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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.HumanoidRootPart | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | Character = Player.Character | |
13 | PlayerGui = Player.PlayerGui | |
14 | Backpack = Player.Backpack | |
15 | TorsA = Character.Torso | |
16 | Head = Character.Head | |
17 | Humanoid = Character.Humanoid | |
18 | LeftArm = Character["Left Arm"] | |
19 | LeftLeg = Character["Left Leg"] | |
20 | RightArm = Character["Right Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LS = TorsA["Left Shoulder"] | |
23 | LH = TorsA["Left Hip"] | |
24 | RS = TorsA["Right Shoulder"] | |
25 | RH = TorsA["Right Hip"] | |
26 | Neck = TorsA.Neck | |
27 | attacktype = 1 | |
28 | vt = Vector3.new | |
29 | cf = CFrame.new | |
30 | euler = CFrame.fromEulerAnglesXYZ | |
31 | angles = CFrame.Angles | |
32 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
33 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
34 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
35 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
36 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
37 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
38 | RootPart = Character.HumanoidRootPart | |
39 | RootJoint = RootPart.RootJoint | |
40 | RootCF = euler(-1.57, 0, 3.14) | |
41 | attack = false | |
42 | equipped = true | |
43 | local Anim = "Idle" | |
44 | local Effects = {} | |
45 | cam = workspace.CurrentCamera | |
46 | ZTarget = nil | |
47 | RocketTarget = nil | |
48 | local RbxUtility = LoadLibrary("RbxUtility") | |
49 | local Create = RbxUtility.Create | |
50 | local m = Create("Model"){ | |
51 | Parent = Character, | |
52 | Name = "WeaponModel", | |
53 | } | |
54 | mouse = Player:GetMouse() | |
55 | RSH, LSH = nil, nil | |
56 | LH = TorsA["Left Hip"] | |
57 | RH = TorsA["Right Hip"] | |
58 | RSH = TorsA["Right Shoulder"] | |
59 | LSH = TorsA["Left Shoulder"] | |
60 | ||
61 | RSH.Parent = nil | |
62 | LSH.Parent = nil | |
63 | ||
64 | RW = Create("Weld"){ | |
65 | Name = "Right Shoulder", | |
66 | Part0 = Torso , | |
67 | C0 = cf(1.5, 0.5, 0), | |
68 | C1 = cf(0, 0.5, 0), | |
69 | Part1 = RightArm , | |
70 | Parent = Torso , | |
71 | } | |
72 | ||
73 | LW = Create("Weld"){ | |
74 | Name = "Left Shoulder", | |
75 | Part0 = Torso , | |
76 | C0 = cf(-1.5, 0.5, 0), | |
77 | C1 = cf(0, 0.5, 0) , | |
78 | Part1 = LeftArm , | |
79 | Parent = Torso , | |
80 | } | |
81 | ||
82 | function NoOutline(Part) | |
83 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
84 | end | |
85 | function swait(num) | |
86 | if num == 0 or num == nil then | |
87 | game:service'RunService'.Heartbeat:wait(0) | |
88 | else | |
89 | for i = 0, num do | |
90 | game:service'RunService'.Heartbeat:wait(0) | |
91 | end | |
92 | end | |
93 | end | |
94 | ||
95 | function nooutline(part) | |
96 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
97 | end | |
98 | ||
99 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
100 | local fp = Create("Part"){ | |
101 | formFactor = formfactor, | |
102 | Parent = parent, | |
103 | Reflectance = reflectance, | |
104 | Transparency = transparency, | |
105 | CanCollide = false, | |
106 | Locked = true, | |
107 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
108 | Name = name, | |
109 | Size = size, | |
110 | Position = Character.Torso.Position, | |
111 | Material = material, | |
112 | } | |
113 | nooutline(fp) | |
114 | return fp | |
115 | end | |
116 | ||
117 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
118 | local Msh = Create(Mesh){ | |
119 | Parent = part, | |
120 | Offset = offset, | |
121 | Scale = scale, | |
122 | } | |
123 | if Mesh == "SpecialMesh" then | |
124 | Msh.MeshType = meshtype | |
125 | Msh.MeshId = meshid | |
126 | end | |
127 | return Msh | |
128 | end | |
129 | ||
130 | function weld(parent, part0, part1, c0, c1) | |
131 | local Weld = Create("Weld"){ | |
132 | Parent = parent, | |
133 | Part0 = part0, | |
134 | Part1 = part1, | |
135 | C0 = c0, | |
136 | C1 = c1, | |
137 | } | |
138 | return Weld | |
139 | end | |
140 | ||
141 | ||
142 | local function CFrameFromTopBack(at, top, back) | |
143 | local right = top:Cross(back) | |
144 | return CFrame.new(at.x, at.y, at.z, | |
145 | right.x, top.x, back.x, | |
146 | right.y, top.y, back.y, | |
147 | right.z, top.z, back.z) | |
148 | end | |
149 | ||
150 | function Triangle(a, b, c) | |
151 | local edg1 = (c - a):Dot((b - a).unit) | |
152 | local edg2 = (a - b):Dot((c - b).unit) | |
153 | local edg3 = (b - c):Dot((a - c).unit) | |
154 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
155 | a, b, c = a, b, c | |
156 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
157 | a, b, c = b, c, a | |
158 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
159 | a, b, c = c, a, b | |
160 | else | |
161 | assert(false, "unreachable") | |
162 | end | |
163 | ||
164 | local len1 = (c - a):Dot((b - a).unit) | |
165 | local len2 = (b - a).magnitude - len1 | |
166 | local width = (a + (b - a).unit * len1 - c).magnitude | |
167 | ||
168 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
169 | ||
170 | local list = {} | |
171 | ||
172 | local Color = BrickColor.new("Dark stone grey") | |
173 | ||
174 | if len1 > 0.01 then | |
175 | local w1 = Create('WedgePart', m){ | |
176 | Material = "SmoothPlastic", | |
177 | FormFactor = 'Custom', | |
178 | BrickColor = Color, | |
179 | Transparency = 0, | |
180 | Reflectance = 0, | |
181 | Material = "SmoothPlastic", | |
182 | CanCollide = false, | |
183 | Anchored = true, | |
184 | Parent = workspace, | |
185 | Transparency = 0.3, | |
186 | } | |
187 | game:GetService("Debris"):AddItem(w1, 5) | |
188 | NoOutline(w1) | |
189 | local sz = Vector3.new(0.2, width, len1) | |
190 | w1.Size = sz | |
191 | local sp = Create("SpecialMesh"){ | |
192 | Parent = w1, | |
193 | MeshType = "Wedge", | |
194 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
195 | } | |
196 | w1:BreakJoints() | |
197 | table.insert(Effects, { | |
198 | w1, | |
199 | "Disappear", | |
200 | .03 | |
201 | }) | |
202 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
203 | table.insert(list, w1) | |
204 | end | |
205 | if len2 > 0.01 then | |
206 | local w2 = Create('WedgePart', m){ | |
207 | Material = "SmoothPlastic", | |
208 | FormFactor = 'Custom', | |
209 | BrickColor = Color, | |
210 | Transparency = 0, | |
211 | Reflectance = 0, | |
212 | Material = "SmoothPlastic", | |
213 | CanCollide = false, | |
214 | Anchored = true, | |
215 | Parent = workspace, | |
216 | Transparency = 0.3, | |
217 | } | |
218 | game:GetService("Debris"):AddItem(w2, 5) | |
219 | NoOutline(w2) | |
220 | local sz = Vector3.new(0.2, width, len2) | |
221 | w2.Size = sz | |
222 | local sp = Create("SpecialMesh"){ | |
223 | Parent = w2, | |
224 | MeshType = "Wedge", | |
225 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
226 | } | |
227 | w2:BreakJoints() | |
228 | table.insert(Effects, { | |
229 | w2, | |
230 | "Disappear", | |
231 | .03 | |
232 | }) | |
233 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
234 | table.insert(list, w2) | |
235 | end | |
236 | return unpack(list) | |
237 | end | |
238 | ||
239 | function so(id, par, vol, pit) | |
240 | coroutine.resume(coroutine.create(function() | |
241 | local sou = Instance.new("Sound", par or workspace) | |
242 | sou.Volume = vol | |
243 | sou.Pitch = pit or 1 | |
244 | sou.SoundId = Sounds[id].Id or id | |
245 | swait() | |
246 | sou:play() | |
247 | swait(6) | |
248 | sou:Remove() | |
249 | end)) | |
250 | end | |
251 | ||
252 | function clerp(a, b, t) | |
253 | local qa = { | |
254 | QuaternionFromCFrame(a) | |
255 | } | |
256 | local qb = { | |
257 | QuaternionFromCFrame(b) | |
258 | } | |
259 | local ax, ay, az = a.x, a.y, a.z | |
260 | local bx, by, bz = b.x, b.y, b.z | |
261 | local _t = 1 - t | |
262 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
263 | end | |
264 | ||
265 | function QuaternionFromCFrame(cf) | |
266 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
267 | local trace = m00 + m11 + m22 | |
268 | if trace > 0 then | |
269 | local s = math.sqrt(1 + trace) | |
270 | local recip = 0.5 / s | |
271 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
272 | else | |
273 | local i = 0 | |
274 | if m11 > m00 then | |
275 | i = 1 | |
276 | end | |
277 | if m22 > (i == 0 and m00 or m11) then | |
278 | i = 2 | |
279 | end | |
280 | if i == 0 then | |
281 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
282 | local recip = 0.5 / s | |
283 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
284 | elseif i == 1 then | |
285 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
286 | local recip = 0.5 / s | |
287 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
288 | elseif i == 2 then | |
289 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
290 | local recip = 0.5 / s | |
291 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
292 | end | |
293 | end | |
294 | end | |
295 | ||
296 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
297 | local xs, ys, zs = x + x, y + y, z + z | |
298 | local wx, wy, wz = w * xs, w * ys, w * zs | |
299 | local xx = x * xs | |
300 | local xy = x * ys | |
301 | local xz = x * zs | |
302 | local yy = y * ys | |
303 | local yz = y * zs | |
304 | local zz = z * zs | |
305 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
306 | end | |
307 | ||
308 | function QuaternionSlerp(a, b, t) | |
309 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
310 | local startInterp, finishInterp; | |
311 | if cosTheta >= 0.0001 then | |
312 | if (1 - cosTheta) > 0.0001 then | |
313 | local theta = math.acos(cosTheta) | |
314 | local invSinTheta = 1 / math.sin(theta) | |
315 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
316 | finishInterp = math.sin(t * theta) * invSinTheta | |
317 | else | |
318 | startInterp = 1 - t | |
319 | finishInterp = t | |
320 | end | |
321 | else | |
322 | if (1 + cosTheta) > 0.0001 then | |
323 | local theta = math.acos(-cosTheta) | |
324 | local invSinTheta = 1 / math.sin(theta) | |
325 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
326 | finishInterp = math.sin(t * theta) * invSinTheta | |
327 | else | |
328 | startInterp = t - 1 | |
329 | finishInterp = t | |
330 | end | |
331 | end | |
332 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
333 | end | |
334 | ||
335 | function rayCast(Pos, Dir, Max, Ignore) | |
336 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
337 | end | |
338 | ||
339 | Asset = "http://www.roblox.com/asset/?id=" | |
340 | ||
341 | Sounds = { | |
342 | Hit1 = { | |
343 | Id = Asset..(199149137) | |
344 | }, | |
345 | Hit2 = { | |
346 | Id = Asset..(199149186) | |
347 | }, | |
348 | Hit3 = { | |
349 | Id = Asset..(199149221) | |
350 | }, | |
351 | Hit4 = { | |
352 | Id = Asset..(199149235) | |
353 | }, | |
354 | Slash1 = { | |
355 | Id = Asset..(161006195) | |
356 | }, | |
357 | Slash2 = { | |
358 | Id = Asset..(161006212) | |
359 | }, | |
360 | Fire = { | |
361 | Id = Asset..(168413145) | |
362 | }, | |
363 | Beam = { | |
364 | Id = Asset..(278596476) | |
365 | }, | |
366 | Appear = { | |
367 | Id = Asset..(200633077) | |
368 | }, | |
369 | Disappear = { | |
370 | Id = Asset..(200633029) | |
371 | }, | |
372 | } | |
373 | ||
374 | ContentProvider = game:GetService("ContentProvider") | |
375 | for _, v in pairs(Sounds) do | |
376 | ContentProvider:Preload(v.Id) | |
377 | end | |
378 | ||
379 | ||
380 | ||
381 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
382 | if hit.Parent == nil then | |
383 | return | |
384 | end | |
385 | local h = hit.Parent:FindFirstChild("Humanoid") | |
386 | for _, v in pairs(hit.Parent:children()) do | |
387 | if v:IsA("Humanoid") then | |
388 | h = v | |
389 | end | |
390 | end | |
391 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
392 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
393 | if hit.Parent.DebounceHit.Value == true then | |
394 | return | |
395 | end | |
396 | end | |
397 | if h.MaxHealth >= math.huge then | |
398 | hit:BreakJoints() | |
399 | end | |
400 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
401 | return | |
402 | end]] | |
403 | -- hs(hit,1.2) | |
404 | local c = Create("ObjectValue"){ | |
405 | Name = "creator", | |
406 | Value = game:service("Players").LocalPlayer, | |
407 | Parent = h, | |
408 | } | |
409 | game:GetService("Debris"):AddItem(c, .5) | |
410 | if HitSound ~= nil and HitPitch ~= nil then | |
411 | so(HitSound, hit, 1, HitPitch) | |
412 | end | |
413 | local Damage = math.random(minim, maxim) | |
414 | -- h:TakeDamage(Damage) | |
415 | local blocked = false | |
416 | local block = hit.Parent:findFirstChild("Block") | |
417 | if block ~= nil then | |
418 | if block.className == "IntValue" then | |
419 | if block.Value > 0 then | |
420 | blocked = true | |
421 | block.Value = block.Value - 1 | |
422 | print(block.Value) | |
423 | end | |
424 | end | |
425 | end | |
426 | if blocked == false then | |
427 | -- h:TakeDamage(Damage) | |
428 | h.Health = h.Health - Damage | |
429 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
430 | else | |
431 | h.Health = h.Health - (Damage / 2) | |
432 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
433 | end | |
434 | if Type == "Knockdown" then | |
435 | local hum = hit.Parent.Humanoid | |
436 | hum.PlatformStand = true | |
437 | coroutine.resume(coroutine.create(function(HHumanoid) | |
438 | swait(1) | |
439 | HHumanoid.PlatformStand = false | |
440 | end), hum) | |
441 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
442 | local bodvol = Create("BodyVelocity"){ | |
443 | velocity = angle * knockback, | |
444 | P = 5000, | |
445 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
446 | Parent = hit, | |
447 | } | |
448 | local rl = Create("BodyAngularVelocity"){ | |
449 | P = 3000, | |
450 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
451 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
452 | Parent = hit, | |
453 | } | |
454 | game:GetService("Debris"):AddItem(bodvol, .5) | |
455 | game:GetService("Debris"):AddItem(rl, .5) | |
456 | elseif Type == "Normal" then | |
457 | local vp = Create("BodyVelocity"){ | |
458 | P = 500, | |
459 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
460 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
461 | } | |
462 | if knockback > 0 then | |
463 | vp.Parent = hit.Parent.Torso | |
464 | end | |
465 | game:GetService("Debris"):AddItem(vp, .5) | |
466 | elseif Type == "Up" then | |
467 | local bodyVelocity = Create("BodyVelocity"){ | |
468 | velocity = vt(0, 20, 0), | |
469 | P = 5000, | |
470 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
471 | Parent = hit, | |
472 | } | |
473 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
474 | elseif Type == "Snare" then | |
475 | local bp = Create("BodyPosition"){ | |
476 | P = 2000, | |
477 | D = 100, | |
478 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
479 | position = hit.Parent.Torso.Position, | |
480 | Parent = hit.Parent.Torso, | |
481 | } | |
482 | game:GetService("Debris"):AddItem(bp, 1) | |
483 | elseif Type == "Freeze" then | |
484 | local BodPos = Create("BodyPosition"){ | |
485 | P = 50000, | |
486 | D = 1000, | |
487 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
488 | position = hit.Parent.Torso.Position, | |
489 | Parent = hit.Parent.Torso, | |
490 | } | |
491 | local BodGy = Create("BodyGyro") { | |
492 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
493 | P = 20e+003, | |
494 | Parent = hit.Parent.Torso, | |
495 | cframe = hit.Parent.Torso.CFrame, | |
496 | } | |
497 | hit.Parent.Torso.Anchored = true | |
498 | coroutine.resume(coroutine.create(function(Part) | |
499 | swait(1.5) | |
500 | Part.Anchored = false | |
501 | end), hit.Parent.Torso) | |
502 | game:GetService("Debris"):AddItem(BodPos, 3) | |
503 | game:GetService("Debris"):AddItem(BodGy, 3) | |
504 | end | |
505 | local debounce = Create("BoolValue"){ | |
506 | Name = "DebounceHit", | |
507 | Parent = hit.Parent, | |
508 | Value = true, | |
509 | } | |
510 | game:GetService("Debris"):AddItem(debounce, Delay) | |
511 | c = Instance.new("ObjectValue") | |
512 | c.Name = "creator" | |
513 | c.Value = Player | |
514 | c.Parent = h | |
515 | game:GetService("Debris"):AddItem(c, .5) | |
516 | end | |
517 | end | |
518 | ||
519 | function ShowDamage(Pos, Text, Time, Color) | |
520 | local Rate = (1 / 30) | |
521 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
522 | local Text = (Text or "") | |
523 | local Time = (Time or 2) | |
524 | local Color = (Color or Color3.new(1, 0, 0)) | |
525 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
526 | EffectPart.Anchored = true | |
527 | local BillboardGui = Create("BillboardGui"){ | |
528 | Size = UDim2.new(3, 0, 3, 0), | |
529 | Adornee = EffectPart, | |
530 | Parent = EffectPart, | |
531 | } | |
532 | local TextLabel = Create("TextLabel"){ | |
533 | BackgroundTransparency = 1, | |
534 | Size = UDim2.new(1, 0, 1, 0), | |
535 | Text = Text, | |
536 | TextColor3 = Color, | |
537 | TextScaled = true, | |
538 | Font = Enum.Font.ArialBold, | |
539 | Parent = BillboardGui, | |
540 | } | |
541 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
542 | EffectPart.Parent = game:GetService("Workspace") | |
543 | delay(0, function() | |
544 | local Frames = (Time / Rate) | |
545 | for Frame = 1, Frames do | |
546 | wait(Rate) | |
547 | local Percent = (Frame / Frames) | |
548 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
549 | TextLabel.TextTransparency = Percent | |
550 | end | |
551 | if EffectPart and EffectPart.Parent then | |
552 | EffectPart:Destroy() | |
553 | end | |
554 | end) | |
555 | end | |
556 | ||
557 | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Handle", Vector3.new(1.20000005, 0.200000003, 1.20000005)) | |
558 | - | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Handle", Vector3.new(1.20000005, 0.200000003, 1.20000005)) |
558 | + | |
559 | mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1)) | |
560 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.44000006, 0.200000003, 1.44000006)) | |
561 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.44000006, 0.200000003, 1.44000006)) |
561 | + | |
562 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
563 | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 0.480001062)) | |
564 | - | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 0.480001062)) |
564 | + | |
565 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) | |
566 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) |
566 | + | |
567 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
568 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) | |
569 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) |
569 | + | |
570 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
571 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.480000019, 0.200000003, 5.04000092)) | |
572 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 5.04000092)) |
572 | + | |
573 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
574 | mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
575 | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Gold", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) | |
576 | - | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Crimson", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) |
576 | + | |
577 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
578 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
578 | + | |
579 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
580 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
581 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
581 | + | |
582 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
583 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
584 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
584 | + | |
585 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
586 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
587 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
587 | + | |
588 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
589 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
590 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
590 | + | |
591 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
592 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
593 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
593 | + | |
594 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
595 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
596 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
596 | + | |
597 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
598 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
599 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
599 | + | |
600 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
601 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Gold", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
602 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Crimson", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) |
602 | + | |
603 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.58200026, 3.58200002, 2.9532001)) | |
604 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
605 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
605 | + | |
606 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
607 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Stone grey", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
608 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) |
608 | + | |
609 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.60000014, 3.60000014, 3.60000014)) | |
610 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
611 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
611 | + | |
612 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
613 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
614 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
614 | + | |
615 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
616 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
617 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
617 | + | |
618 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
619 | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) | |
620 | - | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) |
620 | + | |
621 | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) | |
622 | - | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) |
622 | + | |
623 | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
624 | - | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
624 | + | |
625 | mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
626 | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
627 | - | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
627 | + | |
628 | mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
629 | mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994)) | |
630 | ||
631 | local Lite = Create("PointLight"){ | |
632 | Parent = Handle, | |
633 | Color = BrickColor.new("Gold").Color, | |
634 | - | Color = BrickColor.new("Crimson").Color, |
634 | + | |
635 | Range = 20, | |
636 | Brightness = 0.5, | |
637 | } | |
638 | ||
639 | local Spin = Create("Sound"){ | |
640 | Parent = Handle, | |
641 | SoundId = "rbxassetid://143301643", | |
642 | Volume = 1, | |
643 | Pitch = 1, | |
644 | Looped = true, | |
645 | } | |
646 | ||
647 | local Spin2 = Create("Sound"){ | |
648 | Parent = Handle, | |
649 | SoundId = "rbxassetid://149560784", | |
650 | Volume = .7, | |
651 | Pitch = .8, | |
652 | Looped = true, | |
653 | } | |
654 | ||
655 | Spin:Play() | |
656 | ||
657 | Spin2:Play() | |
658 | ||
659 | local PE1 = Create("ParticleEmitter"){ | |
660 | Parent = Layer3Handle, | |
661 | Color = ColorSequence.new(BrickColor.new("Gold").Color), | |
662 | - | Color = ColorSequence.new(BrickColor.new("Crimson").Color), |
662 | + | |
663 | Size = NumberSequence.new(0.2), | |
664 | Texture = "rbxassetid://263433152", | |
665 | Lifetime = NumberRange.new(1), | |
666 | Rate = 20, | |
667 | VelocitySpread = 180, | |
668 | Rotation = NumberRange.new(100), | |
669 | Speed = NumberRange.new(3), | |
670 | LightEmission = 1, | |
671 | } | |
672 | ||
673 | function Reappear() | |
674 | for _, i in pairs(m:children()) do | |
675 | if i.Name == "Layer3Handle" then | |
676 | Part.Transparency = 1 | |
677 | coroutine.resume(coroutine.create(function(Part) | |
678 | for i = 0, 1, 0.1 do | |
679 | swait() | |
680 | Part.Transparency = i | |
681 | end | |
682 | Part.Transparency = 0.5 | |
683 | end), i) | |
684 | end | |
685 | end | |
686 | end | |
687 | ||
688 | function Disappear() | |
689 | for _, i in pairs(m:children()) do | |
690 | if i.Name == "Layer3Handle" then | |
691 | Part.Transparency = .5 | |
692 | coroutine.resume(coroutine.create(function(Part) | |
693 | for i = 0, 1, 0.1 do | |
694 | swait() | |
695 | Part.Transparency = i | |
696 | end | |
697 | Part.Transparency = 1 | |
698 | end), i) | |
699 | end | |
700 | end | |
701 | end | |
702 | ||
703 | function attackone() | |
704 | attack = true | |
705 | local con1 = HitboxA.Touched:connect(function(hit) | |
706 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
707 | end) | |
708 | local con2 = HitboxB.Touched:connect(function(hit) | |
709 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
710 | end) | |
711 | local con3 = HitboxC.Touched:connect(function(hit) | |
712 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
713 | end) | |
714 | local con4 = HitboxD.Touched:connect(function(hit) | |
715 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
716 | end) | |
717 | Reappear() | |
718 | for i = 0, 1, 0.1 do | |
719 | swait() | |
720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
721 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3) | |
722 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
723 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
724 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
725 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
726 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
727 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
728 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
729 | end | |
730 | so("Slash1", Handle, 1, 1) | |
731 | for i = 0, 1, 0.1 do | |
732 | swait() | |
733 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
734 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5) | |
735 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
736 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
737 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
738 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
739 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
740 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
741 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
742 | end | |
743 | Disappear() | |
744 | con1:disconnect() | |
745 | con2:disconnect() | |
746 | con3:disconnect() | |
747 | con4:disconnect() | |
748 | attack = false | |
749 | end | |
750 | ||
751 | function attacktwo() | |
752 | attack = true | |
753 | local con1 = HitboxA.Touched:connect(function(hit) | |
754 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
755 | end) | |
756 | local con2 = HitboxB.Touched:connect(function(hit) | |
757 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
758 | end) | |
759 | local con3 = HitboxC.Touched:connect(function(hit) | |
760 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
761 | end) | |
762 | local con4 = HitboxD.Touched:connect(function(hit) | |
763 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
764 | end) | |
765 | Reappear() | |
766 | for i = 0, 1, 0.1 do | |
767 | swait() | |
768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
769 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
770 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
771 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
772 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
773 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
774 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
775 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
776 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
777 | end | |
778 | so("Slash2", Handle, 1, 1.2) | |
779 | for i = 0, 1, 0.1 do | |
780 | swait() | |
781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
782 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
783 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
784 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
785 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
786 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
787 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
788 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
789 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
790 | end | |
791 | Disappear() | |
792 | con1:disconnect() | |
793 | con2:disconnect() | |
794 | con3:disconnect() | |
795 | con4:disconnect() | |
796 | attack = false | |
797 | end | |
798 | ||
799 | function attackthree() | |
800 | attack = true | |
801 | local con1 = HitboxA.Touched:connect(function(hit) | |
802 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
803 | end) | |
804 | local con2 = HitboxB.Touched:connect(function(hit) | |
805 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
806 | end) | |
807 | local con3 = HitboxC.Touched:connect(function(hit) | |
808 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
809 | end) | |
810 | local con4 = HitboxD.Touched:connect(function(hit) | |
811 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
812 | end) | |
813 | Reappear() | |
814 | for i = 0, 1, 0.1 do | |
815 | swait() | |
816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
817 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
818 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
820 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
821 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
822 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
823 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
824 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
825 | end | |
826 | so("Slash1", Handle, 1, 1.2) | |
827 | for i = 0, 1, 0.1 do | |
828 | swait() | |
829 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
830 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5) | |
831 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
833 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
834 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
835 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
836 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
837 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
838 | end | |
839 | Disappear() | |
840 | con1:disconnect() | |
841 | con2:disconnect() | |
842 | con3:disconnect() | |
843 | con4:disconnect() | |
844 | attack = false | |
845 | end | |
846 | ||
847 | local hoverpos = Create("BodyPosition"){} | |
848 | ||
849 | local bv = Create("BodyVelocity"){ | |
850 | ||
851 | Parent = nil, | |
852 | ||
853 | maxForce = Vector3.new(4e+020, 4e+020, 4e+020) , | |
854 | ||
855 | } | |
856 | ||
857 | local hovering = false | |
858 | ||
859 | function Hover() | |
860 | so("Appear",Handle,1,1) | |
861 | attack = true | |
862 | local dur = 0 | |
863 | local donum3 = 0 | |
864 | coroutine.resume(coroutine.create(function(Num) | |
865 | for i = 0, 1, 0.1 do | |
866 | swait() | |
867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
868 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
869 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
870 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
871 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
872 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
873 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
874 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum3 / .03, math.rad(0)), 0.3) | |
875 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum3 / .04, math.rad(0)), 0.3) | |
876 | end | |
877 | end), dur) | |
878 | Reappear() | |
879 | hoverpos.maxForce = vt(4e+080, 4e+080, 4e+080) | |
880 | hoverpos.Name = "BP" | |
881 | hoverpos.Parent = RootPart | |
882 | hoverpos.P = 2000 | |
883 | hoverpos.D = 100 | |
884 | hoverpos.position = RootPart.Position | |
885 | while hovering == true do | |
886 | for i = 0, 1, 0.1 do | |
887 | swait() | |
888 | donum3 = donum3 + 0.01 | |
889 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum3 / .03, math.rad(0)), 0.3) | |
890 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum3 / .04, math.rad(0)), 0.3) | |
891 | end | |
892 | end | |
893 | Disappear() | |
894 | so("Disappear",Handle,1,1) | |
895 | hoverpos.Parent = nil | |
896 | attack = false | |
897 | end | |
898 | ||
899 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
900 | for _,c in pairs(workspace:children()) do | |
901 | local hum=c:findFirstChild("Humanoid") | |
902 | if hum~=nil then | |
903 | local head=c:findFirstChild("Torso") | |
904 | if head~=nil then | |
905 | local targ=head.Position-Part.Position | |
906 | local mag=targ.magnitude | |
907 | if mag<=magni and c.Name~=Player.Name then | |
908 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | ||
915 | function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
916 | local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
917 | prt.Anchored=true | |
918 | prt.CFrame=cframe | |
919 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
920 | game:GetService("Debris"):AddItem(prt,5) | |
921 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay | |
922 | end | |
923 | ||
924 | RocketTarget = RootPart | |
925 | function ShootCannon(asd) | |
926 | local MainPos=asd.Position | |
927 | local MainPos2=mouse.Hit.p | |
928 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
929 | num=30 | |
930 | coroutine.resume(coroutine.create(function() | |
931 | repeat | |
932 | wait() | |
933 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) | |
934 | local mag=(MainPos-pos).magnitude | |
935 | CylinderEffect(BrickColor.new("Gold"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1) | |
936 | - | CylinderEffect(BrickColor.new("Crimson"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1) |
936 | + | |
937 | num=num-1 | |
938 | if hit~=nil then | |
939 | num=0 | |
940 | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Gold"),"Reference",vt()) | |
941 | - | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Crimson"),"Reference",vt()) |
941 | + | |
942 | ref.CFrame=cf(pos) | |
943 | MagniDamage(ref,hit,5,30,50,1,"Normal") | |
944 | game:GetService("Debris"):AddItem(ref,5) | |
945 | end | |
946 | until num<=0 | |
947 | end)) | |
948 | end | |
949 | ||
950 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
951 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
952 | prt.Anchored = true | |
953 | prt.CFrame = cframe | |
954 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
955 | coroutine.resume(coroutine.create(function() | |
956 | for i = 0, 1, 0.05 do | |
957 | wait() | |
958 | prt.Transparency = i | |
959 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
960 | end | |
961 | prt.Parent = nil | |
962 | end)) | |
963 | end | |
964 | ||
965 | function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
966 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
967 | prt.Anchored=true | |
968 | prt.CFrame=cframe | |
969 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
970 | game:GetService("Debris"):AddItem(prt,5) | |
971 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay | |
972 | end | |
973 | ||
974 | function FireProjectiles() | |
975 | attack = true | |
976 | so("Appear",Handle,1,1) | |
977 | Reappear() | |
978 | for i = 0,1,0.1 do | |
979 | swait() | |
980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
981 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3) | |
982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
984 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
985 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
986 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
987 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
988 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
989 | end | |
990 | Humanoid.WalkSpeed = 0 | |
991 | for i = 1,8 do | |
992 | ShootCannon(Handle) | |
993 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
994 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) |
994 | + | |
995 | for i = 0,1,0.1 do | |
996 | swait() | |
997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
998 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
999 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5) | |
1000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5) | |
1001 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1002 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1003 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1004 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1005 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1006 | end | |
1007 | end | |
1008 | Disappear() | |
1009 | so("Disappear",Handle,1,1) | |
1010 | Humanoid.WalkSpeed = 16 | |
1011 | attack = false | |
1012 | end | |
1013 | ||
1014 | function EnergyBurst() | |
1015 | attack = true | |
1016 | so("Appear",Handle,1,1) | |
1017 | for i = 0,1,0.1 do | |
1018 | swait() | |
1019 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1020 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1021 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) | |
1022 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
1023 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1024 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1025 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1026 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1027 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1028 | end | |
1029 | Reappear() | |
1030 | so("Slash1", Handle, 1, 1.2) | |
1031 | for i = 1,2 do | |
1032 | for i = 0,1,0.1 do | |
1033 | swait() | |
1034 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1035 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) |
1035 | + | |
1036 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
1037 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3) | |
1038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) | |
1039 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1040 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1041 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1042 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1043 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1044 | end | |
1045 | end | |
1046 | Disappear() | |
1047 | so("Disappear",Handle,1,1) | |
1048 | so("Fire", Handle, 1, 1.2) | |
1049 | so("Fire", Handle, 1, .8) | |
1050 | MagniDamage(Handle,Handle,30,30,50,1,"Knockdown") | |
1051 | BlastEffect(BrickColor.new("Gold"), Handle.CFrame, .1, .1, .1, 1, 1, 1) | |
1052 | - | BlastEffect(BrickColor.new("Crimson"), Handle.CFrame, .1, .1, .1, 1, 1, 1) |
1052 | + | |
1053 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,1,1,1,5,5,5,0.05) | |
1054 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,1,1,1,5,5,5,0.05) |
1054 | + | |
1055 | attack = false | |
1056 | end | |
1057 | ||
1058 | function WaveEffect(Part,cframe1,cframe2,Damage,Size) | |
1059 | coroutine.resume(coroutine.create(function() | |
1060 | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Gold"),"Effect",vt(3,3,10)) | |
1061 | - | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Crimson"),"Effect",vt(3,3,10)) |
1061 | + | |
1062 | wave.CFrame=Part.CFrame*cframe1 | |
1063 | so("Beam",wave,1,1.3) | |
1064 | MagniDamage(wave,wave,10,10,30,1,"Normal") | |
1065 | local Msh = Create("SpecialMesh"){ | |
1066 | Parent = wave, | |
1067 | MeshType = "Sphere" | |
1068 | } | |
1069 | BlockEffect(BrickColor.new("Gold"),wave.CFrame,1,1,1,3,3,3,0.05) | |
1070 | - | BlockEffect(BrickColor.new("Crimson"),wave.CFrame,1,1,1,3,3,3,0.05) |
1070 | + | |
1071 | Parent = wave, | |
1072 | Color = ColorSequence.new(BrickColor.new("Gold").Color), | |
1073 | - | Color = ColorSequence.new(BrickColor.new("Crimson").Color), |
1073 | + | |
1074 | Size = NumberSequence.new(1), | |
1075 | Texture = "rbxassetid://249270319", | |
1076 | Lifetime = NumberRange.new(1), | |
1077 | Rate = 50, | |
1078 | VelocitySpread = 180, | |
1079 | Rotation = NumberRange.new(0), | |
1080 | Speed = NumberRange.new(5), | |
1081 | LightEmission = 1, | |
1082 | } | |
1083 | for i=0,1,0.2 do | |
1084 | wait() | |
1085 | local dir = wave.CFrame.lookVector*-1 | |
1086 | local pos = rayCast(wave.Position,dir,5,Character) | |
1087 | wave.CFrame=wave.CFrame*cframe2 | |
1088 | Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03} | |
1089 | end | |
1090 | end)) | |
1091 | end | |
1092 | ||
1093 | function Wave() | |
1094 | attack = true | |
1095 | Reappear() | |
1096 | so("Appear",Handle,1,.8) | |
1097 | for i = 1,3 do | |
1098 | for i = 0, 1, 0.1 do | |
1099 | swait() | |
1100 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1101 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) |
1101 | + | |
1102 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1105 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1106 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1107 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
1108 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1109 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1110 | end | |
1111 | end | |
1112 | so("Slash2",Handle,1,.4) | |
1113 | local inc=-10 | |
1114 | for i=1,8 do | |
1115 | WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
1116 | inc=inc-7 | |
1117 | end | |
1118 | for i = 1,2 do | |
1119 | for i = 0, 1, 0.1 do | |
1120 | swait() | |
1121 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1122 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) |
1122 | + | |
1123 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1124 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5) | |
1126 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1127 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1128 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
1129 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1130 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1131 | end | |
1132 | end | |
1133 | Disappear() | |
1134 | so("Disappear",Handle,1,.8) | |
1135 | attack = false | |
1136 | end | |
1137 | ||
1138 | mouse.Button1Down:connect(function() | |
1139 | if attack == false and attacktype == 1 then | |
1140 | attacktype = 2 | |
1141 | attackone() | |
1142 | elseif attack == false and attacktype == 2 then | |
1143 | attacktype = 3 | |
1144 | attacktwo() | |
1145 | elseif attack == false and attacktype == 3 then | |
1146 | attacktype = 1 | |
1147 | attackthree() | |
1148 | end | |
1149 | end) | |
1150 | ||
1151 | mouse.KeyDown:connect(function(k) | |
1152 | k = k:lower() | |
1153 | if attack == false and k == ' ' and Anim == "Jump" then | |
1154 | hovering = true | |
1155 | Hover() | |
1156 | elseif k == ' ' and hovering == true then | |
1157 | hovering = false | |
1158 | elseif attack == false and k == 'q' then | |
1159 | FireProjectiles() | |
1160 | elseif attack == false and k == 'e' then | |
1161 | EnergyBurst() | |
1162 | elseif attack == false and k == 'r' then | |
1163 | Wave() | |
1164 | end | |
1165 | end) | |
1166 | ||
1167 | local sine = 0 | |
1168 | local change = 1 | |
1169 | local val = 0 | |
1170 | local idle = 0 | |
1171 | local donum = 0 | |
1172 | local donum2 = 0 | |
1173 | ||
1174 | while true do | |
1175 | swait() | |
1176 | sine = sine + change | |
1177 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1178 | local velderp = RootPart.Velocity.y | |
1179 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1180 | if equipped == true or equipped == false then | |
1181 | if attack == false then | |
1182 | idle = idle + 1 | |
1183 | else | |
1184 | idle = 0 | |
1185 | end | |
1186 | if idle >= 500 then | |
1187 | if attack == false then | |
1188 | end | |
1189 | end | |
1190 | if donum2 >= .5 then | |
1191 | handidle = true | |
1192 | elseif donum2 <= 0 then | |
1193 | handidle = false | |
1194 | end | |
1195 | if handidle == false then | |
1196 | donum2 = donum2 + 0.003 | |
1197 | else | |
1198 | donum2 = donum2 - 0.003 | |
1199 | end | |
1200 | donum = donum + 0.003 | |
1201 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1202 | Anim = "Jump" | |
1203 | if attack == false then | |
1204 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1205 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1206 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1208 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1209 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1210 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1211 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1212 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1213 | end | |
1214 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1215 | Anim = "Fall" | |
1216 | if attack == false then | |
1217 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1218 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1219 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1220 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1221 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1222 | LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1223 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1224 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1225 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1226 | end | |
1227 | elseif torvel < 1 and hitfloor ~= nil then | |
1228 | Anim = "Idle" | |
1229 | if attack == false then | |
1230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1231 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
1232 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3) | |
1233 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3) | |
1234 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1235 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1236 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1237 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1238 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1239 | end | |
1240 | elseif torvel > 2 and hitfloor ~= nil then | |
1241 | Anim = "Walk" | |
1242 | if attack == false then | |
1243 | change = 3 | |
1244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1245 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1246 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 10), math.rad(0), math.rad(5)), 0.3) | |
1247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 10), math.rad(0), math.rad(-5)), 0.3) | |
1248 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1249 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1250 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1251 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1252 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1253 | end | |
1254 | end | |
1255 | end | |
1256 | if #Effects > 0 then | |
1257 | for e = 1, #Effects do | |
1258 | if Effects[e] ~= nil then | |
1259 | local Thing = Effects[e] | |
1260 | if Thing ~= nil then | |
1261 | local Part = Thing[1] | |
1262 | local Mode = Thing[2] | |
1263 | local Delay = Thing[3] | |
1264 | local IncX = Thing[4] | |
1265 | local IncY = Thing[5] | |
1266 | local IncZ = Thing[6] | |
1267 | if Thing[1].Transparency <= 1 then | |
1268 | if Thing[2] == "Block1" then | |
1269 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1270 | Mesh = Thing[1].Mesh | |
1271 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1273 | elseif Thing[2] == "Cylinder" then | |
1274 | Mesh = Thing[1].Mesh | |
1275 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1276 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1277 | elseif Thing[2] == "Blood" then | |
1278 | Mesh = Thing[7] | |
1279 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
1280 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1282 | elseif Thing[2] == "Elec" then | |
1283 | Mesh = Thing[1].Mesh | |
1284 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1285 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1286 | elseif Thing[2] == "Disappear" then | |
1287 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1288 | end | |
1289 | else | |
1290 | Part.Parent = nil | |
1291 | table.remove(Effects, e) | |
1292 | end | |
1293 | end | |
1294 | end | |
1295 | end | |
1296 | end | |
1297 | end |