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1 | wait(3) | |
2 | --random script | |
3 | --by masonsteinmet | |
4 | ||
5 | ||
6 | ||
7 | -- V.1 | |
8 | ||
9 | ||
10 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
11 | do | |
12 | script.Parent = owner.Character | |
13 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
14 | local function NewFakeEvent() | |
15 | local Bind = Instance.new("BindableEvent") | |
16 | local Fake;Fake = {Connections = {}, | |
17 | fakeEvent=true; | |
18 | Connect=function(self,Func) | |
19 | Bind.Event:connect(Func) | |
20 | self.Connections[Bind] = true | |
21 | return setmetatable({Connected = true},{ | |
22 | __index = function (self,Index) | |
23 | if Index:lower() == "disconnect" then | |
24 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
25 | end | |
26 | return Fake[Index] | |
27 | end; | |
28 | __tostring = function() return "Connection" end; | |
29 | }) | |
30 | end} | |
31 | Fake.connect = Fake.Connect;return Fake; | |
32 | end | |
33 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
34 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
35 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
36 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
37 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
38 | local function TriggerEvent(self,Event,...) | |
39 | local Trigger = Mouse[Event] | |
40 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
41 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
42 | end | |
43 | end | |
44 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
45 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
46 | if FiredBy.Name ~= owner.Name then return end | |
47 | if Input.MouseEvent then | |
48 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
49 | else | |
50 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
51 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
52 | for _,Action in pairs(ContextActionService.Actions) do | |
53 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
54 | end | |
55 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
56 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
57 | end | |
58 | end) | |
59 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
60 | Event.Parent = NLS([[ | |
61 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
62 | local Input = function(Input,gameProcessedEvent) | |
63 | if gameProcessedEvent then return end | |
64 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
65 | end | |
66 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
67 | local Hit,Target | |
68 | while wait(1/30) do | |
69 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
70 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
71 | end | |
72 | end | |
73 | ]],owner.Character) | |
74 | end | |
75 | RealGame = game;game = setmetatable({},{ | |
76 | __index = function (self,Index) | |
77 | local Sandbox = function (Thing) | |
78 | if Thing:IsA("Player") then | |
79 | local RealPlayer = Thing | |
80 | return setmetatable({},{ | |
81 | __index = function (self,Index) | |
82 | local Type = type(RealPlayer[Index]) | |
83 | if Type == "function" then | |
84 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
85 | return function (self)return InternalData["Mouse"] end | |
86 | end | |
87 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
88 | end | |
89 | return RealPlayer[Index] | |
90 | end; | |
91 | __tostring = function(self) return RealPlayer.Name end | |
92 | }) | |
93 | end | |
94 | end | |
95 | if RealGame[Index] then | |
96 | local Type = type(RealGame[Index]) | |
97 | if Type == "function" then | |
98 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
99 | return function (self,Service) | |
100 | local FakeServices = { | |
101 | ["players"] = function() | |
102 | return setmetatable({},{ | |
103 | __index = function (self2,Index2) | |
104 | local RealService = RealGame:GetService(Service) | |
105 | local Type2 = type(Index2) | |
106 | if Type2 == "function" then | |
107 | return function (self,...) return RealService[Index2](RealService,...)end | |
108 | else | |
109 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
110 | return RealService[Index2] | |
111 | end | |
112 | end; | |
113 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
114 | }) | |
115 | end; | |
116 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
117 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
118 | ["runservice"] = function() | |
119 | return setmetatable({},{ | |
120 | __index = function(self2,Index2) | |
121 | local RealService = RealGame:GetService(Service) | |
122 | local Type2 = type(Index2) | |
123 | if Type2 == "function" then | |
124 | return function (self,...) return RealService[Index2](RealService,...) end | |
125 | else | |
126 | local RunServices = { | |
127 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
128 | ["renderstepped"] = function() return RealService["Stepped"] end | |
129 | } | |
130 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
131 | return RealService[Index2] | |
132 | end | |
133 | end | |
134 | }) | |
135 | end | |
136 | } | |
137 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
138 | return RealGame:GetService(Service) | |
139 | end | |
140 | end | |
141 | return function (self,...) return RealGame[Index](RealGame,...) end | |
142 | else | |
143 | if game:GetService(Index) then return game:GetService(Index) end | |
144 | return RealGame[Index] | |
145 | end | |
146 | end | |
147 | return nil | |
148 | end | |
149 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | local UIS = game:GetService("UserInputService") | |
155 | - | local player = game.Players.masonsteinmet |
155 | + | local player = game.Players.TameDoNotClick |
156 | local RightArm = player.Character["Right Arm"] | |
157 | local LeftArm = player.Character["Left Arm"] | |
158 | local LeftLeg = player.Character["Left Leg"] | |
159 | local RightLeg = player.Character["Right Leg"] | |
160 | ||
161 | function tag() | |
162 | local cool = Instance.new("BillboardGui") | |
163 | cool.Parent = player.Character.Head | |
164 | cool.Size = UDim2.new(3, 0,3, 0) | |
165 | cool.Name = "cool" | |
166 | cool.MaxDistance = 150 | |
167 | cool.StudsOffset = Vector3.new(0,4,0) | |
168 | local text = Instance.new("TextLabel") | |
169 | text.Parent = player.Character.Head.cool | |
170 | - | text.Text = "SCRIPT MADE BY MASONSTEINMET (W.I.P lol)" |
170 | + | text.Text = "something" |
171 | text.Font = "Cartoon" | |
172 | text.TextStrokeTransparency = 0 | |
173 | text.TextStrokeColor3 = Color3.new(255, 255, 255) | |
174 | text.Size = UDim2.new(1,0,1,0) | |
175 | text.BackgroundTransparency = 1 | |
176 | text.TextScaled = true | |
177 | player.Character.Humanoid.BreakJointsOnDeath = false | |
178 | player.Character.Humanoid.DisplayDistanceType = "None" | |
179 | end | |
180 | ||
181 | function headMesh() | |
182 | player.Character.Head.Mesh.MeshType = "Brick" | |
183 | player.Character.Head.Mesh.Scale = Vector3.new(0.7, 1.25, 1.25) | |
184 | player.Character.Head.Mesh.Offset = Vector3.new(0, 0.125, 0) | |
185 | player.Character.Head.Material = Enum.Material.SmoothPlastic | |
186 | player.Character.Head.face.Texture = "rbxassetid://3528788" | |
187 | local face = Instance.new("Decal") | |
188 | face.Name = "eye" | |
189 | face.Parent = player.Character.Head | |
190 | face.Texture = "rbxassetid://257915800" | |
191 | while wait() do | |
192 | player.Character.Head.face.Texture = "rbxassetid://3528788" | |
193 | wait(7) | |
194 | player.Character.Head.face.Texture = "rbxassetid://211187842" | |
195 | wait(0.5) | |
196 | end | |
197 | end | |
198 | ||
199 | function flatbody() | |
200 | local a = Instance.new("BlockMesh") | |
201 | a.Parent = LeftArm | |
202 | LeftArm.Material = Enum.Material.SmoothPlastic | |
203 | local b = Instance.new("BlockMesh") | |
204 | b.Parent = RightArm | |
205 | RightArm.Material = Enum.Material.SmoothPlastic | |
206 | local c = Instance.new("BlockMesh") | |
207 | c.Parent = LeftLeg | |
208 | LeftLeg.Material = Enum.Material.SmoothPlastic | |
209 | local d = Instance.new("BlockMesh") | |
210 | d.Parent = RightLeg | |
211 | RightLeg.Material = Enum.Material.SmoothPlastic | |
212 | local e = Instance.new("BlockMesh") | |
213 | e.Parent = player.Character.Torso | |
214 | e.Scale = Vector3.new(1,0.97,1) | |
215 | player.Character.Torso.Material = Enum.Material.SmoothPlastic | |
216 | end | |
217 | ||
218 | ||
219 | ||
220 | function hat() | |
221 | local m = Instance.new("Part") | |
222 | m.Name = "Hat" | |
223 | m.Parent = player.Character.Head | |
224 | m.Position = player.Character.Head.Position | |
225 | m.Orientation = Vector3.new(0,180,0) | |
226 | m.BrickColor = BrickColor.new("Electric blue") | |
227 | local weld = Instance.new("Weld") | |
228 | weld.Parent = player.Character.Torso | |
229 | weld.Part0 = player.Character.Head | |
230 | weld.Part1 = player.Character.Head.Hat | |
231 | weld.C0 = CFrame.new(0, 0.8, -0.2) *CFrame.Angles(0, math.rad(180), 0) | |
232 | local mesh = Instance.new("FileMesh") | |
233 | mesh.Parent = player.Character.Head.Hat | |
234 | mesh.MeshId = "rbxassetid://3669929055" | |
235 | mesh.Scale = Vector3.new(1.04,1.04,1.04) | |
236 | end | |
237 | ||
238 | ||
239 | function value() | |
240 | local v = Instance.new("BoolValue") | |
241 | v.Parent = player.Character | |
242 | v.Name = "Bomb" | |
243 | v.Value = true | |
244 | end | |
245 | function explosion() | |
246 | local a = Instance.new("Part") | |
247 | a.Parent = workspace | |
248 | a.Name = "explode" | |
249 | a.Position = player.Character.Torso.Position | |
250 | a.Transparency = 1 | |
251 | a.Anchored = true | |
252 | local b = Instance.new("ParticleEmitter") | |
253 | b.Parent = workspace.explode | |
254 | b.Enabled = true | |
255 | b.Texture = "rbxassetid://1946917526" | |
256 | b.Color = ColorSequence.new(Color3.fromRGB(255,140,0)) | |
257 | b.Lifetime = NumberRange.new(3) | |
258 | b.Rate = 35 | |
259 | b.RotSpeed = NumberRange.new(30) | |
260 | b.Speed = NumberRange.new(5, 5) | |
261 | b.SpreadAngle = Vector2.new(100,100) | |
262 | b.Size = NumberSequence.new(7) | |
263 | b.LightEmission = 0.55 | |
264 | b.Transparency = NumberSequence.new(0.7) | |
265 | local sound = Instance.new("Sound") | |
266 | sound.Parent = workspace.explode | |
267 | sound.SoundId = "rbxassetid://2648563122" | |
268 | sound.Volume = 0.5 | |
269 | sound.PlaybackSpeed = 1.5 | |
270 | sound:Play() | |
271 | wait(4) | |
272 | a:Destroy() | |
273 | end | |
274 | ||
275 | function grenadeexplode() | |
276 | local t = Instance.new("Part") | |
277 | t.Parent = workspace | |
278 | t.Name = "explode" | |
279 | t.Position = workspace.Grenade.Position | |
280 | t.Transparency = 1 | |
281 | t.Anchored = true | |
282 | local y = Instance.new("ParticleEmitter") | |
283 | y.Parent = workspace.explode | |
284 | y.Enabled = true | |
285 | y.Texture = "rbxassetid://1946917526" | |
286 | y.Color = ColorSequence.new(Color3.fromRGB(255,140,0)) | |
287 | y.Lifetime = NumberRange.new(3) | |
288 | y.Rate = 35 | |
289 | y.RotSpeed = NumberRange.new(30) | |
290 | y.Speed = NumberRange.new(5, 5) | |
291 | y.SpreadAngle = Vector2.new(100,100) | |
292 | y.Size = NumberSequence.new(7) | |
293 | y.LightEmission = 0.55 | |
294 | y.Transparency = NumberSequence.new(0.7) | |
295 | local sound = Instance.new("Sound") | |
296 | sound.Parent = workspace.explode | |
297 | sound.SoundId = "rbxassetid://2648563122" | |
298 | sound.Volume = 0.5 | |
299 | sound.PlaybackSpeed = 1.5 | |
300 | sound:Play() | |
301 | delay(8,function() | |
302 | t:Destroy() | |
303 | end) | |
304 | end | |
305 | ||
306 | local UIS = game:GetService("UserInputService") | |
307 | ||
308 | UIS.InputBegan:connect(function(input) | |
309 | if input.KeyCode == Enum.KeyCode.B then | |
310 | print("Hello world!") | |
311 | repeat | |
312 | wait(2) | |
313 | local a = Instance.new("Part") | |
314 | a.Parent = workspace | |
315 | a.Position = player.Character.Head.Position + (player.Character.Head.CFrame.lookVector * 4) | |
316 | a.Name = "Grenade" | |
317 | a.Size = Vector3.new(1.27, 1, 1.38) | |
318 | a.Transparency = 0 | |
319 | local b = Instance.new("BodyForce") | |
320 | b.Parent = a | |
321 | b.Force = player.Character.Head.CFrame.lookVector * 80 + Vector3.new(0,225,0) | |
322 | a.CanCollide = true | |
323 | wait(.4) | |
324 | b:Destroy() | |
325 | wait(0.8) | |
326 | a.Transparency = 1 | |
327 | a.Anchored = true | |
328 | local t = Instance.new("Part") | |
329 | t.Parent = workspace | |
330 | t.Name = "explode" | |
331 | t.Position = a.Position | |
332 | t.Transparency = 1 | |
333 | t.Anchored = true | |
334 | local y = Instance.new("ParticleEmitter") | |
335 | y.Parent = workspace.explode | |
336 | y.Enabled = true | |
337 | y.Texture = "rbxassetid://1946917526" | |
338 | y.Color = ColorSequence.new(Color3.fromRGB(255,140,0)) | |
339 | y.Lifetime = NumberRange.new(3) | |
340 | y.Rate = 35 | |
341 | y.RotSpeed = NumberRange.new(30) | |
342 | y.Speed = NumberRange.new(8, 8) | |
343 | y.SpreadAngle = Vector2.new(100,100) | |
344 | y.Size = NumberSequence.new(7) | |
345 | y.LightEmission = 0.55 | |
346 | y.Transparency = NumberSequence.new(0.7) | |
347 | local sound = Instance.new("Sound") | |
348 | sound.Parent = player.Character.Torso | |
349 | sound.SoundId = "rbxassetid://2648563122" | |
350 | sound.Volume = 0.5 | |
351 | sound.PlaybackSpeed = 1.5 | |
352 | sound:Play() | |
353 | delay(1,function() | |
354 | t:Destroy() | |
355 | a:Destroy() | |
356 | end) | |
357 | until player.Character.Bomb.Value == false | |
358 | end | |
359 | end) | |
360 | ||
361 | value() | |
362 | hat() | |
363 | tag() | |
364 | flatbody() | |
365 | headMesh() |