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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
7
local player = owner
8
local Cha = player.Character
9
local mouse = player:GetMouse()
10
local henshine = false
11
local RAC = Cha.Torso:WaitForChild("Right Shoulder")
12
local LAC = Cha.Torso:WaitForChild("Left Shoulder")
13
local RA = Cha:FindFirstChild("Right Arm")
14
local LA = Cha:FindFirstChild("Left Arm")
15
local Torso = Cha.Torso
16
local Head = Cha.Head
17
local RL = Cha:FindFirstChild("Right Leg")
18
local LL = Cha:FindFirstChild("Left Leg")
19
local Humanoid = Cha.Humanoid
20
21
function Driver()
22
23
local Driver = Instance.new("Part")
24
Driver.Parent = Cha.Torso
25
Driver.BrickColor = BrickColor.new("New Yeller")
26
Driver.CanCollide = false
27
Driver.Material = "Neon"
28
local weld = Instance.new("Weld")
29
weld.Part0 = Cha.Torso
30
weld.Part1 = Driver
31
weld.C1 = CFrame.new(0,0.7,0.1)
32
weld.Parent = Driver
33
local BeyondDriver = Instance.new("SpecialMesh")
34
BeyondDriver.MeshType = "FileMesh"
35
BeyondDriver.MeshId = "rbxassetid://3101785948"
36
BeyondDriver.Parent = Driver
37
local Black = Instance.new("Part")
38
Black.Parent = Cha.Torso
39
Black.BrickColor = BrickColor.new("Really black")
40
Black.CanCollide = false
41
Black.Material = "Neon"
42
local weld1 = Instance.new("Weld")
43
weld1.Part0 = Cha.Torso
44
weld1.Part1 = Black
45
weld1.C1 = CFrame.new(0.3,0.7,0.6)
46
weld1.Parent = Black
47
local E = Instance.new("SpecialMesh")
48
E.MeshType = "FileMesh"
49
E.MeshId = "rbxassetid://3101791766"
50
E.Parent = Black
51
local SongDriver = Instance.new("Sound")
52
SongDriver.Parent = Cha.Torso
53
SongDriver.SoundId = "rbxassetid://3096751301"
54
SongDriver.Volume = 15
55
SongDriver:Play()
56
wait(2.6)
57
SongDriver:Destroy()
58
59
end
60
61
62
Driver()
63
64
function henshin()
65
local SongDriver1 = Instance.new("Sound")
66
SongDriver1.Parent = Cha.Torso
67
SongDriver1.SoundId = "rbxassetid://3096751301"
68
SongDriver1.Volume = 0
69
SongDriver1:Play()
70
wait(2.6)
71
SongDriver1.Volume = 15
72
wait(3.5)
73
local Watch1 = Instance.new("Part")
74
Watch1.Parent = Cha.Torso
75
Watch1.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,5)
76
Watch1.BrickColor = BrickColor.new("New Yeller")
77
Watch1.CanCollide = false
78
Watch1.Material = "Neon"
79
Watch1.Anchored = true 
80
local Screen = Instance.new("Part")
81
Screen.Parent = Cha.Torso
82
Screen.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,4.3)
83
Screen.BrickColor = BrickColor.new("White")
84
Screen.CanCollide = false
85
Screen.Material = "Neon"
86
Screen.Anchored = true 
87
Screen.Size = Vector3.new(7.84, 7.24, 0.05)
88
Screen.Transparency = 1
89
local E = Instance.new("Part")
90
E.Parent = Cha.Torso
91
E.CFrame = Cha.Torso.CFrame*CFrame.new(0,2,0)
92
E.Shape = "Cylinder"
93
E.BrickColor = BrickColor.new("New Yeller")
94
E.CanCollide = false
95
E.Material = "Neon"
96
E.Anchored = true 
97
E.Size = Vector3.new(19.06,19.06,19.06)
98
E.Transparency = 1
99
game:GetService('RunService').Stepped:Connect(function()
100
	E.CFrame = E.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0.1)
101
end)
102
local ParticleEmitter0 = Instance.new("ParticleEmitter")
103
ParticleEmitter0.Name = "FireParticle"
104
ParticleEmitter0.Parent = E
105
ParticleEmitter0.Speed = NumberRange.new(0, 0)
106
ParticleEmitter0.Rotation = NumberRange.new(50, 50)
107
ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.268666, 1, 0.254551),Color3.new(0.268666, 1, 0.254551))
108
ParticleEmitter0.LightEmission = 0.20000000298023
109
ParticleEmitter0.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
110
ParticleEmitter0.Size = NumberSequence.new(1.9999998807907,0.75,0.3846150636673,0)
111
ParticleEmitter0.EmissionDirection = Enum.NormalId.Front
112
ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
113
ParticleEmitter0.LockedToPart = true
114
ParticleEmitter0.Rate = 200
115
ParticleEmitter0.RotSpeed = NumberRange.new(50, 50)
116
local Watch = Instance.new("SpecialMesh")
117
Watch.MeshType = "FileMesh"
118
Watch.MeshId = "rbxassetid://3096963282"
119
Watch.Parent = Watch1
120
Watch.Scale = Watch.Scale*Vector3.new(0.1,0.1,0,1)
121
local Gear1 = Instance.new("Part")
122
Gear1.Parent = Cha.Torso
123
Gear1.CFrame = Cha.Torso.CFrame*CFrame.new(-6,4,5)
124
Gear1.CanCollide = false
125
Gear1.Material = "Neon"
126
Gear1.Anchored = true 
127
local Gear = Instance.new("SpecialMesh")
128
Gear.MeshType = "FileMesh"
129
Gear.MeshId = "rbxassetid://3097437816"
130
Gear.Parent = Gear1
131
Gear.Scale = Vector3.new(0.1,0.1,0.1)
132
wait(0.5)
133
for i = 1, 10 do wait(0.1)
134
	Watch.Scale = Watch.Scale+Vector3.new(0.1,0.1,0.1)
135
	Gear.Scale = Gear.Scale+Vector3.new(0.1,0.1,0.1)
136
	Screen.Transparency = Screen.Transparency - 0.1
137
end
138
game:GetService('RunService').Stepped:Connect(function()
139
	Gear1.CFrame = Gear1.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0,0)
140
end)
141
142
local walkspeed = Cha.Humanoid
143
walkspeed.WalkSpeed = 0
144
for i = 1,4 do wait(0.2)
145
	Screen.BrickColor = BrickColor.new("Really black")
146
	wait(1)
147
	Screen.BrickColor = BrickColor.new("Lily white")
148
	wait(1)
149
	Screen.BrickColor = BrickColor.new("Really black")
150
	wait(1)
151
	Screen.BrickColor = BrickColor.new("Lily white")
152
end
153
wait(3)
154
if Cha:FindFirstChild("Shirt") then
155
    Cha["Shirt"]:remove()
156
end
157
if Cha:FindFirstChild("Pants") then
158
    Cha["Pants"]:remove()
159
end
160
wait(2)
161
local shirt = Instance.new("Shirt",Cha)
162
shirt.ShirtTemplate = "rbxassetid://3101417338"
163
local pants = Instance.new("Pants",Cha)
164
pants.PantsTemplate = "rbxassetid://3101418478"
165
local walkspeed = Cha.Humanoid
166
local Effect1 = Instance.new("Part")
167
Effect1.Parent = Cha.Torso
168
Effect1.CFrame = Cha.Torso.CFrame
169
Effect1.BrickColor = BrickColor.new("New Yeller")
170
Effect1.CanCollide = false
171
Effect1.Material = "Neon"
172
Effect1.Anchored = true 
173
local Mesh1 = Instance.new("SpecialMesh")
174
Mesh1.MeshType = "FileMesh"
175
Mesh1.MeshId = "rbxassetid://3096884346"
176
Mesh1.Parent = Effect1
177
local Effect2 = Instance.new("Part")
178
Effect2.Parent = Cha.Torso
179
Effect2.BrickColor = BrickColor.new("New Yeller")
180
Effect2.CanCollide = false
181
Effect2.Material = "Neon"
182
Effect2.Anchored = true 
183
Effect2.CFrame = Cha.Torso.CFrame
184
local Mesh2 = Instance.new("SpecialMesh")
185
Mesh2.MeshType = "FileMesh"
186
Mesh2.MeshId = "rbxassetid://3096900577"
187
Mesh2.Parent = Effect2
188
local headr = Instance.new("SpecialMesh")
189
headr.MeshType = "FileMesh"
190
headr.MeshId = "rbxassetid://3463707401"
191
headr.Parent = Head
192
local Blackhead = Instance.new("Part")
193
Blackhead.Parent = Head
194
Blackhead.BrickColor = BrickColor.new("New Yeller")
195
Blackhead.CanCollide = false
196
local weldhead1 = Instance.new("Weld")
197
weldhead1.Part0 = Head
198
weldhead1.Part1 = Blackhead
199
weldhead1.C1 = Cha.Head.CFrame
200
weldhead1.Parent = Blackhead
201
for e,a in pairs(Cha:children()) do
202
    if a:IsA("Accessory") then
203
        a:Destroy()
204
    end
205
end
206
 
207
Head.face:Destroy()
208
209
game:GetService('RunService').Stepped:Connect(function()
210
    Effect1.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)
211
    Effect2.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)
212
213
	  
214
end)
215
216
wait(9)
217
Effect2:Destroy()
218
Effect1:Destroy()
219
walkspeed.WalkSpeed = 16
220
Gear1:Destroy()
221
E:Destroy()
222
Watch1:Destroy()
223
Screen:Destroy()
224
225
local SongDriver15 = Instance.new("Sound")
226
SongDriver15.Parent = Cha.Torso
227
SongDriver15.SoundId = "rbxassetid://2300511834"
228
SongDriver15.Volume = 3
229
SongDriver15:Play()
230
Player = owner
231
Mouse = Player:GetMouse()
232
PlayerGui = Player.PlayerGui
233
Cam = workspace.CurrentCamera
234
Backpack = Player.Backpack
235
Character = Player.Character
236
Humanoid = Character.Humanoid
237
RootPart = Character["HumanoidRootPart"]
238
Torso = Character["Torso"]
239
Head = Character["Head"]
240
RightArm = Character["Right Arm"]
241
LeftArm = Character["Left Arm"]
242
RightLeg = Character["Right Leg"]
243
LeftLeg = Character["Left Leg"]
244
RootJoint = RootPart["RootJoint"]
245
Neck = Torso["Neck"]
246
RightShoulder = Torso["Right Shoulder"]
247
LeftShoulder = Torso["Left Shoulder"]
248
RightHip = Torso["Right Hip"]
249
LeftHip = Torso["Left Hip"]
250
local TIME = 0
251
local sick = Instance.new("Sound",Torso)
252
 
253
IT = Instance.new
254
CF = CFrame.new
255
VT = Vector3.new
256
RAD = math.rad
257
C3 = Color3.new
258
UD2 = UDim2.new
259
BRICKC = BrickColor.new
260
ANGLES = CFrame.Angles
261
EULER = CFrame.fromEulerAnglesXYZ
262
COS = math.cos
263
ACOS = math.acos
264
SIN = math.sin
265
ASIN = math.asin
266
ABS = math.abs
267
MRANDOM = math.random
268
FLOOR = math.floor
269
 
270
--//=================================\\
271
--||        Value shit things
272
--\\=================================//
273
 
274
Animation_Speed = 3
275
local FORCERESET = false
276
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
277
local SIZE = 1
278
local Speed = 24
279
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
280
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
281
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
282
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
283
local DAMAGEMULTIPLIER = 1
284
local ANIM = "Idle"
285
local ATTACK = false
286
local EQUIPPED = false
287
local HOLD = false
288
local COMBO = 1
289
local Rooted = false
290
local SINE = 0
291
local KEYHOLD = false
292
local CHANGE = 2 / Animation_Speed
293
local WALKINGANIM = false
294
local VALUE1 = false
295
local VALUE2 = false
296
local ROBLOXIDLEANIMATION = IT("Animation")
297
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
298
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
299
--ROBLOXIDLEANIMATION.Parent = Humanoid
300
local WEAPONGUI = IT("ScreenGui", PlayerGui)
301
WEAPONGUI.Name = "BanishV3Gui"
302
local Weapon = IT("Model")
303
Weapon.Name = "Adds"
304
local Effects = IT("Folder", Weapon)
305
Effects.Name = "Effects"
306
local ANIMATOR = Humanoid.Animator
307
local ANIMATE = Character:FindFirstChild("Animate")
308
local UNANCHOR = true
309
local TOBANISH = {}
310
Player_Size = 1
311
local Mode = 1
312
local kan = Instance.new("Sound",Character)
313
kan.Volume = 0
314
kan.TimePosition = 0
315
kan.PlaybackSpeed = 1
316
kan.Pitch = 1
317
kan.SoundId = "rbxassetid://614032233"
318
kan.Name = "wrecked"
319
kan.Looped = true
320
kan:Play()
321
local currentThemePlaying = kan.SoundId
322
local currentPitch = kan.Pitch
323
local currentVol = kan.Volume
324
--//=================================\\
325
--\\=================================//
326
for i,v in pairs(Character:children()) do
327
    if v:IsA("Accessory") then
328
        v:Destroy()
329
    end
330
end
331
 
332
warn("CREATED BY AlmightyToast#6465")
333
warn("aka KrYn0MoRe or ShrekBenson")
334
warn("DOnt rEm0vE tH1s 0r uR gAy")
335
--//=================================\\
336
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
337
--\\=================================//
338
 
339
ArtificialHB = Instance.new("BindableEvent", script)
340
ArtificialHB.Name = "ArtificialHB"
341
 
342
script:WaitForChild("ArtificialHB")
343
 
344
frame = Frame_Speed
345
tf = 0
346
allowframeloss = false
347
tossremainder = false
348
lastframe = tick()
349
script.ArtificialHB:Fire()
350
 
351
game:GetService("RunService").Heartbeat:connect(function(s, p)
352
    tf = tf + s
353
    if tf >= frame then
354
        if allowframeloss then
355
            script.ArtificialHB:Fire()
356
            lastframe = tick()
357
        else
358
            for i = 1, math.floor(tf / frame) do
359
                script.ArtificialHB:Fire()
360
            end
361
        lastframe = tick()
362
        end
363
        if tossremainder then
364
            tf = 0
365
        else
366
            tf = tf - frame * math.floor(tf / frame)
367
        end
368
    end
369
end)
370
 
371
--//=================================\\
372
--\\=================================//
373
 
374
--//=================================\\
375
--||          MOST FUNCTIONS
376
--\\=================================//
377
 
378
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
379
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
380
end
381
 
382
function PositiveAngle(NUMBER)
383
    if NUMBER >= 0 then
384
        NUMBER = 0
385
    end
386
    return NUMBER
387
end
388
 
389
function NegativeAngle(NUMBER)
390
    if NUMBER <= 0 then
391
        NUMBER = 0
392
    end
393
    return NUMBER
394
end
395
 
396
function Swait(NUMBER)
397
    if NUMBER == 0 or NUMBER == nil then
398
        ArtificialHB.Event:wait()
399
    else
400
        for i = 1, NUMBER do
401
            ArtificialHB.Event:wait()
402
        end
403
    end
404
end
405
 
406
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
407
    local NEWMESH = IT(MESH)
408
    if MESH == "SpecialMesh" then
409
        NEWMESH.MeshType = MESHTYPE
410
        if MESHID ~= "nil" and MESHID ~= "" then
411
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
412
        end
413
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
414
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
415
        end
416
    end
417
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
418
    NEWMESH.Scale = SCALE
419
    NEWMESH.Parent = PARENT
420
    return NEWMESH
421
end
422
 
423
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
424
    local NEWPART = IT("Part")
425
    NEWPART.formFactor = FORMFACTOR
426
    NEWPART.Reflectance = REFLECTANCE
427
    NEWPART.Transparency = TRANSPARENCY
428
    NEWPART.CanCollide = false
429
    NEWPART.Locked = true
430
    NEWPART.Anchored = true
431
    if ANCHOR == false then
432
        NEWPART.Anchored = false
433
    end
434
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
435
    NEWPART.Name = NAME
436
    NEWPART.Size = SIZE
437
    NEWPART.Position = Torso.Position
438
    NEWPART.Material = MATERIAL
439
    NEWPART:BreakJoints()
440
    NEWPART.Parent = PARENT
441
    return NEWPART
442
end
443
 
444
    local function weldBetween(a, b)
445
        local weldd = IT("Weld")
446
        weldd.Part0 = a
447
        weldd.Part1 = b
448
        weldd.C0 = CF()
449
        weldd.C1 = b.CFrame:inverse() * a.CFrame
450
        weldd.Parent = a
451
        return weldd
452
    end
453
 
454
 
455
function QuaternionFromCFrame(cf)
456
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
457
    local trace = m00 + m11 + m22
458
    if trace > 0 then
459
        local s = math.sqrt(1 + trace)
460
        local recip = 0.5 / s
461
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
462
    else
463
        local i = 0
464
        if m11 > m00 then
465
            i = 1
466
        end
467
        if m22 > (i == 0 and m00 or m11) then
468
            i = 2
469
        end
470
        if i == 0 then
471
            local s = math.sqrt(m00 - m11 - m22 + 1)
472
            local recip = 0.5 / s
473
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
474
        elseif i == 1 then
475
            local s = math.sqrt(m11 - m22 - m00 + 1)
476
            local recip = 0.5 / s
477
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
478
        elseif i == 2 then
479
            local s = math.sqrt(m22 - m00 - m11 + 1)
480
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
481
        end
482
    end
483
end
484
 
485
function QuaternionToCFrame(px, py, pz, x, y, z, w)
486
    local xs, ys, zs = x + x, y + y, z + z
487
    local wx, wy, wz = w * xs, w * ys, w * zs
488
    local xx = x * xs
489
    local xy = x * ys
490
    local xz = x * zs
491
    local yy = y * ys
492
    local yz = y * zs
493
    local zz = z * zs
494
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
495
end
496
 
497
function QuaternionSlerp(a, b, t)
498
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
499
    local startInterp, finishInterp;
500
    if cosTheta >= 0.0001 then
501
        if (1 - cosTheta) > 0.0001 then
502
            local theta = ACOS(cosTheta)
503
            local invSinTheta = 1 / SIN(theta)
504
            startInterp = SIN((1 - t) * theta) * invSinTheta
505
            finishInterp = SIN(t * theta) * invSinTheta
506
        else
507
            startInterp = 1 - t
508
            finishInterp = t
509
        end
510
    else
511
        if (1 + cosTheta) > 0.0001 then
512
            local theta = ACOS(-cosTheta)
513
            local invSinTheta = 1 / SIN(theta)
514
            startInterp = SIN((t - 1) * theta) * invSinTheta
515
            finishInterp = SIN(t * theta) * invSinTheta
516
        else
517
            startInterp = t - 1
518
            finishInterp = t
519
        end
520
    end
521
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
522
end
523
 
524
function Clerp(a, b, t)
525
    local qa = {QuaternionFromCFrame(a)}
526
    local qb = {QuaternionFromCFrame(b)}
527
    local ax, ay, az = a.x, a.y, a.z
528
    local bx, by, bz = b.x, b.y, b.z
529
    local _t = 1 - t
530
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
531
end
532
 
533
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
534
    local frame = IT("Frame")
535
    frame.BackgroundTransparency = TRANSPARENCY
536
    frame.BorderSizePixel = BORDERSIZEPIXEL
537
    frame.Position = POSITION
538
    frame.Size = SIZE
539
    frame.BackgroundColor3 = COLOR
540
    frame.BorderColor3 = BORDERCOLOR
541
    frame.Name = NAME
542
    frame.Parent = PARENT
543
    return frame
544
end
545
 
546
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
547
    local label = IT("TextLabel")
548
    label.BackgroundTransparency = 1
549
    label.Size = UD2(1, 0, 1, 0)
550
    label.Position = UD2(0, 0, 0, 0)
551
    label.TextColor3 = TEXTCOLOR
552
    label.TextStrokeTransparency = STROKETRANSPARENCY
553
    label.TextTransparency = TRANSPARENCY
554
    label.FontSize = TEXTFONTSIZE
555
    label.Font = TEXTFONT
556
    label.BorderSizePixel = BORDERSIZEPIXEL
557
    label.TextScaled = false
558
    label.Text = TEXT
559
    label.Name = NAME
560
    label.Parent = PARENT
561
    return label
562
end
563
 
564
function NoOutlines(PART)
565
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
566
end
567
 
568
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
569
    local NEWWELD = IT(TYPE)
570
    NEWWELD.Part0 = PART0
571
    NEWWELD.Part1 = PART1
572
    NEWWELD.C0 = C0
573
    NEWWELD.C1 = C1
574
    NEWWELD.Parent = PARENT
575
    return NEWWELD
576
end
577
 
578
local S = IT("Sound")
579
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
580
    local NEWSOUND = nil
581
    coroutine.resume(coroutine.create(function()
582
        NEWSOUND = S:Clone()
583
        NEWSOUND.Parent = PARENT
584
        NEWSOUND.Volume = VOLUME
585
        NEWSOUND.Pitch = PITCH
586
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
587
        NEWSOUND:play()
588
        if DOESLOOP == true then
589
            NEWSOUND.Looped = true
590
        else
591
            repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
592
            NEWSOUND:remove()
593
        end
594
    end))
595
    return NEWSOUND
596
end
597
 
598
function CFrameFromTopBack(at, top, back)
599
    local right = top:Cross(back)
600
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
601
end
602
 
603
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
604
function WACKYEFFECT(Table)
605
    local TYPE = (Table.EffectType or "Sphere")
606
    local SIZE = (Table.Size or VT(1,1,1))
607
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
608
    local TRANSPARENCY = (Table.Transparency or 0)
609
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
610
    local CFRAME = (Table.CFrame or Torso.CFrame)
611
    local MOVEDIRECTION = (Table.MoveToPos or nil)
612
    local ROTATION1 = (Table.RotationX or 0)
613
    local ROTATION2 = (Table.RotationY or 0)
614
    local ROTATION3 = (Table.RotationZ or 0)
615
    local MATERIAL = (Table.Material or "Neon")
616
    local COLOR = (Table.Color or C3(1,1,1))
617
    local TIME = (Table.Time or 45)
618
    local SOUNDID = (Table.SoundID or nil)
619
    local SOUNDPITCH = (Table.SoundPitch or nil)
620
    local SOUNDVOLUME = (Table.SoundVolume or nil)
621
    coroutine.resume(coroutine.create(function()
622
        local PLAYSSOUND = false
623
        local SOUND = nil
624
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
625
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
626
            PLAYSSOUND = true
627
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
628
        end
629
        EFFECT.Color = COLOR
630
        local MSH = nil
631
        if TYPE == "Sphere" then
632
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
633
        elseif TYPE == "Block" then
634
            MSH = IT("BlockMesh",EFFECT)
635
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
636
        elseif TYPE == "Wave" then
637
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
638
        elseif TYPE == "Ring" then
639
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
640
        elseif TYPE == "Slash" then
641
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
642
        elseif TYPE == "Round Slash" then
643
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
644
        elseif TYPE == "Swirl" then
645
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
646
        elseif TYPE == "Skull" then
647
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
648
        elseif TYPE == "Crystal" then
649
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
650
        end
651
        if MSH ~= nil then
652
            local MOVESPEED = nil
653
            if MOVEDIRECTION ~= nil then
654
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
655
            end
656
            local GROWTH = SIZE - ENDSIZE
657
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
658
            if TYPE == "Block" then
659
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
660
            else
661
                EFFECT.CFrame = CFRAME
662
            end
663
            for LOOP = 1, TIME+1 do
664
                Swait()
665
                MSH.Scale = MSH.Scale - GROWTH/TIME
666
                if TYPE == "Wave" then
667
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
668
                end
669
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
670
                if TYPE == "Block" then
671
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
672
                else
673
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
674
                end
675
                if MOVEDIRECTION ~= nil then
676
                    local ORI = EFFECT.Orientation
677
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
678
                    EFFECT.Orientation = ORI
679
                end
680
            end
681
            if PLAYSSOUND == false then
682
                EFFECT:remove()
683
            else
684
                SOUND.Stopped:Connect(function()
685
                    EFFECT:remove()
686
                end)
687
            end
688
        else
689
            if PLAYSSOUND == false then
690
                EFFECT:remove()
691
            else
692
                repeat Swait() until SOUND.Playing == false
693
                EFFECT:remove()
694
            end
695
        end
696
    end))
697
end
698
 
699
function MakeForm(PART,TYPE)
700
    if TYPE == "Cyl" then
701
        local MSH = IT("CylinderMesh",PART)
702
    elseif TYPE == "Ball" then
703
        local MSH = IT("SpecialMesh",PART)
704
        MSH.MeshType = "Sphere"
705
    elseif TYPE == "Wedge" then
706
        local MSH = IT("SpecialMesh",PART)
707
        MSH.MeshType = "Wedge"
708
    end
709
end
710
 
711
function SpawnTrail(FROM,TO,BIG)
712
    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
713
    MakeForm(TRAIL,"Cyl")
714
    local DIST = (FROM - TO).Magnitude
715
    if BIG == true then
716
        TRAIL.Size = VT(0.5,DIST,0.5)
717
    else
718
        TRAIL.Size = VT(0.25,DIST,0.25)
719
    end
720
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
721
    coroutine.resume(coroutine.create(function()
722
        for i = 1, 5 do
723
            Swait()
724
            TRAIL.Transparency = TRAIL.Transparency + 0.1
725
        end
726
        TRAIL:remove()
727
    end))
728
end
729
 
730
Debris = game:GetService("Debris")
731
 
732
function CastProperRay(StartPos, EndPos, Distance, Ignore)
733
    local DIRECTION = CF(StartPos,EndPos).lookVector
734
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
735
end
736
 
737
function turnto(position)
738
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
739
end
740
local asd = Instance.new("ParticleEmitter")
741
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
742
asd.LightEmission = .1
743
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
744
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
745
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
746
asd.Transparency = bbb
747
asd.Size = aaa
748
asd.ZOffset = .9
749
asd.Acceleration = Vector3.new(0, -15, 0)
750
asd.LockedToPart = false
751
asd.EmissionDirection = "Back"
752
asd.Lifetime = NumberRange.new(1, 2)
753
asd.Rotation = NumberRange.new(-100, 100)
754
asd.RotSpeed = NumberRange.new(-100, 100)
755
asd.Speed = NumberRange.new(10)
756
asd.Enabled = false
757
asd.VelocitySpread = 999
758
 
759
function getbloody(victim,amount)
760
    local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
761
    PART.CFrame = victim.CFrame
762
    local HITPLAYERSOUNDS = {"356551938","264486467"}
763
    Debris:AddItem(PART,5)
764
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
765
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
766
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
767
    local prtcl = asd:Clone()
768
    prtcl.Parent = PART
769
    prtcl:Emit(amount*10)
770
end
771
 
772
local Particle = IT("ParticleEmitter",nil)
773
Particle.Enabled = false
774
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
775
Particle.LightEmission = 0.5
776
Particle.Rate = 150
777
Particle.ZOffset = 1
778
Particle.Rotation = NumberRange.new(-180, 180)
779
Particle.RotSpeed = NumberRange.new(-180, 180)
780
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
781
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
782
 
783
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
784
function ParticleEmitter(Table)
785
    local PRTCL = Particle:Clone()
786
    local Speed = Table.Speed or 5
787
    local Drag = Table.Drag or 0
788
    local Size1 = Table.Size1 or 1
789
    local Size2 = Table.Size2 or 5
790
    local Lifetime1 = Table.Lifetime1 or 1
791
    local Lifetime2 = Table.Lifetime2 or 1.5
792
    local Parent = Table.Parent or Torso
793
    local Emit = Table.Emit or 100
794
    local Offset = Table.Offset or 360
795
    local Acel = Table.Acel or VT(0,0,0)
796
    local Enabled = Table.Enabled or false
797
    PRTCL.Parent = Parent
798
    PRTCL.Size = NumberSequence.new(Size1,Size2)
799
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
800
    PRTCL.Speed = NumberRange.new(Speed)
801
    PRTCL.VelocitySpread = Offset
802
    PRTCL.Drag = Drag
803
    PRTCL.Acceleration = Acel
804
    if Enabled == false then
805
        PRTCL:Emit(Emit)
806
        Debris:AddItem(PRTCL,Lifetime2)
807
    else
808
        PRTCL.Enabled = true
809
    end
810
    return PRTCL
811
end
812
 
813
function unanchor()
814
    if UNANCHOR == true then
815
        g = Character:GetChildren()
816
        for i = 1, #g do
817
            if g[i].ClassName == "Part" then
818
                g[i].Anchored = false
819
            end
820
        end
821
    end
822
end
823
 
824
function newTheme(ID,timepos,pitch,vol)
825
local kanz = kan
826
--kanz:Stop()
827
kanz.Volume = vol
828
--kanz.TimePosition = timepos
829
kanz.PlaybackSpeed = pitch
830
kanz.Pitch = pitch
831
kanz.SoundId = ID
832
kanz.Name = "wrecked"
833
kanz.Looped = true
834
currentThemePlaying = kanz.SoundId
835
currentVol = kanz.Volume
836
currentPitch = kanz.Pitch
837
--kanz:Play()
838
--coroutine.resume(coroutine.create(function()
839
--wait(0.05)
840
--end))
841
end
842
newTheme("rbxassetid://1191722766",0,1,1)
843
 
844
--//=================================\\
845
--||            Attacks
846
--\\=================================//
847
function switch()
848
    ATTACK = true
849
    Rooted = true
850
    CreateSound("363808674",workspace,8,1,false)
851
    for i=0, 1.5, 0.1 / Animation_Speed do
852
        Swait()
853
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
854
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
855
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
856
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
857
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
858
    end
859
    CreateSound("363808674",workspace,8,1,false)
860
    for i=0, 1.5, 0.1 / Animation_Speed do
861
        Swait()
862
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
863
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
864
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
865
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
866
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
867
    end
868
if Mode == 1 and Mode ~= 2 then
869
Mode = 2
870
Speed = 38
871
Humanoid.WalkSpeed = Speed
872
newTheme("rbxassetid://228255592",0,1,1)
873
elseif Mode == 2 and Mode ~= 1 then
874
Mode = 1
875
Speed = 24
876
Humanoid.WalkSpeed = Speed
877
newTheme("rbxassetid://1191722766",0,1,1)
878
end
879
ATTACK = false
880
Rooted = false
881
end
882
 
883
function Spinning_Attack()
884
    ATTACK = true
885
    CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
886
    local HitBox = LeftArm.HitBox
887
    weldBetween(HitBox, LeftArm)
888
    Humanoid.WalkSpeed = 3.01
889
    for i = 0, 1.2, 0.1 do
890
        Swait()
891
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
892
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
893
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
894
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
895
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
896
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
897
      end
898
    for i = 0, 4.6, 0.1 do
899
        Swait()
900
    CreateSound("2304904662",workspace,3,1,false)
901
        HitBox.Touched:connect(function(hit)
902
            if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
903
                hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
904
            end
905
        end)
906
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
907
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
908
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
909
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
910
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
911
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
912
      end
913
    ATTACK = false
914
    Humanoid.WalkSpeed = 8
915
    HitBox:Destroy()
916
end
917
 
918
--//=================================\\
919
--||          Key Functions
920
--\\=================================//
921
Mouse.KeyDown:connect(function(k)
922
    if(ATTACK)then return end
923
    if(k == 't')then
924
        switch()
925
    elseif(k == 'v')then
926
        Spinning_Attack()
927
    end
928
end)
929
--//=================================\\
930
--||           Animations
931
--\\=================================//
932
 
933
local CONNECT = nil
934
 
935
while true do
936
    Swait()
937
    ANIMATE.Parent = nil
938
    if Character:FindFirstChildOfClass("Humanoid") == nil then
939
        Humanoid = IT("Humanoid",Character)
940
    end
941
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
942
        v:Stop();
943
    end
944
    SINE = SINE + CHANGE
945
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
946
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
947
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
948
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
949
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
950
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
951
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
952
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
953
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
954
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
955
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
956
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
957
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
958
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
959
    end
960
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
961
        ANIM = "Jump"
962
        if ATTACK == false then
963
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
964
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
965
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
966
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
967
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
968
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
969
        end
970
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
971
        ANIM = "Fall"
972
        if ATTACK == false then
973
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
974
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
975
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
976
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
977
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
978
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
979
        end
980
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
981
        ANIM = "Idle"
982
        if ATTACK == false and Mode == 1 then
983
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
984
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
985
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
986
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
987
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
988
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
989
        end
990
    if Mode == 2 then
991
        ANIM = "Idle"
992
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
993
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
994
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
995
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
996
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
997
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
998
end
999
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1000
        ANIM = "Walk"
1001
        if ATTACK == false then
1002
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1003
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1004
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1005
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1006
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1007
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1008
        end
1009
    end
1010
    unanchor()
1011
    Humanoid.MaxHealth = "inf"
1012
    Humanoid.Health = "inf"
1013
    if Rooted == false then
1014
        Disable_Jump = false
1015
        Humanoid.WalkSpeed = Speed
1016
    elseif Rooted == true then
1017
        Disable_Jump = true
1018
        Humanoid.WalkSpeed = 0
1019
    end
1020
end
1021
1022
end
1023
1024
1025
mouse.KeyDown:connect(function(key)
1026
	if key == "e" and henshine == false then
1027
		henshin()
1028
		henshine = true
1029
		
1030
	end
1031
	end)