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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | Nells = game.Players.LocalPlayer | |
8 | New = function(Object, Parent, Name, Data) | |
9 | local Object = Instance.new(Object) | |
10 | for Index, Value in pairs(Data or {}) do | |
11 | Object[Index] = Value | |
12 | end | |
13 | Object.Parent = Parent | |
14 | Object.Name = Name | |
15 | return Object | |
16 | end | |
17 | ||
18 | local plr = game.Players.LocalPlayer.Character | |
19 | ||
20 | Player = game:service'Players'.localPlayer | |
21 | chara = Player.Character | |
22 | Head = chara.Head | |
23 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
24 | Bonniee.Visible = false | |
25 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
26 | nel.MaxHealth = math.huge | |
27 | ||
28 | sndid = "rbxassetid://306209229" | |
29 | saun = Instance.new("Sound",Head) | |
30 | saun.Volume = 10 | |
31 | saun.Pitch = 1 | |
32 | saun.SoundId = sndid | |
33 | saun.Name = "Neo" | |
34 | saun.Looped = true | |
35 | saun:Play() | |
36 | ||
37 | For_ClassName=string.reverse"ihS-ihS yB tidE " | |
38 | Cho_Neos=string.reverse"s1GunKeinnoB" | |
39 | Then_Mare=string.reverse")drocsiD(" | |
40 | Osakaru=string.reverse")xolboR(" | |
41 | ||
42 | local Player = game:GetService("Players").LocalPlayer | |
43 | repeat wait(1) until Player.Character | |
44 | local Character = Player.Character | |
45 | Character.Animate.Disabled = true | |
46 | local la = Character:FindFirstChild("Left Arm") | |
47 | local ra = Character:FindFirstChild("Right Arm") | |
48 | local ll = Character:FindFirstChild("Left Leg") | |
49 | local rl = Character:FindFirstChild("Right Leg") | |
50 | local Torso = Character:FindFirstChild("Torso") | |
51 | local Humanoid = Character:findFirstChild("Humanoid") | |
52 | local Mouse = Player:GetMouse() | |
53 | Character.Animate.Disabled = true | |
54 | Character.Sound:Destroy() | |
55 | Humanoid.Animator:Destroy() | |
56 | ||
57 | Staff = New("Model",Character,"Staff",{}) | |
58 | Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) | |
59 | Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) | |
60 | mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) | |
61 | Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) | |
62 | mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) | |
63 | Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) | |
64 | mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) | |
65 | Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) | |
66 | mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) | |
67 | Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),}) | |
68 | PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,}) | |
69 | mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) | |
70 | ||
71 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true} | |
72 | local State = "Lounge" | |
73 | local Active = true | |
74 | local Mode = "Staff" | |
75 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
76 | return a:lerp(b,i) | |
77 | end | |
78 | Left_Arm = Instance.new("Weld",Torso) | |
79 | Left_Arm.Part0 = Torso | |
80 | Left_Arm.Part1 = la | |
81 | Left_Arm.Name = "LeftArmJ" | |
82 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
83 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
84 | Right_Arm = Instance.new("Weld",Torso) | |
85 | Right_Arm.Part0 = Torso | |
86 | Right_Arm.Part1 = ra | |
87 | Right_Arm.Name = "RightArmJ" | |
88 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
89 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
90 | Left_Leg = Instance.new("Weld",Torso) | |
91 | Left_Leg.Part0 = Torso | |
92 | Left_Leg.Part1 = ll | |
93 | Left_Leg.Name = "LeftLegJ" | |
94 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
95 | Left_Leg.C1 = CFrame.new(0,1,0) | |
96 | Right_Leg = Instance.new("Weld",Torso) | |
97 | Right_Leg.Name = "RightLegJ" | |
98 | Right_Leg.Part0 = Torso | |
99 | Right_Leg.Part1 = rl | |
100 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
101 | Right_Leg.C1 = CFrame.new(0,1,0) | |
102 | Staffw = Instance.new("Weld",Torso) | |
103 | Staffw.Part0 = Torso | |
104 | Staffw.Part1 = Handle | |
105 | Staffw.Name = "StaffJoint" | |
106 | ||
107 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"]) | |
108 | RootJoint.Name = "RootJ" | |
109 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
110 | RootJoint.Part1 = Torso | |
111 | ||
112 | local NeckJ = Instance.new("Weld",Torso) | |
113 | NeckJ.Name = "NeckJ" | |
114 | NeckJ.Part0 = Torso | |
115 | NeckJ.Part1 = Character.Head | |
116 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
117 | ||
118 | function Change() | |
119 | ||
120 | end | |
121 | _G.MoveCheck1 = false | |
122 | _G.SatanState = false | |
123 | ||
124 | function SpellBinder(SpellID) | |
125 | if _G.MoveCheck1 == false then | |
126 | _G.MoveCheck1 = true | |
127 | if _G.SatanState == false then | |
128 | _G.SatanState = true | |
129 | warn(For_ClassName.." #4817 "..Then_Mare) | |
130 | warn(Cho_Neos.." "..Osakaru) | |
131 | ID = 357442018 | |
132 | _G.SpellBindStuff = 0 | |
133 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1] | |
134 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
135 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
136 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
137 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
138 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
139 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
140 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
141 | ||
142 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function() | |
143 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
144 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
145 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
146 | end) | |
147 | ||
148 | function dmg(hit) | |
149 | local h = hit.Parent:FindFirstChild("Humanoid") | |
150 | if h ~= nil then | |
151 | h.Health = h.Health - math.huge | |
152 | end | |
153 | end | |
154 | function infect(hit) | |
155 | local h = hit.Parent:FindFirstChild("Humanoid") | |
156 | if h ~= nil and hit.Parent ~= script.Parent then | |
157 | local infection = script:Clone() | |
158 | infection.Parent = hit.Parent | |
159 | end | |
160 | end | |
161 | script.Parent.Torso.Touched:connect(infect) | |
162 | script.Parent["Left Arm"].Touched:connect(dmg) | |
163 | script.Parent["Right Arm"].Touched:connect(dmg) | |
164 | while true do | |
165 | wait(.1) | |
166 | script.Parent.Humanoid.MaxHealth = math.huge | |
167 | script.Parent.Humanoid.WalkSpeed = 35 | |
168 | end | |
169 | ||
170 | for i = 1, 117 do | |
171 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
172 | wait(0.07) | |
173 | end | |
174 | ||
175 | ||
176 | wait(0.1) | |
177 | ||
178 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer) | |
179 | _G.MoveCheck1 = false | |
180 | else | |
181 | _G.MoveCheck1 = true | |
182 | wait(0.6) | |
183 | ||
184 | for i = 1, 117 do | |
185 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
186 | wait(0.07) | |
187 | end | |
188 | ||
189 | ||
190 | _G.UnsealEnforca:disconnect() | |
191 | _G.SpellBind.Parent = _G.newParent | |
192 | wait(0.1) | |
193 | _G.SatanState = false | |
194 | _G.MoveCheck1 = false | |
195 | end | |
196 | end | |
197 | end | |
198 | ||
199 | ||
200 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
201 | if key == "q" and State == "Flying" and Active == true then | |
202 | State = "Lounge" | |
203 | Humanoid.WalkSpeed = 30 | |
204 | elseif key == "q" and State == "Lounge" and Active == true then | |
205 | State = "Battle" | |
206 | Humanoid.WalkSpeed = 20 | |
207 | elseif key == "q" and State == "Battle" and Active == true then | |
208 | State = "Flying" | |
209 | Humanoid.WalkSpeed = 50 | |
210 | elseif key == "e" and State == "Battle" and Active == true then | |
211 | SpellBinder(375165574) | |
212 | elseif key == "e" and Active == true then | |
213 | --[[ | |
214 | Humanoid.WalkSpeed = 0 | |
215 | State = "Changing" | |
216 | Mode = "Changing" | |
217 | Active = false | |
218 | Change() | |
219 | --]] | |
220 | end | |
221 | end) | |
222 | ||
223 | Player.Character.Humanoid.Died:connect(function() | |
224 | _G.ConnectionAgent:disconnect() | |
225 | end) | |
226 | ||
227 | angle = 0 | |
228 | angle2 = 0 | |
229 | angle3 = 0 | |
230 | anglespeed = 2 | |
231 | anglespeed2 = 1 | |
232 | anglespeed3 = .4 | |
233 | game:GetService("RunService").Stepped:connect(function() | |
234 | angle = ((angle % 100) + anglespeed/10) | |
235 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
236 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
237 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
238 | if not Humanoid.WalkSpeed == 50 then | |
239 | Humanoid.WalkSpeed = 50 | |
240 | end | |
241 | if LimbAccess.RJ then | |
242 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
243 | end | |
244 | if LimbAccess.LA then | |
245 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
246 | end | |
247 | if LimbAccess.NJ then | |
248 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
249 | end | |
250 | if LimbAccess.RA then | |
251 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
252 | end | |
253 | if LimbAccess.LL then | |
254 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
255 | end | |
256 | if LimbAccess.RL then | |
257 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
258 | end | |
259 | if LimbAccess.Weapon then | |
260 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
261 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
262 | end | |
263 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
264 | if LimbAccess.RJ then | |
265 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
266 | end | |
267 | if LimbAccess.LA then | |
268 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
269 | end | |
270 | if LimbAccess.NJ then | |
271 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
272 | end | |
273 | if LimbAccess.RA then | |
274 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
275 | end | |
276 | if LimbAccess.LL then | |
277 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
278 | end | |
279 | if LimbAccess.RL then | |
280 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
281 | end | |
282 | if LimbAccess.Weapon then | |
283 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
284 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
285 | end | |
286 | end | |
287 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
288 | if not Humanoid.WalkSpeed == 30 then | |
289 | Humanoid.WalkSpeed = 30 | |
290 | end | |
291 | if LimbAccess.RJ then | |
292 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
293 | end | |
294 | if LimbAccess.LA then | |
295 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
296 | end | |
297 | if LimbAccess.NJ then | |
298 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
299 | end | |
300 | if LimbAccess.RA then | |
301 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
302 | end | |
303 | if LimbAccess.LL then | |
304 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
305 | end | |
306 | if LimbAccess.RL then | |
307 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
308 | end | |
309 | if LimbAccess.Weapon then | |
310 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
311 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
312 | end | |
313 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
314 | if LimbAccess.RJ then | |
315 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
316 | end | |
317 | if LimbAccess.LA then | |
318 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
319 | end | |
320 | if LimbAccess.NJ then | |
321 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
322 | end | |
323 | if LimbAccess.RA then | |
324 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
325 | end | |
326 | if LimbAccess.LL then | |
327 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
328 | end | |
329 | if LimbAccess.RL then | |
330 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
331 | end | |
332 | if LimbAccess.Weapon then | |
333 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
334 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
335 | end | |
336 | end | |
337 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
338 | if not Humanoid.WalkSpeed == 20 then | |
339 | Humanoid.WalkSpeed = 20 | |
340 | end | |
341 | if LimbAccess.RJ then | |
342 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
343 | end | |
344 | if LimbAccess.LA then | |
345 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
346 | end | |
347 | if LimbAccess.NJ then | |
348 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
349 | end | |
350 | if LimbAccess.RA then | |
351 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
352 | end | |
353 | if LimbAccess.LL then | |
354 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
355 | end | |
356 | if LimbAccess.RL then | |
357 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
358 | end | |
359 | if LimbAccess.Weapon then | |
360 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
361 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
362 | end | |
363 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
364 | if LimbAccess.RJ then | |
365 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
366 | end | |
367 | if LimbAccess.LA then | |
368 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
369 | end | |
370 | if LimbAccess.NJ then | |
371 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
372 | end | |
373 | if LimbAccess.RA then | |
374 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
375 | end | |
376 | if LimbAccess.LL then | |
377 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
378 | end | |
379 | if LimbAccess.RL then | |
380 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
381 | end | |
382 | if LimbAccess.Weapon then | |
383 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
384 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
385 | end | |
386 | end | |
387 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
388 | if LimbAccess.RJ then | |
389 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
390 | end | |
391 | if LimbAccess.LA then | |
392 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
393 | end | |
394 | if LimbAccess.NJ then | |
395 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
396 | end | |
397 | if LimbAccess.RA then | |
398 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
399 | end | |
400 | if LimbAccess.LL then | |
401 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
402 | end | |
403 | if LimbAccess.RL then | |
404 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
405 | end | |
406 | end | |
407 | end) | |
408 | ||
409 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
410 | Bonniee.Visible = false | |
411 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
412 | nel.MaxHealth = math.huge | |
413 | ||
414 | function dmg(hit) | |
415 | local h = hit.Parent:FindFirstChild("Humanoid") | |
416 | if h ~= nil then | |
417 | h.MaxHealth = 100 | |
418 | h.Health = h.Health - 1000000 | |
419 | end | |
420 | end | |
421 | function infect(hit) | |
422 | local h = hit.Parent:FindFirstChild("Humanoid") | |
423 | if h ~= nil and hit.Parent ~= script.Parent then | |
424 | local infection = script:Clone() | |
425 | infection.Parent = hit.Parent | |
426 | end | |
427 | end | |
428 | script.Parent.Torso.Touched:connect(infect) | |
429 | script.Parent["Left Arm"].Touched:connect(dmg) | |
430 | script.Parent["Right Arm"].Touched:connect(dmg) | |
431 | while wait() do | |
432 | if Head:FindFirstChild("Neo")==nil then | |
433 | saun = Instance.new("Sound",Head) | |
434 | saun.Volume = 10 | |
435 | saun.Pitch = 1 | |
436 | saun.SoundId = sndid | |
437 | saun.Name = "Neo" | |
438 | saun.Looped = true | |
439 | saun:Play() | |
440 | end | |
441 | end |