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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11-
Player = game:GetService("Players").antuain2000
11+
Player = game:GetService("Players").ironsight7
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://434996568"
33
sick.Looped = true
34
sick.Pitch = 1
35
sick.Volume = 0.3
36
sick:Play()
37
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
55
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
56
	local NEWMESH = IT(MESH)
57
	if MESH == "SpecialMesh" then
58
		NEWMESH.MeshType = MESHTYPE
59
		if MESHID ~= "nil" and MESHID ~= "" then
60
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
61
		end
62
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
63
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
64
		end
65
	end
66
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
67
	NEWMESH.Scale = SCALE
68
	NEWMESH.Parent = PARENT
69
	return NEWMESH
70
end
71
72
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
73
	local NEWPART = IT("Part")
74
	NEWPART.formFactor = FORMFACTOR
75
	NEWPART.Reflectance = REFLECTANCE
76
	NEWPART.Transparency = TRANSPARENCY
77
	NEWPART.CanCollide = false
78
	NEWPART.Locked = true
79
	NEWPART.Anchored = true
80
	if ANCHOR == false then
81
		NEWPART.Anchored = false
82
	end
83
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
84
	NEWPART.Name = NAME
85
	NEWPART.Size = SIZE
86
	NEWPART.Position = Torso.Position
87
	NEWPART.Material = MATERIAL
88
	NEWPART:BreakJoints()
89
	NEWPART.Parent = PARENT
90
	return NEWPART
91
end
92
93
--//=================================\\
94
--||		  CUSTOMIZATION
95
--\\=================================//
96
97
Player_Size = 1 --Size of the player.
98
Animation_Speed = 3
99
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
100
101
local Speed = 16
102
local Effects2 = {}
103
104
--//=================================\\
105
--|| 	  END OF CUSTOMIZATION
106
--\\=================================//
107
108
	local function weldBetween(a, b)
109
	    local weldd = Instance.new("ManualWeld")
110
	    weldd.Part0 = a
111
	    weldd.Part1 = b
112
	    weldd.C0 = CFrame.new()
113
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
114
	    weldd.Parent = a
115
	    return weldd
116
	end
117
118
--//=================================\\
119
--|| 	      USEFUL VALUES
120
--\\=================================//
121
122
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
123
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
124
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
125
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
126
local CHANGEDEFENSE = 0
127
local CHANGEDAMAGE = 0
128
local CHANGEMOVEMENT = 0
129
local ANIM = "Idle"
130
local ATTACK = false
131
local EQUIPPED = false
132
local HOLD = false
133
local COMBO = 1
134
local Rooted = false
135
local SINE = 0
136
local KEYHOLD = false
137
local CHANGE = 2 / Animation_Speed
138
local WALKINGANIM = false
139
local WALK = 0
140
local VALUE1 = false
141
local VALUE2 = false
142
local ROBLOXIDLEANIMATION = IT("Animation")
143
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
144
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
145
--ROBLOXIDLEANIMATION.Parent = Humanoid
146
local WEAPONGUI = IT("ScreenGui", PlayerGui)
147
WEAPONGUI.Name = "Weapon GUI"
148
local Weapon = IT("Model")
149
Weapon.Name = "Adds"
150
local HITFLOOR = nil
151
local Effects = IT("Folder", Weapon)
152
Effects.Name = "Effects"
153
local ANIMATOR = Humanoid.Animator
154
local ANIMATE = Character.Animate
155
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
156
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
157
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
158
local HITBLOCKSOUNDS = {"199148933", "199148947"}
159
local UNANCHOR = true
160
161
local SKILLTEXTCOLOR = C3(0,255/255,0)
162
163
--//=================================\\
164
--\\=================================//
165
166
167
--//=================================\\
168
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
169
--\\=================================//
170
171
ArtificialHB = Instance.new("BindableEvent", script)
172
ArtificialHB.Name = "ArtificialHB"
173
174
script:WaitForChild("ArtificialHB")
175
176
frame = Frame_Speed
177
tf = 0
178
allowframeloss = false
179
tossremainder = false
180
lastframe = tick()
181
script.ArtificialHB:Fire()
182
183
game:GetService("RunService").Heartbeat:connect(function(s, p)
184
	tf = tf + s
185
	if tf >= frame then
186
		if allowframeloss then
187
			script.ArtificialHB:Fire()
188
			lastframe = tick()
189
		else
190
			for i = 1, math.floor(tf / frame) do
191
				script.ArtificialHB:Fire()
192
			end
193
		lastframe = tick()
194
		end
195
		if tossremainder then
196
			tf = 0
197
		else
198
			tf = tf - frame * math.floor(tf / frame)
199
		end
200
	end
201
end)
202
203
--//=================================\\
204
--\\=================================//
205
206
207
208
209
210
--//=================================\\
211
--|| 	      SOME FUNCTIONS
212
--\\=================================//
213
214
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
215
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
216
end
217
218
function PositiveAngle(NUMBER)
219
	if NUMBER >= 0 then
220
		NUMBER = 0
221
	end
222
	return NUMBER
223
end
224
225
function NegativeAngle(NUMBER)
226
	if NUMBER <= 0 then
227
		NUMBER = 0
228
	end
229
	return NUMBER
230
end
231
232
function Swait(NUMBER)
233
	if NUMBER == 0 or NUMBER == nil then
234
		ArtificialHB.Event:wait()
235
	else
236
		for i = 1, NUMBER do
237
			ArtificialHB.Event:wait()
238
		end
239
	end
240
end
241
242
function QuaternionFromCFrame(cf)
243
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
244
	local trace = m00 + m11 + m22
245
	if trace > 0 then 
246
		local s = math.sqrt(1 + trace)
247
		local recip = 0.5 / s
248
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
249
	else
250
		local i = 0
251
		if m11 > m00 then
252
			i = 1
253
		end
254
		if m22 > (i == 0 and m00 or m11) then
255
			i = 2
256
		end
257
		if i == 0 then
258
			local s = math.sqrt(m00 - m11 - m22 + 1)
259
			local recip = 0.5 / s
260
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
261
		elseif i == 1 then
262
			local s = math.sqrt(m11 - m22 - m00 + 1)
263
			local recip = 0.5 / s
264
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
265
		elseif i == 2 then
266
			local s = math.sqrt(m22 - m00 - m11 + 1)
267
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
268
		end
269
	end
270
end
271
 
272
function QuaternionToCFrame(px, py, pz, x, y, z, w)
273
	local xs, ys, zs = x + x, y + y, z + z
274
	local wx, wy, wz = w * xs, w * ys, w * zs
275
	local xx = x * xs
276
	local xy = x * ys
277
	local xz = x * zs
278
	local yy = y * ys
279
	local yz = y * zs
280
	local zz = z * zs
281
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
282
end
283
 
284
function QuaternionSlerp(a, b, t)
285
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
286
	local startInterp, finishInterp;
287
	if cosTheta >= 0.0001 then
288
		if (1 - cosTheta) > 0.0001 then
289
			local theta = ACOS(cosTheta)
290
			local invSinTheta = 1 / SIN(theta)
291
			startInterp = SIN((1 - t) * theta) * invSinTheta
292
			finishInterp = SIN(t * theta) * invSinTheta
293
		else
294
			startInterp = 1 - t
295
			finishInterp = t
296
		end
297
	else
298
		if (1 + cosTheta) > 0.0001 then
299
			local theta = ACOS(-cosTheta)
300
			local invSinTheta = 1 / SIN(theta)
301
			startInterp = SIN((t - 1) * theta) * invSinTheta
302
			finishInterp = SIN(t * theta) * invSinTheta
303
		else
304
			startInterp = t - 1
305
			finishInterp = t
306
		end
307
	end
308
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
309
end
310
311
function Clerp(a, b, t)
312
	local qa = {QuaternionFromCFrame(a)}
313
	local qb = {QuaternionFromCFrame(b)}
314
	local ax, ay, az = a.x, a.y, a.z
315
	local bx, by, bz = b.x, b.y, b.z
316
	local _t = 1 - t
317
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
318
end
319
320
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
321
	local frame = IT("Frame")
322
	frame.BackgroundTransparency = TRANSPARENCY
323
	frame.BorderSizePixel = BORDERSIZEPIXEL
324
	frame.Position = POSITION
325
	frame.Size = SIZE
326
	frame.BackgroundColor3 = COLOR
327
	frame.BorderColor3 = BORDERCOLOR
328
	frame.Name = NAME
329
	frame.Parent = PARENT
330
	return frame
331
end
332
333
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
334
	local label = IT("TextLabel")
335
	label.BackgroundTransparency = 1
336
	label.Size = UD2(1, 0, 1, 0)
337
	label.Position = UD2(0, 0, 0, 0)
338
	label.TextColor3 = TEXTCOLOR
339
	label.TextStrokeTransparency = STROKETRANSPARENCY
340
	label.TextTransparency = TRANSPARENCY
341
	label.FontSize = TEXTFONTSIZE
342
	label.Font = TEXTFONT
343
	label.BorderSizePixel = BORDERSIZEPIXEL
344
	label.TextScaled = false
345
	label.Text = TEXT
346
	label.Name = NAME
347
	label.Parent = PARENT
348
	return label
349
end
350
351
function NoOutlines(PART)
352
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
353
end
354
355
356
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
357
	local NEWWELD = IT(TYPE)
358
	NEWWELD.Part0 = PART0
359
	NEWWELD.Part1 = PART1
360
	NEWWELD.C0 = C0
361
	NEWWELD.C1 = C1
362
	NEWWELD.Parent = PARENT
363
	return NEWWELD
364
end
365
366
function CreateSound(ID, PARENT, VOLUME, PITCH)
367
	local NEWSOUND = nil
368
	coroutine.resume(coroutine.create(function()
369
		NEWSOUND = IT("Sound", PARENT)
370
		NEWSOUND.Volume = VOLUME
371
		NEWSOUND.Pitch = PITCH
372
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
373
		Swait()
374
		NEWSOUND:play()
375
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
376
	end))
377
	return NEWSOUND
378
end
379
380
function CFrameFromTopBack(at, top, back)
381
	local right = top:Cross(back)
382
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
383
end
384
385
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
386
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
387
	local mesh = IT("SpecialMesh",wave)
388
	mesh.MeshType = "FileMesh"
389
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
390
	mesh.Scale = SIZE
391
	mesh.Offset = VT(0,0,-SIZE.X/8)
392
	wave.CFrame = CFRAME
393
	coroutine.resume(coroutine.create(function(PART)
394
		for i = 1, WAIT do
395
			Swait()
396
			mesh.Scale = mesh.Scale + GROW
397
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
398
			if DOESROT == true then
399
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
400
			end
401
			wave.Transparency = wave.Transparency + (0.5/WAIT)
402
			if wave.Transparency > 0.99 then
403
				wave:remove()
404
			end
405
		end
406
	end))
407
end
408
409
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
410
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
411
	local mesh = IT("SpecialMesh",wave)
412
	mesh.MeshType = "FileMesh"
413
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
414
	mesh.Scale = SIZE
415
	--mesh.Offset = VT(0,0,-SIZE.X/8)
416
	wave.CFrame = CFRAME
417
	coroutine.resume(coroutine.create(function(PART)
418
		for i = 1, WAIT do
419
			Swait()
420
			mesh.Scale = mesh.Scale + GROW
421
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
422
			if DOESROT == true then
423
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
424
			end
425
			wave.Transparency = wave.Transparency + (0.5/WAIT)
426
			if wave.Transparency > 0.99 then
427
				wave:remove()
428
			end
429
		end
430
	end))
431
end
432
433
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
434
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
435
	local mesh = IT("SpecialMesh",wave)
436
	mesh.MeshType = "FileMesh"
437
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
438
	mesh.Scale = SIZE
439
	wave.CFrame = CFRAME
440
	coroutine.resume(coroutine.create(function(PART)
441
		for i = 1, WAIT do
442
			Swait()
443
			mesh.Scale = mesh.Scale + GROW
444
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
445
			if DOESROT == true then
446
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
447
			end
448
			wave.Transparency = wave.Transparency + (0.5/WAIT)
449
			if wave.Transparency > 0.99 then
450
				wave:remove()
451
			end
452
		end
453
	end))
454
end
455
456
457
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
458
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
459
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
460
	wave.CFrame = CFRAME
461
	coroutine.resume(coroutine.create(function(PART)
462
		for i = 1, WAIT do
463
			Swait()
464
			mesh.Scale = mesh.Scale * GROW
465
			wave.Transparency = wave.Transparency + (0.5/WAIT)
466
			if wave.Transparency > 0.99 then
467
				wave:remove()
468
			end
469
		end
470
	end))
471
end
472
473
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
474
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
475
	local mesh = IT("SpecialMesh",wave)
476
	mesh.MeshType = "Sphere"
477
	mesh.Scale = SIZE
478
	mesh.Offset = VT(0,0,0)
479
	wave.CFrame = CFRAME
480
	coroutine.resume(coroutine.create(function(PART)
481
		for i = 1, WAIT do
482
			Swait()
483
			mesh.Scale = mesh.Scale + GROW
484
			wave.Transparency = wave.Transparency + (1/WAIT)
485
			if wave.Transparency > 0.99 then
486
				wave:remove()
487
			end
488
		end
489
	end))
490
end
491
492
function MakeForm(PART,TYPE)
493
	if TYPE == "Cyl" then
494
		local MSH = IT("CylinderMesh",PART)
495
	elseif TYPE == "Ball" then
496
		local MSH = IT("SpecialMesh",PART)
497
		MSH.MeshType = "Sphere"
498
	elseif TYPE == "Wedge" then
499
		local MSH = IT("SpecialMesh",PART)
500
		MSH.MeshType = "Wedge"
501
	end
502
end
503
504
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
505
	if FLOOR ~= nil then
506
		coroutine.resume(coroutine.create(function()
507
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
508
			PART.CFrame = CF(POSITION)
509
			for i = 1, 45 do
510
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
511
				RingPiece.Material = FLOOR.Material
512
				RingPiece.Color = FLOOR.Color
513
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
514
				Debris:AddItem(RingPiece,SWAIT/100)
515
			end
516
			PART:remove()
517
		end))
518
	end
519
end
520
521
function CheckTableForString(Table, String)
522
	for i, v in pairs(Table) do
523
		if string.find(string.lower(String), string.lower(v)) then
524
			return true
525
		end
526
	end
527
	return false
528
end
529
530
function CheckIntangible(Hit)
531
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
532
	if Hit and Hit.Parent then
533
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
534
			return true
535
		end
536
	end
537
	return false
538
end
539
540
Debris = game:GetService("Debris")
541
542
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
543
	local Direction = CFrame.new(StartPos, Vec).lookVector
544
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
545
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
546
	if RayHit and CheckIntangible(RayHit) then
547
		if DelayIfHit then
548
			wait()
549
		end
550
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
551
	end
552
	return RayHit, RayPos, RayNormal
553
end
554
555
function turnto(position)
556
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
557
end
558
559
--//=================================\\
560
--||	     WEAPON CREATION
561
--\\=================================//
562
563
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
564
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
565
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
566
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
567
568
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
569
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
570
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
571
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
572
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
573
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
574
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
575
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
576
577
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
578
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
579
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
580
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
581
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
582
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
583
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
584
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
585
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
586
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
587
588
for _, c in pairs(Weapon:GetChildren()) do
589
	if c.ClassName == "Part" then
590
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
591
	end
592
end
593
594
Weapon.Parent = Character
595
596
Humanoid.Died:connect(function()
597
	ATTACK = true
598
end)
599
600
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
601
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
602
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
603
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
604
605
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
606
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
607
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
608
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
609
610
--//=================================\\
611
--||	     DAMAGE FUNCTIONS
612
--\\=================================//
613
614
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
615
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
616
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
617
	local BODYGYRO = IT("BodyGyro", STATPART)
618
	local BODYPOSITION = IT("BodyPosition", STATPART)
619
	BODYPOSITION.P = 2000
620
	BODYPOSITION.D = 100
621
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
622
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
623
	game:GetService("Debris"):AddItem(STATPART ,5)
624
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
625
	BILLBOARDGUI.Adornee = STATPART
626
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
627
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
628
	BILLBOARDGUI.AlwaysOnTop = false
629
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
630
	TEXTLABEL.BackgroundTransparency = 1
631
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
632
	TEXTLABEL.Text = TEXT
633
	TEXTLABEL.Font = "SciFi"
634
	TEXTLABEL.FontSize="Size42"
635
	TEXTLABEL.TextColor3 = COLOR
636
	TEXTLABEL.TextStrokeTransparency = 1
637
	TEXTLABEL.TextScaled = true
638
	TEXTLABEL.TextWrapped = true
639
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
640
		if LABELTYPE == "Normal" then
641
			for i = 1, 30 do
642
				Swait()
643
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
644
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
645
			end
646
		elseif LABELTYPE == "Debuff" then
647
			for i = 1, 30 do
648
				Swait()
649
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
650
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
651
			end
652
		elseif LABELTYPE == "Shock" then
653
			local ORIGIN = STATPART.Position
654
			for i = 1, 30 do
655
				Swait()
656
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
657
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
658
			end
659
		end
660
		THEPART.Parent = nil
661
	end),STATPART, BODYPOSITION, TEXTLABEL)
662
end
663
664
--//=================================\\
665
--||			DAMAGING
666
--\\=================================//
667
668
function killnearest(position,range,maxstrength,direction)
669
	for i,v in ipairs(workspace:GetChildren()) do
670
	local body = v:GetChildren()
671
		for part = 1, #body do
672
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
673
				if(body[part].Position - position).Magnitude < range then
674
					if v.ClassName == "Model" then
675
						--v:BreakJoints()
676
					end
677
					local POS = position
678
					coroutine.resume(coroutine.create(function()
679
						body[part].Anchored = true
680
						body[part].Parent = Effects
681
						body[part].CanCollide = true
682
						local SIZE = body[part].Size
683
						body[part].Material = "Neon"
684
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
685
						for i = 1, 75 do
686
							Swait()
687
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
688
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
689
						end
690
						coroutine.resume(coroutine.create(function()
691
							while true do
692
								Swait()
693
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
694
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
695
							end
696
						end))
697
						body[part].Anchored = false
698
						body[part].Velocity = direction.lookVector*maxstrength
699
					end))
700
				end
701
			end
702
		end
703
		if v.ClassName == "Part" then
704
			if v.Anchored == false and (v.Position - position).Magnitude < range then
705
				local POS = position
706
				coroutine.resume(coroutine.create(function()
707
					v.Anchored = true
708
					v.Parent = Effects
709
					local SIZE = v.Size
710
					v.Material = "Neon"
711
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
712
					for i = 1, 75 do
713
						Swait()
714
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
715
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
716
					end
717
					coroutine.resume(coroutine.create(function()
718
						while true do
719
							Swait()
720
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
721
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
722
						end
723
					end))
724
					v.Anchored = false
725
					v.Velocity = direction.lookVector*maxstrength
726
				end))
727
			end
728
		end
729
	end
730
end
731
732
--//=================================\\
733
--||	ATTACK FUNCTIONS AND STUFF
734
--\\=================================//
735
736
function AttackTemplate()
737
	ATTACK = true
738
	Rooted = false
739
	for i=0, 1, 0.1 / Animation_Speed do
740
		Swait()
741
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
742
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
743
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
744
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
745
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
746
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
747
	end
748
	ATTACK = false
749
	Rooted = false
750
end
751
752
function DeathAgreement()
753
	ATTACK = true
754
	Rooted = false
755
	local SPEED = Speed
756
	Speed = 8
757
	CreateSound("357202141", RightArm, 10, 1.1)
758
	for i=0, 4, 0.1 / Animation_Speed do
759
		Swait()
760
		turnto(Mouse.Hit.p)
761
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
762
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
763
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
764
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
765
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
766
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
767
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
768
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
769
	end
770
	for i=0, 0.15, 0.1 / Animation_Speed do
771
		Swait()
772
		turnto(Mouse.Hit.p)
773
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
774
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
775
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
776
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
777
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
778
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
779
	end
780
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Lime green", "Punch", VT(50,50,50),false)
781
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
782
	PART.Shape = "Ball"
783
	local bv = Instance.new("BodyVelocity") 
784
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
785
	bv.velocity = RootPart.CFrame.lookVector*600
786
	bv.Parent = PART
787
	bv.Name = "PROJECTILEVELOCITY"
788
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(2.5,0.2,2.5))
789
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(3,0.2,3))
790
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(2,0.6,2))
791
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(2.2,0.6,2.2))
792
	CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
793
	coroutine.resume(coroutine.create(function()
794
		for i = 1, 10 do
795
			Swait()
796
			PART.Transparency = PART.Transparency + 0.2/10
797
			PART.Size = PART.Size + VT(5,5,5)
798
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
799
		end
800
		PART:Destroy()
801
	end))
802
	for i=0, 1, 0.1 / Animation_Speed do
803
		Swait()
804
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
805
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
806
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
807
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
808
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
809
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
810
	end
811
	Speed = SPEED
812
	ATTACK = false
813
	Rooted = false
814
end
815
816
function GrabTime()
817
	ATTACK = true
818
	Rooted = false
819
	local HASGRABBED = false
820
	local WELD = nil
821
	local TORS = nil
822
	local hitting = FIST.Touched:connect(function(hit) 
823
		if hit.Parent:FindFirstChild("Humanoid") then
824
			if hit.Parent.Humanoid.Health ~= 0 then
825
				UNANCHOR = false
826
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
827
				TORS.Anchored = true
828
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
829
           		WELD = weldBetween(RightArm,TORS)
830
				HASGRABBED = true
831
				Rooted = true
832
			end
833
		end
834
	end)
835
	for i=0, 1, 0.1 / Animation_Speed do
836
		Swait()
837
		if HASGRABBED == true then
838
			break
839
		end
840
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
841
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
842
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
843
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
844
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
845
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
846
	end
847
	hitting:disconnect()
848
	if HASGRABBED == true then
849
		TORS.Anchored = false
850
        RootPart.Anchored = true
851
		for i=0, 2, 0.1 / Animation_Speed do
852
			Swait()
853
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
854
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
855
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
856
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
857
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
858
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
859
		end
860
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
861
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
862
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Sound", VT(0,0,0))
863
		SOUNDPART.CFrame = RootPart.CFrame
864
		Debris:AddItem(SOUNDPART,5)
865
		CreateSound("357202073", SOUNDPART, 2, 1)
866
		for i = 1, 15 do
867
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
868
		end
869
		for i=0, 2, 0.1 / Animation_Speed do
870
			Swait()
871
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
872
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
873
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
874
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
875
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
876
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
877
		end
878
		for i=0, 0.25, 0.1 / Animation_Speed do
879
			Swait()
880
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
881
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
882
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
883
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
884
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
885
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
886
		end
887
		if HITFLOOR ~= nil then
888
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
889
		end
890
		CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
891
		WELD:remove()
892
		for i = 1, 25 do
893
			Swait()
894
			killnearest(RootPart.Position,45,100,Torso.CFrame)
895
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
896
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Lime green",VT(1,0.4,1))
897
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Lime green",VT(2.3,0.3,2.3))
898
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
899
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
900
		end
901
	end
902
	UNANCHOR = true
903
	ATTACK = false
904
	Rooted = false
905
end
906
907
function MaxSpeed()
908
	local ORIGIN = RootPart.Position
909
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
910
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
911
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Sound", VT(0,0,0))
912
	SOUNDPART.CFrame = RootPart.CFrame
913
	Debris:AddItem(SOUNDPART,5)
914
	CreateSound("357202032", SOUNDPART, 2, 1)
915
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
916
	Swait()
917
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
918
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
919
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Sound", VT(0,0,0))
920
	SOUNDPART.CFrame = RootPart.CFrame
921
	Debris:AddItem(SOUNDPART,5)
922
	CreateSound("1295446488", SOUNDPART, 2, 1)
923
	if MRANDOM(1,8) == 1 then
924
		ATTACK = true
925
		Rooted = true
926
		local FRUITSTABLE = {
927
			{MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
928
			{MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
929
			{MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
930
		}
931
		local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
932
		local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
933
 		CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
934
		FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
935
		weldBetween(RightArm,FRUITMODEL)
936
		for i=0, 4, 0.1 / Animation_Speed do
937
			Swait()
938
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
939
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
940
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
941
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
942
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
943
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
944
		end
945
		CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
946
		FRUITMODEL:remove()
947
		for i = 1, 15 do
948
			Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
949
		end
950
		for i=0, 0.5, 0.1 / Animation_Speed do
951
			Swait()
952
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
953
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
954
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
955
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
956
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
957
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
958
		end
959
		ATTACK = false
960
		Rooted = false
961
	end
962
end
963
964
function GreenUltimate()
965
	ATTACK = true
966
	Rooted = true
967
	CreateSound("358080470", RightArm, 10, 0.8)
968
	for i=0, 8, 0.1 / Animation_Speed do
969
		Swait()
970
		turnto(Mouse.Hit.p)
971
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Lime green",VT(0.2,0,0.2))
972
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
973
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
974
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
975
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
976
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
977
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
978
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
979
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
980
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
981
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
982
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
983
	end
984
	for i=0, 0.15, 0.1 / Animation_Speed do
985
		Swait()
986
		turnto(Mouse.Hit.p)
987
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
988
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
989
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
990
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
991
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
992
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
993
	end
994
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Lime green",VT(-0.04,-0.04,-0.04))
995
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
996
	coroutine.resume(coroutine.create(function()
997
		Swait(100)
998
		for i = 1, 5 do
999
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Lime green",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1000
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
1001
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
1002
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
1003
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
1004
		end
1005
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1006
		for i = 1, 5 do
1007
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1008
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1009
		end
1010
		coroutine.resume(coroutine.create(function()
1011
			for i = 1, 50 do
1012
				Swait()
1013
				for i = 1, 1 do
1014
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1015
				end
1016
				for i = 1, 2 do
1017
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
1018
				end
1019
			end
1020
		end))
1021
	end))
1022
	for i=0, 4, 0.1 / Animation_Speed do
1023
		Swait()
1024
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1025
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1026
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1027
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1028
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1029
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1030
	end
1031
	ATTACK = false
1032
	Rooted = false
1033
end
1034
1035
--//=================================\\
1036
--||	  ASSIGN THINGS TO KEYS
1037
--\\=================================//
1038
1039
function MouseDown(Mouse)
1040
	if ATTACK == false then
1041
	end
1042
end
1043
1044
function MouseUp(Mouse)
1045
HOLD = false
1046
end
1047
1048
function KeyDown(Key)
1049
	KEYHOLD = true
1050
	if Key == "z" and ATTACK == false then
1051
		DeathAgreement()
1052
	end
1053
1054
	if Key == "b" and ATTACK == false then
1055
		GrabTime()
1056
	end
1057
1058
	if Key == "c" and ATTACK == false then
1059
		MaxSpeed()
1060
	end
1061
1062
	if Key == "x" and ATTACK == false then
1063
		GreenUltimate()
1064
	end
1065
1066
	if Key == "p" and ATTACK == false then
1067
		if Speed == 16 then
1068
			Speed = 150
1069
		elseif Speed == 150 then
1070
			Speed = 16
1071
		end
1072
	end
1073
end
1074
1075
function KeyUp(Key)
1076
	KEYHOLD = false
1077
end
1078
1079
	Mouse.Button1Down:connect(function(NEWKEY)
1080
		MouseDown(NEWKEY)
1081
	end)
1082
	Mouse.Button1Up:connect(function(NEWKEY)
1083
		MouseUp(NEWKEY)
1084
	end)
1085
	Mouse.KeyDown:connect(function(NEWKEY)
1086
		KeyDown(NEWKEY)
1087
	end)
1088
	Mouse.KeyUp:connect(function(NEWKEY)
1089
		KeyUp(NEWKEY)
1090
	end)
1091
1092
--//=================================\\
1093
--\\=================================//
1094
1095
1096
function unanchor()
1097
	if UNANCHOR == true then
1098
		g = Character:GetChildren()
1099
		for i = 1, #g do
1100
			if g[i].ClassName == "Part" then
1101
				g[i].Anchored = false
1102
			end
1103
		end
1104
	end
1105
end
1106
1107
1108
--//=================================\\
1109
--||	WRAP THE WHOLE SCRIPT UP
1110
--\\=================================//
1111
1112
Humanoid.Changed:connect(function(Jump)
1113
	if Jump == "Jump" and (Disable_Jump == true) then
1114
		Humanoid.Jump = false
1115
	end
1116
end)
1117
1118
while true do
1119
	Swait()
1120
	ANIMATE.Parent = nil
1121
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1122
	IDLEANIMATION:Play()
1123
	SINE = SINE + CHANGE
1124
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1125
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1126
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1127
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1128
	local WALKSPEEDVALUE = 0
1129
	if Speed < 35 then
1130
		WALKSPEEDVALUE = 6
1131
	else
1132
		WALKSPEEDVALUE = 3
1133
	end
1134
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1135
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1136
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1137
		if Speed < 35 then
1138
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1139
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1140
		else
1141
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1142
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1143
		end
1144
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1145
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1146
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1147
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1148
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1149
	end
1150
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1151
		ANIM = "Jump"
1152
		if ATTACK == false then
1153
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1154
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1155
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1156
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1157
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1158
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1159
	    end
1160
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1161
		ANIM = "Fall"
1162
		if ATTACK == false then
1163
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1164
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1165
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1166
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1167
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1168
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1169
		end
1170
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1171
		ANIM = "Idle"
1172
		if ATTACK == false then
1173
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1174
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1175
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1176
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1177
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1178
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1179
		end
1180
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1181
		ANIM = "Walk"
1182
		WALK = WALK + 1 / Animation_Speed
1183
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1184
			WALK = 0
1185
			if WALKINGANIM == true then
1186
				WALKINGANIM = false
1187
			elseif WALKINGANIM == false then
1188
				WALKINGANIM = true
1189
			end
1190
		end
1191
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1192
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1193
		if ATTACK == false then
1194
			if Speed < 35 then
1195
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1196
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1197
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1198
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1199
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1200
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1201
			else
1202
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1203
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1204
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1205
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1206
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1207
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1208
			end
1209
		end
1210
	end
1211
	unanchor()
1212
	Humanoid.MaxHealth = "inf"
1213
	Humanoid.Health = "inf"
1214
	if Rooted == false then
1215
		Disable_Jump = false
1216
		Humanoid.WalkSpeed = Speed
1217
	elseif Rooted == true then
1218
		Disable_Jump = true
1219
		Humanoid.WalkSpeed = 0
1220
	end
1221
	local MATHS = {"0","1"}
1222
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1223
	Humanoid.PlatformStand = false
1224
end
1225
1226
--//=================================\\
1227
--\\=================================//
1228
1229
1230
1231
1232
1233
--//====================================================\\--
1234
--||			  		 END OF SCRIPT
1235
--\\====================================================//--