230 | ||
231 | ||
232 | ||
233 | function LerpCFrame(CFrame1,CFrame2,Num) | |
234 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
235 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
236 | end | |
237 | ||
238 | function genWeld(a,b) | |
239 | local w = Instance.new("Weld",a) | |
240 | w.Part0 = a | |
241 | w.Part1 = b | |
242 | return w | |
243 | end | |
244 | function weld(a, b) | |
245 | local weld = Instance.new("Weld") | |
246 | weld.Name = "W" | |
247 | weld.Part0 = a | |
248 | weld.Part1 = b | |
249 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
250 | weld.Parent = a | |
251 | return weld; | |
252 | end | |
253 | ---------------------------------------------------- | |
254 | ypcall(function() | |
255 | hed.face.Texture = "rbxassetid://49585816" | |
256 | char.Shirt:Destroy() | |
257 | char.Pants:Destroy() | |
258 | shirt = Instance.new("Shirt", char) | |
259 | shirt.Name = "Shirt" | |
260 | pants = Instance.new("Pants", char) | |
261 | pants.Name = "Pants" | |
262 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507" | |
263 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" | |
264 | end) | |
265 | ||
266 | ---------------------------------------------------- | |
267 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
268 | local wld = Instance.new("Weld", wp1) | |
269 | wld.Part0 = wp0 | |
270 | wld.Part1 = wp1 | |
271 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
272 | end | |
273 | ---------------------------------------------------- | |
274 | function weld5(part0, part1, c0, c1) | |
275 | weeld=Instance.new("Weld", part0) | |
276 | weeld.Part0=part0 | |
277 | weeld.Part1=part1 | |
278 | weeld.C0=c0 | |
279 | weeld.C1=c1 | |
280 | return weeld | |
281 | end | |
282 | ---------------------------------------------------- | |
283 | larm.Size = larm.Size * sizem | |
284 | rarm.Size = rarm.Size * sizem | |
285 | lleg.Size = lleg.Size * sizem | |
286 | rleg.Size = rleg.Size * sizem | |
287 | torso.Size = torso.Size * sizem | |
288 | hed.Size = hed.Size * sizem | |
289 | root.Size = root.Size *sizem | |
290 | ||
291 | hum.JumpPower = hum.JumpPower * sizem | |
292 | hum.WalkSpeed = hum.WalkSpeed * sizem | |
293 | hum.HipHeight = hum.HipHeight * sizem | |
294 | ||
295 | ||
296 | ||
297 | function NoOutline(Part) | |
298 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
299 | end | |
300 | function swait(num) | |
301 | if num == 0 or num == nil then | |
302 | game:service'RunService'.Heartbeat:wait(0) | |
303 | else | |
304 | for i = 0, num do | |
305 | game:service'RunService'.Heartbeat:wait(0) | |
306 | end | |
307 | end | |
308 | end | |
309 | ||
310 | function nooutline(part) | |
311 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
312 | end | |
313 | ||
314 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
315 | local fp = Create("Part"){ | |
316 | formFactor = formfactor, | |
317 | Parent = parent, | |
318 | Reflectance = reflectance, | |
319 | Transparency = transparency, | |
320 | CanCollide = false, | |
321 | Locked = true, | |
322 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
323 | Name = name, | |
324 | Size = size, | |
325 | Position = Character.Torso.Position, | |
326 | Material = material, | |
327 | } | |
328 | nooutline(fp) | |
329 | return fp | |
330 | end | |
331 | ||
332 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
333 | local Msh = Create(Mesh){ | |
334 | Parent = part, | |
335 | Offset = offset, | |
336 | Scale = scale, | |
337 | } | |
338 | if Mesh == "SpecialMesh" then | |
339 | Msh.MeshType = meshtype | |
340 | Msh.MeshId = meshid | |
341 | end | |
342 | return Msh | |
343 | end | |
344 | ||
345 | ||
346 | function so(id, par, vol, pit) | |
347 | coroutine.resume(coroutine.create(function() | |
348 | local sou = Instance.new("Sound", par or workspace) | |
349 | sou.Volume = vol | |
350 | sou.Pitch = pit or 1 | |
351 | sou.SoundId = Sounds[id].Id or id | |
352 | swait() | |
353 | sou:play() | |
354 | swait(6) | |
355 | sou:Remove() | |
356 | end)) | |
357 | end | |
358 | ||
359 | function weld(parent, part0, part1, c0, c1) | |
360 | local Weld = Create("Weld"){ | |
361 | Parent = parent, | |
362 | Part0 = part0, | |
363 | Part1 = part1, | |
364 | C0 = c0, | |
365 | C1 = c1, | |
366 | } | |
367 | return Weld | |
368 | end | |
369 | ||
370 | ---------------------------------------------------- | |
371 | ---------------------------------------------------- | |
372 | ||
373 | local m = Instance.new("Model") | |
374 | m.Name = "Hat" | |
375 | p1 = Instance.new("Part", m) | |
376 | p1.BrickColor = BrickColor.new("Really black") | |
377 | p1.FormFactor = Enum.FormFactor.Symmetric | |
378 | p1.Size = Vector3.new(1*sizem, 1*sizem, 1*sizem) | |
379 | p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006) | |
380 | p1.CanCollide = false | |
381 | p1.Locked = true | |
382 | p1.Name = "Head" | |
383 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
384 | p1.TopSurface = Enum.SurfaceType.Smooth | |
385 | b1 = Instance.new("SpecialMesh", p1) | |
386 | b1.MeshId = "http://www.roblox.com/asset/?id=83499032" | |
387 | b1.TextureId = "" | |
388 | b1.MeshType = Enum.MeshType.FileMesh | |
389 | b1.Name = "Mesh" | |
390 | b1.VertexColor = Vector3.new(0, 0, 0) | |
391 | b1.Scale = Vector3.new(1*sizem, 1*sizem, 1*sizem) | |
392 | m.Parent = char | |
393 | m:BreakJoints() | |
394 | m:MakeJoints() | |
395 | local cor = Instance.new("Part", char.Hat) | |
396 | cor.Name = "Link" | |
397 | cor.Locked = true | |
398 | cor.BottomSurface = 0 | |
399 | cor.CanCollide = false | |
400 | cor.Size = Vector3.new(1, 9, 1) | |
401 | cor.Transparency = 1 | |
402 | cor.TopSurface = 0 | |
403 | corw = Instance.new("Weld", cor) | |
404 | corw.Part0 = hed | |
405 | corw.Part1 = cor | |
406 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
407 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
408 | weld1 = Instance.new("Weld", char.Hat) | |
409 | weld1.Part0 = cor | |
410 | weld1.Part1 = char.Hat.Head | |
411 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
412 | ||
413 | ||
414 | ---------------------------------------------------- | |
415 | newWeld(torso, larm, -1.5, 0.5, 0) | |
416 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
417 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
418 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
419 | newWeld(torso, hed, 0, 1.5, 0) | |
420 | newWeld(torso, lleg, -0.5, -1, 0) | |
421 | lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
422 | newWeld(torso, rleg, 0.5, -1, 0) | |
423 | rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
424 | newWeld(root, torso, 0, -1, 0) | |
425 | torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0) | |
426 | local Touche = {char.Name, } | |
427 | ---------------------------------------------------- | |
428 | attack = false | |
429 | attackhit = false | |
430 | ||
431 | attacknumber = 0 | |
432 | ||
433 | coroutine.wrap(function() | |
434 | while true do | |
435 | rs:wait() | |
436 | if attacknumber >= 2 then | |
437 | attacknumber = 0 | |
438 | end | |
439 | end | |
440 | end)() | |
441 | ||
442 | ||
443 | throw = false | |
444 | ||
445 | ||
446 | mouse.KeyDown:connect(function(k) | |
447 | if k == "q" then | |
448 | if attack == false then attack = true | |
449 | attackhit = true | |
450 | attacknumber = attacknumber + 1 | |
451 | NoAnims = true | |
452 | local sine = 1 | |
453 | ||
454 | char["Body Colors"].LeftArmColor = BrickColor.new("Really red") | |
455 | char["Body Colors"].RightArmColor = BrickColor.new("Really red") | |
456 | ||
457 | lleg.Touched:connect(function(ht) | |
458 | hit = ht.Parent | |
459 | if attackhit == true then | |
460 | if ht and hit:IsA("Model") then | |
461 | if hit:FindFirstChild("Humanoid") then | |
462 | if hit.Name ~= p.Name then | |
463 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(45,70)) | |
464 | z = Instance.new("Sound",hed) | |
465 | z.SoundId = "rbxassetid://294188918" | |
466 | z.Volume = 1 | |
467 | z:Play() | |
468 | attackhit = false | |
469 | end | |
470 | end | |
471 | elseif ht and hit:IsA("Hat") then | |
472 | if hit.Parent.Name ~= p.Name then | |
473 | if hit.Parent:FindFirstChild("Humanoid") then | |
474 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(70,177)) | |
475 | hit.Parent.Humanoid.PlatformStand = true | |
476 | z = Instance.new("Sound",hed) | |
477 | z.SoundId = "rbxassetid://294188918" | |
478 | z.Volume = 1 | |
479 | z:Play() | |
480 | attackhit = false | |
481 | end | |
482 | end | |
483 | end | |
484 | end | |
485 | end) | |
486 | ||
487 | for i = 1, 10 do | |
488 | rleg.Weld.C0 = Lerp(rleg.Weld.C0,CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(0,0,0),0.2) | |
489 | lleg.Weld.C0 = Lerp(lleg.Weld.C0,CFrame.new(-.5* sizem,-1.25 * sizem,-.5 * sizem)*CFrame.Angles(-30,0,0),0.4) -- attacking leg | |
490 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,0.5 * sizem,0 * sizem)*CFrame.Angles(10.3,0,0),0.3) | |
491 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(10.3,0,0),0.3) | |
492 | torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0,-3.5 * sizem,0)*CFrame.Angles(math.rad(70),0,0),0.2) | |
493 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
494 | ||
495 | rs:wait() | |
496 | end | |
497 | char["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
498 | char["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
499 | wait(.5) | |
500 | attackhit = false | |
501 | attack = false | |
502 | NoAnims = false | |
503 | end | |
504 | end | |
505 | end) | |
506 | ||
507 | mouse.KeyDown:connect(function(k) | |
508 | if k == "f" then | |
509 | if attack == false then | |
510 | attack = true | |
511 | attacknumber = attacknumber + 1 | |
512 | attackhit = true | |
513 | NoAnims = true | |
514 | local sine = 1 | |
515 | ||
516 | char["Body Colors"].LeftArmColor = BrickColor.new("Really red") | |
517 | char["Body Colors"].RightArmColor = BrickColor.new("Really red") | |
518 | ||
519 | for i = 1, 10 do | |
520 | ||
521 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(-90),5,-15+ -math.sin(sine/7)/9), 0.2) | |
522 | ||
523 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 *sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(90),5,-15+ -math.sin(sine/7)/9), 0.2) | |
524 | ||
525 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
526 | ||
527 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, .5 * sizem, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
528 | ||
529 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(0), 0, 0), .4) | |
530 | ||
531 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -.5 * sizem, -.5 * sizem) * CFrame.Angles(math.rad(0), -1, 0), .4) | |
532 | ||
533 | rs:wait() | |
534 | end | |
535 | ||
536 | wait(.5) | |
537 | ||
538 | for i = 1, 10 do | |
539 | ||
540 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(-90),5,-15+ -math.sin(sine/7)/9), 0.2) | |
541 | ||
542 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(90),5,-15+ -math.sin(sine/7)/9), 0.2) | |
543 | ||
544 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
545 | ||
546 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0),0, math.rad(0)), 0.2) | |
547 | ||
548 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(0), 0, 0), .4) | |
549 | ||
550 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.5 * sizem) * CFrame.Angles(math.rad(0), -1, 0), .4) | |
551 | ||
552 | rs:wait() | |
553 | end | |
554 | ||
555 | local s1 = AddNew("Sound",hed) | |
556 | s1.SoundId = "rbxassetid://231917744" | |
557 | s1.Name = "sm000sh" | |
558 | s1.Volume = 0.5 | |
559 | s1.Pitch = 1 | |
560 | s1:Play() | |
561 | ||
562 | for i,v in pairs(FindNearestTorso(rleg.CFrame.p,15 * sizem))do | |
563 | if v:FindFirstChild('Humanoid') then | |
564 | v.Humanoid:TakeDamage(math.random(26 * 5 * sizem,59 * 5 * sizem)) | |
565 | v.Humanoid.PlatformStand = true | |
566 | v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 60 * sizem | |
567 | end | |
568 | end | |
569 | ||
570 | char["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
571 | char["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
572 | ||
573 | NoAnims = false | |
574 | attackhit = false | |
575 | attack = false | |
576 | ||
577 | end | |
578 | end | |
579 | end) | |
580 | ||
581 | mouse.KeyDown:connect(function(k) | |
582 | if k == "r" then | |
583 | if attack == false then | |
584 | attack = true | |
585 | attacknumber = attacknumber + 1 | |
586 | attackhit = true | |
587 | NoAnims = true | |
588 | local sine = 1 | |
589 | ||
590 | char["Body Colors"].LeftArmColor = BrickColor.new("Really red") | |
591 | char["Body Colors"].RightArmColor = BrickColor.new("Really red") | |
592 | ||
593 | for i = 1, 3 do | |
594 | ||
595 | ||
596 | larm.Touched:connect(function(ht) | |
597 | hit = ht.Parent | |
598 | if attackhit == true then | |
599 | if ht and hit:IsA("Model") then | |
600 | if hit:FindFirstChild("Humanoid") then | |
601 | if hit.Name ~= p.Name then | |
602 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15 * sizem,27 * sizem)) | |
603 | z = Instance.new("Sound",hed) | |
604 | z.SoundId = "rbxassetid://294188918" | |
605 | z.Volume = 1 | |
606 | z:Play() | |
607 | end | |
608 | end | |
609 | elseif ht and hit:IsA("Hat") then | |
610 | if hit.Parent.Name ~= p.Name then | |
611 | if hit.Parent:FindFirstChild("Humanoid") then | |
612 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15 * sizem,45 * sizem)) | |
613 | z = Instance.new("Sound",hed) | |
614 | z.SoundId = "rbxassetid://294188918" | |
615 | z.Volume = 1 | |
616 | z:Play() | |
617 | end | |
618 | end | |
619 | end | |
620 | end | |
621 | end) | |
622 | ||
623 | rarm.Touched:connect(function(ht) | |
624 | hit = ht.Parent | |
625 | if attackhit == true then | |
626 | if ht and hit:IsA("Model") then | |
627 | if hit:FindFirstChild("Humanoid") then | |
628 | if hit.Name ~= p.Name then | |
629 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,27* sizem)) | |
630 | z = Instance.new("Sound",hed) | |
631 | z.SoundId = "rbxassetid://294188918" | |
632 | z.Volume = 1 | |
633 | z:Play() | |
634 | end | |
635 | end | |
636 | elseif ht and hit:IsA("Hat") then | |
637 | if hit.Parent.Name ~= p.Name then | |
638 | if hit.Parent:FindFirstChild("Humanoid") then | |
639 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,45* sizem)) | |
640 | z = Instance.new("Sound",hed) | |
641 | z.SoundId = "rbxassetid://294188918" | |
642 | z.Volume = 1 | |
643 | z:Play() | |
644 | end | |
645 | end | |
646 | end | |
647 | end | |
648 | end) | |
649 | ||
650 | for i = 1, 5 do | |
651 | ||
652 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) | |
653 | ||
654 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5* sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) | |
655 | ||
656 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-80,-0,-0),0.4) -- punching arm | |
657 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
658 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
659 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
660 | rs:wait() | |
661 | end | |
662 | ||
663 | ||
664 | for i = 1, 5 do | |
665 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) | |
666 | ||
667 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5* sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) | |
668 | ||
669 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(0.5 * sizem,0.5 * sizem,-.8 * sizem)*CFrame.Angles(-80,0,-20),0.4) -- punching arm | |
670 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
671 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
672 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
673 | rs:wait() | |
674 | end | |
675 | ||
676 | for i = 1, 5 do | |
677 | ||
678 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) | |
679 | ||
680 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5* sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) | |
681 | ||
682 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(80,-0,-0),0.4) -- punching arm | |
683 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
684 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
685 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
686 | rs:wait() | |
687 | end | |
688 | ||
689 | ||
690 | ||
691 | for i = 1, 5 do | |
692 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) | |
693 | ||
694 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) | |
695 | ||
696 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-0.5 * sizem,0.5 * sizem,-.8 * sizem)*CFrame.Angles(160,0,20),0.4) -- punching arm | |
697 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
698 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
699 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
700 | rs:wait() | |
701 | end | |
702 | rs:wait() | |
703 | end | |
704 | char["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
705 | char["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
706 | NoAnims = false | |
707 | attackhit = false | |
708 | attack = false | |
709 | end | |
710 | end | |
711 | end) | |
712 | ||
713 | mouse.KeyDown:connect(function(k) | |
714 | if k == "t" then | |
715 | if attack == false then | |
716 | attack = true | |
717 | attacknumber = attacknumber + 1 | |
718 | attackhit = true | |
719 | NoAnims = true | |
720 | local sine = 1 | |
721 | ||
722 | char["Body Colors"].LeftArmColor = BrickColor.new("Really red") | |
723 | char["Body Colors"].RightArmColor = BrickColor.new("Really red") | |
724 | ||
725 | for i = 1, 20 do | |
726 | rleg.Weld.C0 = Lerp(rleg.Weld.C0,CFrame.new(.5 * sizem,-1 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
727 | lleg.Weld.C0 = Lerp(lleg.Weld.C0,CFrame.new(-.5 * sizem,-1.25 * sizem,-.5 * sizem)*CFrame.Angles(-30,0,0),0.4) -- attacking leg | |
728 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-25.6,0,0),0.3) | |
729 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-25.6,0,0),0.3) | |
730 | torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0,-1 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
731 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
732 | rs:wait() | |
733 | end | |
734 | ||
735 | char["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
736 | char["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
737 | ||
738 | lleg.Touched:connect(function(ht) | |
739 | hit = ht.Parent | |
740 | if attackhit == true then | |
741 | if ht and hit:IsA("Model") then | |
742 | if hit:FindFirstChild("Humanoid") then | |
743 | if hit.Name ~= p.Name then | |
744 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(45* sizem,70* sizem)) | |
745 | z = Instance.new("Sound",hed) | |
746 | z.SoundId = "rbxassetid://294188918" | |
747 | z.Volume = 1 | |
748 | z:Play() | |
749 | attackhit = false | |
750 | end | |
751 | end | |
752 | elseif ht and hit:IsA("Hat") then | |
753 | if hit.Parent.Name ~= p.Name then | |
754 | if hit.Parent:FindFirstChild("Humanoid") then | |
755 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(70* sizem,177* sizem)) | |
756 | hit.Parent.Humanoid.PlatformStand = true | |
757 | z = Instance.new("Sound",hed) | |
758 | z.SoundId = "rbxassetid://294188918" | |
759 | z.Volume = 1 | |
760 | z:Play() | |
761 | attackhit = false | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | end) | |
767 | ||
768 | wait() | |
769 | ||
770 | attack = false | |
771 | atackhit = false | |
772 | NoAnims = false | |
773 | end | |
774 | end | |
775 | end) | |
776 | ||
777 | mouse.KeyDown:connect(function(k) | |
778 | if k == "e" then | |
779 | if attack == false then | |
780 | attack = true | |
781 | attackhit = true | |
782 | NoAnims = true | |
783 | local sine = 1 | |
784 | ||
785 | char["Body Colors"].LeftArmColor = BrickColor.new("Really red") | |
786 | char["Body Colors"].RightArmColor = BrickColor.new("Really red") | |
787 | ||
788 | attacknumber = attacknumber + 1 | |
789 | ||
790 | if attacknumber == 1 then | |
791 | ||
792 | rarm.Touched:connect(function(ht) | |
793 | hit = ht.Parent | |
794 | if attackhit == true then | |
795 | if ht and hit:IsA("Model") then | |
796 | if hit:FindFirstChild("Humanoid") then | |
797 | if hit.Name ~= p.Name then | |
798 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(19* sizem,27* sizem)) | |
799 | z = Instance.new("Sound",hed) | |
800 | z.SoundId = "rbxassetid://294188918" | |
801 | z.Volume = 1 | |
802 | z:Play() | |
803 | attackhit = false | |
804 | end | |
805 | end | |
806 | elseif ht and hit:IsA("Hat") then | |
807 | if hit.Parent.Name ~= p.Name then | |
808 | if hit.Parent:FindFirstChild("Humanoid") then | |
809 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(19* sizem,27* sizem)) | |
810 | z = Instance.new("Sound",hed) | |
811 | z.SoundId = "rbxassetid://294188918" | |
812 | z.Volume = 1 | |
813 | z:Play() | |
814 | attackhit = false | |
815 | end | |
816 | end | |
817 | end | |
818 | end | |
819 | end) | |
820 | ||
821 | for i = 1, 10 do | |
822 | ||
823 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) | |
824 | ||
825 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) | |
826 | ||
827 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1- math.sin(sine/7)/20), .4) | |
828 | ||
829 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1+ math.sin(sine/7)/20), .4) | |
830 | ||
831 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.5,-0.5)*CFrame.Angles(math.rad(0),-0.5,-33.5), 0.2) | |
832 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),0,-15+ -math.sin(sine/7)/9), 0.2) | |
833 | ||
834 | rs:wait() | |
835 | end | |
836 | attackhit = false | |
837 | end | |
838 | ||
839 | if attacknumber == 2 then | |
840 | rarm.Touched:connect(function(ht) | |
841 | hit = ht.Parent | |
842 | if attackhit == true then | |
843 | if ht and hit:IsA("Model") then | |
844 | if hit:FindFirstChild("Humanoid") then | |
845 | if hit.Name ~= p.Name then | |
846 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,27* sizem)) | |
847 | z = Instance.new("Sound",hed) | |
848 | z.SoundId = "rbxassetid://294188918" | |
849 | z.Volume = 1 | |
850 | z:Play() | |
851 | attackhit = false | |
852 | end | |
853 | end | |
854 | elseif ht and hit:IsA("Hat") then | |
855 | if hit.Parent.Name ~= p.Name then | |
856 | if hit.Parent:FindFirstChild("Humanoid") then | |
857 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15* sizem,45* sizem)) | |
858 | z = Instance.new("Sound",hed) | |
859 | z.SoundId = "rbxassetid://294188918" | |
860 | z.Volume = 1 | |
861 | z:Play() | |
862 | attackhit = false | |
863 | end | |
864 | end | |
865 | end | |
866 | end | |
867 | end) | |
868 | for i = 1, 5 do | |
869 | ||
870 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) | |
871 | ||
872 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) | |
873 | ||
874 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5 * sizem,0.5 * sizem,0)*CFrame.Angles(-80,-0,-0),0.4) -- punching arm | |
875 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
876 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
877 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
878 | rs:wait() | |
879 | end | |
880 | ||
881 | ||
882 | ||
883 | for i = 1, 5 do | |
884 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1), .4) | |
885 | ||
886 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1), .4) | |
887 | ||
888 | rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(0.5 * sizem,0.5 * sizem,-.8 * sizem)*CFrame.Angles(-80,0,-20),0.4) -- punching arm | |
889 | larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5 * sizem,.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
890 | hed.Weld.C0 = Lerp(hed.Weld.C0,CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(0,0,0),0.2) | |
891 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem+ math.sin(sine/7)/8, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
892 | rs:wait() | |
893 | end | |
894 | attackhit = false | |
895 | end | |
896 | char["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
897 | char["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
898 | wait(.3) | |
899 | attackhit = false | |
900 | ||
901 | attack = false | |
902 | NoAnims = false | |
903 | end | |
904 | end | |
905 | end) | |
906 | ||
907 | ---------------------------------------------------- | |
908 | mouse.KeyDown:connect(function(key) | |
909 | if string.byte(key) == 52 then | |
910 | char.Humanoid.WalkSpeed = 60 * sizem | |
911 | end | |
912 | end) | |
913 | mouse.KeyUp:connect(function(key) | |
914 | if string.byte(key) == 52 then | |
915 | char.Humanoid.WalkSpeed = 8 | |
916 | end | |
917 | end) | |
918 | ------------------------------- | |
919 | local animpose = "Idle" | |
920 | local lastanimpose = "Idle" | |
921 | local sine = 0 | |
922 | local change = 1 | |
923 | local val = 0 | |
924 | local ffing = false | |
925 | local jump = false | |
926 | ------------------------------- | |
927 | game:GetService("RunService").RenderStepped:connect(function() | |
928 | --[[if char.Humanoid.Jump == true then | |
929 | jump = true | |
930 | else | |
931 | jump = false | |
932 | end]] | |
933 | char.Humanoid.FreeFalling:connect(function(f) | |
934 | if f then | |
935 | ffing = true | |
936 | else | |
937 | ffing = false | |
938 | end | |
939 | end) | |
940 | sine = sine + change | |
941 | if jump == true then | |
942 | animpose = "Jumping" | |
943 | elseif ffing == true then | |
944 | animpose = "Freefalling" | |
945 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
946 | animpose = "Idle" | |
947 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
948 | animpose = "Walking" | |
949 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 * sizem then | |
950 | animpose = "Running" | |
951 | end | |
952 | if animpose ~= lastanimpose then | |
953 | sine = 0 | |
954 | if Debounces.NoIdl == false then | |
955 | if animpose == "Idle" then | |
956 | for i = 1, 0.5 do | |
957 | ||
958 | if NoAnims == false then | |
959 | ||
960 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) | |
961 | ||
962 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) | |
963 | ||
964 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) | |
965 | ||
966 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) | |
967 | ||
968 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1- math.sin(sine/7)/20), .4) | |
969 | ||
970 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem, -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1+ math.sin(sine/7)/20), .4) | |
971 | ||
972 | ||
973 | wait() | |
974 | end | |
975 | end | |
976 | elseif animpose == "Jumping" then | |
977 | for i = 1, 0.5 do | |
978 | ||
979 | if NoAnims == false then | |
980 | ||
981 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
982 | ||
983 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
984 | ||
985 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) | |
986 | ||
987 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(30.5), math.rad(0)), 0.4) | |
988 | ||
989 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0,0, math.rad(0)), 0.4) | |
990 | ||
991 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(0, 0, math.rad(0)), 0.4) | |
992 | ||
993 | rs:wait() | |
994 | end | |
995 | end | |
996 | elseif animpose == "Walking" then | |
997 | for i = 1, 1.5 do | |
998 | if NoAnims == false then | |
999 | ||
1000 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) | |
1001 | ||
1002 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) | |
1003 | ||
1004 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) | |
1005 | ||
1006 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) | |
1007 | ||
1008 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem-0.3*math.cos(sine/7)/2, -1 * sizem-0.3*math.cos(sine/7)/2, -.05 * sizem + math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ math.sin(sine/7)/2.3), .4) | |
1009 | ||
1010 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem+0.3*math.cos(sine/7)/2, -1 * sizem+0.3*math.cos(sine/7)/2, -.05 * sizem + -math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ -math.sin(sine/7)/2.3), .4) | |
1011 | ||
1012 | wait() | |
1013 | end | |
1014 | end | |
1015 | elseif animpose == "Running" then | |
1016 | for i = 1, 1 do | |
1017 | if NoAnims == false then | |
1018 | ||
1019 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1020 | ||
1021 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1022 | ||
1023 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1024 | ||
1025 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1026 | ||
1027 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1028 | ||
1029 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1030 | ||
1031 | rs:wait() | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | else | |
1036 | end | |
1037 | end | |
1038 | lastanimpose = animpose | |
1039 | if Debounces.NoIdl == false then | |
1040 | if animpose == "Idle" then | |
1041 | change = 0.5 | |
1042 | if NoAnims == false then | |
1043 | ||
1044 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) | |
1045 | ||
1046 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) | |
1047 | ||
1048 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) | |
1049 | ||
1050 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) | |
1051 | ||
1052 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem, -1 * sizem , -.05 * sizem) * CFrame.Angles(math.rad(-10), 0, -0.3-.1- math.sin(sine/7)/20), .4) | |
1053 | ||
1054 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem, -1 * sizem , -.05 * sizem) * CFrame.Angles(math.rad(10), 0, .3-.1+ math.sin(sine/7)/20), .4) | |
1055 | ||
1056 | ||
1057 | ||
1058 | end | |
1059 | ||
1060 | ||
1061 | elseif animpose == "Jumping" then | |
1062 | change = 1 | |
1063 | if NoAnims == false then | |
1064 | ||
1065 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
1066 | ||
1067 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
1068 | ||
1069 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) | |
1070 | ||
1071 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(30.5), math.rad(0)), 0.4) | |
1072 | ||
1073 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0,0, math.rad(0)), 0.4) | |
1074 | ||
1075 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(0, 0, math.rad(0)), 0.4) | |
1076 | ||
1077 | rs:wait() | |
1078 | end | |
1079 | ||
1080 | elseif animpose == "Walking" then | |
1081 | change = 1 | |
1082 | ||
1083 | if NoAnims == false then | |
1084 | ||
1085 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 * sizem,0.5 * sizem+ -math.sin(sine/7)/5,-0.5 * sizem)*CFrame.Angles(math.rad(0),-0.5,-33.5+ -math.sin(sine/7)/9), 0.2) | |
1086 | ||
1087 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem * .7,0.5 * sizem+ -math.sin(sine/7)/5,0)*CFrame.Angles(math.rad(0),5,-15+ -math.sin(sine/7)/9), 0.2) | |
1088 | ||
1089 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem- math.sin(sine/7)/38,0)*CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)),0.2) | |
1090 | ||
1091 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 * sizem, 0) * CFrame.Angles(math.rad(0), 30.5, math.rad(0)), 0.2) | |
1092 | ||
1093 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5 * sizem - 0.3*math.cos(sine/7)/2, -1 * sizem - 0.3*math.cos(sine/7)/2, -.05 * sizem + math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ math.sin(sine/7)/2.3), .4) | |
1094 | ||
1095 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5 * sizem + 0.3*math.cos(sine/7)/2, -1 * sizem+ 0.3*math.cos(sine/7)/2, -.05 * sizem + -math.sin(sine/7)/5) * CFrame.Angles(math.rad(0), -18 + math.sin(sine/7)/2.3, 0+ -math.sin(sine/7)/2.3), .4) | |
1096 | ||
1097 | end | |
1098 | ||
1099 | elseif animpose == "Running" then | |
1100 | change = 1 | |
1101 | if NoAnims == false then | |
1102 | ||
1103 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1104 | ||
1105 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1106 | ||
1107 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1108 | ||
1109 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1110 | ||
1111 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1112 | ||
1113 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1114 | ||
1115 | ||
1116 | ||
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end) | |
1121 | ||
1122 | --------calcs------ | |
1123 | -- +2*math.cos(sine/14) | |
1124 | ----------------------------- | |
1125 | ||
1126 | wait(1) | |
1127 | hum.Health = math.huge |