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local Player = game:GetService("Players").LocalPlayer
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local Player = game:GetService("Players").LocalPlayer
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local Character = Player.Character
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local Torso = Character.Torso
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ca=CFrame.Angles
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cn=CFrame.new
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it=Instance.new
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rd=math.rad
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v3=Vector3.new
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Interpolate = function(CFrame1, CFrame2)
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	local Table1 = {CFrame1:components()}
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	local Table2 = {CFrame2:components()}
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	local NewCFrame = {}
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	for i,v in ipairs(Table1) do
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		local Difference = Table2[i] - v
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		if i < 4 then
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			local NewValue
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			if math.abs(Difference) < 0.1 then
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				NewValue = Table2[i]
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			else
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				NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
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			end
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			NewCFrame[i] = NewValue
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		else
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			local NewValue
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			if math.abs(Difference) < 0.1 then
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				NewValue = Table2[i]
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			else
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				NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
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			end
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			NewCFrame[i] = NewValue
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		end
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	end
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	return CFrame.new(unpack(NewCFrame))
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end
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Prop = function(Parent, Name, x, y, z, Anchored, CanCollide, Color)
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	local Part = Instance.new("Part",Parent)
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	Part.Name = Name
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	Part.FormFactor = 3
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	Part.Size = Vector3.new(x, y, z)
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	Part.Anchored = Anchored
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	Part.CanCollide = CanCollide
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	Part.BrickColor = BrickColor.new(Color)
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	Part.TopSurface = 0
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	Part.BottomSurface = 0
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	Part:BreakJoints()
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	return Part
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end
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Mesh = function(Parent, MeshType,x, y, z,MeshId,TextureId)
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	local Mesh = nil
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	if MeshType=="CylinderMesh" then
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		Mesh=Instance.new("CylinderMesh",Parent)
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		Mesh.Scale=Vector3.new(x,y,z)
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	elseif MeshType~="BlockMesh" and MeshType~="CylinderMesh" then
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		Mesh=Instance.new("SpecialMesh",Parent)
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		Mesh.MeshType = MeshType
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		Mesh.MeshId = MeshId or ""
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		Mesh.Scale = Vector3.new(x, y, z)
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		return Mesh
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	end
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end
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Weld = function(Part0, Part1, C0, C1)
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	local Weld = Instance.new("Weld",Part0)
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	Weld.Part0 = Part0
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	Weld.Part1 = Part1
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	Weld.C0 = C0 or CFrame.new()
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	Weld.C1 = C1 or CFrame.new()
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	return Weld
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end
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local Handle = Prop(Character, "Handle", 0.2, 1.5, 0.2, false, false, "Really black")
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Weld(Torso, Handle, CFrame.new(0, 5, 0))
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local Guard = Prop(Character, "Guard", 1.5,0.1,0.2,false, false, "Really black")
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Weld(Handle, Guard, CFrame.new(0, 1.5/2, 0))
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local Pivot = Prop(Character,"",0,0,0,false,false,"") -- this is basicly an invisible part
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local Pivot2 = Prop(Character,"",0,0,0,false,false,"")
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Pivot.Transparency = 1
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Pivot2.Transparency = 1
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Weld(Guard,Pivot,CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,math.rad(-40-90)))
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Weld(Guard,Pivot2,CFrame.new(0,0.75,0)*CFrame.Angles(0,0,math.rad(40+90)))
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local Guard2 = Prop(Character, "Guard2", 0.1, 0.5, 0.2, false, false, "Really black")
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Weld(Pivot, Guard2, CFrame.new(0, -0.25, 0))
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local Guard3 = Prop(Character, "Guard3", 0.1, 0.5, 0.2, false, false, "Really black")
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Weld(Pivot2, Guard3, CFrame.new(0, 0.25, 0))
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local Design = Prop(Character, "Design", 0.5, 1, 0.5, false, false, "Gold")
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Mesh(Design, "FileMesh", 0.5, 1, 0.5,"http://www.roblox.com/Asset/?id=9756362")
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Weld(Handle, Design, CFrame.new(0, -0.75, 0))
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local Ball = Prop(Character, "Ball1", 0.3, 0.3, 0.3, false, false, "Gold")
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Mesh(Ball, "Sphere", 1, 1, 1)
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Weld(Pivot, Ball)
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local Ball2 = Prop(Character, "Ball2", 0.3, 0.3, 0.3, false, false, "Gold")
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Mesh(Ball2, "Sphere", 1, 1, 1)
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Weld(Pivot2, Ball2)
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local Spike = Prop(Character, "Spike1", 0.1, 1, 0.1, false, false, "Gold")
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Mesh(Spike, "FileMesh", 0.1, 1, 0.1,"http://www.roblox.com/asset/?id=1033714")
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Weld(Pivot, Spike, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
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local Spike2 = Prop(Character, "Spike2", 0.1, 1, 0.1, false, false, "Gold")
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Mesh(Spike2, "FileMesh", 0.1, 1, 0.1, "http://www.roblox.com/asset/?id=1033714")
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Weld(Pivot2, Spike2, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
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Mesh(Handle, "CylinderMesh", 1, 1, 1)