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1
print("animated by p00tp0t, converted and fixed by 123jl123")
2
warn("refit function (anti-death) and music added by adam222334II")
3
ArtificialHB = Instance.new("BindableEvent", script)
4
ArtificialHB.Name = "Heartbeat"
5
script:WaitForChild("Heartbeat")
6
-- This script has been converted to FE by iPxter
7
8
9
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
10
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
11
do
12
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
13
	script.Parent = Player.Character
14
15
	--RemoteEvent for communicating
16
	local Event = Instance.new("RemoteEvent")
17
	Event.Name = "UserInput_Event"
18
19
	--Fake event to make stuff like Mouse.KeyDown work
20
	local function fakeEvent()
21
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
22
		t.connect = t.Connect
23
		return t
24
	end
25
26
	--Creating fake input objects with fake variables
27
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
28
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
29
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
30
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
31
	end}
32
	--Merged 2 functions into one by checking amount of arguments
33
	CAS.UnbindAction = CAS.BindAction
34
35
	--This function will trigger the events that have been :Connect()'ed
36
	local function te(self,ev,...)
37
		local t = m[ev]
38
		if t and t._fakeEvent and t.Function then
39
			t.Function(...)
40
		end
41
	end
42
	m.TrigEvent = te
43
	UIS.TrigEvent = te
44
45
	Event.OnServerEvent:Connect(function(plr,io)
46
	    if plr~=Player then return end
47
		if io.isMouse then
48
			m.Target = io.Target
49
			m.Hit = io.Hit
50
		else
51
			local b = io.UserInputState == Enum.UserInputState.Begin
52
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
53
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
54
			end
55
			for _,t in pairs(CAS.Actions) do
56
				for _,k in pairs(t.Keys) do
57
					if k==io.KeyCode then
58
						t.Function(t.Name,io.UserInputState,io)
59
					end
60
				end
61
			end
62
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
63
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
64
	    end
65
	end)
66
	Event.Parent = NLS([==[
67
	local Player = game:GetService("Players").LocalPlayer
68
	local Event = script:WaitForChild("UserInput_Event")
69
70
	local UIS = game:GetService("UserInputService")
71
	local input = function(io,a)
72
		if a then return end
73
		--Since InputObject is a client-side instance, we create and pass table instead
74
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
79
	local Mouse = Player:GetMouse()
80
	local h,t
81
	--Give the server mouse data 30 times every second, but only if the values changed
82
	--If player is not moving their mouse, client won't fire events
83
	while wait(1/30) do
84
		if h~=Mouse.Hit or t~=Mouse.Target then
85
			h,t=Mouse.Hit,Mouse.Target
86
			Event:FireServer({isMouse=true,Target=t,Hit=h})
87
		end
88
	end]==],Player.Character)
89
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
90
end
91
92
Player = owner
93
PlayerGui = Player.PlayerGui
94
Cam = workspace.CurrentCamera
95
Backpack = Player.Backpack
96
Character = Player.Character
97
Humanoid = Character.Humanoid
98
RootPart = Character["HumanoidRootPart"]
99
Torso = Character["Torso"]
100
Head = Character["Head"]
101
RightArm = Character["Right Arm"]
102
LeftArm = Character["Left Arm"]
103
RightLeg = Character["Right Leg"]
104
LeftLeg = Character["Left Leg"]
105
RootJoint = RootPart["RootJoint"]
106
Neck = Torso["Neck"]
107
RightShoulder = Torso["Right Shoulder"]
108
LeftShoulder = Torso["Left Shoulder"]
109
RightHip = Torso["Right Hip"]
110
LeftHip = Torso["Left Hip"]
111
112
Character = Player.Character
113
Humanoid = Character.Humanoid
114
115
local BODY = {}
116
for _, c in pairs(Character:GetDescendants()) do
117
	if c:IsA("BasePart") and c.Name ~= "Handle" then
118
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
119
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
120
		end
121
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
122
	elseif c:IsA("JointInstance") then
123
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
124
	end
125
end
126
127
function refit()
128
	Character.Parent = workspace
129
	for e = 1, #BODY do
130
		if BODY[e] ~= nil then
131
			local STUFF = BODY[e]
132
			local PART = STUFF[1]
133
			local PARENT = STUFF[2]
134
			local MATERIAL = STUFF[3]
135
			local COLOR = STUFF[4]
136
			local TRANSPARENCY = STUFF[5]
137
			--local SIZE = STUFF[6]
138
			local NAME = STUFF[7]
139
			if PART.ClassName == "Part" and PART ~= RootPart then
140
				PART.Material = MATERIAL
141
				PART.Transparency = TRANSPARENCY
142
				PART.Name = NAME
143
			end
144
			if PART.Parent ~= PARENT then
145
				Humanoid:remove()
146
				PART.Parent = PARENT
147
				Humanoid = IT("Humanoid",Character)
148
			end
149
		end
150
	end
151
end
152
153
Humanoid.Died:connect(function()
154
	           refit()
155
end)
156
157
Player = game:GetService("Players").LocalPlayer
158
PlayerGui = Player.PlayerGui
159
Cam = workspace.CurrentCamera
160
Backpack = Player.Backpack
161
Character = Player.Character
162
Humanoid = Character.Humanoid
163
Mouse = Player:GetMouse()
164
RootPart = Character["HumanoidRootPart"]
165
Torso = Character["Torso"]
166
Head = Character["Head"]
167
RightArm = Character["Right Arm"]
168
LeftArm = Character["Left Arm"]
169
RightLeg = Character["Right Leg"]
170
LeftLeg = Character["Left Leg"]
171
RootJoint = RootPart["RootJoint"]
172
Neck = Torso["Neck"]
173
RightShoulder = Torso["Right Shoulder"]
174
LeftShoulder = Torso["Left Shoulder"]
175
RightHip = Torso["Right Hip"]
176
LeftHip = Torso["Left Hip"]
177
local sick = Instance.new("Sound",Torso)
178
179
IT = Instance.new
180
CF = CFrame.new
181
VT = Vector3.new
182
RAD = math.rad
183
C3 = Color3.new
184
UD2 = UDim2.new
185
BRICKC = BrickColor.new
186
ANGLES = CFrame.Angles
187
EULER = CFrame.fromEulerAnglesXYZ
188
COS = math.cos
189
ACOS = math.acos
190
SIN = math.sin
191
ASIN = math.asin
192
ABS = math.abs
193
MRANDOM = math.random
194
FLOOR = math.floor
195
196
local Speed = 0.1
197
AnimationSpeed=.8
198
SmoothTime=2
199
200
function swait(num)
201
if num==0 or num==nil then
202
--if Stagger.Value==false or Stun.Value<=100 then
203
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
204
script.Heartbeat.Event:wait()
205
--end
206
else
207
for i=0,num do
208
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
209
script.Heartbeat.Event:wait()
210
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
211
break
212
end]]
213
end
214
end
215
end
216
script:WaitForChild("Heartbeat")
217
218
frame = 1/60
219
tf = 0
220
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
221
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
222
lastframe = tick()
223
script.Heartbeat:Fire() --ayy lmao
224
225
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
226
    tf = tf + s
227
    if tf >= frame then
228
        if allowframeloss then
229
            script.Heartbeat:Fire()
230
            lastframe=tick()
231
        else
232
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
233
            for i=1, math.floor(tf/frame) do
234
                script.Heartbeat:Fire()
235
            end
236
            lastframe=tick()
237
        end
238
        if tossremainder then
239
            tf = 0
240
        else
241
            tf = tf - frame * math.floor(tf/frame)
242
        end
243
    end
244
end)
245
246
Anim = {
247
	Properties = {
248
		Looping = true,
249
		Priority = Enum.AnimationPriority.Core
250
	},
251
	Keyframes = {
252
		[0] = {
253
			["HumanoidRootPart"] = {
254
				["Torso"] = {
255
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
256
					["Left Leg"] = {
257
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
258
					},
259
					["Right Leg"] = {
260
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
261
					},
262
					["Left Arm"] = {
263
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
264
					},
265
					["Right Arm"] = {
266
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
267
					},
268
					["Head"] = {
269
					},
270
				},
271
			},
272
		},
273
		[0.1] = {
274
			["HumanoidRootPart"] = {
275
				["Torso"] = {
276
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
277
					["Left Leg"] = {
278
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
279
					},
280
					["Right Leg"] = {
281
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
282
					},
283
					["Left Arm"] = {
284
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
285
					},
286
					["Right Arm"] = {
287
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
288
					},
289
				},
290
			},
291
		},
292
		[0.2] = {
293
			["HumanoidRootPart"] = {
294
				["Torso"] = {
295
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
296
					["Left Leg"] = {
297
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
298
					},
299
					["Right Leg"] = {
300
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
301
					},
302
					["Left Arm"] = {
303
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
304
					},
305
					["Right Arm"] = {
306
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
307
					},
308
				},
309
			},
310
		},
311
		[0.3] = {
312
			["HumanoidRootPart"] = {
313
				["Torso"] = {
314
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
315
					["Left Leg"] = {
316
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
317
					},
318
					["Right Leg"] = {
319
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
320
					},
321
					["Left Arm"] = {
322
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
323
					},
324
					["Right Arm"] = {
325
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
326
					},
327
				},
328
			},
329
		},
330
		[0.4] = {
331
			["HumanoidRootPart"] = {
332
				["Torso"] = {
333
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
334
					["Left Leg"] = {
335
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
336
					},
337
					["Right Leg"] = {
338
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
339
					},
340
					["Left Arm"] = {
341
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
342
					},
343
					["Right Arm"] = {
344
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
345
					},
346
				},
347
			},
348
		},
349
		[0.5] = {
350
			["HumanoidRootPart"] = {
351
				["Torso"] = {
352
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
353
					["Left Leg"] = {
354
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
355
					},
356
					["Right Leg"] = {
357
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
358
					},
359
					["Left Arm"] = {
360
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
361
					},
362
					["Right Arm"] = {
363
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
364
					},
365
				},
366
			},
367
		},
368
		[0.6] = {
369
			["HumanoidRootPart"] = {
370
				["Torso"] = {
371
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
372
					["Left Leg"] = {
373
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
374
					},
375
					["Right Leg"] = {
376
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
377
					},
378
					["Left Arm"] = {
379
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
380
					},
381
					["Right Arm"] = {
382
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
383
					},
384
				},
385
			},
386
		},
387
		[0.7] = {
388
			["HumanoidRootPart"] = {
389
				["Torso"] = {
390
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
391
					["Left Leg"] = {
392
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
393
					},
394
					["Right Leg"] = {
395
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
396
					},
397
					["Left Arm"] = {
398
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
399
					},
400
					["Right Arm"] = {
401
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
402
					},
403
				},
404
			},
405
		},
406
		[0.8] = {
407
			["HumanoidRootPart"] = {
408
				["Torso"] = {
409
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
410
					["Left Leg"] = {
411
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
412
					},
413
					["Left Arm"] = {
414
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
415
					},
416
					["Right Arm"] = {
417
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
418
					},
419
				},
420
			},
421
		},
422
		[0.9] = {
423
			["HumanoidRootPart"] = {
424
				["Torso"] = {
425
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
426
					["Left Leg"] = {
427
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
428
					},
429
					["Right Leg"] = {
430
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
431
					},
432
					["Left Arm"] = {
433
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
434
					},
435
					["Right Arm"] = {
436
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
437
					},
438
				},
439
			},
440
		},
441
		[1] = {
442
			["HumanoidRootPart"] = {
443
				["Torso"] = {
444
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
445
					["Left Leg"] = {
446
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
447
					},
448
					["Right Leg"] = {
449
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
450
					},
451
					["Left Arm"] = {
452
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
453
					},
454
					["Right Arm"] = {
455
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
456
					},
457
				},
458
			},
459
		},
460
		[1.1] = {
461
			["HumanoidRootPart"] = {
462
				["Torso"] = {
463
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
464
					["Left Leg"] = {
465
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
466
					},
467
					["Right Leg"] = {
468
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
469
					},
470
					["Left Arm"] = {
471
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
472
					},
473
					["Right Arm"] = {
474
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
475
					},
476
				},
477
			},
478
		},
479
		[1.15] = {
480
			["Torso"] = {
481
				["Right Arm"] = {
482
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
483
				},
484
			},
485
		},
486
		[1.2] = {
487
			["HumanoidRootPart"] = {
488
				["Torso"] = {
489
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
490
					["Left Leg"] = {
491
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
492
					},
493
					["Right Leg"] = {
494
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
495
					},
496
					["Left Arm"] = {
497
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
498
					},
499
					["Right Arm"] = {
500
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
501
					},
502
				},
503
			},
504
		},
505
		[1.3] = {
506
			["HumanoidRootPart"] = {
507
				["Torso"] = {
508
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
509
					["Left Leg"] = {
510
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
511
					},
512
					["Right Leg"] = {
513
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
514
					},
515
					["Left Arm"] = {
516
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
517
					},
518
					["Right Arm"] = {
519
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
520
					},
521
				},
522
			},
523
		},
524
		[1.35] = {
525
			["Torso"] = {
526
				["Left Leg"] = {
527
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
528
				},
529
				["Left Arm"] = {
530
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
531
				},
532
				["Right Arm"] = {
533
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
534
				},
535
			},
536
		},
537
		[1.4] = {
538
			["HumanoidRootPart"] = {
539
				["Torso"] = {
540
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
541
					["Left Leg"] = {
542
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
543
					},
544
					["Right Leg"] = {
545
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
546
					},
547
					["Left Arm"] = {
548
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
549
					},
550
					["Right Arm"] = {
551
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
552
					},
553
				},
554
			},
555
		},
556
		[1.45] = {
557
			["Torso"] = {
558
				["Left Arm"] = {
559
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
560
				},
561
			},
562
		},
563
		[1.5] = {
564
			["HumanoidRootPart"] = {
565
				["Torso"] = {
566
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
567
					["Left Leg"] = {
568
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
569
					},
570
					["Right Leg"] = {
571
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
572
					},
573
					["Left Arm"] = {
574
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
575
					},
576
					["Right Arm"] = {
577
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
578
					},
579
				},
580
			},
581
		},
582
		[1.6] = {
583
			["HumanoidRootPart"] = {
584
				["Torso"] = {
585
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
586
					["Left Leg"] = {
587
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
588
					},
589
					["Right Leg"] = {
590
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
591
					},
592
					["Left Arm"] = {
593
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
594
					},
595
					["Right Arm"] = {
596
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
597
					},
598
				},
599
			},
600
		},
601
		[1.7] = {
602
			["HumanoidRootPart"] = {
603
				["Torso"] = {
604
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
605
					["Left Leg"] = {
606
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
607
					},
608
					["Right Leg"] = {
609
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
610
					},
611
					["Left Arm"] = {
612
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
613
					},
614
					["Right Arm"] = {
615
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
616
					},
617
				},
618
			},
619
		},
620
		[1.8] = {
621
			["HumanoidRootPart"] = {
622
				["Torso"] = {
623
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
624
					["Left Leg"] = {
625
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
626
					},
627
					["Right Leg"] = {
628
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
629
					},
630
					["Left Arm"] = {
631
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
632
					},
633
					["Right Arm"] = {
634
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
635
					},
636
				},
637
			},
638
		},
639
		[1.9] = {
640
			["HumanoidRootPart"] = {
641
				["Torso"] = {
642
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
643
					["Left Leg"] = {
644
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
645
					},
646
					["Right Leg"] = {
647
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
648
					},
649
					["Left Arm"] = {
650
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
651
					},
652
					["Right Arm"] = {
653
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
654
					},
655
				},
656
			},
657
		},
658
		[2] = {
659
			["HumanoidRootPart"] = {
660
				["Torso"] = {
661
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
662
					["Left Leg"] = {
663
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
664
					},
665
					["Right Leg"] = {
666
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
667
					},
668
					["Left Arm"] = {
669
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
670
					},
671
					["Right Arm"] = {
672
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
673
					},
674
				},
675
			},
676
		},
677
		[2.1] = {
678
			["HumanoidRootPart"] = {
679
				["Torso"] = {
680
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
681
					["Left Leg"] = {
682
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
683
					},
684
					["Right Leg"] = {
685
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
686
					},
687
					["Left Arm"] = {
688
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
689
					},
690
					["Right Arm"] = {
691
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
692
					},
693
				},
694
			},
695
		},
696
		[2.2] = {
697
			["HumanoidRootPart"] = {
698
				["Torso"] = {
699
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
700
					["Left Leg"] = {
701
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
702
					},
703
					["Right Leg"] = {
704
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
705
					},
706
					["Left Arm"] = {
707
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
708
					},
709
					["Right Arm"] = {
710
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
711
					},
712
				},
713
			},
714
		},
715
		[2.3] = {
716
			["HumanoidRootPart"] = {
717
				["Torso"] = {
718
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
719
					["Left Leg"] = {
720
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
721
					},
722
					["Right Leg"] = {
723
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
724
					},
725
					["Left Arm"] = {
726
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
727
					},
728
					["Right Arm"] = {
729
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
730
					},
731
				},
732
			},
733
		},
734
		[2.4] = {
735
			["HumanoidRootPart"] = {
736
				["Torso"] = {
737
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
738
					["Left Leg"] = {
739
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
740
					},
741
					["Right Leg"] = {
742
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
743
					},
744
					["Left Arm"] = {
745
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
746
					},
747
					["Right Arm"] = {
748
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
749
					},
750
				},
751
			},
752
		},
753
		[2.5] = {
754
			["HumanoidRootPart"] = {
755
				["Torso"] = {
756
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
757
					["Left Leg"] = {
758
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
759
					},
760
					["Right Leg"] = {
761
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
762
					},
763
					["Left Arm"] = {
764
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
765
					},
766
					["Right Arm"] = {
767
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
768
					},
769
				},
770
			},
771
		},
772
		[2.6] = {
773
			["HumanoidRootPart"] = {
774
				["Torso"] = {
775
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
776
					["Left Leg"] = {
777
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
778
					},
779
					["Right Leg"] = {
780
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
781
					},
782
					["Left Arm"] = {
783
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
784
					},
785
					["Right Arm"] = {
786
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
787
					},
788
				},
789
			},
790
		},
791
		[2.7] = {
792
			["HumanoidRootPart"] = {
793
				["Torso"] = {
794
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
795
					["Left Leg"] = {
796
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
797
					},
798
					["Right Leg"] = {
799
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
800
					},
801
					["Left Arm"] = {
802
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
803
					},
804
					["Right Arm"] = {
805
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
806
					},
807
				},
808
			},
809
		},
810
		[2.8] = {
811
			["HumanoidRootPart"] = {
812
				["Torso"] = {
813
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
814
					["Left Leg"] = {
815
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
816
					},
817
					["Right Leg"] = {
818
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
819
					},
820
					["Left Arm"] = {
821
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
822
					},
823
					["Right Arm"] = {
824
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
825
					},
826
				},
827
			},
828
		},
829
		[2.9] = {
830
			["HumanoidRootPart"] = {
831
				["Torso"] = {
832
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
833
					["Left Leg"] = {
834
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
835
					},
836
					["Right Leg"] = {
837
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
838
					},
839
					["Left Arm"] = {
840
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
841
					},
842
					["Right Arm"] = {
843
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
844
					},
845
				},
846
			},
847
		},
848
		[3] = {
849
			["HumanoidRootPart"] = {
850
				["Torso"] = {
851
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
852
					["Left Leg"] = {
853
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
854
					},
855
					["Right Leg"] = {
856
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
857
					},
858
					["Left Arm"] = {
859
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
860
					},
861
					["Right Arm"] = {
862
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
863
					},
864
				},
865
			},
866
		},
867
		[3.1] = {
868
			["HumanoidRootPart"] = {
869
				["Torso"] = {
870
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
871
					["Left Leg"] = {
872
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
873
					},
874
					["Right Leg"] = {
875
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
876
					},
877
					["Left Arm"] = {
878
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
879
					},
880
					["Right Arm"] = {
881
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
882
					},
883
				},
884
			},
885
		},
886
		[3.2] = {
887
			["HumanoidRootPart"] = {
888
				["Torso"] = {
889
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
890
					["Left Leg"] = {
891
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
892
					},
893
					["Right Leg"] = {
894
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
895
					},
896
					["Left Arm"] = {
897
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
898
					},
899
					["Right Arm"] = {
900
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
901
					},
902
				},
903
			},
904
		},
905
		[3.3] = {
906
			["HumanoidRootPart"] = {
907
				["Torso"] = {
908
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
909
					["Left Leg"] = {
910
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
911
					},
912
					["Right Leg"] = {
913
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
914
					},
915
					["Left Arm"] = {
916
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
917
					},
918
					["Right Arm"] = {
919
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
920
					},
921
					["Head"] = {
922
					},
923
				},
924
			},
925
		},
926
		[3.35] = {
927
			["Torso"] = {
928
				["Left Arm"] = {
929
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
930
				},
931
				["Right Arm"] = {
932
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
933
				},
934
			},
935
		},
936
		[3.4] = {
937
			["HumanoidRootPart"] = {
938
				["Torso"] = {
939
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
940
					["Left Leg"] = {
941
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
942
					},
943
					["Right Leg"] = {
944
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
945
					},
946
					["Left Arm"] = {
947
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
948
					},
949
					["Right Arm"] = {
950
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
951
					},
952
				},
953
			},
954
		},
955
		[3.5] = {
956
			["HumanoidRootPart"] = {
957
				["Torso"] = {
958
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
959
					["Left Leg"] = {
960
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
961
					},
962
					["Right Leg"] = {
963
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
964
					},
965
					["Left Arm"] = {
966
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
967
					},
968
					["Right Arm"] = {
969
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
970
					},
971
				},
972
			},
973
		},
974
		[3.6] = {
975
			["HumanoidRootPart"] = {
976
				["Torso"] = {
977
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
978
					["Left Leg"] = {
979
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
980
					},
981
					["Right Leg"] = {
982
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
983
					},
984
					["Left Arm"] = {
985
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
986
					},
987
					["Right Arm"] = {
988
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
989
					},
990
				},
991
			},
992
		},
993
		[3.7] = {
994
			["HumanoidRootPart"] = {
995
				["Torso"] = {
996
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
997
					["Left Leg"] = {
998
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
999
					},
1000
					["Right Leg"] = {
1001
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1002
					},
1003
					["Left Arm"] = {
1004
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1005
					},
1006
					["Right Arm"] = {
1007
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1008
					},
1009
				},
1010
			},
1011
		},
1012
		[3.8] = {
1013
			["HumanoidRootPart"] = {
1014
				["Torso"] = {
1015
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1016
					["Left Leg"] = {
1017
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1018
					},
1019
					["Right Leg"] = {
1020
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1021
					},
1022
					["Left Arm"] = {
1023
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1024
					},
1025
					["Right Arm"] = {
1026
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1027
					},
1028
				},
1029
			},
1030
		},
1031
		[3.9] = {
1032
			["HumanoidRootPart"] = {
1033
				["Torso"] = {
1034
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1035
					["Left Leg"] = {
1036
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1037
					},
1038
					["Right Leg"] = {
1039
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1040
					},
1041
					["Left Arm"] = {
1042
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1043
					},
1044
					["Right Arm"] = {
1045
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1046
					},
1047
				},
1048
			},
1049
		},
1050
		[4] = {
1051
			["HumanoidRootPart"] = {
1052
				["Torso"] = {
1053
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1054
					["Left Leg"] = {
1055
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1056
					},
1057
					["Right Leg"] = {
1058
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1059
					},
1060
					["Left Arm"] = {
1061
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1062
					},
1063
					["Right Arm"] = {
1064
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1065
					},
1066
				},
1067
			},
1068
		},
1069
		[4.1] = {
1070
			["HumanoidRootPart"] = {
1071
				["Torso"] = {
1072
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1073
					["Left Leg"] = {
1074
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1075
					},
1076
					["Right Leg"] = {
1077
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1078
					},
1079
					["Left Arm"] = {
1080
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1081
					},
1082
					["Right Arm"] = {
1083
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1084
					},
1085
				},
1086
			},
1087
		},
1088
		[4.2] = {
1089
			["HumanoidRootPart"] = {
1090
				["Torso"] = {
1091
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1092
					["Left Leg"] = {
1093
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1094
					},
1095
					["Right Leg"] = {
1096
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1097
					},
1098
					["Left Arm"] = {
1099
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1100
					},
1101
					["Right Arm"] = {
1102
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1103
					},
1104
				},
1105
			},
1106
		},
1107
		[4.3] = {
1108
			["HumanoidRootPart"] = {
1109
				["Torso"] = {
1110
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1111
					["Left Leg"] = {
1112
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1113
					},
1114
					["Right Leg"] = {
1115
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1116
					},
1117
					["Left Arm"] = {
1118
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1119
					},
1120
					["Right Arm"] = {
1121
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1122
					},
1123
				},
1124
			},
1125
		},
1126
		[4.4] = {
1127
			["HumanoidRootPart"] = {
1128
				["Torso"] = {
1129
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1130
					["Left Leg"] = {
1131
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1132
					},
1133
					["Right Leg"] = {
1134
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1135
					},
1136
					["Left Arm"] = {
1137
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1138
					},
1139
					["Right Arm"] = {
1140
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1141
					},
1142
				},
1143
			},
1144
		},
1145
		[4.5] = {
1146
			["HumanoidRootPart"] = {
1147
				["Torso"] = {
1148
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1149
					["Left Leg"] = {
1150
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1151
					},
1152
					["Right Leg"] = {
1153
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1154
					},
1155
					["Left Arm"] = {
1156
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1157
					},
1158
					["Right Arm"] = {
1159
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1160
					},
1161
				},
1162
			},
1163
		},
1164
		[4.6] = {
1165
			["HumanoidRootPart"] = {
1166
				["Torso"] = {
1167
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1168
					["Left Leg"] = {
1169
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1170
					},
1171
					["Right Leg"] = {
1172
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1173
					},
1174
					["Left Arm"] = {
1175
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1176
					},
1177
					["Right Arm"] = {
1178
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1179
					},
1180
				},
1181
			},
1182
		},
1183
		[4.7] = {
1184
			["HumanoidRootPart"] = {
1185
				["Torso"] = {
1186
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1187
					["Left Leg"] = {
1188
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1189
					},
1190
					["Right Leg"] = {
1191
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1192
					},
1193
					["Left Arm"] = {
1194
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1195
					},
1196
					["Right Arm"] = {
1197
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1198
					},
1199
				},
1200
			},
1201
		},
1202
		[4.8] = {
1203
			["HumanoidRootPart"] = {
1204
				["Torso"] = {
1205
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1206
					["Left Leg"] = {
1207
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1208
					},
1209
					["Right Leg"] = {
1210
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1211
					},
1212
					["Left Arm"] = {
1213
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1214
					},
1215
					["Right Arm"] = {
1216
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1217
					},
1218
				},
1219
			},
1220
		},
1221
		[4.9] = {
1222
			["HumanoidRootPart"] = {
1223
				["Torso"] = {
1224
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1225
					["Left Leg"] = {
1226
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1227
					},
1228
					["Right Leg"] = {
1229
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1230
					},
1231
					["Left Arm"] = {
1232
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1233
					},
1234
					["Right Arm"] = {
1235
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1236
					},
1237
				},
1238
			},
1239
		},
1240
		[5] = {
1241
			["HumanoidRootPart"] = {
1242
				["Torso"] = {
1243
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1244
					["Left Leg"] = {
1245
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1246
					},
1247
					["Right Leg"] = {
1248
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1249
					},
1250
					["Left Arm"] = {
1251
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1252
					},
1253
					["Right Arm"] = {
1254
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1255
					},
1256
				},
1257
			},
1258
		},
1259
		[5.1] = {
1260
			["HumanoidRootPart"] = {
1261
				["Torso"] = {
1262
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1263
					["Left Leg"] = {
1264
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1265
					},
1266
					["Right Leg"] = {
1267
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1268
					},
1269
					["Left Arm"] = {
1270
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1271
					},
1272
					["Right Arm"] = {
1273
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1274
					},
1275
				},
1276
			},
1277
		},
1278
		[5.2] = {
1279
			["HumanoidRootPart"] = {
1280
				["Torso"] = {
1281
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1282
					["Left Leg"] = {
1283
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1284
					},
1285
					["Right Leg"] = {
1286
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1287
					},
1288
					["Left Arm"] = {
1289
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1290
					},
1291
					["Right Arm"] = {
1292
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1293
					},
1294
				},
1295
			},
1296
		},
1297
		[5.3] = {
1298
			["HumanoidRootPart"] = {
1299
				["Torso"] = {
1300
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1301
					["Left Leg"] = {
1302
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1303
					},
1304
					["Right Leg"] = {
1305
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1306
					},
1307
					["Left Arm"] = {
1308
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1309
					},
1310
					["Right Arm"] = {
1311
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1312
					},
1313
				},
1314
			},
1315
		},
1316
		[5.4] = {
1317
			["HumanoidRootPart"] = {
1318
				["Torso"] = {
1319
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1320
					["Left Leg"] = {
1321
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1322
					},
1323
					["Right Leg"] = {
1324
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1325
					},
1326
					["Left Arm"] = {
1327
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1328
					},
1329
					["Right Arm"] = {
1330
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1331
					},
1332
				},
1333
			},
1334
		},
1335
		[5.5] = {
1336
			["HumanoidRootPart"] = {
1337
				["Torso"] = {
1338
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1339
					["Left Leg"] = {
1340
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1341
					},
1342
					["Right Leg"] = {
1343
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1344
					},
1345
					["Left Arm"] = {
1346
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1347
					},
1348
					["Right Arm"] = {
1349
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1350
					},
1351
				},
1352
			},
1353
		},
1354
		[5.6] = {
1355
			["HumanoidRootPart"] = {
1356
				["Torso"] = {
1357
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1358
					["Left Leg"] = {
1359
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1360
					},
1361
					["Right Leg"] = {
1362
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1363
					},
1364
					["Left Arm"] = {
1365
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1366
					},
1367
					["Right Arm"] = {
1368
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1369
					},
1370
				},
1371
			},
1372
		},
1373
		[5.7] = {
1374
			["HumanoidRootPart"] = {
1375
				["Torso"] = {
1376
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1377
					["Left Leg"] = {
1378
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1379
					},
1380
					["Right Leg"] = {
1381
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1382
					},
1383
					["Left Arm"] = {
1384
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1385
					},
1386
					["Right Arm"] = {
1387
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1388
					},
1389
				},
1390
			},
1391
		},
1392
		[5.8] = {
1393
			["HumanoidRootPart"] = {
1394
				["Torso"] = {
1395
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1396
					["Left Leg"] = {
1397
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1398
					},
1399
					["Right Leg"] = {
1400
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1401
					},
1402
					["Left Arm"] = {
1403
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1404
					},
1405
					["Right Arm"] = {
1406
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1407
					},
1408
				},
1409
			},
1410
		},
1411
		[5.9] = {
1412
			["HumanoidRootPart"] = {
1413
				["Torso"] = {
1414
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1415
					["Left Leg"] = {
1416
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1417
					},
1418
					["Right Leg"] = {
1419
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1420
					},
1421
					["Left Arm"] = {
1422
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1423
					},
1424
					["Right Arm"] = {
1425
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1426
					},
1427
				},
1428
			},
1429
		},
1430
		[6] = {
1431
			["HumanoidRootPart"] = {
1432
				["Torso"] = {
1433
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1434
					["Left Leg"] = {
1435
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1436
					},
1437
					["Right Leg"] = {
1438
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1439
					},
1440
					["Left Arm"] = {
1441
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1442
					},
1443
					["Right Arm"] = {
1444
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1445
					},
1446
				},
1447
			},
1448
		},
1449
		[6.1] = {
1450
			["HumanoidRootPart"] = {
1451
				["Torso"] = {
1452
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1453
					["Left Leg"] = {
1454
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1455
					},
1456
					["Right Leg"] = {
1457
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1458
					},
1459
					["Left Arm"] = {
1460
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1461
					},
1462
					["Right Arm"] = {
1463
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1464
					},
1465
				},
1466
			},
1467
		},
1468
		[6.2] = {
1469
			["HumanoidRootPart"] = {
1470
				["Torso"] = {
1471
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1472
					["Left Leg"] = {
1473
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1474
					},
1475
					["Right Leg"] = {
1476
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1477
					},
1478
					["Left Arm"] = {
1479
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1480
					},
1481
					["Right Arm"] = {
1482
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1483
					},
1484
				},
1485
			},
1486
		},
1487
		[6.3] = {
1488
			["HumanoidRootPart"] = {
1489
				["Torso"] = {
1490
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1491
					["Left Leg"] = {
1492
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1493
					},
1494
					["Right Leg"] = {
1495
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1496
					},
1497
					["Left Arm"] = {
1498
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1499
					},
1500
					["Right Arm"] = {
1501
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1502
					},
1503
				},
1504
			},
1505
		},
1506
		[6.4] = {
1507
			["HumanoidRootPart"] = {
1508
				["Torso"] = {
1509
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1510
					["Left Leg"] = {
1511
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1512
					},
1513
					["Right Leg"] = {
1514
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1515
					},
1516
					["Left Arm"] = {
1517
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1518
					},
1519
					["Right Arm"] = {
1520
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1521
					},
1522
				},
1523
			},
1524
		},
1525
		[6.5] = {
1526
			["HumanoidRootPart"] = {
1527
				["Torso"] = {
1528
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1529
					["Left Leg"] = {
1530
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1531
					},
1532
					["Right Leg"] = {
1533
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1534
					},
1535
					["Left Arm"] = {
1536
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1537
					},
1538
					["Right Arm"] = {
1539
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1540
					},
1541
				},
1542
			},
1543
		},
1544
	}
1545
}
1546
1547
local number=0
1548
1549
LastTimeSetTotal=0
1550
local savec0 = {}
1551
1552
1553
GetAnimCF = function(limb,Time)
1554
	
1555
local GA = nil
1556
	coroutine.resume(coroutine.create(function()
1557
1558
if limb == "Torso" then
1559
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1560
else
1561
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1562
1563
end
1564
end))
1565
return GA
1566
end
1567
1568
1569
1570
local model = nil
1571
if owner ~= nil then 
1572
model = owner.Character
1573
else
1574
model = game:GetService("Players").localPlayer.Character
1575
end
1576
function GatherAllInstances(Parent)
1577
	local Instances = {}
1578
	local function GatherInstances(Parent)
1579
		for i, v in pairs(Parent:GetChildren()) do
1580
			GatherInstances(v)
1581
			table.insert(Instances, v)
1582
		end
1583
	end
1584
	GatherInstances(Parent)
1585
	return Instances
1586
end
1587
1588
1589
1590
1591
for i, v in pairs(GatherAllInstances(model)) do
1592
if v:IsA("BasePart") then 
1593
for i, v2 in pairs(GatherAllInstances(model)) do
1594
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1595
1596
local saveCF = v2.C0
1597
table.insert(savec0,{v2.Name,saveCF})
1598
1599
end
1600
end
1601
end end
1602
1603
1604
1605
1606
RunAnim = function(Time)
1607
1608
1609
1610
1611
1612
	
1613
local speed = Time-LastTimeSetTotal
1614
1615
speed = speed*AnimationSpeed
1616
LastTimeSetTotal = Time	
1617
	
1618
	
1619
	
1620
	local doing = true
1621
	
1622
	coroutine.resume(coroutine.create(function()
1623
for i, v in pairs(GatherAllInstances(model)) do
1624
if v:IsA("BasePart") then 
1625
for i, v2 in pairs(GatherAllInstances(model)) do
1626
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1627
1628
--print(v.Name)
1629
local GotAnim = GetAnimCF(v.Name,Time)
1630
--print(GotAnim)
1631
local saveCF = nil
1632
	 for i,v3 in pairs(savec0) do 
1633
		if v2.name == v3[1] then
1634
			saveCF = v3[2]
1635
		end
1636
	end
1637
1638
--print(saveCF)
1639
1640
if GotAnim ~= nil and saveCF ~= nil then
1641
	
1642
	
1643
	coroutine.resume(coroutine.create(function()
1644
while doing == true do
1645
	swait()
1646
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1647
end
1648
1649
end))
1650
--v2.C0 = saveCF*GotAnim 
1651
1652
1653
end
1654
1655
	end
1656
1657
end
1658
end end
1659
1660
1661
end))
1662
wait(speed)
1663
doing = false
1664
end
1665
while true do
1666
RunAnim(0)	
1667
RunAnim(0.1)	
1668
RunAnim(0.2)
1669
RunAnim(0.3)
1670
RunAnim(0.4)
1671
RunAnim(0.5)
1672
RunAnim(0.6)
1673
RunAnim(0.7)
1674
RunAnim(0.8)
1675
RunAnim(0.9)
1676
RunAnim(1)
1677
-----------
1678
RunAnim(1.1)	
1679
RunAnim(1.15)
1680
RunAnim(1.2)	
1681
RunAnim(1.3)
1682
RunAnim(1.35)
1683
RunAnim(1.4)
1684
RunAnim(1.45)
1685
RunAnim(1.5)
1686
RunAnim(1.6)
1687
RunAnim(1.7)
1688
RunAnim(1.8)
1689
RunAnim(1.9)
1690
RunAnim(2)
1691
-----------
1692
1693
RunAnim(2.1)	
1694
RunAnim(2.2)
1695
RunAnim(2.3)
1696
RunAnim(2.4)
1697
RunAnim(2.5)
1698
RunAnim(2.6)
1699
RunAnim(2.7)
1700
RunAnim(2.8)
1701
RunAnim(2.9)
1702
RunAnim(3)
1703
-----------
1704
1705
RunAnim(3.1)	
1706
RunAnim(3.2)
1707
RunAnim(3.3)
1708
RunAnim(3.35)
1709
RunAnim(3.4)
1710
RunAnim(3.5)
1711
RunAnim(3.6)
1712
RunAnim(3.7)
1713
RunAnim(3.8)
1714
RunAnim(3.9)
1715
RunAnim(4)
1716
-----------
1717
1718
RunAnim(4.1)	
1719
RunAnim(4.2)
1720
RunAnim(4.3)
1721
RunAnim(4.4)
1722
RunAnim(4.5)
1723
RunAnim(4.6)
1724
RunAnim(4.7)
1725
RunAnim(4.8)
1726
RunAnim(4.9)
1727
RunAnim(5)
1728
-----------
1729
1730
RunAnim(5.1)	
1731
RunAnim(5.2)
1732
RunAnim(5.3)
1733
RunAnim(5.4)
1734
RunAnim(5.5)
1735
RunAnim(5.6)
1736
RunAnim(5.7)
1737
RunAnim(5.8)
1738
RunAnim(5.9)
1739
RunAnim(6)
1740
-----------
1741
	
1742
RunAnim(6.1)	
1743
RunAnim(6.2)
1744
RunAnim(6.3)
1745
RunAnim(6.4)
1746
RunAnim(6.5)
1747
LastTimeSetTotal = .1
1748
	Humanoid.MaxHealth = "inf"
1749
	Humanoid.Health = "inf"
1750
 	sick.SoundId = "rbxassetid://1700869963"
1751
	sick.Looped = true
1752
	sick.Pitch = 1
1753
	sick.Volume = 40
1754
	sick:Resume()
1755
	sick.Parent = Torso
1756
              sick.TimePosition = 3
1757
         refit()
1758
end
1759
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)