SHOW:
|
|
- or go back to the newest paste.
1 | ----------------------- | |
2 | --WhAT ANOTHER ONE????????!-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Discord Creterisk#2958 | |
7 | ||
8 | ||
9 | --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png | |
10 | ------------------------------------------------------- | |
11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
12 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
13 | local RealPlayer = Player | |
14 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
15 | ||
16 | ||
17 | wait() | |
18 | local plr = game:service'Players'.LocalPlayer | |
19 | print('Local User is '..plr.Name) | |
20 | local char = plr.Character | |
21 | local hum = char.Humanoid | |
22 | local ra = char["Right Arm"] | |
23 | local la= char["Left Arm"] | |
24 | local rl= char["Right Leg"] | |
25 | local ll = char["Left Leg"] | |
26 | local hed = char.Head | |
27 | local root = char.HumanoidRootPart | |
28 | local rootj = root.RootJoint | |
29 | local tors = char.Torso | |
30 | local mouse = plr:GetMouse() | |
31 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
32 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
33 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
34 | local EdgyMode = false | |
35 | local Divinity = false | |
36 | local Fighter = false | |
37 | local Purity = false | |
38 | local Destruction = false | |
39 | local helpme = false | |
40 | local Planetary = false | |
41 | local maincolor = BrickColor.new("Institutional white") | |
42 | ------------------------------------------------------- | |
43 | --Start Good Stuff-- | |
44 | ------------------------------------------------------- | |
45 | CF = CFrame.new | |
46 | angles = CFrame.Angles | |
47 | attack = false | |
48 | Euler = CFrame.fromEulerAnglesXYZ | |
49 | Rad = math.rad | |
50 | IT = Instance.new | |
51 | BrickC = BrickColor.new | |
52 | Cos = math.cos | |
53 | Acos = math.acos | |
54 | Sin = math.sin | |
55 | Asin = math.asin | |
56 | Abs = math.abs | |
57 | Mrandom = math.random | |
58 | Floor = math.floor | |
59 | ------------------------------------------------------- | |
60 | --End Good Stuff-- | |
61 | ------------------------------------------------------- | |
62 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
63 | RSH, LSH = nil, nil | |
64 | RW = Instance.new("Weld") | |
65 | LW = Instance.new("Weld") | |
66 | RH = tors["Right Hip"] | |
67 | LH = tors["Left Hip"] | |
68 | RSH = tors["Right Shoulder"] | |
69 | LSH = tors["Left Shoulder"] | |
70 | RSH.Parent = nil | |
71 | LSH.Parent = nil | |
72 | RW.Name = "RW" | |
73 | RW.Part0 = tors | |
74 | RW.C0 = CF(1.5, 0.5, 0) | |
75 | RW.C1 = CF(0, 0.5, 0) | |
76 | RW.Part1 = ra | |
77 | RW.Parent = tors | |
78 | LW.Name = "LW" | |
79 | LW.Part0 = tors | |
80 | LW.C0 = CF(-1.5, 0.5, 0) | |
81 | LW.C1 = CF(0, 0.5, 0) | |
82 | LW.Part1 = la | |
83 | LW.Parent = tors | |
84 | Effects = {} | |
85 | ||
86 | ------------------------------------------------------- | |
87 | --Start HeartBeat-- | |
88 | ------------------------------------------------------- | |
89 | ArtificialHB = Instance.new("BindableEvent", script) | |
90 | ArtificialHB.Name = "Heartbeat" | |
91 | script:WaitForChild("Heartbeat") | |
92 | ||
93 | frame = 1 / 60 | |
94 | tf = 0 | |
95 | allowframeloss = false | |
96 | tossremainder = false | |
97 | ||
98 | ||
99 | lastframe = tick() | |
100 | script.Heartbeat:Fire() | |
101 | ||
102 | ||
103 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
104 | tf = tf + s | |
105 | if tf >= frame then | |
106 | if allowframeloss then | |
107 | script.Heartbeat:Fire() | |
108 | lastframe = tick() | |
109 | else | |
110 | for i = 1, math.floor(tf / frame) do | |
111 | script.Heartbeat:Fire() | |
112 | end | |
113 | lastframe = tick() | |
114 | end | |
115 | if tossremainder then | |
116 | tf = 0 | |
117 | else | |
118 | tf = tf - frame * math.floor(tf / frame) | |
119 | end | |
120 | end | |
121 | end) | |
122 | ------------------------------------------------------- | |
123 | --End HeartBeat-- | |
124 | ------------------------------------------------------- | |
125 | ||
126 | ------------------------------------------------------- | |
127 | --Start Important Functions-- | |
128 | ------------------------------------------------------- | |
129 | function swait(num) | |
130 | if num == 0 or num == nil then | |
131 | game:service("RunService").Stepped:wait(0) | |
132 | else | |
133 | for i = 0, num do | |
134 | game:service("RunService").Stepped:wait(0) | |
135 | end | |
136 | end | |
137 | end | |
138 | function thread(f) | |
139 | coroutine.resume(coroutine.create(f)) | |
140 | end | |
141 | function clerp(a, b, t) | |
142 | local qa = { | |
143 | QuaternionFromCFrame(a) | |
144 | } | |
145 | local qb = { | |
146 | QuaternionFromCFrame(b) | |
147 | } | |
148 | local ax, ay, az = a.x, a.y, a.z | |
149 | local bx, by, bz = b.x, b.y, b.z | |
150 | local _t = 1 - t | |
151 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
152 | end | |
153 | function QuaternionFromCFrame(cf) | |
154 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
155 | local trace = m00 + m11 + m22 | |
156 | if trace > 0 then | |
157 | local s = math.sqrt(1 + trace) | |
158 | local recip = 0.5 / s | |
159 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
160 | else | |
161 | local i = 0 | |
162 | if m00 < m11 then | |
163 | i = 1 | |
164 | end | |
165 | if m22 > (i == 0 and m00 or m11) then | |
166 | i = 2 | |
167 | end | |
168 | if i == 0 then | |
169 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
170 | local recip = 0.5 / s | |
171 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
172 | elseif i == 1 then | |
173 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
174 | local recip = 0.5 / s | |
175 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
176 | elseif i == 2 then | |
177 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
178 | local recip = 0.5 / s | |
179 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
180 | end | |
181 | end | |
182 | end | |
183 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
184 | local xs, ys, zs = x + x, y + y, z + z | |
185 | local wx, wy, wz = w * xs, w * ys, w * zs | |
186 | local xx = x * xs | |
187 | local xy = x * ys | |
188 | local xz = x * zs | |
189 | local yy = y * ys | |
190 | local yz = y * zs | |
191 | local zz = z * zs | |
192 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
193 | end | |
194 | function QuaternionSlerp(a, b, t) | |
195 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
196 | local startInterp, finishInterp | |
197 | if cosTheta >= 1.0E-4 then | |
198 | if 1 - cosTheta > 1.0E-4 then | |
199 | local theta = math.acos(cosTheta) | |
200 | local invSinTheta = 1 / Sin(theta) | |
201 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
202 | finishInterp = Sin(t * theta) * invSinTheta | |
203 | else | |
204 | startInterp = 1 - t | |
205 | finishInterp = t | |
206 | end | |
207 | elseif 1 + cosTheta > 1.0E-4 then | |
208 | local theta = math.acos(-cosTheta) | |
209 | local invSinTheta = 1 / Sin(theta) | |
210 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
211 | finishInterp = Sin(t * theta) * invSinTheta | |
212 | else | |
213 | startInterp = t - 1 | |
214 | finishInterp = t | |
215 | end | |
216 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
217 | end | |
218 | function rayCast(Position, Direction, Range, Ignore) | |
219 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
220 | end | |
221 | local RbxUtility = LoadLibrary("RbxUtility") | |
222 | local Create = RbxUtility.Create | |
223 | ||
224 | ------------------------------------------------------- | |
225 | --Start Damage Function-- | |
226 | ------------------------------------------------------- | |
227 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
228 | if hit.Parent == nil then | |
229 | return | |
230 | end | |
231 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
232 | for _, v in pairs(hit.Parent:children()) do | |
233 | if v:IsA("Humanoid") then | |
234 | h = v | |
235 | end | |
236 | end | |
237 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
238 | ||
239 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
240 | end | |
241 | ||
242 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
243 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
244 | if hit.Parent.DebounceHit.Value == true then | |
245 | return | |
246 | end | |
247 | end | |
248 | if insta == true then | |
249 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
250 | end | |
251 | local c = Create("ObjectValue"){ | |
252 | Name = "creator", | |
253 | Value = game:service("Players").LocalPlayer, | |
254 | Parent = h, | |
255 | } | |
256 | game:GetService("Debris"):AddItem(c, .5) | |
257 | if HitSound ~= nil and HitPitch ~= nil then | |
258 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
259 | end | |
260 | local Damage = math.random(minim, maxim) | |
261 | local blocked = false | |
262 | local block = hit.Parent:findFirstChild("Block") | |
263 | if block ~= nil then | |
264 | if block.className == "IntValue" then | |
265 | if block.Value > 0 then | |
266 | blocked = true | |
267 | block.Value = block.Value - 1 | |
268 | print(block.Value) | |
269 | end | |
270 | end | |
271 | end | |
272 | if blocked == false then | |
273 | h.Health = h.Health - Damage | |
274 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) | |
275 | else | |
276 | h.Health = h.Health - (Damage / 2) | |
277 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) | |
278 | end | |
279 | if Type == "Knockdown" then | |
280 | local hum = hit.Parent.Humanoid | |
281 | hum.PlatformStand = true | |
282 | coroutine.resume(coroutine.create(function(HHumanoid) | |
283 | swait(1) | |
284 | HHumanoid.PlatformStand = false | |
285 | end), hum) | |
286 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
287 | local bodvol = Create("BodyVelocity"){ | |
288 | velocity = angle * knockback, | |
289 | P = 5000, | |
290 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
291 | Parent = hit, | |
292 | } | |
293 | local rl = Create("BodyAngularVelocity"){ | |
294 | P = 3000, | |
295 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
296 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
297 | Parent = hit, | |
298 | } | |
299 | game:GetService("Debris"):AddItem(bodvol, .5) | |
300 | game:GetService("Debris"):AddItem(rl, .5) | |
301 | elseif Type == "Normal" then | |
302 | local vp = Create("BodyVelocity"){ | |
303 | P = 500, | |
304 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
305 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
306 | } | |
307 | if knockback > 0 then | |
308 | vp.Parent = hit.Parent.Torso | |
309 | end | |
310 | game:GetService("Debris"):AddItem(vp, .5) | |
311 | elseif Type == "Up" then | |
312 | local bodyVelocity = Create("BodyVelocity"){ | |
313 | velocity = Vector3.new(0, 20, 0), | |
314 | P = 5000, | |
315 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
316 | Parent = hit, | |
317 | } | |
318 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
319 | elseif Type == "DarkUp" then | |
320 | coroutine.resume(coroutine.create(function() | |
321 | for i = 0, 1, 0.1 do | |
322 | swait() | |
323 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
324 | end | |
325 | end)) | |
326 | local bodyVelocity = Create("BodyVelocity"){ | |
327 | velocity = Vector3.new(0, 20, 0), | |
328 | P = 5000, | |
329 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
330 | Parent = hit, | |
331 | } | |
332 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
333 | elseif Type == "Snare" then | |
334 | local bp = Create("BodyPosition"){ | |
335 | P = 2000, | |
336 | D = 100, | |
337 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
338 | position = hit.Parent.Torso.Position, | |
339 | Parent = hit.Parent.Torso, | |
340 | } | |
341 | game:GetService("Debris"):AddItem(bp, 1) | |
342 | elseif Type == "Freeze" then | |
343 | local BodPos = Create("BodyPosition"){ | |
344 | P = 50000, | |
345 | D = 1000, | |
346 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
347 | position = hit.Parent.Torso.Position, | |
348 | Parent = hit.Parent.Torso, | |
349 | } | |
350 | local BodGy = Create("BodyGyro") { | |
351 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
352 | P = 20e+003, | |
353 | Parent = hit.Parent.Torso, | |
354 | cframe = hit.Parent.Torso.CFrame, | |
355 | } | |
356 | hit.Parent.Torso.Anchored = true | |
357 | coroutine.resume(coroutine.create(function(Part) | |
358 | swait(1.5) | |
359 | Part.Anchored = false | |
360 | end), hit.Parent.Torso) | |
361 | game:GetService("Debris"):AddItem(BodPos, 3) | |
362 | game:GetService("Debris"):AddItem(BodGy, 3) | |
363 | end | |
364 | local debounce = Create("BoolValue"){ | |
365 | Name = "DebounceHit", | |
366 | Parent = hit.Parent, | |
367 | Value = true, | |
368 | } | |
369 | game:GetService("Debris"):AddItem(debounce, Delay) | |
370 | c = Create("ObjectValue"){ | |
371 | Name = "creator", | |
372 | Value = Player, | |
373 | Parent = h, | |
374 | } | |
375 | game:GetService("Debris"):AddItem(c, .5) | |
376 | end | |
377 | end | |
378 | ------------------------------------------------------- | |
379 | --End Damage Function-- | |
380 | ------------------------------------------------------- | |
381 | ||
382 | ------------------------------------------------------- | |
383 | --Start Damage Function Customization-- | |
384 | ------------------------------------------------------- | |
385 | function ShowDamage(Pos, Text, Time, Color) | |
386 | local Rate = (1 / 30) | |
387 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
388 | local Text = (Text or "") | |
389 | local Time = (Time or 2) | |
390 | local Color = (Color or Color3.new(1, 0, 1)) | |
391 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
392 | EffectPart.Anchored = true | |
393 | local BillboardGui = Create("BillboardGui"){ | |
394 | Size = UDim2.new(3, 0, 3, 0), | |
395 | Adornee = EffectPart, | |
396 | Parent = EffectPart, | |
397 | } | |
398 | local TextLabel = Create("TextLabel"){ | |
399 | BackgroundTransparency = 1, | |
400 | Size = UDim2.new(1, 0, 1, 0), | |
401 | Text = Text, | |
402 | Font = "Highway", | |
403 | TextColor3 = Color, | |
404 | TextScaled = true, | |
405 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
406 | Parent = BillboardGui, | |
407 | } | |
408 | game.Debris:AddItem(EffectPart, (Time)) | |
409 | EffectPart.Parent = game:GetService("Workspace") | |
410 | delay(0, function() | |
411 | local Frames = (Time / Rate) | |
412 | for Frame = 1, Frames do | |
413 | wait(Rate) | |
414 | local Percent = (Frame / Frames) | |
415 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
416 | TextLabel.TextTransparency = Percent | |
417 | end | |
418 | if EffectPart and EffectPart.Parent then | |
419 | EffectPart:Destroy() | |
420 | end | |
421 | end) | |
422 | end | |
423 | ------------------------------------------------------- | |
424 | --End Damage Function Customization-- | |
425 | ------------------------------------------------------- | |
426 | ||
427 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
428 | for _, c in pairs(workspace:children()) do | |
429 | local hum = c:findFirstChild("Humanoid") | |
430 | if hum ~= nil then | |
431 | local head = c:findFirstChild("Head") | |
432 | if head ~= nil then | |
433 | local targ = head.Position - Part.Position | |
434 | local mag = targ.magnitude | |
435 | if magni >= mag and c.Name ~= plr.Name then | |
436 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
437 | end | |
438 | end | |
439 | end | |
440 | end | |
441 | end | |
442 | ||
443 | ||
444 | CFuncs = { | |
445 | Part = { | |
446 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
447 | local Part = Create("Part")({ | |
448 | Parent = Parent, | |
449 | Reflectance = Reflectance, | |
450 | Transparency = Transparency, | |
451 | CanCollide = false, | |
452 | Locked = true, | |
453 | BrickColor = BrickColor.new(tostring(BColor)), | |
454 | Name = Name, | |
455 | Size = Size, | |
456 | Material = Material | |
457 | }) | |
458 | RemoveOutlines(Part) | |
459 | return Part | |
460 | end | |
461 | }, | |
462 | Mesh = { | |
463 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
464 | local Msh = Create(Mesh)({ | |
465 | Parent = Part, | |
466 | Offset = OffSet, | |
467 | Scale = Scale | |
468 | }) | |
469 | if Mesh == "SpecialMesh" then | |
470 | Msh.MeshType = MeshType | |
471 | Msh.MeshId = MeshId | |
472 | end | |
473 | return Msh | |
474 | end | |
475 | }, | |
476 | Mesh = { | |
477 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
478 | local Msh = Create(Mesh)({ | |
479 | Parent = Part, | |
480 | Offset = OffSet, | |
481 | Scale = Scale | |
482 | }) | |
483 | if Mesh == "SpecialMesh" then | |
484 | Msh.MeshType = MeshType | |
485 | Msh.MeshId = MeshId | |
486 | end | |
487 | return Msh | |
488 | end | |
489 | }, | |
490 | Weld = { | |
491 | Create = function(Parent, Part0, Part1, C0, C1) | |
492 | local Weld = Create("Weld")({ | |
493 | Parent = Parent, | |
494 | Part0 = Part0, | |
495 | Part1 = Part1, | |
496 | C0 = C0, | |
497 | C1 = C1 | |
498 | }) | |
499 | return Weld | |
500 | end | |
501 | }, | |
502 | Sound = { | |
503 | Create = function(id, par, vol, pit) | |
504 | coroutine.resume(coroutine.create(function() | |
505 | local S = Create("Sound")({ | |
506 | Volume = vol, | |
507 | Pitch = pit or 1, | |
508 | SoundId = id, | |
509 | Parent = par or workspace | |
510 | }) | |
511 | wait() | |
512 | S:play() | |
513 | game:GetService("Debris"):AddItem(S, 6) | |
514 | end)) | |
515 | end | |
516 | }, | |
517 | ParticleEmitter = { | |
518 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
519 | local fp = Create("ParticleEmitter")({ | |
520 | Parent = Parent, | |
521 | Color = ColorSequence.new(Color1, Color2), | |
522 | LightEmission = LightEmission, | |
523 | Size = Size, | |
524 | Texture = Texture, | |
525 | Transparency = Transparency, | |
526 | ZOffset = ZOffset, | |
527 | Acceleration = Accel, | |
528 | Drag = Drag, | |
529 | LockedToPart = LockedToPart, | |
530 | VelocityInheritance = VelocityInheritance, | |
531 | EmissionDirection = EmissionDirection, | |
532 | Enabled = Enabled, | |
533 | Lifetime = LifeTime, | |
534 | Rate = Rate, | |
535 | Rotation = Rotation, | |
536 | RotSpeed = RotSpeed, | |
537 | Speed = Speed, | |
538 | VelocitySpread = VelocitySpread | |
539 | }) | |
540 | return fp | |
541 | end | |
542 | } | |
543 | } | |
544 | function RemoveOutlines(part) | |
545 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
546 | end | |
547 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
548 | local Part = Create("Part")({ | |
549 | formFactor = FormFactor, | |
550 | Parent = Parent, | |
551 | Reflectance = Reflectance, | |
552 | Transparency = Transparency, | |
553 | CanCollide = false, | |
554 | Locked = true, | |
555 | BrickColor = BrickColor.new(tostring(BColor)), | |
556 | Name = Name, | |
557 | Size = Size, | |
558 | Material = Material | |
559 | }) | |
560 | RemoveOutlines(Part) | |
561 | return Part | |
562 | end | |
563 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
564 | local Msh = Create(Mesh)({ | |
565 | Parent = Part, | |
566 | Offset = OffSet, | |
567 | Scale = Scale | |
568 | }) | |
569 | if Mesh == "SpecialMesh" then | |
570 | Msh.MeshType = MeshType | |
571 | Msh.MeshId = MeshId | |
572 | end | |
573 | return Msh | |
574 | end | |
575 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
576 | local Weld = Create("Weld")({ | |
577 | Parent = Parent, | |
578 | Part0 = Part0, | |
579 | Part1 = Part1, | |
580 | C0 = C0, | |
581 | C1 = C1 | |
582 | }) | |
583 | return Weld | |
584 | end | |
585 | ||
586 | ||
587 | ------------------------------------------------------- | |
588 | --Start Effect Function-- | |
589 | ------------------------------------------------------- | |
590 | EffectModel = Instance.new("Model", char) | |
591 | Effects = { | |
592 | Block = { | |
593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
595 | prt.Anchored = true | |
596 | prt.CFrame = cframe | |
597 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
598 | game:GetService("Debris"):AddItem(prt, 10) | |
599 | if Type == 1 or Type == nil then | |
600 | table.insert(Effects, { | |
601 | prt, | |
602 | "Block1", | |
603 | delay, | |
604 | x3, | |
605 | y3, | |
606 | z3, | |
607 | msh | |
608 | }) | |
609 | elseif Type == 2 then | |
610 | table.insert(Effects, { | |
611 | prt, | |
612 | "Block2", | |
613 | delay, | |
614 | x3, | |
615 | y3, | |
616 | z3, | |
617 | msh | |
618 | }) | |
619 | else | |
620 | table.insert(Effects, { | |
621 | prt, | |
622 | "Block3", | |
623 | delay, | |
624 | x3, | |
625 | y3, | |
626 | z3, | |
627 | msh | |
628 | }) | |
629 | end | |
630 | end | |
631 | }, | |
632 | Sphere = { | |
633 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
634 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
635 | prt.Anchored = true | |
636 | prt.CFrame = cframe | |
637 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
638 | game:GetService("Debris"):AddItem(prt, 10) | |
639 | table.insert(Effects, { | |
640 | prt, | |
641 | "Cylinder", | |
642 | delay, | |
643 | x3, | |
644 | y3, | |
645 | z3, | |
646 | msh | |
647 | }) | |
648 | end | |
649 | }, | |
650 | Cylinder = { | |
651 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
652 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
653 | prt.Anchored = true | |
654 | prt.CFrame = cframe | |
655 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
656 | game:GetService("Debris"):AddItem(prt, 10) | |
657 | table.insert(Effects, { | |
658 | prt, | |
659 | "Cylinder", | |
660 | delay, | |
661 | x3, | |
662 | y3, | |
663 | z3, | |
664 | msh | |
665 | }) | |
666 | end | |
667 | }, | |
668 | Wave = { | |
669 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
670 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
671 | prt.Anchored = true | |
672 | prt.CFrame = cframe | |
673 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
674 | game:GetService("Debris"):AddItem(prt, 10) | |
675 | table.insert(Effects, { | |
676 | prt, | |
677 | "Cylinder", | |
678 | delay, | |
679 | x3 / 60, | |
680 | y3 / 60, | |
681 | z3 / 60, | |
682 | msh | |
683 | }) | |
684 | end | |
685 | }, | |
686 | Ring = { | |
687 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
688 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
689 | prt.Anchored = true | |
690 | prt.CFrame = cframe | |
691 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
692 | game:GetService("Debris"):AddItem(prt, 10) | |
693 | table.insert(Effects, { | |
694 | prt, | |
695 | "Cylinder", | |
696 | delay, | |
697 | x3, | |
698 | y3, | |
699 | z3, | |
700 | msh | |
701 | }) | |
702 | end | |
703 | }, | |
704 | Break = { | |
705 | Create = function(brickcolor, cframe, x1, y1, z1) | |
706 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
707 | prt.Anchored = true | |
708 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
709 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
710 | local num = math.random(10, 50) / 1000 | |
711 | game:GetService("Debris"):AddItem(prt, 10) | |
712 | table.insert(Effects, { | |
713 | prt, | |
714 | "Shatter", | |
715 | num, | |
716 | prt.CFrame, | |
717 | math.random() - math.random(), | |
718 | 0, | |
719 | math.random(50, 100) / 100 | |
720 | }) | |
721 | end | |
722 | }, | |
723 | Spiral = { | |
724 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
725 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
726 | prt.Anchored = true | |
727 | prt.CFrame = cframe | |
728 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
729 | game:GetService("Debris"):AddItem(prt, 10) | |
730 | table.insert(Effects, { | |
731 | prt, | |
732 | "Cylinder", | |
733 | delay, | |
734 | x3, | |
735 | y3, | |
736 | z3, | |
737 | msh | |
738 | }) | |
739 | end | |
740 | }, | |
741 | Push = { | |
742 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
743 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
744 | prt.Anchored = true | |
745 | prt.CFrame = cframe | |
746 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
747 | game:GetService("Debris"):AddItem(prt, 10) | |
748 | table.insert(Effects, { | |
749 | prt, | |
750 | "Cylinder", | |
751 | delay, | |
752 | x3, | |
753 | y3, | |
754 | z3, | |
755 | msh | |
756 | }) | |
757 | end | |
758 | } | |
759 | } | |
760 | ------------------------------------------------------- | |
761 | --End Effect Function-- | |
762 | ------------------------------------------------------- | |
763 | ||
764 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
765 | local NSound = nil | |
766 | coroutine.resume(coroutine.create(function() | |
767 | NSound = Instance.new("Sound", PARENT) | |
768 | NSound.Volume = VOLUME | |
769 | NSound.Pitch = PITCH | |
770 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
771 | NSound.Parent = hed | |
772 | swait() | |
773 | NSound:play() | |
774 | game:GetService("Debris"):AddItem(NSound, 10) | |
775 | end)) | |
776 | return NSound | |
777 | end | |
778 | ||
779 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
780 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
781 | prt.Anchored = true | |
782 | prt.CFrame = cframe | |
783 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
784 | game:GetService("Debris"):AddItem(prt, 10) | |
785 | if Type == 1 or Type == nil then | |
786 | table.insert(Effects, { | |
787 | prt, | |
788 | "Block1", | |
789 | delay, | |
790 | x3, | |
791 | y3, | |
792 | z3, | |
793 | msh | |
794 | }) | |
795 | elseif Type == 2 then | |
796 | table.insert(Effects, { | |
797 | prt, | |
798 | "Block2", | |
799 | delay, | |
800 | x3, | |
801 | y3, | |
802 | z3, | |
803 | msh | |
804 | }) | |
805 | elseif Type == 3 then | |
806 | table.insert(Effects, { | |
807 | prt, | |
808 | "Block3", | |
809 | delay, | |
810 | x3, | |
811 | y3, | |
812 | z3, | |
813 | msh | |
814 | }) | |
815 | end | |
816 | end | |
817 | ||
818 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
819 | local fp=Instance.new("Part") | |
820 | fp.formFactor=formfactor | |
821 | fp.Parent=parent | |
822 | fp.Reflectance=reflectance | |
823 | fp.Transparency=transparency | |
824 | fp.CanCollide=false | |
825 | fp.Locked=true | |
826 | fp.BrickColor=brickcolor | |
827 | fp.Name=name | |
828 | fp.Size=size | |
829 | fp.Position=tors.Position | |
830 | RemoveOutlines(fp) | |
831 | fp.Material="SmoothPlastic" | |
832 | fp:BreakJoints() | |
833 | return fp | |
834 | end | |
835 | ||
836 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
837 | local mesh=Instance.new(Mesh) | |
838 | mesh.Parent=part | |
839 | if Mesh=="SpecialMesh" then | |
840 | mesh.MeshType=meshtype | |
841 | if meshid~="nil" then | |
842 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
843 | end | |
844 | end | |
845 | mesh.Offset=offset | |
846 | mesh.Scale=scale | |
847 | return mesh | |
848 | end | |
849 | ||
850 | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
851 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
852 | prt.Anchored = true | |
853 | prt.Material = "Neon" | |
854 | prt.CFrame = cframe | |
855 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
856 | game:GetService("Debris"):AddItem(prt, 5) | |
857 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
858 | local rtype = rottype | |
859 | for i = 0, 1, delay do | |
860 | swait() | |
861 | if rtype == 1 then | |
862 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
863 | elseif rtype == 2 then | |
864 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
865 | end | |
866 | prt.Transparency = i | |
867 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
868 | end | |
869 | Part.Parent = nil | |
870 | end), prt, msh) | |
871 | end | |
872 | ||
873 | ||
874 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
875 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
876 | prt.Anchored = true | |
877 | prt.Material = "Neon" | |
878 | prt.CFrame = cframe | |
879 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
880 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
881 | game:GetService("Debris"):AddItem(prt, 5) | |
882 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
883 | for i = 0, 1, delay do | |
884 | swait() | |
885 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
886 | Part.Transparency = i | |
887 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
888 | end | |
889 | Part.Parent = nil | |
890 | end), prt, msh) | |
891 | end | |
892 | ||
893 | ||
894 | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
895 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
896 | prt.Anchored = true | |
897 | prt.Material = "Neon" | |
898 | prt.CFrame = cframe | |
899 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01)) | |
900 | game:GetService("Debris"):AddItem(prt, 5) | |
901 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
902 | local rtype = rottype | |
903 | for i = 0, 1, delay do | |
904 | swait() | |
905 | if rtype == 1 then | |
906 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
907 | elseif rtype == 2 then | |
908 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
909 | end | |
910 | prt.Transparency = i | |
911 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0) | |
912 | end | |
913 | Part.Parent = nil | |
914 | end), prt, msh) | |
915 | end | |
916 | ||
917 | function Eviscerate(dude) | |
918 | if dude.Name ~= char then | |
919 | local bgf = IT("BodyGyro", dude.Head) | |
920 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
921 | local val = IT("BoolValue", dude) | |
922 | val.Name = "IsHit" | |
923 | local ds = coroutine.wrap(function() | |
924 | dude:WaitForChild("Head"):BreakJoints() | |
925 | wait(0.5) | |
926 | target = nil | |
927 | coroutine.resume(coroutine.create(function() | |
928 | for i, v in pairs(dude:GetChildren()) do | |
929 | if v:IsA("Accessory") then | |
930 | v:Destroy() | |
931 | end | |
932 | if v:IsA("Humanoid") then | |
933 | v:Destroy() | |
934 | end | |
935 | if v:IsA("CharacterMesh") then | |
936 | v:Destroy() | |
937 | end | |
938 | if v:IsA("Model") then | |
939 | v:Destroy() | |
940 | end | |
941 | if v:IsA("Part") or v:IsA("MeshPart") then | |
942 | for x, o in pairs(v:GetChildren()) do | |
943 | if o:IsA("Decal") then | |
944 | o:Destroy() | |
945 | end | |
946 | end | |
947 | coroutine.resume(coroutine.create(function() | |
948 | v.Material = "Neon" | |
949 | v.CanCollide = false | |
950 | local PartEmmit1 = IT("ParticleEmitter", v) | |
951 | PartEmmit1.LightEmission = 1 | |
952 | PartEmmit1.Texture = "rbxassetid://284205403" | |
953 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
954 | PartEmmit1.Rate = 150 | |
955 | PartEmmit1.Lifetime = NumberRange.new(1) | |
956 | PartEmmit1.Size = NumberSequence.new({ | |
957 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
958 | NumberSequenceKeypoint.new(1, 0, 0) | |
959 | }) | |
960 | PartEmmit1.Transparency = NumberSequence.new({ | |
961 | NumberSequenceKeypoint.new(0, 0, 0), | |
962 | NumberSequenceKeypoint.new(1, 1, 0) | |
963 | }) | |
964 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
965 | PartEmmit1.VelocitySpread = 30000 | |
966 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
967 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
968 | local BodPoss = IT("BodyPosition", v) | |
969 | BodPoss.P = 3000 | |
970 | BodPoss.D = 1000 | |
971 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
972 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
973 | v.Color = maincolor.Color | |
974 | coroutine.resume(coroutine.create(function() | |
975 | for i = 0, 49 do | |
976 | swait(1) | |
977 | v.Transparency = v.Transparency + 0.08 | |
978 | end | |
979 | wait(0.5) | |
980 | PartEmmit1.Enabled = false | |
981 | wait(3) | |
982 | v:Destroy() | |
983 | dude:Destroy() | |
984 | end)) | |
985 | end)) | |
986 | end | |
987 | end | |
988 | end)) | |
989 | end) | |
990 | ds() | |
991 | end | |
992 | end | |
993 | function FindNearestHead(Position, Distance, SinglePlayer) | |
994 | if SinglePlayer then | |
995 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
996 | end | |
997 | local List = {} | |
998 | for i, v in pairs(workspace:GetChildren()) do | |
999 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1000 | table.insert(List, v) | |
1001 | end | |
1002 | end | |
1003 | return List | |
1004 | end | |
1005 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
1006 | local type = type | |
1007 | local rng = Instance.new("Part", char) | |
1008 | rng.Anchored = true | |
1009 | rng.BrickColor = color | |
1010 | rng.CanCollide = false | |
1011 | rng.FormFactor = 3 | |
1012 | rng.Name = "Ring" | |
1013 | rng.Material = "Neon" | |
1014 | rng.Size = Vector3.new(1, 1, 1) | |
1015 | rng.Transparency = 0 | |
1016 | rng.TopSurface = 0 | |
1017 | rng.BottomSurface = 0 | |
1018 | rng.CFrame = pos | |
1019 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1020 | local rngm = Instance.new("SpecialMesh", rng) | |
1021 | rngm.MeshType = "Sphere" | |
1022 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1023 | local scaler2 = 1 | |
1024 | local speeder = FastSpeed | |
1025 | if type == "Add" then | |
1026 | scaler2 = 1 * value | |
1027 | elseif type == "Divide" then | |
1028 | scaler2 = 1 / value | |
1029 | end | |
1030 | coroutine.resume(coroutine.create(function() | |
1031 | for i = 0, 10 / bonuspeed, 0.1 do | |
1032 | swait() | |
1033 | if type == "Add" then | |
1034 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1035 | elseif type == "Divide" then | |
1036 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1037 | end | |
1038 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1039 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1040 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1041 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1042 | end | |
1043 | rng:Destroy() | |
1044 | end)) | |
1045 | end | |
1046 | ------------------------------------------------------- | |
1047 | --End Important Functions-- | |
1048 | ------------------------------------------------------- | |
1049 | ||
1050 | --[[ | |
1051 | Thanks for using Build-To-Lua by jarredbcv. | |
1052 | ]]-- | |
1053 | ||
1054 | New = function(Object, Parent, Name, Data) | |
1055 | local Object = Instance.new(Object) | |
1056 | for Index, Value in pairs(Data or {}) do | |
1057 | Object[Index] = Value | |
1058 | end | |
1059 | Object.Parent = Parent | |
1060 | Object.Name = Name | |
1061 | return Object | |
1062 | end | |
1063 | ||
1064 | NewInstance = function(instance,parent,properties) | |
1065 | local inst = Instance.new(instance,parent) | |
1066 | if(properties)then | |
1067 | for i,v in next, properties do | |
1068 | pcall(function() inst[i] = v end) | |
1069 | end | |
1070 | end | |
1071 | return inst; | |
1072 | end | |
1073 | ||
1074 | local all, last = {}, nil | |
1075 | ArmourParts = {} | |
1076 | ArmourParts2 = {} | |
1077 | NeonParts = {} | |
1078 | function scan(p) | |
1079 | for _, v in pairs(p:GetChildren()) do | |
1080 | if v:IsA("BasePart") then | |
1081 | if v.BrickColor == BrickColor.new("Smoky grey") then | |
1082 | table.insert(ArmourParts, v) | |
1083 | end | |
1084 | if v.BrickColor == BrickColor.new("Fossil") then | |
1085 | table.insert(ArmourParts2, v) | |
1086 | end | |
1087 | if v.BrickColor == BrickColor.new("Institutional white") then | |
1088 | table.insert(NeonParts, v) | |
1089 | end | |
1090 | if last then | |
1091 | local w = Instance.new("Weld") | |
1092 | w.Part0, w.Part1 = last, v | |
1093 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
1094 | w.Parent = last | |
1095 | end | |
1096 | table.insert(all, v) | |
1097 | last = v | |
1098 | end | |
1099 | scan(v) | |
1100 | end | |
1101 | end | |
1102 | scan(Gunty) | |
1103 | for _, v in pairs(all) do | |
1104 | v.Anchored = false | |
1105 | v.CanCollide = false | |
1106 | end | |
1107 | function resetmode() | |
1108 | for i, v in pairs(ArmourParts) do | |
1109 | v.BrickColor = BrickColor.new("Smoky grey") | |
1110 | end | |
1111 | for i, v in pairs(ArmourParts2) do | |
1112 | v.BrickColor = BrickColor.new("Fossil") | |
1113 | end | |
1114 | for i, v in pairs(NeonParts) do | |
1115 | v.BrickColor = BrickColor.new("Institutional white") | |
1116 | end | |
1117 | maincolor = BrickColor.new("Institutional white") | |
1118 | end | |
1119 | ------------------------------------------------------- | |
1120 | --Start Music Option-- | |
1121 | ------------------------------------------------------- | |
1122 | local Music = Instance.new("Sound",hed) | |
1123 | Music.Volume = 7.5 | |
1124 | Music.SoundId = "rbxassetid://303536628" | |
1125 | Music.Looped = true | |
1126 | Music.Pitch = 1 --Pitcher | |
1127 | Music:Play() | |
1128 | ------------------------------------------------------- | |
1129 | --End Music Option-- | |
1130 | ------------------------------------------------------- | |
1131 | ||
1132 | local naeeym2 = Instance.new("BillboardGui",char) | |
1133 | naeeym2.AlwaysOnTop = true | |
1134 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1135 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1136 | naeeym2.Adornee = hed | |
1137 | naeeym2.Name = "Name" | |
1138 | ||
1139 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1140 | tecks2.BackgroundTransparency = 1 | |
1141 | tecks2.TextScaled = true | |
1142 | tecks2.BorderSizePixel = 0 | |
1143 | tecks2.Text = "Mask rider Drive" | |
1144 | tecks2.Font = "Code" | |
1145 | tecks2.TextSize = 30 | |
1146 | tecks2.TextStrokeTransparency = 0 | |
1147 | tecks2.TextColor3 = Color3.new(0,0,0) | |
1148 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1149 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1150 | tecks2.Parent = naeeym2 | |
1151 | ||
1152 | ------------------------------------------------------- | |
1153 | --Start Attacks N Stuff-- | |
1154 | ------------------------------------------------------- | |
1155 | local sine=0 | |
1156 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1157 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1158 | RemoveOutlines(Hitboxpart) | |
1159 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1160 | Hitboxpart.CanCollide = false | |
1161 | Hitboxpart.Transparency = 1 | |
1162 | Hitboxpart.Anchored = true | |
1163 | Hitboxpart.CFrame = Pose | |
1164 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1165 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1166 | end | |
1167 | wait2 = false | |
1168 | combo = 1 | |
1169 | mouse.Button1Down:connect(function(key) | |
1170 | if attack == false then | |
1171 | attack = true | |
1172 | hum.WalkSpeed = 3.01 | |
1173 | if combo == 1 and wait2 == false then | |
1174 | wait2 = true | |
1175 | for i = 0, 1.2, 0.1 do | |
1176 | swait() | |
1177 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1178 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1181 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1182 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1183 | end | |
1184 | CreateSound("138097048", ra, 3, .8) | |
1185 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
1186 | for i = 0, 1.2, 0.1 do | |
1187 | swait() | |
1188 | BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
1189 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
1190 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1191 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
1192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1193 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) | |
1194 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1195 | end | |
1196 | combo = 2 | |
1197 | end | |
1198 | if combo == 2 and wait2 == false then | |
1199 | wait2 = true | |
1200 | for i = 0, 1.2, 0.1 do | |
1201 | swait() | |
1202 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) | |
1203 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1204 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
1205 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1206 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
1207 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
1208 | end | |
1209 | CreateSound("138097048", rl, 3, 1) | |
1210 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") | |
1211 | for i = 0, 1.6, 0.1 do | |
1212 | swait() | |
1213 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3) | |
1214 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1215 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1) | |
1216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3) | |
1217 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
1218 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3) | |
1219 | end | |
1220 | combo = 3 | |
1221 | end | |
1222 | if combo == 3 and wait2 == false then | |
1223 | for i = 0, 1.2, 0.1 do | |
1224 | swait() | |
1225 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1226 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1227 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1228 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1229 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1230 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1231 | end | |
1232 | CreateSound("138097048", ra, 3, .8) | |
1233 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
1234 | for i = 0, 1.2, 0.1 do | |
1235 | swait() | |
1236 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
1237 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
1239 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1240 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
1241 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1242 | end | |
1243 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03) | |
1244 | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03) | |
1245 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") | |
1246 | for i = 0, 1.2, 0.1 do | |
1247 | swait() | |
1248 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
1249 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1250 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
1251 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1252 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
1253 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1254 | end | |
1255 | combo = 1 | |
1256 | end | |
1257 | hum.WalkSpeed = 8 | |
1258 | wait2 = false | |
1259 | attack = false | |
1260 | end | |
1261 | end) | |
1262 | function Decapitate() | |
1263 | local target = nil | |
1264 | local targettorso = nil | |
1265 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1266 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1267 | target = mouse.Target.Parent.Humanoid | |
1268 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1269 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1270 | end | |
1271 | end | |
1272 | if target ~= nil then | |
1273 | targettorso.Anchored = true | |
1274 | attack = true | |
1275 | hum.WalkSpeed = 0 | |
1276 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
1277 | for i = 0,4.2,0.1 do | |
1278 | swait() | |
1279 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
1280 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
1281 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
1282 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
1283 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
1284 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1285 | end | |
1286 | local ModelHead01 = New("Model", char, "", {}) | |
1287 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
1288 | local Head01 = targethead:Clone() | |
1289 | targethead.Transparency = 1 | |
1290 | Head01.Parent = ModelHead01 | |
1291 | local weldHead01 = Instance.new("Weld") | |
1292 | weldHead01.Parent = Head01 | |
1293 | weldHead01.Part0 = targethead | |
1294 | weldHead01.Part1 = Head01 | |
1295 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
1296 | targethead.face:Remove() | |
1297 | weldHead01.Part0 = ra | |
1298 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
1299 | targettorso:BreakJoints() | |
1300 | CreateSound("314390675", targettorso, 5, .7) | |
1301 | for i = 0,3.2,0.1 do | |
1302 | swait() | |
1303 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
1304 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
1305 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1306 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
1307 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
1308 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1309 | end | |
1310 | for i = 0,4.2,0.1 do | |
1311 | swait() | |
1312 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
1313 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
1314 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1315 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1316 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
1317 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1318 | end | |
1319 | CreateSound("541909763", targettorso, 5, .8) | |
1320 | weldHead01:Destroy() | |
1321 | Head01.CanCollide = true | |
1322 | local bodyVelocity2 = Create("BodyVelocity")({ | |
1323 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
1324 | P = 5000, | |
1325 | maxForce = Vector3.new(8000, 8000, 8000), | |
1326 | Parent = Head01 | |
1327 | }) | |
1328 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
1329 | for i = 0,6.2,0.1 do | |
1330 | swait() | |
1331 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
1332 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
1333 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1334 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1335 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
1336 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
1337 | end | |
1338 | targettorso.Anchored = false | |
1339 | attack = false | |
1340 | hum.WalkSpeed = 8 | |
1341 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
1342 | end | |
1343 | end | |
1344 | function Laugh() | |
1345 | attack = true | |
1346 | hum.WalkSpeed = 0 | |
1347 | CreateSound("300208779", hed, 10, 1) | |
1348 | for i = 0,9,0.1 do | |
1349 | swait() | |
1350 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
1351 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
1352 | if Mrandom(1,15) == 1 then | |
1353 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
1354 | end | |
1355 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
1356 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
1357 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
1358 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
1359 | end | |
1360 | attack = false | |
1361 | hum.WalkSpeed = 10 | |
1362 | end | |
1363 | function Flying_Kick() | |
1364 | attack = true | |
1365 | hum.WalkSpeed = 0 | |
1366 | for i = 0,2.7,0.1 do | |
1367 | swait() | |
1368 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1369 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
1370 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1371 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) | |
1372 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1) | |
1373 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1) | |
1374 | end | |
1375 | local bodyVelocity = Create("BodyVelocity")({ | |
1376 | velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250, | |
1377 | P = 5000, | |
1378 | maxForce = Vector3.new(9e99, 9e99, 9e99), | |
1379 | Parent = root | |
1380 | }) | |
1381 | game:GetService("Debris"):AddItem(bodyVelocity, 0.05) | |
1382 | CreateSound("138097048", rl, 3, 1) | |
1383 | for i = 0,2.1,0.1 do | |
1384 | swait() | |
1385 | HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") | |
1386 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15) | |
1387 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
1388 | RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15) | |
1389 | LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
1390 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1391 | LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1) | |
1392 | end | |
1393 | attack = false | |
1394 | hum.WalkSpeed = 8 | |
1395 | end | |
1396 | function UpperCut() | |
1397 | attack = true | |
1398 | hum.WalkSpeed = 0 | |
1399 | for i = 0,2.3,0.1 do | |
1400 | swait() | |
1401 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1402 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1403 | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
1404 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) | |
1405 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1) | |
1406 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1) | |
1407 | end | |
1408 | CreateSound("138097048", ra, 3, .8) | |
1409 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") | |
1410 | for i = 0,2.8,0.1 do | |
1411 | swait() | |
1412 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15) | |
1413 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
1414 | RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15) | |
1415 | LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
1416 | RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1) | |
1417 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1) | |
1418 | end | |
1419 | attack = false | |
1420 | hum.WalkSpeed = 8 | |
1421 | end | |
1422 | function Spinning_Kick() | |
1423 | attack = true | |
1424 | hum.WalkSpeed = 3.01 | |
1425 | for i = 0, 1.2, 0.1 do | |
1426 | swait() | |
1427 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) | |
1428 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1429 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
1430 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1431 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
1432 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
1433 | end | |
1434 | for i = 0, 4.6, 0.1 do | |
1435 | swait() | |
1436 | CreateSound("138097048", rl, 3, 1) | |
1437 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") | |
1438 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3) | |
1439 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1440 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1) | |
1441 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3) | |
1442 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
1443 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3) | |
1444 | end | |
1445 | attack = false | |
1446 | hum.WalkSpeed = 8 | |
1447 | end | |
1448 | function Beam_Of_Light() | |
1449 | ||
1450 | end | |
1451 | function Blast_Of_God() | |
1452 | attack = true | |
1453 | hum.WalkSpeed = 3.01 | |
1454 | for i = 0,6.3,0.1 do | |
1455 | swait() | |
1456 | Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1457 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15) | |
1458 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) | |
1459 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
1460 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
1461 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
1462 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
1463 | end | |
1464 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05) | |
1465 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03) | |
1466 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05) | |
1467 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05) | |
1468 | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05) | |
1469 | Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03) | |
1470 | CreateSound("142070127", tors, 10, 1) | |
1471 | MagniDamage(ra, 12, 40, 60, 10, "Normal") | |
1472 | for i = 0,2.6,0.1 do | |
1473 | swait() | |
1474 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15) | |
1475 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) | |
1476 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
1477 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
1478 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1) | |
1479 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) | |
1480 | end | |
1481 | attack = false | |
1482 | hum.WalkSpeed = 8 | |
1483 | end | |
1484 | function Diablo_Explosion() | |
1485 | attack = true | |
1486 | hum.WalkSpeed = 3.01 | |
1487 | for i = 0,6.3,0.1 do | |
1488 | swait() | |
1489 | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1490 | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1491 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1492 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1493 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1494 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
1495 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
1496 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
1497 | end | |
1498 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05) | |
1499 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03) | |
1500 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05) | |
1501 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05) | |
1502 | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05) | |
1503 | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03) | |
1504 | CreateSound("142070127", tors, 10, 1) | |
1505 | MagniDamage(tors, 12, 34, 54, 10, "DarkUp") | |
1506 | for i = 0,4.6,0.1 do | |
1507 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1508 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1509 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1510 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
1511 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
1512 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
1513 | end | |
1514 | wait(.6) | |
1515 | attack = false | |
1516 | hum.WalkSpeed = 8 | |
1517 | end | |
1518 | function Hell_From_Above() | |
1519 | local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1520 | attack = true | |
1521 | hum.WalkSpeed = 3.01 | |
1522 | for i = 0,6.3,0.1 do | |
1523 | swait() | |
1524 | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1525 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1526 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1527 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1528 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
1529 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
1530 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1531 | end | |
1532 | CreateSound("142070127", tors, 10, 1) | |
1533 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
1534 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
1535 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
1536 | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
1537 | for i = 0,3.8,0.1 do | |
1538 | swait() | |
1539 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1540 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1541 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1542 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
1543 | RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
1544 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
1545 | end | |
1546 | CreateSound("224339201", tors, 10, 0.5) | |
1547 | for i = 1, 3 do | |
1548 | MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") | |
1549 | UhhhhThing.CFrame = mouse.Hit | |
1550 | Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05) | |
1551 | Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05) | |
1552 | end | |
1553 | UhhhhThing:Destroy() | |
1554 | attack = false | |
1555 | hum.WalkSpeed = 8 | |
1556 | end | |
1557 | function Spinning_Below() | |
1558 | attack = true | |
1559 | hum.WalkSpeed = 3.01 | |
1560 | CreateSound("649634100", tors, 10, 0.5) | |
1561 | for i = 0,6.3,0.1 do | |
1562 | swait() | |
1563 | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1564 | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
1565 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
1566 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1567 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
1568 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
1569 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
1570 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
1571 | end | |
1572 | attack = false | |
1573 | hum.WalkSpeed = 8 | |
1574 | end | |
1575 | function Purity_Slam() | |
1576 | attack = true | |
1577 | for i = 0,5.2,0.1 do | |
1578 | swait() | |
1579 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1580 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1581 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
1582 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
1583 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
1584 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
1585 | end | |
1586 | CreateSound("331666100", tors, 10, 1) | |
1587 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03) | |
1588 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03) | |
1589 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
1590 | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03) | |
1591 | MagniDamage(tors, 12, 40, 60, 10, "Normal") | |
1592 | coroutine.resume(coroutine.create(function() | |
1593 | for i = 0,1.8,0.1 do | |
1594 | swait() | |
1595 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
1596 | end | |
1597 | for i = 0,1.8,0.1 do | |
1598 | swait() | |
1599 | hum.CameraOffset = Vector3.new(0,0,0) | |
1600 | end | |
1601 | end)) | |
1602 | for i = 1,4.7,0.1 do | |
1603 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
1604 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
1605 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
1606 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
1607 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
1608 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
1609 | end | |
1610 | wait(.6) | |
1611 | attack = false | |
1612 | end | |
1613 | function Painful_Stomp() | |
1614 | attack = true | |
1615 | for i = 0,5.2,0.1 do | |
1616 | swait() | |
1617 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
1618 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1619 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
1620 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
1621 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
1622 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
1623 | end | |
1624 | CreateSound("331666100", char, 10, 1) | |
1625 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
1626 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
1627 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
1628 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
1629 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
1630 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
1631 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
1632 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
1633 | if v:FindFirstChild("Head") then | |
1634 | Eviscerate(v) | |
1635 | end | |
1636 | end | |
1637 | coroutine.resume(coroutine.create(function() | |
1638 | for i = 0,2.8,0.1 do | |
1639 | swait() | |
1640 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
1641 | end | |
1642 | for i = 0,1.8,0.1 do | |
1643 | swait() | |
1644 | hum.CameraOffset = Vector3.new(0,0,0) | |
1645 | end | |
1646 | end)) | |
1647 | for i = 0,3.7,0.1 do | |
1648 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
1649 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
1650 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
1651 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
1652 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
1653 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
1654 | end | |
1655 | wait(.6) | |
1656 | attack = false | |
1657 | end | |
1658 | function Ending() | |
1659 | local target = nil | |
1660 | local targettorso = nil | |
1661 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1662 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
1663 | targetT = mouse.Target.Parent | |
1664 | target = mouse.Target.Parent.Humanoid | |
1665 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
1666 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
1667 | end | |
1668 | end | |
1669 | if target ~= nil then | |
1670 | targettorso.Anchored = true | |
1671 | attack = true | |
1672 | hum.WalkSpeed = 0 | |
1673 | local originalpos = root.CFrame | |
1674 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
1675 | for i = 0,1.8,0.1 do | |
1676 | swait() | |
1677 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15) | |
1678 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
1679 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
1680 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
1681 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) | |
1682 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1683 | end | |
1684 | Eviscerate(targetT) | |
1685 | CreateSound("331666100", ra, 4, 1) | |
1686 | CreateSound("180083286", targettorso, 10, 1) | |
1687 | coroutine.resume(coroutine.create(function() | |
1688 | for i = 0,1.8,0.1 do | |
1689 | swait() | |
1690 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
1691 | end | |
1692 | for i = 0,1.8,0.1 do | |
1693 | swait() | |
1694 | hum.CameraOffset = Vector3.new(0,0,0) | |
1695 | end | |
1696 | end)) | |
1697 | for i = 0,4.6,0.1 do | |
1698 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
1699 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
1700 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
1701 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
1702 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1703 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1704 | end | |
1705 | wait(.6) | |
1706 | root.CFrame = originalpos | |
1707 | attack = false | |
1708 | hum.WalkSpeed = 8 | |
1709 | end | |
1710 | end | |
1711 | ||
1712 | --[[I don't take ANY credit for this attack, | |
1713 | this was all nooby's hard work and the only reason i uhhh "used" it | |
1714 | is cause I i didn't have attack ideas at the time so yeah, | |
1715 | 100% nooby's credit <3]] | |
1716 | function Ende_der_Weld() | |
1717 | attack = true | |
1718 | hum.WalkSpeed = 0 | |
1719 | for i = 0,4.6,0.1 do | |
1720 | swait() | |
1721 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
1722 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
1723 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
1724 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
1725 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1726 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
1727 | end | |
1728 | local a = Instance.new("Part",char) | |
1729 | a.BrickColor = BrickColor.random() | |
1730 | a.Name = "Lazer" | |
1731 | a.Anchored = true | |
1732 | a.Material = "Neon" | |
1733 | a.Transparency = 1 | |
1734 | a.CanCollide = false | |
1735 | local hitbox = Instance.new("Part",char) | |
1736 | hitbox.Size = Vector3.new(5,5,5) | |
1737 | hitbox.CFrame = mouse.hit | |
1738 | hitbox.Anchored = true | |
1739 | hitbox.Transparency = 1 | |
1740 | hitbox.CanCollide = false | |
1741 | local ray = Ray.new( | |
1742 | ra.CFrame.p, -- origin | |
1743 | (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction | |
1744 | ) | |
1745 | local ignore = char | |
1746 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1747 | if hit then | |
1748 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1749 | ||
1750 | if not humanoid then | |
1751 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1752 | end | |
1753 | if humanoid then | |
1754 | if humanoid.Parent:IsA"Model" then | |
1755 | end | |
1756 | end | |
1757 | end | |
1758 | a.BottomSurface = 10 | |
1759 | a.TopSurface = 10 | |
1760 | local distance = (ra.CFrame.p - position).magnitude | |
1761 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
1762 | a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0) | |
1763 | game:GetService("Debris"):AddItem(a, 5) | |
1764 | game:GetService("Debris"):AddItem(hitbox, 1) | |
1765 | local newmesh = Instance.new("BlockMesh",a) | |
1766 | MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) | |
1767 | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1) | |
1768 | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2) | |
1769 | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1) | |
1770 | local lbs = Instance.new("Part") | |
1771 | lbs.Parent = char | |
1772 | CreateSound("929619479", lbs, 10, 1) | |
1773 | lbs.Material = "Neon" | |
1774 | lbs.Color = BrickColor.Random().Color | |
1775 | lbs.CanCollide = false | |
1776 | lbs.Shape = "Ball" | |
1777 | lbs.Anchored = true | |
1778 | lbs.Transparency = 0 | |
1779 | lbs.Size = Vector3.new(20,20,20) | |
1780 | lbs.CFrame = a.CFrame | |
1781 | local thing = Instance.new("SpecialMesh",lbs) | |
1782 | thing.MeshType = "Sphere" | |
1783 | lbs.Anchored = false | |
1784 | local bvs = Instance.new("BodyVelocity") | |
1785 | bvs.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1786 | bvs.velocity = a.CFrame.lookVector*75 | |
1787 | bvs.Parent = lbs | |
1788 | lbs.Touched:connect(function(hit) | |
1789 | MagniDamage(hit, 12, 40, 60, 10, "Normal") | |
1790 | end) | |
1791 | attack = false | |
1792 | game:GetService("Debris"):AddItem(lbs, 10) | |
1793 | for x = 0, 4 do | |
1794 | local bulletgos = IT("Model",char) | |
1795 | local bulletgos2 = IT("Model",char) | |
1796 | for z = 0, 24 do | |
1797 | local lb = Instance.new("Part") | |
1798 | lb.Parent = bulletgos | |
1799 | lb.Material = "Neon" | |
1800 | lb.Color = BrickColor.Random().Color | |
1801 | lb.CanCollide = false | |
1802 | lb.Anchored = true | |
1803 | lb.Transparency = 0 | |
1804 | lb.Size = Vector3.new(2,2,2) | |
1805 | local thing = Instance.new("SpecialMesh",lb) | |
1806 | thing.MeshType = "Sphere" | |
1807 | thing.Scale = Vector3.new(0.5,0.5,1.5) | |
1808 | lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1809 | lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15 | |
1810 | local lb2 = Instance.new("Part") | |
1811 | lb2.Parent = bulletgos2 | |
1812 | lb2.Material = "Neon" | |
1813 | lb2.Color = lb.Color | |
1814 | lb2.CanCollide = false | |
1815 | lb2.Anchored = true | |
1816 | lb2.Transparency = 0 | |
1817 | lb2.Size = Vector3.new(2,2,2) | |
1818 | lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1819 | lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15 | |
1820 | local thing2 = Instance.new("SpecialMesh",lb2) | |
1821 | thing2.MeshType = "Sphere" | |
1822 | thing2.Scale = Vector3.new(0.5,0.5,1.5) | |
1823 | lb.Touched:connect(function(hit) | |
1824 | MagniDamage(hit, 12, 40, 60, 10, "Normal") | |
1825 | end) | |
1826 | lb2.Touched:connect(function(hit) | |
1827 | MagniDamage(hit, 12, 40, 60, 10, "Normal") | |
1828 | end) | |
1829 | end | |
1830 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) | |
1831 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) | |
1832 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) | |
1833 | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) | |
1834 | CreateSound("925629856", lbs, 5, 1) | |
1835 | game:GetService("Debris"):AddItem(bulletgos, 7) | |
1836 | game:GetService("Debris"):AddItem(bulletgos2, 7) | |
1837 | for i,v in pairs(bulletgos:children()) do | |
1838 | if v:IsA("Part") then | |
1839 | v.Anchored = false | |
1840 | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) | |
1841 | local bv = Instance.new("BodyVelocity") | |
1842 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1843 | bv.velocity = v.CFrame.lookVector*25 | |
1844 | bv.Parent = v | |
1845 | game:GetService("Debris"):AddItem(v, 5) | |
1846 | end | |
1847 | end | |
1848 | for i,v in pairs(bulletgos2:children()) do | |
1849 | if v:IsA("Part") then | |
1850 | v.Anchored = false | |
1851 | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) | |
1852 | local bv = Instance.new("BodyVelocity") | |
1853 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1854 | bv.velocity = v.CFrame.lookVector*-25 | |
1855 | bv.Parent = v | |
1856 | game:GetService("Debris"):AddItem(v, 5) | |
1857 | end | |
1858 | end | |
1859 | wait(1) | |
1860 | end | |
1861 | attack = false | |
1862 | hum.WalkSpeed = 8 | |
1863 | end | |
1864 | ------------------------------------------------------- | |
1865 | --End Attacks N Stuff-- | |
1866 | ------------------------------------------------------- | |
1867 | mouse.KeyDown:connect(function(key) | |
1868 | if string.byte(key) == 48 then | |
1869 | Swing = 2 | |
1870 | hum.WalkSpeed = 38.82 | |
1871 | end | |
1872 | end) | |
1873 | mouse.KeyUp:connect(function(key) | |
1874 | if string.byte(key) == 48 then | |
1875 | Swing = 1 | |
1876 | hum.WalkSpeed = 8 | |
1877 | end | |
1878 | end) | |
1879 | mouse.KeyDown:connect(function(key) | |
1880 | if attack == false then | |
1881 | if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1882 | EdgyMode = true | |
1883 | tecks2.Text = "Edgy" | |
1884 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1885 | tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209) | |
1886 | for i, v in pairs(ArmourParts) do | |
1887 | v.BrickColor = BrickColor.new("Black") | |
1888 | end | |
1889 | for i, v in pairs(ArmourParts2) do | |
1890 | v.BrickColor = BrickColor.new("Really black") | |
1891 | end | |
1892 | for i, v in pairs(NeonParts) do | |
1893 | v.BrickColor = BrickColor.new("Royal purple") | |
1894 | end | |
1895 | maincolor = BrickColor.new("Royal purple") | |
1896 | Music.SoundId = "rbxassetid://1470848774" | |
1897 | Music.Parent = tors | |
1898 | Music:Play() | |
1899 | elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1900 | EdgyMode = false | |
1901 | tecks2.Text = "Neutral" | |
1902 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1903 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1904 | resetmode() | |
1905 | Music.SoundId = "rbxassetid://1117396305" | |
1906 | Music.Parent = tors | |
1907 | Music:Play() | |
1908 | elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1909 | Divinity = true | |
1910 | tecks2.Text = "Divinity" | |
1911 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
1912 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0) | |
1913 | for i, v in pairs(ArmourParts) do | |
1914 | v.BrickColor = BrickColor.new("Institutional white") | |
1915 | end | |
1916 | for i, v in pairs(ArmourParts2) do | |
1917 | v.BrickColor = BrickColor.new("White") | |
1918 | end | |
1919 | for i, v in pairs(NeonParts) do | |
1920 | v.BrickColor = BrickColor.new("New Yeller") | |
1921 | end | |
1922 | maincolor = BrickColor.new("New Yeller") | |
1923 | Music.SoundId = "rbxassetid://595800581" | |
1924 | Music.Parent = tors | |
1925 | Music:Play() | |
1926 | elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1927 | Divinity = false | |
1928 | tecks2.Text = "Neutral" | |
1929 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1930 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1931 | resetmode() | |
1932 | Music.SoundId = "rbxassetid://1117396305" | |
1933 | Music.Parent = tors | |
1934 | Music:Play() | |
1935 | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1936 | Fighter = true | |
1937 | tecks2.Text = "Drive" | |
1938 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1939 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
1940 | for i, v in pairs(ArmourParts) do | |
1941 | v.BrickColor = BrickColor.new("Black") | |
1942 | end | |
1943 | for i, v in pairs(ArmourParts2) do | |
1944 | v.BrickColor = BrickColor.new("Really black") | |
1945 | end | |
1946 | for i, v in pairs(NeonParts) do | |
1947 | v.BrickColor = BrickColor.new("Institutional white") | |
1948 | end | |
1949 | maincolor = BrickColor.new("Institutional white") | |
1950 | Music.SoundId = "rbxassetid://303536628" | |
1951 | Music.Parent = tors | |
1952 | Music:Play() | |
1953 | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1954 | Fighter = false | |
1955 | tecks2.Text = "Neutral" | |
1956 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1957 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1958 | resetmode() | |
1959 | Music.SoundId = "rbxassetid://1117396305" | |
1960 | Music.Parent = tors | |
1961 | Music:Play() | |
1962 | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1963 | Purity = true | |
1964 | tecks2.Text = "Purity" | |
1965 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
1966 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) | |
1967 | for i, v in pairs(ArmourParts) do | |
1968 | v.BrickColor = BrickColor.new("Institutional white") | |
1969 | end | |
1970 | for i, v in pairs(ArmourParts2) do | |
1971 | v.BrickColor = BrickColor.new("Institutional white") | |
1972 | end | |
1973 | for i, v in pairs(NeonParts) do | |
1974 | v.BrickColor = BrickColor.new("Toothpaste") | |
1975 | end | |
1976 | maincolor = BrickColor.new("Toothpaste") | |
1977 | Music.SoundId = "rbxassetid://553751015" | |
1978 | Music.Parent = tors | |
1979 | Music:Play() | |
1980 | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then | |
1981 | Purity = false | |
1982 | tecks2.Text = "Neutral" | |
1983 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1984 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1985 | resetmode() | |
1986 | Music.SoundId = "rbxassetid://1117396305" | |
1987 | Music.Parent = tors | |
1988 | Music:Play() | |
1989 | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
1990 | Destruction = true | |
1991 | tecks2.Text = "Destruction" | |
1992 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
1993 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
1994 | for i, v in pairs(ArmourParts) do | |
1995 | v.BrickColor = BrickColor.new("Really black") | |
1996 | end | |
1997 | for i, v in pairs(ArmourParts2) do | |
1998 | v.BrickColor = BrickColor.new("Black") | |
1999 | end | |
2000 | for i, v in pairs(NeonParts) do | |
2001 | v.BrickColor = BrickColor.new("Really red") | |
2002 | end | |
2003 | maincolor = BrickColor.new("Really red") | |
2004 | Music.SoundId = "rbxassetid://613361202" | |
2005 | Music.Parent = tors | |
2006 | Music:Play() | |
2007 | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then | |
2008 | Destruction = false | |
2009 | tecks2.Text = "Neutral" | |
2010 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
2011 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
2012 | resetmode() | |
2013 | Music.SoundId = "rbxassetid://1117396305" | |
2014 | Music.Parent = tors | |
2015 | Music:Play() | |
2016 | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
2017 | helpme = true | |
2018 | tecks2.Text = "iNsAnItY" | |
2019 | Music.SoundId = "rbxassetid://460874877" | |
2020 | Music.Parent = tors | |
2021 | Music:Play() | |
2022 | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then | |
2023 | helpme = false | |
2024 | tecks2.Text = "Neutral" | |
2025 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
2026 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
2027 | resetmode() | |
2028 | Music.SoundId = "rbxassetid://1117396305" | |
2029 | Music.Parent = tors | |
2030 | Music:Play() | |
2031 | elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then | |
2032 | tecks2.TextTransparency = 0 | |
2033 | tecks2.TextStrokeTransparency = 0 | |
2034 | elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then | |
2035 | tecks2.TextTransparency = 1 | |
2036 | tecks2.TextStrokeTransparency = 1 | |
2037 | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
2038 | Planetary = true | |
2039 | tecks2.Text = "Planetary" | |
2040 | tecks2.TextColor3 = Color3.fromRGB(61, 21, 133) | |
2041 | tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133) | |
2042 | for i, v in pairs(ArmourParts) do | |
2043 | v.BrickColor = BrickColor.new("Dark indigo") | |
2044 | end | |
2045 | for i, v in pairs(ArmourParts2) do | |
2046 | v.BrickColor = BrickColor.new("Dark indigo") | |
2047 | end | |
2048 | for i, v in pairs(NeonParts) do | |
2049 | v.BrickColor = BrickColor.new("Dark indigo") | |
2050 | end | |
2051 | maincolor = BrickColor.new("Dark indigo") | |
2052 | Music.SoundId = "rbxassetid://609934004" | |
2053 | Music.Parent = tors | |
2054 | Music:Play() | |
2055 | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then | |
2056 | Planetary = false | |
2057 | tecks2.Text = "Neutral" | |
2058 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
2059 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
2060 | resetmode() | |
2061 | Music.SoundId = "rbxassetid://1117396305" | |
2062 | Music.Parent = tors | |
2063 | Music:Play() | |
2064 | end | |
2065 | end | |
2066 | end) | |
2067 | mouse.KeyDown:connect(function(key) | |
2068 | if attack == false then | |
2069 | if EdgyMode == true then | |
2070 | if key == 'r' then | |
2071 | Decapitate() | |
2072 | elseif key == 'e' then | |
2073 | Laugh() | |
2074 | end | |
2075 | end | |
2076 | if Divinity == true then | |
2077 | if key == 'r' then | |
2078 | Beam_Of_Light() | |
2079 | elseif key == 'f' then | |
2080 | Blast_Of_God() | |
2081 | end | |
2082 | end | |
2083 | if Fighter == true then | |
2084 | if key == 'e' then | |
2085 | Flying_Kick() | |
2086 | elseif key == 'f' then | |
2087 | UpperCut() | |
2088 | elseif key == 't' then | |
2089 | Spinning_Kick() | |
2090 | end | |
2091 | end | |
2092 | if Purity == true then | |
2093 | if key == 'r' then | |
2094 | Purity_Slam() | |
2095 | end | |
2096 | end | |
2097 | if Destruction == true then | |
2098 | if key == 'r' then | |
2099 | Diablo_Explosion() | |
2100 | elseif key == 'f' then | |
2101 | Hell_From_Above() | |
2102 | elseif key == 't' then | |
2103 | Spinning_Below() | |
2104 | end | |
2105 | end | |
2106 | if helpme == true then | |
2107 | if key == 'r' then | |
2108 | Painful_Stomp() | |
2109 | elseif key == 'f' then | |
2110 | Ending() | |
2111 | elseif key == 't' then | |
2112 | Ende_der_Weld() | |
2113 | end | |
2114 | end | |
2115 | end | |
2116 | end) | |
2117 | ||
2118 | ||
2119 | ||
2120 | ||
2121 | ||
2122 | ||
2123 | ------------------------------------------------------- | |
2124 | --Start Animations-- | |
2125 | ------------------------------------------------------- | |
2126 | local equipped = false | |
2127 | local idle = 0 | |
2128 | local change = 1 | |
2129 | local val = 0 | |
2130 | local toim = 0 | |
2131 | local idleanim = 0.4 | |
2132 | hum.WalkSpeed = 8 | |
2133 | hum.Animator.Parent = nil | |
2134 | while true do | |
2135 | swait() | |
2136 | Music.Parent = char | |
2137 | if helpme == true then | |
2138 | for i, v in pairs(ArmourParts) do | |
2139 | v.BrickColor = BrickColor.random() | |
2140 | end | |
2141 | for i, v in pairs(ArmourParts2) do | |
2142 | v.BrickColor = BrickColor.random() | |
2143 | end | |
2144 | for i, v in pairs(NeonParts) do | |
2145 | v.BrickColor = BrickColor.random() | |
2146 | end | |
2147 | maincolor = BrickColor.random() | |
2148 | tecks2.TextColor3 = maincolor.Color | |
2149 | tecks2.TextStrokeColor3 = maincolor.Color | |
2150 | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2)) | |
2151 | end | |
2152 | if Planetary == true then | |
2153 | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2) | |
2154 | end | |
2155 | sine = sine + change | |
2156 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2157 | local velderp = root.Velocity.y | |
2158 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
2159 | if equipped == true or equipped == false then | |
2160 | if attack == false then | |
2161 | idle = idle + 1 | |
2162 | else | |
2163 | idle = 0 | |
2164 | end | |
2165 | if 1 < root.Velocity.y and hitfloor == nil then | |
2166 | Anim = "Jump" | |
2167 | change = 1 | |
2168 | if attack == false then | |
2169 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
2170 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
2171 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
2172 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
2173 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
2174 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
2175 | end | |
2176 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
2177 | Anim = "Fall" | |
2178 | change = 1 | |
2179 | if attack == false then | |
2180 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
2181 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
2182 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
2183 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
2184 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
2185 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
2186 | end | |
2187 | elseif torvel < 1 and hitfloor ~= nil then | |
2188 | Anim = "Idle" | |
2189 | change = 1 | |
2190 | if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
2191 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2192 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2193 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
2194 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
2195 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
2196 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) | |
2197 | elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
2198 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2199 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2200 | if Mrandom(1,15) == 1 then | |
2201 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
2202 | end | |
2203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
2204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
2205 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
2206 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
2207 | elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
2208 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
2209 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
2210 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
2211 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
2212 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
2213 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
2214 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then | |
2215 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15) | |
2216 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3) | |
2217 | RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15) | |
2218 | LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15) | |
2219 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
2220 | LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
2221 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then | |
2222 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
2223 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2224 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
2225 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
2226 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
2227 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
2228 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then | |
2229 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
2230 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
2231 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2232 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2233 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
2234 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
2235 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then | |
2236 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2237 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
2238 | if math.random(1,1) == 1 then | |
2239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
2240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
2241 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
2242 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
2243 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
2244 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
2245 | end | |
2246 | for i, v in pairs(ArmourParts) do | |
2247 | v.BrickColor = BrickColor.random() | |
2248 | end | |
2249 | for i, v in pairs(ArmourParts2) do | |
2250 | v.BrickColor = BrickColor.random() | |
2251 | end | |
2252 | for i, v in pairs(NeonParts) do | |
2253 | v.BrickColor = BrickColor.random() | |
2254 | end | |
2255 | maincolor = BrickColor.random() | |
2256 | tecks2.TextColor3 = maincolor.Color | |
2257 | tecks2.TextStrokeColor3 = maincolor.Color | |
2258 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
2259 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
2260 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) | |
2261 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2262 | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then | |
2263 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
2264 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
2265 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
2266 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
2267 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
2268 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
2269 | end | |
2270 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
2271 | Anim = "Walk" | |
2272 | change = .6 | |
2273 | if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then | |
2274 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
2275 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2276 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2277 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2278 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
2279 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
2280 | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then | |
2281 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
2282 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2283 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
2284 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
2285 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
2286 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
2287 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then | |
2288 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
2289 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2290 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2291 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2292 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
2293 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
2294 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then | |
2295 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2296 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
2297 | if math.random(1,1) == 1 then | |
2298 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
2299 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
2300 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
2301 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
2302 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2303 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2304 | end | |
2305 | for i, v in pairs(ArmourParts) do | |
2306 | v.BrickColor = BrickColor.random() | |
2307 | end | |
2308 | for i, v in pairs(ArmourParts2) do | |
2309 | v.BrickColor = BrickColor.random() | |
2310 | end | |
2311 | for i, v in pairs(NeonParts) do | |
2312 | v.BrickColor = BrickColor.random() | |
2313 | end | |
2314 | maincolor = BrickColor.random() | |
2315 | tecks2.TextColor3 = maincolor.Color | |
2316 | tecks2.TextStrokeColor3 = maincolor.Color | |
2317 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
2318 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
2319 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) | |
2320 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2321 | elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then | |
2322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
2323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2324 | if Mrandom(1,15) == 1 then | |
2325 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
2326 | end | |
2327 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2328 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2329 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
2330 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
2331 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then | |
2332 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
2333 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2334 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
2335 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
2336 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2337 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2338 | end | |
2339 | elseif torvel >= 25 and hitfloor ~= nil then | |
2340 | Anim = "Sprint" | |
2341 | change = 1.35 | |
2342 | if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then | |
2343 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
2344 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
2345 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2346 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
2347 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
2348 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
2349 | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then | |
2350 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2351 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2352 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
2353 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
2354 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
2355 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
2356 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then | |
2357 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15) | |
2358 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2359 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15) | |
2360 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15) | |
2361 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2362 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2363 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then | |
2364 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
2365 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
2366 | if math.random(1,1) == 1 then | |
2367 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
2368 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1) | |
2369 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
2370 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
2371 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
2372 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
2373 | end | |
2374 | for i, v in pairs(ArmourParts) do | |
2375 | v.BrickColor = BrickColor.random() | |
2376 | end | |
2377 | for i, v in pairs(ArmourParts2) do | |
2378 | v.BrickColor = BrickColor.random() | |
2379 | end | |
2380 | for i, v in pairs(NeonParts) do | |
2381 | v.BrickColor = BrickColor.random() | |
2382 | end | |
2383 | maincolor = BrickColor.random() | |
2384 | tecks2.TextColor3 = maincolor.Color | |
2385 | tecks2.TextStrokeColor3 = maincolor.Color | |
2386 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
2387 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15) | |
2388 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1) | |
2389 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1) | |
2390 | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then | |
2391 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15) | |
2392 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
2393 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
2394 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
2395 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1) | |
2396 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) | |
2397 | end | |
2398 | end | |
2399 | end | |
2400 | if 0 < #Effects then | |
2401 | for e = 1, #Effects do | |
2402 | if Effects[e] ~= nil then | |
2403 | local Thing = Effects[e] | |
2404 | if Thing ~= nil then | |
2405 | - | local Part = Thing[1] |
2405 | + | |
2406 | local Delay = Thing[3] | |
2407 | local IncX = Thing[4] | |
2408 | local IncY = Thing[5] | |
2409 | local IncZ = Thing[6] | |
2410 | if 1 >= Thing[1].Transparency then | |
2411 | if Thing[2] == "Block1" then | |
2412 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2413 | local Mesh = Thing[1].Mesh | |
2414 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2415 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2416 | elseif Thing[2] == "Block2" then | |
2417 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2418 | local Mesh = Thing[7] | |
2419 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2420 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2421 | elseif Thing[2] == "Block3" then | |
2422 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2423 | local Mesh = Thing[7] | |
2424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2426 | elseif Thing[2] == "Cylinder" then | |
2427 | local Mesh = Thing[1].Mesh | |
2428 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2429 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2430 | elseif Thing[2] == "Blood" then | |
2431 | local Mesh = Thing[7] | |
2432 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2433 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2434 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2435 | elseif Thing[2] == "Elec" then | |
2436 | local Mesh = Thing[1].Mesh | |
2437 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2438 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2439 | elseif Thing[2] == "Disappear" then | |
2440 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2441 | elseif Thing[2] == "Shatter" then | |
2442 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2443 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2444 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2445 | Thing[6] = Thing[6] + Thing[5] | |
2446 | end | |
2447 | else | |
2448 | Part.Parent = nil | |
2449 | table.remove(Effects, e) | |
2450 | end | |
2451 | end | |
2452 | end | |
2453 | end | |
2454 | end | |
2455 | end | |
2456 | ------------------------------------------------------- | |
2457 | --End Animations And Script-- | |
2458 | ------------------------------------------------------- |