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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | ||
32 | IT = Instance.new | |
33 | CF = CFrame.new | |
34 | VT = Vector3.new | |
35 | RAD = math.rad | |
36 | C3 = Color3.new | |
37 | UD2 = UDim2.new | |
38 | BRICKC = BrickColor.new | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | COS = math.cos | |
42 | ACOS = math.acos | |
43 | SIN = math.sin | |
44 | ASIN = math.asin | |
45 | ABS = math.abs | |
46 | MRANDOM = math.random | |
47 | FLOOR = math.floor | |
48 | ||
49 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
50 | local NEWMESH = IT(MESH) | |
51 | if MESH == "SpecialMesh" then | |
52 | NEWMESH.MeshType = MESHTYPE | |
53 | if MESHID ~= "nil" and MESHID ~= "" then | |
54 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
55 | end | |
56 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
57 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
58 | end | |
59 | end | |
60 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
61 | NEWMESH.Scale = SCALE | |
62 | NEWMESH.Parent = PARENT | |
63 | return NEWMESH | |
64 | end | |
65 | ||
66 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
67 | local NEWPART = IT("Part") | |
68 | NEWPART.formFactor = FORMFACTOR | |
69 | NEWPART.Reflectance = REFLECTANCE | |
70 | NEWPART.Transparency = TRANSPARENCY | |
71 | NEWPART.CanCollide = false | |
72 | NEWPART.Locked = true | |
73 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
74 | NEWPART.Name = NAME | |
75 | NEWPART.Size = SIZE | |
76 | NEWPART.Position = Torso.Position | |
77 | NEWPART.Material = MATERIAL | |
78 | NEWPART:BreakJoints() | |
79 | NEWPART.Parent = PARENT | |
80 | return NEWPART | |
81 | end | |
82 | ||
83 | ||
84 | --//=================================\\ | |
85 | --|| CUSTOMIZATION | |
86 | --\\=================================// | |
87 | ||
88 | Class_Name = "Sharpshooter" | |
89 | Weapon_Name = "Add-ons" | |
90 | ||
91 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon. | |
92 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon. | |
93 | ||
94 | Custom_Color_3 = BRICKC("Really red"); --Color for the abilities. | |
95 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
96 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
97 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
98 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
99 | ||
100 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
101 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
102 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
103 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
104 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
105 | ||
106 | ||
107 | Player_Size = 1 --Size of the player. | |
108 | Animation_Speed = 3 | |
109 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
110 | ||
111 | local Speed = 16 | |
112 | local Effects2 = {} | |
113 | ||
114 | --//=================================\\ | |
115 | --|| END OF CUSTOMIZATION | |
116 | --\\=================================// | |
117 | ||
118 | local function weldBetween(a, b) | |
119 | local weldd = Instance.new("ManualWeld") | |
120 | weldd.Part0 = a | |
121 | weldd.Part1 = b | |
122 | weldd.C0 = CFrame.new() | |
123 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
124 | weldd.Parent = a | |
125 | return weldd | |
126 | end | |
127 | ||
128 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
129 | local acs = Instance.new("Part") | |
130 | acs.CanCollide = false | |
131 | acs.Anchored = false | |
132 | acs.Size = Vector3.new(0,0,0) | |
133 | acs.CFrame = attachmentpart.CFrame | |
134 | acs.Parent = Character | |
135 | acs.BrickColor = color | |
136 | local meshs = Instance.new("SpecialMesh") | |
137 | meshs.MeshId = mesh | |
138 | meshs.TextureId = texture | |
139 | meshs.Parent = acs | |
140 | meshs.Scale = scale | |
141 | meshs.Offset = offset | |
142 | weldBetween(attachmentpart,acs) | |
143 | end | |
144 | ||
145 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
146 | if TYPE == "Gem" then | |
147 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
148 | acs.Anchored = false | |
149 | acs.CanCollide = false | |
150 | acs.CFrame = PART.CFrame | |
151 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
152 | weldBetween(PART,acs) | |
153 | elseif TYPE == "Skull" then | |
154 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
155 | acs.Anchored = false | |
156 | acs.CanCollide = false | |
157 | acs.CFrame = PART.CFrame | |
158 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
159 | weldBetween(PART,acs) | |
160 | elseif TYPE == "Eye" then | |
161 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
162 | acs.Anchored = false | |
163 | acs.CanCollide = false | |
164 | acs.CFrame = PART.CFrame | |
165 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
166 | weldBetween(PART,acs) | |
167 | end | |
168 | end | |
169 | ||
170 | createaccessory(Head,"rbxassetid://151313536","rbxassetid://188595215",VT(2.5,2.5,2.5),VT(0, 0.7, 0.2),BRICKC"Really black") | |
171 | ||
172 | --//=================================\\ | |
173 | --|| USEFUL VALUES | |
174 | --\\=================================// | |
175 | ||
176 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
177 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
178 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
179 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
180 | local CO1 = 0 | |
181 | local CO2 = 0 | |
182 | local CO3 = 0 | |
183 | local CO4 = 0 | |
184 | local CHANGEDEFENSE = 0 | |
185 | local CHANGEDAMAGE = 0 | |
186 | local CHANGEMOVEMENT = 0 | |
187 | local ANIM = "Idle" | |
188 | local ATTACK = false | |
189 | local EQUIPPED = false | |
190 | local HOLD = false | |
191 | local COMBO = 1 | |
192 | local LASTPOINT = nil | |
193 | local BLCF = nil | |
194 | local SCFR = nil | |
195 | local STAGGERHITANIM = false | |
196 | local STAGGERANIM = false | |
197 | local SPRINTING = false | |
198 | local STUNANIM = false | |
199 | local CRITCHANCENUMBER = 0 | |
200 | local IDLENUMBER = 0 | |
201 | local DONUMBER = 0 | |
202 | local HANDIDLE = false | |
203 | local SINE = 0 | |
204 | local CHANGE = 2 / Animation_Speed | |
205 | local WALKINGANIM = false | |
206 | local WALK = 0 | |
207 | local DISABLEJUMPING = false | |
208 | local HASBEENBLOCKED = false | |
209 | local STUNDELAYNUMBER = 0 | |
210 | local MANADELAYNUMBER = 0 | |
211 | local SECONDARYMANADELAYNUMBER = 0 | |
212 | local KEYHOLD = false | |
213 | local ROBLOXIDLEANIMATION = IT("Animation") | |
214 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
215 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
216 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
217 | local WEAPONGUI = IT("ScreenGui", nil) | |
218 | WEAPONGUI.Name = "Weapon GUI" | |
219 | local WEAPONTOOL = IT("HopperBin", nil) | |
220 | WEAPONTOOL.Name = Weapon_Name | |
221 | local Weapon = IT("Model") | |
222 | Weapon.Name = Weapon_Name | |
223 | local Effects = IT("Folder", Weapon) | |
224 | Effects.Name = "Effects" | |
225 | local ANIMATOR = Humanoid.Animator | |
226 | local ANIMATE = Character.Animate | |
227 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
228 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
229 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
230 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
231 | local UNANCHOR = true | |
232 | ||
233 | --//=================================\\ | |
234 | --\\=================================// | |
235 | ||
236 | ||
237 | ||
238 | ||
239 | --//=================================\\ | |
240 | --|| DEBUFFS / BUFFS | |
241 | --\\=================================// | |
242 | ||
243 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
244 | DEFENSECHANGE1.Name = "ChangeDefense" | |
245 | DEFENSECHANGE1.Value = 0 | |
246 | ||
247 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
248 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
249 | MOVEMENTCHANGE1.Value = 0 | |
250 | ||
251 | --//=================================\\ | |
252 | --\\=================================// | |
253 | ||
254 | ||
255 | ||
256 | ||
257 | ||
258 | --//=================================\\ | |
259 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
260 | --\\=================================// | |
261 | ||
262 | ArtificialHB = Instance.new("BindableEvent", script) | |
263 | ArtificialHB.Name = "ArtificialHB" | |
264 | ||
265 | script:WaitForChild("ArtificialHB") | |
266 | ||
267 | frame = Frame_Speed | |
268 | tf = 0 | |
269 | allowframeloss = false | |
270 | tossremainder = false | |
271 | lastframe = tick() | |
272 | script.ArtificialHB:Fire() | |
273 | ||
274 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
275 | tf = tf + s | |
276 | if tf >= frame then | |
277 | if allowframeloss then | |
278 | script.ArtificialHB:Fire() | |
279 | lastframe = tick() | |
280 | else | |
281 | for i = 1, math.floor(tf / frame) do | |
282 | script.ArtificialHB:Fire() | |
283 | end | |
284 | lastframe = tick() | |
285 | end | |
286 | if tossremainder then | |
287 | tf = 0 | |
288 | else | |
289 | tf = tf - frame * math.floor(tf / frame) | |
290 | end | |
291 | end | |
292 | end) | |
293 | ||
294 | --//=================================\\ | |
295 | --\\=================================// | |
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | --//=================================\\ | |
302 | --|| SOME FUNCTIONS | |
303 | --\\=================================// | |
304 | ||
305 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
306 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
307 | end | |
308 | ||
309 | function PositiveAngle(NUMBER) | |
310 | if NUMBER >= 0 then | |
311 | NUMBER = 0 | |
312 | end | |
313 | return NUMBER | |
314 | end | |
315 | ||
316 | function NegativeAngle(NUMBER) | |
317 | if NUMBER <= 0 then | |
318 | NUMBER = 0 | |
319 | end | |
320 | return NUMBER | |
321 | end | |
322 | ||
323 | function Swait(NUMBER) | |
324 | if NUMBER == 0 or NUMBER == nil then | |
325 | ArtificialHB.Event:wait() | |
326 | else | |
327 | for i = 1, NUMBER do | |
328 | ArtificialHB.Event:wait() | |
329 | end | |
330 | end | |
331 | end | |
332 | ||
333 | function QuaternionFromCFrame(cf) | |
334 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
335 | local trace = m00 + m11 + m22 | |
336 | if trace > 0 then | |
337 | local s = math.sqrt(1 + trace) | |
338 | local recip = 0.5 / s | |
339 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
340 | else | |
341 | local i = 0 | |
342 | if m11 > m00 then | |
343 | i = 1 | |
344 | end | |
345 | if m22 > (i == 0 and m00 or m11) then | |
346 | i = 2 | |
347 | end | |
348 | if i == 0 then | |
349 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
350 | local recip = 0.5 / s | |
351 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
352 | elseif i == 1 then | |
353 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
354 | local recip = 0.5 / s | |
355 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
356 | elseif i == 2 then | |
357 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
358 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
359 | end | |
360 | end | |
361 | end | |
362 | ||
363 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
364 | local xs, ys, zs = x + x, y + y, z + z | |
365 | local wx, wy, wz = w * xs, w * ys, w * zs | |
366 | local xx = x * xs | |
367 | local xy = x * ys | |
368 | local xz = x * zs | |
369 | local yy = y * ys | |
370 | local yz = y * zs | |
371 | local zz = z * zs | |
372 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
373 | end | |
374 | ||
375 | function QuaternionSlerp(a, b, t) | |
376 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
377 | local startInterp, finishInterp; | |
378 | if cosTheta >= 0.0001 then | |
379 | if (1 - cosTheta) > 0.0001 then | |
380 | local theta = ACOS(cosTheta) | |
381 | local invSinTheta = 1 / SIN(theta) | |
382 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
383 | finishInterp = SIN(t * theta) * invSinTheta | |
384 | else | |
385 | startInterp = 1 - t | |
386 | finishInterp = t | |
387 | end | |
388 | else | |
389 | if (1 + cosTheta) > 0.0001 then | |
390 | local theta = ACOS(-cosTheta) | |
391 | local invSinTheta = 1 / SIN(theta) | |
392 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
393 | finishInterp = SIN(t * theta) * invSinTheta | |
394 | else | |
395 | startInterp = t - 1 | |
396 | finishInterp = t | |
397 | end | |
398 | end | |
399 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
400 | end | |
401 | ||
402 | function Clerp(a, b, t) | |
403 | local qa = {QuaternionFromCFrame(a)} | |
404 | local qb = {QuaternionFromCFrame(b)} | |
405 | local ax, ay, az = a.x, a.y, a.z | |
406 | local bx, by, bz = b.x, b.y, b.z | |
407 | local _t = 1 - t | |
408 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
409 | end | |
410 | ||
411 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
412 | local frame = IT("Frame") | |
413 | frame.BackgroundTransparency = TRANSPARENCY | |
414 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
415 | frame.Position = POSITION | |
416 | frame.Size = SIZE | |
417 | frame.BackgroundColor3 = COLOR | |
418 | frame.BorderColor3 = BORDERCOLOR | |
419 | frame.Name = NAME | |
420 | frame.Parent = PARENT | |
421 | return frame | |
422 | end | |
423 | ||
424 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
425 | local label = IT("TextLabel") | |
426 | label.BackgroundTransparency = 1 | |
427 | label.Size = UD2(1, 0, 1, 0) | |
428 | label.Position = UD2(0, 0, 0, 0) | |
429 | label.TextColor3 = C3(255, 255, 255) | |
430 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
431 | label.TextTransparency = TRANSPARENCY | |
432 | label.FontSize = TEXTFONTSIZE | |
433 | label.Font = TEXTFONT | |
434 | label.BorderSizePixel = BORDERSIZEPIXEL | |
435 | label.TextScaled = true | |
436 | label.Text = TEXT | |
437 | label.Name = NAME | |
438 | label.Parent = PARENT | |
439 | return label | |
440 | end | |
441 | ||
442 | function NoOutlines(PART) | |
443 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
444 | end | |
445 | ||
446 | ||
447 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
448 | local NEWWELD = IT(TYPE) | |
449 | NEWWELD.Part0 = PART0 | |
450 | NEWWELD.Part1 = PART1 | |
451 | NEWWELD.C0 = C0 | |
452 | NEWWELD.C1 = C1 | |
453 | NEWWELD.Parent = PARENT | |
454 | return NEWWELD | |
455 | end | |
456 | ||
457 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
458 | coroutine.resume(coroutine.create(function() | |
459 | local NEWSOUND = IT("Sound", PARENT) | |
460 | NEWSOUND.Volume = VOLUME | |
461 | NEWSOUND.Pitch = PITCH | |
462 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
463 | Swait() | |
464 | NEWSOUND:play() | |
465 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
466 | end)) | |
467 | end | |
468 | ||
469 | function CFrameFromTopBack(at, top, back) | |
470 | local right = top:Cross(back) | |
471 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
472 | end | |
473 | ||
474 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
475 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
476 | local CURRENTPOSITION = POSITION1 | |
477 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
478 | coroutine.resume(coroutine.create(function() | |
479 | for i = 1, MULTIPLIERTIME do | |
480 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
481 | LIGHTNINGPART.Anchored = true | |
482 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
483 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
484 | if MULTIPLIERTIME == i then | |
485 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
486 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
487 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
488 | else | |
489 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
490 | end | |
491 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
492 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
493 | coroutine.resume(coroutine.create(function() | |
494 | while LIGHTNINGPART.Transparency ~= 1 do | |
495 | --local StartTransparency = tra | |
496 | for i=0, 1, LASTINGTIME do | |
497 | Swait() | |
498 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
499 | end | |
500 | end | |
501 | end)) | |
502 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
503 | end | |
504 | end)) | |
505 | end | |
506 | ||
507 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
508 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
509 | EFFECTPART.Anchored = true | |
510 | EFFECTPART.CFrame = CFRAME | |
511 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
512 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
513 | coroutine.resume(coroutine.create(function(PART, MESH) | |
514 | for i = 0, 1, delay do | |
515 | Swait() | |
516 | PART.CFrame = PART.CFrame * ROTATION | |
517 | PART.Transparency = i | |
518 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
519 | end | |
520 | PART.Parent = nil | |
521 | end), EFFECTPART, EFFECTMESH) | |
522 | end | |
523 | ||
524 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
525 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
526 | EFFECTPART.Anchored = true | |
527 | EFFECTPART.CFrame = CFRAME | |
528 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
529 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
530 | coroutine.resume(coroutine.create(function(PART, MESH) | |
531 | for i = 0, 1, delay do | |
532 | Swait() | |
533 | PART.CFrame = PART.CFrame * ROTATION | |
534 | PART.Transparency = i | |
535 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
536 | end | |
537 | PART.Parent = nil | |
538 | end), EFFECTPART, EFFECTMESH) | |
539 | end | |
540 | ||
541 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
542 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
543 | EFFECTPART.Anchored = true | |
544 | EFFECTPART.CFrame = CFRAME | |
545 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
546 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
547 | coroutine.resume(coroutine.create(function(PART, MESH) | |
548 | for i = 0, 1, delay do | |
549 | Swait() | |
550 | PART.CFrame = PART.CFrame * ROTATION | |
551 | PART.Transparency = i | |
552 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
553 | end | |
554 | PART.Parent = nil | |
555 | end), EFFECTPART, EFFECTMESH) | |
556 | end | |
557 | ||
558 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
559 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
560 | EFFECTPART.Anchored = true | |
561 | EFFECTPART.CFrame = CFRAME | |
562 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
563 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
564 | coroutine.resume(coroutine.create(function(PART, MESH) | |
565 | for i = 0, 1, delay do | |
566 | Swait() | |
567 | PART.CFrame = PART.CFrame * ROTATION | |
568 | PART.Transparency = i | |
569 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
570 | end | |
571 | PART.Parent = nil | |
572 | end), EFFECTPART, EFFECTMESH) | |
573 | end | |
574 | ||
575 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
576 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
577 | EFFECTPART.Anchored = true | |
578 | EFFECTPART.CFrame = CFRAME | |
579 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
580 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
581 | coroutine.resume(coroutine.create(function(PART, MESH) | |
582 | for i = 0, 1, delay do | |
583 | Swait() | |
584 | PART.CFrame = PART.CFrame * ROTATION | |
585 | PART.Transparency = i | |
586 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
587 | end | |
588 | PART.Parent = nil | |
589 | end), EFFECTPART, EFFECTMESH) | |
590 | end | |
591 | ||
592 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
593 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
594 | EFFECTPART.Anchored = true | |
595 | EFFECTPART.CFrame = CFRAME | |
596 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
597 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
598 | coroutine.resume(coroutine.create(function(PART, MESH) | |
599 | for i = 0, 1, delay do | |
600 | Swait() | |
601 | PART.CFrame = PART.CFrame * ROTATION | |
602 | PART.Transparency = i | |
603 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
604 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
605 | end | |
606 | PART.Parent = nil | |
607 | end), EFFECTPART, EFFECTMESH) | |
608 | end | |
609 | ||
610 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
611 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
612 | EFFECTPART.Anchored = true | |
613 | EFFECTPART.CFrame = CFRAME | |
614 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
615 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
616 | coroutine.resume(coroutine.create(function(PART, MESH) | |
617 | for i = 0, 1, delay do | |
618 | Swait() | |
619 | PART.CFrame = PART.CFrame * ROTATION | |
620 | PART.Transparency = i | |
621 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
622 | end | |
623 | PART.Parent = nil | |
624 | end), EFFECTPART, EFFECTMESH) | |
625 | end | |
626 | ||
627 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
628 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
629 | EFFECTPART.Anchored = true | |
630 | EFFECTPART.CFrame = CFRAME | |
631 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
632 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
633 | coroutine.resume(coroutine.create(function(PART, MESH) | |
634 | for i = 0, 1, delay do | |
635 | Swait() | |
636 | PART.CFrame = PART.CFrame * ROTATION | |
637 | PART.Transparency = i | |
638 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
639 | end | |
640 | PART.Parent = nil | |
641 | end), EFFECTPART, EFFECTMESH) | |
642 | end | |
643 | ||
644 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
645 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
646 | EFFECTPART.Anchored = true | |
647 | EFFECTPART.CFrame = CFRAME | |
648 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
649 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
650 | coroutine.resume(coroutine.create(function(PART, MESH) | |
651 | for i = 0, 1, delay do | |
652 | Swait() | |
653 | PART.CFrame = PART.CFrame * ROTATION | |
654 | PART.Transparency = i | |
655 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
656 | end | |
657 | PART.Parent = nil | |
658 | end), EFFECTPART, EFFECTMESH) | |
659 | end | |
660 | ||
661 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
662 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
663 | EFFECTPART.Anchored = true | |
664 | EFFECTPART.CFrame = CFRAME | |
665 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
666 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
667 | coroutine.resume(coroutine.create(function(PART, MESH) | |
668 | for i = 0, 1, delay do | |
669 | Swait() | |
670 | PART.CFrame = PART.CFrame * ROTATION | |
671 | PART.Transparency = i | |
672 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
673 | end | |
674 | PART.Parent = nil | |
675 | end), EFFECTPART, EFFECTMESH) | |
676 | end | |
677 | ||
678 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
679 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
680 | EFFECTPART.Anchored = true | |
681 | EFFECTPART.CFrame = CFRAME | |
682 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
683 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
684 | coroutine.resume(coroutine.create(function(PART, MESH) | |
685 | for i = 0, 1, delay do | |
686 | Swait() | |
687 | PART.CFrame = PART.CFrame * ROTATION | |
688 | PART.Transparency = i | |
689 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
690 | end | |
691 | PART.Parent = nil | |
692 | end), EFFECTPART, EFFECTMESH) | |
693 | end | |
694 | ||
695 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
696 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
697 | EFFECTPART.Anchored = true | |
698 | EFFECTPART.CFrame = CFRAME | |
699 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
700 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
701 | coroutine.resume(coroutine.create(function(PART, MESH) | |
702 | for i = 0, 1, delay do | |
703 | Swait() | |
704 | PART.CFrame = PART.CFrame * ROTATION | |
705 | PART.Transparency = i | |
706 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
707 | end | |
708 | PART.Parent = nil | |
709 | end), EFFECTPART, EFFECTMESH) | |
710 | end | |
711 | ||
712 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
713 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
714 | EFFECTPART.Anchored = true | |
715 | EFFECTPART.CFrame = CFRAME | |
716 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
717 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
718 | coroutine.resume(coroutine.create(function(PART, MESH) | |
719 | for i = 0, 1, delay do | |
720 | Swait() | |
721 | PART.CFrame = PART.CFrame * ROTATION | |
722 | PART.Transparency = i | |
723 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
724 | end | |
725 | PART.Parent = nil | |
726 | end), EFFECTPART, EFFECTMESH) | |
727 | end | |
728 | ||
729 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
730 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
731 | EFFECTPART.Anchored = true | |
732 | EFFECTPART.CFrame = CFRAME | |
733 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
734 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
735 | local XVALUE = MRANDOM() | |
736 | local YVALUE = MRANDOM() | |
737 | local ZVALUE = MRANDOM() | |
738 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
739 | for i = 0, 1, delay do | |
740 | Swait() | |
741 | PART.CFrame = PART.CFrame * ROTATION | |
742 | PART.Transparency = i | |
743 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
744 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
745 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
746 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
747 | end | |
748 | PART.Parent = nil | |
749 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
750 | end | |
751 | ||
752 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
753 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
754 | if MAGNITUDECFRAME > (1 / 100) then | |
755 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
756 | EFFECTPART.Anchored = true | |
757 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
758 | local THEMESHTYPE = "BlockMesh" | |
759 | if MESHTYPE == "Cylinder" then | |
760 | THEMESHTYPE = "CylinderMesh" | |
761 | end | |
762 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
763 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
764 | coroutine.resume(coroutine.create(function(PART, MESH) | |
765 | for i = 0, 1, delay do | |
766 | Swait() | |
767 | PART.CFrame = PART.CFrame * ROTATION | |
768 | PART.Transparency = i | |
769 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
770 | end | |
771 | PART.Parent = nil | |
772 | end), EFFECTPART, EFFECTMESH) | |
773 | end | |
774 | end | |
775 | ||
776 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
777 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
778 | EFFECTPART.Anchored = true | |
779 | EFFECTPART.CFrame = CFRAME | |
780 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
781 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
782 | local THELASTPOINT = CFRAME | |
783 | coroutine.resume(coroutine.create(function(PART) | |
784 | for i = 1, DURATION do | |
785 | Swait() | |
786 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
787 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
788 | THELASTPOINT = PART.CFrame | |
789 | end | |
790 | PART.Parent = nil | |
791 | end), EFFECTPART) | |
792 | end | |
793 | ||
794 | --local list={} | |
795 | function Triangle(Color, Material, a, b, c, delay) | |
796 | local edge1 = (c - a):Dot((b - a).unit) | |
797 | local edge2 = (a - b):Dot((c - b).unit) | |
798 | local edge3 = (b - c):Dot((a - c).unit) | |
799 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
800 | a, b, c=a, b, c | |
801 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
802 | a, b, c=b, c, a | |
803 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
804 | a, b, c=c, a, b | |
805 | else | |
806 | assert(false, "unreachable") | |
807 | end | |
808 | local len1 = (c - a):Dot((b - a).unit) | |
809 | local len2 = (b - a).magnitude - len1 | |
810 | local width = (a + (b - a).unit * len1 - c).magnitude | |
811 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
812 | if len1 > 1 / 100 then | |
813 | local sz = VT(0.2, width, len1) | |
814 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
815 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
816 | w1.Anchored = true | |
817 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
818 | coroutine.resume(coroutine.create(function() | |
819 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
820 | Swait() | |
821 | w1.Transparency = i | |
822 | end | |
823 | w1.Parent = nil | |
824 | end)) | |
825 | game:GetService("Debris"):AddItem(w1, 10) | |
826 | --table.insert(list, w1) | |
827 | end | |
828 | if len2 > 1 / 100 then | |
829 | local sz = VT(0.2, width, len2) | |
830 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
831 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
832 | w2.Anchored = true | |
833 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
834 | coroutine.resume(coroutine.create(function() | |
835 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
836 | Swait() | |
837 | w2.Transparency = i | |
838 | end | |
839 | w2.Parent = nil | |
840 | end)) | |
841 | game:GetService("Debris"):AddItem(w2, 10) | |
842 | --table.insert(list, w2) | |
843 | end | |
844 | --return unpack(list) | |
845 | end | |
846 | ||
847 | --[[Usage: | |
848 | local Pos = Part | |
849 | local Offset = Part.CFrame * CF(0, 0, 0) | |
850 | local Color = "Institutional white" | |
851 | local Material = "Neon" | |
852 | local TheDelay = 0.01 | |
853 | local Height = 4 | |
854 | BLCF = Offset | |
855 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
856 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
857 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
858 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
859 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
860 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
861 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
862 | SCFR = BLCF | |
863 | elseif not SCFR then | |
864 | SCFR = BLCF | |
865 | end | |
866 | -- | |
867 | BLCF = nil | |
868 | SCFR = nil | |
869 | --]] | |
870 | ||
871 | --//=================================\\ | |
872 | --\\=================================// | |
873 | ||
874 | ||
875 | ||
876 | ||
877 | --//=================================\\ | |
878 | --|| WEAPON CREATION | |
879 | --\\=================================// | |
880 | ||
881 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size)) | |
882 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
883 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size)) | |
884 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
885 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
886 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
887 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
888 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
889 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
890 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
891 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
892 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
893 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
894 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
895 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
896 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
897 | ||
898 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
899 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0)) | |
900 | local mesh = IT("SpecialMesh",part) | |
901 | mesh.MeshType = "FileMesh" | |
902 | mesh.MeshId = "http://www.roblox.com/asset/?id=55821108" | |
903 | ||
904 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
905 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
906 | local mesh = IT("SpecialMesh",part) | |
907 | mesh.MeshType = "FileMesh" | |
908 | mesh.MeshId = "http://www.roblox.com/asset/?id=55820516" | |
909 | ||
910 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size)) | |
911 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
912 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
913 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
914 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size)) | |
915 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
916 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size)) | |
917 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
918 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size)) | |
919 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
920 | local mesh = IT("CylinderMesh",part) | |
921 | ||
922 | local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size)) | |
923 | local weld = CreateWeldOrSnapOrMotor("Weld", beampart, RightArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
924 | local mesh = IT("CylinderMesh",beampart) | |
925 | ||
926 | for _, c in pairs(Weapon:GetChildren()) do | |
927 | if c.ClassName == "Part" then | |
928 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
929 | end | |
930 | end | |
931 | ||
932 | Weapon.Parent = Character | |
933 | ||
934 | Humanoid.Died:connect(function() | |
935 | ATTACK = true | |
936 | end) | |
937 | ||
938 | print(Class_Name.." loaded.") | |
939 | ||
940 | --//=================================\\ | |
941 | --\\=================================// | |
942 | ||
943 | ||
944 | ||
945 | ||
946 | ||
947 | --//=================================\\ | |
948 | --|| DAMAGE FUNCTIONS | |
949 | --\\=================================// | |
950 | ||
951 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
952 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
953 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
954 | local BODYGYRO = IT("BodyGyro", STATPART) | |
955 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
956 | BODYPOSITION.P = 2000 | |
957 | BODYPOSITION.D = 100 | |
958 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
959 | if LABELTYPE == "Normal" then | |
960 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
961 | elseif LABELTYPE == "Debuff" then | |
962 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
963 | elseif LABELTYPE == "Interruption" then | |
964 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
965 | end | |
966 | game:GetService("Debris"):AddItem(STATPART ,5) | |
967 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
968 | BILLBOARDGUI.Adornee = STATPART | |
969 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
970 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
971 | BILLBOARDGUI.AlwaysOnTop = false | |
972 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
973 | TEXTLABEL.BackgroundTransparency = 1 | |
974 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
975 | TEXTLABEL.Text = TEXT | |
976 | TEXTLABEL.Font = "SciFi" | |
977 | TEXTLABEL.FontSize="Size42" | |
978 | TEXTLABEL.TextColor3 = COLOR | |
979 | TEXTLABEL.TextStrokeTransparency = 1 | |
980 | TEXTLABEL.TextScaled = true | |
981 | TEXTLABEL.TextWrapped = true | |
982 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
983 | wait(0.2) | |
984 | for i=1, 5 do | |
985 | wait() | |
986 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
987 | end | |
988 | wait(1.2) | |
989 | for i=1, 5 do | |
990 | wait() | |
991 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
992 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
993 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
994 | end | |
995 | THEPART.Parent = nil | |
996 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
997 | end | |
998 | ||
999 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1000 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1001 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1002 | local dmg = math.random(min,max) | |
1003 | if humanoid.Health > 0 then | |
1004 | if beserk == true then | |
1005 | humanoid.Health = 0 | |
1006 | humanoid.Parent:BreakJoints() | |
1007 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "BESERK/inf", C3(255/255, 0, 0)) | |
1008 | else | |
1009 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1010 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1011 | if math.random(1,100) < critrate+1 then | |
1012 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1013 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1014 | else | |
1015 | humanoid.Health = humanoid.Health - dmg | |
1016 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1017 | end | |
1018 | local defence = Instance.new("BoolValue",hit.Parent) | |
1019 | defence.Name = ("HitBy"..Player.Name) | |
1020 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | ||
1026 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1027 | local dmg = (math.random(min,max)/5) | |
1028 | for i,v in ipairs(workspace:GetChildren()) do | |
1029 | local body = v:GetChildren() | |
1030 | for part = 1, #body do | |
1031 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1032 | if(body[part].Position - position).Magnitude < radius then | |
1033 | if v.ClassName == "Model" then | |
1034 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1035 | if CanBeDodgedByJumping == true then | |
1036 | if v.Humanoid.Jump == false then | |
1037 | if math.random(1,100) < critrate+1 then | |
1038 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1039 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1040 | else | |
1041 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1042 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1043 | end | |
1044 | local defence = Instance.new("BoolValue",v.Parent) | |
1045 | defence.Name = ("HitBy"..Player.Name) | |
1046 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1047 | end | |
1048 | else | |
1049 | if beserk == true then | |
1050 | v.Humanoid.Health = 0 | |
1051 | end | |
1052 | if math.random(1,100) < critrate+1 then | |
1053 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1054 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1055 | else | |
1056 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1057 | --StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1058 | end | |
1059 | local defence = Instance.new("BoolValue",v.Parent) | |
1060 | defence.Name = ("HitBy"..Player.Name) | |
1061 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1062 | end | |
1063 | end | |
1064 | end | |
1065 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | if v.ClassName == "Part" then | |
1070 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1071 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1072 | end | |
1073 | end | |
1074 | end | |
1075 | end | |
1076 | ||
1077 | --//=================================\\ | |
1078 | --|| ATTACK FUNCTIONS AND STUFF | |
1079 | --\\=================================// | |
1080 | ||
1081 | function turnto(position) | |
1082 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1083 | end | |
1084 | ||
1085 | function CastRay(StartPos, Vec, Length, Ignore) | |
1086 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1087 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
1088 | return RayHit, RayPos | |
1089 | end | |
1090 | ||
1091 | function Shoot() | |
1092 | Rooted = true | |
1093 | ATTACK = true | |
1094 | for i=0, 1, 0.1 / Animation_Speed do | |
1095 | Swait() | |
1096 | turnto(Mouse.Hit.p) | |
1097 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5) | |
1098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1101 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1103 | end | |
1104 | --local RayHit, RayPos = CastRay(beampart.Position,Mouse.Hit.p,100,Character) | |
1105 | MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 1.5, 1.5, 1.5, 0.05) | |
1106 | CreateSound("379225925", beampart, 3, 1.1) | |
1107 | local laser = IT("Part",Effects) | |
1108 | laser.CanCollide = false | |
1109 | laser.Anchored = true | |
1110 | local distance = (beampart.Position - Mouse.Hit.p).magnitude | |
1111 | laser.Size = Vector3.new(0.2, 0.2, distance) | |
1112 | laser.CFrame = CFrame.new(beampart.Position,Mouse.Hit.p) * CFrame.new(0, 0, -distance/2) | |
1113 | laser.Material = "Neon" | |
1114 | laser.BrickColor = BRICKC("Really red") | |
1115 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2}) | |
1116 | AoEDamage(Mouse.Hit.p,5,25,35,12,false,10,2) | |
1117 | MagicSphere("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05) | |
1118 | MagicBlock("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05) | |
1119 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1120 | Swait() | |
1121 | turnto(Mouse.Hit.p) | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(50)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-50)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1128 | end | |
1129 | ATTACK = false | |
1130 | Rooted = false | |
1131 | end | |
1132 | ||
1133 | function ChargeShot() | |
1134 | Rooted = true | |
1135 | ATTACK = true | |
1136 | for i=0, 1, 0.1 / Animation_Speed do | |
1137 | Swait() | |
1138 | turnto(Mouse.Hit.p) | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1145 | end | |
1146 | local SIZE = 1 | |
1147 | repeat | |
1148 | turnto(Mouse.Hit.p) | |
1149 | MagicSphere("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE, SIZE, SIZE, 0.05) | |
1150 | Swait() | |
1151 | SIZE = SIZE + 0.01 | |
1152 | until KEYHOLD == false | |
1153 | --local RayHit, RayPos = CastRay(beampart.Position,Mouse.Hit.p,100,Character) | |
1154 | MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE*1.5, SIZE*1.5, SIZE*1.5, 0.05) | |
1155 | CreateSound("379225925", beampart, 3, 1.1) | |
1156 | local laser = IT("Part",Effects) | |
1157 | laser.CanCollide = false | |
1158 | laser.Anchored = true | |
1159 | local distance = (beampart.Position - Mouse.Hit.p).magnitude | |
1160 | laser.Size = Vector3.new(SIZE * 0.2, SIZE * 0.2, distance) | |
1161 | laser.CFrame = CFrame.new(beampart.Position,Mouse.Hit.p) * CFrame.new(0, 0, -distance/2) | |
1162 | laser.Material = "Neon" | |
1163 | laser.BrickColor = BRICKC("Really red") | |
1164 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2}) | |
1165 | AoEDamage(Mouse.Hit.p,SIZE * 5,SIZE*10,SIZE*15,SIZE*5,false,10,2) | |
1166 | MagicSphere("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE * 7.5, SIZE * 7.5, SIZE * 7.5, 0.05) | |
1167 | MagicBlock("Really red", "Neon", CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE * 7.5, SIZE * 7.5, SIZE * 7.5, 0.05) | |
1168 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | turnto(Mouse.Hit.p) | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(50)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-50)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1177 | end | |
1178 | Rooted = false | |
1179 | ATTACK = false | |
1180 | end | |
1181 | ||
1182 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1183 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1184 | end | |
1185 | ||
1186 | function GroundUp() | |
1187 | local RayHit, RayPos = RayCast(Mouse.Hit.p, Vector3.new(0, -1, 0), (1), {Character}) | |
1188 | local SpawnPosition = RayPos | |
1189 | if RayPos then | |
1190 | Rooted = true | |
1191 | ATTACK = true | |
1192 | CreateSound("588697034", RightArm, 2, 0.8) | |
1193 | for i=0, 1, 0.1 / Animation_Speed/6 do | |
1194 | Swait() | |
1195 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
1201 | end | |
1202 | for i=0, 1, 0.1 / Animation_Speed*2 do | |
1203 | Swait() | |
1204 | RootPart.Anchored = true | |
1205 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
1206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
1208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1209 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1211 | end | |
1212 | CreateSound("186772924", beampart, 5, 1) | |
1213 | local floor = IT("Part",Effects) | |
1214 | floor.Anchored = true | |
1215 | floor.Size = VT(15,0.2,15) | |
1216 | floor.Material = "Neon" | |
1217 | floor.BrickColor = BRICKC("Really red") | |
1218 | floor.CanCollide = false | |
1219 | local cyl = Instance.new("CylinderMesh",floor) | |
1220 | floor.CFrame = CF(beampart.Position.X,beampart.Position.Y-0.2,beampart.Position.Z) | |
1221 | AoEDamage(floor.Position,25,10,25,15,false,10,5,true) | |
1222 | local scale = 25 | |
1223 | table.insert(Effects2,{floor,"Block1",0.05,1,0,1,2}) | |
1224 | coroutine.resume(coroutine.create(function() | |
1225 | repeat | |
1226 | Swait() | |
1227 | scale = scale + 5 | |
1228 | AoEDamage(floor.Position,scale,1,2,5,false,10,5,true) | |
1229 | until floor.Parent == nil | |
1230 | end)) | |
1231 | end | |
1232 | ATTACK = false | |
1233 | Rooted = false | |
1234 | end | |
1235 | ||
1236 | function fromabove() | |
1237 | Rooted = true | |
1238 | ATTACK = true | |
1239 | for i=0, 1, 0.1 / Animation_Speed do | |
1240 | Swait() | |
1241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed/5) | |
1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1247 | end | |
1248 | CreateSound("132392101", Head, 10, 1.1) | |
1249 | Swait(175) | |
1250 | for i=0, 1, 0.1 / Animation_Speed do | |
1251 | Swait() | |
1252 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1255 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(25), RAD(90)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1256 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1257 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1258 | end | |
1259 | local SIZE = 1 | |
1260 | for i = 1, 70 do | |
1261 | MagicSphere("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, SIZE, SIZE, SIZE, 0.05) | |
1262 | Swait() | |
1263 | SIZE = SIZE + 0.06 | |
1264 | end | |
1265 | MagicBlock("Really red", "Neon", beampart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 1.5, 1.5, 1.5, 0.05) | |
1266 | CreateSound("379225925", beampart, 3, 1.1) | |
1267 | local laser = IT("Part",Effects) | |
1268 | laser.CanCollide = false | |
1269 | laser.Anchored = true | |
1270 | local distance = (beampart.Position - VT(beampart.Position.X,beampart.Position.Y+1000,beampart.Position.Z)).magnitude | |
1271 | laser.Size = Vector3.new(0.2, 0.2, distance) | |
1272 | laser.CFrame = CFrame.new(beampart.Position,VT(beampart.Position.X,beampart.Position.Y+1000,beampart.Position.Z)) * CFrame.new(0, 0, -distance/2) | |
1273 | laser.Material = "Neon" | |
1274 | laser.BrickColor = BRICKC("Really red") | |
1275 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2}) | |
1276 | ATTACK = false | |
1277 | Rooted = false | |
1278 | local pos = Mouse.Hit.p | |
1279 | Swait(10) | |
1280 | for i = 1, 85 do | |
1281 | coroutine.resume(coroutine.create(function() | |
1282 | Swait(math.random(1,100)) | |
1283 | local pos = VT(pos.X+math.random(-15,15),pos.Y,pos.Z+math.random(-15,15)) | |
1284 | local laser = IT("Part",Effects) | |
1285 | laser.CanCollide = false | |
1286 | laser.Anchored = true | |
1287 | local distance = (pos - VT(pos.X,pos.Y+1000,pos.Z)).magnitude | |
1288 | laser.Size = Vector3.new(0.2, 0.2, distance) | |
1289 | laser.CFrame = CFrame.new(pos,VT(pos.X,pos.Y+1000,pos.Z)) * CFrame.new(0, 0, -distance/2) | |
1290 | laser.Material = "Neon" | |
1291 | laser.BrickColor = BRICKC("Really red") | |
1292 | MagicSphere("Really red", "Neon", CF(pos) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05) | |
1293 | MagicBlock("Really red", "Neon", CF(pos) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05) | |
1294 | table.insert(Effects2,{laser,"Disappear",0.05,2,2,2,2}) | |
1295 | AoEDamage(pos,5,15,25,12,false,10,2) | |
1296 | end)) | |
1297 | end | |
1298 | end | |
1299 | ||
1300 | ||
1301 | ||
1302 | ||
1303 | --//=================================\\ | |
1304 | --|| ASSIGN THINGS TO KEYS | |
1305 | --\\=================================// | |
1306 | ||
1307 | Humanoid.Changed:connect(function(Jump) | |
1308 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1309 | Humanoid.Jump = false | |
1310 | end | |
1311 | end) | |
1312 | ||
1313 | function MouseDown(Mouse) | |
1314 | if ATTACK == false then | |
1315 | --HOLD = true | |
1316 | Shoot() | |
1317 | end | |
1318 | end | |
1319 | ||
1320 | function MouseUp(Mouse) | |
1321 | HOLD = false | |
1322 | end | |
1323 | ||
1324 | function KeyDown(Key) | |
1325 | KEYHOLD = true | |
1326 | if Key == "e" and ATTACK == false then | |
1327 | ChargeShot() | |
1328 | end | |
1329 | if Key == "g" and ATTACK == false then | |
1330 | GroundUp() | |
1331 | end | |
1332 | if Key == "p" then | |
1333 | if SPRINTING == false then | |
1334 | SPRINTING = true | |
1335 | elseif SPRINTING == true then | |
1336 | SPRINTING = false | |
1337 | end | |
1338 | end | |
1339 | if Key == "x" and ATTACK == false then | |
1340 | fromabove() | |
1341 | end | |
1342 | if Key == "t" and ATTACK == false then | |
1343 | CreateSound("132392118", Head, 10, 1.1) | |
1344 | end | |
1345 | if Key == "g" then | |
1346 | CreateSound("907332525", Head, 10, 1.1) | |
1347 | end | |
1348 | end | |
1349 | ||
1350 | function KeyUp(Key) | |
1351 | KEYHOLD = false | |
1352 | end | |
1353 | ||
1354 | Mouse.Button1Down:connect(function(NEWKEY) | |
1355 | MouseDown(NEWKEY) | |
1356 | end) | |
1357 | Mouse.Button1Up:connect(function(NEWKEY) | |
1358 | MouseUp(NEWKEY) | |
1359 | end) | |
1360 | Mouse.KeyDown:connect(function(NEWKEY) | |
1361 | KeyDown(NEWKEY) | |
1362 | end) | |
1363 | Mouse.KeyUp:connect(function(NEWKEY) | |
1364 | KeyUp(NEWKEY) | |
1365 | end) | |
1366 | ||
1367 | --//=================================\\ | |
1368 | --\\=================================// | |
1369 | ||
1370 | ||
1371 | function unanchor() | |
1372 | if UNANCHOR == true then | |
1373 | g = Character:GetChildren() | |
1374 | for i = 1, #g do | |
1375 | if g[i].ClassName == "Part" then | |
1376 | g[i].Anchored = false | |
1377 | end | |
1378 | end | |
1379 | end | |
1380 | end | |
1381 | ||
1382 | --//=================================\\ | |
1383 | --|| WRAP THE WHOLE SCRIPT UP | |
1384 | --\\=================================// | |
1385 | ||
1386 | Humanoid.Changed:connect(function(Jump) | |
1387 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1388 | Humanoid.Jump = false | |
1389 | end | |
1390 | end) | |
1391 | ||
1392 | Rooted = true | |
1393 | ANIMATE.Parent = nil | |
1394 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1395 | IDLEANIMATION:Play() | |
1396 | Swait(15) | |
1397 | Rooted = false | |
1398 | ||
1399 | while true do | |
1400 | Swait() | |
1401 | SINE = SINE + CHANGE | |
1402 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1403 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1404 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1405 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1406 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1407 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1408 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1409 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1410 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1411 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1412 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1413 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1414 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1415 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1416 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1417 | end | |
1418 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1419 | ANIM = "Jump" | |
1420 | if ATTACK == false then | |
1421 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1422 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1427 | end | |
1428 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1429 | ANIM = "Fall" | |
1430 | if ATTACK == false then | |
1431 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1432 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1433 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1434 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1435 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1436 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1437 | end | |
1438 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1439 | ANIM = "Idle" | |
1440 | if ATTACK == false then | |
1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1447 | end | |
1448 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1449 | ANIM = "Walk" | |
1450 | WALK = WALK + 1 / Animation_Speed | |
1451 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1452 | WALK = 0 | |
1453 | if WALKINGANIM == true then | |
1454 | WALKINGANIM = false | |
1455 | elseif WALKINGANIM == false then | |
1456 | WALKINGANIM = true | |
1457 | end | |
1458 | end | |
1459 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1460 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1461 | if ATTACK == false and SPRINTING == false then | |
1462 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1468 | elseif ATTACK == false and SPRINTING == true then | |
1469 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1473 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1475 | end | |
1476 | end | |
1477 | if #Effects2>0 then | |
1478 | for e=1,#Effects2 do | |
1479 | if Effects2[e]~=nil then | |
1480 | local Thing=Effects2[e] | |
1481 | if Thing~=nil then | |
1482 | local Part=Thing[1] | |
1483 | local Mode=Thing[2] | |
1484 | local Delay=Thing[3] | |
1485 | local IncX=Thing[4] | |
1486 | local IncY=Thing[5] | |
1487 | local IncZ=Thing[6] | |
1488 | local Part2=Thing[8] | |
1489 | if Thing[1].Transparency<=1 then | |
1490 | if Thing[2]=="Block1" then | |
1491 | Thing[1].CFrame=Thing[1].CFrame | |
1492 | Mesh=Thing[1].Mesh | |
1493 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1494 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1495 | elseif Thing[2]=="Cylinder" then | |
1496 | Mesh=Thing[1].Mesh | |
1497 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1498 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1499 | elseif Thing[2]=="Blood" then | |
1500 | Mesh=Thing[7] | |
1501 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1502 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1503 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1504 | elseif Thing[2]=="Elec" then | |
1505 | Mesh=Thing[1].Mesh | |
1506 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1507 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1508 | elseif Thing[2]=="Disappear" then | |
1509 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1510 | end | |
1511 | else | |
1512 | Part.Parent=nil | |
1513 | table.remove(Effects2,e) | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | end | |
1519 | unanchor() | |
1520 | Humanoid.MaxHealth = "inf" | |
1521 | Humanoid.Health = "inf" | |
1522 | if Rooted == false then | |
1523 | Disable_Jump = false | |
1524 | Humanoid.WalkSpeed = Speed | |
1525 | elseif Rooted == true then | |
1526 | Disable_Jump = true | |
1527 | Humanoid.WalkSpeed = 0 | |
1528 | end | |
1529 | if SPRINTING == true then | |
1530 | Speed = 45 | |
1531 | Humanoid.JumpPower = 100 | |
1532 | elseif SPRINTING == false then | |
1533 | Speed = 16 | |
1534 | Humanoid.JumpPower = 50 | |
1535 | end | |
1536 | end | |
1537 | ||
1538 | --//=================================\\ | |
1539 | --\\=================================// | |
1540 | ||
1541 | ||
1542 | ||
1543 | ||
1544 | ||
1545 | --//====================================================\\-- | |
1546 | --|| END OF SCRIPT | |
1547 | --\\====================================================//-- |