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--This script was put together by Doomdrvk
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--- Let me make this clear I'm not a scripter, I just put this together using parts of other scripts that I understand and my miniscule amount of lua knowledge.
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for i,v in pairs(game.Players:GetChildren()) do
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game:GetService("Chat"):Chat(v.Character.Head,"Permanent Darkness Falls Upon You") --Change text here
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game:GetService("Chat"):Chat(v.Character.Head,"Let The Shadows Of The Ice Cream Consume You Human...") --Change text here
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wait(3)
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local pt = Instance.new("Part")
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = true
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 5, 2000)
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local pt = Instance.new("Part")
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = false
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 1, 2000)
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wait(1)
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local pt = Instance.new("Part")
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = false
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 1, 2000)
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local pt = Instance.new("Part")
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = false
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 1, 2000)
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wait(1)
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local pt = Instance.new("Part")
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = false
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 1, 2000)
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local pt = Instance.new("Part")
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = false
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 1, 2000)
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wait(1)
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pt.BrickColor = BrickColor.new("Really black")
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pt.Anchored = true
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pt.CanCollide = false
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pt.Locked = true
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pt.BottomSurface = "Weld"
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pt.Parent = workspace
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pt.Name = "Darkness"
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pt.Size = Vector3.new(2000, 1, 2000)
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wait(1.5)	
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end
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while true do
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    game.Lighting.TimeOfDay=0;
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            game.Lighting.Brightness=0;
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            game.Lighting.ShadowColor=Color3.new(1,1,1);
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            game.Lighting.Ambient=Color3.new(0,0,0);
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 	    game.Lighting.FogEnd=200;
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            game.Lighting.FogColor=Color3.new(0,0,0);
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wait(15)
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end