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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | - | local Player = game:GetService("Players").Rohan_Kishiba |
62 | + | local Player = game:GetService("Players").silver22352 |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --//====================================================\\-- | |
88 | --|| CREATED BY SHACKLUSTER | |
89 | --\\====================================================//-- | |
90 | ||
91 | wait(0.2) | |
92 | ||
93 | - | Player = game:GetService("Players").Rohan_Kishiba |
93 | + | Player = game:GetService("Players").silver22352 |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | Humanoid = Character.Humanoid | |
99 | RootPart = Character["HumanoidRootPart"] | |
100 | Torso = Character["Torso"] | |
101 | Head = Character["Head"] | |
102 | RightArm = Character["Right Arm"] | |
103 | LeftArm = Character["Left Arm"] | |
104 | RightLeg = Character["Right Leg"] | |
105 | LeftLeg = Character["Left Leg"] | |
106 | RootJoint = RootPart["RootJoint"] | |
107 | Neck = Torso["Neck"] | |
108 | RightShoulder = Torso["Right Shoulder"] | |
109 | LeftShoulder = Torso["Left Shoulder"] | |
110 | RightHip = Torso["Right Hip"] | |
111 | LeftHip = Torso["Left Hip"] | |
112 | ||
113 | IT = Instance.new | |
114 | CF = CFrame.new | |
115 | VT = Vector3.new | |
116 | RAD = math.rad | |
117 | C3 = Color3.new | |
118 | UD2 = UDim2.new | |
119 | BRICKC = BrickColor.new | |
120 | ANGLES = CFrame.Angles | |
121 | EULER = CFrame.fromEulerAnglesXYZ | |
122 | COS = math.cos | |
123 | ACOS = math.acos | |
124 | SIN = math.sin | |
125 | ASIN = math.asin | |
126 | ABS = math.abs | |
127 | MRANDOM = math.random | |
128 | FLOOR = math.floor | |
129 | ||
130 | --//=================================\\ | |
131 | --|| USEFUL VALUES | |
132 | --\\=================================// | |
133 | ||
134 | Animation_Speed = 3 | |
135 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
136 | local Speed = 12 | |
137 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
138 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
139 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
140 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
141 | local DAMAGEMULTIPLIER = 1 | |
142 | local ANIM = "Idle" | |
143 | local ATTACK = false | |
144 | local EQUIPPED = false | |
145 | local HOLD = false | |
146 | local COMBO = 1 | |
147 | local Rooted = false | |
148 | local SINE = 0 | |
149 | local KEYHOLD = false | |
150 | local CHANGE = 2 / Animation_Speed | |
151 | local WALKINGANIM = false | |
152 | local VALUE1 = false | |
153 | local VALUE2 = false | |
154 | local ROBLOXIDLEANIMATION = IT("Animation") | |
155 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
156 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
158 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
159 | WEAPONGUI.Name = "Weapon GUI" | |
160 | local Weapon = IT("Model") | |
161 | Weapon.Name = "Adds" | |
162 | local Effects = IT("Folder", Weapon) | |
163 | Effects.Name = "Effects" | |
164 | local ANIMATOR = Humanoid.Animator | |
165 | local ANIMATE = Character.Animate | |
166 | local UNANCHOR = true | |
167 | local PLAYANIMS = true | |
168 | local CLOAKED = false | |
169 | ||
170 | --//=================================\\ | |
171 | --\\=================================// | |
172 | ||
173 | ||
174 | --//=================================\\ | |
175 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
176 | --\\=================================// | |
177 | ||
178 | ArtificialHB = Instance.new("BindableEvent", script) | |
179 | ArtificialHB.Name = "ArtificialHB" | |
180 | ||
181 | script:WaitForChild("ArtificialHB") | |
182 | ||
183 | frame = Frame_Speed | |
184 | tf = 0 | |
185 | allowframeloss = false | |
186 | tossremainder = false | |
187 | lastframe = tick() | |
188 | script.ArtificialHB:Fire() | |
189 | ||
190 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
191 | tf = tf + s | |
192 | if tf >= frame then | |
193 | if allowframeloss then | |
194 | script.ArtificialHB:Fire() | |
195 | lastframe = tick() | |
196 | else | |
197 | for i = 1, math.floor(tf / frame) do | |
198 | script.ArtificialHB:Fire() | |
199 | end | |
200 | lastframe = tick() | |
201 | end | |
202 | if tossremainder then | |
203 | tf = 0 | |
204 | else | |
205 | tf = tf - frame * math.floor(tf / frame) | |
206 | end | |
207 | end | |
208 | end) | |
209 | ||
210 | --//=================================\\ | |
211 | --\\=================================// | |
212 | ||
213 | --//=================================\\ | |
214 | --|| SOME FUNCTIONS | |
215 | --\\=================================// | |
216 | ||
217 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
218 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
219 | end | |
220 | ||
221 | function PositiveAngle(NUMBER) | |
222 | if NUMBER >= 0 then | |
223 | NUMBER = 0 | |
224 | end | |
225 | return NUMBER | |
226 | end | |
227 | ||
228 | function NegativeAngle(NUMBER) | |
229 | if NUMBER <= 0 then | |
230 | NUMBER = 0 | |
231 | end | |
232 | return NUMBER | |
233 | end | |
234 | ||
235 | function Swait(NUMBER) | |
236 | if NUMBER == 0 or NUMBER == nil then | |
237 | ArtificialHB.Event:wait() | |
238 | else | |
239 | for i = 1, NUMBER do | |
240 | ArtificialHB.Event:wait() | |
241 | end | |
242 | end | |
243 | end | |
244 | ||
245 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
246 | local NEWMESH = IT(MESH) | |
247 | if MESH == "SpecialMesh" then | |
248 | NEWMESH.MeshType = MESHTYPE | |
249 | if MESHID ~= "nil" and MESHID ~= "" then | |
250 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
251 | end | |
252 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
253 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
254 | end | |
255 | end | |
256 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
257 | NEWMESH.Scale = SCALE | |
258 | NEWMESH.Parent = PARENT | |
259 | return NEWMESH | |
260 | end | |
261 | ||
262 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
263 | local NEWPART = IT("Part") | |
264 | NEWPART.formFactor = FORMFACTOR | |
265 | NEWPART.Reflectance = REFLECTANCE | |
266 | NEWPART.Transparency = TRANSPARENCY | |
267 | NEWPART.CanCollide = false | |
268 | NEWPART.Locked = true | |
269 | NEWPART.Anchored = true | |
270 | if ANCHOR == false then | |
271 | NEWPART.Anchored = false | |
272 | end | |
273 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
274 | NEWPART.Name = NAME | |
275 | NEWPART.Size = SIZE | |
276 | NEWPART.Position = Torso.Position | |
277 | NEWPART.Material = MATERIAL | |
278 | NEWPART:BreakJoints() | |
279 | NEWPART.Parent = PARENT | |
280 | return NEWPART | |
281 | end | |
282 | ||
283 | local function weldBetween(a, b) | |
284 | local weldd = Instance.new("ManualWeld") | |
285 | weldd.Part0 = a | |
286 | weldd.Part1 = b | |
287 | weldd.C0 = CFrame.new() | |
288 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
289 | weldd.Parent = a | |
290 | return weldd | |
291 | end | |
292 | ||
293 | ||
294 | function QuaternionFromCFrame(cf) | |
295 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
296 | local trace = m00 + m11 + m22 | |
297 | if trace > 0 then | |
298 | local s = math.sqrt(1 + trace) | |
299 | local recip = 0.5 / s | |
300 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
301 | else | |
302 | local i = 0 | |
303 | if m11 > m00 then | |
304 | i = 1 | |
305 | end | |
306 | if m22 > (i == 0 and m00 or m11) then | |
307 | i = 2 | |
308 | end | |
309 | if i == 0 then | |
310 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
311 | local recip = 0.5 / s | |
312 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
313 | elseif i == 1 then | |
314 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
315 | local recip = 0.5 / s | |
316 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
317 | elseif i == 2 then | |
318 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
319 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
320 | end | |
321 | end | |
322 | end | |
323 | ||
324 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
325 | local xs, ys, zs = x + x, y + y, z + z | |
326 | local wx, wy, wz = w * xs, w * ys, w * zs | |
327 | local xx = x * xs | |
328 | local xy = x * ys | |
329 | local xz = x * zs | |
330 | local yy = y * ys | |
331 | local yz = y * zs | |
332 | local zz = z * zs | |
333 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
334 | end | |
335 | ||
336 | function QuaternionSlerp(a, b, t) | |
337 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
338 | local startInterp, finishInterp; | |
339 | if cosTheta >= 0.0001 then | |
340 | if (1 - cosTheta) > 0.0001 then | |
341 | local theta = ACOS(cosTheta) | |
342 | local invSinTheta = 1 / SIN(theta) | |
343 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
344 | finishInterp = SIN(t * theta) * invSinTheta | |
345 | else | |
346 | startInterp = 1 - t | |
347 | finishInterp = t | |
348 | end | |
349 | else | |
350 | if (1 + cosTheta) > 0.0001 then | |
351 | local theta = ACOS(-cosTheta) | |
352 | local invSinTheta = 1 / SIN(theta) | |
353 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
354 | finishInterp = SIN(t * theta) * invSinTheta | |
355 | else | |
356 | startInterp = t - 1 | |
357 | finishInterp = t | |
358 | end | |
359 | end | |
360 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
361 | end | |
362 | ||
363 | function Clerp(a, b, t) | |
364 | local qa = {QuaternionFromCFrame(a)} | |
365 | local qb = {QuaternionFromCFrame(b)} | |
366 | local ax, ay, az = a.x, a.y, a.z | |
367 | local bx, by, bz = b.x, b.y, b.z | |
368 | local _t = 1 - t | |
369 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
370 | end | |
371 | ||
372 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
373 | local frame = IT("Frame") | |
374 | frame.BackgroundTransparency = TRANSPARENCY | |
375 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
376 | frame.Position = POSITION | |
377 | frame.Size = SIZE | |
378 | frame.BackgroundColor3 = COLOR | |
379 | frame.BorderColor3 = BORDERCOLOR | |
380 | frame.Name = NAME | |
381 | frame.Parent = PARENT | |
382 | return frame | |
383 | end | |
384 | ||
385 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
386 | local label = IT("TextLabel") | |
387 | label.BackgroundTransparency = 1 | |
388 | label.Size = UD2(1, 0, 1, 0) | |
389 | label.Position = UD2(0, 0, 0, 0) | |
390 | label.TextColor3 = TEXTCOLOR | |
391 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
392 | label.TextTransparency = TRANSPARENCY | |
393 | label.FontSize = TEXTFONTSIZE | |
394 | label.Font = TEXTFONT | |
395 | label.BorderSizePixel = BORDERSIZEPIXEL | |
396 | label.TextScaled = false | |
397 | label.Text = TEXT | |
398 | label.Name = NAME | |
399 | label.Parent = PARENT | |
400 | return label | |
401 | end | |
402 | ||
403 | function NoOutlines(PART) | |
404 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
405 | end | |
406 | ||
407 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
408 | local NEWWELD = IT(TYPE) | |
409 | NEWWELD.Part0 = PART0 | |
410 | NEWWELD.Part1 = PART1 | |
411 | NEWWELD.C0 = C0 | |
412 | NEWWELD.C1 = C1 | |
413 | NEWWELD.Parent = PARENT | |
414 | return NEWWELD | |
415 | end | |
416 | ||
417 | local S = IT("Sound") | |
418 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
419 | local NEWSOUND = nil | |
420 | coroutine.resume(coroutine.create(function() | |
421 | NEWSOUND = S:Clone() | |
422 | NEWSOUND.Parent = PARENT | |
423 | NEWSOUND.Volume = VOLUME | |
424 | NEWSOUND.Pitch = PITCH | |
425 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
426 | NEWSOUND:play() | |
427 | if DOESLOOP == true then | |
428 | NEWSOUND.Looped = true | |
429 | else | |
430 | repeat wait(1) until NEWSOUND.Playing == false | |
431 | NEWSOUND:remove() | |
432 | end | |
433 | end)) | |
434 | return NEWSOUND | |
435 | end | |
436 | ||
437 | function MakeForm(PART,TYPE) | |
438 | if TYPE == "Cyl" then | |
439 | local MSH = IT("CylinderMesh",PART) | |
440 | elseif TYPE == "Ball" then | |
441 | local MSH = IT("SpecialMesh",PART) | |
442 | MSH.MeshType = "Sphere" | |
443 | elseif TYPE == "Wedge" then | |
444 | local MSH = IT("SpecialMesh",PART) | |
445 | MSH.MeshType = "Wedge" | |
446 | end | |
447 | end | |
448 | ||
449 | function CFrameFromTopBack(at, top, back) | |
450 | local right = top:Cross(back) | |
451 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
452 | end | |
453 | ||
454 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
455 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
456 | if HITFLOOR ~= nil then | |
457 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
458 | if HITFLOOR.Name == "BloodPuddle" then | |
459 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
460 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
461 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
462 | end | |
463 | else | |
464 | if HITFLOOR.Anchored == true then | |
465 | local BLOOD = CreatePart(3, Effects, "Neon", 0, 0, "Industrial white", "BloodPuddle", VT(2,0,2)) | |
466 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
467 | MakeForm(BLOOD,"Cyl") | |
468 | coroutine.resume(coroutine.create(function() | |
469 | Swait(75) | |
470 | while true do | |
471 | Swait() | |
472 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
473 | if BLOOD.Size.Z < 0.051 then | |
474 | BLOOD:remove() | |
475 | break | |
476 | end | |
477 | end | |
478 | end)) | |
479 | end | |
480 | end | |
481 | end | |
482 | end | |
483 | end | |
484 | ||
485 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
486 | local BLOOD = CreatePart(3, Effects, "Neon", 0, 0, "Industrial white", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
487 | BLOOD.CFrame = CF(POSITION) | |
488 | MakeForm(BLOOD,"Ball") | |
489 | local bv = Instance.new("BodyVelocity",BLOOD) | |
490 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
491 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
492 | bv.Name = "MOVE" | |
493 | Debris:AddItem(bv,0.05) | |
494 | coroutine.resume(coroutine.create(function() | |
495 | local HASTOUCHEDGROUND = false | |
496 | local HIT = BLOOD.Touched:Connect(function(hit) | |
497 | if hit.Anchored == true then | |
498 | HASTOUCHEDGROUND = true | |
499 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
500 | end | |
501 | end) | |
502 | wait(5) | |
503 | if HASTOUCHEDGROUND == false then | |
504 | BLOOD:remove() | |
505 | end | |
506 | end)) | |
507 | end | |
508 | ||
509 | Debris = game:GetService("Debris") | |
510 | ||
511 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
512 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
513 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
514 | end | |
515 | ||
516 | function turnto(position) | |
517 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
518 | end | |
519 | ||
520 | function recurse(root,callback,i) | |
521 | i= i or 0 | |
522 | for _,v in pairs(root:GetChildren()) do | |
523 | i = i + 1 | |
524 | callback(i,v) | |
525 | ||
526 | if #v:GetChildren() > 0 then | |
527 | i = recurse(v,callback,i) | |
528 | end | |
529 | end | |
530 | ||
531 | return i | |
532 | end | |
533 | ||
534 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
535 | attachmentName = attachmentName.."RigAttachment" | |
536 | local constraint = Instance.new(className.."Constraint") | |
537 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
538 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
539 | constraint.Name = "RagdollConstraint"..part1.Name | |
540 | ||
541 | for _,propertyData in next,properties or {} do | |
542 | constraint[propertyData[1]] = propertyData[2] | |
543 | end | |
544 | ||
545 | constraint.Parent = character | |
546 | end | |
547 | ||
548 | function getAttachment0(character, attachmentName) | |
549 | for _,child in next,character:GetChildren() do | |
550 | local attachment = child:FindFirstChild(attachmentName) | |
551 | if attachment then | |
552 | return attachment | |
553 | end | |
554 | end | |
555 | end | |
556 | ||
557 | function R15Ragdoll(character) | |
558 | recurse(character, function(_,v) | |
559 | if v:IsA("Attachment") then | |
560 | v.Axis = Vector3.new(0, 1, 0) | |
561 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
562 | v.Rotation = Vector3.new(0, 0, 0) | |
563 | end | |
564 | end) | |
565 | for _,child in next,character:GetChildren() do | |
566 | if child:IsA("Accoutrement") then | |
567 | for _,part in next,child:GetChildren() do | |
568 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
569 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
570 | local attachment0 = getAttachment0(character,attachment1.Name) | |
571 | if attachment0 and attachment1 then | |
572 | local constraint = Instance.new("HingeConstraint") | |
573 | constraint.Attachment0 = attachment0 | |
574 | constraint.Attachment1 = attachment1 | |
575 | constraint.LimitsEnabled = true | |
576 | constraint.UpperAngle = 0 | |
577 | constraint.LowerAngle = 0 | |
578 | constraint.Parent = character | |
579 | end | |
580 | elseif part.Name == "HumanoidRootPart" then | |
581 | part:remove() | |
582 | end | |
583 | end | |
584 | end | |
585 | end | |
586 | ||
587 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
588 | {"LimitsEnabled",true}; | |
589 | {"UpperAngle",5}; | |
590 | }) | |
591 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
592 | {"LimitsEnabled",true}; | |
593 | {"UpperAngle",15}; | |
594 | }) | |
595 | ||
596 | local handProperties = { | |
597 | {"LimitsEnabled", true}; | |
598 | {"UpperAngle",0}; | |
599 | {"LowerAngle",0}; | |
600 | } | |
601 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
602 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
603 | ||
604 | local shinProperties = { | |
605 | {"LimitsEnabled", true}; | |
606 | {"UpperAngle", 0}; | |
607 | {"LowerAngle", -75}; | |
608 | } | |
609 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
610 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
611 | ||
612 | local footProperties = { | |
613 | {"LimitsEnabled", true}; | |
614 | {"UpperAngle", 15}; | |
615 | {"LowerAngle", -45}; | |
616 | } | |
617 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
618 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
619 | ||
620 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
621 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
622 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
623 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
624 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
625 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
626 | end | |
627 | ||
628 | function Ragdoll(Character2,CharTorso) | |
629 | Character2:BreakJoints() | |
630 | local hum = Character2:findFirstChild("Humanoid") | |
631 | hum:remove() | |
632 | local function Scan(ch) | |
633 | local e | |
634 | for e = 1,#ch do | |
635 | Scan(ch[e]:GetChildren()) | |
636 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
637 | ch[e]:remove() | |
638 | end | |
639 | end | |
640 | end | |
641 | local NEWHUM = IT("Humanoid") | |
642 | NEWHUM.Name = "Corpse" | |
643 | NEWHUM.Health = 0 | |
644 | NEWHUM.MaxHealth = 0 | |
645 | NEWHUM.PlatformStand = true | |
646 | NEWHUM.Parent = Character2 | |
647 | NEWHUM.DisplayDistanceType = "None" | |
648 | ||
649 | local ch = Character2:GetChildren() | |
650 | local i | |
651 | for i = 1,#ch do | |
652 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
653 | ch[i]:remove() | |
654 | end | |
655 | end | |
656 | ||
657 | local Torso2 = Character2.Torso | |
658 | local movevector = Vector3.new() | |
659 | ||
660 | if Torso2 then | |
661 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
662 | local Head = Character2:FindFirstChild("Head") | |
663 | if Head then | |
664 | local Neck = Instance.new("Weld") | |
665 | Neck.Name = "Neck" | |
666 | Neck.Part0 = Torso2 | |
667 | Neck.Part1 = Head | |
668 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
669 | Neck.C1 = CFrame.new() | |
670 | Neck.Parent = Torso2 | |
671 | ||
672 | end | |
673 | local Limb = Character2:FindFirstChild("Right Arm") | |
674 | if Limb then | |
675 | ||
676 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
677 | local Joint = Instance.new("Glue") | |
678 | Joint.Name = "RightShoulder" | |
679 | Joint.Part0 = Torso2 | |
680 | Joint.Part1 = Limb | |
681 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
682 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
683 | Joint.Parent = Torso2 | |
684 | ||
685 | local B = Instance.new("Part") | |
686 | B.TopSurface = 0 | |
687 | B.BottomSurface = 0 | |
688 | B.formFactor = "Symmetric" | |
689 | B.Size = Vector3.new(1, 1, 1) | |
690 | B.Transparency = 1 | |
691 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
692 | B.Parent = Character2 | |
693 | local W = Instance.new("Weld") | |
694 | W.Part0 = Limb | |
695 | W.Part1 = B | |
696 | W.C0 = CFrame.new(0, -0.5, 0) | |
697 | W.Parent = Limb | |
698 | ||
699 | end | |
700 | local Limb = Character2:FindFirstChild("Left Arm") | |
701 | if Limb then | |
702 | ||
703 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
704 | local Joint = Instance.new("Glue") | |
705 | Joint.Name = "LeftShoulder" | |
706 | Joint.Part0 = Torso2 | |
707 | Joint.Part1 = Limb | |
708 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
709 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
710 | Joint.Parent = Torso2 | |
711 | ||
712 | local B = Instance.new("Part") | |
713 | B.TopSurface = 0 | |
714 | B.BottomSurface = 0 | |
715 | B.formFactor = "Symmetric" | |
716 | B.Size = Vector3.new(1, 1, 1) | |
717 | B.Transparency = 1 | |
718 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
719 | B.Parent = Character2 | |
720 | local W = Instance.new("Weld") | |
721 | W.Part0 = Limb | |
722 | W.Part1 = B | |
723 | W.C0 = CFrame.new(0, -0.5, 0) | |
724 | W.Parent = Limb | |
725 | ||
726 | end | |
727 | local Limb = Character2:FindFirstChild("Right Leg") | |
728 | if Limb then | |
729 | ||
730 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
731 | local Joint = Instance.new("Glue") | |
732 | Joint.Name = "RightHip" | |
733 | Joint.Part0 = Torso2 | |
734 | Joint.Part1 = Limb | |
735 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
736 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
737 | Joint.Parent = Torso2 | |
738 | ||
739 | local B = Instance.new("Part") | |
740 | B.TopSurface = 0 | |
741 | B.BottomSurface = 0 | |
742 | B.formFactor = "Symmetric" | |
743 | B.Size = Vector3.new(1, 1, 1) | |
744 | B.Transparency = 1 | |
745 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
746 | B.Parent = Character2 | |
747 | local W = Instance.new("Weld") | |
748 | W.Part0 = Limb | |
749 | W.Part1 = B | |
750 | W.C0 = CFrame.new(0, -0.5, 0) | |
751 | W.Parent = Limb | |
752 | ||
753 | end | |
754 | local Limb = Character2:FindFirstChild("Left Leg") | |
755 | if Limb then | |
756 | ||
757 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
758 | local Joint = Instance.new("Glue") | |
759 | Joint.Name = "LeftHip" | |
760 | Joint.Part0 = Torso2 | |
761 | Joint.Part1 = Limb | |
762 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
763 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
764 | Joint.Parent = Torso2 | |
765 | ||
766 | local B = Instance.new("Part") | |
767 | B.TopSurface = 0 | |
768 | B.BottomSurface = 0 | |
769 | B.formFactor = "Symmetric" | |
770 | B.Size = Vector3.new(1, 1, 1) | |
771 | B.Transparency = 1 | |
772 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
773 | B.Parent = Character2 | |
774 | local W = Instance.new("Weld") | |
775 | W.Part0 = Limb | |
776 | W.Part1 = B | |
777 | W.C0 = CFrame.new(0, -0.5, 0) | |
778 | W.Parent = Limb | |
779 | ||
780 | end | |
781 | --[ | |
782 | local Bar = Instance.new("Part") | |
783 | Bar.TopSurface = 0 | |
784 | Bar.BottomSurface = 0 | |
785 | Bar.formFactor = "Symmetric" | |
786 | Bar.Size = Vector3.new(1, 1, 1) | |
787 | Bar.Transparency = 1 | |
788 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
789 | Bar.Parent = Character2 | |
790 | local Weld = Instance.new("Weld") | |
791 | Weld.Part0 = Torso2 | |
792 | Weld.Part1 = Bar | |
793 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
794 | Weld.Parent = Torso2 | |
795 | --]] | |
796 | end | |
797 | Character2.Parent = workspace | |
798 | Debris:AddItem(Character2,5) | |
799 | ||
800 | return Character2,Torso2 | |
801 | end | |
802 | ||
803 | --//=================================\\ | |
804 | --|| WEAPON CREATION | |
805 | --\\=================================// | |
806 | ||
807 | local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
808 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
809 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0)) | |
810 | local A = IT("Attachment",Knife) | |
811 | A.Position = VT(-0, 0.2, 0.136) | |
812 | local B = IT("Attachment",Knife) | |
813 | B.Position = VT(-0, -0.95, -0.982) | |
814 | local Trail = IT("Trail",Knife) | |
815 | Trail.Attachment0 = B | |
816 | Trail.Attachment1 = A | |
817 | Trail.Lifetime = 0.1 | |
818 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
819 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
820 | Trail.Enabled = true | |
821 | Humanoid.DisplayDistanceType = "None" | |
822 | Humanoid.MaxHealth = 800 | |
823 | Humanoid.Health = 800 | |
824 | ||
825 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
826 | STEP.Playing = false | |
827 | STEP.Looped = false | |
828 | local STEPPING = false | |
829 | Humanoid.Running:Connect(function(speed) | |
830 | if STEPPING == false then | |
831 | STEPPING = true | |
832 | repeat | |
833 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
834 | wait(8/TORSOVELOCITY) | |
835 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
836 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
837 | STEP.Parent = Torso | |
838 | STEP.Pitch = MRANDOM(8,12)/10 | |
839 | STEP:Play() | |
840 | end | |
841 | until TORSOVELOCITY < 0.6 | |
842 | STEPPING = false | |
843 | end | |
844 | end) | |
845 | ||
846 | for _, c in pairs(Weapon:GetChildren()) do | |
847 | if c.ClassName == "Part" then | |
848 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
849 | end | |
850 | end | |
851 | ||
852 | local SKILLTEXTCOLOR = C3(0,0,0) | |
853 | local SKILLFONT = "SciFi" | |
854 | local SKILLTEXTSIZE = 7 | |
855 | ||
856 | Weapon.Parent = Character | |
857 | ||
858 | Humanoid.Died:connect(function() | |
859 | ATTACK = true | |
860 | end) | |
861 | ||
862 | --//=================================\\ | |
863 | --|| DAMAGE FUNCTIONS | |
864 | --\\=================================// | |
865 | ||
866 | function StatLabel(CFRAME, TEXT, COLOR) | |
867 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
868 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
869 | local BODYGYRO = IT("BodyGyro", STATPART) | |
870 | game:GetService("Debris"):AddItem(STATPART ,5) | |
871 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
872 | BILLBOARDGUI.Adornee = STATPART | |
873 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
874 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
875 | BILLBOARDGUI.AlwaysOnTop = false | |
876 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
877 | TEXTLABEL.BackgroundTransparency = 1 | |
878 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
879 | TEXTLABEL.Text = TEXT | |
880 | TEXTLABEL.Font = SKILLFONT | |
881 | TEXTLABEL.FontSize="Size42" | |
882 | TEXTLABEL.TextColor3 = COLOR | |
883 | TEXTLABEL.TextStrokeTransparency = 0 | |
884 | TEXTLABEL.TextScaled = true | |
885 | TEXTLABEL.TextWrapped = true | |
886 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
887 | for i = 1, 50 do | |
888 | Swait() | |
889 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
890 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
891 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
892 | end | |
893 | THEPART.Parent = nil | |
894 | end),STATPART, TEXTLABEL) | |
895 | end | |
896 | ||
897 | --//=================================\\ | |
898 | --|| DAMAGING | |
899 | --\\=================================// | |
900 | ||
901 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
902 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
903 | defence.Name = ("HitBy"..Player.Name) | |
904 | game:GetService("Debris"):AddItem(defence, 0.001) | |
905 | Damage = Damage * DAMAGEMULTIPLIER | |
906 | if Humanoid.Health ~= 0 then | |
907 | local CritChance = MRANDOM(1,100) | |
908 | if Damage > Humanoid.Health then | |
909 | Damage = math.ceil(Humanoid.Health) | |
910 | if Damage == 0 then | |
911 | Damage = 0.1 | |
912 | end | |
913 | end | |
914 | Humanoid.Health = Humanoid.Health - Damage | |
915 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
916 | end | |
917 | end | |
918 | ||
919 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
920 | local CHILDREN = workspace:GetDescendants() | |
921 | for index, CHILD in pairs(CHILDREN) do | |
922 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
923 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
924 | if HUM then | |
925 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
926 | if TORSO then | |
927 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
928 | if INSTAKILL == true then | |
929 | CHILD:BreakJoints() | |
930 | else | |
931 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
932 | ApplyDamage(HUM,DMG,TORSO) | |
933 | end | |
934 | if FLING > 0 then | |
935 | for _, c in pairs(CHILD:GetChildren()) do | |
936 | if c:IsA("BasePart") then | |
937 | local bv = Instance.new("BodyVelocity") | |
938 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
939 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
940 | bv.Parent = c | |
941 | Debris:AddItem(bv,0.05) | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | end | |
947 | end | |
948 | end | |
949 | end | |
950 | end | |
951 | ||
952 | --//=================================\\ | |
953 | --|| ATTACK FUNCTIONS AND STUFF | |
954 | --\\=================================// | |
955 | ||
956 | function Cloaked() | |
957 | CLOAKED = true | |
958 | Speed = 0 | |
959 | local POS = RootPart.Position | |
960 | local DISTANCE = 99999 | |
961 | for i = 1, 15 do | |
962 | wait() | |
963 | for _, c in pairs(Character:GetChildren()) do | |
964 | if c:IsA("BasePart") and c ~= RootPart then | |
965 | c.Transparency = c.Transparency + 1/15 | |
966 | elseif c.ClassName == "Accessory" then | |
967 | c.Handle.Transparency = c.Handle.Transparency + 1/15 | |
968 | end | |
969 | end | |
970 | Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1) | |
971 | Knife.Transparency = Knife.Transparency + 1/15 | |
972 | end | |
973 | Speed = 5 | |
974 | repeat | |
975 | wait() | |
976 | DISTANCE = (RootPart.Position - POS).Magnitude | |
977 | until DISTANCE > 45 or CLOAKED == false | |
978 | Speed = 0 | |
979 | for i = 1, 15 do | |
980 | wait() | |
981 | for _, c in pairs(Character:GetChildren()) do | |
982 | if c:IsA("BasePart") and c ~= RootPart then | |
983 | c.Transparency = 1 - i/15 | |
984 | elseif c.ClassName == "Accessory" then | |
985 | c.Handle.Transparency = 1 - i/15 | |
986 | end | |
987 | end | |
988 | Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1) | |
989 | Knife.Transparency = 1 - i/15 | |
990 | end | |
991 | Speed = 12 | |
992 | CLOAKED = false | |
993 | end | |
994 | ||
995 | function Attack() | |
996 | PLAYANIMS = false | |
997 | ATTACK = true | |
998 | Rooted = false | |
999 | local TARGET = nil | |
1000 | Knife.CanCollide = true | |
1001 | local HUMAN = nil | |
1002 | local TORSOPART = nil | |
1003 | local HIT = Knife.Touched:Connect(function(hit) | |
1004 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1005 | local HITBODY = hit.Parent | |
1006 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1007 | local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1008 | if TORSO and HUM.Health > 0 then | |
1009 | TARGET = HITBODY | |
1010 | TORSOPART = TORSO | |
1011 | HUMAN = HUM | |
1012 | end | |
1013 | end | |
1014 | end) | |
1015 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1016 | Swait() | |
1017 | if TARGET then | |
1018 | break | |
1019 | end | |
1020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1021 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1022 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1023 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1024 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1025 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1026 | end | |
1027 | CreateSound(1238804383,Knife,2,MRANDOM(8,13)/10,false) | |
1028 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1029 | Swait() | |
1030 | if TARGET then | |
1031 | break | |
1032 | end | |
1033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1037 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1039 | end | |
1040 | Knife.CanCollide = false | |
1041 | if TARGET then | |
1042 | CLOAKED = false | |
1043 | local DISPOSE = false | |
1044 | Rooted = true | |
1045 | coroutine.resume(coroutine.create(function() | |
1046 | repeat | |
1047 | Swait() | |
1048 | if TORSOPART then | |
1049 | TORSOPART.Anchored = true | |
1050 | TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2) | |
1051 | end | |
1052 | until DISPOSE == true | |
1053 | TORSOPART.Anchored = false | |
1054 | end)) | |
1055 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1056 | Swait() | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1063 | end | |
1064 | CreateSound(546410481,Knife,6,MRANDOM(8,13)/10,false) | |
1065 | CreateSound(130944130,TORSOPART,5,MRANDOM(8,13)/10,false) | |
1066 | coroutine.resume(coroutine.create(function() | |
1067 | for i = 1, 750 do | |
1068 | Swait() | |
1069 | if HUMAN and TORSOPART then | |
1070 | if HUMAN.Health > 0 then | |
1071 | SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10) | |
1072 | HUMAN.Health = HUMAN.Health - 1 | |
1073 | HUMAN.WalkSpeed = MRANDOM(5,45) | |
1074 | else | |
1075 | break | |
1076 | end | |
1077 | else | |
1078 | break | |
1079 | end | |
1080 | end | |
1081 | local SCREAMS = {684194079,899623922} | |
1082 | if HUMAN and TORSOPART then | |
1083 | if HUMAN.Health == 0 then | |
1084 | local HEAD = TORSOPART.Parent:FindFirstChild("Head") | |
1085 | if HEAD then | |
1086 | CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(10,10)/10,false) | |
1087 | local FACE = HEAD:FindFirstChild("face") | |
1088 | if FACE then | |
1089 | FACE.Texture = "http://www.roblox.com/asset/?id=1264583472" | |
1090 | end | |
1091 | end | |
1092 | if TORSOPART.Name == "Torso" then | |
1093 | Ragdoll(TORSOPART.Parent,Torso) | |
1094 | elseif TORSOPART.Name == "UpperTorso" then | |
1095 | R15Ragdoll(TORSOPART.Parent) | |
1096 | end | |
1097 | end | |
1098 | HUMAN.WalkSpeed = 16 | |
1099 | end | |
1100 | end)) | |
1101 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1102 | Swait() | |
1103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1107 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1109 | end | |
1110 | DISPOSE = true | |
1111 | local bv = Instance.new("BodyVelocity") | |
1112 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1113 | bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75 | |
1114 | bv.Parent = TORSOPART | |
1115 | Debris:AddItem(bv,0.05) | |
1116 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1117 | Swait() | |
1118 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1122 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1124 | end | |
1125 | end | |
1126 | HIT:disconnect() | |
1127 | ATTACK = false | |
1128 | Rooted = false | |
1129 | PLAYANIMS = true | |
1130 | end | |
1131 | ||
1132 | function Taunt() | |
1133 | ATTACK = true | |
1134 | Rooted = true | |
1135 | PLAYANIMS = false | |
1136 | CreateSound(1330508600,Torso,5,MRANDOM(10,10)/10,false) | |
1137 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1145 | end | |
1146 | PLAYANIMS = true | |
1147 | ATTACK = false | |
1148 | Rooted = false | |
1149 | end | |
1150 | ||
1151 | --//=================================\\ | |
1152 | --|| ASSIGN THINGS TO KEYS | |
1153 | --\\=================================// | |
1154 | ||
1155 | function MouseDown(Mouse) | |
1156 | HOLD = true | |
1157 | if ATTACK == false then | |
1158 | Attack() | |
1159 | end | |
1160 | end | |
1161 | ||
1162 | function MouseUp(Mouse) | |
1163 | HOLD = false | |
1164 | end | |
1165 | ||
1166 | function KeyDown(Key) | |
1167 | KEYHOLD = true | |
1168 | if Key == "z" and ATTACK == false then | |
1169 | if CLOAKED == false then | |
1170 | Cloaked() | |
1171 | else | |
1172 | CLOAKED = false | |
1173 | end | |
1174 | end | |
1175 | ||
1176 | if Key == "t" and ATTACK == false then | |
1177 | Taunt() | |
1178 | end | |
1179 | ||
1180 | if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then | |
1181 | if Speed == 12 then | |
1182 | Speed = 30 | |
1183 | elseif Speed == 30 then | |
1184 | Speed = 12 | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | ||
1189 | function KeyUp(Key) | |
1190 | KEYHOLD = false | |
1191 | end | |
1192 | ||
1193 | Mouse.Button1Down:connect(function(NEWKEY) | |
1194 | MouseDown(NEWKEY) | |
1195 | end) | |
1196 | Mouse.Button1Up:connect(function(NEWKEY) | |
1197 | MouseUp(NEWKEY) | |
1198 | end) | |
1199 | Mouse.KeyDown:connect(function(NEWKEY) | |
1200 | KeyDown(NEWKEY) | |
1201 | end) | |
1202 | Mouse.KeyUp:connect(function(NEWKEY) | |
1203 | KeyUp(NEWKEY) | |
1204 | end) | |
1205 | ||
1206 | --//=================================\\ | |
1207 | --\\=================================// | |
1208 | ||
1209 | function unanchor() | |
1210 | if UNANCHOR == true then | |
1211 | g = Character:GetChildren() | |
1212 | for i = 1, #g do | |
1213 | if g[i].ClassName == "Part" then | |
1214 | g[i].Anchored = false | |
1215 | end | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | ||
1220 | --//=================================\\ | |
1221 | --|| WRAP THE WHOLE SCRIPT UP | |
1222 | --\\=================================// | |
1223 | ||
1224 | Humanoid.Changed:connect(function(Jump) | |
1225 | if Jump == "Jump" and (Disable_Jump == true) then | |
1226 | Humanoid.Jump = false | |
1227 | end | |
1228 | end) | |
1229 | ||
1230 | while true do | |
1231 | Swait() | |
1232 | script.Parent = WEAPONGUI | |
1233 | ANIMATE.Parent = nil | |
1234 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1235 | v:Stop(); | |
1236 | end | |
1237 | SINE = SINE + CHANGE | |
1238 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1239 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1240 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1241 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1242 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1243 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1244 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1245 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1246 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1247 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1248 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1249 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1250 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1251 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1252 | end | |
1253 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1254 | ANIM = "Jump" | |
1255 | if PLAYANIMS == true then | |
1256 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1262 | end | |
1263 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1264 | ANIM = "Fall" | |
1265 | if PLAYANIMS == true then | |
1266 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1272 | end | |
1273 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1274 | ANIM = "Idle" | |
1275 | if PLAYANIMS == true then | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1282 | end | |
1283 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1284 | ANIM = "Walk" | |
1285 | if PLAYANIMS == true then | |
1286 | if Humanoid.WalkSpeed <= 17 then | |
1287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1291 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1292 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1293 | else | |
1294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | unanchor() | |
1304 | if Rooted == false then | |
1305 | Disable_Jump = false | |
1306 | Humanoid.WalkSpeed = Speed | |
1307 | elseif Rooted == true then | |
1308 | Disable_Jump = true | |
1309 | Humanoid.WalkSpeed = 0 | |
1310 | end | |
1311 | if Head:FindFirstChild("face") then | |
1312 | Head.face:remove() | |
1313 | elseif Head:FindFirstChildOfClass("Sound") then | |
1314 | Head:FindFirstChildOfClass("Sound"):remove() | |
1315 | end | |
1316 | Humanoid.Health = Humanoid.Health + 1 | |
1317 | end | |
1318 | ||
1319 | --//=================================\\ | |
1320 | --\\=================================// | |
1321 | ||
1322 | ||
1323 | ||
1324 | ||
1325 | ||
1326 | --//====================================================\\-- | |
1327 | --|| END OF SCRIPT | |
1328 | --\\====================================================//-- |