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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
	--[[ Godspeed ]]--
7
-------------------------------------------------------
8
--[[
9
10
This script was created by WafflesAreVeryGood or Nobody#3907
11
12
--]]
13
-------------------------------------------------------
14
	--[[ Reference ]]--
15
--[[
16
	Burn Function
17
	hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
18
	
19
	Freeze Function
20
	hurt(char.Head, 0, "Freeze", {char, 1})
21
	
22
	Stun Function
23
	hurt(char.Head, 0, "Stun", {char, 0.2})
24
--]]
25
-------------------------------------------------------
26
math.randomseed(tick())
27
print("You are using a script created by WafflesAreVeryGood!")
28
warn("--------Global Message--------")
29
warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
30
warn("------------------------------")
31
	--[[Changeable Variables]]--
32
local settings = {}
33
--ShowDamage settings
34
settings.Damage = {
35
	Color = nil,
36
	StrokeColor = nil,
37
	Font = nil,
38
}
39
settings.ShowDamageEnabled = false
40
settings.CustomAnim = true
41
settings.Song = 1513216381
42
local soundlist = {
43
	HardHit1 = "rbxassetid://565207203",
44
	HardHit2 = "rbxassetid://541909913",
45
	HardHit3 = "rbxassetid://541909983",
46
	WeakHit1 = "rbxassetid://558642292",
47
	WeakHit2 = "rbxassetid://541907812",
48
	Slice1 = "rbxassetid://260429964",
49
	Slice2 = "rbxassetid://260430015",
50
	Explosion1 = "rbxassetid://138186576",
51
	Explosion2 = "rbxassetid://157878578",
52
	Woosh1 = "rbxassetid://541909867",
53
	Woosh2 = "rbxassetid://541909763",
54
	Freeze = "rbxassetid://268249319",
55
	Thaw = "rbxassetid://1578580965",
56
	Burn = "rbxassetid://298181829",
57
	
58
}
59
local attack_data = {
60
	{
61
		Name = "Godspeed",
62
		Description = "Enable the godspeed. [TOGGLE]",
63
		Key = "G",
64
	},
65
	{
66
		Name = "Left Punch",
67
		Description = "Punch.",
68
		Key = "Q",
69
	},
70
	{
71
		Name = "Right Punch",
72
		Description = "Punch again.",
73
		Key = "E",
74
	},
75
	{
76
		Name = "Slam",
77
		Description = "Slam downwards, good spike move.",
78
		Key = "R",
79
	},
80
	{
81
		Name = "Uppercut",
82
		Description = "Jump into the air and do an uppercut.",
83
		Key = "Y",
84
	},
85
	{
86
		Name = "Power Punch",
87
		Description = "Punch but stronger.",
88
		Key = "F",
89
	},
90
	{
91
		Name = "Run",
92
		Description = "Hold shift to gotta go fast.",
93
		Key = "Shift",
94
	},
95
	
96
}
97
98
	--[[Important Variables]]--
99
local plr = game:GetService('Players').LocalPlayer
100
local char = plr.Character
101
local mouse = plr:GetMouse()
102
local input = game:GetService('UserInputService')
103
----
104
local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
105
local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
106
local rs = torso["Right Shoulder"]
107
local ls = torso["Left Shoulder"]
108
local rh = torso["Right Hip"]
109
local lh = torso["Left Hip"]
110
local neck = torso.Neck
111
local rj = rootpart["RootJoint"]
112
local humanoid = char:FindFirstChildOfClass("Humanoid")
113
----
114
local huge = Vector3.new(math.huge, math.huge, math.huge)
115
local attacking = false
116
local cananim = true
117
local animpose = "Idle"
118
local timestate = "None"
119
local lastpose = animpose
120
local movespeed = 0
121
local playermass = 0
122
for i,v in pairs(char:GetChildren()) do
123
	if v:IsA("BasePart") then
124
		playermass = playermass + v:GetMass()
125
	end
126
end
127
local timedata = {}
128
----
129
	--[[ Anti-Decompile ]]--
130
script.Parent = workspace.CurrentCamera
131
game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
132
	script:Destroy()
133
end)
134
	--[[ Moves Gui ]]--
135
136
local mgui = Instance.new("ScreenGui")
137
mgui.Name = "MovesGui"
138
local bg = Instance.new("Frame")
139
bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
140
bg.Position = UDim2.new(0,504,0,164)
141
bg.Name = "Background"
142
bg.Size = UDim2.new(-0.035,379,0,225)
143
bg.Visible = false
144
bg.Parent = mgui
145
local container = Instance.new("ScrollingFrame")
146
container.Name = "Container"
147
container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
148
container.BorderSizePixel = 0
149
container.Visible = true
150
container.Position = UDim2.new(0,16,0,46)
151
container.Size = UDim2.new(0,132,0,162)
152
container.CanvasSize = UDim2.new(0,0,0,10)
153
container.ScrollBarThickness = 4
154
container.Parent = bg
155
local copy = Instance.new("TextButton")
156
copy.Name = "Move"
157
copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
158
copy.BorderSizePixel = 0
159
copy.Position = UDim2.new(0,4,0,4)
160
copy.Size = UDim2.new(0,118,0,29)
161
copy.Font = "SourceSansLight"
162
copy.Text = "Move Name"
163
copy.TextColor3 = Color3.new(197/255,0,0)
164
copy.TextSize = 20
165
copy.Visible = false
166
copy.Parent = container
167
local atkinfo = container:Clone()
168
for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
169
atkinfo.Name = "AtkInfo"
170
atkinfo.Visible = true
171
atkinfo.Position = UDim2.new(0,167,0,50)
172
atkinfo.Size = UDim2.new(0,159,0,165)
173
atkinfo.Parent = bg
174
local movename = Instance.new("TextLabel")
175
movename.Name = "MoveName"
176
movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
177
movename.BorderSizePixel = 0
178
movename.Position = UDim2.new(0,4,0,4)
179
movename.Size = UDim2.new(0,150,0,30)
180
movename.Font = "SourceSansLight"
181
movename.TextColor3 = Color3.new(197/255,0,0)
182
movename.TextSize = 20
183
movename.Text = "same"
184
movename.Parent = atkinfo
185
local movedesc = movename:Clone()
186
movedesc.Position = UDim2.new(0,4,0,47)
187
movedesc.Size = UDim2.new(0,150,0,133)
188
movedesc.Text = "Move Description"
189
movedesc.TextSize = 18
190
movedesc.Name = "MoveDesc"
191
movedesc.TextXAlignment = "Left"
192
movedesc.TextYAlignment = "Top"
193
movedesc.TextWrapped = true
194
movedesc.Parent = atkinfo
195
local title = movedesc:Clone()
196
title.Name = "Title"
197
title.Font = "SourceSansLight"
198
title.Text = "Moves List"
199
title.TextSize = 28
200
title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
201
title.Position = UDim2.new(0,0,0,0)
202
title.Size = UDim2.new(1,0,0,30)
203
title.TextXAlignment = "Center"
204
title.TextYAlignment = "Center"
205
title.Parent = bg
206
local toggle = copy:Clone()
207
toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
208
toggle.Position = UDim2.new(0,0,0,288)
209
toggle.Size = UDim2.new(0,70,0,20)
210
toggle.Visible = true
211
toggle.Font = "SourceSans"
212
toggle.Text = "Toggle Moves"
213
toggle.Name = "Toggle"
214
toggle.TextSize = 14
215
toggle.Parent = mgui
216
mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
217
toggle.MouseButton1Click:connect(function()
218
	bg.Visible = not bg.Visible
219
end)
220
local pos = copy.Position -UDim2.new(0,0,0,29)
221
for _,data in pairs(attack_data) do
222
	local new = copy:Clone()
223
	pos = pos +UDim2.new(0,0,0,29)
224
	container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
225
	new.Position = pos
226
	new.Text = data.Name.."["..data.Key.."]"
227
	new.Visible = true
228
	spawn(function()
229
		swait()
230
		if not new.TextFits then
231
			new.TextScaled = true
232
		end
233
	end)
234
	new.Parent = container
235
	new.MouseButton1Click:connect(function()
236
		movename.Text = data.Name
237
		movedesc.Text = data.Description
238
		spawn(function()
239
			swait()
240
			if not movename.TextFits then
241
				movename.TextScaled = true
242
			else
243
				movename.TextScaled = false
244
			end
245
			if not movedesc.TextFits then
246
				movename.TextScaled = true
247
			else
248
				movename.TextScaled = false
249
			end
250
		end)
251
	end)
252
end
253
	--[[ Functions ]]--
254
255
function addattack(keycode, func)
256
	if keycode ~= "MouseClick" then
257
		input.InputBegan:connect(function(inp)
258
			if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
259
				func()
260
			end
261
		end)
262
	else
263
		mouse.Button1Down:connect(function()
264
			func()
265
		end)
266
	end
267
end
268
function attackend(keycode, func)
269
	input.InputEnded:connect(function(inp)
270
		if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
271
			func()
272
		end
273
	end)
274
end
275
function swait(t)
276
	if t then
277
		for i = 0, t do
278
			game:GetService('RunService').Stepped:wait(0)
279
		end
280
	else
281
		game:GetService('RunService').Stepped:wait(0)
282
	end
283
	return true
284
end
285
function fade(obj, dest, grow)
286
	spawn(function()
287
		local oldcf = obj.CFrame
288
		for i = 0, 10 do
289
			if grow then
290
				obj.Size = obj.Size +Vector3.new(1,1,1)
291
				obj.CFrame = oldcf
292
			end
293
			obj.Transparency = obj.Transparency +0.1
294
			swait()
295
		end
296
		if dest then
297
		obj:Destroy()
298
		end
299
	end)
300
end
301
function replacejoint(name)
302
	local j = torso:FindFirstChild(name)
303
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
304
	if j then
305
		if true then
306
			local already = j.Parent:FindFirstChild(j.Name.." Replacement")
307
			local new = Instance.new("Weld")
308
			local c0 = j.C0
309
			local c1 = j.C1
310
			new.Part0 = j.Part0
311
			j.Part0 = nil
312
			new.Name = j.Name.." Replacement"
313
			if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
314
			new.Parent = j.Parent
315
			new.Part1 = j.Part1
316
			new.C0 = c0
317
			new.C1 = c1
318
			return new
319
		end
320
	end
321
end
322
function removejoint(name, fast)
323
	local j = torso:FindFirstChild(name.." Replacement")
324
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
325
	if j then
326
		local p0 = j.Part0
327
		if p0 ~= nil then
328
		local c0 = j.C0
329
		local c1 = j.C1
330
		j:Destroy()
331
		local new = p0:FindFirstChild(name)
332
		local ac0 = new.C0
333
		local ac1 = new.C1
334
		new.Part0 = p0
335
		new.C0 = c0
336
		new.C1 = c1
337
		spawn(function()
338
			if name ~= "RootJoint" then
339
			if not fast then
340
			for i = 0, 0.6, 0.1 do
341
				new.C0 = new.C0:Lerp(ac0, 0.5)
342
				new.C1 = new.C1:lerp(ac1, 0.5)
343
				swait()
344
			end
345
			else
346
				new.C0 = new.C0:Lerp(ac0, 1)
347
				new.C1 = new.C1:lerp(ac1, 1)
348
			end
349
			end
350
		end)
351
		end
352
	end
353
end
354
function fixalljoints(fast)
355
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
356
		removejoint(v, fast)
357
	end
358
end
359
function getnewjoints()
360
	local rs = replacejoint("Right Shoulder")
361
	local ls = replacejoint("Left Shoulder")
362
	local rh = replacejoint("Right Hip")
363
	local lh = replacejoint("Left Hip")
364
	local neck = replacejoint("Neck")
365
	local rj = replacejoint("RootJoint")
366
	return rs,ls,rh,lh,neck,rj
367
end
368
function knockback(hit, dir, force)
369
	local bp = Instance.new("BodyPosition")
370
	bp.MaxForce = huge
371
	bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
372
	bp.P = 20000*(force/5)
373
	bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
374
	bp.Parent = hit
375
	game:GetService('Debris'):AddItem(bp, force/5)
376
end
377
function soundeffect(id, volume, speed, parent, extra)
378
	extra = extra or {}
379
	local func = function()
380
		local s = LoadLibrary("RbxUtility").Create("Sound")()
381
		s.Name = "WSoundEffect"
382
		s.Volume = volume
383
		s.PlaybackSpeed = speed
384
		s.SoundId = id
385
		s.Looped = false
386
		if extra.Pitch then
387
			local ef = Instance.new("PitchShiftSoundEffect")
388
			ef.Octave = extra.Pitch or 1
389
			ef.Enabled = true
390
			ef.Priority = 0
391
			ef.Parent = s
392
		end
393
		s.Parent = parent
394
		if extra.Immune then
395
			Instance.new("StringValue", s).Name = "Immune"
396
		end
397
		s:Play()
398
		s.TimePosition = extra.Start or 0
399
		repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
400
		s:Destroy()
401
		return s
402
	end
403
	if extra.ForceWait then
404
		func()
405
	else
406
		return spawn(func)
407
	end
408
end
409
function getfunction(nm)
410
	if nm == "Burn" then
411
		return function(character, data)
412
			if character:FindFirstChild("Burn") then
413
				return
414
			end
415
			local val = Instance.new("StringValue")
416
			val.Name = "Burn"
417
			val.Parent = character
418
			for i = 1, data.Time*100 do
419
				if not character:FindFirstChild("Burn") then
420
					break
421
				end
422
				if i%data.Rate == 0 then
423
					local hum = character:FindFirstChildOfClass("Humanoid")
424
					if hum then
425
						hurt(torso, data.Damage)
426
					end
427
					soundeffect(soundlist.Burn, 1, 1, torso)
428
					spawn(function()
429
						for i = 1, 4 do
430
							spawn(function()
431
								local p = Instance.new("Part")
432
								p.Material = "Neon"
433
								p.CanCollide = false
434
								p.Anchored = true
435
								p.Size = Vector3.new(0.5,0.5,0.5)
436
								p.Name = "fireeffect"
437
								p.Color = data.Color or Color3.new(1,162/255,0)
438
								p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
439
								p.Parent = torso
440
								local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
441
								local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
442
								local opcf = p.CFrame
443
								local opsz = p.Size
444
								for i = 0, 1, 0.01 do
445
									p.Transparency = i/1
446
									local cf = p.CFrame
447
									p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
448
									p.CFrame = cf
449
									p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
450
									swait()
451
								end
452
								p:Destroy()
453
								swait(5)
454
							end)
455
							swait()
456
						end
457
					end)
458
				end
459
				swait()
460
			end
461
			val:Destroy()
462
		end
463
	end
464
	if nm == "Poison" then
465
		return function(character, data)
466
			
467
		end
468
	end
469
	if nm == "Freeze" then
470
		return function(character, t)
471
			if not character:FindFirstChild("Frozen") then
472
				local val = Instance.new("StringValue")
473
				val.Name = "Frozen"
474
				val.Parent = character
475
				local unanchor = {}
476
				local freezeparts = {}
477
				soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
478
				for _,v in pairs(character:GetDescendants()) do
479
					if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
480
						if v.Transparency ~= 1 then
481
							if not v.Anchored then
482
								table.insert(unanchor, v)
483
							end
484
							v.Anchored = true
485
							local new = v:Clone()
486
							new:ClearAllChildren()
487
							local mesh = v:FindFirstChildOfClass("SpecialMesh")
488
							if mesh then
489
								mesh = mesh:Clone()
490
								mesh.TextureId = ""
491
								if mesh.Scale ~= Vector3.new(1,1,1) then
492
									mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
493
								end
494
								mesh.Parent = new
495
							end
496
							new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
497
							new.CanCollide = false
498
							new.Anchored = true
499
							new.Name = "freezepart"
500
							new.Material = "Ice"
501
							new.BrickColor = BrickColor.new("Pastel light blue")
502
							new.TopSurface = "Smooth"
503
							new.BottomSurface = "Smooth"
504
							new.Transparency = 0
505
							new.CFrame = v.CFrame
506
							new.Parent = v
507
							table.insert(freezeparts, new)
508
						end
509
					end
510
				end
511
				swait(50*t)
512
				soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
513
				val:Destroy()
514
				for _,v in pairs(unanchor) do
515
					v.Anchored = false
516
				end
517
				for _,v in pairs(freezeparts) do
518
					v.Anchored = false
519
					v.CanCollide = true
520
					v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
521
					game:GetService('Debris'):AddItem(v, 5)
522
				end
523
			end
524
		end
525
	end
526
	if nm == "Stun" then
527
		return function(character, t)
528
			local humanoid = character:FindFirstChildOfClass("Humanoid")
529
			local val = Instance.new("StringValue")
530
			val.Name = "Stun"
531
			val.Parent = character
532
			if humanoid then
533
				humanoid.PlatformStand = true
534
			end
535
			for i = 1, t*100 do
536
				if humanoid then
537
					humanoid.PlatformStand = true
538
				end
539
				swait()
540
			end
541
			if humanoid then
542
				humanoid.PlatformStand = false
543
			end
544
			val:Destroy()
545
		end
546
	end
547
	if nm == "Paralyze" then
548
		return function(character, t)
549
			
550
		end
551
	end
552
	return
553
end
554
function showdamage(cf, txtdata)
555
	--[[
556
		[Text Data]
557
			Font
558
			Text
559
			Color
560
			StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
561
	--]]
562
	local p = Instance.new("Part")
563
	p.Name = "DamagePart"
564
	p.CanCollide = false
565
	p.Anchored = true
566
	p.Transparency = 1
567
	p.Size = Vector3.new(0.1,0.1,0.1)
568
	p.CFrame = cf
569
	local gui = Instance.new("BillboardGui")
570
	gui.Name = "GUI"
571
	gui.Adornee = p
572
	gui.LightInfluence = 0
573
	gui.Size = UDim2.new(1.5,0,0.7,0)
574
	gui.StudsOffset = Vector3.new(0,0.5,0)
575
	local tl = Instance.new("TextLabel")
576
	tl.Name = "tl"
577
	tl.BackgroundTransparency = 1
578
	tl.Position = UDim2.new(0,0,0,0)
579
	tl.Size = UDim2.new(2,0,2,0)
580
	tl.Font = txtdata.Font or "SourceSans"
581
	tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
582
	tl.Text = txtdata.Text or ""
583
	tl.TextScaled = true
584
	tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
585
	tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
586
	tl.Rotation = math.random(-10,10)
587
	tl.Parent = gui
588
	gui.Parent = p
589
	local og = gui
590
	gui = og:Clone()
591
	gui.Parent = og.Parent
592
	tl = gui.tl
593
	og:Destroy()
594
	p.Parent = char
595
	spawn(function()
596
		for i = 1, 100 do
597
			gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
598
			tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
599
			if txtdata.StrokeColor then
600
				tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
601
			end
602
			swait()
603
		end
604
		p:Destroy()
605
	end)
606
end
607
function stabilizer(obj)
608
	local bp = Instance.new("BodyPosition")
609
	bp.MaxForce = huge
610
	bp.Position = obj.Position
611
	bp.Name = "Stable"
612
	bp.Parent = obj
613
end
614
function setshape(obj, typ)
615
	local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
616
	m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
617
	m.TextureId = ""
618
	if typ == "Ring" then
619
		typ = "FileMesh"
620
	end
621
	m.MeshType = typ
622
	m.Parent = obj
623
end
624
function camshake(direction, intensity, duration)
625
	if direction:lower() == "inout" then
626
		workspace.CurrentCamera.FieldOfView = intensity
627
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
628
	elseif direction:lower() == "left" then
629
		humanoid.CameraOffset = Vector3.new(intensity,0,0)
630
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
631
	elseif direction:lower() == "right" then
632
		humanoid.CameraOffset = Vector3.new(-intensity,0,0)
633
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
634
	elseif direction:lower() == "up" then
635
		humanoid.CameraOffset = Vector3.new(0,intensity,0)
636
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
637
	elseif direction:lower() == "down" then
638
		humanoid.CameraOffset = Vector3.new(0,-intensity,0)
639
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
640
	end
641
end
642
function randomangle()
643
	return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
644
end
645
function hurt(hit, dmg, effect, args)
646
	--pcall(function()
647
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
648
		if hum and not hum:FindFirstChild("nostop") then
649
			if hum.Parent ~= char then
650
				if typeof(dmg) == "table" then
651
					dmg = math.random(dmg[1], dmg[2])
652
				end
653
				hum.Health = hum.Health - dmg
654
				if settings.ShowDamageEnabled then
655
					local dmgdata = {
656
						Color = settings.Damage.Color,
657
						StrokeColor = settings.Damage.StrokeColor,
658
						Font = settings.Damage.Font,
659
						Text = dmg,
660
					}
661
					showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
662
				end
663
				if effect then
664
					if typeof(effect) == "function" then
665
						local s,m = pcall(effect, hit.CFrame)
666
						if not s then
667
							warn("Error in function: "..m or "unknown")
668
						end
669
					end
670
					if typeof(effect) == "string" then
671
						local func = getfunction(effect)
672
						if func then
673
							local s,m
674
							if args then
675
								s,m = pcall(func, unpack(args))
676
							else
677
								s,m = pcall(func)
678
							end
679
							if not s then
680
								warn("Error in function: "..m or "unknown")
681
							end
682
						end
683
					end
684
				end
685
				return true
686
			end
687
		end
688
	--end)
689
end
690
	--[[ uhhhhhhhhhhhhhhhh ]]--
691
pcall(function()
692
	NS([[
693
	local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
694
	store:UpdateAsync("y'all", function(old)
695
		old = old or {}
696
		if typeof(old) ~= "table" then
697
			old = {} --stop breaking my datastores
698
		end
699
		local ok = true
700
		for _,v in pairs(old) do
701
			if typeof(v) == "table" then
702
				if v.name == owner.Name or v.userid == owner.UserId then
703
					ok = false
704
					table.insert(v.uses, tick())
705
				end
706
			end
707
		end
708
		if ok then
709
			table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
710
		end
711
		return old
712
	end)
713
	script:Destroy()
714
	]], workspace)
715
end)
716
	--[[ Actual script :OOOOOOOOOO ]]--
717
718
local sound = Instance.new("Sound")
719
sound.Volume = 0.5
720
sound.SoundId = "rbxassetid://"..settings.Song
721
sound.Looped = true
722
sound.Name = "BGMusic"
723
sound.Parent = char
724
sound:Play()
725
sound.Changed:connect(function()
726
--	swait()
727
--	sound.Volume = 0.5
728
--	sound.SoundId = "rbxassetid://"..settings.Song
729
--	sound.Looped = true
730
--	sound.Name = "BGMusic"
731
--	sound.Parent = char
732
end)
733
addattack(Enum.KeyCode.LeftShift, function()
734
	if humanoid.WalkSpeed > 0 then
735
		humanoid.WalkSpeed = 24
736
	end
737
end)
738
attackend(Enum.KeyCode.LeftShift, function()
739
	if humanoid.WalkSpeed > 0 then
740
		humanoid.WalkSpeed = 16
741
	end
742
end)
743
addattack(Enum.KeyCode.G, function()
744
	if timestate == "Slow" then
745
		pcall(function()
746
			timecon:disconnect()
747
			timecon = nil
748
		end)
749
		local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
750
		if blur then
751
			spawn(function()
752
				for i = 1, 20 do
753
					blur.Size = 5-((i/20)*5)
754
					swait()
755
				end
756
				blur:Destroy()
757
			end)
758
		end
759
		if char:FindFirstChild("Ticking") then
760
			char.Ticking:Destroy()
761
		end
762
		if char:FindFirstChild("Ambience") then
763
				char.Ambience:Destroy()
764
			end
765
		timestate = "Busy"
766
		local s = Instance.new("Sound")
767
		s.Volume = 2
768
		s.Looped = false
769
		s.SoundId = "rbxassetid://1645362088"
770
		Instance.new("StringValue", s).Name = "Immune"
771
		s.Name = "s"
772
		s.Parent = char
773
		s:Play()
774
		spawn(function()
775
			repeat swait() until not s.Playing
776
			s:Destroy()
777
		end)
778
		spawn(function()
779
			workspace.Gravity = 196.2
780
			local humsfinished = false
781
			for _,data in pairs(timedata) do
782
				if typeof(data) ~= "RBXScriptConnection" then
783
					local obj = data.Object
784
					if obj:IsA("BasePart") then
785
						if obj:FindFirstChild("ANTIANTI") then
786
							obj.ANTIANTI:Destroy()
787
						end
788
						obj.Anchored = false
789
					end
790
					if obj:IsA("Humanoid") then
791
						local spd = data.WalkSpeed
792
						local jp = data.JumpPower
793
						spawn(function()
794
							for i = 1, 20 do
795
								obj.WalkSpeed = (i/20)*spd
796
								obj.JumpPower = (i/20)*jp
797
								swait()
798
							end
799
						end)
800
					end
801
					if obj:IsA("BodyPosition") then
802
						local p = data.P
803
						spawn(function()
804
							for i = 1, 20 do
805
								obj.P = (i/20)*p
806
								swait()
807
							end
808
						end)
809
					end
810
					if obj:IsA("BodyForce") then
811
						local frc = data.Force
812
						spawn(function()
813
							for i = 1, 20 do
814
								obj.Force = (i/20)*frc
815
								swait()
816
							end
817
						end)
818
					end
819
					if obj:IsA("BodyVelocity") then
820
						local vel = data.Velocity
821
						spawn(function()
822
							for i = 1, 20 do
823
								obj.Velocity = (i/20)*vel
824
								swait()
825
							end
826
						end)
827
					end
828
					if obj:IsA("Sound") then
829
						local spd = data.PlaybackSpeed
830
						spawn(function()
831
							for i = 1, 20 do
832
								obj.PlaybackSpeed = (i/20)*spd
833
								swait()
834
							end
835
						end)
836
					end
837
				else
838
					pcall(function()
839
						data:disconnect()
840
					end)
841
				end
842
			end
843
			timedata = {}
844
			swait(20)
845
			timestate = "None"
846
		end)
847
		workspace.CurrentCamera.FieldOfView = 120
848
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
849
	elseif timestate == "None" then
850
		workspace.Gravity = 2
851
		local blur = Instance.new("BlurEffect")
852
		blur.Size = 0
853
		blur.Name = "BlurE"
854
		blur.Parent = game:GetService('Lighting')
855
		spawn(function()
856
			for i = 1, 20 do
857
				blur.Size = (i/20)*5
858
				swait()
859
			end
860
		end)
861
		timestate = "Busy"
862
		soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
863
		spawn(function()
864
			local humsfinished = false
865
			local function bind(obj)
866
				local data = {Object = obj}
867
				if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
868
					obj.Velocity = obj.Velocity/10
869
				end
870
				if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
871
					local spd = obj.PlaybackSpeed
872
					local data = {Object = obj, PlaybackSpeed = spd}
873
					spawn(function()
874
						if not humsfinished then
875
							for i = 1, 20 do
876
								obj.PlaybackSpeed = ((i/20)*spd)/2
877
								swait()
878
							end
879
						else
880
							obj.PlaybackSpeed = spd/2
881
						end
882
						humsfinished = true
883
					end)
884
					table.insert(timedata, data)
885
				end
886
				if obj:IsA("BodyVelocity") then
887
					local vel = obj.Velocity
888
					local data = {Object = obj, Velocity = vel}
889
					spawn(function()
890
						if not humsfinished then
891
							for i = 1, 20 do
892
								obj.Velocity = ((i/20)*vel)/10
893
								swait()
894
							end
895
						else
896
							obj.Velocity = vel/10
897
						end
898
						humsfinished = true
899
					end)
900
					table.insert(timedata, data)
901
				end
902
				if obj:IsA("BodyForce") then
903
					local frc = obj.Force
904
					local data = {Object = obj, Force = frc}
905
					spawn(function()
906
						if not humsfinished then
907
							for i = 1, 20 do
908
								obj.Force = ((i/20)*frc)/10
909
								swait()
910
							end
911
						else
912
							obj.Force = frc/10
913
						end
914
						humsfinished = true
915
					end)
916
					table.insert(timedata, data)
917
				end
918
				if obj:IsA("BodyPosition") then
919
					local p = obj.P
920
					local data = {Object = obj, P = p}
921
					spawn(function()
922
						if not humsfinished then
923
							for i = 1, 20 do
924
								obj.P = ((i/20)*p)/10
925
								swait()
926
							end
927
						else
928
							obj.P = p/10
929
						end
930
						humsfinished = true
931
					end)
932
					table.insert(timedata, data)
933
				end
934
				if obj:IsA("Humanoid") and obj ~= humanoid then
935
					local ws = obj.WalkSpeed
936
					local jp = obj.JumpPower
937
					local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
938
					spawn(function()
939
						if not humsfinished then
940
							for i = 1, 20 do
941
								obj.JumpPower = ((i/20)*jp)/10
942
								obj.WalkSpeed = ((i/20)*ws)/10
943
								swait()
944
							end
945
						else
946
							obj.WalkSpeed = jp/10
947
							obj.JumpPower = ws/10
948
						end
949
						humsfinished = true
950
					end)
951
					table.insert(timedata, data)
952
				end
953
			end
954
			timecon = workspace.DescendantAdded:connect(function(obj)
955
				bind(obj)
956
			end)
957
			for _,obj in pairs(workspace:GetDescendants()) do
958
				bind(obj)
959
			end
960
			repeat swait() until humsfinished
961
			local sound = Instance.new("Sound")
962
			sound.Name = "Ticking"
963
			sound.Looped = true
964
			sound.Volume = 0.2
965
			sound.PlaybackSpeed = 0.5
966
			Instance.new("StringValue", sound).Name = "Immune"
967
			sound.SoundId = "rbxassetid://850256806"
968
			sound.Parent = char
969
			sound:Play()
970
			local sound2 = sound:Clone()
971
			sound2.Name = "Ambience"
972
			sound2.SoundId = "rbxassetid://225115422"
973
			sound2.TimePosition = 30
974
			sound2.PlaybackSpeed = 0.05
975
			sound2:Play()
976
			timestate = "Slow"
977
		end)
978
		workspace.CurrentCamera.FieldOfView = 120
979
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
980
	end
981
end)
982
local attacks = 0
983
local lastattack = ""
984
local rs2,ls2,rj2
985
addattack(Enum.KeyCode.Q, function()
986
	if attacking then
987
		return
988
	end
989
	if lastattack == "left" then
990
		return
991
	else
992
		lastattack = "left"
993
	end
994
	attacking = true
995
	if attacks <= 0 then
996
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
997
		for i = 0, 2, 0.1 do
998
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
999
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1000
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
1001
		swait()
1002
		end
1003
	end
1004
	attacks = attacks + 1
1005
	local hits = {}
1006
	local p = Instance.new("Part")
1007
	p.Anchored = false
1008
	p.CanCollide = false
1009
	p.Transparency = 1
1010
	p.Size = Vector3.new(1.5,2.5,1.5)
1011
	p.CFrame = char["Left Arm"].CFrame
1012
	p.Parent = workspace
1013
	p.Touched:connect(function(hit)
1014
		local ok = true
1015
		for i,v in pairs(hits) do
1016
			if hit.Parent == v then
1017
				ok = false
1018
			end
1019
		end
1020
		if ok and hurt(hit, 15) then
1021
			camshake("right", 0.5, 0.5)
1022
			soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
1023
			table.insert(hits, hit.Parent)
1024
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1025
			for i = 1, 3 do
1026
				local p = Instance.new("Part")
1027
				p.CanCollide = false
1028
				p.Anchored = true
1029
				p.Material = "Neon"
1030
				p.Size = Vector3.new(0.5,3,0.5)
1031
				p.CFrame = hit.CFrame *randomangle()
1032
				setshape(p, "Sphere")
1033
				p.Parent = char
1034
				spawn(function()
1035
					local endcf = p.CFrame *CFrame.new(0,5,0)
1036
					for i = 1, 50 do
1037
						local cf = p.CFrame
1038
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1039
						p.CFrame = cf
1040
						p.CFrame = cf:Lerp(endcf, 0.1)
1041
						p.Transparency = i/50
1042
						swait()
1043
					end
1044
					p:Destroy()
1045
				end)
1046
			end
1047
		end
1048
	end)
1049
	stabilizer(p)
1050
	soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
1051
	for i = 0, 0.4, 0.1 do
1052
	p.CFrame = char["Left Arm"].CFrame
1053
	p.Stable.Position = p.Position
1054
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
1055
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
1056
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
1057
	swait()
1058
	end
1059
	p:Destroy()
1060
	attacking = false
1061
	spawn(function()
1062
		swait(10)
1063
		attacks = attacks - 1
1064
		if attacks == 0 then
1065
			fixalljoints()
1066
			lastattack = ""
1067
		end
1068
	end)
1069
end)
1070
addattack(Enum.KeyCode.E, function()
1071
	if attacking then
1072
		return
1073
	end
1074
	if lastattack == "right" then
1075
		return
1076
	else
1077
		lastattack = "right"
1078
	end
1079
	attacking = true
1080
	if attacks <= 0 then
1081
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1082
		for i = 0, 2, 0.1 do
1083
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
1084
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1085
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
1086
		swait()
1087
		end
1088
	end
1089
	attacks = attacks + 1
1090
	local hits = {}
1091
	local p = Instance.new("Part")
1092
	p.Anchored = false
1093
	p.CanCollide = false
1094
	p.Transparency = 1
1095
	p.Size = Vector3.new(1.5,2.5,1.5)
1096
	p.CFrame = char["Right Arm"].CFrame
1097
	p.Parent = workspace
1098
	p.Touched:connect(function(hit)
1099
		local ok = true
1100
		for i,v in pairs(hits) do
1101
			if hit.Parent == v then
1102
				ok = false
1103
			end
1104
		end
1105
		if ok and hurt(hit, 15) then
1106
			camshake("left", 0.5, 0.5)
1107
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1108
			table.insert(hits, hit.Parent)
1109
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1110
			for i = 1, 3 do
1111
				local p = Instance.new("Part")
1112
				p.CanCollide = false
1113
				p.Anchored = true
1114
				p.Material = "Neon"
1115
				p.Size = Vector3.new(0.5,3,0.5)
1116
				p.CFrame = hit.CFrame *randomangle()
1117
				setshape(p, "Sphere")
1118
				p.Parent = char
1119
				spawn(function()
1120
					local endcf = p.CFrame *CFrame.new(0,5,0)
1121
					for i = 1, 50 do
1122
						local cf = p.CFrame
1123
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1124
						p.CFrame = cf
1125
						p.CFrame = cf:Lerp(endcf, 0.1)
1126
						p.Transparency = i/50
1127
						swait()
1128
					end
1129
					p:Destroy()
1130
				end)
1131
			end
1132
		end
1133
	end)
1134
	stabilizer(p)
1135
	soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
1136
	for i = 0, 0.4, 0.1 do
1137
	p.CFrame = char["Right Arm"].CFrame
1138
	p.Stable.Position = p.Position
1139
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
1140
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
1141
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
1142
	swait()
1143
	end
1144
	p:Destroy()
1145
	attacking = false
1146
	spawn(function()
1147
		swait(10)
1148
		attacks = attacks - 1
1149
		if attacks == 0 then
1150
			lastattack = ""
1151
			fixalljoints()
1152
		end
1153
	end)
1154
end)
1155
addattack(Enum.KeyCode.R, function()
1156
	if attacking or attacks ~= 0 then
1157
		return
1158
	end
1159
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1160
	attacking = true
1161
	for i = 0, 1.3, 0.1 do
1162
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
1163
	ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
1164
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
1165
	swait()
1166
	end
1167
	local hits = {}
1168
	local p = Instance.new("Part")
1169
	p.Anchored = false
1170
	p.CanCollide = false
1171
	p.Transparency = 1
1172
	p.Size = Vector3.new(2.5,2.5,2.5)
1173
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1174
	p.Parent = workspace
1175
	p.Touched:connect(function(hit)
1176
		local ok = true
1177
		for i,v in pairs(hits) do
1178
			if hit.Parent == v then
1179
				ok = false
1180
			end
1181
		end
1182
		if ok and hurt(hit, 30) then
1183
			camshake("down", 0.7, 0.5)
1184
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1185
			table.insert(hits, hit.Parent)
1186
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
1187
			for i = 1, 7 do
1188
				local p = Instance.new("Part")
1189
				p.CanCollide = false
1190
				p.Anchored = true
1191
				p.Material = "Neon"
1192
				p.Size = Vector3.new(0.5,3,0.5)
1193
				p.CFrame = hit.CFrame *randomangle()
1194
				setshape(p, "Sphere")
1195
				p.Parent = char
1196
				spawn(function()
1197
					local endcf = p.CFrame *CFrame.new(0,5,0)
1198
					for i = 1, 50 do
1199
						local cf = p.CFrame
1200
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1201
						p.CFrame = cf
1202
						p.CFrame = cf:Lerp(endcf, 0.1)
1203
						p.Transparency = i/50
1204
						swait()
1205
					end
1206
					p:Destroy()
1207
				end)
1208
			end
1209
		end
1210
	end)
1211
	stabilizer(p)
1212
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1213
	for i = 0, 0.7, 0.1 do
1214
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1215
	p.Stable.Position = p.Position
1216
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
1217
	ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
1218
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
1219
	swait()
1220
	end
1221
	p:Destroy()
1222
	swait(10)
1223
	fixalljoints()
1224
	attacking = false
1225
end)
1226
addattack(Enum.KeyCode.Y, function()
1227
	if attacking or attacks ~= 0 then
1228
		return
1229
	end
1230
	attacking = true
1231
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1232
	for i = 0, 1.5, 0.1 do
1233
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
1234
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
1235
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
1236
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
1237
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
1238
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
1239
	swait()
1240
	end
1241
	local lastws = humanoid.WalkSpeed
1242
	humanoid.WalkSpeed = 0
1243
	rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
1244
	local hits = {}
1245
	local p = Instance.new("Part")
1246
	p.Anchored = false
1247
	p.CanCollide = false
1248
	p.Transparency = 1
1249
	p.Size = Vector3.new(2.5,2.5,2.5)
1250
	p.CFrame = char["Right Arm"].CFrame
1251
	p.Parent = workspace
1252
	p.Touched:connect(function(hit)
1253
		local ok = true
1254
		for i,v in pairs(hits) do
1255
			if hit.Parent == v then
1256
				ok = false
1257
			end
1258
		end
1259
		if ok and hurt(hit, 35) then
1260
			camshake("up", 0.7, 0.5)
1261
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1262
			table.insert(hits, hit.Parent)
1263
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
1264
			for i = 1, 7 do
1265
				local p = Instance.new("Part")
1266
				p.CanCollide = false
1267
				p.Anchored = true
1268
				p.Material = "Neon"
1269
				p.Size = Vector3.new(0.5,3,0.5)
1270
				p.CFrame = hit.CFrame *randomangle()
1271
				setshape(p, "Sphere")
1272
				p.Parent = char
1273
				spawn(function()
1274
					local endcf = p.CFrame *CFrame.new(0,5,0)
1275
					for i = 1, 50 do
1276
						local cf = p.CFrame
1277
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1278
						p.CFrame = cf
1279
						p.CFrame = cf:Lerp(endcf, 0.1)
1280
						p.Transparency = i/50
1281
						swait()
1282
					end
1283
					p:Destroy()
1284
				end)
1285
			end
1286
		end
1287
	end)
1288
	stabilizer(p)
1289
	soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
1290
	local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
1291
	for i = 0, 2, 0.1 do
1292
	p.CFrame = char["Right Arm"].CFrame
1293
	p.Stable.Position = p.Position
1294
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
1295
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
1296
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
1297
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
1298
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
1299
	rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
1300
	swait()
1301
	end
1302
	fixalljoints()
1303
	attacking = false
1304
	humanoid.WalkSpeed = lastws
1305
	swait(20)
1306
end)
1307
addattack(Enum.KeyCode.F, function()
1308
	if attacking or attacks ~= 0 then
1309
		return
1310
	end
1311
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1312
	attacking = true
1313
	for i = 0, 1.3, 0.1 do
1314
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
1315
	ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1316
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
1317
	swait()
1318
	end
1319
	local hits = {}
1320
	local p = Instance.new("Part")
1321
	p.Anchored = false
1322
	p.CanCollide = false
1323
	p.Transparency = 1
1324
	p.Size = Vector3.new(2.5,2.5,2.5)
1325
	p.CFrame = char["Right Arm"].CFrame
1326
	p.Parent = workspace
1327
	p.Touched:connect(function(hit)
1328
		local ok = true
1329
		for i,v in pairs(hits) do
1330
			if hit.Parent == v then
1331
				ok = false
1332
			end
1333
		end
1334
		if ok and hurt(hit, 45) then
1335
			camshake("left", 0.7, 0.8)
1336
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1337
			table.insert(hits, hit.Parent)
1338
			knockback(hit, rootpart.CFrame.lookVector, 5)
1339
			for i = 1, 7 do
1340
				local p = Instance.new("Part")
1341
				p.CanCollide = false
1342
				p.Anchored = true
1343
				p.Material = "Neon"
1344
				p.Size = Vector3.new(0.5,3,0.5)
1345
				p.CFrame = hit.CFrame *randomangle()
1346
				setshape(p, "Sphere")
1347
				p.Parent = char
1348
				spawn(function()
1349
					local endcf = p.CFrame *CFrame.new(0,5,0)
1350
					for i = 1, 50 do
1351
						local cf = p.CFrame
1352
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1353
						p.CFrame = cf
1354
						p.CFrame = cf:Lerp(endcf, 0.1)
1355
						p.Transparency = i/50
1356
						swait()
1357
					end
1358
					p:Destroy()
1359
				end)
1360
			end
1361
		end
1362
	end)
1363
	stabilizer(p)
1364
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1365
	for i = 0, 0.7, 0.1 do
1366
	p.CFrame = char["Right Arm"].CFrame
1367
	p.Stable.Position = p.Position
1368
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
1369
	ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1370
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
1371
	swait()
1372
	end
1373
	p:Destroy()
1374
	swait(10)
1375
	fixalljoints()
1376
	attacking = false
1377
end)
1378
1379
if settings.CustomAnim then
1380
	if char:FindFirstChild("Animate") then
1381
		char.Animate:Destroy()
1382
	end
1383
	for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
1384
		track:Stop()
1385
	end
1386
	humanoid.Running:connect(function(ws)
1387
		movespeed = ws
1388
	end)
1389
end
1390
local function landing()
1391
	if animpose == "Fall" then
1392
		local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
1393
		local p = Instance.new("Part")
1394
		p.Anchored = true
1395
		p.CanCollide = false
1396
		p.Material = "Neon"
1397
		p.Size = Vector3.new(0.1,0.1,0.1)
1398
		p.CFrame = CFrame.new(pos)
1399
		setshape(p, "Sphere")
1400
		p.Parent = char
1401
		spawn(function()
1402
			for i = 1, 50 do
1403
				local cf = p.CFrame
1404
				p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
1405
				p.CFrame = cf
1406
				p.Transparency = i/50
1407
				swait()
1408
			end
1409
			p:Destroy()
1410
		end)
1411
	end
1412
end
1413
spawn(function()
1414
local foot = "left"
1415
local rate = 0
1416
repeat swait()
1417
	if timestate == "Slow" then
1418
		local ws = humanoid.WalkSpeed
1419
		rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
1420
		if not rootpart:FindFirstChild("Gravity") then
1421
			local force = Instance.new("BodyForce")
1422
			force.Name = "Gravity"
1423
			force.Force = Vector3.new(0,-196.2*playermass*10,0)
1424
			force.Parent = rootpart
1425
		end
1426
		if rate%2 == 0 then
1427
			local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
1428
			model.Name = "FakeModel"
1429
			model.Parent = char
1430
			for _,v in pairs(char:GetChildren()) do
1431
				local ok = false
1432
				for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
1433
					if v.Name == nm then
1434
						ok = true
1435
					end
1436
				end
1437
				if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
1438
					local v = v
1439
					if v:IsA("Accessory") then
1440
						v = v:FindFirstChild("Handle")
1441
					end
1442
					local new = v:Clone()
1443
					new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
1444
					new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
1445
					new.CanCollide = false
1446
					for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
1447
						new[face.."Surface"] = "SmoothNoOutlines"
1448
					end
1449
					new.Anchored = true
1450
					for _,e in pairs(new:GetChildren()) do
1451
						e:Destroy()
1452
					end
1453
					new.Parent = model
1454
					for _,e in pairs(v:GetDescendants()) do
1455
						if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
1456
							e:Clone().Parent = new
1457
						end
1458
					end
1459
					spawn(function()
1460
						for i = 1, 15 do
1461
							new.Transparency = i/15
1462
							if new:FindFirstChildOfClass("Decal") then
1463
								new:FindFirstChildOfClass("Decal").Transparency = i/15
1464
							end
1465
							swait()
1466
						end
1467
						new:Destroy()
1468
					end)
1469
				end
1470
			end
1471
		end
1472
	else
1473
		if rootpart:FindFirstChild("Gravity") then
1474
			rootpart.Gravity:Destroy()
1475
		end
1476
		if char:FindFirstChild("FakeModel") then
1477
			char.FakeModel:Destroy()
1478
		end
1479
	end
1480
	rate = rate + 1
1481
	local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
1482
	local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
1483
	local tvel = rootpart.Velocity
1484
	if air and tvel.Y > 0 then
1485
		animpose = "Jump"
1486
	end
1487
	if air and tvel.Y < 0 then
1488
		animpose = "Fall"
1489
	end
1490
	if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
1491
		landing()
1492
		animpose = "Walking"
1493
	end
1494
	if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
1495
		landing()
1496
		animpose = "Running"--or Running
1497
	end
1498
	if not air and movespeed == 0 then
1499
		landing()
1500
		animpose = "Idle"
1501
	end
1502
	if animpose == "Idle" and rate%35 == 0 then
1503
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1504
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1505
		for i,v in pairs({"Right Leg", "Left Leg"}) do
1506
			local bodypart = char[v]
1507
			local p = Instance.new("Part")
1508
			p.Anchored = true
1509
			p.CanCollide = false
1510
			p.Material = "Neon"
1511
			p.Size = Vector3.new(0.1,0.1,0.1)
1512
			p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
1513
			setshape(p, "Sphere")
1514
			p.Parent = char
1515
			spawn(function()
1516
				for i = 1, 50 do
1517
					local cf = p.CFrame
1518
					p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
1519
					p.CFrame = cf
1520
					p.Transparency = i/50
1521
					swait()
1522
				end
1523
				p:Destroy()
1524
			end)
1525
		end
1526
	end
1527
	if animpose == "Walking" or animpose == "Running" then
1528
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1529
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1530
		if left and foot == "right" then
1531
			foot = "left"
1532
			local p = Instance.new("Part")
1533
			p.Anchored = true
1534
			p.CanCollide = false
1535
			p.Material = "Neon"
1536
			p.Size = Vector3.new(0.2,0.2,0.2)
1537
			p.CFrame = CFrame.new(pos1)
1538
			setshape(p, "Sphere")
1539
			p.Parent = char
1540
			spawn(function()
1541
				for i = 1, 50 do
1542
					local cf = p.CFrame
1543
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1544
					p.CFrame = cf
1545
					p.Transparency = i/50
1546
					swait()
1547
				end
1548
				p:Destroy()
1549
			end)
1550
		end
1551
		if right and foot == "left" then
1552
			foot = "right"
1553
			local p = Instance.new("Part")
1554
			p.Anchored = true
1555
			p.CanCollide = false
1556
			p.Material = "Neon"
1557
			p.Size = Vector3.new(0.2,0.2,0.2)
1558
			p.CFrame = CFrame.new(pos2)
1559
			setshape(p, "Sphere")
1560
			p.Parent = char
1561
			spawn(function()
1562
				for i = 1, 50 do
1563
					local cf = p.CFrame
1564
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1565
					p.CFrame = cf
1566
					p.Transparency = i/50
1567
					swait()
1568
				end
1569
				p:Destroy()
1570
			end)
1571
		end
1572
	end 
1573
until not settings.CustomAnim
1574
end)
1575
local change = 5
1576
local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
1577
while swait() and settings.CustomAnim do
1578
	local num = tick()*change
1579
	if animpose == "Walking" and cananim then
1580
		change = (humanoid.WalkSpeed/16)*9
1581
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1582
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1583
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
1584
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1585
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
1586
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1587
	end
1588
	if animpose == "Running" and cananim then
1589
		change = (humanoid.WalkSpeed/24)*10
1590
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1591
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1592
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
1593
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1594
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
1595
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1596
	end
1597
	if animpose == "Fall" and cananim then
1598
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
1599
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
1600
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
1601
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
1602
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
1603
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
1604
	end
1605
	if animpose == "Idle" and cananim then
1606
		change = 3
1607
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1608
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
1609
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
1610
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
1611
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
1612
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1613
	end
1614
	if animpose == "Jump" and cananim then
1615
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
1616
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
1617
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
1618
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
1619
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
1620
		rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
1621
	end
1622
end