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Player = game.Players.LocalPlayer
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game.Players.LocalPlayer
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Character = Player.Character 
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Head = Character.Head 
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Torso = Character.Torso
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function Weld(x,y)
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       local W = Instance.new("Weld")
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       W.Part0 = x
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       W.Part1 = y
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       local CJ = CFrame.new(x.Position)
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       local C0 = x.CFrame:inverse()*CJ
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       local C1 = y.CFrame:inverse()*CJ
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       W.C0 = C0
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       W.C1 = C1
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       W.Parent = x
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end
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local Breath=Instance.new("Part",Head)
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Breath.CFrame=Torso.CFrame*CFrame.new(0,-1,0)
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Breath.CanCollide=false
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Breath.Transparency=1
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Breath.Size=Vector3.new(0.050,0.050,0.050)
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Air=Instance.new("ParticleEmitter")
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Air.Parent=Breath
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Air.EmissionDirection="Front"
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Air.Rate=500
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Pees=Instance.new("Sound")
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Pees.Parent=Torso
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Pees.SoundId="rbxassetid://258063615"
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Pees.Looped=true
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Pees.Volume=0.8
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Pees:Play()
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Air.Color=ColorSequence.new(Color3.new(255,255,0),Color3.new(255,255,0))
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Air.Speed=NumberRange.new(15,15)
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Air.Acceleration=Vector3.new(0,-25,0)
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Air.Size=NumberSequence.new(0.1,0.1)
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Air.Lifetime=NumberRange.new(0.5,0.5)
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Air.Transparency=NumberSequence.new(0,0)
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Weld(Head,Breath)
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while true do
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local pee = Instance.new("Part", workspace)
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game:GetService("Debris"):AddItem(pee, 10)
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pee.CFrame=Torso.CFrame*CFrame.new(0,-2.9,-6)
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pee.CanCollide=false
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pee.BrickColor=BrickColor.new("New Yeller")
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pee.Transparency=0.4
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pmesh=Instance.new("SpecialMesh")
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pmesh.Parent=pee
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pmesh.Scale=Vector3.new(1,0.1,1)
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pmesh.MeshType="Sphere"
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pee.Anchored=true
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pee.Size=Vector3.new(1.5,0.01,1.5)
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wait(0.00000000001)
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pee.Size=Vector3.new(1.6,0.01,1.6)
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wait(0.00000000001)
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pee.Size=Vector3.new(1.7,0.01,1.7)
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wait(0.00000000001)
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pee.Size=Vector3.new(1.9,0.01,1.9)
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wait(0.00000000001)
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pee.Size=Vector3.new(2,0.01,2)
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wait (1/60)
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end --made by credit