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1 | --This script was put together by Doomdrvk | |
2 | --- Let me make this clear I'm not a scripter, I just put this together using parts of other scripts that I understand and my miniscule amount of lua knowledge. | |
3 | for i,v in pairs(game.Players:GetChildren()) do | |
4 | - | game:GetService("Chat"):Chat(v.Character.Head,"Permanent Darkness Falls Upon You") --Change text here |
4 | + | game:GetService("Chat"):Chat(v.Character.Head,"Let The Shadows Of The Ice Cream Consume You Human...") --Change text here |
5 | wait(3) | |
6 | local pt = Instance.new("Part") | |
7 | pt.BrickColor = BrickColor.new("Really black") | |
8 | pt.Anchored = true | |
9 | pt.CanCollide = true | |
10 | pt.Locked = true | |
11 | pt.BottomSurface = "Weld" | |
12 | pt.Parent = workspace | |
13 | pt.Name = "Darkness" | |
14 | pt.Size = Vector3.new(2000, 5, 2000) | |
15 | local pt = Instance.new("Part") | |
16 | pt.BrickColor = BrickColor.new("Really black") | |
17 | pt.Anchored = true | |
18 | pt.CanCollide = false | |
19 | pt.Locked = true | |
20 | pt.BottomSurface = "Weld" | |
21 | pt.Parent = workspace | |
22 | pt.Name = "Darkness" | |
23 | pt.Size = Vector3.new(2000, 1, 2000) | |
24 | wait(1) | |
25 | local pt = Instance.new("Part") | |
26 | pt.BrickColor = BrickColor.new("Really black") | |
27 | pt.Anchored = true | |
28 | pt.CanCollide = false | |
29 | pt.Locked = true | |
30 | pt.BottomSurface = "Weld" | |
31 | pt.Parent = workspace | |
32 | pt.Name = "Darkness" | |
33 | pt.Size = Vector3.new(2000, 1, 2000) | |
34 | local pt = Instance.new("Part") | |
35 | pt.BrickColor = BrickColor.new("Really black") | |
36 | pt.Anchored = true | |
37 | pt.CanCollide = false | |
38 | pt.Locked = true | |
39 | pt.BottomSurface = "Weld" | |
40 | pt.Parent = workspace | |
41 | pt.Name = "Darkness" | |
42 | pt.Size = Vector3.new(2000, 1, 2000) | |
43 | wait(1) | |
44 | local pt = Instance.new("Part") | |
45 | pt.BrickColor = BrickColor.new("Really black") | |
46 | pt.Anchored = true | |
47 | pt.CanCollide = false | |
48 | pt.Locked = true | |
49 | pt.BottomSurface = "Weld" | |
50 | pt.Parent = workspace | |
51 | pt.Name = "Darkness" | |
52 | pt.Size = Vector3.new(2000, 1, 2000) | |
53 | local pt = Instance.new("Part") | |
54 | pt.BrickColor = BrickColor.new("Really black") | |
55 | pt.Anchored = true | |
56 | pt.CanCollide = false | |
57 | pt.Locked = true | |
58 | pt.BottomSurface = "Weld" | |
59 | pt.Parent = workspace | |
60 | pt.Name = "Darkness" | |
61 | pt.Size = Vector3.new(2000, 1, 2000) | |
62 | wait(1) | |
63 | pt.BrickColor = BrickColor.new("Really black") | |
64 | pt.Anchored = true | |
65 | pt.CanCollide = false | |
66 | pt.Locked = true | |
67 | pt.BottomSurface = "Weld" | |
68 | pt.Parent = workspace | |
69 | pt.Name = "Darkness" | |
70 | pt.Size = Vector3.new(2000, 1, 2000) | |
71 | wait(1.5) | |
72 | end | |
73 | while true do | |
74 | game.Lighting.TimeOfDay=0; | |
75 | game.Lighting.Brightness=0; | |
76 | game.Lighting.ShadowColor=Color3.new(1,1,1); | |
77 | game.Lighting.Ambient=Color3.new(0,0,0); | |
78 | game.Lighting.FogEnd=200; | |
79 | game.Lighting.FogColor=Color3.new(0,0,0); | |
80 | wait(15) | |
81 | end |