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1 | /Player movement | |
2 | key_left = keyboard_check(vk_left); | |
3 | key_right = keyboard_check(vk_right); | |
4 | key_jump = keyboard_check(vk_space); | |
5 | ||
6 | // Calculate movement | |
7 | var move = key_right - key_left; | |
8 | ||
9 | hsp = move * walkspd; | |
10 | ||
11 | vsp = vsp + grv; | |
12 | ||
13 | if (place_meeting(x, y+1,oWall)) && (key_jump) | |
14 | { | |
15 | vsp = -7; | |
16 | show_debug_message("Jumping from wall!"); | |
17 | } | |
18 | ||
19 | if (place_meeting(x, y+1,oFloor)) && (key_jump) | |
20 | { | |
21 | vsp = -7; | |
22 | show_debug_message("Jumping from floor!"); | |
23 | } | |
24 | ||
25 | if (place_meeting(x, y+1,oDirt)) && (key_jump) | |
26 | { | |
27 | vsp = -7; | |
28 | show_debug_message("Jumping from floor!"); | |
29 | } | |
30 | ||
31 | //horizontal collision | |
32 | if (place_meeting(x + hsp,y,oFloor)) | |
33 | { | |
34 | while (!place_meeting(x+sign(hsp),y,oFloor)) | |
35 | { | |
36 | x = x + sign(hsp); | |
37 | } | |
38 | hsp = 0 | |
39 | } | |
40 | ||
41 | if (place_meeting(x + hsp,y,oDirt)) | |
42 | { | |
43 | while (!place_meeting(x+sign(hsp),y,oDirt)) | |
44 | { | |
45 | x = x + sign(hsp); | |
46 | } | |
47 | hsp = 0 | |
48 | } | |
49 | ||
50 | if (place_meeting(x + hsp, y, oWall)) | |
51 | { | |
52 | while (!place_meeting(x+sign(hsp), y, oWall)) | |
53 | { | |
54 | x = x + sign(hsp); | |
55 | } | |
56 | hsp = 0; | |
57 | } | |
58 | ||
59 | if (place_meeting(x + hsp, y, oStone)) | |
60 | { | |
61 | while (!place_meeting(x+sign(hsp), y, oStone)) | |
62 | { | |
63 | x = x + sign(hsp); | |
64 | } | |
65 | hsp = 0; | |
66 | } | |
67 | ||
68 | x = x + hsp; | |
69 | ||
70 | //vertical collision | |
71 | if (place_meeting(x,y + vsp,oFloor)) | |
72 | { | |
73 | while (!place_meeting(x,y+sign(vsp),oFloor)) | |
74 | { | |
75 | y = y + sign(vsp); | |
76 | } | |
77 | vsp = 0; | |
78 | } | |
79 | ||
80 | if (place_meeting(x,y + vsp,oStone)) | |
81 | { | |
82 | while (!place_meeting(x,y+sign(vsp),oStone)) | |
83 | { | |
84 | y = y + sign(vsp); | |
85 | } | |
86 | vsp = 0; | |
87 | } | |
88 | ||
89 | if (place_meeting(x,y + vsp,oDirt)) | |
90 | { | |
91 | while (!place_meeting(x,y+sign(vsp),oDirt)) | |
92 | { | |
93 | y = y + sign(vsp); | |
94 | } | |
95 | vsp = 0; | |
96 | } | |
97 | ||
98 | ||
99 | if (place_meeting(x,y + vsp, oWall)) | |
100 | { | |
101 | while (!place_meeting(x,y+sign(vsp),oWall)) | |
102 | { | |
103 | y = y + sign(vsp); | |
104 | } | |
105 | vsp = 0; | |
106 | } | |
107 | y = y + vsp; | |
108 | ||
109 | //animation | |
110 | if (!place_meeting(x,y+1,oWall)) | |
111 | { | |
112 | sprite_index = sPlayerW; | |
113 | image_speed = 0; | |
114 | if (sign(vsp) > 0) image_index = 1; else image_index = 0; | |
115 | } | |
116 | ||
117 | else { | |
118 | image_speed = 1 | |
119 | if (hsp == 0) | |
120 | { | |
121 | sprite_index = sPlayer; | |
122 | } | |
123 | else | |
124 | { | |
125 | sprite_index = sPlayerA; | |
126 | } | |
127 | ||
128 | } | |
129 | ||
130 | if (!place_meeting(x,y+1,oFloor)) | |
131 | { | |
132 | sprite_index = sPlayerW; | |
133 | image_speed = 0; | |
134 | if (sign(vsp) > 0) image_index = 1; else image_index = 0; | |
135 | } | |
136 | ||
137 | else { | |
138 | image_speed = 1 | |
139 | if (hsp == 0) | |
140 | { | |
141 | sprite_index = sPlayer; | |
142 | } | |
143 | else | |
144 | { | |
145 | sprite_index = sPlayerA; | |
146 | } | |
147 | ||
148 | } | |
149 | ||
150 | if (!place_meeting(x,y+1,oStone)) | |
151 | { | |
152 | sprite_index = sPlayerW; | |
153 | image_speed = 0; | |
154 | if (sign(vsp) > 0) image_index = 1; else image_index = 0; | |
155 | } | |
156 | ||
157 | else { | |
158 | image_speed = 1 | |
159 | if (hsp == 0) | |
160 | { | |
161 | sprite_index = sPlayer; | |
162 | } | |
163 | else | |
164 | { | |
165 | sprite_index = sPlayerA; | |
166 | } | |
167 | ||
168 | } |