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--]]
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--Created by DJwaffle2005--
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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player = game.Players.PutYourNameHere
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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workspacePlayer = game.Workspace.PutYourNameHere
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wait(0.1)
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player = game.Players.lolfarmer
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workspacePlayer = game.Workspace.lolfarmer
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local ff = Instance.new("ForceField") --Creates forcefield
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ff.Parent = workspacePlayer
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workspacePlayer.Humanoid.WalkSpeed = 30
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local tool1 = Instance.new("HopperBin") --Gives the player a grab tool.
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tool1.Name = "Grab"
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tool1.Parent = player.Backpack 
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tool1.BinType = "Grab"
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print("Gave grab tool")
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local tool2 = Instance.new("HopperBin") --Gives the player a clone tool.
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tool2.Name = "Clone"
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tool2.Parent = player.Backpack
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tool2.BinType = "Clone"
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print("Gave clone tool")
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local tool3 = Instance.new("HopperBin") --Gives the player a destroy tool.
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tool3.Name = "Hammer"
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tool3.Parent = player.Backpack
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tool3.BinType = "Hammer"
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print("Gave delete tool")
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local tool4 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
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tool4.Name = "New Part"
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tool4.Parent = player.Backpack
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tool4.BinType = "Script"
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print("Gave new part tool")
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local tool5 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
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tool5.Name = "Paint"
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tool5.Parent = player.Backpack
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tool5.BinType = "Script"
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print("Gave paint tool")
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local tool6 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
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tool6.Name = "Anchor"
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tool6.Parent = player.Backpack
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tool6.BinType = "Script"
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print("Gave anchor tool")
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local tool7 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
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tool7.Name = "Un-Anchor"
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tool7.Parent = player.Backpack
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tool7.BinType = "Script"
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print("Gave un-anchor tool")
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local tool8 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
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tool8.Name = "Lock"
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tool8.Parent = player.Backpack
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tool8.BinType = "Script"
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print("Gave lock tool")
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local tool9 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
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tool9.Name = "Unlock"
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tool9.Parent = player.Backpack
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tool9.BinType = "Script"
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print("Gave unlock tool")
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playerMouse = game.Players.LocalPlayer:GetMouse()
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--Functions--
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function lock()
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	playerMouse.Target.Locked = true
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	print("Locked "..playerMouse.Target.Name)
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end
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function unlock()
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	playerMouse.Target.Locked = false
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	print("Unlocked "..playerMouse.Target.Name)
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end
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function anchor()
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		playerMouse.Target.Anchored = true
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		print("Anchored "..playerMouse.Target.Name)
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end
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function unanchor()
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		playerMouse.Target.Anchored = false
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		print("Un-anchored "..playerMouse.Target.Name)
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end
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function paint()
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	playerMouse.Target.BrickColor = BrickColor.Random()
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end
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function create(mouse)
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	local part = Instance.new("Part")
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	part.Parent = game.Workspace
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	part.Position = player.Head.Position
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	part.Anchored = true
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	part.Locked = false
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	print("Created a new part.")
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end
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------------------------
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--Events-
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tool4.Selected:connect(function(mouse) 
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	print("Selected.")
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	mouse.Button1Down:connect(create)
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end)
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tool5.Selected:connect(function(mouse)
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	print("Selected.")
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	mouse.Button1Down:connect(paint)
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end)
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tool6.Selected:connect(function(mouse)
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	print("Selected.")
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	mouse.Button1Down:connect(anchor)
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end)
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tool7.Selected:connect(function(mouse)
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	print("Selected.")
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	mouse.Button1Down:connect(unanchor)
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end)
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tool8.Selected:connect(function(mouse)
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	print("Selected.")
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	mouse.Button1Down:connect(lock)
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end)
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tool9.Selected:connect(function(mouse)
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	print("Selected.")
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	mouse.Button1Down:connect(unlock)
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end)
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print("Gave tools to "..player.Name..".")