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1
--fixed by Scenius
2
  plr = game.Players.LocalPlayer
3
  repeat
4
    wait(0.4)
5
  until plr.Character
6
  chr = plr.Character
7
  human = chr:FindFirstChild("Humanoid")
8
  mouse = plr:GetMouse()
9
  selected = false
10
  equipd = false
11
  tors = chr.Torso
12
  rarm = chr["Right Arm"]
13
  larm = chr["Left Arm"]
14
  rleg = chr["Right Leg"]
15
  lleg = chr["Left Leg"]
16
  hrp = chr.HumanoidRootPart
17
  head = chr.Head
18
  anim = human.Animator
19
  activu = false
20
  Heartbeat = Instance.new("BindableEvent")
21
  Heartbeat.Name = "Heartbeat"
22
  Heartbeat.Parent = script
23
  frame = 0.03333333333333333
24
  tf = 0
25
  game:GetService("RunService").Heartbeat:connect(function(s, p)
26
    tf = tf + s
27
    if tf >= frame then
28
      for i = 1, math.floor(tf / frame) do
29
        Heartbeat:Fire()
30
      end
31
      tf = tf - frame * math.floor(tf / frame)
32
    end
33
  end)
34
  function swait(num)
35
    if num == 0 or num == nil then
36
      Heartbeat.Event:wait()
37
    else
38
      for i = 1, num do
39
        Heartbeat.Event:wait()
40
      end
41
    end
42
  end
43
  tool = Instance.new("Tool")
44
  tool.CanBeDropped = false
45
  tool.RequiresHandle = false
46
  tool.Name = "fir"
47
  tool.Parent = plr.Backpack
48
  RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
49
  RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
50
  LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
51
  LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
52
  RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
53
  RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
54
  LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
55
  LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
56
  NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
57
  NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
58
  RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
59
  RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
60
  RS = tors:FindFirstChild("Right Shoulder")
61
  LS = tors:FindFirstChild("Left Shoulder")
62
  RH = tors:FindFirstChild("Right Hip")
63
  LH = tors:FindFirstChild("Left Hip")
64
  RJ = hrp:FindFirstChild("RootJoint")
65
  N = tors:FindFirstChild("Neck")
66
  cf = CFrame.new
67
  ang = CFrame.Angles
68
  rd = math.rad
69
  rd2 = math.random
70
  function nooutline(p)
71
    p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
72
  end
73
  function makepart(color, name, reflec, mater, parnt, cfram)
74
    local port = Instance.new("Part")
75
    port.BrickColor = BrickColor.new(color)
76
    port.Name = name
77
    nooutline(port)
78
    port.Reflectance = reflec
79
    port.Material = mater
80
    port.Anchored = false
81
    port.CanCollide = false
82
    port.Locked = true
83
    port.Size = Vector3.new(0.2, 0.2, 0.2)
84
    port.Parent = parnt
85
    return port
86
  end
87
  function makemesh(meshtype, scale, meshid, parent)
88
    local mes = Instance.new("SpecialMesh")
89
    mes.MeshType = meshtype
90
    mes.Scale = scale
91
    if meshtype == "FileMesh" then
92
      mes.MeshId = meshid
93
    end
94
    mes.Parent = parent
95
    return mes
96
  end
97
  function makeweld(parent, p0, p1, c0, c1)
98
    local wel = Instance.new("Weld")
99
    wel.Part0 = p0
100
    wel.Part1 = p1
101
    wel.C0 = c0
102
    if c1 ~= nil then
103
      wel.C1 = c1
104
    end
105
    wel.Parent = parent
106
    return wel
107
  end
108
  function smokz(prnt)
109
    s = Instance.new("Smoke")
110
    s.Color = Color3.new(1, 1, 1)
111
    s.Enabled = false
112
    s.Name = "smok"
113
    s.Opacity = 0.5
114
    s.RiseVelocity = 0.2
115
    s.Size = 0.1
116
    s.Parent = prnt
117
  end
118
  function glow(tz, paz, smokinz, length)
119
    if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
120
      do
121
        local s = Instance.new("Sound")
122
        s.SoundId = "rbxassetid://298181829"
123
        s.Volume = 0.25
124
        s.Pitch = math.random(9, 11) / 10
125
        s.Parent = paz
126
        s:Play()
127
        paz.Transparency = 0.7
128
        if smokinz == true then
129
          paz.smok.Enabled = true
130
        end
131
        delay(length, function()
132
          paz.Transparency = 1
133
          paz.smok.Enabled = false
134
          s:Destroy()
135
        end)
136
      end
137
    end
138
  end
139
  function makeglow()
140
    for _, p in pairs(chr:GetChildren()) do
141
      if p.ClassName == "Accessory" then
142
        do
143
          local h = p:FindFirstChildOfClass("Part")
144
          local nh = h:Clone()
145
          nh.Parent = nil
146
          nh.CFrame = h.CFrame
147
          nh.Transparency = 1
148
          nh.Name = "Glow"
149
          nh.Material = "Neon"
150-
          nh.BrickColor = BrickColor.new("New Yeller")
150+
          nh.BrickColor = BrickColor.new("Really red")
151
          nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
152
          nh.Parent = h
153
          makeweld(nh, nh, h, cf(0, 0, 0))
154
          local m = nh:FindFirstChildOfClass("SpecialMesh")
155
          m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
156
          m.TextureId = ""
157
          smokz(nh)
158
          nh.Touched:connect(function(po)
159
            glow(po, nh, true, 0.8)
160
          end)
161
        end
162
      elseif p.ClassName == "Part" and p ~= hrp then
163
        do
164
          local n = p:Clone()
165
          n.Parent = nil
166
          n.Transparency = 1
167
          n.Material = "Neon"
168
          n.Name = "Glow"
169-
          n.BrickColor = BrickColor.new("New Yeller")
169+
          n.BrickColor = BrickColor.new("Really red")
170
          n.CFrame = p.CFrame
171
          n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
172
          n.Parent = p
173
          makeweld(n, n, p, cf(0, 0, 0))
174
          smokz(n)
175
          n.Touched:connect(function(po)
176
            glow(po, n, true, 0.8)
177
          end)
178
          if n:FindFirstChildOfClass("Decal") then
179
            n:FindFirstChildOfClass("Decal"):Destroy()
180
          end
181
          if p:FindFirstChildOfClass("SpecialMesh") then
182
            local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
183
            c.Parent = nil
184
            c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
185
            c.Parent = n
186
          else
187
            local m = Instance.new("BlockMesh")
188
            m.Scale = Vector3.new(1.05, 1.025, 1.05)
189
            if p == tors then
190
              m.Scale = Vector3.new(1.05, 1.05, 1.05)
191
            end
192
            m.Parent = n
193
          end
194
        end
195
      end
196
    end
197
  end
198
  makeglow()
199
  function fglow(glopart, duration)
200
    for _ = 1, 4 do
201
      swait()
202
      glopart.Transparency = glopart.Transparency - 0.075
203
    end
204
    delay(duration, function()
205
      for _ = 1, 4 do
206
        swait()
207
        glopart.Transparency = glopart.Transparency + 0.075
208
      end
209
    end)
210
  end
211
  function lerpz(joint, prop, cfrmz, alp)
212
    joint[prop] = joint[prop]:lerp(cfrmz, alp)
213
  end
214
  function resetlerp()
215
    RJ.C0 = RJC0
216
    RJ.C1 = RJC1
217
    N.C0 = NC0
218
    N.C1 = NC1
219
    RS.C0 = RSC0
220
    RS.C1 = RSC1
221
    LS.C0 = LSC0
222
    LS.C1 = LSC1
223
    RH.C0 = RHC0
224
    RH.C1 = RHC1
225
    LH.C0 = LHC0
226
  end
227
228
229
230
231
232
233
234
235
236
237
238
function RFistDamage()
239
	
240
end
241
  function rsmash()
242
    if activu == true or selected == false then
243
      return
244
    end
245
    coroutine.resume(coroutine.create(function()
246
      fglow(rarm.Glow, 3)
247
    end))
248
    activu = true
249
    
250-
    human.WalkSpeed = human.WalkSpeed - 13
250+
    human.WalkSpeed = human.WalkSpeed - 50
251
    animo(false)
252
    local Mus = Instance.new("Sound",workspace)
253-
Mus.SoundId = "rbxassetid://789575203"
253+
Mus.SoundId = "rbxassetid://938838122"
254
Mus.Pitch = 1
255
Mus.Volume = 90000
256
Mus.Looped = false
257
wait(0.3)
258
Mus:Play()
259
    local pe = Instance.new("ParticleEmitter")
260
    pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
261
    pe.LightEmission = 0.9
262
    pe.Size = NumberSequence.new(0.5)
263
    pe.Texture = "rbxassetid://272050333"
264
    pe.Transparency = NumberSequence.new(0.1)
265
    pe.Lifetime = NumberRange.new(0.1)
266
    pe.Rate = 1
267
    pe.RotSpeed = NumberRange.new(360)
268
    pe.Speed = NumberRange.new(3)
269
    pe.VelocitySpread = 360
270
    pe.Parent = rarm.Glow
271
    local pe2 = Instance.new("ParticleEmitter")
272
    pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
273
    pe2.LightEmission = 0.9
274
    pe2.Size = NumberSequence.new(5)
275
    pe2.Texture = "rbxassetid://516107903"
276
    pe2.Transparency = NumberSequence.new(0.4)
277
    pe2.ZOffset = 2
278
    pe2.Enabled = false
279
    pe2.LockedToPart = true
280
    pe2.Lifetime = NumberRange.new(0.07)
281
    pe2.Rate = 8
282
    pe2.Rotation = NumberRange.new(0, 360)
283
    pe2.RotSpeed = NumberRange.new(0)
284
    pe2.Speed = NumberRange.new(0)
285
    pe2.VelocitySpread = 180
286
    pe2.Parent = rarm.Glow
287
    for _ = 1, 45 do
288
      swait()
289
      lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
290
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
291
      lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
292
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
293
      lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
294
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
295
      lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
296
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
297
      lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
298
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
299
      pe.Rate = pe.Rate + 25
300
    end
301
    pe2.Enabled = true
302
    pe.Speed = NumberRange.new(10)
303
    for _ = 1, 30 do
304
      swait()
305
      lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
306
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
307
      lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
308
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
309
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
310
      lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
311
      lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
312
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
313
314
    end
315
    for l = 1, 3 do
316
      swait()
317
      lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
318
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
319
      lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
320
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
321
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
322
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
323
      lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
324
      lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
325
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
326
    end
327
    pe:Destroy()
328
    pe2:Destroy()
329
    KABOOMZ()
330
    rarm.Glow.smok.Enabled = true
331
    for _ = 1, 8 do
332
      swait()
333
      lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
334
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
335
      lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
336
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
337
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
338
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
339
      lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
340
      lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
341
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
342
    end
343
    wait(1.5)
344
    animo(true)
345-
    human.WalkSpeed = human.WalkSpeed + 13
345+
    human.WalkSpeed = human.WalkSpeed + 50
346
    for _ = 1, 24 do
347
      swait()
348
      lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
349
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
350
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
351
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
352
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
353
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
354
      lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
355
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
356
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
357
    end
358
    resetlerp()
359
    rarm.Glow.smok.Enabled = false
360
    activu = false
361
  end
362
363
364
365
366
local debris=game:service"Debris"
367
vt = Vector3.new
368
bc = BrickColor.new
369
370
371
372
373
374
375
376
377
378
379
380
381
function Ring()
382
	
383
	
384
	local effspwn = Instance.new("Part")      
385
    local model = Instance.new("Model")
386
    game.Debris:AddItem(model, 20)
387
    model.Name = "smasheffects"
388
    model.Parent = workspace
389
    effspwn.Name = "spwnr"
390
    effspwn.Size = Vector3.new(1, 1, 1)
391
    effspwn.Anchored = true
392
    effspwn.CanCollide = false
393
    effspwn.Transparency = 1
394
    effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
395
    effspwn.Parent = model
396
397
 for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
398
        if v:FindFirstChild('Humanoid') then
399
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
400
            v.Humanoid.PlatformStand = true
401
            v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
402
        end
403
    end 
404
	coroutine.resume(coroutine.create(function()
405
      local shok = Instance.new("Part")
406
      shok.Name = "wring1"
407
      shok.BrickColor = BrickColor.new("Institutional white")
408
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
409
      shok.Size = Vector3.new(1, 1, 1)
410
      shok.Anchored = true
411
      shok.Material = "Neon"
412
      shok.Transparency = 0.25
413
      shok.CanCollide = false
414
      shok.Parent = model
415
      game.Debris:AddItem(shok, 12)
416
      local mesh = Instance.new("SpecialMesh")
417
      mesh.MeshType = "FileMesh"
418
      mesh.MeshId = "rbxassetid://3270017"
419
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
420
      mesh.Parent = shok
421
      for e = 1, 30 do
422
        wait()
423
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
424
        shok.Transparency = shok.Transparency + 0.002
425
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
426
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
427
      end
428
      for e = 1, 38 do
429
        wait()
430
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
431
        shok.Transparency = shok.Transparency + 0.002
432
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
433
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
434
      end
435
      for e = 1, 24 do
436
        wait()
437
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
438
        shok.Transparency = shok.Transparency + 0.03
439
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
440
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
441
      end
442
    end))
443
    coroutine.resume(coroutine.create(function()
444
      local shok = Instance.new("Part")
445
      shok.Name = "wring2"
446
      shok.BrickColor = BrickColor.new("Institutional white")
447
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
448
      shok.Size = Vector3.new(1, 1, 1)
449
      shok.Anchored = true
450
      shok.Material = "Neon"
451
      shok.Transparency = 0.25
452
      shok.CanCollide = false
453
      shok.Parent = model
454
      game.Debris:AddItem(shok, 12)
455
      local mesh = Instance.new("SpecialMesh")
456
      mesh.MeshType = "FileMesh"
457
      mesh.MeshId = "rbxassetid://3270017"
458
      mesh.Scale = Vector3.new(12, 12, 0.05)
459
      mesh.Parent = shok
460
      for e = 1, 30 do
461
        wait()
462
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
463
        shok.Transparency = shok.Transparency + 0.002
464
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
465
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
466
      end
467
      for e = 1, 38 do
468
        wait()
469
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
470
        shok.Transparency = shok.Transparency + 0.002
471
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
472
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
473
      end
474
      for e = 1, 24 do
475
        wait()
476
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
477
        shok.Transparency = shok.Transparency + 0.03
478
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
479
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
480
      end
481
    end))
482
483
coroutine.resume(coroutine.create(function()
484
      local shok = Instance.new("Part")
485
      shok.Name = "shokwve"
486
      shok.BrickColor = BrickColor.new("Institutional white")
487
      shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
488
      shok.Size = Vector3.new(1, 1, 1)
489
      shok.Anchored = true
490
      shok.Material = "Neon"
491
      shok.Transparency = 0.6
492
      shok.CanCollide = false
493
      shok.Parent = model
494
      game.Debris:AddItem(shok, 12)
495
      local mesh = Instance.new("SpecialMesh")
496
      mesh.MeshType = "FileMesh"
497
      mesh.MeshId = "rbxassetid://489415447"
498
      mesh.Scale = Vector3.new(1, 1, 1)
499
      mesh.Parent = shok
500
      for e = 1, 12 do
501
        wait()
502
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
503
        shok.Transparency = shok.Transparency + 0.002
504
      end
505
      for e = 1, 32 do
506
        wait()
507
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
508
        shok.Transparency = shok.Transparency + 0.002
509
      end
510
      for e = 1, 24 do
511
        wait()
512
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
513
        shok.Transparency = shok.Transparency + 0.03
514
      end
515
    end))
516
    coroutine.resume(coroutine.create(function()
517
      local shok = Instance.new("Part")
518
      shok.Name = "shock2"
519
      shok.BrickColor = BrickColor.new("Institutional white")
520
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
521
      shok.Size = Vector3.new(1, 1, 1)
522
      shok.Anchored = true
523
      shok.Material = "Neon"
524
      shok.Transparency = 0.35
525
      shok.CanCollide = false
526
      shok.Parent = model
527
      game.Debris:AddItem(shok, 12)
528
      local mesh = Instance.new("SpecialMesh")
529
      mesh.MeshType = "FileMesh"
530
      mesh.MeshId = "rbxassetid://489415447"
531
      mesh.Scale = Vector3.new(12, 12, 12)
532
      mesh.Parent = shok
533
      for e = 1, 15 do
534
        wait()
535
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
536
        shok.Transparency = shok.Transparency + 0.004
537
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
538
      end
539
      for e = 1, 16 do
540
        wait()
541
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
542
        shok.Transparency = shok.Transparency + 0.004
543
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
544
      end
545
      for e = 1, 12 do
546
        wait()
547
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
548
        shok.Transparency = shok.Transparency + 0.06
549
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
550
      end
551
    end))
552
    coroutine.resume(coroutine.create(function()
553
      local shok = Instance.new("Part")
554
      shok.Name = "shock3"
555
      shok.BrickColor = BrickColor.new("Institutional white")
556
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
557
      shok.Size = Vector3.new(1, 1, 1)
558
      shok.Anchored = true
559
      shok.Material = "Neon"
560
      shok.Transparency = 0.35
561
      shok.CanCollide = false
562
      shok.Parent = model
563
      game.Debris:AddItem(shok, 12)
564
      local mesh = Instance.new("SpecialMesh")
565
      mesh.MeshType = "FileMesh"
566
      mesh.MeshId = "rbxassetid://489415447"
567
      mesh.Scale = Vector3.new(12, 12, 12)
568
      mesh.Parent = shok
569
      for e = 1, 15 do
570
        wait()
571
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
572
        shok.Transparency = shok.Transparency + 0.004
573
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
574
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
575
      end
576
      for e = 1, 16 do
577
        wait()
578
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
579
        shok.Transparency = shok.Transparency + 0.004
580
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
581
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
582
      end
583
      for e = 1, 12 do
584
        wait()
585
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
586
        shok.Transparency = shok.Transparency + 0.06
587
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
588
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
589
      end
590
    end))
591
    
592
end
593
function Landing()
594
	
595
	
596
	
597
	
598
	
599
	
600
	ROW = function(out, trans, s, wt, t, ang, plus)
601
					for i = 1, 360, 360/t do
602
						local c = Instance.new("Part", game.Workspace)
603
						c.FormFactor = 3
604
						c.TopSurface = 0
605
						c.BottomSurface = 0
606
						c.Size = s
607
						c.Anchored = true
608
						c.CanCollide = wt
609
						c.Material=workspace.Base.Material
610
						c.Transparency = trans
611
						c.BrickColor = workspace.Base.BrickColor
612
						c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
613
						c.Locked=true
614
						game.Debris:AddItem(c,15)
615
					end
616
end
617
	
618
	
619
	
620
621
622
		ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
623
Ring()
624
625
626
627
628
629
end	
630
631
632
633
634
635
636
637
function newRay(start,face,range,wat)
638
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
639
	hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
640
	return rey,hit,pos
641
end
642
643
644
645
	
646
  function jum()
647
    if activu == true or selected == false then
648
      return
649
    end
650
    coroutine.resume(coroutine.create(function()
651
      fglow(rleg.Glow, 1)
652
      fglow(lleg.Glow, 1)
653
    end))
654
    activu = true
655-
    human.WalkSpeed = human.WalkSpeed - 13
655+
    human.WalkSpeed = human.WalkSpeed - 50
656
    local pe = Instance.new("ParticleEmitter")
657
    pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
658
    pe.LightEmission = 0.9
659
    pe.Size = NumberSequence.new(0.5)
660
    pe.Texture = "rbxassetid://272050333"
661
    pe.Transparency = NumberSequence.new(0.1)
662
    pe.Lifetime = NumberRange.new(0.1)
663
    pe.Rate = 250
664
    pe.RotSpeed = NumberRange.new(360)
665
    pe.Speed = NumberRange.new(3)
666
    pe.VelocitySpread = 360
667
    pe.Parent = rleg.Glow
668
    local pea = pe:Clone()
669
    pea.Parent = lleg.Glow
670
    local pe2 = Instance.new("ParticleEmitter")
671
    pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
672
    pe2.LightEmission = 0.9
673
    pe2.Size = NumberSequence.new(5)
674
    pe2.Texture = "rbxassetid://516107903"
675
    pe2.Transparency = NumberSequence.new(0.4)
676
    pe2.ZOffset = 2
677
    pe2.Enabled = true
678
    pe2.LockedToPart = true
679
    pe2.Lifetime = NumberRange.new(0.07)
680
    pe2.Rate = 8
681
    pe2.Rotation = NumberRange.new(0, 360)
682
    pe2.RotSpeed = NumberRange.new(0)
683
    pe2.Speed = NumberRange.new(0)
684
    pe2.VelocitySpread = 180
685
    pe2.Parent = lleg.Glow
686
    local pea2 = pe2:Clone()
687
    pea2.Parent = rleg.Glow
688
    for l = 1, 30 do
689
      swait()
690
      lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
691
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
692
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
693
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
694
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
695
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
696
      lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
697
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
698
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
699
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
700
    end
701
    pe:Destroy()
702
    pe2:Destroy()
703
    pea:Destroy()
704
    pea2:Destroy()
705
    human.WalkSpeed = 50
706
        BV = Instance.new("BodyVelocity", tors)
707
        BV.maxForce = Vector3.new(0,100000,0)
708
        BV.P = 100000
709
        BV.velocity = Vector3.new(0,800,0)
710
    KABOOMZ2()
711
    coroutine.resume(coroutine.create(function()
712
      swait(3)
713
      BV:Destroy()
714
    end))
715
    for _ = 1, 18 do
716
      swait()
717
      lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
718
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
719
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
720
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
721
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
722
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
723
      lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
724
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
725
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
726
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
727
    end
728
    for _ = 1, 18 do
729
      swait()
730
      lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
731
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
732
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
733
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
734
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
735
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
736
      lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
737
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
738
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
739
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
740
    end
741
    resetlerp()
742
local ry,ht,ps=nil,nil,nil
743
while ht==nil do
744
	ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
745
	wait()
746
end
747
human.WalkSpeed = 50
748
Landing()
749
z = Instance.new("Sound",tors)
750
z.SoundId = "rbxassetid://142070127"
751
z.Volume = 2
752
wait(.1)
753
z:Play()
754
755
for l = 1, 30 do
756
      swait()
757
      lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
758
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
759
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
760
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
761
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
762
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
763
      lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
764
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
765
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
766
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
767
    end
768
resetlerp()
769-
human.WalkSpeed = 16
769+
human.WalkSpeed = 50
770
771
activu = false
772
end
773
774
775
776
local acos = math.acos
777
local sqrt = math.sqrt
778
local Vec3 = Vector3.new
779
local fromAxisAngle = CFrame.fromAxisAngle
780
781
local function toAxisAngle(CFr)
782
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
783
        local Angle = math.acos((R00+R11+R22-1)/2)
784
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
785
        A = A == 0 and 0.00001 or A
786
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
787
        B = B == 0 and 0.00001 or B
788
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
789
        C = C == 0 and 0.00001 or C
790
        local x = (R21-R12)/sqrt(A)
791
        local y = (R02-R20)/sqrt(B)
792
        local z = (R10-R01)/sqrt(C)
793
        return Vec3(x,y,z),Angle
794
end
795
796
function ApplyTrig(Num,Func)
797
        local Min,Max = Func(0),Func(1)
798
        local i = Func(Num)
799
        return (i-Min)/(Max-Min)
800
        --[[if Func == "sin" then
801
                return (math.sin((1-Num)*math.pi)+1)/2
802
        elseif Func == "cos" then
803
                return (math.cos((1-Num)*math.pi)+1)/2
804
        end]]
805
end
806
807
function LerpCFrame(CFrame1,CFrame2,Num)
808
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
809
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
810
end
811
812
function Crater(Torso,Radius)
813
        spawn(function()
814
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
815
        local Ignore = {}
816
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
817
                if v.Character ~= nil then
818
                        Ignore[#Ignore+1] = v.Character
819
                end
820
        end
821
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
822
        if Hit == nil then return end
823
        local Parts = {}
824
        for i = 1,360,10 do
825
                local P = Instance.new("Part",Torso.Parent)
826
                P.Anchored = true
827
                P.FormFactor = "Custom"
828
                P.BrickColor = Hit.BrickColor
829
                P.Material = Hit.Material
830
                P.TopSurface = "Smooth"
831
                P.BottomSurface = "Smooth"
832
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
833
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
834
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
835
                if math.random(0,5) == 0 then -- rubble
836
                        local P = Instance.new("Part",Torso.Parent)
837
                        P.Anchored = true
838
                        P.FormFactor = "Custom"
839
                        P.BrickColor = Hit.BrickColor
840
                        P.Material = Hit.Material
841
                        P.TopSurface = "Smooth"
842
                        P.BottomSurface = "Smooth"
843
                        P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
844
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
845
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
846
                end
847
        end
848
        for i = 0,1,0.05 do
849
                for i2,v in pairs(Parts) do
850
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
851
                end
852
                wait(0.02)
853
        end
854
        for i,v in pairs(Parts) do
855
                if v[1].Size.X > 2.1 then
856
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
857
                end
858
                v[1].Anchored = false
859
        end
860
        for i = 0,1,0.05 do
861
                for i2,v in pairs(Parts) do
862
                        v[1].Transparency = i
863
                        if i == 1 then
864
                                v[1]:Destroy()
865
                        elseif i >= 0.25 then
866
                                v[1].CanCollide = false
867
                        end
868
                end
869
                wait(0.02)
870
        end
871
        Parts = nil
872
        end)
873
end
874
875
876
function FindNearestTorso(Position,Distance,SinglePlayer)
877
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
878
        local List = {}
879
        for i,v in pairs(workspace:GetChildren())do
880
            if v:IsA("Model")then
881
                if v:findFirstChild("Torso")then
882
                    if v ~= chr then
883
                        if(v.Torso.Position -Position).magnitude <= Distance then
884
                            table.insert(List,v)
885
                        end 
886
                    end 
887
                end 
888
            end 
889
        end
890
    return List
891
end
892
893
  function KABOOMZ()
894
    local effspwn = Instance.new("Part")
895
    coroutine.resume(coroutine.create(function()
896
      local sound1 = Instance.new("Sound")
897
      sound1.SoundId = "rbxassetid://138137702"
898
      sound1.MaxDistance = 300
899
      sound1.EmitterSize = 20
900
      sound1.Volume = 5
901
      sound1.Pitch = 0.95
902
      sound1.Parent = effspwn
903
      local sound2 = Instance.new("Sound")
904
      sound2.SoundId = "rbxassetid://157878578"
905
      sound2.MaxDistance = 300
906
      sound2.EmitterSize = 20
907
      sound2.Volume = 2
908
      sound2.Pitch = 0.9
909
      sound2.Parent = effspwn
910
      local sound3 = Instance.new("Sound")
911
      sound3.SoundId = "rbxassetid://138250406"
912
      sound2.MaxDistance = 400
913
      sound2.EmitterSize = 30
914
      sound2.Volume = 1.5
915
      sound2.Pitch = 0.6
916
      sound2.Parent = effspwn
917
      sound2:Play()
918
      wait()
919
      sound1:Play()
920
      sound3:Play()
921
    end))
922
    local model = Instance.new("Model")
923
    game.Debris:AddItem(model, 20)
924
    model.Name = "smasheffects"
925
    model.Parent = workspace
926
    effspwn.Name = "spwnr"
927
    effspwn.Size = Vector3.new(1, 1, 1)
928
    effspwn.Anchored = true
929
    effspwn.CanCollide = false
930
    effspwn.Transparency = 1
931
    effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
932
    effspwn.Parent = model
933
934
Crater(head,60)
935
936
    for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
937
        if v:FindFirstChild('Humanoid') then
938
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
939
            v.Humanoid.PlatformStand = true
940
            v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
941
        end
942
    end 
943
    coroutine.resume(coroutine.create(function()
944
      local shok = Instance.new("Part")
945
      shok.Name = "whoosh"
946
      shok.BrickColor = BrickColor.new("Institutional white")
947
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
948
      shok.Size = Vector3.new(1, 1, 1)
949
      shok.Anchored = true
950
      shok.Material = "Neon"
951
      shok.Transparency = 0.1
952
      shok.CanCollide = false
953
      shok.Parent = model
954
      game.Debris:AddItem(shok, 12)
955
      local mesh = Instance.new("SpecialMesh")
956
      mesh.MeshType = "FileMesh"
957
      mesh.MeshId = "rbxassetid://437347603"
958
      mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
959
      mesh.Parent = shok
960
      for e = 1, 8 do
961
        wait()
962
        mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
963
        shok.Transparency = shok.Transparency + 0.035
964
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
965
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
966
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
967
      end
968
      for e = 1, 16 do
969
        wait()
970
        mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
971
        shok.Transparency = shok.Transparency + 0.11
972
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
973
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
974
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
975
      end
976
    end))
977
    coroutine.resume(coroutine.create(function()
978
      local shok = Instance.new("Part")
979
      shok.Name = "wring1"
980
      shok.BrickColor = BrickColor.new("Institutional white")
981
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
982
      shok.Size = Vector3.new(1, 1, 1)
983
      shok.Anchored = true
984
      shok.Material = "Neon"
985
      shok.Transparency = 0.25
986
      shok.CanCollide = false
987
      shok.Parent = model
988
      game.Debris:AddItem(shok, 12)
989
      local mesh = Instance.new("SpecialMesh")
990
      mesh.MeshType = "FileMesh"
991
      mesh.MeshId = "rbxassetid://3270017"
992
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
993
      mesh.Parent = shok
994
      for e = 1, 30 do
995
        wait()
996
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
997
        shok.Transparency = shok.Transparency + 0.002
998
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
999
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1000
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1001
1002
      end
1003
      for e = 1, 38 do
1004
        wait()
1005
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
1006
        shok.Transparency = shok.Transparency + 0.002
1007
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1008
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1009
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1010
1011
      end
1012
      for e = 1, 24 do
1013
        wait()
1014
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
1015
        shok.Transparency = shok.Transparency + 0.03
1016
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1017
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1018
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1019
1020
      end
1021
    end))
1022
    coroutine.resume(coroutine.create(function()
1023
      local shok = Instance.new("Part")
1024
      shok.Name = "wring2"
1025
      shok.BrickColor = BrickColor.new("Institutional white")
1026
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1027
      shok.Size = Vector3.new(1, 1, 1)
1028
      shok.Anchored = true
1029
      shok.Material = "Neon"
1030
      shok.Transparency = 0.25
1031
      shok.CanCollide = false
1032
      shok.Parent = model
1033
      game.Debris:AddItem(shok, 12)
1034
      local mesh = Instance.new("SpecialMesh")
1035
      mesh.MeshType = "FileMesh"
1036
      mesh.MeshId = "rbxassetid://3270017"
1037
      mesh.Scale = Vector3.new(12, 12, 0.05)
1038
      mesh.Parent = shok
1039
      for e = 1, 30 do
1040
        wait()
1041
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
1042
        shok.Transparency = shok.Transparency + 0.002
1043
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1044
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1045
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1046
1047
      end
1048
      for e = 1, 38 do
1049
        wait()
1050
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
1051
        shok.Transparency = shok.Transparency + 0.002
1052
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1053
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1054
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1055
1056
      end
1057
      for e = 1, 24 do
1058
        wait()
1059
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
1060
        shok.Transparency = shok.Transparency + 0.03
1061
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1062
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1063
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1064
1065
      end
1066
    end))
1067
    coroutine.resume(coroutine.create(function()
1068
      local shok = Instance.new("Part")
1069
      shok.Name = "coil1"
1070
      shok.BrickColor = BrickColor.new("Institutional white")
1071
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1072
      shok.Size = Vector3.new(1, 1, 1)
1073
      shok.Anchored = true
1074
      shok.Material = "Neon"
1075
      shok.Transparency = 0.25
1076
      shok.CanCollide = false
1077
      shok.Parent = model
1078
      game.Debris:AddItem(shok, 12)
1079
      local mesh = Instance.new("SpecialMesh")
1080
      mesh.MeshType = "FileMesh"
1081
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
1082
      mesh.Scale = Vector3.new(12, 12, 12)
1083
      mesh.Parent = shok
1084
      for e = 1, 15 do
1085
        wait()
1086
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1087
        shok.Transparency = shok.Transparency + 0.004
1088
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1089
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1090
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1091
1092
      end
1093
      for e = 1, 16 do
1094
        wait()
1095
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1096
        shok.Transparency = shok.Transparency + 0.004
1097
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1098
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1099
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1100
1101
      end
1102
      for e = 1, 12 do
1103
        wait()
1104
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1105
        shok.Transparency = shok.Transparency + 0.06
1106
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1107
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1108
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1109
1110
      end
1111
    end))
1112
    coroutine.resume(coroutine.create(function()
1113
      local shok = Instance.new("Part")
1114
      shok.Name = "coil2"
1115
      shok.BrickColor = BrickColor.new("Institutional white")
1116
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1117
      shok.Size = Vector3.new(1, 1, 1)
1118
      shok.Anchored = true
1119
      shok.Material = "Neon"
1120
      shok.Transparency = 0.25
1121
      shok.CanCollide = false
1122
      shok.Parent = model
1123
      game.Debris:AddItem(shok, 12)
1124
      local mesh = Instance.new("SpecialMesh")
1125
      mesh.MeshType = "FileMesh"
1126
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
1127
      mesh.Scale = Vector3.new(6, 12, 6)
1128
      mesh.Parent = shok
1129
      for e = 1, 15 do
1130
        wait()
1131
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
1132
        shok.Transparency = shok.Transparency + 0.005
1133
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1134
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
1135
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1136
1137
      end
1138
      for e = 1, 16 do
1139
        wait()
1140
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
1141
        shok.Transparency = shok.Transparency + 0.005
1142
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1143
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
1144
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1145
1146
      end
1147
      for e = 1, 12 do
1148
        wait()
1149
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
1150
        shok.Transparency = shok.Transparency + 0.09
1151
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1152
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
1153
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1154
1155
      end
1156
    end))
1157
    coroutine.resume(coroutine.create(function()
1158
      local shok = Instance.new("Part")
1159
      shok.Name = "shokwve"
1160
      shok.BrickColor = BrickColor.new("Institutional white")
1161
      shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
1162
      shok.Size = Vector3.new(1, 1, 1)
1163
      shok.Anchored = true
1164
      shok.Material = "Neon"
1165
      shok.Transparency = 0.6
1166
      shok.CanCollide = false
1167
      shok.Parent = model
1168
      game.Debris:AddItem(shok, 12)
1169
      local mesh = Instance.new("SpecialMesh")
1170
      mesh.MeshType = "FileMesh"
1171
      mesh.MeshId = "rbxassetid://489415447"
1172
      mesh.Scale = Vector3.new(1, 1, 1)
1173
      mesh.Parent = shok
1174
      for e = 1, 12 do
1175
        wait()
1176
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
1177
        shok.Transparency = shok.Transparency + 0.002
1178
      end
1179
      for e = 1, 32 do
1180
        wait()
1181
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
1182
        shok.Transparency = shok.Transparency + 0.002
1183
      end
1184
      for e = 1, 24 do
1185
        wait()
1186
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
1187
        shok.Transparency = shok.Transparency + 0.03
1188
      end
1189
    end))
1190
    coroutine.resume(coroutine.create(function()
1191
      local shok = Instance.new("Part")
1192
      shok.Name = "shock2"
1193
      shok.BrickColor = BrickColor.new("Institutional white")
1194
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1195
      shok.Size = Vector3.new(1, 1, 1)
1196
      shok.Anchored = true
1197
      shok.Material = "Neon"
1198
      shok.Transparency = 0.35
1199
      shok.CanCollide = false
1200
      shok.Parent = model
1201
      game.Debris:AddItem(shok, 12)
1202
      local mesh = Instance.new("SpecialMesh")
1203
      mesh.MeshType = "FileMesh"
1204
      mesh.MeshId = "rbxassetid://489415447"
1205
      mesh.Scale = Vector3.new(12, 12, 12)
1206
      mesh.Parent = shok
1207
      for e = 1, 15 do
1208
        wait()
1209
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1210
        shok.Transparency = shok.Transparency + 0.004
1211
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1212
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1213
1214
      end
1215
      for e = 1, 16 do
1216
        wait()
1217
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1218
        shok.Transparency = shok.Transparency + 0.004
1219
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1220
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1221
1222
      end
1223
      for e = 1, 12 do
1224
        wait()
1225
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1226
        shok.Transparency = shok.Transparency + 0.06
1227
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1228
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1229
1230
      end
1231
    end))
1232
    coroutine.resume(coroutine.create(function()
1233
      local shok = Instance.new("Part")
1234
      shok.Name = "shock3"
1235
      shok.BrickColor = BrickColor.new("Institutional white")
1236
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1237
      shok.Size = Vector3.new(1, 1, 1)
1238
      shok.Anchored = true
1239
      shok.Material = "Neon"
1240
      shok.Transparency = 0.35
1241
      shok.CanCollide = false
1242
      shok.Parent = model
1243
      game.Debris:AddItem(shok, 12)
1244
      local mesh = Instance.new("SpecialMesh")
1245
      mesh.MeshType = "FileMesh"
1246
      mesh.MeshId = "rbxassetid://489415447"
1247
      mesh.Scale = Vector3.new(12, 12, 12)
1248
      mesh.Parent = shok
1249
      for e = 1, 15 do
1250
        wait()
1251
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1252
        shok.Transparency = shok.Transparency + 0.004
1253
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1254
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1255
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1256
1257
      end
1258
      for e = 1, 16 do
1259
        wait()
1260
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1261
        shok.Transparency = shok.Transparency + 0.004
1262
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1263
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1264
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1265
1266
      end
1267
      for e = 1, 12 do
1268
        wait()
1269
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
1270
        shok.Transparency = shok.Transparency + 0.06
1271
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1272
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1273
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1274
1275
      end
1276
    end))
1277
  end
1278
  function KABOOMZ2()
1279
    local effspwn = Instance.new("Part")
1280
    coroutine.resume(coroutine.create(function()
1281
      local sound1 = Instance.new("Sound")
1282
      sound1.SoundId = "rbxassetid://138137702"
1283
      sound1.MaxDistance = 300
1284
      sound1.EmitterSize = 20
1285
      sound1.Volume = 2.5
1286
      sound1.Pitch = 0.65
1287
      sound1.Parent = effspwn
1288
      local sound2 = Instance.new("Sound")
1289
      sound2.SoundId = "rbxassetid://157878578"
1290
      sound2.MaxDistance = 300
1291
      sound2.EmitterSize = 20
1292
      sound2.Volume = 1
1293
      sound2.Pitch = 0.7
1294
      sound2.Parent = effspwn
1295
      local sound3 = Instance.new("Sound")
1296
      sound3.SoundId = "rbxassetid://138250406"
1297
      sound2.MaxDistance = 400
1298
      sound2.EmitterSize = 30
1299
      sound2.Volume = 0.5
1300
      sound2.Pitch = 0.5
1301
      sound2.Parent = effspwn
1302
      sound2:Play()
1303
      wait()
1304
      sound1:Play()
1305
      sound3:Play()
1306
    end))
1307
    local model = Instance.new("Model")
1308
    game.Debris:AddItem(model, 20)
1309
    model.Name = "smasheffects"
1310
    model.Parent = workspace
1311
    effspwn.Name = "spwnr"
1312
    effspwn.Size = Vector3.new(1, 1, 1)
1313
    effspwn.Anchored = true
1314
    effspwn.CanCollide = false
1315
    effspwn.Transparency = 1
1316
    effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
1317
    effspwn.Parent = model
1318
1319
1320
1321
1322
1323
Crater(head,60)
1324
Crater(head,120)
1325
1326
    for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
1327
        if v:FindFirstChild('Humanoid') then
1328
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1329
            v.Humanoid.PlatformStand = true
1330
            v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
1331
        end
1332
    end 
1333
1334
    coroutine.resume(coroutine.create(function()
1335
      local shok = Instance.new("Part")
1336
      shok.Name = "whoosh"
1337
      shok.BrickColor = BrickColor.new("Institutional white")
1338
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1339
      shok.Size = Vector3.new(1, 1, 1)
1340
      shok.Anchored = true
1341
      shok.Material = "Neon"
1342
      shok.Transparency = 0.1
1343
      shok.CanCollide = false
1344
      shok.Parent = model
1345
      game.Debris:AddItem(shok, 12)
1346
      local mesh = Instance.new("SpecialMesh")
1347
      mesh.MeshType = "FileMesh"
1348
      mesh.MeshId = "rbxassetid://437347603"
1349
      mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
1350
      mesh.Parent = shok
1351
1352
1353
1354
1355
1356
      for e = 1, 8 do
1357
        wait()
1358
        mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
1359
        shok.Transparency = shok.Transparency + 0.035
1360
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
1361
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
1362
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1363
1364
      end
1365
      for e = 1, 16 do
1366
        wait()
1367
        mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
1368
        shok.Transparency = shok.Transparency + 0.11
1369
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
1370
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
1371
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
1372
1373
      end
1374
    end))
1375
    coroutine.resume(coroutine.create(function()
1376
      local shok = Instance.new("Part")
1377
      shok.Name = "wring1"
1378
      shok.BrickColor = BrickColor.new("Institutional white")
1379
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1380
      shok.Size = Vector3.new(1, 1, 1)
1381
      shok.Anchored = true
1382
      shok.Material = "Neon"
1383
      shok.Transparency = 0.25
1384
      shok.CanCollide = false
1385
      shok.Parent = model
1386
      game.Debris:AddItem(shok, 12)
1387
      local mesh = Instance.new("SpecialMesh")
1388
      mesh.MeshType = "FileMesh"
1389
      mesh.MeshId = "rbxassetid://3270017"
1390
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
1391
      mesh.Parent = shok
1392
      for e = 1, 30 do
1393
        wait()
1394
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
1395
        shok.Transparency = shok.Transparency + 0.002
1396
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1397
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1398
      end
1399
      for e = 1, 38 do
1400
        wait()
1401
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
1402
        shok.Transparency = shok.Transparency + 0.002
1403
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1404
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1405
      end
1406
      for e = 1, 24 do
1407
        wait()
1408
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
1409
        shok.Transparency = shok.Transparency + 0.03
1410
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1411
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
1412
      end
1413
    end))
1414
    coroutine.resume(coroutine.create(function()
1415
      local shok = Instance.new("Part")
1416
      shok.Name = "wring2"
1417
      shok.BrickColor = BrickColor.new("Institutional white")
1418
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
1419
      shok.Size = Vector3.new(1, 1, 1)
1420
      shok.Anchored = true
1421
      shok.Material = "Neon"
1422
      shok.Transparency = 0.25
1423
      shok.CanCollide = false
1424
      shok.Parent = model
1425
      game.Debris:AddItem(shok, 12)
1426
      local mesh = Instance.new("SpecialMesh")
1427
      mesh.MeshType = "FileMesh"
1428
      mesh.MeshId = "rbxassetid://3270017"
1429
      mesh.Scale = Vector3.new(12, 12, 0.05)
1430
      mesh.Parent = shok
1431
      for e = 1, 30 do
1432
        wait()
1433
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
1434
        shok.Transparency = shok.Transparency + 0.002
1435
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1436
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1437
      end
1438
      for e = 1, 38 do
1439
        wait()
1440
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
1441
        shok.Transparency = shok.Transparency + 0.002
1442
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1443
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1444
      end
1445
      for e = 1, 24 do
1446
        wait()
1447
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
1448
        shok.Transparency = shok.Transparency + 0.03
1449
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1450
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
1451
      end
1452
    end))
1453
    coroutine.resume(coroutine.create(function()
1454
      local shok = Instance.new("Part")
1455
      shok.Name = "coil1"
1456
      shok.BrickColor = BrickColor.new("Institutional white")
1457
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1458
      shok.Size = Vector3.new(1, 1, 1)
1459
      shok.Anchored = true
1460
      shok.Material = "Neon"
1461
      shok.Transparency = 0.25
1462
      shok.CanCollide = false
1463
      shok.Parent = model
1464
      game.Debris:AddItem(shok, 12)
1465
      local mesh = Instance.new("SpecialMesh")
1466
      mesh.MeshType = "FileMesh"
1467
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
1468
      mesh.Scale = Vector3.new(12, 12, 12)
1469
      mesh.Parent = shok
1470
      for e = 1, 15 do
1471
        wait()
1472
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1473
        shok.Transparency = shok.Transparency + 0.004
1474
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1475
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1476
      end
1477
      for e = 1, 16 do
1478
        wait()
1479
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1480
        shok.Transparency = shok.Transparency + 0.004
1481
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1482
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1483
      end
1484
      for e = 1, 12 do
1485
        wait()
1486
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1487
        shok.Transparency = shok.Transparency + 0.06
1488
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1489
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1490
      end
1491
    end))
1492
    coroutine.resume(coroutine.create(function()
1493
      local shok = Instance.new("Part")
1494
      shok.Name = "coil2"
1495
      shok.BrickColor = BrickColor.new("Institutional white")
1496
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1497
      shok.Size = Vector3.new(1, 1, 1)
1498
      shok.Anchored = true
1499
      shok.Material = "Neon"
1500
      shok.Transparency = 0.25
1501
      shok.CanCollide = false
1502
      shok.Parent = model
1503
      game.Debris:AddItem(shok, 12)
1504
      local mesh = Instance.new("SpecialMesh")
1505
      mesh.MeshType = "FileMesh"
1506
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
1507
      mesh.Scale = Vector3.new(6, 12, 6)
1508
      mesh.Parent = shok
1509
      for e = 1, 15 do
1510
        wait()
1511
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
1512
        shok.Transparency = shok.Transparency + 0.005
1513
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
1514
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
1515
      end
1516
      for e = 1, 16 do
1517
        wait()
1518
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
1519
        shok.Transparency = shok.Transparency + 0.005
1520
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1521
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
1522
      end
1523
      for e = 1, 12 do
1524
        wait()
1525
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
1526
        shok.Transparency = shok.Transparency + 0.09
1527
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
1528
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
1529
      end
1530
    end))
1531
    coroutine.resume(coroutine.create(function()
1532
      local shok = Instance.new("Part")
1533
      shok.Name = "shokwve"
1534
      shok.BrickColor = BrickColor.new("Institutional white")
1535
      shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
1536
      shok.Size = Vector3.new(1, 1, 1)
1537
      shok.Anchored = true
1538
      shok.Material = "Neon"
1539
      shok.Transparency = 0.6
1540
      shok.CanCollide = false
1541
      shok.Parent = model
1542
      game.Debris:AddItem(shok, 12)
1543
      local mesh = Instance.new("SpecialMesh")
1544
      mesh.MeshType = "FileMesh"
1545
      mesh.MeshId = "rbxassetid://489415447"
1546
      mesh.Scale = Vector3.new(1, 1, 1)
1547
      mesh.Parent = shok
1548
      for e = 1, 12 do
1549
        wait()
1550
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
1551
        shok.Transparency = shok.Transparency + 0.002
1552
      end
1553
      for e = 1, 32 do
1554
        wait()
1555
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
1556
        shok.Transparency = shok.Transparency + 0.002
1557
      end
1558
      for e = 1, 24 do
1559
        wait()
1560
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
1561
        shok.Transparency = shok.Transparency + 0.03
1562
      end
1563
    end))
1564
    coroutine.resume(coroutine.create(function()
1565
      local shok = Instance.new("Part")
1566
      shok.Name = "shock2"
1567
      shok.BrickColor = BrickColor.new("Institutional white")
1568
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1569
      shok.Size = Vector3.new(1, 1, 1)
1570
      shok.Anchored = true
1571
      shok.Material = "Neon"
1572
      shok.Transparency = 0.35
1573
      shok.CanCollide = false
1574
      shok.Parent = model
1575
      game.Debris:AddItem(shok, 12)
1576
      local mesh = Instance.new("SpecialMesh")
1577
      mesh.MeshType = "FileMesh"
1578
      mesh.MeshId = "rbxassetid://489415447"
1579
      mesh.Scale = Vector3.new(12, 12, 12)
1580
      mesh.Parent = shok
1581
      for e = 1, 15 do
1582
        wait()
1583
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1584
        shok.Transparency = shok.Transparency + 0.004
1585
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1586
      end
1587
      for e = 1, 16 do
1588
        wait()
1589
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1590
        shok.Transparency = shok.Transparency + 0.004
1591
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1592
      end
1593
      for e = 1, 12 do
1594
        wait()
1595
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
1596
        shok.Transparency = shok.Transparency + 0.06
1597
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
1598
      end
1599
    end))
1600
    coroutine.resume(coroutine.create(function()
1601
      local shok = Instance.new("Part")
1602
      shok.Name = "shock3"
1603
      shok.BrickColor = BrickColor.new("Institutional white")
1604
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1605
      shok.Size = Vector3.new(1, 1, 1)
1606
      shok.Anchored = true
1607
      shok.Material = "Neon"
1608
      shok.Transparency = 0.35
1609
      shok.CanCollide = false
1610
      shok.Parent = model
1611
      game.Debris:AddItem(shok, 12)
1612
      local mesh = Instance.new("SpecialMesh")
1613
      mesh.MeshType = "FileMesh"
1614
      mesh.MeshId = "rbxassetid://489415447"
1615
      mesh.Scale = Vector3.new(12, 12, 12)
1616
      mesh.Parent = shok
1617
      for e = 1, 15 do
1618
        wait()
1619
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1620
        shok.Transparency = shok.Transparency + 0.004
1621
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1622
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1623
      end
1624
      for e = 1, 16 do
1625
        wait()
1626
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1627
        shok.Transparency = shok.Transparency + 0.004
1628
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1629
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1630
      end
1631
      for e = 1, 12 do
1632
        wait()
1633
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
1634
        shok.Transparency = shok.Transparency + 0.06
1635
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1636
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1637
      end
1638
    end))
1639
  end
1640
1641
1642
1643
tor = chr.Torso
1644
Debounce = false
1645
1646
Invis = function()
1647
	for i = 1,20 do
1648
	chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05 
1649
	chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
1650
	chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
1651
	chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
1652
	chr['Head'].Transparency = chr['Head'].Transparency + .05
1653
	chr['Torso'].Transparency = chr['Torso'].Transparency + .05
1654
	chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
1655
	game["Run Service"].RenderStepped:wait()
1656
	end
1657
end
1658
1659
Vis = function()
1660
	for i = 1,20 do
1661
	chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05 
1662
	chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
1663
	chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
1664
	chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
1665
	chr['Head'].Transparency = chr['Head'].Transparency - .05
1666
	chr['Torso'].Transparency = chr['Torso'].Transparency - .05
1667
	chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
1668
	game["Run Service"].RenderStepped:wait()
1669
	end
1670
end
1671
1672
Fade = function(Part)
1673
	if Part:IsA'Part' then
1674
		for i = 1,20 do
1675
			Part.Transparency = Part.Transparency + .05
1676
			Part.Size = Part.Size - Vector3.new(.04,.04,.04)
1677
			Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
1678
			wait()
1679
		end
1680
		Part:Destroy()
1681
	end
1682
end
1683
1684
Teleport = function(cx,cy,cz)
1685
	Debounce = true
1686
	tor.Anchored = true
1687
	Invis()
1688
	--MakeTpPart()
1689
	tor.Anchored = false
1690
	tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
1691
	tor.Anchored = true
1692
	Vis()
1693
	tor.Anchored = false
1694
	Debounce = false
1695
end;
1696
1697
1698
1699
tps = Instance.new("Sound",chr)
1700
tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
1701
tps.Volume = 30
1702
1703
1704
function Tele()
1705
	human.WalkSpeed = 0
1706
	 if activu == true or selected == false then
1707
      return
1708
    end
1709
    coroutine.resume(coroutine.create(function()
1710
      fglow(rleg.Glow, 1)
1711
      fglow(lleg.Glow, 1)
1712
    end))
1713
    activu = true
1714
local pe = Instance.new("ParticleEmitter")
1715
    pe.Color = ColorSequence.new(Color3.new(1, 1, 0))
1716
    pe.LightEmission = 0.9
1717
    pe.Size = NumberSequence.new(0.5)
1718
    pe.Texture = "rbxassetid://272050333"
1719
    pe.Transparency = NumberSequence.new(0.1)
1720
    pe.Lifetime = NumberRange.new(0.1)
1721
    pe.Rate = 250
1722
    pe.RotSpeed = NumberRange.new(360)
1723
    pe.Speed = NumberRange.new(3)
1724
    pe.VelocitySpread = 360
1725
    pe.Parent = rleg.Glow
1726
    local pea = pe:Clone()
1727
    pea.Parent = lleg.Glow
1728
    local pe2 = Instance.new("ParticleEmitter")
1729
    pe2.Color = ColorSequence.new(Color3.new(1, 1, 0))
1730
    pe2.LightEmission = 0.9
1731
    pe2.Size = NumberSequence.new(5)
1732
    pe2.Texture = "rbxassetid://516107903"
1733
    pe2.Transparency = NumberSequence.new(0.4)
1734
    pe2.ZOffset = 2
1735
    pe2.Enabled = true
1736
    pe2.LockedToPart = true
1737
    pe2.Lifetime = NumberRange.new(0.07)
1738
    pe2.Rate = 8
1739
    pe2.Rotation = NumberRange.new(0, 360)
1740
    pe2.RotSpeed = NumberRange.new(0)
1741
    pe2.Speed = NumberRange.new(0)
1742
    pe2.VelocitySpread = 180
1743
    pe2.Parent = lleg.Glow
1744
    local pea2 = pe2:Clone()
1745
    pea2.Parent = rleg.Glow
1746
1747
	for l = 1, 30 do
1748
      swait()
1749
      lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
1750
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
1751
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
1752
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
1753
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
1754
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
1755
      lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
1756
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
1757
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
1758
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
1759
	    end
1760
	
1761
	pe:Destroy()
1762
    pe2:Destroy()
1763
    pea:Destroy()
1764
    pea2:Destroy()
1765
    local rng = Instance.new("Part", chr)
1766
        rng.Anchored = true
1767
        rng.BrickColor = BrickColor.new("Institutional white")
1768
        rng.CanCollide = false
1769
        rng.FormFactor = 3
1770
        rng.Name = "Ring"
1771
        rng.Size = Vector3.new(1, 1, 1)
1772
        rng.Transparency = 0.5
1773
        rng.TopSurface = 0
1774
        rng.BottomSurface = 0
1775
        rng.Position = tors.Position - Vector3.new(0,2,0)
1776
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1777
        local rngm = Instance.new("SpecialMesh", rng)
1778
        rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
1779
        rngm.Scale = Vector3.new(1, 1, 2)
1780
                coroutine.wrap(function()
1781
                for i = 1, 60, 8 do
1782
                rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
1783
                rng.Transparency = i/60
1784
                wait()
1785
                end
1786
                wait()
1787
                rng:Destroy()
1788
                end)()
1789
	tps:Play()
1790
	Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
1791
	resetlerp()
1792-
	human.WalkSpeed = 16
1792+
	human.WalkSpeed = 50
1793
	activu = false
1794
	
1795
end
1796
1797
1798
1799
1800
boom3 = Instance.new("Sound",chr)
1801
boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
1802
boom3.Volume = 50
1803
1804
1805
1806
1807
1808
gprop = {}
1809
function materialhit(hit)
1810
if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
1811
gprop = {hit.BrickColor,hit.Material}
1812
end
1813
end
1814
chr["Left Leg"].Touched:connect(materialhit)
1815
chr["Right Leg"].Touched:connect(materialhit)
1816
1817
1818
function KickBoom()
1819
	local effspwn = Instance.new("Part")
1820
    local model = Instance.new("Model")
1821
    game.Debris:AddItem(model, 20)
1822
    model.Name = "smasheffects"
1823
    model.Parent = chr
1824
    effspwn.Name = "spwnr"
1825
    effspwn.Size = Vector3.new(1, 1, 1)
1826
    effspwn.Anchored = true
1827
    effspwn.CanCollide = false
1828
    effspwn.Transparency = 1
1829
    effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
1830
    effspwn.Parent = model
1831
1832
for i = 1, 15 do
1833
local gtrace = Instance.new("Part",game.Workspace)
1834
gtrace.BrickColor = gprop[1]
1835
gtrace.Material = gprop[2]
1836
gtrace.Size = Vector3.new(16,16,16)
1837
gtrace.Anchored = true
1838
gtrace.CanCollide = false
1839
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
1840
local gdisp = coroutine.wrap(function()
1841
wait(3)
1842
for i = 1, 9 do
1843
wait(.1)
1844
gtrace.Transparency = gtrace.Transparency + .1
1845
end
1846
gtrace:Destroy()
1847
end)
1848
gdisp()
1849
end
1850
1851
Crater(head,67)
1852
1853
for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
1854
        if v:FindFirstChild('Humanoid') then
1855
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1856
            v.Humanoid.PlatformStand = true
1857
            v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
1858
        end
1859
    end 
1860
1861
	coroutine.resume(coroutine.create(function()
1862
      local shok = Instance.new("Part")
1863
      shok.Name = "shock3"
1864
      shok.BrickColor = BrickColor.new("Institutional white")
1865
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1866
      shok.Size = Vector3.new(1, 1, 1)
1867
      shok.Anchored = true
1868
      shok.Material = "Neon"
1869
      shok.Transparency = 0.35
1870
      shok.CanCollide = false
1871
      shok.Parent = model
1872
      game.Debris:AddItem(shok, 12)
1873
      local mesh = Instance.new("SpecialMesh")
1874
      mesh.MeshType = "FileMesh"
1875
      mesh.MeshId = "rbxassetid://489415447"
1876
      mesh.Scale = Vector3.new(19, 19, 19)
1877
      mesh.Parent = shok
1878
      for e = 1, 15 do
1879
        wait()
1880
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1881
        shok.Transparency = shok.Transparency + 0.004
1882
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1883
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1884
      end
1885
      for e = 1, 16 do
1886
        wait()
1887
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1888
        shok.Transparency = shok.Transparency + 0.004
1889
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1890
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1891
      end
1892
      for e = 1, 12 do
1893
        wait()
1894
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
1895
        shok.Transparency = shok.Transparency + 0.06
1896
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1897
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1898
      end
1899
	    end))
1900
	
1901
	
1902
	coroutine.resume(coroutine.create(function()
1903
      local shok = Instance.new("Part")
1904
      shok.Name = "shock3"
1905
      shok.BrickColor = BrickColor.new("Institutional white")
1906
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1907
      shok.Size = Vector3.new(1, 1, 1)
1908
      shok.Anchored = true
1909
      shok.Material = "Neon"
1910
      shok.Transparency = 0.35
1911
      shok.CanCollide = false
1912
      shok.Parent = model
1913
      game.Debris:AddItem(shok, 12)
1914
      local mesh = Instance.new("SpecialMesh")
1915
      mesh.MeshType = "FileMesh"
1916
      mesh.MeshId = "rbxassetid://489415447"
1917
      mesh.Scale = Vector3.new(47, 47, 47)
1918
      mesh.Parent = shok
1919
      for e = 1, 15 do
1920
        wait()
1921
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1922
        shok.Transparency = shok.Transparency + 0.004
1923
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1924
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1925
      end
1926
      for e = 1, 16 do
1927
        wait()
1928
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1929
        shok.Transparency = shok.Transparency + 0.004
1930
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1931
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1932
      end
1933
      for e = 1, 12 do
1934
        wait()
1935
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
1936
        shok.Transparency = shok.Transparency + 0.06
1937
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1938
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1939
      end
1940
	    end))
1941
	
1942
	coroutine.resume(coroutine.create(function()
1943
      local shok = Instance.new("Part")
1944
      shok.Name = "shock3"
1945
      shok.BrickColor = BrickColor.new("Institutional white")
1946
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
1947
      shok.Size = Vector3.new(1, 1, 1)
1948
      shok.Anchored = true
1949
      shok.Material = "Neon"
1950
      shok.Transparency = 0.35
1951
      shok.CanCollide = false
1952
      shok.Parent = model
1953
      game.Debris:AddItem(shok, 12)
1954
      local mesh = Instance.new("SpecialMesh")
1955
      mesh.MeshType = "FileMesh"
1956
      mesh.MeshId = "rbxassetid://489415447"
1957
      mesh.Scale = Vector3.new(79, 79, 79)
1958
      mesh.Parent = shok
1959
      for e = 1, 15 do
1960
        wait()
1961
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1962
        shok.Transparency = shok.Transparency + 0.004
1963
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1964
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1965
      end
1966
      for e = 1, 16 do
1967
        wait()
1968
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
1969
        shok.Transparency = shok.Transparency + 0.004
1970
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1971
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1972
      end
1973
      for e = 1, 12 do
1974
        wait()
1975
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
1976
        shok.Transparency = shok.Transparency + 0.06
1977
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
1978
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
1979
      end
1980
    end))
1981
end
1982
1983
1984
1985
1986
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1987
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1988
end 
1989
cam = workspace.CurrentCamera
1990
1991
1992
1993
1994
1995
1996
1997
1998
function NoOutline(Part)
1999
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
2000
end
2001
2002
2003
2004
2005
it = Instance.new
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
so = function(id,par,vol,pit) 
2017
coroutine.resume(coroutine.create(function()
2018
local sou = Instance.new("Sound",par or workspace)
2019
sou.Volume=vol
2020
sou.Pitch=pit or 1
2021
sou.SoundId=id
2022
swait() 
2023
sou:play() 
2024
game:GetService("Debris"):AddItem(sou,6)
2025
end))
2026
end
2027
2028
2029
function Stom()
2030
	
2031
cf=CFrame.new
2032
angles=CFrame.Angles
2033
euler=CFrame.fromEulerAnglesXYZ
2034
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
2035
RootPart=chr.HumanoidRootPart
2036
RootJoint=RootPart.RootJoint
2037
RootCF=euler(-1.57,0,3.14)
2038
2039
function QuaternionFromCFrame(cf) 
2040
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
2041
local trace = m00 + m11 + m22 
2042
if trace > 0 then 
2043
local s = math.sqrt(1 + trace) 
2044
local recip = 0.5/s 
2045
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
2046
else 
2047
local i = 0 
2048
if m11 > m00 then
2049
i = 1
2050
end
2051
if m22 > (i == 0 and m00 or m11) then 
2052
i = 2 
2053
end 
2054
if i == 0 then 
2055
local s = math.sqrt(m00-m11-m22+1) 
2056
local recip = 0.5/s 
2057
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
2058
elseif i == 1 then 
2059
local s = math.sqrt(m11-m22-m00+1) 
2060
local recip = 0.5/s 
2061
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
2062
elseif i == 2 then 
2063
local s = math.sqrt(m22-m00-m11+1) 
2064
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
2065
end 
2066
end 
2067
end
2068
 
2069
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
2070
local xs, ys, zs = x + x, y + y, z + z 
2071
local wx, wy, wz = w*xs, w*ys, w*zs 
2072
local xx = x*xs 
2073
local xy = x*ys 
2074
local xz = x*zs 
2075
local yy = y*ys 
2076
local yz = y*zs 
2077
local zz = z*zs 
2078
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
2079
end
2080
 
2081
function QuaternionSlerp(a, b, t) 
2082
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
2083
local startInterp, finishInterp; 
2084
if cosTheta >= 0.0001 then 
2085
if (1 - cosTheta) > 0.0001 then 
2086
local theta = math.acos(cosTheta) 
2087
local invSinTheta = 1/math.sin(theta) 
2088
startInterp = math.sin((1-t)*theta)*invSinTheta 
2089
finishInterp = math.sin(t*theta)*invSinTheta  
2090
else 
2091
startInterp = 1-t 
2092
finishInterp = t 
2093
end 
2094
else 
2095
if (1+cosTheta) > 0.0001 then 
2096
local theta = math.acos(-cosTheta) 
2097
local invSinTheta = 1/math.sin(theta) 
2098
startInterp = math.sin((t-1)*theta)*invSinTheta 
2099
finishInterp = math.sin(t*theta)*invSinTheta 
2100
else 
2101
startInterp = t-1 
2102
finishInterp = t 
2103
end 
2104
end 
2105
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
2106
end
2107
2108
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
2109
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
2110
end 
2111
2112
function clerp(a,b,t) 
2113
local qa = {QuaternionFromCFrame(a)}
2114
local qb = {QuaternionFromCFrame(b)} 
2115
local ax, ay, az = a.x, a.y, a.z 
2116
local bx, by, bz = b.x, b.y, b.z
2117
local _t = 1-t
2118
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
2119
end 
2120
2121
2122
2123
	 if activu == true or selected == false then
2124
      return
2125
	    end
2126
	coroutine.resume(coroutine.create(function()
2127
      fglow(lleg.Glow, 6)
2128
    end))
2129
    activu = true
2130
local pe = Instance.new("ParticleEmitter")
2131
    pe.Color = ColorSequence.new(Color3.new(1, 0, 0))
2132
    pe.LightEmission = 0.9
2133
    pe.Size = NumberSequence.new(0.5)
2134
    pe.Texture = "rbxassetid://272050333"
2135
    pe.Transparency = NumberSequence.new(0.1)
2136
    pe.Lifetime = NumberRange.new(0.1)
2137
    pe.Rate = 250
2138
    pe.RotSpeed = NumberRange.new(360)
2139
    pe.Speed = NumberRange.new(3)
2140
    pe.VelocitySpread = 360
2141
    pe.Parent = lleg.Glow
2142
    local pea = pe:Clone()
2143
    pea.Parent = lleg.Glow
2144
    wait(0.5)
2145
    local pe2 = Instance.new("ParticleEmitter")
2146
    pe2.Color = ColorSequence.new(Color3.new(1, 0, 0))
2147
    pe2.LightEmission = 0.9
2148
    pe2.Size = NumberSequence.new(5)
2149
    pe2.Texture = "rbxassetid://516107903"
2150
    pe2.Transparency = NumberSequence.new(0.4)
2151
    pe2.ZOffset = 2
2152
    pe2.Enabled = true
2153
    pe2.LockedToPart = true
2154
    pe2.Lifetime = NumberRange.new(0.07)
2155
    pe2.Rate = 8
2156
    pe2.Rotation = NumberRange.new(0, 360)
2157
    pe2.RotSpeed = NumberRange.new(0)
2158
    pe2.Speed = NumberRange.new(0)
2159
    pe2.VelocitySpread = 180
2160
    pe2.Parent = lleg.Glow
2161
    local pea2 = pe2:Clone()
2162
    pea2.Parent = lleg.Glow
2163
local Mus = Instance.new("Sound",workspace)
2164-
Mus.SoundId = "rbxassetid://802518140"
2164+
Mus.SoundId = "rbxassetid://0"
2165
Mus.Pitch = 1
2166
Mus.Volume = 90000
2167
Mus.Looped = false
2168
wait(0.9)
2169
Mus:Play()
2170
2171
2172
   
2173
human.WalkSpeed = 0
2174
for i = 0,1,0.1 do
2175
swait()
2176
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2177
tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
2178
RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
2179
LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
2180
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
2181
LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
2182
end
2183
wait(1)
2184
for i = 0,1,0.1 do
2185
swait()
2186
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
2187
tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2188
RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
2189
LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
2190
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
2191
LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
2192
end
2193
KickBoom()
2194
so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)	
2195
so("http://roblox.com/asset/?id=321321137",lleg,1,1)
2196
so("http://roblox.com/asset/?id=506384002",lleg,1,1)	
2197
so("http://roblox.com/asset/?id=157878578",lleg,25,1)
2198
so("http://roblox.com/asset/?id=165970126",lleg,25,1)
2199
2200
wait(3)
2201-
human.WalkSpeed = 16
2201+
human.WalkSpeed = 50
2202
pe:Destroy()
2203
pe2:Destroy()
2204
pea:Destroy()
2205
pea2:Destroy()
2206
resetlerp()
2207
activu = false
2208
end
2209
2210
2211
2212
2213
2214
function Smash()
2215
	for i = 1, 15 do
2216
local gtrace = Instance.new("Part",game.Workspace)
2217
gtrace.BrickColor = gprop[1]
2218
gtrace.Material = gprop[2]
2219
gtrace.Size = Vector3.new(19,19,19)
2220
gtrace.Anchored = true
2221
gtrace.CanCollide = false
2222
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
2223
local gdisp = coroutine.wrap(function()
2224
wait(7)
2225
for i = 1, 9 do
2226
wait(.1)
2227
gtrace.Transparency = gtrace.Transparency + .1
2228
end
2229
gtrace:Destroy()
2230
end)
2231
gdisp()
2232
end
2233
2234
Crater(head,67)
2235
end
2236
2237
function Smash2()
2238
	for i = 1, 15 do
2239
local gtrace = Instance.new("Part",game.Workspace)
2240
gtrace.BrickColor = gprop[1]
2241
gtrace.Material = gprop[2]
2242
gtrace.Size = Vector3.new(19,19,19)
2243
gtrace.Anchored = true
2244
gtrace.CanCollide = false
2245
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
2246
local gdisp = coroutine.wrap(function()
2247
wait(7)
2248
for i = 1, 9 do
2249
wait(.1)
2250
gtrace.Transparency = gtrace.Transparency + .1
2251
end
2252
gtrace:Destroy()
2253
end)
2254
gdisp()
2255
end
2256
2257
end
2258
2259
function Smash3()
2260
	for i = 1, 15 do
2261
local gtrace = Instance.new("Part",game.Workspace)
2262
gtrace.BrickColor = gprop[1]
2263
gtrace.Material = gprop[2]
2264
gtrace.Size = Vector3.new(19,19,19)
2265
gtrace.Anchored = true
2266
gtrace.CanCollide = false
2267
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
2268
local gdisp = coroutine.wrap(function()
2269
wait(7)
2270
for i = 1, 9 do
2271
wait(.1)
2272
gtrace.Transparency = gtrace.Transparency + .1
2273
end
2274
gtrace:Destroy()
2275
end)
2276
gdisp()
2277
end
2278
2279
end
2280
2281
2282
function Smash4()
2283
	for i = 1, 15 do
2284
local gtrace = Instance.new("Part",game.Workspace)
2285
gtrace.BrickColor = gprop[1]
2286
gtrace.Material = gprop[2]
2287
gtrace.Size = Vector3.new(19,19,19)
2288
gtrace.Anchored = true
2289
gtrace.CanCollide = false
2290
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
2291
local gdisp = coroutine.wrap(function()
2292
wait(7)
2293
for i = 1, 9 do
2294
wait(.1)
2295
gtrace.Transparency = gtrace.Transparency + .1
2296
end
2297
gtrace:Destroy()
2298
end)
2299
gdisp()
2300
end
2301
2302
end
2303
2304
function Smash5()
2305
	for i = 1, 15 do
2306
local gtrace = Instance.new("Part",game.Workspace)
2307
gtrace.BrickColor = gprop[1]
2308
gtrace.Material = gprop[2]
2309
gtrace.Size = Vector3.new(19,19,19)
2310
gtrace.Anchored = true
2311
gtrace.CanCollide = false
2312
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
2313
local gdisp = coroutine.wrap(function()
2314
wait(7)
2315
for i = 1, 9 do
2316
wait(.1)
2317
gtrace.Transparency = gtrace.Transparency + .1
2318
end
2319
gtrace:Destroy()
2320
end)
2321
gdisp()
2322
end
2323
2324
end
2325
2326
function Smash6()
2327
	for i = 1, 15 do
2328
local gtrace = Instance.new("Part",game.Workspace)
2329
gtrace.BrickColor = gprop[1]
2330
gtrace.Material = gprop[2]
2331
gtrace.Size = Vector3.new(19,19,19)
2332
gtrace.Anchored = true
2333
gtrace.CanCollide = false
2334
gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
2335
local gdisp = coroutine.wrap(function()
2336
wait(7)
2337
for i = 1, 9 do
2338
wait(.1)
2339
gtrace.Transparency = gtrace.Transparency + .1
2340
end
2341
gtrace:Destroy()
2342
end)
2343
gdisp()
2344
end
2345
2346
end
2347
2348
2349
	for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
2350
        if v:FindFirstChild('Humanoid') then
2351
            v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
2352
            v.Humanoid.PlatformStand = true
2353
            v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
2354
        end
2355
    end 
2356
2357
2358
function HeavenSmash()
2359
	
2360
	
2361
	 if activu == true or selected == false then
2362
      return
2363
	    end
2364
	coroutine.resume(coroutine.create(function()
2365
      fglow(lleg.Glow, 19)
2366
	  fglow(rleg.Glow, 19)
2367
	  fglow(rarm.Glow, 19)
2368
	  fglow(larm.Glow, 19)
2369
	  fglow(head.Glow, 19)
2370
	  fglow(tors.Glow, 19)
2371
    end))
2372
    activu = true
2373
local pe = Instance.new("ParticleEmitter")
2374
    pe.Color = ColorSequence.new(Color3.new(1, 0, 0))
2375
    pe.LightEmission = 0.9
2376
    pe.Size = NumberSequence.new(0.5)
2377
    pe.Texture = "rbxassetid://272050333"
2378
    pe.Transparency = NumberSequence.new(0.1)
2379
    pe.Lifetime = NumberRange.new(0.1)
2380
    pe.Rate = 250
2381
    pe.RotSpeed = NumberRange.new(360)
2382
    pe.Speed = NumberRange.new(3)
2383
    pe.VelocitySpread = 360
2384
    pe.Parent = lleg.Glow
2385
    local pea = pe:Clone()
2386
    pea.Parent = lleg.Glow
2387
    local pe2 = Instance.new("ParticleEmitter")
2388
    pe2.Color = ColorSequence.new(Color3.new(1, 0, 0))
2389
    pe2.LightEmission = 0.9
2390
    pe2.Size = NumberSequence.new(5)
2391
    pe2.Texture = "rbxassetid://516107903"
2392
    pe2.Transparency = NumberSequence.new(0.4)
2393
    pe2.ZOffset = 2
2394
    pe2.Enabled = true
2395
    pe2.LockedToPart = true
2396
    pe2.Lifetime = NumberRange.new(0.07)
2397
    pe2.Rate = 8
2398
    pe2.Rotation = NumberRange.new(0, 360)
2399
    pe2.RotSpeed = NumberRange.new(0)
2400
    pe2.Speed = NumberRange.new(0)
2401
    pe2.VelocitySpread = 180
2402
    pe2.Parent = lleg.Glow
2403
    local pea2 = pe2:Clone()
2404
    pea2.Parent = lleg.Glow
2405
2406
2407
2408
    local pet = Instance.new("ParticleEmitter")
2409-
    pet.Color = ColorSequence.new(Color3.new(255, 255, 0))
2409+
    pet.Color = ColorSequence.new(Color3.new(1, 0, 0))
2410
    pet.LightEmission = 0.9
2411
    pet.Size = NumberSequence.new(0.5)
2412
    pet.Texture = "rbxassetid://272050333"
2413
    pet.Transparency = NumberSequence.new(0.1)
2414
    pet.Lifetime = NumberRange.new(0.1)
2415
    pet.Rate = 1
2416
    pet.RotSpeed = NumberRange.new(360)
2417
    pet.Speed = NumberRange.new(3)
2418
    pet.VelocitySpread = 360
2419
    pet.Parent = rarm.Glow
2420
    local pet2 = Instance.new("ParticleEmitter")
2421-
    pet2.Color = ColorSequence.new(Color3.new(255, 255, 0))
2421+
    pet2.Color = ColorSequence.new(Color3.new(1, 0, 0))
2422
    pet2.LightEmission = 0.9
2423
    pet2.Size = NumberSequence.new(5)
2424
    pet2.Texture = "rbxassetid://516107903"
2425
    pet2.Transparency = NumberSequence.new(0.4)
2426
    pet2.ZOffset = 2
2427
    pet2.Enabled = false
2428
    pet2.LockedToPart = true
2429
    pet2.Lifetime = NumberRange.new(0.07)
2430
    pet2.Rate = 8
2431
    pet2.Rotation = NumberRange.new(0, 360)
2432
    pet2.RotSpeed = NumberRange.new(0)
2433
    pet2.Speed = NumberRange.new(0)
2434
    pet2.VelocitySpread = 180
2435
    pet2.Parent = rarm.Glow
2436
2437
    
2438
   
2439
    local petl = Instance.new("ParticleEmitter")
2440-
    petl.Color = ColorSequence.new(Color3.new(255, 255, 0))
2440+
    petl.Color = ColorSequence.new(Color3.new(1, 0, 0))
2441
    petl.LightEmission = 0.9
2442
    petl.Size = NumberSequence.new(0.5)
2443
    petl.Texture = "rbxassetid://272050333"
2444
    petl.Transparency = NumberSequence.new(0.1)
2445
    petl.Lifetime = NumberRange.new(0.1)
2446
    petl.Rate = 1
2447
    petl.RotSpeed = NumberRange.new(360)
2448
    petl.Speed = NumberRange.new(3)
2449
    petl.VelocitySpread = 360
2450
    petl.Parent = larm.Glow
2451
    local petl2 = Instance.new("ParticleEmitter")
2452-
    petl2.Color = ColorSequence.new(Color3.new(255, 255, 0))
2452+
    petl2.Color = ColorSequence.new(Color3.new(1, 0, 0))
2453
    petl2.LightEmission = 0.9
2454
    petl2.Size = NumberSequence.new(5)
2455
    petl2.Texture = "rbxassetid://516107903"
2456
    petl2.Transparency = NumberSequence.new(0.4)
2457
    petl2.ZOffset = 2
2458
    petl2.Enabled = false
2459
    petl2.LockedToPart = true
2460
    petl2.Lifetime = NumberRange.new(0.07)
2461
    petl2.Rate = 8
2462
    petl2.Rotation = NumberRange.new(0, 360)
2463
    petl2.RotSpeed = NumberRange.new(0)
2464
    petl2.Speed = NumberRange.new(0)
2465
    petl2.VelocitySpread = 180
2466
    petl2.Parent = larm.Glow
2467
2468
   
2469
   local petl3 = Instance.new("ParticleEmitter")
2470-
    petl3.Color = ColorSequence.new(Color3.new(255, 255, 0))
2470+
    petl3.Color = ColorSequence.new(Color3.new(1, 0, 0))
2471
    petl3.LightEmission = 0.9
2472
    petl3.Size = NumberSequence.new(0.5)
2473
    petl3.Texture = "rbxassetid://272050333"
2474
    petl3.Transparency = NumberSequence.new(0.1)
2475
    petl3.Lifetime = NumberRange.new(0.1)
2476
    petl3.Rate = 1
2477
    petl3.RotSpeed = NumberRange.new(360)
2478
    petl3.Speed = NumberRange.new(3)
2479
    petl3.VelocitySpread = 360
2480
    petl3.Parent = head.Glow
2481
    local petl23 = Instance.new("ParticleEmitter")
2482-
    petl23.Color = ColorSequence.new(Color3.new(255, 255, 0))
2482+
    petl23.Color = ColorSequence.new(Color3.new(1, 0, 0))
2483
    petl23.LightEmission = 0.9
2484
    petl23.Size = NumberSequence.new(5)
2485
    petl23.Texture = "rbxassetid://516107903"
2486
    petl23.Transparency = NumberSequence.new(0.4)
2487
    petl23.ZOffset = 2
2488
    petl23.Enabled = false
2489
    petl23.LockedToPart = true
2490
    petl23.Lifetime = NumberRange.new(0.07)
2491
    petl23.Rate = 8
2492
    petl23.Rotation = NumberRange.new(0, 360)
2493
    petl23.RotSpeed = NumberRange.new(0)
2494
    petl23.Speed = NumberRange.new(0)
2495
    petl23.VelocitySpread = 180
2496
    petl23.Parent = head.Glow
2497
2498
2499
2500
local petl34 = Instance.new("ParticleEmitter")
2501-
    petl34.Color = ColorSequence.new(Color3.new(255, 255, 0))
2501+
    petl34.Color = ColorSequence.new(Color3.new(1, 0, 0))
2502
    petl34.LightEmission = 0.9
2503
    petl34.Size = NumberSequence.new(0.5)
2504
    petl34.Texture = "rbxassetid://272050333"
2505
    petl34.Transparency = NumberSequence.new(0.1)
2506
    petl34.Lifetime = NumberRange.new(0.1)
2507
    petl34.Rate = 1
2508
    petl34.RotSpeed = NumberRange.new(360)
2509
    petl34.Speed = NumberRange.new(3)
2510
    petl34.VelocitySpread = 360
2511
    petl34.Parent = rleg.Glow
2512
    local petl234 = Instance.new("ParticleEmitter")
2513-
    petl234.Color = ColorSequence.new(Color3.new(255, 255, 0))
2513+
    petl234.Color = ColorSequence.new(Color3.new(1, 0, 0))
2514
    petl234.LightEmission = 0.9
2515
    petl234.Size = NumberSequence.new(5)
2516
    petl234.Texture = "rbxassetid://516107903"
2517
    petl234.Transparency = NumberSequence.new(0.4)
2518
    petl234.ZOffset = 2
2519
    petl234.Enabled = false
2520
    petl234.LockedToPart = true
2521
    petl234.Rate = 8
2522
    petl234.Rotation = NumberRange.new(0, 360)
2523
    petl234.RotSpeed = NumberRange.new(0)
2524
    petl234.Speed = NumberRange.new(0)
2525
    petl234.VelocitySpread = 180
2526
    petl234.Parent = rleg.Glow
2527
2528
2529
local petl345 = Instance.new("ParticleEmitter")
2530-
    petl345.Color = ColorSequence.new(Color3.new(255, 255, 0))
2530+
    petl345.Color = ColorSequence.new(Color3.new(1, 0, 0))
2531
    petl345.LightEmission = 0.9
2532
    petl345.Size = NumberSequence.new(0.5)
2533
    petl345.Texture = "rbxassetid://272050333"
2534
    petl345.Transparency = NumberSequence.new(0.1)
2535
    petl345.Lifetime = NumberRange.new(0.1)
2536
    petl345.Rate = 1
2537
    petl345.RotSpeed = NumberRange.new(360)
2538
    petl345.Speed = NumberRange.new(3)
2539
    petl345.VelocitySpread = 360
2540
    petl345.Parent = tors.Glow
2541
    local petl2345 = Instance.new("ParticleEmitter")
2542-
    petl2345.Color = ColorSequence.new(Color3.new(255, 255, 0))
2542+
    petl2345.Color = ColorSequence.new(Color3.new(1, 0, 0))
2543
    petl2345.LightEmission = 0.9
2544
    petl2345.Size = NumberSequence.new(5)
2545
    petl2345.Texture = "rbxassetid://516107903"
2546
    petl2345.Transparency = NumberSequence.new(0.4)
2547
    petl2345.ZOffset = 2
2548
    petl2345.Enabled = false
2549
    petl2345.LockedToPart = true
2550
    petl2345.Rate = 8
2551
    petl2345.Rotation = NumberRange.new(0, 360)
2552
    petl2345.RotSpeed = NumberRange.new(0)
2553
    petl2345.Speed = NumberRange.new(0)
2554
    petl2345.VelocitySpread = 180
2555
    petl2345.Parent = tors.Glow
2556
human.WalkSpeed = 0
2557
so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
2558
so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
2559
for l = 1, 30 do
2560
      swait()
2561
      lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
2562
      lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
2563
      lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
2564
      lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
2565
      lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
2566
      lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
2567
      lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
2568
      lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
2569
      lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
2570
      lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
2571
	    end
2572
2573
2574
resetlerp()
2575
2576
 BV = Instance.new("BodyVelocity", tors)
2577
        BV.maxForce = Vector3.new(0,200000,0)
2578
        BV.P = 100000
2579
        BV.velocity = Vector3.new(0,150,0)
2580
local rng = Instance.new("Part", chr)
2581
        rng.Anchored = true
2582
        rng.BrickColor = BrickColor.new("Institutional white")
2583
        rng.CanCollide = false
2584
        rng.FormFactor = 3
2585
        rng.Name = "Ring"
2586
        rng.Size = Vector3.new(1, 1, 1)
2587
        rng.Transparency = 0.5
2588
        rng.TopSurface = 0
2589
        rng.BottomSurface = 0
2590
        rng.Position = tors.Position - Vector3.new(0,2,0)
2591
        rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2592
        local rngm = Instance.new("SpecialMesh", rng)
2593
        rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
2594
        rngm.Scale = Vector3.new(10, 10, 20)
2595
            x = Instance.new("Sound",tors)
2596
            x.SoundId = "http://www.roblox.com/asset/?id=169445602"
2597
            x.Looped = false
2598
            x.Pitch = .7
2599
            x.Volume = 30
2600
            x:Play()
2601
                coroutine.wrap(function()
2602
                for i = 1, 60, 8 do
2603
                rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
2604
                rng.Transparency = i/60
2605
                wait()
2606
                end
2607
                wait()
2608
                rng:Destroy()
2609
                end)()
2610
wait(2.6)
2611
BV:Destroy()
2612
tors.Anchored = true
2613
wait(3.2)
2614
tors.Anchored = false
2615
BV = Instance.new("BodyVelocity", tors)
2616
        BV.maxForce = Vector3.new(0,-20000,0)
2617
        BV.P = 1000
2618
        BV.velocity = Vector3.new(0,-150,0)
2619
wait(1)
2620
BV:Destroy()
2621
wait(0.01)
2622
2623
human.WalkSpeed = 0
2624
    boom3:Play()
2625
2626
Smash()
2627
Smash2()
2628
Smash3()
2629
Ring()
2630
pe:Destroy()
2631
pea:Destroy()
2632
pea2:Destroy()
2633
pe2:Destroy()
2634
wait(2)
2635-
human.WalkSpeed = 16
2635+
human.WalkSpeed = 50
2636
	activu = false
2637
end
2638
2639
2640
2641
sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
2642
sound.SoundId = "rbxassetid://220025776"
2643
sound.Volume = 6
2644
2645
sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
2646
sound2.SoundId = "rbxassetid://386946017"
2647
sound2.Volume = 6
2648
2649
sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
2650
sound3.SoundId = "rbxassetid://165969964"
2651
sound3.Volume = 6
2652
2653
function rip()
2654
		activu = true
2655
		local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
2656
		detect.Size = Vector3.new(1,1,1)
2657
		detect:BreakJoints()
2658
		detect.CanCollide = false
2659
		local weld = Instance.new("Weld", detect)
2660
		weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
2661
		weld.Part1 = detect
2662
		weld.C0 = weld.C0 * CFrame.new(0,-1,0)
2663
		
2664
		
2665
		
2666
		local function attack(prt)
2667
			local humanoid = prt.Parent:findFirstChild("Humanoid")
2668
			if humanoid ~= nil then
2669
				local torso = prt.Parent:findFirstChild("Torso")
2670
				
2671
				
2672
				
2673
				
2674
				
2675
				
2676
				
2677
				function KABOOMZ3()
2678
    local effspwn = Instance.new("Part")
2679
    coroutine.resume(coroutine.create(function()
2680
      local sound1 = Instance.new("Sound")
2681
      sound1.SoundId = "rbxassetid://138137702"
2682
      sound1.MaxDistance = 300
2683
      sound1.EmitterSize = 20
2684
      sound1.Volume = 2.5
2685
      sound1.Pitch = 0.65
2686
      sound1.Parent = effspwn
2687
      local sound2 = Instance.new("Sound")
2688
      sound2.SoundId = "rbxassetid://157878578"
2689
      sound2.MaxDistance = 300
2690
      sound2.EmitterSize = 20
2691
      sound2.Volume = 1
2692
      sound2.Pitch = 0.7
2693
      sound2.Parent = effspwn
2694
      local sound3 = Instance.new("Sound")
2695
      sound3.SoundId = "rbxassetid://138250406"
2696
      sound2.MaxDistance = 400
2697
      sound2.EmitterSize = 30
2698
      sound2.Volume = 0.5
2699
      sound2.Pitch = 0.5
2700
      sound2.Parent = effspwn
2701
      sound2:Play()
2702
      wait()
2703
      sound1:Play()
2704
      sound3:Play()
2705
    end))
2706
    local model = Instance.new("Model")
2707
    game.Debris:AddItem(model, 20)
2708
    model.Name = "smasheffects"
2709
    model.Parent = workspace
2710
    effspwn.Name = "spwnr"
2711
    effspwn.Size = Vector3.new(1, 1, 1)
2712
    effspwn.Anchored = true
2713
    effspwn.CanCollide = false
2714
    effspwn.Transparency = 1
2715
    effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
2716
    effspwn.Parent = model
2717
2718
2719
2720
2721
2722
Crater(head,60)
2723
Crater(head,120)
2724
2725
    for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
2726
        if v:FindFirstChild('Humanoid') then
2727
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
2728
            v.Humanoid.PlatformStand = true
2729
            v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
2730
        end
2731
    end 
2732
2733
    coroutine.resume(coroutine.create(function()
2734
      local shok = Instance.new("Part")
2735
      shok.Name = "whoosh"
2736
      shok.BrickColor = BrickColor.new("Institutional white")
2737
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2738
      shok.Size = Vector3.new(1, 1, 1)
2739
      shok.Anchored = true
2740
      shok.Material = "Neon"
2741
      shok.Transparency = 0.1
2742
      shok.CanCollide = false
2743
      shok.Parent = model
2744
      game.Debris:AddItem(shok, 12)
2745
      local mesh = Instance.new("SpecialMesh")
2746
      mesh.MeshType = "FileMesh"
2747
      mesh.MeshId = "rbxassetid://437347603"
2748
      mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
2749
      mesh.Parent = shok
2750
2751
2752
2753
2754
2755
      for e = 1, 8 do
2756
        wait()
2757
        mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
2758
        shok.Transparency = shok.Transparency + 0.035
2759
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
2760
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
2761
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
2762
2763
      end
2764
      for e = 1, 16 do
2765
        wait()
2766
        mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
2767
        shok.Transparency = shok.Transparency + 0.11
2768
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
2769
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
2770
        hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
2771
2772
      end
2773
    end))
2774
    coroutine.resume(coroutine.create(function()
2775
      local shok = Instance.new("Part")
2776
      shok.Name = "wring1"
2777
      shok.BrickColor = BrickColor.new("Institutional white")
2778
      shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2779
      shok.Size = Vector3.new(1, 1, 1)
2780
      shok.Anchored = true
2781
      shok.Material = "Neon"
2782
      shok.Transparency = 0.25
2783
      shok.CanCollide = false
2784
      shok.Parent = model
2785
      game.Debris:AddItem(shok, 12)
2786
      local mesh = Instance.new("SpecialMesh")
2787
      mesh.MeshType = "FileMesh"
2788
      mesh.MeshId = "rbxassetid://3270017"
2789
      mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
2790
      mesh.Parent = shok
2791
      for e = 1, 30 do
2792
        wait()
2793
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
2794
        shok.Transparency = shok.Transparency + 0.002
2795
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
2796
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
2797
      end
2798
      for e = 1, 38 do
2799
        wait()
2800
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
2801
        shok.Transparency = shok.Transparency + 0.002
2802
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2803
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
2804
      end
2805
      for e = 1, 24 do
2806
        wait()
2807
        mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
2808
        shok.Transparency = shok.Transparency + 0.03
2809
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2810
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
2811
      end
2812
    end))
2813
    coroutine.resume(coroutine.create(function()
2814
      local shok = Instance.new("Part")
2815
      shok.Name = "wring2"
2816
      shok.BrickColor = BrickColor.new("Institutional white")
2817
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2818
      shok.Size = Vector3.new(1, 1, 1)
2819
      shok.Anchored = true
2820
      shok.Material = "Neon"
2821
      shok.Transparency = 0.25
2822
      shok.CanCollide = false
2823
      shok.Parent = model
2824
      game.Debris:AddItem(shok, 12)
2825
      local mesh = Instance.new("SpecialMesh")
2826
      mesh.MeshType = "FileMesh"
2827
      mesh.MeshId = "rbxassetid://3270017"
2828
      mesh.Scale = Vector3.new(12, 12, 0.05)
2829
      mesh.Parent = shok
2830
      for e = 1, 30 do
2831
        wait()
2832
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
2833
        shok.Transparency = shok.Transparency + 0.002
2834
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
2835
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
2836
      end
2837
      for e = 1, 38 do
2838
        wait()
2839
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
2840
        shok.Transparency = shok.Transparency + 0.002
2841
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2842
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
2843
      end
2844
      for e = 1, 24 do
2845
        wait()
2846
        mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
2847
        shok.Transparency = shok.Transparency + 0.03
2848
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2849
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
2850
      end
2851
    end))
2852
    coroutine.resume(coroutine.create(function()
2853
      local shok = Instance.new("Part")
2854
      shok.Name = "coil1"
2855
      shok.BrickColor = BrickColor.new("Institutional white")
2856
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
2857
      shok.Size = Vector3.new(1, 1, 1)
2858
      shok.Anchored = true
2859
      shok.Material = "Neon"
2860
      shok.Transparency = 0.25
2861
      shok.CanCollide = false
2862
      shok.Parent = model
2863
      game.Debris:AddItem(shok, 12)
2864
      local mesh = Instance.new("SpecialMesh")
2865
      mesh.MeshType = "FileMesh"
2866
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
2867
      mesh.Scale = Vector3.new(12, 12, 12)
2868
      mesh.Parent = shok
2869
      for e = 1, 15 do
2870
        wait()
2871
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2872
        shok.Transparency = shok.Transparency + 0.004
2873
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
2874
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2875
      end
2876
      for e = 1, 16 do
2877
        wait()
2878
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2879
        shok.Transparency = shok.Transparency + 0.004
2880
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2881
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2882
      end
2883
      for e = 1, 12 do
2884
        wait()
2885
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2886
        shok.Transparency = shok.Transparency + 0.06
2887
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2888
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2889
      end
2890
    end))
2891
    coroutine.resume(coroutine.create(function()
2892
      local shok = Instance.new("Part")
2893
      shok.Name = "coil2"
2894
      shok.BrickColor = BrickColor.new("Institutional white")
2895
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
2896
      shok.Size = Vector3.new(1, 1, 1)
2897
      shok.Anchored = true
2898
      shok.Material = "Neon"
2899
      shok.Transparency = 0.25
2900
      shok.CanCollide = false
2901
      shok.Parent = model
2902
      game.Debris:AddItem(shok, 12)
2903
      local mesh = Instance.new("SpecialMesh")
2904
      mesh.MeshType = "FileMesh"
2905
      mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
2906
      mesh.Scale = Vector3.new(6, 12, 6)
2907
      mesh.Parent = shok
2908
      for e = 1, 15 do
2909
        wait()
2910
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
2911
        shok.Transparency = shok.Transparency + 0.005
2912
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
2913
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
2914
      end
2915
      for e = 1, 16 do
2916
        wait()
2917
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
2918
        shok.Transparency = shok.Transparency + 0.005
2919
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2920
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
2921
      end
2922
      for e = 1, 12 do
2923
        wait()
2924
        mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
2925
        shok.Transparency = shok.Transparency + 0.09
2926
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
2927
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
2928
      end
2929
    end))
2930
    coroutine.resume(coroutine.create(function()
2931
      local shok = Instance.new("Part")
2932
      shok.Name = "shokwve"
2933
      shok.BrickColor = BrickColor.new("Institutional white")
2934
      shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
2935
      shok.Size = Vector3.new(1, 1, 1)
2936
      shok.Anchored = true
2937
      shok.Material = "Neon"
2938
      shok.Transparency = 0.6
2939
      shok.CanCollide = false
2940
      shok.Parent = model
2941
      game.Debris:AddItem(shok, 12)
2942
      local mesh = Instance.new("SpecialMesh")
2943
      mesh.MeshType = "FileMesh"
2944
      mesh.MeshId = "rbxassetid://489415447"
2945
      mesh.Scale = Vector3.new(1, 1, 1)
2946
      mesh.Parent = shok
2947
      for e = 1, 12 do
2948
        wait()
2949
        mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
2950
        shok.Transparency = shok.Transparency + 0.002
2951
      end
2952
      for e = 1, 32 do
2953
        wait()
2954
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
2955
        shok.Transparency = shok.Transparency + 0.002
2956
      end
2957
      for e = 1, 24 do
2958
        wait()
2959
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
2960
        shok.Transparency = shok.Transparency + 0.03
2961
      end
2962
    end))
2963
    coroutine.resume(coroutine.create(function()
2964
      local shok = Instance.new("Part")
2965
      shok.Name = "shock2"
2966
      shok.BrickColor = BrickColor.new("Institutional white")
2967
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
2968
      shok.Size = Vector3.new(1, 1, 1)
2969
      shok.Anchored = true
2970
      shok.Material = "Neon"
2971
      shok.Transparency = 0.35
2972
      shok.CanCollide = false
2973
      shok.Parent = model
2974
      game.Debris:AddItem(shok, 12)
2975
      local mesh = Instance.new("SpecialMesh")
2976
      mesh.MeshType = "FileMesh"
2977
      mesh.MeshId = "rbxassetid://489415447"
2978
      mesh.Scale = Vector3.new(12, 12, 12)
2979
      mesh.Parent = shok
2980
      for e = 1, 15 do
2981
        wait()
2982
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2983
        shok.Transparency = shok.Transparency + 0.004
2984
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2985
      end
2986
      for e = 1, 16 do
2987
        wait()
2988
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2989
        shok.Transparency = shok.Transparency + 0.004
2990
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2991
      end
2992
      for e = 1, 12 do
2993
        wait()
2994
        mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
2995
        shok.Transparency = shok.Transparency + 0.06
2996
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
2997
      end
2998
    end))
2999
    coroutine.resume(coroutine.create(function()
3000
      local shok = Instance.new("Part")
3001
      shok.Name = "shock3"
3002
      shok.BrickColor = BrickColor.new("Institutional white")
3003
      shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
3004
      shok.Size = Vector3.new(1, 1, 1)
3005
      shok.Anchored = true
3006
      shok.Material = "Neon"
3007
      shok.Transparency = 0.35
3008
      shok.CanCollide = false
3009
      shok.Parent = model
3010
      game.Debris:AddItem(shok, 12)
3011
      local mesh = Instance.new("SpecialMesh")
3012
      mesh.MeshType = "FileMesh"
3013
      mesh.MeshId = "rbxassetid://489415447"
3014
      mesh.Scale = Vector3.new(12, 12, 12)
3015
      mesh.Parent = shok
3016
      for e = 1, 15 do
3017
        wait()
3018
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
3019
        shok.Transparency = shok.Transparency + 0.004
3020
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
3021
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
3022
      end
3023
      for e = 1, 16 do
3024
        wait()
3025
        mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
3026
        shok.Transparency = shok.Transparency + 0.004
3027
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
3028
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
3029
      end
3030
      for e = 1, 12 do
3031
        wait()
3032
        mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
3033
        shok.Transparency = shok.Transparency + 0.06
3034
        shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
3035
        shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
3036
      end
3037
    end))
3038
  end
3039
3040
3041
3042
				if torso ~= nil then
3043
					game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
3044
		            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
3045
					for i = 1,5 do
3046
						wait()
3047
						game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
3048
						game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
3049
						game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
3050
					end
3051
					sound:Play()
3052
					local bodyVel = Instance.new("BodyPosition", torso)
3053
					bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
3054
					bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
3055
					wait(2)
3056
					torso.Anchored = true
3057
					for i = 1,5 do
3058
						wait()
3059
						game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
3060
						game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
3061
						game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
3062
					end
3063
					for i = 1,5 do
3064
						wait()
3065
						game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
3066
						game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
3067
					end
3068
					wait(1)
3069
					local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
3070
					bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
3071
					bodyvel.Position = torso.Position
3072
					for i = 1,5 do
3073
						wait()
3074
						game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
3075
						game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
3076
						game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
3077
					end
3078
					wait(2)
3079
					bodyVel:destroy()
3080
					game.Players.LocalPlayer.Character.Torso.Anchored = true
3081
					torso.Anchored = false
3082
					humanoid.PlatformStand = true
3083
					local bodyVel = Instance.new("BodyPosition", torso)
3084
					bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
3085
					bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
3086
					sound2:Play()
3087
					
3088
					wait(1.2)
3089
					game.Players.LocalPlayer.Character.Torso.Anchored = false
3090
                    game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
3091
                    game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
3092
                    game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
3093
                    game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
3094
					activu = false
3095
					wait(0.5)
3096
					bodyvel:destroy()
3097
					local ROW3 = function(out, trans, s, wt, t, ang, plus)
3098
					for i = 1, 360, 360/t do
3099
						local c = Instance.new("Part", game.Workspace)
3100
						c.FormFactor = 3
3101
						c.TopSurface = 0
3102
						c.BottomSurface = 0
3103
						c.Size = s
3104
						c.Anchored = true
3105
						c.CanCollide = wt
3106
						c.Material=workspace.Base.Material
3107
						c.Transparency = trans
3108
						c.BrickColor = workspace.Base.BrickColor
3109
						c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
3110
						c.Locked=true
3111
						game.Debris:AddItem(c,25)
3112
					end
3113
end
3114
	
3115
	
3116
	
3117
3118
        sound3:Play()
3119
		ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
3120
					game.Players.LocalPlayer.Character.Torso.Anchored = true
3121
					KABOOMZ3()
3122
					wait(0.1)
3123
					
3124
										game.Players.LocalPlayer.Character.Torso.Anchored = false
3125-
										game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
3125+
										game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
3126
					game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
3127
3128
					
3129
				end
3130
				end
3131
		end
3132
		detect.Touched:connect(attack)
3133
		wait(0.1)
3134
		detect:destroy()
3135
		activu = false
3136
			end
3137
		
3138
3139
3140
  function hito(partoz, magn, dmg, debtim)
3141
    for _, guy in pairs(workspace:GetChildren()) do
3142
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
3143
        do
3144
          local humz = guy:FindFirstChild("Humanoid")
3145
          local hed = guy:FindFirstChild("Head")
3146
          humz:TakeDamage(dmg)
3147
          local db = Instance.new("StringValue")
3148
          db.Name = "alabo"
3149
          db.Parent = hed
3150
          delay(debtim, function()
3151
            db:Destroy()
3152
          end)
3153
        end
3154
      end
3155
    end
3156
  end
3157
  function animo(yep)
3158
    if yep == true then
3159
      anim.Parent = human
3160
      chr.Animate.Disabled = false
3161
    elseif yep == false then
3162
      chr.Animate.Disabled = true
3163
      anim.Parent = nil
3164
    end
3165
  end
3166
  mouse.KeyDown:connect(function(key)
3167
    if key == "e" then
3168
      rsmash()
3169
    end
3170
    if key == "t" then
3171
      jum()
3172
    end
3173
	if key == "r" then
3174
	  Tele()
3175
	    end
3176
	if key == "q" then
3177
		Stom()
3178
	end
3179
	if key == "f" then
3180
		HeavenSmash()
3181
	end
3182
	if key == "h" then
3183
		rip()
3184
	end
3185
  end)
3186
  tool.Equipped:connect(function()
3187
    selected = true
3188
  end)
3189
  tool.Unequipped:connect(function()
3190
    selected = false
3191
  end)