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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6
7
Nells = game.Players.LocalPlayer
8
New = function(Object, Parent, Name, Data)
9
	local Object = Instance.new(Object)
10
	for Index, Value in pairs(Data or {}) do
11
		Object[Index] = Value
12
	end
13
	Object.Parent = Parent
14
	Object.Name = Name
15
	return Object
16
end
17
18
local plr = game.Players.LocalPlayer.Character
19
20
Player = game:service'Players'.localPlayer
21
chara = Player.Character
22
Head = chara.Head
23
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
24
Bonniee.Visible = false
25
local nel = game.Players.LocalPlayer.Character.Humanoid
26
nel.MaxHealth = math.huge
27
28
sndid = "rbxassetid://306209229"
29
saun = Instance.new("Sound",Head)
30
saun.Volume = 10
31
saun.Pitch = 1
32
saun.SoundId = sndid
33
saun.Name = "Neo"
34
saun.Looped = true
35
saun:Play()
36
37
For_ClassName=string.reverse"ihS-ihS yB tidE "
38
Cho_Neos=string.reverse"s1GunKeinnoB"
39
Then_Mare=string.reverse")drocsiD("
40
Osakaru=string.reverse")xolboR("
41
42
local Player = game:GetService("Players").LocalPlayer
43
repeat wait(1) until Player.Character
44
local Character = Player.Character
45
Character.Animate.Disabled = true
46
local la = Character:FindFirstChild("Left Arm")
47
local ra = Character:FindFirstChild("Right Arm")
48
local ll = Character:FindFirstChild("Left Leg")
49
local rl = Character:FindFirstChild("Right Leg")
50
local Torso = Character:FindFirstChild("Torso")
51
local Humanoid = Character:findFirstChild("Humanoid")
52
local Mouse = Player:GetMouse()
53
Character.Animate.Disabled = true
54
Character.Sound:Destroy()
55
Humanoid.Animator:Destroy()
56
57
Staff = New("Model",Character,"Staff",{})
58
Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
59
Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
60
mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
61
Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
62
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
63
Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
64
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
65
Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
66
mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
67
Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
68
PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,})
69
mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
70
71
local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
72
local State = "Lounge"
73
local Active = true
74
local Mode = "Staff"
75
function Lerp(a,b,i)  -- A = First pos, B = Second Pos, i = Speed
76
	return a:lerp(b,i)
77
end
78
Left_Arm = Instance.new("Weld",Torso)
79
Left_Arm.Part0 = Torso
80
Left_Arm.Part1 = la
81
Left_Arm.Name = "LeftArmJ"
82
Left_Arm.C0 = CFrame.new(-1.5,0.5,0)
83
Left_Arm.C1 = CFrame.new(0,0.5,0)
84
Right_Arm = Instance.new("Weld",Torso)
85
Right_Arm.Part0 = Torso
86
Right_Arm.Part1 = ra
87
Right_Arm.Name = "RightArmJ"
88
Right_Arm.C0 = CFrame.new(1.5,0.5,0)
89
Right_Arm.C1 = CFrame.new(0,0.5,0)
90
Left_Leg = Instance.new("Weld",Torso)
91
Left_Leg.Part0 = Torso
92
Left_Leg.Part1 = ll
93
Left_Leg.Name = "LeftLegJ"
94
Left_Leg.C0 = CFrame.new(-0.5,-1,0)
95
Left_Leg.C1 = CFrame.new(0,1,0)
96
Right_Leg = Instance.new("Weld",Torso)
97
Right_Leg.Name = "RightLegJ"
98
Right_Leg.Part0 = Torso
99
Right_Leg.Part1 = rl
100
Right_Leg.C0 = CFrame.new(0.5,-1,0)
101
Right_Leg.C1 = CFrame.new(0,1,0)
102
Staffw = Instance.new("Weld",Torso)
103
Staffw.Part0 = Torso
104
Staffw.Part1 = Handle
105
Staffw.Name = "StaffJoint"
106
107
local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
108
RootJoint.Name = "RootJ"
109
RootJoint.Part0 = Character["HumanoidRootPart"]
110
RootJoint.Part1 = Torso
111
112
local NeckJ = Instance.new("Weld",Torso)
113
NeckJ.Name = "NeckJ"
114
NeckJ.Part0 = Torso
115
NeckJ.Part1 = Character.Head
116
NeckJ.C1 = CFrame.new(0,-1.5,0)
117
118
function Change()
119
	
120
end
121
_G.MoveCheck1 = false
122
_G.SatanState = false
123
124
function SpellBinder(SpellID)
125
if _G.MoveCheck1 == false then
126
_G.MoveCheck1 = true
127
if _G.SatanState == false then
128
_G.SatanState = true
129
warn(For_ClassName.." #4817 "..Then_Mare)
130
warn(Cho_Neos.."  "..Osakaru)
131
ID = 357442018
132
_G.SpellBindStuff = 0
133
_G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
134
_G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID
135
_G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID
136
_G.SpellBind.Parent = game.Players.LocalPlayer.Character
137
_G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
138
_G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0)
139
_G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0))
140
_G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5)
141
142
_G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
143
	_G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
144
	_G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0)
145
	_G.SpellBindStuff = _G.SpellBindStuff + 0.012
146
end)
147
148
function dmg(hit)
149
    local h = hit.Parent:FindFirstChild("Humanoid")
150
    if h ~= nil then
151
        h.Health = h.Health - math.huge
152
    end
153
end
154
function infect(hit)
155
    local h = hit.Parent:FindFirstChild("Humanoid")
156
    if h ~= nil and hit.Parent ~= script.Parent then
157
        local infection = script:Clone()
158
        infection.Parent = hit.Parent
159
    end
160
end
161
script.Parent.Torso.Touched:connect(infect)
162
script.Parent["Left Arm"].Touched:connect(dmg)
163
script.Parent["Right Arm"].Touched:connect(dmg)
164
while true do
165
    wait(.1)
166
    script.Parent.Humanoid.MaxHealth = math.huge
167
    script.Parent.Humanoid.WalkSpeed = 35
168
end
169
170
for i = 1, 117 do
171
_G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50)
172
wait(0.07)
173
end
174
175
176
wait(0.1)
177
178
_G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
179
_G.MoveCheck1 = false
180
else
181
_G.MoveCheck1 = true
182
wait(0.6)
183
184
for i = 1, 117 do
185
_G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50)
186
wait(0.07)
187
end
188
189
190
_G.UnsealEnforca:disconnect()
191
_G.SpellBind.Parent = _G.newParent
192
wait(0.1)
193
_G.SatanState = false
194
_G.MoveCheck1 = false
195
end
196
end
197
end
198
199
200
_G.ConnectionAgent = Mouse.KeyDown:connect(function(key)
201
	if key == "q" and State == "Flying" and Active == true then
202
		State = "Lounge"
203
		Humanoid.WalkSpeed = 30	
204
	elseif key == "q" and State == "Lounge" and Active == true then
205
		State = "Battle"
206
		Humanoid.WalkSpeed = 20
207
	elseif key == "q" and State == "Battle" and Active == true then
208
		State = "Flying"
209
		Humanoid.WalkSpeed = 50
210
	elseif key == "e" and State == "Battle" and Active == true then
211
		SpellBinder(375165574)
212
	elseif key == "e" and Active == true then
213
	--[[
214
		Humanoid.WalkSpeed = 0
215
		State = "Changing"
216
		Mode = "Changing"
217
		Active = false
218
		Change()
219
	--]]
220
	end
221
end)
222
223
Player.Character.Humanoid.Died:connect(function()
224
_G.ConnectionAgent:disconnect()
225
end)
226
227
angle = 0
228
angle2 = 0
229
angle3 = 0
230
anglespeed = 2
231
anglespeed2 = 1
232
anglespeed3 = .4
233
game:GetService("RunService").Stepped:connect(function()
234
	angle = ((angle % 100) + anglespeed/10)
235
	angle2 = ((angle2 % 100) + anglespeed2/10)
236
	angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok
237
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle
238
		if not Humanoid.WalkSpeed == 50 then
239
			Humanoid.WalkSpeed = 50
240
		end
241
		if LimbAccess.RJ then
242
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
243
		end	
244
		if LimbAccess.LA then
245
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1)
246
		end	
247
		if LimbAccess.NJ then
248
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
249
		end	
250
		if LimbAccess.RA then
251
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
252
		end			
253
		if LimbAccess.LL then
254
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
255
		end	
256
		if LimbAccess.RL then
257
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
258
		end	
259
		if LimbAccess.Weapon then
260
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
261
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
262
		end
263
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk
264
		if LimbAccess.RJ then
265
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
266
		end	
267
		if LimbAccess.LA then
268
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1)
269
		end	
270
		if LimbAccess.NJ then
271
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
272
		end	
273
		if LimbAccess.RA then
274
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
275
		end			
276
		if LimbAccess.LL then
277
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
278
		end	
279
		if LimbAccess.RL then
280
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
281
		end	
282
		if LimbAccess.Weapon then
283
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
284
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
285
		end	
286
	end
287
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle
288
		if not Humanoid.WalkSpeed == 30 then
289
			Humanoid.WalkSpeed = 30
290
		end
291
		if LimbAccess.RJ then
292
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
293
		end
294
		if LimbAccess.LA then
295
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1)
296
		end
297
		if LimbAccess.NJ then
298
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
299
		end
300
		if LimbAccess.RA then
301
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1)
302
		end
303
		if LimbAccess.LL then
304
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
305
		end
306
		if LimbAccess.RL then
307
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1)
308
		end	
309
		if LimbAccess.Weapon then
310
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
311
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
312
		end
313
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk
314
		if LimbAccess.RJ then
315
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
316
		end	
317
		if LimbAccess.LA then
318
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1)
319
		end	
320
		if LimbAccess.NJ then
321
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
322
		end	
323
		if LimbAccess.RA then
324
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1)
325
		end			
326
		if LimbAccess.LL then
327
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
328
		end	
329
		if LimbAccess.RL then
330
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
331
		end
332
		if LimbAccess.Weapon then
333
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
334
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
335
		end				
336
	end
337
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle
338
		if not Humanoid.WalkSpeed == 20 then
339
			Humanoid.WalkSpeed = 20
340
		end
341
		if LimbAccess.RJ then
342
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
343
		end
344
		if LimbAccess.LA then
345
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
346
		end
347
		if LimbAccess.NJ then
348
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
349
		end
350
		if LimbAccess.RA then
351
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
352
		end
353
		if LimbAccess.LL then
354
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
355
		end
356
		if LimbAccess.RL then
357
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1)
358
		end	
359
		if LimbAccess.Weapon then
360
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2)
361
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2)
362
		end	
363
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk
364
		if LimbAccess.RJ then
365
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
366
		end	
367
		if LimbAccess.LA then
368
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
369
		end	
370
		if LimbAccess.NJ then
371
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
372
		end	
373
		if LimbAccess.RA then
374
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
375
		end			
376
		if LimbAccess.LL then
377
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
378
		end	
379
		if LimbAccess.RL then
380
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
381
		end	
382
		if LimbAccess.Weapon then
383
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2)
384
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2)
385
		end	
386
	end
387
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle
388
		if LimbAccess.RJ then
389
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
390
		end
391
		if LimbAccess.LA then
392
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1)
393
		end
394
		if LimbAccess.NJ then
395
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25)
396
		end
397
		if LimbAccess.RA then
398
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1)
399
		end
400
		if LimbAccess.LL then
401
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1)
402
		end
403
		if LimbAccess.RL then
404
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1)
405
		end				
406
	end
407
end)
408
409
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
410
Bonniee.Visible = false
411
local nel = game.Players.LocalPlayer.Character.Humanoid
412
nel.MaxHealth = math.huge
413
414
function dmg(hit)
415
    local h = hit.Parent:FindFirstChild("Humanoid")
416
    if h ~= nil then
417
        h.MaxHealth = 100
418
        h.Health = h.Health - 1000000
419
    end
420
end
421
function infect(hit)
422
    local h = hit.Parent:FindFirstChild("Humanoid")
423
    if h ~= nil and hit.Parent ~= script.Parent then
424
        local infection = script:Clone()
425
        infection.Parent = hit.Parent
426
    end
427
end
428
script.Parent.Torso.Touched:connect(infect)
429
script.Parent["Left Arm"].Touched:connect(dmg)
430
script.Parent["Right Arm"].Touched:connect(dmg)
431
while wait() do
432
  if Head:FindFirstChild("Neo")==nil then
433
saun = Instance.new("Sound",Head)
434
saun.Volume = 10
435
saun.Pitch = 1
436
saun.SoundId = sndid
437
saun.Name = "Neo"
438
saun.Looped = true
439
saun:Play()
440
  end
441
end