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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | -- music option | |
109 | local Music = Instance.new("Sound",game.Workspace) | |
110 | Music.Volume = 2.5 | |
111 | Music.SoundId = "rbxassetid://1117396305" | |
112 | Music.Looped = true | |
113 | Music.Pitch = 1 --Pitcher | |
114 | Music:Play() | |
115 | local fighter = Instance.new("Sound",game.Workspace) | |
116 | fighter.Volume = 2.5 | |
117 | fighter.SoundId = "rbxassetid://493647101" | |
118 | fighter.Looped = true | |
119 | fighter.Pitch = 1 --Pitcher | |
120 | local vaporwave = Instance.new("Sound",game.Workspace) | |
121 | vaporwave.Volume = 2.5 | |
122 | vaporwave.SoundId = "rbxassetid://657355969" | |
123 | vaporwave.Looped = true | |
124 | vaporwave.Pitch = 1 --Pitcher | |
125 | vaporwave.Pitch = 1 --Pitcher | |
126 | local russian = Instance.new("Sound",game.Workspace) | |
127 | russian.Volume = 2.5 | |
128 | russian.SoundId = "rbxassetid://689628356" | |
129 | russian.Looped = true | |
130 | russian.Pitch = 1 --Pitcher | |
131 | --local nayeem2 | |
132 | local naeeym2 = Instance.new("BillboardGui",char) | |
133 | naeeym2.AlwaysOnTop = true | |
134 | naeeym2.Size = UDim2.new(5,35,2,35) | |
135 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
136 | naeeym2.Adornee = hed | |
137 | naeeym2.Name = "Name" | |
138 | ||
139 | local tecks2 = Instance.new("TextLabel",game.Workspace.mememasterYT65910) | |
140 | tecks2.BackgroundTransparency = 1 | |
141 | tecks2.TextScaled = true | |
142 | tecks2.BorderSizePixel = 0 | |
143 | tecks2.Text = "Neutral" | |
144 | tecks2.Font = "Scifi" | |
145 | tecks2.TextSize = 30 | |
146 | tecks2.TextStrokeTransparency = 0 | |
147 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
148 | tecks2.Parent = naeeym2 | |
149 | --Fake game object | |
150 | local g = { | |
151 | GetService = function(self,s) | |
152 | return self[s] | |
153 | end, | |
154 | Players = FakeService({ | |
155 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
156 | },"Players"), | |
157 | UserInputService = FakeService(UIS,"UserInputService"), | |
158 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
159 | } | |
160 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
161 | g.service = g.GetService | |
162 | ||
163 | g.RunService = FakeService({ | |
164 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
165 | BindToRenderStep = function(self,name,_,fun) | |
166 | ||
167 | end, | |
168 | UnbindFromRenderStep = function(self,name) | |
169 | self._btrs[name]:Disconnect() | |
170 | end, | |
171 | },"RunService") | |
172 | ||
173 | setmetatable(g,{ | |
174 | __index=function(self,s) | |
175 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
176 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
177 | end, | |
178 | __newindex = fsmt.__newindex, | |
179 | __call = fsmt.__call | |
180 | }) | |
181 | --Changing owner to fake player object to support owner:GetMouse() | |
182 | game,owner = g,g.Players.LocalPlayer | |
183 | end | |
184 | ||
185 | Player = game:GetService("Players").LocalPlayer | |
186 | PlayerGui = Player.PlayerGui | |
187 | Cam = workspace.CurrentCamera | |
188 | Backpack = Player.Backpack | |
189 | Character = Player.Character | |
190 | Humanoid = Character.Humanoid | |
191 | Mouse = Player:GetMouse() | |
192 | RootPart = Character["HumanoidRootPart"] | |
193 | Torso = Character["Torso"] | |
194 | Head = Character["Head"] | |
195 | RightArm = Character["Right Arm"] | |
196 | LeftArm = Character["Left Arm"] | |
197 | RightLeg = Character["Right Leg"] | |
198 | LeftLeg = Character["Left Leg"] | |
199 | RootJoint = RootPart["RootJoint"] | |
200 | Neck = Torso["Neck"] | |
201 | RightShoulder = Torso["Right Shoulder"] | |
202 | LeftShoulder = Torso["Left Shoulder"] | |
203 | RightHip = Torso["Right Hip"] | |
204 | LeftHip = Torso["Left Hip"] | |
205 | local TIME = 0 | |
206 | local sick = Instance.new("Sound",Torso) | |
207 | ||
208 | IT = Instance.new | |
209 | CF = CFrame.new | |
210 | VT = Vector3.new | |
211 | RAD = math.rad | |
212 | C3 = Color3.new | |
213 | UD2 = UDim2.new | |
214 | BRICKC = BrickColor.new | |
215 | ANGLES = CFrame.Angles | |
216 | EULER = CFrame.fromEulerAnglesXYZ | |
217 | COS = math.cos | |
218 | ACOS = math.acos | |
219 | SIN = math.sin | |
220 | ASIN = math.asin | |
221 | ABS = math.abs | |
222 | MRANDOM = math.random | |
223 | FLOOR = math.floor | |
224 | ||
225 | --//=================================\\ | |
226 | --|| USEFUL VALUES | |
227 | --\\=================================// | |
228 | ||
229 | Animation_Speed = 3 | |
230 | local FORCERESET = false | |
231 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
232 | local Speed = 16 | |
233 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
234 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
235 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
236 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
237 | local DAMAGEMULTIPLIER = 1 | |
238 | local ANIM = "Idle" | |
239 | local ATTACK = false | |
240 | local EQUIPPED = false | |
241 | local HOLD = false | |
242 | local COMBO = 1 | |
243 | local Rooted = false | |
244 | local SINE = 0 | |
245 | local KEYHOLD = false | |
246 | local CHANGE = 2 / Animation_Speed | |
247 | local WALKINGANIM = false | |
248 | local VALUE1 = false | |
249 | local VALUE2 = false | |
250 | local ROBLOXIDLEANIMATION = IT("Animation") | |
251 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
252 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
253 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
254 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
255 | WEAPONGUI.Name = "BanishV3Gui" | |
256 | local Weapon = IT("Model") | |
257 | Weapon.Name = "Adds" | |
258 | local Effects = IT("Folder", Weapon) | |
259 | Effects.Name = "Effects" | |
260 | local ANIMATOR = Humanoid.Animator | |
261 | local ANIMATE = Character:FindFirstChild("Animate") | |
262 | local UNANCHOR = true | |
263 | local TOBANISH = {} | |
264 | script.Parent = PlayerGui | |
265 | ||
266 | --//=================================\\ | |
267 | --\\=================================// | |
268 | ||
269 | ||
270 | --//=================================\\ | |
271 | - | print('The Killer Dragon Loaded') |
271 | + | |
272 | - | print('AomFetty') |
272 | + | |
273 | ||
274 | ArtificialHB = Instance.new("BindableEvent", script) | |
275 | ArtificialHB.Name = "ArtificialHB" | |
276 | ||
277 | script:WaitForChild("ArtificialHB") | |
278 | ||
279 | frame = Frame_Speed | |
280 | tf = 0 | |
281 | allowframeloss = false | |
282 | tossremainder = false | |
283 | lastframe = tick() | |
284 | script.ArtificialHB:Fire() | |
285 | ||
286 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
287 | tf = tf + s | |
288 | if tf >= frame then | |
289 | if allowframeloss then | |
290 | script.ArtificialHB:Fire() | |
291 | lastframe = tick() | |
292 | else | |
293 | for i = 1, math.floor(tf / frame) do | |
294 | script.ArtificialHB:Fire() | |
295 | end | |
296 | lastframe = tick() | |
297 | end | |
298 | if tossremainder then | |
299 | tf = 0 | |
300 | else | |
301 | tf = tf - frame * math.floor(tf / frame) | |
302 | end | |
303 | end | |
304 | end) | |
305 | ||
306 | --//=================================\\ | |
307 | --\\=================================// | |
308 | ||
309 | local plr = game:service'Players'.LocalPlayer | |
310 | print('Local User is '..plr.Name) | |
311 | print('Z,X,C,V,B') | |
312 | local char = plr.Character | |
313 | local hum = char.Humanoid | |
314 | local hed = char.Head | |
315 | local root = char.HumanoidRootPart | |
316 | local rootj = root.RootJoint | |
317 | local tors = char.Torso | |
318 | local ra = char["Right Arm"] | |
319 | local la = char["Left Arm"] | |
320 | local rl = char["Right Leg"] | |
321 | local ll = char["Left Leg"] | |
322 | local neck = tors["Neck"] | |
323 | local mouse = plr:GetMouse() | |
324 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
325 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
326 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
327 | local maincolor = BrickColor.new("Institutional white") | |
328 | ||
329 | ||
330 | ------------------------------------------------------- | |
331 | --Start Good Stuff-- | |
332 | ------------------------------------------------------- | |
333 | cam = game.Workspace.CurrentCamera | |
334 | CF = CFrame.new | |
335 | angles = CFrame.Angles | |
336 | attack = false | |
337 | Euler = CFrame.fromEulerAnglesXYZ | |
338 | Rad = math.rad | |
339 | IT = Instance.new | |
340 | BrickC = BrickColor.new | |
341 | Cos = math.cos | |
342 | Acos = math.acos | |
343 | Sin = math.sin | |
344 | Asin = math.asin | |
345 | Abs = math.abs | |
346 | Mrandom = math.random | |
347 | Floor = math.floor | |
348 | ------------------------------------------------------- | |
349 | --End Good Stuff-- | |
350 | ------------------------------------------------------- | |
351 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
352 | RSH, LSH = nil, nil | |
353 | RW = Instance.new("Weld") | |
354 | LW = Instance.new("Weld") | |
355 | RH = tors["Right Hip"] | |
356 | LH = tors["Left Hip"] | |
357 | RSH = tors["Right Shoulder"] | |
358 | LSH = tors["Left Shoulder"] | |
359 | RSH.Parent = nil | |
360 | LSH.Parent = nil | |
361 | RW.Name = "RW" | |
362 | RW.Part0 = tors | |
363 | RW.C0 = CF(1.5, 0.5, 0) | |
364 | RW.C1 = CF(0, 0.5, 0) | |
365 | RW.Part1 = ra | |
366 | RW.Parent = tors | |
367 | LW.Name = "LW" | |
368 | LW.Part0 = tors | |
369 | LW.C0 = CF(-1.5, 0.5, 0) | |
370 | LW.C1 = CF(0, 0.5, 0) | |
371 | LW.Part1 = la | |
372 | LW.Parent = tors | |
373 | Effects = {} | |
374 | ------------------------------------------------------- | |
375 | --Start HeartBeat-- | |
376 | ------------------------------------------------------- | |
377 | ArtificialHB = Instance.new("BindableEvent", script) | |
378 | ArtificialHB.Name = "Heartbeat" | |
379 | script:WaitForChild("Heartbeat") | |
380 | ||
381 | frame = 1 / 60 | |
382 | tf = 0 | |
383 | allowframeloss = false | |
384 | tossremainder = false | |
385 | ||
386 | ||
387 | lastframe = tick() | |
388 | script.Heartbeat:Fire() | |
389 | ||
390 | ||
391 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
392 | tf = tf + s | |
393 | if tf >= frame then | |
394 | if allowframeloss then | |
395 | script.Heartbeat:Fire() | |
396 | lastframe = tick() | |
397 | else | |
398 | for i = 1, math.floor(tf / frame) do | |
399 | script.Heartbeat:Fire() | |
400 | end | |
401 | lastframe = tick() | |
402 | end | |
403 | if tossremainder then | |
404 | tf = 0 | |
405 | else | |
406 | tf = tf - frame * math.floor(tf / frame) | |
407 | end | |
408 | end | |
409 | end) | |
410 | ------------------------------------------------------- | |
411 | --End HeartBeat-- | |
412 | ------------------------------------------------------- | |
413 | ||
414 | ------------------------------------------------------- | |
415 | --Start Important Functions-- | |
416 | ------------------------------------------------------- | |
417 | function swait(num) | |
418 | if num == 0 or num == nil then | |
419 | game:service("RunService").Stepped:wait(0) | |
420 | else | |
421 | for i = 0, num do | |
422 | game:service("RunService").Stepped:wait(0) | |
423 | end | |
424 | end | |
425 | end | |
426 | function thread(f) | |
427 | coroutine.resume(coroutine.create(f)) | |
428 | end | |
429 | function clerp(a, b, t) | |
430 | local qa = { | |
431 | QuaternionFromCFrame(a) | |
432 | } | |
433 | local qb = { | |
434 | QuaternionFromCFrame(b) | |
435 | } | |
436 | local ax, ay, az = a.x, a.y, a.z | |
437 | local bx, by, bz = b.x, b.y, b.z | |
438 | local _t = 1 - t | |
439 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
440 | end | |
441 | function QuaternionFromCFrame(cf) | |
442 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
443 | local trace = m00 + m11 + m22 | |
444 | if trace > 0 then | |
445 | local s = math.sqrt(1 + trace) | |
446 | local recip = 0.5 / s | |
447 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
448 | else | |
449 | local i = 0 | |
450 | if m00 < m11 then | |
451 | i = 1 | |
452 | end | |
453 | if m22 > (i == 0 and m00 or m11) then | |
454 | i = 2 | |
455 | end | |
456 | if i == 0 then | |
457 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
458 | local recip = 0.5 / s | |
459 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
460 | elseif i == 1 then | |
461 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
462 | local recip = 0.5 / s | |
463 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
464 | elseif i == 2 then | |
465 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
466 | local recip = 0.5 / s | |
467 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
468 | end | |
469 | end | |
470 | end | |
471 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
472 | local xs, ys, zs = x + x, y + y, z + z | |
473 | local wx, wy, wz = w * xs, w * ys, w * zs | |
474 | local xx = x * xs | |
475 | local xy = x * ys | |
476 | local xz = x * zs | |
477 | local yy = y * ys | |
478 | local yz = y * zs | |
479 | local zz = z * zs | |
480 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
481 | end | |
482 | function QuaternionSlerp(a, b, t) | |
483 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
484 | local startInterp, finishInterp | |
485 | if cosTheta >= 1.0E-4 then | |
486 | if 1 - cosTheta > 1.0E-4 then | |
487 | local theta = math.acos(cosTheta) | |
488 | local invSinTheta = 1 / Sin(theta) | |
489 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
490 | finishInterp = Sin(t * theta) * invSinTheta | |
491 | else | |
492 | startInterp = 1 - t | |
493 | finishInterp = t | |
494 | end | |
495 | elseif 1 + cosTheta > 1.0E-4 then | |
496 | local theta = math.acos(-cosTheta) | |
497 | local invSinTheta = 1 / Sin(theta) | |
498 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
499 | finishInterp = Sin(t * theta) * invSinTheta | |
500 | else | |
501 | startInterp = t - 1 | |
502 | finishInterp = t | |
503 | end | |
504 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
505 | end | |
506 | function rayCast(Position, Direction, Range, Ignore) | |
507 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
508 | end | |
509 | local RbxUtility = LoadLibrary("RbxUtility") | |
510 | local Create = RbxUtility.Create | |
511 | ||
512 | ------------------------------------------------------- | |
513 | --Start Damage Function-- | |
514 | ------------------------------------------------------- | |
515 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
516 | if hit.Parent == nil then | |
517 | return | |
518 | end | |
519 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
520 | for _, v in pairs(hit.Parent:children()) do | |
521 | if v:IsA("Humanoid") then | |
522 | h = v | |
523 | end | |
524 | end | |
525 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
526 | ||
527 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
528 | end | |
529 | ||
530 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
531 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
532 | if hit.Parent.DebounceHit.Value == true then | |
533 | return | |
534 | end | |
535 | end | |
536 | if insta == true then | |
537 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
538 | end | |
539 | local c = Create("ObjectValue"){ | |
540 | Name = "creator", | |
541 | Value = game:service("Players").LocalPlayer, | |
542 | Parent = h, | |
543 | } | |
544 | game:GetService("Debris"):AddItem(c, .5) | |
545 | if HitSound ~= nil and HitPitch ~= nil then | |
546 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
547 | end | |
548 | local Damage = math.random(minim, maxim) | |
549 | local blocked = false | |
550 | local block = hit.Parent:findFirstChild("Block") | |
551 | if block ~= nil then | |
552 | if block.className == "IntValue" then | |
553 | if block.Value > 0 then | |
554 | blocked = true | |
555 | block.Value = block.Value - 1 | |
556 | print(block.Value) | |
557 | end | |
558 | end | |
559 | end | |
560 | if blocked == false then | |
561 | h.Health = h.Health - Damage | |
562 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
563 | else | |
564 | h.Health = h.Health - (Damage / 2) | |
565 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
566 | end | |
567 | if Type == "Knockdown" then | |
568 | local hum = hit.Parent.Humanoid | |
569 | hum.PlatformStand = true | |
570 | coroutine.resume(coroutine.create(function(HHumanoid) | |
571 | swait(1) | |
572 | HHumanoid.PlatformStand = false | |
573 | end), hum) | |
574 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
575 | local bodvol = Create("BodyVelocity"){ | |
576 | velocity = angle * knockback, | |
577 | P = 5000, | |
578 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
579 | Parent = hit, | |
580 | } | |
581 | local rl = Create("BodyAngularVelocity"){ | |
582 | P = 3000, | |
583 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
584 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
585 | Parent = hit, | |
586 | } | |
587 | game:GetService("Debris"):AddItem(bodvol, .5) | |
588 | game:GetService("Debris"):AddItem(rl, .5) | |
589 | elseif Type == "Normal" then | |
590 | local vp = Create("BodyVelocity"){ | |
591 | P = 500, | |
592 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
593 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
594 | } | |
595 | if knockback > 0 then | |
596 | vp.Parent = hit.Parent.Torso | |
597 | end | |
598 | game:GetService("Debris"):AddItem(vp, .5) | |
599 | elseif Type == "Up" then | |
600 | local bodyVelocity = Create("BodyVelocity"){ | |
601 | velocity = Vector3.new(0, 20, 0), | |
602 | P = 5000, | |
603 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
604 | Parent = hit, | |
605 | } | |
606 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
607 | elseif Type == "DarkUp" then | |
608 | coroutine.resume(coroutine.create(function() | |
609 | for i = 0, 1, 0.1 do | |
610 | swait() | |
611 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
612 | end | |
613 | end)) | |
614 | local bodyVelocity = Create("BodyVelocity"){ | |
615 | velocity = Vector3.new(0, 20, 0), | |
616 | P = 5000, | |
617 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
618 | Parent = hit, | |
619 | } | |
620 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
621 | elseif Type == "Snare" then | |
622 | local bp = Create("BodyPosition"){ | |
623 | P = 2000, | |
624 | D = 100, | |
625 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
626 | position = hit.Parent.Torso.Position, | |
627 | Parent = hit.Parent.Torso, | |
628 | } | |
629 | game:GetService("Debris"):AddItem(bp, 1) | |
630 | elseif Type == "Freeze" then | |
631 | local BodPos = Create("BodyPosition"){ | |
632 | P = 50000, | |
633 | D = 1000, | |
634 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
635 | position = hit.Parent.Torso.Position, | |
636 | Parent = hit.Parent.Torso, | |
637 | } | |
638 | local BodGy = Create("BodyGyro") { | |
639 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
640 | P = 20e+003, | |
641 | Parent = hit.Parent.Torso, | |
642 | cframe = hit.Parent.Torso.CFrame, | |
643 | } | |
644 | hit.Parent.Torso.Anchored = true | |
645 | coroutine.resume(coroutine.create(function(Part) | |
646 | swait(1.5) | |
647 | Part.Anchored = false | |
648 | end), hit.Parent.Torso) | |
649 | game:GetService("Debris"):AddItem(BodPos, 3) | |
650 | game:GetService("Debris"):AddItem(BodGy, 3) | |
651 | end | |
652 | local debounce = Create("BoolValue"){ | |
653 | Name = "DebounceHit", | |
654 | Parent = hit.Parent, | |
655 | Value = true, | |
656 | } | |
657 | game:GetService("Debris"):AddItem(debounce, Delay) | |
658 | c = Create("ObjectValue"){ | |
659 | Name = "creator", | |
660 | Value = Player, | |
661 | Parent = h, | |
662 | } | |
663 | game:GetService("Debris"):AddItem(c, .5) | |
664 | end | |
665 | end | |
666 | ------------------------------------------------------- | |
667 | --End Damage Function-- | |
668 | ------------------------------------------------------- | |
669 | ||
670 | ------------------------------------------------------- | |
671 | --Start Damage Function Customization-- | |
672 | ------------------------------------------------------- | |
673 | function ShowDamage(Pos, Text, Time, Color) | |
674 | local Rate = (1 / 30) | |
675 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
676 | local Text = (Text or "") | |
677 | local Time = (Time or 2) | |
678 | local Color = (Color or Color3.new(1, 0, 1)) | |
679 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
680 | EffectPart.Anchored = true | |
681 | local BillboardGui = Create("BillboardGui"){ | |
682 | Size = UDim2.new(3, 0, 3, 0), | |
683 | Adornee = EffectPart, | |
684 | Parent = EffectPart, | |
685 | } | |
686 | local TextLabel = Create("TextLabel"){ | |
687 | BackgroundTransparency = 1, | |
688 | Size = UDim2.new(1, 0, 1, 0), | |
689 | Text = Text, | |
690 | Font = "Bodoni", | |
691 | TextColor3 = Color, | |
692 | TextScaled = true, | |
693 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
694 | Parent = BillboardGui, | |
695 | } | |
696 | game.Debris:AddItem(EffectPart, (Time)) | |
697 | EffectPart.Parent = game:GetService("Workspace") | |
698 | delay(0, function() | |
699 | local Frames = (Time / Rate) | |
700 | for Frame = 1, Frames do | |
701 | wait(Rate) | |
702 | local Percent = (Frame / Frames) | |
703 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
704 | TextLabel.TextTransparency = Percent | |
705 | end | |
706 | if EffectPart and EffectPart.Parent then | |
707 | EffectPart:Destroy() | |
708 | end | |
709 | end) | |
710 | end | |
711 | ------------------------------------------------------- | |
712 | --End Damage Function Customization-- | |
713 | ------------------------------------------------------- | |
714 | ||
715 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
716 | for _, c in pairs(workspace:children()) do | |
717 | local hum = c:findFirstChild("Humanoid") | |
718 | if hum ~= nil then | |
719 | local head = c:findFirstChild("Head") | |
720 | if head ~= nil then | |
721 | local targ = head.Position - Part.Position | |
722 | local mag = targ.magnitude | |
723 | if magni >= mag and c.Name ~= plr.Name then | |
724 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
725 | end | |
726 | end | |
727 | end | |
728 | end | |
729 | end | |
730 | ||
731 | ||
732 | CFuncs = { | |
733 | Part = { | |
734 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
735 | local Part = Create("Part")({ | |
736 | Parent = Parent, | |
737 | Reflectance = Reflectance, | |
738 | Transparency = Transparency, | |
739 | CanCollide = false, | |
740 | Locked = true, | |
741 | BrickColor = BrickColor.new(tostring(BColor)), | |
742 | Name = Name, | |
743 | Size = Size, | |
744 | Material = Material | |
745 | }) | |
746 | RemoveOutlines(Part) | |
747 | return Part | |
748 | end | |
749 | }, | |
750 | Mesh = { | |
751 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
752 | local Msh = Create(Mesh)({ | |
753 | Parent = Part, | |
754 | Offset = OffSet, | |
755 | Scale = Scale | |
756 | }) | |
757 | if Mesh == "SpecialMesh" then | |
758 | Msh.MeshType = MeshType | |
759 | Msh.MeshId = MeshId | |
760 | end | |
761 | return Msh | |
762 | end | |
763 | }, | |
764 | Mesh = { | |
765 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
766 | local Msh = Create(Mesh)({ | |
767 | Parent = Part, | |
768 | Offset = OffSet, | |
769 | Scale = Scale | |
770 | }) | |
771 | if Mesh == "SpecialMesh" then | |
772 | Msh.MeshType = MeshType | |
773 | Msh.MeshId = MeshId | |
774 | end | |
775 | return Msh | |
776 | end | |
777 | }, | |
778 | Weld = { | |
779 | Create = function(Parent, Part0, Part1, C0, C1) | |
780 | local Weld = Create("Weld")({ | |
781 | Parent = Parent, | |
782 | Part0 = Part0, | |
783 | Part1 = Part1, | |
784 | C0 = C0, | |
785 | C1 = C1 | |
786 | }) | |
787 | return Weld | |
788 | end | |
789 | }, | |
790 | Sound = { | |
791 | Create = function(id, par, vol, pit) | |
792 | coroutine.resume(coroutine.create(function() | |
793 | local S = Create("Sound")({ | |
794 | Volume = vol, | |
795 | Pitch = pit or 1, | |
796 | SoundId = id, | |
797 | Parent = par or workspace | |
798 | }) | |
799 | wait() | |
800 | S:play() | |
801 | game:GetService("Debris"):AddItem(S, 6) | |
802 | end)) | |
803 | end | |
804 | }, | |
805 | ParticleEmitter = { | |
806 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
807 | local fp = Create("ParticleEmitter")({ | |
808 | Parent = Parent, | |
809 | Color = ColorSequence.new(Color1, Color2), | |
810 | LightEmission = LightEmission, | |
811 | Size = Size, | |
812 | Texture = Texture, | |
813 | Transparency = Transparency, | |
814 | ZOffset = ZOffset, | |
815 | Acceleration = Accel, | |
816 | Drag = Drag, | |
817 | LockedToPart = LockedToPart, | |
818 | VelocityInheritance = VelocityInheritance, | |
819 | EmissionDirection = EmissionDirection, | |
820 | Enabled = Enabled, | |
821 | Lifetime = LifeTime, | |
822 | Rate = Rate, | |
823 | Rotation = Rotation, | |
824 | RotSpeed = RotSpeed, | |
825 | Speed = Speed, | |
826 | VelocitySpread = VelocitySpread | |
827 | }) | |
828 | return fp | |
829 | end | |
830 | } | |
831 | } | |
832 | function RemoveOutlines(part) | |
833 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
834 | end | |
835 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
836 | local Part = Create("Part")({ | |
837 | formFactor = FormFactor, | |
838 | Parent = Parent, | |
839 | Reflectance = Reflectance, | |
840 | Transparency = Transparency, | |
841 | CanCollide = false, | |
842 | Locked = true, | |
843 | BrickColor = BrickColor.new(tostring(BColor)), | |
844 | Name = Name, | |
845 | Size = Size, | |
846 | Material = Material | |
847 | }) | |
848 | RemoveOutlines(Part) | |
849 | return Part | |
850 | end | |
851 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
852 | local Msh = Create(Mesh)({ | |
853 | Parent = Part, | |
854 | Offset = OffSet, | |
855 | Scale = Scale | |
856 | }) | |
857 | if Mesh == "SpecialMesh" then | |
858 | Msh.MeshType = MeshType | |
859 | Msh.MeshId = MeshId | |
860 | end | |
861 | return Msh | |
862 | end | |
863 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
864 | local Weld = Create("Weld")({ | |
865 | Parent = Parent, | |
866 | Part0 = Part0, | |
867 | Part1 = Part1, | |
868 | C0 = C0, | |
869 | C1 = C1 | |
870 | }) | |
871 | return Weld | |
872 | end | |
873 | ||
874 | ||
875 | ------------------------------------------------------- | |
876 | --Start Effect Function-- | |
877 | ------------------------------------------------------- | |
878 | EffectModel = Instance.new("Model", char) | |
879 | Effects = { | |
880 | Block = { | |
881 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
882 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
883 | prt.Anchored = true | |
884 | prt.CFrame = cframe | |
885 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
886 | game:GetService("Debris"):AddItem(prt, 10) | |
887 | if Type == 1 or Type == nil then | |
888 | table.insert(Effects, { | |
889 | prt, | |
890 | "Block1", | |
891 | delay, | |
892 | x3, | |
893 | y3, | |
894 | z3, | |
895 | msh | |
896 | }) | |
897 | elseif Type == 2 then | |
898 | table.insert(Effects, { | |
899 | prt, | |
900 | "Block2", | |
901 | delay, | |
902 | x3, | |
903 | y3, | |
904 | z3, | |
905 | msh | |
906 | }) | |
907 | else | |
908 | table.insert(Effects, { | |
909 | prt, | |
910 | "Block3", | |
911 | delay, | |
912 | x3, | |
913 | y3, | |
914 | z3, | |
915 | msh | |
916 | }) | |
917 | end | |
918 | end | |
919 | }, | |
920 | Sphere = { | |
921 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
922 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
923 | prt.Anchored = true | |
924 | prt.CFrame = cframe | |
925 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
926 | game:GetService("Debris"):AddItem(prt, 10) | |
927 | table.insert(Effects, { | |
928 | prt, | |
929 | "Cylinder", | |
930 | delay, | |
931 | x3, | |
932 | y3, | |
933 | z3, | |
934 | msh | |
935 | }) | |
936 | end | |
937 | }, | |
938 | Cylinder = { | |
939 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
940 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
941 | prt.Anchored = true | |
942 | prt.CFrame = cframe | |
943 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
944 | game:GetService("Debris"):AddItem(prt, 10) | |
945 | table.insert(Effects, { | |
946 | prt, | |
947 | "Cylinder", | |
948 | delay, | |
949 | x3, | |
950 | y3, | |
951 | z3, | |
952 | msh | |
953 | }) | |
954 | end | |
955 | }, | |
956 | Wave = { | |
957 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
958 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
959 | prt.Anchored = true | |
960 | prt.CFrame = cframe | |
961 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
962 | game:GetService("Debris"):AddItem(prt, 10) | |
963 | table.insert(Effects, { | |
964 | prt, | |
965 | "Cylinder", | |
966 | delay, | |
967 | x3 / 60, | |
968 | y3 / 60, | |
969 | z3 / 60, | |
970 | msh | |
971 | }) | |
972 | end | |
973 | }, | |
974 | Ring = { | |
975 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
976 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
977 | prt.Anchored = true | |
978 | prt.CFrame = cframe | |
979 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
980 | game:GetService("Debris"):AddItem(prt, 10) | |
981 | table.insert(Effects, { | |
982 | prt, | |
983 | "Cylinder", | |
984 | delay, | |
985 | x3, | |
986 | y3, | |
987 | z3, | |
988 | msh | |
989 | }) | |
990 | end | |
991 | }, | |
992 | Break = { | |
993 | Create = function(brickcolor, cframe, x1, y1, z1) | |
994 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
995 | prt.Anchored = true | |
996 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
997 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
998 | local num = math.random(10, 50) / 1000 | |
999 | game:GetService("Debris"):AddItem(prt, 10) | |
1000 | table.insert(Effects, { | |
1001 | prt, | |
1002 | "Shatter", | |
1003 | num, | |
1004 | prt.CFrame, | |
1005 | math.random() - math.random(), | |
1006 | 0, | |
1007 | math.random(50, 100) / 100 | |
1008 | }) | |
1009 | end | |
1010 | }, | |
1011 | Spiral = { | |
1012 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1013 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1014 | prt.Anchored = true | |
1015 | prt.CFrame = cframe | |
1016 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1017 | game:GetService("Debris"):AddItem(prt, 10) | |
1018 | table.insert(Effects, { | |
1019 | prt, | |
1020 | "Cylinder", | |
1021 | delay, | |
1022 | x3, | |
1023 | y3, | |
1024 | z3, | |
1025 | msh | |
1026 | }) | |
1027 | end | |
1028 | }, | |
1029 | Push = { | |
1030 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1031 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1032 | prt.Anchored = true | |
1033 | prt.CFrame = cframe | |
1034 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1035 | game:GetService("Debris"):AddItem(prt, 10) | |
1036 | table.insert(Effects, { | |
1037 | prt, | |
1038 | "Cylinder", | |
1039 | delay, | |
1040 | x3, | |
1041 | y3, | |
1042 | z3, | |
1043 | msh | |
1044 | }) | |
1045 | end | |
1046 | } | |
1047 | } | |
1048 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1049 | local fp = IT("Part") | |
1050 | fp.formFactor = formfactor | |
1051 | fp.Parent = parent | |
1052 | fp.Reflectance = reflectance | |
1053 | fp.Transparency = transparency | |
1054 | fp.CanCollide = false | |
1055 | fp.Locked = true | |
1056 | fp.BrickColor = brickcolor | |
1057 | fp.Name = name | |
1058 | fp.Size = size | |
1059 | fp.Position = tors.Position | |
1060 | RemoveOutlines(fp) | |
1061 | fp.Material = "SmoothPlastic" | |
1062 | fp:BreakJoints() | |
1063 | return fp | |
1064 | end | |
1065 | ||
1066 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1067 | local mesh = IT(Mesh) | |
1068 | mesh.Parent = part | |
1069 | if Mesh == "SpecialMesh" then | |
1070 | mesh.MeshType = meshtype | |
1071 | if meshid ~= "nil" then | |
1072 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1073 | end | |
1074 | end | |
1075 | mesh.Offset = offset | |
1076 | mesh.Scale = scale | |
1077 | return mesh | |
1078 | end | |
1079 | ||
1080 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1081 | local type = type | |
1082 | local rng = Instance.new("Part", char) | |
1083 | rng.Anchored = true | |
1084 | rng.BrickColor = color | |
1085 | rng.CanCollide = false | |
1086 | rng.FormFactor = 3 | |
1087 | rng.Name = "Ring" | |
1088 | rng.Material = "Neon" | |
1089 | rng.Size = Vector3.new(1, 1, 1) | |
1090 | rng.Transparency = 0 | |
1091 | rng.TopSurface = 0 | |
1092 | rng.BottomSurface = 0 | |
1093 | rng.CFrame = pos | |
1094 | local rngm = Instance.new("SpecialMesh", rng) | |
1095 | rngm.MeshType = MType | |
1096 | rngm.Scale = scale | |
1097 | local scaler2 = 1 | |
1098 | if type == "Add" then | |
1099 | scaler2 = 1 * value | |
1100 | elseif type == "Divide" then | |
1101 | scaler2 = 1 / value | |
1102 | end | |
1103 | coroutine.resume(coroutine.create(function() | |
1104 | for i = 0, 10 / bonuspeed, 0.1 do | |
1105 | swait() | |
1106 | if type == "Add" then | |
1107 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1108 | elseif type == "Divide" then | |
1109 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1110 | end | |
1111 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1112 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1113 | end | |
1114 | rng:Destroy() | |
1115 | end)) | |
1116 | end | |
1117 | ||
1118 | function Eviscerate(dude) | |
1119 | if dude.Name ~= char then | |
1120 | local bgf = IT("BodyGyro", dude.Head) | |
1121 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1122 | local val = IT("BoolValue", dude) | |
1123 | val.Name = "IsHit" | |
1124 | local ds = coroutine.wrap(function() | |
1125 | dude:WaitForChild("Head"):BreakJoints() | |
1126 | wait(0.5) | |
1127 | target = nil | |
1128 | coroutine.resume(coroutine.create(function() | |
1129 | for i, v in pairs(dude:GetChildren()) do | |
1130 | if v:IsA("Accessory") then | |
1131 | v:Destroy() | |
1132 | end | |
1133 | if v:IsA("Humanoid") then | |
1134 | v:Destroy() | |
1135 | end | |
1136 | if v:IsA("CharacterMesh") then | |
1137 | v:Destroy() | |
1138 | end | |
1139 | if v:IsA("Model") then | |
1140 | v:Destroy() | |
1141 | end | |
1142 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1143 | for x, o in pairs(v:GetChildren()) do | |
1144 | if o:IsA("Decal") then | |
1145 | o:Destroy() | |
1146 | end | |
1147 | end | |
1148 | coroutine.resume(coroutine.create(function() | |
1149 | v.Material = "Neon" | |
1150 | v.CanCollide = false | |
1151 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1152 | PartEmmit1.LightEmission = 1 | |
1153 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1154 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1155 | PartEmmit1.Rate = 150 | |
1156 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1157 | PartEmmit1.Size = NumberSequence.new({ | |
1158 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1159 | NumberSequenceKeypoint.new(1, 0, 0) | |
1160 | }) | |
1161 | PartEmmit1.Transparency = NumberSequence.new({ | |
1162 | NumberSequenceKeypoint.new(0, 0, 0), | |
1163 | NumberSequenceKeypoint.new(1, 1, 0) | |
1164 | }) | |
1165 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1166 | PartEmmit1.VelocitySpread = 30000 | |
1167 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1168 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1169 | local BodPoss = IT("BodyPosition", v) | |
1170 | BodPoss.P = 3000 | |
1171 | BodPoss.D = 1000 | |
1172 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1173 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1174 | v.Color = maincolor.Color | |
1175 | coroutine.resume(coroutine.create(function() | |
1176 | for i = 0, 49 do | |
1177 | swait(1) | |
1178 | v.Transparency = v.Transparency + 0.08 | |
1179 | end | |
1180 | wait(0.5) | |
1181 | PartEmmit1.Enabled = false | |
1182 | wait(3) | |
1183 | v:Destroy() | |
1184 | dude:Destroy() | |
1185 | end)) | |
1186 | end)) | |
1187 | end | |
1188 | end | |
1189 | end)) | |
1190 | end) | |
1191 | ds() | |
1192 | end | |
1193 | end | |
1194 | ||
1195 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1196 | if SinglePlayer then | |
1197 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1198 | end | |
1199 | local List = {} | |
1200 | for i, v in pairs(workspace:GetChildren()) do | |
1201 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1202 | table.insert(List, v) | |
1203 | end | |
1204 | end | |
1205 | return List | |
1206 | end | |
1207 | ||
1208 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1209 | local type = type | |
1210 | local rng = Instance.new("Part", char) | |
1211 | rng.Anchored = true | |
1212 | rng.BrickColor = color | |
1213 | rng.CanCollide = false | |
1214 | rng.FormFactor = 3 | |
1215 | rng.Name = "Ring" | |
1216 | rng.Material = "Neon" | |
1217 | rng.Size = Vector3.new(1, 1, 1) | |
1218 | rng.Transparency = 0 | |
1219 | rng.TopSurface = 0 | |
1220 | rng.BottomSurface = 0 | |
1221 | rng.CFrame = pos | |
1222 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1223 | local rngm = Instance.new("SpecialMesh", rng) | |
1224 | rngm.MeshType = MType | |
1225 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1226 | local scaler2 = 1 | |
1227 | local speeder = FastSpeed | |
1228 | if type == "Add" then | |
1229 | scaler2 = 1 * value | |
1230 | elseif type == "Divide" then | |
1231 | scaler2 = 1 / value | |
1232 | end | |
1233 | coroutine.resume(coroutine.create(function() | |
1234 | for i = 0, 10 / bonuspeed, 0.1 do | |
1235 | swait() | |
1236 | if type == "Add" then | |
1237 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1238 | elseif type == "Divide" then | |
1239 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1240 | end | |
1241 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1242 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1243 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1244 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1245 | end | |
1246 | rng:Destroy() | |
1247 | end)) | |
1248 | end | |
1249 | ||
1250 | function SoulSteal(dude) | |
1251 | if dude.Name ~= char then | |
1252 | local bgf = IT("BodyGyro", dude.Head) | |
1253 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1254 | local val = IT("BoolValue", dude) | |
1255 | val.Name = "IsHit" | |
1256 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1257 | local soulst = coroutine.wrap(function() | |
1258 | local soul = Instance.new("Part",dude) | |
1259 | soul.Size = Vector3.new(1,1,1) | |
1260 | soul.CanCollide = false | |
1261 | soul.Anchored = false | |
1262 | soul.Position = torso.Position | |
1263 | soul.Transparency = 1 | |
1264 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1265 | PartEmmit1.LightEmission = 1 | |
1266 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1267 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1268 | PartEmmit1.Rate = 250 | |
1269 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1270 | PartEmmit1.Size = NumberSequence.new({ | |
1271 | NumberSequenceKeypoint.new(0, 1, 0), | |
1272 | NumberSequenceKeypoint.new(1, 0, 0) | |
1273 | }) | |
1274 | - | function Cso(ID, PARENT, VOLUME, PITCH) |
1274 | + | |
1275 | - | local NSound = nil |
1275 | + | |
1276 | NumberSequenceKeypoint.new(1, 1, 0) | |
1277 | - | NSound = IT("Sound", PARENT) |
1277 | + | |
1278 | - | NSound.Volume = VOLUME |
1278 | + | |
1279 | - | NSound.Pitch = PITCH |
1279 | + | |
1280 | - | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID |
1280 | + | |
1281 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1282 | - | NSound:play() |
1282 | + | |
1283 | - | game:GetService("Debris"):AddItem(NSound, 10) |
1283 | + | |
1284 | BodPoss.D = 1000 | |
1285 | - | return NSound |
1285 | + | |
1286 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1287 | - | function CameraEnshaking(Length, Intensity) |
1287 | + | |
1288 | soul.Touched:connect(function(hit) | |
1289 | - | local intensity = 1 * Intensity |
1289 | + | |
1290 | - | local rotM = 0.01 * Intensity |
1290 | + | |
1291 | - | for i = 0, Length, 0.1 do |
1291 | + | |
1292 | end) | |
1293 | - | intensity = intensity - 0.05 * Intensity / Length |
1293 | + | |
1294 | - | rotM = rotM - 5.0E-4 * Intensity / Length |
1294 | + | |
1295 | - | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) |
1295 | + | |
1296 | - | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) |
1296 | + | |
1297 | BodPoss.Position = tors.Position | |
1298 | - | hum.CameraOffset = Vector3.new(0, 0, 0) |
1298 | + | |
1299 | end) | |
1300 | soulst() | |
1301 | - | function chatfunc(text, color) |
1301 | + | |
1302 | - | local chat = coroutine.wrap(function() |
1302 | + | |
1303 | - | if char:FindFirstChild("TalkingBillBoard") ~= nil then |
1303 | + | |
1304 | - | char:FindFirstChild("TalkingBillBoard"):destroy() |
1304 | + | |
1305 | return { | |
1306 | - | local naeeym2 = Instance.new("BillboardGui", char) |
1306 | + | |
1307 | - | naeeym2.Size = UDim2.new(0, 100, 0, 40) |
1307 | + | |
1308 | - | naeeym2.StudsOffset = Vector3.new(0, 5, 0) |
1308 | + | |
1309 | - | naeeym2.Adornee = hed |
1309 | + | |
1310 | - | naeeym2.Name = "TalkingBillBoard" |
1310 | + | |
1311 | - | local tecks2 = Instance.new("TextLabel", naeeym2) |
1311 | + | |
1312 | - | tecks2.BackgroundTransparency = 1 |
1312 | + | |
1313 | - | tecks2.BorderSizePixel = 0 |
1313 | + | |
1314 | - | tecks2.Text = "" |
1314 | + | |
1315 | - | tecks2.Font = "SciFi" |
1315 | + | |
1316 | - | tecks2.TextSize = 30 |
1316 | + | |
1317 | - | tecks2.TextStrokeTransparency = 0 |
1317 | + | |
1318 | - | tecks2.TextColor3 = color |
1318 | + | |
1319 | - | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) |
1319 | + | |
1320 | - | tecks2.Size = UDim2.new(1, 0, 0.5, 0) |
1320 | + | |
1321 | - | coroutine.resume(coroutine.create(function() |
1321 | + | |
1322 | - | while true do |
1322 | + | |
1323 | root.Size = root.Size * Player_Size | |
1324 | - | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) |
1324 | + | |
1325 | - | tecks2.Rotation = math.random(-5, 5) |
1325 | + | |
1326 | ra.Size = ra.Size * Player_Size | |
1327 | - | end)) |
1327 | + | |
1328 | - | for i = 1, string.len(text) do |
1328 | + | |
1329 | - | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115) |
1329 | + | |
1330 | - | tecks2.Text = string.sub(text, 1, i) |
1330 | + | |
1331 | - | swait(1) |
1331 | + | |
1332 | neck.Parent = tors | |
1333 | - | wait(1) |
1333 | + | |
1334 | - | naeeym2:Destroy() |
1334 | + | |
1335 | RH.Parent = tors | |
1336 | - | chat() |
1336 | + | |
1337 | ---------------------------------------------------------------------------------- | |
1338 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1339 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1340 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1341 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1342 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1343 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1344 | ---------------------------------------------------------------------------------- | |
1345 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1346 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1347 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1348 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1349 | --hat.Parent = Character | |
1350 | end | |
1351 | ---------------------------------------------------------------------------------- | |
1352 | local equipped = false | |
1353 | local idle = 0 | |
1354 | local change = 1 | |
1355 | local val = 0 | |
1356 | local toim = 0 | |
1357 | local idleanim = 0.4 | |
1358 | local sine = 0 | |
1359 | local Sit = 1 | |
1360 | ---------------------------------------------------------------------------------- | |
1361 | ---------------------------------------------------------------------------------- | |
1362 | hum.WalkSpeed = 20 | |
1363 | hum.JumpPower = 70 | |
1364 | hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999 | |
1365 | hum.Health = 999999999999999999999999999999999999999999999999999999999999999999 | |
1366 | hum.Animator.Parent = nil | |
1367 | ------------------------------------------------------- | |
1368 | --Start Attacks N Stuff-- | |
1369 | ------------------------------------------------------- | |
1370 | function attackone() | |
1371 | attack = true | |
1372 | hum.WalkSpeed = 3.01 | |
1373 | for i = 0, 1.7, 0.1 do | |
1374 | swait() | |
1375 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) | |
1376 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) | |
1377 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1378 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) | |
1379 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1380 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
1381 | end | |
1382 | Cso("28144268", tors, 10, 1) | |
1383 | for i = 0, 1.4, 0.1 do | |
1384 | swait() | |
1385 | - | local SONG = 679355361 |
1385 | + | |
1386 | - | local SONG2 = 0 |
1386 | + | |
1387 | - | local Music = Instance.new("Sound",tors) |
1387 | + | |
1388 | - | Music.Volume = 9999999 |
1388 | + | |
1389 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
1390 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) | |
1391 | end | |
1392 | - | hum.WalkSpeed = 16 |
1392 | + | |
1393 | swait() | |
1394 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
1395 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3) | |
1396 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3) | |
1397 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1398 | - | --End Customization-- |
1398 | + | |
1399 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3) | |
1400 | - | local Blobby = Instance.new("Part", char) |
1400 | + | |
1401 | - | Blobby.Name = "Blob" |
1401 | + | |
1402 | - | Blobby.CanCollide = false |
1402 | + | |
1403 | - | Blobby.BrickColor = BrickColor.new("Really black") |
1403 | + | |
1404 | - | Blobby.Transparency = 0 |
1404 | + | |
1405 | - | Blobby.Material = "Plastic" |
1405 | + | |
1406 | - | Blobby.Size = Vector3.new(1, 7, 0.4) |
1406 | + | |
1407 | - | Blobby.TopSurface = Enum.SurfaceType.Smooth |
1407 | + | hum.WalkSpeed = 20 |
1408 | - | Blobby.BottomSurface = Enum.SurfaceType.Smooth |
1408 | + | |
1409 | function attacktwo() | |
1410 | - | local Weld = Instance.new("Weld", Blobby) |
1410 | + | |
1411 | - | Weld.Part0 = ra |
1411 | + | |
1412 | - | Weld.Part1 = Blobby |
1412 | + | |
1413 | - | Weld.C1 = CFrame.new(1, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 1.5, 0) |
1413 | + | |
1414 | - | Weld.C0 = CFrame.Angles(Rad(-86),0,0) |
1414 | + | |
1415 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1416 | - | local M2 = Instance.new("SpecialMesh") |
1416 | + | |
1417 | - | M2.Parent = Blobby |
1417 | + | |
1418 | - | M2.MeshId = "http://www.roblox.com/asset/?id=23306095" |
1418 | + | |
1419 | - | M2.TextureId = "http://www.roblox.com/asset/?id=23306096" |
1419 | + | |
1420 | - | M2.Scale = Vector3.new(0.5, 0.5, 0.5) |
1420 | + | |
1421 | Cso("203426541", rl, 10, 1) | |
1422 | - | local Orin = "http://www.roblox.com/asset/?id=120463437" |
1422 | + | |
1423 | - | Head.face.Texture = Orin |
1423 | + | |
1424 | - | for i,v in pairs(char:GetChildren()) do |
1424 | + | |
1425 | - | if v.ClassName == "Accessory" or v.ClassName == "Hat" then |
1425 | + | |
1426 | - | v:destroy() |
1426 | + | |
1427 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
1428 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
1429 | - | local Hair = Instance.new("Part") |
1429 | + | |
1430 | - | Hair.Parent = char |
1430 | + | |
1431 | - | Hair.Name = "Hair" |
1431 | + | |
1432 | - | Hair.Size = Vector3.new(1, 1, 1) |
1432 | + | |
1433 | - | Hair.CFrame = char.Head.CFrame |
1433 | + | |
1434 | - | Hair:BreakJoints() |
1434 | + | |
1435 | - | Hair.CanCollide = false |
1435 | + | |
1436 | - | Hair.BrickColor = BrickColor.new("New Yeller") |
1436 | + | |
1437 | - | Hair.TopSurface = "Smooth" |
1437 | + | |
1438 | - | Hair.BottomSurface = "Smooth" |
1438 | + | hum.WalkSpeed = 20 |
1439 | - | Weld = Instance.new("Weld") |
1439 | + | |
1440 | - | Weld.Name = "Weld" |
1440 | + | |
1441 | - | Weld.Part0 = char.Head |
1441 | + | |
1442 | - | Weld.Part1 = Hair |
1442 | + | |
1443 | - | Weld.Parent = char.Head |
1443 | + | |
1444 | - | Weld.C0 = CFrame.new(0, 0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
1444 | + | |
1445 | - | Mesh = Instance.new("SpecialMesh") |
1445 | + | |
1446 | - | Mesh.Parent = Hair |
1446 | + | |
1447 | - | Mesh.MeshId = "rbxassetid://167549828" |
1447 | + | |
1448 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494" |
1448 | + | |
1449 | - | Mesh.Scale = Vector3.new(1, 1, 1) |
1449 | + | |
1450 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
1451 | - | local Shirt = "rbxassetid://713040948" |
1451 | + | |
1452 | - | local Pants = "rbxassetid://713040948" |
1452 | + | |
1453 | for i = 0, 1.7, 0.1 do | |
1454 | - | ypcall(function() |
1454 | + | |
1455 | - | shirt = Instance.new("Shirt", char) |
1455 | + | |
1456 | - | shirt.Name = "Shirt" |
1456 | + | |
1457 | - | pants = Instance.new("Pants", char) |
1457 | + | |
1458 | - | pants.Name = "Pants" |
1458 | + | |
1459 | - | char.Shirt.ShirtTemplate = Shirt |
1459 | + | |
1460 | - | char.Pants.PantsTemplate = Pants |
1460 | + | |
1461 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do | |
1462 | if v:FindFirstChild("Head") then | |
1463 | Eviscerate(v) | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | attack = false | |
1468 | hum.WalkSpeed = 20 | |
1469 | end | |
1470 | function Technobeam() | |
1471 | attack = true | |
1472 | for i = 0, 1.7, 0.1 do | |
1473 | swait() | |
1474 | Effects.Block.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1475 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
1476 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1477 | end | |
1478 | Cso("438666077", char, 10, 1) | |
1479 | Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
1480 | Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
1481 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
1482 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
1483 | CameraEnshaking(4, 5) | |
1484 | Cso("444667859", char, 10, 1) | |
1485 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 15)) do | |
1486 | if v:FindFirstChild("Head") then | |
1487 | Eviscerate(v) | |
1488 | end | |
1489 | end | |
1490 | attack = false | |
1491 | end | |
1492 | function OP9999() | |
1493 | attack = true | |
1494 | hum.WalkSpeed = 3.01 | |
1495 | M2.Scale = Vector3.new(0, 0, 0) | |
1496 | Cso("430315987", char, 10, 1) | |
1497 | for i = 0,9,0.1 do | |
1498 | swait() | |
1499 | Effects.Block.Create(BrickC("Lily white"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1500 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1501 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1502 | - | hum.WalkSpeed = 16 |
1502 | + | |
1503 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
1504 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
1505 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
1506 | end | |
1507 | Cso("438666077", char, 10, 1) | |
1508 | for i = 0,3.7,0.1 do | |
1509 | swait() | |
1510 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1511 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1512 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
1513 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
1514 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
1515 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
1516 | CameraEnshaking(2, 8) | |
1517 | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01) | |
1518 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
1519 | if v:FindFirstChild("Head") then | |
1520 | Eviscerate(v) | |
1521 | end | |
1522 | end | |
1523 | end | |
1524 | M2.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1525 | attack = false | |
1526 | hum.WalkSpeed = 20 | |
1527 | end | |
1528 | --modes | |
1529 | function fighter() | |
1530 | fight.Playing = true | |
1531 | Music.Playing = false | |
1532 | vaporwave.Playing = false | |
1533 | - | hum.WalkSpeed = 16 |
1533 | + | galatic.Playing = false |
1534 | destruction.Playing = false | |
1535 | justice.Playing = false | |
1536 | nayeem2.Text = "Fighter" | |
1537 | end | |
1538 | function vaporwave() | |
1539 | fight.Playing = false | |
1540 | Music.Playing = false | |
1541 | vaporwave.Playing = true | |
1542 | russian.Playing = false | |
1543 | destruction.Playing = false | |
1544 | justice.Playing = false | |
1545 | nayeem2.Text = "Vaporwave" | |
1546 | function russian() | |
1547 | russian.Playing = true | |
1548 | fight.Playing = false | |
1549 | Music.Playing = false | |
1550 | vaporwave.Playing = false | |
1551 | destruction.Playing = false | |
1552 | justice.Playing = false | |
1553 | nayeem2.Text = "Russian" | |
1554 | ||
1555 | ------------------------------------------------------- | |
1556 | --End Attacks N Stuff-- | |
1557 | ------------------------------------------------------- | |
1558 | mouse.KeyDown:connect(function(key) | |
1559 | if key == 'q' then | |
1560 | Swing = 2 | |
1561 | hum.WalkSpeed = 40 | |
1562 | end | |
1563 | - | hum.WalkSpeed = 16 |
1563 | + | |
1564 | mouse.KeyUp:connect(function(key) | |
1565 | if key == 'q' then | |
1566 | Swing = 1 | |
1567 | hum.WalkSpeed = 16 | |
1568 | end | |
1569 | end) | |
1570 | ||
1571 | mouse.KeyDown:connect(function(key) | |
1572 | if attack == false then | |
1573 | if key == 'e' then | |
1574 | Technobeam() | |
1575 | elseif key == 'r' then | |
1576 | OP9999() | |
1577 | elseif key == 'z' then | |
1578 | fighter() | |
1579 | elseif key == 'x' then | |
1580 | vaporwave() | |
1581 | elseif key == 'c' then | |
1582 | russian() | |
1583 | -- ill do this in another time. | |
1584 | elseif key == 'v' then | |
1585 | destruction() | |
1586 | elseif key == 'b' then | |
1587 | justice() | |
1588 | elseif key == 'p' then | |
1589 | howdidyoufind() | |
1590 | -- music is called Music | |
1591 | end | |
1592 | end | |
1593 | end) | |
1594 | - | Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1594 | + | |
1595 | mouse.Button1Down:connect(function(key) | |
1596 | if attack == false then | |
1597 | if Combo == 1 then | |
1598 | Combo = 2 | |
1599 | attackone() | |
1600 | elseif Combo == 2 then | |
1601 | Combo = 3 | |
1602 | attacktwo() | |
1603 | elseif Combo == 3 then | |
1604 | Combo = 1 | |
1605 | attackthree() | |
1606 | end | |
1607 | end | |
1608 | end) | |
1609 | ------------------------------------------------------- | |
1610 | --Start Animations-- | |
1611 | ------------------------------------------------------- | |
1612 | while true do | |
1613 | swait() | |
1614 | sine = sine + change | |
1615 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1616 | local velderp = root.Velocity.y | |
1617 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1618 | if equipped == true or equipped == false then | |
1619 | if attack == false then | |
1620 | idle = idle + 1 | |
1621 | - | hum.WalkSpeed = 16 |
1621 | + | |
1622 | idle = 0 | |
1623 | end | |
1624 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
1625 | if 1 < root.Velocity.y and hitfloor == nil then | |
1626 | Anim = "Jump" | |
1627 | if attack == false then | |
1628 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1629 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1630 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1631 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1632 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1633 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1634 | end | |
1635 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1636 | Anim = "Fall" | |
1637 | if attack == false then | |
1638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1639 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1640 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1641 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1642 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1643 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1644 | end | |
1645 | - | elseif key == 't' then |
1645 | + | |
1646 | - | |
1646 | + | |
1647 | - | elseif key == 'f' then |
1647 | + | |
1648 | - | |
1648 | + | |
1649 | - | elseif key == 'g' then |
1649 | + | |
1650 | - | |
1650 | + | |
1651 | - | elseif key == 'h' then |
1651 | + | |
1652 | - | |
1652 | + | |
1653 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
1654 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
1655 | end | |
1656 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1657 | Anim = "Walk" | |
1658 | change = 1 | |
1659 | if attack == false then | |
1660 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1661 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1662 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1663 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1664 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1665 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1666 | end | |
1667 | elseif torvel >= 25 and hitfloor ~= nil then | |
1668 | Anim = "Sprint" | |
1669 | change = 1.35 | |
1670 | if attack == false then | |
1671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1672 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1673 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1674 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1675 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
1676 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | if 0 < #Effects then | |
1681 | for e = 1, #Effects do | |
1682 | if Effects[e] ~= nil then | |
1683 | local Thing = Effects[e] | |
1684 | if Thing ~= nil then | |
1685 | local Part = Thing[1] | |
1686 | local Mode = Thing[2] | |
1687 | local Delay = Thing[3] | |
1688 | local IncX = Thing[4] | |
1689 | local IncY = Thing[5] | |
1690 | local IncZ = Thing[6] | |
1691 | if 1 >= Thing[1].Transparency then | |
1692 | if Thing[2] == "Block1" then | |
1693 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1694 | local Mesh = Thing[1].Mesh | |
1695 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1696 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1697 | elseif Thing[2] == "Block2" then | |
1698 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1699 | local Mesh = Thing[7] | |
1700 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1701 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1702 | elseif Thing[2] == "Block3" then | |
1703 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1704 | local Mesh = Thing[7] | |
1705 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1706 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1707 | elseif Thing[2] == "Cylinder" then | |
1708 | local Mesh = Thing[1].Mesh | |
1709 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1710 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1711 | elseif Thing[2] == "Blood" then | |
1712 | local Mesh = Thing[7] | |
1713 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1714 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1715 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1716 | elseif Thing[2] == "Elec" then | |
1717 | local Mesh = Thing[1].Mesh | |
1718 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1719 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1720 | elseif Thing[2] == "Disappear" then | |
1721 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1722 | elseif Thing[2] == "Shatter" then | |
1723 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1724 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1725 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1726 | Thing[6] = Thing[6] + Thing[5] | |
1727 | end | |
1728 | else | |
1729 | Part.Parent = nil | |
1730 | table.remove(Effects, e) | |
1731 | end | |
1732 | end | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | ------------------------------------------------------- | |
1738 | --End Animations And Script-- | |
1739 | ------------------------------------------------------- |